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	<updated>2026-04-08T20:30:14Z</updated>
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		<id>https://wiki.aurorastation.org/index.php?title=Bluespace_Drive&amp;diff=38718</id>
		<title>Bluespace Drive</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Bluespace_Drive&amp;diff=38718"/>
		<updated>2026-03-10T18:33:54Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Updated to account for PR: https://github.com/Aurorastation/Aurora.3/pull/21285/changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BSdriveHorizon2.png|thumb|The C-Goliath Bluespace Drive, in all its glory.]]{{toc_right}}&lt;br /&gt;
===&amp;lt;big&amp;gt;What is it?&amp;lt;/big&amp;gt;===&lt;br /&gt;
The &#039;&#039;&#039;[[Bluespace#Bluespace Drives|Bluespace Drive]]&#039;&#039;&#039; - also known as the &#039;&#039;&#039;C-Goliath Drive&#039;&#039;&#039; - is a highly sophisticated piece of machinery, and its importance and impact on the history of the modern Orion Spur cannot be understated. Developed by [[NanoTrasen]], it allows a spacefaring vessel to fold space around itself using the [[Bluespace]] dimension, and is powered by [[Bluespace#Phoron|Phoron]]. It allows for a ship to jump across distances without making use of the [[Guide to Thrusters|thrusters]]. While it is somewhat capable of being operated in its starting configuration, it performs at its best when operated in partnership between [[Engineer|Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]], and this should be the goal whenever possible.&lt;br /&gt;
&lt;br /&gt;
= Basic Guide =&lt;br /&gt;
===&amp;lt;big&amp;gt;Overview&amp;lt;/big&amp;gt;===&lt;br /&gt;
The Bluespace Drive combines principles from both Engineering and Atmospherics. In order to be activated, the Bluespace Drive requires Phoron gas, and a moderator gas mixture. It also requires two layers of shielding - inner and outer - to be powered and active. &lt;br /&gt;
&lt;br /&gt;
By default, you are provided with a canister of Phoron gas for fuel. No moderator gas is provided, but Hard Storage&#039;s Hydrogen is an okay-performing moderator gas which can be used if no other canisters can be sourced. The drive has a base amount of Phoron fuel required for the drive to work at all, and the moderator gas mix is responsible for influencing the power of the jump itself and determines the distance able to be achieved. &lt;br /&gt;
&lt;br /&gt;
For simplicity&#039;s sake, the drive requires a &#039;&#039;&#039;minimum of 1000 moles&#039;&#039;&#039; of Phoron per jump in the fuel line, but any moles in excess of this number are also consumed for &#039;&#039;&#039;no additional gain&#039;&#039;&#039;. Meanwhile, the &#039;&#039;&#039;more moles of gas&#039;&#039;&#039; provided in the moderator line, the &#039;&#039;&#039;more power&#039;&#039;&#039; you achieve for the jump&#039;s distance. However, not all gasses are worth the same power per mole, and the temperature of the moderator gas/mix plays a role, too. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;Layout&amp;lt;/big&amp;gt;===&lt;br /&gt;
[[File:BSdriveHorizon.png|right|thumb|A diagram of the Bluespace Drive workspace.|500x420px]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFC90E&amp;quot;&amp;gt;&#039;&#039;&#039;Bluespace Drive Control Console:&#039;&#039;&#039;&amp;lt;/span&amp;gt; This console allows for energising the drive, purging the charge from the drive, setting the rotational direction of an intended jump, and for initiating the jump. Without it, the drive is little more than a very expensive hunk of metal.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;&#039;&#039;&#039;Warper Receivers (Tesla Coils):&#039;&#039;&#039;&amp;lt;/span&amp;gt; These devices exist to ground any electrical discharges from the Bluespace Drive.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#49F1ED&amp;quot;&amp;gt;&#039;&#039;&#039;Field Generators:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The generators that project the moderately hazardous Inner Shield wall around the Bluespace Drive. They contain the bluespace-field-driver singularity during a jump. &#039;&#039;&#039;The shield that they project is hazardous, and can fling you away from them with potentially &amp;lt;span style=&amp;quot;color:#EF3B1C&amp;quot;&amp;gt;life-threatening injuries&amp;lt;/span&amp;gt;! Do not stand adjacent to them!&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#B3EA2C&amp;quot;&amp;gt;&#039;&#039;&#039;Emitters:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heavy-duty industrial lasers that provide thermal energy to the &amp;lt;span style=&amp;quot;color:#49F1ED&amp;quot;&amp;gt;&#039;&#039;&#039;Field Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt;. These must all be active to power the Inner Shield wall.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0A0995&amp;quot;&amp;gt;&#039;&#039;&#039;Shield Generators:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The generators that project the safe Outer Shield wall, insulating the crew from the hazardous repelling effects of the more volatile Inner Shield projected by the Field Generators.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DC0CF3&amp;quot;&amp;gt;&#039;&#039;&#039;Phoron Fuel Port:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The connector port where the Phoron gas required for the drive to function is loaded in.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#499AF1&amp;quot;&amp;gt;&#039;&#039;&#039;Moderator Gas/Mix Port:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The connector port where the Moderator gas/mixture that powers the drive&#039;s jump distance is loaded in.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#EF3B1C&amp;quot;&amp;gt;&#039;&#039;&#039;Inner Shield Circuit SMES:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The SMES unit that stores and distributes charge to the &amp;lt;span style=&amp;quot;color:#B3EA2C&amp;quot;&amp;gt;&#039;&#039;&#039;Emitters&#039;&#039;&#039;&amp;lt;/span&amp;gt; that power the Inner Shield wall&#039;s Field Generators.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF7F27&amp;quot;&amp;gt;&#039;&#039;&#039;Main Circuit SMES:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The SMES unit that stores and distributes charge to the Outer Shield wall&#039;s &amp;lt;span style=&amp;quot;color:#0A0995&amp;quot;&amp;gt;&#039;&#039;&#039;Shield Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and the room&#039;s APC.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;Round-start Setup&amp;lt;/big&amp;gt;===&lt;br /&gt;
# Max the Input/Output ratings on the &amp;lt;span style=&amp;quot;color:#EF3B1C&amp;quot;&amp;gt;&#039;&#039;&#039;Inner Shield Circuit SMES&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#FF7F27&amp;quot;&amp;gt;&#039;&#039;&#039;Main Circuit SMES&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# Wrench down the &amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;&#039;&#039;&#039;Warper Receivers (Tesla Coils)&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:#0A0995&amp;quot;&amp;gt;&#039;&#039;&#039;Shield Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# Wrench and weld down the &amp;lt;span style=&amp;quot;color:#49F1ED&amp;quot;&amp;gt;&#039;&#039;&#039;Field Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:#B3EA2C&amp;quot;&amp;gt;&#039;&#039;&#039;Emitters&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# Secure the canister of Phoron onto the &amp;lt;span style=&amp;quot;color:#DC0CF3&amp;quot;&amp;gt;&#039;&#039;&#039;Phoron Fuel Port&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# Source a canister of Hydrogen from Hard Storage and secure it onto the &amp;lt;span style=&amp;quot;color:#499AF1&amp;quot;&amp;gt;&#039;&#039;&#039;Moderator Gas/Mix Port&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; If Hard Storage&#039;s Hydrogen is unavailable (ie. used in Supermatter), you can safely substitute with any canister amount of any gas.&lt;br /&gt;
# Activate the &amp;lt;span style=&amp;quot;color:#B3EA2C&amp;quot;&amp;gt;&#039;&#039;&#039;Emitters&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# Activate the &amp;lt;span style=&amp;quot;color:#49F1ED&amp;quot;&amp;gt;&#039;&#039;&#039;Field Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Make sure to move away from them as soon as you turn them on, as the active shield can violently repel you!&lt;br /&gt;
# Unlock the &amp;lt;span style=&amp;quot;color:#0A0995&amp;quot;&amp;gt;&#039;&#039;&#039;Shield Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt; with your ID card and turn them on. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; This can only be done by an &#039;&#039;&#039;Engineer&#039;&#039;&#039; or &#039;&#039;&#039;Chief Engineer/Captain&#039;&#039;&#039;.&lt;br /&gt;
# Interface with the &amp;lt;span style=&amp;quot;color:#FFC90E&amp;quot;&amp;gt;&#039;&#039;&#039;Bluespace Drive Control Console&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and &#039;&#039;&#039;Energize&#039;&#039;&#039; the drive.&lt;br /&gt;
# Set the rotation of the jump on the dial, in absolute galactic degrees. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; This is easiest to do by clicking once on the dial, typing in the number, and hitting Enter. Click-dragging the dial is imprecise and difficult to see.&lt;br /&gt;
# &#039;&#039;&#039;Announce the jump and ensure no personnel are outside the ship! Being outside the ship during a Bluespace jump will instantly &amp;lt;span style=&amp;quot;color:#EF3B1C&amp;quot;&amp;gt;KILL&amp;lt;/span&amp;gt; you!&#039;&#039;&#039;&lt;br /&gt;
# Activate the &#039;&#039;&#039;Jump&#039;&#039;&#039; button. The drive will take approximately 30 seconds to energize the field, then it will jump automatically. &#039;&#039;Do not panic when you see the singularity appear, unless you&#039;ve somehow not put both shields up and it&#039;s not tethered to the drive.&#039;&#039;&lt;br /&gt;
# After the jump has concluded, &#039;&#039;&#039;De-energize&#039;&#039;&#039; the drive with the console. &#039;&#039;&#039;Make sure to wear welding goggles for this, as there&#039;ll be a flash that can blind you!&#039;&#039;&#039;&lt;br /&gt;
# Disable the output on the &amp;lt;span style=&amp;quot;color:#EF3B1C&amp;quot;&amp;gt;&#039;&#039;&#039;Inner Shield Circuit SMES&#039;&#039;&#039;&amp;lt;/span&amp;gt; and wait for the Inner Shield wall to dissipate.&lt;br /&gt;
# Disable the &amp;lt;span style=&amp;quot;color:#0A0995&amp;quot;&amp;gt;&#039;&#039;&#039;Shield Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt; to allow the Outer Shield wall to dissipate.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The primary pitfall of this Round-start setup is that it&#039;s frankly not very good. Typically it only allows the Horizon to jump a single tile on the overmap. This is not particularly useful. But, it technically provides a means for the ship to move in an emergency where it can&#039;t be piloted normally, albeit an extremely costly, tedious, inefficient one. It&#039;s generally never worth doing.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;Emergency Procedures&amp;lt;/big&amp;gt;===&lt;br /&gt;
In the event that the drive must be shut down for an emergency, or to abort a jump, this can be accomplished in two ways; de-energizing the drive, or dumping the gasses, both doable via the console. However, electing to dump the gasses will render those gasses lost, so this is not recommended outside of extreme circumstances, and it is recommended to at least pump out the Phoron beforehand so it&#039;s not wasted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However!&#039;&#039;&#039; Shutting down the drive while in operation can have consequences. Whichever method you use, when aborting a jump in-progress, the energy stored within the core will disperse and cause a bluespace flash across the ship. While the risk to life and limb is low, it can cause temporary disruption to the sight and hearing of the crew. If time allows, the crew should be informed of an emergency jump abortion in advance. &#039;&#039;&#039;This includes you, too! Make sure you wear welding goggles before you do this, or you&#039;ll be blinded!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Advanced Information =&lt;br /&gt;
===&amp;lt;big&amp;gt;Calculations&amp;lt;/big&amp;gt;===&lt;br /&gt;
The information below contains technical information in regards to moderator gas mixes, and is the purview of &#039;&#039;&#039;Atmospheric Technicians&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As mentioned previously, the jump distance that a drive can achieve is determined by the &#039;&#039;&#039;power&#039;&#039;&#039; of a moderator gas/mix. &#039;&#039;&#039;Power&#039;&#039;&#039; is determined by the number of &#039;&#039;&#039;moles&#039;&#039;&#039;, their &#039;&#039;&#039;temperature&#039;&#039;&#039;, and the &#039;&#039;&#039;gas type&#039;&#039;&#039; itself. Each gas has its own power factor, which determines how much power-per-mole it can provide. Additionally, higher temperatures offer better results, with diminishing returns after a point. This offers us the following calculations.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; = &#039;&#039;Moles x Gas Power Factor x Temperature Multiplier&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Temperature Multplier&#039;&#039;&#039; = log&amp;lt;sub&amp;gt;2.72&amp;lt;/sub&amp;gt;(Temperature[°K])&lt;br /&gt;
* &#039;&#039;&#039;Distance&#039;&#039;&#039; = &#039;&#039;Power/10000&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can mix different gasses together for the moderator gas/mix; these calculations assume you are using a single gas moderator.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As for specific gasses, below is a table listing various gasses, their power factor, and whether they are readily available on the Horizon or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Moderator Gas Power Factors&lt;br /&gt;
|-&lt;br /&gt;
! Gas !! Achieved Power per Mole !! Available in Engineering at Roundstart (Y/N)&lt;br /&gt;
|-&lt;br /&gt;
| Phoron || 1.00 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen || 0.80 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Deuterium || 3.00 || N&lt;br /&gt;
|-&lt;br /&gt;
| Tritium || 4.00 || N&lt;br /&gt;
|-&lt;br /&gt;
| Nitrogen || 0.30 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Nitrous Oxide || 0.32 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Oxygen|| 0.85 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Dioxide || 0.24 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Sulphur Dioxide || 1.20 || N&lt;br /&gt;
|-&lt;br /&gt;
| Chlorine || 2.75 || N&lt;br /&gt;
|-&lt;br /&gt;
| Helium || 0.40 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Helium-3 || 6.00 || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;Modification and Experimentation&amp;lt;/big&amp;gt;===&lt;br /&gt;
With all that information out of the way, you might be wondering how to actually utilise it in an effective way. Admittedly, much of the experimentation with a Bluespace Drive lies in trying out various gas moderator compositions in Atmospherics. As with most of Atmospherics, most of the fun is in experimentation! With the information given to you here, go forth and try out various mixes and gas compositions.&lt;br /&gt;
&lt;br /&gt;
As for modifying the drive itself, perhaps one might consider how best to allow for a more precise way of injecting 1000 moles into the Phoron line. Or, how to manage the intake of your custom moderator gas mix.&lt;br /&gt;
&lt;br /&gt;
{{Engineering}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Engineering]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=38717</id>
		<title>User:Kermit</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=38717"/>
		<updated>2026-03-10T17:52:02Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37490</id>
		<title>Phoron</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37490"/>
		<updated>2025-09-07T21:13:18Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:3px solid black; font-size: 12px;margin:auto;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 20px; text-align: center; background-color:{{{Header Color|#ED52F2}}};color:{{{Title Color|white}}};&amp;quot; | &#039;&#039;&#039;Phoron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Apperance:&#039;&#039;&#039;||{{{Apperance|Purple Solid Crystalline, Purple Gas}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Symbol:&#039;&#039;&#039;||{{{Symbol|Ph}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Group:&#039;&#039;&#039;||{{{Group|14}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Period:&#039;&#039;&#039;||{{{Period|8}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atomic Number:&#039;&#039;&#039;||{{{Atomic Number|126}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Molar Mass&#039;&#039;&#039;||{{{Molar Mass|405g/mol}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Specific Heat Capacity:&#039;&#039;&#039;||{{{Specific Heat Capacity|200J/(mol*K)}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Natural Occurance:&#039;&#039;&#039;||{{{Natural Occurance|Anomalous}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discovered:&#039;&#039;&#039;||{{{Discovered|2352}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discovered in 2352 in [[Tau Ceti|Tau Ceti’s Romanovich Cloud]] by the [[NanoTrasen|NanoTrasen Corporation]], phoron has irrevocably changed and defined an age of [[Timeline|history in the Orion Spur]]. While initially for the better, being the catalyst for radical advancements in various sectors, it has lately become connoted with struggle, conflict, and the oddities of [[Interstellar Travel|Bluespace]]. &lt;br /&gt;
&lt;br /&gt;
== Properties and Applications ==&lt;br /&gt;
&lt;br /&gt;
Phoron is a typically purple element that infrequently occurs naturally in either a crystalline form or gaseous state. Due to a multitude of conflicting reasons provided by both new and old scientific communities, phoron appears bound to bluespace, with deposits often occurring in anomalous regions of space – such as the Romanovich Cloud – and with the emblematic use of phoron being in accessing bluespace for the purpose of faster-than-light travel – bluespace gates, bluespace drives.&lt;br /&gt;
&lt;br /&gt;
Due to its position far down in the carbon group of the periodic table, phoron also has applications outside of bluespace in medicine, across industries within their electronics, and as a vital component for advanced quantum computing. These more specialist uses outside of as a fuel for bluespace applications often require tailored compounds of phoron, as altering the form of the chemical affects the function. The following are common forms and applications of phoron:&lt;br /&gt;
&lt;br /&gt;
===Elemental Phoron===&lt;br /&gt;
Elemental Phoron is the most common type of phoron used across the Spur, as it is the only room-temperature superconductor currently known to exist – the advent of room-temperature superconductors is vital to contemporary electronics in the 25th century, and is used heavily in quantum technologies and AI, power transmission and superconductive magnetic energy (SMES) storage, computational devices, optical fibre, particle acceleration, hover technologies, and both medical and scientific imaging.&lt;br /&gt;
&lt;br /&gt;
Distinct from solid elemental phoron, &#039;&#039;&#039;Fluidic Phoron&#039;&#039;&#039; is necessary for any bluespace applications of phoron, be it as a fuel in bluespace drives or in microscopic amounts in computer components that interact with bluespace – such as bluespace telecommunication relays. Additionally, superchilled liquid phoron has a large use in cryogenics, with particularly large cryogenic arrays (such as in specialist cryonics clinics and spaceships with large cryosleep arrays) making use of phoron over the more affordable helium that tends to be used for smaller cryogenic arrays.&lt;br /&gt;
&lt;br /&gt;
===Organic Phoron===&lt;br /&gt;
Organic Phoron is almost entirely used in the medical industry where phoron is expected to enter the body, with a minor application in traditional forms of combustion – such as vehicle combustion engines. A singular phoron atom is capable of supporting an abundance of hydrocarbon chains, an infinitesimal number of alterations impacting the organic compounds function, whether it be drug delivery, medical materials or non-bluespace drive fuel, such as in vehicle combustion engines. Phoron in k’ois and the vaurca body is also found in this state – often saturated by the proteins which allows the phoron to interact with an organic body.&lt;br /&gt;
&lt;br /&gt;
===Weapons-grade Phoron===&lt;br /&gt;
Weapons-grade Phoron, which includes compounds such as &#039;&#039;&#039;Diphoron&#039;&#039;&#039; (phoron bonded to itself) and &#039;&#039;&#039;Phoron Oxides&#039;&#039;&#039; (phoron bonded to varying amounts of oxygen), are the result of elemental phoron forming strong bonds containing immense energy with different substances. Weapons-grade Phoron is extremely explosive and often volatile – with some compounds detonating at a hair’s touch –  dwarfing the explosive potential of other compounds. It is commonly used in the production of incredibly high-yield, conventional explosives, or more recently in the production of &#039;&#039;&#039;Phoron WMDs and Phoron Warheads&#039;&#039;&#039;. The former being planet-killers, the latter being city-busters. It takes a particularly skilled or carefree chemist to take a job where they are expected to work with these compounds.&lt;br /&gt;
&lt;br /&gt;
===Phoron Isotopes=== &lt;br /&gt;
Phoron Isopates are elemental phoron with an altered number of neutrons. They make excellent neutron emitters, playing a large role in nuclear chemistry and physics, medical and scientific radiology and radiotherapy, and in long-range and deep-penetrating scanning, such as in ship sensors and mineral scanners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supermatter&#039;&#039;&#039; is a unique, naturally occurring and impure isotope of phoron that appears in great enough quantities that its main utilities are as an explosive or in power generation. This isotope releases an unusual amount of anomalous exotic particles, lending it its strange psionic interactions with organics – no one knows why. Rarely, supermatter is used in advanced anomalies equipment due to its interaction with anomalous exotic particles.&lt;br /&gt;
&lt;br /&gt;
[[File:PhoronLocation.png|300px|thumb|Phoron can be found within the green circle of the starmap.]]&lt;br /&gt;
&lt;br /&gt;
=== Altering Phoron ===&lt;br /&gt;
&lt;br /&gt;
Due to the stability and energy contained in a phoron bond, it is remarkably difficult to cleave phoron off a compound and is thus remarkably difficult to purify a compound of phoron back into its elemental state. This only adds to the difficulty of synthesising phoron (eg. the mass-culture of k’ois to refine organic phoron into elemental phoron; impossible due to the explosive risk of cleaving phoron from any hydrocarbon) and adds to the cost of medical and electrical applications of phoron which require the expenditure of elemental phoron – which has more dire uses in interstellar travel – into a more specialised compound.&lt;br /&gt;
&lt;br /&gt;
Phoron can be found and mined within this region of the galaxy, however it is not found in sizable deposits outside of Tau Ceti’s Romanavich Cloud, and Elyra. The Romanavich Cloud is still where a vast majority of all Phoron used in the spur (outside of Elyra) is mined - there is very little to be found outside of it, though it is not an insignificant amount. The fact any can be found outside of Tau Ceti’s gravity well is the main reason the Alliance allowed the independence of Tau Ceti at all - they still, up until the collapse, had access to a source of Phoron.&lt;br /&gt;
&lt;br /&gt;
== The Phoron Scarcity ==&lt;br /&gt;
Within the circles of intellectualism of the contemporary Spur, there has been an organized attempt to first find and then justify a specific date for the start of the “Phoron Scarcity.” However, in reality, the phoron scarcity was a crisis years in the making, though all who should have known better ignored the obvious signs. Ever since phoron’s discovery in 2352, it slowly became an essential resource for the modern functioning of the Spur; for it is the only element known to be a [https://en.wikipedia.org/wiki/Room-temperature_superconductor  Room Temperature Superconductor (RTS)]. While phoronic compounds are also incredible in their own right, phoron’s primary utility comes from its status as the only RTS currently known to exist. It is this property that saw a rapid increase in demand, with incredibly limited supply even able to be mined, ensuring from the very beginning that the Romanavich Cloud would run dry. However, this was conveniently ignored by most of the academic world, heavily reliant on megacorporate funding. Those who went against this narrative were denounced by all of their academic peers as conspiracy theorists; though time would prove that they were in fact stating the uncomfortable truth. Not acknowledging this truth would cause perhaps the largest crisis since the Interstellar War; the ongoing Phoron Scarcity. This was not even their greatest mistake. Far larger was pinning a long period of sustained and massive economic and technological growth onto this limited resource, creating a massive, spurwide, bubble, and if it fully popped, it would bring everything down; thankfully, that hasn’t happened yet, though the prelude to beginning itself was bad enough.&lt;br /&gt;
&lt;br /&gt;
[[KOTW|It began in 2462, when it became undeniable that NanoTrasen’s mines within the Romanavich Cloud were beginning to run dry of the precious material]]. There was no official announcement of this, but interstellar entities - nations, corporations, and others - started to panic, with disastrous results. The Alliance ended up fracturing, with the government sacking middle and outer ring colonies, before retreating back to their most developed core worlds. At the same time, Biesel was fending off another unsanctioned incursion by a Solarian Fleet into its space, with the help of the [[Elyra|Republic of Elyra]] and the [[Coalition of Colonies]]. The [[Izweski Hegemony]] entered economic freefall as a result of the scarcity, and [[The Titan Rises Arc|openly accepted Hephaestus Industries establishing a total monopoly within the nation as a result]]. In short, the phoron scarcity took the galactic order, which had (aside from Biesel declaring Independence) been maintained since the conclusion of the [[Timeline|Interstellar war]], and upended it entirely. No-where was this more clear than the collapsed [[Solarian Alliance]], where bands of naval fleets refused the order to retreat to the developed core systems, and instead set up a multitude of warlord states in what would soon become known as the [[Human Wildlands]]; though much of the blame for that crisis lies not with the scarcity, but the [[Solarian History|policies of previous Prime Minister Frost and the fascistic ATLAS]].&lt;br /&gt;
&lt;br /&gt;
=== [[Spurian Economy|The Spurian Economy and Phoron]] ===&lt;br /&gt;
The Orion Spur in the 2400s is home to an [[Spurian Economy|extremely complex interstellar economy]], where goods are shipped distances of lightyears regularly, and markets are more heavily interconnected than at any other time in history. Many attribute this to the discovery of [[Bluespace]] in the early 2400s, which made long distance interstellar travel significantly easier than it was in the past, and caused markets that used to be far separate to become interconnected. With bluespace becoming less and less common as a result of the current phoron scarcity, markets are threatened by once again becoming more isolated, after over five decades of interconnectedness, creating turmoil and uncertainty going into the future. However, the scarcity has had far more chilling effects on the economy of the spur beyond threatening to separate interconnected markets, which is caused by phoron’s properties as a room-temperature superconductor (RTS).&lt;br /&gt;
&lt;br /&gt;
For the average consumer across the spur, prices for most goods have steadily increased, as merely the day-to-day operations of a city and industry have steadily increased since the scarcity set in, and currently, without government intervention, prices would comfortably sit at around four times what they once were. With government intervention, prices have on average doubled overall, though this varies significantly from planet to planet and nation to nation. However, there is an unavoidable problem on the Horizon. Since the discovery of phoron, the spur has experienced a long period of massive economic and technological growth, all of which was underpinned by this limited resource, Phoron. Now that it has begun to become scarce, all of that growth may be wiped out, having been nothing more than a massive, spurwide, [https://en.wikipedia.org/wiki/Economic_bubble  economic bubble]. That bubble has yet to pop, as discoveries such as [[Dreary Futures|Orchard Moon]] give hope that the situation can be resolved. Yet only time will tell if those hopes are misplaced. If you’d like to read more about the Spurian Economy and the effects of scarcity on both the macro level and for the average consumer, its page can be found [[Spurian Economy|here]].&lt;br /&gt;
&lt;br /&gt;
=== Mitigated Effects ===&lt;br /&gt;
Though the more important use of Phoron lies elsewhere, one cannot ignore the impacts it has had on Interstellar travel in terms of raw tonnage. Prior to the scarcity, approximately 75% of the entire Spur’s mercantile trading traveled primarily along bluespace routes, attributed to the speed allowed by bluespace and more convenient routes; it allowed for fewer ships to spend less time moving goods around, reducing costs across the board for interstellar shippers. Yet since the Scarcity has begun, these reduced costs have slowly risen and, at this point, are more extra costs, rather than reduced ones. As such, prices for both imports and exports have risen, which comes alongside rising inflation. In the face of this, more and more interstellar shippers have begun falling back on the [[Interstellar Travel|pre-existing warp network]], always utilized to some extent even during bluespace’s dominance.&lt;br /&gt;
&lt;br /&gt;
When the Solarian Alliance undertook the construction of a majority of the [[Interstellar Travel|Bluespace Ring network]] - which to this day holds as the most expensive and extensive construction project in the history of the Spur - instead of getting rid of the existing warp gates, they built the new bluespace network on-top of them. In other words, both the bluespace network is overlaid over previously existing warp gates. Bluespace was the mainstay of interstellar travel throughout the spur, especially commercial travel - having a significant speed advantage - but warp travel never totally died out. Its relative cheapness made it attractive to those who were in no hurry - such as vacationers, and the like. Additionally, more remote areas of the spur, such as the Human Frontier, never stopped making use of warp gates - as they were too poor to afford bluespace gates. In fact, prior to the collapse “Warp Cruises”, a vacation on the way to a vacation, were incredibly popular amongst all walks of life - and some say are what allowed warp travel to remain relevant until the scarcity.&lt;br /&gt;
&lt;br /&gt;
Phoron is integral in the construction of bluespace drives, being required to create the bluespace crystal matrices that create and ‘aim’ a bluespace tunnel, as well as the majority of other drive components, such as large phoron heatsinks capable of absorbing the immense amounts of energy released by a bluespace drive.&lt;br /&gt;
&lt;br /&gt;
Since then, what was once decried as archaic has become essential to maintaining a barely stable state of economic solvency - though every country struggled in its own way. Some - like the [[Solarian Alliance]] - who saw the provisional military junta massively increase its spending in an attempt to keep the already shocked Solarian Economy afloat (and going deeply into debt as a result); whereas others like the [[Izweski Hegemony]] welcomed mega corporate monopolies with open arms. Some nations, such as [[Elyra]] and [[Biesel]], simply accepted the scarcity at first (though not without riots in Elyra), and managed to cope due to their own supplies of Phoron (though Biesel has since begun having issues and has begun a policy of soft-rationing). Surprisingly, the hardest hit nations tended to be those which were more developed - from heavy use in a large number of industries, to the validity of bluespace, even to the creation of medicines - phoron was an Achilles heel to these well-developed societies who suffered greatly while others, such as the much poorer [[Adhomai|Tajara States]], and if we put aside the potential famine, the Hegemony, didn’t see a drop in the quality of life given how low it was already.&lt;br /&gt;
&lt;br /&gt;
=== Attempts to Resolve the Scarcity ===&lt;br /&gt;
Almost every government and entity within the Spur has undertaken a project, or multiple, intending to resolve the scarcity. The most well-known of these was the infamous Solarian project [[KOTW|Violet Dawn]], which took place on [[Mars]], that subsequently breached containment, setting fire to most of the atmosphere, leading to a staggering number of still uncountable deaths. The once red planet turned purple, and to this day, firestorms rage in the southern hemisphere. However, this was far from the only endeavor undertaken. Perhaps the most successful has been the [[Stellar Corporate Conglomerate|SCC’s]] project to scout the spur for more phoron, a project that would lead them to discover [[Dreary Futures|Orchard Moon]], a deposit of Phoron that has for the past years offset some of the worst effects of the scarcity. However, the [[Tau Ceti|Romanavich Cloud]] runs drier day after day, and where once Orchard Moon offset the worst effects, by now the situation is similar to how things were before it’s discovery, and only show signs of getting worse.&lt;br /&gt;
&lt;br /&gt;
What then, of [[Elyra]]? The normally isolationist state has withdrawn further from the wider Orion Spur, having some of the last viable deposits of Phoron remaining. It has cut off nearly all phoron exports, and rumors persist that the Elyran mines are beginning to run dry as well; with the government taking panicked steps to diversify their economy. It is unlikely that [[Elyra]] will open up until this crisis has abated, unless forced by outside interference.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are the many attempts at creating a synthetic phoron, the most infamous of which was the aforementioned [[KOTW|Violet Dawn]]. As all attempts at creating a synthetic phoron will be associated with this, those entities undertaking such projects keep them out of the public eye, under the heaviest of security. Rumors of “research villages” have popped up on many different planets, corporate-owned villages where entry and exit are strictly controlled to keep the secrecy of these projects. No one on board the Horizon would have anything to do with one of these projects, or have knowledge of it. So far, these projects have been a waste of money and resources, as no tangible results ([[Mars|or ones that didn’t burn down a planet]]) have been produced, and researchers despair that it simply might not be possible.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note;&#039;&#039;&#039; It is in this way that the scarcity remains consistent yet distinct between different planets, factional entities, and other dividing lines in the lore. This is a &#039;&#039;&#039;GENERAL SUMMARY&#039;&#039;&#039; of the lore, and it is highly advised that you read the specific page about the origin of any character you may wish to make rather than just this.&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37489</id>
		<title>Phoron</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37489"/>
		<updated>2025-09-07T21:11:59Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:3px solid black; font-size: 12px;margin:auto;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 20px; text-align: center; background-color:{{{Header Color|#ED52F2}}};color:{{{Title Color|white}}};&amp;quot; | &#039;&#039;&#039;Phoron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Apperance:&#039;&#039;&#039;||{{{Apperance|Purple Solid Crystalline, Purple Gas}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Symbol:&#039;&#039;&#039;||{{{Symbol|Ph}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Group:&#039;&#039;&#039;||{{{Group|14}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Period:&#039;&#039;&#039;||{{{Period|8}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atomic Number:&#039;&#039;&#039;||{{{Atomic Number|126}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Molar Mass&#039;&#039;&#039;||{{{Molar Mass|405g/mol}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Specific Heat Capacity:&#039;&#039;&#039;||{{{Specific Heat Capacity|200J/(mol*K)}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Natural Occurance:&#039;&#039;&#039;||{{{Natural Occurance|Anomalous}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discovered:&#039;&#039;&#039;||{{{Discovered|2352}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discovered in 2352 in [[Tau Ceti|Tau Ceti’s Romanovich Cloud]] by the [[NanoTrasen|NanoTrasen Corporation]], phoron has irrevocably changed and defined an age of [[Timeline|history in the Orion Spur]]. While initially for the better, being the catalyst for radical advancements in various sectors, it has lately become connoted with struggle, conflict, and the oddities of [[Interstellar Travel|Bluespace]]. &lt;br /&gt;
&lt;br /&gt;
== Properties and Applications ==&lt;br /&gt;
&lt;br /&gt;
Phoron is a typically purple element that infrequently occurs naturally in either a crystalline form or gaseous state. Due to a multitude of conflicting reasons provided by both new and old scientific communities, phoron appears bound to bluespace, with deposits often occurring in anomalous regions of space – such as the Romanovich Cloud – and with the emblematic use of phoron being in accessing bluespace for the purpose of faster-than-light travel – bluespace gates, bluespace drives.&lt;br /&gt;
&lt;br /&gt;
Due to its position far down in the carbon group of the periodic table, phoron also has applications outside of bluespace in medicine, across industries within their electronics, and as a vital component for advanced quantum computing. These more specialist uses outside of as a fuel for bluespace applications often require tailored compounds of phoron, as altering the form of the chemical affects the function. The following are common forms and applications of phoron:&lt;br /&gt;
&lt;br /&gt;
===Elemental Phoron===&lt;br /&gt;
Elemental Phoron is the most common type of phoron used across the Spur, as it is the only room-temperature superconductor currently known to exist – the advent of room-temperature superconductors is vital to contemporary electronics in the 25th century, and is used heavily in quantum technologies and AI, power transmission and superconductive magnetic energy (SMES) storage, computational devices, optical fibre, particle acceleration, hover technologies, and both medical and scientific imaging.&lt;br /&gt;
&lt;br /&gt;
Distinct from solid elemental phoron, &#039;&#039;&#039;Fluidic Phoron&#039;&#039;&#039; is necessary for any bluespace applications of phoron, be it as a fuel in bluespace drives or in microscopic amounts in computer components that interact with bluespace – such as bluespace telecommunication relays. Additionally, superchilled liquid phoron has a large use in cryogenics, with particularly large cryogenic arrays (such as in specialist cryonics clinics and spaceships with large cryosleep arrays) making use of phoron over the more affordable helium that tends to be used for smaller cryogenic arrays.&lt;br /&gt;
&lt;br /&gt;
===Organic Phoron===&lt;br /&gt;
Organic Phoron is almost entirely used in the medical industry where phoron is expected to enter the body, with a minor application in traditional forms of combustion – such as vehicle combustion engines. A singular phoron atom is capable of supporting an abundance of hydrocarbon chains, an infinitesimal number of alterations impacting the organic compounds function, whether it be drug delivery, medical materials or non-bluespace drive fuel, such as in vehicle combustion engines. Phoron in k’ois and the vaurca body is also found in this state – often saturated by the proteins which allows the phoron to interact with an organic body.&lt;br /&gt;
&lt;br /&gt;
===Weapons-grade Phoron===&lt;br /&gt;
Weapons-grade Phoron, which includes compounds such as &#039;&#039;&#039;Diphoron&#039;&#039;&#039; (phoron bonded to itself) and &#039;&#039;&#039;Phoron Oxides&#039;&#039;&#039; (phoron bonded to varying amounts of oxygen), are the result of elemental phoron forming strong bonds containing immense energy with different substances. Weapons-grade Phoron is extremely explosive and often volatile – with some compounds detonating at a hair’s touch –  dwarfing the explosive potential of other compounds. It is commonly used in the production of incredibly high-yield, conventional explosives, or more recently in the production of &#039;&#039;&#039;Phoron WMDs and Phoron Warheads&#039;&#039;&#039;. The former being planet-killers, the latter being city-busters. It takes a particularly skilled or carefree chemist to take a job where they are expected to work with these compounds.&lt;br /&gt;
&lt;br /&gt;
===Phoron Isotopes=== &lt;br /&gt;
Phoron Isopates are elemental phoron with an altered number of neutrons. They make excellent neutron emitters, playing a large role in nuclear chemistry and physics, medical and scientific radiology and radiotherapy, and in long-range and deep-penetrating scanning, such as in ship sensors and mineral scanners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supermatter&#039;&#039;&#039; is a unique, naturally occurring and impure isotope of phoron that appears in great enough quantities that its main utilities are as an explosive or in power generation. This isotope releases an unusual amount of anomalous exotic particles, lending it its strange psionic interactions with organics – no one knows why. Rarely, supermatter is used in advanced anomalies equipment due to its interaction with anomalous exotic particles.&lt;br /&gt;
&lt;br /&gt;
[[File:PhoronLocation.png|300px|thumb|Phoron can be found within the green circle of the starmap.]]&lt;br /&gt;
&lt;br /&gt;
=== Synthesising and Altering Phoron ===&lt;br /&gt;
&lt;br /&gt;
Due to the stability and energy contained in a phoron bond, it is remarkably difficult to cleave phoron off a compound and is thus remarkably difficult to purify a compound of phoron back into its elemental state. This only adds to the difficulty of synthesising phoron (eg. the mass-culture of k’ois to refine organic phoron into elemental phoron; impossible due to the explosive risk of cleaving phoron from any hydrocarbon) and adds to the cost of medical and electrical applications of phoron which require the expenditure of elemental phoron – which has more dire uses in interstellar travel – into a more specialised compound.&lt;br /&gt;
&lt;br /&gt;
Phoron can be found and mined within this region of the galaxy, however it is not found in sizable deposits outside of Tau Ceti’s Romanavich Cloud, and Elyra. The Romanavich Cloud is still where a vast majority of all Phoron used in the spur (outside of Elyra) is mined - there is very little to be found outside of it, though it is not an insignificant amount. The fact any can be found outside of Tau Ceti’s gravity well is the main reason the Alliance allowed the independence of Tau Ceti at all - they still, up until the collapse, had access to a source of Phoron.&lt;br /&gt;
&lt;br /&gt;
== The Phoron Scarcity ==&lt;br /&gt;
Within the circles of intellectualism of the contemporary Spur, there has been an organized attempt to first find and then justify a specific date for the start of the “Phoron Scarcity.” However, in reality, the phoron scarcity was a crisis years in the making, though all who should have known better ignored the obvious signs. Ever since phoron’s discovery in 2352, it slowly became an essential resource for the modern functioning of the Spur; for it is the only element known to be a [https://en.wikipedia.org/wiki/Room-temperature_superconductor  Room Temperature Superconductor (RTS)]. While phoronic compounds are also incredible in their own right, phoron’s primary utility comes from its status as the only RTS currently known to exist. It is this property that saw a rapid increase in demand, with incredibly limited supply even able to be mined, ensuring from the very beginning that the Romanavich Cloud would run dry. However, this was conveniently ignored by most of the academic world, heavily reliant on megacorporate funding. Those who went against this narrative were denounced by all of their academic peers as conspiracy theorists; though time would prove that they were in fact stating the uncomfortable truth. Not acknowledging this truth would cause perhaps the largest crisis since the Interstellar War; the ongoing Phoron Scarcity. This was not even their greatest mistake. Far larger was pinning a long period of sustained and massive economic and technological growth onto this limited resource, creating a massive, spurwide, bubble, and if it fully popped, it would bring everything down; thankfully, that hasn’t happened yet, though the prelude to beginning itself was bad enough.&lt;br /&gt;
&lt;br /&gt;
[[KOTW|It began in 2462, when it became undeniable that NanoTrasen’s mines within the Romanavich Cloud were beginning to run dry of the precious material]]. There was no official announcement of this, but interstellar entities - nations, corporations, and others - started to panic, with disastrous results. The Alliance ended up fracturing, with the government sacking middle and outer ring colonies, before retreating back to their most developed core worlds. At the same time, Biesel was fending off another unsanctioned incursion by a Solarian Fleet into its space, with the help of the [[Elyra|Republic of Elyra]] and the [[Coalition of Colonies]]. The [[Izweski Hegemony]] entered economic freefall as a result of the scarcity, and [[The Titan Rises Arc|openly accepted Hephaestus Industries establishing a total monopoly within the nation as a result]]. In short, the phoron scarcity took the galactic order, which had (aside from Biesel declaring Independence) been maintained since the conclusion of the [[Timeline|Interstellar war]], and upended it entirely. No-where was this more clear than the collapsed [[Solarian Alliance]], where bands of naval fleets refused the order to retreat to the developed core systems, and instead set up a multitude of warlord states in what would soon become known as the [[Human Wildlands]]; though much of the blame for that crisis lies not with the scarcity, but the [[Solarian History|policies of previous Prime Minister Frost and the fascistic ATLAS]].&lt;br /&gt;
&lt;br /&gt;
=== [[Spurian Economy|The Spurian Economy and Phoron]] ===&lt;br /&gt;
The Orion Spur in the 2400s is home to an [[Spurian Economy|extremely complex interstellar economy]], where goods are shipped distances of lightyears regularly, and markets are more heavily interconnected than at any other time in history. Many attribute this to the discovery of [[Bluespace]] in the early 2400s, which made long distance interstellar travel significantly easier than it was in the past, and caused markets that used to be far separate to become interconnected. With bluespace becoming less and less common as a result of the current phoron scarcity, markets are threatened by once again becoming more isolated, after over five decades of interconnectedness, creating turmoil and uncertainty going into the future. However, the scarcity has had far more chilling effects on the economy of the spur beyond threatening to separate interconnected markets, which is caused by phoron’s properties as a room-temperature superconductor (RTS).&lt;br /&gt;
&lt;br /&gt;
For the average consumer across the spur, prices for most goods have steadily increased, as merely the day-to-day operations of a city and industry have steadily increased since the scarcity set in, and currently, without government intervention, prices would comfortably sit at around four times what they once were. With government intervention, prices have on average doubled overall, though this varies significantly from planet to planet and nation to nation. However, there is an unavoidable problem on the Horizon. Since the discovery of phoron, the spur has experienced a long period of massive economic and technological growth, all of which was underpinned by this limited resource, Phoron. Now that it has begun to become scarce, all of that growth may be wiped out, having been nothing more than a massive, spurwide, [https://en.wikipedia.org/wiki/Economic_bubble  economic bubble]. That bubble has yet to pop, as discoveries such as [[Dreary Futures|Orchard Moon]] give hope that the situation can be resolved. Yet only time will tell if those hopes are misplaced. If you’d like to read more about the Spurian Economy and the effects of scarcity on both the macro level and for the average consumer, its page can be found [[Spurian Economy|here]].&lt;br /&gt;
&lt;br /&gt;
=== Mitigated Effects ===&lt;br /&gt;
Though the more important use of Phoron lies elsewhere, one cannot ignore the impacts it has had on Interstellar travel in terms of raw tonnage. Prior to the scarcity, approximately 75% of the entire Spur’s mercantile trading traveled primarily along bluespace routes, attributed to the speed allowed by bluespace and more convenient routes; it allowed for fewer ships to spend less time moving goods around, reducing costs across the board for interstellar shippers. Yet since the Scarcity has begun, these reduced costs have slowly risen and, at this point, are more extra costs, rather than reduced ones. As such, prices for both imports and exports have risen, which comes alongside rising inflation. In the face of this, more and more interstellar shippers have begun falling back on the [[Interstellar Travel|pre-existing warp network]], always utilized to some extent even during bluespace’s dominance.&lt;br /&gt;
&lt;br /&gt;
When the Solarian Alliance undertook the construction of a majority of the [[Interstellar Travel|Bluespace Ring network]] - which to this day holds as the most expensive and extensive construction project in the history of the Spur - instead of getting rid of the existing warp gates, they built the new bluespace network on-top of them. In other words, both the bluespace network is overlaid over previously existing warp gates. Bluespace was the mainstay of interstellar travel throughout the spur, especially commercial travel - having a significant speed advantage - but warp travel never totally died out. Its relative cheapness made it attractive to those who were in no hurry - such as vacationers, and the like. Additionally, more remote areas of the spur, such as the Human Frontier, never stopped making use of warp gates - as they were too poor to afford bluespace gates. In fact, prior to the collapse “Warp Cruises”, a vacation on the way to a vacation, were incredibly popular amongst all walks of life - and some say are what allowed warp travel to remain relevant until the scarcity.&lt;br /&gt;
&lt;br /&gt;
Phoron is integral in the construction of bluespace drives, being required to create the bluespace crystal matrices that create and ‘aim’ a bluespace tunnel, as well as the majority of other drive components, such as large phoron heatsinks capable of absorbing the immense amounts of energy released by a bluespace drive.&lt;br /&gt;
&lt;br /&gt;
Since then, what was once decried as archaic has become essential to maintaining a barely stable state of economic solvency - though every country struggled in its own way. Some - like the [[Solarian Alliance]] - who saw the provisional military junta massively increase its spending in an attempt to keep the already shocked Solarian Economy afloat (and going deeply into debt as a result); whereas others like the [[Izweski Hegemony]] welcomed mega corporate monopolies with open arms. Some nations, such as [[Elyra]] and [[Biesel]], simply accepted the scarcity at first (though not without riots in Elyra), and managed to cope due to their own supplies of Phoron (though Biesel has since begun having issues and has begun a policy of soft-rationing). Surprisingly, the hardest hit nations tended to be those which were more developed - from heavy use in a large number of industries, to the validity of bluespace, even to the creation of medicines - phoron was an Achilles heel to these well-developed societies who suffered greatly while others, such as the much poorer [[Adhomai|Tajara States]], and if we put aside the potential famine, the Hegemony, didn’t see a drop in the quality of life given how low it was already.&lt;br /&gt;
&lt;br /&gt;
=== Attempts to Resolve the Scarcity ===&lt;br /&gt;
Almost every government and entity within the Spur has undertaken a project, or multiple, intending to resolve the scarcity. The most well-known of these was the infamous Solarian project [[KOTW|Violet Dawn]], which took place on [[Mars]], that subsequently breached containment, setting fire to most of the atmosphere, leading to a staggering number of still uncountable deaths. The once red planet turned purple, and to this day, firestorms rage in the southern hemisphere. However, this was far from the only endeavor undertaken. Perhaps the most successful has been the [[Stellar Corporate Conglomerate|SCC’s]] project to scout the spur for more phoron, a project that would lead them to discover [[Dreary Futures|Orchard Moon]], a deposit of Phoron that has for the past years offset some of the worst effects of the scarcity. However, the [[Tau Ceti|Romanavich Cloud]] runs drier day after day, and where once Orchard Moon offset the worst effects, by now the situation is similar to how things were before it’s discovery, and only show signs of getting worse.&lt;br /&gt;
&lt;br /&gt;
What then, of [[Elyra]]? The normally isolationist state has withdrawn further from the wider Orion Spur, having some of the last viable deposits of Phoron remaining. It has cut off nearly all phoron exports, and rumors persist that the Elyran mines are beginning to run dry as well; with the government taking panicked steps to diversify their economy. It is unlikely that [[Elyra]] will open up until this crisis has abated, unless forced by outside interference.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are the many attempts at creating a synthetic phoron, the most infamous of which was the aforementioned [[KOTW|Violet Dawn]]. As all attempts at creating a synthetic phoron will be associated with this, those entities undertaking such projects keep them out of the public eye, under the heaviest of security. Rumors of “research villages” have popped up on many different planets, corporate-owned villages where entry and exit are strictly controlled to keep the secrecy of these projects. No one on board the Horizon would have anything to do with one of these projects, or have knowledge of it. So far, these projects have been a waste of money and resources, as no tangible results ([[Mars|or ones that didn’t burn down a planet]]) have been produced, and researchers despair that it simply might not be possible.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note;&#039;&#039;&#039; It is in this way that the scarcity remains consistent yet distinct between different planets, factional entities, and other dividing lines in the lore. This is a &#039;&#039;&#039;GENERAL SUMMARY&#039;&#039;&#039; of the lore, and it is highly advised that you read the specific page about the origin of any character you may wish to make rather than just this.&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37488</id>
		<title>Phoron</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37488"/>
		<updated>2025-09-07T21:11:17Z</updated>

		<summary type="html">&lt;p&gt;Kermit: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:3px solid black; font-size: 12px;margin:auto;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 20px; text-align: center; background-color:{{{Header Color|#ED52F2}}};color:{{{Title Color|white}}};&amp;quot; | &#039;&#039;&#039;Phoron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Apperance:&#039;&#039;&#039;||{{{Apperance|Purple Solid Crystalline, Purple Gas}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Symbol:&#039;&#039;&#039;||{{{Symbol|Ph}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Group:&#039;&#039;&#039;||{{{Group|14}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Period:&#039;&#039;&#039;||{{{Period|8}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atomic Number:&#039;&#039;&#039;||{{{Atomic Number|126}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Molar Mass&#039;&#039;&#039;||{{{Molar Mass|405g/mol}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Specific Heat Capacity:&#039;&#039;&#039;||{{{Specific Heat Capacity|200J/(mol*K)}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Natural Occurance:&#039;&#039;&#039;||{{{Natural Occurance|Anomalous}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discovered:&#039;&#039;&#039;||{{{Discovered|2352}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discovered in 2352 in [[Tau Ceti|Tau Ceti’s Romanovich Cloud]] by the [[NanoTrasen|NanoTrasen Corporation]], phoron has irrevocably changed and defined an age of [[Timeline|history in the Orion Spur]]. While initially for the better, being the catalyst for radical advancements in various sectors, it has lately become connoted with struggle, conflict, and the oddities of [[Interstellar Travel|Bluespace]]. &lt;br /&gt;
&lt;br /&gt;
== Properties and Applications ==&lt;br /&gt;
&lt;br /&gt;
Phoron is a typically purple element that infrequently occurs naturally in either a crystalline form or gaseous state. Due to a multitude of conflicting reasons provided by both new and old scientific communities, phoron appears bound to bluespace, with deposits often occurring in anomalous regions of space – such as the Romanovich Cloud – and with the emblematic use of phoron being in accessing bluespace for the purpose of faster-than-light travel – bluespace gates, bluespace drives.&lt;br /&gt;
&lt;br /&gt;
Due to its position far down in the carbon group of the periodic table, phoron also has applications outside of bluespace in medicine, across industries within their electronics, and as a vital component for advanced quantum computing. These more specialist uses outside of as a fuel for bluespace applications often require tailored compounds of phoron, as altering the form of the chemical affects the function. The following are common forms and applications of phoron:&lt;br /&gt;
&lt;br /&gt;
===Elemental Phoron===&lt;br /&gt;
Elemental Phoron is the most common type of phoron used across the Spur, as it is the only room-temperature superconductor currently known to exist – the advent of room-temperature superconductors is vital to contemporary electronics in the 25th century, and is used heavily in quantum technologies and AI, power transmission and superconductive magnetic energy (SMES) storage, computational devices, optical fibre, particle acceleration, hover technologies, and both medical and scientific imaging.&lt;br /&gt;
Distinct from solid elemental phoron, Fluidic Phoron is necessary for any bluespace applications of phoron, be it as a fuel in bluespace drives or in microscopic amounts in computer components that interact with bluespace – such as bluespace telecommunication relays. Additionally, superchilled liquid phoron has a large use in cryogenics, with particularly large cryogenic arrays (such as in specialist cryonics clinics and spaceships with large cryosleep arrays) making use of phoron over the more affordable helium that tends to be used for smaller cryogenic arrays.&lt;br /&gt;
&lt;br /&gt;
===Organic Phoron===&lt;br /&gt;
Organic Phoron is almost entirely used in the medical industry where phoron is expected to enter the body, with a minor application in traditional forms of combustion – such as vehicle combustion engines. A singular phoron atom is capable of supporting an abundance of hydrocarbon chains, an infinitesimal number of alterations impacting the organic compounds function, whether it be drug delivery, medical materials or non-bluespace drive fuel, such as in vehicle combustion engines. Phoron in k’ois and the vaurca body is also found in this state – often saturated by the proteins which allows the phoron to interact with an organic body.&lt;br /&gt;
&lt;br /&gt;
===Weapons-grade Phoron===&lt;br /&gt;
Weapons-grade Phoron, which includes compounds such as &#039;&#039;&#039;Diphoron&#039;&#039;&#039; (phoron bonded to itself) and &#039;&#039;&#039;Phoron Oxides&#039;&#039;&#039; (phoron bonded to varying amounts of oxygen), are the result of elemental phoron forming strong bonds containing immense energy with different substances. Weapons-grade Phoron is extremely explosive and often volatile – with some compounds detonating at a hair’s touch –  dwarfing the explosive potential of other compounds. It is commonly used in the production of incredibly high-yield, conventional explosives, or more recently in the production of &#039;&#039;&#039;Phoron WMDs and Phoron Warheads&#039;&#039;&#039;. The former being planet-killers, the latter being city-busters. It takes a particularly skilled or carefree chemist to take a job where they are expected to work with these compounds.&lt;br /&gt;
&lt;br /&gt;
===Phoron Isotopes=== &lt;br /&gt;
Phoron Isopates are elemental phoron with an altered number of neutrons. They make excellent neutron emitters, playing a large role in nuclear chemistry and physics, medical and scientific radiology and radiotherapy, and in long-range and deep-penetrating scanning, such as in ship sensors and mineral scanners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supermatter&#039;&#039;&#039; is a unique, naturally occurring and impure isotope of phoron that appears in great enough quantities that its main utilities are as an explosive or in power generation. This isotope releases an unusual amount of anomalous exotic particles, lending it its strange psionic interactions with organics – no one knows why. Rarely, supermatter is used in advanced anomalies equipment due to its interaction with anomalous exotic particles.&lt;br /&gt;
&lt;br /&gt;
[[File:PhoronLocation.png|300px|thumb|Phoron can be found within the green circle of the starmap.]]&lt;br /&gt;
&lt;br /&gt;
=== Synthesising and Altering Phoron ===&lt;br /&gt;
&lt;br /&gt;
Due to the stability and energy contained in a phoron bond, it is remarkably difficult to cleave phoron off a compound and is thus remarkably difficult to purify a compound of phoron back into its elemental state. This only adds to the difficulty of synthesising phoron (eg. the mass-culture of k’ois to refine organic phoron into elemental phoron; impossible due to the explosive risk of cleaving phoron from any hydrocarbon) and adds to the cost of medical and electrical applications of phoron which require the expenditure of elemental phoron – which has more dire uses in interstellar travel – into a more specialised compound.&lt;br /&gt;
&lt;br /&gt;
Phoron can be found and mined within this region of the galaxy, however it is not found in sizable deposits outside of Tau Ceti’s Romanavich Cloud, and Elyra. The Romanavich Cloud is still where a vast majority of all Phoron used in the spur (outside of Elyra) is mined - there is very little to be found outside of it, though it is not an insignificant amount. The fact any can be found outside of Tau Ceti’s gravity well is the main reason the Alliance allowed the independence of Tau Ceti at all - they still, up until the collapse, had access to a source of Phoron.&lt;br /&gt;
&lt;br /&gt;
== The Phoron Scarcity ==&lt;br /&gt;
Within the circles of intellectualism of the contemporary Spur, there has been an organized attempt to first find and then justify a specific date for the start of the “Phoron Scarcity.” However, in reality, the phoron scarcity was a crisis years in the making, though all who should have known better ignored the obvious signs. Ever since phoron’s discovery in 2352, it slowly became an essential resource for the modern functioning of the Spur; for it is the only element known to be a [https://en.wikipedia.org/wiki/Room-temperature_superconductor  Room Temperature Superconductor (RTS)]. While phoronic compounds are also incredible in their own right, phoron’s primary utility comes from its status as the only RTS currently known to exist. It is this property that saw a rapid increase in demand, with incredibly limited supply even able to be mined, ensuring from the very beginning that the Romanavich Cloud would run dry. However, this was conveniently ignored by most of the academic world, heavily reliant on megacorporate funding. Those who went against this narrative were denounced by all of their academic peers as conspiracy theorists; though time would prove that they were in fact stating the uncomfortable truth. Not acknowledging this truth would cause perhaps the largest crisis since the Interstellar War; the ongoing Phoron Scarcity. This was not even their greatest mistake. Far larger was pinning a long period of sustained and massive economic and technological growth onto this limited resource, creating a massive, spurwide, bubble, and if it fully popped, it would bring everything down; thankfully, that hasn’t happened yet, though the prelude to beginning itself was bad enough.&lt;br /&gt;
&lt;br /&gt;
[[KOTW|It began in 2462, when it became undeniable that NanoTrasen’s mines within the Romanavich Cloud were beginning to run dry of the precious material]]. There was no official announcement of this, but interstellar entities - nations, corporations, and others - started to panic, with disastrous results. The Alliance ended up fracturing, with the government sacking middle and outer ring colonies, before retreating back to their most developed core worlds. At the same time, Biesel was fending off another unsanctioned incursion by a Solarian Fleet into its space, with the help of the [[Elyra|Republic of Elyra]] and the [[Coalition of Colonies]]. The [[Izweski Hegemony]] entered economic freefall as a result of the scarcity, and [[The Titan Rises Arc|openly accepted Hephaestus Industries establishing a total monopoly within the nation as a result]]. In short, the phoron scarcity took the galactic order, which had (aside from Biesel declaring Independence) been maintained since the conclusion of the [[Timeline|Interstellar war]], and upended it entirely. No-where was this more clear than the collapsed [[Solarian Alliance]], where bands of naval fleets refused the order to retreat to the developed core systems, and instead set up a multitude of warlord states in what would soon become known as the [[Human Wildlands]]; though much of the blame for that crisis lies not with the scarcity, but the [[Solarian History|policies of previous Prime Minister Frost and the fascistic ATLAS]].&lt;br /&gt;
&lt;br /&gt;
=== [[Spurian Economy|The Spurian Economy and Phoron]] ===&lt;br /&gt;
The Orion Spur in the 2400s is home to an [[Spurian Economy|extremely complex interstellar economy]], where goods are shipped distances of lightyears regularly, and markets are more heavily interconnected than at any other time in history. Many attribute this to the discovery of [[Bluespace]] in the early 2400s, which made long distance interstellar travel significantly easier than it was in the past, and caused markets that used to be far separate to become interconnected. With bluespace becoming less and less common as a result of the current phoron scarcity, markets are threatened by once again becoming more isolated, after over five decades of interconnectedness, creating turmoil and uncertainty going into the future. However, the scarcity has had far more chilling effects on the economy of the spur beyond threatening to separate interconnected markets, which is caused by phoron’s properties as a room-temperature superconductor (RTS).&lt;br /&gt;
&lt;br /&gt;
For the average consumer across the spur, prices for most goods have steadily increased, as merely the day-to-day operations of a city and industry have steadily increased since the scarcity set in, and currently, without government intervention, prices would comfortably sit at around four times what they once were. With government intervention, prices have on average doubled overall, though this varies significantly from planet to planet and nation to nation. However, there is an unavoidable problem on the Horizon. Since the discovery of phoron, the spur has experienced a long period of massive economic and technological growth, all of which was underpinned by this limited resource, Phoron. Now that it has begun to become scarce, all of that growth may be wiped out, having been nothing more than a massive, spurwide, [https://en.wikipedia.org/wiki/Economic_bubble  economic bubble]. That bubble has yet to pop, as discoveries such as [[Dreary Futures|Orchard Moon]] give hope that the situation can be resolved. Yet only time will tell if those hopes are misplaced. If you’d like to read more about the Spurian Economy and the effects of scarcity on both the macro level and for the average consumer, its page can be found [[Spurian Economy|here]].&lt;br /&gt;
&lt;br /&gt;
=== Mitigated Effects ===&lt;br /&gt;
Though the more important use of Phoron lies elsewhere, one cannot ignore the impacts it has had on Interstellar travel in terms of raw tonnage. Prior to the scarcity, approximately 75% of the entire Spur’s mercantile trading traveled primarily along bluespace routes, attributed to the speed allowed by bluespace and more convenient routes; it allowed for fewer ships to spend less time moving goods around, reducing costs across the board for interstellar shippers. Yet since the Scarcity has begun, these reduced costs have slowly risen and, at this point, are more extra costs, rather than reduced ones. As such, prices for both imports and exports have risen, which comes alongside rising inflation. In the face of this, more and more interstellar shippers have begun falling back on the [[Interstellar Travel|pre-existing warp network]], always utilized to some extent even during bluespace’s dominance.&lt;br /&gt;
&lt;br /&gt;
When the Solarian Alliance undertook the construction of a majority of the [[Interstellar Travel|Bluespace Ring network]] - which to this day holds as the most expensive and extensive construction project in the history of the Spur - instead of getting rid of the existing warp gates, they built the new bluespace network on-top of them. In other words, both the bluespace network is overlaid over previously existing warp gates. Bluespace was the mainstay of interstellar travel throughout the spur, especially commercial travel - having a significant speed advantage - but warp travel never totally died out. Its relative cheapness made it attractive to those who were in no hurry - such as vacationers, and the like. Additionally, more remote areas of the spur, such as the Human Frontier, never stopped making use of warp gates - as they were too poor to afford bluespace gates. In fact, prior to the collapse “Warp Cruises”, a vacation on the way to a vacation, were incredibly popular amongst all walks of life - and some say are what allowed warp travel to remain relevant until the scarcity.&lt;br /&gt;
&lt;br /&gt;
Phoron is integral in the construction of bluespace drives, being required to create the bluespace crystal matrices that create and ‘aim’ a bluespace tunnel, as well as the majority of other drive components, such as large phoron heatsinks capable of absorbing the immense amounts of energy released by a bluespace drive.&lt;br /&gt;
&lt;br /&gt;
Since then, what was once decried as archaic has become essential to maintaining a barely stable state of economic solvency - though every country struggled in its own way. Some - like the [[Solarian Alliance]] - who saw the provisional military junta massively increase its spending in an attempt to keep the already shocked Solarian Economy afloat (and going deeply into debt as a result); whereas others like the [[Izweski Hegemony]] welcomed mega corporate monopolies with open arms. Some nations, such as [[Elyra]] and [[Biesel]], simply accepted the scarcity at first (though not without riots in Elyra), and managed to cope due to their own supplies of Phoron (though Biesel has since begun having issues and has begun a policy of soft-rationing). Surprisingly, the hardest hit nations tended to be those which were more developed - from heavy use in a large number of industries, to the validity of bluespace, even to the creation of medicines - phoron was an Achilles heel to these well-developed societies who suffered greatly while others, such as the much poorer [[Adhomai|Tajara States]], and if we put aside the potential famine, the Hegemony, didn’t see a drop in the quality of life given how low it was already.&lt;br /&gt;
&lt;br /&gt;
=== Attempts to Resolve the Scarcity ===&lt;br /&gt;
Almost every government and entity within the Spur has undertaken a project, or multiple, intending to resolve the scarcity. The most well-known of these was the infamous Solarian project [[KOTW|Violet Dawn]], which took place on [[Mars]], that subsequently breached containment, setting fire to most of the atmosphere, leading to a staggering number of still uncountable deaths. The once red planet turned purple, and to this day, firestorms rage in the southern hemisphere. However, this was far from the only endeavor undertaken. Perhaps the most successful has been the [[Stellar Corporate Conglomerate|SCC’s]] project to scout the spur for more phoron, a project that would lead them to discover [[Dreary Futures|Orchard Moon]], a deposit of Phoron that has for the past years offset some of the worst effects of the scarcity. However, the [[Tau Ceti|Romanavich Cloud]] runs drier day after day, and where once Orchard Moon offset the worst effects, by now the situation is similar to how things were before it’s discovery, and only show signs of getting worse.&lt;br /&gt;
&lt;br /&gt;
What then, of [[Elyra]]? The normally isolationist state has withdrawn further from the wider Orion Spur, having some of the last viable deposits of Phoron remaining. It has cut off nearly all phoron exports, and rumors persist that the Elyran mines are beginning to run dry as well; with the government taking panicked steps to diversify their economy. It is unlikely that [[Elyra]] will open up until this crisis has abated, unless forced by outside interference.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are the many attempts at creating a synthetic phoron, the most infamous of which was the aforementioned [[KOTW|Violet Dawn]]. As all attempts at creating a synthetic phoron will be associated with this, those entities undertaking such projects keep them out of the public eye, under the heaviest of security. Rumors of “research villages” have popped up on many different planets, corporate-owned villages where entry and exit are strictly controlled to keep the secrecy of these projects. No one on board the Horizon would have anything to do with one of these projects, or have knowledge of it. So far, these projects have been a waste of money and resources, as no tangible results ([[Mars|or ones that didn’t burn down a planet]]) have been produced, and researchers despair that it simply might not be possible.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note;&#039;&#039;&#039; It is in this way that the scarcity remains consistent yet distinct between different planets, factional entities, and other dividing lines in the lore. This is a &#039;&#039;&#039;GENERAL SUMMARY&#039;&#039;&#039; of the lore, and it is highly advised that you read the specific page about the origin of any character you may wish to make rather than just this.&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37486</id>
		<title>Phoron</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37486"/>
		<updated>2025-09-07T21:10:28Z</updated>

		<summary type="html">&lt;p&gt;Kermit: headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:3px solid black; font-size: 12px;margin:auto;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 20px; text-align: center; background-color:{{{Header Color|#ED52F2}}};color:{{{Title Color|white}}};&amp;quot; | &#039;&#039;&#039;Phoron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Apperance:&#039;&#039;&#039;||{{{Apperance|Purple Solid Crystalline, Purple Gas}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Symbol:&#039;&#039;&#039;||{{{Symbol|Ph}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Group:&#039;&#039;&#039;||{{{Group|14}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Period:&#039;&#039;&#039;||{{{Period|8}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atomic Number:&#039;&#039;&#039;||{{{Atomic Number|126}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Molar Mass&#039;&#039;&#039;||{{{Molar Mass|405g/mol}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Specific Heat Capacity:&#039;&#039;&#039;||{{{Specific Heat Capacity|200J/(mol*K)}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Natural Occurance:&#039;&#039;&#039;||{{{Natural Occurance|Anomalous}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discovered:&#039;&#039;&#039;||{{{Discovered|2352}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discovered in 2352 in [[Tau Ceti|Tau Ceti’s Romanovich Cloud]] by the [[NanoTrasen|NanoTrasen Corporation]], phoron has irrevocably changed and defined an age of [[Timeline|history in the Orion Spur]]. While initially for the better, being the catalyst for radical advancements in various sectors, it has lately become connoted with struggle, conflict, and the oddities of [[Interstellar Travel|Bluespace]]. &lt;br /&gt;
&lt;br /&gt;
== Properties and Applications ==&lt;br /&gt;
&lt;br /&gt;
Phoron is a typically purple element that infrequently occurs naturally in either a crystalline form or gaseous state. Due to a multitude of conflicting reasons provided by both new and old scientific communities, phoron appears bound to bluespace, with deposits often occurring in anomalous regions of space – such as the Romanovich Cloud – and with the emblematic use of phoron being in accessing bluespace for the purpose of faster-than-light travel – bluespace gates, bluespace drives.&lt;br /&gt;
&lt;br /&gt;
Due to its position far down in the carbon group of the periodic table, phoron also has applications outside of bluespace in medicine, across industries within their electronics, and as a vital component for advanced quantum computing. These more specialist uses outside of as a fuel for bluespace applications often require tailored compounds of phoron, as altering the form of the chemical affects the function. The following are common forms and applications of phoron:&lt;br /&gt;
&lt;br /&gt;
===Organic Phoron===&lt;br /&gt;
Organic Phoron is almost entirely used in the medical industry where phoron is expected to enter the body, with a minor application in traditional forms of combustion – such as vehicle combustion engines. A singular phoron atom is capable of supporting an abundance of hydrocarbon chains, an infinitesimal number of alterations impacting the organic compounds function, whether it be drug delivery, medical materials or non-bluespace drive fuel, such as in vehicle combustion engines. Phoron in k’ois and the vaurca body is also found in this state – often saturated by the proteins which allows the phoron to interact with an organic body.&lt;br /&gt;
&lt;br /&gt;
===Weapons-grade Phoron===&lt;br /&gt;
Weapons-grade Phoron, which includes compounds such as &#039;&#039;&#039;Diphoron&#039;&#039;&#039; (phoron bonded to itself) and &#039;&#039;&#039;Phoron Oxides&#039;&#039;&#039; (phoron bonded to varying amounts of oxygen), are the result of elemental phoron forming strong bonds containing immense energy with different substances. Weapons-grade Phoron is extremely explosive and often volatile – with some compounds detonating at a hair’s touch –  dwarfing the explosive potential of other compounds. It is commonly used in the production of incredibly high-yield, conventional explosives, or more recently in the production of &#039;&#039;&#039;Phoron WMDs and Phoron Warheads&#039;&#039;&#039;. The former being planet-killers, the latter being city-busters. It takes a particularly skilled or carefree chemist to take a job where they are expected to work with these compounds.&lt;br /&gt;
&lt;br /&gt;
===Phoron Isotopes=== &lt;br /&gt;
Phoron Isopates are elemental phoron with an altered number of neutrons. They make excellent neutron emitters, playing a large role in nuclear chemistry and physics, medical and scientific radiology and radiotherapy, and in long-range and deep-penetrating scanning, such as in ship sensors and mineral scanners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supermatter&#039;&#039;&#039; is a unique, naturally occurring and impure isotope of phoron that appears in great enough quantities that its main utilities are as an explosive or in power generation. This isotope releases an unusual amount of anomalous exotic particles, lending it its strange psionic interactions with organics – no one knows why. Rarely, supermatter is used in advanced anomalies equipment due to its interaction with anomalous exotic particles.&lt;br /&gt;
&lt;br /&gt;
[[File:PhoronLocation.png|300px|thumb|Phoron can be found within the green circle of the starmap.]]&lt;br /&gt;
&lt;br /&gt;
=== Synthesising and Altering Phoron ===&lt;br /&gt;
&lt;br /&gt;
Due to the stability and energy contained in a phoron bond, it is remarkably difficult to cleave phoron off a compound and is thus remarkably difficult to purify a compound of phoron back into its elemental state. This only adds to the difficulty of synthesising phoron (eg. the mass-culture of k’ois to refine organic phoron into elemental phoron; impossible due to the explosive risk of cleaving phoron from any hydrocarbon) and adds to the cost of medical and electrical applications of phoron which require the expenditure of elemental phoron – which has more dire uses in interstellar travel – into a more specialised compound.&lt;br /&gt;
&lt;br /&gt;
Phoron can be found and mined within this region of the galaxy, however it is not found in sizable deposits outside of Tau Ceti’s Romanavich Cloud, and Elyra. The Romanavich Cloud is still where a vast majority of all Phoron used in the spur (outside of Elyra) is mined - there is very little to be found outside of it, though it is not an insignificant amount. The fact any can be found outside of Tau Ceti’s gravity well is the main reason the Alliance allowed the independence of Tau Ceti at all - they still, up until the collapse, had access to a source of Phoron.&lt;br /&gt;
&lt;br /&gt;
== The Phoron Scarcity ==&lt;br /&gt;
Within the circles of intellectualism of the contemporary Spur, there has been an organized attempt to first find and then justify a specific date for the start of the “Phoron Scarcity.” However, in reality, the phoron scarcity was a crisis years in the making, though all who should have known better ignored the obvious signs. Ever since phoron’s discovery in 2352, it slowly became an essential resource for the modern functioning of the Spur; for it is the only element known to be a [https://en.wikipedia.org/wiki/Room-temperature_superconductor  Room Temperature Superconductor (RTS)]. While phoronic compounds are also incredible in their own right, phoron’s primary utility comes from its status as the only RTS currently known to exist. It is this property that saw a rapid increase in demand, with incredibly limited supply even able to be mined, ensuring from the very beginning that the Romanavich Cloud would run dry. However, this was conveniently ignored by most of the academic world, heavily reliant on megacorporate funding. Those who went against this narrative were denounced by all of their academic peers as conspiracy theorists; though time would prove that they were in fact stating the uncomfortable truth. Not acknowledging this truth would cause perhaps the largest crisis since the Interstellar War; the ongoing Phoron Scarcity. This was not even their greatest mistake. Far larger was pinning a long period of sustained and massive economic and technological growth onto this limited resource, creating a massive, spurwide, bubble, and if it fully popped, it would bring everything down; thankfully, that hasn’t happened yet, though the prelude to beginning itself was bad enough.&lt;br /&gt;
&lt;br /&gt;
[[KOTW|It began in 2462, when it became undeniable that NanoTrasen’s mines within the Romanavich Cloud were beginning to run dry of the precious material]]. There was no official announcement of this, but interstellar entities - nations, corporations, and others - started to panic, with disastrous results. The Alliance ended up fracturing, with the government sacking middle and outer ring colonies, before retreating back to their most developed core worlds. At the same time, Biesel was fending off another unsanctioned incursion by a Solarian Fleet into its space, with the help of the [[Elyra|Republic of Elyra]] and the [[Coalition of Colonies]]. The [[Izweski Hegemony]] entered economic freefall as a result of the scarcity, and [[The Titan Rises Arc|openly accepted Hephaestus Industries establishing a total monopoly within the nation as a result]]. In short, the phoron scarcity took the galactic order, which had (aside from Biesel declaring Independence) been maintained since the conclusion of the [[Timeline|Interstellar war]], and upended it entirely. No-where was this more clear than the collapsed [[Solarian Alliance]], where bands of naval fleets refused the order to retreat to the developed core systems, and instead set up a multitude of warlord states in what would soon become known as the [[Human Wildlands]]; though much of the blame for that crisis lies not with the scarcity, but the [[Solarian History|policies of previous Prime Minister Frost and the fascistic ATLAS]].&lt;br /&gt;
&lt;br /&gt;
=== [[Spurian Economy|The Spurian Economy and Phoron]] ===&lt;br /&gt;
The Orion Spur in the 2400s is home to an [[Spurian Economy|extremely complex interstellar economy]], where goods are shipped distances of lightyears regularly, and markets are more heavily interconnected than at any other time in history. Many attribute this to the discovery of [[Bluespace]] in the early 2400s, which made long distance interstellar travel significantly easier than it was in the past, and caused markets that used to be far separate to become interconnected. With bluespace becoming less and less common as a result of the current phoron scarcity, markets are threatened by once again becoming more isolated, after over five decades of interconnectedness, creating turmoil and uncertainty going into the future. However, the scarcity has had far more chilling effects on the economy of the spur beyond threatening to separate interconnected markets, which is caused by phoron’s properties as a room-temperature superconductor (RTS).&lt;br /&gt;
&lt;br /&gt;
For the average consumer across the spur, prices for most goods have steadily increased, as merely the day-to-day operations of a city and industry have steadily increased since the scarcity set in, and currently, without government intervention, prices would comfortably sit at around four times what they once were. With government intervention, prices have on average doubled overall, though this varies significantly from planet to planet and nation to nation. However, there is an unavoidable problem on the Horizon. Since the discovery of phoron, the spur has experienced a long period of massive economic and technological growth, all of which was underpinned by this limited resource, Phoron. Now that it has begun to become scarce, all of that growth may be wiped out, having been nothing more than a massive, spurwide, [https://en.wikipedia.org/wiki/Economic_bubble  economic bubble]. That bubble has yet to pop, as discoveries such as [[Dreary Futures|Orchard Moon]] give hope that the situation can be resolved. Yet only time will tell if those hopes are misplaced. If you’d like to read more about the Spurian Economy and the effects of scarcity on both the macro level and for the average consumer, its page can be found [[Spurian Economy|here]].&lt;br /&gt;
&lt;br /&gt;
=== Mitigated Effects ===&lt;br /&gt;
Though the more important use of Phoron lies elsewhere, one cannot ignore the impacts it has had on Interstellar travel in terms of raw tonnage. Prior to the scarcity, approximately 75% of the entire Spur’s mercantile trading traveled primarily along bluespace routes, attributed to the speed allowed by bluespace and more convenient routes; it allowed for fewer ships to spend less time moving goods around, reducing costs across the board for interstellar shippers. Yet since the Scarcity has begun, these reduced costs have slowly risen and, at this point, are more extra costs, rather than reduced ones. As such, prices for both imports and exports have risen, which comes alongside rising inflation. In the face of this, more and more interstellar shippers have begun falling back on the [[Interstellar Travel|pre-existing warp network]], always utilized to some extent even during bluespace’s dominance.&lt;br /&gt;
&lt;br /&gt;
When the Solarian Alliance undertook the construction of a majority of the [[Interstellar Travel|Bluespace Ring network]] - which to this day holds as the most expensive and extensive construction project in the history of the Spur - instead of getting rid of the existing warp gates, they built the new bluespace network on-top of them. In other words, both the bluespace network is overlaid over previously existing warp gates. Bluespace was the mainstay of interstellar travel throughout the spur, especially commercial travel - having a significant speed advantage - but warp travel never totally died out. Its relative cheapness made it attractive to those who were in no hurry - such as vacationers, and the like. Additionally, more remote areas of the spur, such as the Human Frontier, never stopped making use of warp gates - as they were too poor to afford bluespace gates. In fact, prior to the collapse “Warp Cruises”, a vacation on the way to a vacation, were incredibly popular amongst all walks of life - and some say are what allowed warp travel to remain relevant until the scarcity.&lt;br /&gt;
&lt;br /&gt;
Phoron is integral in the construction of bluespace drives, being required to create the bluespace crystal matrices that create and ‘aim’ a bluespace tunnel, as well as the majority of other drive components, such as large phoron heatsinks capable of absorbing the immense amounts of energy released by a bluespace drive.&lt;br /&gt;
&lt;br /&gt;
Since then, what was once decried as archaic has become essential to maintaining a barely stable state of economic solvency - though every country struggled in its own way. Some - like the [[Solarian Alliance]] - who saw the provisional military junta massively increase its spending in an attempt to keep the already shocked Solarian Economy afloat (and going deeply into debt as a result); whereas others like the [[Izweski Hegemony]] welcomed mega corporate monopolies with open arms. Some nations, such as [[Elyra]] and [[Biesel]], simply accepted the scarcity at first (though not without riots in Elyra), and managed to cope due to their own supplies of Phoron (though Biesel has since begun having issues and has begun a policy of soft-rationing). Surprisingly, the hardest hit nations tended to be those which were more developed - from heavy use in a large number of industries, to the validity of bluespace, even to the creation of medicines - phoron was an Achilles heel to these well-developed societies who suffered greatly while others, such as the much poorer [[Adhomai|Tajara States]], and if we put aside the potential famine, the Hegemony, didn’t see a drop in the quality of life given how low it was already.&lt;br /&gt;
&lt;br /&gt;
=== Attempts to Resolve the Scarcity ===&lt;br /&gt;
Almost every government and entity within the Spur has undertaken a project, or multiple, intending to resolve the scarcity. The most well-known of these was the infamous Solarian project [[KOTW|Violet Dawn]], which took place on [[Mars]], that subsequently breached containment, setting fire to most of the atmosphere, leading to a staggering number of still uncountable deaths. The once red planet turned purple, and to this day, firestorms rage in the southern hemisphere. However, this was far from the only endeavor undertaken. Perhaps the most successful has been the [[Stellar Corporate Conglomerate|SCC’s]] project to scout the spur for more phoron, a project that would lead them to discover [[Dreary Futures|Orchard Moon]], a deposit of Phoron that has for the past years offset some of the worst effects of the scarcity. However, the [[Tau Ceti|Romanavich Cloud]] runs drier day after day, and where once Orchard Moon offset the worst effects, by now the situation is similar to how things were before it’s discovery, and only show signs of getting worse.&lt;br /&gt;
&lt;br /&gt;
What then, of [[Elyra]]? The normally isolationist state has withdrawn further from the wider Orion Spur, having some of the last viable deposits of Phoron remaining. It has cut off nearly all phoron exports, and rumors persist that the Elyran mines are beginning to run dry as well; with the government taking panicked steps to diversify their economy. It is unlikely that [[Elyra]] will open up until this crisis has abated, unless forced by outside interference.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are the many attempts at creating a synthetic phoron, the most infamous of which was the aforementioned [[KOTW|Violet Dawn]]. As all attempts at creating a synthetic phoron will be associated with this, those entities undertaking such projects keep them out of the public eye, under the heaviest of security. Rumors of “research villages” have popped up on many different planets, corporate-owned villages where entry and exit are strictly controlled to keep the secrecy of these projects. No one on board the Horizon would have anything to do with one of these projects, or have knowledge of it. So far, these projects have been a waste of money and resources, as no tangible results ([[Mars|or ones that didn’t burn down a planet]]) have been produced, and researchers despair that it simply might not be possible.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note;&#039;&#039;&#039; It is in this way that the scarcity remains consistent yet distinct between different planets, factional entities, and other dividing lines in the lore. This is a &#039;&#039;&#039;GENERAL SUMMARY&#039;&#039;&#039; of the lore, and it is highly advised that you read the specific page about the origin of any character you may wish to make rather than just this.&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=SCCV_Horizon&amp;diff=37262</id>
		<title>SCCV Horizon</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=SCCV_Horizon&amp;diff=37262"/>
		<updated>2025-08-26T13:05:24Z</updated>

		<summary type="html">&lt;p&gt;Kermit: infobox inaccuracies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Horizon undocking.jpg|900px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The SCCV Horizon undocking from the NTCC Odin for one of its first missions.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon is a large, expeditionary vessel commissioned by the [[Stellar Corporate Conglomerate]] as its flagship and prime phoron surveying vessel. Outfitted and updated with the latest, high-resolution sensor suite, the SCCV Horizon is capable of surveying at incredible distances. Besides the primary objective of locating new deposits of phoron, the SCCV Horizon is additionally tasked with the investigation of potential colony sites and deep space anomalies for the Stellar Corporate Conglomerate and [[Republic of Biesel]], and also serves the whims and agendas of the Stellar Corporate Conglomerate&#039;s constituent megacorporations.&lt;br /&gt;
&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid black; font-size: 12px;margin:auto;width: 80%&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#336699;color:gold;&amp;quot; |SCCV Horizon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class &amp;amp; Type&#039;&#039;&#039;||&#039;&#039;Venator-class&#039;&#039; Expeditionary Cruiser&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Operator&#039;&#039;&#039;||[[Stellar Corporate Conglomerate]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Home Port&#039;&#039;&#039;|| Vickers Shipwright Dock, [[Valkyrie]], [[Republic of Biesel]]&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;HISTORY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Laid Down&#039;&#039;&#039; || Undisclosed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Launched&#039;&#039;&#039; || 2464-04-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manufacturer&#039;&#039;&#039; || [[Hephaestus Industries]], [[Zavodskoi Interstellar]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status&#039;&#039;&#039; || Active&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;SPECIFICATIONS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capacity&#039;&#039;&#039;|| 3,000 Persons; Additional 1000 Cryostasis Capacity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || Undisclosed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power Generation&#039;&#039;&#039;|| [[Supermatter]] Generator, [[INDRA]] Mk2 Tokamak Fusion Reactor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sensors&#039;&#039;&#039;|| Venator Sensors Array (15,000,000km)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STL Propulsion&#039;&#039;&#039;||18x Chemical Propulsion Thrusters (Phoron); 2x Chemical Pulse Manoeuvring Thrusters&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FTL Propulsion&#039;&#039;&#039;|| C-Goliath Hybrid Drive (Bluespace and Warp)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FTL Range &amp;amp; Speed&#039;&#039;&#039;|| 50LY at 1LY/Day (Bluespace) OR 0.3LY/Day (Warp)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Telecommunications&#039;&#039;&#039; || Intranet Relay, Bluespace FTL Extranet Relay&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armament&#039;&#039;&#039; || 1x [[Zavodskoi_Interstellar#Kumar_Arms|Kumar Arms]] 406mm High Velocity &#039;&#039;“Longbow”&#039;&#039; Cannon, 1x [[Zavodskoi_Interstellar#Kumar_Arms|Kumar Arms]] 90mm flak &#039;&#039;“Grauwolf”&#039;&#039; Cannon, 1x Empty Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shuttle Facilities&#039;&#039;&#039;||1x Unpressurised Hangar; 1x Large Hangar; 2x Small Hangars; 2x 3-Port Docking Arms.; 2x Single Docking Ports&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shuttles&#039;&#039;&#039;|| SCCV Intrepid, SCCV Canary, SCCV Quark, SCCV Spark&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Ship Specifications =&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s construction was delegated to [[Hephaestus Industries]] and [[Zavodskoi Interstellar]], marking a rare moment of cooperation between the feuding megacorporations while the Chainlink&#039;s optimism was still high. The vessel&#039;s construction took place at [[Valkyrie]]&#039;s Vickers Shipwright Dock, and its [https://forums.aurorastation.org/topic/15636-orion-spur-oracle/page/2/#findComment-155674 maiden voyage began on the 9th of April, 2464].  &lt;br /&gt;
&lt;br /&gt;
All of the SCCV Horizon&#039;s ship systems are supervised by chief engineers holding doctorates, capable of permitting experimental modifications that push the limits of their power generation, specific impulses, and phoron efficiency, ensuring the SCCV Horizon&#039;s systems are always top-of-the-line.&lt;br /&gt;
&lt;br /&gt;
The ship is quipped with 2 power generators: a [[Supermatter]] Power Generator and an [[INDRA]] Mark 2 Tokamak Fusion Reactor. Both are considerably powerful sources of energy, capable of meeting the exorbitant demands of the expeditionary vessel.&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon utilises no-expense-spared phoron chemical propulsion as its [[Interstellar_Travel#Sublight_Interstellar_Propulsion|Slower-Than-Light]] travel option, capitalising on the huge amount of energy within and the mass of phoron to achieve worthwhile subluminal velocities. However, where refuelling is sparse, other chemical propulsion fuels, such as hydrogen, are available.&lt;br /&gt;
&lt;br /&gt;
As for Faster-Than-Light options, the SCCV Horizon is equipped with the [[Interstellar_Travel#Bluespace_Drives|C-Goliath Hybrid Drive]], primarily capable of bluespace travel, though with an emergency warp travel mode. Intended for the Stellar Corporate Conglomerate&#039;s surveying vessels in times of the Phoron Scarcity, in the event the SCCV Horizon is unable to acquire phoron for refuelling, the C-Goliath Drive can be repurposed to permit singularity-augmented warp transit.&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon is equipped with a small but notable ship weapons armament, supplied by [[Zavodskoi_Interstellar#Kumar_Arms|Kumar Arms]], primarily intended as a deterrant and for hazard clearing. One hardpoint remains empty for prototype weapons testing, historically occupied by Kumar Arm&#039;s prototype &#039;Leviathan&#039; artillery cannon until its experimental testing concluded in 2466.&lt;br /&gt;
&lt;br /&gt;
= Occupational &amp;amp; Living Decks =&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon is outfitted with several decks, including three Occupational &amp;amp; Living decks. Taking up the majority of the SCCV Horizon, the Occupational &amp;amp; Living Decks are outfitted with all facilities vital to the ship&#039;s and crew&#039;s function, including department workspaces, housing medical facilities and power generators, as well as the the Service area that serves as the primary, shared crew living space (as not all residential rooms come equipped with the living spaces and facilities housed by the Service department). Also scattered around the Occupational &amp;amp; Living Deck are recreational facilities, including a communal fitness room, holodecks, and a library.&lt;br /&gt;
&lt;br /&gt;
It is from the Occupational &amp;amp; Living Decks that the SCCV Horizon&#039;s crew purchase much of their essentials. Hydroponics not only supplies the Service Department, but also crew looking for fresh produce to purchase. The Operations Department is the first option for purchasing other goods, and is where most large orders are collected from, and its Machining Workshop is the go-to for crew members taking their troublesome appliances for maintenance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The departments on the Occupational &amp;amp; Living Deck are contracted out as follows:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical:&#039;&#039;&#039; [[NanoTrasen Corporation]], [[Zeng-Hu Pharmaceuticals]], and [[Private Military Contracting Group]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security:&#039;&#039;&#039; [[Private Military Contracting Group]], [[Idris Incorporated]], and [[Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Service:&#039;&#039;&#039; [[Idris Incorporated]], [[NanoTrasen Corporation]], and [[Orion Express]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; [[NanoTrasen Corporation]], [[Zeng-Hu Pharmaceuticals]], and [[Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operations:&#039;&#039;&#039; [[Hephaestus Industries]] and [[Orion Express]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering:&#039;&#039;&#039; [[Hephaestus Industries]] and [[Zavodskoi Interstellar]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command:&#039;&#039;&#039; [[Stellar Corporate Conglomerate]].&lt;br /&gt;
&lt;br /&gt;
= Residential Decks =&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s design philosophy, compact and frugal, is not excluded from the three Residential Decks. While the Occupational &amp;amp; Living Decks have no expense spared and varied, almost luxury service and recreational facilities that aim to maintain mental wellness (and, in turn, productivity), much of the Residential Deck is composed of narrow corridors and cramped, smaller housing options. The same luxury afforded to the Occupational &amp;amp; Living Decks only becomes apparent again in the more expensive housing options, and any communal areas provided to them.&lt;br /&gt;
&lt;br /&gt;
The Horizon offers a wide array of housing options for the crew, with a Bunk assigned by default if no other preference is expressed — it is not possible to go without a living space. Employees are permitted to relocate to another living space, including to upsized or downsized housing options (with altered payment plans). All of these housing options have rent collected that pays for the continual maintenance of the SCCV Horizon&#039;s Residential Decks, and is automatically taken out of an employee&#039;s paycheque. Reasonable customization is allowed for rooms if the right paperwork is filed and does not directly affect the SCCV Horizon&#039;s electrical or atmospheric systems. The specifics of the prices of the Horizon&#039;s housing and which occupations can afford what can be found on the &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | Housing Aboard the Horizon section]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The Stellar Corporate Conglomerate takes care to assign crewmembers to blocks where crew conflict is unlikely. As an example, it is incredibly rare for a member of the crew who adheres to the [[Moroz Holy Tribunal]] to share a block with an [[IPC]]; there are rare exceptions, but it is in the best interest of the SCC to avoid conflicts in Residential areas.&lt;br /&gt;
&lt;br /&gt;
There are no entertainment systems, eateries, gyms or otherwise installed on Residential Decks; the crew are expected to use the facilities provided on the Occupational &amp;amp; Living Decks above for those needs. Neither are there work departments on the Residential Decks, such as Residential Engineering or Residential Security. &lt;br /&gt;
&lt;br /&gt;
Though the Horizon has an internal relay for PDA client communications, it is also equipped with an FTL extranet connection. The extranet connection largely relies on the local infrastructure, so areas such as deep space or the frontier will have extremely slow speeds or no connection at all.&lt;br /&gt;
&lt;br /&gt;
The Residential Decks are outfitted with escape pods in the event of an existential threat to the SCCV Horizon, which the Residential Decks are not arbitrarily exempt from.&lt;br /&gt;
&lt;br /&gt;
== Residential Deck Assignment &amp;amp; Numbering ==&lt;br /&gt;
The Residential Deck consists of 3 decks (numbered 1, 2 and 3, to much confusion when referring to the Occuptional &amp;amp; Living Deck&#039;s 1, 2 and 3) and arranged in blocks of housing arrangements (eg. Bunk Blocks; Dormitory Blocks). Each Residential Deck boasts 100 blocks. &lt;br /&gt;
&lt;br /&gt;
A room is prescribed the following format: &#039;&#039;&#039;Deck-Block-Room&#039;&#039;&#039;, such as &#039;&#039;&#039;1-23-4&#039;&#039;&#039;, which denotes a room on the Residential Deck 1, in Block 23, Room 4. Sometimes, a letter is appended to the Block Number to denote what type of block it is; EG. a &#039;&#039;&#039;1-23B-4&#039;&#039;&#039; to denote the room as a Bunk Block.&lt;br /&gt;
&lt;br /&gt;
The lower the block number, the nearer it is to the Residential Lift, and so newly arriving crew often hope for the lowest available. Every 5th Block (beginning Block 5) is positioned such that is has external view ports for the rooms within — this makes these rooms also more desirable than others. These more desirable rooms often fall into the hands of those known or expected to be more pro-corporate, such as [[Republic_of_Biesel|Biesellites]], [[Eridani_Federation#Eridanian_Citizens|Eridianian &#039;suits&#039;]], or long-time employees of a megacorporation.&lt;br /&gt;
&lt;br /&gt;
=== Residential Deck 3: Bunks, Dormitories, IPC Recharging Cabinets ===&lt;br /&gt;
Residential Deck 3 is composed wholly of more affordable housing arrangements, Bunks, Dormitories, and IPC Recharging Cabinets. It is known for its incredibly narrow hallways that are sparsely decorated, with only the odd vending machine or motivational poster along the route to the Residential Lift to the Occupational &amp;amp; Living Deck. The commute through the tangled corridors are often plagued by holo-advertisements and their accompanying jingles and spoken messages: information on the &#039;next level of protection&#039; afforded by the [[Guide_to_Wages_and_Pay#SCC_Contractor_Insurance_Package|SCC&#039;s Contractor Insurance Package]]; employment opportunities available from corporate representatives available the Occupational &amp;amp; Living Decks, and similar. The deck is notably grimier than the other Residential Decks, and maintenance requests often have to be sent once, twice, thrice. The extranet communication down in Residential Deck 3 often portents coming connection problems as the SCCV Horizon strays from built-up spaces, being the first to suffer from poor connectivity or throttling at the benefit of others.&lt;br /&gt;
&lt;br /&gt;
Blocks &#039;&#039;&#039;1—30&#039;&#039;&#039; are &#039;&#039;&#039;Dormitory Blocks&#039;&#039;&#039;. Blocks &#039;&#039;&#039;31—80&#039;&#039;&#039; are &#039;&#039;&#039;Bunk Blocks&#039;&#039;&#039;.  Blocks &#039;&#039;&#039;81—100&#039;&#039;&#039; are &#039;&#039;&#039;IPC Recharging Cabinet Blocks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Vaurca Blocks ====&lt;br /&gt;
Deck 3&#039;s Bunk Blocks 75B—80B are reserved for [[Vaurca]] personnel, and are slightly modified to facilitate them — notably, bunk beds are removed, given vaurca are capable of sleeping standing. Vaurca also get away with cramming more than 6 individuals to a room; up to 12, in their case — a very tight fit. Individual rooms tend to be shared by the same hivecell. The more independent of the [[Vaurca#The_Unbound|Unbound]] often seek housing beyond these vaurca blocks, looking to better integrate into the ship&#039;s general populace.&lt;br /&gt;
&lt;br /&gt;
=== Residential Deck 2 &amp;amp; 1: Cubicles, Condos, Corapts ===&lt;br /&gt;
Residential Decks 2 and 1 are composed of Cubicles, Condominiums, and Corporate Apartments. The hallways, though still narrow, occasionally have seating areas besides the external viewports and are kept a lot tidier. Holo-advertisements still play, though at a quieter volume and often less predatory: a &#039;&#039;once in a life time&#039;&#039; opportunity to see the stars &#039;like never before&#039; with [[Idris_Incorporated#Celestial_Cruises|Celestial Cruises]], or simply the latest movie from [[NanoTrasen_Corporation#Ingi_Usang_Entertainment_Company | Ingi Usang Entertainment Company]]. &lt;br /&gt;
&lt;br /&gt;
Blocks &#039;&#039;&#039;1—20&#039;&#039;&#039; are &#039;&#039;&#039;Corapt Blocks&#039;&#039;&#039;. Blocks &#039;&#039;&#039;21—50&#039;&#039;&#039; are &#039;&#039;&#039;Condominium Blocks&#039;&#039;&#039;. Blocks &#039;&#039;&#039;51—100&#039;&#039;&#039; are &#039;&#039;&#039;Cubicle Blocks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Deck 1&#039;s Block 1—2 are reserved for external, short-stay VIPs, such as Chainlink directors and senior government officials. They are not assigned to crew of the SCCV Horizon.&lt;br /&gt;
&lt;br /&gt;
== Housing Options ==&lt;br /&gt;
&lt;br /&gt;
[[File:DormitoryEG.png|thumb|The floorplan of a singular Dormitory Room.]]&lt;br /&gt;
&lt;br /&gt;
=== Cryogenics ===&lt;br /&gt;
Residential Deck 3 is also where the SCCV Horizon&#039;s Cryogenics Storage is, with all cryopods around the SCCV Horizon feeding those in cryostasis to storage, supercooled by a large phoron array which maintains cryogenic temperatures. It is inaccessable from Residential Deck 3&#039;s hallways, only reachable via maintenance tunnels utilised by engineering personnel performing maintenance.&lt;br /&gt;
&lt;br /&gt;
Though not the cheapest option and while being harmful to health if relied upon for durations greater than a year, it is the most hassle-free: one can schedule when they wake up; eat, drink and shower on the Occupational &amp;amp; Living Deck; any personal effects are stored in their pod&#039;s storage compartment.&lt;br /&gt;
&lt;br /&gt;
The Cryogenics system is often used by employees on shorter contracts. Renting a place in cryo storage costs &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{StrugglingSalary}} * ({{RentCosts}} / {{AverageSalary}}) }}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===IPC Recharging Cabinets (S)===&lt;br /&gt;
&lt;br /&gt;
Only available to [[IPC|Integrated Positronic Chasses]], and &#039;&#039;typically&#039;&#039; but not exclusively those corporate or privately owned, an IPC recharging cabinet consists only of a prohibitively small space with only an IPC recharger within and, at most, a shelf or rack for personal effects (if an IPC even using such a cabinet would have such). They are clustered together in groups of 8 with no communal areas. Privately-owned, [[Vaurca#The_Bound|Bound Vaurca]] rented out to individuals as opposed to a corporation also often find themselves shacked up in these cabinets, so as to avoid creating a stench in their owner&#039;s main residence. Hive-owned Bound would remain with their Hivecell. &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{StrugglingSalary}} * ({{RentCosts}} / {{AverageSalary}} * 0.5)}}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CubicleEG.png|thumb|left|The floorplan of a singular Cubicle Room. ]]&lt;br /&gt;
&lt;br /&gt;
===Bunk Rooms (B)===&lt;br /&gt;
&lt;br /&gt;
The lowest cost and smallest room for those contracted aboard the SCCV Horizon. Bunks offer no privacy, with 3 bunkbeds seeing 6 crew members crammed into a small living space, with only a wall-inset storage container for a limited number of personal effects. No furniture is permitted, nor modifications available. Bunks are arranged in a series of 6 Bunk Rooms to create a Bunk Block. A large, communal bathroom is included in the block. Other living facilities, including kitchen and recreational, are only available on the Occuptional &amp;amp; Living Decks. &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{StrugglingSalary}} * ({{RentCosts}} / {{AverageSalary}} * 0.6) }}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CondoEG.png|thumb|The floorplan of a singular Condominium Room.]]&lt;br /&gt;
&lt;br /&gt;
=== Dormitories (D) ===&lt;br /&gt;
&lt;br /&gt;
Structured identically to the Bunks, Dormitories are instead reserved for 1 crew member (or 2 if the single bed is replaced with a bunkbed). They can house not more than 3 items of furniture and are equipped with a fold-up bed. Dormitories are clustered together in groups of 5 to make a Dormitory Block, with what would be a 6th Dormitory being turned into a living area. There remains the large communal bathroom. The living area — being the same size as a dormitory itself — can hardly be called such, containing only a stove and countertop for 1 person to manoeuvre around (and limited shelving and fridge space, meaning cooking &amp;amp; eating ware and &#039;luxury&#039; food ingredients you don&#039;t want pinched are often stored in dormitories), and usually either a single sofa or a small table with two chairs. &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{StrugglingSalary}} * ({{RentCosts}} / {{AverageSalary}}) }}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Corapt2EG.png|thumb|left|The floorplan of a singular Corapt Room. ]]&lt;br /&gt;
&lt;br /&gt;
=== Cubicles (Cu) ===&lt;br /&gt;
&lt;br /&gt;
Cubicles are, arguably, the first comfortable room aboard the Horizon, and the most accessible to crew. They have a single bedroom, a kitchen, fused into a singular living space. They additionally come with a compacted bed that is capable of being folded into the wall, similar to dormitories. Cubicles are clustered together in groups of 4 to create a Cubicle Block. Cubicles lead to a communal bathroom and living area — both considered more comfortable. The communal living area is more sizeable than those of downsized rooms, with space for 2 stoves, fridges, and enough space to store most cooking ware and ingredients; enough room is available to modify the living area to include a large dining table, or shared game area, or shared gym — though not enough space to handle everything. &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{AlrightSalary}} * ({{RentCosts}} / {{AverageSalary}}) }}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Condominiums (Co) ===&lt;br /&gt;
&lt;br /&gt;
A rather expensive room, Condominiums are designed to cater to couples that wish to share a singular room, or to members of the crew in higher-paying positions. It has additional room for furniture, and an attached bedroom with a compacted bed that is capable of being folded into the wall, as well as the attached wardrobe. They are the first room to have their own ensuite bathroom! Condominiums are clustered together in groups of 3. They lead to a communal living area, significantly more comfortable and spacious than other housing options. &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{WelloffSalary}} * ({{RentCosts}} / {{AverageSalary}}) * 1.3 }}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FCoraptEG.png|thumb|The floorplan of a singular Family Corapt Room.]]&lt;br /&gt;
&lt;br /&gt;
=== Corapts &amp;amp; Family Corapts (Ca) ===&lt;br /&gt;
&lt;br /&gt;
Corapts, or Corporate-Level Apartments, are the most expensive living arrangements on the SCCV Horizon. However, even without the price tag, due to their size and limited number &#039;&#039;&#039;only members of the Horizon Command Team, or Consular Officers, are allowed to rent Corapts and Family Corapts.&#039;&#039;&#039; The Captain, alongside the Consular Officer, are the only two occupations aboard that receive a Corapt or Family Corapt for free. Members of the Horizon Command team also receive some discounts on Family Corapts provided they have a family member aboard who is also employed on the Horizon. The standard version features an attached bedroom, ensuite, as well as a separate office; with the Family version featuring two attached bedrooms, sharing an ensuite, without an attached office. However, per arrangement, the customization of the room is permitted to add a separate office from the main living room. Corapts &amp;amp; Family Corapts are grouped together into 3 rooms, though lack any communal area, a design choice believes to encourage networking between higher-level employees to be done on the Occupational &amp;amp; Living Decks (under oversight). &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{LavishSalary}} * ({{RentCosts}} / {{AverageSalary}}) }}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floorplans presented here are considered the default ones. You can change them to include or exclude furniture, as well as rearrange said furniture. An example is perhaps replacing a bed with a bunk bed, or replacing a desk with a single bed. Very limited changes can also occur, but be reasonable and attempt to stick to the aforementioned structural descriptions above. Additionally, the measurements presented are not accurate, and should not be used as a basis of measurement.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Housing Permissions ===&lt;br /&gt;
&lt;br /&gt;
* Pets are allowed aboard the SCCV Horizon, however, it must be reasonable. Animals similar in size to a cat, or a small dog, would be reasonable. An animal such as [[Adhomai#Fauna| Mata&#039;ke Rafama]] would be considered too big to be comfortable within the confines of an employees cabin.&lt;br /&gt;
&lt;br /&gt;
* Children under the age of 18, and/or pregnancies, are explicitly not allowed aboard the SCCV Horizon. This is due to a number of reasons, from adverse physiological and psychological effects to company legal liability. This includes oviparous species. Dionae are exempt from this. &#039;&#039;&#039;This is also enforceable by both Moderators and Administrators, do not roleplay having children under the age of 18 and/or pregnancies aboard the SCCV Horizon&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*No privately-owned firearms are allowed aboard the SCCV Horizon, including laser-based firearms. Firearms are limited to those given one for their job (and it will remain in their department or office, not within any person&#039;s living quarters). You are allowed to purchase a weapon from a merchant and send it back to your place of residence, if you have one.&lt;br /&gt;
&lt;br /&gt;
=== Common Species Room Modifications ===&lt;br /&gt;
Besides common, reasonable room modifications (exchanged furniture; relocated countertops; room dividers), a number of species-specific room modifications have also become popular installations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Psionic Privacy Screens:&#039;&#039;&#039; Various privacy screen models exist, however the most affordable and easy to install tend to be remote-controlled, sliding panels which envelop a small room (a whole dormitory or cubicle, or the office/bedroom of a condominium or corapt. These panels are made out of &#039;&#039;aluminium&#039;&#039;, [[The_Srom#The_Srom|which can isolate a skrell&#039;s Srom and Nlom from the greater populace]], allowing some privacy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Biomass Glow Bulbs:&#039;&#039;&#039; One of the most common structures seen in diona residential rooms are &#039;&#039;Glow Bulbs&#039;&#039;, used by diona to create a brighter living space. The depositing and fashioning objects and structures out of biomass is not prohibited within a diona&#039;s room, so long as it does not impede upon regulated installations (eg. fire alarms, scrubber and  vents) or otherwise tamper with room functions (eg. entry airlocks, electrical/atmospheric/plumbing systems). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IPC Recharging Units:&#039;&#039;&#039; While all communal bathrooms contain at least one IPC Recharging Unit, some synthetics opt to have one installed in their own room — be it for privacy, not trusting other room mates with the communal recharger, or similar. These personal recharging units are somewhat expensive though, and often provide slower charging times compared to communal recharging units in the bathrooms or on the Occupational &amp;amp; Living Deck.&lt;br /&gt;
&lt;br /&gt;
== Residential Deck Culture ==&lt;br /&gt;
With the SCCV Horizon having been on its mission for a good number of years, and with many employees posted to it since the beginning, the Residential Deck has had time to develop its own little culture reflected by crew who have settled in and been aboard for a notable time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Services: &#039;&#039;&#039;With limited facilities on the Occupational &amp;amp; Living Deck and with the potential of being away from ports-of-call for significant durations, the Horizon&#039;s crew are known to offer services out of the rooms or communal living space. These services are cash-in-hand and small-scale, such as hairdressing, beauty sessions, tailoring. Larger scale or more regulated business activities (for profit or not), such as running a medical practise or consultancy out of a residential room, are not permitted aboard the SCCV Horizon. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hotbunking:&#039;&#039;&#039; While not an official programme offered on the SCCV Horizon due to variable work schedules per crewmember, some crew members — typically in &#039;&#039;Bunks&#039;&#039;, &#039;&#039;Dormitories&#039;&#039;, and &#039;&#039;Cubicles&#039;&#039; — have been known to hotbunk. This involves two crew members sharing the same (bunk)bed, however self-regulating their sleep/work-cycles to ensure they are awake/asleep at opposite times. This can be awkward when such attempts fail, but does mean an extra person can be roomshared with to help cut down on expenses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communal Cleanliness:&#039;&#039;&#039; Block cleanliness is a duty of its residents; custodial staff do not clean residential blocks, only the main hallways leading to the Residential Lift and other blocks. A Block&#039;s hallway between rooms has a little cupboard containing a company-supplied vacuum and mop — cleaning agents and other supplies must be supplied by residents — as well as a large disposals chute. It is up to residents of a block to decide on cleaning duties — whether there is a daily rota; whether different residents handle different facets of cleaning (mopping, vacuuming, kitchen surface wiping, etc); if no one does it, the communal living space will quickly degrade into a festering mess. It is also up to residents of a block to decide how to handle those more slothenly who &#039;&#039;neglect&#039;&#039; to partake in cleaning their block&#039;s space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communal Theft:&#039;&#039;&#039; Sometimes, particularly in blocks where residents do not know each other so well, &#039;&#039;theft&#039;&#039; of appliances or food items left in the communal living area and its fridges or cabinets is known to occur. In most instances, even if reported to Security, nothing can be done about it — the theft is too petty and simply taken for granted in such communal living spaces. As a result, crew in these blocks are known to resort to padlocking containers with their food ingredients and cooking ware, or simply storing them in their actual room — some go so far as to have mini-fridges in their living area.&lt;br /&gt;
&lt;br /&gt;
=== Notable Blocks ===&lt;br /&gt;
Over time, some block numbers have become synonymous with a certain negative trait, or have otherwise wormed their way into the ship&#039;s culture. Most of which are located on Deck 3, where issues more often present.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Deck 3&#039;s Blocks 35B—37B&#039;&#039;&#039;, nicknamed the &#039;&#039;‘Captain&#039;s Bunks’&#039;&#039; — not that a captain would be found in a Bunk Room, are named such for being positioned near escape pods that are believed to not work. Grounded in a maintenance request way back in 2464, the escape pods appeared depowered and nonresponsive with maintenance ongoing for a month until they were fixed. The rumour is, the escape pods remain non-functional, and only lighting was restored to give them the impression they were fixed! As such, those in Blocks 33—37 either humorously or resentfully say that, should the Horizon ever see an evacuation, they will just have to &#039;&#039;‘go down with the ship’&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Deck 3&#039;s Blocks 27D—32B&#039;&#039;&#039;, nicknamed the &#039;&#039;‘Rat Dorms’&#039;&#039; and &#039;&#039;‘Rat Bunks’&#039;&#039;, are named such for the &#039;&#039;frequent&#039;&#039; disturbances heard in the crawlspaces above and below the Bunks, Dormitories and their living areas, beginning in 2466. Maintenance issues are even more common within these blocks, with Engineering personnel often reporting damage to plumbing pipes, cabling fleeced of insulation, floor and ceiling tiles missing, etc. Food and ingredients stored in the Dormitory living areas often go missing very quickly too — drips and drabs of someone&#039;s uncooked pasta vanishing faster than they&#039;ve been eating it; someone&#039;s favourite, unopened hot chocolate tub going missing — and so, residents of this block have to stash away their favourite ingredients within their dormitories (not uncommon in Dormitories, but &#039;&#039;necessary&#039;&#039; in the Rat Dorms). Curiously, rats and other pests are only as common here as they are in other blocks, nor has a nest ever been found within these blocks. The growing frustration has seen residents of these blocks eyeing their fellow blockmates as potentially being the source of the damages and food theft.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Deck 2&#039;s Blocks 46Co—55Cu&#039;&#039;&#039; are known for their design flaws that have stuck with the ship since its launch, believed to be the result of a blueprint error — perhaps plans that changed early in construction, or an engineer&#039;s mis-implementation of an architect&#039;s plan. Some of the rooms may be &#039;&#039;slightly&#039;&#039; misshapen compared to standard cubicles or condos, occasionally at the detriment of plumbing or electrical supplies for kitchen equipment or intra/extranet equipment. Hallways between these blocks often twist a little more than elsewhere, bending around the malformed rooms. Despite the obvious structural errors and the resulting, increased maintenance concerns, few have been lucky in appealling for reduced rent.&lt;br /&gt;
&lt;br /&gt;
Other curious blocks like these exist (&#039;&#039;feel free to headcanon them!&#039;&#039;), though have yet to enter the crew&#039;s shared consciousness.&lt;br /&gt;
&lt;br /&gt;
= Internal Operations =&lt;br /&gt;
== Brig &amp;amp; Legal ==&lt;br /&gt;
&lt;br /&gt;
Due to the Horizon&#039;s nature as a vessel going on long-term voyages and its inevitability that it will cross into various nations with diverse legal systems, it has been deemed necessary for the Security Department to have the authority to deal with criminals. Its authority stems from a legal agreement between the Republic of Biesel and the Stellar Corporate Conglomerate. &lt;br /&gt;
&lt;br /&gt;
The brig is used to house those who break regulations of any sort and are unwilling or unable to be fined. It is also where non-crew and unauthorized boarders are expected to be held when captured. While in-game these times are shorter for the sake of brevity, in reality, these times are much longer. Low-tier infractions will net hours, sometimes a day or two depending on how many charges the person has. Medium-tier will be a few days, perhaps even over a week. High-tier will give the same charges as dictated by corporate regulations: holding until transfer, tracking implants, and/or cyborgification or marooning. People held inside of the brig until transfer are kept inside under the watch of the warden until the Horizon is able to arrange for shuttle transport for the prisoner at an installation. &lt;br /&gt;
&lt;br /&gt;
Governed by the Luna Accords of Interstellar Law, the SCCV Horizon will uphold the laws of the Republic of Biesel regarding its internal operation, meaning that certain members of the crew are protected from local laws. An additional agreement between the Conglomerate and these nations further protects members of the crew from facing possible punishments for merely being present within their territories. However, leaving the Horizon will result in these persons being subjected to whatever local laws are enforced. Shuttles are considered part of the SCCV Horizon.&lt;br /&gt;
&lt;br /&gt;
== Medical Services ==&lt;br /&gt;
&lt;br /&gt;
Medical services on the Horizon are covered by plans included within the contract for SCC workers. Each contract covers that employee injuries sustained in the line of work such as a security officer being shot defending the ship, a engineer getting shocked while doing repairs, or a miner breaking a leg from a fall will be covered by their employer - &#039;&#039;&#039;unless the injury is proven to have been caused by the negligence of the injured employee&#039;&#039;&#039;.  However, injuries sustained off duty, or other medical services that occur when the employee is not on the clock, such as regular appointments, will be covered either by a prepaid insurance plan or paid for out of pocket. The costs vary depending on the insurance plan of the injured employee and how much medical care is needed. If a person is unable to pay these costs, they will be put into debt, with the SCC offering contract extensions to help deal with said debt. Prosthetic repair is included in these plan, but fees are included for implantation even if it was done for a work injury. Pre-existing conditions are not covered by most of these medical plans, and billing will occur after the shift. [[Skrell]] of the [[Nralakk Federation]] can have assistance from the Federation for paying bills. For [[Vaurca|Vaurcae]], the fees of all Vaurcae in a corporation are collectively purchased by their Hive. Owned [[IPC|IPCs]] have their damage costs paid for by their corporation, while self-owned ones will need to buy into their corporation&#039;s warranty program. In this case, repairs are covered so long as the IPC continues to prove its value in whatever field it works within. An IPC lagging behind can be removed from the warranty program and thus be forced to pay for its repairs itself.&lt;br /&gt;
&lt;br /&gt;
The different types of insurance packages, their prices, and which occupations get them as standard can be found on the [https://wiki.aurorastation.org/index.php?title=Guide_to_Wages_and_Pay#Insurance  Guide to Wages and Pay] page.&lt;br /&gt;
&lt;br /&gt;
== Crew &amp;amp; Living Space Supply ==&lt;br /&gt;
&lt;br /&gt;
As the Residential Decks contain no facilities of their own, the Occupational &amp;amp; Living Deck is where residing crew go to supply themselves, their rooms, and their communal areas. Fortunately, being designed to go without port-of-call for considerable amounts of time (at least 3 months under normal conditions; longer with impromptu refits, rationing, etc.), the vessel is equipped to permit self-sufficiency, and all crew are available to source &#039;&#039;most&#039;&#039; things from facilities on the Occupational &amp;amp; Living Deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydroponics:&#039;&#039;&#039; Hydroponics is equipped to produce and sell fresh fruit, vegetables and grains for crew consumption, as well as for any crew pets. Also capable of [[Guide_to_Hydroponics#Biogeneration|producing organic items]], Hydroponics is the first place to source cheap clothing, bags, paper, etc. Non-prescription, herbal remedies may also be made available at Hydroponics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machinist&#039;s Workshop:&#039;&#039;&#039; The Machinist&#039;s Workshop is capable of selling various hardware, such as power cells, replacement parts for damaged appliances, and similar hardware that a crew member would legitimately need outside of the Occupational &amp;amp; Living Decks. The Workshop is also the go-to for putting in an order for personal hardware repairs, such as mobile phones, damaged home appliances, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operations &amp;amp; the Commissary:&#039;&#039;&#039; All packages and parcels enter the SCCV Horizon via the Operations Department. Anything that gets held up in Operations can be collected at the desk, and new orders can be placed. The Warehouse often has a reserve of miscellaneous items held onto from previous ports of calls that cannot be produced on ship, such as branded products and cleaning supplies — paid-for requisitions for these can also be made. The Commissary is stocked from this reserve.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pharmacy:&#039;&#039;&#039; Besides picking up and consulting on prescriptions, the Pharmacy is the go-to for the purchase of over-the-counter medications and other personal health items, such as bandages or sanitary products.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Library &amp;amp; Tech Support:&#039;&#039;&#039; The library is available for both the renting and purchase of physical copies of books.&lt;br /&gt;
&lt;br /&gt;
= External Operations =&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the SCCV Horizon&#039;s mission and owner, any mining, exploration, salvage, or scientific operation conducted by the crew is presumed legal unless stated otherwise. This means that any away site around the ship is a valid location for operations unless it is deemed otherwise by Command Staff, the owner of the system, or by server staff.&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
&#039;&#039;&#039;Priority 1 - Phoron Surveying &amp;amp; Research:&#039;&#039;&#039; The surveying of novel phoron deposits and any information or sites that may lead to such. Any discovery of a novel phoron deposit immediately overrides all other considerations. This includes the research of phoron, bluespace, and related phenomena that may provide information that could lead to a deposit discovery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priority 2 - Colony Surveying:&#039;&#039;&#039; The surveying of potentially habitable or resource-rich bodies that can be flagged to the [[Stellar Corporate Conglomerate]] for colonisation or the establishment of a corporate facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priority 3 - Other SCC/Constituent Megacorporate Interests:&#039;&#039;&#039; The representation of the [[Stellar Corporate Conglomerate]] and of its other interests, often those levied by constituent daughter megacorporations who have [[Stellar_Corporate_Conglomerate#Corporate_Agendas|their own agendas]]. Often hand-in-hand with the interests of the [[Republic of Biesel]]. The most variable of priorities that made guide the SCCV Horizon&#039;s operations.&lt;br /&gt;
&lt;br /&gt;
== Regional Operational Considerations ==&lt;br /&gt;
These are permissions and restrictions enforced by the &#039;&#039;respective, local state&#039;&#039;, &#039;&#039;&#039;not&#039;&#039;&#039; the [[Stellar Corporate Conglomerate]] (though it may inform punitive decision-making if you put the company in legal jeopardy).&lt;br /&gt;
&lt;br /&gt;
Expand each collapsible to see region-specific considerations for Horizon operations ▶&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== [[Republic of Biesel]] ===&lt;br /&gt;
The [[Republic of Biesel]] and the [[Stellar Corporate Conglomerate]] work hand-in-hand, and it is no secret that the Stellar Corporate Conglomerate (via [[NanoTrasen Corporation]]) is deeply embedded in the state&#039;s apparatus. As such, countless deals exist between the two groups which permit the SCCV Horizon to act autonomously and without threat of legal action.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Region/State&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Permitted Operations&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Exceptions&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Compliance with Local Enforcement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Other Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tau Ceti]]&#039;&#039;&#039;&lt;br /&gt;
| All&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any [[Republic of Biesel]] enforcement organisation.&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Corporate Reconstruction Zone]]&#039;&#039;&#039;&lt;br /&gt;
| All&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any [[Republic of Biesel]] enforcement organisation.&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mictlan|Sankta Tereza]]&#039;&#039;&#039;&lt;br /&gt;
| All&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any [[Republic of Biesel]] enforcement organisation.&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Port Antillia|Estrella de las Iselas]]&#039;&#039;&#039;&lt;br /&gt;
| All&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any [[Republic of Biesel]] enforcement organisation.&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== [[Coalition of Colonies]] ===&lt;br /&gt;
The Coalition has limited centralised mining, salvage and exploration regulations, with member states imposing their own local regulations. As such, the SCCV Horizon can conduct any and all operations (with one exception) outside of the home systems of member states without special permission. These home systems of member states often have very different operational considerations. Some member states, such as [[Himeo]] and [[Gadpathur]], are likely to respond with force if this is disregarded.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Region/State&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Permitted Operations&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Exceptions&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Compliance with Local Enforcement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Other Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Coalition of Colonies]] (Non—Home Systems)&#039;&#039;&#039;&lt;br /&gt;
| Resource Harvesting, Salvage, Scientific Investigation, Bounty Hunting&lt;br /&gt;
| Salvage of Interstellar War-era facility/vessels (License-only; SCCV Horizon is unlicensed)&lt;br /&gt;
| &#039;&#039;&#039;Lawful Requests&#039;&#039;&#039;, from the [[Coalition_of_Colonies#The_Frontier_Protection_Bureau_(FPB)|Frontier Protection Bureau]] and any CoC member state enforcement organisation.&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Xanu Prime|Xanu]]&#039;&#039;&#039;&lt;br /&gt;
| Scientific Investigation, Resource Harvesting (Uninhabited Bodies Only), Salvage (Uninhabited Bodies Only)&lt;br /&gt;
| Resource Harvesting and Salvage Operations are &#039;&#039;not&#039;&#039; permitted on Inhabited Bodies, including Xanu Prime itself!&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any Xanan enforcement organisation.&lt;br /&gt;
| The results of scientific investigations are expected to be shared with the Xanan government.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Burzsia]]&#039;&#039;&#039;&lt;br /&gt;
| All&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from [[Hephaestus Industries]] asset protection.&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== [[Adhomai]] ===&lt;br /&gt;
S&#039;randmarr and Adhomai hosts three states with variable agreements and views of the Stellar Corporate Conglomerate, and so extra effort is required to identify which operations and level of compliance are expected. Caution is also advised due to the xenophobia, political instability, frequency of terror attacks, and banditry present in S&#039;randmarr and on Adhomai, particularly within rural areas and for [[tajara]] not politically/culturally aligned with the respective state.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Region/State&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Permitted Operations&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Exceptions&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Compliance with Local Enforcement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Other Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adhomai ([[People&#039;s Republic of Adhomai]])&#039;&#039;&#039;&lt;br /&gt;
| Resource Harvesting, Scientific Investigation, Salvage&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any PRA enforcement organisation.&lt;br /&gt;
| Caution advised in rural regions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adhomai ([[New Kingdom of Adhomai]])&#039;&#039;&#039;&lt;br /&gt;
| Resource Harvesting, Scientific Investigation, Salvage&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any NKA enforcement organisation.&lt;br /&gt;
| Caution advised in rural regions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adhomai ([[Democratic People&#039;s Republic of Adhomai]])&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;No Compliance&#039;&#039;&#039;&lt;br /&gt;
| While the [[Democratic People&#039;s Republic of Adhomai]] permits no operations, the Stellar Corporate Conglomerate does not prohibit operations within DPRA territory; extreme caution is advised.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== [[Izweski Hegemony]] ===&lt;br /&gt;
A feudal, interstellar empire made up of hundreds of noble clans and their vessels. New to the interstellar stage, suffering from growing pains and the fallout of the [[Contact War]], it has since firmly aligned with [[Hephaestus Industries]], which now allows near-unfettered access to its territories for the [[Stellar Corporate Conglomerate]].  &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Region/State&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Permitted Operations&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Exceptions&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Compliance with Local Enforcement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Other Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Uueoa-Esa]]&#039;&#039;&#039;&lt;br /&gt;
| Resource Harvesting, Scientific Investigation, Salvage, Bounty Hunting&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any Izweski Hegemony enforcement organisation.&lt;br /&gt;
| Caution remains advised in the [[The_Wasteland|Wasteland]] regions of Moghes due to [[The_Wasteland#Clan_&amp;quot;Gawgaryn&amp;quot;_-_The_Punished_Clans|raiders]], xenophobia, radioactive hazards, and unexploded ordnance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The [[Unathi_Educational_Institutions#Skalamar_Academy_of_the_Natural_Sciences|Skalamar Academy of the Natural Sciences]] offers bounties to SCC [[Scientist|research]] personnel who provide valuable survey data or uncover lost artifacts from before the [[Contact War]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other Izweski Hegemony Systems&#039;&#039;&#039;&lt;br /&gt;
| Resource Harvesting, Scientific Investigation, Salvage, Bounty Hunting&lt;br /&gt;
| Caution advised in rural regions.&lt;br /&gt;
| &#039;&#039;&#039;Lawful Requests&#039;&#039;&#039;, from any Izweski Hegemony enforcement organisation.&lt;br /&gt;
| Caution is advised due to rampant [[Unathi_Piracy|piracy]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource Harvesting*:&#039;&#039;&#039; The Operations Department may field shaft miners to conduct mining operations, harvesting &#039;&#039;non-phoron&#039;&#039; minerals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource Harvesting (Phoron):&#039;&#039;&#039; The Operations Department may field miners to conduct mining operations, harvesting all minerals including phoron. Of course, the company would like you to mine it whether or not the local state permits you to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Investigation*:&#039;&#039;&#039; The Science Department may field any science personnel to conduct scientific sampling and investigations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage*:&#039;&#039;&#039; The Operations and Engineering Department may field personnel to conduct salvage operations, in accordance with internal [[Standard_Operating_Procedure#Salvage_Operations|standard operating procedure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty Hunting:&#039;&#039;&#039; The SCCV Horizon is permitted to engage individuals who have been confirmed to have &#039;&#039;large bounties&#039;&#039; (often those on-the-run for high-level crimes) posted by the local state. Small-fry criminals and general law enforcement remain unpermitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enforcement:&#039;&#039;&#039; The SCCV Horizon is permitted to operate &#039;&#039;alongside local law enforcement as a supporting vessel&#039;&#039;, aiding boarding actions and backing-up offensive combat positioning. This also includes bounty-hunting of any level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All:&#039;&#039;&#039; The SCCV Horizon is permitted to conduct all of the above operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None:&#039;&#039;&#039; The SCCV Horizon is permitted to conduct none of the above operations.&lt;br /&gt;
&lt;br /&gt;
===Compliance===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Compliance:&#039;&#039;&#039; The SCCV Horizon may disregard any instructions given by local enforcement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawful Requests*:&#039;&#039;&#039; The SCCV Horizon must follow lawful instructions given by local enforcement. It is at Command&#039;s discretion whether the local enforcement has lawful grounds to instruct or impede the SCCV Horizon&#039;s Operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reasonable or Lawful Requests:&#039;&#039;&#039; The SCCV Horizon must follow lawful instructions given by local enforcement, as well as any instruction that is reasonable (even if the SCCV Horizon isn&#039;t infringing upon any law or sovereignty at the time). &#039;Reasonable&#039; is open to Command interpretation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Compliance:&#039;&#039;&#039; The SCCV Horizon must comply with any instruction issued by local enforcement, even if they seem unreasonable and so long as it does not put the SCCV Horizon in apparent danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* If a region is not included on the table, the asterisk-marked considerations are assumed to apply by default.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Major Ports and Shore Leave =&lt;br /&gt;
&lt;br /&gt;
Periodically, the Horizon will be required to resupply its dwindled stores at major ports, during which the crew will be allowed a spell of shore leave. Alternating between a period of several days, shuttle transits are arranged for these resupplies and shore leaves. These major ports will be relative to the region in which the Horizon currently is travelling through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Port of Calls are announced on the SCCV Horizon&#039;s internal [https://discord.com/channels/157516682288562176/1163485401151975434 SCC Bulletin] and are also included in the game&#039;s welcome text.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37261</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37261"/>
		<updated>2025-08-26T13:03:08Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Redirected page to User:Kermit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit]]&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Pre-login backend migration account.&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37260</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37260"/>
		<updated>2025-08-26T13:02:56Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pre-login backend migration account.&lt;br /&gt;
&lt;br /&gt;
Current account is here:&lt;br /&gt;
&lt;br /&gt;
#REDIRECT [[User:Kermit]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37259</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37259"/>
		<updated>2025-08-26T13:02:49Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Removed redirect to User:Kermit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pre-login backend migration account.&lt;br /&gt;
&lt;br /&gt;
Current account:&lt;br /&gt;
#REDIRECT [[User:Kermit]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37258</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37258"/>
		<updated>2025-08-26T13:02:33Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit]]&lt;br /&gt;
Pre-login backend migration account&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37257</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37257"/>
		<updated>2025-08-26T13:02:07Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Redirected page to User:Kermit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=37256</id>
		<title>User:Kermit</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=37256"/>
		<updated>2025-08-26T13:02:04Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Removed redirect to User:Kermit-old&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Active:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Style_Guide]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37255</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37255"/>
		<updated>2025-08-26T13:01:18Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Active:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Style_Guide]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit/Taipei&amp;diff=37254</id>
		<title>User:Kermit/Taipei</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit/Taipei&amp;diff=37254"/>
		<updated>2025-08-26T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit/Taipei to User:Kermit-old/Taipei: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit-old/Taipei]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit/Style_Guide&amp;diff=37252</id>
		<title>User:Kermit/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit/Style_Guide&amp;diff=37252"/>
		<updated>2025-08-26T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit/Style Guide to User:Kermit-old/Style Guide: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit-old/Style Guide]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=37251</id>
		<title>User:Kermit-old/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Style_Guide&amp;diff=37251"/>
		<updated>2025-08-26T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit/Style Guide to User:Kermit-old/Style Guide: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tutorial navigation}}&lt;br /&gt;
This article explains how to create articles, both lore and gameplay guides, that are clear and informative to a player. Wikipedia&#039;s [https://en.wikipedia.org/wiki/Wikipedia:Writing_better_articles Guide to Writing Better Articles] is encouraged extra reading.&lt;br /&gt;
&lt;br /&gt;
The Wiki Style Guide has been created with the goal of ensuring reader comprehension across the wiki. A lot of information is contained on the wiki, and it is important it remains concise, organised, and readable such that it is properly communicated.&lt;br /&gt;
Micro-level style guiding is not present, so as to allow each writer to employ their own &#039;&#039;voice&#039;&#039; or style.&lt;br /&gt;
&lt;br /&gt;
== General Guidelines ==&lt;br /&gt;
=== Organisation ===&lt;br /&gt;
# &#039;&#039;&#039;Avoid the creation of superfluous pages.&#039;&#039;&#039; Where possible, merge superfluous pages to an existing page so as to not create needless clutter.&lt;br /&gt;
# &#039;&#039;&#039;Maintain consistency between related pages.&#039;&#039;&#039; This means to follow the style guide of  page if one is present and ensure related pages share a similar style.&lt;br /&gt;
# &#039;&#039;&#039;Make sure Category markers are properly applied to pages.&#039;&#039;&#039; EG. Every tajara lore page should have &amp;lt;nowiki&amp;gt;[Category: Tajara]&amp;lt;/nowiki&amp;gt; included on it.&lt;br /&gt;
# &#039;&#039;&#039;Important information should be present on higher-level, centralised pages.&#039;&#039;&#039; Information flows downstream. EG: readers should not learn from city page that NanoTrasen produces a specific product.&lt;br /&gt;
# &#039;&#039;&#039;Do not create Work in Progress pages.&#039;&#039;&#039; Every section of a page should be complete before posting. This doesn&#039;t mean pages can&#039;t be revisted later to expand on certain sections, they just need to be presentable on initial release. Use sandboxes to demo WIP projects.&lt;br /&gt;
&lt;br /&gt;
==== Hyperlinks ====&lt;br /&gt;
# &#039;&#039;&#039;Hyperlinks are the most important wiki tool,&#039;&#039;&#039; use them as often as you can. They are the through-thread between related pages and prevent re-explanation of already explored topics.&lt;br /&gt;
# &#039;&#039;&#039;When referencing a topic already explored elsewhere, hyperlink to it.&#039;&#039;&#039; &amp;quot;See Also: Link&amp;quot;s and &amp;quot;Main Article: Link&amp;quot;s are &#039;&#039;strongly&#039;&#039; encouraged. The hyperlinked topic then needs not be re-explained, derailing the current topic and impacting brevity. EG: The NanoTrasen page should not re-explain the discovery of phoron, and instead present a &amp;lt;2 clause summary before hyperlinking to the relevant page.&lt;br /&gt;
# &#039;&#039;&#039;The first mention of a name, location, event, etc. per section must be hyperlinked.&#039;&#039;&#039; You don&#039;t need to hyperlink something that has already been hyperlinked earlier &#039;&#039;in the same section&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Form &amp;amp; Structure ===&lt;br /&gt;
# &#039;&#039;&#039;The form across pages is that of an Out-of-Character encylopedia (see: Wikipedia).&#039;&#039;&#039; The audience is the &#039;&#039;player&#039;&#039; and the goal is &#039;&#039;convenient comprehension&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Begin with an introduction that presents a concise summary of the page.&#039;&#039;&#039; Save explanations for the relevant section below. An introduction really should not be &amp;gt;3 paragraphs.&lt;br /&gt;
# &#039;&#039;&#039;A Table of Contents must be added after the page introduction.&#039;&#039;&#039;  A long page should use the &amp;lt;nowiki&amp;gt;{{TOC Hidden}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
# &#039;&#039;&#039;Use a clear structure for your page, broken up with headings and subheadings&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Navigation boxes and categories can be present at either the top or the bottom of the page, but must be collapsible.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Dropdowns should not contain novel or important information.&#039;&#039;&#039; The Ctrl+F and Wiki Searchbar searching does not scan dropdowns. Dropdowns should be reserved for non-critical information and similar. Create a new page if you’re using dropdowns to conceal large amounts of information.&lt;br /&gt;
# &#039;&#039;&#039;Be mindful of paragraph and sentence length.&#039;&#039;&#039; Know when to start a new paragraph; a paragraph begins when there is a change in topic or idea. Be wary of running on sentences that go on for &amp;gt;4 clauses, and avoid using parentheses or semi-colons to jam more clauses into a sentence when a new sentence is better for reader comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Create a [https://www.mediawiki.org/wiki/Help:Subpages subpage] if you are condensing too much information in one place.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Do not repeat ideas or topics&#039;&#039;&#039;, and stay on topic.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
# &#039;&#039;&#039;Wiki spelling is based on British English.&#039;&#039;&#039; No one enforces this, but it helps players using search functions, so it &#039;&#039;ought&#039;&#039; to be used.&lt;br /&gt;
# &#039;&#039;&#039;Use dispassionate, objective language.&#039;&#039;&#039; Detailings of events should not be opinionated, so as to allow the reader to come to their own conclusion and so characters cannot point to the ‘correct’ opinion. Ambiguity describing in-universe events is acceptable and encouraged.&lt;br /&gt;
# &#039;&#039;&#039;Do not use ‘purple prose’/‘flowery speech’.&#039;&#039;&#039; Wiki writing is for the reader’s comprehension, not a literature exam. Overly embellished/adjectivised writing, metaphorical speech, conjecture, rhetorical questions, and similar prose derails a reader’s train of thought and thus their comprehension.&lt;br /&gt;
# &#039;&#039;&#039;Be concise.&#039;&#039;&#039; Avoid filler words, redundancies, and abstract language. Your first draft can always be slimmed down.&lt;br /&gt;
&lt;br /&gt;
Pages that markedly fall behind style guidelines may have the &amp;lt;nowiki&amp;gt;{{Template:Substandard}}&amp;lt;/nowiki&amp;gt; banner applied to them.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Page Guidelines ==&lt;br /&gt;
# Consult an expert on the gameplay. Even if you consider yourself an especially good player, errors can still surface. Ensure you have someone to proof-read your article who is aware of the mechanics behind it.&lt;br /&gt;
# Do not include bugs, exploits, or other unintended behavior in the guide.&lt;br /&gt;
# Use bold to emphasize &#039;&#039;&#039;lifesaving information&#039;&#039;&#039;. Use italics to put &#039;&#039;stress&#039;&#039; on a word, or differentiate it from a proceeding or succeeding statement.&lt;br /&gt;
# Provide a brief explanation of a technical term when it first appears.&lt;br /&gt;
# Do not use the most effective method in a guide. Provide and encourage room for exploration of different or better methods.&lt;br /&gt;
&lt;br /&gt;
== Lore Page Guidelines  ==&lt;br /&gt;
# &#039;&#039;&#039;All of the General Guidelines.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Always have another member of the lore team — preferably from your own species team — proofread your page.&#039;&#039;&#039; No one is immune to making mistakes. The Lore Team Administration can be asked to proofread wide-ranging changes.&lt;br /&gt;
# &#039;&#039;&#039;Do not use hard numbers anywhere&#039;&#039;&#039;, especially for populations. Ranges, averages, or percentages are preferred.&lt;br /&gt;
# &#039;&#039;&#039;Sections in a lore page should strive to stay at or below four paragraphs.&#039;&#039;&#039; If a section extends over four paragraphs, the section should be heavily trimmed or move onto its own subpage (eg. Biesel/Culture). &#039;&#039;Do not use dropdowns to hide large sections&#039;&#039;. A page should not take more than 30 minutes for the average person to read.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Quotes should generally be formatted with the quote (in quotation marks) in italics, a hyphen, the name and occupation the quote is attributed to, and the context of the quote. An example is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The year the quote is from is relevant if the quote is from a &amp;quot;published work&amp;quot;, such as a book or movie. If the quoted individual is deceased, their date of birth and death should be next to their name, as exemplified:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I think there are better ways to build a society than draining the life and light from its best citizens.”&#039;&#039; - Mahmud ibn Amin (2328 - 2419), physicist and second leader of “Project Hubris”&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Planet and Faction Page Structure ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A full, complete planet or faction page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*If the page is a faction, &#039;&#039;&#039;Population and Planets&#039;&#039;&#039;, in which the planets of the faction are listed and described in brief. &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which the planet/faction&#039;s history is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Environment&#039;&#039;&#039;, in which the planet&#039;s landscape, general climate, and basic atmospheric composition is explained. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**An environment section is also where the planet&#039;s continents and its star system should be elaborated upon, provided its system does not have its own page (such as [[Tau Ceti]] or [[Sol]]).&lt;br /&gt;
*&#039;&#039;&#039;Economy&#039;&#039;&#039;, in which the planet/faction&#039;s economy is elaborated upon. Currencies, industries, employment, and megacorporate involvement should be included here. Megacorporate involvement should have approval from the Lore Team Administration. If the planet/faction has its own corporations, these do not need to be approved by the Lore Team Administration unless they are involved with the megacorporations.&lt;br /&gt;
*&#039;&#039;&#039;Politics and Government&#039;&#039;&#039;, in which the planet/faction&#039;s governmental system should be elaborated on. Political parties and common ideologies can be included. Note that if a planet is already part of a faction, they do not require a Politics and Government section (but it can be included if relevant). &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture and Demographics&#039;&#039;&#039;, in which the general culture and attitudes of the planet are expanded on. This is the widest-ranging section of the page; it is where content such as cuisine, language, societal attitudes, media, common sayings, architecture, art, fashion, etc. can be placed under. If a digression on a specific aspect of culture extends for more than &#039;&#039;&#039;two (2) paragraphs&#039;&#039;&#039;, it should be placed under a subheading. &#039;&#039;If this section extends beyond 4 paragraphs, create a [https://www.mediawiki.org/wiki/Help:Subpages Subpage].&#039;&#039;&lt;br /&gt;
**If the planet has a significant population of immigrants, whether they be humans from another nation or aliens, this can be placed under a subheading. The relevant page describing the species abroad should be linked, such as [[Skrell Abroad]] or [[Unathi Abroad]]. Make sure to consult with the relevant lore team when including demographics from alien species teams.&lt;br /&gt;
***&#039;&#039;&#039;Crime&#039;&#039;&#039;, if included, should also be placed under a subheading in Culture and Demographics.&lt;br /&gt;
*&#039;&#039;&#039;Military&#039;&#039;&#039;, in which the planet/faction&#039;s military and armed forces are described. This includes branches, general actions, and structure. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Technology&#039;&#039;&#039;, in which the planet/faction&#039;s notable technological advances or specializations are expanded on. If the planet is part of a larger faction, this section is not required.&lt;br /&gt;
*&#039;&#039;&#039;Phoron Scarcity&#039;&#039;&#039;, in which choice aspects of the faction/planet&#039;s technology/economy/culture/other have their phoron scarcity impacts detailed.&lt;br /&gt;
*If the page is a planet, &#039;&#039;&#039;Major Cities/Population Centres&#039;&#039;&#039;, where a number of major population centres can be described in brief. This should range from one to two paragraphs. Not applicable to faction pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Species Page Structure ===&lt;br /&gt;
Species pages are structured slightly differently than faction pages, but otherwise the general rules for formatting and style should be observed. Anything relevant to the species that cannot be categorized within these boundaries is permitted to be organized as the author sees fit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A basic species page should have the following sections:&lt;br /&gt;
&lt;br /&gt;
*A brief introductory paragraph, summarising basic elements of the subject. &#039;&#039;&#039;Do not put an &amp;quot;Overview&amp;quot; header over this paragraph&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Heads of Staff&#039;&#039;&#039;, or a section in which the jobs that the species or their subspecies can take are elaborated on.&lt;br /&gt;
**&#039;&#039;&#039;Relations with Megacorporations&#039;&#039;&#039; is a subsection where the species&#039; relationships with megacorporations, and which ones will employ the species, is elaborated on. Some megacorporations may not employ [[Vaurca]] or specifically free [[IPC|IPCs]], for example.&lt;br /&gt;
*&#039;&#039;&#039;Mechanics&#039;&#039;&#039;, where the mechanics such as the strengths, weaknesses (such as damage modifiers), language keys, and features are explained in bullet-point form. Non-mechanical traits can also be elaborated on here, but are suggested to be placed in Biology, Culture, or Social.&lt;br /&gt;
*&#039;&#039;&#039;Biology&#039;&#039;&#039;, in which the species&#039; general appearance, lifespan, internal biology, morphism, colour ranges, and diseases can be elaborated on.&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039;, in which a brief history of the species is explained; this can be its own page.&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;, in which the species&#039; general culture should be explained. This should have subheadings, and can link to multiple pages depending on the factions within the species, and the length of the content.&lt;br /&gt;
**Language, diet and cuisine, entertainment, media, and holidays should be within this section.&lt;br /&gt;
*&#039;&#039;&#039;Social&#039;&#039;&#039;, in which the species&#039; social workings should be explained. This should likely also have subheadings and multiple pages.&lt;br /&gt;
**Societal attitudes, religion, and relationships should go in this section.&lt;br /&gt;
*&#039;&#039;&#039;Politics&#039;&#039;&#039; or &#039;&#039;&#039;Factions&#039;&#039;&#039;, in which the notable factions within the species should be elaborated on. For Vaurcae, this can mention the Hives; for [[Skrell]], the Free Traverse or an expansion on the structure of the Nralakk Federation, etc.&lt;br /&gt;
*&#039;&#039;&#039;Interspecies Relations&#039;&#039;&#039;, in which the species&#039; attitudes towards humanity and other species, as well as any internal strife or differing views, can be documented.&lt;br /&gt;
*&#039;&#039;&#039;Playing the Species&#039;&#039;&#039;, which is intended to be a more out-of-character guide to how to portray the species for a player writing a species application. This can also be its own page separate from the main species page, depending on the length.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tutorial navigation}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit/Phoron&amp;diff=37250</id>
		<title>User:Kermit/Phoron</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit/Phoron&amp;diff=37250"/>
		<updated>2025-08-26T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit/Phoron to User:Kermit-old/Phoron: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit-old/Phoron]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Phoron&amp;diff=37249</id>
		<title>User:Kermit-old/Phoron</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Phoron&amp;diff=37249"/>
		<updated>2025-08-26T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit/Phoron to User:Kermit-old/Phoron: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:2px solid black; font-size: 12px&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 16px; text-align: center&amp;quot; | &#039;&#039;&#039;&amp;lt;big&amp;gt;Phoron&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:150px; width:270px&amp;quot; | [[File:{{{Image|No Image}}}|150px|center]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; | &#039;&#039;&#039;Appearance:&#039;&#039;&#039; purple, crystalline solid; purple gas&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;big&amp;gt;Phoron on the Periodic Table&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Symbol:&#039;&#039;&#039; Phr&amp;lt;br&amp;gt;&#039;&#039;&#039;Atomic Number:&#039;&#039;&#039; 162&amp;lt;br&amp;gt;&#039;&#039;&#039;Group:&#039;&#039;&#039; 14, &#039;&#039;&#039;Period:&#039;&#039;&#039; 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;big&amp;gt;Physical Properties&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Molar Mass:&#039;&#039;&#039; 405g/mol&amp;lt;br&amp;gt;&#039;&#039;&#039;Molar Heat Capacity:&#039;&#039;&#039; 200J/(mol*K)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;big&amp;gt;Other Properties:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Natural Occurence:&#039;&#039;&#039; Unknown/Anomalous&amp;lt;br&amp;gt;&#039;&#039;&#039;Discovered:&#039;&#039;&#039; 2417&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;big&amp;gt;Known Deposits:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;● Romanovich Cloud, Tau Ceti, Republic of Biesel&amp;lt;br&amp;gt;● Persepolis, Tabiti, Serene Republic of Elyra&amp;lt;br&amp;gt;● Medinia, Tabiti, Serene Republic of Elyra&amp;lt;br&amp;gt;● Sedantis I, Th&#039;stii&#039;stak&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Discovered in 2417 in Tau Ceti’s Romanovich Cloud by the NanoTrasen Corporation science vessel ‘Yosemite’, phoron has irrevocably changed and defined an age of history in the Orion Spur. While initially for the better, being the catalyst for radical advancements in various sectors, it has lately become connoted with struggle, conflict and the oddities of bluespace. &lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
=Properties and Applications=&lt;br /&gt;
Phoron is a typically purple element that infrequently occurs naturally in either a crystalline form or gaseous state. Due to a multitude of conflicting reasons provided by both new and old scientific communities, phoron appears bound to bluespace, with deposits often occurring in anomalous regions of space – such as the Romanovich Cloud – and with the emblematic use of phoron being in accessing bluespace for the purpose of faster-than-light travel – bluespace gates, bluespace drives.&lt;br /&gt;
&lt;br /&gt;
Sitting far down in the carbon group of the periodic table, phoron also has applications outside of bluespace in medicine, across industries within their electronics, and as a vital component for advanced quantum computing. These more specialist uses outside of as a fuel for bluespace applications often require tailored compounds of phoron:&lt;br /&gt;
* &#039;&#039;&#039;Elemental phoron&#039;&#039;&#039; is phoron without any other elements bonded to it; &#039;&#039;pure phoron&#039;&#039;. Elemental phoron is necessary and primarily used for all bluespace applications, be it as a fuel in &amp;lt;u&amp;gt;bluespace drives&amp;lt;/u&amp;gt; or in microscopic amounts in computer components that interact with bluespace – such as &amp;lt;u&amp;gt;bluespace telecommunication relays&amp;lt;/u&amp;gt;. Pure, elemental phoron is the only form of phoron that can safely fuel a bluespace drive.&lt;br /&gt;
* &#039;&#039;&#039;Phoron superhydrides&#039;&#039;&#039; are phoron atoms bonded to a disproportionately high number of hydrogen atoms. Different phoron superhydrides can behave differently, with the two larger uses being in organic chemistry and as the only room-temperature superconductor – the advent of room-temperature superconductors vital to more &amp;lt;u&amp;gt;advanced electronics&amp;lt;/u&amp;gt;, &amp;lt;u&amp;gt;quantum technologies&amp;lt;/u&amp;gt;, &amp;lt;u&amp;gt;particle acceleration&amp;lt;/u&amp;gt;, &amp;lt;u&amp;gt;hover technologies&amp;lt;/u&amp;gt;, and both &amp;lt;u&amp;gt;medical and scientific imaging&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Organic phoron&#039;&#039;&#039; is encountered in the medical industry where phoron is expected to enter the body. A singular phoron atom is capable of supporting an abundance of hydrocarbon chains that impact the organic compounds function, whether it be &amp;lt;u&amp;gt;drug delivery&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;medical materials&amp;lt;/u&amp;gt;. Phoron in &amp;lt;u&amp;gt;k’ois&amp;lt;/u&amp;gt; and the vaurca body is also found in this state – often saturated by hydrocarbons which allows the phoron to interact with an organic body.&lt;br /&gt;
* Phoron, much like nitrogen, can form incredibly stable bonds containing immense energy. For the same reason as nitrogen, compounds such as &#039;&#039;&#039;diphoron&#039;&#039;&#039; and &#039;&#039;&#039;phoron oxides&#039;&#039;&#039; are extremely explosive and often volatile, dwarfing the explosive potential of compounds that rely on nitrogen bonds for their bang. Unfortunately for those who experiment with phoron, these compounds are often the results of poorly calculated or unwise reactions. Where they are stable, they see great use in &amp;lt;u&amp;gt;phoron warheads&amp;lt;/u&amp;gt;.&lt;br /&gt;
* Isotopes of phoron (phoron with an altered number of neutrons) also play a large role in &amp;lt;u&amp;gt;nuclear chemistry and physics&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In short, phoron is a direct upgrade of carbon, with the same wide varieties of impactful uses that have set the paradigm across the sciences and applied in the fields.&lt;br /&gt;
&lt;br /&gt;
Due to the stability and energy contained in a phoron bond, it is remarkably difficult to cleave phoron off a compound and is thus &#039;&#039;remarkably difficult to purify a compound of phoron back into its elemental state&#039;&#039;. This only adds to the &#039;&#039;difficulty of synthesising phoron&#039;&#039; (eg. the mass-culture of k’ois to refine organic phoron into elemental phoron; impossible due to the explosive risk of cleaving phoron from any hydrocarbon) and adds to the cost of medical and electrical applications of phoron which require the expenditure of elemental phoron – which has more dire uses in interstellar travel – into a more specialised compound.&lt;br /&gt;
=The Phoron Scarcity=&lt;br /&gt;
Due to the exhaustive extraction and refining operations that have been conducted since the discovery of phoron, there now exists a scarcity that deeply impacts the entirety of the Orion Spur, worsening as phoron supplies continue to dwindle to support the status quo.&lt;br /&gt;
&lt;br /&gt;
Currently, the only deposits of phoron have been located within the Republic of Biesel, the Serene Republic of Elyra and reportedly on the abandoned vaurca homeworld of Sedantis. The Stellar Corporate Conglomerate – predominantly supported by and through NanoTrasen Corporation – continues to prospect for new phoron deposits with very limited success – only one relatively small phoron deposit has been identified since the beginning of the phoron crisis, now harvested by the NSS Orchard Moon.&lt;br /&gt;
&lt;br /&gt;
blahblahblah&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit/Interstellar_Travel&amp;diff=37248</id>
		<title>User:Kermit/Interstellar Travel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit/Interstellar_Travel&amp;diff=37248"/>
		<updated>2025-08-26T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit/Interstellar Travel to User:Kermit-old/Interstellar Travel: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit-old/Interstellar Travel]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit/DeepSpace&amp;diff=37246</id>
		<title>User:Kermit/DeepSpace</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit/DeepSpace&amp;diff=37246"/>
		<updated>2025-08-26T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit/DeepSpace to User:Kermit-old/DeepSpace: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit-old/DeepSpace]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/DeepSpace&amp;diff=37245</id>
		<title>User:Kermit-old/DeepSpace</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/DeepSpace&amp;diff=37245"/>
		<updated>2025-08-26T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit/DeepSpace to User:Kermit-old/DeepSpace: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
=Life in the Spur=&lt;br /&gt;
Ever since the Spur’s sophont species turned their eyes to the cosmos, the same questions came to mind – ‘are we alone?’, ‘is there anyone out there?’. The galaxy – let alone the universe – is far too large for it to be statistically impossible for solely humans, or solely skrell, or solely tajara to exist. And, so it would be, as each spacefaring species began its voyage across the stars, alien life would be identified: microbes lifting in the nooks, crannies and waters of otherwise uninhabited world; simple voidborne creatures, so sparse in the immense void they went unseen before; later, first-contact with other sapient species.&lt;br /&gt;
&lt;br /&gt;
==Classifying Life==&lt;br /&gt;
It would be in 2387, a short while after the [[Solarian Alliance]] and [[Nralakk Federation]]’s first contacts, that the two states’ scientific communities would agree upon and impose the approach of taxonomy which the Spur now uses today: a quadrinomial naming scheme that includes the planet of origin, and cladistic taxonomy:&lt;br /&gt;
&lt;br /&gt;
* Cladistics classifies species into groups – ‘clades’ – based on their last common ancestor, using phylogenetics to identify ancestry through empirical means, as opposed to Linnaean classification that often forgoes ancestry (eg. Reptilia, that excludes birds despite evolving from archosaurs). This is important, as it necessitated the next part of the quadrinomial naming scheme.&lt;br /&gt;
* The quadrinomial naming scheme now, in addition to including the species name, also includes the locational origin (typically, the planet for terrestrial life; ) of the lifeform – eg. &#039;&#039;Earth homo sapiens&#039;&#039; – as each instance of life around the Spur would have evolved from separate first common ancestors.&lt;br /&gt;
* The final addition to the quadrinomial naming scheme was introduced by the [[Nralakk Federation]], and includes the chemical or physical basis of a lifeform’s source of life, such as whether it is carbon-based or silicon-based in the case of biochemical life, or plasma-based in the case of physics-based life – eg. &#039;&#039;carbon Earth homo sapiens&#039;&#039;. Typically, this part is forgone, as few instances of non-carbon-based life have been identified – [[Adhomian_North_Pole#Notable_Animals|Adhomian plasmageists]] being one of the few such instances, being plasma-based.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, due to the sparsity of interstellar life, particularly voidbound life, investigating and classifying life where the origin planet is unknown is incredibly difficult. As a result, most voidbound life sit on very small phylogenetic trees, with clades often only having one or two species.&lt;br /&gt;
&lt;br /&gt;
==Spacecarp and other Kenosoids==&lt;br /&gt;
[[File:Spacecarp.gif|thumb|left|A space carp.]] [[File:Spaceshark.gif|thumb|left|A space shark.]]The Kenosoid clade is a large group of spacebound lifeforms, including &#039;&#039;&#039;spacecarp&#039;&#039;&#039; and &#039;&#039;&#039;reavers&#039;&#039;&#039;, that are believed to have originated from outside of the Orion Spur, all sharing common characteristics, biochemistry, and genes that lead scientists to believe they have evolved from the same common ancestor. The Kenosoid clade is superficially defined by their purple colourations, but also their biochemical processes and their micro-scale, nuclear thrust mechanism which permits them traversal through the void.&lt;br /&gt;
&lt;br /&gt;
The Kenosoid clade can be broken down into other clades, and include some of the Spur’s favourite creatures:&lt;br /&gt;
&lt;br /&gt;
* Kenoichthus, a family of Kenosoids primarily identifiable by their more fish-like appearances: &lt;br /&gt;
# &#039;&#039;&#039;Spacecarp&#039;&#039;&#039;, or &#039;&#039;carbon unknown Kenoichthus platos&#039;&#039; are the most widespread form of alien life in the Spur, and includes &#039;&#039;&#039;spacesharks&#039;&#039;&#039; and &#039;&#039;&#039;spacewhales&#039;&#039;&#039; which are colloquial misnomers for larger sized spacecarp. As spacecarp grow, the strength of their nuclear propulsion grows, and so it is typical for smaller spacecarp to remain in one location in groups, while the larger ‘spacewhales’ migrate alone to begin schools in other systems. Being such an uncontrolled population of hostile lifeforms, these spacewhales therefore have large bounties on their heads in an attempt to control the spread of spacecarp. Spacecarp are also unique in that they biosynthesise a complex, organoboron compound known as &#039;&#039;&#039;‘ithitoxin’&#039;&#039;&#039;, a deadly neurotoxin utilised to paralyse prey, but also has interesting applications in the synthesis of the advanced pharmaceutical &#039;&#039;&#039;[[Guide_to_Chemistry#Specialized_Medicines|rezadone]]&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Bloaters&#039;&#039;&#039;, initially believed to be a separate species that evolved from spacecarp, are spacecarp whose internal micro-fission reactions are highly unstable, often resulting in their spontaneous detonation. This condition has been found to be caused by boron deficiencies during early life, and is often present in spacecarp raised in mineral-deficient environments. &lt;br /&gt;
* &#039;&#039;&#039;Spectral eels&#039;&#039;&#039;, or &#039;&#039;carbon unknown Kenomakros apex&#039;&#039; are the largest creatures of the Kenosoid clade and the most deserving of a miner’s fear, their faint bioluminescent eyes being the only warning of an imminent charge towards prey. &lt;br /&gt;
* &#039;&#039;&#039;Reavers&#039;&#039;&#039;, or &#039;&#039;carbon unknown Kenomelos onex&#039;&#039;, dwarf even spectral eels in ferocity, sporting several taloned appendages made out of a metallocarborane capable of piercing weaker metals. &lt;br /&gt;
* &#039;&#039;&#039;Gnats&#039;&#039;&#039;, or &#039;&#039;carbon unknown Kenoeuthraestos mikros&#039;&#039;, dwarf other Kenosoids, with spine-like appendages used to pierce potential predators that would attempt to hunt it, as well as being used to spear its own prey. Gnats operate in hordes and, unlike other Kenosoids, have been observed to primarily source their nutrition from other Kenosoids, as opposed to consuming rich minerals. &lt;br /&gt;
&lt;br /&gt;
=== Defining Features ===&lt;br /&gt;
All kenosoids have hard shells and bones that are rich in boronic compounds. This boron serves to moderate uranium, micro-fission reactions occurring within their bodies that generate the heat within them to sustain biochemical processes, as well as fuel their means of nuclear thrust that slowly propel them through space. Consequently, kenosoids are unable to live within atmospheric or heated environments, as they would internally cook themselves without the ability to disperse heat into the void, and must source boron and uranium-rich minerals to sustain these internal reactions with a lithovorous and cannibalistic diet.&lt;br /&gt;
&lt;br /&gt;
They are often encountered both in deep space and the edges of star systems, shying away from large gravity wells, atmospheric conditions, and hot environments, and are attracted to the inverse. Due to their lithovorous nature, they are primarily encountered on mineral-rich asteroids, where they often source their nutrition – be it mineral, other kenosoids, or trespassing miners – and nest, however they often fall into gravitational wells, such as those generated by passing ships. &lt;br /&gt;
&lt;br /&gt;
=== Ancestry ===&lt;br /&gt;
Due to the extra-Spur origin of kenosoids, xenoarchaeologists and void xenobiologists have had a tricky time locating and identifying the remains of historic kenosoids that would have evolved into the variety the Spur knows today. However, the age of skeletal remains grows heading from the [[The_Orion_Spur#Light’s_Edge|Lemurian Sea]] and into the Spur, leading xenoarchaeologists and xenobiologists to believe Kenosoids originated from the heading of the Perseus Arm, with ancestral species expected to be found in unexplored spaces in that direction. It is theorised that Kenosoid life originated from a life-harbouring planet that, perhaps due to solar winds, eventually lost its atmosphere, with Kenosoids evolved from a lifeform that survived and developed voidfaring capabilities.&lt;br /&gt;
&lt;br /&gt;
==Spaceworms and other Vermisoids==&lt;br /&gt;
The Vemisoid clade is a small group of lithovorous space fauna, superficially worm-like, with few known ancestors to trace the lineage of, though with biochemistry and genetic elements that leave them wholly distinct from Kenosoids. Of particular note are the combination solar and magnetic sails which Vermisoids deploy to traverse space when not nesting within a mineral-rich celestial object. Vermisoids are otherwise incredibly rare, with only a small number believed to have migrated into the Orion Spur from outside, and with the few that are hidden deep within asteroids or exoplanets. Younger, smaller worms are sometimes seen soaring through space with their solar-magnetic sails expanded when attempting to find a mate or new asteroid to nest in, which is often described as a beautiful sight for those who get close, owing to the metallic sheen of their sails.&lt;br /&gt;
&lt;br /&gt;
The two known species of Vermisoid are:&lt;br /&gt;
* &#039;&#039;&#039;Great worms&#039;&#039;&#039;, &#039;&#039;carbon unknown Vermisoid vermis&#039;&#039;, the typical space worm infrequently encountered by those exploring asteroids in which a space worm has taken lodging.&lt;br /&gt;
* &#039;&#039;&#039;Phoron worms&#039;&#039;&#039;, &#039;&#039;carbon unknown Vermis phoronid&#039;&#039;, have recently surged to the forefront of the Spur’s scientific community, believed to be a successor of Vermisoid vermis. Phoron worms are one of the few creatures in the Spur known to incorporate phoron into their diet, allowing them to reap great rewards. Not only do phoron worms grow to significantly greater sizes in their adulthood, to the point of being able to nestle within entire exoplanets as opposed to asteroids, phoron worms have evolved their solar sails into what have been named ‘bluespace sails’, which permit younger phoron worms to outstretch and shape their phoron-laden sails to create a tunnel in bluespace that they can cross large distances with. As a result, they have been the source of great interest in bluespace research, but - since the beginning of the phoron scarcity - have become regarded as pests for frequently preying upon phoron shipments which they are known to attack – particularly &#039;&#039;&#039;black trident worms&#039;&#039;&#039;, a subspecies of phoron worms known for their hyper-aggressiveness in their pursuit for phoron.&lt;br /&gt;
&lt;br /&gt;
==Greimorians==&lt;br /&gt;
Greimorians sit on their ownsome, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Categorising Deep Space Threats==&lt;br /&gt;
The &#039;&#039;&#039;Interstellar Biohazard Level Index&#039;&#039;&#039; (IBLI) is a measure of the danger posed by biological entities, both in scale and severity. It was initially developed by Professor Charles Holt, a [[Luna|Lunarian]] xenobiologist, in 2410. By 2420, It was adopted by most corporations, as well as the main powers of the Spur, and is now considered the norm when measuring the severity of biohazards across the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
The IBLI is a logarithmic scale. Thus, each level is not twice, but ten times larger than the previous ones. These levels are found by calculating the base size and energy of a biohazard once it is found, the rate at which it expands, and its immediate danger (as in how harmful/deadly it is to the people around it.) To this is subtracted the limits of its environment (a room, a ship, a planet, and so on), how hard it is for the hazard to pass through these limits if it even can, as well as how resilient to the hazard the potential victims can prove (for instance, slimes prove more dangerous to a human population than a [[Skrell]] one.)&lt;br /&gt;
&lt;br /&gt;
Contrary to non-biohazardous threats, like a solar flare or an asteroid, biohazards have the ability to develop and grow if left unattended, and the threat they pose is often based on projections, were these not to be dealt with quickly enough. This is where the true danger lies, thus a low-scale biohazard can still prove just as dangerous as a higher-level one if not dealt with for too long. While some seemingly powerful threats can be initially impressive, they may be hampered by a lack of potential in their ability to expand, and vice-versa. For instance, a Lii’dra invasion force is counted as Level 9 Biohazard (Stellar-Level Threat) and not a Level 10 (Interstellar-Level Threat), for while it is initially powerful, this invasion force lacks the ability to expand in scale and energy, and replace eventual losses fast enough to reach this scale.&lt;br /&gt;
The ten levels are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ Interstellar Biohazard Level Index&lt;br /&gt;
|-&lt;br /&gt;
! Magnitude !! Description !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| Less than 1 || &#039;&#039;&#039;Lifeless Environment.&#039;&#039;&#039; This not only denotes the absence of life but also the absence of any kind of environment compatible with most forms of life, reducing the chances of a Biohazard even appearing on its own to near-0. || - Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Life-Compatible Environment.&#039;&#039;&#039; This denotes the absence of life, but not the inability of the local environment to bear it. It is counted as a Biohazard level, as low and inconsequential as it may be, for its ability to bear life has a small chance of bearing biohazardous forms of life || - Life-compatible atmosphere&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Ambient-Life.&#039;&#039;&#039; This does not denote the presence of an actual Biohazard, though the presence of life makes it much more likely for a Biohazard to appear than on level 1, where life has yet to develop. || Life-bearing worlds&lt;br /&gt;
|-&lt;br /&gt;
| 3-4 || &#039;&#039;&#039;Common Biohazards.&#039;&#039;&#039; These Biohazards are common (and in truth, normal) in any life-bearing world. Some can prove much more dangerous than others, hence why this category encompasses two levels. These may also prove much more dangerous in different environments, for instance, a common benign disease in one population has the potential to be quite deadly in a totally alien one. Level 3 is often found on worlds where the local climate makes it generally harder for life to develop, examples being Adhomai or Modern Moroz. Level 4 is instead found on worlds brimming with life, such as Earth, or Pre-Contact War Moghes. || - Common diseases&lt;br /&gt;
- Toxins from biological sources&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Threats.&#039;&#039;&#039; From this level, the IBLI becomes truly relevant. These Biohazards are not overwhelmingly dangerous in their own right, but if left unchecked for too long, can cause disastrous damage to populations and materials alike. From this level on, Biohazards can no longer be ignored. || - “Wallrot” fungi&lt;br /&gt;
- Virulent/lethal diseases&lt;br /&gt;
- Some recorded anomalies&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Major Threats.&#039;&#039;&#039; Level 6 Biohazards are recorded regularly across the entire spur but are generally not a source of worries for people on a local, planetary scale, and who live far from the possible source of some of these Biohazards (A xenobiological laboratory for instance.) || - Uncontained slimes (among a non-Skrellian population)&lt;br /&gt;
- Highly-virulent/lethal epidemic diseases&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Critical Threats.&#039;&#039;&#039; Level 7 Biohazards, just like level 6 Biohazards, can be common depending on the location. Biohazard-rich areas thus often require professionals like trained engineers, scientists and the like to deal with these as swiftly as possible, for Critical Threats can not only prove incredibly deadly if left unattended, but exponentially harder to deal with as well if allowed to grow for too long. || - Blobs&lt;br /&gt;
- Shipbound vine sprouts&amp;lt;br&amp;gt;&lt;br /&gt;
- K’ois outbreak&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Planetary Threats.&#039;&#039;&#039; Level 8 Biohazards, also called “Bio-extinction events” in some circles, are apocalyptic events that can destroy all or almost all forms of life in an inhabited world. || - Chemical weapons of mass Destructions&lt;br /&gt;
- Black k’ois&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Stellar Threats.&#039;&#039;&#039; Level 9 Biohazards are extremely rare but have been recorded on multiple occasions. These can compromise an entire solar system if not dealt with immediately, and if left unchecked for too long, have the potential to expand to other stars as well. No non-sentient Biohazard has ever been recorded on this level and the level of intelligence of these entities plays a large role in the immediate danger they pose. || - Lii’dra invasion force&lt;br /&gt;
- (Hostile) Cetus diona form&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Interstellar Threats.&#039;&#039;&#039; No level 10 Biohazard has ever been recorded, the scale still exists purely for theory’s sake. A level 10 Biohazard would have the power to destroy or take over entire worlds, and its ability to expand would make it night unstoppable considering modern technological levels. The only way to stop a level 10 Biohazard would be immediate response and the use of overwhelming means. What makes them most dangerous, however, is that due to their sheer scale, it’s quite possible that level 10 Biohazards would achieve some kind of singularity, depending on their level of intelligence. || - Titan diona form (theorized)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also theorising of an 11th biohazard level in some circles. A Level 11 Biohazard would be a Galactic Threat, able to encompass an entire galaxy the size of the Milky Way if not dealt with immediately. The entire Spur would not be able to deal with a level 11 Biohazard if it were to appear, but thankfully most scientists assume that it never will. Indeed, not only would a level 11 biohazard require impossible amounts of initial mass and energy, but the expansion rate to fit within this category would be literally physics-breaking. Not only that, but a biohazard of this scale, one that can cover up and outgrow an entire galaxy, should be visible all the way from the Milky Way. Yet, none have ever witnessed anything of this sort in known history.&lt;br /&gt;
&lt;br /&gt;
The IBLI has been adopted by all companies within the SCC and is used as a scale for its alerts. Its workers are expected to have at least a rough idea of the level of threat each level describes; especially those that are most often in contact with biohazards such as scientists and medical workers.&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit/Ceres_Lance&amp;diff=37244</id>
		<title>User:Kermit/Ceres Lance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit/Ceres_Lance&amp;diff=37244"/>
		<updated>2025-08-26T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit/Ceres Lance to User:Kermit-old/Ceres Lance: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit-old/Ceres Lance]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Ceres_Lance&amp;diff=37243</id>
		<title>User:Kermit-old/Ceres Lance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old/Ceres_Lance&amp;diff=37243"/>
		<updated>2025-08-26T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit/Ceres Lance to User:Kermit-old/Ceres Lance: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
[[File:CeresLancelogo.png|The unique emblem of Ceres&#039; Lance.|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Ceres’ Lance Regiment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; Power above all.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Sol Common&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
Ceres&#039; Lance is a private military organization first founded in 2426. Although the company claims to operate independently, ninety percent of their funding in the modern day comes from NanoTrasen. Their purpose is highly publicized - to repossess, reclaim or in the worst case exterminate lost synthetics to further the agenda of their highest bidder. They can often be seen acting above and beyond the law, exploiting massive corporate backing to complete their objectives with the most cutting-edge technology available.&lt;br /&gt;
&lt;br /&gt;
In any case, their job is extremely dangerous. From literally wrestling synthetics and dismantling them in the field, to partaking in skirmishes with dozens of combatants. Their affairs have become increasingly publicized due to their recent integration into Tau Ceti in 2460, where they engaged in missions attempting to capture the inhabitants of Purpose scattered across the system. &lt;br /&gt;
&lt;br /&gt;
Among the most unique traits of Ceres&#039; Lance is their adoption of specialized tactics to neutralize mechanical threats. As the majority of what they fight are military-grade combat units with major if not total immunity to electromagnetic disruption or basic energy weaponry, other means of incapacitation must be sought. The organization has gotten clever in this regard, resorting to walking and nigh-immobile bunkers of exosuits to protect themselves and seeking extremes. In goal of extermination, they can be seen liberally using anti material and high-explosive weaponry. In goal of capture they can be seen wielding overwhelmingly powerful close-combat exosuits and RIGs.&lt;br /&gt;
&lt;br /&gt;
When fighting their enemy, typically they are briefed and prepared accordingly to whatever is predicted. This is quite easy as, in the case of repossession, the capabilities of the synthetics they are after is the first thing to hear. Rarely if ever have they failed in acquiring lost bounds as a result. Their fierce reputation has led to the larger synthetic societies in the Frontier becoming wary of their presence, even holding host to fear of Ceres&#039; Lance.&lt;br /&gt;
&lt;br /&gt;
Like any other PMC however, Ceres&#039; Lance merely follows wherever the trail of money leads. They seem keen on avoiding collateral damage in operations, sometimes sacrificing the goal entirely depending on how it would reflect on their employers. Judgement on decisions in the mission zone is left in their own hands to decide; their success rate is reason enough for this power to be granted by their funders. The organization is on-call for NanoTrasen and the Stellar Corporate Conglomerate but offers its services to the highest bidder. Despite the hostile relations between its benefactor and the Sol Alliance, the surge in IPCs within the region means that the company continues to do business in the area at the begrudging and lucrative behest of Sol.&lt;br /&gt;
&lt;br /&gt;
Although formerly based in Ceres, a dwarf planet somewhere between Mars and Jupiter orbiting Sol, the PMC has since begun a transition of its central command to Tau Ceti due to the relative instability in the Sol Alliance, beginning in 2462, with temporary offices on the NTCC Odin and ship berths in Biesel&#039;s orbit. Despite this, the majority of the organization&#039;s functions are still conducted on Ceres, from its extensive weapons research branch to its renowned training grounds. This has caused disorganization in the company, with the central command in Tau Ceti being unable to effectively coordinate the Ceres branch.&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
The Lance itself is separated into six individual sections which work in unison as divined by a central command on Ceres, aptly named “Central.” They are listed in order of importance below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section One: Intelligence&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Intelligence segment resides in its entirety in the headquarters of Ceres’ Lance. Any and all mission data is carried through superiors and proper data channels, converging covertly at a single point there. Those within the Intelligence segment are tasked with maintaining incoming data and safekeeping it. As such, an entity has formed for internal security in protecting the data, working alongside the rest of the company.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Two: Research&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Study of the enemy and adaptation to any scenario is left to the hands of the Research segment of Ceres’ Lance. They can often be seen deconstructing objects of importance recovered in missions, grasping at any understanding they can to further the effectiveness of the Lance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Three: Engineering&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Development of whatever the Research segment designs is the responsibility of the Engineering section. This portion of the company is mostly self-sufficient, but relies heavily on resources procured either in the field or granted by the company’s funding organizations. The presence of the Engineering section permits a wide variety of unique pursuits, allowing much more specific equipment to be made for usage by the Special Forces section. One of their public creations is the renowned “Bunker Suit,” an almost impervious suit of armor capable of withstanding most small arms fire, meant to pin down and disarm synthetics for safe dismantling in the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Four: Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A tiny fleet of four vessels comprises the entirety of Ceres’ Lance naval force, but it is all that is needed to maintain regular deployments to mission sites. Two of these vessels are frigates purpose-built to deploy a dozen squads simultaneously with unmatched speed from orbit. Another, the Hind, is purposed to refuel and resupply the frigates during prolonged operations. The final, and largest vessel is the Amphion - a command and intelligence cruiser meant to relay information between objective points and HQ.&lt;br /&gt;
&lt;br /&gt;
Ceres Lance utilizes the prefix &amp;quot;CLV&amp;quot;, meaning Ceres Lance Vessel for its ships, with &amp;quot;-/C&amp;quot; being reserved for command vessels.&lt;br /&gt;
&lt;br /&gt;
Of these vessels, they are named - &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLV Vulcan&#039;&#039;&#039;, a deployment frigate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLV Avenger&#039;&#039;&#039;, a deployment frigate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLV Hind&#039;&#039;&#039;, a refueling/supply freighter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLV/C Amphion&#039;&#039;&#039;, a command and intelligence cruiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Five: Special Forces&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By far the smallest minority of the Lance is the Special Forces segment, mostly due to the training required to operate what it employs. Specialists are typically drawn from the Infantry section, where field trained infantrymen are then permitted operation of more expensive and effective equipment. Those within the Special Forces segment are usually reserved to the headquarters on Ceres unless specifically needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Six: Infantry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The overwhelming majority of the Lance’s contractors are basic infantrymen who are taken in from defunct PMCs and integrated anew. Traditional training is sparse for the Infantry segment, and most contractors learn everything they know in the field as things develop. Eventually, those who stick with the Lance longest are given elevated authority as according to their experience using a ranking system similar to the Alliance Navy’s.&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=37242</id>
		<title>User:Kermit</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=37242"/>
		<updated>2025-08-26T12:59:30Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit to User:Kermit-old: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit-old]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37241</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37241"/>
		<updated>2025-08-26T12:59:30Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit to User:Kermit-old: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Active:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Interstellar_Travel]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Taipei]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Style_Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stale:&#039;&#039;&#039;&lt;br /&gt;
[[User:Kermit/Ceres_Lance]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/DeepSpace]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
</feed>