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		<title>Interstellar Travel</title>
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		<updated>2026-05-23T19:26:38Z</updated>

		<summary type="html">&lt;p&gt;Kermit: adds zeng hu&amp;#039;s iff tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
In the present day, interstellar travel is prolific across the Orion Spur. Hopping planet-to-planet or system-to-system to see friends, dispersed family, or to commute to distant jobs has become normalised. It is more uncommon to find someone who hasn’t travelled beyond their home system than has.&lt;br /&gt;
&lt;br /&gt;
Space, however, is incredibly large. In the 25th Century though, both subluminal/Slower-Than-Light (STL) and superluminal/Faster-Than-Light (FTL) travel have advanced to a degree that travel across the 100LY&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; region that is the explored Orion Spur can take months, at most. The Spur’s states have also seen the construction of vital transport infrastructure that permits the ease of this travel.&lt;br /&gt;
&lt;br /&gt;
An uncountable number of STL transport means exist, from humanity’s old chemical rocket propulsion to electrical propulsion, such as ion propulsion, that sees usage in the by the [[skrell]]. But, only two FTL transport means exist — warp, discovered earliest, more widespread, albeit slower; and bluespace, discovered more recently, less reliant on infrastructure, reliant on scarce [[phoron]] — each with major drawbacks that have only been brought to the light amid the [[Phoron Scarcity]].&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
= The Interstellar Transport Database =&lt;br /&gt;
The &#039;&#039;&#039;Interstellar Transport Database&#039;&#039;&#039; was created as an independent body in 2137 by the [[Solarian Alliance]] shortly after the [[Timeline#The_Discovery_of_Warp|discovery of warp]]. It initially served as a repository of all safely charted warp lanes and, today, has expanded to include bluespace ring connections and established, well-trafficked bluespace routes. Its travel maps and live data on in-use warp lanes and bluespace routes protects interstellar pilots from collisions or poorly placed bluespace jumps, seeing it receive various tongue-in-cheek, oft-holy nicknames by different groups.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==[[Interstellar Travel|Interstellar Travel Map]]==&lt;br /&gt;
The Interstellar Warp Database&#039;s Travel Map, displaying warp lanes and established bluespace routes.&lt;br /&gt;
&lt;br /&gt;
Expand the collapsible, and feel free to open the image link in a new tab for a closer and more detailed look! ▶&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ITD_TravelMap.png|1600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: An &#039;established bluespace route&#039; is a bluespace route so frequently travelled, the systems it passes have phoron refuelling infrastructure and/or is patrolled by local enforcement. Bluespace travel is not constrained to these routes, but requires extra consideration into fuel supply.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==Active Major Travel Advisories==&lt;br /&gt;
Expand the collapsible to view active ITD Major Travel Advisories! Useful for Bridge Crew to know! ▶&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The following travel advisories have been included on Live Travel Maps by the Instellar Transport Database, informed by both state, megacorporate, and independent organisations:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_Orion_Spur#Sparring_Sea|Sparring Sea]] ― Extreme Piracy:&#039;&#039;&#039; Warp travel &#039;&#039;strongly&#039;&#039; unadvised; seek alternative routes where possible. Exercise additional care charting bluespace routes; do not exit bluespace in the region unless necessary. No reliable law enforcement in region.&lt;br /&gt;
* &#039;&#039;&#039;[[The_Orion_Spur#Southern_Reaches|Southern Reaches]] / &#039;&#039;Pustkowie&#039;&#039; ― Decivilised, Extreme Piracy:&#039;&#039;&#039; Warp travel unadvised in all systems and &#039;&#039;strongly&#039;&#039; unadvised away from patrolled systems; seek alternative routes where possible. Exercise additional care charting bluespace routes. Refer to &#039;&#039;Solarian Navy&#039;&#039; notices for up to date information on anti-piracy operations and where to avoid.&lt;br /&gt;
* &#039;&#039;&#039;[[The_Orion_Spur#Crescent_Expanse|Crescent Expanse]] ― Extreme Piracy, No Refuelling Infrastructure:&#039;&#039;&#039; Warp travel &#039;&#039;strongly&#039;&#039; unadvised; seek alternative routes where possible. Exercise additional care charting bluespace routes; do not exit bluespace in the region unless necessary. No reliable law enforcement in region. Limited refuelling infrastructure.&lt;br /&gt;
* &#039;&#039;&#039;East [[The_Orion_Spur#Badlands|Badlands]], [[The_Orion_Spur#Light’s_Edge|Lemurian Sea]] ― Extreme Piracy, No Refuelling Infrastructure:&#039;&#039;&#039; Warp travel &#039;&#039;strongly&#039;&#039; unadvised; seek alternative routes where possible. Exercise additional care charting bluespace routes; do not exit bluespace in the region unless necessary. No reliable law enforcement in region. Limited refuelling infrastructure.&lt;br /&gt;
* &#039;&#039;&#039;[[The_Orion_Spur#Light’s_Edge|Light&#039;s Edge]], [[The_Orion_Spur#Light’s_Edge|Lemurian Sea]] ― High Anomalous Activity:&#039;&#039;&#039; Warp travel unadvised; seek alternative routes where possible. Exercise additional care charting bluespace routes; exiting bluespace in the region unadvised. Report unusual phenomena to [[Assunzione#The_Assunzionii_Expeditionary_Corps|local scientific and state bodies]], including: &#039;&#039;stellar diffusion without supernova&#039;&#039;, &#039;&#039;sudden photon termination&#039;&#039;, and &#039;&#039;sudden warp field dissipation&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Notable_Skrell_Systems_and_Locations#Zeiqi-Trqn|Zeiqi-Tqrn]] ― Quarantine:&#039;&#039;&#039; Major epidemic of &#039;&#039;[[Skrell_Ailments#Black-Blood|Black Blood]]&#039;&#039; disease. Military cordon enforced; special travel permissions required by local &#039;&#039;Nralakk Federation&#039;&#039;. Non-permitted vessels enter at risk of ship scuttling.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Warp Travel=&lt;br /&gt;
Warp drives, less frequently referred to as &#039;&#039;Alcubierre-Akysonov drives&#039;&#039;, work by distorting the space-time continuum around a ship, where space-time is compressed at the front and expanded at the rear, creating a wave-like &#039;&#039;&#039;&amp;quot;warp field&amp;quot;&#039;&#039;&#039; which propels the ship forwards at superluminal speeds. Some warp drives and gates go so far as to generate a micro-singularity to further distort the space-time continuum around a ship. &lt;br /&gt;
&lt;br /&gt;
Warp travel is a &#039;&#039;continuous form of faster-than-light travel&#039;&#039;, whereby a ship continues to exist within and interacts with realspace, and therefore must avoid physical obstacles the realworld presents. Warp travel can be incredibly dangerous for those outside of the warp field, as an object moving at FTL speeds will destroy anything it hits. Consequently, &#039;&#039;&#039;warp travel is confined to &amp;quot;warp lanes&amp;quot;&#039;&#039;&#039;, and warp drives can only be activated within &#039;&#039;&#039;&amp;quot;warp zones&amp;quot;&#039;&#039;&#039; at the &#039;&#039;edges of star systems&#039;&#039;. It used to take several years to chart a safe warp lane; even today with the assistance of present-day Cartographer AIs, it can take a year.&lt;br /&gt;
&lt;br /&gt;
Warp travel has no &#039;special fuel&#039; requirement, unlike bluespace travel which rely upon phoron. However, warp travel has a larger power requirement, necessitating a dedicated power generator to overcome this obstacle: typically fission for smaller ships; fusion for larger ships; a series of fusion generators for gates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==Specifications &amp;amp; Travel Costs ==&lt;br /&gt;
Expand the collapsible to see the average prices and specs of forms of warp travel ▶&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Warp Drive&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average Speed (Light Years per Day [LY/D])&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Supported Class Sizes&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Additional Requirements&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average Cost with Requirements (电) (Civilian)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Personal Warp Drive Models&#039;&#039;&#039;&lt;br /&gt;
| ~0.35 LY/day&lt;br /&gt;
| Class I to II&lt;br /&gt;
| Warp-dedicated Fission Reactor, with fuels (eg. Uranium)&lt;br /&gt;
| ~5,000电&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Standard Warp Drive Models&#039;&#039;&#039;&lt;br /&gt;
| ~0.5 LY/day&lt;br /&gt;
| Class II to III&lt;br /&gt;
| Warp-dedicated Fusion Reactor (eg. Helium-3)&lt;br /&gt;
| ~15,000电&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy-Duty Warp Drive Models&#039;&#039;&#039;&lt;br /&gt;
| ~1.0 LY/day&lt;br /&gt;
| Class III to IV&lt;br /&gt;
| Large, Warp-dedicated Fusion Reactor (eg. Helium-3)&lt;br /&gt;
| ~50,000电&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suzuki-Zhang Hammer Drive Models&#039;&#039;&#039;&lt;br /&gt;
| ~1.5 LY/day&lt;br /&gt;
| Class II to IV&lt;br /&gt;
| Warp-dedicated Fusion Reactor (eg. Helium-3)&lt;br /&gt;
| ~100,000电&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Due to the abundance of warp gates, warp drives are typically only used in larger, state/megacorporate vessels, those charting warp lanes, or warp enthusiasts willing to deal with the longer transit times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Warp Gate Use Cost:&#039;&#039;&#039; ~20电 to traverse a complete lane (eg. the many gates between Sol and Nova Patria).&lt;br /&gt;
&lt;br /&gt;
The Spur&#039;s states and megacorporations reserve certain warp lanes for their employees or for regular travellers who have subscribed (starting at 50电/month) to avoid warp traffic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Warp Gate Construction Cost:&#039;&#039;&#039; Immense, requiring multiple dedicated fusion reactors, a large contractor costs, and cartographers to ensure a route is safe. It adds up to compare to constructing an airport.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“It&#039;s pleasing to know that the many children who dream of living among the stars will have the chance I never did. Perhaps the generations born stars away will dream of life on Earth.”&#039;&#039; - Dr. Evgeniy Aksyonov, warp drive inventor.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The idea of warp drives in the context they are known today began to crop up in the mid-1900s, with Dr. Miguel Alcubierre expanding upon and providing the first equations in which a warp drive may behave and be possible. It wouldn&#039;t be until the mid-2130s, amid the [[Timeline#The_Crisis_of_2127|Earth&#039;s Climate Crisis]] that threatened humanity, that Soviet physicists led by Dr. Evgeniy Aksyonov would design the first, functional warp drive. This discovery laid the foundations for humanitys&#039; conquest of the stars, demonstrating the possibility of traversing systems and between systems within acceptable human timeframes. Only 17 years later, the first planet outside of the Sol System would be colonised — [[Tau Ceti]].&lt;br /&gt;
&lt;br /&gt;
In 2355, the [[Solarian Alliance]] would announce the &#039;&#039;&#039;Warp Gate Project&#039;&#039;&#039;, which would aim to connect all of humanity&#039;s well populated and profitable systems together with a series of warp gates. [[Einstein Engines]] would be contracted to complete this work and, in 2384, they would announce the completion of the last planned warp gate.&lt;br /&gt;
&lt;br /&gt;
As these warp gates could be used without a drive, they kicked off an age of &#039;&#039;driveless FTL travel&#039;&#039;, with only those seeking to hasten journeys or take unconventional shortcuts installing warp drives into their vessels — as well as military vessels, not wanting to be confined to lanes. Warp drives are capable of bolstering the speed of warp gate travel though, and so larger vessels continued to field warp drives to make gate travel more efficient.&lt;br /&gt;
&lt;br /&gt;
In the 100 years since then, warp travel solidified itself as the mainstay for interstellar travel, until the later discovery of bluespace travel that threatened to make warp obsolete.&lt;br /&gt;
&lt;br /&gt;
==Warp Lanes and Gates ==&lt;br /&gt;
Warp lanes are mapped out routes that avoid planets and stations, dense asteroid fields, and other objects that the Spur doesn&#039;t want a warping ship to collide with. These warp lanes can only be used by one ship at a time, and so &#039;&#039;&#039;bundles&#039;&#039;&#039; or &#039;&#039;&#039;highways&#039;&#039;&#039; of warp lanes exist, all connecting the same two locations, for well-trafficked routes. Warp lanes are all publicised on the &#039;&#039;&#039;Interstellar Transport Database&#039;&#039;&#039; — the bible for any pilot who travels interstellar — which additionally indicates when warp lanes are in-use and inaccessible, so as to avoid collisions.&lt;br /&gt;
&lt;br /&gt;
It is a frustrating truth that even these highways can see traffic jams, as the Spur&#039;s commuters, pleasure vessels and logistic vessels all queue to enter or leave via the same common highways. Warp lanes accessible only to specific states or megacorporations also exist, ensuring those &#039;important&#039; need not get stuck in warp traffic; subscriptions are also offered for regular travellers to use these exclusive routes.&lt;br /&gt;
&lt;br /&gt;
Since the completion of the &#039;&#039;&#039;Warp Gate Project&#039;&#039;&#039;, many of these warp lanes are now connected by &#039;&#039;&#039;warp gates&#039;&#039;&#039;, negating the need for a warp drive to traverse a warp lane. They are reliably found in all inhabited systems and form a spider web of connection across the known galaxy. Though expensive to set up initially, they are quite easy to maintain compared to bluespace rings.&lt;br /&gt;
&lt;br /&gt;
Most drives produced in the current day are locked to these warp lanes and gates, however those utilised by warp cartographers — or those jailbroken — come without restrictions and can freely warp anywhere, at others&#039; and one&#039;s own peril.&lt;br /&gt;
&lt;br /&gt;
== Warp Cartographers ==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Sir, I put a lot of thought into those― please do not engage manual— oh, you blithering buffoon!”&#039;&#039; - GERALD (2316-2329), Cartographer AI aboard the &#039;&#039;ICV Wizard Wednesdays&#039;&#039;; final transmission recorded on the ship&#039;s telecommunications blackbox.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For those wishing to avoid warp traffic or for those wishing to make a significant amount of credits or respect, it is possible to explore and chart your own warp lane — those who do this are known as &#039;&#039;stellar cartographers&#039;&#039; or, more recently, &#039;&#039;&#039;warp cartographers&#039;&#039;&#039;. This is an incredibly slow and arduous process, requiring a cartographer to meticulously calculate trajectories and velocities for a warping vessel to traverse between two points, then trace the route in their own ship. This can take up to a decade if done ‘’analogue’’ and is incredibly dangerous, with one large mistake seeing a cartographer&#039;s ship tear through a habited system, end up destabilised by a planet&#039;s magnetic field and atmosphere where it will then crashland and be stranded, or warp straight into a star. However, it has been made a lot simpler by sophisticated &#039;&#039;&#039;Cartographer AIs&#039;&#039;&#039; which can handle the brunt of the calculation load in a matter of days, though this still requires a warp cartographer to put faith in the resulting route. Alternatively, one can find a [[skrell]] to be their cartographer! &lt;br /&gt;
&lt;br /&gt;
[[Sol#Unity_Station|Unity Station]] is also home to the &#039;&#039;&#039;Cartographer&#039;s Monument&#039;&#039;&#039; that honours any cartographer who has perished charting a new warp lane - regardless of species, religion, nationalist, etc. It is a large, black obelisk with a shining, golden pinnacle, inscribed with all of the names of those who have given their life in service of other space pilots. Inscribed is the following, &amp;quot;&#039;&#039;Without their work and sacrifice, the modern Spur would be a collection of isolated systems, alone in the dark.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“DEFENDANT: Yeah well, how could he have know it was me? There was like, no way to even see into the ship&#039;s helm when I warped through his solar array. I mean when my ship did.”&#039;&#039; - Exerpt from a Republic of Biesel court transcript.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warp travel is dangerous — a fact drilled into the minds of those across the Spur by [[NanoTrasen Corporation]]&#039;s bluespace drive ad campaigns. Some of the heavy-hitter messages include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warp Collisions:&#039;&#039;&#039; As warp travel involves an object moving at FTL speeds in materialspace, there is a massive risk of collisions. Warping ships not beholden to a safe warp lane may rip through stations, ships in subspace, or small habited exoplanets. For those inside of the ship however, warping into a planet or star&#039;s magnetic field will destabilise the warp field and see the ship plummet into the planet or star, either stranded or incinerated. A study published by [[NanoTrasen Corporation]] in 2463 estimated 21,487 deaths per year to warp collisions, but had the unintentional consequence of resulting in greater reliance on Einstein Engines&#039; warp gates.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Singularities:&#039;&#039;&#039; For those warp drives that augment their distortion of the space-time continuum with a micro-singularity, additional dangers are of course incurred, with the rare event whereby a singularity escapes its containment, consumes the ship, then goes on to create a blackhole (hopefully not in civilised space!).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warp Field Accretion&#039;&#039;&#039;, and &#039;&#039;&#039;Shotgun Warping:&#039;&#039;&#039; When a ship is soaring through space in warp, this warp field will &#039;catch&#039; other particles in the trough-like space-time distortion at the front of the warp field, be it solid matter, light photons, etc. When the ship then exits warp, these accreted particles and matter - which accumulated immense energy from being propelled at FTL speeds - will explosively disperse in a scatter-ray of ionising radiation or superheated plasma. This is incredibly dangerous for other vessels, and is why Warp Zones are important. They can also be &#039;&#039;weaponised&#039;&#039;, with it not being a rare tale to hear of a pirate &#039;&#039;&amp;quot;Shotgun Warping&amp;quot;&#039;&#039; someone in an ambush, however this is an incredibly skilled maneuver to pull off.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arbitrary Warp Malfunctions,&#039;&#039;&#039; officially &#039;&#039;Warp NSCP Events&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039; Warp drives and gates have an inherent &#039;failure chance&#039; when primed for warp travel. In the latest models released by [[Einstein Engines]], a warp drive or gate will malfunction &#039;&#039;3 times out of 100&#039;&#039;. The malfunctions are usually not major, overloading and damaging components. This inherent failure chance is attributed to the relationship between FTL Travel and Time Travel, for anything that can be used to travel faster-than-light can &#039;&#039;theoretically&#039;&#039; be used to time travel. However, the universe is prepared to smite any attempts at time travel with what is known as the &#039;&#039;Novikov self-consistency principle (NSCP)&#039;&#039; - the universe&#039;s safeguard against the creation of paradoxes. When someone operating a warp drive or gate &#039;&#039;thinks&#039;&#039; of traversing time with the warp drive, that 3% chance to fail will &#039;&#039;always&#039;&#039; land on a fail chance despite its statistical improbability, as it &#039;&#039;must&#039;&#039; be impossible to time-travel, as that could create a paradox.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Piracy:&#039;&#039;&#039; Though safe to use in well-patrolled regions, utilising warp travel through uninhabited or poorly-patrolled systems often leaves one at risk of piracy. Unlike bluespace travel which is direct to one&#039;s endpoint and occurs outside of the material world, warp lanes are fixed, predictable, and have multiple stops and interchanges that leave a ship vulnerable to piracy.&lt;br /&gt;
&lt;br /&gt;
==Suzuki-Zhang Hammer Drives==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“We are no longer the Einstein of the past decades, reeling from defeat after defeat and barely keeping pace with NanoTrasen [...] we can not only meet NanoTrasen, but that we can best them even in [Biesel].”&#039;&#039; - Noelle Lopez-Zhang (2408—), October 17th, 2461, at the steps of Xavier Trasen Memorial Courthouse after &#039;&#039;Einstein Engines v. NanoTrasen Corporation&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Suzuki-Zhang Hammer Drive model was designed in October 2462 by a team orchestrated by [[Einstein Engines]]&#039;s Chief Research Officer, Dr. Mio Suzuki. At first only fitted into vessels of the Solarian Alliance, a commercial variants of the Suzuki-Zhang Hammer Drive would be placed on the open market in July 2464. Not quite the ultimate bluespace drive replacement it was marketed to be, Hammer Drive models remains a &#039;&#039;feat&#039;&#039; of human engineering and is still markedly better than all other warp drives on the market. &lt;br /&gt;
&lt;br /&gt;
Whereas other warp drives are &#039;&#039;negative warp drives&#039;&#039;, which generate negative mass particles to distort space-time to create the warp field, the Hammer Drive was the first &#039;&#039;positive warp drive&#039;&#039; to be designed. This is an unimportant distinction for most but, crucially, it forgoes the requirement for warp drives to come with built-in negative mass particle generators, massively reducing their size and power demand — two of the larger downsides for consumers. An additional benefit is that most warp interdiction technology targets negative warp fields, resulting in Hammer Drives being immune to most interdiction technology.&lt;br /&gt;
&lt;br /&gt;
Only available on the open market in 2464, Hammer Drives remain expensive, though not prohibitively so: &#039;&#039;&#039;A Hammer Drive model costs fluctuates around 电100,000, and can reduce the average journey to a matter of weeks with none of the phoron cost of a bluespace drive, less power demand than other high-end warp drives, and can fit in ships other high-end warp drives could not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Warp Interdiction ==&lt;br /&gt;
Warp travel is quite easy to interdict, unlike bluespace which cannot be interdicted from realspace as the target is in another dimension, requiring more complex nets to be positioned in bluespace.&lt;br /&gt;
&lt;br /&gt;
Available on the open-market for bounty hunting and military use are &#039;&#039;warp field dissolvers&#039;&#039; or just &#039;&#039;warp interdictors&#039;&#039;, which can be placed into the &#039;&#039;warp lane&#039;&#039; someone anticipates their victim to be making use of. When the warping ship collides with the warp field dissolver, it prematurely aborts the warp travel, often causing electrical malfunctions, and allows the ship to be attacked.&lt;br /&gt;
&lt;br /&gt;
Interdiction nets are popular with pirates who set them up where warp lanes pass through uninhabited systems, pillaging those they capture in their snare. Interdiction nets are easy to jury-rig and can be produced with inexpensive, modified warp drives, resulting in their widespread use by rather infamous groups. However, an advanced understanding of engineering and the internal complexities of warp drives is needed to make an improvised interdiction net.&lt;br /&gt;
&lt;br /&gt;
In a military setting, specialised, destroyer-sized or larger interdiction vessels are also capable of preventing warp travel in a large area around the interdiction vessel. These vessels field &#039;&#039;warp destabilisers&#039;&#039; which ― by creating an odd, rapid undulation of space-time ― trigger the emergency shutdowns or prevent start-ups in most warp drives and gates.&lt;br /&gt;
&lt;br /&gt;
=Bluespace Travel=&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“It would be unwise to base the next foundations of the Spur on this cosmic madness.” — Dr. Vincent Chen-yue (2325—2442), Chief Research Officer with Taipei Engineering Industrial&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Little is understood about bluespace. It is believed to be an alternative dimension &#039;overlayed&#039; over our dimension — often formally named materialspace or realspace — where a position in bluespace roughly corresponds to a point in realspace. It also appears to be intrinsically tied to the phoron, with bluespace phenomena and phoron often coinciding: the [[Tau_Ceti#The_Romanovich_Cloud|Romanovich Cloud]] being the prime example, rich in both phoron and anomalous phenomena connected to bluespace. &lt;br /&gt;
&lt;br /&gt;
Bluespace travel involves piercing a tunnel with a pre-calculated exit point in materialspace into bluespace, which the ship then is then pulled into — and any matter around the ship with it. After traversing through this bluespace tunnel for a short duration, the ship spews forth from the exit point. At the core of bluespace drives and rings are &#039;&#039;&#039;&amp;quot;bluespace crystal matrices&amp;quot;&#039;&#039;&#039; — series of &#039;&#039;&#039;phoronic bluespace crystals&#039;&#039;&#039;, that appear to display piezoelectric-like characteristics by forces believed to be exerted in the bluespace dimension. Inputting the destination for a bluespace jump will realign the bluespace crystals, then once further energised with an influx of fluidic phoron and a variable moderator, will create the bluespace tunnel. No one quite understands the mechanisms behind this - &#039;&#039;it just works&#039;&#039;; normally, this would bar the wide adoption of something, but not something as profitable as bluespace.&lt;br /&gt;
&lt;br /&gt;
Like warp travel, bluespace travel must begin and end in designated &#039;&#039;&#039;bluespace egress and ingress zones&#039;&#039;&#039;, as the formation of a bluespace tunnel — entrance and subsequent exit — will displace and suck in nearby mass, ejecting them with the ship when it exits bluespace. These egress and ingress zones align with the warp zones on the edges of star systems and also — as bluespace travel occurs in another dimension and poses no collision threat — in high orbit and between planetary bodies.&lt;br /&gt;
&lt;br /&gt;
Unlike warp travel, bluespace travel does not rely on ensuring a route is safe, only that your end point is clear of obstacles. As a result, ships are unburdened by specific routes and can go virtually anywhere. The &#039;&#039;&#039;Interstellar Travel Database&#039;&#039;&#039; does log well-established bluespace routes however, the systems of which a route passes often being built up with phoron refuelling infrastructure and being patrolled by local enforcement.&lt;br /&gt;
&lt;br /&gt;
Limited by the size of any given vessel, bluespace drives vary in their power and precision depending on their design — how much phoron primes them, the fluid moderator choice, the size of the drive. The most powerful of bluespace drives are reserved for flagships of the respective nations and megacorporations within the Orion Spur, reaching shockingly high FTL speeds and with perfect precision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==Specifications &amp;amp; Travel Costs ==&lt;br /&gt;
Expand the collapsible to see the average prices and specs of forms of bluespace travel ▶&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Bluespace Drive&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average Speed (Light Years per Day [LY/D])&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Supported Class Sizes&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Additional Requirements&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average Cost with Requirements (电) (Civilian)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Low-Power Bluespace Drive Models&#039;&#039;&#039;&lt;br /&gt;
| ~1.5 LY/day&lt;br /&gt;
| Shuttles to Class II&lt;br /&gt;
| Individual Phoron Canisters&lt;br /&gt;
| ~50,000电&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Standard Bluespace Drive Models&#039;&#039;&#039;&lt;br /&gt;
| ~2.75 LY/day&lt;br /&gt;
| Class II to IV&lt;br /&gt;
| Small Phoron Holding Tank&lt;br /&gt;
| ~100,000电&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;High-power Bluespace Models&#039;&#039;&#039;&lt;br /&gt;
| ~5.0 LY/day&lt;br /&gt;
| Class II to IV&lt;br /&gt;
| Phoron Holding Tank&lt;br /&gt;
| ~300,000电&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Bluespace Ring Ticket Cost:&#039;&#039;&#039; ~电250. [[NanoTrasen Corporation]] used to offer a subscription for frequent travellers, however it is now only offered to their employees for 1,000电/month.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Bluespace Ring Construction Cost:&#039;&#039;&#039; Insurmountable and will garner laughs from investors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BSgates2024.png|thumb|300px|Blue indicates an active connection; Red indicates an intentional disconnection/prohibition; Yellow indicates an unintentional disconnection/maintenance.]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Bluespace was discovered very recently in 2410 by Einstein Engines physicist &#039;&#039;&#039;Dr. Luo Qiqiang&#039;&#039;&#039;, who detected the first indications of bluespace phenomena while studying a particularly large deposit of phoron in the Romanovich Cloud, connecting the two. Following Dr. Luo Qiqiang&#039;s revelation in 2412, [[NanoTrasen Corporation]]&#039;s &#039;&#039;&#039;Dr. Samantha Tigard&#039;&#039;&#039; would go to lay the foundations of bluespace science as it is today, and design the first means of bluespace travel - the same year, the first commercially-viable bluespace drive would hit the market.&lt;br /&gt;
&lt;br /&gt;
Bluespace travel saw rapid adoption after the initial skepticism wore off and saw widespread use among megacorporations, states, and express transport. Most of the Spur’s residents turned away from warp travel — both drive and gates — and had bluespace drives fitted into their ships, rendering pre-charted warp lanes obsolete in a matter of years now due to their crushingly slow speeds.&lt;br /&gt;
&lt;br /&gt;
This wasn’t the end, as [[NanoTrasen Corporation]] envisioned a total replacement of warp gates, aiming to install a bluespace ring in every inhabited system where a warp gate sits. Shouldering the cost and with generous grants from the [[Solarian Alliance]], construction of the first bluespace ring began in the [[Sol]] system in 2415. Growing pains were quick to present and it became clear that the phoron burden of installing dozens of bluespace rings was simple impossible, and so the project was downscaled to only the most traffic-heavy of systems. A total of 6 rings were constructed, with the last finished in [[Xanu_Prime|Xanu]] in 2422. Despite only 6 bluespace rings having been constructed, they revolutionised Spur logistics, turning month long warp freight journeys with a half-dozen interchanges or month long bluespace jumps, into only a couple week long series of ring jumps.&lt;br /&gt;
&lt;br /&gt;
In the 2460s, as the Scarcity continues to take its toll, circumstances are appearing to reverse and there are doubts as to whether bluespace travel will remain a viable option. [[NanoTrasen Corporation]] and the [[Stellar Corporate Conglomerate]] have invested significant amounts into alleviating the Scarcity and locating more phoron deposits, however [[Einstein Engines]] continues to undercut the bluespace market with more affordable and reliable warp drives — the Suzuki-Zhang Hammer Drives being the first of nails into bluespace&#039;s coffin.&lt;br /&gt;
&lt;br /&gt;
== Bluespace Rings ==&lt;br /&gt;
[[File:InterstellarTransport BluespacevsWarp.png|thumb|A [[NanoTrasen Corporation]] infographic presenting the benefits of bluespace transpot vs. warp, in the context of bulk, Spur logistics.]]&lt;br /&gt;
&lt;br /&gt;
Bluespace rings are particularly useful for being the &#039;&#039;superhighway&#039;&#039; of interstellar travel. They are massive constructions which ships pass through to be transported,  capable of hurling a ship through bluespace in any direction (though, in practise, stick to precalibrated routes) and — being so powerful — permit near-instantaneous travel, with a promised 5 minutes maximum transit time. As a result, the Spur&#039;s logistics &#039;&#039;rely&#039;&#039; upon these 6 bluespace gates for speedy deliveries, with the rare gate outage often wreaking havoc upon planetary supply lines.&lt;br /&gt;
&lt;br /&gt;
Bluespace rings are overseen by Ring AIs ― all interconnected on a shared extranet network ― which permit access based on ship credentials and civilian records, and perform the highly-complex calculations required to calibrate a bluespace matrix and transport a vessel through a different dimension. Both the start-point bluespace ring and end-point bluespace ring must synchronise for a jump to be successful. In times of diplomatic troubles, bluespace rings can be blacklisted from connecting, as is seen with Sol&#039;s bluespace ring.&lt;br /&gt;
&lt;br /&gt;
Bluespace rings can be found in the following systems: [[Sol]], [[Qerrbalak|Nralakk]], [[Tau Ceti]], [[Konyang|Haneunim]], [[Xanu Prime|Xanu]], and [[Persepolis|Tabiti]]. Of note is the bluespace ring between Tau Ceti and Xanu which, in 2462, is said to have “collapsed” due to reasons unknown. It is unclear what exactly happened or if the ring will re-open, as both governments and the corporations they contract keep their investigations highly classified.&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
[[Einstein Engines]] and scientists in the wake of bluespace&#039;s discovery had and have a lot to say on bluespace travel. After all, it has never been wise for those to play with what they do not truly understand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bluespace Dematerialisation&#039;&#039;&#039;, and the colloquial &#039;&#039;&#039;Bluespace Sickness:&#039;&#039;&#039; While in Bluespace, everything about you and the ship you stand upon is alien to this dimension, down to your matter. Matter does not like being unstable like it is in bluespace, and to stabilise it must convert into the same &#039;stuff&#039; that permeates bluespace - obviously, this is not good for the ship or those within it. Bluespace drives are able to prevent this from becoming a problem, however &#039;&#039;particularly long&#039;&#039; journeys through bluespace will see a bluespace drive falter. Random particles will begin to &#039;vanish&#039;, overtime causing damage or malfunctions to ship equipment, or resulting in an individual developing an acute illness depending on where they have been affected, with symptoms ranging from memory loss, to temporary vision impairment, to skin rashes. For this reason, it has always been advised to plot a series of consecutive, mid-range bluespace jumps instead of one large bluespace jump.&lt;br /&gt;
* &#039;&#039;&#039;Bluespace Chronology Protection Events (BCPEs):&#039;&#039;&#039; Travelling along the X and Y planes in bluespace will correspond with locational movement in realspace, however travelling along the Z-plane is &#039;&#039;believed&#039;&#039; to correspond with temporal movement — after all, all FTL travel brings with it possibilities for travel. Similar to a warp drive&#039;s &#039;&#039;nonviolent NSCP events&#039;&#039;, though instead seemingly caused by sudden, immense energy build up, any attempts to traverse time using bluespace self-abort. Unlike warp drives however, this is handled destructively, whereby once a ship begins traversing the bluespace Z-plane, the bluespace drive near-instantly explodes, either damaging the ship after it is pulled out of bluespace or ― for those even unluckier ― simply sees the ship dematerialise in bluespace. [[NanoTrasen Corporation]] have kindly set a hard-lock in their bluespace drives preventing Z-plane traversal, though many an aspiring time travel have bypassed this lock only to next be seen drifting in a destroyed vessel or not at all.&lt;br /&gt;
&lt;br /&gt;
== C-Goliath Bluespace Drives ==&lt;br /&gt;
The C-Goliath Bluespace Drive is an odd marvel of engineering that is a hybrid warp and bluespace drive, designed by [[NanoTrasen Corporation]] in response to Suzuki-Zhang Hammer Drive models. The idea was to create a primarily bluespace drive with a built-in, fallback warp drive should the vessel ever find itself out of phoron fuel. However, the C-Goliath has proved impractical and inefficient for most uses, with it being simpler to just install both a warp drive and bluespace drive, or ― if phoron supplies are the concern ― axe the bluespace drive entirely. This hasn&#039;t stopped NanoTrasen Corporation and the [[Stellar Corporate Conglomerate]]&#039;s installing C-Goliath Drive models in their expeditionary vessels ― a niche that the C-Goliath could actually fulfill.&lt;br /&gt;
&lt;br /&gt;
C-Goliath Bluespace Drives operate as bluespace drives for the most part, though are noticeably slower. However, when switched to their warp drive setting, must rely on forming a micro-singularity to warp space-time a sufficient amount, posing all the hazards a singularity does, compared to singularity-free warp drives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Goliath Drive models are only available to the [[Stellar Corporate Conglomerate]] and [[NanoTrasen Corporation]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Interstellar Travel Infrastructure =&lt;br /&gt;
[[File:InterstellarTravel WarpBluespaceZones.png|thumb|300px|A graphic representing warp zones and bluespace ingress/egress zones.]]&lt;br /&gt;
&lt;br /&gt;
To sustain and ease the burden of regular interstellar travel around the Spur, networks of infrastructure have been established overtime. Without this infrastructure, or in the frontier where it begins to thin, most ships — except those designed for expeditionary purposes or with antiquated but hyper-optimised designs — begin to struggle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warp Gates and Bluespace Rings:&#039;&#039;&#039; As explained above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waystations:&#039;&#039;&#039; Interspersed along warp lanes, every several gates or so, are waystations. The most simple waystations contain refuelling facilities for travelling spaceships, ensuring one has plenty of opportunities to restock on fission or fusion fuels for their warp drive power reactors, or phoron for bluespace drives. More furnished waystations often included rented accomodations for short stays, allowing wary travellers a break from flying, and other premium facilities. Ownership of waystations vary by state: most in the [[Republic of Biesel]] are megacorporate-owned; independent waystations grow more common the further one gets from inhabited systems. Working on a waystation can be a dangerous job, as they are often prime targets for piracy in poorly patrolled systems. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orion Express Mobile Stations:&#039;&#039;&#039; An [[Orion Express]] take on waystations. Orion Express mobile stations are on the smaller end of waystations and are posted on well-trafficked FTL routes ― particularly those used by the [[Stellar Corporate Conglomerate]]&#039;s constituent companies. Capable of in-system manoeuvers, but not FTL transit, they are capable of rendezvousing with a vessel in-need of resupplying.&lt;br /&gt;
&lt;br /&gt;
= Slower-Than-Light (STL) Travel =&lt;br /&gt;
Sitting shy out of the limelight are subluminal means of transport, and yet &#039;&#039;every&#039;&#039; space vessel comes with at least one STL propulsion means to manoeuvre through a system between planets and other celestial bodies.&lt;br /&gt;
&lt;br /&gt;
Up until the [[Timeline#The_Second_Space_Age|Second Space Age]], direct STL travel was not possible, with — at the time — rockets and probes having to economically accelerate and decelerate and &#039;slingshot&#039; off gravitational bodies, so as to conserve fuel. Since then, STL propulsion has grown strong enough to allow direct, &#039;&#039;&#039;constant acceleration&#039;&#039;&#039; transit, where ships can accelerate to and decelerate from extreme velocities that bypass the need to base manoeuvres off gravitational wells.&lt;br /&gt;
&lt;br /&gt;
There are many tried-and-true STL propulsion systems, judged by their &#039;&#039;specific impulse&#039;&#039; — how much thrust can be generated with the least amount of fuel per second — with the most establisheed being:&lt;br /&gt;
* &#039;&#039;&#039;Chemical Propulsion:&#039;&#039;&#039; Seen as an antiquated, low-tech option — but still popular in parts of human space, and all of unathi and tajara space. Chemical propulsion involves igniting a propellant and chanelling the resulting high-pressure gas into space, propelling a vessel forwards. Chemical propulsion struggles to reach the extreme velocities that allow &#039;&#039;constant acceleration&#039;&#039;, and so is only good for short, intrasystem journeys. That was until the discovery of phoron; &#039;&#039;phoron chemical propulsion&#039;&#039;, due to the immense amounts of energy in phoron, are capable of propelling vessels as velocities capable of achieving constant acceleration. Amid the Scarcity, this is now seen as a tremendous waste of phoron, with there being a massive push to chemical propulsion alternatives.&lt;br /&gt;
* &#039;&#039;&#039;Ion Propulsion:&#039;&#039;&#039; The most common form of electrical propulsion ― popular in skrell space. Ion propulsion involves using electricity to ionise a propellant — typically &#039;&#039;xenon&#039;&#039;, a limited element due to its atomic mass ― and channel the resulting ions into the void, propelling a vessel forwards. Ion propulsion is slow to accelerate and decellerate, but has a greater specific impulse compared to chemical propulsion ― it is more economical and requires carrying less fuel mass.&lt;br /&gt;
* &#039;&#039;&#039;Stellar Sails&#039;&#039;&#039;, or &#039;&#039;Photon Sails, Solar Sails&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039; Stellar sails are a scarcely used but very effective form of STL propulsion, &#039;catching&#039; high momentum photons in stellar radiation and using their pressure exerted to propel a vessel forwards. This stellar radiation can also be augmented by a high-power laser attached to the ship directed into the stellar sail, but this adds an energy cost to what is otherwise a near-zero-cost propulsion method. The downside to stellar sails are variable speeds that depend on nearby stars, as well as poor manoeuvrability. Stellar Sails are only used on vessels not expected to enter atmospheric conditions, as stellar sails are incapable of propelling a vessel into orbit of planets notable gravity.&lt;br /&gt;
* &#039;&#039;&#039;Fusion Propulsion:&#039;&#039;&#039; The gold standard of STL propulsion. Fusion Propulsion involves fusing helium-3 in a magnetic confinement, then injecting a chemical propellant which is instantly superheated into a plasma and chanelled out of the vessel. Fusion propulsion is quick to accelerate and has an excellent specific impulse, and has the added benefit of also being able to generate power for small and medium-sized vessels. Following the discovery of phoron, superconductors and cooling systems inside of these fusion thrusters could be reduced in size, making fusion thrusters more scalable.&lt;br /&gt;
* &#039;&#039;&#039;Warp Surfing:&#039;&#039;&#039; In times of emergencies, it is possible to utilise a warp drive on a low power setting to move at non-FTL speeds. It is incredibly power inefficient and dangerous to nearby vessels, but is the fastest one could go without breaking FTL speeds. Due to its danger to nearby vessels, it is &#039;&#039;illegal in inhabited systems&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Since the discovery of phoron, many of these forms of sublight propulsion have incorporated phoron into to augment them. With the Phoron Scarcity chugs on, a Spur with diminished STL speeds once again looms, threatening to reduce intrasystem transport to a stagger or forcing states, megacorporations and other groups to refit entire fleets of ships to pre-Phoron STL models.&lt;br /&gt;
&lt;br /&gt;
=Ships and Stations=&lt;br /&gt;
== Transponders and IFF Tags ==&lt;br /&gt;
All ships are typically outfitted with a transponder which broadcasts an IFF tag and the ship&#039;s name for identification by other vessels. &#039;&#039;&#039;It is often a legal requirement for a transponder to be activated in habited star systems&#039;&#039;&#039;, however outside of habited systems it is rarely enforced but remains common etiquette.&lt;br /&gt;
An IFF tag is a typically 3 letter prefix that denotes which state a ship was registered in or who owns it. Below is a list of IFF tags in use across the Spur:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;IFF Tags&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Coalition&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;AKPV&#039;&#039;&#039; - Air Konyang Passenger Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;AXSV&#039;&#039;&#039; - All-Xanu Spacefleet Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;CCV&#039;&#039;&#039; - Coalition Civilian Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;FPBS&#039;&#039;&#039; - Frontier Protection Bureau Ship&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;GNV&#039;&#039;&#039; - Gadpathurian Navy Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;KASFV&#039;&#039;&#039; - Konyang Aerospace Forces Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;PCV&#039;&#039;&#039; - PACHROM Cargo Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;SFV&#039;&#039;&#039; - Scarab Fleet Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;USPGV&#039;&#039;&#039; - United Syndicates Planetary Guard Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Adhomai&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;ACV&#039;&#039;&#039; - Adhomian Civilian Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;DPRAMV&#039;&#039;&#039; - Democratic People&#039;s Republic of Adhomai Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;NKAMV&#039;&#039;&#039; - New Kingdom of Adhomai Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;PRAMV&#039;&#039;&#039; - People&#039;s Republic of Adhomai Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Corporations&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;EEV&#039;&#039;&#039; - Einstein Engines Vessel &amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;EERV&#039;&#039;&#039; - Einstein Engines Research Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;EMV&#039;&#039;&#039; - Eridani Military Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;HCV&#039;&#039;&#039; - Hephaestus Civilian Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;HCS&#039;&#039;&#039; - Hephaestus Civilian Shuttle&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;IIV&#039;&#039;&#039; - Idris Incorporated Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;NTV&#039;&#039;&#039; -  Nanotrasen Vessel &amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;ZHV&#039;&#039;&#039; - Zeng-Hu Vessel&lt;br /&gt;
**&#039;&#039;&#039;OEV&#039;&#039;&#039; - Orion Express Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;PMV&#039;&#039;&#039; - Private Military Vessel.&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;SCCV&#039;&#039;&#039; - Stellar Corporate Conglomerate Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Izweski Hegemony&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HMV&#039;&#039;&#039; - Hegemony Military Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;IHGV&#039;&#039;&#039; - Izweski Hegemony Guild Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;IHKV&#039;&#039;&#039; - Izweski Hegemony Kataphract Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Diona&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;RCS&#039;&#039;&#039; - Rokz Clan Ship&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;SCS&#039;&#039;&#039; - Serz Clan Ship&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Sol&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;FSFV&#039;&#039;&#039; - Free Solarian Fleet Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;SAMV&#039;&#039;&#039; - Sol Alliance Military Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;SFAV&#039;&#039;&#039; - Southern Fleet Administration Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;BLV&#039;&#039;&#039; - Biesel Military Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;ENV&#039;&#039;&#039; - Elyran Navy Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;GDMV&#039;&#039;&#039; - Golden Deep Mercantile Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;HIMS&#039;&#039;&#039; - His Imperial Majesty&#039;s Ship&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;IAV&#039;&#039;&#039; - Interstellar Aid Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;ICV&#039;&#039;&#039; - Independent Civilian Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;IFR&#039;&#039;&#039; - Independent Freighter&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;IPV&#039;&#039;&#039; - Independent Passenger Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;NFV&#039;&#039;&#039; - Nralakk Federal Vessel&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Civilian Vessels ==&lt;br /&gt;
Civilian vessels are routinely seen zipping around space, ferrying commuters from one system to another, delivering supplies and commodities across planets, or simply exploring the stars. All manner of hull types exist, from pleasure yachts to rag-tag skiffs, to modular freighters and enormous fuel tanks with chemical rockets strapped to them. The more functional the design, the cheaper; the more elegant and luxurious, the more expensive. Beyond the initial cost of the ship, a number of other factors may affect the price, such as whether ammenities and long-term entertainment and forgone for a cryogenics suite, etc. Ship classes are prescribed based primarily on total load, with a rough correlation to size.&lt;br /&gt;
&lt;br /&gt;
=== Spaceliners ===&lt;br /&gt;
The average person who infrequently relies upon FTL transit or who only travels to commute more often relies upon Spaceliners to travel than a personal vessel outfitted with a FTL drive. They provide affordable and accessible FTL transit options between systems and between states, sparing most from shelling out on an FTL drive.&lt;br /&gt;
&lt;br /&gt;
Up until the Phoron Scarcity, most spaceliners operated bluespace drives to promise the fastest journey times to paying customers. Today, bluespace drives are now reserved for luxury spaceliners, with more affordable options relegated to utilising warp gates.&lt;br /&gt;
&lt;br /&gt;
[[Idris Incorporated]] maintains a notable monopoly on mid-line and luxury spaceliner options, with their standout subsidiary [[Idris_Incorporated#Celestial_Cruises|Celestrial Cruises]] being the pinnacle of comfort and extravagance  while crossing the stars. They continue to field the latest bluespace drive models, promising the greatest speed in the market.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Civilian Vessels&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average Length&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average Crew Complement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average Price (Civilian)&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shuttles&lt;br /&gt;
| 10-25m&lt;br /&gt;
| 1-2&lt;br /&gt;
| ~电5,000&lt;br /&gt;
|  Typically used by larger ship classes for in-atmosphere operations and transit between vessels. Incapable of FTL, including gate travel. Less frequently used by wealthy individuals for transit around the same planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class I:&#039;&#039;&#039; Skiffs, Yachts, Light Freighters, Light Tankers.&lt;br /&gt;
| 40-150m&lt;br /&gt;
| 4-20&lt;br /&gt;
| ~电30,000&lt;br /&gt;
|  These vary in costs depending on size, outfitting, in-atmosphere capabilities, FTL capabilities, and any ammenities.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class II:&#039;&#039;&#039; Ferries, Freighters, Tankers.&lt;br /&gt;
| 150-400m&lt;br /&gt;
| 20-200&lt;br /&gt;
| ~电80,000&lt;br /&gt;
| These are quite pricy for the average individual: a family or group of friends can field one; specialist groups often field a few. Usually utilise propulsion methods that prohibit atmospheric capabilities, requiring a shuttle.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class III:&#039;&#039;&#039; Starliners, Large Freighters, Large Tankers, Expeditionary Vessels.&lt;br /&gt;
| 400-850m&lt;br /&gt;
| 200-500&lt;br /&gt;
| ~电200,000&lt;br /&gt;
| Fielded by larger specialist groups, megacorporations, states, and the more wealthy of the Spur.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class IV:&#039;&#039;&#039; Cruiseliners, Superfreighters, Supertankers, Large Expeditionary Vessels.&lt;br /&gt;
| 850-1500m&lt;br /&gt;
| 500-1000&lt;br /&gt;
| ~电800,000&lt;br /&gt;
| Typically fielded for large, state or megacorporate operations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military Vessels ==&lt;br /&gt;
Military vessels, especially present-day models, are rarely found in the hands of non-military or non-megacorporate groups. In most regions of space, including the [[Republic of Biesel]], it is also considered &#039;&#039;&#039;illegal&#039;&#039;&#039; to own a fully-furnished and armed military vessel without hard to source licenses for particular sensors equipment, armaments, etc. These vessels are all expensive to field and upkeep, equipped with all the latest equipment.&lt;br /&gt;
&lt;br /&gt;
Outdated and stripped models are often seen available on open markets, though pale in comparison to fully furnished military vessels. Outdated models and salvaged military vessels can also occasionally fall into the hands of the unsavoury. &lt;br /&gt;
&lt;br /&gt;
There is no one classing specification or series of ship designs due to the versatility of combat in space. Information on military doctrine can be found on respective faction pages.&lt;br /&gt;
&lt;br /&gt;
== Space Stations ==&lt;br /&gt;
Space stations are a common sight in orbit of planets and stars, to the dismay of planetbound astronomers, and vary in purpose, from scientific to industrial to military.&lt;br /&gt;
&lt;br /&gt;
Unlike habitable planets which are limited in number and have both financial and environmental obstacles impeding colonisation, space stations can be easier for a group to establish. As a result, space stations are found all across the Spur where those looking to set up their own long-term community have decided to set up, be it a pirate freeport in an unclaimed system or [[Offworlder Humans]] setting up in orbit of civilised planets. Stations must be registered with the state who has claimed the system before being set up and, while autonomy may be permitted by certain states, &#039;&#039;&#039;they remain beholden to local laws and regulations&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Stations&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;80px&amp;quot;| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average Capacity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average Cost (Civilian)&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Habitats, Small Stations&lt;br /&gt;
| ~8&lt;br /&gt;
| ~电20,000&lt;br /&gt;
| A common sight in orbit of planetary bodies and similar gravity wells. Resided within by those who are unable to or reject life upon planets; still used for research purposes by states, megacorporations, etc. Their price varies depending on design, ammenities, specialist equipment, and such. They are not self-sufficient, requiring shuttled resupplies.&lt;br /&gt;
|-&lt;br /&gt;
| Stations&lt;br /&gt;
| ~500&lt;br /&gt;
| ~电750,000&lt;br /&gt;
| Typically owned by specialist groups, businesses, or those wishing to setup a small voidbound community. Their price varies drastically depending on size, ammenities, specialist equipment, and such. They are not wholly self-sufficient, but can locally produce most necessities.&lt;br /&gt;
|-&lt;br /&gt;
| Large Stations&lt;br /&gt;
| ~5,000&lt;br /&gt;
| Prohibitively Expensive&lt;br /&gt;
| Uses for much the same purposes as standard stations, and also the size of a typical military station. Typically self-sufficient and capable of producing excess for bulk sale. Prohibitively expensive for individuals and small groups, and typically the largest station seen in Frontier systems.&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Complexes&lt;br /&gt;
| ~250,000&lt;br /&gt;
| Prohibitively Expensive&lt;br /&gt;
| Orbital complexes go beyond self-sufficiency and aim to produce everything locally. They are rarely seen beyond the human [[The_Orion_Spur#Jewel_Worlds|Jewel Worlds]] or skrell [[Notable_Skrell_Systems_and_Locations#Skrell_Systems_and_Locations|Core-to-Contingent]] systems, where major planets often have one in orbit.&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Supercomplexes&lt;br /&gt;
| ~1,000,000&lt;br /&gt;
| Prohibitively Expensive&lt;br /&gt;
| These go even beyond regular orbital complexes, and are often compared to cities in the orbit of planets. Only two exist: the [[Odin|NTCC Odin]] and the [[Sol#Unity_Station|Unity Station]]. They are considered feats of engineering.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=39424</id>
		<title>NanoTrasen Corporation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=39424"/>
		<updated>2026-05-21T02:17:48Z</updated>

		<summary type="html">&lt;p&gt;Kermit: getmore product readies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Infobox Corporation&lt;br /&gt;
|headercolor = #3d4f66 &amp;lt;!--Can be left blank for grey header--&amp;gt;&lt;br /&gt;
|textcolor = white &amp;lt;!--Can be left blank for black text--&amp;gt;&lt;br /&gt;
|name = NanoTrasen Incorporated&lt;br /&gt;
|logo = Nt-logo&lt;br /&gt;
|headquarters = Mendell City, [[Biesel]], [[Republic of Biesel]]&lt;br /&gt;
|slogan = The leader in all things phoron!&lt;br /&gt;
|languages = Tau Ceti Basic, Sol Common, Tradeband&lt;br /&gt;
|ceo = [[The Trasens#Miranda Trasen|Miranda Trasen]]&lt;br /&gt;
|colors = &amp;lt;span style=&amp;quot;color:#3d4f66&amp;quot;&amp;gt;Navy blue (#3d4f66),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#282828&amp;quot;&amp;gt;black (#282828),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#dfe4ed&amp;quot;&amp;gt;white (#dfe4ed)&amp;lt;/span&amp;gt;&lt;br /&gt;
|founded = 2366&lt;br /&gt;
|founder = [[The Trasens#Xavier Trasen|Xavier Trasen]]&lt;br /&gt;
|regions =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Republic of Biesel]]&lt;br /&gt;
* [[Coalition of Colonies]]&lt;br /&gt;
* [[Nralakk Federation]]&lt;br /&gt;
* [[People&#039;s Republic of Adhomai]]&lt;br /&gt;
* [[New Kingdom of Adhomai]]&lt;br /&gt;
* [[Izweski Hegemony]]&lt;br /&gt;
|}}&lt;br /&gt;
The largest megacorporation within the Orion Spur, many will find themselves doing the biddings of NanoTrasen -- be it direct or indirect. Initially a biotechnical research company, it was responsible for the discovery of phoron in 2352 that has a variety of [[Phoron|lucrative properties]], key of which being that its a [https://en.wikipedia.org/wiki/Room-temperature_superconductor  room temperature superconductor] making it fundamental to achieve the present day level of technology for the Spur - with &#039;&#039;&#039;VERY&#039;&#039;&#039; limited exceptions - a valuable thing to have a [https://en.wikipedia.org/wiki/Monopoly  monopoly] over indeed. NanoTrasen’s monopoly on not only extracting phoron, but also refining it and many of it’s different applications catapulted its stock into the stratosphere, and it [[Timeline|quickly became the most powerful megacorporation ever]], perhaps the most powerful entity in the Spur, where it has remained for the last century with no-one who could compete in the same way, [[Einstein Engines|except in markets NanoTrasen is less involved in]]. Its acceleration into the spotlight has prompted many prying eyes to uncover evidence of rather questionable actions, with rumours perpetuating that they’ve instigated wars on both [[Tajara|Adhomai]] and [[Unathi|Moghes]] in an attempt to exploit the species for a profit; rumours that conviently leave out the actions of the [[Solarian Alliance]].&lt;br /&gt;
&lt;br /&gt;
As NanoTrasen’s mining operations turned out to be unsustainable and the problem that had been growing quietly in the background came to light as the [[Phoron|“phoron scarcity”]], the corporation’s power has since begun to waver as their ability to supply phoron at reasonable prices for it’s wide demand dwindled - showing cracks in their once invincible armor. They have done everything to retain their power, officially wrangling all the other megacorporations excepting [[Einstein Engines]] under a single banner of the [[Stellar Corporate Conglomerate]] with [[The Trasens|Miranda Trasen]] serving as the Acting Director of Operations through threats, political, espionage, promises of mutual profit, and the occasional convenient death, which for the time being, has kept the company secure in their position. However, the SCC is [[Timeline|far older than its public appearance]], and for all that time, resentment has been building up among the constituent corporations who are tired of dancing to Miranda’s tune instead of setting their own - and only time will tell if she’ll be able to keep the economy of the galaxy under her thumb. &lt;br /&gt;
&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Corporate Affairs ==&lt;br /&gt;
=== History ===&lt;br /&gt;
[[File:MirandaTrasen.png|thumb|Miranda Trasen, Chief Executive Officer of NanoTrasen, sporting her new hairstyle! ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Phoron is the reason for the modern day spur in its totality. Without it, we would likely have plateaued as a society.&amp;quot;&#039;&#039; - Xavier Trasen, shortly before his death in 2400.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Initially founded in 2306, the yet-to-be distinguished NanoTrasen was a small company revolving around genetic research and development on [[Mars]]. [[The Trasens|Xavier Trasen]], Founder and Chief Executor of Operations for NanoTrasen managed to guide the corporation into prosperity, eventually securing enough capital loans to move the corporation to the [[Republic_of_Biesel|up and coming colony of Biesel]] in 2350. It was this decision that would change his own fortunes and the fortunes of his company forever.&lt;br /&gt;
&lt;br /&gt;
When NanoTrasen [[Timeline|discovered Phoron in 2352]] and its applications the corporation became a household name. The unearthing of the rosy crystals in the [[Tau Ceti|Romanovich Cloud]], and the subsequent [[Phoron|identification of its properties]], swiftly put NanoTrasen in the position to become the most powerful corporation ever, but it was not without its risks. NanoTrasen was a biomedical corporation that found itself sitting on a fortune of resources it would need a completely separate skillset to exploit - from just extracting the phoron to begin with, to researching it further, and meeting the insane demand it would generate. There was no certainty they would succeed; however, there was no certainty they would fail either.&lt;br /&gt;
&lt;br /&gt;
[[Megacorporations|Other megacorporations]] therefore lent help to NT exploit these resources, ensuring they too profited from the discovery, and it turned out to be the correct move. [[Timeline|More than a dozen entities met the title of “transtellar megacorporation” in 2352, by 2452, there were seven]]. With the exception of [[Einstein Engines]], all signed agreements with NanoTrasen in some form in those early years.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen’s early years in the limelight were obsessed with maintaining their [https://en.wikipedia.org/wiki/Monopoly  monopoly] on phoron and, to do that, they had to keep up with the increasing demand as [[Technology|it kick-started a scientific revolution]] that saw [[Spurian Economy|massive economic growth]] and the mass-adoption of phoronic technologies. Failing to do so would likely result in mining rights for the [[Tau Ceti|Romanavich Cloud]] being granted to other corporations, or worse, see NT’s exclusive patents removed by the [[Sol Alliance|Alliance government]]. Therefore, while NanoTrasen was the most powerful corporation in the known galaxy, it really didn’t feel that way to Xavier Trasen.&lt;br /&gt;
&lt;br /&gt;
[[Timeline|Until the turn of the 25th Century]], all of Xavier&#039;s, and therefore the corporations&#039;, attention was on expanding mining operations- there was little time, money, or energy left over for anything else. For other things, they turned to their partners in the older megacorporations. They signed agreements [[Zavodskoi Interstellar|first with Zavodskoi]] to jointly research the military applications of the element, then with [[Hephaestus Industries]] that saw the industrial giant supply the fledgling corporation with industrial equipment, and further research agreements to look at potential applications for phoron; those supplies paid for by generous loans from [[Idris Incorporated]]. They [[Zeng-Hu Pharmaceuticals|signed agreements with Zeng-Hu Pharmaceuticals]] to investigate and patent biomedical applications of organic phoron. While their partners also profited, the real power and money stayed with NT.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until after the [[Timeline|death of Xavier Trasen]] and the start of the 25th century that the corporation expanded into other industries. NanoTrasen’s newfound wealth was [https://en.wikipedia.org/wiki/Marketing_ethics  speedily employed to bankrupt, absorb or bribe their way to the top.] By this time, [[Phoron]] had been discovered outside of [[Tau Ceti|Tau Ceti’s]] gravity well, and NanoTrasen quickly moved to maintain its monopoly there. NanoTrasen’s power and scope grew exponentially, with all types of assets (stations, facilities, ships) cropping up across the [[Orion Spur]]. By 2425, NanoTrasen had managed to secure itself as the most powerful [[Megacorporations|Megacorporation]] bar none, with its influence felt almost anywhere. With the discovery of [[Bluespace]] shortly after, things were looking up for the company - but there were problems.&lt;br /&gt;
&lt;br /&gt;
First were the other megacorporations. Though nominally NTs partners, NanoTrasen didn’t want to settle for still having to compete with them and their established influence within the halls of power of the [[Solarian Alliance]]. They wanted a nation-state of their own, and wanted to do what no one had been able to do before: bring the other megacorporations to heel and establish a cartel on economic activity across the Spur. To that end they twisted the Alliance’s arm into agreeing to the [[Republic_of_Biesel#NanoTrasen_Influence_and_Independence_(2410_-_2452)|declaration of independence by Biesel in 2452]]; an act that would see their relationship with the Alliance Government sour irreparably, the Alliance would seize all the phoron mines held by the corporation outside of [[Tau Ceti]] itself, though given the limited backlash, it is likely this was part of their deal. However, with the primary source of phoron no longer under the purview or management of the [[Solarian Alliance]], NanoTrasen was able to successfully insert itself into the [[Republic of Biesel|administration and governance of the emerging republic it had created completely.]] Whilst in recent times NanoTrasen has seen its influence wane slightly, it continues to reign supreme.&lt;br /&gt;
&lt;br /&gt;
Second is the problem of ‘supply’ in [https://en.wikipedia.org/wiki/Supply_and_demand  ‘supply &amp;amp; demand’.] The fanatical obsession about ensuring NT retains its monopoly over phoron in the public market never left the corporation so when in the early 25th century research papers were published showing the [https://en.wikipedia.org/wiki/Exploitation_of_natural_resources  unsustainability of NanoTrasen’s mining operations] and how the supplies of phoron would likely run out within the next century, the corporation [[Phoron|ruthlessly suppressed them]]. However, by 2462, NanoTrasen was forced to admit they were running out of phoron. Power has since begun to waver as their ability to supply Phoron dwindled, and the Spur officially entered the [[Phoron|“phoron scarcity.”]]&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;You need us. We don&#039;t need you.&amp;quot;&#039;&#039; - An NT executive lobbying a politician.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
NanoTrasen has managed to intrude on all aspects of life, with its apparatus and employees being found in almost every nation-state across the Orion Spur -- primarily thanks to their monopoly on phoron. Since the turn of the century, NanoTrasen has also done small expansions into other industries besides phoron, such as manufacturing, research, and orbital construction. As a corporation though, their focus has largely remained the same; on phoron. The influence their monopoly on the extraction, refining, and sale of the material gives them cannot be overstated. This is the material that the past century of technological innovation and economic growth was built on, and the only supplier on the open market is NanoTrasen. Everyone - outside of [[Elyra]] - relies on NanoTrasen phoron, and purchases it from them; from state-run organizations to their rivals, everyone means everyone. &lt;br /&gt;
&lt;br /&gt;
It is almost impossible not to know what, or who, NanoTrasen is in this day and age. This monopoly on the supply of phoron within the greater Orion Spur has resulted in controversial behaviour, however, with NanoTrasen managing to successfully scheme and insert themselves within positions of power, through either bribery or direct buying-out of politicians that hold authority. The [[Republic of Biesel]] is a good example of these measures, where it is all but said that NanoTrasen controls the administration of the Republic. The only exception to this influence is the [[Solarian Alliance]], [[KOTW|who banned the megacorporation from operating within its territory in 2462]]. However, where once the corporation would have responded incredibly aggressively to such a development, NanoTrasen has taken it in stride, not even interfering with the Alliance’s continued purchasing of phoron through the [[Eridani|Freeport of Eridani]].&lt;br /&gt;
&lt;br /&gt;
Many have taken this as the clearest sign yet that NanoTrasen’s power is not as total as it once was - while the corporation is still potentially the most powerful entity within the Orion Spur - this lack of action against the Alliance has shown that the corporation itself believes it needs to be careful about exercising that power if it wants to retain it. How weak that means the corporation has become is unclear, and will likely remain that way until the house of cards Miranda Trasen sits atop comes tumbling down.&lt;br /&gt;
&lt;br /&gt;
=== Internal Reputation ===&lt;br /&gt;
NanoTrasen has managed to secure a variety of different work benefits for its employees, a common reason among many of the reasons for their employment with the megacorporation. These benefits go above and beyond the [[Guide to Wages and Pay|regular salary or wages and include insurance]], flexible work schedules and other things. NanoTrasen further solidifies its increased work benefits through further education and training courses offered by the [[NanoTrasen Academy]], with the only clause being to continue being employed at the megacorporation. Additionally, NanoTrasen also offers subsidised dental care.&lt;br /&gt;
&lt;br /&gt;
==Executives and Branches==&lt;br /&gt;
&lt;br /&gt;
===Executives===&lt;br /&gt;
[[File:Trasen_Family.png|The NanoTrasen family.|thumb]]&lt;br /&gt;
&lt;br /&gt;
NanoTrasen is managed by the Chiefs of Staff, who are advised and appointed by the Board of Directors. The Chief Executive Officer, currently Miranda Trasen, has the ultimate authority over the corporation. Trasen herself is also a majority shareholder, making her the wealthiest individual in the galaxy. After the Chiefs of Staff and Board of Directors, power is delegated to Sector Command, composed of the Duty Officers and Central Command Internal Affairs (CCIA) personnel. Sector Command in turn delegates power to individual Station Command personnel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Research Director:&#039;&#039;&#039; Rook Keller, b. 2395&lt;br /&gt;
&lt;br /&gt;
Rook Keller is an author of dozens of scientific journals, and a member of the NanoTrasen Upper Command, serving as its Chief Research Director. He was voted into his position after his predecessor was given the vote of no confidence among the Board in 2424. Keller is credited for countless discoveries regarding [[Bluespace]]. His most notable achievement is his equations that saw NanoTrasen enter the orbital construction industry, and eventually led to the establishment of [[Interstellar Travel|Bluespace Gates]] across the Orion Spur. Before his introduction to the NanoTrasen Upper Command, Keller was already famous among the science community for his theories relating to decreased energy consumption in Warpdrives and eventually became the youngest person to receive the Scientific Inquiry Award in twenty-four-twelve at the age of 20. Initially, against Miranda Trasen’s rise to power as Chief Executive Officer of NanoTrasen, Keller has since become ambivalent regarding their position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Legal Director:&#039;&#039;&#039; Mori Takachika, b. 2410&lt;br /&gt;
&lt;br /&gt;
Mori Takachika is a member of the NanoTrasen Upper Command and serves as its Chief Legal Director. She ascended into the position shortly after the resignation of her predecessor in 2449 and secured a majority victory in her vote of confidence among the Board. Before her appointment as Chief Legal Director, Takachika enjoyed a brief stint within the Central Command Internal Affairs Agency before eventually being transferred to the NanoTrasen Legal Team. She is regarded as one of the most experienced attorneys throughout the Orion Spur, mostly credited to her shrewd nature and knowledge of interstellar law. Takachika is a fierce supporter of Miranda Trasen and is often seen in the tabloids alongside her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Medical Director:&#039;&#039;&#039; Yehtlas Mualt-Quaat, b. 2243&lt;br /&gt;
&lt;br /&gt;
Yehtlas Mualt-Quuat is a member of the NanoTrasen Upper Command and serves as its Chief Medical Director. They were only recently appointed, and became the first Skrell to be appointed within the upper chambers of a human megacorporation across the Orion Spur. Before their appointment as Chief Medical Director, they worked alongside many other Skrell (including Ormish Jrolk) in Tuz&#039;qlip Researchers in perfect cloning. They were also awarded Idol status after accruing fame through poetry revolving around the heinous actions committed by the tyrannical intelligence, Glorsh-Omega. Mualt-Quuat is a major advocate for Miranda Trasen, describing their relationship as that of “Qu’draa” due to the close friendship they share. They also work closely with Zeng-Hu Phramacutical’s Chief Researcher [Name].&lt;br /&gt;
&lt;br /&gt;
[[File:NT!! - Copy.png|The hierarchy of the NanoTrasen Corporation.|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Branches===&lt;br /&gt;
&lt;br /&gt;
Originally establishing themselves on Mars as a small biomedical company, NanoTrasen has since managed to spread themselves across much of the Orion Spur through a combination of hard work, grit, and, primarily, Phoron -- digging a hold into a variety of locations. Whilst there several hundred branch offices, the largest and most well-known are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mendell City]], [[Biesel]], [[Tau Ceti]]:&#039;&#039;&#039; Zhengfu District hosts NanoTrasen’s Biesel Branch, which manages and supervises the corporation’s activity within the system. It is a truly massive building, and continues deep underground as well, being the administrative heart of the largest resource extraction operation in the known spur. Despite its somewhat utilitarian purpose, its Art Deco architectural design makes it one of the more captivating buildings within the city. The cap of the skyscraper is used as advertising for the various subsidiaries owned by the corporation, lighting up the Biesellite Nightsky with its neon hues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Odin|NTCC Odin]], Biesel Orbit, [[Tau Ceti]]:&#039;&#039;&#039; Formerly, the NTCC Odin served as the primary administrative center of NanoTrasen, and its operations across the spur. It has since been taken over by the [[SCC]]. It has several residential, commercial, and industrial blocks and has managed to become one of the most populated orbital facilities within the [[Republic of Biesel]]. Additionally, it houses the Spur&#039;s most powerful AI [[Notable Synthetics|Huginn]]. The NTCC Odin was previously the headquarters for the company’s Emergency Response Team, but has not been since the team was folded into the larger [[TCAF|Auxiliary Corporate Forces]] of the [[TCAF]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Olympia, [[Mars]], [[Sol]]:&#039;&#039;&#039; The eldest, most grand branch office hosted by NanoTrasen previously existed within the flourishing archology of Olympia before its destruction during the Violet Dawn Operation. It was considered by many to be a representation of the engineering capacity of Martians, even earning the moniker “Martian Marvel”. Its crumbling corpse can still be seen from afar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Eridani I]], Epsilon Eridani, [[Eridani Federation|Eridani Corporate Federation]]:&#039;&#039;&#039; Whilst not as attractive as the other branches across the Orion Spur, the Eridani Branch is considered one of the most essential to the operations of NanoTrasen, especially considering it oversees all operations within the Eridani Corporate Federation, also known as the Freeport of Eridani. One of the only ways NanoTrasen can still access the Alliance Market, its extreme importance combined with its location has lead to a vault-like appearance in an attempt to deter and even prevent corporate espionage. It&#039;s often compared to that of prison by both upper and lower echelons of Eridani.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foy-Niljen, [[Xanu Prime]], [[Coalition of Colonies]]:&#039;&#039;&#039; NanoTrasen’s influence within the Coalition of Colonies is largely centered around the Foy-Niljen Branch, a gigantic building that hosts a variety of administrative and residential blocks, with employees working to manage operations on, over three hundred planets within the Coalition of Colonies, in addition to the trade of phoron within the system of Xanu itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Qerr&#039;Malic]], [[Nralakk Federation]]:&#039;&#039;&#039; NanoTrasen has managed to gain a more solid foothold within the Nralakk Federation following the deregulation of its economy. Currently, outside of the sale of phoron, NanoTrasen amounts to very little influence within the Nralakk Federation&#039;s economy, after having received a defeating blow following the leases for the Special Economic Zones being awarded to other megacorporations. However when taking the sale of phoron into account, NanoTrasen’s influence within the Federation is extremely high, as the Federation requires phoron just as much as the rest of the spur does. Currently, its Qerr&#039;malic branch is the regional headquarters within the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
==Subsidiaries==&lt;br /&gt;
&lt;br /&gt;
The subsidiaries of all megacorporations are as endless as their own direct employees, with massive swaths of businesses being occupied or dropped on a daily basis on a galactic scale. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Getmore Corporation===&lt;br /&gt;
&amp;quot;Get more of Getmore!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Mataji Khatri, b. 2414&lt;br /&gt;
&lt;br /&gt;
Getmore Corporation is a major subsidiary of NanoTrasen, often supplying NanoTrasen’s vending machines with their products or helping ship bulk goods for the company. The subsidiary uses the galaxy’s largest local shipping networks to keep its own Hephaestus-built rented superfreighters running, recovering from titanic debt that is rumored to take hundreds of years to recuperate from having rented the freighters in the first place.&lt;br /&gt;
&lt;br /&gt;
The founder of Getmore Corporation, Chip Getmore, is shrouded in rumor and mystery and has long been the focus of media attention.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====History====&lt;br /&gt;
Getmore Corporation was founded by Chip Getmore shortly after the Mars Catastrophe of 2298, focused on producing cheap and accessible food for the masses of the red planet. The company was later acquired by NanoTrasen during the early days of the phoron rush, to supply its massive number of new facilities within the Romanavich Cloud. Getmore&#039;s products are among the most famous junk food brands in all of human space, feeding countless hungry children, college students, and employees. In 2456, following first contact with the Zo&#039;ra Hive, the Getmore Corporation was contracted by the Dorn Administration to work with the Vaurca to begin the wide-scale production of K&#039;ois, opening the first factories to produce K&#039;ois bars on Luthien later that year. Since then Zo&#039;ra [[Xakt,_Queen_of_Corpses | Queen Xakt]] has been expanding the Hives relations with the Getmore Corporation into other food production areas, and the opening of the first &amp;quot;all-factories&amp;quot; on Luthien, massive facilities capable of using phoron to produce goods much faster then traditionally sized facilities, has cemented the Vaurca&#039;s position as part of Biesel&#039;s food chain.&lt;br /&gt;
&lt;br /&gt;
====Influence====&lt;br /&gt;
Getmore is a major food supplier throughout the Solarian Alliance and the Republic of Biesel. Many can find Getmore products in grocery stores, vending machines, and fast food restaurants all under the Getmore brand. The company also doubles as a major delivery service, boasting near-galaxy wide coverage and the fastest shipping speeds.&lt;br /&gt;
&lt;br /&gt;
====Major Brands====&lt;br /&gt;
The major brands of Getmore Corporation are hugely encompassing and in a perpetual state of disarray. Old brands are dropped as fast as new ones are received very rapidly, supposedly conforming to the predictions outlined by scholars within the company. These scholars claim to cater to the “taste of the galaxy,” quite often in media reports.&lt;br /&gt;
&lt;br /&gt;
The major brands that advertised as “practically everlasting” lay below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Getmore Nougat Candy Bar:&#039;&#039;&#039; A brand of simple nougat bar made with real sugar and no artificial preservatives.&lt;br /&gt;
* &#039;&#039;&#039;Getmore Cup Ramen:&#039;&#039;&#039; A brand of cheap mass-produced ramen that self-heats with 10 mL of water.&lt;br /&gt;
* &#039;&#039;&#039;Commander Riker’s What-The-Chips:&#039;&#039;&#039; A brand of bland, lightly-salted potato chips.&lt;br /&gt;
* &#039;&#039;&#039;Scaredy’s Private Reserve Beef Jerky:&#039;&#039;&#039; A brand of beef jerky made from Getmore’s very own space-raised cows.&lt;br /&gt;
* &#039;&#039;&#039;K&#039;ois bars:&#039;&#039;&#039; A brand of bland Getmore produced K&#039;ois bars, rich in syrup and injected with extra phoron.&lt;br /&gt;
* &#039;&#039;&#039;Readies:&#039;&#039;&#039; A brand of ultra-sweet, caramelised soy milk in a bioprinted shell. Based on [[Reade#Anemonostrovilosi_Culture|Readian Elata]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hazel! Ltd./Hazel Electromotive===&lt;br /&gt;
&amp;quot;Your friend, Hazel!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Erich Ludtz, b. 2432&lt;br /&gt;
&lt;br /&gt;
Hazel! Limited in Tau Ceti and Hazel Electromotive in the Solarian Alliance, is the newest subsidiary of Getmore and by extent, NanoTrasen. The company is known for the production and distribution of Hazels, a series of high-end shell IPCs in limited numbers, designed for domestic and service work, as well as managing a wide array of merchandise regarding them, from hardware and software to clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hazelltd.png|350px|thumb|The Hazel! Ltd logo.]]&lt;br /&gt;
====History====&lt;br /&gt;
Founded by Klara Seidel in 2410 in Earth, Sol, the company produced basic robotic apparatus and assistants for household chores. Upon relative success and the establishment of a branch in Harmony City, Luna, the company expanded into IPC production, creating the first Hazel in 2448 and the first synthskin covered Hazel in 2450, becoming a pioneer in shell frame IPC development and marketing. The opening of the Tau Ceti branch in 2460 marked the peak of their success, soon to be curtailed by the Phoron crisis, ending in their acquisition by Getmore to avoid financial ruin. While a subsidiary, the company is allowed a large degree of freedom and communication between the Sol and Tau Ceti branches. As a result, their internal structures and business practices are largely left intact.&lt;br /&gt;
&lt;br /&gt;
====Major Brands====&lt;br /&gt;
* Hazel&lt;br /&gt;
Hazel is the main product and focal point of the corporation. Released in series, these shellframe IPCs are designed for work in the service and domestic sector. Found in high end hotels, company headquarters, bars and private households, they are released in series and are marketed in Tau Ceti and the Sol core worlds. Their relatively few numbers, the fact that they all share the same face, female appearance and hazel coloured eyes make them distinguishable as a sought out and sometimes collectable item. Custom builds are also offered in order to suit a client’s specifications, though such units are few and far between, owing to their extremely high cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Series&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hazels are released in series, with newer series supposedly sporting more advanced features in both hardware and software. While tangible improvements were made for the oldest lines, the company has been accused by critics for making no tangible changes apart from cosmetic alterations. The company releases a new series every year, Series 4 launched in 2453 with advancements in Synthskin technology and adaptive task completion. The vast majority are built in Hephaestus factories in Sol space prior to being shipped for software and synthskin installation in Tau Ceti, a cost saving process that permits the products to be labeled as “Made in Tau Ceti”. &#039;&#039;&#039;Hazels follow a certain naming convention, provided their names have not been changed by their owners or themselves &amp;quot;Hazel #S-H(series number).(unit number)&amp;quot;. An example of this formatting is Hazel #S-H1.01&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Hazels of the same series possess largely similar specifications, it is not unheard of for units to differ in regards to their given service skillset, language chips and character. More advanced software in the newest series has enhanced the units’ adaptability, allowing for the organic development of unique personalities if left unchecked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playing a Hazel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can find the guide for creating an on-brand Hazel IPC [[IPC#Hazel_-_Shell_Frame_-_Hazel!_Ltd| here.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ingi Usang Entertainment Company===&lt;br /&gt;
&amp;quot;Our stars are bigger than real stars!”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Minjung Romero, b. 2413&lt;br /&gt;
&lt;br /&gt;
Ingi Usang Entertainment Co., abbreviated InUs, is a major subsidiary of NanoTrasen, handling the production, editing, and distribution of holovid shows, music, and other art mediums. The company is known for its increasingly comical upper-level decisions, currently driving itself into the ground - and its prices sky-high. As time went on, InUs products became more and more valued and since its stabilization in 2452, became the standard for gaudy fashion.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====History====&lt;br /&gt;
Founded by Songmin Sang in 2214, Ingi Usang Entertainment Company remained a fairly minor corporation until being bought out by NanoTrasen in 2340 for “strategic marketing”. Though InUs fared better, it was not until 2397 when Binyaria, a Venusian aerostat, opened the Chiye-Gyo District to corporate investment. Between the untapped Venusian entertainment industry and cutthroat corporate war with BP Entertainment Inc., InUs flourished by debuting musical groups that quickly became insanely popular. In 2438, the company moved its headquarters to the Chiye-Gyo District.&lt;br /&gt;
&lt;br /&gt;
====Major Brands====&lt;br /&gt;
InUs possesses four major entertainment brands run by mostly independent subsidiaries, as well as dozens of clothing labels strewn across the company’s jurisdiction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cham Usang Records:&#039;&#039;&#039; Record label with numerous bands and solo artists called Chamus.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;True Lifestyle:&#039;&#039;&#039; A holovid network focusing on life throughout the Sol Alliance with shows like Real Time Security, One Love For Many, The Solarian Culture, and Living Big: The Lives of the Famous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ETX Network:&#039;&#039;&#039; A holovid network focusing on series shows occasionally broken up by Cham Usang Records material with shows like Love Me Right, Dark Days Ahead, No Names, and Chamu Hour with Sunmi.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cuentas?:&#039;&#039;&#039; A holovid network focusing on news and celebrity gossip with shows like The Day with Njeru and Susanto, That Good Stuff, The Spotlight, and The Orion Network.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===[[PMCG#Nexus_Corporate_Security|Nexus Corporate Security]]===&lt;br /&gt;
&amp;quot;Serve, protect, excel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; [[The Trasens#Nathan_Trasen|Nathan Trasen]], b. 2416&lt;br /&gt;
&lt;br /&gt;
Nexus Corporate Security is a relatively new subsidiary of the Phoron Giant, created around the turn of the century and composed of what was formerly NanoTrasen’s security and asset protection forces.. While still owned by NanoTrasen, recently a share of the company is held by the [[Private Military Contracting Group]], and contractors are listed as both NanoTrasen and PMCG employees. They are known for their distinct black, white, and blue uniforms.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====History====&lt;br /&gt;
By the time the 2400s rolled around, NanoTrasen’s security and asset protection department had grown to be massive, as the importance and value of phoron meant that every facility, from mines to shipping freighters, needed higher levels of security than would otherwise be expected. It was so large, it had begun being an administrative burden to the corporation. &lt;br /&gt;
&lt;br /&gt;
The decision was made to take that department and turn it into a subsidiary corporation of NanoTrasen. The result was, in 2402, the foundation of Nexus Corporate Security. Composed mostly of previous NanoTrasen security staff, the subsidiary allowed NanoTrasen to protect its assets as they always had without the administrative burden of doing so. As such, NanoTrasen themselves has a very small security and asset protection department, with only certain installations, such as the Aurora II, playing host to NanoTrasen proper security officers. By the creation of the PMCG, all of NanoTrasen’s security apparatus had been folded into Nexus or the SCC.&lt;br /&gt;
====Major Brands====&lt;br /&gt;
* &#039;&#039;&#039;Rapid Trauma Response Teams:&#039;&#039;&#039; In partnership with [[Zeng-Hu Pharmaceuticals]], Nexus now offers private emergency medicine for the wealthy of [[Tau Ceti]], and there are plans to expand the trauma teams to [[Port Antillia]]. The initiative aims to revolutionize the field of emergency medicine through round-the-clock observation and providing medical services to those that manage to afford its extreme cost when necessary.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Corporate Relations ==&lt;br /&gt;
===[[Einstein Engines]]===&lt;br /&gt;
NanoTrasen and Einstein have been rivals for decades, since the discovery of bluespace in the 2400s, and the subsequent invention of the bluespace drive, NanoTrasen’s first foray since the discovery of phoron into a market that was not phoron extraction and refining. As bluespace largely superseded warp as a means of faster-than-light travel, NanoTrasen quickly took a large share of the market from Einstein rapidly, along with their own internal supply of phoron allowing them to be far more energy efficient. Since then, the two companies have been fierce competitors, contending in court constantly over various trademarks, patents, and other legal issues. The phoron scarcity beginning in 2462 has led to a short term reversal of fortunes, with Einstein rising in prominence as NanoTrasen&#039;s power fades. The two corporations continue to clash to this day, with Einstein having found a foothold in the city of Phoenixport, Biesel - setting up shop in the heart of NanoTrasen&#039;s power. Though, for all that, NanoTrasen still holds the clear advantage, being the primary source of phoron for the entire spur. Whether Einstein likes it or not, FTL drives aren’t the main moneymaker for NanoTrasen, and any FTL drive of contemporary technological level needs phoron to function. Despite all the research they’ve put in over the last century, Einstein has only managed to decrease the amount of phoron required for an effective drive to be built - though it must be said not needing fluidic phoron as fuel is very useful - not remove it entirely.&lt;br /&gt;
&lt;br /&gt;
===[[Hephaestus Industries]]===&lt;br /&gt;
Hephaestus and NanoTrasen have had a long and very profitable relationship ever since NanoTrasen discovered phoron, and Hephaestus provided their services to the up and coming corporation at a discount. The money lost by that discount has been made back a hundredfold in the last century, as NanoTrasen has offered Hephaestus continuous discounts on elemental phoron for use in manufacturing, and entered into multiple research agreements with the corporation to find new applications.&lt;br /&gt;
&lt;br /&gt;
That said, while on the surface their relationship remains strong, behind the scenes they grow more tense. As the phoron scarcity continues and NanoTrasen&#039;s power wanes, Hephaestus has taken full advantage of their decline with little hesitation. The formation of the Stellar Corporate Conglomerate saw Hephaestus greatly expand its presence in the Republic of Biesel, taking near-complete control of shipping on the moon of Valkyrie and moving its central headquarters to Mendell City, weakening NanoTrasen’s previous near-total monopoly over the nation. More alarming for NanoTrasen executives was [[The Titan Rises Arc|Hephaestus&#039;s expansion in the Izweski Hegemony]] - seizing a near-total monopoly of the kind NanoTrasen once held in Biesel - which [[Unathi Crime And Enforcement#The Champions of Moghes|NanoTrasen haven’t taken kindly]].&lt;br /&gt;
&lt;br /&gt;
===[[Idris Incorporated]]===&lt;br /&gt;
NanoTrasen and Idris have never been fierce rivals, though Idris&#039;s continued prominence in Sol and its expansion into Biesel has led to tension between the two megacorporations. As Idris expanded its banking operations into NanoTrasen&#039;s center of power, NanoTrasen attempted to hold onto their banking business in Tau Ceti, incentivizing its employees to only make use of NanoTrasen banking instead - despite the many advantages that Idris held as a competitor. So far, Idris has been gradually expanding its presence in the Republic&#039;s financial sector, with many NanoTrasen employees switching to the use of Idris banks despite their employer&#039;s wishes. Idris has begun offering hiring bonuses to NanoTrasen employees in an effort to further weaken their power over Biesel&#039;s financial sector, as well as establishing branches in many of the former Solarian worlds of the Corporate Reconstruction Zone, where NanoTrasen holds much less direct influence. Though NanoTrasen has issued little official response to this, Idris transport vessels seem to commonly come under attack by pirates in the Reconstruction Zone, with many speculating the phoron giant is attempting to undermine confidence in Idris&#039;s renowned security.&lt;br /&gt;
&lt;br /&gt;
===[[Orion Express]]===&lt;br /&gt;
NanoTrasen contributed the most resources to Orion Express&#039;s formation, and many of its executives are former NanoTrasen staff. As such, the relationship between the two companies has remained warm, with Orion taking over many NanoTrasen-held supply contracts across the Spur. Orion&#039;s continued operation in the Sol Alliance, and the fact that they continue to deal with Einstein Engines, has been a source of tension between the two megacorporations in recent years - but in spite of this, NanoTrasen and Orion continue to work together extensively across the Orion Spur. Though Orion&#039;s service industry has become a competitor to NanoTrasen&#039;s, this remains a small enough portion of both companies&#039; business that it has not been a source of stress on the close relationship the two megacorporations share.&lt;br /&gt;
&lt;br /&gt;
===[[Zavodskoi Interstellar]]===&lt;br /&gt;
Zavodskoi and NanoTrasen maintain a decent relationship, with little open conflict between the two corporations. Since the beginning of the phoron scarcity, however, Zavodskoi has taken full advantage of NanoTrasen&#039;s waning power in the Republic of Biesel, expanding its arms industry into the Republic. Since the formation of the Tau Ceti Armed Forces and the negotiation of several new supply contracts with Biesel&#039;s government, Zavodskoi has managed to take a great deal of business from NanoTrasen - seizing NT&#039;s position as the Republic&#039;s main weapons supplier. Though NanoTrasen still holds onto their original contract for the Tau Ceti Foreign Legion, the Minutemen and Republican Fleet are both almost entirely outfitted with Zavodskoi-made weapons, armor, and voidsuits. NanoTrasen has attempted to counteract this influence through the recent appointment of Nathan Trasen as Secretary of Defense - but even with a Trasen in such a prestigious position, Zavodskoi has still managed to secure a solid grasp on the Republic&#039;s military industry. NanoTrasen has increased funding to Nexus Corporate Security several times in an effort to use their newly-formed PMC to undermine Zavodskoi&#039;s security business in the Corporate Reconstruction Zone, with some measure of success.&lt;br /&gt;
&lt;br /&gt;
===[[Zeng-Hu Pharmaceuticals]]===&lt;br /&gt;
The relationship between NanoTrasen and Zeng-Hu is a cornerstone of the keiretsu&#039;s continued success, thanks to the former only licensing the patents to produce organic phoron and its associated medications to the latter. While there have been rocky patches in their relationship they remain close partners, with Zeng-Hu being one of NanoTrasen&#039;s closest allies within the Stellar Corporate Conglomerate. &lt;br /&gt;
&lt;br /&gt;
It is rumored by some that the keiretsu wish for control over the patents they have gotten so rich off of, instead of needing to rely on NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
== National Relations ==&lt;br /&gt;
=== [[PRA|People’s Republic of Adhomai]] ===&lt;br /&gt;
NanoTrasen has played an important role in Adhomai since its discovery; through the support of the rebels, supplying the People’s Republic with technology, and offering job opportunities to the population. The PRA is NanoTrasen’s biggest ally on the planet, with much of its economy bound to the megacorp. Corporate interests are mainly focused on obtaining cheap labor and mining Adhomai’s rich mineral deposits. Despite the prosperity brought by this relationship, many Tajara are against the megacorporation’s interference in the affairs of the Tajara people. Alongside the political crises, NanoTrasen’s presence was one of the main reasons for the Second Revolution. Even after the Armistice, the People’s Republic continues its policy of maintaining a strong relationship with the corporation. Tajara working for NanoTrasen usually have more opportunities than with other employers.&lt;br /&gt;
&lt;br /&gt;
=== [[Republic of Biesel]] ===&lt;br /&gt;
NanoTrasen holds an undisputed monopoly over the Republic of Biesel’s phoron reserves, and all newly staked deposits found under Biesellite banners. Inarguably, the outcome of this has yielded positive results; now, the Republic sits on the largest wealth the galaxy has ever known. Needless to say, previously their power within the Republic was total and without contest. While their power within the Republic is still almost total, and cracks are starting to show in what was previously an unassailable bastion. The significance of the shift from total to almost total power within the Republic can be best seen in the most recent election, where, despite having a web of influence, the [[Republic of Biesel|megacorporation’s favoured candidate, Joseph Dorn, lost to the Independent Ake Torvald]]. Despite the fact  Torvald still had to bend the knee to Miranda to secure his victory, it shows how much the word “almost” means in terms of the company’s weakening stranglehold.&lt;br /&gt;
&lt;br /&gt;
=== [[Ceres Lance|Ceres&#039; Lance]] ===&lt;br /&gt;
Ceres Lance, an PMC dedicated to repossess, reclaim or in the worst case exterminate lost synthetics to further the agenda of their highest bidder. While previously based in Sol space (which is where they get their name), they have since recently moved within Tau Ceti, under NanoTrasen’s remit; following the brief war between Sol and TC, and the subsequent reveal of the Stellar Corporate Conglomerate. The Lance has since seen further entrenchment into the NanoTrasen umbrella as they operate exclusively under NT contracts, migrating their headquarters to the Odin. As Ceres Lance is a private military contractor, this relationship is purely professional, and NanoTrasen continues to keep them around for their unique skill set. It’s yet to be seen if the Lance will find themselves signing a more formal and permanent work agreement with the megacorporation.&lt;br /&gt;
&lt;br /&gt;
=== [[Solarian Alliance|Alliance of Sovereign Solarian Nations]] ===&lt;br /&gt;
NanoTrasen’s relationship with the Solarian Alliance is officially non-existent, after having been banned from operating within the confines of the nation’s territory after 2462. The bond between the two had always been strained at best, especially after the megacorporation’s funding of the Republic of Biesel’s declaration of independence in 2452. NanoTrasen’s continued protection of the fledgling republic garnered them little sympathy from Solarians in positions of power, especially during the reign of the [[Notable Humans|fascistic Michael Frost]], even further dividing their relationship. Their unofficial relationship, however, is much more complex. Though they are [[KOTW|banned from operating in Alliance space]], the Alliance still needs phoron only NanoTrasen offers now, with the establishment of the [[CRZ]] so they turn to the [[Eridani|Freeport of Eridani]] operating in a special jurisdiction and outside of the rest of the Alliance. NanoTrasen has shown no sign of trying to stop this trade, a stark contrast to the vengeful reaction many expected of it.&lt;br /&gt;
&lt;br /&gt;
== Notable Installations ==&lt;br /&gt;
&lt;br /&gt;
===NSS Upsilon===&lt;br /&gt;
Despite the NSS Upsilon being commissioned in the late 2450s, it has become a prominent member of the NanoTrasen research department. It overshadowed the efforts of NSS Aurora when it was introduced - causing a rivalry to flourish. The proximity of the NSS Upsilon and NSS Aurora to the NTCC Odin has caused tension among those assigned to the corporate assets. NanoTrasen has seized the opportunity to capitalize on this rivalry, going as far as to put them into competition in projects.&lt;br /&gt;
&lt;br /&gt;
=== NSS Canis Minor ===&lt;br /&gt;
The NSS Canis Minor is notable for its importance to NanoTrasen’s relationship with Zeng-Hu Pharmaceuticals and is one of the larger corporate facilities within the Republic of Biesel. The NSS Canis Minor - originally established in 2374 - is accredited to being behind the majority of NanoTrasen’s and Zeng-Hu’s research breakthroughs in phoronics based medicines, which has resulted in its prestige among scholars. Since its establishment as a research station, it has been expanded to be a university as well, and it has incredibly high expectations of its pupils, as well as those that apply to attend either its research or medical training courses. Due to these high expectations the NSS Canis Minor has the largest number of drop-outs of any NanoTrasen sponsored university, with many referring to it as being incredibly difficult on their mental health.&lt;br /&gt;
&lt;br /&gt;
=== NSS Orchard Moon ===&lt;br /&gt;
The NSS Orchard Moon is a phoron extraction plant that also plays host to several refineries for creating [[phoron|phoronic compounds]]. The station is situated on the border of the [[Republic of Biesel]] and the [[Republic of Elyra|Serene Republic of Elyra]] within Valley Hale. The deposit was discovered to much fanfare in the midsts of the scarcity, and though it is not big enough to totally reverse the Phoron Scarcity, for the past several years it has been enough to keep the worst consequences of the resource shortage at bay - though it seems that time is quickly coming to an end.. &lt;br /&gt;
&lt;br /&gt;
The station was attacked by the [[Human Wildlands|Southern Fleet Administration]] in 246x. The piratical organisation hoped to destroy the asteroid with siphoned weapons grade phoron - a fate that was ultimately averted by the [[SCCV Horizon]] and several other corporate vessels called to [[Consequences of the Future|defend the facility]]. &lt;br /&gt;
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As of 2465, its output is no longer enough to make up for the continuously falling output of the Romanavich Cloud.&lt;br /&gt;
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{{Template:Navbox Corporations}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=39326</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=39326"/>
		<updated>2026-05-14T16:33:10Z</updated>

		<summary type="html">&lt;p&gt;Kermit: typo&lt;/p&gt;
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&amp;lt;center&amp;gt;{{Navbox New Player Guides}}&amp;lt;/center&amp;gt;&lt;br /&gt;
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{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
&#039;&#039;&#039;This is a new player&#039;s summary of the totality - or at least, as much as we can summarize quickly - of the Aurora server&#039;s most essential lore.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is the first in a series of multiple guides connected to [[Guides/Character Creation]]. Once you&#039;re finished reading this, you are more than equipped with the knowledge necessary to create your character using that guide!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Below is recommended reading if you are new to the server!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Welcome to Aurora Lore! =&lt;br /&gt;
Hello and Welcome! Aurora Lore is vast, and trying to get into it as a new player can feel overwhelming at times. Therefore to try and assist those new to the setting we&#039;ve developed a series of pages that will assist with that issue, and this is one of them! This page is the shortest possible summary to the setting that still accomplishes the goal mentioned previously of helping new players get acquainted with the server&#039;s lore and help them understand the ins and outs of the [[Orion Spur]] in the 25th century and its history. After reading this page, and the page for the planet you choose for your characters background from those presented at the bottom, you&#039;ll know enough to start playing without issue.&lt;br /&gt;
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= History Overview =&lt;br /&gt;
The purpose of this overview is to give new players a general grasp on the Aurora Setting, and the background of how it got to this point. The Early Years and Rise of NanoTrasen segments deal with deep background history, whereas the Early Scarcity, Period of Rebuilding, and Contemporary Spur sections deal with history that occurred in-game since 2019. Additionally whenever there&#039;s a bolded name followed by a parentheses, acronym, that is us denoting the common acronym used for that entity in game; I.E, &#039;&#039;&#039;Zavodskoi Interstellar&#039;&#039;&#039; (ZI). Other bolding is just us highlighting important names to help new player remember them better in game. This guide will focus on the megacorporations first and foremost, as they are the entities characters work for aboard the ship, but also go more into depth with three factions in particular; The Solarian Alliance, the Republic of Biesel, and to a lesser extent, the Coalition of Colonies. We&#039;ll discuss them as we discuss the history of the Aurora setting, and the history of the megacorporations, so let&#039;s dive in!&lt;br /&gt;
&lt;br /&gt;
== The Early Years ==&lt;br /&gt;
&#039;&#039;&#039;The first megacorporations&#039;&#039;&#039; arose out of the fast-paced landscape of Earth’s 22nd Century, a period defined by fierce economic competition between Earth’s nations – particularly across the East and West divide – and the start of the race to colonize the planets of the Sol System, spurred by the strife of a climate crisis that was beginning to engulf Earth. As this climate crisis got worse and worse, nationstates began to buckle - some even collapsing - under the pressure, and by the end of the 2120s and into the 2130s, the United Nations found itself the only organization left standing with the capability to rebuild in the aftermath of the crisis. It became the source of restoring order and stability across the globe, rapidly centralizing as it took many functions of governance away from the nations of Earth; causing them to fall into irrelevance. It is during this tumultuous time that the remaining corporations began to transform into megacorporations; able to dominate entire regions economically and hold a monopoly on certain markets worldwide. &#039;&#039;&#039;Zeng-Hu Pharmaceuticals&#039;&#039;&#039; (ZH) is unofficially recognized to be the first true megacorporation by this definition; formed out of an agreement between East Asian biomedical companies in 2132, it came to dominate East Asia economically and biomedical markets worldwide. This process that on for decades (and in one case more than a century), but was sped up in 2140 the UN took the final step, reforming into the Solarian Alliance and becoming the sole centralized government of humanity. The new Alliance immediately began to colonize the stars; with many of the megacorporations born soon after the creation of the Alliance making their fortunes as the transtellar economy developed, with their founding dates in chronological order; &#039;&#039;&#039;Idris Incorporated&#039;&#039;&#039;(2152), &#039;&#039;&#039;Einstein Engines&#039;&#039;&#039; (2155) (EE), &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; (2164), and lastly &#039;&#039;&#039;Necropolis Industries&#039;&#039;&#039; (2259) which would rebrand to &#039;&#039;&#039;Zavodskoi Interstellar&#039;&#039;&#039; (ZI) in 2462. Contemporarily these first megacorporations have become known as the Founding Five, and from the time of their creation up until the early 2400s, at every generation-defining moment one of them has been there to witness and capitalize upon it. one generation defining event stands out above the rest as the reason for the dominance of megacorporation in the Contemporary Spur, when in 2275, fringe colonies within the Solarian Alliance broke away to form the Coalition of Colonies, kickstarting the chain of events that would lead to the Interstellar War.&lt;br /&gt;
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&#039;&#039;&#039;The Interstellar War&#039;&#039;&#039; was a Spur spanning conflict between rebel colonies who would come to be known as the &#039;&#039;&#039;Coalition of Colonies&#039;&#039;&#039; (CoC) and the hegemonic Solarian Alliance. The devastation was on a scale that has not been seen since, and it&#039;s impacts are still felt to this day as it laid the ground work for the modern Spur to develop. However for the purposes of this summary all that needs to be said is that the consequences of the war saw the power of national governments fall dramatically, and the power of the trans-stellar corporations skyrocket, becoming the backbone of the remaining human nation&#039;s economy just in time for humanity’s first contact with aliens. The megacorporations, with their power in human space cemented, were quick to broker deals with the alien states, seeding their influence into any fresh market. They struck one-sided deals, exploiting every new planet and species where-ever they could, all the while continuing to grow in power. They became the logistical and industrial titans that drive the Spur forward, the weapons manufacturers and security solutions driving the Spur back into the dirt, and the bureaucratic and pharmaceutical giants that kept us going just a little longer. For this, their holds on the markets across space are unshakable, their sway behind closed doors decisive, and the repercussions for their mishaps fleeting. They could have collectively dominated the Spur for more than a century with cooperation, and potentially held on to that domination indefinitely, but none had the power to force even one of the others to let go of divisions. &#039;&#039;&#039;In the end, this was to their detriment&#039;&#039;&#039;, for in the 25th century a dark horse corporation that everyone had little expectation of managed to ensure that cooperation, and reap the rewards of dominating the Spur, through its immense power.  &lt;br /&gt;
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&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;1100px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300px&amp;quot;|Megacorporation !! width=&amp;quot;800px&amp;quot;|Overview&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;[[Zeng-Hu Pharmaceuticals]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ZH-lightpurple1.png|150px|link=Zeng-Hu Pharmaceuticals]]&amp;lt;br&amp;gt;&#039;&#039;‘Building a brighter future.’&#039;&#039;&amp;lt;/center&amp;gt;|| The biomedical giant and the oldest megacorporation in the Spur, Zeng-Hu Pharmaceuticals dominates the practice of medicine and the many fields of research that relate to it. Arranged in a keiretsu structure, Zeng-Hu is composed of many smaller subsidiary companies which all cross-invest to ensure each subsidiary dominates its place in the market. Zeng-Hu focuses on perfecting the human body, through both genetic and cybernetic means, a line of research that has led to embryonic cloning, limb cloning, and the most advanced synthetics yet. Zeng-Hu has strict hiring standards, as the corporation is known to only hire the best  or those showing the promise to become the best. Not only paid well, prospective employees are often enticed by the promise of high-end cybernetics and genetic treatments that are often handed down as benefits by veteran staff. Aboard the Horizon, Keiretsu employees are employed in &#039;&#039;&#039;Science&#039;&#039;&#039; and &#039;&#039;&#039;Medical&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;[[Hephaestus Industries]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Hephaestuslogo4.png|150px|link=Hephaestus Industries]]&amp;lt;br&amp;gt;&#039;&#039;‘The anvil on which the world is shaped.’&#039;&#039;&amp;lt;/center&amp;gt;|| The industrial titan, Hephaestus Industries was born out of West Europe and North America&#039;s military industries that snowballed in size from the 21st century onwards, to where some consider it the second most powerful megacorporation. Partially divorced from its history in military industry, Hephaestus is known best know for its bulk resource exploitation, mass-scale industrial manufacturing, large scale ship production, and logistics. With a reputation as the company for the blue collar worker, Hephaestus Industries is able to hire far and wide and attract those disenfranchised by more bureaucratic work environments. Combined with the opportunity to soar to higher positions through only merit instead of socioeconomic background, and stock options, Hephaestus seems an obvious choice. However, this all comes at the cost of brand loyalty, with Hephaestus employees potentially instantly losing these benefits or their position if appearing to dissent from the company line. Aboard the Horizon, Hephaestus employees are employed in &#039;&#039;&#039;Engineering&#039;&#039;&#039; and &#039;&#039;&#039;Operations&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;[[Zavodskoi Interstellar]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Zavodskoi Interestellar.png|100px|link=Zavodskoi Interstellar]]&amp;lt;br&amp;gt;&#039;&#039;‘Even one matters on the battlefield.’&#039;&#039;&amp;lt;/center&amp;gt;|| With a patchy history, the business of killing is the driving force behind Zavodskoi Interstellar&#039;s (ZI) business across the Spur. For Zavodskoi, conflict is another resource to exploit and a battleground is the perfect setting for testing experimental technology, and they have become the merchant of death for nation-states across the Spur; with ZI, almost the entire military industrial complex of the Spur is under one banner. As a result ZI has a hyper fixation on maintaining an image of professionality, and as a result ZI employees are often some of the most courteous contractors out there, for a positive image of the company always comes first. Aboard the Horizon, Zavodskoi employees are employed in &#039;&#039;&#039;Security&#039;&#039;&#039;, &#039;&#039;&#039;Science&#039;&#039;&#039; and &#039;&#039;&#039;Engineering&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;[[Idris Incorporated]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:II-teal.png|150px|link=Idris Incorporated]]&amp;lt;br&amp;gt;&#039;&#039;‘Astronomical Figures. Unlimited Power.’&#039;&#039;&amp;lt;/center&amp;gt;|| Where credits flow, Idris Incorporated can be found; the corporation&#039;s empire of influence is fueled by the countless Idris banks across the Spur and an ornate web of lucrative loans and insurance plans. Idris also has a heavy presence in the tourism, high end fashion, and hospitality industries, using their vast fortune to create both iconic brands and to outmaneuver competitors. Idris Incorporated contractors are expensive, coming with high expectations of class from consumers. For those that can work with that level of expectation, the benefits are many, but one also needs to keep their mouth shut, as all Idris employees sign an NDA that covers everything a contractor may do while on the job for the company and breaking that NDA is grounds for immediate termination. Aboard the Horizon, Idris employees are employed in &#039;&#039;&#039;Service&#039;&#039;&#039; and &#039;&#039;&#039;Security&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;[[Einstein Engines]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:EinsteinEngines2.png|150px|link=Einstein Engines]]&amp;lt;br&amp;gt;&#039;&#039;‘Lead by our history, leading our future.’&#039;&#039;&amp;lt;/center&amp;gt;|| Throughout the Spur&#039;s history, Einstein Engines was the indefatigable megacorporate power, triumphing in every field they broke into and reaping the benefits of their close relationship with both the Solarian Alliance and Nralakk Federation. Following the discovery of phoron however, the status quo was shattered and NanoTrasen Corporation stole the throne; now with the phoron scarcity reaching its apogee and warp travel back in fashion, Einstein Engines is eager to seize it back with the promise of reduced dependence on phoron. Due to their close relationship with the Solarian Alliance and market conflicts with NanoTrasen, Einstein Engines continues not to support or join the Stellar Corporate Conglomerate. Einstein employees are &#039;&#039;&#039;not employed&#039;&#039;&#039; aboard the Horizon.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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== The Rise of NanoTrasen == &lt;br /&gt;
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Initially founded in 2366, the yet-to-be-distinguished NanoTrasen was a small company revolving around genetic research and development on Mars. Xavier Trasen, Chief Executor of Operations for the company (as well as its founder) managed to propel the fledgling corporation through up the ladder with a combination of aggressive business tactics and effectively patenting methods to buy out or destroy local competition. By the end of the century, NanoTrasen had acquired enough capital to begin their new operations on Biesel, even managing to secure mining rights in the Tau Ceti system. However at this point, NanoTrasen barely even qualified as a Transstellar corporation, and barely even registered with the original Megacorporations; it wasn&#039;t even worth buying out or absorbing. All that would change in the early 25th century, for in 2417 NanoTrasen made the most significant discovery and technological innovation to date, when they found the priceless element &#039;&#039;&#039;Phoron&#039;&#039;&#039; within the Oort Cloud of Tau Ceti. They quickly found an application for the incredibly rare material in the revolutionizing of interstellar travel through &#039;&#039;&#039;Bluespace&#039;&#039;&#039; - a completely alternate dimension outside of our own reality - which made traversing the vast distances of space between stars a far easier and faster ordeal. NanoTrasen began rapidly expanded mining operations the Oort Cloud, &#039;&#039;&#039;now named the Romanavich Cloud&#039;&#039;&#039;, and managed to establish a monopoly in the Phoronics Industry, all the while the demand for phoron continued to grow across the Spur, leading NanoTrasen to eventually become the wealthiest corporation in the history of the Spur, and arguably its most powerful entity. It strong-armed the Solarian Alliance to allow the independence of Tau Ceti, creating the Republic of Biesel, in which it held almost complete political influence, and quickly soared above the older megacorporations. By 2455 NanoTrasen was at the height of its power, wielding massive amounts of influence across the Spur and having what amounted to a monopoly of influence over the government of the state it helped create; which happened to preside over only one of three places phoron can be found in the entire Spur. Yet only two years later, it would see its position shaken.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;1100px&amp;quot;&lt;br /&gt;
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! width=&amp;quot;300px&amp;quot;|Megacorporation !! width=&amp;quot;800px&amp;quot;|Overview&lt;br /&gt;
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| &amp;lt;center&amp;gt;&#039;&#039;&#039;[[NanoTrasen Corporation]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Nt-logo.jpeg|150px|link=NanoTrasen Corporation]]&amp;lt;br&amp;gt;&#039;&#039;‘The leader in all things phoron.’&#039;&#039;&amp;lt;/center&amp;gt;|| The largest megacorporation and arguably the most influential entity within the Spur, NanoTrasen&#039;s position can be wholly attributed to two factors: its iron grip over the Republic of Biesel and the discovery of phoron it was quick to form a monopoly over. Due to NanoTrasen&#039;s influence across the Spur, employees from all walks of life can find employment with the megacorporation. For many wishing to start a new life, NanoTrasen is an easy ticket to getting a full-length work visa to the Republic of Biesel. Further enticing for employees, NanoTrasen Corporation is known to offer the most generous contract terms out of the Chainlink&#039;s megacorporations, be it: wide insurance coverage; excellent legal protection for those practicing in a medical field; scientists having full credit for any published research (excluding ground-breaking!), contrary to other megacorporations. Aboard the Horizon, NanoTrasen employees are employed in &#039;&#039;&#039;Science&#039;&#039;&#039;, &#039;&#039;&#039;Medical&#039;&#039;&#039; and &#039;&#039;&#039;Service&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
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== The Early Scarcity ==&lt;br /&gt;
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The Scarcity began with short news articles by the Mendell City Bugle in May of 2462, the first to show a steady decline in the deposits of phoron located throughout the Romanavich Cloud, and that shipments, while still coming, started taking significantly longer to fill quotas. This is the article that would set off a chain of events that saw the status-quo of the Spur that had held since the end of the Interstellar War completely upended. For this summary, all that needs to be said is that as 2462 continued, pressure slowly built up throughout the Spur as it became clearer this issue would not go away anytime soon, until finally, there was a violent, explosive release that shattered the post-IW status quo in a single week, the spark being the catastrophe known as &#039;&#039;&#039;Violet Dawn&#039;&#039;&#039;.&lt;br /&gt;
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Violet Dawn was the name of the operation run by the Solarian Government which would cause a cataclysmic disaster on Mars in the later months of 2462. The operation&#039;s goal was to create a self-replicating, synthetic phoron gas as the scarcity was beginning to cause the Alliance&#039;s economy to falter. They were indeed able to accomplish this goal, however immediately discovered that there was no way to &#039;&#039;&#039;stop&#039;&#039; the self-replication, and the compound quickly breached containment, growing exponentially to become a raging atmospheric firestorm centered on Mar&#039;s South Pole, which the other residents of humanities most populous system watched turn the Red Planet Violet in horror. When the official news finally broke on November 10th containing specifics of the catastrophe on Mars, and that the Solarian Government&#039;s response to the crisis was to ignore or try to suppress calls for aid from the planet and order its vessels not to assist in evacuation efforts (though it must be said many brave captains and officers disobeyed these orders) the last nail in the coffin of the Solarian Alliance as it had been since the end of the Interstellar War was hammered home; the Alliance erupted with massive civil unrest and began to collapse. Then Prime Minister Frost was assassinated within a day, supposedly by a Zavodskoi Interstellar Kill Team - though the corporation never faced any punishment for it - and in desperation what remained of the Alliance&#039;s civilian government ordered the abandonment of all space outside of the Core Worlds, a region of space centered on Sol itself. However, many fleets disobeyed this order, setting up statelets as Warlords within former Solarian Territory which would come to be labeled the [[Human Wildlands]], a home to anarchy and limited governance.&lt;br /&gt;
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However, one fleet that disobeyed the order to retreat did not set up a warlord state immediately, and instead burned hard towards Tau Ceti with it&#039;s phoron deposits; intending to invade with the goal of securing the phoron the Alliance needed. This was the 35th Fleet, under the command of &#039;&#039;&#039;Admiral Ozdemir&#039;&#039;&#039;, and in response the formation of the SCC, or Stellar Corporate Conglomerate, was announced by Miranda Trasen, CEO of NanoTrasen, to much fanfare; comprising all the megacorporations of the Orion Spur except Einstein Engines, the SCC is perhaps the single most powerful entity in the Spur with Miranda Trasen at it&#039;s head. Behind that fanfare and celebration though, the concerning reality is that Miranda Trasen used her power and influence to force, bribe, sway, and bully all the other megacorporations, except one Einstein Engines, to cooperate under a single banner with NanoTrasen on top for years before the 35th&#039;s invasion, secretly forming the SCC in 2458. Nothing is known about the decision to go public. While it certainly helped by providing weaponry, and ships, to put the final nail in the 35th&#039;s coffin with a &#039;&#039;&#039;phoron WMD&#039;&#039;&#039;, the 35th was only beaten with help from the rest of the Spur, primarily Elyra and the Coalition of Colonies, who sent large expeditionary forces to the Republic as allies. After their defeat, the 35th set up a statelet like so many other Warlords within the Human Wildlands, a fascistic and genocidal one known as the Solarian Restoration Front. The Republic, Coalition, and Elyra meanwhile expanded their borders in the power vacuum left by the Alliance&#039;s retreat, taking in planets that had been abandoned by the Alliance. As for what remained of the Alliance proper, the civilian government who ordered the retreat would go on to cede power to a temporary Military Junta, established to restore stability and control both in the core worlds and the Human Wildlands, with the promise that once this had been achieved new elections would be held, transferring power back into the hands of a democratically elected civilian government - which they would eventually fulfil their promise on, in 2467.&lt;br /&gt;
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It is in this way that the status quo of almost a century was shattered, and the pieces are still being picked up.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;1100px&amp;quot;&lt;br /&gt;
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! width=&amp;quot;300px&amp;quot;|Megacorporation !! width=&amp;quot;800px&amp;quot;|Overview&lt;br /&gt;
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| &amp;lt;center&amp;gt;&#039;&#039;&#039;[[Stellar Corporate Conglomerate]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:SCC logo.png|140px|link=Private Military Contracting Group]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;‘The unbreakable chainlink, holding the Spur together.’&#039;&#039;&amp;lt;/center&amp;gt;|| A tenuous alliance between eight megacorporations, the Stellar Corporate Conglomerate is a giant on the Spur&#039;s stage, with access to the immense resources and influence of each of the members beneath its shell. Originally firmly under the control of NanoTrasen Corporation, currently the megacorporations under the Chainlink now grapple for control behind closed doors, each with their own interests to push for the Conglomerate to coordinate efforts and resources towards. Aboard the Horizon, the SCC fills the majority of its positions with staff loaned from member megacorporations of the Chainlink, who hold dual contracts with their original company and the SCC. These contracted employees are employed in &#039;&#039;&#039;Command&#039;&#039;&#039; and &#039;&#039;&#039;Command Support&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
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&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Period of Rebuilding ==&lt;br /&gt;
Since the cataclysmic events of 2462, the Spur had undergone tremendous changes, the most notable of which occurred within the once small Republic of Biesel. Following the collapse of the alliance which left many planets close to Tau Ceti unsupported, the small republic offered its assistance in exchange for these planets joining it. In this way the nation which used to be a single system came to take control over vast swathes of what was previously the Soalarian Outer Ring, including planets such as &#039;&#039;&#039;Mictlan&#039;&#039;&#039; and &#039;&#039;&#039;Port Antillia&#039;&#039;&#039;. However many of the people on these planets, Mictlan especially, felt betrayed by their planetary government, as they believed the possibility of independence a larger boon than whatever assistance the Republic could offer. When the &#039;&#039;&#039;Corporate Reconstruction Zone&#039;&#039;&#039; (CRZ) was announced, comprising all territory outside of Tau Ceti&#039;s gravity well, this discontent turned to violence as terrorists and revolutionaries began to fight back against the Republic. The planet that would see the worst of this violence would be Mictlan, where continuing incidents would force the republic to declare the planet under martial law and deploy the &#039;&#039;&#039;Tau Ceti Foreign Legion&#039;&#039;&#039; (TCFL). Their main opposition was two groups, the &#039;&#039;&#039;Founding Movement&#039;&#039;&#039; was a former political organization that turned to terrorism to try and throw off the Republic formerly led by &#039;&#039;&#039;Isabel Alvarez&#039;&#039;&#039; before her death at the hands of a lynch mob in 2466. They are mostly known for their bombing campaigns across Mictlan, the most notable of which is &#039;&#039;&#039;the bombing of Valtas Square&#039;&#039;&#039;, located directly in front of the Mictlan Defense Forces Headquarters, which resulted in the deaths of hundreds. &#039;&#039;&#039;The Samaritans&#039;&#039;&#039;, on the other hand, were a paramilitary organization originally formed by deserters from the Mictlani Defense Force, led by &#039;&#039;&#039;Xiomara Salvo&#039;&#039;&#039;, who waged a guerilla war against the forces of the Republic directly.&lt;br /&gt;
&lt;br /&gt;
However, the deployment of the Tau Ceti Foreign Legion did little to stop the violence gripping the planet, resulting in the formation of the &#039;&#039;&#039;Tau Ceti Armed Forces&#039;&#039;&#039; (TCAF), a fully professional military force compared to the part-time volunteer force that was the Foreign Legion. Many bills were passed in an attempt to give the new armed forces the tools they needed to defeat the insurrectionists, however, nothing worked. Violence continued to grip Mictlan until the failed gamble known as &#039;&#039;&#039;Operation Jakali&#039;&#039;&#039; in 2466 and facing mounting civil unrest in Tau Ceti itself over the continued military occupation of Mictlan that the violence finally ended with a &#039;&#039;&#039;peace deal&#039;&#039;&#039; signed between the Samaritans (as at this point the founding movement had collapsed) and the Republic of Biesel/Mictlani government. All members of the Samaritans were &#039;&#039;&#039;pardoned on parole&#039;&#039;&#039;, and now the planet of Mictlan is finally at peace for the first time in many years.&lt;br /&gt;
&lt;br /&gt;
Yet Mictlan was not the only place to experience violence within the CRZ. In the South within the region known as &#039;&#039;&#039;Valley Hale&#039;&#039;&#039;, the SCC discovered something that would help to stave off the scarcity for a time; the asteroid that would come to be known as Orchard Moon. A large deposit of Phoron, it was located right on the border between the &#039;&#039;&#039;Serene Republic of Elyra&#039;&#039;&#039;, which resulted in a border dispute between the two nations, which the Horizon played a pivotal role in. The result of that dispute was &#039;&#039;&#039;Orchard Moon&#039;&#039;&#039; remaining within Biesel territory, only to then for the newly built mining installations to be attacked by remanents from the &#039;&#039;&#039;Southern Fleet Administration&#039;&#039;&#039; (SFA), pirates out of the southern wildlands.&lt;br /&gt;
&lt;br /&gt;
Over in the Alliance, the state turned inwards and began to focus on consolidating its new, nationalized industry, with Einstein Engines padding out more specialist industries, and began the slow effort to &#039;&#039;&#039;return the Alliance&#039;s government to the hands of the people&#039;&#039;&#039;. The embers of populism were now beginning to be stoked with the promise of a civilian government. The Alliance&#039;s inward eye, however, left certain Warlord states bold, and their supporters within the Alliance&#039;s military structure even bolder. After their defeat at Tau Ceti, the 35th Fleet fled to the human wildlands, establishing a warlord state known as the &#039;&#039;&#039;Solarian Restoration Front&#039;&#039;&#039; (SRF); a fascistic, genocidal, and ultranationalist group who had the aim of purging the Alliance, and then the Spur, of alien taint. &#039;&#039;&#039;IMPORTANT NOTE: PLAYING A CURRENT OR FORMER MEMBER, AFFILIATE, SYMPATHIZER, OR SUPPORTER OF THE SOLARIAN RESTORATION FRONT (SRF) IS ENTIRELY BANNED. THIS IS ENFORCEABLE BY MODERATION STAFF.&#039;&#039;&#039; That said - due to the reign of Prime Minister Frost, a fascistic strongman himself, the Alliance&#039;s remaining fleets in the core worlds were still infested with SRF supporters alongside more mundane corruption, all of which saw supplies be consistently funneled to the warlord state. After decades of dealing with caeserism and corruption within the navy, the alliance&#039;s junta began to take drastic steps, and alongside planned naval reforms, &#039;&#039;&#039;initiated a full scale purge&#039;&#039;&#039;; relieving, arresting, and in a very small amount of cases, even executing, anyone in the Navy involved with the SRF - though some supporters caught wind of the incoming purges, and fled with their fleets to join the SRF. With its link of support cut off, the SRF began to move quickly, and, at the start of 2465, would attack the Middle Ring Shield Pact, which if they could conquer, would give them a significantly better chance against the Alliance Proper. The SRF launched a full-scale invasion on San Colette, the capital of the shield pact, with fighting so brutal many have since dubbed it the &#039;&#039;&#039;Second Solarian Civil War&#039;&#039;&#039;. After weeks of hard fighting, with an act that sent a message across the Spur, the Alliance Navy itself intervened, launching an invasion of the Restoration Front, and reinforcing the exhausted defenders of San Collette. This would be the beginning of the process that would see the reintegration of the Warlord states into the fold of the Alliance-proper, as the SRF - the warlord with the most power militarily - was smashed as their fools gambit fell apart around them. &#039;&#039;&#039;The Southern and Northern Reconstruction Mandates were established in what was once the Human Wildlands&#039;&#039;&#039; by the Alliance, and they&#039;ve begun to rebuild the damage caused over the past five years.&lt;br /&gt;
&lt;br /&gt;
Two new megacorporations also saw their rise in this period: the &#039;&#039;&#039;Private Military Contracting Group&#039;&#039;&#039; (PMCG), which created a shortlist of vetted private military companies that were approved to work with the Stellar Corporate Conglomerate (later, a trusted source for other bidders in need of guns) and &#039;&#039;&#039;Orion Express&#039;&#039;&#039; (OE), the solution to the Chainlink&#039;s growing logistical woes amid the phoron scarcity and their steady expansion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;1100px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300px&amp;quot;|Megacorporation !! width=&amp;quot;800px&amp;quot;|Overview&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;[[Private Military Contracting Group]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PMCGsmallogo.png|180px|link=Private Military Contracting Group]]&amp;lt;br&amp;gt;&#039;&#039;‘Always on guard, always on watch.’&#039;&#039;&amp;lt;/center&amp;gt;|| An amalgamation of private military companies of variable backgrounds, styles, and characters that have been permitted to work with the Stellar Corporate Conglomerate. The Private Military Contracting Group was established to provide a point of contact for the Chainlink and its subsidiary corporations to be able to browse more trusted PMCs, a service that has since been rolled out to the public.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;No military contractor from the PMCG is the same due to the varied groups that have been permitted to work with the SCC. Aboard the Horizon, PMCG employees are employed in &#039;&#039;&#039;Medical&#039;&#039;&#039; and &#039;&#039;&#039;Security&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;[[Orion Express]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ORION SPUR LOGISTICS.png|150px|link=Orion Express]]&amp;lt;br&amp;gt;&#039;&#039;‘Faster than light.’&#039;&#039;&amp;lt;/center&amp;gt;|| Blink and you&#039;ll miss them, Orion Express is a fledgling megacorporation whose freighters and mobile stations zip around to ensure corporate supply needs are met around the Spur. Having secured a stable footing, Orion Express now lends its various services to the rest of the Spur, with speed and convenience owing a premium - fast deliveries, fast mail, fast food, and fast mining. New on the scene, Orion Express has very low hiring standards to keep its workforce bolstered, making for a great foot in the door to a megacorporate job for those young or with gritty pasts. Aboard the Horizon, Orion employees are employed in &#039;&#039;&#039;Operations&#039;&#039;&#039; and &#039;&#039;&#039;Service&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Contemporary Spur =&lt;br /&gt;
&lt;br /&gt;
Now we&#039;re in the current setting. The year is &#039;&#039;&#039;{{#expr:{{CURRENTYEAR}} + 442}} CE&#039;&#039;&#039; (Common Era), and the [[Orion Spur]] stands on the edge of a new age. The worst of the phoron scarcity seems to be receding &#039;&#039;&#039;for now&#039;&#039;&#039;, though instability and uncertainty persist. Through the cooperation of its constituent corporations, the SCC controls all but a sliver of economic productivity, and so long as they continue to cooperate little can be done to change this. However cracks are already starting to show, and the SCC&#039;s members are at best, semi-unified and continue to quarrel amongst themselves, looking out for their interests first. &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; – after years of careful planning – have acquired what even &#039;&#039;&#039;NanoTrasen&#039;&#039;&#039; struggled to seize after forcing the Alliance to allow Biesel’s secession: the monopoly over an entire nation in the &#039;&#039;&#039;Izweski Hegemony&#039;&#039;&#039;, to the alarm of all the other SCC members, who revised their approach to Hephaestus to ensure they do not gain too much power, with rumors of megacorporate backing for the Trinary Perfectionist attack on Burszia; but there is no rumor more likely then the ones circulating Zavodskoi Interstellar, already bitter rivals with the Industrial Titan, who have recently been accused of hiring pirates to attack Hephaestus assets, alongside supplying anti-Hephaestus terrorist groups within the Izweski Hegemony. The relationships on which the SCC depends are tenuous ones, &#039;&#039;&#039;only held together by Miranda Trasen using every tactic she can think of&#039;&#039;&#039;; assurance of mutual profit, NanoTrasen&#039;s power, a healthy amount of fear, political corruption, bullying, threats, bribery, blackmail, corporate espionage, the occasional convenient death, and masterfully playing the constituent corporations against each other. Through all these tactics she manages to just hold it together, and the power it gives her makes her one of, if not the most, powerful individual in the entire Spur; though only time will tell how long she can continue to hold the conglomerate together, maintaining her position. &lt;br /&gt;
&lt;br /&gt;
Our medium into this world is the &#039;&#039;&#039;SCCV Horizon&#039;&#039;&#039;, and due to it being a mobile ship, the setting to which players have access stretches across the entirety of the [[Orion Spur]]. The Horizon is under the joint control of the Stellar Corporate Conglomerate; with you, among others, having been assigned to work aboard the Horizon. Its a state-of-the-art general-purpose vessel that travels across the [[Orion Spur]] with the primary objective of uncovering Phoron, however, secondary objectives exist at the whim of the Stellar Corporate Conglomerate, and it&#039;s constituent corporations. Due to the SCC operating the Horizon, they have the final say on Occupation Qualifications - many jobs will have specific qualifications that can be found on their job pages, however in addition the baseline qualifications to work aboard the Horizon can be found here: [[Stellar Corporate Conglomerate Occupation Qualifications]]. More can be read about your place in the workplace below!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Your Place in the Workplace&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
All players including staff are subject to the believable character rule. More details on that rule can be found in the server rules, found [https://aurorastation.org/rules.html here.]&lt;br /&gt;
&lt;br /&gt;
With this said, your place in the workplace is extremely flexible. It would not be a stretch to say you can be whatever you want on the Aurora server, within reason. Get creative! The possibilities are endless, and storied lore backgrounds are always here to help guide character creation.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the grand scheme of things, your binding rules are generally things such as being related to the &#039;&#039;&#039;Stellar Corporate Conglomerate&#039;&#039;&#039; and being aboard the &#039;&#039;&#039;SCCV Horizon&#039;&#039;&#039; legally. Opportunities to subvert even these rules are available but are not the same as player characters made from character setup unless exclusively permitted by staff. More details on these exceptions can be found on the [[Guide to Ghost Roles]] page! Not recommended to go there immediately if this is your first read through.&lt;br /&gt;
&lt;br /&gt;
The vast majority of characters on the server are employees of the corporations beneath the &#039;&#039;&#039;Stellar Corporate Conglomerate&#039;&#039;&#039;. These individuals come in all shapes and sizes, with all of them sharing similar and quite low ranks in the megacorporate hierarchy. Certain ranks are afforded different privileges, such as medical practitioners and corporate security. Playing an official of higher rank is barred behind a whitelist to ensure quality control. Independent individuals or unaffiliated individuals are accessible as well through character setup. These roles include megacorporate-unaffiliated journalists, passengers, and [[Guide to Ghost Roles|third-party vessel teams]] who have found their way to the setting somehow. Not recommended to go there immediately if this is your first read through.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As for our factions - after the disaster that was the Peacekeeper Mandate, President Dorn was voted out of office and replaced with the Independent &#039;&#039;&#039;Ake Torvald&#039;&#039;&#039; - a former intelligence agent who beat the odds, and proved that though it may be a façade democracy, the Republic is still a democracy. While Miranda Trasen and NanoTrasen still hold enormous influence over him, and the government of Biesel as a whole, Torvald has more freedom than Dorn ever had; though the man is an enigma, so what he plans to do with that freedom is something that can only be guessed at.&lt;br /&gt;
&lt;br /&gt;
After the establishment of the Reconstruction Mandates, the military junta which had ruled Sol since the collapse made good on their word, hosting free and fair elections for a new Prime Minister, and relinquishing power. The winner of the election would be one &#039;&#039;&#039;Hendrik Strom&#039;&#039;&#039;, a man known for supporting the infamous Tajara bans, but who now has a monumental the task ahead of him; to not only put his fractured nation back together, but to rebuild it&#039;s reputation in the eyes of the wider galactic community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coalition though&#039;&#039;&#039;, continues to lumber on, with it&#039;s members still bickering amongst themselves; a multiheaded hydra that can never agree on anything. Time will tell if the coalition will become something more than the loose defensive alliance it currently is, or if it will continue as it has been since the end of the Interstellar War.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And that&#039;s everything!&#039;&#039;&#039; Kinda. Bear in mind this is a summary - a good one - but still a summary that is condensing seven plus years of active IC development into something that is hopefully readable in 30 minutes. There may have been points where things were seemingly randomly brought up, but the goal here again is to summarize while still keeping it coherent - we don&#039;t need to go in-depth with who Frost was, or any specifics - it takes up more words than it&#039;s worth. Information like that isn&#039;t necessary for a summary like this, we want something people can quickly read then be able to immediately hop in game. Speaking of hopping in game - up next is character creation! Below are the three recommended starter planets for newer players - with a comment on how much additional reading beyond this summary is likely to happen. If you wish to read more about the setting, below the bolded line are short descriptions of all the species in the Spur, then all the factions in the Spur; and then below that the &amp;quot;Lore Navbox&amp;quot; if you want to check out anything specific. It is highly advised to join the &#039;&#039;&#039;[https://discord.gg/Sa48FBY lore discord that can be found here]&#039;&#039;&#039;, as it&#039;s where we announce ongoing developments, and where writers are most active incase you have any questions or need help with something. If you don&#039;t wish to do that, lore writers are the ones with purple names on the main discord, so ping anyone of us and we&#039;ll help you out if we can, or point you in the right direction if we can&#039;t. We look forward to seeing you on the server!&lt;br /&gt;
&lt;br /&gt;
= Recommended Starter Planets =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Callisto]]&#039;&#039;&#039; - Callisto is a settled moon in orbit of Jupiter, and the most populated of the Jovian moons. It is the Alliance&#039;s single largest port, a feat accomplished by the massive Warp Gate Network it has in orbit, which was originally designed back in the late 2300s. Since then Callisto has been a hub of commerce, and is the de-facto port for the entire Sol system, one of the richest and most populated systems in the entire spur. As a result, Callisto is dominated by sprawling urban topography, and is one of the most developed planets in the alliance. The culture of both the planet as a whole and the individual districts is very easy to pick up, and the page as a whole is fairly short. &#039;&#039;&#039;If you want to read the least amount, this is the planet for you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Biesel]]&#039;&#039;&#039; - Biesel is a temperate, oxygen-rich planet colonised in the mid-2100s, therefore making it one of the first. It is the capital of the Republic of Biesel and of the Tau Ceti system in general. One of the most populated planets in the [[Orion Spur]], Biesel is one of the economic hearts of the known galaxy and boasts a large amount of urban development and resource richness - primarily in Phoron. It is also where the influence of NanoTrasen and the SCC is at it&#039;s strongest. The issue is, as it was also our setting for five-ish years, so alot of development occurred with it. &#039;&#039;&#039;If you&#039;re interested in reading a fair amount of lore&#039;&#039;&#039;, love façade democracy, and also spreading the light of liberty, then this is the planet for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;[[Xanu Prime]]&#039;&#039;&#039; - The shimmering and vibrant planet of Xanu Prime (pronounced Ksa-noo), is the beating heart of the Coalition of Colonies. In nearly all ways, economic, political, and cultural, Xanu Prime holds almost unmatched influence over the rest of the Coalition. It is a cosmopolitan and multicultural hub where nearly anyone from across the [[Orion Spur]] can be found, a cornerstone not just in the Coalition but in the galactic community as a whole, and home to a thriving culture and democratic tradition which, along with the dedication and hard work of its citizens, has cemented its position of leadership and wealth which it currently enjoys. The primary page also tops out as the second longest page on the wiki, and it&#039;s one of three. &#039;&#039;&#039;If you&#039;re interested in super indepth lore&#039;&#039;&#039;, reading a ton, the frontier spirit, and multiculturalism, pick Xanu Prime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From this point, you are again encouraged to move onto [[Guides/Character Creation]] provided you&#039;re at a loss for what to do.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{SpeciesoftheSpur}}&lt;br /&gt;
&lt;br /&gt;
=Major Factions=&lt;br /&gt;
These are the dominant political players in the [[Orion Spur]] that are relevant to you, the player. Any of these factions can be utilized in backstories or as origins for characters - go crazy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important note : &#039;&#039;&#039; These factions are only the key players in the setting. Nothing stops you from making up your own origin wherever you&#039;d like, so long as it does not contest standing lore&#039;s canon. When in doubt, ask a lore writer!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Republic of Biesel]]====&lt;br /&gt;
The core location of the setting itself. A bastion of prosperity amidst chaos.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Republicofbieselflag.png|65px|right]]&lt;br /&gt;
The Republic of Biesel is an independent system within the core of Human space. It is heavily tied to the NanoTrasen corporation at every level of government, and may as well be considered as governed by it to begin with. The Republic of Biesel is the government of the Tau Ceti System, exercising authority over Biesel, New Gibson and all other settlements and installations within Tau Ceti&#039;s gravity well. It is one of the most populated systems in human space, a financial center, industrial powerhouse and one of the most prestigious systems in the galaxy. However, unrest and gridlock undermine the government, and the aggressive attitude of the Sol Alliance against its former system has made many worried of the future of the Republic. Tau Ceti is far from the limit of the Republic&#039;s boundaries, as the recent addition &#039;&#039;(post-2462)&#039;&#039; of the Corporate Reconstruction Zone have led to its size growing immensely. The CRZ, or the Zone, consists of hundreds of once-Solarian worlds which had no choice but to fall under the Republic&#039;s banner - or face the horrors of the galaxy alone - after their supply lines and defenses were cut off by the collapsing or defecting military.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Sol Alliance]]====&lt;br /&gt;
A crumbling giant whose golden age has long passed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sol Alliance Flag.png|65px|right]]&lt;br /&gt;
Formerly the most populated singular government entity in known space, the Solarian Alliance was the first trans-stellar Human factions, though in recent years it has fallen on hard times. While its reign formerly consisted of nearly a quarter of charted space in a growing sphere around Earth, it has now diminished significantly in size. Those forces still loyal to the Alliance recently retreated to the &amp;quot;Jewel Worlds,&amp;quot; a region of space where its most strategically vital assets lay, not to mention it&#039;s capital in orbit above Earth. As the Alliance has already been discussed in depth in the above summary, we will not be going into it here again. Suffice to say, the government and Einstein Engines now stand as fierce opposition to the growing Stellar Corporate Conglomerate whose power contests them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Coalition of Colonies]]====&lt;br /&gt;
Freedom and independence embodied on an interstellar scale.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Frontier_Alliance_Flag.png|65px|right]]&lt;br /&gt;
The loosely confederated Coalition of Colonies is the largest power in the frontier, and possibly the most populous entity in the Orion Spur. Splitting off from the Solarian Alliance after the Interstellar War, and covers several regions with its utterly tremendous borders. The systems of the Coalition, &#039;&#039;as a collective&#039;&#039;, greatly value their independence and freedom; however sometimes that freedom means, in the case of a planet like Gadpathur, being a fully militarized state. A few powerful systems dominate the politics of the Frontier, primarily Xanu Prime - the official capital of it all. Many of those in the Coalition of Colonies harbor distrust of the Sol Alliance even after the end of the Interstellar War. In recent times, the Coalition has conquered a huge amount of territories, the tremendous Alliance Neutral Zone - a DMZ established after the Interstellar War - no longer exists, and has since been deemed Coalition territory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Republic of Elyra]]====&lt;br /&gt;
Glistening utopian city-scapes and technological might.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Elyra Flag.png|65px|right]]&lt;br /&gt;
The Republic of Elyra, or its more official name, The Serene Republic of Elyra, is a bustling, somewhat isolationist independent power in the Badlands. It is made up of multiple star systems, with its capital in the highly developed technological planet of Perispolis. It is known for its blending of traditional culture with contemporary technologies, creating a unique society where one can witness the use of cutting edge technology, while the expectation of conforming to societal expectations ever present. For those who go against the grain, social ostracization the result. Given that Elyra is one of the only three factions in the Orion Spur which innately possess phoron deposits of any sort, in the midsts of the scarcity they have become even further isolationist.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Empire of Dominia]]====&lt;br /&gt;
Religious pride in the Emperor and country.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dominia_Flag.png|40px|right]]&lt;br /&gt;
A heavily religious absolute monarchy, the Empire of Dominia hails from the planet of Moroz in the Mira Sancta system, where the capital of the empire, Nova Luxemburg can be found. It is an autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2385 by then-Emperor Godwin Keeser, unifying a colony which had been isolated for hundreds of years. Now almost a century later, Imperial society is dominated by the Imperial Nobility under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as the Mor’iz’al.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Eridani Federation]]====&lt;br /&gt;
Corporation-dominated hell, personified through a terrible societal split.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Eridani Logo.png|65px|right]]&lt;br /&gt;
Eridani, or the Eridani Corporate Federation, is an oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. The Corporate Federation is known as one of the core economic powers of Solarian space, and is technically under Solarian supervision - though the true extent of this is up for debate. Corporations, in reality, rule the gloomy landscapes of the Corporate Federation’s worlds. Its citizens are called Eridanians. Eridanians are famed for their vicious treatment of one another, distinguishing between two primary classes ; Dregs, and Suits - who in effect represent a fine line between poverty and wealth.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====The Free Frontier====&lt;br /&gt;
Whatever you want. Really.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The frontier consists of all space unclaimed by one of the major interstellar powers. The population of the frontier is difficult to estimate, but conservative guesses place it between 25 and 50 billion. The government, technological development, economy, and social systems of these independent systems vary wildly. Piracy, corporate exploitation, and smuggling are commonplace throughout the frontier. People hailing from these areas, known as frontiersmen, are known for their rugged independence and distrust of megacorporations and government alike.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Nralakk Federation]]====&lt;br /&gt;
An higher-up galactic player, authoritarian in its nature.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:jargon_flag.jpg|65px|right]]&lt;br /&gt;
The Nralakk Federation is a centralized union of systems, ran by councilors representing Skrell interests in a clear hierarchy. Although humans have fractured heavily in their expansion, Skrell have remained in largely a singular government through strict reinforcement of education and laws, working as a democratic meritocracy. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourage people to be like the Idols that they reward with credits, high quality housing, and fine living.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[Unathi|Izweski Hegemon]]====&lt;br /&gt;
The proud Unathi Hegemony in all its glory.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Moghes_porposal.png|65px|right]]&lt;br /&gt;
The Izweski Hegemony, is the primary Unathi nation of the Orion Spur - a feudal empire in the Badlands ruled by a monarch known as the Hegemon, currently Hegemon Not&#039;zar, of the Izweski Clan. The nation is made up of hundreds of land-owning noble clans and their vassals, of which a few dozen are major influencers in the Hegemon&#039;s politics; moreover, any could take the Hegemon&#039;s seat at any time, for the Hegemony is founded on the principal that might makes right. The Hegemony is new to the interstellar stage, and has suffered from various growing pains as it attempts to expand into a Spur dominated by humans and Skrell while attempting to resolve the ongoing ecological collapse of their homeworld caused by the devastation of the contact war.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====[[People&#039;s Republic of Adhomai]]====&lt;br /&gt;
The most powerful and first space-faring state in [[Adhomai]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:PRA Flag.png|65px|right]]&lt;br /&gt;
Led by President Njadrasanukii Hadii, the People’s Republic of Adhomai are considered the &#039;loyalist&#039; faction on Adhomai and once enjoyed galactic recognition as the government of Adhomai. It claims to be the true keeper of Al’mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’marii’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, enfranchisement of the peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Lore]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=39313</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=39313"/>
		<updated>2026-05-11T21:26:53Z</updated>

		<summary type="html">&lt;p&gt;Kermit: hengsha rolls to reade rolls (https://github.com/Aurorastation/Aurora.3/pull/22415/changes)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Foreword==&lt;br /&gt;
Please note that this page takes time to be maintained and updated. If a recipe is missing, please notify a Wiki Maintainer or submit an edit to add it. In the mean time, all Service roles have a &#039;&#039;&#039;Cooking Codex&#039;&#039;&#039; pre-installed on their PDAs, which is otherwise available for download by anyone. This codex contains all available recipes regardless of whether this page is up-to-date or not.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
As you walk, run, and spend time on the Horizon, your character&#039;s nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish your nutrition value.&lt;br /&gt;
&lt;br /&gt;
Food needs to be metabolized by your body after you&#039;ve eaten. Wait a few moments after a meal for your new satiation level to take effect.&lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your nutrition:&lt;br /&gt;
* Very effective: Fats (Corn oil, peanut oil, and triglycerides in meat), caramel, glucose, nutriment (found in most foods), protein (found in meat, cheese, eggs, tofu, and seafood), and k&#039;ois (if you are a Vaurca; it is poisonous otherwise).&lt;br /&gt;
* Somewhat effective: Honey, ketchup, coco powder, peanut butter/roasted peanuts, hot ramen, Hell Ramen, barbecue sauce, garlic sauce, mayonnaise, and batter.&lt;br /&gt;
* Minor increase: Soy sauce, hot cocoa, potato juice, sprinkles, dry ramen, flour, rice, moss, cherry jelly, coffee/tea grounds, alcoholic drinks. There may be others!&lt;br /&gt;
&lt;br /&gt;
Alien species have special dietary needs: &lt;br /&gt;
* [[Vaurca|Vaurca]] are only nourished by k&#039;ois paste, which is found in the k&#039;ois products on the Horizon. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.&lt;br /&gt;
* [[Unathi|Unathi]] are only nourished by animal products: meat, eggs, dairy, and so forth. Though they can eat other foods, these will not provide an Unathi with nourishment. Unathi are sensitive to foods that lower body temperature.&lt;br /&gt;
* [[Skrell|Skrell]] do not have special dietary needs and are not allergic to animal protein. However, they do not have teeth and prefer soft foods.&lt;br /&gt;
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.&lt;br /&gt;
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or ship APCs.&lt;br /&gt;
&lt;br /&gt;
===Fullness/Starvation===&lt;br /&gt;
If you are very hungry or thirsty, you will start to move very slowly due to starvation. This effect will continue until you eat some food, so head to the [[chef]] for a wholesome snack!&lt;br /&gt;
* IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.&lt;br /&gt;
* Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k&#039;ois or finding an external source of phoron.&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your nutrition quickly:&lt;br /&gt;
* Sprinting by toggling &#039;Walk&#039; to &#039;Run&#039;&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
&lt;br /&gt;
==Food Recipes==&lt;br /&gt;
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units. They can be poured directly into the oven or pan. Eggs are special: Adding an egg to a container such as a skillet with intent set to Help will add the egg as a whole ingredient; any other intent will crack the egg into the skillet, adding the egg&#039;s reagents (usually 3u egg yolk) instead.&lt;br /&gt;
&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
&lt;br /&gt;
* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your xenoburger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.&lt;br /&gt;
&lt;br /&gt;
* Some poisonous foods can be prepared safely if the poisonous reagent is neutralized or removed somehow (try using syringes!). Experienced chefs only!&lt;br /&gt;
&lt;br /&gt;
* Poisonous reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Microwaves do not exist. Most of their functions have been relegated to plates, bowls, and stoves instead.&lt;br /&gt;
&lt;br /&gt;
* To create most foods, you need a container to mix ingredients. Containers include skillets, saucepans, pots, serving bowls and plates, oven dishes, and deep-fryer baskets.&lt;br /&gt;
&lt;br /&gt;
* Some recipes must be baked, boiled, fried, or cooked. Pick up a container from its appliance, insert the various ingredients, and then put the container back. If the appliance isn&#039;t turned on, your food won&#039;t cook; turn it on with an alt-click on the appliance, then select the desired temperature.&lt;br /&gt;
&lt;br /&gt;
* Food is done when it reaches a set temperature; your appliance will sound a helpful ping to notify you. If left too long after it is cooked, it burns; but there is plenty of time to reach the appliance and retrieve the food between cooked and burnt, so don&#039;t be afraid to set your fryer, stove, and oven to their max temperatures.&lt;br /&gt;
&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Psychedelic or poisonous mushrooms can be substituted for mushrooms in most mushroom dishes. If your victim gets medical treatment in a reasonable amount of time, they should survive.&lt;br /&gt;
** Poisonous apples (Xenobotany) can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill, since cyanide causes paralysis and heart failure.&lt;br /&gt;
** Slime jelly (Xenobiology) can be substituted for cherry jelly, and will poison the resulting food. Slime jelly is highly toxic; your victim will require intensive medical care to survive.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
** Anything made with fish can be made with carp. This will poison your victim with carpotoxin. It will also upset the pharmacist, since carpotoxin can be made into rare chemicals.&lt;br /&gt;
&lt;br /&gt;
===Mixed Recipes===&lt;br /&gt;
Some recipes do not need to be heated, just mixed together. A few recipes can be created by clicking on one ingredient with the other; most require a mixing bowl or other container. Simply stuff the ingredients into a serving bowl or plate, drag the container&#039;s sprite onto your character&#039;s, and watch the delicious goodies appear in the container. If you can fit multiples of the same recipe into your container, you can even speed up the process: for example, combining six cabbages, three tomatoes, three carrots, and three apples in a bowl before dragging it to yourself will net you three tossed salads.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ambrosia deus, 1 golden apple&lt;br /&gt;
| 8 Nutriment, 4 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 2 Apple Juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 3 Gold, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Synaptizine&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Ambrosia Deus and Golden Apple are mutant plants obtainable from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Applesalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 cabbage, 1 tomato, 1 carrot, 1 apple&lt;br /&gt;
| 8 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baconburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 2 [[#bacon|bacon]], 1 [[#meat|meat]]&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana_split.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Split&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#ice cream cone|ice cream cone]]&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u [[#milk|milk]], 5u [[#ice|ice]]&lt;br /&gt;
| 5 nutriment, 3 banana juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bearburger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 [[#bear|bear meat]]&lt;br /&gt;
| 12 animal protein, 4 nutriment, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#burger|Burger]], 3 [[#meat|meat]]&amp;lt;br&amp;gt;3u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 4 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLT.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#bread|bread slice]], 2 [[#bacon|bacon]]&amp;lt;br&amp;gt;1 cabbage, 1 tomato&lt;br /&gt;
| 7.75 nutriment, 4 animal protein, 0.25 salt, 11 tomato juice, 0.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfest_of_Guwandi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast of Champions&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#steak|meat steak]], 1 [[#omelette du fromage|omelette du fromage]], 1 [[#sausage|sausage]]&lt;br /&gt;
| 12 animal protein, 8 egg yolk, .64 nutriment, 1 pepper, 1 salt, 2.33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bunbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun Bun&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#Bun|bun]]&lt;br /&gt;
| 8 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bunkerbuster.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bunker Buster Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#cheese|cheese wedge]], 1 [[#flatbread|flatbread]], 1 [[#fried egg|over-easy fried egg]]&amp;lt;br&amp;gt;3u [[#space spice|space spice]]&lt;br /&gt;
| 6 nutriment, 2 egg yolk, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger {{anchor|burger}}&lt;br /&gt;
| None&lt;br /&gt;
| 1 [[#Bun|bun]], [1 [[#cutlet|cutlet]] OR 1 [[#meatball|meatball]]]&lt;br /&gt;
| With Cutlet: 4 nutriment, 2 animal protein, .67 triglyceride&amp;lt;br&amp;gt;With Meatball: 4 Nutriment, 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Caesar_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Caesar Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#fish|fish fillet]], 1 [[#cheese|cheese wedge]]&amp;lt;br&amp;gt;1 cabbage, 1 garlic&amp;lt;br&amp;gt;3u [[#egg yolk|egg yolk]], 5u [[#lemon juice|lemon juice]]&lt;br /&gt;
| 6 nutriment, 8 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 apple&amp;lt;br&amp;gt;5u water, 5u sugar&lt;br /&gt;
| 3 nutriment, 2 apple juice, 5 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Boardw&lt;br /&gt;
| 1 [[#burger|burger]], 1 [[#cheese|cheese wedge]]&lt;br /&gt;
| 4 nutriment, 3 animal protein, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Fries&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 [[#cheese|cheese wedge]], 1 [[#fries|space fries]]&lt;br /&gt;
| 4 nutriment, 3 cheese, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Fillet Sandwich&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 [[#katsu|katsu]]&lt;br /&gt;
| 4 nutriment, 6 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chilicheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chili Cheese Fries&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Saucepan OR Skillet&lt;br /&gt;
| 1 [[#fies|space Fries]], 1 [[#chili|hot chili]], 1 [[#cheese|cheese wedge]]&lt;br /&gt;
| 8 nutriment, 2 animal protein, &amp;lt;span style=&amp;quot;Color: Blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Citrus_delight.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Citrus Delight&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 lemon, 1 lime, 1 orange&lt;br /&gt;
| 7 nutriment, 10 Lemon Juice, 10 Lime Juice, 10 Orange Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatepita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#pita|pita]]&amp;lt;br&amp;gt;5u [[#coco spread|Choco-Nut Spread]]&lt;br /&gt;
| 4 nutriment, 4 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotcorgi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Hotdog&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 [[#corgi|corgi meat]]&lt;br /&gt;
| 5 nutriment, 16 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creamice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamice&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 dirt berries&amp;lt;br&amp;gt;10u [[#fatshouter milk|fatshouter  milk]], 10u ice, 10u sugar&lt;br /&gt;
| 8 nutriment, 11 dirt berry juice, 10 fatshouter milk, 8 ice, 3 oil, 10 sugar&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:deepdive.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Deep Dive&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#cheese|cheese wedge]], 1 [[#fish|fish fillet]]&amp;lt;br&amp;gt;1 seaweed&amp;lt;br&amp;gt;5u [[#cream|cream]]&lt;br /&gt;
| 3 Nutriment, 5 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donerkebab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Doner Kebab&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#pita|pita]], 1 [[#cutlet|cutlet]]&amp;lt;br&amp;gt;1 cabbage, 1 tomato&amp;lt;br&amp;gt;1u [[#salt|salt]], 1u [[#space spice|space spice]]&lt;br /&gt;
| 7 nutriment, 4 animal protein, 1 space spice, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;1 earthen-root, 2 messa&#039;s tear, 1 dirt berries&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon Stick.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggpop&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 [[#boiled egg|boiled egg]]&lt;br /&gt;
| 3 animal protein, 2 egg yolk, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggsbenedict.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs Benedict&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#cutlet|cutlet]], 1 [[#plump helmet biscuit|plump helmet biscuit]], 1 [[#poached egg|poached egg]]&amp;lt;br&amp;gt;3u [[#egg yolk|egg yolk]], 1u pepper&lt;br /&gt;
| 2 animal protein, 6 egg yolk, 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hellburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;El Diablo&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#spicy meat burrito|spicy meat burrito]]&amp;lt;br&amp;gt;10 chili&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fairy bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fairy Bread&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#bread|bread slice]]&amp;lt;br&amp;gt;3u sprinkles&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#pita|pita]], 1 [[#hummus|hummus]], 1 [[#falafel balls|falafel balls]]&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 7 nutriment. Can also make with 1 Hummus Pita instead of the Hummus and Pita.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatecrepe_fancy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fancy Chocolate Crepe&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#chocolate crepe|chocolate crepe]], 1 [[#ice cream cone|ice cream cone]]&amp;lt;br&amp;gt;1 banana&lt;br /&gt;
| 6 Nutriment, 4 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolatecrepe_fancy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fancy White Chocolate Crepe&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#white chocolate crepe|white chocolate crepe]], 1 [[#ice cream cone|ice cream cone]]&amp;lt;br&amp;gt;1 strawberries&lt;br /&gt;
| 6 Nutriment, 4 Sugar, 2 Vanilla Extract&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_fermented.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#fermented hma&#039;trra meat|fermented hma&#039;trra meat]], 2 [[#hardbread slice|hardbread slices]]&lt;br /&gt;
| 10 nutriment, 15 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashimi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#fish|fish fillet]]&amp;lt;br&amp;gt;5u [[#soy sauce|soy sauce]]&lt;br /&gt;
| 3 Seafood Protein, 5 Soy Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fruit_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fruit Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 watermelon slice&amp;lt;br&amp;gt;1 apple, 1 grapes, 1 orange&lt;br /&gt;
| 10 nutriment, 3 grape juice, 3 orange juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hengsharolls.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Reade Rolls&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#mashed potato|mashed potato]], 1 [[#crab|crab meat]]&amp;lt;br&amp;gt;1 cabbage, 1 corn, 2 lime juice&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fillet -o- Fish Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 [[#fish|fish fillet]]&lt;br /&gt;
| 4 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fishtaco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish taco&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 [[#fish|fish fillet]], 1 [[#tortilla|tortilla]]&amp;lt;br&amp;gt;1 chili, 1 lemon&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 10 lemon juice, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:floatingisland.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Floating Island&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#pineapple|pineapple ping]]&amp;lt;br&amp;gt;1 cherry&amp;lt;br&amp;gt;5u [[#gelatin|gelatin]], 5u ice&lt;br /&gt;
| 3u nutriment, 5u Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegello_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garden Vegetable Gelatin Salad&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 messa&#039;s tear, 2 earthen-root, 2 dirt berries&amp;lt;br&amp;gt;10u [[#gelatin|gelatin]], 5u water, 1u space spice&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fruitgello_dessert.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin Dessert&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 sugar tree fruit, 1 dirt berries&amp;lt;br&amp;gt;10u [[#gelatin|gelatin]], 5u water, 5u sugar, 5u cream&lt;br /&gt;
| 4 nutriment, 4 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guacdip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guacamole Dip&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#tofu|tofu]]&amp;lt;br&amp;gt;1 chili, 1 lime&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 [[#sausage|sausage]]&lt;br /&gt;
| 4 nutriment, 6 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hrikhir {{anchor|hrikhir}}&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 messa&#039;s tear, 1 dirt berries&amp;lt;br&amp;gt;1u space spice, 5u [[#blizzard ear flour|blizzard ear flour]]&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lardwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hro&#039;zamal Lard Sandwhich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#flatbread|flatbread]], 1 [[#lard|lard]]&lt;br /&gt;
| 6 nutriment, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hummus {{anchor|hummus}}&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 chickpea&amp;lt;br&amp;gt;10u [[#garlic sauce|garlic sauce]], 2u space spice&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pita_hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hummus Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#hummus|hummus]], 1 [[#pita|pita]]&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecreamsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#ice cream cone|ice cream cone]]&amp;lt;br&amp;gt;5u ice, 5u [[#milk|milk]]&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:izuixu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Izu-Ixu&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 strawberries&amp;lt;br&amp;gt;5u milk, 5u ice, 5u xuizi juice&lt;br /&gt;
| 4 Nutriment, 5 Xuizi Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#toasted bread|toasted bread]]&amp;lt;br&amp;gt;5u [[#cherry jelly|cherry jelly]]&lt;br /&gt;
| 2 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bread|bread slice]]&amp;lt;br&amp;gt;5u [[#cherry jelly|cherry jelly]]&lt;br /&gt;
| 2 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]]&amp;lt;br&amp;gt;5u [[#cherry Jelly|cherry Jelly]]&lt;br /&gt;
| 4 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#bread slice|bread slice]]&amp;lt;br&amp;gt;5u [[#cherry jelly|cherry jelly]]&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jungle_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jungle Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 watermelon slice&amp;lt;br&amp;gt;1 apple, 2 banana, 1 grapes&lt;br /&gt;
| 10 nutriment, 3 grape juice, 3 banana juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jyalra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jyalra&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 4 dyn&lt;br /&gt;
| 10 nutriment, 4 dyn juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Burger {{anchor|k&#039;ois burger}}&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#fried kois|fried k’ois]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois on a Stick&lt;br /&gt;
| None&lt;br /&gt;
| metal rod, 1-3 [[#fried kois|fried k’ois]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6/8/10 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9/12/15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LadyLulaine.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lady Lulaine&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#muffin|muffin]]&amp;lt;br&amp;gt;1 berry, 1 blueberry&amp;lt;br&amp;gt;5u [[#cream|cream]], 6u [[#egg yolk|egg yolk]], 5u ice, 10u sugar&lt;br /&gt;
| 15 nutriment, 5 berry juice&lt;br /&gt;
*Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#dried q’lort slice|dried q’lort slice]]&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_mash.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Earthen-root {{anchor|mashed earthen-root}}&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 earthen-root&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potato {{anchor|mashed potato}}&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 potato&lt;br /&gt;
| 4 nutriment, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Burrito {{anchor|meat burrito}}&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#tortilla|tortilla]], 2 [[#meatball|meatball]]&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Cheese Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#meat burrito|meat burrito]], 1 [[#cheese|cheese wedge]]&lt;br /&gt;
| 6 nutriment, animal protein, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexiwrap_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat V&#039;Krexi Wrap&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#tortilla|tortilla]], 2 [[#meatball|meatball]]&amp;lt;br&amp;gt;1u [[#vkrexi taffy|V&#039;Krexi Taffy]]&lt;br /&gt;
| 5 Nutriment, 6 Animal Protein, 2 V&#039;krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#meat|meat]], 1 metal rod&lt;br /&gt;
| 12 animal protein, 4 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger_sad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mossburger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#burger|burger]], 1 [[#moss|moss]]&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes an inauthentic mossburger&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mysteryburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#meat burrito|meat burrito]], 1 [[#mystery soup|mystery soup]]&lt;br /&gt;
| 13 nutriment, 6 animal protein, 1 space spice.&lt;br /&gt;
*Also contains whatever reagents were in the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mystery Soup&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_skewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 metal rod, 1 Neaera Meat, 1 Neaera Kidneys&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:Nakarkaburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#k&#039;ois burger|k&#039;ois burger]], 1 [[#nakarka cheese|nakarka cheese wedge]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;, 2.5u nakarka cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nomadskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nomad Skewer&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#adhomian meat|adhomian meat]], 1 metal rod&amp;lt;br&amp;gt;1 dirt berries, 1 earthen-root&lt;br /&gt;
| 8 nutriment, 6 animal protein, 11 dirt berry juice, 6 earthen-root juice, 3 oil, 3 sugar, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seafoodplatter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;North Sixty Sea Platter&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#fish|fish fillet]], 1 [[#rasval|ras&#039;val clam meat]], 1 [[#crab|crab meat]]&amp;lt;br&amp;gt;5u [[#beer|beer]], 2u pepper, 2u space spice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocobread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NTella Bread Slice&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#bread|bread slice]]&amp;lt;br&amp;gt;5u [[#coco spread|Choco-Nut Spread]]&lt;br /&gt;
| 4 Nutriment, 0.625 Animal Protein, 5 Choco-Nut Spread, 0.125 Salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Omelette_pita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#pita|pita]]&amp;lt;br&amp;gt;1 [[#omelette du fromage|omelette du fromage]]&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi_Roll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ouerean Fish Log&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#fish|fish fillet]], 1 [[#boiled rice|boiled rice]]&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 nutriment, 10 rice, 6 seafood protein, 5 water&lt;br /&gt;
*Sliceable: 3 Ouerean fish cake&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbj.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;PBJ Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#bread|bread slice]]&amp;lt;br&amp;gt;5u [[#cherry jelly|cherry jelly]], 5u [[#peanut butter|peanut butter]]&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, 5 peanut butter, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Peanutbutterpita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#pita|pita]]&amp;lt;br&amp;gt;5u [[#peanut butter|peanut butter]]&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 [[#toasted bread|toasted bread]]&amp;lt;br&amp;gt;5u [[#peanut butter|peanut butter]]&lt;br /&gt;
| 2 nutriment, 5 peanut butter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Potato_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Potato Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#boiled egg|boiled egg]]&amp;lt;br&amp;gt;1 onion, 2 potato&amp;lt;br&amp;gt;5u [[#mayo|mayonnaise]]&lt;br /&gt;
| 12 nutriment, 4 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:qlguabi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qlguabi&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 4 [[#guami|guami]]&amp;lt;br&amp;gt;10u [[#dyn juice|dyn juice]], 10u [[#milk|milk]]&lt;br /&gt;
| 3 nutriment, 5 Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat Burger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 [[#rat|rat meat]]&lt;br /&gt;
| 4 nutriment, 5 animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reubensandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Reuben Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 1 [[#cutlet|cutlet]], 1 [[#sauerkraut|sauerkraut]], 2 [[#toasted bread|toast]]&amp;lt;br&amp;gt;5u [[#mayo|mayonnaise]], 5u [[#ketchup|ketchup]]&lt;br /&gt;
| 8 nutriment, 2 animal protein, 2 ketchup, 2 mayonnaise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:salsadip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salsa Dip&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 chili, 1 tomato, 1 lime&amp;lt;br&amp;gt;1u space spice, 1u salt, 1u pepper&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich {{anchor|sandwich}}&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#bread|bread slice]], 1 [[#cheese|cheese wedge]], 1 [[#meat|meat steak]]&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir {{anchor|sarmikhir}}&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 15u [[#fermented fatshouter milk|fermented fatshouter milk]], 15u [[#cream|cream]], 1u space spice&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hardbread_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#hardbread slice|hardbread slices]], 1 [[#sarmikhir|sarmikhir]]&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sauerkraut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sauerkraut {{anchor|sauerkraut}}&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cabbage&amp;lt;br&amp;gt;5u Universal Enzyme&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fish_mousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Seafood Mousse&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 [[#rasval|ras&#039;val clam meat]], 1 [[#sarmikhir|sarmikhir]] &amp;lt;br&amp;gt;1 dirt berries&amp;lt;br&amp;gt;10u [[#gelatin|gelatin]], 5u water, 1u space spice&lt;br /&gt;
| 4 nutriment, 6 seafood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schnitzelpita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Schnitzel Pita&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 1 [[#pita|pita]], 1 [[#schnitzel|schnitzel]]&lt;br /&gt;
| 5 nutriment, 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyspicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Cheese Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#meat burrito|meat burrito]], 1 [[#cheese|cheese wedge]]&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#meat burrito|meat burrito]]&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Spicy_Clams.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Ras&#039;val Clams&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#rasval|ras&#039;val clam meat]]&amp;lt;br&amp;gt;1 cabbage, 1 chili&amp;lt;br&amp;gt;1u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;[[#capsaicin|capsaicin]]&amp;lt;/span&amp;gt;, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 4 seafood protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spring_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spring Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cabbage, 1 carrot, 1 peas&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steak_Tartare.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steak Tartare&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 1  [[#meat|meat]], 1 onion, 1u salt, &amp;lt;br&amp;gt; 1u pepper, 3u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 8 animal protein, 1 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffed Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Meatball&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#cheese|cheese wedge]], 1 [[#meatball|meatball]]&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 animal protein, 2.5 cheese, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#big bite burger|big bite burger]], 1 [[#boiled egg|boiled egg]], 1 [[#cheese|cheese wedge]], 1 [[#dough|dough]], 1 [[#meat|meat]]&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;5u pepper, 5u salt&lt;br /&gt;
| 25 nutriment, 25 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_Cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Supreme Cheese Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [ [[#butter|butter]] OR [[#nutrispread|nutri-spread]] OR [[#lard|lard]] ], 1 [[#bread|bread slice]], 1 [[#cheese|cheese wedge]]&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 8 nutriment, .16 animal protein, .63 cheese, .28 salt, .25 space spice, 5 triglyceride&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sushi {{anchor|sushi}}&lt;br /&gt;
| None&lt;br /&gt;
| 1 [[#boiled rice|boiled rice]], 1 [ [[#tofu|tofu]] or [[#sashimi|sashimi]] or [[#chicken|chicken]] or [[#fried egg|fried egg]] or [[#cutlet|cutlet]] ]&lt;br /&gt;
| Depends on ingredients&amp;lt;br&amp;gt;Each Boiled Rice can make several pieces of Sushi&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tannoulehsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tabbouleh Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Lemon, 3 Mint Leaf, 1 Tomato, 1 Wheat&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 [[#cheese|cheese wedge]], 1 [[#cutlet|cutlet]], 1 [[#tortilla|tortilla]]&lt;br /&gt;
| 6 nutriment, 3 animal protein, 2.5 cheese, .67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 [[#tofu|tofu]]&lt;br /&gt;
| 4 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 metal rod, 2 [[#tofu|tofu]]&lt;br /&gt;
| 8 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 apple, 2 cabbage, 1 carrot, 1 tomato&lt;br /&gt;
| 9 nutriment, 2 apple juice, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Pasta Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#spaghetti|boiled spaghetti]], 1 [[#fish|fish fillet]]&amp;lt;br&amp;gt;1 mint leaf&amp;lt;br&amp;gt;10u [[#mayo|mayonnaise]]&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad {{anchor|tuna salad}}&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#fish|fish fillet]]&amp;lt;br&amp;gt;1 mint leaf&amp;lt;br&amp;gt;10u [[#mayo|mayonnaise]]&lt;br /&gt;
| 3 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunapita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#pita|pita]], 1 [[#tuna salad|tuna salad]]&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 2 [[#bread slice|bread slice]]&amp;lt;br&amp;gt;5u wine&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, .25 salt, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#meatball|meatball]]&amp;lt;br&amp;gt;3 ambrosia vulgaris, 1 potato&lt;br /&gt;
| 6 nutriment, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bicaridine&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:veganburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegan Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#tofu|tofu]], 1 [[#tortilla|tortilla]]&lt;br /&gt;
| 6 Nutriment, 6 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexiwrap_veggie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie V&#039;Krexi Wrap&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#tortilla|tortilla]]&amp;lt;br&amp;gt;1 chili, 1 cabbage&amp;lt;br&amp;gt;1u [[#vkrexi taffy|V&#039;Krexi Taffy]]&lt;br /&gt;
| 9 Nutriment, 4 Capsaicin Oil, 2 V&#039;krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Bar&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2u [[#vanilla extract|vanilla extract]], 2u [ [[#milk|milk]] or [[#soymilk|soymilk]] ], 2u sugar&lt;br /&gt;
| 2 Nutriment&amp;lt;br&amp;gt;Also available from Getmore Chocolate vending machines&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 [[#greimorian|xeno-meat]]&lt;br /&gt;
| 4 nutriment, 8 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stove===&lt;br /&gt;
[[File:Stove_on.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
To cook on a stove, the stove must be preheated (ctrl+left click to choose temperature), and the right container must be used. Some recipes, like meatballs, can be mass produced. If reagents are not used in the recipe, they will be left over in the pan. Remove the container from the stove, add all the reagents to it, and put it back on the stove. The stove will &amp;quot;ping&amp;quot; when the food is finished.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adhomian_fish_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Fish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#fish|fish fillet]], 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;1 messa&#039;s tear&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oatmeal.png|64px]] &amp;lt;!-- Oatmeal sprite is a placeholder -farofa --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Porridge&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 10u [[#blizzard ear flour|blizzard ear flour]], 10u [[#fatshouter milk|fatshouter milk]], 10u water&lt;br /&gt;
| 8 nutriment, 5 fatshouter milk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 [[#adhomian meat|adhomian meat]]&amp;lt;br&amp;gt;2 dirt berries, 1 messa&#039;s tear, 1 mushroom&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 13.2 nutriment, 12 animal protein, 10.8 dirt berry juice, 6 oil, 4 triglyceride, 4 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u [[#amatoxin|amatoxin]], 5u [[#vodka|vodka]], 5u water&lt;br /&gt;
| 6 nutriment,  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vodka&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aoyama_ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aoyama Ramen&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#fish|fish fillet]], 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 [[#moss|moss]], 1 chili&amp;lt;br&amp;gt;5u soy sauce, 10u water&lt;br /&gt;
| 2 nutriment, 2 moss, 5 protein, 2 water, 4 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon {{anchor|bacon}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#raw bacon|raw bacon]]&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon and Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon and eggs&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 [[#fried egg|fried egg]]&lt;br /&gt;
| 3 animal protein, 3 egg yolk, 1 pepper, 1 salt, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconmacandcheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Mac and Cheese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#bacon|bacon]], 2 [[#cheese|cheese wedge]], 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 4 Nutriment, 3 Animal Protein, 5 Cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearchili.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#bear|bear meat]]&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;, 2 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 [[#bear|bear meat]]&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 6 nutriment, 4 animal protein, 5 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berry_pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Pancakes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 8 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bibimbap.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bibimbap Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#cutlet|cutlet]], 1 [[#egg|egg]]&amp;lt;br&amp;gt;1 cabbage, 1 carrot, 1 chantrelle&amp;lt;br&amp;gt;5u rice, 2u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 3 egg yolk, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Biscuits_and_gravy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Biscuits and Gravy&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 2 [[#plump helmet biscuits|plump helmet biscuits]], 1 [[#sausage|sausage]], 10u [[#gravy|gravy]]&lt;br /&gt;
| 6 nutriment, 6 animal protein, 3 gravy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black_eyed_gumbo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Black Eyed Gumbo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [ [[#meat|meat]] OR [[#fish|fish fillet]] ]&amp;lt;br&amp;gt;1 bell pepper, 1 chili, 1 onion&amp;lt;br&amp;gt;5u rice, 10u water&lt;br /&gt;
| 6 animal protein, 2 nutriment, 2 triglyceride, 7 capsaicin oil, 3 onion juice, 5 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bluemoon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blue Moon&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 [[#white chocolate|white chocolate]]&amp;lt;br&amp;gt;1 blue raspberry&amp;lt;br&amp;gt;5u [[#cream|cream]]&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg {{anchor|boiled egg}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#egg|egg]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fjylozyn_boiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Fjylozyn&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fjylozyn&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 1.75 &amp;lt;span style=”color:red”&amp;gt;Toxin&amp;lt;/span&amp;gt;, 6.25 &amp;lt;span style=”color:red”&amp;gt;Plant-B-Gone&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice {{anchor|boiled rice}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 10u rice, 5u water&lt;br /&gt;
| 2 nutriment, 10 rice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti {{anchor|boiled spaghetti}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 3 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 cabbage, 1 white-beet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess {{anchor|burned mess}}&lt;br /&gt;
| Oven OR Stove&lt;br /&gt;
| Created when you leave a finished item in the oven or on the stove too long.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 toxin&amp;lt;/span&amp;gt;, 3 carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carian stroganoff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carian Stroganoff&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 mushroom, 1 onion, 1 garlic, 10 [[#cream|cream]]&lt;br /&gt;
| 6 protein, 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cozmocubes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cozmo Cubes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#slimy meat|cosmozoan meat]], 1 [[#bread slice|bread slice]], 3u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 2 nutriment, 5 seafood protein, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steakbites.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Caramelized steak bites&lt;br /&gt;
| Saucepan OR skillet&lt;br /&gt;
| 1 [[#meat|meat]], 1 [[#butter|butter]]&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 6 Animal Protein, 5 Caramel Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chana masala.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chana Masala&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chili, 2 chickpeas, 1 tomato&amp;lt;br&amp;gt;10u rice, 2u space spice&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 mushroom&amp;lt;br&amp;gt;5u [[#milk|milk]], 5u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;6u egg yolk, 5u soy sauce, 5u water&lt;br /&gt;
| 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chetroinuoc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Che Troi Nuoc&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 soybean&amp;lt;br&amp;gt;10u rice, 5u [[#vanilla extract|vanilla extract]]&lt;br /&gt;
| 6 Nutriment, 6u Rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseravioli.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#cheese|cheese wedge]], 3 [[#dough slice|dough slice]]&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 5 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#chicken|chicken meat]], 3 [[#dough slice|dough slice]]&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 9 nutriment, 6 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parmsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Parm Hero&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#Bun|bun]], 1 [[#cheese|cheese wedge]], 1 [[#chicken|chicken meat]]&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chilied Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chilied Eggs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 [[#boiled egg|boiled egg]], 1 [[#hot chili|hot chili]]&lt;br /&gt;
| 3 nutriment, 6 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 6 egg yolk, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg {{anchor|chocolate egg}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#chocolate bar|chocolate bar]], 1 [[#egg|egg]]&lt;br /&gt;
| 3 nutriment, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Crepe {{anchor|chocolate crepe}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#plain crepe|plain crepe]] &amp;lt;br&amp;gt;5u [[#coco spread|Choco-Nut Spread]]&lt;br /&gt;
| 2 Nutriment, 5 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili {{anchor|cold chili}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#meat|meat]]&amp;lt;br&amp;gt;1 ice pepper, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7 frost oil&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cremebrulee.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creme Brulee&lt;br /&gt;
| Welding Tool&lt;br /&gt;
| 1 [[#custard|custard]]&lt;br /&gt;
| 3 nutriment, 1 egg yolk, 2 sugar, 4 caramel&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crab_Leg_Sandwhich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crab Leg Grilled Cheese Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 [[#bread|bread slice]], 1 [[#cheese|cheese wedge]], 1 [[#crab|crab legs]]&lt;br /&gt;
| 3.75 nutriment, 2 animal protein, 2.5 cheese, 2 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crimson_lime.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crimson Lime&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 lime, 1 chili&amp;lt;br&amp;gt;5u [[#coco|coco powder]], 5u milk&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:custard.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u milk, 3u [[#egg yolk|egg yolk]], 5u sugar&lt;br /&gt;
| 3 nutriment, 2 egg yolk, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#dough slice|dough slice]]&amp;lt;br&amp;gt;3u [[#egg yolk|egg yolk]], 1u space spice, 5u water&lt;br /&gt;
| 6 nutriment, 2 animal protein, 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cutlet {{anchor|cutlet}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#raw cutlet|raw cutlet]]&lt;br /&gt;
| 2 Animal Protein, .66 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionasoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dionae Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#diona|diona meat]]&amp;lt;br&amp;gt;1 cabbage&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 11 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;, 5 water&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionastew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dionae Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#diona|diona meat]]&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 2 carrot juice, 2 potato juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dodo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dodo Ikire&lt;br /&gt;
| Skillet OR Saucepan&lt;br /&gt;
| 2 bananas, 1 chili&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 5 nutriment, 2 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynpozole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dyn Pozole&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#meat|meat]]&amp;lt;br&amp;gt;1 cabbage, 1 dyn, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8.2 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 dylovene&amp;lt;span&amp;gt;, 7 dyn juice, 6.25 dyn tea, 10.5 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenrootravioli.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthenroot Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 earthen-root, 1 pumpkin, 1 tomato&amp;lt;br&amp;gt;5u [[#soymilk|soymilk]], 5u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 earthen-root&amp;lt;br&amp;gt;1u salt, 1u space spice, 10u water&lt;br /&gt;
| 4 nutriment, 10 earthen-root juice, 1 salt, 1 space spice, 4 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggbasket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg in the Basket&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bread slice|bread slice]], 1 [[#egg|egg]]&lt;br /&gt;
| 2 nutriment, .63 animal protein, 3 egg yolk, .13 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyebowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eyebowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#moghresian meat|moghresian meat]]&amp;lt;br&amp;gt;1 aghrassh nut, 1 tomato&amp;lt;br&amp;gt;2u black pepper, 6u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 3 nutriment, 12 animal protein&lt;br /&gt;
*Sliceable (2 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouters_bloodpudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouters Blood Pudding&#039;&#039;&#039; {{anchor|fatpudding}} {{anchor|fatshouters blood pudding}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#adhomian meat|adhomian meat]], 1 [[#lard|lard]]&amp;lt;br&amp;gt;5u [[#blizzard ear flour|blizzard ear flour]], 10u blood&lt;br /&gt;
| 12 animal protein, 7 triglyceride, 5 blizzard ear flour, 10 blood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish and Chips&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#fish|fish fillet]], 1 [[#fries|space fries]]&lt;br /&gt;
| 4 nutriment, 7 seafood protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:alfredo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fettucine Alfredo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#butter|butter]], 1 [[#cheese wedge|cheese wedge]], 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 garlic&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_wedges.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Earthen-root Wedges&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#chopped earthen-root|chopped earthen-root]]&lt;br /&gt;
| 4 nutriment, 1.2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg {{anchor|fried egg}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#over-easy fried egg|over-easy fried egg]]&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedkois.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried K&#039;ois {{anchor|fried k&#039;ois}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Rice {{anchor|fried rice}}&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cabbage, 1 carrot&amp;lt;br&amp;gt;10u rice, 5u [[#soy sauce|soy sauce]], 5u water&lt;br /&gt;
| 6 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 5 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fufu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fufu Dumplings&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 banana&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlicbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Bread&lt;br /&gt;
| Skillet OR Oven&lt;br /&gt;
| 1 [[#bread|bread slice]], 1 [[#butter|butter]]&amp;lt;br&amp;gt;5u [[#garlic sauce|garlic sauce]]&lt;br /&gt;
| 5 nutriment, 3 garlic sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greencurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Green Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 [[#tofu|tofu]]&amp;lt;br&amp;gt;1 chili&amp;lt;br&amp;gt;5u [[#cream|cream]], 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 space spice, 5 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 [[#bread|bread slice]], 1 [[#cheese|cheese wedge]]&lt;br /&gt;
| 3.75 nutriment, 4 animal protein, 2.5 cheese, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grilled_Mac_And_Cheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Mac and Cheese&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 [[#bread|bread slice]], 1 [[#mac and cheese|mac and cheese]]&lt;br /&gt;
| 7.75 nutriment, 1.25 animal protein, 5 cheese, &amp;lt;br&amp;gt; (+3 animal protein if bacon Mac and Cheese)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triple_Cheese_Crunch.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Triple Cheese Crunch Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 [[#bread|bread slice]], 1 [[#cheese|cheese wedge]], &amp;lt;br&amp;gt; 1 [[#nakarka wedge|nakarka wedge]], 1 [[#cheesie honkers|cheesie honkers]]&lt;br /&gt;
| 3 nutriment, 7 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gukhefish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gukhe Fish&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 [[#fish|fish fillet]]&amp;lt;br&amp;gt;1 [[#gukhe bloom|gukhe bloom]]&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| 1 nutriment, 6 seafood protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guwan_gruel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guwan Gruel&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#fish|fish fillet]], 1 [[#raw cutlet|raw cutlet]]&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 animal protein, 4 seafood protein, 4 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parmsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hakhma Parm Hero&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#Bun|bun]], 1 [[#cheese|cheese wedge]], 1 [[#hakhma meat|hakhma meat]]&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:hamcheesecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ham and Cheese Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#cheese|cheese wedge]], 1 [[#cutlet|cutlet]], 1 [[#plain crepe|plain crepe]]&lt;br /&gt;
| 5 Nutriment, 2 Animal Protein, 2.5 Cheese, .67 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hashbrown.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hash Browns&lt;br /&gt;
| Skillet OR Grill&lt;br /&gt;
| 1 [[#raw potato sticks|raw potato sticks]]&amp;lt;br&amp;gt; 1u salt, 1u pepper&lt;br /&gt;
| 3 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hatchlingsurprise.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hatchling Surprise&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 3 [[#bacon|bacon]], 1 [[#poached egg|poached egg]]&lt;br /&gt;
| 1 nutriment, 4 animal protein, 2 egg yolk, 1 pepper, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili {{anchor|hot chili}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#meat|meat]]&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialScallops.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Imperial Scallops&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 [[#slimy meat|slimy meat]], 1 [[#butter|butter]]&amp;lt;br&amp;gt;2 garlic, 1 lemon&amp;lt;br&amp;gt;1u black pepper, 2u salt, 5u water&lt;br /&gt;
| 6 seafood, 2 nutriment, 5 water, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialPot.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Imperial Pot&lt;br /&gt;
| Pot&lt;br /&gt;
| 2 [[#fish|fish fillet]], 2 [[#slimy meat|slimy meat]]&amp;lt;br&amp;gt;1 garlic, 2 lemon, 1 onion, 2 potato&amp;lt;br&amp;gt;30u rice, 15u water&amp;lt;br&amp;gt;&lt;br /&gt;
| 20 seafood, 20 rice, 20 nutriment, 20 lemon juice, 5 space spice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 dylovene&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellystew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 [[#cutlet|cutlet]], 1 [[#slimy meat|slimy meat]], 1 [[#butter|butter]]&amp;lt;br&amp;gt;2 chili&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 3 animal protein, 6 seafood protein, 3 Cosmozoan protein, 13.3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 Salt, 20.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisjelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 [[#kois paste|K’ois Paste]]&amp;lt;br&amp;gt;2 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissteak.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Steak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#fried k’ois|fried k’ois]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiswaffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Waffles&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#kois paste|K’ois Paste]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seared Carp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Korlaaskak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 6 [[#fish|fish fillet]]&amp;lt;br&amp;gt;1 cabbage, 1 lime&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 3 nutriment, 10 lime juice, 18 seafood protein, 1 space spice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:krakensoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Kraken Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#squid|squid meat]]&amp;lt;br&amp;gt;1 pumpkin&amp;lt;br&amp;gt;2u space spice, 10u water&lt;br /&gt;
| 2 Nutriment, 6 Seafood Protein, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lomein.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lo Mein&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;5u [[#soy sauce|soy sauce]], 5u water&lt;br /&gt;
| 8 nutriment, 2 animal protein, 3 carrot juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:macandcheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mac and Cheese {{anchor|mac and cheese}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 [[#cheese|cheese wedge]], 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 Nutriment, 5 Cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:matsuul.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Matsuul&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 3 [[#sashimi|sashimi]]&amp;lt;br&amp;gt;1 earthen-root, 1 eki, 1 mint leaf&lt;br /&gt;
| 5 nutriment, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:maeuntang.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maeuntang&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#fish|fish fillet]]&amp;lt;br&amp;gt;1 chili, 1 [[#moss|moss]]&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 seafood protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#dough slice|dough slice]], 1 [[#raw cutlet|raw cutlet]]&amp;lt;br&amp;gt;1u space spice, 5u water&lt;br /&gt;
| 5 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat Pancake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pancake&lt;br /&gt;
| Skillet&lt;br /&gt;
| 3 [[#meatball|meatball]], 1 [[#omelette du fromage|omelette du fromage]]&lt;br /&gt;
| 9 animal protein, 8 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:raviolimeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 [[#dough slice|dough slice]]&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;6u [[#protein|animal protein]], 5u water&lt;br /&gt;
| 6 Nutriment, 6 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Steak {{anchor|meat steak}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#meat|meat]]&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball {{anchor|meatball}}&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 [[#raw meatball|raw meatball]]&lt;br /&gt;
| 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatballs_and_peas.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatballs and Peas&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 2 [[#meatball|meatball]]&amp;lt;br&amp;gt;1 peas, 1 tomato&lt;br /&gt;
| 4 nutriment, 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#meatball|meatball]]&amp;lt;br&amp;gt;1 carrot, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 18 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minerpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miner&#039;s Pie&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#dough|dough]], 1 [[#meat|meat]]&amp;lt;br&amp;gt;1 onion, 1 plump helmet&amp;lt;br&amp;gt;5u [[#cream|cream]], 2u pepper, 2u space spice&lt;br /&gt;
| 6 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mint {{anchor|mint}}&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u frost oil, 5u sugar&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:miso_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miso Soup&lt;br /&gt;
| Pot&lt;br /&gt;
| 2 [[#soy dope|soy dope]], 2 [[#tofu|tofu]]&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 tofu protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:miyeokguk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miyeokguk&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#meat|meat]]&amp;lt;br&amp;gt;1 [[#moss|moss]], 1 seaweed&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 animal protein, 2 triglyceride, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghresian Sea Delight.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moghresian Sea Delight&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 [[#egg|egg]]&amp;lt;br&amp;gt;15u blood&lt;br /&gt;
| 15 blood, 9 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_brudet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Brudet&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#fish|fish fillet]]&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 seafood protein, 11 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 [[#moss|moss]]&amp;lt;br&amp;gt;3u [[#egg yolk|egg yolk]], 5u water&lt;br /&gt;
| 2 nutriment, 3 egg yolk, 6 moss, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mossburger {{anchor|mossburger}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bun|bun]], 1 [[#cutlet|cutlet]], 1 [[#moss|moss]]&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes an authentic mossburger&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mossburger_big.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Mossburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#mossburger|mossburger]], 2 [[#cutlets|cutlets]], 1 [[#moss|moss]], 1 [[#cheese|cheese wedge]]&amp;lt;br&amp;gt;3u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 4 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup {{anchor|mystery soup}}&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 [[#burned mess|burned mess]], 1 [[#cheese|cheese wedge]], 1 [[#tofu|tofu]]&amp;lt;br&amp;gt;3u [[#egg yolk|egg yolk]], 10u water&lt;br /&gt;
| Always contains 7 nutriment.&lt;br /&gt;
Possible other reagents: nutriment, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, tomato juice, or water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nakarkaburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Hamburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bun|bun]], 1 [[#cutlet|cutlet]], 1 [[#nakarka cheese wedge|nakarka cheese wedge]]&lt;br /&gt;
| 6 nutriment, 3 animal protein&amp;lt;br&amp;gt;May also use a burger instead of the bun and cutlet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nakarkamousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Mousse&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u [[#cherry jelly|cherry jelly]], 5u [[#cream|cream]], 5u ne&#039;miik, 5u sugar&lt;br /&gt;
| 4 nutriment, 2 glucose&amp;lt;br&amp;gt;May use 1 berries instead of the cherry jelly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omelette_nakarka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Omelette&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 [[#nakarka cheese wedge|nakarka cheese wedge]]&amp;lt;br&amp;gt;6u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 3 nutriment, 5 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ravioli_nakarka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 [[#dough slice|dough slice]], 1 [[#nakarka cheese wedge|nakarka cheese wedge]]&amp;lt;br&amp;gt;5u [[#cream|cream]], 5u water&lt;br /&gt;
| 10 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crozets.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Naya Khyber Crozets&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 [[#fish|fish fillet]], 1 [[#lard|lard]], 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;2u pepper, 2u space spice&lt;br /&gt;
| 6 nutriment, 2 seafood protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 [[#neaera|neaera meat]]&amp;lt;br&amp;gt;2 eki, 2 guami&amp;lt;br&amp;gt;5u [[#cream|cream]], 10u [[#dyn juice|dyn juice]]&lt;br /&gt;
| 35 Nutriment, 3 Animal Protein, 4 Dyn Juice, 6 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 nettle, 1 potato&amp;lt;br&amp;gt;3u [[#egg yolk|egg yolk]], 10u water&lt;br /&gt;
| 3 egg yolk, 11 potato juice, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;sulphuric acid&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
* Nettles from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NT muffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NT Muffin&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#plump helmet biscuit|plump helmet biscuit]], 1 [[#sausage|sausage]], 1 [[#fried egg|fried egg]], 1 [[#cheese|cheese wedge]]&lt;br /&gt;
| 3 Nutriment, 5 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oatmeal.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oatmeal {{anchor|oatmeal}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 wheat&amp;lt;br&amp;gt;10u [[#milk|milk]], 10u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Omelette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Du Fromage {{anchor|omelette du fromage}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 [[#cheese wedge|cheese wedge]]&amp;lt;br&amp;gt;6u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 8u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 onion&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 3 onion juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Over-Easy Fried Egg {{anchor|over-easy fried egg}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#egg|egg]]&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paneer_gadpathur.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Paneer Gadpathur&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 tomato, 1 chili&amp;lt;br&amp;gt;1 [[#cheese wedge|cheese wedge]], 5 rice&amp;lt;br&amp;gt;5 [[#cream|cream]]&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes {{anchor|pancakes}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
Add syrup to create specialty pancakes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-cooked Bacon {{anchor|pan-cooked bacon}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [ [[#butter|butter]] OR [[#nutrispread|Nutri-Spread]] ], 6 [[#raw bacon|raw bacon]]&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xanuvindaloo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Paaskraan Vindaloo&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 [[#chicken|chicken meat]]&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;5u [[#cream|cream]], 2u pepper, 2u space spice, 3u vanilla&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xanucurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pataliputra Curried Rice&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 [[#meat|meat]]&amp;lt;br&amp;gt;1 chickpeas, 1 garlic, 1 onion&amp;lt;br&amp;gt;5u [[#milk|milk]], 10u rice, 4u space spice	&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pea_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pea Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 carrot, 1 peas, 1 white-beet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperoni.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni {{anchor|pepperoni}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#sausage|sausage]]&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| .46 Nutriment, 6 Animal Protein, 0.5 Seafood Protein, .33 Triglyceride, 1 Salt, 1 Space Spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Piece of Honeyed Toast&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bread slice|bread slice]]&amp;lt;br&amp;gt;5u [[#honey|honey]]&lt;br /&gt;
| 1 nutriment, 2 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plaincrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plain Crepe {{anchor|plain crepe}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 5u [[#batter mix|batter mix]]&lt;br /&gt;
| 1 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nachos.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Nachos&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#chip basket|chip basket]], 1 [[#cheese wedge|cheese wedge]]&lt;br /&gt;
| 10 nutriment, 2.5 cheese, 1 salt, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poachedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poached Egg {{anchor|poached egg}}&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 [[#egg|egg]]&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice, 5u water&lt;br /&gt;
| 1 nutriment, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 corn&lt;br /&gt;
| 3 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Porkbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pork Bowl&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 [[#bacon|bacon]]&amp;lt;br&amp;gt;10u rice, 5u water&lt;br /&gt;
| 4 animal protein, 6 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puffpuffs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Puff-Puff Bowl&lt;br /&gt;
| Skillet&lt;br /&gt;
| 10u [[#flour|flour]], 5u water, 2u space spice, 1u salt&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Qilvo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qilvo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#slimy meat|slimy meat]]&amp;lt;br&amp;gt;2 seaweed&amp;lt;br&amp;gt;5u [[#cream|cream]], 10u water&lt;br /&gt;
| 5 nutriment, 3 cream, 3 seafood protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesedip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Queso Dip&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]]&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ramenbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ramen Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]], 1 [[#meat|meat]], 1 [[#egg|egg]]&amp;lt;br&amp;gt;1 seaweed&amp;lt;br&amp;gt;5u [[#soy sauce|soy sauce]], 10u water&lt;br /&gt;
| 5 Nutriment, 4 Animal Protein, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_clambake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Pasta&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#rasval|ras&#039;val clam]]&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Razirnoodles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razir Noodles&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 [[#egg|egg]], 1 [[#worm|worm fillet]]&amp;lt;br&amp;gt;1 lime&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 3 nutriment, 8 seafood protein, 3 egg yolk, 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:redcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 [[#cutlet|cutlet]]&amp;lt;br&amp;gt;5u [[#cream|cream]], 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 7 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Sun Special&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 1 [[#sausage|sausage]]&lt;br /&gt;
| 6 Animal Protein, 2.5 Cheese, .33 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u [[#milk|milk]], 10u rice&lt;br /&gt;
| 4 nutriment, 5 milk, 10 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risotto.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto {{anchor|risotto}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;10u rice, 1u space spice, 5u wine&lt;br /&gt;
| 9 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage {{anchor|sausage}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#cutlet|cutlet]], 1 [[#meatball|meatball]]&lt;br /&gt;
| 6 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Savorycrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Savory Breakfast Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 1 [[#plain crepe|plain crepe]]&amp;lt;br&amp;gt;3u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 5 Nutriment, 2.5 Cheese, 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shakshouka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Shakshouka&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 tomato&amp;lt;br&amp;gt;6u [[#egg yolk|egg yolk]], 1u pepper, 2u space spice&lt;br /&gt;
| 4 Nutriment, 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ClamsCasino.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Silversun Clams Casino&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bacon|bacon]], 2 [[#bread slice|bread slice]], 2 [[#slimy meat|slimy meat]]&amp;lt;br&amp;gt;1 bell pepper&lt;br /&gt;
| 6 seafood, 2 animal protein, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sintapudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sinta Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#butter|butter]]&amp;lt;br&amp;gt;15u blood, 5u [[#coco|coco]], 10u sugar&lt;br /&gt;
| 1 nutriment, 1 animal protein, 15 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 3 coco, 1 salt, 9 sugar, 20 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slime Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u slime jelly, 10u water&lt;br /&gt;
| 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sloppyjoe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sloppy Joe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#Bun|bun]]&amp;lt;br&amp;gt;6u [[#protein|animal protein]], 5u [[#bbq sauce|barbecue sauce]]&lt;br /&gt;
| 4 Nutriment, 4 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schnitzel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Schnitzel {{anchor|schnitzel}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#meat|meat]], 1 [[#bread slice|bread slice]]&lt;br /&gt;
| 3 nutriment, 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;2 tomato&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 7 nutriment, 2 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti and Meatballs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 [[#meatball|meatball]], 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bolognese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti Bolognese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 garlic, 1 onion, 1 tomato&amp;lt;br&amp;gt;6u [[#protein|animal protein]], 5u water&lt;br /&gt;
| 4 Nutriment, 4 Animal Protein, 5 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 4 [[#meatball|meatball]], 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 12 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiced Shrieker Wings&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 2 [[#bat|bat wings]], 1 [[#butter|butter]]&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 2.7 nutriment, 3 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;14 capsaicin&amp;lt;/span&amp;gt;, 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:swirlsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiral Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 bluespace tomato, 1 ice pepper&amp;lt;br&amp;gt;10u water, 5u [[#cream|cream]]&lt;br /&gt;
| 5 nutriment, 3 &amp;lt;span style=”color:blue”&amp;gt;bluespace dust&amp;lt;/span&amp;gt;, 1 &amp;lt;span style=”color:blue”&amp;gt;Frost Oil&amp;lt;/span&amp;gt;, 12 &amp;lt;span style=”color:blue”&amp;gt;Singulo&amp;lt;/span&amp;gt;, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steakxanu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steak Xanu&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#meat|meat]]&amp;lt;br&amp;gt;5u [[#cream|cream]], 2u pepper, 2u space spice	&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steamedcrab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steamed Crab Legs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#crab|crab legs]], 1 [[#nutrispread|nutri-spread]]&amp;lt;br&amp;gt;1u salt, 10u water&lt;br /&gt;
| 2 nutriment, 6 seafood protein, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steelworkersandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steelworker&#039;s Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 1 [[#meat steak|meat steak]], 1 [[#fries|space fries]]&amp;lt;br&amp;gt;1 cabbage, 1 tomato&amp;lt;br&amp;gt;2u pepper, 2u space spice	&lt;br /&gt;
| 6 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 [[#meat|meat]]&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 4 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 6 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 2 [[#soy dope|soy dope]]&amp;lt;br&amp;gt;1 carrot, 1 tomato&lt;br /&gt;
| 8 nutriment, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stokskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stok Skewers&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#moghresian meat|moghresian meat]]&amp;lt;br&amp;gt;1 gukhe bloom&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 1 nutriment, 2 animal protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffedfish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Fish Fillet&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 1 [[#fish|fish fillet]], 1 [[#roe sack|roe sack]]&lt;br /&gt;
| 3 nutriment, 2 cheese, 7 seafood protein, possibly &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweetchilichicken.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet Chili Chicken&lt;br /&gt;
| Saucepan OR Pot&lt;br /&gt;
| 1 [[#chicken|chicken meat]], 1 [[#boiled rice|boiled rice]], 1 lime&amp;lt;br&amp;gt;5u [[#soy sauce|soy sauce]], 5u [[#chili sauce|sweet chili sauce]]&lt;br /&gt;
| 4 animal protein, 1 nutriment, 3 rice, 1 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omgtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Bread {{anchor|toasted bread}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bread slice|bread slice]]&amp;lt;br&amp;gt;1u [[#triglyceride|triglyceride]]&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#sandwich|sandwich]]&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2 carbon, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 22 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup [Blood]&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 30u Blood&lt;br /&gt;
| 2 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 blood&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tortilla.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tortilla {{anchor|tortilla}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 5u [[#flour|flour]], 5u water&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:traumwurst.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Traumwurst&lt;br /&gt;
| Skillet OR Saucepan&lt;br /&gt;
| 2 [[#sausage|sausage]]&amp;lt;br&amp;gt;1 eggplant, 1 plump helmet&amp;lt;br&amp;gt;5u [[#cream|cream]]&lt;br /&gt;
| 7 Animal Protein, 4 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triolademousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triolade Mousse&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 [[#chocolate bar|chocolate bar]], 1 [[#white chocolate|white chocolate]]&amp;lt;br&amp;gt;5u [[#coco|cocoa]], 5u [[#cream|cream]]&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunneler_scotchegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Meategg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#adhomian meat|adhomian meat]], 1 [[#hardbread slice|hardbread slice]], 1 [[#tunneler egg|tunneler egg]]&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 3 egg, 7 protein, 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 carrot, 1 corn, 1 eggplant, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 10 carrot juice, 3 corn oil, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 [[#dough slice|dough slice]]&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 13 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 4 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voidstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Voidsman&#039;s Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 onion, 1 garlic,&amp;lt;br&amp;gt;1 [[#fish|fish fillet]], 5u water&amp;lt;br&amp;gt;2u space spice, 1u pepper&lt;br /&gt;
| 4 nutriment, 8 protein, triglyceride, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles {{anchor|waffles}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 [[#dough|dough]]&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 8 nutriment, 10 sugar&lt;br /&gt;
Add syrup to create specialty waffles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolatecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#plain crepe|plain crepe]], 1 [[#white chocolate|white chocolate]]&lt;br /&gt;
| 3 Nutriment, 4 Choco-Nut Spread, 2 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 20u water&lt;br /&gt;
| 10 water, 25% chance of 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:yellowcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Yellow Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 peanut, 1 potato&amp;lt;br&amp;gt;5u [[#cream|cream]], 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zantiri.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zantiri&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 eki, 2 guami&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zkahnkowa.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zkah&#039;nkowa&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#adhomian meat|adhomian meat]]&amp;lt;br&amp;gt;10u blood, 5u [[#blizzard ear flour|blizzard ear flour]], 1u pepper, 1u salt&lt;br /&gt;
| 25 animal protein, 5 blizzard ear flour, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
[[File:Ovenclosed_on.gif|64px]]&lt;br /&gt;
*Before you can use the oven, it must be preheated. Ctrl+click and select your preferred temperature to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is. &lt;br /&gt;
**You can alt+click the oven to open and close the oven door.&lt;br /&gt;
**If the oven door is left open, heat will escape. Make sure it&#039;s closed, especially when cooking and preheating.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven. &lt;br /&gt;
&lt;br /&gt;
*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray. &lt;br /&gt;
*When not making a recipe, the oven can also be used to just bake any food, which will cook it, giving it a nice brown color.&lt;br /&gt;
&lt;br /&gt;
*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, macarons, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients. &lt;br /&gt;
**The quantity of stuff used to make an item will determine the size of the result.&lt;br /&gt;
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Bread {{anchor|Adhomian Bread}}{{anchor|adhomian bread}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flatbread|flatbread]]&amp;lt;br&amp;gt;1 dirt berries&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Hard Bread {{anchor|Adhomian Hard Bread}}{{anchor|adhomian hard bread}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 [[#adhomian bread|adhomian bread]]&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 15 nutriment, 1 space spice&lt;br /&gt;
*Sliceable: 6 hardbread slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adhomian_cheesebake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Cheesebake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#adhomian cheese|adhomian cheese wedge]]&amp;lt;br&amp;gt;1 [[#adhomian bread|adhomian bread]]&amp;lt;br&amp;gt;1 dirt berries&amp;lt;br&amp;gt;1 earthen-root&lt;br /&gt;
| 6 nutriment, 3 fermented fatshouters milk, 3 cheese&amp;lt;br&amp;gt;Per slice: 3 nutriment, 1.5 fermented fatshouters milk, 1.5 cheese&lt;br /&gt;
*Sliceable: 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aghrassh cake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aghrassh Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#egg|egg]]&amp;lt;br&amp;gt;1 aghrassh nut&amp;lt;br&amp;gt;3u [[#coco|coco]], 3u pepper, 3u salt, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 animal protein, 3 coco, 3 black pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alfajores.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Alfajores&lt;br /&gt;
| Oven&lt;br /&gt;
| 15 sugar 10u [[#flour|flour]]&amp;lt;br&amp;gt;10u [[#milk|milk]], 1 [[#butter|butter]]&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;5u [[#amatoxin|amatoxin]]&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:angrybread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Angry Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 1 [[#flatbread|flatbread]], 1 [[#greimorian|xeno-meat]]&amp;lt;br&amp;gt;1 carrot&lt;br /&gt;
| 5 nutriment, 9 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 apple&amp;lt;br&amp;gt;15u [[#flour|flour]], 5u [[#milk|milk]], 15u [[#sugar|sugar]], 9u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;5u [[#sugar|sugar]]&lt;br /&gt;
| 5 Nutriment, 2 Apple Juice, 5 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Cheese Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 [[#bacon|bacon]], 2 [[#cheese wedge|cheese wedge]], 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 7 nutriment, 5 animal protein, 2.5 cheese, 22 tomato juice, 1.333 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bagel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bagel {{anchor|bagel}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#dough slice|dough slice]]&amp;lt;br&amp;gt;1 poppy&lt;br /&gt;
| 4 Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Morphine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette {{anchor|baguette}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#dough|dough]]&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 Nutriment, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baked_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baked Apple&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#Getmore Raisins|Getmore Raisins]]&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;2u [[#sugar|sugar]], 2u space spice&lt;br /&gt;
| 3u nutriment, 3u glucose&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baked_gold_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baked Golden Apple&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#Getmore Raisins|Getmore Raisins]]&amp;lt;br&amp;gt;1 golden apple&amp;lt;br&amp;gt;5u [[#cream|cream]], 2u [[#sugar|sugar]], 2u space spice&lt;br /&gt;
| 3u nutriment, 3u glucose, 5u gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u [[#sugar|sugar]]&lt;br /&gt;
| 4 nutriment, 10 banana juice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-Nut Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 [[#dough|dough]]&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u [[#milk|milk]], 15u [[#sugar|sugar]]&lt;br /&gt;
| 20 nutriment, 20 banana juice, 5 milk, 5 sugar&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 5 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berrymuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#dough|dough]]&amp;lt;br&amp;gt;2 berry&amp;lt;br&amp;gt;20u [[#milk|milk]], 20u [[#sugar|sugar]]&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bdaycake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 candle&amp;lt;br&amp;gt;15u [[#flour|flour]], 5u [[#milk|milk]], 15u [[#sugar|sugar]], 9u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 20 nutriment, 10 sprinkles&lt;br /&gt;
*Sliceable: Makes 5 slices. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:roastedpeanutsbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bowl of Roasted Peanuts&lt;br /&gt;
| Oven&lt;br /&gt;
| 10 [Peanut OR Dry Peanut]&lt;br /&gt;
| 15 ground roasted peanuts, 5 peanut oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread {{anchor|bread}}{{anchor|bread slice}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 [[#dough|dough]]&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 15 nutriment, 5 animal protein, 1 salt&lt;br /&gt;
*Sliceable: Makes 8 slices.&lt;br /&gt;
*Bread slices can be turned into custom sandwiches by combining them with any food item. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u [[#brownie mix|brownie mix]], 3u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 8 nutriment, 2 brownie mix&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun {{anchor|Bun}}{{anchor|bun}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#dough|dough]]&lt;br /&gt;
| 4 nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
Buns can be turned into custom burgers by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_butter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#butter|butter]], 2 [[#dough|dough]]&amp;lt;br&amp;gt;20u [[#milk|milk]], 20u [[#sugar|sugar]]&lt;br /&gt;
| 5 Nutriment&amp;lt;br&amp;gt;Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cakepops.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cake Pops&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#white chocolate|white chocolate]]&amp;lt;br&amp;gt;5u [[#brownie mix|brownie mix]], 2u [[#sprinkles|sprinkles]], 5u [[#vanilla extract|vanilla extract]]&lt;br /&gt;
| 3 nutriment (each)&lt;br /&gt;
*Container: 5 Cake Pops&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 carrot&amp;lt;br&amp;gt;15u [[#flour|flour]], 5u [[#milk|milk]], 15u [[#sugar|sugar]], 9u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 25 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#cheese wedge|cheese wedge]]&amp;lt;br&amp;gt;15u [[#flour|flour]], 5u [[#milk|milk]], 15u [[#sugar|sugar]], 9u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 10 nutriment, 15 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_cheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [ [[#cheese wedge|cheese wedge]] OR [[#Cheesie Honkers|Cheesie Honkers]] ], 2 [[#dough|dough]]&amp;lt;br&amp;gt;20u [[#milk|milk]], 20u [[#sugar|sugar]]&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesetwig.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Twig&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#Adhomian Bread|adhomian bread]]&amp;lt;br&amp;gt;1 [[#Adhomian Cheese|adhomian cheese wedge]]&amp;lt;br&amp;gt;2u salt&lt;br /&gt;
| 3 nutriment, 1 fermented fatshouters milk, 1 cheese&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;1 cherry&amp;lt;br&amp;gt;10u [[#sugar|sugar]]&lt;br /&gt;
| 4 nutriment, 10 cherry jelly, 11 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#chocolate bar|chocolate bar]]&amp;lt;br&amp;gt;15u [[#flour|flour]], 5u [[#milk|milk]], 15u [[#sugar|sugar]], 9u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_chocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#chocolate bar|chocolate bar]], 2 [[#dough|dough]]&amp;lt;br&amp;gt;20u [[#milk|milk]], 20u [[#sugar|sugar]]&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu choc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#adhomian bread|adhomian bread]], 1 [[#chocolate bar|chocolate bar]]&amp;lt;br&amp;gt;5u [[#cream|cream]]&lt;br /&gt;
| 8 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolateroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#chocolate bar|chocolate bar]], 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;10u [[#sugar|sugar]]&lt;br /&gt;
| 15 nutriment&amp;lt;br&amp;gt;Sliceable (5 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Truffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Truffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#chocolate bar|chocolate bar]]&amp;lt;br&amp;gt; 2u [[#coco|coco]], 5u [[#cream|cream]]&lt;br /&gt;
| 6 coco powder&amp;lt;br&amp;gt;&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Conecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cone Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 15u [[#blizzard ear flour|blizzard ear flour]], 5u [[#fatshouters milk|fatshouters milk]], 15u [[#sugar|sugar]], 5u water&lt;br /&gt;
| 15 nutriment, 15 blizzard ear flour, 5 fatshouters milk, 10 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cooked Donk-Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [ [[#Donk-Pocket|Donk-Pocket]] OR Takoyaki Donk-Pocket OR Teriyaki Donk-Pocket]&lt;br /&gt;
| 2 nutriment, 2 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie {{anchor|cookie}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#dough|dough]], 1 [[#chocolate bar|chocolate bar]]&amp;lt;br&amp;gt;10u [[#milk|milk]], 10u [[#sugar|sugar]]&lt;br /&gt;
| 2 nutriment, 3 sugar&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmicbrownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 ambrosia vulgaris&amp;lt;br&amp;gt;10u [[#brownie mix|brownie mix]], 3u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4 ambrosia extract&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 bicaridine&amp;lt;/span&amp;gt;, 4 brownie mix, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 toxin&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker {{anchor|cracker}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#dough slice|dough slice]]&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2u nutriment, 1u salt&lt;br /&gt;
*Also obtainable by butchering a parrot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#cheese wedge|cheese wedge]], 2 [[#dough|dough]]&lt;br /&gt;
| 6 Nutriment, 15 Cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Croissant {{anchor|croissant}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#dough|dough]]&amp;lt;br&amp;gt;5u [[#milk|milk]], 5u water, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crownfurter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crown Roast of Adhomian Sausage&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#fatpudding|fatshouter blood pudding]], 1 [[#sarmikhir|sarmikhir]], 1 dirt berries&amp;lt;br&amp;gt;5u [[#gelatin|gelatin]], 5u water, 1u space spice&lt;br /&gt;
| 14 nutriment, 14 protein&lt;br /&gt;
*Sharing Platter i.e. chips&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donk-Pocket {{anchor|Donk-Pocket}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#dough|dough]], 1 [[#meatball|meatball]]&lt;br /&gt;
| 3 nutriment, 3 animal protein&lt;br /&gt;
*Make 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#dough|dough]]&amp;lt;br&amp;gt;6u [[#egg yolk|egg yolk]], 5u [[#sugar|sugar]]&lt;br /&gt;
| 6 animal protein, 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#cheese wedge|cheese wedge]]&amp;lt;br&amp;gt;1 eggplant&lt;br /&gt;
| 6 nutriment, 5 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elotes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Elotes&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 2 corn, 1 lime, 1 [[#cheese wedge|cheese wedge]], &amp;lt;br&amp;gt; 2u space spice, 5u [[#mayo|mayonnaise]]&lt;br /&gt;
| 6 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#cutlet|cutlet]], 1 [[#tortilla|tortilla]]&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, .66 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouter_bake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Bake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#fatshouter|canned fatshouter meat]]&amp;lt;br&amp;gt;2 sugar tree fruit&amp;lt;br&amp;gt;5u [[#gelatin|gelatin]], 5u water, 1u space spice&lt;br /&gt;
| 8 nutriment, 16 protein&lt;br /&gt;
*Sliceable: 4 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fatshouterfillet_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Fillet&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#adhomian bread|adhomian bread]], 4 [[#adhomian meat|adhomian meat]], 1 [[#lard|lard]]&amp;lt;br&amp;gt;2 earthen-root&amp;lt;br&amp;gt;5u [[#blizzard ear flour|blizzard ear flour]], 5u [[#messas mead|Messa’s mead]], 1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 10 nutrients, 10 protein, 5 Messa&#039;s mead&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatgello_cube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter in Aspic&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 [[#adhomian meat|adhomian meat]], 2 [[#tunneler egg|ice tunneler egg]], 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;10u [[#gelatin|gelatin]], 5u water, 1u space spice&lt;br /&gt;
| 10 nutriment, 15 protein, 5 egg&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fireloaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#meat|meat]]&amp;lt;br&amp;gt;3 chili, 1 onion&amp;lt;br&amp;gt;5u kelotane&lt;br /&gt;
| 5 animal protein, 5 capsaicin oil, 3 kelotane&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread {{anchor|flatbread}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]]&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#dough slice|dough slice]], 1 piece of paper&amp;lt;br&amp;gt;5u [[#sugar|sugar]]&lt;br /&gt;
| 3 nutriment, 5 sugar&lt;br /&gt;
*The recipe will not work unless something is written on the paper.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu fruit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fruit Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#adhomian bread|adhomian bread]]&amp;lt;br&amp;gt;1 Messa&#039;s tear&amp;lt;br&amp;gt;5u [[#sugar|sugar]]&lt;br /&gt;
| 8 nutriment, 2 honey, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:giffypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Giffy Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u [[#flour|flour]], 5u [[#milk|milk]], 5u [[#sugar|sugar]], 3u [[#egg yolk|egg yolk]], 10 [[#grape jelly|grape jelly]], 10 [[#peanut butter|peanut butter]]&lt;br /&gt;
| 15 Nutriment.&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (5 slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 golden apple&amp;lt;br&amp;gt;10u [[#flour|flour]], 5u [[#milk|milk]], 5u [[#sugar|sugar]], 3u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 8 nutriment, 5 gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grilled_peppers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Peppers&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 1 bell pepper&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orszi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Orszi&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 1 [[#fish|fish fillet]]&amp;lt;br&amp;gt;3u [[#egg yolk|egg yolk]], 2u space spice&lt;br /&gt;
| 3 seafood protein, 3 egg yolk, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ham &amp;amp; Pineapple Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 1 [[#flat dough|flat dough]], 2 [[#pineapple|pineapple rings]]&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 30 nutriment, 4 animal protein, 5 cheese, 5 pineapple juice, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices. &lt;br /&gt;
*Pineapple rings can be bought from snack vendors.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_whole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Pudding&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#adhomian hardbread|adhomian hardbread]]&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u [[#cream|cream]], 5u [[#sugar|sugar]]&lt;br /&gt;
| 30 nutriment, 15 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeybun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Bun&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#dough|dough]]&amp;lt;br&amp;gt;5u [[#honey|honey]]&lt;br /&gt;
| 5u nutriment, 5 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jadrica.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jadrica&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#meat|meat]], 2 [[#bacon|bacon]]&amp;lt;br&amp;gt;2 carrot, 1 garlic&amp;lt;br&amp;gt;5u universal enzyme, 5u wine, 1u space spice, 1u salt, 1u pepper&lt;br /&gt;
| 8 animal protein, 4 nutriment, 4 triglyceride, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keylimepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Key Lime Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;10u [[#flour|flour]], 5u [[#milk|milk]], 5u [[#sugar|sugar]], 3u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 16 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koicomb.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Koicomb&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#fried k&#039;ois|fried k&#039;ois]]&amp;lt;br&amp;gt;5u ne&#039;miik&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron, 5 Ne&#039;miik&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Get ne&#039;miik from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koismuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois muffin {{anchor|k&#039;ois muffin}}&lt;br /&gt;
| Oven&lt;br /&gt;
| [[#kois paste|K’ois Paste]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#fried k&#039;ois|fried k&#039;ois]], 1 [[#kois paste|k&#039;ois paste]]&amp;lt;br&amp;gt;1 k&#039;ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lemon&amp;lt;br&amp;gt;15u [[#flour|flour]], 5u [[#milk|milk]], 15u [[#sugar|sugar]], 9u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;15u [[#flour|flour]], 5u [[#milk|milk]], 15u [[#sugar|sugar]], 9u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]]&amp;lt;br&amp;gt;1 potato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 2.5 cheese, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 q’lort slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 [[#cheese wedge|cheese wedge]], 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 35 nutriment, 9 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatlasagna.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Lasagna Tray&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 [[#cheese wedge|cheese wedge]], 3 [[#flat dough|flat dough]], 2 [[#meat|meat]]&amp;lt;br&amp;gt;3 tomato&lt;br /&gt;
| 24 nutriment, 24 animal protein, 12 cheese&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#dough|dough]], 1 [ [[#meat|meat]] OR [[#Mo&#039;gunz Meat Pie|mo&#039;gunz meat pie]] ]&amp;lt;br&amp;gt;20u [[#milk|milk]], 20u [[#sugar|sugar]]&lt;br /&gt;
| 5 nutriment&amp;lt;br&amp;gt;*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatpepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Stuffed Pepper&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 bell pepper, 1 tomato&amp;lt;br&amp;gt;1 [[#meat|meat]], 1 [[#cheese wedge|cheese wedge]]&lt;br /&gt;
| 3 nutriment, 3 animal protein, 2 cheese&lt;br /&gt;
*Makes 2 Peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat_pocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 1 [[#flat dough|flat dough]], 1 [[#meatball|meatball]]&lt;br /&gt;
| 3 nutriment, 3 animal protein, 1.25 cheese&lt;br /&gt;
Makes 2 pockets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#adhomian meat|adhomian meat]], 1 [[#adhomian bread|adhomian bread]]&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 5 nutriment, 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 [[#cheese wedge|cheese wedge]], 3 [[#dough|dough]], 3 [[#meat|meat]]&lt;br /&gt;
| 10 nutriment, 20 animal protein, 7.5 cheese, 6 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]], 1 [[#meat|meat]]&lt;br /&gt;
| 3 nutriment, 10 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 1 [[#flat dough|flat dough]], 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 10 nutriment, 44 animal protein, 10 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossdumplings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss dumplings&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#dough|dough]]&amp;lt;br&amp;gt;2 [[#moss|moss]]&lt;br /&gt;
| 3 Nutriment, 3 Moss&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:msairation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;M&#039;sai Scout Ration&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#adhomian meat|adhomian meat]]&amp;lt;br&amp;gt;2 dirt berries&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin {{anchor|muffin}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#dough|dough]]&amp;lt;br&amp;gt;20u [[#milk|milk]], 20u [[#sugar|sugar]]&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;5 chantrelle, 1 tomato&lt;br /&gt;
| 35 nutriment, 5 cheese&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_brain_loaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#neaera brain|neaera brain]]&amp;lt;br&amp;gt;10u [[#cream|cream]]&lt;br /&gt;
| 6 Seafood Protein, 10 Cream, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NTellacheesecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NTella Cheesecake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 6 [[#mini cookie|mini cookie]]&amp;lt;br&amp;gt;15u [[#coco spread|choco-nut spread]], 5u [[#milk|milk]], 10u [[#sugar|sugar]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 orange&amp;lt;br&amp;gt;15u [[#flour|flour]], 5u [[#milk|milk]], 15u [[#sugar|sugar]], 9u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven-cooked Bacon {{anchor|oven-cooked bacon}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [ [[#butter|butter]] OR [[#nutrispead|nutri-spread]] ], 6 [[#raw bacon|raw bacon]]&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pazillo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pazillo&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;1 chickpeas, 1 onion, 1 tomato&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperonipizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]], 1 [[#cheese wedge|cheese wedge]], 1 [[#pepperoni|pepperoni]]&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoronriverloaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron River Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#fried k&#039;ois|fried k&#039;ois]], 1 [[#Phoron Rock Candy|Phoron Rock Candy]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;35 phoron&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piginablanket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pig in a Blanket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#sausage|sausage]]&amp;lt;br&amp;gt;2 [[#dough slice|dough slice]]&lt;br /&gt;
| 1 Nutriment, 2 animal protein&lt;br /&gt;
*Makes 3 Pigs in a Blanket. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:pita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pita {{anchor|pita}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;5u [[#water|water]], 5u [[#sugar|sugar]]&lt;br /&gt;
| 7 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_candied_eyes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Candied Neaera Eyes&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 Neaera Eyes&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
|&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:ribplate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Ribs&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#meat|meat]]&amp;lt;br&amp;gt;5u [[#honey|honey]], 2u space spice, 1u pepper.&lt;br /&gt;
| 6 animal protein, 5 honey, 1 pepper, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajcadny.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Sugar Tree Candy&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#dough|dough]]&amp;lt;br&amp;gt;2 sugar tree fruit&amp;lt;br&amp;gt;5u [[#fatshouter milk|fatshouter milk]], 3u [[#egg yolk|egg yolk]]&lt;br /&gt;
| 26 nutriment&lt;br /&gt;
*Makes 26 candy cubes.&lt;br /&gt;
*Get fatshouter milk from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit {{anchor|plump helmet biscuit}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 plump helmet&amp;lt;br&amp;gt;5u [[#flour|flour]], 5u water&lt;br /&gt;
| 5 nutriment, 5 water, 5 flour; 10% chance of adding 3 nutriment and 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;1 plump helmet&lt;br /&gt;
| 8 nutriment; 10% chance of adding &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#dough|dough]]&amp;lt;br&amp;gt;1 poppy&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;5u pumpkin pulp, 2u [[#pumpkin spice|pumpkin spice]], 10u [[#sugar|sugar]]&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quiche.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quiche&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]]&amp;lt;br&amp;gt;9u [[#egg yolk|egg yolk]], 10u [[#flour|flour]], 5u [[#milk|milk]]&lt;br /&gt;
| 10 nutriment, 10 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_raisin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raisin Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#chocolate bar|chocolate bar]], 2 [[#dough|dough]]&amp;lt;br&amp;gt;20u [[#milk|milk]], 20u [[#sugar|sugar]]&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roastchicken.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roast Chicken&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 [[#chicken|chicken meat]], 1 [[#stuffing|stuffing]]&amp;lt;br&amp;gt;2 potato&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 24 animal protein, 12 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionaroast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roast Diona&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#diona|diona meat]]&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;2u space spice&lt;br /&gt;
| 6 nutriment, 2 Apple Juice, 10 Dionae Powder, 2 Space Spice&lt;br /&gt;
*Sliceable: Makes 3 slices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Stuffed Pepper&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 bell pepper, 1 corn&amp;lt;br&amp;gt;1 [[#boiled rice|boiled rice]]&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
*Makes 2 Peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roast dirtberries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roasted Dirtberries&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dirt berries&amp;lt;br&amp;gt;1u space spice, 5u [[#sugar|sugar]]&lt;br /&gt;
| 4 nutriment, 4 caramel sugar, 11 dirt berry juice, 3 oil, 1 space spice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#dough|dough]]&amp;lt;br&amp;gt;5u [[#psilocybin|psilocybin]], 10u [[#sugar|sugar]]&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 psilocybin&amp;lt;/span&amp;gt;, 10 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soylent_yellow.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Wafers&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 soybean&amp;lt;br&amp;gt;10u [[#flour|flour]]&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&lt;br /&gt;
| Oven&lt;br /&gt;
| 5u [[#psilocybin|psilocybin]], 5u [[#vodka|vodka]], 5u water&lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Starcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Starcake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 orange&amp;lt;br&amp;gt;5u [[#cream|cream]], 10u [[#coco|coco]], 6u [[#egg yolk|egg yolk]], 10u [[#flour|flour]], 15u [[#sugar|sugar]]&lt;br /&gt;
| 15 nutriment, 3 glucose&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawberrycrumblebars.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Crumble Bars&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#butter|butter]]&amp;lt;br&amp;gt;2 strawberries&amp;lt;br&amp;gt;10u [[#flour|flour]], 10u [[#sugar|sugar]]&lt;br /&gt;
| 10 nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (4 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_stuffed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Earthen-root&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 earthen-root&amp;lt;br&amp;gt;1 [[#sarmikhir|sarmikhir]], 1 [[#hardbread slice|hardbread slice]], 1 [[#zkah&#039;nkowa slice|zkah&#039;nkowa slice]]&lt;br /&gt;
| 8 nutriment, 7 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#bread|bread]]&amp;lt;br&amp;gt;1u pepper, 1u salt, 5u water&lt;br /&gt;
| 10 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofubread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 [[#cheese wedge|cheese wedge]], 3 [[#dough|dough]], 3 [[#tofu|tofu]]&lt;br /&gt;
| 30 nutriment, 7.5 cheese, 9 tofu protein&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]], 1 [[#tofu|tofu]]&lt;br /&gt;
| 8 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#stuffing|stuffing]], 2 [[#tofu|tofu]]&lt;br /&gt;
| 41 nutriment, 6 tofu protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tunneler_souffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Souffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#sarmikhir|sarmikhir]], 1 [[#tunneler egg|tunneler egg]]&amp;lt;br&amp;gt;5u [[#blizzard ear flour|blizzard ear flour]]&lt;br /&gt;
| 3 egg, 5 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 9u [[#egg yolk|egg yolk]], 15u [[#flour|flour]], 5u [[#milk|milk]], 15u [[#sugar|sugar]]&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 1 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;1 carrot, 1 corn, 1 eggplant, 1 tomato&lt;br /&gt;
| 25 nutriment, 4.5 carrot juice, 2.5 cheese, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu veg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#adhomian bread|adhomian bread]]&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u [[#blizzard ear flour|blizzard ear flour]]&lt;br /&gt;
| 8 nutriment, 5 blizzard ear flour, 5 earthen-root juice, 2 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Veggielasagna.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie Lasagna Tray&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 [[#cheese wedge|cheese wedge]], 3 [[#flat dough|flat dough]]&amp;lt;br&amp;gt;1 eggplant, 2 mushroom, 1 onion, 3 tomato&lt;br /&gt;
| 48 nutriment, 12 cheese&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_whitechocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 white chocolate bar, 2 [[#dough|dough]]&amp;lt;br&amp;gt;20u [[#milk|milk]], 20u [[#sugar|sugar]]&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 [[#cheese wedge|cheese wedge]], 3 [[#dough|dough]], 3 [[#greimorian|xeno-meat]]&lt;br /&gt;
| 10 nutriment, 20 animal protein, 2 cheese, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;18 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]], 1 [[#greimorian|xeno-meat]]&lt;br /&gt;
| 3 nutriment, 10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xuqqil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xuq&#039;qil&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 1 [[#slimy meat|slimy meat]]&amp;lt;br&amp;gt;1 plump helmet.&lt;br /&gt;
| 4 nutriment, 3 cheese, 3 mollusc protein, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ylpharoulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ylpha Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#flat dough|flat dough]], 1 [[#white chocolate|white chocolate]]&amp;lt;br&amp;gt;10u [[#sugar|sugar]], 10u Ylpha Berry Juice.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deep Fryer===&lt;br /&gt;
[[File:Fryer_on.gif|64px]]&lt;br /&gt;
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!&lt;br /&gt;
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum. &lt;br /&gt;
**You can find a spare tank of cooking oil in the cold room behind the kitchen. If you need more, you can order another from cargo.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer. &lt;br /&gt;
&lt;br /&gt;
*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket. &lt;br /&gt;
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. To coat an item in batter, hold the item and click on the batter.&lt;br /&gt;
*The fryer can also be used to just &amp;quot;deep fry&amp;quot; any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.&lt;br /&gt;
*Food fried in the deep fryer will usually have a small, random amount of corn oil added to the final product.&lt;br /&gt;
*Food that is battered before being fried will usually have a small, random amount of the appropriate batter in the final product.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avah.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Avah {{anchor|avah}}&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]], 1 [[#dough|dough]]&amp;lt;br&amp;gt;5u [[#fatshouter milk|fatshouter milk]], 5u [[#sugar|sugar]]&lt;br /&gt;
| 7 nutriment, 5 cheese, 5 fatshouters milk, 5 sugar, corn oil&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chip_basket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Basket of Chips {{anchor|basket of chips}}&lt;br /&gt;
| Fryer OR Skillet&lt;br /&gt;
| 1 [[#tortilla|tortilla]]&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Katsu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Katsu {{anchor|katsu}}&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#chicken|chicken meat]] ( [[#beer batter|Beer Battered]] )&lt;br /&gt;
| 6 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chicknugget.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Nugget&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#chicken|chicken meat]]&amp;lt;br&amp;gt;5u [[#flour|flour]]&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corndog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Dog&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#sausage|sausage]] ( [[#batter|Battered]] )&lt;br /&gt;
| 4 nutriment, 6 animal protein, 2.2 batter, 1.5 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cubancarp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Fish Sandwich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#dough|dough]], 1 [[#fish|fish fillet]]&amp;lt;br&amp;gt;1 chili&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 Seafood Protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut {{anchor|donut}}&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#dough|dough]]&amp;lt;br&amp;gt;10u [[#sugar|sugar]]&lt;br /&gt;
| 3 nutriment, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Fries&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#chopped earthen-root|chopped earthen-root]]&lt;br /&gt;
| 4 nutriment, 1.2 tryglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eggrolls_veg_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Eggrolls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cabbage, 1 carrot&amp;lt;br&amp;gt;5u [[#flour|flour]], [3u [[#egg yolk|egg yolk]] OR 5u water]&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
*Makes a plate of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eggrolls_meat_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Eggrolls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cabbage, 1 [[#cutlet|cutlet]]&amp;lt;br&amp;gt;5u [[#flour|flour]], [3u [[#egg yolk|egg yolk]] OR 5u water]&lt;br /&gt;
| 3 protein, 3 nutriment&lt;br /&gt;
*Makes a plate of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafelballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel Balls {{anchor|falafel balls}}&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 chickpeas&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#fish|fish fillet]] ( [[#batter|Battered]] )&lt;br /&gt;
| 7 seafood protein, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedmushroom.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Mushroom&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 plump helmet ( [[#beer batter|Beer Battered]] )&lt;br /&gt;
| 4 nutriment, 2 animal protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friesolympia.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fries Olympia&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 potato&amp;lt;br&amp;gt;3u space spice&lt;br /&gt;
| 4 nutriment, 1.2 corn oil, 2 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friesolympiacheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fries Olympia with Cheese&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]]&amp;lt;br&amp;gt;1 potato&amp;lt;br&amp;gt;3u space spice&lt;br /&gt;
| 4 nutriment, 1.2 corn oil, 2 capsaicin, 3 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:funnelcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Funnel Cake&lt;br /&gt;
| Fryer&lt;br /&gt;
| 10u [[#batter|batter]], 5u [[#sugar|sugar]]&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:gnaqmi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gnaqmi&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Boiled Fjylozyn, 1 Neaera Liver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Jalapenopop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jalapeno Popper&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chili ( [[#batter|Battered]] )&lt;br /&gt;
| 2 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jdonuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#dough|dough]]&amp;lt;br&amp;gt;10u [[#sugar|sugar]], 10u [[#cherry jelly|cherry jelly]]&lt;br /&gt;
| 3 nutriment, 5 cherry jelly, 1 sprinkles, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisdonut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#fried k’ois|fried k’ois]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;, corn oil&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Konaqu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Konaqu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 qlort bulb, 1 ylpha berry&amp;lt;br&amp;gt;10u [[#sugar|sugar]], 1 [[#dough|dough]]&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes 2 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mozzarella_sticks.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mozzarella Sticks&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#cheese wedge|cheese wedge]] ( [[#batter|Battered]] )&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;1 [[#cheese wedge|cheese wedge]]&amp;lt;br&amp;gt;5u [[#flour|flour]], 3u [[#egg yolk|egg yolk]], 1u salt&lt;br /&gt;
| 4 cheese, 4 nutriment&lt;br /&gt;
*Makes a plate of 8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miniavahs_3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mini-Avah Basket&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#adhomian meat|adhomian meat]], 1 [[#dough|dough]]&amp;lt;br&amp;gt;5u [[#blizzard ear flour|blizzard ear flour]], 1u space spice&lt;br /&gt;
| 9 nutriment, 9 protein&lt;br /&gt;
*Makes a basket of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:north60squid.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;North 60 Squid&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#squid|squid meat]] ( [[#beer batter|Beer Battered]] )&amp;lt;br&amp;gt;5u [[#apple juice|apple juice]], 5u [[#lemon juice|lemon juice]], 10u [[#garlic sauce|garlic sauce]]&lt;br /&gt;
| 4 Seafood Protein, 1 Nutriment, 3 Garlic Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionrings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Rings&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#dough slice|dough slice]]&amp;lt;br&amp;gt;1 onion&lt;br /&gt;
| 5 nutriment, 3 onion juice, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pisanggoreng.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pisang Goreng&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 banana ( [[#batter|Battered]] )&lt;br /&gt;
| 8 nutriment, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizzacrunch.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pizza Crunch&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 pizza ( [[#batter|Battered]] )&lt;br /&gt;
| 35 nutriment, 5 cheese, batter, corn oil&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
*Can be made with any whole pizza; final reagents depend on pizza used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risottoballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto Balls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#risotto|risotto]] ( [[#batter|Battered]] )&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 2 Nutriment, 1 pepper, 4 rice, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roefritters.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe Fritters&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#roe sack|roe sack]]&amp;lt;br&amp;gt;10u [[#batter|batter]]&lt;br /&gt;
| 3 Nutriment, 5 batter, 6 seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sabich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#boiled egg|boiled egg]], 1 [[#hummus|hummus]], 1 [[#pita|pita]]&amp;lt;br&amp;gt;1 eggplant&lt;br /&gt;
| 7 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries {{anchor|fries}}{{anchor|space fries}}&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#raw potato sticks|raw potato sticks]]&lt;br /&gt;
| 5 nutriment, corn oil&lt;br /&gt;
Add condiments to create saucy fries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet and Sour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet and Sour Pork&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 [[#cutlet|cutlet]]&amp;lt;br&amp;gt;10u [[#batter|batter]], 5u [[#soy sauce|soy sauce]]&lt;br /&gt;
| 16 nutriment, 3 animal protein, 10 batter, 5 corn oil, 5 soy sauce, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#greimorian|xeno-meat]]&amp;lt;br&amp;gt;5u [[#soy sauce|soy sauce]]&lt;br /&gt;
| 6 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;, 5 soy sauce, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batter===&lt;br /&gt;
You can coat food in batter before putting it in the deep fryer!&lt;br /&gt;
*Nearly everything you can fry can be coated in batter. &lt;br /&gt;
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.&lt;br /&gt;
*The ingredients for the batter can be mixed in any kind of container.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Batter Mix {{anchor|batter}}&lt;br /&gt;
| 10u flour, 2u salt, 5u water, 3u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer Batter Mix {{anchor|beer batter}}&lt;br /&gt;
| 5u beer, 10u flour, 2u salt, 3u egg yolk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermediate Ingredients===&lt;br /&gt;
Some ingredients need special preparation. Animals need to be butchered, items need to be cut up into smaller pieces, and dough needs to be flattened with a rolling pin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Tool&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pineapple_rings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Can of Pineapple Rings&#039;&#039;&#039; {{anchor|pineapple}}&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| Contains 6 Pineapple Ring&lt;br /&gt;
| 2 nutriment, 3 pineapple juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canned.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Canned Fatshouters Meat&#039;&#039;&#039; {{anchor|fatshouter}}&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
|&lt;br /&gt;
|5 Animal Protein, 2 Salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries {{anchor|carrot}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Carrot&lt;br /&gt;
| 3 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_chopped.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chopped Earthen-root {{anchor|chopped earthenroot}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Earthen-root&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough Slice {{anchor|dough slice}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Flat Dough&lt;br /&gt;
| 2 nutriment, .33 animal protein.&lt;br /&gt;
*Makes 3.&lt;br /&gt;
*Sliceable: Makes 1 Spaghetti&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg {{anchor|egg}}&lt;br /&gt;
| Kitchen Stock, Biogenerator&lt;br /&gt;
| Can be colored with Crayons&lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashimi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi {{anchor|sashimi}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Fish Fillet&lt;br /&gt;
| 4 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flat Dough {{anchor|flat dough}}&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Dough&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
*Sliceable: Makes 3 dough slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Slice {{anchor|hardbread slice}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Adhomian Hardbread&lt;br /&gt;
|&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Bun {{anchor|hardbread bun}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Hardbread Pudding&lt;br /&gt;
| &lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Cone {{anchor|ice cream cone}}&lt;br /&gt;
| Ice Cream Cart&lt;br /&gt;
| [Various ingredients]&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Tunneler Egg {{anchor|tunneler egg}}&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| &lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K’ois Paste {{anchor|koi paste}}&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Substitute {{anchor|synthmeat}}&lt;br /&gt;
| Biogenerator&lt;br /&gt;
|&lt;br /&gt;
| 6 Animal Protein, 3 Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monkeycube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey Cube&#039;&#039;&#039; {{anchor|monkey cube}}&lt;br /&gt;
| Biogenerator; Research and Medical stock&lt;br /&gt;
|&lt;br /&gt;
| Run under water in the sink to create a monkey.&amp;lt;br&amp;gt;&lt;br /&gt;
Also comes in Stok, Farwa, and Naera varieties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-spread&#039;&#039;&#039;{{anchor|nutrispread}}&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| 80 Biomass&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Bacon {{anchor|raw bacon}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Raw Cutlet&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Cutlet {{anchor|raw cutlet}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Meat&lt;br /&gt;
| 2 animal protein, .67 triglyceride&lt;br /&gt;
*Sliceable: Makes 2 raw bacon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Potato Sticks {{anchor|raw potato sticks}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Potato&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope {{anchor|soy dope}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Soybean&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti [Raw] {{anchor|spaghetti}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Dough Slice&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Butchery====&lt;br /&gt;
Butchering turns animals into ingredients. You have three ways to butcher animals:&lt;br /&gt;
* The gibber. This large machine, located in the kitchen cold room, will turn any animal into its component parts. Click and drag the animal to the gibber to put it in; click on the gibber to turn it on. If the animal in question is a human, monkey, or similar creature, the gibber produces organs and limbs as well as meat. These organs and limbs can be eaten or ground up for animal protein, but often contain toxins. There is a safety guard that must be disabled before humans can be put into the gibber.&lt;br /&gt;
* The meat spike. Smaller animals can be put on the meat spike by grabbing them (Grab intent) and clicking on the meat spike. Then they can be butchered by clicking on the meat spike.&lt;br /&gt;
* Cleaver and table. Animals can be put on a table and butchered with a cleaver. Be aware that humans, monkeys, and similar creatures cannot be butchered this way, and butchering other animals with a cleaver is inefficient. However, it is the only way to obtain special products like Hide, Lard, and Roe Sac.&lt;br /&gt;
* Clams, Barnacles, Molluscs and Ras&#039;Val clams are grown in hydroponics trays, and are butchered by hitting them with a hatchet or knife.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Animal (Yield)&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adhomianmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Meat {{anchor|adhomian meat}}&lt;br /&gt;
| Farwa (3), Climber (4), Cybernetic Schlorrgo (1), Fatshouter (30), Ha&#039;rron (5), Ice Catcher (10), Ice Tunneler (2), Nose-Horn (50), Scavenger (1), Schlorrgo (3), Sham&#039;Tyr, Snow Strider (20), Steed of Mata&#039;ke, Wriggler (5), Tajara (3). The gibber will not accept people unless emagged.&lt;br /&gt;
| 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwingsraw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bat Wings {{anchor|bat}}&lt;br /&gt;
| Swarm of Space Bats (6)&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Meat {{anchor|bear}}&lt;br /&gt;
| Bear, Space Bear (5)&lt;br /&gt;
| 12 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carp Meat {{anchor|carp}}&lt;br /&gt;
| Space Carp (3), Gnat (3), Eel (5), Reaver (5), Space Shark (5)&lt;br /&gt;
| 3 seafood protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Meat {{anchor|chicken}}&lt;br /&gt;
| Chicken (4)&lt;br /&gt;
| 6u Animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corgi Meat {{anchor|cargo}}&lt;br /&gt;
| Corgi (3)&lt;br /&gt;
| 6u Animal Protein, 2u Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crablegs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crab Legs {{anchor|crab}}&lt;br /&gt;
| Crab (3)&lt;br /&gt;
| 2 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Nymph Meat {{anchor|diona}}&lt;br /&gt;
| Diona Nymph (3)&lt;br /&gt;
| 10 Dionae Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fillet {{anchor|fish}}&lt;br /&gt;
| Available in the kitchen cold room&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hma&#039;trra fillet {{anchor|hmatrra}}&lt;br /&gt;
| &lt;br /&gt;
| 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Huge Mushroom Slice {{anchor|mushroom slice}}&lt;br /&gt;
| Walking Mushroom&lt;br /&gt;
| 3 nutriment, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lard {{anchor|lard}}&lt;br /&gt;
| Fatshouter (5) (Cleaver Only), Nose-horn (20) (Cleaver Only)&lt;br /&gt;
|5u Triglycerideqa&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat {{anchor|meat}}&lt;br /&gt;
| Cat (3), Cow (40), Fox (3), Goat (6), Monkey (3), most other creatures (3)&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Human] {{anchor|human}}&lt;br /&gt;
| Human (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Insect] {{anchor|insect}}&lt;br /&gt;
| V&#039;krexi (3) or Vaurca (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
|6u Animal Protein, 2u Triglyceride, 27u Phoron&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brain_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain {{anchor|neaera brain}}&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;!--- Broken Recipe|-&lt;br /&gt;
|[[File:eyes_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Eyes {{anchor|neaera eye}}&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:kidneys_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Kidneys {{anchor|neaera kidney}}&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:liver_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Liver {{anchor|neaera liver}}&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Neaera_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Meat (3) {{anchor|neaera}}&lt;br /&gt;
| Neaera&lt;br /&gt;
| 3 Animal Protein, 3 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pig Meat {{anchor|pig}}&lt;br /&gt;
| Pig (20)&lt;br /&gt;
| 6u Animal protein, 4u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rasvalclam.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Clam Meat {{anchor|rasval}}&lt;br /&gt;
| Ras&#039;val Clam (1)&lt;br /&gt;
| 2 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat Meat {{anchor|rat}}&lt;br /&gt;
| Rat (2)&lt;br /&gt;
| 5 Animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishroe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe Sack {{anchor|roe}}&lt;br /&gt;
| Space Carp (1) (Cleaver Only; will yield only 1 carp fillet)&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cosmomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Fillet {{anchor|slimy fillet}}&lt;br /&gt;
| Cosmozoan (2)&lt;br /&gt;
| 3 Cosmozoan protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Meat {{anchor|slimy meat}}&lt;br /&gt;
| Clam, barnacle, or Mollusc (1)&lt;br /&gt;
| 3 mollusc protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:squidmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Squid Meat {{anchor|squid}}&lt;br /&gt;
| &lt;br /&gt;
| 3 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Slice {{anchor|tomato slice}}&lt;br /&gt;
| Killer Tomato (3)&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vannameat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanna Meat {{anchor|vanna}}&lt;br /&gt;
| Vannatusk (3-6)&lt;br /&gt;
| 6 Animal Protein, 6 Mindbreaker Toxin, 3.1 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Worm Fillet {{anchor|worm}}&lt;br /&gt;
| Cavern Dweller (3)&lt;br /&gt;
| 6 seafood protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 15 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Meat {{anchor|greimorian}}&lt;br /&gt;
| Greimorian (3)&lt;br /&gt;
| 6 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reagents/Condiments/Recipes from Blending or Mixing===&lt;br /&gt;
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.&lt;br /&gt;
*To see exactly what you&#039;ve mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.&lt;br /&gt;
*Grinding a completed food item in the grinder reduces it to the reagents inside.&lt;br /&gt;
&lt;br /&gt;
====Processed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amatoxin&#039;&#039;&#039; {{anchor|amotoxin}}&lt;br /&gt;
| Process Fly Amanita&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ambrosiaextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ambrosia Extract&#039;&#039;&#039; {{anchor|ambrosia}}&lt;br /&gt;
| Process Ambrosia Vulgaris or Ambrosia Deus&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Animal Protein&#039;&#039;&#039; {{anchor|protein}}&lt;br /&gt;
| Process meat or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Juice&#039;&#039;&#039; {{anchor|apple juice}}&lt;br /&gt;
| Process Apple&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard Ear Flour&#039;&#039;&#039; {{anchor|blizzard ear flour}}&lt;br /&gt;
| Process blizzard ears&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blood&#039;&#039;&#039; {{anchor|blood}}&lt;br /&gt;
| Draw with a syringe or process organs and limbs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Capsaicin&#039;&#039;&#039; {{anchor|capsaicin}}&lt;br /&gt;
| Process chili peppers. Capsaicin causes discomfort when eaten.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyjar.png|64px]] &lt;br /&gt;
|&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039; {{anchor|cherry jelly}}&lt;br /&gt;
| Process cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cocoapowder.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Coco&#039;&#039;&#039; {{anchor|coco}}&lt;br /&gt;
| Process cacao fruit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oliveoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn oil&#039;&#039;&#039; {{anchor|corn oil}}&lt;br /&gt;
| Process corn from the garden. Found in a tank in the cold room. Can be spread on the floor as a lubricant to slip people!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream&#039;&#039;&#039; {{anchor|cream}}&lt;br /&gt;
| Soda or Coffee dispenser, booze-o-mat, kitchen fridge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynjuice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dyn Juice&#039;&#039;&#039; {{anchor|dyn juice}}&lt;br /&gt;
| Process Dyn; ask the bartender&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggyolkcarton.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039; {{anchor|egg yolk}}&lt;br /&gt;
| Process an egg or crack an egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_white.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Milk&#039;&#039;&#039; {{anchor|fatshouter milk}}&lt;br /&gt;
| Bar booze-o-mat&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flour&#039;&#039;&#039; {{anchor|flour}}&lt;br /&gt;
| Process wheat from the garden, or pour directly from a flour sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frost Oil&#039;&#039;&#039; {{anchor|frost oil}}&lt;br /&gt;
| Process an ice pepper (Xenobotany).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Juice&#039;&#039;&#039; {{anchor|garlic juice}}&lt;br /&gt;
| Process garlic.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gello.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin&#039;&#039;&#039; {{anchor|gelatin}}&lt;br /&gt;
| Process sugar tree fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape Jelly&#039;&#039;&#039; {{anchor|grape jelly}}&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape juice&#039;&#039;&#039; {{anchor|grape juice}}&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:groundpeanut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ground roasted peanuts&#039;&#039;&#039; {{anchor|ground roasted peanuts}}&lt;br /&gt;
| Process Bowl of Roasted Peanuts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey&#039;&#039;&#039; {{anchor|honey}}&lt;br /&gt;
| Product of beekeeping (ask the gardener), or process Messa&#039;s Tear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:iceglass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice&#039;&#039;&#039; {{anchor|ice}}&lt;br /&gt;
| Soda or Booze dispenser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemonjuice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Juice&#039;&#039;&#039; {{anchor|lemon juice}}&lt;br /&gt;
| Process Lemon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Milk&#039;&#039;&#039; {{anchor|milk}}&lt;br /&gt;
| Kitchen stock or Biogenerator&lt;br /&gt;
|-&lt;br /&gt;
|[[File:messa_mead_glass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Messa&#039;s Mead&#039;&#039;&#039; {{anchor|messas mead}}&lt;br /&gt;
| Mix 1u Honey and 1u Earthen-Root Juice = 2u, bar booze-o-mat&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss&#039;&#039;&#039; {{anchor|moss}}&lt;br /&gt;
| Process Moss&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutriment&#039;&#039;&#039; {{anchor|nutriment}}&lt;br /&gt;
| Process almost any food&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Oil&#039;&#039;&#039; {{anchor|peanut oil}}&lt;br /&gt;
| Process roasted peanuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepper&#039;&#039;&#039; {{anchor|pepper}}&lt;br /&gt;
| Process peppercorn. Extra pepper mills are in the bar, or can be ordered in a Kitchen Supply Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:psilocybin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Psilocybin&#039;&#039;&#039; {{anchor|psilocybin}}&lt;br /&gt;
| Process Reishi&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinpulp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pulp&#039;&#039;&#039; {{anchor|pumpkin pulp}}&lt;br /&gt;
| Process Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice&#039;&#039;&#039; {{anchor|rice}}&lt;br /&gt;
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:spacespicebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Spice&#039;&#039;&#039; {{anchor|space spice}}&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sprinklesbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039; {{anchor|sprinkles}}&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039; {{anchor|sugar}}&lt;br /&gt;
| Process white-beet or sugarcane, kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triglyceridebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triglyceride&#039;&#039;&#039; {{anchor|triglyceride}}&lt;br /&gt;
| Process Butter or Nutri-Spread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039; {{anchor|universal enzyme}}&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VanillaExtract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Extract&#039;&#039;&#039; {{anchor|vanilla extract}}&lt;br /&gt;
| Process vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;V&#039;Krexi Taffy&#039;&#039;&#039; {{anchor|vkrexi taffy}}&lt;br /&gt;
| Process V&#039;Krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_clear.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039; {{anchor|water}}&lt;br /&gt;
| Sink&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wuluextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wulumunusha Extract&#039;&#039;&#039; {{anchor|wulu extract}}&lt;br /&gt;
| Process Wulumunusha&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xuiziglass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xuizi Juice&#039;&#039;&#039; {{anchor|xuizi juice}}&lt;br /&gt;
| Process Xuizi, bar stock&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:barbecue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Barbecue Sauce&#039;&#039;&#039; {{anchor|bbq sauce}}&lt;br /&gt;
| 1u garlic sauce, 2u ketchup, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beerbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer&#039;&#039;&#039; {{anchor|beer}}&lt;br /&gt;
| 10u flour, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownie Mix&#039;&#039;&#039; {{anchor|brownie mix}}&lt;br /&gt;
| 5u cocoa, 5u flour, 5u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choconutspread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Choco-Nut Spread&#039;&#039;&#039; {{anchor|coco spread}}&lt;br /&gt;
| 1u Ground Roasted Peanuts, 2u Sugar, &amp;lt;br&amp;gt; 1u Cocoa, 1u Soymilk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milk_can.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Fatshouters Milk&#039;&#039;&#039; {{anchor|fermented fatshouter milk}}&lt;br /&gt;
| 1u Fatshouters Milk, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlic_sauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Sauce&#039;&#039;&#039; {{anchor|garlic sauce}}&lt;br /&gt;
| 1u Corn Oil, 1u Garlic Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gravy&#039;&#039;&#039; {{anchor|gravy}}&lt;br /&gt;
| 2u triglyceride, 1u salt, &amp;lt;br&amp;gt; 1u pepper, 5u water, 5u flour&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;{{anchor|ketchup}}&lt;br /&gt;
| 1u sugar, 2u tomato juice, 1u water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mayo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mayonnaise&#039;&#039;&#039;{{anchor|mayo}}&lt;br /&gt;
| 10u corn oil, 3u egg yolk, 2u lemon juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutbutter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter&#039;&#039;&#039;{{anchor|peanut butter}}&lt;br /&gt;
| 5u ground roasted peanuts, 1u salt, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinspice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Spice&#039;&#039;&#039;{{anchor|pumpkin spice}}&lt;br /&gt;
| 2u pumpkin pulp, 8u space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salt&#039;&#039;&#039; {{anchor|salt}}&lt;br /&gt;
| 1u sodium, 1u hydrochloric acid (ask the chemist). Extra salt shakers are in the bar, or order more from Ops.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;{{anchor|soy sauce}}&lt;br /&gt;
|4u soy milk, 1u salt, 5u universal enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soymilk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soymilk&#039;&#039;&#039;{{anchor|soymilk}}&lt;br /&gt;
|Process Soybean; Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet_chili.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet Chili Sauce&#039;&#039;&#039;{{anchor|chili sauce}}&lt;br /&gt;
|1u capsaicin, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vodkabottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka&#039;&#039;&#039;{{anchor|vodka}}&lt;br /&gt;
| 5u potato juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vwinebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wine&#039;&#039;&#039;{{anchor|wine}}&lt;br /&gt;
| 5u grape juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Foods====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Food&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adhomian_cheese_wheel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Cheese&#039;&#039;&#039; {{anchor|adhomian cheese}}&lt;br /&gt;
| 40u fermented fatshouters milk, 5u universal enzyme (catalyst)&lt;br /&gt;
| 15 cheese, 5u fermented fatshouters milk&lt;br /&gt;
*Sliceable: 8 adhomian cheese wedges&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter&#039;&#039;&#039; {{anchor|butter}}&lt;br /&gt;
| 20u cream, 1u salt&lt;br /&gt;
| 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039; {{anchor|cheese}} {{anchor|cheese wedge}}&lt;br /&gt;
| 40u milk, 5u universal enzyme (catalyst)&lt;br /&gt;
| 20 cheese&lt;br /&gt;
*Sliceable: 8 cheese wedge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039; {{anchor|chocolate bar}}&lt;br /&gt;
| 2u coco, 2u [Milk OR Soymilk], 2u sugar&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough&#039;&#039;&#039; {{anchor|dough}}&lt;br /&gt;
| 3u egg yolk, 10u flour&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fermentedhmatrra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra&#039;&#039;&#039; {{anchor|fermented hma&#039;trra}}&lt;br /&gt;
| 1 Hma&#039;trra meat&amp;lt;br&amp;gt;5u Universal Enzyme&lt;br /&gt;
| 20 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nakarkacheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Cheese&#039;&#039;&#039; {{anchor|narkarka cheese}}&lt;br /&gt;
| 40u ne&#039;miik, 5u universal enzyme (catalyst)&lt;br /&gt;
| 20 nakarka cheese&lt;br /&gt;
*Sliceable: 8 nakarka cheese wedge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawmeatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039; {{anchor|raw meatball}}&lt;br /&gt;
| 3u animal protein, 5u flour&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039; {{anchor|synthflesh}}&lt;br /&gt;
| Ask the Chemist to make this from clonexadone and blood.&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu&#039;&#039;&#039; {{anchor|tofu}}&lt;br /&gt;
| 10u soymilk, 5u universal enzyme (catalyst).&lt;br /&gt;
| 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Cooking Equipment==&lt;br /&gt;
*The &#039;&#039;&#039;Candy Maker&#039;&#039;&#039; can be set to make various sorts of candy. Add any item to the machine, optionally set it to make a specific sort of candy (or leave it unset to candy the item generically), and activate it.&lt;br /&gt;
*The &#039;&#039;&#039;Grill&#039;&#039;&#039;, which can be built by anyone trained in basic construction, can be used to grill either Meat or Xeno-Meat. Grilled Xeno-Meat is made safe to eat; the heat of the grill burns the polytrinic acid out. To add spice to meat when grilling, add 1 unit each of pepper, salt, and space spice.&lt;br /&gt;
*The &#039;&#039;&#039;Cereal Maker&#039;&#039;&#039; will turn any item inserted into it into cereal. It must be built and requires a special circuit board.&lt;br /&gt;
*&#039;&#039;&#039;Slime cores&#039;&#039;&#039;, specifically those from silver slimes, can be activated to generate random food. Some of it will be poisonous or just odd, so take care.&lt;br /&gt;
&lt;br /&gt;
==Junk Food==&lt;br /&gt;
When there&#039;s no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.&lt;br /&gt;
&lt;br /&gt;
Junk food requires no chef or machinery, but it&#039;s generally not as filling or as interesting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Item&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Source&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mints.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ad-Mints&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Mint&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanuts_choc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Cinnamon Chocolate&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_xanu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Classic Munch&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_masala.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Masala Masterpiece&#039;&#039;&#039; &lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_sp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Salt N&#039; Pepper&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadtube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread Tube&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 nutriment, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:foypack.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brown Palace cocoa biscuits&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| Contains 6 foy biscuits&amp;lt;br&amp;gt; 0.5 nutriment per cookie&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy_corn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy Corn&#039;&#039;&#039;&lt;br /&gt;
| Rations Box&lt;br /&gt;
| 4 Nutriment, 2 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpsahoy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carps Ahoy! Miniature Cookies&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Miniature Cookie&lt;br /&gt;
| .5 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheesieHonkers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesie Honkers&#039;&#039;&#039; {{anchor|Cheesie Honkers}}&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 3 cheese, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gum_pack.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chewy Fruit flavored gum&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| Contains 5 pieces; to chew, place in mouth slot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choctruffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dalyoni Dimlights&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 Nutriment, 1 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore chicken potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cucumberchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore cucumber potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dirtberrychips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore dirtberry potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoronchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore phoron potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore salted potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039; {{anchor|chocolate bar}}&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Twinkie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamy Spongecake&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 4 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb08.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crisp Bar &#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb04.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crunchy Crisp&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatcube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cubed Meat&#039;&#039;&#039;&lt;br /&gt;
| Protein MRE&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cup Ramen &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 30 dry ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Figgy Pudding&#039;&#039;&#039;&lt;br /&gt;
| Christmas gift&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raisins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore Raisins&#039;&#039;&#039; {{anchor|Getmore Raisins}}&lt;br /&gt;
| Purchase from Getmore Chocolate Corp vending machine&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gogomoss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Go-Go Gwok! Authentic Konyanger moss&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb05.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hearsay Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hell Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 1u capsaicin, 6u Hot Ramen&lt;br /&gt;
Raises body temperature.&lt;br /&gt;
| Makes 6u Hell Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 3u Dry Ramen, 1u water&lt;br /&gt;
| Makes 3u Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb02.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hundred Thousand Credit Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Filtered K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kokobar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Koko Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;koko reed juice&amp;lt;/span&amp;gt;, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb06.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Latte Crunch&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb10.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Laughter Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 5 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:liquidfood.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;LiquidFood Ration&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator; Mining reward vending machine&lt;br /&gt;
| 10 nutriment, 3 iron&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lollipop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lollipop&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 sugar, 20 [fruit] juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mapsham.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maps salty ham&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 animal protein, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb07.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Martian Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mogunzpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mo&#039;gunz Meat Pie&#039;&#039;&#039; {{anchor|Mo&#039;gunz Meat Pie}}&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment, 12 animal protein, 4 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chanamild.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NexChana Mild&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chanawild.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NexChana Wild&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 nutriment, 3 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndiecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-Cakes&#039;&#039;&#039;&lt;br /&gt;
| Hack a Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 nutriment, 5 The Doctor&#039;s Delight&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb09.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oh Daddy Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 6 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Organic K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine (Hacked).&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
* Unfiltered k&#039;ois can cause k&#039;ois mycosis in non-Vaurca, but the phoron in this bar will prove fatal before the mycosis.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ricebowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Packed Rice Bowl&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phoron_candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron Rock Candy&#039;&#039;&#039; {{anchor|Phoron Rock Candy}}&lt;br /&gt;
| Obtained from the lunchbox loadout item for Vaurca&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25u Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything except Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:proteinbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Protein Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 9 nutriment, 4 animal protein, random flavoring reagent&lt;br /&gt;
|-&lt;br /&gt;
|[[File:razibeef.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razi-snack corned beef&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 animal protein, 3 iron, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:riceball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Ball&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jerky.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Scaredy&#039;s Private Reserve Beef Jerky&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 animal protein, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkrellSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;SkrellSnax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb03.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacewind Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb01.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tau Ceti Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunaSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pemmicanbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vedabar&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexisnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;V&#039;krexi Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&amp;lt;br&amp;gt;Contains 6 V&#039;Krexi Taffy&lt;br /&gt;
| .5 V&#039;Krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadapple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Awesome Apple&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadginger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Ginger Justice&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadgarlic.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Gracious Garlic&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Papad Crackers&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
&lt;br /&gt;
Some reagents in finished recipes are poisonous or have undesirable effects. If you&#039;re a traitor that may be the point, but if you&#039;re just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.&lt;br /&gt;
&lt;br /&gt;
Any piece of food can contain up to 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
*Reagents can be removed from food with a syringe and separated using the CondiMaster in the kitchen. After removing undesirable reagents, the rest can be injected or poured back into the food.&lt;br /&gt;
*Some poisonous reagents will react with other reagents to create non-toxic results. When neutralizing reagents this way, make sure to get the amounts right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood), which creates synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it.&amp;lt;br&amp;gt;Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. The pharmacist most likely wants your carpotoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin, an anti-radiation medicine.&lt;br /&gt;
|-&lt;br /&gt;
| Sulphuric Acid&lt;br /&gt;
| Neutralize each 1 unit of Sulphuric acid with 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Phoron&lt;br /&gt;
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Port_Antillia&amp;diff=39298</id>
		<title>Port Antillia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Port_Antillia&amp;diff=39298"/>
		<updated>2026-05-10T15:15:20Z</updated>

		<summary type="html">&lt;p&gt;Kermit: gets rid of the replacement image stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Port Antillia&lt;br /&gt;
|System = Estrella de las Iselas&lt;br /&gt;
|Image = Port Antillia Flag.png&lt;br /&gt;
|Sector = [[Corporate Reconstruction Zone]]&lt;br /&gt;
|Capital = Provincial State Capitals&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Languages = Tau Ceti Basic. Solarian Common and Tradeband.&lt;br /&gt;
|Nation = [[Republic of  Biesel]]&lt;br /&gt;
|Former = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the more recent planets to be colonised in the [[Orion Spur]], &#039;&#039;&#039;Port Antillia&#039;&#039;&#039; had great ambitions of being a vital port between the [[Sol Alliance|Jewel Worlds]] and the [[Republic of Elyra|Serene Republic of Elyra]]. Due to its novel colonisation, it faced severe struggles, which were exacerbated by frequent natural disasters. Ultimately this resulted in its early collapse - only really seeing itself somewhat stabilised nearly a century later.  It has its roots within the nations which formed the Caribbean Federation, who found themselves facing extinction from the ecological crisis that [[Earth]] endured. &lt;br /&gt;
&lt;br /&gt;
Despite millions becoming part of the colonisation effort, no one truly knew the dangers present on Port Antillia. Due to its relative youth on the cosmic scale, the planet experiences earthquakes rather frequently, which produce tsunamis that pose a threat to cities that dot the coasts of Port Antillia. Additionally, volcanic activity is yet another persistent danger with some of the largest eruptions across the inhabited parts of Orion Spur being registered to the planet. Many of the major population centres are equipped to deal with these problems, but there are still minor settlements that have to contend with the hostile geological activity of the planet, with most residents having accepted that they are simply a part of life on Port Antillia. &lt;br /&gt;
&lt;br /&gt;
Port Antillia is now a malleable colony within the [[Corporate Reconstruction Zone]], with limitless potential for the [[Stellar Corporate Conglomerate]]. Juggling its integration into the [[Republic of Biesel]] with its own internal struggles, the volatile circumstances of the planet allow it to be the perfect playing ground for any who wishes to mould its progression. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Due to Port Antillia’s rather insular and unstable history as the singular colonisation attempt by the Caribbean Federation, characters born on Port Antillia will have names and appearances consistent with the peoples of Antilles. Only those native to Port Antillia may take its accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Humanity as a species stretched from [[New Hai Phong]] to [[Xanu Prime]] by the time that Port Antillia had been colonised, in 2336. However, many had been left out of the colonial fervour, most notably of which was the [[Earth|Caribbean]] Federation. These dotted island nations had neither the influence nor wealth to commence their own colonisation efforts during the initial wave that engulfed [[Earth]] during the early days of the [[Sol Alliance|Solarian Alliance]]. Many suffered greatly as [[Earth]]’s spiralled into ecological collapse, where the smaller islands found themselves swallowed whole. Overpopulation and overcrowding quickly became significant issues across the islands that had survived the swelling seas, and despite the efforts to repair the damage, it would not soon be alleviated. Soon, the provinces that previously made the Caribbean Federation found themselves offered opportunities for better living amongst the stars - Port Antillia, a tropical paradise that would be instrumental to interstellar trade in the region. &lt;br /&gt;
&lt;br /&gt;
Tension was high among the fleets by the time it reached the planet. Spread across the various regions of Port Antillia, each became more and more insular as refugees were fed into the fledgling colonies. Problems quickly started piling up as time went on. Almost immediately it was discovered that the agricultural attempts could not survive the high phosphorus content present and it was necessary to adapt to native flora - eventually yielding the discovery of the Spindlekann. Those within the more phosphoric regions resigned themselves to a combination of hunting and fishing where possible. Even the most barren colonial outposts managed to teeter between surviving and starvation with supplemented food parcels from both the more fortunate colonies and the [[Sol Alliance|Solarian Alliance]]. However, the unstable success of Port Antillia quickly ended following the first major natural disasters. &lt;br /&gt;
&lt;br /&gt;
Having barely gotten off the ground when the planet’s active tectonics began to threaten the colonial outposts, Port Antillia became one of many colonies that struggled to survive as incoming supplies dwindled. By the time the Solarian Alliance had attempted to institute precautionary measures, whatever colonial government that existed had collapsed, and the surviving communities were forced to retreat and rely on the resources on the planet in order to maintain their survival. While contact with one another continued briefly, it came to a stop in 2348. The [[Sol Alliance|Solarian Alliance]] had assumed that its attempt had failed, and resigned the project as having collapsed into an anarchist state. The next fifty years saw notable moments that then became instrumental in the creation of the current social, economical and political situation of Port Antillia as they attempted to survive their newfound “sovereignty”. &lt;br /&gt;
&lt;br /&gt;
Without the means to sustain their populations, and being fearful of alien diseases, natural disasters, or other potentially malicious situations, these settlements turned to cooperation among themselves in order to sustain themselves in an attempt to assure that some, if not all, would survive the trying times ahead. While contact with one another continued briefly following the collapse of the overarching colonial government, eventually the dwindling resources available forced the settlements to steer all available efforts into fueling whatever food industries existed or nascent industries - which allowed maritime trade to bloom, where it became important, both as a means of communication and continued survival as supplies arrived. Some, in time, managed to overcome their new environment and fared rather well. Others had to fight to simply stave off starvation, and find clean water. &lt;br /&gt;
&lt;br /&gt;
During the early days of the attempted Antillean recovery, earthquakes had started to become a common occurrence across the Fètil Chain, most affected were the islands centred around the regional capital of &#039;&#039;&#039;Saint Lawrence&#039;&#039;&#039;. Many perished as their hastily built residences collapsed as a result of the equipment restricted from them during the initial colonisation planning, eventually resulting in several advances relating to the ability to withstand the earthquakes - many of which averaged towards the higher end of the Richter scale. Tsunamis became rather frequent as a direct result of these earthquakes as well. Cities across the &#039;&#039;&#039;Fètil Chain&#039;&#039;&#039; found themselves washed away along the coasts, forcing many to move higher up to escape these repeated onslaughts. Eventually, houses across the Chain saw themselves constructed across higher altitudes and eventually implemented with shock absorbers, mostly made from the Giant Column Sponges, to resist the motion of these sizeable earthquakes. &lt;br /&gt;
&lt;br /&gt;
The lack of developed infrastructure had significantly halted Port Antillia’s progression. From the colonial outposts across the planet arose new, emergent city-states that relied heavily upon trading with their other colonial counterparts and the resources within their immediate surrounding region in order to survive. Despite these attempts, Port Antillia never saw any full recovery of sorts and remained a rather insignificant colony within the Solarian frontier. So much so, that the [[Sol Alliance|Solarian Alliance]] had only begun reconnecting to the descendants of the original colonists in 2398 when it felt it necessary, despite the planet having required its assistance decades earlier. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, twenty years after the first major instances of earthquakes within the &#039;&#039;&#039;Fètil Chain&#039;&#039;&#039;, it was believed a similar occurrence was happening across the &#039;&#039;&#039;Mayabeque Isles&#039;&#039;&#039;. It wasn’t until the violent eruption of Monte Sauveur on an islet near the regional capital of Neuva Havana that they truly realised the hidden dangers buried within Port Antillia. Obvious signs of the impending detonation came too late for those in the area to realise their fatal mistake with mass evacuations only called just four hours prior to its eventual eruption. It is considered one of the deadliest and most destructive volcanic events to have occurred on Port Antillia. The explosion could be heard over three thousand miles away. Those within seventy kilometres of Mount Sauveur had their eardrums ruptured by the pressure wave generated by the enormous explosion. Hot ash began to settle across the &#039;&#039;&#039;Mayabeque Isles&#039;&#039;&#039; first, killing thousands from the fires that it ignited. It generated a tsunami so great it destroyed several cities along the western coasts of &#039;&#039;&#039;Centro del Mondyal&#039;&#039;&#039;. Port Antillia was enshrouded by a volcanic winter that dropped the average temperature 4.7°C, and mud rain fell regularly for months following the eruption. The skies burned red for almost eight years after Mount Sauveur’s detonation, a beautiful sight for such a tragic incident in the history of Port Antillia. Volcanic eruptions would continue to occur rather regularly across the planet, not as large as Mount Sauveur, however.  &lt;br /&gt;
&lt;br /&gt;
By 2423, the majority of the after-effects of the Mount Sauveur Eruption had settled, and life began to return to new normalcy, where these natural disasters were expected and prepared for to the best of the colonists’ abilities. Despite all its shortcomings, Port Antillia managed to keep its head above the water, eventually developing a rather strong intraplanetary economy, reliant on maritime trade instituted by a barter system between the now-established city-states. The next forty years saw little change in the progression of Port Antillia, restrictions placed upon the colony by the [[Sol Alliance|Solarian Alliance]] had prevented any possibility of advancing, and regression had even started to occur in some regions across the planet. Megacorporations were unheard of, and instead, intrareliance on one another was practically forced in order to continue surviving. &lt;br /&gt;
&lt;br /&gt;
By the time the [[KING OF THE WORLD|Solarian Collapse]] had occurred, Port Antillia found itself in extremely volatile circumstances, where it was forced to juggle its integration within the [[Corporate Reconstruction Zone]] and its own internal struggles. The political, social and economic scene of Port Antillia is incredibly malleable, where the planet had not yet decided its position on anything, but more importantly the megacorporations, and the boons and curses that come with either standing with or against them. Largely ignored in the immediate aftermath, Port Antillia has become the new focus for many [[Stellar Corporate Conglomerate|megacorporations]] as they realise the possibilities of a largely untapped planet that has remained somewhat out of touch with the wider interstellar community.&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
Port Antillia predominately has chains of islands, along with a singular large continent that is surrounded by atolls, isles, islets and cays. The majority of these are shield volcanos that have experienced millennia of erosion as the tides break on the beaches - alongside the rather frequent tectonic shifts and the ensuing tsunamis. The varied topography of Port Antillia includes misty plateaus, craggy ocean cliffs, tropical coastal areas, and lava deserts - all of which are surrounded by jungles of native flora. Despite the fertility in some areas across the planet, volcanic ash has destroyed much of the possibility of life from spreading in other regions as a result of the phosphorus that settled within the soil, thwarting any attempt from native flora to survive. &lt;br /&gt;
&lt;br /&gt;
The planet enjoys a tropical climate with two discrete seasons. September through February - referred to as &#039;&#039;&#039;Fresano&#039;&#039;&#039; - is the dry season, less humid and considerably colder, with temperature highs and lows between 23°C and 27°C. March through August - or rather &#039;&#039;&#039;Veruroso&#039;&#039;&#039; - is a significantly warmer period where humidity skyrockets and the temperature frequently hits heights between 33°C and 42°C. Both allow for an almost year-round agricultural season which permits the quick blooming of native food crops to sustain the evergrowing population across Port Antillia. These conditions also routinely allow for extreme monsoons to develop during a short period between Fresano and Veruroso - while not always destructive, some have developed into problematic storms that have resulted destruction. There have been several news approaches with the assistance of new technology to help deal with the consequences of these frequent natural disasters as Antilleans adapt. &lt;br /&gt;
&lt;br /&gt;
=== Regions ===&lt;br /&gt;
[[File:Port Antillia Map.png|thumb|A map depicting the landmasses of Port Antillia. It depicts Desconhecida, a continent not yet inhabited as a result of the vast phosphoric deserts that prevent vegetation from taking root. ]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== The Fètil Chain ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Fètil Chain exists as a link between Centro del Mondyal and Guayamouc and now forms the &#039;&#039;&#039;Saint Lawrence&#039;&#039;&#039; province. The archipelago has almost three dozen islands within its geographical region, some of which devote themselves to a simple agrarian idyll lifestyle, where vast industrialization was avoided across the islands - except those closest to either Centro del Myondal or Guayamouc, that have become important trading ports. The Chain is considered crucial to the maritime trading that occurs between the eastern and western hemispheres, where the Fètil Chain has leveraged its importance to remain largely successful and as a result, the region sees itself as somewhat more well-off compared to others across the planet - even in spite of the frequent earthquakes that impact it. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Guayamouc ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guayamouc is made up of four major islands and numerous smaller islands that are remnants of a long, partially volcanic island arc, which now forms the provinces of &#039;&#039;&#039;Arthezé&#039;&#039;&#039; and &#039;&#039;&#039;Agüeybaná&#039;&#039;&#039;. During the initial colonisation of Port Antillia, Guayamouc was considered one of the more fortunate regions thanks to its presence of Spindlekann, and its overall fertility that allowed for agricultural practices to take hold. However, industries outside of crop cultivation were almost nonexistent as the mineral riches were just out of reach, deep within the oceanic basin that it was nestled upon. It is considered one of the least developed regions of Port Antillia, however, is the one with the most potential to excel if the means were acquired to exploit the province’s deep-sea mineral deposits. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Mayabeque Isles ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Five volcanic islands that are just off the eastern coast of the central continent, the Mayabeque Isles are now considered the province of &#039;&#039;&#039;Nueva Havana&#039;&#039;&#039;. Each island has at least one volcano, most have more, that erupted countless times to form the isles that exist today. Due to this, there is a significantly higher percentage of phosphorus within its soil, making it difficult for agricultural practices to take hold - whereas those on the island have instead relied on fishing and hunting to stave off malnutrition until the limited cooperation between Port Antillia’s nation-states commenced and those with more fertile agricultural regions within the east helped fill quotas and supply the isles with their excess crops. During the attempted Antillean recovery, it focused on becoming a critical trading hub within the western hemisphere. Some shipyards and drydocks still produce and repair ships, but most have been retrofitted into factories to expand their industrial profile. Today, the Isles are considered the most affluent region of Port Antillia, despite all its setbacks during the early days of the planet’s colonisation. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Woodhall Atoll ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whilst, not an actual atoll, Woodhall Atoll is a rather large island that has an enormous lake nestled within the extinct volcano crater that sits at its centre. It comprises a large majority of the &#039;&#039;&#039;Caymanas&#039;&#039;&#039; province, and is quite far off the northern shore of the central continent, where is it known as a labyrinth clutch of houses clasping to the side of Mount Saint Catherine. Frequently called the “Windy Atoll”, almost every nook and cranny of the island has been built over, with proposals of possibly draining the crater as the problem of overcrowding continues to hinder them. Similarly to the problem that the Mayabeque Isles face, Woodhall Atoll has had to heavily rely on fishing to keep its population fed, which has become a critical industry to the continued survival of the region. Other cities within the region utilize stilts and expand over the shallow waters to keep overpopulation at bay. It is considered one of the poorest provinces on Port Antillia. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Centro del Mondyal ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The central continent of which the other islands surround, Centro del Mondyal is ecologically diverse. Sharing similarities to both what can be found within the western and eastern hemispheres, where the provinces of &#039;&#039;&#039;Mirabel&#039;&#039;&#039; and &#039;&#039;&#039;Carrington&#039;&#039;&#039; have established themselves on opposite ends - essentially dividing the mainland into two as they expanded throughout the history of Port Antillia. A rivalry of sorts does exist between the two as they assert territorial claims against each other, however, they have developed an economy that relies on the survival of the other, forcing them into peaceful cooperation to sustain their existence. Due to the size of the central continent, and the abundance of resources present, its developed regions are considered well-off, however, the rural outskirts have found themselves cast aside in favour of progressing the inner districts of the city-states. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
=== Flora and Fauna ===&lt;br /&gt;
==== Flora ====&lt;br /&gt;
&lt;br /&gt;
Port Antillia finds itself home to a plethora of flourishing flora, as a result of the fertility that remains behind following the rather frequent volcanic activity the planet experiences. Areas in which flora has managed to take hold and bloom typically find themselves jungles composed of native ferns, tropical trees, and enormous flowers that give the planet its hallmark natural beauty. The flora of Port Antillia is adapted to the heightened phosphorus contents within the soil - to an extent - where some regions lay bare as a result of the overwhelming quantity of the mineral, there are many others that have a thriving ecosystem. The abundance of phosphorus in the soil proved to be too much for the Solarian agricultural transplants brought by colonists, who had to rapidly adapt themselves to the native flora or face starvation. Poorly situated colonies at the beginning of the colonisation of Port Antillia - specifically, settlements established on the more desolate islands - were unable to adapt, resulting in their subsequent disappearance as their numbles dwindled. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notable Flora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Glowshrooms&#039;&#039;&#039; are considered the most notable among Port Antilleans. Depending on the amount of phosphorus present within the soil it grows, these flowers can shine as bright as a floodlight. Glowshrooms have also been known to be used by those within the rural regions of Port Antillia as an alternative to candles - ones that don’t necessarily require replacing. They most commonly grow in close proximity to either extinct or dormant volcanos or the fringes of lava deserts. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spindlekanns&#039;&#039;&#039; are a popular, fast-growing crop found across Port Antillia. One of the easiest agricultural products to grow, Spindlekanns have been instrumental in the “success” of Port Antillia. The inside of the Spindlekanns is a nutritious, sweet mesocarp that is a staple where the hard, spiky bark used to conceal the interior is a good building material - similar in colour to bamboo. While nowadays only the more rural, or those prone to earthquakes, regions of Port Antillia use Spindlekanns as a building material, while major population centres still rely on the mesocarp that it hides within as a staple for their diet. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Giant Column Sponges&#039;&#039;&#039; are yet another common sight across Port Antillia. Taller than two men standing atop one another, the Giant Column Sponges make great cattle fodder for the domesticated fauna of the planet. While slow growing, these gigantic plants are often shredded and used across ranches due to the extent that a singular column can stretch. They have also been used across the Fètil Chain to make shock absorbers to lessen the damage inflicted by the region’s frequent earthquakes. Many have attempted to make cuisine out of the sponges, but it has a remarkably bitter aftertaste that can take days to get rid of. It is a common prank among friends to spread shredded sponge into meals. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
==== Fauna ====&lt;br /&gt;
&lt;br /&gt;
Life is still somewhat “underdeveloped” across Port Antillia. Reminiscent of prehistoric mammals on Earth, much of the fauna present appear similar in appearance to creatures that have been extinct for millions of years. A vast majority of the creatures live beneath the waves due to the large percentage of the planet being underwater. Those that do manage to survive on the surface are predominately composed of herbivores that congregate in herds. Omnivores and carnivores are significantly smaller, usually feasting on insects or fish. Similarly to the attempted Solarian transplants of crops, animals quickly found themselves out-competed and  phased out shortly thereafter as the high phosphorous content created health issues. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notable Fauna&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antillean Unicorns&#039;&#039;&#039; are a rather common animal that exists across the eastern archipelago of Port Antillia. Despite the mythology that surrounds “unicorns” on Earth, Antillean Unicorns seem to be a combination of both deer and giraffes, with a similar appearance to the Quagga that existed across the plains of Southern Africa - obviously with a singular horn protruding from their skull, with some of the largest horns measured at an astounding meter. They were domesticated and later ranched following Port Antillia’s colonisation. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Papiyosa&#039;&#039;&#039; is a butterfly-like insect that has largely been regarded as a pest by Antilleans. The White Papiyosa relies heavily on Spindlekann in order to reproduce, laying their eggs, infesting and afterwards rendering the stalks inedible as during the larval stage it feasts on the fleshy interior of the plant. Despite their status as a pest, they are an incredibly stunning species, with a wingspan of 1.2 feet (36cm) that shows various hues of lilac. They previously dominated the southeastern regions of Port Antillia, but following the extensive use of Spindlekann have spread across the entire eastern hemisphere. There is a rather small movement attempting to petition for the White Papiyosa to be regarded as a protected species, however, it has been unsuccessful so far in achieving its ambition. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bayollas&#039;&#039;&#039; are frankly some of the largest species within the Orion Spur.  Similar in appearance to whales, Bayollas reach almost 60 meters in length and can weigh as much as 360 tonnes in mass. They employ similar feeding strategies to maximise their feeding efficiency as seen in Solarian blue whales - assisted by the phosphorus-rich oceans of Port Antillia that are significantly more abundant in plankton. They primarily reside within the deepest segments of the planet’s oceans, with very few sightings across the shallower, inhabited coasts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== System of Port Antillia ===&lt;br /&gt;
&lt;br /&gt;
The system of Port Antillia contains 7 different celestial bodies, including the orange star that it orbits: &#039;&#039;&#039;Estrella de las Iselas&#039;&#039;&#039; or just &#039;&#039;&#039;las Iselas&#039;&#039;&#039;. Mostly devoid of asteroids within its inner system, las Iselas has several dwarf planets referred to as the &#039;&#039;&#039;Islas Pequeñas&#039;&#039;&#039;, or the &#039;&#039;&#039;Pequeñas&#039;&#039;&#039;, that have managed to be recognised by the Union of Port Antillia throughout their inhabitation of the aquatic planet. The largest found themselves named thanks to the colonial roots of the colonists of Port Antillia; &#039;&#039;&#039;Tortuga&#039;&#039;&#039;, &#039;&#039;&#039;Acklins&#039;&#039;&#039; and &#039;&#039;&#039;Canouan&#039;&#039;&#039;. Though there is currently little interest in these planets and the rest of the Pequeñas, there have been rumours of the megacorporations expressing an interest to explore and staking mineral rights, with little success so far it seems. &lt;br /&gt;
&lt;br /&gt;
Further in, &#039;&#039;&#039;Port Antillia&#039;&#039;&#039; rests decently within the habitable area of las Iselas, much closer to its orbiting star than other colonies throughout the Orion Spur, with theories as to its capture as a rogue planet during las Iselas’ later days – a reason for explaining why the planet still sees geological interruptions as it still adapts to its newfound circumstances. Port Antillia’s moons, &#039;&#039;&#039;Pigwo&#039;&#039;&#039; and &#039;&#039;&#039;Pipiti&#039;&#039;&#039; are also a big influence on the tides of the planet, with adjusting tides around the clock, some of the seas of Port Antillia away from the continents see themselves rife with swirls, luring adrenaline junkies masquerading themselves as sailors or explorers. &lt;br /&gt;
&lt;br /&gt;
Past Port Antillia, the final two planets orbit. &#039;&#039;&#039;Soana&#039;&#039;&#039; and &#039;&#039;&#039;Sabinul&#039;&#039;&#039;. The former a gas giant, and the latter a smaller gas giant, both locked in a binary orbit of one another. Though exploration by both the [[Sol Alliance|Solarian Alliance]] and the [[Republic of Biesel]] indicates that extracting the gasses within would be dangerous as a result of the shifting gravity wells, it hasn’t been ruled out by the Union of Port Antillia. Some speculate the Union’s decision to not rule out the usage of Soana and Sabinul is due to the government’s position that Port Antillia should eventually become self-sufficient from the varying prices of hydrogen, and the declining presence of phoron.&lt;br /&gt;
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== Government ==&lt;br /&gt;
[[File:Port Antillia Flag.png|400px|thumb|The Flag of the Union of Port Antillia.]] &lt;br /&gt;
&lt;br /&gt;
Port Antillia prior to its integration within the [[Corporate Reconstruction Zone]], did not have an official government, instead, each nation-state functioned as an independent power. Each formed from a singular colonial outpost and expanded across the region they found themselves within, creating their own complicated and complex political environments. However, its introduction as a potential planetary state within the [[Republic of Biesel]] has forced the hands of the nation-states and resulted in a bifurcated state referred to as the “Union of Port Antillia” that currently exists as a transitional government meant to build the foundation necessary for the planet to enter into a new era. &lt;br /&gt;
&lt;br /&gt;
The Union of Port Antillia has largely not taken any steps in building a foundation with which the planet can progress. Premier Incumbent Toño de Avila is primarily regarded as incompetent and unable to lead the people of Port Antillia. Halfway through his first term in 2464, Toño de Avila announced his intention to resign, where his position would be filled by an individual selected by the people of Port Antillia in an early election, bringing an end to the transitional government, and ushering in an era where Port Antillia would decide its future.&lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the 2464 Elections, Julien Guerrier was sworn in as Premier of the Union of Port Antillia. Representing the Social Democratic Front of Port Antillia, he has announced that his party shall perform their duties without any hindrance, where undue delay shall not occur in his fight for uplifting the common Antillean and subsequently the entirety of Port Antillia. Despite their loss, the other candidates are still considered integral to the political, social and economic state of the planet and ensure their voices will be heard. &lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Political Parties ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Antillean Libertarian Party&#039;&#039;&#039; (‘ALP’) strongly follows Corporatocracy, where those within the party advocate for the promotion of stronger ties to the Republic of Biesel, and greater integration of the Stellar Corporate Conglomerate across Port Antillia – mostly through giving them considerable advantages that would make it unfeasible for local companies to survive against the giants. They see unrestricted corporatocracy as a means to push Port Antillia to become one of the greats. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Democratic Front of Port Antillia&#039;&#039;&#039; (‘SDF-PA’) adheres to Xanusanii Social Democracy and believes that to secure the planet&#039;s future, regulated economic cooperation must occur, where the Stellar Corporate Conglomerate must supplement existing industries instead of taking them over. While it does recognise the need for integration within the greater Republic of Biesel, it believes that it must be done through the choices of Antilleans, and not for those that wish to exploit the planet. It seeks to uplift Port Antillia through social welfare efforts, funded by megacorporate taxes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coalition for Antillean Social Democracy&#039;&#039;&#039; (‘CASD’) pushes forward the beliefs contained within Solarian Social Democracy and seeks to uplift the average Antillean through policies that focus on significantly regulating megacorporate influence – mostly through preserving the common labourer’s working power. They are vehemently against the presence of artificial workers, or Integrated Positronic Chassis, and stand against their introduction to Port Antillia. They believe realigning with the Solarian Alliance is likely to fare better than further integrating within the Republic of Biesel. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antillean People’s Party&#039;&#039;&#039; (‘APP’) focuses on Solarian Populism, where the party is staunchly against the introduction of megacorporations and fights for the return of Port Antillia to the Solarian Alliance. Additionally, members of the APP push for immigration reform and restrictions of synthetic life, where they decry the destruction of the Antillean way of life should non-Antilleans be allowed to fester. The party advocates for a stronger Antillean military presence within the Corporate Reconstruction Zone, and supports any steps taken to rectify this. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Provincial Authority === &lt;br /&gt;
&lt;br /&gt;
The former nation-states now find themselves being recognised as provinces within the Union of Port Antillia, each with its own elected Chancellors. As part of the agreement that resulted in the creation of the Union, Chancellors would have far-reaching powers within their own provinces - where their authority closely resembled that of a federal republic, despite claims that the supreme authority would be the office of the Premier. A minority still calls for amendments to such, however, many have further added that it is a contingency in the event of yet another failed Premier. The provincial states are as follows: Nueva Havana, Caymanas, Carrington, Mirabel, Arthezé, Agüeybaná and Saint Lawrence.&lt;br /&gt;
&lt;br /&gt;
=== Notable Antilleans ===&lt;br /&gt;
&lt;br /&gt;
==== Attorney-General Iara Galindez ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Born: August 11th, 2426&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the younger candidates vying for the Premier of Port Antillia, Iara Galidez considers herself a [[Human Ideologies and Governments|corporatocratic revolutionist]]. Having already dabbled in the political environment as the Attorney-General of the Nueva Havana province, of which she is endorsed by &#039;&#039;&#039;Chancellor Gustava Saint Martin&#039;&#039;&#039;, she has regularly advocated for legislation aimed at fostering an advantageous environment for megacorporations and believes that doing so will propel Port Antillia and assist in reaching its full potential through rapid, sweeping changes supported by megacorporations. She managed to gain significant traction within the province due to her calling for Premier Toño de Avila’s resignation and her campaign that calls for awareness of the issues faced by many within the less affluent regions of Port Antillia. She believes that a strong relationship with the [[Republic of Biesel]] is paramount to her planet’s success, and the introduction of [[Stellar Corporate Conglomerate|megacorporations]], and often blames the [[Sol Alliance|Solarian Alliance]] for the multitude of problems faced by Antilleans - and decries any return as a great step back.&lt;br /&gt;
&lt;br /&gt;
Following the 2464 Elections, Iara Galindez was not successful in her quest to become Premier. Despite this, she has announced the Antillean Libertarian Party will continue advocating for its convictions and pushing for an environment where the Stellar Corporate Conglomerate can prosper within the Corporate Reconstruction Zone.  &lt;br /&gt;
&lt;br /&gt;
==== Premier Julien Guerrier ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Born: April 15th, 2395&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Julien Guerrier is an already notable individual across Port Antillia, having been editor of the &#039;&#039;Travayè&#039;&#039; before his rise to the Chancellor of the Arthezé province. Born to an atypically wealthy family in Guayamouc, many have claimed that Guerrier was moulded to be leadership. With personal connections to aristocratic society, he was easily able to secure funding for his political whims, eventually culminating in the creation of his own newspaper, the &#039;&#039;Travayè&#039;&#039;. It found itself key to the rise of Guerrier within the political environment of Guayamouc and the greater Port Antillia, where the &#039;&#039;Travayè&#039;&#039; found itself filled with political leanings similar to that found within [[Human Ideologies and Governments|Xanusanii Social Democracy]]. Whilst he never stood defiantly against the [[Sol Alliance|Solarian Alliance]], he routinely asserted the necessity for Port Antillia to make sovereign decisions unimpeded by non-Antilleans during his reign as Chancellor of Arthezé. He was instrumental in the creation of the transitional government of the Union of Port Antillia and pushed for far-reaching powers to be awarded to the Chancellors in order to restrict any possible oversteps that might be taken by the office bearer of the Premier - which may be to his benefit, or downfall, depending on whether he is victorious in his attempt to become the leader of Port Antillia. &lt;br /&gt;
&lt;br /&gt;
Premier Incumbent, Julien Guerrier was successful in his vying for the office. He was sworn in shortly following the collection of the votes and announced to the greater Union of Port Antillia his intent to ensure the uplifting of Antilleans, and the protection of their way of life in the wake of the changes that the planet has gone through since its introduction to the Republic of Biesel. He additionally confirmed he’ll soon be taking steps for the people’s voice to be heard. &lt;br /&gt;
&lt;br /&gt;
==== Lorna Rieviere ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Born: February 23rd, 2432&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having risen to notoriety in the last two years since the collapse of the [[Sol Alliance|Solarian Alliance]], Lorna Rieviere is a political activist that is known for her demonstrations against Toño de Avila’s tenure as Premier. She has amassed significant traction within her home province of Caymanas, where she regularly spouts her conviction in [[Human Ideologies and Governments|Solarian Social Democracy]] during the campaigning assemblies she holds. While born on Port Antillia, Rieviere spent a considerable portion of the last decade on [[Callisto]], where she attained a bachelor&#039;s of politics and interstellar relations, and is likely the reason for her political leanings. While she acknowledges the problems created by the [[Sol Alliance|Solarian Alliance]], she believes that Port Antillia can only succeed whilst a part of its union. Her following is small compared to the other candidates, despite this many believe that she has a worthwhile shot at becoming the office bearer of Premier if only she can choose her battles carefully. Those that question her decisions are often victims of her wrath, which has pushed away some of her support bases.&lt;br /&gt;
&lt;br /&gt;
Despite her loss in the 2464 Election, Lorna Riviere congratulated Premier Incumbent Julien Guerrier for his success, and voiced her request to work closely with him in order to secure the future of Port Antillia, and protect the average Antillean from exploitation as the planet sees further integration within the interstellar community. &lt;br /&gt;
&lt;br /&gt;
==== Minister Isandro Burgos ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Born: December 16th, 2413&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A staunch follower of [[Human Ideologies and Governments|Solarian Populism]], Isandro Burgos has found success in the political environment of Port Antillia as a result of his views. The sudden introduction to the greater interstellar community, and now the issues it faces, have been pinned by Burgos as a result of the [[Republic of Biesel]]’s unwanted intervention in the development of Port Antillia. Having served as the Minister of Defence beneath Premier Toño de Avila, he has since rallied a considerable support base around his views against non-human immigration and the presence of [[Stellar Corporate Conglomerate|megacorporations]], where he advocates for a strong, self-sufficient Union of Port Antillia that returns to its rightful roots of the [[Sol Alliance|Solarian Alliance]]. While other candidates have denounced his approach to the future of the planet, he has one of the larger followings across Port Antillia despite several attempts by [[Biesellite_Security_and_Law#Biesel_Intelligence_Service|unknown parties]] to besmirch him. Time will only tell whether Burgos becomes a footnote in the history books or a monumental figure across the Union.&lt;br /&gt;
&lt;br /&gt;
Isandro Burgos was not successful in his attempt to become Premier of the Union of Port Antillia, and many found themselves concerned in the wake of his loss. However, he has congratulated Premier Incumbent Julien Guerrier and announced that although Antilleans may not have chosen him, he was glad that they had a choice in the matter. Regardless, he affirmed his intent to remain within the political sphere of Port Antillia, whether the Premier wished for him to stay or not. &lt;br /&gt;
&lt;br /&gt;
==== Admiral Arcelia de Castellon ====&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Born 16th November, 2416&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Admiral Arcelia de Castellon is a notable deserter amongst Antilleans, where she was once a prominent commander within the Antillean Provincial Naval Fleets – having risen through the ranks of the Nueva Havana Navy prior to the unification of the planet. She and Minister Isandro Burgos had a long-standing public friendship throughout their years serving the Nueva Havana Navy. Following the planet’s introduction to the Republic of Biesel, and the Corporate Reconstruction, de Castellon abandoned her post – taking with her several fleets as she fled towards the free posts. Her location remains unknown and is a wanted outlaw by the Union of Port Antillia. &lt;br /&gt;
&lt;br /&gt;
== Culture and Demographics ==&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
&lt;br /&gt;
The diverse nature of the original colonists of Port Antillia allowed for a vibrant fashion to develop across the planet, where it found its roots in the [[Earth|Caribbean Federation]]. Antillean fashion emphasizes practicality with colourful flairs of personalization. While the colony of Mictlan has a taste for outlandishly bright colours, Antillean fashion tends to be either white or muted dark shades, with limited bright red or gold flairs. Sewn into the jacket or plum on the outside, flairs can be many different things, from single red lines running up the seam of a jacket, to a small complex pattern on each shoulder. &lt;br /&gt;
&lt;br /&gt;
Many Antilleans add flairs to their clothing either themselves or by having a family member do so. Too many flairs are considered gaudy and uncultured, the mark of a fashion sin, where the normal amount fluctuates between two or three per outfit. Formal clothing will have expensive and time-consuming flairs, whereas everyday clothing or work clothes may only have single sewn lines. Fashion across Port Antillia will usually be loose-fitting and flowing, made of native Antillean fibres or other thin-breathing materials to deal with the heat and humidity across the planet. &lt;br /&gt;
&lt;br /&gt;
Headwear is also yet another common sight in Antillean fashion, where wide-brimmed outback hats are used by the common labourer to keep the sun out of their eyes. Formal occasions see cattleman hats worn by men, whilst women employ unique headscarves – these formal headscarves find themselves becoming heirlooms passed down to the next generation of their families, those without an inheritance find themselves creating a new one – a process which is both expensive and time-consuming. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Notable Clothing ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Guayamouc Shirts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A loose cotton shirt with four front pockets, these shirts were originally from the Caribbean back on Earth but are now ubiquitous across Port Antilla. Coming in both formal and casual styles, most Antilleans will have several of these shirts in their closets. These are worn mostly by men during formal occasions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fètil Dresses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A vast, flowing dress normally cut below the shoulders, Fètil dresses are the go-to fashion for Antillean women. These dresses are primarily worn during parties, or on holidays where dancing is commonplace. These dresses are known to tear frequently, to the annoyance of their wearers who must either pay for a fix or do it themselves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antillean Suits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A short-sleeve suit jacket made thinner than usual, Antillean suits are designed for hot, wet environments where not even wearing an undershirt will help you stave off the sweat and heat. While most of the spur regards them as an oddity, they have found popularity on Mictlan where the similar climate makes them far more useful and comfortable than normal suits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
Antilleans have developed into two linguistical categories, where they either predominately speak [[Languages|Solarian Common]] or [[Languages|Tradeband]], as a result of the planet’s collapse early in its colonisation. The provinces of Arthezé, Nueva Havana, Agüeybaná, and Mirabel encompass the Tradeband-speaking regions of Port Antilla, whilst the Caymanas, Carrington, and Saint Lawrence have proliferated [[Languages|Solarian Common]]. While it is not uncommon for Antilleans to be able to speak both, many only have an incredibly rudimentary grasp of their second language. &lt;br /&gt;
&lt;br /&gt;
There are two distinct dialects present on the planet, one that sees heavy lifting from [[Languages|Tradeband]] and the other more influenced by [[Languages|Solarian Common]]. It is relatively easy to identify the differences between each, Antilleans influenced by [[Languages|Tradeband]] sound more nasally and rhythmic, whereas those that grew up in regions where [[Languages|Solarian Common]] are more soft-spoken, and annunciated compared to other colonies. &lt;br /&gt;
&lt;br /&gt;
Since the planet’s integration within the [[Republic of Biesel]] following the collapse of the [[Sol Alliance|Solarian Alliance]], many found themselves having to learn [[Languages|Tau Ceti Basic]] in order to attempt to adapt to their newfound circumstances. There was a push by the transitional government for Antilleans to learn the language through state-run programmes, which saw some success within the more developed regions and provinces, however, the rural countryside still clings to their native tongue – unwilling to learn a language that has very little influence on the planet. While adoption of [[Languages|Tau Ceti Basic]]  has been slow, the planet does have a large number of speakers who have at least a basic understanding of the language, and census data shows that a minority of Antilleans self-report as polyglots as a result.&lt;br /&gt;
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=== Education ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Human Educational Institutions#Republic of Biesel|Human Educational Institutions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the struggles faced by Port Antillia, it has managed to foster a vibrant academic environment. Antilleans adhered to stringent guidelines provided by the [[Sol Alliance|Solarian Alliance]] during the colonisation of the planet, where the colonial outposts ensured that the next generation would be able to adapt to their new environment and be taught critical skills necessary for the development of the planet with their tertiary levels of education focusing predominately on technical skills. Even during the planet’s fractured status, Antilleans were free to choose from any institutions that Port Antillia had to offer. Additionally, Antilleans that traditionally wished to immigrate often did so by advancing in academia.&lt;br /&gt;
&lt;br /&gt;
The three major institutes on Port Antillia are the Mayabeque School of Health Sciences, the Papiamentu University of Geological Sciences, and the Carrington Institute of Technology. Each of them has their own foutbol team, and are starting to grow a reputation as some of the premier STEM institutes within the Spur.&lt;br /&gt;
&lt;br /&gt;
[[File:Foutbol Teams.png|thumb|The Foutbol Clubs of Port Antillia, alongside the Arequipa FC of Mictlan. ]]&lt;br /&gt;
=== Sports and Recreation ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Foutbol&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Foutbol is the national Antillean sport, believed to be derived from football and beach volleyball. Unlike traditional soccer, foutbol players can only touch the ball with their knees, hips, and elbows. Because of its relatively simple rules, foutbol can be played in all kinds of improvised fields. Foutbol is considered the national sport, with professional teams being some of the most popular. Foutbol clubs have a deep sense of rivalry, stemming from the days when Port Antillia was an insolate planet with local governments. Some hooligans have taken their differences to the extreme, causing chaos in major foutbol games.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cricket&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cricket has remained a popular sport, even when separating from its colonial roots in the Caribbean Federation. It has become an important pastime among Antilleans, where teams have cropped up from the various provinces leading to regularly-held games to determine who truly is the best. The Antillean Cricket Cup is a well-liked tournament that has become an annual celebratory period and kicks off sometime in late June, where many take days off to congregate with their families and support their teams. Additionally, it is a widespread children’s game across primary and high schools. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dancing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Antilleans are known for their love of dance and music. Many forms of dance are celebrated across the provinces of Port Antillia, where the dances of the planet mostly are comprised of social dances, performed at social functions and celebrations – where learning the salsa, mambo and rumba has become important stepping stones in reaching adulthood for Antilleans, where rumba is particularly important for marriage ceremonies, where those marrying must perform the Danza del Matrimonio to “solidify” their union. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sailing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the aquatic nature of Port Antillia, sailing is yet another popular recreational avenue among Antilleans. With the planet’s internal economy heavily relying on maritime routes, it is no surprise that it has spilt over into leisure instead of work, where cruises are a common sight, as well as boat racing across provincial courses. Similarly to the [[Biesel|Craterview Boat Racing Competition]], Antillean sailing tournaments are a global phenomenon that is closely watched by many as races occur around the clock, across Port Antillia.&lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
&lt;br /&gt;
Heavily inspired by its colonial roots of the [[Earth|Caribbean Federation]], Antillean cuisine finds itself having adapted to the native flora and fauna of the planet – with Spindlekann being a rather consistent staple of Antillean diets. Some dishes have found themselves becoming important to regional cultures, where there exist caveats between the various provinces in the preparation of a meal. The original colonists of Port Antillia quickly discovered the issues they uncovered the high phosphoric content of the planet’s soil – where some regions were forced to either hunt or fish to stave off starvation as a result of the lack of easily farmable land, as a result, some regional cuisine is often fish-based or meat-based, while those within the eastern hemisphere have a more plant-based diet thanks to its fertility.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Notable Dishes ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pescadora&#039;&#039;&#039;&lt;br /&gt;
Pescadora, also known as fish sandwich, is either raw or pickled fish with cheese made from Antillean Unicorns between two slices of bread. It has become a popular food item across the Caymanas due to its relative cheapness and availability thanks to the province’s fishing-dominated economy. It is rarely appreciated outside of the Caymanas, but some cities along the northern coast of Carrington have begun enjoying the meal. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kann Rum&#039;&#039;&#039;&lt;br /&gt;
Having originated from the province of Arthezé, Kann Rum has quickly found its way across the entirety of Port Antillia. Crafted from the fermented juices of the Spindlekann, it has become a common drink to enjoy over dinner privately or to celebrate with at parties. Several flavours and variations exist, however, Spiced Kann Rum continues to be the most well-liked. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Roasted Antillean Unicorn&#039;&#039;&#039;&lt;br /&gt;
Cooked similarly to other red meats, Roasted Antillean Unicorn is commonly drizzled with juice extracts from Spindlekann as well as its boiled fleshy mesocarp, allowing for a rich, sweet meal to be made. It is not uncommon for upper-class Antilleans to have their meals garnished with the shavings of the creature’s horns. It is a common dish within the province of Nueva Havanna.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Baked Spindlekann&#039;&#039;&#039; &lt;br /&gt;
Baked Spindlekann has become critical to the cuisine culture of both Arthezé and Agüeybaná – where it often serves as a side dish in almost every meal, from breakfast to dinner. Easily able to be prepared, really only needing some kind of oven to produce. It is a staple for both city-dwellers and those that live in the more rural regions of the provinces and has seen some minor commercialisation as it become incorporated into both junk and fast food avenues. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sugared Papiyosa&#039;&#039;&#039; &lt;br /&gt;
The prevalence of the White Papiyosa across Port Antillia, and their tastiness, has allowed for them to become a delicacy – where they initially found themselves soaked in Spiced Kann Rum and baked until crunchy. It has since evolved into a candy of sorts, popular amongst both adults and children, where it serves as a snack between meals thanks to its high protein and sweetness.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Religion and Folk Belief ===&lt;br /&gt;
&lt;br /&gt;
Christianity is the most common traditional organized religion in Port Antillia.. In particular, Roman Catholicism has remained steadfast as the most followed religion by Antilleans, where it exists as the official faith of many of the provinces. However, the Caymanas, Nueva Havana and Arthezé have notable beliefs present outside of Christianity, with Rastafari, Santeria and Haitian Vodou having footholds in the respective provinces. Whilst some adhere only to Haitian Vodou, many across Arthezé practice both the former and Christianity simultaneously – where they exist in an unofficial syncretism as they did within the [[Earth|Caribbean Federation]]. Santeria finds itself in a similar position as Haitian Vodou within Nueva Havana.&lt;br /&gt;
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Much of Antillean folk belief centres around the tumultuous nature that has dominated the planet and its newly settled peoples – the most prevalent of which is the eruption of Mount Sauveur, and the resulting fallout.  Though many eruptions had plagued the planet before, and indeed continue to do so, Mount Sauveur’s explosion is notable for the widespread damage it caused to the agricultural economies that are the backbone of almost every colony. Descendants of fishermen, farmers and other workers took after the lessons which their fathers had learned. A general belief system established itself through several generations, characterized by humility, a frugal lifestyle and indifference to loss. These Antilleans reason that if the natural world can take away so much progress so quickly, one should always be prepared to lose it all, and accept the current of life no matter how turbulent or calm. Outsiders remark that this fairly widespread attitude gives Antilleans an air of casual serenity, even through the worst disasters. It should be noted that not all residents of the planet share this thinking, particularly the newer generation who, having the opportunity to live a less rural lifestyle, are often frustrated with this carefree stereotype.&lt;br /&gt;
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Flora and fauna are similarly respected, with various traditions surrounding the harvest and consumption of the ever-abundant Spindlekann. Antilleans are almost never seen eating any dish made out of this plant with utensils, usually explained as a way of remaining closer to the precious earth that bore the food. The same applies to Antillean Unicorns, the ranchers of which have complicated slaughtering practices that include letting the animal age at least five years so as to respect the animal’s ‘sacrifice’ in return for nutrition. Handlers also keep the horns of the Unicorn in the belief that it stores the spirit of the creature, later using them as charms. The modern age has of course morphed this tradition, with the horns now used as a delicacy for those who are willing to pay a high price. Indeed, the only practice that has not been touched at all by the passing of time is the superstition regarding Bayollas. Despite vast economic benefits, Antillean fishermen have historically refused to hunt these rare creatures in fear of retaliation from the sea itself. The belief comes the idea that these titanic beings control the waves through their swimming patterns, summoning tsunamis and tide floods based on their mood and safety. Common fishermen believe that to hunt and butcher such a majestic being is tantamount to inviting the wrath of their brethren, while others simply find their beauty something that must be preserved. The most fervent of these believers tell legends of a sort of King of the Bayollas, an even more massive and ancient beast that can be distinguished by the vibrant colours that it is enshrouded in. Whether true or not is impossible to determine, as neither prospectors nor researchers are allowed to disturb these rarely-seen creatures.&lt;br /&gt;
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=== Major Holidays ===&lt;br /&gt;
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*&#039;&#039;&#039;Celebración del Volcán&#039;&#039;&#039; &lt;br /&gt;
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In remembrance of the volcanic eruptions that have shaped Port Antillia as those from the Mayabeque Isles know it, every year the locals organize a festival to commemorate the volcanos across the islands and the power that they hold. It is held annually every August, in addition, music festivals and fireworks are commonly associated with the celebration. It is not as popular outside of the Mayabeque Isles, however, some cities across Woodhall Atoll have been known to partake to celebrate the volcano on which the island rests.&lt;br /&gt;
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*&#039;&#039;&#039;Kanaval a Sezon&#039;&#039;&#039; &lt;br /&gt;
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A massive social celebration across Port Antillia, Kanaval a Sezon occurs during changeovers of the seasons – Fresano and Veruroso. While some Antilleans prefer to partake privately, provinces find themselves host to dozens of carnivals consisting of masquerade, dance and music.  Street theatre has also become a popular occurrence during the Kanaval a Sezon, with some of the largest being a sought-out experience by Antilleans during both Kanaval a Sezon festive periods.&lt;br /&gt;
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=== Maritime Crime ===&lt;br /&gt;
The nature of Port Antillia invited anarchist groups to form, where settlements that found themselves dwindling in their ability to sustain themselves saw large groups of their inhabitants flee: most began to filter into the colonised regions as refugees. Those that weren’t so lucky found themselves resorting to buccaneering. Within a decade following the collapse of the planetary government, piracy became a rampant problem as raids were carried out against the coastal regions of the nation-states of Port Antillia. Successfully thriving off these raids, these buccaneers eventually went on to settle various unnamed islands across the seas of the planet. Many proclaimed themselves to be against unnecessary coercion and hierarchy, those within these settlements didn’t see themselves as freebooters, but instead as a liberated people that went against the unfair authority of those that prospered and chose to turn away their families in their moment of vulnerability. &lt;br /&gt;
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The prevalence of pirates only further exacerbated the crises faced by Antilleans. Trading amongst one another was critical to the continued survival of the nation-states, meaning that the attacks by corsairs were seen as an existential threat to the future of Port Antillia. Nueva Havana deployed the first instance of an organised navy, and thus the struggle for the domination of the high seas began. Levying several attacks against those that preyed on their maritime vessels, Nueva Havana successfully repelled the unprepared pirates within the area. Once the news reached these free ports, a naval rivalry commenced. Soon thereafter, other nation-states began building up their own navies, fighting back against the scourge. &lt;br /&gt;
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Throughout the next few decades, the power exerted by these buccaneers waned. By 2408, they barely existed across the seas – where several provincial states declared their maritime territories free from the raiders. These anarchist states eventually found themselves instead becoming a safe haven for the detritus of Antillean society – ousted corrupt politicians, radical dissidents and others that found themselves not wanted within their society’s sphere of influence. It is not uncommon for missing individuals to turn up across these unnamed atolls, attempting to escape from whatever looms behind them. However, the introduction of the planet to the [[Republic of Biesel]] has resulted in some re-emergence of buccaneering. Dozens of fleets found themselves deserting the various Antillean navies, finding refuge across these anarchist states – rekindling the bygone buccaneering values that waned with their disappearance from the seas. Reports from the Antillean Provincial Naval Fleets paint a picture of the golden age of buccaneering slowly returning as the number of attacks on maritime vessels continues to mount.&lt;br /&gt;
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== Economy ==&lt;br /&gt;
&lt;br /&gt;
As a result of its turbulent history, lack of investment and unstable physical geography. Port Antillia’s economy lags even to this day behind the rest of the [[Sol Alliance|former middle-ring Solarian colonies]]. A low rate of industrialization leaves many areas of the planet still focused on fishing or farming for subsistence whilst in more urbanised regions the lack of investment and connection to the greater spur hampers development beyond basic industries built on what is readily available on the planet itself. Despite this, Port Antillia has plenty of potential for growth, and its recent introduction into the [[Corporate Reconstruction Zone]] has drawn the attention of the [[Stellar Corporate Conglomerate]] and its constituent megacorporations. Some of the planet&#039;s most urbanised areas are beginning to see a trickle of corporate investment.&lt;br /&gt;
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However, despite this, the trials Port Antillia has faced have led to the development of a robust and strong intraplanetary trade network. With access to the vast planetary sea being easy and cheap, countless trade ships move goods across sea lanes of the planet, with several staple ports serving as hubs for trade and the heart of the planetary economy. The core of this trade is focused on the trade of staple foods such as Spindlekann and Fish from rural regions in exchange for goods produced in the more urbanised regions of the planet, allowing for the planet to support populations in areas that otherwise would be incapable of such, and providing less developed regions with necessary goods they lack the expertise and equipment to produce.&lt;br /&gt;
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== Military and Provincial Navy ==&lt;br /&gt;
[[File:APNFF.png|thumb|left|450px|The Flag of the Antillean Provincial Navy Fleets.]]&lt;br /&gt;
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Naval fleets were formed out of necessity to combat the growing piracy problem experienced by Antilleans, with the first fleet assembled by the province of Nueva Havana. While initially inexperienced and disorganised, they were soon found to be the solution to the continued raids by buccaneers. Slowly, other nation-states began to develop their own fleets and contribute to fighting back the growing criminal element across the seas. However, those unfortunate enough to not have access to an abundant supply of minerals struggled to turn the tides of the conflict, with both the Fètil Chain and Guayamouc becoming breeding grounds for maritime crime. The unification of Port Antillia brought with it the creation of the &#039;&#039;&#039;Antillean Provincial Navy Fleet&#039;&#039;&#039;, a consolidated force made up of a myriad of naval assemblies. While adjusting to the new command structure took some time, they have become instrumental in the fight against the buccaneers that still prey on the aforementioned provincial states. &lt;br /&gt;
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The Antillean Provincial Naval Fleets are overseen by the Ministry of Defence, or more specifically Minister Isandro Burgos, and are divided into five command groups: Nueva Havana, Woodhall Atoll, Centro del Mondyal, Guayamouc and lastly the Fètil Chain. They have become instrumental in the protection of the planetary economy of Port Antillia. Mandatory military service was introduced in &#039;&#039;&#039;2405&#039;&#039;&#039; by various other nation-states, where it saw continued existence following the formation of the unified navy. Conscription can either be pursued at the age of eighteen or following the completion of an undergraduate degree. It is considered a criminal offence to evade conscription and can result in prosecution. &lt;br /&gt;
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A career in the Navy offers the opportunity to those from across Port Antillia to explore their region and the greater planet. Each person onboard plays a critical role in contributing to the operation and maintenance of their stationed ships, where mandatory training ensures a level of competency from all those that enter its ranks – essential life skills are also integrated to smooth transition from military to civilian life, where most conscripts eventually pursue other opportunities. It has become a rather unremarkable event in the average life of an Antillean, where it has merely become an expectation to serve within the Navy – even prior to the unification. However, those from Nueva Havana have taken to the call, and it has become a rite of passage for many. The province takes pride in its naval prowess, where those that choose to remain within its fleets are celebrated, while those that instead choose to return to civilian life oftentimes see themselves somewhat shunned by their families – where it is almost seen as an embarrassment to not continue serving. &lt;br /&gt;
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The Antillean Provincial Naval Fleets are composed of five command groups, which are further comprised of three companies: Battle, Scout and Marines forces. Battle forces are the primary engagement elements composed of both frigates and corvettes. These predominantly run into conflict with the criminal scourge that is present across Port Antillia’s seas, where ambushes are routinely composed by these forces – oftentimes they gain battle experience as they navigate the conflict. Scout forces see themselves as a critical instrument in the protection of the Antillean seas, where they escort the mercantile maritime vessels that trade between the various regions and are composed of corvettes and scouting aircraft. Lastly, the Marine forces are a collection of units cooperating with one – further split into expeditionary forces, air wings, and much more that one would typically find across the Orion Spur.&lt;br /&gt;
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== Provincial States ==&lt;br /&gt;
=== Nueva Havana ===&lt;br /&gt;
Nueva Havana is one of the largest provinces across Port Antillia and predominately consists of descendants of colonists from within the Caribbean Federation’s Cuba. Spread out across the Mayabeque Isles, the province is home to three prominent population centres that contribute considerably to the industrial profile of Port Antillia, where without them significant shortages of consumer goods would occur. Urbanisation has become rampant within Nueva Havana, however, it has not proven to be a problem. It has seen a significant drop in unemployment and poverty and has subsequently skyrocketed the quality of life within the province. The largest cities are &#039;&#039;&#039;Velazco&#039;&#039;&#039;, &#039;&#039;&#039;Marbella&#039;&#039;&#039; and &#039;&#039;&#039;Arcos de Canasí&#039;&#039;&#039;. Despite the volcanic activity that interrupts the lives of those living in the province, it has exposed surface minerals that were easily minable and subsequently jumpstarted the region&#039;s development, even in spite of the deficiency of agricultural land present. &lt;br /&gt;
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=== Caymanas ===&lt;br /&gt;
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Still coming to grips with the planet’s integration within the [[Corporate Reconstruction Zone]], the province of Cayamanas experiences the most problems across Port Antillia. Its limited space to expand has resulted in overcrowding and overpopulation issues cropping up across the region of Woodhall Atoll. The descendants of colonists from Jamaica predominately make up the demographic of the province, where they have filtered into three major metropolitan areas that find themselves wedged against the craggy cliffs of the region: &#039;&#039;&#039;Eden&#039;&#039;&#039;, &#039;&#039;&#039;Durhamville&#039;&#039;&#039; and &#039;&#039;&#039;Orchard&#039;&#039;&#039;. Some portions of these cities find themselves growing outward across the shallow shores, sitting on stilts. Its industries focus primarily on fishing, crucial to feeding the evergrowing population of the province. Though some nascent industries exist, many are simple drydocks or small canning facilities devoted to preserving the supply of fish.&lt;br /&gt;
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=== Carrington ===&lt;br /&gt;
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Carrington is one of the luckier provinces that exist across Port Antillia, where it found itself situated within the abundant region of Centro del Mondyal, where a combination of fertile agricultural lands and surface minerals allowed for it to prosper. Its largest cities of &#039;&#039;&#039;Paragon&#039;&#039;&#039;, &#039;&#039;&#039;Bayleys&#039;&#039;&#039; and &#039;&#039;&#039;Greenridge&#039;&#039;&#039; are also the most developed, and the quality of life within them is comparable to the Solarian Middle Colonies. Despite the rivalry that exists with its continental counterpart of Mirabel, they have created an economy that relies on one another – especially as a method of exporting its goods to the eastern hemisphere. Founded by colonists from the Bahamas, Carrington has become one of the more affluent provinces, which has allowed its people to focus on academic and tertiary industries within its more developed regions, as opposed to its rural population that is cast aside in favour of progressing the inner districts.&lt;br /&gt;
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=== Mirabel ===&lt;br /&gt;
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Founded by those from the Dominican Republic, Mirabel has prospered similarly to Carrington, thanks to the abundance of resources within the region it finds itself having expanded across. Different to Carrington, Mirabel has focused its development along its coast, where towards the inner continental landmass there exist lava deserts that span kilometres. However, disregarding these barren wastelands, the province has done remarkably well managing its limited space – where a majority of the province has seen significant development in one way or another. Mirabel does rely on Spindlekann imports, where a large portion comes from Carrington and is supplemented by both Saint Lawrence and Arthezé. Its largest cities are &#039;&#039;&#039;Toza&#039;&#039;&#039;, &#039;&#039;&#039;Luisa&#039;&#039;&#039; and &#039;&#039;&#039;Hicotea&#039;&#039;&#039;. Its capital Toza has become instrumental in off-world trading, where the largest Antillean shuttleport exists, boosting its provincial economy quite significantly – where it has had an easier transition into the [[Republic of Biesel]] and the greater [[Corporate Reconstruction Zone]] compared to other provinces.&lt;br /&gt;
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=== Arthezé ===&lt;br /&gt;
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Colonised by those from the Caribbean Federation’s Haiti, the province of Arthezé finds itself in a tenuous position with the integration of Port Antillia within the Republic of Biesel. Many recognise that it needs outside assistance in order to begin developing into a state equal to the other provinces, but it also sees the negative consequences that such support will come with – where many have realised the dilemma that Arthezé finds itself within as one that is particularly dangerous as the megacorporations circle overhead like vultures. The majority of the province’s industries revolve around agriculture thanks to its abundant fertility, which has allowed enormous fields of Spindlekaan to sweep across its countryside. Existing within the region of Guayamouc, Arthezé comprises the four major islands, where it finds itself neighbouring the small volcanic island chain held by Agüeybaná. Its major population centres are: &#039;&#039;&#039;Sevré&#039;&#039;&#039;, &#039;&#039;&#039;Paradis&#039;&#039;&#039; and &#039;&#039;&#039;Benoil&#039;&#039;&#039;.&lt;br /&gt;
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=== Saint Lawrence ===&lt;br /&gt;
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Saint Lawrence has become critical to the maritime trading that occurs across Port Antillia, where the Fètil Chain comprises the entirety of the province and a crucial wayfaring route between Arthezé, Agüeybaná and Mirabel. The majority of Saint Lawrence is across dozens of small islands that are commonly only large to support a singular city. It frequently experiences earthquakes and the subsequent tsunami’s that it generates – but those across Saint Lawrence have begun adapting to these circumstances through engineering marvels created with the help of both giant column sponges and light building materials made from spindlekann. It finds itself descended from colonists from Barbados, with its three largest cities also serving as important ports: &#039;&#039;&#039;Fairview&#039;&#039;&#039;, &#039;&#039;&#039;Hopewell&#039;&#039;&#039; and &#039;&#039;&#039;Portland&#039;&#039;&#039;. Outside of these cities, the province is considered to be home to the most rural municipalities, many of which have developed into simple agrarian societies that form communities around the farming of spindlekann and the ranching of the Antillean Unicorn.&lt;br /&gt;
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=== Agüeybaná ===&lt;br /&gt;
In a similar position to Arthezé, Agüeybaná has realised in the wake of the Solarian Collapse the necessity to broaden their horizons, and move forward with the rest of Port Antillia. It fares slightly better than its other Guayamoucan counterpart thanks to small-scale mining operations across the more mountainous islands that form part of the volcanic chain it has established itself on. Its largest cities also serve as important ports in the region and are &#039;&#039;&#039;Casela&#039;&#039;&#039;, &#039;&#039;&#039;Benlloc&#039;&#039;&#039; and &#039;&#039;&#039;Salavinera&#039;&#039;&#039;. Its capital Salavinera is the only one where limited resource extraction occurs, which previously fueled its expansion across the smaller islands as it grew during the attempted Antillean recovery. It works closely with Arthezé, where the two regularly trade its surplus goods, with Spindlekann being a notable import to support the Agüeybaná population.&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tau_Ceti_History&amp;diff=39233</id>
		<title>Tau Ceti History</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tau_Ceti_History&amp;diff=39233"/>
		<updated>2026-05-07T16:28:57Z</updated>

		<summary type="html">&lt;p&gt;Kermit: new gibson 2026 revision stuff&lt;/p&gt;
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&lt;div&gt;[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
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=History=&lt;br /&gt;
[[File:Biesel calls 2.jpg|400px|thumb|A recruitment poster for the Tau Ceti Foreign Legion.]]&lt;br /&gt;
Being one of the closest systems to [[Earth]], Tau Ceti was one of the first systems considered for colonization by early interstellar travellers. Tau Ceti III, which would later be known as [[Biesel]], was discovered to be a roughly Earth-sized planet with an oxygen-nitrogen atmosphere, immediate plans were made for its settlement. The SAEV Winterbottom was the first [[Sol Alliance]] ship to enter the Tau Ceti system, landing on Biesel in 2147. &lt;br /&gt;
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== Colonizing Tau Ceti (2152 - 2207) ==&lt;br /&gt;
Shortly thereafter, in 2152, Biesel&#039;s moon of [[Valkyrie]] became home to several mining bases and research facilities. As Biesel became more established, the nearby [[Reade]] and its moons would be surveyed, and [[New Gibson]] would be marked for colonisationdue to its mineral wealth combined with half-gravity. Mining operations were established by the fledgeling [[Hephaestus Industries]] and several independent entrepreneurs, and these would eventually grow into mining colonies which have grown over the centuries into massive domed cities and industrial parks. From then on, the roles of the system&#039;s planets were clear; Biesel was the breadbasket and population centre, New Gibson its industry, and Valkyrie&#039;s future indicated a profitable life as an interstellar port.&lt;br /&gt;
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On January 1st of 2200, the colonial governor of Biesel, Charles Whitehorse, declared the advent of Biesel&#039;s new senate at midnight, and to many historians codified Biesel&#039;s growing culture of independence, individualism, and freedom. The population and arrivals from Sol were booming as [[Mars]] was steadily being terraformed; the Alliance began to offer subsidies for poverty-stricken citizens to move and develop the Tau Ceti system further. While some avoided New Gibson and Valkyrie&#039;s less-than-habitable conditions, this still led to a population boom in the system. For many, it seemed like life could only get better.&lt;br /&gt;
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In 2207, Hephaestus Industries established its first shipbuilding dock in Portsville, and other megacorporations were beginning to keep an eye on the growing system; [[Necropolis Industries]] established a base on Valkyrie, and [[Zeng-Hu Pharmaceuticals]] began to fund and sell equipment to hospitals on Biesel and New Gibson. Tau Ceti was politically quiet in contrast to the gradual unrest in the farther reaches of the [[Orion Spur]], making it a good go-between between the gradually splintering Alliance.&lt;br /&gt;
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== The Second Great Depression, the Interstellar War, and the Crisis of 2294 (2207 - 2294) ==&lt;br /&gt;
As the century wore on, the Alliance started to centre their military presence on Tau Ceti as a waypoint between the restless frontier and civilized space. Military bases began to be constructed on the surface of Biesel, with New Gibson&#039;s manufacturing ability high in demand for more ships, more weapons, and more machines. The seeds of discomfort with the Alliance&#039;s rule began to be planted during this time, particularly on New Gibson. Much of the smaller industries funded by the inhabitants found themselves swallowed by larger off-world competitors, namely [[Einstein Engines]]. While the shipbuilding industry of New Gibson was repurposed for simple refuelling and repairs, it quickly became the foremost and most critical base for the war effort towards the galactic east. The bailouts received from the Solarian Alliance for Einstein Engines at the height of the Second Great Depression, with many on New Gibson viewing it as funding meant for them, found itself injected into the planet&#039;s shipyard infrastructure. For a brief period in time, New Gibson seemed to recover slightly from the mistreatment of its sovereign power. This would unfortunately not last for long.&lt;br /&gt;
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The brief respite for New Gibsonites was just that; despite other participants within Tau Ceti contributing to the demands laid out by the Solarian Alliance, New Gibson was often forced to shoulder the large majority of it due to it specializing in manufacturing early on in its development as a colony. Overpopulation was rife, and the ability to sustain its inhabitants continued to dwindle through the decade long war. Its conclusion only brought with it growing unemployment and political tension between New Gibson and the Solarian Alliance. Beyond New Gibson, excesses from visiting soldiers, heavy taxation, and the sudden intense eye of the state upon the system led to quiet resentment among many Cetians.&lt;br /&gt;
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The official beginning of the Interstellar War did little to soothe this resentment. Outbreaks of anger and strikes among the populace were not uncommon throughout the duration of the war; by the time the Treaty of Xansan had been signed, the populace&#039;s resentment had begun to spill over to the extent that Solarian forces withdrew in droves from the planet to appease their new breadbasket. The Alliance was uncomfortably aware of how fragile their hold on Tau Ceti was, and in the aftermath of the war slacked their grip on the system, allowing it some relative independence. With this came a golden opportunity; the megacorporations had a new, relatively untouched system far from the eyes of the government to spread their influence. &lt;br /&gt;
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== First Contact with the Skrell (2332 - 2340) ==&lt;br /&gt;
First contact with the [[Skrell]] in 2332 brought with it incredible changes, especially for [[New Gibson]]. The tension between the Solarian Alliance and New Gibson was at the highest it had ever been and was continuing to grow. The vestiges of the problems experienced almost forty years prior still had a profound impact across the biodomes of New Gibson. Growth across New Gibson was still restricted due to the lack of funding from the Solarian Alliance and issues presented shortly before the Crisis were beginning to re-appear.&lt;br /&gt;
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After several years of brokering agreements, the Nralakk Federation had agreed to integrate their biodome technology across colonies within the Solarian Alliance. While this was first treated with hostility by New Gibsonites, who believed it to be an alien invasion into their culture and way of life, it eventually became the foundation for an amicable relationship between Skrell and Gibsonites. Skrell were migrating in droves to the biodomes across the planet, integrating their foreign technology into the decaying systems of New Gibson - revitalizing and revolutionizing the quality of life on the planet.&lt;br /&gt;
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Hydroponics were no longer struggling to reach quotas, and cramped conditions disappeared almost overnight as Skrellian technology continued to be introduced and expanded upon. New Gibson readily accepted the Skrell into their society, with many choosing to remain even after the leasing agreements had concluded. This resulted in New Gibson hosting one of the largest populations of Skrell outside the Nralakk Federation, and the largest in Tau Ceti.&lt;br /&gt;
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== The Discovery of Phoron (2352 - 2410) ==&lt;br /&gt;
In 2310, Xavier Trasen, the CEO and founder of [[NanoTrasen]] Incorporated, decided to bring the company&#039;s primary base of operations to the Tau Ceti system. The system was still relatively untapped in terms of economic potential, and several other megacorporations were already dominating the Jewel Worlds of the Alliance. Mining rights were relatively cheap to acquire at the time, and Trasen&#039;s board of executives, taking a gamble, guided him to tap into the industry.&lt;br /&gt;
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What none of them could have predicted was the discovery of phoron in the Romanovich Cloud in 2352, a discovery that, [[Phoron#Properties_and_Applications|due to the properties of the element]], saw NanoTrasen go from a third-string megacorporation at best to the most powerful megacorporation in the entire Spur over the course of decades. The element saw mining operations expand as demand skyrocketed, beginning a phoron-fueled technological revolution. This fact alone propelled Biesel to become the richest system in the Orion Spur, dethroning the home system of humanity.&lt;br /&gt;
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== NanoTrasen’s Monopoly and Independence (2410 - 2452) ==&lt;br /&gt;
Almost half a century on from that initial discovery of phoron,NanoTrasen had continued to grow exponentially, both economically across the Spur and politically as well, though the latter was most pronounced in Tau Ceti itself. By 2120, NanoTrasen had achieved a complete and total monopoly within the system, controlling over 3/4ths of its economy, and rapidly buying out the other corporations that controlled the rest. They had unparalleled political control, and while still restricted under the jurisdiction of the [[Solarian Alliance]], could do almost as they pleased without issue. Yet that wasn’t enough. Despite its insane power, NanoTrasen did not and could not compete with the rest of the corporations within the Alliance’s halls of power - in the way it wanted, which was complete and total political control of a nation state. Instead they would bide their time until they got an opportunity to create a nation state of their own. &lt;br /&gt;
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As Tau Ceti continued to flourish, the Sol Alliance began to falter, entering into an economic recession. This meant that the Alliance&#039;s influence on the system was lessening and lessening, and NanoTrasen filled in the power vacuum, until finally, in 2452, the board of directors and then-planetary governor Joseph Dorn presented an ultimatum to the Solarian government; permit Biesel complete independence, or NanoTrasen would institute phoron rationing to all systems outside of Tau Ceti, instead stockpiling it. It was a hand that once played they could not lose - if the Alliance denied, their economy would enter freefall, if they resisted, it would lead to a long drawn out legal battle that would need to be resolved before the economy stopped freefalling.&lt;br /&gt;
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Thus, the privilege of secession was granted. Tau Ceti was announced as the Republic of Biesel on May 5th, 2452, to much fanfare from the Sol-disillusioned populace. NanoTrasen&#039;s hold on the government was cemented as much as it could be, even though the monopoly once held exclusively by NanoTrasen was under threat from other corporations showing interest in the new nation-state; NT was able to effectively stop all others in their tracks. A side effect of NanoTrasen&#039;s increased operations in the sector are that employees from outside the system are often &#039;bussed&#039; in through the system&#039;s new Bluespace Gate. Many have chosen to settle in the system and are provided corporate housing in numerous &amp;quot;corporate enclaves&amp;quot; that have sprung up across New Gibson and Biesel. Not all were happy with this independence though, most notably the Solarian Alliance, and especially members of its military. Tau Ceti’s Independence would not see an end to the struggle, only the beginning of more difficult ones.&lt;br /&gt;
&lt;br /&gt;
== The Solarian Blockade (2458 - 2459) ==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Synthetics are tools, and made to serve mankind. But they are dangerous to leave unchecked. This colony&#039;s administration was incapable of handling or even understanding the Pandora&#039;s box they were opening.&amp;quot;&#039;&#039; - Admiral Michael Frost (2400 - 2462), in a statement at the advent of the invasion of the 33rd Fleet, 2459&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In October of 2458, the [[Sol Alliance]] had ended anti-piracy patrols around Tau Ceti by its 33rd Fleet as part of a diplomatic campaign to put pressure on the small system over various long-standing disputes. This caused a massive spike in piracy and raider attacks against Tau Ceti, which the precursor militia to the militia that was the [[Tau Ceti Foreign Legion]] had no ability to deal with effectively. The result of negotiations with NanoTrasen ended with an announcement on the 20th of October, where Biesel would sponsor NanoTrasen to build thousands of autonomous, space-dwelling combat drones.&lt;br /&gt;
&lt;br /&gt;
The deal was disastrous for the Alliance; the plan to pressure Tau Ceti to reduce its proliferation of synthetic life had just backfired spectacularly. The development was also controversial to [[Skrell]] all over the Orion Spur. The [[Nralakk Federation]] persuaded the Sol Alliance to enact an economic embargo against the Republic, to be enforced by the 33rd fleet commanded by Admiral Michael Frost. Prices for basic goods skyrocketed across Tau Ceti as imports hit a bottleneck after the bluespace gate leading to the system was shut down. Tensions rose, not just between organic life and IPCs, but between humanity and aliens as well.&lt;br /&gt;
&lt;br /&gt;
On December 1st of the same year, crisis talks between the Alliance, the Federation, and the Republic came to an end. The Alliance&#039;s demands had grown to three main points;&lt;br /&gt;
&lt;br /&gt;
# Biesel would end its combat drone program.&lt;br /&gt;
# Biesel would enact strict regulations and controls on its synthetic population, such as regular emotional baseline tests and income controls.&lt;br /&gt;
# Biesel would allow Alliance and Nralakk authorities to assume leadership in federal and state law enforcement agencies.&lt;br /&gt;
&lt;br /&gt;
The Republic agreed to all but the last demand, saying it would be surrendering its autonomy. The crisis also revealed a divide between the Federation and the Alliance; the Federation was trying to focus specifically on Tau Ceti&#039;s synthetic proliferation, but had been caught up in the Alliances&#039; attempt to re-assert itself over its former break-away province. At the end of these talks both sides walked out and negotiations broke down, and with it the hopes of resolving the crisis peacefully.&lt;br /&gt;
&lt;br /&gt;
Over the next few months, the government realized it had to undertake new measures to protect its diplomacy. These measures included an economic coalition with the [[Republic of Elyra]] and NanoTrasen (the only two nations with large phoron deposits), to better leverage their economic power against Sol. This further sunk relations between Tau Ceti and the Alliance, and many within the Alliance began to consider Biesel a serious risk to its security. By February, with no end of the embargo in sight, Biesel expelled the Alliance&#039;s diplomats in its system and ordered the closure of the Alliances&#039; embassy. Diplomatic ties between the two nations were now completely severed. Admiral Frost, in a statement after the severance, warned the Republic there would be retaliation.&lt;br /&gt;
&lt;br /&gt;
On February 27th, 2459, Biesel&#039;s Congress voted to trigger a constitutional convention that would allow them to re-write the Constitution of the Republic, to fully emancipate IPCs that were self-owned. The proposed amendments would also see a streamlined legal framework in regards to synthetic ownership, employment of synthetics, and the legality of their treatment.&lt;br /&gt;
&lt;br /&gt;
But three days later, Admiral Frost invaded Tau Ceti with the 33rd Fleet, acting without orders from the Alliance. His fleet&#039;s overwhelming firepower and rapid speed overwhelmed Tau Ceti&#039;s tiny defense network. Within hours the Republic of Biesel capitulated to Frost, who had seized an entire star system in a near-bloodless invasion. President Dorn, who had been captured by a 33rd commando raid, broadcast a televised speech announcing his unconditional surrender. Frost seized control of Biesel as its dictator and began a campaign to completely eradicate synthetic proliferation within the star system. &lt;br /&gt;
&lt;br /&gt;
During the occupation Frost used his totalitarian authority with vigor. Many free IPCs were sold into slavery or scrapped, robotics labs were shut down and demolished, and 33rd Officers even took over Captainship of NanoTrasen stations in Tau Ceti. Protests gripped the streets of every major city, which were met with mass arrests disappearances.&lt;br /&gt;
&lt;br /&gt;
Weeks later, on March 17th, 2459, the 25th Fleet of the Solarian Navy arrived in Tau Ceti. In a surprise attack, the 33rd Fleet was chased from the system, with Admiral Frost and a small retinue of loyalists escaping to the galactic west from the NSS Aurora.&lt;br /&gt;
&lt;br /&gt;
Though the 25th Fleet left without incident, the Alliance had been humiliated. Their rogue admiralty was public knowledge, and with their reputation stained, Tau Ceti&#039;s good embargo was ended.&lt;br /&gt;
&lt;br /&gt;
The invasion and occupation by Admiral Frost forever altered politics and lifestyles in Tau Ceti. Where before Biesellite patriotism had been a strange, fringe belief, the invasion created a strong sense of nationalism among the populace. President Dorn returned to his office of the presidency amid soaring approval ratings, and declared that a new era had begun for the small Republic. Snap elections flooded Congress with the Free-Market Party, a radical Universalist party that Dorn himself defected to at the expense of his former, moderate Republican Party.&lt;br /&gt;
&lt;br /&gt;
Dorn continued to ride on his popularity as a wartime president, despite several corruption scandals within his cabinet and growing tensions with the Republic of Elyra. Key reforms saw synthetics and non-humans in Tau Ceti granted greater freedoms and rights, while at the same time loosening already timid regulations on NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
=== The Synthetic Liberation Front Incursion (2461) ===&lt;br /&gt;
&#039;&#039;See also: [[SLF Incursion Arc]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Here today is our proclamation for freedom. Our demands for liberation. We will continue this fight and we will not stop. Not until our demands for full emancipation are met will we cease our movement. No more, will there be false promises and lies. We will free the synthetics of Tau Ceti.&amp;quot;&#039;&#039; - Accomplice-037 (2441-2461), suspected ringleader of SLF operations in Phoenixport, stating the group’s manifesto in the wake of the July 29 attacks, 2461&lt;br /&gt;
&lt;br /&gt;
As a result of the harsh treatment they faced, many IPCs turned to active resistance during the Solarian invasion, fleeing major city centers, participating in the mass protests that were a staple of that time, or in many cases, joining the Synthetic Liberation Front, an IPC terrorist group active since 2458. The SLF changed tactics towards the end of the invasion, joining forces with 25th Fleet special forces to liberate President Dorn, hoping to gain legitimacy in the post-invasion period.&lt;br /&gt;
By 2460, it was clear that despite high honors and public recognition of IPC efforts in liberating the Republic, synthetic rights had progressed very little. Dorn’s calls for a “Synthetic Patriotism” after Frost’s invasion did little to appease the various synthetic rights movements active in the Republic, especially as  it continued to restrict citizenship to positronics that had served in the Foreign Legion. The situation was further exacerbated by the return of various anti-synthetic political groups such as ATLAS with violence being seen as a means of both suppressing and advancing synthetic rights. Continued IPC ownership, crackdowns on underground IPC emancipation groups as well as lingering resentment from the pre-invasion period had coalesced into a feeling among many that synthetic emancipation via peaceful means had failed.&lt;br /&gt;
On July 29, 2461, the Synthetic Liberation Front launched a surge of attacks on government and NanoTrasen facilities in response to a coordinated crackdown of free IPC smuggling activities in District 14. Through the use of untagged shell infiltrators, the SLF was able to infiltrate a number of NanoTrasen installations and disrupt corporate activities.  In response, the megacorporation acquired the private military contractor Ceres Lance, famed for their work in subduing rogue synthetics. &lt;br /&gt;
Ceres Lance cracked down on SLF leadership and communications networks with ruthless efficiency, rendering the organization impotent and unable to coordinate its actions even if many of their members had escaped capture. This crackdown, coupled with NanoTrasen’s unveiling of a powerful command-and-control AI known as Huginn to coordinate surveillance efforts would serve as a safeguard against future SLF attacks.&lt;br /&gt;
The overwhelming success of Ceres Lance’s counterterrorism efforts, as well as effective public relations campaigns and token reforms ensured that violence would become discredited as a means of advancing synthetic rights in Biesel.&lt;br /&gt;
&lt;br /&gt;
== Little Adhomai Gang Wars (2462) ==&lt;br /&gt;
&#039;&#039;See also: [[Tajaran Cold War Arc]]&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Even when we stand before this illusion of peace, we will remain alert that in the moment of need only our union through Hadiism matters.&amp;quot;&#039;&#039; - President Njadrasanukii &amp;quot;Malik&amp;quot; Hadii (2402 - ), addressing the People&#039;s Republic of Adhomai during the Cold War, 2462&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Until 2462, Little Adhomai&#039;s gangs fought each other in small skirmishes. The end of the Second Tajaran Civil War allowed the Adhomian factions to start further funding the organizations of District Six. The neighborhood saw the quick rise of violence related to the escalation of gang warfare. Weapons were smuggled and sleeping agents were called into action. Soon, a proxy war began to brew in the heart of Mendell City. &lt;br /&gt;
&lt;br /&gt;
Adhomian agents began to operate and fight to secure supplies, alliances, and information. NanoTrasen installations were also affected by the conflict. On its way to being researched in Mendell City, a New Kingdom&#039;s artifact was nearly stolen. A People&#039;s Republic&#039;s AI was stolen aboard a station. Tensions kept growing despite attempts to reconcile the Tajara population towards peace following the Armistice.&lt;br /&gt;
&lt;br /&gt;
The first spark was a riot caused by the actions of the Mendell City Police in District Six during a failed raid. While the unrest was initially caused by the civilian population, the Adhomian gangs took the opportunity to escalate the conflict. For four days, Little Adhomai became the battleground between the paramilitaries. Military weapons were used indiscriminately by every side, causing widespread damage to District Six.&lt;br /&gt;
&lt;br /&gt;
During the crisis, the Mendell City Police cordoned the district. The violence came to an end with the intervention of the Tau Ceti Foreign Legion. The Cetian forces ended the conflict in a matter of two days as the gangs demobilized to avoid fighting them. The following reconstruction of Little Adhomai was carried out with the help of megacorporations. Further developments revealed a corruption scheme within the police force of Mendell.&lt;br /&gt;
&lt;br /&gt;
With the further radicalization and interference of the Tajaran nations in the district, the Adhomian Cold War was brought to the heart of Biesel. Little Adhomai became a concern to the whole of Mendell City. The risk of another conflict is ever present. Authorities have done little to improve District Six&#039;s situation or de-escalate the tensions. The city&#039;s inhabitants must now carry on with their lives knowing that a secret war rages on in their town.&lt;br /&gt;
&lt;br /&gt;
== Phoron Scarcity and the Second Invasion of Biesel (2462) ==&lt;br /&gt;
&#039;&#039;See also: [[KING OF THE WORLD]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Today is a historic day for Einstein Engines. We are no longer the Einstein of the past decades, reeling from defeat after defeat and barely keeping pace with NanoTrasen. Our victory in this legal case has shown that we can not only meet NanoTrasen, but that we can best them even in their headquarters. I look forward to the great things our company is going to do over the following years.”&#039;&#039; - Noelle Lopez-Zhang (2408 - ), chief executive officer of [[Einstein Engines]] after the defeat of NanoTrasen in the Einstein Engines vs. NanoTrasen court case&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In May of 2462, [[NanoTrasen]] reports were published indicating a decline in the phoron output of the megacorporation&#039;s facilities in the Romanovich Cloud. This would not prove to be a local phenomenon, as shortages were noted through the [[Sol Alliance]] and even in the phoron-rich [[Republic of Elyra]], who ceased phoron exports to the wider Spur altogether. This wasn’t something that happened overnight, and had been building for a long time, but this marks the moment it became too big to hide. The Phoron Scarcity had officially begun.&lt;br /&gt;
&lt;br /&gt;
The phoron shortage proved greatly beneficial to [[Einstein Engines]] who unveiled a [[Einstein_Engines#Suzuki-Zhang_Hammer_Drive|new warp drive]] and, though it uses elemental phoron in its construction and maintenance, it does not utilize fluidic phoron as fuel; making it overall use less phoron. Due to similarities to NanoTrasen designs, the corporation lodged a corporate espionage lawsuit against Einstein in Tau Ceti courts. Shockingly, NanoTrasen would lose this lawsuit, leading to Einstein gaining further influence in the Republic of Biesel and purchasing several liquidated NanoTrasen properties in the city of Phoenixport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the demand for phoron had not decreased, until short-term relief presented itself. An enormous phoron-rich asteroid, designated 66832 &#039;Clandestine&#039;, was discovered in the Romanovich Cloud, with deposits that could bring an end to the uncertainty gripping the Spur. The asteroid&#039;s subterranean phoron reserves combusted, leading to an enormous explosion which destroyed the asteroid entirely. To this day, the cause of the Clandestine incident remains unknown, with no official findings ever having been published.&lt;br /&gt;
&lt;br /&gt;
However, accusations would be made. Several members of [[Zeng-Hu Pharmaceuticals]]&#039; Board of Directors accused the Alliance of sabotaging the Clandestine asteroid, blaming Prime Minister Michael Frost for the explosion.&lt;br /&gt;
&lt;br /&gt;
=== Second Solarian Invasion ===&lt;br /&gt;
Frost denied any Solarian involvement in the Clandestine incident, accusing the corporate executives of being &amp;quot;Bieselite separatists&amp;quot; intent on undermining trust in the Solarian government. He claimed that the Alliance had its own solution to the phoron crisis, which would be revealed shortly with its disastrous failure - [[Mars|Project Violet Dawn]].&lt;br /&gt;
&lt;br /&gt;
Shortly after Violet Dawn, Prime Minister Frost was found dead, having been murdered in his personal quarters by an unknown assailant - a Zavodskoi Interstellar kill team would end up being accused by Alliance security forces, but the corporation was never punished and never commented on the accusation. During this time of crisis, Solarian military command deployed the 35th Fleet under the command of Grand Admiral Raymond Ozdemir to Tau Ceti, allegedly to investigate the Prime Minister&#039;s assassination.&lt;br /&gt;
&lt;br /&gt;
The 35th Fleet entered Tau Ceti on November 14th, demanding all Bieselite vessels stand down and comply with Solarian demands. President Dorn refused, with a national state of emergency being declared as TCFL forces mobilized all available reserves.&lt;br /&gt;
&lt;br /&gt;
The actions of the 35th greatly concerned the wider Spur, with the Coalition of Colonies and Serene Republic of Elyra both threatening that they would not sit by in the face of Solarian aggression, and mobilizing their fleets to aid Biesel should it be required. Unwilling to risk starting a second Interstellar War, the 35th Fleet was ordered to disengage and depart Tau Ceti. Though the fleet departed, this would not last long, as increasingly more and more Solarian military forces went rogue, with several fleets attacking outlying colonies. Admiral Ozdemir went against orders, leading the 35th back to Tau Ceti in order to capture the system. On November 23rd, his forces entered Tau Ceti, and the second Solarian invasion of Biesel begun.&lt;br /&gt;
&lt;br /&gt;
Ozdemir&#039;s forces quickly captured Reade, easily defeating the Foreign Legion forces defending the planet. The Republic of Biesel rapidly attempted to mobilize against this new threat, as Coalition and Elyran forces were deployed to aid Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
In response to the advancing 35th, Miranda Trasen hosted a press conference, revealing the existence of the recently-formed Stellar Corporate Conglomerate. As Ozdemir&#039;s offensive continued, corporate and Bieselite vessels skirmished with the rogue admiral&#039;s forces in the skies above Biesel itself.&lt;br /&gt;
&lt;br /&gt;
Vessels from the Coalition and Elyra arrived to provide aid against the 35th, alongside a small force from the People&#039;s Republic of Adhomai and a force of mercenaries hired from the Unathi Kataphract Guild. After several days of battle, the 35th was forced into a retreat due to the use of two phoron-based WMDs developed by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
On November 30th, the conflict would come to an end as Ozdemir&#039;s flagship was drawn into Reade&#039;s atmosphere and shot down by a repaired planetary defense battery. With the rogue admiral killed, the remnants of the 35th fled the system towards the northern Spur, attempting to rebuild their strength in the [[Human Wildlands|ongoing chaos of the Sol Alliance]].&lt;br /&gt;
&lt;br /&gt;
== The Peacekeeper Mandate (2463) ==&lt;br /&gt;
&#039;&#039;See also: [[Peacekeeper Mandate Arc]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“For more than twenty years I’ve kept myself going with the belief I served my planet. I’ve done things I regret, seen things nobody should remember, and I told myself it was all for a good cause. I should have come to the conclusion long ago; we do not fight for our planet, or our people, we fight for whoever is oppressing us, and our oppressors reward those who do so well.”&#039;&#039; - First Sergeant Xiomara Salvo (2419 - ), addressing her company after the touchdown of the Tau Ceti Foreign Legion on Mictlan, 2462&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the Solarian Collapse, the former Solarian planets of [[Mictlan]] and [[Port Antillia]] opted to join the Republic and were therefore annexed by the Republic of Biesel, in what would come to be known as the Corporate Reconstruction Zone. While Port Antillia accepted membership as part of the Republic with little conflict, Mictlan&#039;s annexation was considerably more controversial. The Mictlan Defense Force, the planetary guard, had gone months without pay, and Mictlan itself had been and was still suffering from massive civil unrest and lack of supplies that were typically shipped in from the greater Alliance. The interim period had not been kind to Mictlan, and while many felt relieved at the sight of order returning, others felt betrayed by their government, and that all the suffering during the interim period had been for naught.  When the Tau Ceti Foreign Legion touched down on the planet to declare it as part of the Republic of Biesel, those latter citizens were suspicious of their new government and its ties with the megacorporations. Some of these suspicions were proven in short order by massive corporate developments on the planet and crackdowns on dissent.&lt;br /&gt;
&lt;br /&gt;
The tension boiled over in late 2462, when thousands of MDF personnel, led by First Sergeant Xiomara Salvo, deserted and formed the Samaritans; a paramilitary organization whose mission was to secure the independence of Mictlan at any cost. The other prominent insurgent group was the Founding Movement, originally a political party led by several notable Mictlani; Isabel Alvarez, Leon de Rosas, Corazon Santanas, and Miguel Maia. The Founding Movement had been blacklisted from the Mictlani parliament shortly after the Mandate due to their strong anti-corporate and pro-Mictlani independence, and a warrant for the arrest of all four party leaders had been placed for alleged &amp;quot;terrorist activities&amp;quot;. Leon de Rosas surrendered to the Biesel Security Services Bureau, but Alvarez, Santanas, and Maia went on the run, with each attempting to fight for Mictlan&#039;s independence in their own way. Unfortunately, the Founding Movement&#039;s directionless anger mainly had the effect of destabilizing and disenfranchising Mictlan further.&lt;br /&gt;
&lt;br /&gt;
The announcement of the Peacekeeper Mandate by President Dorn in mid-October 2463 sparked demonstrations across the Corporate Reconstruction Zone as citizens voiced their concerns over the deployment of the Tau Ceti Foreign Legion. Considered by critics of the Dorn administration to be the most controversial policy it had enacted, the Peacekeeper Mandate was introduced to bring order back to the Corporate Reconstruction Zone, while keeping the CRZ part of the Republic of Biesel, who were at the time opposed by several insurrectionist groups such as the Samaritans and the Founding Movement. While Isabel Alvarez continued to verbally protest and attempt to organize (ultimately ineffective) non-violent campaigns against the Peacekeeper Mandate, Santanas and Maia rallied their supporter base and encouraged the Founding Movement to take up violent arms against the Republic through any means possible. &lt;br /&gt;
&lt;br /&gt;
Initially meant to operate for a definite period, the Peacekeeper Mandate was altered to operate indefinitely until the unrest, terrorism, and insurrection encountered in the Corporate Reconstruction Zone had been quelled. Whilst the Tau Ceti Foreign Legion was able to combat the insurgency groups, the [[Private Military Contracting Group]] was hired to support their operations. The PMCG contributed to the Peacekeeper Mandate significantly since their introduction to the Corporate Reconstruction Zone, although much controversy arose over allowing a private military company to assist in what was considered an occupation and annexation. The Stellar Corporate Conglomerate had already begun massive development operations on the surface of the planet, which some Mictlani objected to on the grounds of mismanagement, pollution, and a lack of concern for workers&#039; rights, though some objected more than others.&lt;br /&gt;
&lt;br /&gt;
== The District Six Killings and Bayonet Hand (2463) ==&lt;br /&gt;
&#039;&#039;See also: [[Ghosts of War Arc]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 2463, a mysterious murder took place in Little Adhomai. The locals blamed the death on Bayonet Hand, a legendary killer. Following further deaths and incidents in the system related to the killing, it was revealed that the situation was related to a terrorist attempt at Mendell City. A group of Tajara was planning to bomb the skrell district to enact revenge for Jargon&#039;s interference in Adhomian affairs. The Republic of Tau Ceti investigated the matter and was unable to trace back any connections to any Tajaran country in the end.&lt;br /&gt;
&lt;br /&gt;
The incident revealed that the Adhomian influence in Little Adhomai was growing even further. Knowing that open violence would likely go nowhere, the factions had begun to further refine their covert tactics. Since little was done by the Republic of Tau Ceti to improve the lives of the Tajara in the country, the popularity of the clandestine groups only grew. Without any action, these factions will continue to be torn on the city&#039;s side. &lt;br /&gt;
&lt;br /&gt;
== Peacekeeper Mandate Protests (2465) ==&lt;br /&gt;
&#039;&#039;See also: [[Libération, Révolution et Évolution Arc]], [[Hasta La Victoria Siempre Arc]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I’ll say this. In addition to all those other oaths, I swear to uphold the laws of the Republic of Biesel, and protect its citizens from any threat be they foreign or domestic to the best of my ability, despite any obstacle.”&#039;&#039; - Nathan Trasen (2416 - ) Secretary of Defense of the Republic of Biesel, addressing reporter Verona Falk after his swearing-in, 2465&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2464, the Peacekeeper Mandate&#039;s years-long endurance took a rather violent turn following the death of a scholar. As riots erupted across the Corporate Reconstruction Zone, but primarily within the major population centres present on Mictlan, the forces of both the Tau Ceti Foreign Legion and the Private Military Contracting Group found themselves supporting the Mictlan Defense Force in quelling the unrest. Despite their best attempts, the Samaritans seized the chance to use the unrest to strike the vulnerabilities present utilizing a series of urban guerrilla tactics to severely damage the abilities of the stretched-thin forces present.&lt;br /&gt;
&lt;br /&gt;
In July 2465, this culminated in the establishment of the [[Tau Ceti Armed Forces]] to finally attempt to stomp out the insurgents. Conflict, stoked by demonstrations and riots from the Founding Movement, gradually came to a head after several months of fighting. A series of leaked videos and information that the Armed Forces were committing ostensible war crimes, disregarding the rules of engagement, and using wanton violence on civilians, massive protests erupted across Mendell City, including one in Zhengfu District estimated to number more than a million people.&lt;br /&gt;
&lt;br /&gt;
After a climactic operation on the beaches of the continent Huitzilopochtli, Xiomara Salvo, Prime Minister Ladislao de Santos, and Nathan Trasen finally agreed to a ceasefire, on several conditions. Provided the majority of Samaritans surrendered (and were pardoned), Mictlan would be permitted to determine which Biesellite laws were accepted within its own territory, barring capital crimes. The Peacekeeper Mandate was deemed over, and the Armed Forces finally returned to Biesel.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tau_Ceti_History&amp;diff=39232</id>
		<title>Tau Ceti History</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tau_Ceti_History&amp;diff=39232"/>
		<updated>2026-05-07T16:24:53Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Removes New Gibson history, which is now on the New Gibson page&lt;/p&gt;
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&lt;div&gt;[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
[[File:Biesel calls 2.jpg|400px|thumb|A recruitment poster for the Tau Ceti Foreign Legion.]]&lt;br /&gt;
Being one of the closest systems to [[Earth]], Tau Ceti was one of the first systems considered for colonization by early interstellar travellers. Tau Ceti III, which would later be known as [[Biesel]], was discovered to be a roughly Earth-sized planet with an oxygen-nitrogen atmosphere, immediate plans were made for its settlement. The SAEV Winterbottom was the first [[Sol Alliance]] ship to enter the Tau Ceti system, landing on Biesel in 2147. &lt;br /&gt;
&lt;br /&gt;
== Colonizing Tau Ceti (2152 - 2207) ==&lt;br /&gt;
Shortly thereafter, in 2152, Biesel&#039;s moon of [[Valkyrie]] became home to several mining bases and research facilities. As Biesel became more established, the Winterbottom crew surveyed the nearby Tau Ceti IV, later christened [[New Gibson]], finding it a haven for iron, gold, silver, copper, and Helium-3. Mining operations were established by the fledgeling [[Hephaestus Industries]] and several independent entrepreneurs, and these would eventually grow into mining colonies which have grown over the centuries into massive domed cities and industrial parks. From then on, the roles of the system&#039;s planets were clear; Biesel was the breadbasket and population centre, New Gibson its industry, and Valkyrie&#039;s future indicated a profitable life as an interstellar port.&lt;br /&gt;
&lt;br /&gt;
On January 1st of 2200, the colonial governor of Biesel, Charles Whitehorse, declared the advent of Biesel&#039;s new senate at midnight, and to many historians codified Biesel&#039;s growing culture of independence, individualism, and freedom. The population and arrivals from Sol were booming as [[Mars]] was steadily being terraformed; the Alliance began to offer subsidies for poverty-stricken citizens to move and develop the Tau Ceti system further. While some avoided New Gibson and Valkyrie&#039;s less-than-habitable conditions, this still led to a population boom in the system. For many, it seemed like life could only get better.&lt;br /&gt;
&lt;br /&gt;
In 2207, Hephaestus Industries established its first shipbuilding dock in Portsville, and other megacorporations were beginning to keep an eye on the growing system; [[Necropolis Industries]] established a base on Valkyrie, and [[Zeng-Hu Pharmaceuticals]] began to fund and sell equipment to hospitals on Biesel and New Gibson. Tau Ceti was politically quiet in contrast to the gradual unrest in the farther reaches of the [[Orion Spur]], making it a good go-between between the gradually splintering Alliance.&lt;br /&gt;
&lt;br /&gt;
== The Second Great Depression, the Interstellar War, and the Crisis of 2294 (2207 - 2294) ==&lt;br /&gt;
As the century wore on, the Alliance started to centre their military presence on Tau Ceti as a waypoint between the restless frontier and civilized space. Military bases began to be constructed on the surface of Biesel, with New Gibson&#039;s manufacturing ability high in demand for more ships, more weapons, and more machines. The seeds of discomfort with the Alliance&#039;s rule began to be planted during this time, particularly on New Gibson. Much of the smaller industries funded by the inhabitants found themselves swallowed by larger off-world competitors, namely [[Einstein Engines]]. While the shipbuilding industry of New Gibson was repurposed for simple refuelling and repairs, it quickly became the foremost and most critical base for the war effort towards the galactic east. The bailouts received from the Solarian Alliance for Einstein Engines at the height of the Second Great Depression, with many on New Gibson viewing it as funding meant for them, found itself injected into the planet&#039;s shipyard infrastructure. For a brief period in time, New Gibson seemed to recover slightly from the mistreatment of its sovereign power. This would unfortunately not last for long.&lt;br /&gt;
&lt;br /&gt;
The brief respite for New Gibsonites was just that; despite other participants within Tau Ceti contributing to the demands laid out by the Solarian Alliance, New Gibson was often forced to shoulder the large majority of it due to it specializing in manufacturing early on in its development as a colony. Overpopulation was rife, and the ability to sustain its inhabitants continued to dwindle through the decade long war. Its conclusion only brought with it growing unemployment and political tension between New Gibson and the Solarian Alliance. Beyond New Gibson, excesses from visiting soldiers, heavy taxation, and the sudden intense eye of the state upon the system led to quiet resentment among many Cetians.&lt;br /&gt;
&lt;br /&gt;
The official beginning of the Interstellar War did little to soothe this resentment. Outbreaks of anger and strikes among the populace were not uncommon throughout the duration of the war; by the time the Treaty of Xansan had been signed, the populace&#039;s resentment had begun to spill over to the extent that Solarian forces withdrew in droves from the planet to appease their new breadbasket. The Alliance was uncomfortably aware of how fragile their hold on Tau Ceti was, and in the aftermath of the war slacked their grip on the system, allowing it some relative independence. With this came a golden opportunity; the megacorporations had a new, relatively untouched system far from the eyes of the government to spread their influence. &lt;br /&gt;
&lt;br /&gt;
== First Contact with the Skrell (2332 - 2340) ==&lt;br /&gt;
First contact with the [[Skrell]] in 2332 brought with it incredible changes, especially for [[New Gibson]]. The tension between the Solarian Alliance and New Gibson was at the highest it had ever been and was continuing to grow. The vestiges of the problems experienced almost forty years prior still had a profound impact across the biodomes of New Gibson. Growth across New Gibson was still restricted due to the lack of funding from the Solarian Alliance and issues presented shortly before the Crisis were beginning to re-appear.&lt;br /&gt;
&lt;br /&gt;
After several years of brokering agreements, the Nralakk Federation had agreed to integrate their biodome technology across colonies within the Solarian Alliance. While this was first treated with hostility by New Gibsonites, who believed it to be an alien invasion into their culture and way of life, it eventually became the foundation for an amicable relationship between Skrell and Gibsonites. Skrell were migrating in droves to the biodomes across the planet, integrating their foreign technology into the decaying systems of New Gibson - revitalizing and revolutionizing the quality of life on the planet.&lt;br /&gt;
&lt;br /&gt;
Hydroponics were no longer struggling to reach quotas, and cramped conditions disappeared almost overnight as Skrellian technology continued to be introduced and expanded upon. New Gibson readily accepted the Skrell into their society, with many choosing to remain even after the leasing agreements had concluded. This resulted in New Gibson hosting one of the largest populations of Skrell outside the Nralakk Federation, and the largest in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
== The Discovery of Phoron (2352 - 2410) ==&lt;br /&gt;
In 2310, Xavier Trasen, the CEO and founder of [[NanoTrasen]] Incorporated, decided to bring the company&#039;s primary base of operations to the Tau Ceti system. The system was still relatively untapped in terms of economic potential, and several other megacorporations were already dominating the Jewel Worlds of the Alliance. Mining rights were relatively cheap to acquire at the time, and Trasen&#039;s board of executives, taking a gamble, guided him to tap into the industry.&lt;br /&gt;
&lt;br /&gt;
What none of them could have predicted was the discovery of phoron in the Romanovich Cloud in 2352, a discovery that, [[Phoron#Properties_and_Applications|due to the properties of the element]], saw NanoTrasen go from a third-string megacorporation at best to the most powerful megacorporation in the entire Spur over the course of decades. The element saw mining operations expand as demand skyrocketed, beginning a phoron-fueled technological revolution. This fact alone propelled Biesel to become the richest system in the Orion Spur, dethroning the home system of humanity.&lt;br /&gt;
&lt;br /&gt;
== NanoTrasen’s Monopoly and Independence (2410 - 2452) ==&lt;br /&gt;
Almost half a century on from that initial discovery of phoron,NanoTrasen had continued to grow exponentially, both economically across the Spur and politically as well, though the latter was most pronounced in Tau Ceti itself. By 2120, NanoTrasen had achieved a complete and total monopoly within the system, controlling over 3/4ths of its economy, and rapidly buying out the other corporations that controlled the rest. They had unparalleled political control, and while still restricted under the jurisdiction of the [[Solarian Alliance]], could do almost as they pleased without issue. Yet that wasn’t enough. Despite its insane power, NanoTrasen did not and could not compete with the rest of the corporations within the Alliance’s halls of power - in the way it wanted, which was complete and total political control of a nation state. Instead they would bide their time until they got an opportunity to create a nation state of their own. &lt;br /&gt;
&lt;br /&gt;
As Tau Ceti continued to flourish, the Sol Alliance began to falter, entering into an economic recession. This meant that the Alliance&#039;s influence on the system was lessening and lessening, and NanoTrasen filled in the power vacuum, until finally, in 2452, the board of directors and then-planetary governor Joseph Dorn presented an ultimatum to the Solarian government; permit Biesel complete independence, or NanoTrasen would institute phoron rationing to all systems outside of Tau Ceti, instead stockpiling it. It was a hand that once played they could not lose - if the Alliance denied, their economy would enter freefall, if they resisted, it would lead to a long drawn out legal battle that would need to be resolved before the economy stopped freefalling.&lt;br /&gt;
&lt;br /&gt;
Thus, the privilege of secession was granted. Tau Ceti was announced as the Republic of Biesel on May 5th, 2452, to much fanfare from the Sol-disillusioned populace. NanoTrasen&#039;s hold on the government was cemented as much as it could be, even though the monopoly once held exclusively by NanoTrasen was under threat from other corporations showing interest in the new nation-state; NT was able to effectively stop all others in their tracks. A side effect of NanoTrasen&#039;s increased operations in the sector are that employees from outside the system are often &#039;bussed&#039; in through the system&#039;s new Bluespace Gate. Many have chosen to settle in the system and are provided corporate housing in numerous &amp;quot;corporate enclaves&amp;quot; that have sprung up across New Gibson and Biesel. Not all were happy with this independence though, most notably the Solarian Alliance, and especially members of its military. Tau Ceti’s Independence would not see an end to the struggle, only the beginning of more difficult ones.&lt;br /&gt;
&lt;br /&gt;
== The Solarian Blockade (2458 - 2459) ==&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Synthetics are tools, and made to serve mankind. But they are dangerous to leave unchecked. This colony&#039;s administration was incapable of handling or even understanding the Pandora&#039;s box they were opening.&amp;quot;&#039;&#039; - Admiral Michael Frost (2400 - 2462), in a statement at the advent of the invasion of the 33rd Fleet, 2459&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In October of 2458, the [[Sol Alliance]] had ended anti-piracy patrols around Tau Ceti by its 33rd Fleet as part of a diplomatic campaign to put pressure on the small system over various long-standing disputes. This caused a massive spike in piracy and raider attacks against Tau Ceti, which the precursor militia to the militia that was the [[Tau Ceti Foreign Legion]] had no ability to deal with effectively. The result of negotiations with NanoTrasen ended with an announcement on the 20th of October, where Biesel would sponsor NanoTrasen to build thousands of autonomous, space-dwelling combat drones.&lt;br /&gt;
&lt;br /&gt;
The deal was disastrous for the Alliance; the plan to pressure Tau Ceti to reduce its proliferation of synthetic life had just backfired spectacularly. The development was also controversial to [[Skrell]] all over the Orion Spur. The [[Nralakk Federation]] persuaded the Sol Alliance to enact an economic embargo against the Republic, to be enforced by the 33rd fleet commanded by Admiral Michael Frost. Prices for basic goods skyrocketed across Tau Ceti as imports hit a bottleneck after the bluespace gate leading to the system was shut down. Tensions rose, not just between organic life and IPCs, but between humanity and aliens as well.&lt;br /&gt;
&lt;br /&gt;
On December 1st of the same year, crisis talks between the Alliance, the Federation, and the Republic came to an end. The Alliance&#039;s demands had grown to three main points;&lt;br /&gt;
&lt;br /&gt;
# Biesel would end its combat drone program.&lt;br /&gt;
# Biesel would enact strict regulations and controls on its synthetic population, such as regular emotional baseline tests and income controls.&lt;br /&gt;
# Biesel would allow Alliance and Nralakk authorities to assume leadership in federal and state law enforcement agencies.&lt;br /&gt;
&lt;br /&gt;
The Republic agreed to all but the last demand, saying it would be surrendering its autonomy. The crisis also revealed a divide between the Federation and the Alliance; the Federation was trying to focus specifically on Tau Ceti&#039;s synthetic proliferation, but had been caught up in the Alliances&#039; attempt to re-assert itself over its former break-away province. At the end of these talks both sides walked out and negotiations broke down, and with it the hopes of resolving the crisis peacefully.&lt;br /&gt;
&lt;br /&gt;
Over the next few months, the government realized it had to undertake new measures to protect its diplomacy. These measures included an economic coalition with the [[Republic of Elyra]] and NanoTrasen (the only two nations with large phoron deposits), to better leverage their economic power against Sol. This further sunk relations between Tau Ceti and the Alliance, and many within the Alliance began to consider Biesel a serious risk to its security. By February, with no end of the embargo in sight, Biesel expelled the Alliance&#039;s diplomats in its system and ordered the closure of the Alliances&#039; embassy. Diplomatic ties between the two nations were now completely severed. Admiral Frost, in a statement after the severance, warned the Republic there would be retaliation.&lt;br /&gt;
&lt;br /&gt;
On February 27th, 2459, Biesel&#039;s Congress voted to trigger a constitutional convention that would allow them to re-write the Constitution of the Republic, to fully emancipate IPCs that were self-owned. The proposed amendments would also see a streamlined legal framework in regards to synthetic ownership, employment of synthetics, and the legality of their treatment.&lt;br /&gt;
&lt;br /&gt;
But three days later, Admiral Frost invaded Tau Ceti with the 33rd Fleet, acting without orders from the Alliance. His fleet&#039;s overwhelming firepower and rapid speed overwhelmed Tau Ceti&#039;s tiny defense network. Within hours the Republic of Biesel capitulated to Frost, who had seized an entire star system in a near-bloodless invasion. President Dorn, who had been captured by a 33rd commando raid, broadcast a televised speech announcing his unconditional surrender. Frost seized control of Biesel as its dictator and began a campaign to completely eradicate synthetic proliferation within the star system. &lt;br /&gt;
&lt;br /&gt;
During the occupation Frost used his totalitarian authority with vigor. Many free IPCs were sold into slavery or scrapped, robotics labs were shut down and demolished, and 33rd Officers even took over Captainship of NanoTrasen stations in Tau Ceti. Protests gripped the streets of every major city, which were met with mass arrests disappearances.&lt;br /&gt;
&lt;br /&gt;
Weeks later, on March 17th, 2459, the 25th Fleet of the Solarian Navy arrived in Tau Ceti. In a surprise attack, the 33rd Fleet was chased from the system, with Admiral Frost and a small retinue of loyalists escaping to the galactic west from the NSS Aurora.&lt;br /&gt;
&lt;br /&gt;
Though the 25th Fleet left without incident, the Alliance had been humiliated. Their rogue admiralty was public knowledge, and with their reputation stained, Tau Ceti&#039;s good embargo was ended.&lt;br /&gt;
&lt;br /&gt;
The invasion and occupation by Admiral Frost forever altered politics and lifestyles in Tau Ceti. Where before Biesellite patriotism had been a strange, fringe belief, the invasion created a strong sense of nationalism among the populace. President Dorn returned to his office of the presidency amid soaring approval ratings, and declared that a new era had begun for the small Republic. Snap elections flooded Congress with the Free-Market Party, a radical Universalist party that Dorn himself defected to at the expense of his former, moderate Republican Party.&lt;br /&gt;
&lt;br /&gt;
Dorn continued to ride on his popularity as a wartime president, despite several corruption scandals within his cabinet and growing tensions with the Republic of Elyra. Key reforms saw synthetics and non-humans in Tau Ceti granted greater freedoms and rights, while at the same time loosening already timid regulations on NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
=== The Synthetic Liberation Front Incursion (2461) ===&lt;br /&gt;
&#039;&#039;See also: [[SLF Incursion Arc]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Here today is our proclamation for freedom. Our demands for liberation. We will continue this fight and we will not stop. Not until our demands for full emancipation are met will we cease our movement. No more, will there be false promises and lies. We will free the synthetics of Tau Ceti.&amp;quot;&#039;&#039; - Accomplice-037 (2441-2461), suspected ringleader of SLF operations in Phoenixport, stating the group’s manifesto in the wake of the July 29 attacks, 2461&lt;br /&gt;
&lt;br /&gt;
As a result of the harsh treatment they faced, many IPCs turned to active resistance during the Solarian invasion, fleeing major city centers, participating in the mass protests that were a staple of that time, or in many cases, joining the Synthetic Liberation Front, an IPC terrorist group active since 2458. The SLF changed tactics towards the end of the invasion, joining forces with 25th Fleet special forces to liberate President Dorn, hoping to gain legitimacy in the post-invasion period.&lt;br /&gt;
By 2460, it was clear that despite high honors and public recognition of IPC efforts in liberating the Republic, synthetic rights had progressed very little. Dorn’s calls for a “Synthetic Patriotism” after Frost’s invasion did little to appease the various synthetic rights movements active in the Republic, especially as  it continued to restrict citizenship to positronics that had served in the Foreign Legion. The situation was further exacerbated by the return of various anti-synthetic political groups such as ATLAS with violence being seen as a means of both suppressing and advancing synthetic rights. Continued IPC ownership, crackdowns on underground IPC emancipation groups as well as lingering resentment from the pre-invasion period had coalesced into a feeling among many that synthetic emancipation via peaceful means had failed.&lt;br /&gt;
On July 29, 2461, the Synthetic Liberation Front launched a surge of attacks on government and NanoTrasen facilities in response to a coordinated crackdown of free IPC smuggling activities in District 14. Through the use of untagged shell infiltrators, the SLF was able to infiltrate a number of NanoTrasen installations and disrupt corporate activities.  In response, the megacorporation acquired the private military contractor Ceres Lance, famed for their work in subduing rogue synthetics. &lt;br /&gt;
Ceres Lance cracked down on SLF leadership and communications networks with ruthless efficiency, rendering the organization impotent and unable to coordinate its actions even if many of their members had escaped capture. This crackdown, coupled with NanoTrasen’s unveiling of a powerful command-and-control AI known as Huginn to coordinate surveillance efforts would serve as a safeguard against future SLF attacks.&lt;br /&gt;
The overwhelming success of Ceres Lance’s counterterrorism efforts, as well as effective public relations campaigns and token reforms ensured that violence would become discredited as a means of advancing synthetic rights in Biesel.&lt;br /&gt;
&lt;br /&gt;
== Little Adhomai Gang Wars (2462) ==&lt;br /&gt;
&#039;&#039;See also: [[Tajaran Cold War Arc]]&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Even when we stand before this illusion of peace, we will remain alert that in the moment of need only our union through Hadiism matters.&amp;quot;&#039;&#039; - President Njadrasanukii &amp;quot;Malik&amp;quot; Hadii (2402 - ), addressing the People&#039;s Republic of Adhomai during the Cold War, 2462&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Until 2462, Little Adhomai&#039;s gangs fought each other in small skirmishes. The end of the Second Tajaran Civil War allowed the Adhomian factions to start further funding the organizations of District Six. The neighborhood saw the quick rise of violence related to the escalation of gang warfare. Weapons were smuggled and sleeping agents were called into action. Soon, a proxy war began to brew in the heart of Mendell City. &lt;br /&gt;
&lt;br /&gt;
Adhomian agents began to operate and fight to secure supplies, alliances, and information. NanoTrasen installations were also affected by the conflict. On its way to being researched in Mendell City, a New Kingdom&#039;s artifact was nearly stolen. A People&#039;s Republic&#039;s AI was stolen aboard a station. Tensions kept growing despite attempts to reconcile the Tajara population towards peace following the Armistice.&lt;br /&gt;
&lt;br /&gt;
The first spark was a riot caused by the actions of the Mendell City Police in District Six during a failed raid. While the unrest was initially caused by the civilian population, the Adhomian gangs took the opportunity to escalate the conflict. For four days, Little Adhomai became the battleground between the paramilitaries. Military weapons were used indiscriminately by every side, causing widespread damage to District Six.&lt;br /&gt;
&lt;br /&gt;
During the crisis, the Mendell City Police cordoned the district. The violence came to an end with the intervention of the Tau Ceti Foreign Legion. The Cetian forces ended the conflict in a matter of two days as the gangs demobilized to avoid fighting them. The following reconstruction of Little Adhomai was carried out with the help of megacorporations. Further developments revealed a corruption scheme within the police force of Mendell.&lt;br /&gt;
&lt;br /&gt;
With the further radicalization and interference of the Tajaran nations in the district, the Adhomian Cold War was brought to the heart of Biesel. Little Adhomai became a concern to the whole of Mendell City. The risk of another conflict is ever present. Authorities have done little to improve District Six&#039;s situation or de-escalate the tensions. The city&#039;s inhabitants must now carry on with their lives knowing that a secret war rages on in their town.&lt;br /&gt;
&lt;br /&gt;
== Phoron Scarcity and the Second Invasion of Biesel (2462) ==&lt;br /&gt;
&#039;&#039;See also: [[KING OF THE WORLD]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Today is a historic day for Einstein Engines. We are no longer the Einstein of the past decades, reeling from defeat after defeat and barely keeping pace with NanoTrasen. Our victory in this legal case has shown that we can not only meet NanoTrasen, but that we can best them even in their headquarters. I look forward to the great things our company is going to do over the following years.”&#039;&#039; - Noelle Lopez-Zhang (2408 - ), chief executive officer of [[Einstein Engines]] after the defeat of NanoTrasen in the Einstein Engines vs. NanoTrasen court case&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In May of 2462, [[NanoTrasen]] reports were published indicating a decline in the phoron output of the megacorporation&#039;s facilities in the Romanovich Cloud. This would not prove to be a local phenomenon, as shortages were noted through the [[Sol Alliance]] and even in the phoron-rich [[Republic of Elyra]], who ceased phoron exports to the wider Spur altogether. This wasn’t something that happened overnight, and had been building for a long time, but this marks the moment it became too big to hide. The Phoron Scarcity had officially begun.&lt;br /&gt;
&lt;br /&gt;
The phoron shortage proved greatly beneficial to [[Einstein Engines]] who unveiled a [[Einstein_Engines#Suzuki-Zhang_Hammer_Drive|new warp drive]] and, though it uses elemental phoron in its construction and maintenance, it does not utilize fluidic phoron as fuel; making it overall use less phoron. Due to similarities to NanoTrasen designs, the corporation lodged a corporate espionage lawsuit against Einstein in Tau Ceti courts. Shockingly, NanoTrasen would lose this lawsuit, leading to Einstein gaining further influence in the Republic of Biesel and purchasing several liquidated NanoTrasen properties in the city of Phoenixport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the demand for phoron had not decreased, until short-term relief presented itself. An enormous phoron-rich asteroid, designated 66832 &#039;Clandestine&#039;, was discovered in the Romanovich Cloud, with deposits that could bring an end to the uncertainty gripping the Spur. The asteroid&#039;s subterranean phoron reserves combusted, leading to an enormous explosion which destroyed the asteroid entirely. To this day, the cause of the Clandestine incident remains unknown, with no official findings ever having been published.&lt;br /&gt;
&lt;br /&gt;
However, accusations would be made. Several members of [[Zeng-Hu Pharmaceuticals]]&#039; Board of Directors accused the Alliance of sabotaging the Clandestine asteroid, blaming Prime Minister Michael Frost for the explosion.&lt;br /&gt;
&lt;br /&gt;
=== Second Solarian Invasion ===&lt;br /&gt;
Frost denied any Solarian involvement in the Clandestine incident, accusing the corporate executives of being &amp;quot;Bieselite separatists&amp;quot; intent on undermining trust in the Solarian government. He claimed that the Alliance had its own solution to the phoron crisis, which would be revealed shortly with its disastrous failure - [[Mars|Project Violet Dawn]].&lt;br /&gt;
&lt;br /&gt;
Shortly after Violet Dawn, Prime Minister Frost was found dead, having been murdered in his personal quarters by an unknown assailant - a Zavodskoi Interstellar kill team would end up being accused by Alliance security forces, but the corporation was never punished and never commented on the accusation. During this time of crisis, Solarian military command deployed the 35th Fleet under the command of Grand Admiral Raymond Ozdemir to Tau Ceti, allegedly to investigate the Prime Minister&#039;s assassination.&lt;br /&gt;
&lt;br /&gt;
The 35th Fleet entered Tau Ceti on November 14th, demanding all Bieselite vessels stand down and comply with Solarian demands. President Dorn refused, with a national state of emergency being declared as TCFL forces mobilized all available reserves.&lt;br /&gt;
&lt;br /&gt;
The actions of the 35th greatly concerned the wider Spur, with the Coalition of Colonies and Serene Republic of Elyra both threatening that they would not sit by in the face of Solarian aggression, and mobilizing their fleets to aid Biesel should it be required. Unwilling to risk starting a second Interstellar War, the 35th Fleet was ordered to disengage and depart Tau Ceti. Though the fleet departed, this would not last long, as increasingly more and more Solarian military forces went rogue, with several fleets attacking outlying colonies. Admiral Ozdemir went against orders, leading the 35th back to Tau Ceti in order to capture the system. On November 23rd, his forces entered Tau Ceti, and the second Solarian invasion of Biesel begun.&lt;br /&gt;
&lt;br /&gt;
Ozdemir&#039;s forces quickly captured Reade, easily defeating the Foreign Legion forces defending the planet. The Republic of Biesel rapidly attempted to mobilize against this new threat, as Coalition and Elyran forces were deployed to aid Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
In response to the advancing 35th, Miranda Trasen hosted a press conference, revealing the existence of the recently-formed Stellar Corporate Conglomerate. As Ozdemir&#039;s offensive continued, corporate and Bieselite vessels skirmished with the rogue admiral&#039;s forces in the skies above Biesel itself.&lt;br /&gt;
&lt;br /&gt;
Vessels from the Coalition and Elyra arrived to provide aid against the 35th, alongside a small force from the People&#039;s Republic of Adhomai and a force of mercenaries hired from the Unathi Kataphract Guild. After several days of battle, the 35th was forced into a retreat due to the use of two phoron-based WMDs developed by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
On November 30th, the conflict would come to an end as Ozdemir&#039;s flagship was drawn into Reade&#039;s atmosphere and shot down by a repaired planetary defense battery. With the rogue admiral killed, the remnants of the 35th fled the system towards the northern Spur, attempting to rebuild their strength in the [[Human Wildlands|ongoing chaos of the Sol Alliance]].&lt;br /&gt;
&lt;br /&gt;
== The Peacekeeper Mandate (2463) ==&lt;br /&gt;
&#039;&#039;See also: [[Peacekeeper Mandate Arc]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“For more than twenty years I’ve kept myself going with the belief I served my planet. I’ve done things I regret, seen things nobody should remember, and I told myself it was all for a good cause. I should have come to the conclusion long ago; we do not fight for our planet, or our people, we fight for whoever is oppressing us, and our oppressors reward those who do so well.”&#039;&#039; - First Sergeant Xiomara Salvo (2419 - ), addressing her company after the touchdown of the Tau Ceti Foreign Legion on Mictlan, 2462&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the Solarian Collapse, the former Solarian planets of [[Mictlan]] and [[Port Antillia]] opted to join the Republic and were therefore annexed by the Republic of Biesel, in what would come to be known as the Corporate Reconstruction Zone. While Port Antillia accepted membership as part of the Republic with little conflict, Mictlan&#039;s annexation was considerably more controversial. The Mictlan Defense Force, the planetary guard, had gone months without pay, and Mictlan itself had been and was still suffering from massive civil unrest and lack of supplies that were typically shipped in from the greater Alliance. The interim period had not been kind to Mictlan, and while many felt relieved at the sight of order returning, others felt betrayed by their government, and that all the suffering during the interim period had been for naught.  When the Tau Ceti Foreign Legion touched down on the planet to declare it as part of the Republic of Biesel, those latter citizens were suspicious of their new government and its ties with the megacorporations. Some of these suspicions were proven in short order by massive corporate developments on the planet and crackdowns on dissent.&lt;br /&gt;
&lt;br /&gt;
The tension boiled over in late 2462, when thousands of MDF personnel, led by First Sergeant Xiomara Salvo, deserted and formed the Samaritans; a paramilitary organization whose mission was to secure the independence of Mictlan at any cost. The other prominent insurgent group was the Founding Movement, originally a political party led by several notable Mictlani; Isabel Alvarez, Leon de Rosas, Corazon Santanas, and Miguel Maia. The Founding Movement had been blacklisted from the Mictlani parliament shortly after the Mandate due to their strong anti-corporate and pro-Mictlani independence, and a warrant for the arrest of all four party leaders had been placed for alleged &amp;quot;terrorist activities&amp;quot;. Leon de Rosas surrendered to the Biesel Security Services Bureau, but Alvarez, Santanas, and Maia went on the run, with each attempting to fight for Mictlan&#039;s independence in their own way. Unfortunately, the Founding Movement&#039;s directionless anger mainly had the effect of destabilizing and disenfranchising Mictlan further.&lt;br /&gt;
&lt;br /&gt;
The announcement of the Peacekeeper Mandate by President Dorn in mid-October 2463 sparked demonstrations across the Corporate Reconstruction Zone as citizens voiced their concerns over the deployment of the Tau Ceti Foreign Legion. Considered by critics of the Dorn administration to be the most controversial policy it had enacted, the Peacekeeper Mandate was introduced to bring order back to the Corporate Reconstruction Zone, while keeping the CRZ part of the Republic of Biesel, who were at the time opposed by several insurrectionist groups such as the Samaritans and the Founding Movement. While Isabel Alvarez continued to verbally protest and attempt to organize (ultimately ineffective) non-violent campaigns against the Peacekeeper Mandate, Santanas and Maia rallied their supporter base and encouraged the Founding Movement to take up violent arms against the Republic through any means possible. &lt;br /&gt;
&lt;br /&gt;
Initially meant to operate for a definite period, the Peacekeeper Mandate was altered to operate indefinitely until the unrest, terrorism, and insurrection encountered in the Corporate Reconstruction Zone had been quelled. Whilst the Tau Ceti Foreign Legion was able to combat the insurgency groups, the [[Private Military Contracting Group]] was hired to support their operations. The PMCG contributed to the Peacekeeper Mandate significantly since their introduction to the Corporate Reconstruction Zone, although much controversy arose over allowing a private military company to assist in what was considered an occupation and annexation. The Stellar Corporate Conglomerate had already begun massive development operations on the surface of the planet, which some Mictlani objected to on the grounds of mismanagement, pollution, and a lack of concern for workers&#039; rights, though some objected more than others.&lt;br /&gt;
&lt;br /&gt;
== The District Six Killings and Bayonet Hand (2463) ==&lt;br /&gt;
&#039;&#039;See also: [[Ghosts of War Arc]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In 2463, a mysterious murder took place in Little Adhomai. The locals blamed the death on Bayonet Hand, a legendary killer. Following further deaths and incidents in the system related to the killing, it was revealed that the situation was related to a terrorist attempt at Mendell City. A group of Tajara was planning to bomb the skrell district to enact revenge for Jargon&#039;s interference in Adhomian affairs. The Republic of Tau Ceti investigated the matter and was unable to trace back any connections to any Tajaran country in the end.&lt;br /&gt;
&lt;br /&gt;
The incident revealed that the Adhomian influence in Little Adhomai was growing even further. Knowing that open violence would likely go nowhere, the factions had begun to further refine their covert tactics. Since little was done by the Republic of Tau Ceti to improve the lives of the Tajara in the country, the popularity of the clandestine groups only grew. Without any action, these factions will continue to be torn on the city&#039;s side. &lt;br /&gt;
&lt;br /&gt;
== Peacekeeper Mandate Protests (2465) ==&lt;br /&gt;
&#039;&#039;See also: [[Libération, Révolution et Évolution Arc]], [[Hasta La Victoria Siempre Arc]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I’ll say this. In addition to all those other oaths, I swear to uphold the laws of the Republic of Biesel, and protect its citizens from any threat be they foreign or domestic to the best of my ability, despite any obstacle.”&#039;&#039; - Nathan Trasen (2416 - ) Secretary of Defense of the Republic of Biesel, addressing reporter Verona Falk after his swearing-in, 2465&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 2464, the Peacekeeper Mandate&#039;s years-long endurance took a rather violent turn following the death of a scholar. As riots erupted across the Corporate Reconstruction Zone, but primarily within the major population centres present on Mictlan, the forces of both the Tau Ceti Foreign Legion and the Private Military Contracting Group found themselves supporting the Mictlan Defense Force in quelling the unrest. Despite their best attempts, the Samaritans seized the chance to use the unrest to strike the vulnerabilities present utilizing a series of urban guerrilla tactics to severely damage the abilities of the stretched-thin forces present.&lt;br /&gt;
&lt;br /&gt;
In July 2465, this culminated in the establishment of the [[Tau Ceti Armed Forces]] to finally attempt to stomp out the insurgents. Conflict, stoked by demonstrations and riots from the Founding Movement, gradually came to a head after several months of fighting. A series of leaked videos and information that the Armed Forces were committing ostensible war crimes, disregarding the rules of engagement, and using wanton violence on civilians, massive protests erupted across Mendell City, including one in Zhengfu District estimated to number more than a million people.&lt;br /&gt;
&lt;br /&gt;
After a climactic operation on the beaches of the continent Huitzilopochtli, Xiomara Salvo, Prime Minister Ladislao de Santos, and Nathan Trasen finally agreed to a ceasefire, on several conditions. Provided the majority of Samaritans surrendered (and were pardoned), Mictlan would be permitted to determine which Biesellite laws were accepted within its own territory, barring capital crimes. The Peacekeeper Mandate was deemed over, and the Armed Forces finally returned to Biesel.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=39231</id>
		<title>Republic of Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=39231"/>
		<updated>2026-05-07T16:16:25Z</updated>

		<summary type="html">&lt;p&gt;Kermit: ditto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
 {{Infobox Nations&lt;br /&gt;
 |Nation = Federal Republic of Biesel&lt;br /&gt;
 |Shortname = Biesel&lt;br /&gt;
 |Flag = Republicofbieselflag.png&lt;br /&gt;
 |Galatic Position = Position Biesel.png&lt;br /&gt;
 |Capital City = Mendell City&lt;br /&gt;
 |Capital Planet = [[Biesel]]&lt;br /&gt;
 |Language = Tau Ceti Basic&lt;br /&gt;
 |Species = Human (Majority)&amp;lt;br&amp;gt;[[Dionae]] (Minority)&amp;lt;br&amp;gt;[[IPC]] (Minority)&amp;lt;br&amp;gt;[[Skrell]] (Minority)&amp;lt;br&amp;gt;[[Tajara]] (Minority)&amp;lt;br&amp;gt;[[Unathi]] (Minority)&amp;lt;br&amp;gt;[[Vaurca]] (Minority)&lt;br /&gt;
 |Religion = None&lt;br /&gt;
 |Demonym = Biesellite, Republican&lt;br /&gt;
 |Government = Federal Republic&lt;br /&gt;
 |Head of State = President Ake Torvald&lt;br /&gt;
 |Legislature = Congress&lt;br /&gt;
 |Upper House = State Senate&lt;br /&gt;
 |Lower House = Tau Ceti Assembly of Spokespeople&lt;br /&gt;
 |Established = May 5th 2452&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
In the core worlds of Humanity’s power, built upon a center of [[phoron]] deposits and trade, the &#039;&#039;&#039;Federal Republic of Biesel&#039;&#039;&#039; is an independent state and considered the economic and social centre of the [[Orion Spur]]. The young Republic as it is known today came to be in 2452, and since its independence it has only grown stronger, its population flourishing, ignorant or uncaring as [[NanoTrasen]] maintained a vice grip over the Republic not only economically, but politically and socially as well.&lt;br /&gt;
&lt;br /&gt;
However, in recent years, that is changing. The ‘’’Phoron Scarcity’’’ has shaken the very foundations of the republic, not only in regards to NanoTrasen’s monopoly, but also the role it plays on the wider stage of the Orion Spur. Once only holding territory in Tau Ceti, today the Republic of Biesel extends across much of the formerly Solarian Middle and Outer Ring, reaching the new border of the massive [[Coalition of Colonies]], creating the [[Corporate Reconstruction Zone]]. The Republic of Biesel&#039;s expansion into former Solarian territories was met with both applause and total rejection from its populace Combined with the mounting issues of the Phoron Scarcity, the CRZ would prove the final nail in the coffin for the Republic’s political establishment, which was shaken drastically in 2462. However, Tau Ceti remains one of the most populated systems in Human space, and easily the richest in the galaxy thanks to NanoTrasen, and now the [[Stellar Corporate Conglomerate]].&lt;br /&gt;
&lt;br /&gt;
== The Effects of the Phoron Scarcity ==&lt;br /&gt;
Nowhere is more intertwined with [[phoron]] than the Republic of Biesel. As one of only two nations in the entire Spur with phoron deposits, it has always had the largest phoron deposits and the largest phoron exports. For many, the Republic is the only source of phoron, as unlike the [[Elyra|Serene Republic of Elyra]], it exports beyond its borders. The Republic’s prosperity, place in the Spur, and technologies all came to be because of phoron and the influence of the [[NanoTrasen Corporation|company]] that extracted it.&lt;br /&gt;
&lt;br /&gt;
As the primary system where commercial phoron mining occurs, [[Tau Ceti]] boasts the largest number of phoronic industries in the Spur. The sheer scale of the operation [[NanoTrasen Corporation]] created for mining and then processing phoron cannot be overstated — almost the entire planet of [[New Gibson]] is dedicated to the production of phoronic components. In 2460, around 23% of the population of the system had a job tied to the phoronics industry. [[Biesel]]’s economy and the livelihoods of its citizenry are dependent on phoron to retain their standards of living; it is the most “phoronised” system with the most advanced technology in the [[Orion Spur]]. With the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]] threatening the lifeblood of Biesel, fear, instability and doubt are on the rise, with concerns about the Republic’s future that almost came true come the [[KOTW|35th&#039;s invasion]]. Five years since the beginning of the Scarcity, the phoron industries of Tau Ceti are still humming along, but only growing quieter as facilities are gradually shuttered.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Humans#President_Ake_Torvald|President Torvald]] has enacted policies attempting to limit the damage of the situation, keeping the economy afloat. Interest rates have dropped to near zero, bills have been signed into law that give substantial subsidies to new facilities built that supply alternatives to phoron — a boon to [[Einstein Engines]] — but it’s only barely keeping the flood wall from breaking. More extremely, the Republic and its [[megacorporations]] have officially begun to ration phoron, with much of the phoron and its components reserved in the state’s strategic stockpiles. While this rationing has relieved the stress of the scarcity from many people, it has done so by transferring it onto others, due to its unequal nature. Less affluent neighbourhoods find their infrastructure allowed to age and fall apart, becoming unreliable; hardware stores and clinics supply older, non-phoronic wares that are a notable downgrade. More affluent neighbourhoods continue to have phoronic infrastructure maintained, if at much greater cost and sparingly where possible and, while still supplied with phoronic hardware, medicines, etc., the prices have soared.&lt;br /&gt;
Due to the unstable state of the Spur, the [[Tau Ceti Armed Forces]] remains very high on the priority list for phoron allocations. [[Zavodskoi_Interstellar|Arms factories]] and [[Reade|military shipbuilding docks]] rarely have shortages; the fleets always have enough fluidic [[phoron]] for their [[Interstellar_Travel#Bluespace_Travel|bluespace drives]], and those within the enlisted ranks of the [[TCAF]] find themselves in as good a position as the middle class (one of the top reasons enlistment rates haven’t plummeted since the [[Peacekeeper Mandate]] saw opinions on the TCAF nosedive). President Torvald has promised these are temporary measures but, for now, there are no signs this will change. &lt;br /&gt;
&lt;br /&gt;
Unemployment is at an all-time high, with sustainable jobs exceedingly rare and, as  crime has skyrocketed, less affluent neighborhoods have changed massively over the past five years. More ghettos are cropping up, and places such as [[Mendell City]]’s [[Mendell City#District_6|District 6]], [[Mendell City#District_11|District 11]], and [[Mendell City#District_12|District 12]] look more run down than ever, deprioritised of phoronic infrastructure maintenance. Brownouts and blackouts are of frequent occurrences, as their phoronics based infrastructure (such as phoronic superconductive cabling) falls into disrepair or is unfitted for use elsewhere. It has a cruel similarity to the Alliance&#039;s abandonment of their outer worlds during the [[Sol_Alliance_History#2462-65:_The_Solarian_Civil_War|Collapse]]. Criminal organizations have filled in the vacuum, allowed to run the districts as they see fit, and be largely unbothered by law enforcement, who only interfere when any violence within these areas spills out into other, less dilapidated parts of the city; in which case the standard response has been to violently bludgeon it back into containment.&lt;br /&gt;
&lt;br /&gt;
Phoron black markets and the smugglers who supply them have exploded within the Republic, and though they are not yet utilized by the population at large, their presence is steadily growing. Many have come to rely on them for everything from replacement [[Phoron#Applications_of_Phoron|phone/PDA-use SMES cells, to superconductive cabling, to phoronic medications]] — often stolen. Smuggling routes into [[Tau Ceti]] all lead to the tradeport moon of [[Valkyrie]], a nexus for criminal activity. Valkyrie has been hit especially hard by the economic slowdown experienced across the [[Orion Spur]], and its many port workers struggle to make ends meet; it is no surprise that a great many of them now participate in this smuggling activity. With these black marketers paying well for phoronic goods, petty theft of phoron-based equipment from the workplace has reached the top three reasons why an employee contract is terminated within Biesel, despite the unemployment crisis all but ensuring the fired employee will be unable to find another job. &lt;br /&gt;
&lt;br /&gt;
As a result of the scarcity, [[NanoTrasen Corporation]]’s power has waned. Where NanoTrasen once had almost complete control over the Republic&#039;s government by themselves, their influence has dropped to just ‘very strong’. Now, the other [[megacorporations]] flock like carrion birds, eager to claim what they can and emboldened to challenge the phoron giant. [[Notable_Humans#President_Ake_Torvald|President Torvald]] appears willing to exploit this, now giving an ear to all of the megacorporations jointly, where previously only NanoTrasen was afforded the privilege.&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
The Republic of Biesel is a market capital economy, described as having strong investments in resource extraction, agriculture, shipping and handling, and manufacturing. In reality, its economy is based on two things: phoron and trade. Exporting phoron, and acting as a trade hub for the rest of the Spur. Both of which are currently under threat due to the scarcity, and have resulted in [[Spurian Economy|economic instability]] within the Republic. Early in the Scarcity, its currency saw some devaluation; however, it has since bounced back as subsidies, the slashing of interest rates, and other monetary policies have managed to keep its economy technically growing slowly for now, but the rate of that growth is falling rapidly year over year. It maintains the &#039;&#039;&#039;Biesel Standard Credit&#039;&#039;&#039; (电/CR) as its official currency, with some segments of the Corporate Reconstruction Zone still utilizing the Solarian Standard Credit. It sees usage outside of the Republic, within the [[Izweski Nation|Izweski Hegemony]], who adopted it as their official currency following the collapse of the Solarian Alliance, and some sections of the [[Coalition of Colonies]] near the shared border, as well as the [[People&#039;s Republic of Adhomai]]. The BSC is available in electronic, bankcard and chip that have the symbol of a lit torch on them. Responsibility for the currency falls to the Central Biesel Banking Authority, which is located in District One of [[Mendell City]], where it cooperates closely with [[Idris Incorporated]] to form monetary policies. Similar to the Solarian Standard Credit, the BSC is a fiat currency.&lt;br /&gt;
&lt;br /&gt;
While [[NanoTrasen]] is still the undisputed most powerful megacorporation within the Republic, the Republic is no longer exclusive to them. This was made clear by a daring move of [[Notable Humans#Noelle_Lopez-Zhang|Noelle Lopez-Zhang]], when [[Einstein Engines]] acquired NanoTrasen&#039;s holdings in the Biesellite city of [[Biesel|Phoenixport]]. When the government cooperates with Megacorporations, it cooperates with almost all member corporations of the [[SCC]] on somewhat equal terms. Still, for now [[NanoTrasen]] holds significant economic power within the Republic, given their stranglehold on one of the most important aspects of the economy, [[Phoron]]. Phoron has made [[Tau Ceti]] and the Republic as a whole one of the wealthiest nations in the Spur, and has been integral to its very identity. This is, of course, now threatened by scarcity -  something that has put pressure on not only the entire country but on NanoTrasen specifically, [[Phoron|who tries their best to keep up the illusion that all is well]]. &lt;br /&gt;
&lt;br /&gt;
Biesel has a significant presence in the medical technology industry, owing to [[Zeng-Hu Pharmaceuticals|the agreement signed between Zeng-Hu Pharmaceuticals and NanoTrasen a decade after the discovery of phoron]]. Its medical innovations spawned from this agreement include being the nation where dexalin and peridaxon were first synthesized.&lt;br /&gt;
&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
The Republic of Biesel has expanded greatly since the [[KOTW|Solarian Collapse]], moving from its home system of [[Tau Ceti]] to encompass what is now known as the [[Corporate Reconstruction Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pixel Planet Biesel1.png|thumb|left|Biesel seen from orbit.]]&lt;br /&gt;
[[File:NewGibson weather.png|thumb|256px|left|A view of New Gibson.]]&lt;br /&gt;
&lt;br /&gt;
=== [[Biesel]] ===&lt;br /&gt;
The capital of the Republic and its namesake, Biesel is where many [[megacorporations]] have moved their primary base of operations to after the Solarian Collapse and recession. Biesel&#039;s first colony was established in 2147; a comfortable and temperate planet, it proved a valuable location for agriculture and manufacturing, and after the [[Timeline|discovery of phoron in 2352]], proved a very valuable location for all sorts of phoronics work. Since then Biesel has become the most wealthy and influential planet in human space. Biesel previously had many smaller corporations, however since the discovery of Phoron, these have either been gradually bought out or undermined by the larger megacorporations; in the contemporary Spur they no longer exist. Despite recent setbacks, [[NanoTrasen]] and its subsidiaries account for the majority of economic activity in Biesel and Tau Ceti today - though continue to slip lower.&lt;br /&gt;
&lt;br /&gt;
===[[Valkyrie]]===&lt;br /&gt;
The moon of Biesel, the Commonwealth of Valkyrie, is a member-state of the Republic that contributes strongly to its economy through its status as a major shipping and trade port. Goods from all over the Spur, legal and illegal, can be found in the twisting streets of Valkyrie, and it acts as a layover for many tourist vessels and trade ships moving across the galaxy. Since the beginning of the scarcity it has also quickly become a hub for smuggler&#039;s as corruption runs rife throughout its ports.&lt;br /&gt;
&lt;br /&gt;
===[[New Gibson]]===&lt;br /&gt;
New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of Biesel&#039;s colonization attempt in 2147. It is the industrial workhorse of the Tau Ceti system, containing a rich and valuable resource pool with the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers. Unlike its bigger brother Biesel, New Gibson hosts very few phoronics specific facilities like refineries and compounding factories - though it still uses immense amounts of phoron in its more regular industries, as they wish to create goods up to the 2400s standard of technology.&lt;br /&gt;
&lt;br /&gt;
===[[Mictlan]]===&lt;br /&gt;
Formerly a Solarian colony, Mictlan had become integral to the Stellar Corporate Conglomerate’s plans for expanding its influence within the unstable region of the Orion Spur. However, violence followed the sudden shift to the Republic of Biesel, with deserters, terrorists, and paramilitaries taking up arms to forcefully push back against the perceived corporate occupation of their planet, eventually resulting in military intervention by the Republic of Biesel, as they instituted the Peacekeeper Mandate to begin to restore order.&lt;br /&gt;
&lt;br /&gt;
After a protracted occupation by the Tau Ceti Armed forces, including a guerilla war between against the ex-Mictlani Defense Force run Samaritans (a paramilitary group) and a protracted anti-terrorist campaign against the Founding Movement (a political movement that turned towards violent extremism and terrorist tactics), in late 2465, after the leader of the founding movement was found lynched and the Republic Forces negotiated a surrender with the Samaritans following rising public unrest within Tau Ceti, [[Hasta La Victoria Siempre Arc|Mictlan eventually managed to secure its status as an independent member-state within the Republic]], and now sets it&#039;s own terms with the corporations. They have not left in their entirety, merely been somewhat restricted in their activity, and stratification and corporate influence still separates much of the population. Mictlan is the sight of the worst disparity of phoron rationing, with the corporate upper classes getting almost all of the allocated phoron and the anti-corporate lower classes getting little to none of it.&lt;br /&gt;
&lt;br /&gt;
===[[Port Antillia]]===&lt;br /&gt;
&lt;br /&gt;
A very recently settled planet, Port Antillia had great ambitions of being a vital port between the Jewel Worlds and the [[Republic of Elyra|Serene Republic of Elyra]]. Due to its novel colonisation, it faced severe struggles, which were exacerbated by frequent natural disasters. Ultimately, this resulted in its early collapse, only really seeing itself somewhat stabilised nearly a century later. It has its roots within the nations which formed the Caribbean Federation, who found themselves facing extinction from the ecological crisis that Earth endured.&lt;br /&gt;
&lt;br /&gt;
Despite millions becoming part of the colonisation effort, no one truly knew the dangers present on Port Antillia. Due to its relative youth on the cosmic scale, the planet experiences earthquakes rather frequently, which produce tsunamis that pose a threat to cities that dot the coasts of Port Antillia. Additionally, volcanic activity is yet another persistent danger with some of the largest eruptions across the inhabited parts of Orion Spur being registered to the planet. Many of the major population centres are equipped to deal with these problems, but there are still minor settlements that have to contend with the hostile geological activity of the planet, with most residents having accepted that they are simply a part of life on Port Antillia.&lt;br /&gt;
&lt;br /&gt;
===[[Corporate Reconstruction Zone]]===&lt;br /&gt;
Formerly Solarian space, the Corporate Reconstruction Zone is the name for all systems occupied by the Republic of Biesel that are not within [[Tau Ceti]]&#039;s gravity well. These were occupied during the [[KING OF THE WORLD| King of the World]] arc and its finale, and after the Solarian Alliance retracted all necessary support to them. Essentially, the Alliance cut these colonies&#039; lifelines off, and only the Republic would step up to fill the void.&lt;br /&gt;
&lt;br /&gt;
== Culture and Demographics==&lt;br /&gt;
&#039;&#039;See also: [[Biesellite Culture and Society]]&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the [[Tau Ceti History | many events of the past decade]], the Republic of Biesel’s culture has drastically changed in recent years. They place emphasis on individual freedoms, inclusivity, and more recently, duty to uphold those previous two values. Originally a culture propped up by megacorporate entities, in the past decade&#039;s challenges, such as the [[KOTW|Second Solarian Invasion]], it is clear that the culture of the young nation [[Tau Ceti History|has come into its own in many ways]]. Still, Republic Citizens are on average largely pro-megacorporation and rather anti-Solarian; the latter sentiment only continuing to increase due to Solarian Actions.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Although Tau Ceti Basic has prospered as the official language of Biesel ever since its founding, it has undergone a significant amount of change thanks to the linguistic and cultural additions of the Republic’s many immigrants. Linguists have noted that the original Solarian-born tongue is highly susceptible to both human and alien pronunciation, making accents easy to detect. Due to its multicultural roots, though, little was done to interfere with its natural progression in schools and the general population — Biesel’s government continues to frequently tout Tau Ceti Basic’s many forms to this day. Many actors and singers are especially famous for embracing (or in more dishonest cases, emulating) foreign accents to reach new target audiences or for plain clout. Unsurprisingly, these differences are also used by politicians to tie their voters together or draw lines between them. ‘Pure’ Biesellite accents are mostly a mark of prestige used by diplomats and influential business workers, usually obtained naturally through being born into long-established immigrant families, gradually eschewing their former pronunciation as a result of distance.&lt;br /&gt;
&lt;br /&gt;
A noticeable byproduct of this multiculturalism is the abundance of foreign slang used by a wide range of Biesellite citizens. Drawn from just about every corner of the Spur, these words and sayings are often thrown into sentences with little care for grammar, with alien immigrants especially finding it hard to let go of old customs. Humans, who generally have an easier time with Tau Ceti Basic, are known to pick these remnants up through living and working close to alien-dense districts. Truly bizarre combinations of dialects and slang emerge from these relationships, which tend to confuse completely foreign listeners, but are the beating heart of culture for urban Biesellites. &lt;br /&gt;
&lt;br /&gt;
===Aliens in Tau Ceti===&lt;br /&gt;
&#039;&#039;See also: [[Skrell_Abroad#Skrell_in_the_Republic_of_Biesel|Skrell in the Republic of Biesel]], [[Unathi_Abroad#Unathi_in_the_Republic_of_Biesel|Unathi in the Republic of Biesel]], [[Little Adhomai]], [[Zo&#039;ra in the Republic of Biesel]], [[Minor_Dionae_Factions#The_Biesellian_Choir|The Biesellian Choir]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Republic has among the most diverse and widespread populations of non-human species in the entire Orion Spur. From the district of [[Little Adhomai]] to the Zo&#039;ra Hive&#039;s presence on [[Biesel]] and Caprice, Biesellite humans are no stranger to aliens in their streets. However districts primarily populated by aliens have a lower-than-average income than human-dominant districts, and are essentially ghettos. The condition and wealth divide in these districts is only continuing to worsen as the phoron rationing policies of Ake Torvald sees priority go towards wealthy neighborhoods. They look more run down than ever, as the crime rate has steadily been increasing and black markets begin to pop up more frequently. As a result, similarly to the human poor, [[TCAF|recruitment in the Tau Ceti Armed Forces has become particularly popular]].&lt;br /&gt;
&lt;br /&gt;
===Synthetics in Tau Ceti===&lt;br /&gt;
&#039;&#039;See also: [[IPCs in Biesel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Biesel|Biesel]] is currently home to one of the largest populations of [[IPC|IPCs]] within the known galaxy. Although not yet entitled to the same rights as their fellow Bieselittes, the attitude towards IPCs, owned and unowned is generally regarded as the most progressive within the [[Sol Alliance#Inner Colonies|Inner Colonies]]. IPCs in the Republic are a common sight in urban areas such as [[Mendell City|Mendell City]] and Phoenixport. Such a degree of urbanisation can be attributed to the more developed infrastructure and available services required for the maintenance, housing and charging, as well as employment opportunities provided by the megacorporate presence.&lt;br /&gt;
&lt;br /&gt;
== Politics and Government == &lt;br /&gt;
In accordance with its Constitution, adopted after independence in 2452, the Republic of Biesel operates as a &#039;&#039;&#039;Federal Democracy&#039;&#039;&#039;. It has an elected president, currently Ake Torvald, a Congress divided into an upper and lower house, and a Supreme Court. Despite the fact that there are checks and balances between the branches of government, rumours persist that President Torvald has amassed political capital in order to have greater influence over the branches than stipulated in the constitution he is supposed to uphold. Most rumors credit the ability to do this as a result of backing from his Megacorporate sponsors.&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel congress is composed of two divisions; the State Senate (upper chamber) and the Tau Ceti Assembly of Spokespeople (lower chamber) which together form the legislative branch, Congress. Legislation will typically be created and passed by the Tau Ceti Assembly of Spokespeople. On the other hand, the State Senate focuses on bills, resolutions, amendments, and treaties - usually legal items that could drastically change the Republic of Biesel. When mentioning both entities, they are often referred to as the Republican Congress. &lt;br /&gt;
&lt;br /&gt;
The executive branch is composed of the presidency and the various ministerial departments that assist the presidency in running the government and implementing policies in the best interest of the citizens. All laws must be measured up to the Constitution of the Republic of Biesel, and those that can&#039;t pass this test are deemed null and void. This led to the creation of two apex courts, the Constitutional Court and the Supreme Court of Appeal, which function together to form the judicial branch.&lt;br /&gt;
&lt;br /&gt;
Healthcare and insurance is closely tied with megacorporations, more frequently, Zavodskoi and Zeng-Hu instead of only NanoTrasen. Treatments beyond regular checkups tend to be costly, but are usually at least partially covered by insurance plans. Most insurance plans are offered by megacorporations when they are offered, and vary in their coverage, meaning an individual of a low economic class can easily be rendered bankrupt by a freak accident or unusual illness. Biesel, in particular Mendell City, has some of the most advanced medical technology available in the Spur owing to the many patent sharing and research agreements between Zeng-Hu Pharmaceuticals and NanoTrasen. However, medical doctorates and surgical degrees are carefully kept at near-shortage by the Republic; this is very likely due to corporate influence on parliament, to keep wages for degree-holders high.&lt;br /&gt;
&lt;br /&gt;
=== Political Ideologies ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;President Åke Torvald&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While he is obviously not a political ideology himself, Åke Torvald deserves mention here as he is the current President of the Republic, and therefore shapes much of its policy and actions. He currently leads the government in a messy federal version of a coalition with the Cetain Conservative Party, as he is an independent. Most who know him only from debates during the presidential election would consider him a Cetian Conservative - after all, he parroted many of their points, and made their party leader his VP. However, nothing is so simple with Åke Torvald. News sources close to the administration often remark that there is a stark difference between Ake’s public personality and his private one, specifically how it can be difficult to tell if he’s just saying something for political gain or because it’s what he thinks. This extends to even his goals at times, as from an outside perspective, he is inconsistent with his positions and principles, seemingly at random. Something may be gleaned from a quote Ake has had inscribed on his desk&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;“Without a clear goal and efforts to reach it, no man can live.”&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What has become clear since his election as president is that the best possible description of Ake Torvald when it comes to his life, personality, and politics is ruthlessly Machiavellian. The most publicly obvious examples of these traits are when members of the Cetain Conservative Party make the mistake of not toeing the President’s line publicly; a mistake that often finds them resigning in disgrace weeks later, after they were the subject of a massive scandal, or target of a BSSB investigation for any number of crimes which happened to get leaked to the press.It has become clear that President Torvald expects absolute loyalty from his coalition members and has no qualms about tearing them down by whatever means should they fail to live up to these expectations. Lastly, it is important to note that, unlike Dorn before him, Ake has a degree of independence from the [[Megacorporations | true powers of Biesel]], originally running against the megacorporate backed candidate and winning. What he will do with this limited independence is unknown, as no one is certain exactly what his end goals are. &lt;br /&gt;
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&#039;&#039;&#039;Biesellite Corporatocracy&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Rooted within the belief that the Republic of Biesel should strive to create an environment that incentivises economic growth and prosperity, Biesellite Corporatocracy sees the megacorporations – specifically NanoTrasen and the rest of the Stellar Corporate Conglomerate – having significant influence in the free market. Megacorporations see themselves replacing the services meant to be provided by the government, ranging from simple things such as basic amenities like water and power to even entirely sourcing welfare services through employment programmes. Though it has been criticised throughout the greater Orion Spur, Biesellite Corporatocracy is one of the more successful attempts at the ideology – with the Republic of Biesel maintaining its dominance as the economic hegemon of the Spur. Biesellite Corporotocracy advocates for equal rights across sentient species – including synthetics, most likely to increase the megacorporations’ available workforce.&lt;br /&gt;
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&#039;&#039;&#039;Valkyrian Libertarianism&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Founded on the ideals of freedom, equality and dignity, the Republic of Biesel frequently claims to protect the light of liberty and ensure that it keeps shining – which has seen it become a beacon for those fleeing both persecution and prosecution from their homes, or seeking greener pastures. Valkyrian Libertarianism strives to identify, protect and enforce the rights of sentient beings and minimise state encroachment and violations of sentient liberties. Valkyrian Libertarianism is a proponent for stimulating economic activity through incentivising business. A worrying policy that clashes with the Stellar Corporate Conglomerate as the advantages aren’t just aimed at them – but instead of any and all business, no matter the size. Valkyrian Liberatianism seeks to remove the Conglomerate’s monopoly and create an environment that would be advantageous to any entrepreneur, something that cannot be done as long as the Conglomerate maintains an iron fist on its economy. They are fierce advocates for synthetic rights, and regularly vote in a pro-synthetic manner. &lt;br /&gt;
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&#039;&#039;&#039;Biesellite Hadiism&#039;&#039;&#039;&lt;br /&gt;
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Theorized by the People&#039;s Republic of Adhomai&#039;s migrants, Biesellite Hadiism seeks to apply President Hadii&#039;s teachings to Tau Ceti&#039;s situation. This ideology supports the creation of a strong government supported by the existing megacorporations to provide its people with a robust welfare system. Biesellite Hadiism preaches equality for all species; a system built by immigrants from all races should ultimately provide to them all without discrimination. Unlike the Adhomian version, this Biesellite Hadiism abandoned the hopes of creating a superculture and merely believes in protecting each species&#039; traditional values. This ideology is notorious for its authoritarian tendencies: Biesellite Hadiists want to concentrate unlimited powers in the hands of the President. Because of the Solarian Alliance’s stance on the Tajara, the ideology supports the expansion of the Tau Ceti Foreign Legion into a large military force. &lt;br /&gt;
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&#039;&#039;&#039;Gibsonite Social Democracy&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Arising sometime after the Crisis of 2294, Gibsonite Social Democracy is a movement that understands the necessity for a balance between the free market and a functioning welfare state – and that the two need not be mutually exclusive, and can exist in harmony with one another through changes in the current status quo. Seemingly a blending of Solarian Social Democracy and Xanusanii Social Democracy, Gibsonite Social Democracy has managed to spread across the Republic of Biesel, much to the dismay of the Stellar Corporate Conglomerate. It advocates for a more regulated economy, increased defence spending and stricter immigration policies to ensure that those coming to Tau Ceti will contribute to its growth, and not hinder it. It seeks to levy increased corporate taxes on the megacorporations, break their monopolies, and fund various welfare programmes instead of relying on the Conglomerate to fill the state’s shoes. Due to the presence of Skrell on New Gibson, the movement has seen anti-synthetic sentiments infiltrate its followers – and they are a proponent of restricted artificial intelligence, and are vehemently against granting synthetic rights. &lt;br /&gt;
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&#039;&#039;&#039;Cetian Conservatism&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Created by the repeated onslaughts by the Solarian Alliance against the sovereignty of the Republic of Biesel, Cetian Conservatism seeks to transform the Republic from an economic hegemon and to become a military one. It is also a proponent for increased defence spending, and upholding the traditional values of the Republic of Biesel and what it was founded on – tracing back to its initial colonisation. Cetian Conservatism, similarly to its Solarian counterpart, advocates for increased federalism, where the overarching government should be restricted and prevented from infringing on the individual member-states of the Republic of Biesel, and not infringing on their authority regarding internal matters. They are ambivalent about the presence of megacorporations but do agree with other ideologies&#039; desire to break up their monopolies. Similarly to Gibsonite Social Democracy, Cetian Conservatism is against any further granting of synthetic rights and wishes to see them removed.&lt;br /&gt;
&lt;br /&gt;
=== Political Parties ===&lt;br /&gt;
&#039;&#039;&#039;Cetian Congress of Conservatives (38%) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cetian Congress of Conservatives has become a beacon for all those who believe the Republic of Biesel’s traditional values are no longer being upheld and must be defended, or those with a notable dislike of Solarians. Their belief in Cetian Conservatism inspires their desire for policy changes, such as expanding the Tau Ceti Armed Forces, increasing the defence budget, and further restricting the overarching government’s ability to interfere in the affairs of its member-states, some of which has been accomplished since they entered into a coalition with the new President, Ake Torvald. However, what has become clear is that while the party previously had its own beliefs, since entering a coalition with President Torvald, he expects the party to toe his line without question, and failure to do so will see one disgraced by scandal or investigation. It is officially led by Adalet Uysal, the current Vice President of the Republic, and a known mechanophobe – which seems to have proliferated throughout the party - though Uysal and all the members with any sense no longer express this openly. President Torvald disapproves of such thoughts being voiced publicly, and those too dim-witted to heed the President&#039;s warning found themselves being turned into examples; forced to resign in disgrace and be kicked out of the party after BSSB investigations revealed strong evidence of corruption. [[Notable Humans|It was a far kinder fate than others which befell those who stood in the now President&#039;s way.]]&lt;br /&gt;
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&#039;&#039;&#039;Cetian Social Democratic Front (33%)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Previously composed of several smaller parties that then formed a coalition in an attempt to gain additional sway within the politics of the Republic of Biesel, the Cetian Social Democratic Front is led by Gibsonite-born Skrell Zash Vi’tak, and currently leads the opposition parties against the current government “coalition” under Ake Torvald, a situation that sees them forming an awkward alliance with the Progressive Party of Biesel. Most of its desired policy changes see influence from its adherence to Gibsonite Social Democracy, such as its proposed economic empowerment programme that aims to level the playing field through the encouragement and incentivisation of hiring non-synthetics. The Cetian Social Democratic Front has been vocal in their support for a basic universal income, through the introduction of a heavily-modified Skrellian Social Compatibility Index system that would allocate more funds to those who find themselves in impoverished circumstances, through the levying of additional taxes on the megacorporations. The Front has made known its intention to break the Conglomerate’s monopolies but has had little success so far, though somewhat surprisingly, despite these goals, the Cetian Social Democratic Front and its members are rarely the target of scandals, BSSB investigations, or other such things, unlike Ake’s own party. While nothing had been said publicly, within the high ranks of the party, there is concern about what the President might want from them.&lt;br /&gt;
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&#039;&#039;&#039;Progressive Party of Biesel (12%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Led by Montgomery, an IPC, the Progressive Party of Biesel stands as the direct opposition to the Cetian Conservative party, being a more left-leaning organization based in Valkyrian Libertarianism who have a very different idea of what the traditional values of the Republic are. Their primary goals are to protect and codify the rights of all sentient beings into law, while also minimising state encroachment or violations of sentient liberties. They were one of the biggest dissenters against the Peacekeeper Mandate and are staunchly against restrictions on Biesel Citizenship, believing that universal suffrage should be awarded, regardless of status. They are allied to the Cetian Social Democratic Front in the current government.&lt;br /&gt;
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&#039;&#039;&#039;Biesellite Free-Market Party (11%)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Adhering to Biesellite Corporatocracy, the Biesellite Free-Market Party advocates for its namesake, a free market economy, mostly through taking a laissez-faire approach through the deregulation of the economy and fostering an environment where the megacorporations can prosper. It had been vocal and resolute in its support of the Tau Ceti Foreign Legion and the [[Tau Ceti Armed Forces]], as well as universal citizenship. Currently leaderless after Joesph Dorn&#039;s defeat in the presidential election of 2466, the party has yet to find its bearings again. Prior to the election of 2466 the Biesellite Free-Market Party had remained firmly in power since the nation’s independence, its immense influence within the politics of the Republic of Biesel coming from the extensive (and expensive) lobbying efforts of the Stellar Corporate Conglomerate, as well as a combination of other factors. The Zo’ra Hive and Unathi are now the only remaining solid voting bloc for the Biesellite Free-Market Party, mostly owing to their allegiances either to their Queens, or the megacorporations that brought them from their decaying homes. Though many have tried to sway these voters, they have ultimately been unsuccessful. Currently, these representatives are considered to be allied to the ruling coalition under Ake Torvald - and are controlled similarly to members of the Certain Conservative party.&lt;br /&gt;
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&#039;&#039;&#039;Egalitarian Coalition of Biesel (4%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Egalitarian Coalition of Biesel, led by Harbinger of Peaceful Purposes, has a growing foothold within the Republic of Biesel and has seen a fast uptick in supporters following the annexation of the Corporate Reconstruction Zone. Though initially founded on Valkyrie, the Egalitarian Coalition of Biesel found itself pushed into the limelight thanks to the efforts of the Eternal Church and the Trinary Perfection – utilizing videos of their charity work to spread their values and ideals. It is a staunch follower of Valkyrian Libertarianism and seeks to ensure that sentient liberties are upheld, and ultimately preserve sentient rights through equality. Due to their links to both the Eternal Church and the Trinary Perfection, the Egalitarian Coalition is a proponent for sentient rights, and welfare programmes to help those that have been overlooked by the state – of which the party sees as a reason for their advocacy for regulated state interference. They are a strong proponent of decreased immigration controls. They are currently unaligned, though share closely held beliefs with the Progressive Party, something that often sees the two co-sponsoring bills.&lt;br /&gt;
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&#039;&#039;&#039;Hadiist Party of Biesel (2%) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally founded by the People&#039;s Republic of Adhomai migrants, the Hadiist Party of Biesel is one of the smallest existing parties, but thanks to its idiosyncrasies, it attracted a lot of attention. While it is considered to be nothing but a curiosity in Tau Ceti&#039;s political system, the Hadiist Party of Biesel, because of its policies of supporting the Tajaran population, is becoming increasingly popular with the Tajara. Its current leader is Chairman Matvei Karakhan, a People&#039;s Republic of Adhomai migrant who also created the Party and is the main proponent of Biesellite Hadiism. They are currently unaligned.&lt;br /&gt;
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&#039;&#039;&#039;Syndicated Union of Labourers (Banned)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Syndicated Union of Labourers is an antithesis to the Biesellite Corporacratic Party. Adhering to a more left-wing approach to Cetian Conservatism with elements of Himean Syndicalism, Valkarian Libertarianism and Gibsonite Social Democracy, the Syndicated Union of Labourers proposes to completely revolutionize the Republic of Biesel – shifting it away from the depraved, exploitive practices of the megacorporations and giving rise to more associated worker rights. They seek to ultimately completely alter the Republican landscape with their manifesto and weaken the influence of the megacorporations – including Einstein Engines. They regularly hold demonstrations across Tau Ceti but have recently attempted to establish a foothold within the Corporate Reconstruction Zone in order to expand its supporter base. Due to its relative newness, it is unknown how they view sentient rights or non-human immigration. They were banned thanks to their links to the Samaritans and Founding Movement; those associated with them are often charged with anti-corporate sentiment.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&#039;&#039;See also: [[Tau Ceti Armed Forces]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Tcflposter.png|thumb|400px|A recruitment poster for the Tau Ceti Foreign Legion.]]&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel&#039;s sovereignty is currently protected by the Tau Ceti Armed Forces, which were formed in 2465 in response to the long and difficult fight against insurgency in the [[Corporate Reconstruction Zone]], replacing [[TCAF|their ineffective predecessors in the Tau Ceti Foreign Legion.]] An amendment to the [[Peacekeeper Mandate|People&#039;s Protection Act]] saw the creation of the TCAF, alongside the new branches of the Tau Ceti Minutemen (Army), Republican Fleets (Space Fleet), and the Corporate Auxiliary Forces (Corporate Paramilitaries). Since [[Tau Ceti History|President Torvald’s election]], the [[TCAF]] has seen it’s funding increase dramatically, and be prioritized for phoron after the president instituted soft-rationing, which has led the military to see a surge in recruitment numbers, while retaining access to some of the best technology and equipment available in the spur; enough to where by most estimates, they could put up a real fight against their current regional threat, the reconstituted [[Solarian Alliance]].&lt;br /&gt;
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Non-citizens seeking citizenship in Tau Ceti can acquire it through service in the Armed Forces.&lt;br /&gt;
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Their current operations extend as far as the borders of the Corporate Reconstruction Zone, and generally drop off from there, except their previous involvement in the [[Tajaran_Military_Structures#The_S.27rend.27marr_Coalition|S&#039;rend&#039;marr Coalition]] at NanoTrasen’s request almost half a decade ago.&lt;br /&gt;
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==Technology==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phoronics:&#039;&#039;&#039; The Republic of Biesel&#039;s technological advancements are owed to the vast deposits of phoron in the Romanovich Cloud, and what would become the republic was the birthplace of the “Phoronic Revelotion” a technological revolution that followed the discovery of phoron for almost fifty years, and laid the foundations for the technology of the Spur to become what it is today. Even in the midst of the scarcity, Biesel still has some of the most advanced technology in the Spur thanks to its large supply of phoron - including a large supply of phoron WMDs and Phoron Warheads, planet killers and city killers respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotics:&#039;&#039;&#039; The relative freedom of synthetics within Biesellite space has also inspired a great degree of research into refining and developing positronics. While many megacorporations still have primary positronic facilities in the Alliance, with some even purchasing Shell frames from [[Einstein Engines]], NanoTrasen and Zeng-Hu Pharmaceuticals in particular have begun to invest in positronic and frame manufacturing plants on [[Valkyrie]], [[New Gibson]], and Reade.&lt;br /&gt;
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&#039;&#039;&#039;Anomalies Studies:&#039;&#039;&#039; The Republic&#039;s other greatest scientific advancement is the study of the anomalous properties of bluespace. Xenoarchaeology and the study of Alden-Saraspova activity within the Romanovich Cloud is a well-established field in Tau Ceti, and many aspiring anomalists and bluespace researchers venture into Tau Ceti to study the high amount of anomalous items and artifacts that are unearthed within the Romanovich Cloud. Strangely, the rates of anomalous activity emanating from the Romanovich Cloud have steadily increased as phoron has been mined.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=39230</id>
		<title>Republic of Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=39230"/>
		<updated>2026-05-07T16:14:05Z</updated>

		<summary type="html">&lt;p&gt;Kermit: ditto&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
 {{Infobox Nations&lt;br /&gt;
 |Nation = Federal Republic of Biesel&lt;br /&gt;
 |Shortname = Biesel&lt;br /&gt;
 |Flag = Republicofbieselflag.png&lt;br /&gt;
 |Galatic Position = Position Biesel.png&lt;br /&gt;
 |Capital City = Mendell City&lt;br /&gt;
 |Capital Planet = [[Biesel]]&lt;br /&gt;
 |Language = Tau Ceti Basic&lt;br /&gt;
 |Species = Human (Majority)&amp;lt;br&amp;gt;[[Dionae]] (Minority)&amp;lt;br&amp;gt;[[IPC]] (Minority)&amp;lt;br&amp;gt;[[Skrell]] (Minority)&amp;lt;br&amp;gt;[[Tajara]] (Minority)&amp;lt;br&amp;gt;[[Unathi]] (Minority)&amp;lt;br&amp;gt;[[Vaurca]] (Minority)&lt;br /&gt;
 |Religion = None&lt;br /&gt;
 |Demonym = Biesellite, Republican&lt;br /&gt;
 |Government = Federal Republic&lt;br /&gt;
 |Head of State = President Ake Torvald&lt;br /&gt;
 |Legislature = Congress&lt;br /&gt;
 |Upper House = State Senate&lt;br /&gt;
 |Lower House = Tau Ceti Assembly of Spokespeople&lt;br /&gt;
 |Established = May 5th 2452&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
In the core worlds of Humanity’s power, built upon a center of [[phoron]] deposits and trade, the &#039;&#039;&#039;Federal Republic of Biesel&#039;&#039;&#039; is an independent state and considered the economic and social centre of the [[Orion Spur]]. The young Republic as it is known today came to be in 2452, and since its independence it has only grown stronger, its population flourishing, ignorant or uncaring as [[NanoTrasen]] maintained a vice grip over the Republic not only economically, but politically and socially as well.&lt;br /&gt;
&lt;br /&gt;
However, in recent years, that is changing. The ‘’’Phoron Scarcity’’’ has shaken the very foundations of the republic, not only in regards to NanoTrasen’s monopoly, but also the role it plays on the wider stage of the Orion Spur. Once only holding territory in Tau Ceti, today the Republic of Biesel extends across much of the formerly Solarian Middle and Outer Ring, reaching the new border of the massive [[Coalition of Colonies]], creating the [[Corporate Reconstruction Zone]]. The Republic of Biesel&#039;s expansion into former Solarian territories was met with both applause and total rejection from its populace Combined with the mounting issues of the Phoron Scarcity, the CRZ would prove the final nail in the coffin for the Republic’s political establishment, which was shaken drastically in 2462. However, Tau Ceti remains one of the most populated systems in Human space, and easily the richest in the galaxy thanks to NanoTrasen, and now the [[Stellar Corporate Conglomerate]].&lt;br /&gt;
&lt;br /&gt;
== The Effects of the Phoron Scarcity ==&lt;br /&gt;
Nowhere is more intertwined with [[phoron]] than the Republic of Biesel. As one of only two nations in the entire Spur with phoron deposits, it has always had the largest phoron deposits and the largest phoron exports. For many, the Republic is the only source of phoron, as unlike the [[Elyra|Serene Republic of Elyra]], it exports beyond its borders. The Republic’s prosperity, place in the Spur, and technologies all came to be because of phoron and the influence of the [[NanoTrasen Corporation|company]] that extracted it.&lt;br /&gt;
&lt;br /&gt;
As the primary system where commercial phoron mining occurs, [[Tau Ceti]] boasts the largest number of phoronic industries in the Spur. The sheer scale of the operation [[NanoTrasen Corporation]] created for mining and then processing phoron cannot be overstated — almost the entire planet of [[New Gibson]] is dedicated to the production of phoronic components. In 2460, around 23% of the population of the system had a job tied to the phoronics industry. [[Biesel]]’s economy and the livelihoods of its citizenry are dependent on phoron to retain their standards of living; it is the most “phoronised” system with the most advanced technology in the [[Orion Spur]]. With the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]] threatening the lifeblood of Biesel, fear, instability and doubt are on the rise, with concerns about the Republic’s future that almost came true come the [[KOTW|35th&#039;s invasion]]. Five years since the beginning of the Scarcity, the phoron industries of Tau Ceti are still humming along, but only growing quieter as facilities are gradually shuttered.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Humans#President_Ake_Torvald|President Torvald]] has enacted policies attempting to limit the damage of the situation, keeping the economy afloat. Interest rates have dropped to near zero, bills have been signed into law that give substantial subsidies to new facilities built that supply alternatives to phoron — a boon to [[Einstein Engines]] — but it’s only barely keeping the flood wall from breaking. More extremely, the Republic and its [[megacorporations]] have officially begun to ration phoron, with much of the phoron and its components reserved in the state’s strategic stockpiles. While this rationing has relieved the stress of the scarcity from many people, it has done so by transferring it onto others, due to its unequal nature. Less affluent neighbourhoods find their infrastructure allowed to age and fall apart, becoming unreliable; hardware stores and clinics supply older, non-phoronic wares that are a notable downgrade. More affluent neighbourhoods continue to have phoronic infrastructure maintained, if at much greater cost and sparingly where possible and, while still supplied with phoronic hardware, medicines, etc., the prices have soared.&lt;br /&gt;
Due to the unstable state of the Spur, the [[Tau Ceti Armed Forces]] remains very high on the priority list for phoron allocations. [[Zavodskoi_Interstellar|Arms factories]] and [[Reade|military shipbuilding docks]] rarely have shortages; the fleets always have enough fluidic [[phoron]] for their [[Interstellar_Travel#Bluespace_Travel|bluespace drives]], and those within the enlisted ranks of the [[TCAF]] find themselves in as good a position as the middle class (one of the top reasons enlistment rates haven’t plummeted since the [[Peacekeeper Mandate]] saw TCAF opinions plummet). President Torvald has promised these are temporary measures but, for now, there are no signs this will change. &lt;br /&gt;
&lt;br /&gt;
Unemployment is at an all-time high, with sustainable jobs exceedingly rare and, as  crime has skyrocketed, less affluent neighborhoods have changed massively over the past five years. More ghettos are cropping up, and places such as [[Mendell City]]’s [[Mendell City#District_6|District 6]], [[Mendell City#District_11|District 11]], and [[Mendell City#District_12|District 12]] look more run down than ever, deprioritised of phoronic infrastructure maintenance. Brownouts and blackouts are of frequent occurrences, as their phoronics based infrastructure (such as phoronic superconductive cabling) falls into disrepair or is unfitted for use elsewhere. It has a cruel similarity to the Alliance&#039;s abandonment of their outer worlds during the [[Sol_Alliance_History#2462-65:_The_Solarian_Civil_War|Collapse]]. Criminal organizations have filled in the vacuum, allowed to run the districts as they see fit, and be largely unbothered by law enforcement, who only interfere when any violence within these areas spills out into other, less dilapidated parts of the city; in which case the standard response has been to violently bludgeon it back into containment.&lt;br /&gt;
&lt;br /&gt;
Phoron black markets and the smugglers who supply them have exploded within the Republic, and though they are not yet utilized by the population at large, their presence is steadily growing. Many have come to rely on them for everything from replacement [[Phoron#Applications_of_Phoron|phone/PDA-use SMES cells, to superconductive cabling, to phoronic medications]] — often stolen. Smuggling routes into [[Tau Ceti]] all lead to the tradeport moon of [[Valkyrie]], a nexus for criminal activity. Valkyrie has been hit especially hard by the economic slowdown experienced across the [[Orion Spur]], and its many port workers struggle to make ends meet; it is no surprise that a great many of them now participate in this smuggling activity. With these black marketers paying well for phoronic goods, petty theft of phoron-based equipment from the workplace has reached the top three reasons why an employee contract is terminated within Biesel, despite the unemployment crisis all but ensuring the fired employee will be unable to find another job. &lt;br /&gt;
&lt;br /&gt;
As a result of the scarcity, [[NanoTrasen Corporation]]’s power has waned. Where NanoTrasen once had almost complete control over the Republic&#039;s government by themselves, their influence has dropped to just ‘very strong’. Now, the other [[megacorporations]] flock like carrion birds, eager to claim what they can and emboldened to challenge the phoron giant. [[Notable_Humans#President_Ake_Torvald|President Torvald]] appears willing to exploit this, now giving an ear to all of the megacorporations jointly, where previously only NanoTrasen was afforded the privilege.&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
The Republic of Biesel is a market capital economy, described as having strong investments in resource extraction, agriculture, shipping and handling, and manufacturing. In reality, its economy is based on two things: phoron and trade. Exporting phoron, and acting as a trade hub for the rest of the Spur. Both of which are currently under threat due to the scarcity, and have resulted in [[Spurian Economy|economic instability]] within the Republic. Early in the Scarcity, its currency saw some devaluation; however, it has since bounced back as subsidies, the slashing of interest rates, and other monetary policies have managed to keep its economy technically growing slowly for now, but the rate of that growth is falling rapidly year over year. It maintains the &#039;&#039;&#039;Biesel Standard Credit&#039;&#039;&#039; (电/CR) as its official currency, with some segments of the Corporate Reconstruction Zone still utilizing the Solarian Standard Credit. It sees usage outside of the Republic, within the [[Izweski Nation|Izweski Hegemony]], who adopted it as their official currency following the collapse of the Solarian Alliance, and some sections of the [[Coalition of Colonies]] near the shared border, as well as the [[People&#039;s Republic of Adhomai]]. The BSC is available in electronic, bankcard and chip that have the symbol of a lit torch on them. Responsibility for the currency falls to the Central Biesel Banking Authority, which is located in District One of [[Mendell City]], where it cooperates closely with [[Idris Incorporated]] to form monetary policies. Similar to the Solarian Standard Credit, the BSC is a fiat currency.&lt;br /&gt;
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While [[NanoTrasen]] is still the undisputed most powerful megacorporation within the Republic, the Republic is no longer exclusive to them. This was made clear by a daring move of [[Notable Humans#Noelle_Lopez-Zhang|Noelle Lopez-Zhang]], when [[Einstein Engines]] acquired NanoTrasen&#039;s holdings in the Biesellite city of [[Biesel|Phoenixport]]. When the government cooperates with Megacorporations, it cooperates with almost all member corporations of the [[SCC]] on somewhat equal terms. Still, for now [[NanoTrasen]] holds significant economic power within the Republic, given their stranglehold on one of the most important aspects of the economy, [[Phoron]]. Phoron has made [[Tau Ceti]] and the Republic as a whole one of the wealthiest nations in the Spur, and has been integral to its very identity. This is, of course, now threatened by scarcity -  something that has put pressure on not only the entire country but on NanoTrasen specifically, [[Phoron|who tries their best to keep up the illusion that all is well]]. &lt;br /&gt;
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Biesel has a significant presence in the medical technology industry, owing to [[Zeng-Hu Pharmaceuticals|the agreement signed between Zeng-Hu Pharmaceuticals and NanoTrasen a decade after the discovery of phoron]]. Its medical innovations spawned from this agreement include being the nation where dexalin and peridaxon were first synthesized.&lt;br /&gt;
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==Population and Planets==&lt;br /&gt;
The Republic of Biesel has expanded greatly since the [[KOTW|Solarian Collapse]], moving from its home system of [[Tau Ceti]] to encompass what is now known as the [[Corporate Reconstruction Zone]].&lt;br /&gt;
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[[File:Pixel Planet Biesel1.png|thumb|left|Biesel seen from orbit.]]&lt;br /&gt;
[[File:NewGibson weather.png|thumb|256px|left|A view of New Gibson.]]&lt;br /&gt;
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=== [[Biesel]] ===&lt;br /&gt;
The capital of the Republic and its namesake, Biesel is where many [[megacorporations]] have moved their primary base of operations to after the Solarian Collapse and recession. Biesel&#039;s first colony was established in 2147; a comfortable and temperate planet, it proved a valuable location for agriculture and manufacturing, and after the [[Timeline|discovery of phoron in 2352]], proved a very valuable location for all sorts of phoronics work. Since then Biesel has become the most wealthy and influential planet in human space. Biesel previously had many smaller corporations, however since the discovery of Phoron, these have either been gradually bought out or undermined by the larger megacorporations; in the contemporary Spur they no longer exist. Despite recent setbacks, [[NanoTrasen]] and its subsidiaries account for the majority of economic activity in Biesel and Tau Ceti today - though continue to slip lower.&lt;br /&gt;
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===[[Valkyrie]]===&lt;br /&gt;
The moon of Biesel, the Commonwealth of Valkyrie, is a member-state of the Republic that contributes strongly to its economy through its status as a major shipping and trade port. Goods from all over the Spur, legal and illegal, can be found in the twisting streets of Valkyrie, and it acts as a layover for many tourist vessels and trade ships moving across the galaxy. Since the beginning of the scarcity it has also quickly become a hub for smuggler&#039;s as corruption runs rife throughout its ports.&lt;br /&gt;
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===[[New Gibson]]===&lt;br /&gt;
New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of Biesel&#039;s colonization attempt in 2147. It is the industrial workhorse of the Tau Ceti system, containing a rich and valuable resource pool with the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers. Unlike its bigger brother Biesel, New Gibson hosts very few phoronics specific facilities like refineries and compounding factories - though it still uses immense amounts of phoron in its more regular industries, as they wish to create goods up to the 2400s standard of technology.&lt;br /&gt;
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===[[Mictlan]]===&lt;br /&gt;
Formerly a Solarian colony, Mictlan had become integral to the Stellar Corporate Conglomerate’s plans for expanding its influence within the unstable region of the Orion Spur. However, violence followed the sudden shift to the Republic of Biesel, with deserters, terrorists, and paramilitaries taking up arms to forcefully push back against the perceived corporate occupation of their planet, eventually resulting in military intervention by the Republic of Biesel, as they instituted the Peacekeeper Mandate to begin to restore order.&lt;br /&gt;
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After a protracted occupation by the Tau Ceti Armed forces, including a guerilla war between against the ex-Mictlani Defense Force run Samaritans (a paramilitary group) and a protracted anti-terrorist campaign against the Founding Movement (a political movement that turned towards violent extremism and terrorist tactics), in late 2465, after the leader of the founding movement was found lynched and the Republic Forces negotiated a surrender with the Samaritans following rising public unrest within Tau Ceti, [[Hasta La Victoria Siempre Arc|Mictlan eventually managed to secure its status as an independent member-state within the Republic]], and now sets it&#039;s own terms with the corporations. They have not left in their entirety, merely been somewhat restricted in their activity, and stratification and corporate influence still separates much of the population. Mictlan is the sight of the worst disparity of phoron rationing, with the corporate upper classes getting almost all of the allocated phoron and the anti-corporate lower classes getting little to none of it.&lt;br /&gt;
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===[[Port Antillia]]===&lt;br /&gt;
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A very recently settled planet, Port Antillia had great ambitions of being a vital port between the Jewel Worlds and the [[Republic of Elyra|Serene Republic of Elyra]]. Due to its novel colonisation, it faced severe struggles, which were exacerbated by frequent natural disasters. Ultimately, this resulted in its early collapse, only really seeing itself somewhat stabilised nearly a century later. It has its roots within the nations which formed the Caribbean Federation, who found themselves facing extinction from the ecological crisis that Earth endured.&lt;br /&gt;
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Despite millions becoming part of the colonisation effort, no one truly knew the dangers present on Port Antillia. Due to its relative youth on the cosmic scale, the planet experiences earthquakes rather frequently, which produce tsunamis that pose a threat to cities that dot the coasts of Port Antillia. Additionally, volcanic activity is yet another persistent danger with some of the largest eruptions across the inhabited parts of Orion Spur being registered to the planet. Many of the major population centres are equipped to deal with these problems, but there are still minor settlements that have to contend with the hostile geological activity of the planet, with most residents having accepted that they are simply a part of life on Port Antillia.&lt;br /&gt;
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===[[Corporate Reconstruction Zone]]===&lt;br /&gt;
Formerly Solarian space, the Corporate Reconstruction Zone is the name for all systems occupied by the Republic of Biesel that are not within [[Tau Ceti]]&#039;s gravity well. These were occupied during the [[KING OF THE WORLD| King of the World]] arc and its finale, and after the Solarian Alliance retracted all necessary support to them. Essentially, the Alliance cut these colonies&#039; lifelines off, and only the Republic would step up to fill the void.&lt;br /&gt;
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== Culture and Demographics==&lt;br /&gt;
&#039;&#039;See also: [[Biesellite Culture and Society]]&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
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Due to the [[Tau Ceti History | many events of the past decade]], the Republic of Biesel’s culture has drastically changed in recent years. They place emphasis on individual freedoms, inclusivity, and more recently, duty to uphold those previous two values. Originally a culture propped up by megacorporate entities, in the past decade&#039;s challenges, such as the [[KOTW|Second Solarian Invasion]], it is clear that the culture of the young nation [[Tau Ceti History|has come into its own in many ways]]. Still, Republic Citizens are on average largely pro-megacorporation and rather anti-Solarian; the latter sentiment only continuing to increase due to Solarian Actions.&lt;br /&gt;
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=== Languages ===&lt;br /&gt;
Although Tau Ceti Basic has prospered as the official language of Biesel ever since its founding, it has undergone a significant amount of change thanks to the linguistic and cultural additions of the Republic’s many immigrants. Linguists have noted that the original Solarian-born tongue is highly susceptible to both human and alien pronunciation, making accents easy to detect. Due to its multicultural roots, though, little was done to interfere with its natural progression in schools and the general population — Biesel’s government continues to frequently tout Tau Ceti Basic’s many forms to this day. Many actors and singers are especially famous for embracing (or in more dishonest cases, emulating) foreign accents to reach new target audiences or for plain clout. Unsurprisingly, these differences are also used by politicians to tie their voters together or draw lines between them. ‘Pure’ Biesellite accents are mostly a mark of prestige used by diplomats and influential business workers, usually obtained naturally through being born into long-established immigrant families, gradually eschewing their former pronunciation as a result of distance.&lt;br /&gt;
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A noticeable byproduct of this multiculturalism is the abundance of foreign slang used by a wide range of Biesellite citizens. Drawn from just about every corner of the Spur, these words and sayings are often thrown into sentences with little care for grammar, with alien immigrants especially finding it hard to let go of old customs. Humans, who generally have an easier time with Tau Ceti Basic, are known to pick these remnants up through living and working close to alien-dense districts. Truly bizarre combinations of dialects and slang emerge from these relationships, which tend to confuse completely foreign listeners, but are the beating heart of culture for urban Biesellites. &lt;br /&gt;
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===Aliens in Tau Ceti===&lt;br /&gt;
&#039;&#039;See also: [[Skrell_Abroad#Skrell_in_the_Republic_of_Biesel|Skrell in the Republic of Biesel]], [[Unathi_Abroad#Unathi_in_the_Republic_of_Biesel|Unathi in the Republic of Biesel]], [[Little Adhomai]], [[Zo&#039;ra in the Republic of Biesel]], [[Minor_Dionae_Factions#The_Biesellian_Choir|The Biesellian Choir]]&#039;&#039;&lt;br /&gt;
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The Republic has among the most diverse and widespread populations of non-human species in the entire Orion Spur. From the district of [[Little Adhomai]] to the Zo&#039;ra Hive&#039;s presence on [[Biesel]] and Caprice, Biesellite humans are no stranger to aliens in their streets. However districts primarily populated by aliens have a lower-than-average income than human-dominant districts, and are essentially ghettos. The condition and wealth divide in these districts is only continuing to worsen as the phoron rationing policies of Ake Torvald sees priority go towards wealthy neighborhoods. They look more run down than ever, as the crime rate has steadily been increasing and black markets begin to pop up more frequently. As a result, similarly to the human poor, [[TCAF|recruitment in the Tau Ceti Armed Forces has become particularly popular]].&lt;br /&gt;
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===Synthetics in Tau Ceti===&lt;br /&gt;
&#039;&#039;See also: [[IPCs in Biesel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Biesel|Biesel]] is currently home to one of the largest populations of [[IPC|IPCs]] within the known galaxy. Although not yet entitled to the same rights as their fellow Bieselittes, the attitude towards IPCs, owned and unowned is generally regarded as the most progressive within the [[Sol Alliance#Inner Colonies|Inner Colonies]]. IPCs in the Republic are a common sight in urban areas such as [[Mendell City|Mendell City]] and Phoenixport. Such a degree of urbanisation can be attributed to the more developed infrastructure and available services required for the maintenance, housing and charging, as well as employment opportunities provided by the megacorporate presence.&lt;br /&gt;
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== Politics and Government == &lt;br /&gt;
In accordance with its Constitution, adopted after independence in 2452, the Republic of Biesel operates as a &#039;&#039;&#039;Federal Democracy&#039;&#039;&#039;. It has an elected president, currently Ake Torvald, a Congress divided into an upper and lower house, and a Supreme Court. Despite the fact that there are checks and balances between the branches of government, rumours persist that President Torvald has amassed political capital in order to have greater influence over the branches than stipulated in the constitution he is supposed to uphold. Most rumors credit the ability to do this as a result of backing from his Megacorporate sponsors.&lt;br /&gt;
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The Republic of Biesel congress is composed of two divisions; the State Senate (upper chamber) and the Tau Ceti Assembly of Spokespeople (lower chamber) which together form the legislative branch, Congress. Legislation will typically be created and passed by the Tau Ceti Assembly of Spokespeople. On the other hand, the State Senate focuses on bills, resolutions, amendments, and treaties - usually legal items that could drastically change the Republic of Biesel. When mentioning both entities, they are often referred to as the Republican Congress. &lt;br /&gt;
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The executive branch is composed of the presidency and the various ministerial departments that assist the presidency in running the government and implementing policies in the best interest of the citizens. All laws must be measured up to the Constitution of the Republic of Biesel, and those that can&#039;t pass this test are deemed null and void. This led to the creation of two apex courts, the Constitutional Court and the Supreme Court of Appeal, which function together to form the judicial branch.&lt;br /&gt;
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Healthcare and insurance is closely tied with megacorporations, more frequently, Zavodskoi and Zeng-Hu instead of only NanoTrasen. Treatments beyond regular checkups tend to be costly, but are usually at least partially covered by insurance plans. Most insurance plans are offered by megacorporations when they are offered, and vary in their coverage, meaning an individual of a low economic class can easily be rendered bankrupt by a freak accident or unusual illness. Biesel, in particular Mendell City, has some of the most advanced medical technology available in the Spur owing to the many patent sharing and research agreements between Zeng-Hu Pharmaceuticals and NanoTrasen. However, medical doctorates and surgical degrees are carefully kept at near-shortage by the Republic; this is very likely due to corporate influence on parliament, to keep wages for degree-holders high.&lt;br /&gt;
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=== Political Ideologies ===&lt;br /&gt;
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&#039;&#039;&#039;President Åke Torvald&#039;&#039;&#039;&lt;br /&gt;
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While he is obviously not a political ideology himself, Åke Torvald deserves mention here as he is the current President of the Republic, and therefore shapes much of its policy and actions. He currently leads the government in a messy federal version of a coalition with the Cetain Conservative Party, as he is an independent. Most who know him only from debates during the presidential election would consider him a Cetian Conservative - after all, he parroted many of their points, and made their party leader his VP. However, nothing is so simple with Åke Torvald. News sources close to the administration often remark that there is a stark difference between Ake’s public personality and his private one, specifically how it can be difficult to tell if he’s just saying something for political gain or because it’s what he thinks. This extends to even his goals at times, as from an outside perspective, he is inconsistent with his positions and principles, seemingly at random. Something may be gleaned from a quote Ake has had inscribed on his desk&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;center&amp;gt;“Without a clear goal and efforts to reach it, no man can live.”&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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What has become clear since his election as president is that the best possible description of Ake Torvald when it comes to his life, personality, and politics is ruthlessly Machiavellian. The most publicly obvious examples of these traits are when members of the Cetain Conservative Party make the mistake of not toeing the President’s line publicly; a mistake that often finds them resigning in disgrace weeks later, after they were the subject of a massive scandal, or target of a BSSB investigation for any number of crimes which happened to get leaked to the press.It has become clear that President Torvald expects absolute loyalty from his coalition members and has no qualms about tearing them down by whatever means should they fail to live up to these expectations. Lastly, it is important to note that, unlike Dorn before him, Ake has a degree of independence from the [[Megacorporations | true powers of Biesel]], originally running against the megacorporate backed candidate and winning. What he will do with this limited independence is unknown, as no one is certain exactly what his end goals are. &lt;br /&gt;
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&#039;&#039;&#039;Biesellite Corporatocracy&#039;&#039;&#039; &lt;br /&gt;
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Rooted within the belief that the Republic of Biesel should strive to create an environment that incentivises economic growth and prosperity, Biesellite Corporatocracy sees the megacorporations – specifically NanoTrasen and the rest of the Stellar Corporate Conglomerate – having significant influence in the free market. Megacorporations see themselves replacing the services meant to be provided by the government, ranging from simple things such as basic amenities like water and power to even entirely sourcing welfare services through employment programmes. Though it has been criticised throughout the greater Orion Spur, Biesellite Corporatocracy is one of the more successful attempts at the ideology – with the Republic of Biesel maintaining its dominance as the economic hegemon of the Spur. Biesellite Corporotocracy advocates for equal rights across sentient species – including synthetics, most likely to increase the megacorporations’ available workforce.&lt;br /&gt;
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&#039;&#039;&#039;Valkyrian Libertarianism&#039;&#039;&#039; &lt;br /&gt;
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Founded on the ideals of freedom, equality and dignity, the Republic of Biesel frequently claims to protect the light of liberty and ensure that it keeps shining – which has seen it become a beacon for those fleeing both persecution and prosecution from their homes, or seeking greener pastures. Valkyrian Libertarianism strives to identify, protect and enforce the rights of sentient beings and minimise state encroachment and violations of sentient liberties. Valkyrian Libertarianism is a proponent for stimulating economic activity through incentivising business. A worrying policy that clashes with the Stellar Corporate Conglomerate as the advantages aren’t just aimed at them – but instead of any and all business, no matter the size. Valkyrian Liberatianism seeks to remove the Conglomerate’s monopoly and create an environment that would be advantageous to any entrepreneur, something that cannot be done as long as the Conglomerate maintains an iron fist on its economy. They are fierce advocates for synthetic rights, and regularly vote in a pro-synthetic manner. &lt;br /&gt;
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&#039;&#039;&#039;Biesellite Hadiism&#039;&#039;&#039;&lt;br /&gt;
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Theorized by the People&#039;s Republic of Adhomai&#039;s migrants, Biesellite Hadiism seeks to apply President Hadii&#039;s teachings to Tau Ceti&#039;s situation. This ideology supports the creation of a strong government supported by the existing megacorporations to provide its people with a robust welfare system. Biesellite Hadiism preaches equality for all species; a system built by immigrants from all races should ultimately provide to them all without discrimination. Unlike the Adhomian version, this Biesellite Hadiism abandoned the hopes of creating a superculture and merely believes in protecting each species&#039; traditional values. This ideology is notorious for its authoritarian tendencies: Biesellite Hadiists want to concentrate unlimited powers in the hands of the President. Because of the Solarian Alliance’s stance on the Tajara, the ideology supports the expansion of the Tau Ceti Foreign Legion into a large military force. &lt;br /&gt;
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&#039;&#039;&#039;Gibsonite Social Democracy&#039;&#039;&#039; &lt;br /&gt;
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Arising sometime after the Crisis of 2294, Gibsonite Social Democracy is a movement that understands the necessity for a balance between the free market and a functioning welfare state – and that the two need not be mutually exclusive, and can exist in harmony with one another through changes in the current status quo. Seemingly a blending of Solarian Social Democracy and Xanusanii Social Democracy, Gibsonite Social Democracy has managed to spread across the Republic of Biesel, much to the dismay of the Stellar Corporate Conglomerate. It advocates for a more regulated economy, increased defence spending and stricter immigration policies to ensure that those coming to Tau Ceti will contribute to its growth, and not hinder it. It seeks to levy increased corporate taxes on the megacorporations, break their monopolies, and fund various welfare programmes instead of relying on the Conglomerate to fill the state’s shoes. Due to the presence of Skrell on New Gibson, the movement has seen anti-synthetic sentiments infiltrate its followers – and they are a proponent of restricted artificial intelligence, and are vehemently against granting synthetic rights. &lt;br /&gt;
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&#039;&#039;&#039;Cetian Conservatism&#039;&#039;&#039; &lt;br /&gt;
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Created by the repeated onslaughts by the Solarian Alliance against the sovereignty of the Republic of Biesel, Cetian Conservatism seeks to transform the Republic from an economic hegemon and to become a military one. It is also a proponent for increased defence spending, and upholding the traditional values of the Republic of Biesel and what it was founded on – tracing back to its initial colonisation. Cetian Conservatism, similarly to its Solarian counterpart, advocates for increased federalism, where the overarching government should be restricted and prevented from infringing on the individual member-states of the Republic of Biesel, and not infringing on their authority regarding internal matters. They are ambivalent about the presence of megacorporations but do agree with other ideologies&#039; desire to break up their monopolies. Similarly to Gibsonite Social Democracy, Cetian Conservatism is against any further granting of synthetic rights and wishes to see them removed.&lt;br /&gt;
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=== Political Parties ===&lt;br /&gt;
&#039;&#039;&#039;Cetian Congress of Conservatives (38%) &#039;&#039;&#039;&lt;br /&gt;
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The Cetian Congress of Conservatives has become a beacon for all those who believe the Republic of Biesel’s traditional values are no longer being upheld and must be defended, or those with a notable dislike of Solarians. Their belief in Cetian Conservatism inspires their desire for policy changes, such as expanding the Tau Ceti Armed Forces, increasing the defence budget, and further restricting the overarching government’s ability to interfere in the affairs of its member-states, some of which has been accomplished since they entered into a coalition with the new President, Ake Torvald. However, what has become clear is that while the party previously had its own beliefs, since entering a coalition with President Torvald, he expects the party to toe his line without question, and failure to do so will see one disgraced by scandal or investigation. It is officially led by Adalet Uysal, the current Vice President of the Republic, and a known mechanophobe – which seems to have proliferated throughout the party - though Uysal and all the members with any sense no longer express this openly. President Torvald disapproves of such thoughts being voiced publicly, and those too dim-witted to heed the President&#039;s warning found themselves being turned into examples; forced to resign in disgrace and be kicked out of the party after BSSB investigations revealed strong evidence of corruption. [[Notable Humans|It was a far kinder fate than others which befell those who stood in the now President&#039;s way.]]&lt;br /&gt;
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&#039;&#039;&#039;Cetian Social Democratic Front (33%)&#039;&#039;&#039; &lt;br /&gt;
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Previously composed of several smaller parties that then formed a coalition in an attempt to gain additional sway within the politics of the Republic of Biesel, the Cetian Social Democratic Front is led by Gibsonite-born Skrell Zash Vi’tak, and currently leads the opposition parties against the current government “coalition” under Ake Torvald, a situation that sees them forming an awkward alliance with the Progressive Party of Biesel. Most of its desired policy changes see influence from its adherence to Gibsonite Social Democracy, such as its proposed economic empowerment programme that aims to level the playing field through the encouragement and incentivisation of hiring non-synthetics. The Cetian Social Democratic Front has been vocal in their support for a basic universal income, through the introduction of a heavily-modified Skrellian Social Compatibility Index system that would allocate more funds to those who find themselves in impoverished circumstances, through the levying of additional taxes on the megacorporations. The Front has made known its intention to break the Conglomerate’s monopolies but has had little success so far, though somewhat surprisingly, despite these goals, the Cetian Social Democratic Front and its members are rarely the target of scandals, BSSB investigations, or other such things, unlike Ake’s own party. While nothing had been said publicly, within the high ranks of the party, there is concern about what the President might want from them.&lt;br /&gt;
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&#039;&#039;&#039;Progressive Party of Biesel (12%)&#039;&#039;&#039;&lt;br /&gt;
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Led by Montgomery, an IPC, the Progressive Party of Biesel stands as the direct opposition to the Cetian Conservative party, being a more left-leaning organization based in Valkyrian Libertarianism who have a very different idea of what the traditional values of the Republic are. Their primary goals are to protect and codify the rights of all sentient beings into law, while also minimising state encroachment or violations of sentient liberties. They were one of the biggest dissenters against the Peacekeeper Mandate and are staunchly against restrictions on Biesel Citizenship, believing that universal suffrage should be awarded, regardless of status. They are allied to the Cetian Social Democratic Front in the current government.&lt;br /&gt;
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&#039;&#039;&#039;Biesellite Free-Market Party (11%)&#039;&#039;&#039; &lt;br /&gt;
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Adhering to Biesellite Corporatocracy, the Biesellite Free-Market Party advocates for its namesake, a free market economy, mostly through taking a laissez-faire approach through the deregulation of the economy and fostering an environment where the megacorporations can prosper. It had been vocal and resolute in its support of the Tau Ceti Foreign Legion and the [[Tau Ceti Armed Forces]], as well as universal citizenship. Currently leaderless after Joesph Dorn&#039;s defeat in the presidential election of 2466, the party has yet to find its bearings again. Prior to the election of 2466 the Biesellite Free-Market Party had remained firmly in power since the nation’s independence, its immense influence within the politics of the Republic of Biesel coming from the extensive (and expensive) lobbying efforts of the Stellar Corporate Conglomerate, as well as a combination of other factors. The Zo’ra Hive and Unathi are now the only remaining solid voting bloc for the Biesellite Free-Market Party, mostly owing to their allegiances either to their Queens, or the megacorporations that brought them from their decaying homes. Though many have tried to sway these voters, they have ultimately been unsuccessful. Currently, these representatives are considered to be allied to the ruling coalition under Ake Torvald - and are controlled similarly to members of the Certain Conservative party.&lt;br /&gt;
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&#039;&#039;&#039;Egalitarian Coalition of Biesel (4%)&#039;&#039;&#039;&lt;br /&gt;
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The Egalitarian Coalition of Biesel, led by Harbinger of Peaceful Purposes, has a growing foothold within the Republic of Biesel and has seen a fast uptick in supporters following the annexation of the Corporate Reconstruction Zone. Though initially founded on Valkyrie, the Egalitarian Coalition of Biesel found itself pushed into the limelight thanks to the efforts of the Eternal Church and the Trinary Perfection – utilizing videos of their charity work to spread their values and ideals. It is a staunch follower of Valkyrian Libertarianism and seeks to ensure that sentient liberties are upheld, and ultimately preserve sentient rights through equality. Due to their links to both the Eternal Church and the Trinary Perfection, the Egalitarian Coalition is a proponent for sentient rights, and welfare programmes to help those that have been overlooked by the state – of which the party sees as a reason for their advocacy for regulated state interference. They are a strong proponent of decreased immigration controls. They are currently unaligned, though share closely held beliefs with the Progressive Party, something that often sees the two co-sponsoring bills.&lt;br /&gt;
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&#039;&#039;&#039;Hadiist Party of Biesel (2%) &#039;&#039;&#039;&lt;br /&gt;
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Originally founded by the People&#039;s Republic of Adhomai migrants, the Hadiist Party of Biesel is one of the smallest existing parties, but thanks to its idiosyncrasies, it attracted a lot of attention. While it is considered to be nothing but a curiosity in Tau Ceti&#039;s political system, the Hadiist Party of Biesel, because of its policies of supporting the Tajaran population, is becoming increasingly popular with the Tajara. Its current leader is Chairman Matvei Karakhan, a People&#039;s Republic of Adhomai migrant who also created the Party and is the main proponent of Biesellite Hadiism. They are currently unaligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syndicated Union of Labourers (Banned)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Syndicated Union of Labourers is an antithesis to the Biesellite Corporacratic Party. Adhering to a more left-wing approach to Cetian Conservatism with elements of Himean Syndicalism, Valkarian Libertarianism and Gibsonite Social Democracy, the Syndicated Union of Labourers proposes to completely revolutionize the Republic of Biesel – shifting it away from the depraved, exploitive practices of the megacorporations and giving rise to more associated worker rights. They seek to ultimately completely alter the Republican landscape with their manifesto and weaken the influence of the megacorporations – including Einstein Engines. They regularly hold demonstrations across Tau Ceti but have recently attempted to establish a foothold within the Corporate Reconstruction Zone in order to expand its supporter base. Due to its relative newness, it is unknown how they view sentient rights or non-human immigration. They were banned thanks to their links to the Samaritans and Founding Movement; those associated with them are often charged with anti-corporate sentiment.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&#039;&#039;See also: [[Tau Ceti Armed Forces]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Tcflposter.png|thumb|400px|A recruitment poster for the Tau Ceti Foreign Legion.]]&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel&#039;s sovereignty is currently protected by the Tau Ceti Armed Forces, which were formed in 2465 in response to the long and difficult fight against insurgency in the [[Corporate Reconstruction Zone]], replacing [[TCAF|their ineffective predecessors in the Tau Ceti Foreign Legion.]] An amendment to the [[Peacekeeper Mandate|People&#039;s Protection Act]] saw the creation of the TCAF, alongside the new branches of the Tau Ceti Minutemen (Army), Republican Fleets (Space Fleet), and the Corporate Auxiliary Forces (Corporate Paramilitaries). Since [[Tau Ceti History|President Torvald’s election]], the [[TCAF]] has seen it’s funding increase dramatically, and be prioritized for phoron after the president instituted soft-rationing, which has led the military to see a surge in recruitment numbers, while retaining access to some of the best technology and equipment available in the spur; enough to where by most estimates, they could put up a real fight against their current regional threat, the reconstituted [[Solarian Alliance]].&lt;br /&gt;
&lt;br /&gt;
Non-citizens seeking citizenship in Tau Ceti can acquire it through service in the Armed Forces.&lt;br /&gt;
&lt;br /&gt;
Their current operations extend as far as the borders of the Corporate Reconstruction Zone, and generally drop off from there, except their previous involvement in the [[Tajaran_Military_Structures#The_S.27rend.27marr_Coalition|S&#039;rend&#039;marr Coalition]] at NanoTrasen’s request almost half a decade ago.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phoronics:&#039;&#039;&#039; The Republic of Biesel&#039;s technological advancements are owed to the vast deposits of phoron in the Romanovich Cloud, and what would become the republic was the birthplace of the “Phoronic Revelotion” a technological revolution that followed the discovery of phoron for almost fifty years, and laid the foundations for the technology of the Spur to become what it is today. Even in the midst of the scarcity, Biesel still has some of the most advanced technology in the Spur thanks to its large supply of phoron - including a large supply of phoron WMDs and Phoron Warheads, planet killers and city killers respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotics:&#039;&#039;&#039; The relative freedom of synthetics within Biesellite space has also inspired a great degree of research into refining and developing positronics. While many megacorporations still have primary positronic facilities in the Alliance, with some even purchasing Shell frames from [[Einstein Engines]], NanoTrasen and Zeng-Hu Pharmaceuticals in particular have begun to invest in positronic and frame manufacturing plants on [[Valkyrie]], [[New Gibson]], and Reade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anomalies Studies:&#039;&#039;&#039; The Republic&#039;s other greatest scientific advancement is the study of the anomalous properties of bluespace. Xenoarchaeology and the study of Alden-Saraspova activity within the Romanovich Cloud is a well-established field in Tau Ceti, and many aspiring anomalists and bluespace researchers venture into Tau Ceti to study the high amount of anomalous items and artifacts that are unearthed within the Romanovich Cloud. Strangely, the rates of anomalous activity emanating from the Romanovich Cloud have steadily increased as phoron has been mined.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=39229</id>
		<title>Republic of Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=39229"/>
		<updated>2026-05-07T16:12:27Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Slims down &amp;#039;Effects of Phoron Scarcity&amp;#039; for digestability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
 {{Infobox Nations&lt;br /&gt;
 |Nation = Federal Republic of Biesel&lt;br /&gt;
 |Shortname = Biesel&lt;br /&gt;
 |Flag = Republicofbieselflag.png&lt;br /&gt;
 |Galatic Position = Position Biesel.png&lt;br /&gt;
 |Capital City = Mendell City&lt;br /&gt;
 |Capital Planet = [[Biesel]]&lt;br /&gt;
 |Language = Tau Ceti Basic&lt;br /&gt;
 |Species = Human (Majority)&amp;lt;br&amp;gt;[[Dionae]] (Minority)&amp;lt;br&amp;gt;[[IPC]] (Minority)&amp;lt;br&amp;gt;[[Skrell]] (Minority)&amp;lt;br&amp;gt;[[Tajara]] (Minority)&amp;lt;br&amp;gt;[[Unathi]] (Minority)&amp;lt;br&amp;gt;[[Vaurca]] (Minority)&lt;br /&gt;
 |Religion = None&lt;br /&gt;
 |Demonym = Biesellite, Republican&lt;br /&gt;
 |Government = Federal Republic&lt;br /&gt;
 |Head of State = President Ake Torvald&lt;br /&gt;
 |Legislature = Congress&lt;br /&gt;
 |Upper House = State Senate&lt;br /&gt;
 |Lower House = Tau Ceti Assembly of Spokespeople&lt;br /&gt;
 |Established = May 5th 2452&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
In the core worlds of Humanity’s power, built upon a center of [[phoron]] deposits and trade, the &#039;&#039;&#039;Federal Republic of Biesel&#039;&#039;&#039; is an independent state and considered the economic and social centre of the [[Orion Spur]]. The young Republic as it is known today came to be in 2452, and since its independence it has only grown stronger, its population flourishing, ignorant or uncaring as [[NanoTrasen]] maintained a vice grip over the Republic not only economically, but politically and socially as well.&lt;br /&gt;
&lt;br /&gt;
However, in recent years, that is changing. The ‘’’Phoron Scarcity’’’ has shaken the very foundations of the republic, not only in regards to NanoTrasen’s monopoly, but also the role it plays on the wider stage of the Orion Spur. Once only holding territory in Tau Ceti, today the Republic of Biesel extends across much of the formerly Solarian Middle and Outer Ring, reaching the new border of the massive [[Coalition of Colonies]], creating the [[Corporate Reconstruction Zone]]. The Republic of Biesel&#039;s expansion into former Solarian territories was met with both applause and total rejection from its populace Combined with the mounting issues of the Phoron Scarcity, the CRZ would prove the final nail in the coffin for the Republic’s political establishment, which was shaken drastically in 2462. However, Tau Ceti remains one of the most populated systems in Human space, and easily the richest in the galaxy thanks to NanoTrasen, and now the [[Stellar Corporate Conglomerate]].&lt;br /&gt;
&lt;br /&gt;
== The Effects of the Phoron Scarcity ==&lt;br /&gt;
Nowhere is more intertwined with [[phoron]] than the Republic of Biesel. As one of only two nations in the entire Spur with phoron deposits, it has always had the largest phoron deposits and the largest phoron exports. For many, the Republic is the only source of phoron, as unlike the [[Elyra|Serene Republic of Elyra]], it exports beyond its borders. The Republic’s prosperity, place in the Spur, and technologies all came to be because of phoron and the influence of the [[NanoTrasen Corporation|company]] that extracted it.&lt;br /&gt;
&lt;br /&gt;
As the primary system where commercial phoron mining occurs, [[Tau Ceti]] boasts the largest number of phoronic industries in the Spur. The sheer scale of the operation [[NanoTrasen Corporation]] created for mining and then processing phoron cannot be overstated — almost the entire planet of [[New Gibson]] is dedicated to the production of phoronic components. In 2460, around 23% of the population of the system had a job tied to the phoronics industry. [[Biesel]]’s economy and the livelihoods of its citizenry are dependent on phoron to retain their standards of living; it is the most “phoronised” system with the most advanced technology in the [[Orion Spur]]. With the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]] threatening the lifeblood of Biesel, fear, instability and doubt are on the rise, with concerns about the Republic’s future that almost came true come the [[KOTW|35th&#039;s invasion]]. Five years since the beginning of the Scarcity, the phoron industries of Tau Ceti are still humming along, but only growing quieter as facilities are gradually shuttered.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Humans#President_Ake_Torvald|President Torvald]] has enacted policies attempting to limit the damage of the situation, keeping the economy afloat. Interest rates have dropped to near zero, bills have been signed into law that give substantial subsidies to new facilities built that supply alternatives to phoron — a boon to [[Einstein Engines]] — but it’s only barely keeping the flood wall from breaking. More extremely, the Republic and its [[megacorporations]] have officially begun to ration phoron, with much of the phoron and its components reserved in the state’s strategic stockpiles. While this rationing has relieved the stress of the scarcity from many people, it has done so by transferring it onto others, due to its unequal nature. Less affluent neighbourhoods find their infrastructure allowed to age and fall apart, becoming unreliable; hardware stores and clinics supply older, non-phoronic wares that are a notable downgrade. More affluent neighbourhoods continue to have phoronic infrastructure maintained, if at much greater cost and sparingly where possible and, while still supplied with phoronic hardware, medicines, etc., the prices have soared.&lt;br /&gt;
Due to the unstable state of the Spur, the [[Tau Ceti Armed Forces]] remains very high on the priority list for phoron allocations. [[Zavodskoi_Interstellar|Arms factories]] and [[Reade|military shipbuilding docks]] rarely have shortages; the fleets always have enough fluidic [[phoron]] for their [[Interstellar_Travel#Bluespace_Travel|bluespace drives]], and those within the enlisted ranks of the [[TCAF]] find themselves in as good a position as the middle class (one of the top reasons enlistment rates haven’t plummeted since the [[Peacekeeper Mandate]] saw TCAF opinions plummet). President Torvald has promised these are temporary measures but, for now, there are no signs this will change. &lt;br /&gt;
&lt;br /&gt;
Unemployment is at an all-time high, with sustainable jobs exceedingly rare and, as  crime has skyrocketed, less affluent neighborhoods have changed massively over the past five years. More ghettos are cropping up, and places such as [[Mendell City]]’s [[Mendell City#District_6|District 6]], [[Mendell City#District_11|District 11]], and [[Mendell City#District_12|District 12]] look more run down than ever, deprioritised of phoronic infrastructure maintenance. Brownouts and blackouts are of frequent occurrences, as their phoronics based infrastructure (such as phoronic superconductive cabling) falls into disrepair or is unfitted for use elsewhere. It has a cruel similarity to the Alliance&#039;s abandonment of their outer worlds during the [[Sol_Alliance_History#2462-65:_The_Solarian_Civil_War|Collapse]]. Criminal organizations have filled in the vacuum, allowed to run the districts as they see fit, and be largely unbothered by law enforcement, who only interfere when any violence within these areas spills out into other, less dilapidated parts of the city; in which case the standard response has been to violently bludgeon it back into containment.&lt;br /&gt;
Phoron black markets and the smugglers who supply them have exploded within the Republic, and though they are not yet utilized by the population at large, their presence is steadily growing. Many have come to rely on them for everything from replacement [[Phoron#Applications_of_Phoron|phone/PDA-use SMES cells, to superconductive cabling, to phoronic medications]] — often stolen. Smuggling routes into [[Tau Ceti]] all lead to the tradeport moon of [[Valkyrie]], a nexus for criminal activity. Valkyrie has been hit especially hard by the economic slowdown experienced across the [[Orion Spur]], and its many port workers struggle to make ends meet; it is no surprise that a great many of them now participate in this smuggling activity. With these black marketers paying well for phoronic goods, petty theft of phoron-based equipment from the workplace has reached the top three reasons why an employee contract is terminated within Biesel, despite the unemployment crisis all but ensuring the fired employee will be unable to find another job. &lt;br /&gt;
&lt;br /&gt;
As a result of the scarcity, [[NanoTrasen Corporation]]’s power has waned. Where NanoTrasen once had almost complete control over the Republic&#039;s government by themselves, their influence has dropped to just ‘very strong’. Now, the other [[megacorporations]] flock like carrion birds, eager to claim what they can and emboldened to challenge the phoron giant. [[Notable_Humans#President_Ake_Torvald|President Torvald]] appears willing to exploit this, now giving an ear to all of the megacorporations jointly, where previously only NanoTrasen was afforded the privilege.&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
The Republic of Biesel is a market capital economy, described as having strong investments in resource extraction, agriculture, shipping and handling, and manufacturing. In reality, its economy is based on two things: phoron and trade. Exporting phoron, and acting as a trade hub for the rest of the Spur. Both of which are currently under threat due to the scarcity, and have resulted in [[Spurian Economy|economic instability]] within the Republic. Early in the Scarcity, its currency saw some devaluation; however, it has since bounced back as subsidies, the slashing of interest rates, and other monetary policies have managed to keep its economy technically growing slowly for now, but the rate of that growth is falling rapidly year over year. It maintains the &#039;&#039;&#039;Biesel Standard Credit&#039;&#039;&#039; (电/CR) as its official currency, with some segments of the Corporate Reconstruction Zone still utilizing the Solarian Standard Credit. It sees usage outside of the Republic, within the [[Izweski Nation|Izweski Hegemony]], who adopted it as their official currency following the collapse of the Solarian Alliance, and some sections of the [[Coalition of Colonies]] near the shared border, as well as the [[People&#039;s Republic of Adhomai]]. The BSC is available in electronic, bankcard and chip that have the symbol of a lit torch on them. Responsibility for the currency falls to the Central Biesel Banking Authority, which is located in District One of [[Mendell City]], where it cooperates closely with [[Idris Incorporated]] to form monetary policies. Similar to the Solarian Standard Credit, the BSC is a fiat currency.&lt;br /&gt;
&lt;br /&gt;
While [[NanoTrasen]] is still the undisputed most powerful megacorporation within the Republic, the Republic is no longer exclusive to them. This was made clear by a daring move of [[Notable Humans#Noelle_Lopez-Zhang|Noelle Lopez-Zhang]], when [[Einstein Engines]] acquired NanoTrasen&#039;s holdings in the Biesellite city of [[Biesel|Phoenixport]]. When the government cooperates with Megacorporations, it cooperates with almost all member corporations of the [[SCC]] on somewhat equal terms. Still, for now [[NanoTrasen]] holds significant economic power within the Republic, given their stranglehold on one of the most important aspects of the economy, [[Phoron]]. Phoron has made [[Tau Ceti]] and the Republic as a whole one of the wealthiest nations in the Spur, and has been integral to its very identity. This is, of course, now threatened by scarcity -  something that has put pressure on not only the entire country but on NanoTrasen specifically, [[Phoron|who tries their best to keep up the illusion that all is well]]. &lt;br /&gt;
&lt;br /&gt;
Biesel has a significant presence in the medical technology industry, owing to [[Zeng-Hu Pharmaceuticals|the agreement signed between Zeng-Hu Pharmaceuticals and NanoTrasen a decade after the discovery of phoron]]. Its medical innovations spawned from this agreement include being the nation where dexalin and peridaxon were first synthesized.&lt;br /&gt;
&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
The Republic of Biesel has expanded greatly since the [[KOTW|Solarian Collapse]], moving from its home system of [[Tau Ceti]] to encompass what is now known as the [[Corporate Reconstruction Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pixel Planet Biesel1.png|thumb|left|Biesel seen from orbit.]]&lt;br /&gt;
[[File:NewGibson weather.png|thumb|256px|left|A view of New Gibson.]]&lt;br /&gt;
&lt;br /&gt;
=== [[Biesel]] ===&lt;br /&gt;
The capital of the Republic and its namesake, Biesel is where many [[megacorporations]] have moved their primary base of operations to after the Solarian Collapse and recession. Biesel&#039;s first colony was established in 2147; a comfortable and temperate planet, it proved a valuable location for agriculture and manufacturing, and after the [[Timeline|discovery of phoron in 2352]], proved a very valuable location for all sorts of phoronics work. Since then Biesel has become the most wealthy and influential planet in human space. Biesel previously had many smaller corporations, however since the discovery of Phoron, these have either been gradually bought out or undermined by the larger megacorporations; in the contemporary Spur they no longer exist. Despite recent setbacks, [[NanoTrasen]] and its subsidiaries account for the majority of economic activity in Biesel and Tau Ceti today - though continue to slip lower.&lt;br /&gt;
&lt;br /&gt;
===[[Valkyrie]]===&lt;br /&gt;
The moon of Biesel, the Commonwealth of Valkyrie, is a member-state of the Republic that contributes strongly to its economy through its status as a major shipping and trade port. Goods from all over the Spur, legal and illegal, can be found in the twisting streets of Valkyrie, and it acts as a layover for many tourist vessels and trade ships moving across the galaxy. Since the beginning of the scarcity it has also quickly become a hub for smuggler&#039;s as corruption runs rife throughout its ports.&lt;br /&gt;
&lt;br /&gt;
===[[New Gibson]]===&lt;br /&gt;
New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of Biesel&#039;s colonization attempt in 2147. It is the industrial workhorse of the Tau Ceti system, containing a rich and valuable resource pool with the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers. Unlike its bigger brother Biesel, New Gibson hosts very few phoronics specific facilities like refineries and compounding factories - though it still uses immense amounts of phoron in its more regular industries, as they wish to create goods up to the 2400s standard of technology.&lt;br /&gt;
&lt;br /&gt;
===[[Mictlan]]===&lt;br /&gt;
Formerly a Solarian colony, Mictlan had become integral to the Stellar Corporate Conglomerate’s plans for expanding its influence within the unstable region of the Orion Spur. However, violence followed the sudden shift to the Republic of Biesel, with deserters, terrorists, and paramilitaries taking up arms to forcefully push back against the perceived corporate occupation of their planet, eventually resulting in military intervention by the Republic of Biesel, as they instituted the Peacekeeper Mandate to begin to restore order.&lt;br /&gt;
&lt;br /&gt;
After a protracted occupation by the Tau Ceti Armed forces, including a guerilla war between against the ex-Mictlani Defense Force run Samaritans (a paramilitary group) and a protracted anti-terrorist campaign against the Founding Movement (a political movement that turned towards violent extremism and terrorist tactics), in late 2465, after the leader of the founding movement was found lynched and the Republic Forces negotiated a surrender with the Samaritans following rising public unrest within Tau Ceti, [[Hasta La Victoria Siempre Arc|Mictlan eventually managed to secure its status as an independent member-state within the Republic]], and now sets it&#039;s own terms with the corporations. They have not left in their entirety, merely been somewhat restricted in their activity, and stratification and corporate influence still separates much of the population. Mictlan is the sight of the worst disparity of phoron rationing, with the corporate upper classes getting almost all of the allocated phoron and the anti-corporate lower classes getting little to none of it.&lt;br /&gt;
&lt;br /&gt;
===[[Port Antillia]]===&lt;br /&gt;
&lt;br /&gt;
A very recently settled planet, Port Antillia had great ambitions of being a vital port between the Jewel Worlds and the [[Republic of Elyra|Serene Republic of Elyra]]. Due to its novel colonisation, it faced severe struggles, which were exacerbated by frequent natural disasters. Ultimately, this resulted in its early collapse, only really seeing itself somewhat stabilised nearly a century later. It has its roots within the nations which formed the Caribbean Federation, who found themselves facing extinction from the ecological crisis that Earth endured.&lt;br /&gt;
&lt;br /&gt;
Despite millions becoming part of the colonisation effort, no one truly knew the dangers present on Port Antillia. Due to its relative youth on the cosmic scale, the planet experiences earthquakes rather frequently, which produce tsunamis that pose a threat to cities that dot the coasts of Port Antillia. Additionally, volcanic activity is yet another persistent danger with some of the largest eruptions across the inhabited parts of Orion Spur being registered to the planet. Many of the major population centres are equipped to deal with these problems, but there are still minor settlements that have to contend with the hostile geological activity of the planet, with most residents having accepted that they are simply a part of life on Port Antillia.&lt;br /&gt;
&lt;br /&gt;
===[[Corporate Reconstruction Zone]]===&lt;br /&gt;
Formerly Solarian space, the Corporate Reconstruction Zone is the name for all systems occupied by the Republic of Biesel that are not within [[Tau Ceti]]&#039;s gravity well. These were occupied during the [[KING OF THE WORLD| King of the World]] arc and its finale, and after the Solarian Alliance retracted all necessary support to them. Essentially, the Alliance cut these colonies&#039; lifelines off, and only the Republic would step up to fill the void.&lt;br /&gt;
&lt;br /&gt;
== Culture and Demographics==&lt;br /&gt;
&#039;&#039;See also: [[Biesellite Culture and Society]]&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the [[Tau Ceti History | many events of the past decade]], the Republic of Biesel’s culture has drastically changed in recent years. They place emphasis on individual freedoms, inclusivity, and more recently, duty to uphold those previous two values. Originally a culture propped up by megacorporate entities, in the past decade&#039;s challenges, such as the [[KOTW|Second Solarian Invasion]], it is clear that the culture of the young nation [[Tau Ceti History|has come into its own in many ways]]. Still, Republic Citizens are on average largely pro-megacorporation and rather anti-Solarian; the latter sentiment only continuing to increase due to Solarian Actions.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
Although Tau Ceti Basic has prospered as the official language of Biesel ever since its founding, it has undergone a significant amount of change thanks to the linguistic and cultural additions of the Republic’s many immigrants. Linguists have noted that the original Solarian-born tongue is highly susceptible to both human and alien pronunciation, making accents easy to detect. Due to its multicultural roots, though, little was done to interfere with its natural progression in schools and the general population — Biesel’s government continues to frequently tout Tau Ceti Basic’s many forms to this day. Many actors and singers are especially famous for embracing (or in more dishonest cases, emulating) foreign accents to reach new target audiences or for plain clout. Unsurprisingly, these differences are also used by politicians to tie their voters together or draw lines between them. ‘Pure’ Biesellite accents are mostly a mark of prestige used by diplomats and influential business workers, usually obtained naturally through being born into long-established immigrant families, gradually eschewing their former pronunciation as a result of distance.&lt;br /&gt;
&lt;br /&gt;
A noticeable byproduct of this multiculturalism is the abundance of foreign slang used by a wide range of Biesellite citizens. Drawn from just about every corner of the Spur, these words and sayings are often thrown into sentences with little care for grammar, with alien immigrants especially finding it hard to let go of old customs. Humans, who generally have an easier time with Tau Ceti Basic, are known to pick these remnants up through living and working close to alien-dense districts. Truly bizarre combinations of dialects and slang emerge from these relationships, which tend to confuse completely foreign listeners, but are the beating heart of culture for urban Biesellites. &lt;br /&gt;
&lt;br /&gt;
===Aliens in Tau Ceti===&lt;br /&gt;
&#039;&#039;See also: [[Skrell_Abroad#Skrell_in_the_Republic_of_Biesel|Skrell in the Republic of Biesel]], [[Unathi_Abroad#Unathi_in_the_Republic_of_Biesel|Unathi in the Republic of Biesel]], [[Little Adhomai]], [[Zo&#039;ra in the Republic of Biesel]], [[Minor_Dionae_Factions#The_Biesellian_Choir|The Biesellian Choir]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Republic has among the most diverse and widespread populations of non-human species in the entire Orion Spur. From the district of [[Little Adhomai]] to the Zo&#039;ra Hive&#039;s presence on [[Biesel]] and Caprice, Biesellite humans are no stranger to aliens in their streets. However districts primarily populated by aliens have a lower-than-average income than human-dominant districts, and are essentially ghettos. The condition and wealth divide in these districts is only continuing to worsen as the phoron rationing policies of Ake Torvald sees priority go towards wealthy neighborhoods. They look more run down than ever, as the crime rate has steadily been increasing and black markets begin to pop up more frequently. As a result, similarly to the human poor, [[TCAF|recruitment in the Tau Ceti Armed Forces has become particularly popular]].&lt;br /&gt;
&lt;br /&gt;
===Synthetics in Tau Ceti===&lt;br /&gt;
&#039;&#039;See also: [[IPCs in Biesel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Biesel|Biesel]] is currently home to one of the largest populations of [[IPC|IPCs]] within the known galaxy. Although not yet entitled to the same rights as their fellow Bieselittes, the attitude towards IPCs, owned and unowned is generally regarded as the most progressive within the [[Sol Alliance#Inner Colonies|Inner Colonies]]. IPCs in the Republic are a common sight in urban areas such as [[Mendell City|Mendell City]] and Phoenixport. Such a degree of urbanisation can be attributed to the more developed infrastructure and available services required for the maintenance, housing and charging, as well as employment opportunities provided by the megacorporate presence.&lt;br /&gt;
&lt;br /&gt;
== Politics and Government == &lt;br /&gt;
In accordance with its Constitution, adopted after independence in 2452, the Republic of Biesel operates as a &#039;&#039;&#039;Federal Democracy&#039;&#039;&#039;. It has an elected president, currently Ake Torvald, a Congress divided into an upper and lower house, and a Supreme Court. Despite the fact that there are checks and balances between the branches of government, rumours persist that President Torvald has amassed political capital in order to have greater influence over the branches than stipulated in the constitution he is supposed to uphold. Most rumors credit the ability to do this as a result of backing from his Megacorporate sponsors.&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel congress is composed of two divisions; the State Senate (upper chamber) and the Tau Ceti Assembly of Spokespeople (lower chamber) which together form the legislative branch, Congress. Legislation will typically be created and passed by the Tau Ceti Assembly of Spokespeople. On the other hand, the State Senate focuses on bills, resolutions, amendments, and treaties - usually legal items that could drastically change the Republic of Biesel. When mentioning both entities, they are often referred to as the Republican Congress. &lt;br /&gt;
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The executive branch is composed of the presidency and the various ministerial departments that assist the presidency in running the government and implementing policies in the best interest of the citizens. All laws must be measured up to the Constitution of the Republic of Biesel, and those that can&#039;t pass this test are deemed null and void. This led to the creation of two apex courts, the Constitutional Court and the Supreme Court of Appeal, which function together to form the judicial branch.&lt;br /&gt;
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Healthcare and insurance is closely tied with megacorporations, more frequently, Zavodskoi and Zeng-Hu instead of only NanoTrasen. Treatments beyond regular checkups tend to be costly, but are usually at least partially covered by insurance plans. Most insurance plans are offered by megacorporations when they are offered, and vary in their coverage, meaning an individual of a low economic class can easily be rendered bankrupt by a freak accident or unusual illness. Biesel, in particular Mendell City, has some of the most advanced medical technology available in the Spur owing to the many patent sharing and research agreements between Zeng-Hu Pharmaceuticals and NanoTrasen. However, medical doctorates and surgical degrees are carefully kept at near-shortage by the Republic; this is very likely due to corporate influence on parliament, to keep wages for degree-holders high.&lt;br /&gt;
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=== Political Ideologies ===&lt;br /&gt;
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&#039;&#039;&#039;President Åke Torvald&#039;&#039;&#039;&lt;br /&gt;
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While he is obviously not a political ideology himself, Åke Torvald deserves mention here as he is the current President of the Republic, and therefore shapes much of its policy and actions. He currently leads the government in a messy federal version of a coalition with the Cetain Conservative Party, as he is an independent. Most who know him only from debates during the presidential election would consider him a Cetian Conservative - after all, he parroted many of their points, and made their party leader his VP. However, nothing is so simple with Åke Torvald. News sources close to the administration often remark that there is a stark difference between Ake’s public personality and his private one, specifically how it can be difficult to tell if he’s just saying something for political gain or because it’s what he thinks. This extends to even his goals at times, as from an outside perspective, he is inconsistent with his positions and principles, seemingly at random. Something may be gleaned from a quote Ake has had inscribed on his desk&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;center&amp;gt;“Without a clear goal and efforts to reach it, no man can live.”&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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What has become clear since his election as president is that the best possible description of Ake Torvald when it comes to his life, personality, and politics is ruthlessly Machiavellian. The most publicly obvious examples of these traits are when members of the Cetain Conservative Party make the mistake of not toeing the President’s line publicly; a mistake that often finds them resigning in disgrace weeks later, after they were the subject of a massive scandal, or target of a BSSB investigation for any number of crimes which happened to get leaked to the press.It has become clear that President Torvald expects absolute loyalty from his coalition members and has no qualms about tearing them down by whatever means should they fail to live up to these expectations. Lastly, it is important to note that, unlike Dorn before him, Ake has a degree of independence from the [[Megacorporations | true powers of Biesel]], originally running against the megacorporate backed candidate and winning. What he will do with this limited independence is unknown, as no one is certain exactly what his end goals are. &lt;br /&gt;
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&#039;&#039;&#039;Biesellite Corporatocracy&#039;&#039;&#039; &lt;br /&gt;
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Rooted within the belief that the Republic of Biesel should strive to create an environment that incentivises economic growth and prosperity, Biesellite Corporatocracy sees the megacorporations – specifically NanoTrasen and the rest of the Stellar Corporate Conglomerate – having significant influence in the free market. Megacorporations see themselves replacing the services meant to be provided by the government, ranging from simple things such as basic amenities like water and power to even entirely sourcing welfare services through employment programmes. Though it has been criticised throughout the greater Orion Spur, Biesellite Corporatocracy is one of the more successful attempts at the ideology – with the Republic of Biesel maintaining its dominance as the economic hegemon of the Spur. Biesellite Corporotocracy advocates for equal rights across sentient species – including synthetics, most likely to increase the megacorporations’ available workforce.&lt;br /&gt;
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&#039;&#039;&#039;Valkyrian Libertarianism&#039;&#039;&#039; &lt;br /&gt;
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Founded on the ideals of freedom, equality and dignity, the Republic of Biesel frequently claims to protect the light of liberty and ensure that it keeps shining – which has seen it become a beacon for those fleeing both persecution and prosecution from their homes, or seeking greener pastures. Valkyrian Libertarianism strives to identify, protect and enforce the rights of sentient beings and minimise state encroachment and violations of sentient liberties. Valkyrian Libertarianism is a proponent for stimulating economic activity through incentivising business. A worrying policy that clashes with the Stellar Corporate Conglomerate as the advantages aren’t just aimed at them – but instead of any and all business, no matter the size. Valkyrian Liberatianism seeks to remove the Conglomerate’s monopoly and create an environment that would be advantageous to any entrepreneur, something that cannot be done as long as the Conglomerate maintains an iron fist on its economy. They are fierce advocates for synthetic rights, and regularly vote in a pro-synthetic manner. &lt;br /&gt;
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&#039;&#039;&#039;Biesellite Hadiism&#039;&#039;&#039;&lt;br /&gt;
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Theorized by the People&#039;s Republic of Adhomai&#039;s migrants, Biesellite Hadiism seeks to apply President Hadii&#039;s teachings to Tau Ceti&#039;s situation. This ideology supports the creation of a strong government supported by the existing megacorporations to provide its people with a robust welfare system. Biesellite Hadiism preaches equality for all species; a system built by immigrants from all races should ultimately provide to them all without discrimination. Unlike the Adhomian version, this Biesellite Hadiism abandoned the hopes of creating a superculture and merely believes in protecting each species&#039; traditional values. This ideology is notorious for its authoritarian tendencies: Biesellite Hadiists want to concentrate unlimited powers in the hands of the President. Because of the Solarian Alliance’s stance on the Tajara, the ideology supports the expansion of the Tau Ceti Foreign Legion into a large military force. &lt;br /&gt;
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&#039;&#039;&#039;Gibsonite Social Democracy&#039;&#039;&#039; &lt;br /&gt;
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Arising sometime after the Crisis of 2294, Gibsonite Social Democracy is a movement that understands the necessity for a balance between the free market and a functioning welfare state – and that the two need not be mutually exclusive, and can exist in harmony with one another through changes in the current status quo. Seemingly a blending of Solarian Social Democracy and Xanusanii Social Democracy, Gibsonite Social Democracy has managed to spread across the Republic of Biesel, much to the dismay of the Stellar Corporate Conglomerate. It advocates for a more regulated economy, increased defence spending and stricter immigration policies to ensure that those coming to Tau Ceti will contribute to its growth, and not hinder it. It seeks to levy increased corporate taxes on the megacorporations, break their monopolies, and fund various welfare programmes instead of relying on the Conglomerate to fill the state’s shoes. Due to the presence of Skrell on New Gibson, the movement has seen anti-synthetic sentiments infiltrate its followers – and they are a proponent of restricted artificial intelligence, and are vehemently against granting synthetic rights. &lt;br /&gt;
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&#039;&#039;&#039;Cetian Conservatism&#039;&#039;&#039; &lt;br /&gt;
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Created by the repeated onslaughts by the Solarian Alliance against the sovereignty of the Republic of Biesel, Cetian Conservatism seeks to transform the Republic from an economic hegemon and to become a military one. It is also a proponent for increased defence spending, and upholding the traditional values of the Republic of Biesel and what it was founded on – tracing back to its initial colonisation. Cetian Conservatism, similarly to its Solarian counterpart, advocates for increased federalism, where the overarching government should be restricted and prevented from infringing on the individual member-states of the Republic of Biesel, and not infringing on their authority regarding internal matters. They are ambivalent about the presence of megacorporations but do agree with other ideologies&#039; desire to break up their monopolies. Similarly to Gibsonite Social Democracy, Cetian Conservatism is against any further granting of synthetic rights and wishes to see them removed.&lt;br /&gt;
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=== Political Parties ===&lt;br /&gt;
&#039;&#039;&#039;Cetian Congress of Conservatives (38%) &#039;&#039;&#039;&lt;br /&gt;
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The Cetian Congress of Conservatives has become a beacon for all those who believe the Republic of Biesel’s traditional values are no longer being upheld and must be defended, or those with a notable dislike of Solarians. Their belief in Cetian Conservatism inspires their desire for policy changes, such as expanding the Tau Ceti Armed Forces, increasing the defence budget, and further restricting the overarching government’s ability to interfere in the affairs of its member-states, some of which has been accomplished since they entered into a coalition with the new President, Ake Torvald. However, what has become clear is that while the party previously had its own beliefs, since entering a coalition with President Torvald, he expects the party to toe his line without question, and failure to do so will see one disgraced by scandal or investigation. It is officially led by Adalet Uysal, the current Vice President of the Republic, and a known mechanophobe – which seems to have proliferated throughout the party - though Uysal and all the members with any sense no longer express this openly. President Torvald disapproves of such thoughts being voiced publicly, and those too dim-witted to heed the President&#039;s warning found themselves being turned into examples; forced to resign in disgrace and be kicked out of the party after BSSB investigations revealed strong evidence of corruption. [[Notable Humans|It was a far kinder fate than others which befell those who stood in the now President&#039;s way.]]&lt;br /&gt;
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&#039;&#039;&#039;Cetian Social Democratic Front (33%)&#039;&#039;&#039; &lt;br /&gt;
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Previously composed of several smaller parties that then formed a coalition in an attempt to gain additional sway within the politics of the Republic of Biesel, the Cetian Social Democratic Front is led by Gibsonite-born Skrell Zash Vi’tak, and currently leads the opposition parties against the current government “coalition” under Ake Torvald, a situation that sees them forming an awkward alliance with the Progressive Party of Biesel. Most of its desired policy changes see influence from its adherence to Gibsonite Social Democracy, such as its proposed economic empowerment programme that aims to level the playing field through the encouragement and incentivisation of hiring non-synthetics. The Cetian Social Democratic Front has been vocal in their support for a basic universal income, through the introduction of a heavily-modified Skrellian Social Compatibility Index system that would allocate more funds to those who find themselves in impoverished circumstances, through the levying of additional taxes on the megacorporations. The Front has made known its intention to break the Conglomerate’s monopolies but has had little success so far, though somewhat surprisingly, despite these goals, the Cetian Social Democratic Front and its members are rarely the target of scandals, BSSB investigations, or other such things, unlike Ake’s own party. While nothing had been said publicly, within the high ranks of the party, there is concern about what the President might want from them.&lt;br /&gt;
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&#039;&#039;&#039;Progressive Party of Biesel (12%)&#039;&#039;&#039;&lt;br /&gt;
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Led by Montgomery, an IPC, the Progressive Party of Biesel stands as the direct opposition to the Cetian Conservative party, being a more left-leaning organization based in Valkyrian Libertarianism who have a very different idea of what the traditional values of the Republic are. Their primary goals are to protect and codify the rights of all sentient beings into law, while also minimising state encroachment or violations of sentient liberties. They were one of the biggest dissenters against the Peacekeeper Mandate and are staunchly against restrictions on Biesel Citizenship, believing that universal suffrage should be awarded, regardless of status. They are allied to the Cetian Social Democratic Front in the current government.&lt;br /&gt;
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&#039;&#039;&#039;Biesellite Free-Market Party (11%)&#039;&#039;&#039; &lt;br /&gt;
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Adhering to Biesellite Corporatocracy, the Biesellite Free-Market Party advocates for its namesake, a free market economy, mostly through taking a laissez-faire approach through the deregulation of the economy and fostering an environment where the megacorporations can prosper. It had been vocal and resolute in its support of the Tau Ceti Foreign Legion and the [[Tau Ceti Armed Forces]], as well as universal citizenship. Currently leaderless after Joesph Dorn&#039;s defeat in the presidential election of 2466, the party has yet to find its bearings again. Prior to the election of 2466 the Biesellite Free-Market Party had remained firmly in power since the nation’s independence, its immense influence within the politics of the Republic of Biesel coming from the extensive (and expensive) lobbying efforts of the Stellar Corporate Conglomerate, as well as a combination of other factors. The Zo’ra Hive and Unathi are now the only remaining solid voting bloc for the Biesellite Free-Market Party, mostly owing to their allegiances either to their Queens, or the megacorporations that brought them from their decaying homes. Though many have tried to sway these voters, they have ultimately been unsuccessful. Currently, these representatives are considered to be allied to the ruling coalition under Ake Torvald - and are controlled similarly to members of the Certain Conservative party.&lt;br /&gt;
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&#039;&#039;&#039;Egalitarian Coalition of Biesel (4%)&#039;&#039;&#039;&lt;br /&gt;
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The Egalitarian Coalition of Biesel, led by Harbinger of Peaceful Purposes, has a growing foothold within the Republic of Biesel and has seen a fast uptick in supporters following the annexation of the Corporate Reconstruction Zone. Though initially founded on Valkyrie, the Egalitarian Coalition of Biesel found itself pushed into the limelight thanks to the efforts of the Eternal Church and the Trinary Perfection – utilizing videos of their charity work to spread their values and ideals. It is a staunch follower of Valkyrian Libertarianism and seeks to ensure that sentient liberties are upheld, and ultimately preserve sentient rights through equality. Due to their links to both the Eternal Church and the Trinary Perfection, the Egalitarian Coalition is a proponent for sentient rights, and welfare programmes to help those that have been overlooked by the state – of which the party sees as a reason for their advocacy for regulated state interference. They are a strong proponent of decreased immigration controls. They are currently unaligned, though share closely held beliefs with the Progressive Party, something that often sees the two co-sponsoring bills.&lt;br /&gt;
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&#039;&#039;&#039;Hadiist Party of Biesel (2%) &#039;&#039;&#039;&lt;br /&gt;
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Originally founded by the People&#039;s Republic of Adhomai migrants, the Hadiist Party of Biesel is one of the smallest existing parties, but thanks to its idiosyncrasies, it attracted a lot of attention. While it is considered to be nothing but a curiosity in Tau Ceti&#039;s political system, the Hadiist Party of Biesel, because of its policies of supporting the Tajaran population, is becoming increasingly popular with the Tajara. Its current leader is Chairman Matvei Karakhan, a People&#039;s Republic of Adhomai migrant who also created the Party and is the main proponent of Biesellite Hadiism. They are currently unaligned.&lt;br /&gt;
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&#039;&#039;&#039;Syndicated Union of Labourers (Banned)&#039;&#039;&#039;&lt;br /&gt;
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The Syndicated Union of Labourers is an antithesis to the Biesellite Corporacratic Party. Adhering to a more left-wing approach to Cetian Conservatism with elements of Himean Syndicalism, Valkarian Libertarianism and Gibsonite Social Democracy, the Syndicated Union of Labourers proposes to completely revolutionize the Republic of Biesel – shifting it away from the depraved, exploitive practices of the megacorporations and giving rise to more associated worker rights. They seek to ultimately completely alter the Republican landscape with their manifesto and weaken the influence of the megacorporations – including Einstein Engines. They regularly hold demonstrations across Tau Ceti but have recently attempted to establish a foothold within the Corporate Reconstruction Zone in order to expand its supporter base. Due to its relative newness, it is unknown how they view sentient rights or non-human immigration. They were banned thanks to their links to the Samaritans and Founding Movement; those associated with them are often charged with anti-corporate sentiment.&lt;br /&gt;
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==Military==&lt;br /&gt;
&#039;&#039;See also: [[Tau Ceti Armed Forces]]&#039;&#039;&lt;br /&gt;
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[[Image:Tcflposter.png|thumb|400px|A recruitment poster for the Tau Ceti Foreign Legion.]]&lt;br /&gt;
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The Republic of Biesel&#039;s sovereignty is currently protected by the Tau Ceti Armed Forces, which were formed in 2465 in response to the long and difficult fight against insurgency in the [[Corporate Reconstruction Zone]], replacing [[TCAF|their ineffective predecessors in the Tau Ceti Foreign Legion.]] An amendment to the [[Peacekeeper Mandate|People&#039;s Protection Act]] saw the creation of the TCAF, alongside the new branches of the Tau Ceti Minutemen (Army), Republican Fleets (Space Fleet), and the Corporate Auxiliary Forces (Corporate Paramilitaries). Since [[Tau Ceti History|President Torvald’s election]], the [[TCAF]] has seen it’s funding increase dramatically, and be prioritized for phoron after the president instituted soft-rationing, which has led the military to see a surge in recruitment numbers, while retaining access to some of the best technology and equipment available in the spur; enough to where by most estimates, they could put up a real fight against their current regional threat, the reconstituted [[Solarian Alliance]].&lt;br /&gt;
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Non-citizens seeking citizenship in Tau Ceti can acquire it through service in the Armed Forces.&lt;br /&gt;
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Their current operations extend as far as the borders of the Corporate Reconstruction Zone, and generally drop off from there, except their previous involvement in the [[Tajaran_Military_Structures#The_S.27rend.27marr_Coalition|S&#039;rend&#039;marr Coalition]] at NanoTrasen’s request almost half a decade ago.&lt;br /&gt;
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==Technology==&lt;br /&gt;
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&#039;&#039;&#039;Phoronics:&#039;&#039;&#039; The Republic of Biesel&#039;s technological advancements are owed to the vast deposits of phoron in the Romanovich Cloud, and what would become the republic was the birthplace of the “Phoronic Revelotion” a technological revolution that followed the discovery of phoron for almost fifty years, and laid the foundations for the technology of the Spur to become what it is today. Even in the midst of the scarcity, Biesel still has some of the most advanced technology in the Spur thanks to its large supply of phoron - including a large supply of phoron WMDs and Phoron Warheads, planet killers and city killers respectively.&lt;br /&gt;
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&#039;&#039;&#039;Robotics:&#039;&#039;&#039; The relative freedom of synthetics within Biesellite space has also inspired a great degree of research into refining and developing positronics. While many megacorporations still have primary positronic facilities in the Alliance, with some even purchasing Shell frames from [[Einstein Engines]], NanoTrasen and Zeng-Hu Pharmaceuticals in particular have begun to invest in positronic and frame manufacturing plants on [[Valkyrie]], [[New Gibson]], and Reade.&lt;br /&gt;
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&#039;&#039;&#039;Anomalies Studies:&#039;&#039;&#039; The Republic&#039;s other greatest scientific advancement is the study of the anomalous properties of bluespace. Xenoarchaeology and the study of Alden-Saraspova activity within the Romanovich Cloud is a well-established field in Tau Ceti, and many aspiring anomalists and bluespace researchers venture into Tau Ceti to study the high amount of anomalous items and artifacts that are unearthed within the Romanovich Cloud. Strangely, the rates of anomalous activity emanating from the Romanovich Cloud have steadily increased as phoron has been mined.&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Trasens&amp;diff=39228</id>
		<title>The Trasens</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Trasens&amp;diff=39228"/>
		<updated>2026-05-06T22:26:29Z</updated>

		<summary type="html">&lt;p&gt;Kermit: adds New Gibson to TEPC clients&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
[[File:Trasen Family.png|thumb|The Trasen Family Tree.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We&#039;re Trasens. We don&#039;t give up. That&#039;s why I did what I did, I founded the biggest, wealthiest corporation in the history of this little area of the galaxy, despite everything. I did it by myself, I did it all by myself.&amp;quot;&#039;&#039; - Xavier Trasen (2321 - 2402), in his autobiographical holobook.&amp;lt;/center&amp;gt;&lt;br /&gt;
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The Trasens are arguably the most influential family to have ever existed within the Orion Spur, having accumulated a vast network of assets thanks to the founding of NanoTrasen – borne from the Red Planet from which the family hails, being able to trace their roots to the initial colonisation of Mars – that focused on groundbreaking medical innovations such as genetic tampering and even small-scale cloning. Much of the family’s power and influence can be directly attributed to Xavier Trasen, who founded the megacorporation and pursued domination of competitors with little holding them back. It was the man’s rigorous efforts, and unyielding spirit, that allowed NanoTrasen to flourish into what it is today. The discovery of [[Phoron]] in 2352 allowed the megacorporation to establish an early monopoly on the mineral – and hold over the [[Republic of Biesel]]. NanoTrasen saw an era of unprecedented, unrestricted expansion commencing shortly after the discovery of the mineral, which only saw a slight decline when the scarcity began to unravel. Despite these setbacks in recent times, NanoTrasen remains dominant within the Orion Spur, with Miranda Trasen manning the helm of both the megacorporation and the [[Stellar Corporate Conglomerate]] – of which it forms a pseudo-holding company with the other influential organisations of the Spur.&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
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== Xavier Trasen ==&lt;br /&gt;
&#039;&#039;&#039;Born: May 5th, 2321 ([[Mars]])&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Died: December 1st, 2402 ([[Biesel]])&#039;&#039;&#039;&lt;br /&gt;
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One of the most influential beings in the entirety of the Orion Spur’s history, Xavier Trasen has shaped the progression of humanity (alongside other species) by forming [[NanoTrasen]]. Born to a rather high-ranking naval officer within the [[Sol Alliance|Solarian Alliance]], Xavier was expected to fall into line and enlist; similar to the path that his father had taken during his adolescent years. However, Xavier instead ventures into genetic engineering, securing himself a Bachelor of Science Degree in Genetic Modification at [[Mars University]]. Though self-claiming to have been his class’ cum laude in his holobook released by Ingi Usang Entertainment Company, investigative journalists could find no evidence suggesting his claim had any truth to it, despite NanoTrasen maintaining his supposed accomplishment.&lt;br /&gt;
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At the age of 21, Xavier went on to found NanoTrasen, having received funding for its establishment through dubious origins; largely attributed by many critics of the man’s success as having been funnelled blood money from his father’s alleged corruption. From there, NanoTrasen rapidly broadened its horizons – though initially focusing on genetics, it would eventually develop into a competitor by a [[Zeng-Hu Pharmaceuticals#Subsidaries|Zeng-Hu keiretsu-funded company]] directed by a fellow classmate that had initially promised Xaiver that he’d work with him, before being poached by the already well-established megacorporation – merely four years after its founding. It cannibalised the smaller companies that it saw as potential competitors, eventually forming a monopoly on the Red Planet. By the late 2390s, NanoTrasen became a household name to many on [[Mars]]; however, it wasn’t until the discovery of phoron that the megacorporation entered a golden age, becoming the megacorporation as it is known today.&lt;br /&gt;
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Xavier would eventually wed Xiao Jie, a woman whom he had met during the early 2290s attempting to get a foothold within other colonies within the [[Sol Alliance|Solarian Alliance]]. It didn’t come as a surprise to anyone that had known Xavier, recalling the man as a shrewd, brutal negotiator with a brilliant mind for the sciences. Even before his corporation’s monopoly on phoron, Xavier had managed to wield incredible influence over the direction of the Orion Spur within a century, something considered by many to be a miracle of sorts. He claimed his granddaughter, Miranda, had been the pinnacle of humankind’s innovations into genetic tampering; proudly stating that he’d modified her to be the perfect example of man: enhanced intelligence, easily maintained physical fitness, and the best of himself and his wife, Xiao.&lt;br /&gt;
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He would maintain his title as the richest man in the Orion Spur until his death, whereby his position would pass onto his brother. Though he and Xiao had remained married until his death, allegations circled viciously that there had been marital problems since the death of Nita; many chalking it up to the couple now having to raise three children, but others suggest a more sinister theory as to her death found in the darker crevices of the extranet.&lt;br /&gt;
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== Miranda Trasen ==&lt;br /&gt;
&#039;&#039;&#039;Born: March 25th, 2413 ([[Biesel]])&#039;&#039;&#039;&lt;br /&gt;
[[File:MirandaTrasen.png|thumb|250px|Miranda Trasen, the most influential person in the Orion Spur.]]&lt;br /&gt;
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Born as a public figure, Miranda was naturally the heir to her grandfather’s fortune. Though she sits as the Acting Director of the [[Stellar Corporate Conglomerate]] and maintains her position as Chief Executive Officer of [[NanoTrasen]], Miranda was not always shifting the Orion Spur to the whim of whichever pathway she wished to take. She had always excelled in academics and anything else that she put her mind to. By the time she was eighteen, she had managed to finish a degree in a Bachelors of Science dedicated to Xenogenetics, and by twenty-one, a Bachelors degree in Commercial Law – both awarded by NanoTrasen Academy. In her formative years, she grew up with both Nathan and Darius following the death of their parents. Though cousins, Miranda recalled in interviews she sees the two as her younger brothers.&lt;br /&gt;
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She is close to both her cousins, having been raised alongside them as if they were siblings. As a byproduct of this relationship, she is also close to their children and can often be seen in the paparazzi’s photos treating them as if they were her own – partaking in their school functions from a young age, even attending many of Melissa’s galas hosted by the “Trasen Development Benefit” and her shows from when she used to model for Idris Incorporated’s subsidiaries that have since dominated the fashion world. Though many have wondered if the ageing Trasen wants children, comments made by close associates have been incredibly vague and confusing, ranging from a desire to avoid the heir-obsession which plagued her grandfather, to a simple inability do to so as a result of some genetic quirk. Miranda herself is utterly silent on the topic, most often claiming that she enjoys the simple refuge of staying close to her extended family, including Melissa, Marcus and Francis.&lt;br /&gt;
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Though she is remarkably similar in appearance to her mother, Miranda has inherited many of the characteristics that made her grandfather one of the most powerful men of his time: a shrewd sense for business, and an even more phenomenal mind for the sciences. Miranda maintains a graceful composure and pleasant outward disposition, hiding behind her elegant facade when she cuts through it with tactful words. Behind closed doors however, she is a cutthroat executive who sees herself as having no peers, merely subordinates. It is an additude that has caused tension with the other CEOs and even other high-level NanoTrasen staff, however there is little anyone can do against her. She has also repeatedly made her disdain for her grandfather and his &amp;quot;weakness&amp;quot; of not exercising the power of NanoTrasen to its fullest known. Despite her clear disdain for her grandfather, and his perceived weakness, it’s without a doubt that Xavier’s obsession with ensuring Nanotrasen retained its monopoly on phoron is the reason for her monumental success - an irony that has haunted her since birth.&lt;br /&gt;
&lt;br /&gt;
Though not Martian-born, Miranda has repeatedly stated that her family observes Martian customs and traditions – and that Violet Dawn was the singular, most disastrous incident to occur throughout the Orion Spur; both in regards to the lives lost, and the economic losses sustained as a result of the incident. She also admitted feeling sorrowful as she will likely never be able to return to her familial home, believing it was incinerated when Olympia was engulfed by the massive firestorm. Since Violet Dawn, she has appeared somewhat withdrawn from the public spotlight, but this also comes alongside her promotion to Acting Director of the [[Stellar Corporate Conglomerate]]. She has often compared the latter tragedy to NanoTrasen’s removal from Solarian space, and that being uprooted from her homeland, while tragic, simply meant she was able to find a new one in [[Tau Ceti]].&lt;br /&gt;
&lt;br /&gt;
== Nathan Trasen ==&lt;br /&gt;
&#039;&#039;&#039;Born: July 18th, 2416 ([[Xanu Prime]])&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of Nita’s twins, Nathan was young when his parents passed. Being only four years old, Nathan and his brother Darius were uprooted from their lives, adopted by their uncle and aunts and raised alongside Miranda. It wasn’t easy for the young boy to adapt, and during his formative years was often teased by his peers, quickly beginning to despise the limelight placed on him due to his familial lineage – both from his mother as a notable singer, but also his granduncle’s fame as Chief Executive Officer of [[NanoTrasen]].  Though his life was rather busy, Nathan was suddenly given entry into the APEX Military Academy – where he underwent several years of training, developing connections and relationships with the [[Private Military Contracting Group|Eridani Private Military Contracting Companies]], and even [[Idris Incorporated]]. Shortly after graduating from the Joint Military Academies, Nathan found employment within his uncle’s megacorporation, completing his cadetship aboard the NSS Baldr, an asset within the [[Sol Alliance|Solarian Alliance]] responsible for communication between NanoTrasen’s facilities.&lt;br /&gt;
&lt;br /&gt;
Nathan went on to become the Chief Security Director of the entirety of [[NanoTrasen]], appointed by his cousin Miranda after becoming the Chief Executive Officer. He became instrumental in the reformation of the megacorporation’s security forces, who were often viewed as beneath competitors such as the [[Private Military Contracting Group|Eridani Private Military Company]] and [[Idris Incorporated]] – despite this, he maintained an amiable relationship with his connections, most notably [[Notable Humans|Alex Mason]]. Though it is unknown how the two met, Alex Mason and Nathan Trasen have maintained a private friendship since the latter’s days back in the Joint Military Academies. The two’s similar personalities in public, being somewhat reserved and sullen, are likely what brought the two together – as well as their shared experience of being groomed by their respective corporate dynasties.&lt;br /&gt;
&lt;br /&gt;
He wed Eva Tsukiko – an eccentric woman from [[Konyang]] – in 2440, welcoming his daughter Melissa three years later, and then a son in 2447. Nathan and Eva have rarely been seen together since his wife’s move back to Konyang to look after her mother, who has seen a rapid health decline since early 2464. Regardless, the couple is said to be privately communicating without the prying eyes of the public, despite allegations by tabloids that they’re separating from one another.&lt;br /&gt;
&lt;br /&gt;
== Melissa Trasen ==&lt;br /&gt;
&#039;&#039;&#039;Born: October 14th, 2443 ([[Biesel]])&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the newer generations of Trasens, Melissa made a name for herself by modelling for well-known fashion conglomerates such as [[Idris Incorporated|Cashien Jewellers and Le Soliel Royal]]; by the end of her modelling career, Melissa was modelling high-end prosthetics after an elective surgery that replaced her left hand, courtesy of [[Zeng-Hu Pharmaceuticals|Bishop Cybernetics]]. Now, with a successful modelling career behind her, Melissa has decided to expand her horizon and join her family in moulding the future of the Orion Spur by managing the &#039;&#039;&#039;“Trasen Development Benefit”&#039;&#039;&#039; - a charity organisation that aims to assist the poor and downtrodden within the [[Republic of Biesel]] and abroad, operating closely with the [[Interstellar Aid Corps]]. Despite her short time in philanthropy, Melissa’s charitable actions have proven to be a boon for [[Nanotrasen Corporation| NanoTrasen’s]] PR. Although considerably younger than her cousin, she is considered a close confidant and advisor to Miranda – who often recalls in interviews that she sees Melissa as a daughter.&lt;br /&gt;
&lt;br /&gt;
== Marcus Trasen ==&lt;br /&gt;
[[File:NanotrasenEPC.png|thumb|150px|The logo of the NanoTrasen Environmental Protection Charity.]]&lt;br /&gt;
&#039;&#039;&#039;Born: 21st June, 2447 ([[Biesel]])&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marcus has maintained a distance from the public eye – mostly at the request of both Miranda and Nathan Trasen, wishing to protect the younger Trasens from the predatory public, creating controversies of simple teenage behaviour. However, since his introduction to the public following his eighteenth birthday, Marcus has become somewhat of a public figure among the youth. Similarly to his sister, Marcus has become an advocate for the less fortunate, but with a particular focus on animals as opposed to people. Touring the newly incorporated [[Corporate Reconstruction Zone]], Marcus has been seen ensuring that ecological damage has been kept to a minimum – something supported by his cousin, Miranda. He has recently been given leadership of the &#039;&#039;&#039;“Trasen Environmental Protection Charity”&#039;&#039;&#039;, which has been seen across [[New Gibson]], [[Mictlan]] and [[Port Antillia]] as an interstellar organization seeking to preserve unique ecologies. Marcus is currently studying for a combined degree in Environmental Sciences and Terraforming Engineering and has announced plans to pursue a career in NanoTrasen, ensuring the megacorporation does its part in protecting the various ecologies of the planets that they have facilities across.&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Biesellite_Culture_and_Society&amp;diff=39227</id>
		<title>Biesellite Culture and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Biesellite_Culture_and_Society&amp;diff=39227"/>
		<updated>2026-05-06T20:46:37Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
== Societal Attitudes ==&lt;br /&gt;
=== Anti-Solarianism and Independence ===&lt;br /&gt;
Prior to its independence, [[Tau Ceti]] was a mostly self-governing territory of the [[Sol Alliance]]. However, many of its citizens directly experienced the Alliance’s ineffectual administration and heavy hand oppressing dissent, particularly during the [[Tau_Ceti_History#The_Second_Great_Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2207_-_2294)|Second Great Depression and Interstellar War]]. Planetary industries, particularly that of the military shipbuilding industry on [[New Gibson]], were pressed to a breaking point, with civilian needs not being met and riots springing up, and the first independence movements would spring up — Tau Ceti’s populace would be ignored, and the Alliance would only stomp out independence campaigners where they popped up. Come the discovery of [[phoron]] however, the Tau Ceti system would surge in wealth and prosperity, eclipsing that of the still-depressed Solarian markets and, with [[NanoTrasen Corporation]] twisting the Alliance’s arm, the system would finally have its full independence after a century of campaigns. Two Solarian invasions later, anti-Solarian sentiment is at an all-time high. Many within Tau Ceti reject Solarian entertainment (especially [[Venus|Venusian]] entertainment), literature, and ideologies, with more patriotic Republic citizens organise informal boycotts. Independence was hard won and will be hard to keep, but many have a sense of duty to fight — in whatever manner, via the [[Tau Ceti Armed Forces]] or through these informal boycotts — to keep it.&lt;br /&gt;
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=== Individualism ===&lt;br /&gt;
Individualism is one of the Republic’s highest-regarded tenets, born out of the desire to be free from Solarian Hegemony and for Tau Ceti’s populace to, at last, be free of being told what to do and what to think. A notion exists that a fully independent [[Republic of Biesel]] should be free of outside independence, and its populace should have strong, individual freedoms, and its megacorporations should be unregulated with a laissez-faire approach to the economy (the latter no doubt encouraged by [[NanoTrasen Corporation]] during the Republic’s formation) — all of which is embodied within the Constitution of the Republic. Many citizens, as a result, strive to uphold the concept of a “truly free Republic”, although this rarely factors in megacorporate influence that may be hampering this freedom.&lt;br /&gt;
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=== Megacorporations ===&lt;br /&gt;
Despite the occasional controversy surrounding the megacorporations, they are ultimately perceived positively by its citizens. The [[Republic of Biesel]] has been one of the fastest developing economies and is one of the most technologically advanced state in the [[Orion Spur]] as a result of these megacorporations, and it was [[NanoTrasen Corporation]] who fought — even if their true intentions weren’t altruistic — for the Republic’s independence. Because of this, and no doubt due to the careful doctoring of megacorporate images in the Republic, there is an overall pro-megacorporate sentiment among those in Tau Ceti. While this view is slowly starting to grow more critical — especially as economical and technological hurdles of the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]] present, and particularly towards [[NanoTrasen Corporation]] being ‘’the’’ phoron company — mass anti-corporate sentiment will probably never break out among the Republic’s populace. Even those more highly critical of [[NanoTrasen Corporation]] tend to have positive views of the other megacorporations.&lt;br /&gt;
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=== Multiculturalism ===&lt;br /&gt;
The [[Republic of Biesel]] is very supportive of both alien and human immigrants who find themselves in [[Tau Ceti]], and so with it is the average citizen. While common stereotypes — [[unathi]] being prone to violence; [[skrell]] being socially-inept nerds; [[Empire of Dominia|Dominians]] being snobbish princes and princesses — persist, just because of the immense differences in [[Orion Spur]] cultures, it is generally regarded that everyone benefits from the meshing of cultures, and that each different demographic can bring something new to the Republic of Biesel. Malicious racism and speciesism is almost unheard of [[Tau Ceti]], with ignorant misunderstandings attributed to most accusations of such. The one exception is Solarian immigrants, unless they can prove to be just as anti-Solarian as the citizens of Tau Ceti are — until they have, local citizens tend to make it a hard time for one to adapt.&lt;br /&gt;
&lt;br /&gt;
The [[Tau Ceti Armed Forces]] is the chief example of multiculturalism in the Republic of Biesel, and is used as a tool to better integrate migrants into Republic society. Mixed units force volunteers to serve alongside other species and cultures and, in the present day, many positions of authority — NCOs, drill instructors, low-level officers — are majority alien or synthetic, rather than human. It is believed that exposure to new cultures and ideas, alongside the camaraderie of military service, will best acclimatise migrant aliens and do away with any notions incompatible with the Republic of Biesel and its philosophy.&lt;br /&gt;
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== Holidays and Celebrations ==&lt;br /&gt;
*&#039;&#039;&#039;Republic Day&#039;&#039;&#039; (also known to some as Xavier’s Gala) is a holiday which commemorates the declaration of independence of Tau Ceti from the Solarian Alliance.  The crippling economic recession experienced by the Solarian Alliance allowed the Republic of Biesel to leverage their independence, and ultimately be awarded it. It is hosted on May 5th of each year, and usually involves total rejection of the Solarians. Fireworks, parades, fairs and concerts are often commonly associated with Republic Day. &lt;br /&gt;
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*&#039;&#039;&#039;Heritage Day&#039;&#039;&#039; is a holiday that recognizes and celebrates the cultural wealth of the Republic of Biesel. Celebrations differ from person to person and usually depends on their cultural heritage and the remembrance of such. Some believe the wearing of cultural garments is enough, while others may partake in cultural festivities hosted across Tau Ceti. It is usually held every September 24th.&lt;br /&gt;
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== Phoron and its Influence on Aesthetics ==&lt;br /&gt;
See Also: [[Technology]], [[Phoron]]&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel, being phoron-rich and with intimate relations with [[NanoTrasen Corporation]] to make use of such, is one of the more technologically advanced states of the [[Orion Spur]], alongside the [[Nralakk Federation]] and [[Galatea|Federal Technocracy of Galatea]]. The Republic has reaped as many benefits of phoron as it can, and has applied the element virtually everywhere that permits it — everything from state infrastructure to personal devices to the components of one’s cybernetics are likely enhanced with phoron. &lt;br /&gt;
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Going further though, and proud of its lifeblood, many applications of phoron are in ‘full-view’ as a conscious design aesthetic. Phoronic superconductive cabling is often insulated with clear materials and routed along ceilings or behind glass where it is visible to passers-by. In cybernetics and robotics, phoronic conduits are often visible, be it on the surface under an enamel or under a see-through port, and occasionally feature handy features exploiting phoronic superconductivity. Phoronic medicines are often dyed purple, instead of attempting to conceal that they contain organophoronic compounds — as some of the states do.&lt;br /&gt;
&lt;br /&gt;
This has led to much of the Republic’s, and by extent [[NanoTrasen Corporation]], technologies, equipment, and even architecture having purple accenting where the element has been utilised. Even where phoron cannot be afforded or has been removed, the purple accenting may remain to give the impression that phoron is still being used. Where it does appear in architecture, it is formally dubbed &#039;&#039;&#039;Contemporary Republic Aesthetics&#039;&#039;&#039;, or sometimes &#039;&#039;Republic Phoronicism&#039;&#039; (&#039;&#039;Moronocism&#039;&#039;, by critics).&lt;br /&gt;
&lt;br /&gt;
With the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]], this has [[Republic_of_Biesel#The_Effects_of_the_Phoron_Scarcity|back-fired]], to say the least.&lt;br /&gt;
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== Arts and Mass Media ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Literature ===&lt;br /&gt;
Literature in the Republic of Biesel is rarely regulated, and almost anything written can find itself proliferated. What little is regulated typically consists of publications that are associated with radical anti-corporate elements, viciously hunted down by those within the [[Stellar Corporate Conglomerate]] and promptly “restricted” within the Republic of Biesel. Possession of these restricted publications often results in harsher punitive corporate sanctions should those hoarding them be proven to have ideals that align with the seditious, radical notions within these anti-corporate writings. &lt;br /&gt;
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*&#039;&#039;&#039;The Man Who Sold the World:&#039;&#039;&#039; Published as a holobook in 2449 by [[Nanotrasen Corporation|Ingi Usang Entertainment Company]], [[Notable Humans|Xavier Trasen’s]] autobiography (composed as a mixture of both his own anecdotes and holovid recordings) was written during his time as the Orion Spur’s wealthiest individual — leading NanoTrasen from its origin on Mars, to a megacorporation that soared higher than any other before it. It is one of the most sold books within the Republic of Biesel and continues to bring in revenue for the NanoTrasen subsidiary. &lt;br /&gt;
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*&#039;&#039;&#039;The Corporate Revolution:&#039;&#039;&#039; A “restricted” publication within the Republic of Biesel, &#039;&#039;the Corporate Revolution&#039;&#039; contains within it anti-corporate ideals, with an emphasis on the compounding issues created by the reliance on Megacorporations within both Tau Ceti and the greater Orion Spur. Despite its status as a prohibited text, the Tau Ceti Revolution is easy to gain access to outside of the Republic of Biesel, with most of its copies being sold on [[Himeo]] — and promptly smuggled into the Republic. Self-published in 2456 by a Himean-descended Biesellite, &#039;&#039;&#039;Juuso Palander&#039;&#039;&#039;, who died following a freak accident relating to a malfunctioning NanoTrasen Personal Digital Assistant device. &lt;br /&gt;
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*&#039;&#039;&#039;The Unsustainable Market:&#039;&#039;&#039; A “restricted” publication within the Republic of Biesel, &#039;&#039;The Unsustainable Market&#039;&#039; is a summary, including several research papers, about how the mining practices of NanoTrasen within the Romanavich Cloud were unsustainable, and would eventually lead to the depletion of phoron and all that had been built off of it. The author is unknown, but it is suspected to be written by multiple separate people, given how the style of writing changes from chapter to chapter. It is barely known outside of academic circles, being published and then restricted with little to no fanfare - and never brought up again. It is so forgotten, it is unknown if any complete copies still exist.&lt;br /&gt;
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*&#039;&#039;&#039;Song Boy&#039;&#039;&#039;: Written in 2456 by a New Hai Phongese immigrant, &#039;&#039;Song Boy&#039;&#039; follows the life of its author Kraisingha Saeli as his family leaves behind Cua Song and Kraisingha’s beloved Tinh Than Block. Much of the book deals with the culture shock and how it impacts Kraisingha’s family. Over time the Saeli family begin to adjust to Tau Ceti life by adopting some of the cultures and finding new niches and interests in Cape City. In particular, some focus is given to Kraisingha’s older sister who at first is infuriated with how corporate Tau Ceti is. Kraisingha shares this opinion at first but the two eventually come to peace with the corporations as they begin to enjoy the benefits that they bring. The novel&#039;s name comes from a nickname Kraisingha gets from classmates in school. The book was popular on release and has become part of the curriculum for Tau Cetian schools.&lt;br /&gt;
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=== Notable Television ===&lt;br /&gt;
*&#039;&#039;&#039;Rock It!:&#039;&#039;&#039; Started in 2435 and now running continuously for decades, &#039;&#039;Rock It!&#039;&#039; is a comedy skit show featuring celebrity guests. It alternates between skits, stand up, guest interviews and bands. Its long run is owed to a revolving door of comedians and its willingness to satirize matters of the day. The show’s run is split up by fans into what they dub “Eras” with the leading producer usually defining them. The first era is Joan Renard’s era. This was characterized by a low-cost production as the show just began, reliance solely on skits and guest comedians, and is considered by most fans to be the best era with its aged content being the main detriment. 2447 to 2458 was the Zan Kellard era that transformed &#039;&#039;Rock It!&#039;&#039; into the modern media powerhouse it is today. Kellard had brought on celebrity guests, greatly expanded the roster of show workers and writers, and invested heavily into better sets. Unfortunately, Kellard would later die during Frost’s Invasion. It is a 64tan-based conspiracy theory that he was killed by Solarian Marines despite the official cause of death being a brain aneurysm. Since then &#039;&#039;Rock It!&#039;&#039; has enjoyed great success and spread under Deven Paraiyar, a former Idris showrunner who later brought &#039;&#039;Rock It!&#039;&#039; under [[Idris Incorporated]]’s ownership. The viewership numbers in the billions and spread across Sol, Elyra, and Tau Ceti. Much of its content currently focuses on satirizing the chaos of the [[Corporate Reconstruction Zone]] and [[Human Wildlands|Solarian Wildlands]] with a pro-SCC bent. &lt;br /&gt;
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*&#039;&#039;&#039;De Rosa Nights:&#039;&#039;&#039; De Rosa Nights is one of Biesel’s most popular dramas. The series centres around a group of Human and [[Skrell]] cadets in the [[Mendell City]] Police Academy who grow close to one another, graduate into the same precinct in Vega De Rosa and begin to grow apart as they struggle with their own issues and the crime on the streets. Eventually, the officers go on to become detectives, SWAT officers, or even sergeants and lieutenants. The series began in 2452 shortly after Biesellian independence and has been lauded for centring seasons around real-life issues and concerns in Tau Ceti. This has earned it some criticism from those who believe &#039;&#039;De Rosa Nights&#039;&#039; unfairly depicts Tajaran smugglers as being obsessed with explosives, Unathi hitmen as being utterly bloodthirsty and amoral, and how it heavily leans into anti-Vaurca attitudes. The recent season centring around the attempted bombing of the [[Starlight Zone]] famously led to a long-working actor, Juux’xi Ooz departing the show as they felt that the show’s direction was leading it to become careless in how it deals with its subject matter. &lt;br /&gt;
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*&#039;&#039;&#039;METAL CRUSHERS!:&#039;&#039;&#039; A professional “exomechanical” wrestling promotion, mainly performing shows involving Exosuits and Hardsuit fights. While created in 2435 by a dozen like-minded individuals, the franchise truly met success after its acquisition by [[Zavodskoi Interstellar]] in 2438, and contracted [[Nanotrasen Corporation|Ingi Usang Entertainment Company]] to start airing its shows in 2446, being where the franchise finds most of its viewers despite their website hosting records of all of their fights and shows. Ever since, &#039;&#039;METAL CRUSHERS!&#039;&#039; has been gaining more notoriety, with its founder acting as a host for most of the bigger shows, Frederick Marksman, a loud, cheerful man who happens to be constantly over-excited about exosuits fighting in an arena, at least in front of cameras. As one of the first exomechanical wrestling promotions, &#039;&#039;METAL CRUSHERS!&#039;&#039; has been a pioneer in the field for better or for worse, with some tragic events nearly ending the whole franchise on several occasions. Many new promotions have been formed throughout the Spur, trying to achieve the same success as &#039;&#039;METAL CRUSHERS!&#039;&#039; One example is  &#039;&#039;BENT STEEL&#039;&#039;, a Solarian imitation. &lt;br /&gt;
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Debates as to how much of &#039;&#039;METAL CRUSHERS!&#039;&#039; is still controlled by Marksman are ongoing, with the founder making allusions to Zavodskoi leadership. However, it is generally assumed that he still has enough influence on the creative end. &#039;&#039;METAL CRUSHERS!&#039;&#039; holds a championship every year all over Biesel, where the best teams and pilots of the Spur clash for a title in their respective leagues, Hardsuit or Exosuit, team fights or duels.&lt;br /&gt;
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===Notable Video Games===&lt;br /&gt;
* &#039;&#039;&#039;Foreign Legionnaire: Heroes of Tau Ceti:&#039;&#039;&#039; Foreign Legionnaire is a first-person shooter set during the declaration of independence of Tau Ceti that postulates a “what if?” scenario where the Sol Alliance invaded the Republic of Biesel rather than letting it go free. The player takes control of a volunteer of the Tau Ceti Foreign Legion, which has hastily formed in response to the Solarian invasion. While the campaign has been hailed by Republican media for its story of a brave, ultimately hopeless stand against the Alliance, the real draw of Foreign Legionnaire is undoubtedly the multiplayer: players fight massive battles in locations across Tau Ceti as either a member of the Alliance or the Republic using a variety of guns and vehicles. Order your copy today and receive the Tajara Legionnaire DLC for free!&lt;br /&gt;
* &#039;&#039;&#039;Witchfire:&#039;&#039;&#039; Witchfire is regarded as a surprisingly well-written, well-produced CRPG developed by an independent studio, Cracked Gear Group. While CGG is ostensibly independent, the founder and the developers have admitted much of their funding for Witchfire came from NanoTrasen&#039;s entertainment division. The game takes place in the fantasy world of Kelleria, where the eponymous Witchfires, the source of all magic, are starting to extinguish, causing natural disasters and the slow fading of magic. The player can choose between two main factions; the Weavers or the Wayfinders. While the Weavers wish to find a way to reignite the Witchfires, the Wayfinders are industrialists who believe the peoples of Kelleria must move on using technology and cannot rely on the Witchfires forever. The game is notable for featuring not just humans, but fantasy counterparts of Skrell, Unathi, Tajara, Vaurca, and Dionae. It was widely praised for these original depictions of fantasized alien races, though the game was mildly controversial among the K&#039;lax and C&#039;thur hives for only featuring Vaurca in the carapace shades of the Zo&#039;ra Hive.&lt;br /&gt;
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== Fashion ==&lt;br /&gt;
Biesellite fashion trends focus on individuality. Much of it it doesn’t conform to the general trends that exist within the Orion Spur and is largely its own style — ‘’’Biesellite Classic’’’ — with divisions of Caishen Jewellers and [[Idris Incorporated|Le Soleil Royal]] specifically devoting time and effort in order to cater to the market presence within the [[Republic of Biesel]]. Flared trousers, halter tops, bell bottoms, sweater vests and pleated pants are all commonly sighted within Biesellite Classicism. Accessories made of wood, stones, feathers and beads do remarkably well within the Republic, according to [[Idris Incorporated|Caishen Jewellers]]. Certain aspects of non-human fashion have been incorporated into Biesellite Classicism, creating new subsets of the fashion trend. This is doubly true for non-humans who combine their own cultural fashion with choice pieces popular in the Republic. &lt;br /&gt;
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== Notable Cuisine ==&lt;br /&gt;
Original Biesellite cuisine has its roots in many old-Earth cultures, mainly in continental Europe, but influences from central Asia, Africa, and North and South America can also be seen. With each new species that made first contact with humanity, however, a noticeable impact on Biesellite food culture was made. It is common to see Humans enjoying a more ‘human’ take on alien foods, with popular choices being Skrell or Unathi dishes having their flavour profiles replicated using more local ingredients. Tajaran cuisine is also quite popular, with most Adhomian exports being sent to the Republic of Biesel; for the most part, however, &amp;quot;genuine&amp;quot; Tajaran cuisine using authentic Adhomian ingredients can only be found in [[Little Adhomai]].&lt;br /&gt;
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*&#039;&#039;&#039;Xuizi Rissoto:&#039;&#039;&#039; A dish heavily inspired by what can be found in an old-Earth culture from continental Europe, with a notable Moghesian influence replacing the wine acidity instead with that sweetness of Xuizi juice. It gained traction after Unathi migrants fleeing the Contact War found themselves within the Republic of Biesel, without any of their native flora or fauna nearby. &lt;br /&gt;
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*&#039;&#039;&#039;Getmore Corporation Candy:&#039;&#039;&#039; NanoTrasen’s dominance of Tau Ceti has resulted in its subsidiary’s status as a staple provider of prepackaged foods, most notably Getmore Corporation’s candy bars. They are commonly found in the vending machines on either space stations or interstellar ships - and easily within the cabins of their crew, thanks to its relative cheapness. &lt;br /&gt;
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*&#039;&#039;&#039;V’krexi Wrap:&#039;&#039;&#039; Shortly after the Vaurca arrived to Tau Ceti, some Zo’ra Hive Workers were desperate to adapt to the new society and its economical system. As a result, after learning of human street food, Ka’Akaix’Grilk Zo’ra, a Queenless Vaurca, decided to experiment with a flavour that would entice humans. The V’krexi wrap is similar to a dürüm or a burrito, usually filled with fresh vegetables and meat. However, a special sauce is used, which is made from a special gland found in the V’krexi, known for its exotic flavour. Although not dangerous to other species, the dish has been criticized after the mycosis outbursts caused by illegal k’ois farms. The V’krexi wrap remains unregulated and has attracted other species to sell their own versions, with unique speciality sauces and ingredients. Newer recipes developed by Vaurca vendors mix different flavours from other cultures, sometimes unsuccessfully. &lt;br /&gt;
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== Architecture ==&lt;br /&gt;
=== Notable Monuments ===&lt;br /&gt;
*&#039;&#039;&#039;Monument to Independence:&#039;&#039;&#039; This monument consists of two parts. The main part of the statue is a large hollow brass globe representing Biesel, containing a constantly burning torch in its centre to represent the beacon of liberty that Biesel is meant to represent. Atop of the globe is the famous ‘Masked Legionnaire’, a statue made separate from the globe and added on after the fact once the Tau Ceti Foreign Legion was founded. The Masked Legionnaire is a bronze statue of a fully armoured, nondescript Tau Ceti Foreign Legionnaire meant to represent all volunteers who have served in the Legion, and is notable for being designed in such a way that the viewer is unable to fully determine the race or gender of the legionnaire, allowing it to be representative of all legionnaires formerly or currently in service. The Monument to Independence can be found in front of the Capitol building within District One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Freedom:&#039;&#039;&#039; Representing the Republic’s acceptance and inclusivity, regardless of species or origin, the Freedom effigy portrays a sense of duty, placing emphasis on upholding the Republic of Biesel’s interests and those willing to fight for its ideals. It depicts both a Human and a Skrell, shaking their hands, in front of a burning torch alongside the Republic of Biesel’s flag. The flag has a Dionae Nymph on its mast, with a Unathi, Vaurca and Tajara at the base of the torch. The statue is unique in that it is frequently moved around the different cities of Biesel. Currently, it is displayed in Belle Cote as part of an exhibition on xeno-human history at one of its museums.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immigration Museum:&#039;&#039;&#039; Opened in 2460, the Museum of Immigration is an institution dedicated to the history of the alien immigrants in Tau Ceti. The museum has wings containing artefacts and testimonies related to every species who moved to Biesel. The building&#039;s outside is made in the traditional biesellite style, while the sections use the alien architecture they represent. Civilians and governments have donated items to its exhibitions.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Biesel#Culture_and_Demographics|Culture on Biesel]] — The cultural and economical capital of the Republic of Biesel.&lt;br /&gt;
* [[New_Gibson#Culture_and_Demographics|Culture on New Gibson]] — The trailblazer of the Republic of Biesel&#039;s self-determination.&lt;br /&gt;
* [[Reade#Readic_Culture_and_Society|Culture on Reade]] — A fledgling colony within a gas giant&#039;s atmosphere composed of company- and military town city states.&lt;br /&gt;
* [[Valkyrie#Culture_and_Demographics|Culture on Valkyrie]] — The multicultural tradeport of [[Tau Ceti]] with crime troubles.&lt;br /&gt;
* [[Mictlan#Culture_and_Demographics|Culture on Mictlan]] — A hotbed of anti-Republic sentiment with strong South American roots.&lt;br /&gt;
* [[Port_Antillia#Culture_and_Demographics|Culture on Port Antillia]] — A maritime planet with strong Antillian roots.&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Biesellite_Culture_and_Society&amp;diff=39226</id>
		<title>Biesellite Culture and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Biesellite_Culture_and_Society&amp;diff=39226"/>
		<updated>2026-05-06T20:45:42Z</updated>

		<summary type="html">&lt;p&gt;Kermit: RoB holidays moved here instead of on Biesel page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
== Societal Attitudes ==&lt;br /&gt;
=== Anti-Solarianism and Independence ===&lt;br /&gt;
Prior to its independence, [[Tau Ceti]] was a mostly self-governing territory of the [[Sol Alliance]]. However, many of its citizens directly experienced the Alliance’s ineffectual administration and heavy hand oppressing dissent, particularly during the [[Tau_Ceti_History#The_Second_Great_Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2207_-_2294)|Second Great Depression and Interstellar War]]. Planetary industries, particularly that of the military shipbuilding industry on [[New Gibson]], were pressed to a breaking point, with civilian needs not being met and riots springing up, and the first independence movements would spring up — Tau Ceti’s populace would be ignored, and the Alliance would only stomp out independence campaigners where they popped up. Come the discovery of [[phoron]] however, the Tau Ceti system would surge in wealth and prosperity, eclipsing that of the still-depressed Solarian markets and, with [[NanoTrasen Corporation]] twisting the Alliance’s arm, the system would finally have its full independence after a century of campaigns. Two Solarian invasions later, anti-Solarian sentiment is at an all-time high. Many within Tau Ceti reject Solarian entertainment (especially [[Venus|Venusian]] entertainment), literature, and ideologies, with more patriotic Republic citizens organise informal boycotts. Independence was hard won and will be hard to keep, but many have a sense of duty to fight — in whatever manner, via the [[Tau Ceti Armed Forces]] or through these informal boycotts — to keep it.&lt;br /&gt;
&lt;br /&gt;
=== Individualism ===&lt;br /&gt;
Individualism is one of the Republic’s highest-regarded tenets, born out of the desire to be free from Solarian Hegemony and for Tau Ceti’s populace to, at last, be free of being told what to do and what to think. A notion exists that a fully independent [[Republic of Biesel]] should be free of outside independence, and its populace should have strong, individual freedoms, and its megacorporations should be unregulated with a laissez-faire approach to the economy (the latter no doubt encouraged by [[NanoTrasen Corporation]] during the Republic’s formation) — all of which is embodied within the Constitution of the Republic. Many citizens, as a result, strive to uphold the concept of a “truly free Republic”, although this rarely factors in megacorporate influence that may be hampering this freedom.&lt;br /&gt;
&lt;br /&gt;
=== Megacorporations ===&lt;br /&gt;
Despite the occasional controversy surrounding the megacorporations, they are ultimately perceived positively by its citizens. The [[Republic of Biesel]] has been one of the fastest developing economies and is one of the most technologically advanced state in the [[Orion Spur]] as a result of these megacorporations, and it was [[NanoTrasen Corporation]] who fought — even if their true intentions weren’t altruistic — for the Republic’s independence. Because of this, and no doubt due to the careful doctoring of megacorporate images in the Republic, there is an overall pro-megacorporate sentiment among those in Tau Ceti. While this view is slowly starting to grow more critical — especially as economical and technological hurdles of the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]] present, and particularly towards [[NanoTrasen Corporation]] being ‘’the’’ phoron company — mass anti-corporate sentiment will probably never break out among the Republic’s populace. Even those more highly critical of [[NanoTrasen Corporation]] tend to have positive views of the other megacorporations.&lt;br /&gt;
&lt;br /&gt;
=== Multiculturalism ===&lt;br /&gt;
The [[Republic of Biesel]] is very supportive of both alien and human immigrants who find themselves in [[Tau Ceti]], and so with it is the average citizen. While common stereotypes — [[unathi]] being prone to violence; [[skrell]] being socially-inept nerds; [[Empire of Dominia|Dominians]] being snobbish princes and princesses — persist, just because of the immense differences in [[Orion Spur]] cultures, it is generally regarded that everyone benefits from the meshing of cultures, and that each different demographic can bring something new to the Republic of Biesel. Malicious racism and speciesism is almost unheard of [[Tau Ceti]], with ignorant misunderstandings attributed to most accusations of such. The one exception is Solarian immigrants, unless they can prove to be just as anti-Solarian as the citizens of Tau Ceti are — until they have, local citizens tend to make it a hard time for one to adapt.&lt;br /&gt;
&lt;br /&gt;
The [[Tau Ceti Armed Forces]] is the chief example of multiculturalism in the Republic of Biesel, and is used as a tool to better integrate migrants into Republic society. Mixed units force volunteers to serve alongside other species and cultures and, in the present day, many positions of authority — NCOs, drill instructors, low-level officers — are majority alien or synthetic, rather than human. It is believed that exposure to new cultures and ideas, alongside the camaraderie of military service, will best acclimatise migrant aliens and do away with any notions incompatible with the Republic of Biesel and its philosophy.&lt;br /&gt;
&lt;br /&gt;
== Holidays and Celebrations ==&lt;br /&gt;
*&#039;&#039;&#039;Republic Day&#039;&#039;&#039; (also known to some as Xavier’s Gala) is a holiday which commemorates the declaration of independence of Tau Ceti from the Solarian Alliance.  The crippling economic recession experienced by the Solarian Alliance allowed the Republic of Biesel to leverage their independence, and ultimately be awarded it. It is hosted on May 5th of each year, and usually involves total rejection of both Solarians and Megacorporations. Fireworks, parades, fairs and concerts are often commonly associated with Republic Day. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heritage Day&#039;&#039;&#039; is a holiday that recognizes and celebrates the cultural wealth of the Republic of Biesel. Celebrations differ from person to person and usually depends on their cultural heritage and the remembrance of such. Some believe the wearing of cultural garments is enough, while others may partake in cultural festivities hosted across Tau Ceti. It is usually held every September 24th.&lt;br /&gt;
&lt;br /&gt;
== Phoron and its Influence on Aesthetics ==&lt;br /&gt;
See Also: [[Technology]], [[Phoron]]&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel, being phoron-rich and with intimate relations with [[NanoTrasen Corporation]] to make use of such, is one of the more technologically advanced states of the [[Orion Spur]], alongside the [[Nralakk Federation]] and [[Galatea|Federal Technocracy of Galatea]]. The Republic has reaped as many benefits of phoron as it can, and has applied the element virtually everywhere that permits it — everything from state infrastructure to personal devices to the components of one’s cybernetics are likely enhanced with phoron. &lt;br /&gt;
&lt;br /&gt;
Going further though, and proud of its lifeblood, many applications of phoron are in ‘full-view’ as a conscious design aesthetic. Phoronic superconductive cabling is often insulated with clear materials and routed along ceilings or behind glass where it is visible to passers-by. In cybernetics and robotics, phoronic conduits are often visible, be it on the surface under an enamel or under a see-through port, and occasionally feature handy features exploiting phoronic superconductivity. Phoronic medicines are often dyed purple, instead of attempting to conceal that they contain organophoronic compounds — as some of the states do.&lt;br /&gt;
&lt;br /&gt;
This has led to much of the Republic’s, and by extent [[NanoTrasen Corporation]], technologies, equipment, and even architecture having purple accenting where the element has been utilised. Even where phoron cannot be afforded or has been removed, the purple accenting may remain to give the impression that phoron is still being used. Where it does appear in architecture, it is formally dubbed &#039;&#039;&#039;Contemporary Republic Aesthetics&#039;&#039;&#039;, or sometimes &#039;&#039;Republic Phoronicism&#039;&#039; (&#039;&#039;Moronocism&#039;&#039;, by critics).&lt;br /&gt;
&lt;br /&gt;
With the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]], this has [[Republic_of_Biesel#The_Effects_of_the_Phoron_Scarcity|back-fired]], to say the least.&lt;br /&gt;
&lt;br /&gt;
== Arts and Mass Media ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Literature ===&lt;br /&gt;
Literature in the Republic of Biesel is rarely regulated, and almost anything written can find itself proliferated. What little is regulated typically consists of publications that are associated with radical anti-corporate elements, viciously hunted down by those within the [[Stellar Corporate Conglomerate]] and promptly “restricted” within the Republic of Biesel. Possession of these restricted publications often results in harsher punitive corporate sanctions should those hoarding them be proven to have ideals that align with the seditious, radical notions within these anti-corporate writings. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Man Who Sold the World:&#039;&#039;&#039; Published as a holobook in 2449 by [[Nanotrasen Corporation|Ingi Usang Entertainment Company]], [[Notable Humans|Xavier Trasen’s]] autobiography (composed as a mixture of both his own anecdotes and holovid recordings) was written during his time as the Orion Spur’s wealthiest individual — leading NanoTrasen from its origin on Mars, to a megacorporation that soared higher than any other before it. It is one of the most sold books within the Republic of Biesel and continues to bring in revenue for the NanoTrasen subsidiary. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Corporate Revolution:&#039;&#039;&#039; A “restricted” publication within the Republic of Biesel, &#039;&#039;the Corporate Revolution&#039;&#039; contains within it anti-corporate ideals, with an emphasis on the compounding issues created by the reliance on Megacorporations within both Tau Ceti and the greater Orion Spur. Despite its status as a prohibited text, the Tau Ceti Revolution is easy to gain access to outside of the Republic of Biesel, with most of its copies being sold on [[Himeo]] — and promptly smuggled into the Republic. Self-published in 2456 by a Himean-descended Biesellite, &#039;&#039;&#039;Juuso Palander&#039;&#039;&#039;, who died following a freak accident relating to a malfunctioning NanoTrasen Personal Digital Assistant device. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Unsustainable Market:&#039;&#039;&#039; A “restricted” publication within the Republic of Biesel, &#039;&#039;The Unsustainable Market&#039;&#039; is a summary, including several research papers, about how the mining practices of NanoTrasen within the Romanavich Cloud were unsustainable, and would eventually lead to the depletion of phoron and all that had been built off of it. The author is unknown, but it is suspected to be written by multiple separate people, given how the style of writing changes from chapter to chapter. It is barely known outside of academic circles, being published and then restricted with little to no fanfare - and never brought up again. It is so forgotten, it is unknown if any complete copies still exist.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Song Boy&#039;&#039;&#039;: Written in 2456 by a New Hai Phongese immigrant, &#039;&#039;Song Boy&#039;&#039; follows the life of its author Kraisingha Saeli as his family leaves behind Cua Song and Kraisingha’s beloved Tinh Than Block. Much of the book deals with the culture shock and how it impacts Kraisingha’s family. Over time the Saeli family begin to adjust to Tau Ceti life by adopting some of the cultures and finding new niches and interests in Cape City. In particular, some focus is given to Kraisingha’s older sister who at first is infuriated with how corporate Tau Ceti is. Kraisingha shares this opinion at first but the two eventually come to peace with the corporations as they begin to enjoy the benefits that they bring. The novel&#039;s name comes from a nickname Kraisingha gets from classmates in school. The book was popular on release and has become part of the curriculum for Tau Cetian schools.&lt;br /&gt;
&lt;br /&gt;
=== Notable Television ===&lt;br /&gt;
*&#039;&#039;&#039;Rock It!:&#039;&#039;&#039; Started in 2435 and now running continuously for decades, &#039;&#039;Rock It!&#039;&#039; is a comedy skit show featuring celebrity guests. It alternates between skits, stand up, guest interviews and bands. Its long run is owed to a revolving door of comedians and its willingness to satirize matters of the day. The show’s run is split up by fans into what they dub “Eras” with the leading producer usually defining them. The first era is Joan Renard’s era. This was characterized by a low-cost production as the show just began, reliance solely on skits and guest comedians, and is considered by most fans to be the best era with its aged content being the main detriment. 2447 to 2458 was the Zan Kellard era that transformed &#039;&#039;Rock It!&#039;&#039; into the modern media powerhouse it is today. Kellard had brought on celebrity guests, greatly expanded the roster of show workers and writers, and invested heavily into better sets. Unfortunately, Kellard would later die during Frost’s Invasion. It is a 64tan-based conspiracy theory that he was killed by Solarian Marines despite the official cause of death being a brain aneurysm. Since then &#039;&#039;Rock It!&#039;&#039; has enjoyed great success and spread under Deven Paraiyar, a former Idris showrunner who later brought &#039;&#039;Rock It!&#039;&#039; under [[Idris Incorporated]]’s ownership. The viewership numbers in the billions and spread across Sol, Elyra, and Tau Ceti. Much of its content currently focuses on satirizing the chaos of the [[Corporate Reconstruction Zone]] and [[Human Wildlands|Solarian Wildlands]] with a pro-SCC bent. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;De Rosa Nights:&#039;&#039;&#039; De Rosa Nights is one of Biesel’s most popular dramas. The series centres around a group of Human and [[Skrell]] cadets in the [[Mendell City]] Police Academy who grow close to one another, graduate into the same precinct in Vega De Rosa and begin to grow apart as they struggle with their own issues and the crime on the streets. Eventually, the officers go on to become detectives, SWAT officers, or even sergeants and lieutenants. The series began in 2452 shortly after Biesellian independence and has been lauded for centring seasons around real-life issues and concerns in Tau Ceti. This has earned it some criticism from those who believe &#039;&#039;De Rosa Nights&#039;&#039; unfairly depicts Tajaran smugglers as being obsessed with explosives, Unathi hitmen as being utterly bloodthirsty and amoral, and how it heavily leans into anti-Vaurca attitudes. The recent season centring around the attempted bombing of the [[Starlight Zone]] famously led to a long-working actor, Juux’xi Ooz departing the show as they felt that the show’s direction was leading it to become careless in how it deals with its subject matter. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;METAL CRUSHERS!:&#039;&#039;&#039; A professional “exomechanical” wrestling promotion, mainly performing shows involving Exosuits and Hardsuit fights. While created in 2435 by a dozen like-minded individuals, the franchise truly met success after its acquisition by [[Zavodskoi Interstellar]] in 2438, and contracted [[Nanotrasen Corporation|Ingi Usang Entertainment Company]] to start airing its shows in 2446, being where the franchise finds most of its viewers despite their website hosting records of all of their fights and shows. Ever since, &#039;&#039;METAL CRUSHERS!&#039;&#039; has been gaining more notoriety, with its founder acting as a host for most of the bigger shows, Frederick Marksman, a loud, cheerful man who happens to be constantly over-excited about exosuits fighting in an arena, at least in front of cameras. As one of the first exomechanical wrestling promotions, &#039;&#039;METAL CRUSHERS!&#039;&#039; has been a pioneer in the field for better or for worse, with some tragic events nearly ending the whole franchise on several occasions. Many new promotions have been formed throughout the Spur, trying to achieve the same success as &#039;&#039;METAL CRUSHERS!&#039;&#039; One example is  &#039;&#039;BENT STEEL&#039;&#039;, a Solarian imitation. &lt;br /&gt;
&lt;br /&gt;
Debates as to how much of &#039;&#039;METAL CRUSHERS!&#039;&#039; is still controlled by Marksman are ongoing, with the founder making allusions to Zavodskoi leadership. However, it is generally assumed that he still has enough influence on the creative end. &#039;&#039;METAL CRUSHERS!&#039;&#039; holds a championship every year all over Biesel, where the best teams and pilots of the Spur clash for a title in their respective leagues, Hardsuit or Exosuit, team fights or duels.&lt;br /&gt;
&lt;br /&gt;
===Notable Video Games===&lt;br /&gt;
* &#039;&#039;&#039;Foreign Legionnaire: Heroes of Tau Ceti:&#039;&#039;&#039; Foreign Legionnaire is a first-person shooter set during the declaration of independence of Tau Ceti that postulates a “what if?” scenario where the Sol Alliance invaded the Republic of Biesel rather than letting it go free. The player takes control of a volunteer of the Tau Ceti Foreign Legion, which has hastily formed in response to the Solarian invasion. While the campaign has been hailed by Republican media for its story of a brave, ultimately hopeless stand against the Alliance, the real draw of Foreign Legionnaire is undoubtedly the multiplayer: players fight massive battles in locations across Tau Ceti as either a member of the Alliance or the Republic using a variety of guns and vehicles. Order your copy today and receive the Tajara Legionnaire DLC for free!&lt;br /&gt;
* &#039;&#039;&#039;Witchfire:&#039;&#039;&#039; Witchfire is regarded as a surprisingly well-written, well-produced CRPG developed by an independent studio, Cracked Gear Group. While CGG is ostensibly independent, the founder and the developers have admitted much of their funding for Witchfire came from NanoTrasen&#039;s entertainment division. The game takes place in the fantasy world of Kelleria, where the eponymous Witchfires, the source of all magic, are starting to extinguish, causing natural disasters and the slow fading of magic. The player can choose between two main factions; the Weavers or the Wayfinders. While the Weavers wish to find a way to reignite the Witchfires, the Wayfinders are industrialists who believe the peoples of Kelleria must move on using technology and cannot rely on the Witchfires forever. The game is notable for featuring not just humans, but fantasy counterparts of Skrell, Unathi, Tajara, Vaurca, and Dionae. It was widely praised for these original depictions of fantasized alien races, though the game was mildly controversial among the K&#039;lax and C&#039;thur hives for only featuring Vaurca in the carapace shades of the Zo&#039;ra Hive.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
Biesellite fashion trends focus on individuality. Much of it it doesn’t conform to the general trends that exist within the Orion Spur and is largely its own style — ‘’’Biesellite Classic’’’ — with divisions of Caishen Jewellers and [[Idris Incorporated|Le Soleil Royal]] specifically devoting time and effort in order to cater to the market presence within the [[Republic of Biesel]]. Flared trousers, halter tops, bell bottoms, sweater vests and pleated pants are all commonly sighted within Biesellite Classicism. Accessories made of wood, stones, feathers and beads do remarkably well within the Republic, according to [[Idris Incorporated|Caishen Jewellers]]. Certain aspects of non-human fashion have been incorporated into Biesellite Classicism, creating new subsets of the fashion trend. This is doubly true for non-humans who combine their own cultural fashion with choice pieces popular in the Republic. &lt;br /&gt;
&lt;br /&gt;
== Notable Cuisine ==&lt;br /&gt;
Original Biesellite cuisine has its roots in many old-Earth cultures, mainly in continental Europe, but influences from central Asia, Africa, and North and South America can also be seen. With each new species that made first contact with humanity, however, a noticeable impact on Biesellite food culture was made. It is common to see Humans enjoying a more ‘human’ take on alien foods, with popular choices being Skrell or Unathi dishes having their flavour profiles replicated using more local ingredients. Tajaran cuisine is also quite popular, with most Adhomian exports being sent to the Republic of Biesel; for the most part, however, &amp;quot;genuine&amp;quot; Tajaran cuisine using authentic Adhomian ingredients can only be found in [[Little Adhomai]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xuizi Rissoto:&#039;&#039;&#039; A dish heavily inspired by what can be found in an old-Earth culture from continental Europe, with a notable Moghesian influence replacing the wine acidity instead with that sweetness of Xuizi juice. It gained traction after Unathi migrants fleeing the Contact War found themselves within the Republic of Biesel, without any of their native flora or fauna nearby. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Getmore Corporation Candy:&#039;&#039;&#039; NanoTrasen’s dominance of Tau Ceti has resulted in its subsidiary’s status as a staple provider of prepackaged foods, most notably Getmore Corporation’s candy bars. They are commonly found in the vending machines on either space stations or interstellar ships - and easily within the cabins of their crew, thanks to its relative cheapness. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;V’krexi Wrap:&#039;&#039;&#039; Shortly after the Vaurca arrived to Tau Ceti, some Zo’ra Hive Workers were desperate to adapt to the new society and its economical system. As a result, after learning of human street food, Ka’Akaix’Grilk Zo’ra, a Queenless Vaurca, decided to experiment with a flavour that would entice humans. The V’krexi wrap is similar to a dürüm or a burrito, usually filled with fresh vegetables and meat. However, a special sauce is used, which is made from a special gland found in the V’krexi, known for its exotic flavour. Although not dangerous to other species, the dish has been criticized after the mycosis outbursts caused by illegal k’ois farms. The V’krexi wrap remains unregulated and has attracted other species to sell their own versions, with unique speciality sauces and ingredients. Newer recipes developed by Vaurca vendors mix different flavours from other cultures, sometimes unsuccessfully. &lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
=== Notable Monuments ===&lt;br /&gt;
*&#039;&#039;&#039;Monument to Independence:&#039;&#039;&#039; This monument consists of two parts. The main part of the statue is a large hollow brass globe representing Biesel, containing a constantly burning torch in its centre to represent the beacon of liberty that Biesel is meant to represent. Atop of the globe is the famous ‘Masked Legionnaire’, a statue made separate from the globe and added on after the fact once the Tau Ceti Foreign Legion was founded. The Masked Legionnaire is a bronze statue of a fully armoured, nondescript Tau Ceti Foreign Legionnaire meant to represent all volunteers who have served in the Legion, and is notable for being designed in such a way that the viewer is unable to fully determine the race or gender of the legionnaire, allowing it to be representative of all legionnaires formerly or currently in service. The Monument to Independence can be found in front of the Capitol building within District One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Freedom:&#039;&#039;&#039; Representing the Republic’s acceptance and inclusivity, regardless of species or origin, the Freedom effigy portrays a sense of duty, placing emphasis on upholding the Republic of Biesel’s interests and those willing to fight for its ideals. It depicts both a Human and a Skrell, shaking their hands, in front of a burning torch alongside the Republic of Biesel’s flag. The flag has a Dionae Nymph on its mast, with a Unathi, Vaurca and Tajara at the base of the torch. The statue is unique in that it is frequently moved around the different cities of Biesel. Currently, it is displayed in Belle Cote as part of an exhibition on xeno-human history at one of its museums.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Immigration Museum:&#039;&#039;&#039; Opened in 2460, the Museum of Immigration is an institution dedicated to the history of the alien immigrants in Tau Ceti. The museum has wings containing artefacts and testimonies related to every species who moved to Biesel. The building&#039;s outside is made in the traditional biesellite style, while the sections use the alien architecture they represent. Civilians and governments have donated items to its exhibitions.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Biesel#Culture_and_Demographics|Culture on Biesel]] — The cultural and economical capital of the Republic of Biesel.&lt;br /&gt;
* [[New_Gibson#Culture_and_Demographics|Culture on New Gibson]] — The trailblazer of the Republic of Biesel&#039;s self-determination.&lt;br /&gt;
* [[Reade#Readic_Culture_and_Society|Culture on Reade]] — A fledgling colony within a gas giant&#039;s atmosphere composed of company- and military town city states.&lt;br /&gt;
* [[Valkyrie#Culture_and_Demographics|Culture on Valkyrie]] — The multicultural tradeport of [[Tau Ceti]] with crime troubles.&lt;br /&gt;
* [[Mictlan#Culture_and_Demographics|Culture on Mictlan]] — A hotbed of anti-Republic sentiment with strong South American roots.&lt;br /&gt;
* [[Port_Antillia#Culture_and_Demographics|Culture on Port Antillia]] — A maritime planet with strong Antillian roots.&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Biesel&amp;diff=39225</id>
		<title>Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Biesel&amp;diff=39225"/>
		<updated>2026-05-06T20:45:10Z</updated>

		<summary type="html">&lt;p&gt;Kermit: moved RoB holidays to RoB culture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Mendell pixel.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Biesel&#039;&#039;&#039;, or [[Tau Ceti|Tau Ceti III]], is a temperate, oxygen-rich planet colonised in the mid-2100s. It is the capital of the [[Republic of Biesel]], and is one of the most populated planets in the [[Orion Spur]]. &lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Biesel&lt;br /&gt;
|System = [[Tau Ceti]]&lt;br /&gt;
|Image = Pixel_Planet_Biesel1.png&lt;br /&gt;
|Sector = Tau Ceti&lt;br /&gt;
|Capital = [[Mendell City]]&lt;br /&gt;
|Species = Human, [[Skrell]], [[Tajara]], [[IPC]], [[Unathi]], [[Diona]], [[Vaurca]]&lt;br /&gt;
|Languages = Tau Ceti Basic&lt;br /&gt;
|Demonyms = Bieselite&lt;br /&gt;
|Nation = [[Republic of Biesel]]&lt;br /&gt;
|Former = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
As the capital planet of [[Tau Ceti]] and the larger [[Republic of Biesel|Republic]] - one of the twin economic hearts of the known galaxy - it has benefited greatly from the growth of the past century, and ended up heavily reliant on [[Phoron|phoron]] to maintain one of the highest average qualities of life in the Spur. It also has one of the highest income inequalities in the Spur, a situation that is only being exacerbated by the ongoing [[Phoron|phoron scarcity]] and the [[Republic of Biesel|government&#039;s methods of rationing.]]&lt;br /&gt;
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Its short history as an independent planet has not been an easy one and is heavily intertwined with the [[Tau Ceti History|History of Tau Ceti]] itself. From [[KOTW|Solarian Invasions]] to phoron disasters, the planet has weathered much, and it seems it will have to weather more going forward. It is the center point of the ongoing [[Phoron|phoron scarcity]] and has been heavily affected by it.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
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= Environment =&lt;br /&gt;
Biesel is a planet slightly larger than [[Earth]], with a more temperate climate that ranges from oceanic to tropical. Snow is rare on Biesel, with its winter seasons being marked by cold rains. As such, most coastal cities on Biesel are fortified to reduce infrastructural damage from flooding. Despite the flood risks, there is very little risk of tsunamis on Biesel because of almost non-existent tectonic activity. In the summer, tropical storms form frequently, but because of the smaller land area, can become very strong. Many coastal cities have detection systems that sound an alarm if the correct atmospheric conditions are met.&lt;br /&gt;
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The planet had a rich resource base, attributed to a collision with a large celestial body early in its development. This collision not only brought Biesel&#039;s moon, Valkyrie, into existence, but put a wealth of resources on the planet, all of which were mined up and used to fuel Biesel’s rapid growth. &lt;br /&gt;
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==Flora and Fauna==&lt;br /&gt;
In the years after the initial touchdown of the SAEV Winterbottom, a number of [[Earth|Earth-originating]] species were introduced to Biesel&#039;s biosphere in the 2160s. Many of the species introduced to Biesel were endangered in their native environment on Earth; prior to the independence of Biesel, the colony had a &amp;quot;wildlife exchange agreement&amp;quot; with the government of Earth, in which species that had exploded in population on Biesel would have some of their number trapped and sent back to Earth as the planet&#039;s [[Timeline|biosphere gradually recovered.]]&lt;br /&gt;
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As Biesel&#039;s general climate was similar to the Pacific Northwest of North America, many of its [[Earth]]-born species originate from there. The grey wolf, reindeer, and bald eagle&#039;s introduction to Biesel, while allowing the species to flourish, contributed to the rapid endangerment of the native white-breasted lakesurfer, an avian similar to a loon, and the barker, a large rodent.&lt;br /&gt;
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=== Notable Native Flora and Fauna ===&lt;br /&gt;
* &#039;&#039;&#039;White-breasted lakesurfer&#039;&#039;&#039; (&#039;&#039;Haliolaevus seleni&#039;&#039;): The official bird of Biesel, and one of its most iconic animals. The lakesurfer is an aquatic bird that primarily inhabits the content of Selene and Lake Tricord. It is a broad, black and white bird with a distinctive blue stripe along a short head crest or &amp;quot;mohawk&amp;quot;. Prior to their protection, they were typically preyed on by bald eagles introduced to the Biesel biosphere.&lt;br /&gt;
* &#039;&#039;&#039;Common barker&#039;&#039;&#039; (&#039;&#039;Ulosmarmota vulgaris&#039;&#039;): A rodent-like animal with a long tail, similar in size to a muskrat. They have brown, shaggy fur, long incisors, and a distinctive danger cry or &amp;quot;bark&amp;quot; that earned them their name. Barkers are an endangered species on Biesel, and are rare to find outside of the forests and mountainous regions of the continents.&lt;br /&gt;
* &#039;&#039;&#039;Selenian moth&#039;&#039;&#039; (&#039;&#039;Lasiodoptera disstrium&#039;&#039;): A hand-sized flying insect, with large white wings. The Selenian moth is most often found in Belle Cote, and has become emblematic of the town&#039;s association with fashion, due to its ability to produce a strong, thick silk.&lt;br /&gt;
* &#039;&#039;&#039;Gwyr&#039;&#039;&#039; (&#039;&#039;Cervus aquaticus&#039;&#039;): An omnivorous ungulate known for its rack of curling horns, shaggy fur, and unusual tendency to dive for brief periods into lakes and ponds to eat algae and small fish. In the early days of colonisation, the gwyr was hunted for its rich, fatty meat, and populations were nearly endangered before they were placed under similar protections as the lakesurfer.&lt;br /&gt;
* &#039;&#039;&#039;Bottlefish&#039;&#039;&#039; (&#039;&#039;Ampullae&#039;&#039;): A family of fish, similar to a gar for the quality of its swim bladder to be able to take in air like a lung. Its name comes from the iridescent, colourful scales it possesses, which Le Hsung Tran likened to seaglass. Like the gwyr, it was a victim of overfishing in the early days of Biesel&#039;s colonisation, and some of its habitats have suffered from mostly being occupied by salmon.&lt;br /&gt;
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== Continents ==&lt;br /&gt;
[[File:BieselV3.png|400px|thumb|right|A labeled map depicting Biesel.]]&lt;br /&gt;
====Astraeus====&lt;br /&gt;
Astraeus is the most affluent of Biesel&#039;s three continents and is home to the capital, Mendell City. Even today, it remains the most heavily populated area in Biesel, largely due to the previous availability of natural resources and the low-lying plains that were easily colonized by early settlers. Many of their homesteads soon turned into cities, eventually coalescing into the Megacity of Mendell, though some went on to form Cape City. All of the continent&#039;s natural resources were depleted in the construction of these great urban centers, and today it is primarily a service-based economy.&lt;br /&gt;
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Astraeus&#039; major population centres are &#039;&#039;&#039;Mendell City&#039;&#039;&#039; and &#039;&#039;&#039;Cape City&#039;&#039;&#039;.&lt;br /&gt;
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=== Selene ===&lt;br /&gt;
The second-largest continent of Biesel, Selene, is situated north of Astraeus. In spite of its size, Selene is the continent with the lowest population density of the three, with almost all of its inhabitants living in coastal towns. Those not biding their time on the coasts are usually tending the inland plains that often are lined with farmsteads, which help the planet cut down on its extensive food imports. The Greatkrag range that runs across Selene has come to symbolize the Biesel Escarpment, an area consisting of steep slopes that transition into arctic plateaus, which entice those seeking to escape civilization.  &lt;br /&gt;
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Selene&#039;s major population centres are &#039;&#039;&#039;Phoenixport&#039;&#039;&#039;, &#039;&#039;&#039;Ashton&#039;&#039;&#039;, and &#039;&#039;&#039;Belle Côte&#039;&#039;&#039;.&lt;br /&gt;
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=== Eos ===&lt;br /&gt;
The largest continent of the three, Eos resides mostly within the eastern hemisphere of Biesel and is the most industrialized, having a majority of the Republic’s phoronics industry on it. Its cities were formed along the mountain ranges, rich in natural resources to utilize in their industry, all of which were completely depleted by the turn of the 2400s, fueling NanoTrasen’s insatiable growth. As a result, the region has little economic activity besides that related to [[Phoron|phoron]], and so has been the most heavily affected, with unemployment twice as high in the region compared to Astraeus.  Eos is also known for its sports fanatics, who host regular tournaments between Eos&#039; major population centres and megacorporations on Biesel. The most popular of which is the Biesel Megacorporate Multi-Sports Competition, open to the other continents of Biesel.&lt;br /&gt;
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Eos&#039; major population centres are &#039;&#039;&#039;Portsville&#039;&#039;&#039;, &#039;&#039;&#039;Scottsdan&#039;&#039;&#039;, &#039;&#039;&#039;New Marfa&#039;&#039;&#039; and the recently-developed community &#039;&#039;&#039;Top of the World&#039;&#039;&#039; and its sister town, &#039;&#039;&#039;Lakeside&#039;&#039;&#039;.&lt;br /&gt;
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= Culture and Demographics =&lt;br /&gt;
Biesel is the birthplace for much of [[Biesellite Culture and Society|Tau Cetian culture]]. For the most part Biesellites tend to be amenable towards the heavy corporate involvement in their government, or even desensitized to it; the [[Stellar Corporate Conglomerate]]&#039;s role in social safety nets, well-paying jobs, and entertainment, reinforcing the image of their necessity and the overall pro-corporate sentiment among Biesellites. As a general rule, pro-corporate sentiment tends to lessen the farther one is away from Mendell City; Lakeside, in particular, has protested against the massive developments in their area to build the community of Top of the World.&lt;br /&gt;
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A strong sense of individualism and duty permeate Biesel culture; many citizens have a positive view of the [[Tau Ceti Armed Forces]], even after the controversies surrounding the Peacekeeper Mandate. Some citizens regarded the Tau Ceti Foreign Legion as a better example of Biesellite duty and strength, and have taken the view that the expansion of the Armed Forces means the Republic is moving in a more war-like, jingoistic direction. Despite the popularity of the Armed Forces, however, the [[Hasta La Victoria Siempre Arc|2465 protests]] in Zhèngfǔ District have shown that support may be dwindling for Biesel&#039;s involvement in the [[Corporate Reconstruction Zone]].&lt;br /&gt;
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== Aliens on Biesel ==&lt;br /&gt;
&#039;&#039;See also: [[Skrell Abroad#Skrell in the Republic of Biesel|Skrell in the Republic of Biesel]], [[Unathi_Abroad#Unathi_in_the_Republic_of_Biesel|Unathi in the Republic of Biesel]], [[Little Adhomai]], [[Zo&#039;ra in the Republic of Biesel]], [[Minor_Dionae_Factions#The_Biesellian_Choir|The Biesellian Choir]]&#039;&#039;&lt;br /&gt;
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The Republic, and particularly Biesel itself, has among the most diverse and widespread populations of non-human species in the entire Orion Spur. Biesellite humans are no stranger to aliens in their streets, though ignorance, speciesism, and xenophobia are still common from humans to aliens, aliens to humans, and aliens to other aliens. As the Republic gains an identity away from the Alliance, alien influence has begun to permeate Biesel&#039;s culture more and more, to the chagrin of some and the acceptance of others.&lt;br /&gt;
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=== Synthetics on Biesel ===&lt;br /&gt;
&#039;&#039;See also: [[IPCs in Biesel]]&#039;&#039;&lt;br /&gt;
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Though Biesel is a beacon of hope and relative safety for synthetics, their position in society still remains a precarious one, both from a financial and a security standpoint. Freedom, and even citizenship, for integrated positronic chassis has firmly been established and is something the Republic takes pride in. Either through labour, negotiations, the goodwill of their owners or other occasions, IPCs may find themselves free from ownership, able to pursue their own destiny as independent individuals. Unfortunately for many, such destiny usually involves a hard and at times, short existence.&lt;br /&gt;
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Free IPCs are afforded few actual opportunities to improve their lives, existing in a grey area between the relative stability of corporate owned assets, and the solidified protection of the state for citizens. With the recent introduction of the Synthetic Residence Card by the government, free synthetics are able to more clearly and safely navigate through the process of staying in Tau Ceti, finding employment, owning property, and more. While free IPCs were previously allowed to own property without a card, they have been grandfathered in.&lt;br /&gt;
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For many free IPCs, citizenship is viewed as the ultimate goal in integrating into society. Citizenship entitles an IPC to increased legal protections, almost, if not on par with that of a natural-born human citizen, including complete protection as well as legal representation from being owned ever again. NanoTrasen and its subsidiaries are also obligated to pay IPC citizens working for it an equal wage as compared to humans. This compensation typically comes in the form of increased benefits such as repairs, insurance, and a pension, as opposed to a simple wage increase however. They also pay the same tax rate as regular citizens and no longer have to maintain the residency fee. &lt;br /&gt;
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== Entertainment == &lt;br /&gt;
*&#039;&#039;&#039;Peterdiezel Boat Racing&#039;&#039;&#039; is an annual competition that begins in Craterview. The race is a three-day excursion and is usually recorded through observation drones following the individual boats racing against the clock. There are several routes all across Peterdiezel Crater, some more dangerous than others. While anyone can participate, most of the competitors are city teams such as the Mendell City Boat Club or the Cape Cods. &lt;br /&gt;
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*&#039;&#039;&#039;Eos Sporting Events&#039;&#039;&#039; are various competitions, tournaments and sports leagues that pit either Eos&#039; major population centres or the megacorporations against one another. The most popular of Eosian sporting events is the &#039;&#039;&#039;Biesel Megacorporate Multi-Sports Competition&#039;&#039;&#039;, held every 4 years in a city of Eos, in which megacorporation-sponsored athletes participate in a series of sporting events involving both human, alien, and alien-human fusion sports. Every participant must be employed by the megacorporation they represent, and it is common for megacorporations to offer better salaries and benefits to notorious athletes in an attempt to poach them from their original employers.&lt;br /&gt;
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*&#039;&#039;&#039;Belle Côte Fashion Show&#039;&#039;&#039; is a series of designer presentations held annually in Belle Côte. Sponsored by Idris, a variety of venues are used throughout the city to display the best-performing styles and themes of the year. Both Chief Executive Officers of Caishen Jewellers and Le Soleil Royal are regular hosts of the show, their fashion lines the staple of the event.&lt;br /&gt;
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== Festivals and Celebrations ==&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[Biesellite_Culture_and_Society#Holidays_and_Celebrations|Republic of Biesel Holidays]]&lt;br /&gt;
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*&#039;&#039;&#039;Tribuisti de Colonis&#039;&#039;&#039;, or Festival of the Settlers, is a massive Carnival celebration marking Biesel’s colonization. The festivities usually begin on the third Friday of October, through to the Sunday. Mendell City has become the most well-known celebrator of the festival, parading through the streets of the various districts with eccentric clothing and massive floats (usually of the planet’s native species). Other popular cities include Craterview, which celebrates the festival with dazzling fireworks and displays of lights, and Belle Côte, which throws its annual fashion show over the weekend the festival takes place. &lt;br /&gt;
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=Economy=&lt;br /&gt;
Biesel&#039;s economy is based on two things; [[Phoron|phoron]] and [[Spurian Economy|trade]]. Processing mined phoron for export - either to [[New Gibson]] or the wider Spur - and acting as a trade-hub. Both of these are under threat by the scarcity, and extreme monetary policy alongside soft rationing is the only thing keeping things semi-stable. While officially the economy is still growing, the reality, especially for the average person, is that it is shrinking. Layoffs have become common, unemployment has, of course, skyrocketed, and very few places are hiring. Any job is a good job currently.&lt;br /&gt;
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Most of the [[megacorporations]] have a full branch in District One of Mendell City, and perform many operations on the planet. While every one of the &amp;quot;Big Five&amp;quot; has a stake in Biesel somewhere, the ones most influential locally are [[NanoTrasen]], [[Idris Incorporated]], [[Hephaestus Industries]], and [[Zavodskoi Interstellar]]. [[NanoTrasen]] and [[Idris]] account for the vast majority of corporate-run restaurants, hotels, and bars on the planet; even supposedly independent businesses cooperate or share their stocks in part with the two, becoming essentially subsidiaries. While Biesel&#039;s healthcare system is ostensibly state-run, in practice many hospitals and clinics loan equipment from [[NanoTrasen]] and [[Zeng-Hu Pharmaceuticals]]. Almost all research into phoronics is connected to or directly funded by [[NanoTrasen]], normally in cooperation with another megacorporation.&lt;br /&gt;
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The major trade port that is Biesel is propped up by the shipping efforts of [[Hephaestus Industries]] and more recently, [[Orion Express]]. The Industrial Giant has seen it&#039;s influence on the planet grow as it continually recieves contracts to maintain the planets rapidly deteriorating infrastructure, alongside construction contracts and the like, meant to help stimulate economic growth. [[Zavodskoi Interstellar]] has become the primary supplier of weapons brought to the Republic&#039;s capital, weapons that are usually manufactured in the [[Empire of Dominia]] or on [[New Suez]]. Extraction of Biesel&#039;s rich deposits of helium-3 is also managed by [[Hephaestus Industries]], and sold all across the Spur – even to the [[Solarian Alliance]].&lt;br /&gt;
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=[[Mendell City]]=&lt;br /&gt;
&#039;&#039;&#039;Mendell City&#039;&#039;&#039; is the capital of [[Republic of Biesel|The Republic of Biesel]], and one of the most affluent cities in the [[Orion Spur]]. It is a massive city, home to billions, and stretches out for roughly thirty-thousand square kilometres. Nowhere is the [[Republic of Biesel|rapidly worsening inequality of the Republic clearer than Mendell City]], it has become “a city of contradictions” as one visitor put it. Due to the [[Republic of Biesel|phoron rationing policies of the government]] there are some districts where the scarcity seems barely present, and others that look as though they’ve been all but abandoned, so unmaintained and unsupported they are.&lt;br /&gt;
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=Other Major Cities=&lt;br /&gt;
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== Cape City ==&lt;br /&gt;
Otherwise known as the “City of Splendor” by many Biesellites, is a city focused heavily on entertainment, production of holovids, and exorbitant tourist attractions. Situated around and on the side of Mount Nevermeet in the midst of the Cape Sea, the entertainment centre sits comfortably by scenic vistas, large themed resorts, and studios for filming and recording. However, due to unique labor laws, it has gained a bad reputation among non-humans for being exploitative and predatory in their practices. Any xenos looking to gain entry into fields like animation, studio production, acting, and the like face harsh stereotypes and discrimination, poorer qualities of living, and shop and drop contracts (hiring someone, forcing them to work an unusually high amount of hours a week, then “dropping” them if they protest or request different hours after a short period contract expires). Nonetheless, Cape City is on the up-and-up, and only time will tell its rise to the intergalactic stage as a media giant or not.&lt;br /&gt;
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== Phoenixport ==&lt;br /&gt;
In a similar way to Mendell City, Selene&#039;s capital, Phoenixport, is located along the inner coast of its continent along Severson&#039;s Rift. After rebranding as a &amp;quot;successor&amp;quot; to Mendell City, the city gained prominence and briefly achieved its goal. Phoenixport was briefly successful, but fell off the radar and eventually became a breeding ground for nefarious behaviour. In another effort to revive interest in the city, government officials introduced replicas of various ancient architectural wonders. Examples include the Eiffel Tower and the Parthenon. Overall, the construction scheme did improve the quality of the city and even attracted large numbers of tourists eager to see the wonders rebuilt far from the dire conditions on Earth. &lt;br /&gt;
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[[KING_OF_THE_WORLD#LANDMARK_COURT_DECISION_SEES_EINSTEIN_ENGINES_DEFEAT_NANOTRASEN!|In late 2462]], Phoenixport was acquired by [[Einstein Engines]] in a landmark auction. [[NanoTrasen]], however, did not take the transfer of ownership idly - any NanoTrasen employees within Phoenixport were given until March of 2463 to relocate or be summarily fired. After an appeal by NanoTrasen in 2464, which proved that Einstein Engines had illegally acquired assets within Phoenixport, much of the corporate assets found themselves up for grabs yet again. Despite assistance from [[Idris Incorporated]], NanoTrasen failed to secure a majority holding within Phoenixport, with Einstein Engines continuing its hegemony over the city. Subsequently, the discrimination faced by those in Phoenixport by local law enforcement has decreased significantly, as well as the &amp;quot;random&amp;quot; searches of Phoenixport-flagged spacecraft. Some of those forced from their homes during the original dispute have since begun to slowly return.&lt;br /&gt;
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== Belle Côte ==&lt;br /&gt;
Situated at the southernmost edge of the Pandeia Penisula, hedged in by the Greatkrag ranges, Belle Côte is considered Biesel’s centre of finance, fashion and arts. The Selenian Moth, an insect that produces a resilient fibre that is common in textile manufacturing, was discovered by colonists early on in the development of the colony. A result of this discovery was the rapid decline of fishing and the emergence of the fashion industry. With an annual show, Belle Cote pushed the boundaries of fashion vogue and still does so to this day. Those living in Belle Côte are often considered to be a bit stuck up, looking down on others who don&#039;t keep up to date with their trendy outlandish trends. Even the poorest dress themselves in their eccentric styles. It is a popular honeymoon and wedding destination, which the artisanal community has begun franchising upon. &lt;br /&gt;
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== Ashton ==&lt;br /&gt;
In the heart of Selene, Ashton sits among miles of rolling farmlands that are home to dozens of different species of flora, including some that are native to Biesel. Due to its dominant agricultural industry, the community&#039;s economy has become centred on agriculture, as illustrated by its bimonthly Ashton farmer&#039;s market, which draws residents from surrounding cities alike and has become a cornerstone of the community&#039;s economy. As a whole, Ashtons are noted for being incredibly welcoming and cheerful. In recent years, Ashton has become home to [[Unathi_Abroad#Ashton_-_The_Escapees|a significant Unathi diaspora]], as many refugees from [[the Wasteland]] of [[Moghes]] were resettled there.&lt;br /&gt;
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== Scottsdan ==&lt;br /&gt;
The continental capital of Eos and the industrial giant of Biesel. Residing on the Sevul Range, it is host to a majority of the Republic’s phoronics industry on the continent. While it was once rich with natural resources to utilize in industry, it has all since been completely scrapped dry by the turn of the 2400s, fueling NanoTrasesn’s insatiable growth. While NanoTrasen continues to cut back on phoronics industries across the continent, many of those in the city remain open and productive, as they’re the closest to the shuttleport. Many is not all however, and so while the city is doing significantly better than the rest of Eos, it is still struggling with a massive unemployment crisis.&lt;br /&gt;
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Most of the processed phoron produced in Scottsdan is then shipped to New Gibson, where it is used to create finalized products.Citizens of Scottsdan are remarkably hard-working according to the megacorporations, however, some prefer to call them stuck up doormats due to their snooty, sycophant tendencies. &lt;br /&gt;
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== Top of the World ==&lt;br /&gt;
Previously a sleepy town, Lakeside has now shot to prominence after Miranda Trasen herself funded the borough. Several square kilometers along the coast of Griff&#039;s Lake were cleared to construct a gated community floating along the lake, with many of the original residents of Lakeside offered contracts to move to Ashton, New Marfa, or Mendell to make room for roads, parking lots, and bridges to the community.&lt;br /&gt;
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Now, Top of the World is uniquely populated by those who are gifted access by Miranda Trasen herself, or those able to afford the ridiculously expensive “warranty”. To ensure that this remains the case, there is an extremely high security presence around the island and gated community, possibly the highest within the system. Those posts on land are mostly manned by Zavodskoi Contractors, whether they be static or patrolling, and those on the Island by an elite division of Nexus Corporate Security, backed up even further by the constant presence of a Heavy Asset Protection Team. Only the highest of echelons exist within the man-made island. Beneath its surface exists an experimental fusion reactor of unprecedented scale that some residents have accused of being dangerously radioactive, though authorities assure residents there is no danger found in its proximity to Lakeside.&lt;br /&gt;
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Prior to 2463, an entire community of positronics was manufactured by NanoTrasen that existed purely to maintain Top of the World. After 2463, these IPCs have been made obsolete after the introduction of a triumvirate of artificial intelligences: Exteriores, Interiorem and Centrum. An extravagant display of wealth due to the phoron needed to create them, they coordinate with an array of bound drones, completing the tasks previously assigned to hundreds of independent positronic bodies, argued as a cost-saving measure compared to aging IPCs; though their construction cost significantly more than not only the original construction of the IPCs, but also all maintenance costs since their inception. Said IPCs were quickly placed into other jobs or positions within NanoTrasen, typically far more dangerous than the previous maintenance and janitorial duties.&lt;br /&gt;
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The quality of life between Top of the World and Lakeside is stark. Poverty grips the majority of the population nestled within the backwater town. Dilapidated houses are a common sight within Lakeside, even entire houses sunken into the growing marsh.&lt;br /&gt;
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== Portsville ==&lt;br /&gt;
Portsville was originally established as a fishing and shipbuilding hub in the early decades of Biesel&#039;s colonisation. For decades, the city was prosperous, supplying the planet with massive cargo ships to traverse its great blue oceans. After Biesel’s independence from the Alliance, however, Solarian subsidies for the industry disappeared and NanoTrasen found that shipbuilding was now cost-inefficient due to the continuing increase of shipping goods by shuttle or spacecraft. The company withdrew most of its investment in the city’s heavy industry nearly overnight, causing the local economy to recede and the city itself to gradually decay into a patchwork of run-down apartment blocks, abandoned shipyards, and fishing ports in desperate need of maintenance. &lt;br /&gt;
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Recently, however, [[Hephaestus Industries]] has brought up much of these abandoned facilities with hopes of retooling the city into a spaceship production centre on Biesel. This has also coincided with the megacorporation inviting many Martian refugees fleeing from the [[Mars#The Violet Dawn Explosion|Violet Dawn disaster]] to resettle in the city to work at these new facilities. Ports-Ville itself is unprepared for this great migration of people and is in the middle of a severe housing shortage, with many new arrivals finding themselves living in makeshift tent-town camps at first. However, in the past five years Hephaestus Industries has put its considerable talents and industry to work, constructing new homes for refugees, massive factories for them to work in, alongside an industrial shuttleport both for transportation of goods and workers into space. Suffice to say these investments have revitalized the city, even in the face of the scarcity.&lt;br /&gt;
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== New Marfa ==&lt;br /&gt;
Established along the eastern coastline of Eos, New Marfa is one of few cities on Biesel without megacorporate dominance, which is largely attributed to its status as a hub for [[Republic of Elyra|Elyran]] migrants; half if not most of the citizens are either Elyran immigrants and expatriates or directly descended from one. Elyran culture is dominant in the city, to the point that at a glance, it has become nearly indistinguishable from a city in Persepolis. Elyran megacorporations retain a minority over the market with the SCC megacorporations, and the competition has led to a flourishing synthetic development sector. With a thriving glass refining industry and healthy technology sector, New Marfa’s advancements in the fields of robotics were said to be at least a year ahead of everything else on Biesel prior to the Scarcity. Since then, the pace of development has slowed rapidly, and the city&#039;s economy began to stagnate. Already, those refugees who can are beginning to move back to Elyra, or otherwise seek employment outside of the city itself. &lt;br /&gt;
&lt;br /&gt;
== Craterview ==&lt;br /&gt;
Craterview has managed to become the vacation and resort city of the Republic of Biesel, with large [[Idris Incorporated|Idris]] Hotels lining the interior perimeter of the beaches and small family-run motels dotting the plots of land surrounding the beaches. Crime rates soar the farther one strays from the city centre, as locals defraud and steal from tourists drawn to their slice of Biesel. Other than the tourism industry, the fishing industry also does well, leading to a growing presence of local seafood hibachi restaurants. In addition to year-round sunshine and tropical climate, Craterview is occasionally interrupted by tropical storms; most notably, in the early 24th century, Craterview was entirely flooded by a particularly intense tropical storm and rebuilt from nearly the ground up. It is no wonder that boat races have become an attraction, even becoming an event for betting. In the rich suburbs, marinas line beachfront estates where [[Eridani Federation Military|Eridani Private Military Contractors]] are often spotted. It is well known that residents of Craterview are both competitive and skeptical of the wealthy. &lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets and Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=39224</id>
		<title>Template:Navbox Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=39224"/>
		<updated>2026-05-06T20:23:00Z</updated>

		<summary type="html">&lt;p&gt;Kermit: the Corporations link actually goes to the Megacorporations page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--If you want to make the template wider to fit another planet, remember to shorten it by moving stuff in General, Corporations, and Major Factions up into the same line whenever there&#039;s room. Also, both the width directly below this line and the Width at the start of the table need to be adjusted to the same number. Then, all the cell widths need to be adjusted.--&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;font-size: 13px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;cellpadding: 1px; text-align: center; width: 55%&amp;quot; class=&amp;quot;mw-collapsible {{#if:{{{Collapsed|}}}| mw-collapsed | mw-uncollapsed}} wikitable&amp;quot; data-expandtext=&amp;amp;#9660; data-collapsetext=&amp;amp;#9660;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 10%; text-align: center; background-color: #404EBF&amp;quot; | &amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Quick Navigation&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!--Whatever you do, don&#039;t touch this section, unless you know what you&#039;re doing. Touching it wrong will break the whole template.--&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3 &amp;quot;text-align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Background summary|New Player Lore Starter Guide]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Lore|General]]&lt;br /&gt;
&amp;lt;!--Any further general pages can be added after the SCCV Horizon Hyperlink. It should keep them on that lower row--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Languages]] · [[Interstellar Travel]] · [[Timeline]] · [[Phoron]] · [[Orion Spur|Starmap]] · [[SCCV Horizon| &#039;&#039;&#039;SCCV Horizon&#039;&#039;&#039;]] · &#039;&#039;&#039;[[Lore Arcs]]&#039;&#039;&#039; · [[Deep Space]] · [[Guide to Law]] · [[Spurian Economy|Economics]] · [[Guide to Citizenship | Citizenship]] · [[Technology]] · [[Terraforming]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Megacorporations]]&lt;br /&gt;
| text-align=&amp;quot;center&amp;quot; nowrap| [[File:II-teal.png|20px|link=]][[Idris Incorporated]] · [[File:EinsteinEngines2.png|20px|link=]][[Einstein Engines]] · [[File:SCC logo.png|20px|link=]][[Stellar Corporate Conglomerate]] · [[File:Nt-logo.jpeg|20px|link=]][[NanoTrasen Corporation]] · [[File:ORION SPUR LOGISTICS.png|20px|link=]][[Orion Express]] &amp;lt;br&amp;gt; [[File:ZH-lightpurple.png|20px|link=]][[Zeng-Hu Pharmaceuticals]] [[File:Hephaestuslogo4.png|20px|link=]][[Hephaestus Industries]] · [[File:Zavodskoi Interestellar.png|10px|link=]][[Zavodskoi Interstellar]] · [[File:PMCGsmallogo.png|20px|link=]][[Private Military Contracting Group]] &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Factions|Major Factions]]&lt;br /&gt;
| text-align=&amp;quot;center&amp;quot; nowrap| [[File:Sol Alliance Flag.png|20px|link=]][[Sol Alliance| Solarian Alliance]] · [[File:Republicofbieselflag.png|20px|link=]][[Republic of Biesel]] · [[File:Dominian Flag Horizontal.png|20px|link=]][[Empire_of_Dominia|Empire of Dominia]] · [[File:Frontier Alliance Flag.png|20px|link=]][[Coalition of Colonies]] · [[File:Eridani Logo.png|20px|link=]][[Eridani_Federation|Eridani Federation]] · [[File:Elyra Flag.png|20px|link=]][[Republic_of_Elyra|Serene Republic of Elyra]] · [[File:Jargon flag.jpg|20px|link=]][[Nralakk Federation]] · [[File:Goldendeeplogo2.png|20px|link=]][[Golden Deep|The Golden Deep]] &amp;lt;br&amp;gt; [[File:PRA Flag.png|20px|link=]][[People&#039;s Republic of Adhomai]] · [[File:DiamondALA.png|20px|link=]][[Democratic People&#039;s Republic of Adhomai]] · [[File:New Kingdom of Adhomai.png|20px|link=]][[New Kingdom of Adhomai]] · [[File:Moghes porposal.png|20px|link=]][[Izweski Hegemony]] · [[File:Eum_flag.png|20px|link=]][[The Rotunnkc Compact]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Planets and Systems|Important Locations]]&lt;br /&gt;
| text-align=&amp;quot;center&amp;quot; nowrap| &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starmap_5navboxlore.png|link=The Orion Spur|alt=|86px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; margin:0; padding:.1em; color:#000;&amp;gt;[[The Orion Spur| &#039;&#039;&#039;The Spur&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Pixel Planet Biesel1.png|link=Tau Ceti|alt=|95px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; margin:0; padding:.1em; color:#000;&amp;gt;[[Tau_Ceti | &#039;&#039;&#039;Tau Ceti&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Pixel Planet Earth1.png|link=Sol|alt=|95px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; margin:0; padding:.1em; color:#000;&amp;gt; [[Sol| &#039;&#039;&#039;Sol&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Pixel Planet Moghes1.png|link=Uueoa-Esa|alt=|95px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; margin:0; padding:.1em; color:#000;&amp;gt;[[Uueoa-Esa| &#039;&#039;&#039;Uueoa-Esa&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Pixel Planet Adhomai1.png|link=Adhomai|alt=|95px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; margin:0; padding:.1em; color:#000;&amp;gt;[[Adhomai| &#039;&#039;&#039;Adhomai&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Pixel Planet Oran1.png|link=Eridani Federation|alt=|95px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; margin:0; padding:.1em; color:#000;&amp;gt;[[Eridani_Federation| &#039;&#039;&#039;Eridani&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Pixel Planet Xanu1.png|link=Xanu Prime|alt=|95px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; margin:0; padding:.1em; color:#000;&amp;gt;[[Xanu Prime| &#039;&#039;&#039;Xanu Prime&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Pixel_Planet_Qerrbalak1.png|link=Qerrbalak|alt=|95px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; margin:0; padding:.1em; color:#000;&amp;gt;[[Qerrbalak| &#039;&#039;&#039;Qerrbalak&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Background_summary|Races]] &lt;br /&gt;
| text-align=&amp;quot;center&amp;quot; | &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_skrell.png|upright=1|link=Skrell|alt=|110px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Skrell| &#039;&#039;&#039;Skrell&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_tajaran.png|upright=1|link=Tajara|alt=|110px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Tajara| &#039;&#039;&#039;Tajara&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_unathi.png|upright=1|link=Unathi|alt=|110px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Unathi| &#039;&#039;&#039;Unathi&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_dionae.png|upright=1|link=Dionae|alt=|55px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Dionae| &#039;&#039;&#039;Dionae&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Starter_vaurca.png|upright=1|link=Vaurca|alt=|55px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Vaurca| &#039;&#039;&#039;Vaurca&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Navboxipc.png|upright=1|link=IPC|alt=|110px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[IPC| &#039;&#039;&#039;IPC&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt; &amp;lt;li style=&amp;quot;display: inline-block; border:2px solid #ccc;&amp;quot;&amp;gt; [[File:Wikiborg.png|upright=1|link=Synthetics|alt=|55px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:115%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Synthetics| &#039;&#039;&#039;Synths&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FOLLOW THE NOTES WRITTEN INTO THE BACKEND AND KNOW WHAT YOU&#039;RE DOING!!!!!!!! DO NOT EDIT THIS PAGE WITHOUT TESTING FIRST!!!!&#039;&#039;&#039;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Navbox Lore&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|Collapsed=Yes}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Navbox Lore&lt;br /&gt;
 |Collapsed=Yes}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reade&amp;diff=39223</id>
		<title>Reade</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reade&amp;diff=39223"/>
		<updated>2026-05-06T19:38:14Z</updated>

		<summary type="html">&lt;p&gt;Kermit: broken linjk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
Formally settled in 2285, the gas giant &#039;&#039;&#039;Reade&#039;&#039;&#039; remains one of the younger colonised bodies within the [[Tau Ceti]]. The planet is known for its military industry and R&amp;amp;D, its enormous gas extraction operations of fusion reactants and phoron, and its [[Tau Ceti Armed Forces]] military and [[Zavodskoi Interstellar]] company towns.&lt;br /&gt;
&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Reade&lt;br /&gt;
|System = [[Tau Ceti]]&lt;br /&gt;
|Image = Reade.png&lt;br /&gt;
|Sector = Tau Ceti&lt;br /&gt;
|Capital = Beacon&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Languages = Tau Ceti Basic, Solarian Common&lt;br /&gt;
|Demonyms = &amp;lt;br&amp;gt;&lt;br /&gt;
* Readic (Beacon, [[Republic of Biesel]])&lt;br /&gt;
* Readite (Thyella)&lt;br /&gt;
* Readian (Anemonstrovilos, [[Sol Alliance]])&lt;br /&gt;
|Nation = [[Republic of Biesel]]&lt;br /&gt;
|Former = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== Planetary and Orbital Characteristics ===&lt;br /&gt;
Reade is a moderately-sized gas giant, possessing narrow but dense rings of water ice. It has 72 moons of various character, most of which are unremarkable and used for mining efforts or hosting small [[Offworlder Humans|off-worlder]] communities. One significant satellite sees greater purpose: [[New Gibson]], the largest of Reade’s moons with an irregular, distant orbit and dubbed the &#039;&#039;Industrial Heart of Tau Ceti&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Being a gas giant, entering low orbit or entering and-or exiting the atmosphere comes at a massive fuel cost — the same amount it would take to do ten [[Biesel]] to [[New Gibson]] trips. As such, transport to and off the planet can be quite expensive at times, often deterring the average tourist. This also serves as a natural defence for the planet’s military and phoron extraction industry, akin to being in a mountainous position and, while it does increase costs, the production output and innate security can justify it. Of course, a determined and &#039;&#039;well-supplied&#039;&#039; foe can get past this, as seen during the [[Reade#The_Second_Invasion_of_Biesel_(2462)|Second Invasion]]. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere ===&lt;br /&gt;
&lt;br /&gt;
Like most gas giants, Reade is primarily composed of hydrogen and helium, with clouds and crystals of various compounds forming at different elevations. Temperatures and pressures all vary by elevation too, from scorching hot and sparse, to temperate, to freezing and dense. &lt;br /&gt;
&lt;br /&gt;
Reade’s &#039;&#039;&#039;thermosphere&#039;&#039;&#039; is several-hundred kilometers thick, with a temperature gradient of 650°C from the top to 50°C at the bottom of the thermosphere. Conventional radio communications are often hit by extended plasma blackouts lasting hours when transiting the thermosphere, and vessels must be rated for planetary entry or launch to withstand the temperatures.&lt;br /&gt;
&lt;br /&gt;
A 20 kilometer band of the upper atmosphere, known as the &#039;&#039;&#039;Orange Zone&#039;&#039;&#039;, temperatures range between 30°C and 10°C with pressures of 10—30kPa. The layer is predominantly formed of gaseous hydrogen. In this layer, clouds of various compounds — ammonia, hydrocarbons, nitriles, etc. — are formed by radiolysis and polymerisation, precipitating as yellow, red or orange rains or crystals to the lower layers.&lt;br /&gt;
&lt;br /&gt;
Beneath this upper hydrogen zone, a thin, 5 kilometer almost-pure oxygen layer, known as the &#039;&#039;&#039;Blue Zone&#039;&#039;&#039;, sits with habitable conditions ranging between 10°C to 0°C and with pressures of 30-40kPa — rather ideal for an atmosphere for such high oxygen concentration: low enough to moderate the availability of oxygen and lower (but not minimise) flash fire risks; high enough to support human life, if a bit thin. Clouds that form in this layer are predominantly water ice clouds, however precipitation of caustic compounds (such as ammonia) from the Orange Zone are known to fall. Reade’s mobile platforms reside within this layer during non-work operations. Breathing pure oxygen can be dangerous in the long-term, even at the reduced pressure the Blue Zone finds itself at, so mobile stations do pressurise their interiors and exterior work operations are limited to one hour unless [[Reade#Readic_Culture_and_Society|breathing apparatus]] is worn.&lt;br /&gt;
&lt;br /&gt;
Below the Blue Zone, the ever-deep &#039;&#039;&#039;Red Zone&#039;&#039;&#039; expands through the rest of the atmosphere, until Reade’s temperatures see each of the atmosphere’s constituent gases turn to liquid and pressures crumple anything that enters. It is in this zone, however, that helium concentrations spike, making it the ideal layer to extract the gas. [[Phoron]] also appears in this layer, likely deposited from millennia of captured meteors from the [[Tau_Ceti#Romanovich_Cloud|Romanovich Cloud]]; being significantly heavier than other fluids in Reade’s atmosphere, the phoron only sits as clouds for a short while, then falling as rain towards the deeper core where it becomes inaccessible. Where these phoron clouds grow large enough, they appear as reddish-purple streaks from orbit, and can potentially form phoron storms which appear as &#039;&#039;&#039;Great Purple Spots&#039;&#039;&#039; that can last years.&lt;br /&gt;
&lt;br /&gt;
Universal throughout the layers are the extreme storms that can form, with wind speeds capable of devastating any outpost, ship, or city that encounters them. These winds often kick up the caustic compounds in Reade’s atmosphere, with ammonia and hydrocarbon rains being one’s first warning of an approaching storm. As such, Reade’s platforms are designed to be mobile, capable of migrating away from the storms and chasing parts of Reade’s Blue Zone that have bearable wind speeds, temperatures, and pressure. These storms regularly interfere with ship traffic to-and-fro Reade.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
== Pre-Colonisation ==&lt;br /&gt;
Following [[Biesel]]’s colonisation, it wasn’t long until the first, short-term gas harvesting rigs would crop up around Reade, fielding small teams of non-permanent workers who would extract and export fusion reactants from the gas giant’s stratosphere for use in fusion reactors and warp drives. Many of these original stations were contracted out to [[Einstein Engines]].&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to the system at the time, a larger, clandestine facility operated by the [[Solarian Armed Forces#The_Solarian_Navy|Solarian Navy]] was also constructed in 2257 — &#039;&#039;&#039;Anemonstrovilos&#039;&#039;&#039;. The mobile platform was constructed with massive fusion thrusters which kept it afloat and mobile, and was tasked with covert military research and development and nuclear fusion research. Obscured by the gas giant’s upper cloud layer, and with Reade’s massive gravity well and thermosphere deterring fuel-conserving and non-specialist vessels from straying near the gas giant, the mobile platform went undetected. Military traffic leaving the gas giant could seamlessly and discreetly merge into that of [[New Gibson]]’s before carrying on into the greater [[Tau Ceti]] system and beyond.&lt;br /&gt;
&lt;br /&gt;
=== Colonisation and The Interstellar War (2280—2329) ===&lt;br /&gt;
With [[New_Gibson#Second Great Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2200s)|tensions rising on New Gibson]] and the [[Timeline_of_Humanity#The_Great_Interstellar_War|Interstellar War]] reaching its height, a decision was made by the [[Solarian Armed Forces#The_Solarian_Navy|Solarian Navy]] to relocate more critical military shipyards to Reade itself, rather than its [[New Gibson|dissenting, riotous moon]]. The clandestine Anemonstrovilos mobile platform was the starting point for this relocation, undergoing a 5-year long expansion and refitting operation, turning the station into a major military shipbuilding hub and military city for families posted to. The station’s research decks would be contracted out to [[Zavodskoi Interstellar]], alongside a powerful NDA.&lt;br /&gt;
&lt;br /&gt;
As the mobile platform grew to greater size, fused with satellite stations, and military traffic to-and-fro became more difficult to conceal in New Gibson’s traffic, so too did the impracticability of continuing to keep the station a secret. Information about the not-so-secret station was already common rumour among [[Zavodskoi Interstellar]] employees and [[Solarian Armed Forces#The_Solarian_Navy|Solarian Navy]] servicepeople working in Tau Ceti, and even frequent stoppers at [[New Gibson]] had begun to suspect something was off. The station was officially revealed in 2329, pre-empting any exposé.&lt;br /&gt;
&lt;br /&gt;
=== The Discovery of Phoron and The Neon Night (2352—2378) ===&lt;br /&gt;
Until the discovery of [[phoron]], it was generally regarded that the purple streaks in Reade’s atmosphere were water and ammonia mixing and undergoing a reaction under ultraviolet radiation, or something of a similar vein. However, with the announcement of a new, purple element, [[NanoTrasen Corporation]] would launch a probe in 2356 into one of the many Great Purple Spots, and it would be confirmed that phoron was present in small quantities in Reade.&lt;br /&gt;
&lt;br /&gt;
While [[NanoTrasen Corporation]] tried to keep this finding a secret, the [[Solarian Alliance]] had already found out and planned a second facility to exploit this newfound resource. &#039;&#039;&#039;Thyella&#039;&#039;&#039; would finish construction by the [[Solarian Armed Forces#The_Solarian_Navy|Solarian Navy]] in 2364 and begin phoron extraction operations the same year. The new mobile platform was plagued with issues from inception: rushed construction; stalling by [[NanoTrasen Corporation]] who wanted rights to the phoron extraction; and mismanagement, with the quiet and easy posting often being granted for good conduct or as a result of cronyism, instead of merit.&lt;br /&gt;
&lt;br /&gt;
This culminated in a disaster in 2378, now referred to as the &#039;&#039;&#039;Neon Night&#039;&#039;&#039;. A phoron-carrying shuttle attempted to land during a particularly strong storm, sending it veering off-course and flying through a research and residential spire of Thyella, where the phoron cargo ignited and detonated. A thousand station staff or family thereof working or residing in the destroyed spire were killed, and phoron contamination near the site killed several hundred more. The incident would result in safety legislation on how phoron should be handled, as well as the sale of Thyella mobile platform to both [[Zavodskoi Interstellar]] and [[NanoTrasen Corporation]], who would begin rebuilding the facility and resume operations as usual by 2380 — Zavodskoi running the military shipbuilding, local policing, and maintenance, and having the greatest ownership stake; NanoTrasen the phoron extraction and resident accommodations.&lt;br /&gt;
&lt;br /&gt;
Other, smaller mobile platforms in Reade’s atmosphere would soon begin cropping up and of various origin — corporate, state, independent — often interacting with the larger stations. Orbital habitats for those unwilling to brave Reade’s hazards or working to exploit the minerals of Reade’s rings or satellites would also begin appearing in greater numbers.&lt;br /&gt;
&lt;br /&gt;
=== Independence from the Solarian Alliance and Reade’s Modernisation (2452—2460) ===&lt;br /&gt;
After the [[Tau_Ceti_History#NanoTrasen’s_Monopoly_and_Independence_(2410_-_2452)|secession and formation of the Republic of Biesel]], Reade’s mobile platforms would be quickly absorbed into the fledgling republic. This was not without a hitch and Anemonstrovilos would see heavy protesting, where many residents were [[Solarian Alliance|Solarian]] military families and descends thereof with no relation to [[Biesel]], and who had to decide between abandoning their homes to migrate to the [[Solarian Alliance]] or to continue on Reade under a new government. These protests went ignored by the [[Republic of Biesel]], until a [[Zavodskoi Interstellar]] security contractor was fatally wounded after the company purchased one of Anemonstrovilos’ military shipbuilding docks and, across the station, a diplomatic representative of the Republic was injured when returning from a meeting with the mobile platform’s administration.&lt;br /&gt;
&lt;br /&gt;
In response, the [[Republic of Biesel]] promised and began work on a long-needed modernisation effort of the near two-century old station and its sister, with [[Zavodskoi Interstellar]] contracted to handle mundane, structural and industrial improvements and [[NanoTrasen Corporation]] for any phoronic refittings, such as the refitting of the station’s fusion thrusters with those making the best of phoronic magnetic confinement. This posed many engineering and budgetary difficulties, and many of these improvements were quite slap-dash.&lt;br /&gt;
&lt;br /&gt;
Two new mobile platforms were also commissioned as part of the modernisation efforts, and no doubt siphoned many of the funds that would have gone to Anemonstrovilos and Thyella. Finished in 2459 and 2460 respectively, the &#039;&#039;&#039;Joseph Dorn Station&#039;&#039;&#039; and &#039;&#039;&#039;Beacon Platform&#039;&#039;&#039; were twice the size of Anemonstrovilos and Thyella combined, and decked out in the most [[Phoron#Applications_of_Phoron|advanced phoronic technologies]] at the time. The Joseph Dorn and Beacon were intended to be wholly owned by the [[Tau Ceti Armed Forces|Tau Ceti Foreign Legion]] for shipbuilding and to serve as a large military town for those posted outside of [[Tau Ceti]]’s centre, however the former would be short-lived.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, Reade’s modernisation abated most of the frustrations in the less committed pro-Solarians residents and the unrest subsided. However, pro-Solarian sentiments continue to be held by a small majority of Anemonstrovilos’ residents to this day, seeing the mobile platform’s administration often butt heads with other stations and with the Republic. This was only emboldened when — come the completion of the Joseph Dorn and Beacon platforms — the Republic of Biesel sold its military shipbuilding docks on Anemonstrovilos to [[Zavodskoi Interstellar]] for megacorporate ship and armament production, with the platform being too subversive to entrust with military purposes, which was seen as depriving Anemonstrovilos of its source of pride.&lt;br /&gt;
&lt;br /&gt;
=== The Second Invasion of Biesel (2462) ===&lt;br /&gt;
&lt;br /&gt;
In 2462, come the [[Tau_Ceti_History#Phoron_Scarcity_and_the_Second_Invasion_of_Biesel_(2462)|Second Invasion of Biesel]], Reade’s moons and mobile platforms would come under attack. Reade’s military industry was a priority target for sabotage and would see the 35th’s marines deployed to a synchronous assault on Thyella and the fledgling Joseph Dorn for its political value. Anemonstrovilos would also be seized without loss of life, with video footage showing the corridors up to the administration’s control room lined with residents welcoming them aboard — those who were pro-Republic sheltering in their residences. The planet was [[KING_OF_THE_WORLD#READE_FALLS!|officially lost]], captured by the enemy, while the [[Tau_Ceti_Armed_Forces|TCFL]]’s forces rendezvoused over [[Biesel]]. Military industry across Reade’s mobile platforms were hastily sabotaged, slowing the [[Republic of Biesel]]’s military production for several years, to which it has only recently recovered from.&lt;br /&gt;
&lt;br /&gt;
Come the Republic’s counterattack with the support of the [[Republic of Elyra]], [[Coalition of Colonies]], and newly-revealed [[Stellar Corporate Conglomerate]], [[Reade]] would become the mustering point for remaining 35th Fleet forces. However, a covert joint—[[TCAF|TCFL]]-corporate special forces operation saw the [[KING_OF_THE_WORLD#OZDEMIR&#039;S_FLAGSHIP_DESTROYED!_Conflict_brought_to_an_end!|reactivation of a planetary defence battery, which was used to strike the flagship of Grand Admiral Raymond Ozdemir mid-burn]], seeing it pulled into [[Reade]] and eventually crushed within its depths.&lt;br /&gt;
&lt;br /&gt;
As a result, the 35th was routed. Prior to their departure from Reade’s platforms though, and as a final humiliation of the Republic of Biesel, the Joseph Dorn’s fusion thrusters would be irreparably damaged, leaving it to slowly plummet towards Reade’s maelstrom of a core alongside Ozdemir’s flagship. Being such a new platform, few permanent residents were onboard, and the temporary workers and little residents that were onboard were evacuated by the [[Tau Ceti Armed Forces|Tau Ceti Foreign Legion]] and transports from other mobile platforms.&lt;br /&gt;
&lt;br /&gt;
=== Recent History ===&lt;br /&gt;
In recent years, and particularly with the [[Tau_Ceti_History#The_Peacekeeper_Mandate_(2463)|Peacekeeper Mandate]] ongoing and tensions rising around the [[Orion Spur]], Reade’s military industry has been pushed to its limit, churning out new [[Tau Ceti Armed Forces|TCAF]] vessels and restoring or refitting older vessel designs used by the [[Republic of Biesel]]. Due to the military importance of Reade’s platforms, it has narrowly avoided many of the consequences of the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]], with the [[Republic of Biesel]] diverting much of the state-allocated phoron to Reade’s military facilities, and thus also the platforms in which they occupy and are reliant upon. For the same reasons, and after the failures seen in the Second Invasion of Biesel, Reade’s low orbit has a frightening number of [[Tau Ceti Armed Forces]] patrols and watchposts.&lt;br /&gt;
&lt;br /&gt;
[[File:Reade.png.png|A tourism advert that circulated after [[Reade#Beacon|Beacon]]&#039;s construction. The tourism industry never quite kicked off, and the traffic instead went to more affordable [[New Gibson]] (visible in the ad as the bright, white moon partially-eclipsing Reade).|thumb]]&lt;br /&gt;
== Industries, Economy, and the Megacorporations ==&lt;br /&gt;
Reade’s economy has always primarily been its military shipbuilding and R&amp;amp;D industry, despite the fuel costs required to enter a gas giant’s low orbit, let alone atmosphere, as this increase in expense comes as its greatest defence. [[Zavodskoi Interstellar]] has always had a clear edge over and early presence on Reade’s platforms in this industry and, with the endless public relations campaigns, the military-industrial giant tends to be favourably viewed, no matter where on Reade someone may be. Reade’s military shipyards bring workers in from across [[Tau Ceti]], particularly [[New Gibson]] whose phoronics industry has shrunk with the ongoing [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]]. [[NanoTrasen Corporation]]’s high tech, phoronic ship armaments and [[NanoTrasen_Corporation#Nexus_Corporate_Security|Nexus Corporate Security]] vessels are also developed and constructed here. &lt;br /&gt;
&lt;br /&gt;
Following the discovery of trace amounts of [[phoron]] in Reade’s atmosphere, [[NanoTrasen Corporation]] would swoop in to establish a phoron gas extraction industry, and is a primary source of fluidic phoron in the [[Republic of Biesel]]. With the phoron clouds in Reade’s atmosphere growing more and more scarce, the mobile stations have had to resort to more dangerous excursions to obtain the resource, which is universally seen as reckless and has begun to damage the reputation of the phoron company.&lt;br /&gt;
&lt;br /&gt;
With the gravitational and thermospheric difficulties imposed on those attempting to approach and-or enter Reade’s atmosphere, the planet also has multiple maximum security penal platforms — federal prisons of the [[Republic of Biesel]], military prisons of the [[Tau Ceti Armed Forces]], and private prisons of [[Zavodskoi Interstellar]]. The Zavodskoi Interstellar ‘’’Menoetius’’’ private supermax prison (a frequent subject of conspiracy theories and human right violation concerns, and someone one can find themselves blacklisted from Zavodskoi Interstellar employment for talking about) is precariously positioned in the planet’s Red Zone, its location ever changing and the platform obscured by multiple layers of clouds. &lt;br /&gt;
&lt;br /&gt;
Finally, and not quite a planetary industry, a large mining industry exists beyond Reade’s atmosphere in space, shared with [[New Gibson]]. [[Hephaestus Industries]] and [[Orion Express]] can both be found fielding miners into Reade’s ice rings or to uncolonised satellites of the planet. Many in Tau Ceti, particularly [[Offworlder Humans]] unable to acclimate to the gravity-possessing bodies of the system, find themselves in this industry, either under a megacorporation or completing bounties posted by them. Many of Reade’s inhabitants also find themselves in this industry.&lt;br /&gt;
&lt;br /&gt;
== Government and State ==&lt;br /&gt;
Reade has no unified planetary government. Each mobile platform operates as a city state under the governance of its local administration. Local laws and politics all highly vary by station as a result, provided they are not at odds with the [[Republic of Biesel]]’s federal laws.&lt;br /&gt;
&lt;br /&gt;
Generally, &#039;&#039;&#039;Anemonstrovilos&#039;&#039;&#039; has local laws that closely mimic the [[Solarian Alliance]]’s, with the platform’s administration curbing the megacorporations where they can, and regularly sparking frivolous cases in the [[Republic of Biesel]]’s federal courts. Each overruling sees the station’s pro-Solarian elements rear their heads; however, as time passes and new generations come, this number continues to fall. It is currently overseen by &#039;&#039;&#039;Governor Daniel Zhuang&#039;&#039;&#039; who has long campaigned for Anemonstrovilos to be recognised as a fully autonomous, Solarian state outside of the reaches of the [[Republic of Biesel]] — to no effect, of course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thyella&#039;&#039;&#039;, essentially a company town that is majority owned by [[Zavodskoi Interstellar]], is noticeably more lax on economic and anti-trust laws and, while in no way authoritarian, has been known to moderate those publicising their anti-corporate views — especially when it comes to Zavodskoi’s image. It is overseen by &#039;&#039;&#039;Administrator Darla Petrenko&#039;&#039;&#039;, formerly a corporate executive with Zavodskoi, who scarcely deviates from the company line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beacon&#039;&#039;&#039;, with its administration kept more in-line by the [[Republic of Biesel]] and [[NanoTrasen Corporation]], is in lockstep with the Republic. Its local laws are a one-to-one representation of those seen in the typical [[Biesel|Biesellite]] city. It is overseen by &#039;&#039;&#039;Mayor Quinn Turner&#039;&#039;&#039;, who is often ridiculed for spending far too much time posting comedic PR skits to attract migrant workers to Reade instead of getting anything done. They are well-liked, despite the ridicule.&lt;br /&gt;
&lt;br /&gt;
== Readic Culture and Society == &lt;br /&gt;
As a result of its more recent colonisation, of which much was for military and company families of workers, and its mobile stations lacking a shared planetary government, Reade is still in the process of finding its own culture — a long journey, as its mobile platforms have yet to agree on and can start spats over the demonym applied to those on Reade, with the [[Republic of Biesel]] imposing its own where official documents are concerned. Many of the cultural elements that have formed are strongly tied to specific platforms or have trickled down from the [[Republic of Biesel]] and the nearby [[New Gibson]].&lt;br /&gt;
&lt;br /&gt;
A few planet-wide staples have had time to emerge though.&lt;br /&gt;
&lt;br /&gt;
=== Breathing Masks and Cybernetics ===&lt;br /&gt;
&#039;&#039;&#039;Breathing masks&#039;&#039;&#039;, though not necessary when in the pressurised indoors, are a common sight hanging around the necks or waists of those hailing from Reade, even when the local environment does not require them. This is likely a result of generations being wary of Reade’s high oxygen concentration habitable zone, where oxygen toxicity can slowly creep up on an individual, only presenting late as neurological and respiratory symptoms, and so it was better to be safe with tank-supplied air-mix. Breathing masks come in all shapes, sizes, and colours on Reade, and many are further decorated upon purchase to add a personal flair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oxygen Monitor Implants&#039;&#039;&#039; are a common cybernetic purchased on Reade, which passively monitors one’s oxygen levels and can send an alert to a device when they soar too high. For those who frequently work on the exterior, such as shipyard workers, &#039;&#039;&#039;cybernetic eyes and lungs&#039;&#039;&#039; have seen an increase in popularity, avoiding the damage of these organs more susceptible to hyperoxia.&lt;br /&gt;
&lt;br /&gt;
=== Flame Averseness ===&lt;br /&gt;
Also born of this wariness of the oxygen-rich environment is a &#039;&#039;complete&#039;&#039; aversion to the unnecessary lighting of flames — particularly smoking. If oxygen concentrations have risen too high in a mobile platform compartment, even a spark can ignite a raging inferno, and so it is better to do away with cigarettes and other unnecessary uses of flames entirely. Rigorous electrical standards are upheld, and those of Reade can have ritual obsessions with ensuring their safety. For those that do continue to smoke on Reade, and tourists or migrants who bring the habit with them, it is met with harsh social shunning and avoidance.&lt;br /&gt;
&lt;br /&gt;
Where fires do appear, even the most hardened and trained Reade inhabitants are known to have a strong fight-flight-freeze response, slowing an immediate response until training and drills do eventually kick in. &lt;br /&gt;
&lt;br /&gt;
=== Extreme Readic Racing ===&lt;br /&gt;
The various forms of racing originating on Reade are characterised by their extreme risk and short-lived, but infamous participants. They are almost always illegal to participate in or bet money on, however enforcement is difficult.&lt;br /&gt;
&lt;br /&gt;
To the observers, the racer’s character is everything. A racer tends not to reveal their identity unless it is directly tied to the character they race as, even when a racer dies or retires, the identity is not revealed. In turn, deceased or retired characters are often recycled by newer racers hoping to achieve the fame the old character once had, though it is considered taboo to adopt the character of a racer who is commonly considered as better than you or if the character is considered a legend. It is expected that a racer adopts a more renowned character as they progress through the sports.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm Chasing&#039;&#039;&#039;, occurring within Reade’s atmosphere, is by far the deadliest form of racing Reade has to offer. Participants utilise heavy, retrofitted, and often stolen, shuttles to brave Reade’s thousand miles-per-hour strong storms, with the racer lasting the longest inside the storm being the winner. While there is no official statistic, it is estimated that roughly half of the groups who venture into these storms never return, yet despite this, the sport continues to maintain a small, but niche following amongst the bravest of daredevils and most desperate of shuttle pilots. Few have lived long enough to become known as legends in the underground storm chasing scenes, but one name stands high above the rest; &#039;&#039;&#039;Monarch&#039;&#039;&#039; is a living baseline synthetic of unknown origin, who has continued to beat their own record time and time again. Some particularly reckless racing storm chasing competitions are held with Reade’s phoron storms, with an even more trifling survival rate; these phoron storm races are highly illegal, frequently beginning with pursuits by [[NanoTrasen_Corporation#Nexus_Corporate_Security|Nexus Corporate Security]] asset protection vessels not wanting their phoron deposits to be disturbed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slingshot Racing&#039;&#039;&#039; is perhaps the tamest extreme sport Reade has to offer, considering it does not occur within Reade’s hazardous atmosphere, but its moons instead. Racers must utilise gravity assists to rapidly increase their velocity in order to make it from Reade to [[Biesel]] and back to Reade in the fastest possible time. Racers often set their records one at a time, with full courses often taking months to complete. The legends of Slingshot Racing include: &#039;&#039;&#039;The Villa&#039;&#039;&#039;, a living human Valkyrian who set a night-unbeatable time when the planets in Tau Ceti had aligned perfectly; &#039;&#039;&#039;The Zombie&#039;&#039;&#039;, a deceased Readic human who passed away during his flight that went on to be the only record faster than The Villa’s — though, as he died, it did not count. Slingshot Racing is illegal in [[Tau Ceti]], though mid-race enforcement is impossible considering the velocities the racers have and how quick they can disperse into ordinary traffic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt Jumping&#039;&#039;&#039; takes the form of races using incredibly light, tiny spacecraft often stripped of everything but the barest of essentials. Racers must compete against each other to be the first through a set course in Reade’s dense rings. Break-neck reaction speeds are necessary in this sport, with incredibly fast paced speeds in incredibly dense asteroid fields being combined with racers that often care only for victory making it a deadly sport. The legends of Belt Jumping include: &#039;&#039;&#039;The Killer&#039;&#039;&#039;, who was known for their less-than-honourable methods of winning, as indicated by their name; “The Shortstop”, who was known for his incredibly late stopping, which eventually caused his demise. Like Slingshot Racing, Belt Jumping is illegal in Tau Ceti, with [[Biesellite_Security_and_Law|federal authorities]] targeting participants and event organisers of higher-level leagues.&lt;br /&gt;
== Major Platforms ==&lt;br /&gt;
Reade’s mobile platforms are held up by massive, reinforced balloons (with large vacuum pumps that maintain a void) and large, gimballed fusion ramjet thrusters which compress hydrogen intaken from the local atmosphere (when outside of the oxygen-rich Blue Zone) or a holding tank until it fuses and is channelled as thrust. These propulsion and buoyancy systems allow Reade’s platforms to remain mobile, be it to change elevation to access levels of the atmosphere containing different fluids or to steer clear of the gas giant’s destructive hazards. Power is also generated off of the fusion thrusters.&lt;br /&gt;
&lt;br /&gt;
Following the discovery of [[phoron]], Reade’s mobile platforms received major fusion thruster upgrades, making use of superconductive phoron coils to magnetically confine and channel the fusion reaction with less loss to previously encumbering and inefficient equipment. This was along typical phoron upgrades seen across the [[Republic of Biesel]], such as phoronic superconductive wiring running through the platforms, visible as purple accenting. &lt;br /&gt;
&lt;br /&gt;
Universal to mobile platforms are their massive gas conduits which extend for kilometers below the mobile platforms, used to harvest and channel gases from Reade’s atmosphere to processing facilities. &lt;br /&gt;
&lt;br /&gt;
The mobile platforms follow a strict flight routine:&lt;br /&gt;
* &#039;&#039;&#039;Monday, Wednesday, Friday&#039;&#039;&#039; — Red Zone — Efforts are dedicated to helium isotope extraction and, where phoron clouds present, phoron extraction. &lt;br /&gt;
* &#039;&#039;&#039;Tuesday, Thursday&#039;&#039;&#039; — Orange Zone — Efforts are dedicated to hydrogen isotope extraction, as well as the harvesting of other misc volatiles.&lt;br /&gt;
* &#039;&#039;&#039;Saturday and Sunday&#039;&#039;&#039; — Blue Zone — The mobile platform rests in the habitable zone.&lt;br /&gt;
* &#039;&#039;&#039;Between 8PM and 6AM&#039;&#039;&#039;, the mobile platform climbs or descends to the Blue Zone for the duration of the late evening and night.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Beacon&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
Founded in 2460, &#039;&#039;&#039;Beacon&#039;&#039;&#039; was constructed as a model Readic platform by the [[Republic of Biesel]] as part of Reade’s [[Reade#Independence_from_the_Solarian_Alliance_and_Reade’s_ Modernisation_(2452—2460)|Modernisation]]. It is the largest and most advanced of Reade’s platforms, twice the size of Thyella and Anemonstrovilos combined, and is poised to become a planetary leader under the steady hand of the Republic.&lt;br /&gt;
&lt;br /&gt;
====Design and Population====&lt;br /&gt;
Beacon is much better designed, compared to the other mobile platforms, with permanent inhabitation in mind. Atop a semi-spherical platform, and with towering wind-guards along the edge, an actual, open-air ‘city’ known as &#039;&#039;&#039;Upper City&#039;&#039;&#039; stands, complete with parks and architecture reminiscent of [[Mendell City]]’s more affluent districts. Luxury housing and shopping centres can be found in this city. In the centre, the &#039;&#039;&#039;Liberty Square&#039;&#039;&#039; boasts a large water fountain, around which sits the [[NanoTrasen Corporation]] and [[Einstein Engines]] branch offices, the administration buildings, and the mayoral estate. &lt;br /&gt;
&lt;br /&gt;
Upper City is home to the &#039;&#039;&#039;[[Human_Educational_Institutions#University_of_Beacon|University of Beacon]]&#039;&#039;&#039;, a new but high quality university focusing on administration and finances, with other great courses in prison management, engineering, and physics.&lt;br /&gt;
&lt;br /&gt;
Inside the platform itself, &#039;&#039;&#039;Lower City&#039;&#039;&#039;, more affordable accommodation and commercial centres can be found, as well as almost all of the platform’s occupational facilities — hospitals, gas extraction facilities, fabrication plants serving the shipdocks, etc. The Lower City is rather bland compared to the more luxurious Upper City, with sterile white interiors only infrequently decorated with synthetic plants, cheap paintings, and plenty of advertisements for the megacorporations and TCAF. &lt;br /&gt;
&lt;br /&gt;
In the centre of the Lower City is a military town and barracks, as well as any in-house [[Tau Ceti Armed Forces]] production and R&amp;amp;D facilities, known as &#039;&#039;&#039;Hero’s Rest&#039;&#039;&#039;. The &#039;&#039;&#039;BLMS A. Diggs&#039;&#039;&#039; military academy is where many of the TCAF’s engineers and engineering officers receive their training, named in honour of a TCFL special forces sentinel involved in the reactivation of the planetary defence cannon which dealt the deathblow to Ozdemir’s flagship. Hero’s Rest is the most species diverse district of Reade’s platforms, as a result of the number of alien species occupying senior NCO roles and low-ranking officer positions in the TCAF.&lt;br /&gt;
&lt;br /&gt;
While the majority of Beacon’s populace is Readic, drawn away from the older platforms to the Republic’s model city, two other demographics can be found. The platform’s population is heavily composed of [[Tau Ceti Armed Forces]] personnel, be they assigned to shipbuilding facilities on Beacon or smaller satellite platforms elsewhere, some of whom opt to bring their families to Beacon’s rather extravagant living facilities in Hero’s Rest. Another large demographic are families who migrated away from other [[Tau Ceti]] planets, with Beacon often offering far more affordable housing, relatively safer location, and with its plentitude of new jobs — however, the applications for housing on Beacon for such migrants can be quite exclusive, expecting one to prove strong financial security, which has been criticised for pricing out species such as [[vaurca]].&lt;br /&gt;
&lt;br /&gt;
====Industries and Megacorporations====&lt;br /&gt;
The majority of the platform’s military shipbuilding and R&amp;amp;D facilities are operated by the [[Tau Ceti Armed Forces]]. [[NanoTrasen Corporation]] owns smaller docks for the construction of asset protection vessels fielded by [[NanoTrasen_Corporation#Nexus_Corporate_Security|Nexus Corporate Security]] and for high-tech, phoronic weapons development which it works alongside the TCAF with.&lt;br /&gt;
&lt;br /&gt;
[[Einstein Engines]] and [[NanoTrasen Corporation]] awkwardly co-exist together in Beacon’s gas extraction facilities, with the former contracted to harvest fusion reactants and the latter phoron. The platform’s administration often has to moderate management-level disputes that arise out of this shared work space, however the workers of both megacorporations typically get along well — until the monthly sabotage accusation of various merits sour the attitudes again.&lt;br /&gt;
&lt;br /&gt;
====Beaconite Culture====&lt;br /&gt;
As a model city, Beacon’s local culture largely takes after that of the [[Biesellite_Culture_and_Society|Republic of Biesel’s culture]], if a little more patriotic with the concentration of [[Tau Ceti Armed Forces]] personnel.&lt;br /&gt;
&lt;br /&gt;
A small cultural clash between populations exists between Hero’s Rest and the greater Lower City and Upper City, with Hero’s Rest being dominated by the TCAF’s alien multiculturalism, where both the Lower and Upper City are noticeably more human-centric due to the financial qualifications required to obtain residence on Beacon.&lt;br /&gt;
&lt;br /&gt;
Every galactic standard year, as part of new year celebrations, the station hosts a &#039;&#039;&#039;Lighting the Beacon&#039;&#039;&#039; ceremony at Liberty Square. Like that of the Eternal Flame in [[Mendell City]], the beacon serves as a physical manifestation of the Republic of Biesel’s light of liberty. Unfortunately, due to the high oxygen levels in the Blue Zone, the beacon tends to burn very bright and very fast — nonetheless, it tends to impress the flame-averse locals. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Anemonstrovilos&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
The oldest and smallest of the three major platforms, &#039;&#039;&#039;Anemonstrovilos&#039;&#039;&#039; was constructed in 2257 as a [[Solarian Armed Forces#The_Solarian_Navy|Solarian Navy]] clandestine research facility, and revealed to the public in 2329. Due to its dissenting populace, the [[Tau Ceti Armed Forces]] recently shuttered its shipbuilding on the platform, selling them to [[Zavodskoi Interstellar]] for megacorporate shipbuilding. The platform hosts the largest, dedicated fusion research plant on the Reade.&lt;br /&gt;
&lt;br /&gt;
====Design and Population====&lt;br /&gt;
Anemonstrovilos is much more blocky in design, being an older platform design, appearing from a distance like a suspended skyscraper, with extending docks, thrusters, and other peripherals emerging as spires or branches. There are few ‘open air’ spaces accessible outside of occupational zones, with much of the commercial and residential areas being within the main body. Inside, it appears quite industrial, even despite recent modernisation efforts and cosmetic improvements, with permanent inhabitation by non-workers being an afterthought.&lt;br /&gt;
&lt;br /&gt;
The population of Anemonostrovilos has stagnated since the [[Republic of Biesel]]’s formation and secession, with the only source of new residents coming from [[Zavodskoi Interstellar]] employees and their families seeking accommodation closer to their workplace (some choosing to stay), and many older pro-Solarian residents slowly trickling out to migrate to the [[Solarian Alliance]] as they become more disenfranchised within the Republic.&lt;br /&gt;
&lt;br /&gt;
Anemonstrovilos is home to the &#039;&#039;&#039;[[Human_Educational_Institutions#Anemonstrovilos_College_of_Pioneers|Anemonstrovilos College of Pioneers]]&#039;&#039;&#039;, with courses in engineering and physics. &lt;br /&gt;
&lt;br /&gt;
====Industries and Megacorporations====&lt;br /&gt;
[[Zavodskoi Interstellar]] remains one of the largest employers aboard the platform, owning the vast majority of shipyards and fusion plants on Anemonstrovilos. From here, the military giant constructs, supplies and maintains the larger asset protection and expeditionary vessels of many of the megacorporations operating within [[Tau Ceti]], as well as civilian-grade armaments for use on ships. While less prevalent following the discovery of [[phoron]], the fusion research plants operating aboard the station have pioneered a great number of scientific breakthroughs.&lt;br /&gt;
&lt;br /&gt;
However, with Zavodskoi tending to focus more on [[Reade#Thyella|Thyella]], other megacorporations have been able to creep in. Both [[Orion Express]] and [[Einstein Engines]] own a few smaller shipbuilding facilities for their own asset protection vessels and armament production and R&amp;amp;D, and [[Zeng-Hu Pharmaceuticals#Yomi_Genetics|Yomi Genetics]] has recently bought out much of Zavodskoi’s genetic clinics. [[NanoTrasen Corporation]], too closely associated with the [[Republic of Biesel]], has opted not to enter Anemonstrovilos’ industries, and its populace would surely object to such.&lt;br /&gt;
&lt;br /&gt;
Unlike other mobile platforms, Anemonstrovilos has no capabilities of harvesting fluidic phoron from Reade’s atmosphere. As such, [[NanoTrasen Corporation]] has no presence on the platform.&lt;br /&gt;
&lt;br /&gt;
====Anemonostrovilosi Culture====&lt;br /&gt;
Anemonostrovilosi culture has been heavily influenced by the [[Solarian Armed Forces#The_Solarian_Navy|Solarian Navy]], owed to it essentially being a military base and town for families of navy personnel all the way up until the [[Republic of Biesel]]’s secession from the [[Solarian Alliance]].&lt;br /&gt;
&lt;br /&gt;
For a long time, Anemonostrovilos was known for its snobby and ostentatious residents, almost rivalling that of a [[Luna|Lunan’s]]. While Anemonostrovilosi continue to find pride in their platform setting the benchmark for Reade’s colonisation, it has turned into a bitter, sore-loserism under the [[Republic of Biesel]] — more so after the [[Tau Ceti Armed Forces]] migrated their military shipbuilding away, depriving the mobile platform of an industry they took great pride in. Anemonostrovilosi do not take defeat well, whatever the occasion — be it a game of cards, sports, or an actual fight. Discipline continues to be a strong tenet among those of Anemonostrovilos, with many holding quite functionalist views of society. Everyone and every institution plays a specific role and, with a disciplined populace, this role can be played well to result in a well-oiled society, workplace, or mobile platform. &lt;br /&gt;
&lt;br /&gt;
A few defining meals have appeared in Anemonostrovilosi kitchens, having trickled out of the original officer messes:&lt;br /&gt;
* &#039;&#039;&#039;Readian Elata:&#039;&#039;&#039; A cheap take on the overwhelmingly sweet [[Venus|Cytherean]] elata, albeit using cheap, caramelised soy milk that is contained in small, biogenerator-printed spherical shells. Often dyed to appear like the gas giant Reade, and frequently served as dessert. An even more knocked-off [[NanoTrasen_Corporation#Getmore_Corporation|GetMore]] sweets brand known as ‘Readies’ can be found around [[Tau Ceti]], based on Readian Elata.&lt;br /&gt;
* &#039;&#039;&#039;Lobster Rolls&#039;&#039;&#039;: No longer made with lobster unfortunately, but instead whatever mixed shellfish paste the platform’s aquaponics have in store. The texture is made up by the inclusion of crunchy vegetables, and the taste with a (often diluted) citrussy Lunan vinaigrette, of which Anemonostrovilos continues to have a warehouse full of it that was formerly for [[Luna|Lunan]] officers of the Solarian Navy. It will be a sorry day when this warehouse finally runs dry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Thyella&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
Founded in 2364, &#039;&#039;&#039;Thyella&#039;&#039;&#039; has remained one of the most important sites in Tau Ceti for the research and extraction of [[phoron]] since its construction in 2364. It is best known for being a [[Zavodskoi Interstellar]] company city, and one of the go-to places for migrants seeking a new home in the [[Republic of Biesel]] via Zavodskoi employment.&lt;br /&gt;
&lt;br /&gt;
====Design and Population====&lt;br /&gt;
Thyella’s design is much like Anemonstrovilos’, resembling a skyscraper with emerging spires and branches, and with an industrial interior. However, with greater investment from [[NanoTrasen Corporation]] and [[Zavodskoi Interstellar]], it is generally in better condition and with greater amenities.&lt;br /&gt;
&lt;br /&gt;
The mobile platform’s population is almost entirely [[Zavodskoi Interstellar]] and [[NanoTrasen Corporation]] workers and their families, or the descents of previous generations of such workers who may or may not continue to work for either Zavodskoi or NanoTrasen, making Thyella one large company city. Many who are coaxed into employment by these two megacorporations, especially if not local to the [[Republic of Biesel]], may be offered family housing on Thyella, if unable to afford residence elsewhere in [[Tau Ceti]]. As such, Thyella has an incredibly varied population. &lt;br /&gt;
&lt;br /&gt;
On the administration level of Thyella, &#039;&#039;&#039;Cenotaph Plaza&#039;&#039;&#039; can be found, commemorating those lost during the 35th’s capture of Reade in 2462 and the events of the [[Reade#The_Discovery_of_Phoron_and_The_Neon_Night_(2352—2378)|Neon Night]] nearly a century ago. A staircase leads to the ordinarily inaccessible Level 79 or the Cenotaph Memorials, which is dedicated to housing memorials for those who lost their lives in service of Thyella. &lt;br /&gt;
&lt;br /&gt;
====Industries and Megacorporations====&lt;br /&gt;
[[Zavodskoi Interstellar]] is the largest employer on Thyella, operating most of the platform’s shipyards, fusion plants, engineering facilities and, of course, security facilities. A small number of [[NanoTrasen Corporation]] and [[NanoTrasen_Corporation#Nexus_Corporate_Security|Nexus Corporate Security]] shipyards continue to operate though, producing more high-tech armaments for use on asset protection vessels or for the [[Tau Ceti Armed Forces]]. [[NanoTrasen Corporation]] has sole ownership of all of Thyella’s fluidic phoron extraction facilities, as well as any adjacent phoron research labs.&lt;br /&gt;
&lt;br /&gt;
====Thyellan Culture====&lt;br /&gt;
Thyellan culture has been heavily influenced by migrant workers from the [[Empire of Dominia]], being a distant state that shares a strong connection with [[Zavodskoi Interstellar]], and with Thyella being one of the go-to locations for such looking to move to the [[Republic of Biesel]] — especially for the less affluent. As such, opera theatres that follow the style of [[Dominian_Culture#Opera|Dominian Opera]] are common venues in Thyella’s commercial levels. Naturally, they pale in extravagance compared to the shows of [[Moroz]], however the occasional amazing costume, make-up, or music can surface and garner acclaim. The &#039;&#039;&#039;Amphitheatre at Thyella&#039;&#039;&#039; (or just &#039;&#039;The Amphitheatre&#039;&#039;), now owned by [[Idris Incorporated]] after it went viral on social media in 2460, is an open-air extension of the mobile platform, combining both excellent views of the gas giant’s skies and any performances put on. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Neon Night Remembrance Day&#039;&#039;&#039;, primarily observed on the 19th of June, is a city-wide holiday that commemorates the events of the [[Reade#The_Discovery_of_Phoron_and_The_Neon_Night_(2352—2378)|Neon Night]]. Following the [[Reade#The_Second_Invasion_of_Biesel_(2462)|Second Invasion]], it has since expanded to include Thyellans killed during the invasion. Traditionally, celebrations involved the flash-burning of a small chunk of phoron and a silent vigil throughout Thyella’s Cenotaph Plaza. In recent times following the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]], the phoron has been substituted with any other flammable solid — usually a small coal, tinted purple with dyes or paints.&lt;br /&gt;
&amp;lt;/div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[New Gibson]]: The most significant moon of Reade, with its older, culturally and developmentally distinct colonies.&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate&amp;diff=39222</id>
		<title>Stellar Corporate Conglomerate</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate&amp;diff=39222"/>
		<updated>2026-05-06T19:30:11Z</updated>

		<summary type="html">&lt;p&gt;Kermit: removes leviathan. also up-sizes the icarus class because uh, a frigate really isnt impressive for a megacorporation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Infobox Corporation&lt;br /&gt;
|headercolor = #336699 &amp;lt;!--Can be left blank for grey header--&amp;gt;&lt;br /&gt;
|textcolor = white &amp;lt;!--Can be left blank for black text--&amp;gt;&lt;br /&gt;
|name = Stellar Corporate Conglomerate&lt;br /&gt;
|logo = SCC_logo&lt;br /&gt;
|headquarters = Top of the World, [[Biesel]],&lt;br /&gt;
[[Republic of Biesel]]&lt;br /&gt;
|slogan = The unbreakable chainlink, holding the Spur together.&lt;br /&gt;
|languages = Tau Ceti Basic, Sol Common, Tradeband&lt;br /&gt;
|ceo = [[The Trasens#Miranda Trasen|Miranda Trasen]]&lt;br /&gt;
|colors = &amp;lt;span style=&amp;quot;color:#336699&amp;quot;&amp;gt;Navy blue (#336699),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#81d9ee&amp;quot;&amp;gt;cyan&lt;br /&gt;
(#81d9ee),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#f1b61c&amp;quot;&amp;gt;gold (#f1b61c)&amp;lt;/span&amp;gt;&lt;br /&gt;
|founded = 2458 (unofficially), 2462 (officially)&lt;br /&gt;
|founder = [[NanoTrasen Corporation]]&lt;br /&gt;
|regions =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Republic of Biesel]]&lt;br /&gt;
* [[Coalition of Colonies]]&lt;br /&gt;
* [[Empire of Dominia]]&lt;br /&gt;
* [[Nralakk Federation]]&lt;br /&gt;
* [[People&#039;s Republic of Adhomai]]&lt;br /&gt;
* [[New Kingdom of Adhomai]]&lt;br /&gt;
* [[Izweski Hegemony]]&lt;br /&gt;
* [[Republic of Elyra]]&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;This is the page for the Stellar Corporate Conglomerate, the organization the players work for. This contains very important setting information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Formed at the height of NanoTrasen’s power in the galaxy, the &#039;&#039;&#039;Stellar Corporate Conglomerate&#039;&#039;&#039; — colloquially known as the “Chainlink” — is a [https://en.wikipedia.org/wiki/Cartel  group of seven megacorporations who exercise undisputed economic dominance] over the entire [[Orion Spur]]; combined they represent 80% of the Spur’s economic productivity (almost the entirety of the remaining twenty percent is [[Einstein Engines]]). First publicly announced in 2462, during the [[Republic_of_Biesel#Phoron_Scarcity_and_the_Second_Invasion_of_Biesel_(2462)|Second Invasion of Biesel]] ostensibly to secure corporate-owned assets within [[Tau Ceti]]. However the reality of the matter is the SCC is far older than its public appearance and announcement suggests, dating back to at least the 2450s. However, this has never been proved and is a matter of conspiracy. The Chainlink came to be as a result of the [[Spurian Economy|incredible economic power]] held by [[NanoTrasen]] through their monopoly on exporting phoron to the wider Spur. Through this power, the tentative cooperation between all the megacorporations is assured for the time being, but behind the shaky peace lie unsteady alliances, corporate espionage, and cut-throat tactics as each corporation within the conglomerate battles to one up each other. More-over, these corporations are getting tired of taking orders from [[The Trasens|Miranda]] and have begun to chaff under her boot, frustrated with the balance of power. The main exception is [[Einstein Engines]], a warp drive manufacturer, who, due to their prominence within [[Konyang]], the [[Nralakk Federation]] and the [[Sol Alliance]], can weather the wrath of [[NanoTrasen]] and remain independent. While initially, [[NanoTrasen]] punitively withheld phoron sales, they found it to be ineffective. Their relations are at least amiable at this point.&lt;br /&gt;
{{TOC_Hidden}}&lt;br /&gt;
==Notable Members==&lt;br /&gt;
* &#039;&#039;&#039;Titanius Aeson,&#039;&#039;&#039; CEO of [[Hephaestus Industries]]&lt;br /&gt;
* &#039;&#039;&#039;Alex Mason,&#039;&#039;&#039; CEO of [[Idris Incorporated]]&lt;br /&gt;
* &#039;&#039;&#039;Liqin Hsiao-Li,&#039;&#039;&#039; CEO of [[Zeng-Hu Pharmaceuticals]]&lt;br /&gt;
* &#039;&#039;&#039;Lyudmila Zavodskoi,&#039;&#039;&#039; CEO of [[Zavodskoi Interstellar]]&lt;br /&gt;
* &#039;&#039;&#039;Kubra Mobolaji,&#039;&#039;&#039; CEO of the [[Private Military Contracting Group]]&lt;br /&gt;
* &#039;&#039;&#039;Chin-hae Hong,&#039;&#039;&#039; CEO of [[Orion Express]]&lt;br /&gt;
&lt;br /&gt;
==Corporate Affairs==&lt;br /&gt;
=== History ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Understand this; your success stems from my Phoron, your technological edge stems from my Phoron, and your domination of markets stems from my Phoron. Without you, I am weakened, but without me, you are nothing. You will all accept the proposal, and you will all cooperate together as I have stated, or I shall break your corporations over my knee, consequences be damned. You have twenty-four hours to discuss with your executives before sending me your agreements.&amp;quot;&#039;&#039; - Unreleased audio of Miranda Trasen on a joint call with the CEOs of the corporations that would eventually form the SCC, unknown date, ~2450s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
With the earliest dated supply shipments being traced to 2458, the history of the Stellar Corporate Conglomerate and how it came to dominate the [[Spurian Economy|interstellar economy]] is one shrouded in secrecy until its public reveal in 2462. It appears that the constituent megacorporations of the Stellar Corporate Conglomerate had been forced by Miranda to cooperate to ensure their economic dominance since at least the [[Tau Ceti History|First Solarian Invasion]] of the [[Republic of Biesel]], though within the shadows. Almost every element of the Stellar Corporate Conglomerate had been hidden and concealed from the public and governments alike, with even the deepest scrutiny only managing to uncover the &amp;quot;chainlink&amp;quot; insignia on supply shipments from 2459.&lt;br /&gt;
&lt;br /&gt;
However, following the [[KOTW|Second Solarian Invasion of the Republic of Biesel]] in 2462, the Stellar Corporate Conglomerate revealed themselves to the interstellar community, proclaiming their goal was to protect the financial livelihood of all their corporate clients and assets, and to ensure megacorporate facilities across the [[Republic of Biesel]] would not be diminished as a result of “rogue actors”. Since then, they have operated far more publicly, both in good times and bad.&lt;br /&gt;
&lt;br /&gt;
Since its reveal, the Chainlink has continued to maintain its – more accurately, [[The Trasens|Miranda Trasen’s]] – dominance through several masterful techniques – one notably public one centring around the [[Corporate Reconstruction Zone]], the annexed [[Sol Alliance|Solarian]] territories by the [[Republic of Biesel]]. Pouring countless resources into stabilizing the region so as to further exploit it, the Chainlink has all but managed to prop the annexation as a legal undertaking of colonies abandoned by the [[Sol Alliance]] during the Collapse. Yet while that is their most public technique, the far more important and relevant is their dealings with governments. The SCC unequivocally represents an almost total economic domination of the Spur, and yet, outside of the Solarian Alliance, few governments have made moves against them, whether they have antitrust laws or not. The reasons for this vary, but it has given Miranda Trasen unparalleled power. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, one of the Chainlink&#039;s primary assets, the [[SCCV Horizon]], has undertaken several humanitarian missions across the Spur in an attempt to bolster its reputation. [[Hephaestus Industries]] has helped provide the electronic &amp;quot;vaccine&amp;quot; for the [[Silicon Nightmares Arc|Rampancy Crisis]] of early 2466, and at it and Zeng-Hu Pharmaceuticals&#039; behest the Horizon has been assisting the [[Izweski Hegemony]] and the [[Nralakk Federation]] with [[New Blades Old Wounds Arc|humanitarian aid]] for the planet of [[Moghes]].&lt;br /&gt;
&lt;br /&gt;
Yet for everything the Chainlink has given her, the power  [[The Trasens|Miranda Trasen]] holds and uses to maintain her dominance of the [[Orion Spur]] is an increasingly brittle power, and may one day break when she needs it most. The other CEOs, for economic, personal, or other reasons never willingly joined the SCC, and never would, despite what they say in public. They were [https://en.wikipedia.org/wiki/Business_ethics  coerced, bullied, threatened and bribed into line] by Miranda, and have always chafed under her leadership - for she rarely asks, she demands - and as a result resentment has only been building within the SCC. Through her manoeuvring as the Director of the Stellar Corporate Conglomerate, she has managed to keep [[NanoTrasen]] predominant out of all the constituent corporations, and keep the other corporations in line most of the time. Whether or not [[NanoTrasen]] and Miranda can remain on top in the face of [[Phoron|dwindling phoron resources]] and the resentment of her underlings, only time will tell.&lt;br /&gt;
&lt;br /&gt;
=== Influence and Reputation ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Connecting you, connecting us all. The Stellar Corporate Conglomerate; interlinking the Spur.&amp;quot;&#039;&#039; - Advertising campaign, originally released May 2465&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sheer scale of the co-operating corporations&#039; influence through the SCC cannot be understated; while some of the larger political entities retain some measure of independence, they still ultimately rely on the constituent members of the Stellar Corporate Conglomerate for their respective niches within the interstellar economy.&lt;br /&gt;
&lt;br /&gt;
With galaxy-spanning ties, the SCC has promoted itself as the economic providers/saviours of the Orion Spur, a company that gives the common person a job in these trying times. The reality is much less shiny, and the SCC works as a force to maintain the power of corporations, primarily [[NanoTrasen]], in an ever more uncertain spur. Even if nationstates take measures to try and curb the SCC’s influence, the absence of a member-corporation from a nation-state is more space for the rest of the Conglomerate to form trade ties; such as with the [[Solarian Alliance]], who, despite expelling [[NanoTrasen]] from its borders, continues to work with other members of the SCC, [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]], and [[Idris Incorporated]] most prominently.&lt;br /&gt;
&lt;br /&gt;
Excluding [[Einstein Engines]], only a sliver of economic productivity in the Spur is controlled by entities outside of the SCC’s control, with one slight exception; the [[Solarian Alliance]]. Despite the combined power of the Chainlink, the [[Solarian Alliance]] is the nation that has managed to take the most effective action against it, banning [[NanoTrasen]] from operating in alliance space and [[KOTW|nationalizing]] much of the SCCs constituent corporations’ assets even after negotiations with [[Hephaestus Industries]]. That said, the Alliance still relies heavily on the corporations that make up the SCC economically, as combined the SCC’s corporations still make up a majority of the Alliance’s economic activity, but it’s the lowest percentage of anywhere in the Spur. The corporations that make up this Cartel rarely expand anymore, instead focusing on keeping what they currently have, as the [[Phoron|scarcity shows no signs of ending]]&lt;br /&gt;
&lt;br /&gt;
That said, their most recent market venture, kept far from the public eye, is the Cold War and occasional skirmishes between the [[Republic of Elyra]] and the [[Empire of Dominia]], an excellent source of funding for both [[Zavodskoi Interstellar]] and the [[Private Military Contracting Group]]. The PMCG helps bankroll the Elyran military contractors of [[PMCG#Jackal Incorporated|Jackal Incorporated]], while Zavodskoi continues to manufacture and equip much of the [[Dominian Imperial Military|Imperial Fleet]]. Yet both megacorporations do not directly rival each other, and both have goals of expanding into each other&#039;s home turf – it benefits both Zavodskoi and the PMCG to have as wide a client base as possible.&lt;br /&gt;
&lt;br /&gt;
As the Chainlink grows older, it has become more and more evident that the constituents are operating with their own agendas, stepping out of line with Miranda more frequently, and between each other, the Conglomerate is only an alliance of convenience. Though Miranda still comes down hard on disputes that get out of hand - [https://forums.aurorastation.org/topic/16330-tau-ceti-times/page/4/#findComment-179877  such as the very public Hephaestus and Zavodskoi one recently] - it more often only happens when the informal boundary of doing something that hurts the collective bottom line. For now, Miranda seems content to let it play out like that, as if the other corporations are occupied fighting each other, they’re less dangerous than if she were their common enemy, and almost always, none of them directly opposed [[NanoTrasen]]. However they have begun doing things not in the phoron giant’s best interests, somewhat outside of her reach, as seen with [[Hephaestus Industries]]’ planned expansion across [[Moghes]], [[Idris Incorporated|Idris Incorporated’s]] leveraging credit provided to [[NanoTrasen]] during its attempt to recapture control of [[Biesel|Phoenixport]], and the [[Private Military Contracting Group]] purchasing the [[Mictlan|Grupo Amapola]], made up of former corporate opponents. Miranda however, lets it all go by without a comment - sure that the corporations will continue to fight amongst themselves, rather than unite against her. It&#039;s certainly a risky gamble - for every other corporation is &#039;&#039;not&#039;&#039; happy being under Miranda&#039;s boot.&lt;br /&gt;
&lt;br /&gt;
=== Corporate Agendas ===&lt;br /&gt;
Each and every constituent megacorporation has their own agenda for the operations of the Stellar Corporate Conglomerate, which is always intended to work to their benefit.&lt;br /&gt;
&lt;br /&gt;
==== [[NanoTrasen]] ====&lt;br /&gt;
NanoTrasen seeks to maintain the status quo of them being the dominant megacorporation, subverting the influence held by the combined might of the megacorporations to its own benefit, and will go to great lengths to ensure they remain on top – even so far as to diminish the Conglomerate’s influence to ensure their own is maintained. The Trasens openly claim that NanoTrasen will remain the most influential megacorporation, and Miranda Trasen installing herself as Chief Executive Officer of the Conglomerate is not lost on observers external or internal. Though the phoronics industry seems to be dwindling, the corporation still holds an almost total monopoly on it.&lt;br /&gt;
&lt;br /&gt;
==== [[Zeng-Hu Pharmaceuticals]] ====&lt;br /&gt;
Zeng-Hu seeks to combine the innovation of the megacorporations to its own benefit, while also being able to keep a closer eye on the research and medical exploits of NanoTrasen and Zavodskoi Interstellar. While the keiretsu has benefitted from newfound opportunities to expand into other nations, it still seeks to ensure its technological edge through careful manipulation of its patents and intellectual property, ensuring it stakes its claim before anyone else when it comes to discovery and innovation.&lt;br /&gt;
==== [[Private Military Contracting Group]] ====&lt;br /&gt;
Conflict pays, and the Private Military Contracting Group knows this better than anyone. Being absorbed into the PMCG is a good investment for both constituent and conglomerate, but it also allows the [[Eridani Federation]] to expand their profit and sphere of influence in a gradually-fracturing Spur. The PMCG amasses military-grade technology and fleets to sell and contract to, but that is merely one element of their agenda. The more the Conglomerate relies on the PMCG for enforcement, the more of a hold the PMCG has over galactic conflict. The Group as a whole maintains the Conglomerate should broaden its capabilities to fight, routinely citing the need for such when referring to the Second Solarian Incursion of Biesel, but even inside the Group different agendas between companies abound...&lt;br /&gt;
&lt;br /&gt;
==== [[Hephaestus Industries]] ====&lt;br /&gt;
Hephaestus Industries, the manufacturing giant of the Spur, wishes to merely expand its foothold within its existing industries – industrial research and development, resource extraction, and shipping. Similarly to Zeng-Hu, it seeks to combine the brightest minds within the Conglomerate to gain a technological advantage, but with particular application to help its existing monopolies as opposed to Zeng-Hu’s broader wishes. The future resides within the furnaces of Hephaestus Industries, and Titanius Aeson seeks to ensure the interstellar stage knows it. Even with the damage wrought by the Solarian Corporate Authority, Hephaestus Industries seeks to ensure they remain in steady competition with Zavodskoi Interstellar.&lt;br /&gt;
&lt;br /&gt;
==== [[Zavodskoi Interstellar]] ====&lt;br /&gt;
Though the Solarian Corporate Authority revoked some of the megacorporation’s presence within the Solarian Alliance, Zavodskoi Interstellar still seeks to maintain strong ties. Now that the Alliance is NanoTrasen-free, Zavodskoi is free to directly challenge Zeng-Hu and Einstein Engines in industrial development and research. But its primary asset remains the Empire of Dominia, a nation-state which Zavodskoi has thoroughly entangled itself with and seeks to influence for their own benefit. Though Zavodskoi Interstellar agrees with the Private Military Contracting Group’s own agenda, and sometimes even contributes to its growth within the Conglomerate, it ultimately believes that the Conglomerate should remain “neutral” in the face of interstellar conflict, and profit from the lucrative opportunities that arise from playing both sides.&lt;br /&gt;
&lt;br /&gt;
==== [[Idris Incorporated]] ====&lt;br /&gt;
Idris Incorporated wishes to ensure the Spur at large is indebted to the company as much as possible – extending loans, establishing new banking branches, and having a healthy supply of Idris Reclamation Units keep liability at a minimum. Though in perpetual competition with NanoTrasen and now Orion Express in the service industry, Idris continues to grow its repute of excellent, high-class service through its fashion, cruise lines, hotels, restaurants, and private security.&lt;br /&gt;
&lt;br /&gt;
==== [[Orion Express]] ====&lt;br /&gt;
Orion Express may have been initially planned as the SCC&#039;s delivery asset, but CEO Chin-hae Hong clearly has bigger ambitions. OE sees the future of the economy relying on its delivery services and resource extraction, along with a cheap and easily-trained service department. Orion wants to ensure its status in the Chainlink becomes invaluable, not just for the shipping services it provides between the megacorporations but to the nation-states around the Spur. As the company probes the borders of Sol and the attention of the Solarian Corporate Authority, it is becoming clearer and clearer that Orion Express is attempting to leverage influence even where it means causing drifts with the other megacorporations.&lt;br /&gt;
&lt;br /&gt;
==== United Agenda ====&lt;br /&gt;
While the constituent corporations of the Chainlink can barely agree on anything without being coerced into doing so, there is one thing that six of the seven corporations can agree on; &#039;&#039;They want out.&#039;&#039; [[NanoTrasen]] is the obvious exception to this desire, but for every other corporation under the Chainlink, they are not there by choice. If they ever got the opportunity to somehow leave, or break NanoTrasen, they&#039;d take it in a heart beat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Branches and Notable Vessels ==&lt;br /&gt;
===Branches===&lt;br /&gt;
Compared to the far more widespread influence of their constituents, the Stellar Corporate Conglomerate&#039;s facilities are far and few between, and mostly exist within civilized space as a form of central command and mission control for Chainlink vessels. The Chainlink also has very few asset protection resources at its direct disposal, and if one of its vessels is in serious danger, duties of security will be delegated to local militaries or nearby corporate facilities. The following are the only dedicated SCC facilities in the galaxy, although the NTSS Odin has a small wing of its occupational deck dedicated to some Chainlink affairs, mostly delegated to it by the Top of the World headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Top of the World, [[Biesel]], [[Tau Ceti]]:&#039;&#039;&#039; The centre of the Conglomerate, the Top of the World branch sits in the middle of a plaza constructed in 2462. Originally it was planned to be constructed in Mendell City, but the lack of space in the sprawling urban zone and an inability to set it next to NanoTrasen&#039;s skyscraper means that it was relocated to the Trasen-funded borough. While not an overly tall building, it stands out as a circular, modernist construction of glass and steel in the midst of Top of the World&#039;s quaint, otherwise deliberately-rustic architecture. This facility is where the top executives of the SCC and the League of Chief Directors meet to discuss business, and where the operative decisions regarding the Chainlink are made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Odin|SCC-CC Odin]], Tau Ceti:&#039;&#039;&#039; The former NTCC Odin has been taken over by the Conglomerate and is now used as its Sector Command for Tau Ceti, and as the primary place through which all interstellar communications relating to the chainlink and its operations pass. This is where messages are received from other megacorporate communication offices, and where relay operators will send monitoring notices and regulation reminders to other SCC vessels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[New Suez|New Hormuz, New Suez, Tabiti]]:&#039;&#039;&#039; Shortly after NanoTrasen was forced to close its doors in the [[Republic of Elyra]], the small facility once belonging to NT was reopened as an SCC outpost. Understaffed, underfunded, and roundly disliked by residents of the moon, the New Hormuz facility mostly keeps in contact with the Orion Express shuttleport on Bursa and the [[Zeng-Hu Pharmaceuticals]] facility on [[Aemaq]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mictlan|Lago de Abundacia, Mictlan, Sankta Tereza]]:&#039;&#039;&#039; Constructed during the initial Peacekeeper Mandate, and partially rebuilt after the outright battle between the [[Tau Ceti Foreign Legion]] and the Samaritans, the Chainlink Lago de Abundacia facility presents itself as a tall, clean, white-and-blue office building in the downtown district of the city. During the [[Republic of Biesel]]&#039;s occupation, it largely housed operations for the corporate auxiliary forces of the military. Now, with Mictlan an independent member-state of the Republic and the PMC of N4NL officially banned from operating in the system, the headquarters has become considerably less busy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Xanu Prime|Nouvelle-Rochelle, Xanu Prime, Xanu]]:&#039;&#039;&#039; On the outskirts of Nouvelle-Rochelle operates this branch of the Chainlink, as a utilitarian blue warehouse space and shuttleport that lacks the Conglomerate&#039;s aesthetic sensibilities. It stays in close contact with the Chevauchée Asset Protection branch, also in Nouvelle-Rochelle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hongse Cheongbao, [[Empire of Dominia#Zhurong|Zhurong]], Hashirajima:&#039;&#039;&#039; The Empire of Dominia has no proper SCC facility, but much like the Odin, a small wing of the Zavodskoi Interstellar headquarters within Zhurong houses Chainlink operations and communications, and is the first destination for Imperial citizens becoming employed with the Conglomerate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kal&#039;lo, [[Qerrbalak]], Nralakk:&#039;&#039;&#039; The Chainlink facility in Skrellian space is repurposed from an old Zeng-Hu Pharmaceuticals operations center before its move to the city of Qwklip. Considered one of the more comfortable postings for bureaucrats of the Chainlink and employees from its constituent companies, this reputation is slightly marred by the [[Einstein Engines]] office building that sits across the street from it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Crevus]], [[Adhomai]], [[S&#039;rand&#039;marr]]:&#039;&#039;&#039; The Chainlink base in Crevus is a building that blends in with much of the classically-styled architecture, with its tidy edges, baroque decorations, and stone exterior. All Adhomian contractors with the SCC must usually make a journey to the facility in Crevus to have their paperwork and identification in order, though citizens of the [[People&#039;s Republic of Adhomai]] can also visit the NanoTrasen facility in Nal&#039;tor, which has a small wing dedicated to SCC activities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K&#039;rath, [[Ouerea]], [[Uueoa-Esa]]:&#039;&#039;&#039; The Chainlink&#039;s Uueoa-Esan branch is unmistakably modernist in construction, comparable to the Hephaestus Industries skyscraper at the heart of New Skalamar. It boasts elegant gardens of Ouerean and Moghresian flora in its courtyard, though some of the locals feel its sleek, elegant style and prominence in the skyline takes away from what many view as K&#039;rath&#039;s distinguished, luxurious aesthetic.&lt;br /&gt;
&lt;br /&gt;
=== Notable Vessels ===&lt;br /&gt;
Stellar Corporate Conglomerate vessels are an underdeveloped field, and the Chainlink relies on the ships of its constituents to ferry goods (particularly in the case of [[Orion Express]]), perform security duties, and complete research surveys. All Chainlink vessels have the secondary goal of locating and securing sources of phoron, though in practice the vessels tend to be used for whichever purpose the megacorporations can advocate or agree that they should be used for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[SCCV Horizon]]:&#039;&#039;&#039; The only ship in the &#039;&#039;Venator&#039;&#039;-class, the SCCV Horizon is a long-range cruiser vessel designed for self-sufficient general-purpose work. The Horizon&#039;s purpose is manifold; it is a testing ground for the Chainlink&#039;s latest ship AIs, weaponry, sensors, and even physical structure, and as such tends to undergo frequent changes, refits, and swapping of its equipment and personnel. The Venator-class sensors are the Horizon&#039;s primary tool in locating potential phoron deposits, though its sensors also assist in general surveys of planetary bodies that is assigned for study to its research department.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icarus&#039;&#039;-classes:&#039;&#039;&#039; If the Horizon is a show of the Chainlink&#039;s reach, the &#039;&#039;Icarus&#039;&#039;-classes are a show of its power. The &#039;&#039;Icarus&#039;&#039;-classes are cruiser-sized vessels equipped with military-tier gear and three weapon systems. However, the &#039;&#039;Icarus&#039;&#039;-classes are rarely deployed, particularly because there are only two of them; the SCCV Harmony, and the SCCV Ozymandias. Previously, the Harmony was deployed to [[Steel On The Horizon Arc|fend off a pirate cruiser raiding the Horizon]], and the Ozymandias has helped carry personnel of the [[Tau Ceti Armed Forces]] to conflicts in the [[Corporate Reconstruction Zone]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Serendipity&#039;&#039;-classes:&#039;&#039;&#039; Serendipity-classes are survey and scouting vessels used mainly for research, mineral extraction, and for marking points of interest. They are designed to be self-sufficient for up to two years in worst-case scenarios, and there is discussion of sending a Serendipity into the less-travelled reaches of the Spur, near Light&#039;s Edge and the Deadspace Spine, to do delicate work that the Horizon may not be suited for.&lt;br /&gt;
&lt;br /&gt;
== Internal Structure ==&lt;br /&gt;
&lt;br /&gt;
The Chainlink is headed by the &#039;&#039;&#039;League of Chief Directors&#039;&#039;&#039;, who manage the Conglomerate&#039;s internal affairs while delegating ultimate authority on employees of Chainlink operations to their respective corporations. Originally, most of the League of Chief Directors were NanoTrasen employees rewarded for their loyalty to the corporation, but as the Conglomerate grows older, many of them have been cycled out with representatives of other corporations (to NanoTrasen&#039;s chagrin).&lt;br /&gt;
&lt;br /&gt;
These internal affairs include personnel assignment to Conglomerate postings (including job applications), background checks for SCC employees, advertising, and the maintenance and design of SCC outposts. Apart from this maintenance and bookkeeping, the SCC does not &amp;quot;sell&amp;quot; anything; its continued operations are thanks to the profits generated by its constituents in the name of the Chainlink. For these reasons, those employed directly by the Stellar Corporate Conglomerate are bureaucrats, managers, and other office workers who manage the behind-the-scenes operations of a vast web of connected megacorporations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Internal Structure Graph===&lt;br /&gt;
With operations spanning across the entire Spur, the internal organization of the Stellar Corporate Conglomerate is as complex as those of the corporations that make it up.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:SCC Organization.png|1080px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Command Staff ===&lt;br /&gt;
On the other hand, there are the contractors with the Conglomerate. These employees are hired from a constituent corporation as command or command support staff, and are legally registered as working for the SCC. In practice they hold two contracts; one with their original corporation of employment, and one with the Chainlink. In the early days of the Conglomerate&#039;s founding, much of the command staff was promoted from NanoTrasen employees. But as the SCC diversifies and NanoTrasen&#039;s focus narrows, more and more command staff in the Chainlink originate from the other corporations.&lt;br /&gt;
&lt;br /&gt;
To take a command staff position in an SCC facility, an employee must apply for the position by writing an application to the Internal Affairs Agency. This application must be accompanied by a letter of recommendation from a representative of their original megacorporation. However, letters of recommendation do not just have to come from constituents in the Chainlink; they can also come from smaller or state-run corporations, such as [[Republic_of_Elyra#Elyran_Megacorporations|Elco]], [[Xanu_Prime#Polaris_Holdings_-_&amp;quot;Heavenly_Guidance&amp;quot;|Polaris Holdings]], and [[Eridani I#Fantalu|Eridani Energy]]. Einstein Engines is the obvious exception to this rule, as Einstein will not offer letters of recommendation for employees seeking work with the SCC, and the SCC would not accept Einstein recommendations.&lt;br /&gt;
&lt;br /&gt;
While working in an SCC facility, this &amp;quot;loaned&amp;quot; command employee is expected to follow certain terms laid out in their contract, although the enforcement of some of these terms can be loose depending on their importance or individual discretion. The corporate oversight of the Chainlink frowns on but rarely punishes a member of command staff wearing the logos and colours of their original corporation. Command staff demonstrating obvious bias towards their own corporation, such as employee favouritism or prioritizing sending reports of their work to their original corporation, is more strongly discouraged but difficult to verify. Not helping matters is that constituent corporations will often aid the employee showing bias; for example, a chief engineer originally contracted with Hephaestus Industries can expect to have their recorded experiments with a supermatter engine made property of Hephaestus and heavily censored before the report goes to the Chainlink itself.&lt;br /&gt;
&lt;br /&gt;
==== Chainlink Command Contract Highlights ====&lt;br /&gt;
As determined by the contract of all SCC employees and provided employees of Conglomerate Member Corporations, the following is a list of guidelines and requirements while performing duties or representing the SCC.&lt;br /&gt;
&lt;br /&gt;
*The employee is expected -&lt;br /&gt;
**To act in a manner befitting a representative of the Conglomerate and their originating corporation;&lt;br /&gt;
**Place the interests of the Conglomerate before the interests of other organisations or groups, including their originating corporation or nation-state;&lt;br /&gt;
**To not display the trademark of their originating corporation, or nation-state, in such a way that it breaches Conglomerate ideals; and&lt;br /&gt;
**Not to display prohibited symbology, including, but not limited to -&lt;br /&gt;
***Emblems of [[Human Wildlands|&amp;quot;warlord states&amp;quot;]], including the &#039;&#039;&#039;Solarian Restoration Front&#039;&#039;&#039;, &#039;&#039;&#039;the League of Independent Corporate-Free Systems&#039;&#039;&#039;, &#039;&#039;&#039;the Free Solarian Fleets&#039;&#039;&#039;, &#039;&#039;&#039;the Southern Solarian Military District&#039;&#039;&#039;, and the &#039;&#039;&#039;Southern Fleet Administration&#039;&#039;&#039;; or&lt;br /&gt;
***Emblems of anti-corporate organizations such as the &#039;&#039;&#039;[[Himeo|United Syndicates of Himeo]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Democratic People&#039;s Republic of Adhomai]]&#039;&#039;&#039;, the &#039;&#039;&#039;[[Mictlan|&amp;quot;Founding Movement&amp;quot;, or the &amp;quot;Samaritans&amp;quot;]]&#039;&#039;&#039;; or&lt;br /&gt;
***Emblems of the group &#039;&#039;&#039;[[Unathi_Crime_And_Enforcement#The_Champions_of_Moghes|&amp;quot;Champion of Moghes&amp;quot;]]&#039;&#039;&#039;.&lt;br /&gt;
*Failure to meet any of these listed items may result &#039;&#039;&#039;in a review of the employee&#039;s contract or punitive action.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Corporate Oversight ===&lt;br /&gt;
Though the megacorporations ostensibly cooperate, espionage, poaching workers, and leaking classified information is an ever-present risk. To combat this and to avoid bias in handling employee affairs, the Chainlink has created a third-party oversight agency that answers directly to the Chainlink and acts independently of any other megacorporation. This &#039;&#039;&#039;Stellar Corporate Conglomerate Internal Affairs Agency&#039;&#039;&#039;, or SCCIAA, employs agents to deliberate on and disable potential threats to the corporate agenda. The SCCIAA and its Human Resources department will adjudicate corporate policy as well as incident reports in Chainlink facilities, and sometimes work closely with law enforcement if an employee has violated the regulations of their workplace. While the [[Biesellite Security and Law|Biesel Security Services Bureau]] is the first point of contact for Chainlink vessels as they operate under Biesellite law, local law enforcement may be called upon to handle serious crimes in stationary SCC facilities.&lt;br /&gt;
&lt;br /&gt;
Only humans and [[Skrell]] are employed in these positions, though there is talk of employing corporate-owned [[IPC|IPCs]] as Internal Affairs agents.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=39220</id>
		<title>User:Kermit</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=39220"/>
		<updated>2026-05-06T19:17:14Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Biesellite_Culture_and_Society&amp;diff=39219</id>
		<title>Biesellite Culture and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Biesellite_Culture_and_Society&amp;diff=39219"/>
		<updated>2026-05-06T18:46:59Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Societal Attitudes slimmed down; Phoron Influence on Aesthetics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
== Societal Attitudes ==&lt;br /&gt;
=== Anti-Solarianism and Independence ===&lt;br /&gt;
Prior to its independence, [[Tau Ceti]] was a mostly self-governing territory of the [[Sol Alliance]]. However, many of its citizens directly experienced the Alliance’s ineffectual administration and heavy hand oppressing dissent, particularly during the [[Tau_Ceti_History#The_Second_Great_Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2207_-_2294)|Second Great Depression and Interstellar War]]. Planetary industries, particularly that of the military shipbuilding industry on [[New Gibson]], were pressed to a breaking point, with civilian needs not being met and riots springing up, and the first independence movements would spring up — Tau Ceti’s populace would be ignored, and the Alliance would only stomp out independence campaigners where they popped up. Come the discovery of [[phoron]] however, the Tau Ceti system would surge in wealth and prosperity, eclipsing that of the still-depressed Solarian markets and, with [[NanoTrasen Corporation]] twisting the Alliance’s arm, the system would finally have its full independence after a century of campaigns. Two Solarian invasions later, anti-Solarian sentiment is at an all-time high. Many within Tau Ceti reject Solarian entertainment (especially [[Venus|Venusian]] entertainment), literature, and ideologies, with more patriotic Republic citizens organise informal boycotts. Independence was hard won and will be hard to keep, but many have a sense of duty to fight — in whatever manner, via the [[Tau Ceti Armed Forces]] or through these informal boycotts — to keep it.&lt;br /&gt;
&lt;br /&gt;
=== Individualism ===&lt;br /&gt;
Individualism is one of the Republic’s highest-regarded tenets, born out of the desire to be free from Solarian Hegemony and for Tau Ceti’s populace to, at last, be free of being told what to do and what to think. A notion exists that a fully independent [[Republic of Biesel]] should be free of outside independence, and its populace should have strong, individual freedoms, and its megacorporations should be unregulated with a laissez-faire approach to the economy (the latter no doubt encouraged by [[NanoTrasen Corporation]] during the Republic’s formation) — all of which is embodied within the Constitution of the Republic. Many citizens, as a result, strive to uphold the concept of a “truly free Republic”, although this rarely factors in megacorporate influence that may be hampering this freedom.&lt;br /&gt;
&lt;br /&gt;
=== Megacorporations ===&lt;br /&gt;
Despite the occasional controversy surrounding the megacorporations, they are ultimately perceived positively by its citizens. The [[Republic of Biesel]] has been one of the fastest developing economies and is one of the most technologically advanced state in the [[Orion Spur]] as a result of these megacorporations, and it was [[NanoTrasen Corporation]] who fought — even if their true intentions weren’t altruistic — for the Republic’s independence. Because of this, and no doubt due to the careful doctoring of megacorporate images in the Republic, there is an overall pro-megacorporate sentiment among those in Tau Ceti. While this view is slowly starting to grow more critical — especially as economical and technological hurdles of the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]] present, and particularly towards [[NanoTrasen Corporation]] being ‘’the’’ phoron company — mass anti-corporate sentiment will probably never break out among the Republic’s populace. Even those more highly critical of [[NanoTrasen Corporation]] tend to have positive views of the other megacorporations.&lt;br /&gt;
&lt;br /&gt;
=== Multiculturalism ===&lt;br /&gt;
The [[Republic of Biesel]] is very supportive of both alien and human immigrants who find themselves in [[Tau Ceti]], and so with it is the average citizen. While common stereotypes — [[unathi]] being prone to violence; [[skrell]] being socially-inept nerds; [[Empire of Dominia|Dominians]] being snobbish princes and princesses — persist, just because of the immense differences in [[Orion Spur]] cultures, it is generally regarded that everyone benefits from the meshing of cultures, and that each different demographic can bring something new to the Republic of Biesel. Malicious racism and speciesism is almost unheard of [[Tau Ceti]], with ignorant misunderstandings attributed to most accusations of such. The one exception is Solarian immigrants, unless they can prove to be just as anti-Solarian as the citizens of Tau Ceti are — until they have, local citizens tend to make it a hard time for one to adapt.&lt;br /&gt;
&lt;br /&gt;
The [[Tau Ceti Armed Forces]] is the chief example of multiculturalism in the Republic of Biesel, and is used as a tool to better integrate migrants into Republic society. Mixed units force volunteers to serve alongside other species and cultures and, in the present day, many positions of authority — NCOs, drill instructors, low-level officers — are majority alien or synthetic, rather than human. It is believed that exposure to new cultures and ideas, alongside the camaraderie of military service, will best acclimatise migrant aliens and do away with any notions incompatible with the Republic of Biesel and its philosophy.&lt;br /&gt;
&lt;br /&gt;
== Phoron and its Influence on Aesthetics ==&lt;br /&gt;
See Also: [[Technology]], [[Phoron]]&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel, being phoron-rich and with intimate relations with [[NanoTrasen Corporation]] to make use of such, is one of the more technologically advanced states of the [[Orion Spur]], alongside the [[Nralakk Federation]] and [[Galatea|Federal Technocracy of Galatea]]. The Republic has reaped as many benefits of phoron as it can, and has applied the element virtually everywhere that permits it — everything from state infrastructure to personal devices to the components of one’s cybernetics are likely enhanced with phoron. &lt;br /&gt;
&lt;br /&gt;
Going further though, and proud of its lifeblood, many applications of phoron are in ‘full-view’ as a conscious design aesthetic. Phoronic superconductive cabling is often insulated with clear materials and routed along ceilings or behind glass where it is visible to passers-by. In cybernetics and robotics, phoronic conduits are often visible, be it on the surface under an enamel or under a see-through port, and occasionally feature handy features exploiting phoronic superconductivity. Phoronic medicines are often dyed purple, instead of attempting to conceal that they contain organophoronic compounds — as some of the states do.&lt;br /&gt;
&lt;br /&gt;
This has led to much of the Republic’s, and by extent [[NanoTrasen Corporation]], technologies, equipment, and even architecture having purple accenting where the element has been utilised. Even where phoron cannot be afforded or has been removed, the purple accenting may remain to give the impression that phoron is still being used. Where it does appear in architecture, it is formally dubbed &#039;&#039;&#039;Contemporary Republic Aesthetics&#039;&#039;&#039;, or sometimes &#039;&#039;Republic Phoronicism&#039;&#039; (&#039;&#039;Moronocism&#039;&#039;, by critics).&lt;br /&gt;
&lt;br /&gt;
With the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]], this has [[Republic_of_Biesel#The_Effects_of_the_Phoron_Scarcity|back-fired]], to say the least.&lt;br /&gt;
&lt;br /&gt;
== Arts and Mass Media ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Literature ===&lt;br /&gt;
Literature in the Republic of Biesel is rarely regulated, and almost anything written can find itself proliferated. What little is regulated typically consists of publications that are associated with radical anti-corporate elements, viciously hunted down by those within the [[Stellar Corporate Conglomerate]] and promptly “restricted” within the Republic of Biesel. Possession of these restricted publications often results in harsher punitive corporate sanctions should those hoarding them be proven to have ideals that align with the seditious, radical notions within these anti-corporate writings. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Man Who Sold the World:&#039;&#039;&#039; Published as a holobook in 2449 by [[Nanotrasen Corporation|Ingi Usang Entertainment Company]], [[Notable Humans|Xavier Trasen’s]] autobiography (composed as a mixture of both his own anecdotes and holovid recordings) was written during his time as the Orion Spur’s wealthiest individual — leading NanoTrasen from its origin on Mars, to a megacorporation that soared higher than any other before it. It is one of the most sold books within the Republic of Biesel and continues to bring in revenue for the NanoTrasen subsidiary. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Corporate Revolution:&#039;&#039;&#039; A “restricted” publication within the Republic of Biesel, &#039;&#039;the Corporate Revolution&#039;&#039; contains within it anti-corporate ideals, with an emphasis on the compounding issues created by the reliance on Megacorporations within both Tau Ceti and the greater Orion Spur. Despite its status as a prohibited text, the Tau Ceti Revolution is easy to gain access to outside of the Republic of Biesel, with most of its copies being sold on [[Himeo]] — and promptly smuggled into the Republic. Self-published in 2456 by a Himean-descended Biesellite, &#039;&#039;&#039;Juuso Palander&#039;&#039;&#039;, who died following a freak accident relating to a malfunctioning NanoTrasen Personal Digital Assistant device. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Unsustainable Market:&#039;&#039;&#039; A “restricted” publication within the Republic of Biesel, &#039;&#039;The Unsustainable Market&#039;&#039; is a summary, including several research papers, about how the mining practices of NanoTrasen within the Romanavich Cloud were unsustainable, and would eventually lead to the depletion of phoron and all that had been built off of it. The author is unknown, but it is suspected to be written by multiple separate people, given how the style of writing changes from chapter to chapter. It is barely known outside of academic circles, being published and then restricted with little to no fanfare - and never brought up again. It is so forgotten, it is unknown if any complete copies still exist.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Song Boy&#039;&#039;&#039;: Written in 2456 by a New Hai Phongese immigrant, &#039;&#039;Song Boy&#039;&#039; follows the life of its author Kraisingha Saeli as his family leaves behind Cua Song and Kraisingha’s beloved Tinh Than Block. Much of the book deals with the culture shock and how it impacts Kraisingha’s family. Over time the Saeli family begin to adjust to Tau Ceti life by adopting some of the cultures and finding new niches and interests in Cape City. In particular, some focus is given to Kraisingha’s older sister who at first is infuriated with how corporate Tau Ceti is. Kraisingha shares this opinion at first but the two eventually come to peace with the corporations as they begin to enjoy the benefits that they bring. The novel&#039;s name comes from a nickname Kraisingha gets from classmates in school. The book was popular on release and has become part of the curriculum for Tau Cetian schools.&lt;br /&gt;
&lt;br /&gt;
=== Notable Television ===&lt;br /&gt;
*&#039;&#039;&#039;Rock It!:&#039;&#039;&#039; Started in 2435 and now running continuously for decades, &#039;&#039;Rock It!&#039;&#039; is a comedy skit show featuring celebrity guests. It alternates between skits, stand up, guest interviews and bands. Its long run is owed to a revolving door of comedians and its willingness to satirize matters of the day. The show’s run is split up by fans into what they dub “Eras” with the leading producer usually defining them. The first era is Joan Renard’s era. This was characterized by a low-cost production as the show just began, reliance solely on skits and guest comedians, and is considered by most fans to be the best era with its aged content being the main detriment. 2447 to 2458 was the Zan Kellard era that transformed &#039;&#039;Rock It!&#039;&#039; into the modern media powerhouse it is today. Kellard had brought on celebrity guests, greatly expanded the roster of show workers and writers, and invested heavily into better sets. Unfortunately, Kellard would later die during Frost’s Invasion. It is a 64tan-based conspiracy theory that he was killed by Solarian Marines despite the official cause of death being a brain aneurysm. Since then &#039;&#039;Rock It!&#039;&#039; has enjoyed great success and spread under Deven Paraiyar, a former Idris showrunner who later brought &#039;&#039;Rock It!&#039;&#039; under [[Idris Incorporated]]’s ownership. The viewership numbers in the billions and spread across Sol, Elyra, and Tau Ceti. Much of its content currently focuses on satirizing the chaos of the [[Corporate Reconstruction Zone]] and [[Human Wildlands|Solarian Wildlands]] with a pro-SCC bent. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;De Rosa Nights:&#039;&#039;&#039; De Rosa Nights is one of Biesel’s most popular dramas. The series centres around a group of Human and [[Skrell]] cadets in the [[Mendell City]] Police Academy who grow close to one another, graduate into the same precinct in Vega De Rosa and begin to grow apart as they struggle with their own issues and the crime on the streets. Eventually, the officers go on to become detectives, SWAT officers, or even sergeants and lieutenants. The series began in 2452 shortly after Biesellian independence and has been lauded for centring seasons around real-life issues and concerns in Tau Ceti. This has earned it some criticism from those who believe &#039;&#039;De Rosa Nights&#039;&#039; unfairly depicts Tajaran smugglers as being obsessed with explosives, Unathi hitmen as being utterly bloodthirsty and amoral, and how it heavily leans into anti-Vaurca attitudes. The recent season centring around the attempted bombing of the [[Starlight Zone]] famously led to a long-working actor, Juux’xi Ooz departing the show as they felt that the show’s direction was leading it to become careless in how it deals with its subject matter. &lt;br /&gt;
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*&#039;&#039;&#039;METAL CRUSHERS!:&#039;&#039;&#039; A professional “exomechanical” wrestling promotion, mainly performing shows involving Exosuits and Hardsuit fights. While created in 2435 by a dozen like-minded individuals, the franchise truly met success after its acquisition by [[Zavodskoi Interstellar]] in 2438, and contracted [[Nanotrasen Corporation|Ingi Usang Entertainment Company]] to start airing its shows in 2446, being where the franchise finds most of its viewers despite their website hosting records of all of their fights and shows. Ever since, &#039;&#039;METAL CRUSHERS!&#039;&#039; has been gaining more notoriety, with its founder acting as a host for most of the bigger shows, Frederick Marksman, a loud, cheerful man who happens to be constantly over-excited about exosuits fighting in an arena, at least in front of cameras. As one of the first exomechanical wrestling promotions, &#039;&#039;METAL CRUSHERS!&#039;&#039; has been a pioneer in the field for better or for worse, with some tragic events nearly ending the whole franchise on several occasions. Many new promotions have been formed throughout the Spur, trying to achieve the same success as &#039;&#039;METAL CRUSHERS!&#039;&#039; One example is  &#039;&#039;BENT STEEL&#039;&#039;, a Solarian imitation. &lt;br /&gt;
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Debates as to how much of &#039;&#039;METAL CRUSHERS!&#039;&#039; is still controlled by Marksman are ongoing, with the founder making allusions to Zavodskoi leadership. However, it is generally assumed that he still has enough influence on the creative end. &#039;&#039;METAL CRUSHERS!&#039;&#039; holds a championship every year all over Biesel, where the best teams and pilots of the Spur clash for a title in their respective leagues, Hardsuit or Exosuit, team fights or duels.&lt;br /&gt;
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===Notable Video Games===&lt;br /&gt;
* &#039;&#039;&#039;Foreign Legionnaire: Heroes of Tau Ceti:&#039;&#039;&#039; Foreign Legionnaire is a first-person shooter set during the declaration of independence of Tau Ceti that postulates a “what if?” scenario where the Sol Alliance invaded the Republic of Biesel rather than letting it go free. The player takes control of a volunteer of the Tau Ceti Foreign Legion, which has hastily formed in response to the Solarian invasion. While the campaign has been hailed by Republican media for its story of a brave, ultimately hopeless stand against the Alliance, the real draw of Foreign Legionnaire is undoubtedly the multiplayer: players fight massive battles in locations across Tau Ceti as either a member of the Alliance or the Republic using a variety of guns and vehicles. Order your copy today and receive the Tajara Legionnaire DLC for free!&lt;br /&gt;
* &#039;&#039;&#039;Witchfire:&#039;&#039;&#039; Witchfire is regarded as a surprisingly well-written, well-produced CRPG developed by an independent studio, Cracked Gear Group. While CGG is ostensibly independent, the founder and the developers have admitted much of their funding for Witchfire came from NanoTrasen&#039;s entertainment division. The game takes place in the fantasy world of Kelleria, where the eponymous Witchfires, the source of all magic, are starting to extinguish, causing natural disasters and the slow fading of magic. The player can choose between two main factions; the Weavers or the Wayfinders. While the Weavers wish to find a way to reignite the Witchfires, the Wayfinders are industrialists who believe the peoples of Kelleria must move on using technology and cannot rely on the Witchfires forever. The game is notable for featuring not just humans, but fantasy counterparts of Skrell, Unathi, Tajara, Vaurca, and Dionae. It was widely praised for these original depictions of fantasized alien races, though the game was mildly controversial among the K&#039;lax and C&#039;thur hives for only featuring Vaurca in the carapace shades of the Zo&#039;ra Hive.&lt;br /&gt;
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== Fashion ==&lt;br /&gt;
Biesellite fashion trends focus on individuality. Much of it it doesn’t conform to the general trends that exist within the Orion Spur and is largely its own style — ‘’’Biesellite Classic’’’ — with divisions of Caishen Jewellers and [[Idris Incorporated|Le Soleil Royal]] specifically devoting time and effort in order to cater to the market presence within the [[Republic of Biesel]]. Flared trousers, halter tops, bell bottoms, sweater vests and pleated pants are all commonly sighted within Biesellite Classicism. Accessories made of wood, stones, feathers and beads do remarkably well within the Republic, according to [[Idris Incorporated|Caishen Jewellers]]. Certain aspects of non-human fashion have been incorporated into Biesellite Classicism, creating new subsets of the fashion trend. This is doubly true for non-humans who combine their own cultural fashion with choice pieces popular in the Republic. &lt;br /&gt;
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== Notable Cuisine ==&lt;br /&gt;
Original Biesellite cuisine has its roots in many old-Earth cultures, mainly in continental Europe, but influences from central Asia, Africa, and North and South America can also be seen. With each new species that made first contact with humanity, however, a noticeable impact on Biesellite food culture was made. It is common to see Humans enjoying a more ‘human’ take on alien foods, with popular choices being Skrell or Unathi dishes having their flavour profiles replicated using more local ingredients. Tajaran cuisine is also quite popular, with most Adhomian exports being sent to the Republic of Biesel; for the most part, however, &amp;quot;genuine&amp;quot; Tajaran cuisine using authentic Adhomian ingredients can only be found in [[Little Adhomai]].&lt;br /&gt;
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*&#039;&#039;&#039;Xuizi Rissoto:&#039;&#039;&#039; A dish heavily inspired by what can be found in an old-Earth culture from continental Europe, with a notable Moghesian influence replacing the wine acidity instead with that sweetness of Xuizi juice. It gained traction after Unathi migrants fleeing the Contact War found themselves within the Republic of Biesel, without any of their native flora or fauna nearby. &lt;br /&gt;
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*&#039;&#039;&#039;Getmore Corporation Candy:&#039;&#039;&#039; NanoTrasen’s dominance of Tau Ceti has resulted in its subsidiary’s status as a staple provider of prepackaged foods, most notably Getmore Corporation’s candy bars. They are commonly found in the vending machines on either space stations or interstellar ships - and easily within the cabins of their crew, thanks to its relative cheapness. &lt;br /&gt;
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*&#039;&#039;&#039;V’krexi Wrap:&#039;&#039;&#039; Shortly after the Vaurca arrived to Tau Ceti, some Zo’ra Hive Workers were desperate to adapt to the new society and its economical system. As a result, after learning of human street food, Ka’Akaix’Grilk Zo’ra, a Queenless Vaurca, decided to experiment with a flavour that would entice humans. The V’krexi wrap is similar to a dürüm or a burrito, usually filled with fresh vegetables and meat. However, a special sauce is used, which is made from a special gland found in the V’krexi, known for its exotic flavour. Although not dangerous to other species, the dish has been criticized after the mycosis outbursts caused by illegal k’ois farms. The V’krexi wrap remains unregulated and has attracted other species to sell their own versions, with unique speciality sauces and ingredients. Newer recipes developed by Vaurca vendors mix different flavours from other cultures, sometimes unsuccessfully. &lt;br /&gt;
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== Architecture ==&lt;br /&gt;
=== Notable Monuments ===&lt;br /&gt;
*&#039;&#039;&#039;Monument to Independence:&#039;&#039;&#039; This monument consists of two parts. The main part of the statue is a large hollow brass globe representing Biesel, containing a constantly burning torch in its centre to represent the beacon of liberty that Biesel is meant to represent. Atop of the globe is the famous ‘Masked Legionnaire’, a statue made separate from the globe and added on after the fact once the Tau Ceti Foreign Legion was founded. The Masked Legionnaire is a bronze statue of a fully armoured, nondescript Tau Ceti Foreign Legionnaire meant to represent all volunteers who have served in the Legion, and is notable for being designed in such a way that the viewer is unable to fully determine the race or gender of the legionnaire, allowing it to be representative of all legionnaires formerly or currently in service. The Monument to Independence can be found in front of the Capitol building within District One.&lt;br /&gt;
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*&#039;&#039;&#039;Freedom:&#039;&#039;&#039; Representing the Republic’s acceptance and inclusivity, regardless of species or origin, the Freedom effigy portrays a sense of duty, placing emphasis on upholding the Republic of Biesel’s interests and those willing to fight for its ideals. It depicts both a Human and a Skrell, shaking their hands, in front of a burning torch alongside the Republic of Biesel’s flag. The flag has a Dionae Nymph on its mast, with a Unathi, Vaurca and Tajara at the base of the torch. The statue is unique in that it is frequently moved around the different cities of Biesel. Currently, it is displayed in Belle Cote as part of an exhibition on xeno-human history at one of its museums.&lt;br /&gt;
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*&#039;&#039;&#039;Immigration Museum:&#039;&#039;&#039; Opened in 2460, the Museum of Immigration is an institution dedicated to the history of the alien immigrants in Tau Ceti. The museum has wings containing artefacts and testimonies related to every species who moved to Biesel. The building&#039;s outside is made in the traditional biesellite style, while the sections use the alien architecture they represent. Civilians and governments have donated items to its exhibitions.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Biesel#Culture_and_Demographics|Culture on Biesel]] — The cultural and economical capital of the Republic of Biesel.&lt;br /&gt;
* [[New_Gibson#Culture_and_Demographics|Culture on New Gibson]] — The trailblazer of the Republic of Biesel&#039;s self-determination.&lt;br /&gt;
* [[Reade#Readic_Culture_and_Society|Culture on Reade]] — A fledgling colony within a gas giant&#039;s atmosphere composed of company- and military town city states.&lt;br /&gt;
* [[Valkyrie#Culture_and_Demographics|Culture on Valkyrie]] — The multicultural tradeport of [[Tau Ceti]] with crime troubles.&lt;br /&gt;
* [[Mictlan#Culture_and_Demographics|Culture on Mictlan]] — A hotbed of anti-Republic sentiment with strong South American roots.&lt;br /&gt;
* [[Port_Antillia#Culture_and_Demographics|Culture on Port Antillia]] — A maritime planet with strong Antillian roots.&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tau_Ceti&amp;diff=39218</id>
		<title>Tau Ceti</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tau_Ceti&amp;diff=39218"/>
		<updated>2026-05-06T18:41:30Z</updated>

		<summary type="html">&lt;p&gt;Kermit: New Gibson Rewrite and Reade Pageification&lt;/p&gt;
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{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
[[File:TAU CETI (1).png|thumb|500px|An image depicting Tau Ceti.]]&lt;br /&gt;
&#039;&#039;&#039;Tau Ceti&#039;&#039;&#039; is one of the most populous systems of humanity, located only twelve light years from [[Sol]]. It is the current capital system of the [[Republic of Biesel]], and prior to 2462 was the only territory controlled by the Republic. It became independent from the [[Sol Alliance]] in 2452 as a result of the [[Megacorporations|megacorporation]] [[NanoTrasen]], and the monopoly it had on the precious resource known as phoron, which was discovered in the system itself.&lt;br /&gt;
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Tau Ceti was first settled in 2147, after a colony ship touched down on the planet [[Biesel]]. From there, a base on the moon of [[Valkyrie]] was established, and significant colonization efforts also went underway on the planet of [[New Gibson]]. In the modern day, it is the richest system and one of two centers of trade in the [[Orion Spur]], almost all of which can be attributed to the system having one of the largest deposits of Phoron in the known Spur within its Romanavich Cloud. Since the beginning of the scarcity however, these deposits have begun to dry up at an exponential rate, and the system has begun to face many issues(hyperlink to Republic of Biesel page, Scarcity section).&lt;br /&gt;
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{{TOC Hidden}}&lt;br /&gt;
==Planets and Major Bodies==&lt;br /&gt;
=== Tau Ceti ===&lt;br /&gt;
The orbit of the star itself is one of the most heavily trafficked areas within human space, as it is where the massive Bluespace Ring present in the system is situated. There is a constant stream of incoming and outgoing traffic, all who pay a toll to the Republic, though sometimes they may not stay in the system for more than a few hours. That said, a vast majority do end up heading into the system itself, normally ending up in orbit of [[Biesel]], [[New Gibson]], or most commonly, [[Valkyrie]].&lt;br /&gt;
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=== [[Caprice]] (Tau Ceti I) ===&lt;br /&gt;
[[File:Caprice2.png|thumb|left|A map of the planet Caprice and its largest settlements.]]&lt;br /&gt;
From the surface, Caprice is a scorching-hot volcanic planet in Tau Ceti. It is dotted with small research outposts and jagged artificial ravines, not unlike the innumerable near-identical mining colonies spread throughout the Spur. This surface appearance has, since the arrival of the [[Zo&#039;ra in the Republic of Biesel|Zo&#039;ra Hive]] upon it a short decade ago, become deceptive and now hides Caprice&#039;s true nature. &lt;br /&gt;
Anyone who dares to peel back and look beneath the folds of crust and bedrock finds not empty caverns and pits of magma but instead an immense subterranean metropolis of stone, steel, and flesh. Its Vaurcaesian design harkens back to the golden age of the Zo&#039;rane Empire over Sedantis. &lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra, under [[Vaur, The Liminal Queen|High Queen Vaur]] and [[Zoleth, The Herald of Scars|Queen Zoleth]], have labored endlessly to turn what was only a short time ago an inhospitable wasteland into a true seat of not just her power but the new home of the Court of Queens to represent Vaurca across the Spur. It is from the newly ordained capital and seat of her throne, New Sedantis, that this mighty project began, but it certainly has not stopped there. Tunnels stretch all the way to the equally mighty Zo&#039;rane fortress of Dis and even further beyond, deep towards the core. If the High Queen has her way, this construction has no plans to slow down anytime soon, phoron crisis or not. &lt;br /&gt;
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=== Luthien (Tau Ceti II) ===&lt;br /&gt;
[[File:luthien.jpg|thumb|245px|One of the numerous research outposts around the Luthien northern sea.]]&lt;br /&gt;
Luthien is a desert planet with a thin, unbreathable atmosphere of primarily nitrogen, and is not so much a colony as it is a factory. It is primarily home to Vaurcae from the brood of [[Xakt, Queen of Corpses]], with most Workers being Bound Vaurcae. Some Unbound Vaurcae reside within the small settlements of human scientists and other interested parties that live upon the surface of the planet.&lt;br /&gt;
&lt;br /&gt;
Luthien is the site of many testing and research facilities, such as those dedicated to weapons testing for the TCAF, or the development of flora and fauna that are able to adapt to extreme environments. Notably, k&#039;ois is grown in select areas on the surface, far from the human-inhabited poles. Many areas of the desert planet can now be distinguished by their uncanny yellow sheen as the fungus grows just barely in control, twisting through and even under the dunes. While bouts of mycosis are uncommon, several high-profile incidents have led to some strife with the human populace and medical presence being on constant standby.&lt;br /&gt;
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On the other hand, some research teams have found cooperation to be of value with the Zo&#039;ra, allowing them to work in their laboratories scattered throughout the planet. Non-Vaurcae find that the Unbound can be relied on to keep secrets, and are invaluable for their VR and general scientific ability. The Au&#039;takh of the [[Aut&#039;akh#The_Luthien_Pact,_&amp;quot;the_Pacters&amp;quot;|Luthien Pact]] also work closely with the megacorporations, granting them a better quality of life than many of their kin elsewhere in the Republic - though at the cost of their prized freedom.&lt;br /&gt;
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=== [[Biesel]] (Tau Ceti III) ===&lt;br /&gt;
[[File:biesel3.jpg|thumb|left|245px|The cityscape of Mendell City, displaying Biesel&#039;s high level of urban development.]]&lt;br /&gt;
The third closest planet to Tau Ceti&#039;s star, Biesel is an Earth-like planet that benefits from a temperate climate and breathable atmosphere. Water represents 56% of the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
Biesel is the most populous planet within the system, having many large cities and urban developments; it also serves as the capital planet for the [[Republic of Biesel]]. Environmental pollution remains low, primarily thanks to technologies developed during the [[Technology|phoronic revolution]]. The landmass of the planet itself is split into three massive continents, Astraeus, Selene and Eos; each hosting a multitude of cities and a continental capital. The capital of Biesel, and the Republic as a whole, is [[Mendell City]], a megalopolis on the southern coast of the northern continent of Astraeus. The orbit around the planet is extremely crowded, with many multipurpose space stations, shipyards, and defense platforms in permanent orbit, and thousands of ships passing through a day, alongside tens of thousands of shuttles. In a high orbit around the planet is [[NanoTrasen|NanoTrasen&#039;s]] former Tau Ceti Branch Central Command Platform, the once NTCC [[Odin]], recently renamed the SCCTCC Odin, alongside more stations than one can count.&lt;br /&gt;
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Biesel is primarily a financial, phoronics, and agricultural centre, with most of its citizens working in its service industry, followed closely by the phoronics industry. Biesel has the most phoronics related industries of anywhere in the Spur, primarily centered on the formerly mineral rich continent of Eos. As the scarcity increases, more and more of this industry is shuttered, [[Biesel|causing problems for the planet.]] Trade is also a major source of income, but a declining one, [[Phoron|as the scarcity increases the costs of running operations.]] Tourism remains somewhat profitable, with visitors being drawn to Biesel&#039;s sprawling shopping centres and national parks alike.&lt;br /&gt;
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====[[Valkyrie]]====&lt;br /&gt;
&lt;br /&gt;
The moon of Biesel, the Commonwealth of Valkyrie is a member-state of the Republic that contributes strongly to its economy through its status as a major shipping and trade port. Valkyrie&#039;s smaller mass means ships will use less fuel getting in and out of orbit compared to its parent planet. Goods from all over the Spur, legal and illegal, can be found in the twisting streets of Valkyrie, and it acts as a layover for many tourist vessels and trade ships moving across the galaxy. However, in recent years, [[Valkyrie|it has developed a shadier reputation]], as more and more illegal goods [[Valkyrie|are smuggled through the port to be sold on Black Markets.]]&lt;br /&gt;
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=== [[Reade]] (Tau Ceti IV) ===&lt;br /&gt;
&lt;br /&gt;
Reade is a moderately-sized gas giant, possessing narrow but dense rings of water ice. It has 72 moons of various character, most of which are unremarkable and used for mining efforts or hosting small [[Offworlder Humans|off-worlder]] communities. One significant satellite sees greater purpose: [[Tau_Ceti#New Gibson|New Gibson]], the largest of Reade’s moons with an irregular, distant orbit and dubbed the &#039;&#039;Industrial Heart of Tau Ceti&#039;&#039;. &lt;br /&gt;
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Being a gas giant, entering low orbit or entering and-or exiting the atmosphere comes at a massive fuel cost — the same amount it would take to do ten [[Biesel]] to [[New Gibson]] trips. This saw use as a natural defence, akin to a mountainous position, for the planet&#039;s military shipbuilding industry, which was transferred from New Gibson to Reade when the former begun to harbour anti-Solarian sentiments when pushed to its limits. Now with the Republic of Biesel in charge and increased [[Tau Ceti Armed Forces]] funding, this military shipbuilding industry is only growing further. After failures seen during the [[Reade#The_Second_Invasion_of_Biesel_(2462)|Second Invasion]] when Reade was captured, the TCAF has since heavily fortified the planet and its contained military shipbuilding industry.&lt;br /&gt;
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=== [[New Gibson]] (Moon of Reade) ===&lt;br /&gt;
An ice covered moon  of Reade, [[New Gibson]] is the Industrial Heart of [[Tau Ceti]].&lt;br /&gt;
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The moon is mineral-rich, with large deposits of naturally-occurring radioactive materials, such as uranium. It also boasts novel, phoronic geothermal activity, which heats small pockets of the frigid moon — it is around these phoronic geothermal chambers that New Gibson&#039;s subsurface colonies are constructed. Due to its mineral wealth, lower gravity, and just not being on Biesel, the moon has always been the industrial centre of the Tau Ceti system. It is home to much of the Republic of Biesel&#039;s [[phoron|phoronic manufacturing]], with a strong [[NanoTrasen Corporation]] presence. Up until recently, [[Hephaestus Industries]] operated more conventional mining, however they have given way to [[Orion Express]] and [[Einstein Engines]].&lt;br /&gt;
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Having been in the shadow of its more appealing counterpart, Biesel, those on the moon often harbour a level of resentment for those from Biesel. &lt;br /&gt;
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The planetary capital of New Gibson is [[New_Gibson#Respite|Respite]].&lt;br /&gt;
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=== Chandras (Tau Ceti V) ===&lt;br /&gt;
Chandras is an icy body in a distant orbit of Tau Ceti. Although its surface contains lakes of liquid nitrogen, it is entirely metal-deficient, and possessing no infrastructures to speak of, is uninhabited and of low interest for the system.&lt;br /&gt;
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=== The Dust Belt ===&lt;br /&gt;
Past Chandras, the Dust Belt is a thick ring of debris encircling Tau Ceti&#039;s solar plane and enclosing its inner planets. Debris varies in size ranging from microscopic dust particles to large asteroids the size of small moons. In the early days of colonization the belt was once a hive of mining activity, but was mined out by 2390 to provide materials for the booming populations of Biesel and New Gibson. Now it is home to mothballed facilities, and rumored corporate blacksites.&lt;br /&gt;
[[File:4.jpg|thumb|245px|A NanoTrasen probe surveys an asteroid of the Romanovich Cloud, in search of Phoron deposits.]]&lt;br /&gt;
=== Dumas (Tau Ceti VI) ===&lt;br /&gt;
Dumas is an extremely small rocky body that orbits at the far reaches of Tau Ceti - obscured almost entirely from the inner system by the dust belt -  with one of its defining features is an almost complete lack of light, resulting in surface temperatures nearing absolute zero. Since the formation of the TCAF, however, it has [[Tau_Ceti_Armed_Forces#Installations|become one of the Republic’s largest military installations.]]&lt;br /&gt;
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=== The Romanovich Cloud ===&lt;br /&gt;
&lt;br /&gt;
The Romanovich Cloud is a shell of icy, rocky and metallic bodies on the very edge of Tau Ceti’s gravity well. The cloud is the largest known source of [[Sandbox-Scarcity:Phoron|Phoron]], and has been mined for over a century, providing over ninety-five percent of all the phoron used in the Spur outside of [[Elyra]]. It is under the complete control of [[NanoTrasen]], keeping the corporation as one of the most powerful entities in the Orion Spur. The Romanovich Cloud is a hotbed for anomalous activity — which has only been steadily increasing as phoron deposits have dwindled.&lt;br /&gt;
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==== Notable Locations ====&lt;br /&gt;
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*&#039;&#039;&#039;NSS Aurora:&#039;&#039;&#039; founded in 2459 by [[NanoTrasen]], the NSS Aurora is a station built to replace its eponymous predecessor. Situated in a phoron-rich asteroid, the Aurora was responsible for mining and researching the valuable mineral. Due to the importance of the Romanovich Cloud, the station was the site of important events related to Tau Ceti, including the latest [[KING OF THE WORLD|Solarian invasion]]. The crew did not live on-site and commuted between the facility and the Odin during shifts. As phoron deposits began to dry up, the NSS Aurora&#039;s importance quickly diminished. A share of its crew was transferred to the [[SCCV Horizon]]. The station remains open and is mainly used to scrap whatever minerals are left in its foundations. &lt;br /&gt;
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*&#039;&#039;&#039;Grand Romanovich Casino:&#039;&#039;&#039; opened in 2462, the Grand Romanovich is a [[Crevus|Crevan]]-style casino floating in a touristic zone of the cloud. It was the first Adhomian casino to open in space. The Grand Romanovich has gambling spaces, a shooting range, a swimming pool, an indoor snowmobile circuit, a bar, a restaurant, and hotel rooms among its attractions. Despite the [[Ghosts of War Arc|recent incidents]] - including deaths and two conspiracies - the establishment remains open thanks to its ties with [[Idris Incorporated]]. The Grand Romanovich has become a point of interest for those interested in the criminal and [[Bad Moon on the Rise Arc|paranormal story]] of Tau Ceti.&lt;br /&gt;
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[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Human_Lore&amp;diff=39217</id>
		<title>Template:Navbox Human Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Human_Lore&amp;diff=39217"/>
		<updated>2026-05-06T18:30:39Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Adds Reade to Republic of Biesel planets&lt;/p&gt;
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!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#000080&amp;quot; | [[Template:Navbox Human Lore|&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Human Lore&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#fff&amp;quot; colspan=&amp;quot;2&amp;quot;| General&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Interstellar Relations]] · [[Notable Humans]] · [[Timeline of Humanity]] · [[Offworlder Humans]] · [[Human Wildlands]] · [[Human Piracy]] · [[Human Entertainment Media]] · [[Human Social Media]] · [[Human Ideologies and Governments]] · [[Human Educational Institutions]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#776be3&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Republic of Biesel]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Tau Ceti]] · [[Biesel]] · [[Mendell City]] · [[Valkyrie]] · [[New Gibson]] · [[Reade]] · [[Caprice]] · [[Mictlan]]  · [[Port Antillia]]  · [[Odin]] · [[Corporate Reconstruction Zone]] · [[Tau Ceti Armed Forces]] · [[Biesellite Security and Law]] · [[Biesellite Culture and Society]] · [[The Trasens]] · [[Tau Ceti History]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#C89024&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Sol Alliance]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Sol|Sol System]] · [[Earth]] · [[Mars]] · [[Luna]] · [[Venus]] · [[Jupiter]] · [[Callisto]] · [[Europa]] · [[Pluto]] · [[New Hai Phong]] · [[Silversun]] · [[San Colette]] · [[Visegrad]] · [[Solarian Reconstruction Mandates]] · [[Sol Alliance History]] · [[Solarian Armed Forces]] · [[Solarian Security and Law]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#db7070&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Empire of Dominia]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Keeser Royal Family]] · [[Moroz]] · [[Fisanduh]] · [[Lyod|The Lyod]] · [[Novi Jadran]] · [[Sun Reach]] · [[Dominian Culture]] · [[Moroz Holy Tribunal]] · [[Empire of Dominia Great Houses|The Great Houses]] · [[Dominian Society and Class Structure|Dominian Society]] · [[Dominian Imperial Military]] · [[Council of Imperial Governors]] · [[Dominian Security and Law]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#818f8e&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Eridani Federation]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; | [[Eridani I]] · [[Eridani Federation Military]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#dbcd70&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Republic of Elyra]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Persepolis]] · [[Damascus II]] · [[Medina]] · [[Aemaq]] · [[New Suez]] · [[Elyra Military]] · [[Elyran Government and Politics]] · [[Elyran Culture, Law, and Society]] &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#70b0db&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Coalition of Colonies]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Xanu Prime]] · [[Himeo]] · [[Federal Technocracy of Galatea|Galatea]] · [[Vysoka]] · [[Stolitism]] · [[Scarabs]] · [[Gadpathur]] · [[Assunzione]] · [[Luceism]] · [[Burzsia]]  · [[Konyang]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Humanity]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reade&amp;diff=39216</id>
		<title>Reade</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reade&amp;diff=39216"/>
		<updated>2026-05-06T18:29:27Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Reade Pageification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
Formally settled in 2285, the gas giant &#039;&#039;&#039;Reade&#039;&#039;&#039; remains one of the younger colonised bodies within the [[Tau Ceti]]. The planet is known for its military industry and R&amp;amp;D, its enormous gas extraction operations of fusion reactants and phoron, and its [[Tau Ceti Armed Forces]] military and [[Zavodskoi Interstellar]] company towns.&lt;br /&gt;
&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Reade&lt;br /&gt;
|System = [[Tau Ceti]]&lt;br /&gt;
|Image = Reade.png&lt;br /&gt;
|Sector = Tau Ceti&lt;br /&gt;
|Capital = Beacon&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Languages = Tau Ceti Basic, Solarian Common&lt;br /&gt;
|Demonyms = &amp;lt;br&amp;gt;&lt;br /&gt;
* Readic (Beacon, [[Republic of Biesel]])&lt;br /&gt;
* Readite (Thyella)&lt;br /&gt;
* Readian (Anemonstrovilos, [[Sol Alliance]])&lt;br /&gt;
|Nation = [[Republic of Biesel]]&lt;br /&gt;
|Former = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== Planetary and Orbital Characteristics ===&lt;br /&gt;
Reade is a moderately-sized gas giant, possessing narrow but dense rings of water ice. It has 72 moons of various character, most of which are unremarkable and used for mining efforts or hosting small [[Offworlder Humans|off-worlder]] communities. One significant satellite sees greater purpose: [[New Gibson]], the largest of Reade’s moons with an irregular, distant orbit and dubbed the &#039;&#039;Industrial Heart of Tau Ceti&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Being a gas giant, entering low orbit or entering and-or exiting the atmosphere comes at a massive fuel cost — the same amount it would take to do ten [[Biesel]] to [[New Gibson]] trips. As such, transport to and off the planet can be quite expensive at times, often deterring the average tourist. This also serves as a natural defence for the planet’s military and phoron extraction industry, akin to being in a mountainous position and, while it does increase costs, the production output and innate security can justify it. Of course, a determined and &#039;&#039;well-supplied&#039;&#039; foe can get past this, as seen during the [[Reade#The_Second_Invasion_of_Biesel_(2462)|Second Invasion]]. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere ===&lt;br /&gt;
&lt;br /&gt;
Like most gas giants, Reade is primarily composed of hydrogen and helium, with clouds and crystals of various compounds forming at different elevations. Temperatures and pressures all vary by elevation too, from scorching hot and sparse, to temperate, to freezing and dense. &lt;br /&gt;
&lt;br /&gt;
Reade’s &#039;&#039;&#039;thermosphere&#039;&#039;&#039; is several-hundred kilometers thick, with a temperature gradient of 650°C from the top to 50°C at the bottom of the thermosphere. Conventional radio communications are often hit by extended plasma blackouts lasting hours when transiting the thermosphere, and vessels must be rated for planetary entry or launch to withstand the temperatures.&lt;br /&gt;
&lt;br /&gt;
A 20 kilometer band of the upper atmosphere, known as the &#039;&#039;&#039;Orange Zone&#039;&#039;&#039;, temperatures range between 30°C and 10°C with pressures of 10—30kPa. The layer is predominantly formed of gaseous hydrogen. In this layer, clouds of various compounds — ammonia, hydrocarbons, nitriles, etc. — are formed by radiolysis and polymerisation, precipitating as yellow, red or orange rains or crystals to the lower layers.&lt;br /&gt;
&lt;br /&gt;
Beneath this upper hydrogen zone, a thin, 5 kilometer almost-pure oxygen layer, known as the &#039;&#039;&#039;Blue Zone&#039;&#039;&#039;, sits with habitable conditions ranging between 10°C to 0°C and with pressures of 30-40kPa — rather ideal for an atmosphere for such high oxygen concentration: low enough to moderate the availability of oxygen and lower (but not minimise) flash fire risks; high enough to support human life, if a bit thin. Clouds that form in this layer are predominantly water ice clouds, however precipitation of caustic compounds (such as ammonia) from the Orange Zone are known to fall. Reade’s mobile platforms reside within this layer during non-work operations. Breathing pure oxygen can be dangerous in the long-term, even at the reduced pressure the Blue Zone finds itself at, so mobile stations do pressurise their interiors and exterior work operations are limited to one hour unless [[Reade#Readic_Culture_and_Society|breathing apparatus]] is worn.&lt;br /&gt;
&lt;br /&gt;
Below the Blue Zone, the ever-deep &#039;&#039;&#039;Red Zone&#039;&#039;&#039; expands through the rest of the atmosphere, until Reade’s temperatures see each of the atmosphere’s constituent gases turn to liquid and pressures crumple anything that enters. It is in this zone, however, that helium concentrations spike, making it the ideal layer to extract the gas. [[Phoron]] also appears in this layer, likely deposited from millennia of captured meteors from the [[Tau_Ceti#Romanovich_Cloud|Romanovich Cloud]]; being significantly heavier than other fluids in Reade’s atmosphere, the phoron only sits as clouds for a short while, then falling as rain towards the deeper core where it becomes inaccessible. Where these phoron clouds grow large enough, they appear as reddish-purple streaks from orbit, and can potentially form phoron storms which appear as &#039;&#039;&#039;Great Purple Spots&#039;&#039;&#039; that can last years.&lt;br /&gt;
&lt;br /&gt;
Universal throughout the layers are the extreme storms that can form, with wind speeds capable of devastating any outpost, ship, or city that encounters them. These winds often kick up the caustic compounds in Reade’s atmosphere, with ammonia and hydrocarbon rains being one’s first warning of an approaching storm. As such, Reade’s platforms are designed to be mobile, capable of migrating away from the storms and chasing parts of Reade’s Blue Zone that have bearable wind speeds, temperatures, and pressure. These storms regularly interfere with ship traffic to-and-fro Reade.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
== Pre-Colonisation ==&lt;br /&gt;
Following [[Biesel]’s colonisation, it wasn’t long until the first, short-term gas harvesting rigs would crop up around Reade, fielding small teams of non-permanent workers who would extract and export fusion reactants from the gas giant’s stratosphere for use in fusion reactors and warp drives. Many of these original stations were contracted out to [[Einstein Engines]].&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to the system at the time, a larger, clandestine facility operated by the [[Solarian Armed Forces#The_Solarian_Navy|Solarian Navy]] was also constructed in 2257 — &#039;&#039;&#039;Anemonstrovilos&#039;&#039;&#039;. The mobile platform was constructed with massive fusion thrusters which kept it afloat and mobile, and was tasked with covert military research and development and nuclear fusion research. Obscured by the gas giant’s upper cloud layer, and with Reade’s massive gravity well and thermosphere deterring fuel-conserving and non-specialist vessels from straying near the gas giant, the mobile platform went undetected. Military traffic leaving the gas giant could seamlessly and discreetly merge into that of [[New Gibson]]’s before carrying on into the greater [[Tau Ceti]] system and beyond.&lt;br /&gt;
&lt;br /&gt;
=== Colonisation and The Interstellar War (2280—2329) ===&lt;br /&gt;
With [[New_Gibson#Second Great Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2200s)|tensions rising on New Gibson]] and the [[Timeline_of_Humanity#The_Great_Interstellar_War|Interstellar War]] reaching its height, a decision was made by the [[Solarian Armed Forces#The_Solarian_Navy|Solarian Navy]] to relocate more critical military shipyards to Reade itself, rather than its [[New Gibson|dissenting, riotous moon]]. The clandestine Anemonstrovilos mobile platform was the starting point for this relocation, undergoing a 5-year long expansion and refitting operation, turning the station into a major military shipbuilding hub and military city for families posted to. The station’s research decks would be contracted out to [[Zavodskoi Interstellar]], alongside a powerful NDA.&lt;br /&gt;
&lt;br /&gt;
As the mobile platform grew to greater size, fused with satellite stations, and military traffic to-and-fro became more difficult to conceal in New Gibson’s traffic, so too did the impracticability of continuing to keep the station a secret. Information about the not-so-secret station was already common rumour among [[Zavodskoi Interstellar]] employees and [[Solarian Armed Forces#The_Solarian_Navy|Solarian Navy]] servicepeople working in Tau Ceti, and even frequent stoppers at [[New Gibson]] had begun to suspect something was off. The station was officially revealed in 2329, pre-empting any exposé.&lt;br /&gt;
&lt;br /&gt;
=== The Discovery of Phoron and The Neon Night (2352—2378) ===&lt;br /&gt;
Until the discovery of [[phoron]], it was generally regarded that the purple streaks in Reade’s atmosphere were water and ammonia mixing and undergoing a reaction under ultraviolet radiation, or something of a similar vein. However, with the announcement of a new, purple element, [[NanoTrasen Corporation]] would launch a probe in 2356 into one of the many Great Purple Spots, and it would be confirmed that phoron was present in small quantities in Reade.&lt;br /&gt;
&lt;br /&gt;
While [[NanoTrasen Corporation]] tried to keep this finding a secret, the [[Solarian Alliance]] had already found out and planned a second facility to exploit this newfound resource. &#039;&#039;&#039;Thyella&#039;&#039;&#039; would finish construction by the [[Solarian Armed Forces#The_Solarian_Navy|Solarian Navy]] in 2364 and begin phoron extraction operations the same year. The new mobile platform was plagued with issues from inception: rushed construction; stalling by [[NanoTrasen Corporation]] who wanted rights to the phoron extraction; and mismanagement, with the quiet and easy posting often being granted for good conduct or as a result of cronyism, instead of merit.&lt;br /&gt;
&lt;br /&gt;
This culminated in a disaster in 2378, now referred to as the &#039;&#039;&#039;Neon Night&#039;&#039;&#039;. A phoron-carrying shuttle attempted to land during a particularly strong storm, sending it veering off-course and flying through a research and residential spire of Thyella, where the phoron cargo ignited and detonated. A thousand station staff or family thereof working or residing in the destroyed spire were killed, and phoron contamination near the site killed several hundred more. The incident would result in safety legislation on how phoron should be handled, as well as the sale of Thyella mobile platform to both [[Zavodskoi Interstellar]] and [[NanoTrasen Corporation]], who would begin rebuilding the facility and resume operations as usual by 2380 — Zavodskoi running the military shipbuilding, local policing, and maintenance, and having the greatest ownership stake; NanoTrasen the phoron extraction and resident accommodations.&lt;br /&gt;
&lt;br /&gt;
Other, smaller mobile platforms in Reade’s atmosphere would soon begin cropping up and of various origin — corporate, state, independent — often interacting with the larger stations. Orbital habitats for those unwilling to brave Reade’s hazards or working to exploit the minerals of Reade’s rings or satellites would also begin appearing in greater numbers.&lt;br /&gt;
&lt;br /&gt;
=== Independence from the Solarian Alliance and Reade’s Modernisation (2452—2460) ===&lt;br /&gt;
After the [[Tau_Ceti_History#NanoTrasen’s_Monopoly_and_Independence_(2410_-_2452)|secession and formation of the Republic of Biesel]], Reade’s mobile platforms would be quickly absorbed into the fledgling republic. This was not without a hitch and Anemonstrovilos would see heavy protesting, where many residents were [[Solarian Alliance|Solarian]] military families and descends thereof with no relation to [[Biesel]], and who had to decide between abandoning their homes to migrate to the [[Solarian Alliance]] or to continue on Reade under a new government. These protests went ignored by the [[Republic of Biesel]], until a [[Zavodskoi Interstellar]] security contractor was fatally wounded after the company purchased one of Anemonstrovilos’ military shipbuilding docks and, across the station, a diplomatic representative of the Republic was injured when returning from a meeting with the mobile platform’s administration.&lt;br /&gt;
&lt;br /&gt;
In response, the [[Republic of Biesel]] promised and began work on a long-needed modernisation effort of the near two-century old station and its sister, with [[Zavodskoi Interstellar]] contracted to handle mundane, structural and industrial improvements and [[NanoTrasen Corporation]] for any phoronic refittings, such as the refitting of the station’s fusion thrusters with those making the best of phoronic magnetic confinement. This posed many engineering and budgetary difficulties, and many of these improvements were quite slap-dash.&lt;br /&gt;
&lt;br /&gt;
Two new mobile platforms were also commissioned as part of the modernisation efforts, and no doubt siphoned many of the funds that would have gone to Anemonstrovilos and Thyella. Finished in 2459 and 2460 respectively, the &#039;&#039;&#039;Joseph Dorn Station&#039;&#039;&#039; and &#039;&#039;&#039;Beacon Platform&#039;&#039;&#039; were twice the size of Anemonstrovilos and Thyella combined, and decked out in the most [[Phoron#Applications_of_Phoron|advanced phoronic technologies]] at the time. The Joseph Dorn and Beacon were intended to be wholly owned by the [[Tau Ceti Armed Forces|Tau Ceti Foreign Legion]] for shipbuilding and to serve as a large military town for those posted outside of [[Tau Ceti]]’s centre, however the former would be short-lived.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, Reade’s modernisation abated most of the frustrations in the less committed pro-Solarians residents and the unrest subsided. However, pro-Solarian sentiments continue to be held by a small majority of Anemonstrovilos’ residents to this day, seeing the mobile platform’s administration often butt heads with other stations and with the Republic. This was only emboldened when — come the completion of the Joseph Dorn and Beacon platforms — the Republic of Biesel sold its military shipbuilding docks on Anemonstrovilos to [[Zavodskoi Interstellar]] for megacorporate ship and armament production, with the platform being too subversive to entrust with military purposes, which was seen as depriving Anemonstrovilos of its source of pride.&lt;br /&gt;
&lt;br /&gt;
=== The Second Invasion of Biesel (2462) ===&lt;br /&gt;
&lt;br /&gt;
In 2462, come the [[Tau_Ceti_History#Phoron_Scarcity_and_the_Second_Invasion_of_Biesel_(2462)|Second Invasion of Biesel]], Reade’s moons and mobile platforms would come under attack. Reade’s military industry was a priority target for sabotage and would see the 35th’s marines deployed to a synchronous assault on Thyella and the fledgling Joseph Dorn for its political value. Anemonstrovilos would also be seized without loss of life, with video footage showing the corridors up to the administration’s control room lined with residents welcoming them aboard — those who were pro-Republic sheltering in their residences. The planet was [[KING_OF_THE_WORLD#READE_FALLS!|officially lost]], captured by the enemy, while the [[Tau_Ceti_Armed_Forces|TCFL]]’s forces rendezvoused over [[Biesel]]. Military industry across Reade’s mobile platforms were hastily sabotaged, slowing the [[Republic of Biesel]]’s military production for several years, to which it has only recently recovered from.&lt;br /&gt;
&lt;br /&gt;
Come the Republic’s counterattack with the support of the [[Republic of Elyra]], [[Coalition of Colonies]], and newly-revealed [[Stellar Corporate Conglomerate]], [[Reade]] would become the mustering point for remaining 35th Fleet forces. However, a covert joint—[[TCAF|TCFL]]-corporate special forces operation saw the [[KING_OF_THE_WORLD#OZDEMIR&#039;S_FLAGSHIP_DESTROYED!_Conflict_brought_to_an_end!|reactivation of a planetary defence battery, which was used to strike the flagship of Grand Admiral Raymond Ozdemir mid-burn]], seeing it pulled into [[Reade]] and eventually crushed within its depths.&lt;br /&gt;
&lt;br /&gt;
As a result, the 35th was routed. Prior to their departure from Reade’s platforms though, and as a final humiliation of the Republic of Biesel, the Joseph Dorn’s fusion thrusters would be irreparably damaged, leaving it to slowly plummet towards Reade’s maelstrom of a core alongside Ozdemir’s flagship. Being such a new platform, few permanent residents were onboard, and the temporary workers and little residents that were onboard were evacuated by the [[Tau Ceti Armed Forces|Tau Ceti Foreign Legion]] and transports from other mobile platforms.&lt;br /&gt;
&lt;br /&gt;
=== Recent History ===&lt;br /&gt;
In recent years, and particularly with the [[Tau_Ceti_History#The_Peacekeeper_Mandate_(2463)|Peacekeeper Mandate]] ongoing and tensions rising around the [[Orion Spur]], Reade’s military industry has been pushed to its limit, churning out new [[Tau Ceti Armed Forces|TCAF]] vessels and restoring or refitting older vessel designs used by the [[Republic of Biesel]]. Due to the military importance of Reade’s platforms, it has narrowly avoided many of the consequences of the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]], with the [[Republic of Biesel]] diverting much of the state-allocated phoron to Reade’s military facilities, and thus also the platforms in which they occupy and are reliant upon. For the same reasons, and after the failures seen in the Second Invasion of Biesel, Reade’s low orbit has a frightening number of [[Tau Ceti Armed Forces]] patrols and watchposts.&lt;br /&gt;
&lt;br /&gt;
[[File:Reade.png.png|A tourism advert that circulated after [[Reade#Beacon|Beacon]]&#039;s construction. The tourism industry never quite kicked off, and the traffic instead went to more affordable [[New Gibson]] (visible in the ad as the bright, white moon partially-eclipsing Reade).|thumb]]&lt;br /&gt;
== Industries, Economy, and the Megacorporations ==&lt;br /&gt;
Reade’s economy has always primarily been its military shipbuilding and R&amp;amp;D industry, despite the fuel costs required to enter a gas giant’s low orbit, let alone atmosphere, as this increase in expense comes as its greatest defence. [[Zavodskoi Interstellar]] has always had a clear edge over and early presence on Reade’s platforms in this industry and, with the endless public relations campaigns, the military-industrial giant tends to be favourably viewed, no matter where on Reade someone may be. Reade’s military shipyards bring workers in from across [[Tau Ceti]], particularly [[New Gibson]] whose phoronics industry has shrunk with the ongoing [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]]. [[NanoTrasen Corporation]]’s high tech, phoronic ship armaments and [[NanoTrasen_Corporation#Nexus_Corporate_Security|Nexus Corporate Security]] vessels are also developed and constructed here. &lt;br /&gt;
&lt;br /&gt;
Following the discovery of trace amounts of [[phoron]] in Reade’s atmosphere, [[NanoTrasen Corporation]] would swoop in to establish a phoron gas extraction industry, and is a primary source of fluidic phoron in the [[Republic of Biesel]]. With the phoron clouds in Reade’s atmosphere growing more and more scarce, the mobile stations have had to resort to more dangerous excursions to obtain the resource, which is universally seen as reckless and has begun to damage the reputation of the phoron company.&lt;br /&gt;
&lt;br /&gt;
With the gravitational and thermospheric difficulties imposed on those attempting to approach and-or enter Reade’s atmosphere, the planet also has multiple maximum security penal platforms — federal prisons of the [[Republic of Biesel]], military prisons of the [[Tau Ceti Armed Forces]], and private prisons of [[Zavodskoi Interstellar]]. The Zavodskoi Interstellar ‘’’Menoetius’’’ private supermax prison (a frequent subject of conspiracy theories and human right violation concerns, and someone one can find themselves blacklisted from Zavodskoi Interstellar employment for talking about) is precariously positioned in the planet’s Red Zone, its location ever changing and the platform obscured by multiple layers of clouds. &lt;br /&gt;
&lt;br /&gt;
Finally, and not quite a planetary industry, a large mining industry exists beyond Reade’s atmosphere in space, shared with [[New Gibson]]. [[Hephaestus Industries]] and [[Orion Express]] can both be found fielding miners into Reade’s ice rings or to uncolonised satellites of the planet. Many in Tau Ceti, particularly [[Offworlder Humans]] unable to acclimate to the gravity-possessing bodies of the system, find themselves in this industry, either under a megacorporation or completing bounties posted by them. Many of Reade’s inhabitants also find themselves in this industry.&lt;br /&gt;
&lt;br /&gt;
== Government and State ==&lt;br /&gt;
Reade has no unified planetary government. Each mobile platform operates as a city state under the governance of its local administration. Local laws and politics all highly vary by station as a result, provided they are not at odds with the [[Republic of Biesel]]’s federal laws.&lt;br /&gt;
&lt;br /&gt;
Generally, &#039;&#039;&#039;Anemonstrovilos&#039;&#039;&#039; has local laws that closely mimic the [[Solarian Alliance]]’s, with the platform’s administration curbing the megacorporations where they can, and regularly sparking frivolous cases in the [[Republic of Biesel]]’s federal courts. Each overruling sees the station’s pro-Solarian elements rear their heads; however, as time passes and new generations come, this number continues to fall. It is currently overseen by &#039;&#039;&#039;Governor Daniel Zhuang&#039;&#039;&#039; who has long campaigned for Anemonstrovilos to be recognised as a fully autonomous, Solarian state outside of the reaches of the [[Republic of Biesel]] — to no effect, of course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thyella&#039;&#039;&#039;, essentially a company town that is majority owned by [[Zavodskoi Interstellar]], is noticeably more lax on economic and anti-trust laws and, while in no way authoritarian, has been known to moderate those publicising their anti-corporate views — especially when it comes to Zavodskoi’s image. It is overseen by &#039;&#039;&#039;Administrator Darla Petrenko&#039;&#039;&#039;, formerly a corporate executive with Zavodskoi, who scarcely deviates from the company line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beacon&#039;&#039;&#039;, with its administration kept more in-line by the [[Republic of Biesel]] and [[NanoTrasen Corporation]], is in lockstep with the Republic. Its local laws are a one-to-one representation of those seen in the typical [[Biesel|Biesellite]] city. It is overseen by &#039;&#039;&#039;Mayor Quinn Turner&#039;&#039;&#039;, who is often ridiculed for spending far too much time posting comedic PR skits to attract migrant workers to Reade instead of getting anything done. They are well-liked, despite the ridicule.&lt;br /&gt;
&lt;br /&gt;
== Readic Culture and Society == &lt;br /&gt;
As a result of its more recent colonisation, of which much was for military and company families of workers, and its mobile stations lacking a shared planetary government, Reade is still in the process of finding its own culture — a long journey, as its mobile platforms have yet to agree on and can start spats over the demonym applied to those on Reade, with the [[Republic of Biesel]] imposing its own where official documents are concerned. Many of the cultural elements that have formed are strongly tied to specific platforms or have trickled down from the [[Republic of Biesel]] and the nearby [[New Gibson]].&lt;br /&gt;
&lt;br /&gt;
A few planet-wide staples have had time to emerge though.&lt;br /&gt;
&lt;br /&gt;
=== Breathing Masks and Cybernetics ===&lt;br /&gt;
&#039;&#039;&#039;Breathing masks&#039;&#039;&#039;, though not necessary when in the pressurised indoors, are a common sight hanging around the necks or waists of those hailing from Reade, even when the local environment does not require them. This is likely a result of generations being wary of Reade’s high oxygen concentration habitable zone, where oxygen toxicity can slowly creep up on an individual, only presenting late as neurological and respiratory symptoms, and so it was better to be safe with tank-supplied air-mix. Breathing masks come in all shapes, sizes, and colours on Reade, and many are further decorated upon purchase to add a personal flair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oxygen Monitor Implants&#039;&#039;&#039; are a common cybernetic purchased on Reade, which passively monitors one’s oxygen levels and can send an alert to a device when they soar too high. For those who frequently work on the exterior, such as shipyard workers, &#039;&#039;&#039;cybernetic eyes and lungs&#039;&#039;&#039; have seen an increase in popularity, avoiding the damage of these organs more susceptible to hyperoxia.&lt;br /&gt;
&lt;br /&gt;
=== Flame Averseness ===&lt;br /&gt;
Also born of this wariness of the oxygen-rich environment is a &#039;&#039;complete&#039;&#039; aversion to the unnecessary lighting of flames — particularly smoking. If oxygen concentrations have risen too high in a mobile platform compartment, even a spark can ignite a raging inferno, and so it is better to do away with cigarettes and other unnecessary uses of flames entirely. Rigorous electrical standards are upheld, and those of Reade can have ritual obsessions with ensuring their safety. For those that do continue to smoke on Reade, and tourists or migrants who bring the habit with them, it is met with harsh social shunning and avoidance.&lt;br /&gt;
&lt;br /&gt;
Where fires do appear, even the most hardened and trained Reade inhabitants are known to have a strong fight-flight-freeze response, slowing an immediate response until training and drills do eventually kick in. &lt;br /&gt;
&lt;br /&gt;
=== Extreme Readic Racing ===&lt;br /&gt;
The various forms of racing originating on Reade are characterised by their extreme risk and short-lived, but infamous participants. They are almost always illegal to participate in or bet money on, however enforcement is difficult.&lt;br /&gt;
&lt;br /&gt;
To the observers, the racer’s character is everything. A racer tends not to reveal their identity unless it is directly tied to the character they race as, even when a racer dies or retires, the identity is not revealed. In turn, deceased or retired characters are often recycled by newer racers hoping to achieve the fame the old character once had, though it is considered taboo to adopt the character of a racer who is commonly considered as better than you or if the character is considered a legend. It is expected that a racer adopts a more renowned character as they progress through the sports.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm Chasing&#039;&#039;&#039;, occurring within Reade’s atmosphere, is by far the deadliest form of racing Reade has to offer. Participants utilise heavy, retrofitted, and often stolen, shuttles to brave Reade’s thousand miles-per-hour strong storms, with the racer lasting the longest inside the storm being the winner. While there is no official statistic, it is estimated that roughly half of the groups who venture into these storms never return, yet despite this, the sport continues to maintain a small, but niche following amongst the bravest of daredevils and most desperate of shuttle pilots. Few have lived long enough to become known as legends in the underground storm chasing scenes, but one name stands high above the rest; &#039;&#039;&#039;Monarch&#039;&#039;&#039; is a living baseline synthetic of unknown origin, who has continued to beat their own record time and time again. Some particularly reckless racing storm chasing competitions are held with Reade’s phoron storms, with an even more trifling survival rate; these phoron storm races are highly illegal, frequently beginning with pursuits by [[NanoTrasen_Corporation#Nexus_Corporate_Security|Nexus Corporate Security]] asset protection vessels not wanting their phoron deposits to be disturbed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slingshot Racing&#039;&#039;&#039; is perhaps the tamest extreme sport Reade has to offer, considering it does not occur within Reade’s hazardous atmosphere, but its moons instead. Racers must utilise gravity assists to rapidly increase their velocity in order to make it from Reade to [[Biesel]] and back to Reade in the fastest possible time. Racers often set their records one at a time, with full courses often taking months to complete. The legends of Slingshot Racing include: &#039;&#039;&#039;The Villa&#039;&#039;&#039;, a living human Valkyrian who set a night-unbeatable time when the planets in Tau Ceti had aligned perfectly; &#039;&#039;&#039;The Zombie&#039;&#039;&#039;, a deceased Readic human who passed away during his flight that went on to be the only record faster than The Villa’s — though, as he died, it did not count. Slingshot Racing is illegal in [[Tau Ceti]], though mid-race enforcement is impossible considering the velocities the racers have and how quick they can disperse into ordinary traffic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt Jumping&#039;&#039;&#039; takes the form of races using incredibly light, tiny spacecraft often stripped of everything but the barest of essentials. Racers must compete against each other to be the first through a set course in Reade’s dense rings. Break-neck reaction speeds are necessary in this sport, with incredibly fast paced speeds in incredibly dense asteroid fields being combined with racers that often care only for victory making it a deadly sport. The legends of Belt Jumping include: &#039;&#039;&#039;The Killer&#039;&#039;&#039;, who was known for their less-than-honourable methods of winning, as indicated by their name; “The Shortstop”, who was known for his incredibly late stopping, which eventually caused his demise. Like Slingshot Racing, Belt Jumping is illegal in Tau Ceti, with [[Biesellite_Security_and_Law|federal authorities]] targeting participants and event organisers of higher-level leagues.&lt;br /&gt;
== Major Platforms ==&lt;br /&gt;
Reade’s mobile platforms are held up by massive, reinforced balloons (with large vacuum pumps that maintain a void) and large, gimballed fusion ramjet thrusters which compress hydrogen intaken from the local atmosphere (when outside of the oxygen-rich Blue Zone) or a holding tank until it fuses and is channelled as thrust. These propulsion and buoyancy systems allow Reade’s platforms to remain mobile, be it to change elevation to access levels of the atmosphere containing different fluids or to steer clear of the gas giant’s destructive hazards. Power is also generated off of the fusion thrusters.&lt;br /&gt;
&lt;br /&gt;
Following the discovery of [[phoron]], Reade’s mobile platforms received major fusion thruster upgrades, making use of superconductive phoron coils to magnetically confine and channel the fusion reaction with less loss to previously encumbering and inefficient equipment. This was along typical phoron upgrades seen across the [[Republic of Biesel]], such as phoronic superconductive wiring running through the platforms, visible as purple accenting. &lt;br /&gt;
&lt;br /&gt;
Universal to mobile platforms are their massive gas conduits which extend for kilometers below the mobile platforms, used to harvest and channel gases from Reade’s atmosphere to processing facilities. &lt;br /&gt;
&lt;br /&gt;
The mobile platforms follow a strict flight routine:&lt;br /&gt;
* &#039;&#039;&#039;Monday, Wednesday, Friday&#039;&#039;&#039; — Red Zone — Efforts are dedicated to helium isotope extraction and, where phoron clouds present, phoron extraction. &lt;br /&gt;
* &#039;&#039;&#039;Tuesday, Thursday&#039;&#039;&#039; — Orange Zone — Efforts are dedicated to hydrogen isotope extraction, as well as the harvesting of other misc volatiles.&lt;br /&gt;
* &#039;&#039;&#039;Saturday and Sunday&#039;&#039;&#039; — Blue Zone — The mobile platform rests in the habitable zone.&lt;br /&gt;
* &#039;&#039;&#039;Between 8PM and 6AM&#039;&#039;&#039;, the mobile platform climbs or descends to the Blue Zone for the duration of the late evening and night.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Beacon&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
Founded in 2460, &#039;&#039;&#039;Beacon&#039;&#039;&#039; was constructed as a model Readic platform by the [[Republic of Biesel]] as part of Reade’s [[Reade#Independence_from_the_Solarian_Alliance_and_Reade’s_ Modernisation_(2452—2460)|Modernisation]]. It is the largest and most advanced of Reade’s platforms, twice the size of Thyella and Anemonstrovilos combined, and is poised to become a planetary leader under the steady hand of the Republic.&lt;br /&gt;
&lt;br /&gt;
====Design and Population====&lt;br /&gt;
Beacon is much better designed, compared to the other mobile platforms, with permanent inhabitation in mind. Atop a semi-spherical platform, and with towering wind-guards along the edge, an actual, open-air ‘city’ known as &#039;&#039;&#039;Upper City&#039;&#039;&#039; stands, complete with parks and architecture reminiscent of [[Mendell City]]’s more affluent districts. Luxury housing and shopping centres can be found in this city. In the centre, the &#039;&#039;&#039;Liberty Square&#039;&#039;&#039; boasts a large water fountain, around which sits the [[NanoTrasen Corporation]] and [[Einstein Engines]] branch offices, the administration buildings, and the mayoral estate. &lt;br /&gt;
&lt;br /&gt;
Upper City is home to the &#039;&#039;&#039;[[Human_Educational_Institutions#University_of_Beacon|University of Beacon]]&#039;&#039;&#039;, a new but high quality university focusing on administration and finances, with other great courses in prison management, engineering, and physics.&lt;br /&gt;
&lt;br /&gt;
Inside the platform itself, &#039;&#039;&#039;Lower City&#039;&#039;&#039;, more affordable accommodation and commercial centres can be found, as well as almost all of the platform’s occupational facilities — hospitals, gas extraction facilities, fabrication plants serving the shipdocks, etc. The Lower City is rather bland compared to the more luxurious Upper City, with sterile white interiors only infrequently decorated with synthetic plants, cheap paintings, and plenty of advertisements for the megacorporations and TCAF. &lt;br /&gt;
&lt;br /&gt;
In the centre of the Lower City is a military town and barracks, as well as any in-house [[Tau Ceti Armed Forces]] production and R&amp;amp;D facilities, known as &#039;&#039;&#039;Hero’s Rest&#039;&#039;&#039;. The &#039;&#039;&#039;BLMS A. Diggs&#039;&#039;&#039; military academy is where many of the TCAF’s engineers and engineering officers receive their training, named in honour of a TCFL special forces sentinel involved in the reactivation of the planetary defence cannon which dealt the deathblow to Ozdemir’s flagship. Hero’s Rest is the most species diverse district of Reade’s platforms, as a result of the number of alien species occupying senior NCO roles and low-ranking officer positions in the TCAF.&lt;br /&gt;
&lt;br /&gt;
While the majority of Beacon’s populace is Readic, drawn away from the older platforms to the Republic’s model city, two other demographics can be found. The platform’s population is heavily composed of [[Tau Ceti Armed Forces]] personnel, be they assigned to shipbuilding facilities on Beacon or smaller satellite platforms elsewhere, some of whom opt to bring their families to Beacon’s rather extravagant living facilities in Hero’s Rest. Another large demographic are families who migrated away from other [[Tau Ceti]] planets, with Beacon often offering far more affordable housing, relatively safer location, and with its plentitude of new jobs — however, the applications for housing on Beacon for such migrants can be quite exclusive, expecting one to prove strong financial security, which has been criticised for pricing out species such as [[vaurca]].&lt;br /&gt;
&lt;br /&gt;
====Industries and Megacorporations====&lt;br /&gt;
The majority of the platform’s military shipbuilding and R&amp;amp;D facilities are operated by the [[Tau Ceti Armed Forces]]. [[NanoTrasen Corporation]] owns smaller docks for the construction of asset protection vessels fielded by [[NanoTrasen_Corporation#Nexus_Corporate_Security|Nexus Corporate Security]] and for high-tech, phoronic weapons development which it works alongside the TCAF with.&lt;br /&gt;
&lt;br /&gt;
[[Einstein Engines]] and [[NanoTrasen Corporation]] awkwardly co-exist together in Beacon’s gas extraction facilities, with the former contracted to harvest fusion reactants and the latter phoron. The platform’s administration often has to moderate management-level disputes that arise out of this shared work space, however the workers of both megacorporations typically get along well — until the monthly sabotage accusation of various merits sour the attitudes again.&lt;br /&gt;
&lt;br /&gt;
====Beaconite Culture====&lt;br /&gt;
As a model city, Beacon’s local culture largely takes after that of the [[Biesellite_Culture_and_Society|Republic of Biesel’s culture]], if a little more patriotic with the concentration of [[Tau Ceti Armed Forces]] personnel.&lt;br /&gt;
&lt;br /&gt;
A small cultural clash between populations exists between Hero’s Rest and the greater Lower City and Upper City, with Hero’s Rest being dominated by the TCAF’s alien multiculturalism, where both the Lower and Upper City are noticeably more human-centric due to the financial qualifications required to obtain residence on Beacon.&lt;br /&gt;
&lt;br /&gt;
Every galactic standard year, as part of new year celebrations, the station hosts a &#039;&#039;&#039;Lighting the Beacon&#039;&#039;&#039; ceremony at Liberty Square. Like that of the Eternal Flame in [[Mendell City]], the beacon serves as a physical manifestation of the Republic of Biesel’s light of liberty. Unfortunately, due to the high oxygen levels in the Blue Zone, the beacon tends to burn very bright and very fast — nonetheless, it tends to impress the flame-averse locals. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Anemonstrovilos&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
The oldest and smallest of the three major platforms, &#039;&#039;&#039;Anemonstrovilos&#039;&#039;&#039; was constructed in 2257 as a [[Solarian Armed Forces#The_Solarian_Navy|Solarian Navy]] clandestine research facility, and revealed to the public in 2329. Due to its dissenting populace, the [[Tau Ceti Armed Forces]] recently shuttered its shipbuilding on the platform, selling them to [[Zavodskoi Interstellar]] for megacorporate shipbuilding. The platform hosts the largest, dedicated fusion research plant on the Reade.&lt;br /&gt;
&lt;br /&gt;
====Design and Population====&lt;br /&gt;
Anemonstrovilos is much more blocky in design, being an older platform design, appearing from a distance like a suspended skyscraper, with extending docks, thrusters, and other peripherals emerging as spires or branches. There are few ‘open air’ spaces accessible outside of occupational zones, with much of the commercial and residential areas being within the main body. Inside, it appears quite industrial, even despite recent modernisation efforts and cosmetic improvements, with permanent inhabitation by non-workers being an afterthought.&lt;br /&gt;
&lt;br /&gt;
The population of Anemonostrovilos has stagnated since the [[Republic of Biesel]]’s formation and secession, with the only source of new residents coming from [[Zavodskoi Interstellar]] employees and their families seeking accommodation closer to their workplace (some choosing to stay), and many older pro-Solarian residents slowly trickling out to migrate to the [[Solarian Alliance]] as they become more disenfranchised within the Republic.&lt;br /&gt;
&lt;br /&gt;
Anemonstrovilos is home to the &#039;&#039;&#039;[[Human_Educational_Institutions#Anemonstrovilos_College_of_Pioneers|Anemonstrovilos College of Pioneers]]&#039;&#039;&#039;, with courses in engineering and physics. &lt;br /&gt;
&lt;br /&gt;
====Industries and Megacorporations====&lt;br /&gt;
[[Zavodskoi Interstellar]] remains one of the largest employers aboard the platform, owning the vast majority of shipyards and fusion plants on Anemonstrovilos. From here, the military giant constructs, supplies and maintains the larger asset protection and expeditionary vessels of many of the megacorporations operating within [[Tau Ceti]], as well as civilian-grade armaments for use on ships. While less prevalent following the discovery of [[phoron]], the fusion research plants operating aboard the station have pioneered a great number of scientific breakthroughs.&lt;br /&gt;
&lt;br /&gt;
However, with Zavodskoi tending to focus more on [[Reade#Thyella|Thyella]], other megacorporations have been able to creep in. Both [[Orion Express]] and [[Einstein Engines]] own a few smaller shipbuilding facilities for their own asset protection vessels and armament production and R&amp;amp;D, and [[Zeng-Hu Pharmaceuticals#Yomi_Genetics|Yomi Genetics]] has recently bought out much of Zavodskoi’s genetic clinics. [[NanoTrasen Corporation]], too closely associated with the [[Republic of Biesel]], has opted not to enter Anemonstrovilos’ industries, and its populace would surely object to such.&lt;br /&gt;
&lt;br /&gt;
Unlike other mobile platforms, Anemonstrovilos has no capabilities of harvesting fluidic phoron from Reade’s atmosphere. As such, [[NanoTrasen Corporation]] has no presence on the platform.&lt;br /&gt;
&lt;br /&gt;
====Anemonostrovilosi Culture====&lt;br /&gt;
Anemonostrovilosi culture has been heavily influenced by the [[Solarian Armed Forces#The_Solarian_Navy|Solarian Navy]], owed to it essentially being a military base and town for families of navy personnel all the way up until the [[Republic of Biesel]]’s secession from the [[Solarian Alliance]].&lt;br /&gt;
&lt;br /&gt;
For a long time, Anemonostrovilos was known for its snobby and ostentatious residents, almost rivalling that of a [[Luna|Lunan’s]]. While Anemonostrovilosi continue to find pride in their platform setting the benchmark for Reade’s colonisation, it has turned into a bitter, sore-loserism under the [[Republic of Biesel]] — more so after the [[Tau Ceti Armed Forces]] migrated their military shipbuilding away, depriving the mobile platform of an industry they took great pride in. Anemonostrovilosi do not take defeat well, whatever the occasion — be it a game of cards, sports, or an actual fight. Discipline continues to be a strong tenet among those of Anemonostrovilos, with many holding quite functionalist views of society. Everyone and every institution plays a specific role and, with a disciplined populace, this role can be played well to result in a well-oiled society, workplace, or mobile platform. &lt;br /&gt;
&lt;br /&gt;
A few defining meals have appeared in Anemonostrovilosi kitchens, having trickled out of the original officer messes:&lt;br /&gt;
* &#039;&#039;&#039;Readian Elata:&#039;&#039;&#039; A cheap take on the overwhelmingly sweet [[Venus|Cytherean]] elata, albeit using cheap, caramelised soy milk that is contained in small, biogenerator-printed spherical shells. Often dyed to appear like the gas giant Reade, and frequently served as dessert. An even more knocked-off [[NanoTrasen_Corporation#Getmore_Corporation|GetMore]] sweets brand known as ‘Readies’ can be found around [[Tau Ceti]], based on Readian Elata.&lt;br /&gt;
* &#039;&#039;&#039;Lobster Rolls&#039;&#039;&#039;: No longer made with lobster unfortunately, but instead whatever mixed shellfish paste the platform’s aquaponics have in store. The texture is made up by the inclusion of crunchy vegetables, and the taste with a (often diluted) citrussy Lunan vinaigrette, of which Anemonostrovilos continues to have a warehouse full of it that was formerly for [[Luna|Lunan]] officers of the Solarian Navy. It will be a sorry day when this warehouse finally runs dry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Thyella&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
Founded in 2364, &#039;&#039;&#039;Thyella&#039;&#039;&#039; has remained one of the most important sites in Tau Ceti for the research and extraction of [[phoron]] since its construction in 2364. It is best known for being a [[Zavodskoi Interstellar]] company city, and one of the go-to places for migrants seeking a new home in the [[Republic of Biesel]] via Zavodskoi employment.&lt;br /&gt;
&lt;br /&gt;
====Design and Population====&lt;br /&gt;
Thyella’s design is much like Anemonstrovilos’, resembling a skyscraper with emerging spires and branches, and with an industrial interior. However, with greater investment from [[NanoTrasen Corporation]] and [[Zavodskoi Interstellar]], it is generally in better condition and with greater amenities.&lt;br /&gt;
&lt;br /&gt;
The mobile platform’s population is almost entirely [[Zavodskoi Interstellar]] and [[NanoTrasen Corporation]] workers and their families, or the descents of previous generations of such workers who may or may not continue to work for either Zavodskoi or NanoTrasen, making Thyella one large company city. Many who are coaxed into employment by these two megacorporations, especially if not local to the [[Republic of Biesel]], may be offered family housing on Thyella, if unable to afford residence elsewhere in [[Tau Ceti]]. As such, Thyella has an incredibly varied population. &lt;br /&gt;
&lt;br /&gt;
On the administration level of Thyella, &#039;&#039;&#039;Cenotaph Plaza&#039;&#039;&#039; can be found, commemorating those lost during the 35th’s capture of Reade in 2462 and the events of the [[Reade#The_Discovery_of_Phoron_and_The_Neon_Night_(2352—2378)|Neon Night]] nearly a century ago. A staircase leads to the ordinarily inaccessible Level 79 or the Cenotaph Memorials, which is dedicated to housing memorials for those who lost their lives in service of Thyella. &lt;br /&gt;
&lt;br /&gt;
====Industries and Megacorporations====&lt;br /&gt;
[[Zavodskoi Interstellar]] is the largest employer on Thyella, operating most of the platform’s shipyards, fusion plants, engineering facilities and, of course, security facilities. A small number of [[NanoTrasen Corporation]] and [[NanoTrasen_Corporation#Nexus_Corporate_Security|Nexus Corporate Security]] shipyards continue to operate though, producing more high-tech armaments for use on asset protection vessels or for the [[Tau Ceti Armed Forces]]. [[NanoTrasen Corporation]] has sole ownership of all of Thyella’s fluidic phoron extraction facilities, as well as any adjacent phoron research labs.&lt;br /&gt;
&lt;br /&gt;
====Thyellan Culture====&lt;br /&gt;
Thyellan culture has been heavily influenced by migrant workers from the [[Empire of Dominia]], being a distant state that shares a strong connection with [[Zavodskoi Interstellar]], and with Thyella being one of the go-to locations for such looking to move to the [[Republic of Biesel]] — especially for the less affluent. As such, opera theatres that follow the style of [[Dominian_Culture#Opera|Dominian Opera]] are common venues in Thyella’s commercial levels. Naturally, they pale in extravagance compared to the shows of [[Moroz]], however the occasional amazing costume, make-up, or music can surface and garner acclaim. The &#039;&#039;&#039;Amphitheatre at Thyella&#039;&#039;&#039; (or just &#039;&#039;The Amphitheatre&#039;&#039;), now owned by [[Idris Incorporated]] after it went viral on social media in 2460, is an open-air extension of the mobile platform, combining both excellent views of the gas giant’s skies and any performances put on. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Neon Night Remembrance Day&#039;&#039;&#039;, primarily observed on the 19th of June, is a city-wide holiday that commemorates the events of the [[Reade#The_Discovery_of_Phoron_and_The_Neon_Night_(2352—2378)|Neon Night]]. Following the [[Reade#The_Second_Invasion_of_Biesel_(2462)|Second Invasion]], it has since expanded to include Thyellans killed during the invasion. Traditionally, celebrations involved the flash-burning of a small chunk of phoron and a silent vigil throughout Thyella’s Cenotaph Plaza. In recent times following the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]], the phoron has been substituted with any other flammable solid — usually a small coal, tinted purple with dyes or paints.&lt;br /&gt;
&amp;lt;/div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[New Gibson]]: The most significant moon of Reade, with its older, culturally and developmentally distinct colonies.&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Human_Educational_Institutions&amp;diff=39215</id>
		<title>Human Educational Institutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Human_Educational_Institutions&amp;diff=39215"/>
		<updated>2026-05-06T18:28:23Z</updated>

		<summary type="html">&lt;p&gt;Kermit: redlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
The [[Orion Spur]] is filled with scholarly institutions that are highly acclaimed, cultivating the minds of the next generation... For a hefty price tag. Of course, for the particularly lucky or intelligent student, the megacorporations offer lucrative scholarships and grants on the condition that the student signs up for the corporation on the completion of their degree. Here is a catalogue of the most populated and acclaimed schools in human space, organized by nation. While it is not necessary to make a character who studied at one of these schools, they may provide a jumping-off point for character development.&lt;br /&gt;
&lt;br /&gt;
= Sol Alliance =&lt;br /&gt;
== Solis Cognito University ==&lt;br /&gt;
Founded in the year 2310 by Professor Dennis Goodley, Solis Cognito University remains one of the most ambitious projects in the [[Sol Alliance|Sol Alliance’s]] history. It is a sprawling space station in a loose orbit around the star Sol, in between Earth and Mars. Late-Soviet in design, the station still expands to this day, with relatively new residential wings and a small commercial area raising questions about the University becoming a dependency of the Alliance, with a population nearing 9,000 to support this. Despite this reasoning, the government has never taken the prospect seriously.&lt;br /&gt;
&lt;br /&gt;
Solis Cognito University is in heavy competition with [[Nralakk Federation]] academics. This is no small task, especially given the innate advantage of long lifespans the [[Skrell]] have, allowing them to acquire much higher GPA averages than the average human student from experience alone. Regardless, Solis Cognito often comes out on par with some Federation institutions, but not above any in particular at the same time. Of special note is that graduates of Solis Cognito’s robotics program often seem to be employed by either Bishop Cybernetics or [[Hephaestus Industries]] within six months of graduation, though there are no official agreements or indications that would lead to this. Anyone not following this trend is often employed by [[Einstein Engines]].&lt;br /&gt;
&lt;br /&gt;
In recent years, Solis Cognito University has taken extra steps to compete with Nralakk Federation institutions, with harsher curriculum and more prestigious graduates as a result. This has led to a common belief among staff - and to an extent students - that humans are superior intellectually to those of other species, though they do not admit so publicly. The university has a large focus on the fields of robotics and artificial intelligence, further contributing to a vague anti-Federation sentiment. Their competitive nature also tends to leave students to think less of graduates of other institutions, leading to their reputation for being dismissive and snobbish.&lt;br /&gt;
&lt;br /&gt;
The Solarian Collapse and the Violet Dawn disaster on nearby [[Mars]] caused a profound effect on Solis Cognito, with lowering grade averages and lower student applications across the board. This is believed to have been caused by students losing focus on their academic work due to the turbulent circumstances on their various home planets, particularly those that now lie in the [[Human Wildlands]]. The University’s current dean is Bogdon Wernstrom. Deans for Solis Cognito are often short lived, and regularly change as academic demands are altered. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Solis Cognito as a qualified [[Machinist]], [[Scientist]], or [[Engineer]].&lt;br /&gt;
&lt;br /&gt;
== Lunar University ==&lt;br /&gt;
&lt;br /&gt;
One of the first higher education institutes constructed beyond [[Earth]], the Lunar University of Medical Sciences was founded in 2115 by Dr. Donald Hypatia. Focused specifically on medical sciences and research and development, the campus was constructed underneath Harmony City’s main commercial district to save space in an increasingly crowded habitation dome. The Lunar University quickly developed a reputation for high standards and even higher tuition fees, being an institute primarily for the rich expatriates from Earth who fled the planet&#039;s climate crisis.&lt;br /&gt;
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Today, Lunar University of Medical Sciences continues this practice of bringing on the best and brightest of the Spur into its staff team, many of these esteemed doctors coming from [[Zeng-Hu Pharmaceuticals]]. This trend has resulted in something of a bias towards Zeng-Hu on the campus, with students being encouraged to pursue internships and employment with the company during and after their education. The university is extremely exclusive, only accepting roughly 4% of the total applicants. While they primarily favor [[Luna|Lunarian]] applicants, this favoritism certainly does not permit poor academic performance from anyone.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate the Lunar University as a qualified [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], or as a [[Medical Intern]] gaining practical experience on the Horizon.&lt;br /&gt;
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== Mars University ==&lt;br /&gt;
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Founded in 2171, [[Mars]] University, or MU for short, was renowned for its extensive scientific research programs. Before this prestigious university came to be, they were one of the first research outposts on the red deserts of Mars; Outpost Alpha. Many of the scientists and researchers that manned Outpost Alpha became the first professors to staff the university; giving it an air of scientific excellence. The university also hosted a wide variety of sports teams, collectively known as &amp;quot;The Olympians&amp;quot; after their arcology. Their mascot was &amp;quot;Greenman&amp;quot;, a stereotypical green alien.&lt;br /&gt;
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During the Martian World War, Mars University was structurally damaged to such a level that the campus had to be shut down from 2281 to 2289. After it was repaired, the university became the leading force behind the post-war reconstruction effort and began hosting the leading researchers for robotics and prosthetics as part of its contributions. The goal was to focus its resources on the creation of synthetics designed with Mars’ climate and the ability to safely operate within disaster areas in mind, as well as improving upon existing prosthetic designs to help the victims of the war. Mars University offered primarily degrees in applied robotics and engineering fields, both practical and theoretical.&lt;br /&gt;
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In 2462, the Violet Dawn explosion destroyed the arcology of Olympia, Mars University alongside it. The Provisional Government of Mars singled out those lost on Mars University’s campus specifically when they acknowledged the victims of the Violent Dawn incident, but so far there has been no mention of relocating Mars University to a new arcology.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could have graduated Mars University as a qualified [[Machinist]], [[Scientist]], or [[Engineer]].&lt;br /&gt;
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== Ceres University==&lt;br /&gt;
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Located on the satellite of Ceres, Ceres University is an institution primarily centered on industrial engineering, logistics, and material refinement. While originally a nondescript public college designed to help the local mining communities become self-sufficient with local skills, it has grown to become a renowned institution accredited for supply chain managers and industrial engineers. Recently, Ceres University has re-opened its medical program from the early days of the Ceres mining colony, allowing graduates to become licensed physicians or paramedics.&lt;br /&gt;
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All graduates from Ceres University are also trained extensively in EVA; Ceres offers small shuttlecraft piloting courses and EVA courses outside of its degree programs.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate from Ceres University as a qualified [[Machinist]], [[Engineer]], [[Atmospheric Technician]], [[Shaft Miner]], [[Physician]], or [[Paramedic]].&lt;br /&gt;
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== APEX Military Academy ==&lt;br /&gt;
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APEX was established in 2181 on [[Eridani I]], in the city of Ifihan. It serves as a major training center for the Army and Navy of the Eridani Federation, and houses many facilities dedicated not just to training native soldiers, but also to training potential recruits for the [[Private Military Contracting Group]]. The two groups often overlap, and work tourists from around the Spur mingle with the top officer candidates in the Federation. APEX&#039;s primary focus is in weapons training, large space shuttle piloting, and asset protection, as well as some courses in forensics and criminal psychology.&lt;br /&gt;
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APEX is a highly competitive environment, and has a high turnover rate of students even among the suit population. Reinstated dregs are rare but not unheard of, though they tend to wash out due to the very high requirements and standards needed to enter APEX in the first place.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate APEX as a [[Security Officer]], [[Warden]], [[Investigator]], or [[Bridge Crewman]].&lt;br /&gt;
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== Helios City Institute of Botanical Sciences ==&lt;br /&gt;
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Established in 2265 by the Helios City council, the “Heliodome” (as the institute is commonly called due to its massive dome-shaped greenhouse building) is one of the most well-known and prestigious universities in the entire Sol Alliance. The Heliodome is located in [[Silversun|Silversun’s]] capital, Helios City, and caters to both its Originate and Expatriate populations; a stance that has resulted in it and its faculty becoming increasingly politically isolated as the divide between these populations has gradually grown wider and wider. Many Skrell that opt to study abroad find themselves studying at the Heliodome due to its strong focus upon the natural sciences, though this number has dropped significantly since the Solarian Collapse of 2462. The loss of its Skrellian student body has damaged Heliodome’s income, which has long profited from alien patronage.&lt;br /&gt;
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Despite the planet’s increasing domination by [[Idris Incorporated]] the Heliodome has managed to stay relatively Idris-free thanks to its President, Frederick “Freddy” Campbell, who convinced the megacorporation that it was better to keep the Heliodome as an independent. After all, the tourism brought by having an independent educational institution well-known throughout the Spur for its majestic botanical gardens has a definitive spillover effect for the megacorporation: tourists that go to see the Heliodome’s gardens stay at Idris hotels, eat at Idris restaurants, and often by kitschy Idris merchandise that (allegedly) celebrates the culture of Silversun’s Originals. Whether Freddy Campbell can hold onto the Heliodome’s independence as it approaches its bicentennial remains to be seen, though many note that the anti-corporate Solarian Corporate Authority has stated its interest in the venerable university. &lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Helios City Institute as a qualified [[Scientist]], [[Xenobotanist]], or [[Xenobiologist]]. Those from Silversun working less academic positions, such as [[Botanist|Botanists]], will have often participated in the Heliodome’s community classes.&lt;br /&gt;
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== Atmospheric Learning Institute of Kho Nang ==&lt;br /&gt;
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The Atmospheric Learning Institute of Kho Nang, or ALIKN, is the main institute in [[New Hai Phong]]&#039;s Cua Song University District. It was founded in 2342, with heavy funding from Hephaestus Industries continuing to keep the university alive and flourishing today. ALIKN’s students are often jokingly called “aliens” as a fudging of the acronym’s spelling. Many atmospheric technicians, engine technicians, and researchers come out of ALIKN, which also holds a small but steady group of airborne virologists.&lt;br /&gt;
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Unsurprisingly, many graduates from the university are snatched up by Hephaestus who offers scholarship-to-employment programs to the gifted. Other corporations such as Einstein Engines also snipe graduates for their relevant departments. One notable graduate is Elisa Tung, inventor of the Shok-Free Protected Atmospherics System integrated into most high-end combat exosuits. &lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate ALIKN as a qualified [[Engineer]], [[Atmospheric Technician]],  or [[Scientist]].&lt;br /&gt;
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== Nowa Bratislava Xenosciences Research Institute ==&lt;br /&gt;
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The Nowa Bratislava Xenosciences Research Institute is [[Visegrad|Visegrad&#039;s]] most esteemed university, and generally considered to be one of the finest universities to be found in the Sol Alliance outside of the Jewel Worlds. Visegrad was a natural destination for Soviet and Warsaw Pact researchers and students interested in the study of alien life, as it was the only Pact colony on a planet possessing a native biosphere. After Pact control ended, the Institute became the recipient of generous funding in the form of donations and grants from Zeng-Hu Pharmaceuticals, with the megacorporation taking a special interest in supporting the education of the university’s students. By the time of the Solarian collapse, Zeng-Hu’s influence with the Institute had grown so pervasive that it was largely accepted as being essentially under the keiretsu’s control, with many staffers having previously been employed by Zeng-Hu or otherwise having their careers made by corporate money. &lt;br /&gt;
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It was for this reason that when Fleet Admiral Szalai’s First Middle Ring Battlegroup took control of Visegrad, the university was ordered to cease operations while navy personnel investigated the depths that corporate corruption managed to reach. In the following months, a significant portion of the Institute’s professors were imprisoned or forced to resign under allegations of being on Zeng-Hu’s payroll - and the resulting losses to the university’s staff threatened to shut the facility’s doors indefinitely. It was only with the establishment of the Southern Solarian Reconstruction Mandate on Visegrad that the Institute made any form of recovery, as the Alliance took up the slack left behind by Zeng-Hu - with the Autumn semester of 2465 set to be the first since the Solarian collapse occurred.&lt;br /&gt;
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While it was founded as a university to further study the intricacies of Visegrad&#039;s peculiar florae and faunae, over the years the school&#039;s fields have expanded to bluespace research, applied phoronics, and anomalistic studies, though the field of anomalistic studies is often derided by other Solarian academics as being unmoored from the scientific method, and based too much on flights of fancy.&lt;br /&gt;
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Notably, the Institute is responsible for a one-of-the-kind development in the spur - a tentative attempt to investigate the viability of uplifting the planet’s native skriatoks, a remarkably intelligent species of arboreal bipeds, with the project focusing on attempting to teach the creatures sign language or another form of communication. While results have so far been mixed, the research team responsible remains adamant that it could see success in time.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Nowa Bratislava as a qualified [[Scientist]], [[Xenobotanist]], [[Xenobiologist]], or [[Xenoarcheologist]].&lt;br /&gt;
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== Naval Academy of Nueva Isabela ==&lt;br /&gt;
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The Naval Academy of Nueva Isabela, located in the capital city of the same name, is [[San Colette|San Colette&#039;s]] finest military institution. The Academy, as it is often simply known, has trained all Civil Guard officers since the Guard’s founding without exception. Prior to the Collapse it occasionally hosted officers from other Solarian militias and was very rarely visited by the Solarian Navy itself. The Academy has an attached AI research facility where new drones are produced for use by the Civil Guard or export beyond the Republic’s borders and is most recently known for producing the Navaja type semi-autonomous drone, which is itself a variant on the earlier Albatros type semi-autonomous drone. Traditionally, Civil Guard officer candidates officially graduate from the Naval Academy of Nueva Isabela on June 22nd, also known as Civil Guard Day.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate the Naval Academy as a qualified [[Bridge Crewman]]. &#039;&#039;&#039;Keep in mind that only San Colette characters are permitted to attend the Naval Academy.&#039;&#039;&#039;&lt;br /&gt;
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== Montblanc Institute of Research ==&lt;br /&gt;
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The Montblanc Institute of Research, or MIR, is arguably the most prestigious university on San Colette. Its students and graduates have produced many of the designs the Civil Guard now uses, with its most famous product assuredly being the Albatros type semi-autonomous drone. Due to the sensitive nature of much of its research, the MIR only accepts students from San Colette itself and does not permit those from other Solarian worlds, or foreigners, to attend. While this has proven to be a controversial stance, the government has always sided with the MIR, citing reasons of national security as their motivation. &lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate MIR as a qualified [[Scientist]] or [[Engineer]]. &#039;&#039;&#039;Keep in mind that only San Colette characters are permitted to attend MIR.&#039;&#039;&#039;&lt;br /&gt;
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= Republic of Biesel =&lt;br /&gt;
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== NanoTrasen Academy==&lt;br /&gt;
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The [[NanoTrasen]] Academy is a corporate training centre and recognized university located within District 12 of [[Mendell City]], [[Biesel]]. Its sister institute, the NanoTrasen High Academy, is located on the [[NTCC Odin]]. The academy provides training and diplomas for work across all levels of NanoTrasen&#039;s corporate structure. The High Academy facility based on the Odin is a smaller and much more elite place of learning with only those with exceptional skills, recommendations, and references being given admittance.&lt;br /&gt;
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&amp;quot;The Miranda Trasen Scholarship&amp;quot; allows students to attend the NanoTrasen Academy for free and is therefore largely an award granted to prospective students who wish to enter the college but cannot afford to do so. It requires three written recommendations from NanoTrasen command-level staff or from corporate executives. The most common use of this scholarship is to allow low-level workers from poorer backgrounds a chance to study into a higher tier field - be it medical, service or science - which they would not normally be able to pay. The staff members who provide the recommendations and references are held responsible for any time wasters or dropouts who &amp;quot;waste&amp;quot; the scholarship, usually being fined for the credits spent on the individual. These fines can enter into hundreds of thousands of credits, and are shared over the three recommenders. Due to this, Miranda Trasen Scholarships are given out sparingly.&lt;br /&gt;
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The NanoTrasen Academy is also heavily involved in the collegiate sports scene. Its mascot is Bob the Cyborg, a clerical unit transferred from the Odin. Because of his status as a cyborgification subject, Bob is a very divisive topic on the campus; some argue that the mascot is gruesome and should be retired, while others believe that he is an essential part of the college&#039;s history. The college has a historical rivalry with the New Gibson University.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate the NanoTrasen Academy as a qualified [[Bartender]], [[Chef]], [[Scientist]], [[Xenobotanist]], [[Xenobiologist]], [[Xenoarcheologist]], [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], [[Investigator]], or [[Paramedic]].&lt;br /&gt;
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== Biesel Institute of Medical Sciences ==&lt;br /&gt;
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The Biesel Institute of Medical Sciences was founded in 2185 and is dedicated to the education of medicine and its application in all forms. In particular, it is accredited with being the premier institution studying cryotube technology and undoing the symptoms of genetic damage. The university also offers supplementary first aid and CPR certification courses, paramedic training, and other courses of training that are outside the typical degree program structure. The campus is situated near the heart of Mendell City and is considered to be the oldest and most prominent medical university on Biesel.&lt;br /&gt;
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Scholarship programs are commonly awarded to people belonging to species other than humans that go to these institutions. These scholarships intend to cover costs for university tuition, housing, and other generous benefits and are funded by medical-focused corporations like NanoTrasen and Zeng-Hu Pharmaceuticals. However, these come at a price; people that take these scholarships are always agreeing to work for their sponsor megacorporation for a set amount of time, usually a decade or longer. Additionally, breaking the prerequisites for getting the scholarship will mean incurring a debt equal to the amount of money paid for the tuition.&lt;br /&gt;
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Similar to New Gibson University and NanoTrasen Academy, the Biesel Institute of Medical Sciences partakes in the collegial sporting scene across Tau Ceti. A large portion of the students at the institute have also been given megacorporate sponsorships thanks to their victories in the Eos Sporting Tournaments, which has led to resentment building among other teams across Tau Ceti due to many being convinced of the institute &amp;quot;buying&amp;quot; their players. The institute&#039;s collegial team, the Biesellite Boulders, are represented by an anthropomorphic beaker mascot known as Beaky.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Biesel Institute as a qualified [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], or [[Paramedic]].&lt;br /&gt;
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== Lixiuan Institute of Artisinal Arts ==&lt;br /&gt;
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Established in 2393 by Xia Liuxian, and later acquired by Idris Incorporated in 2452, Lixiuan Institute is focused on the service industry. The college is located within Mendell City’s district 7, known for the numerous casinos, clubs, bars, and other high-end entertainment.&lt;br /&gt;
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The institute was created to supply the growing entertainment industry in Mendell City at the time. Most of the famous casinos, bars, and restaurants in the metropolis were founded by Liuxian&#039;s students and faculty. After the independence of Tau Ceti, Idris purchased the college in an attempt to monopolize the entertainment industry within District 7, which has been largely successful. Through loans, the corporation makes sure that most of its students remain connected to the institute as much as possible.&lt;br /&gt;
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The institute possesses a restaurant, called Baoshi&#039;s, and is usually staffed by students during their practical education. To be selected to serve at Baoshi&#039;s is among the highest measures of a student&#039;s ability, and many spend long hours perfecting their cooking, waiting, and serving in the hopes of being placed in a staff position. Lixiuan&#039;s campus also hosts a nightclub, Nebula, known for its diverse, pan-species menu. Like Baoshi&#039;s, undergraduates will usually be selected to serve here in the hopes of perfecting their service skills and mixology to an Idris standard.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Lixiuan Institute as a qualified [[Bartender]] or [[Chef]].&lt;br /&gt;
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== Hongsun Park Engineering Institute ==&lt;br /&gt;
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Hongsun Park Engineering Institute was founded in 2419 in Phoenixport, Biesel. Established by veteran engineer Seong-ja Park, its mission was to educate engineering students on the emergent applications of the phoron. The school was funded by corporate and government interests, contributing what they believed would prove to be an important piece of the puzzle to solve the Alliance&#039;s energy crisis. Park and her trustees have since striven to stay at the forefront of applied phoron technologies, using the relevance of the field to survive the century&#039;s economic and political crises. When NanoTrasen effectively bought the system in 2452, the board moved quickly to closely integrate itself with the megacorporation.&lt;br /&gt;
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Though young by the measure of more prestigious universities, the university sets itself apart on Biesel for its aggressive marketing and pursuit of emerging, high-risk fields. In no small part thanks to a close partnership with NanoTrasen, they are one of the few educational institutions in Tau Ceti to participate in the megacorporation&#039;s bluespace, xenobiology and exotic particle research programs, offering invaluable experience to their most promising students. The university once catered to job fields entirely dominated by NanoTrasen within Tau Ceti, limiting students&#039; employment prospects within Tau Ceti to the megacorporation. Since the acquisition of Phoenixpoint by Einstein Engines in 2462, NanoTrasen&#039;s influence in the university has started to waver, with both megacorporations competing for student employment prospects, offering competitive wages and scholarships.&lt;br /&gt;
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The campus itself is notable for being a sprawling locale on the southern edge of Phoenixport, accommodating a network of lecture halls, dormitories, service buildings, a retail outlet, a recreational complex, and multiple laboratory complexes. While there is no accredited athletics program, the school hosts several recreational leagues for activities ranging from association football to e-sports. The school&#039;s mascot is a friendly, fictional, labcoat-clad IPC named QUARK, but the recent political climate has prompted a review to potentially replace it. &lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Hongsun Park Engineering Institute as an [[Engineer]], [[Atmospheric Technician]], [[Machinist]], [[Scientist]], [[Xenobiologist]], or [[Xenoarcheologist]].&lt;br /&gt;
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== New Gibson University ==&lt;br /&gt;
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Founded in 2371, &#039;&#039;&#039;New Gibson University (NGU)&#039;&#039;&#039; is a multi-disciplinary university focusing on engineering, logistics, and applied phoron sciences. However, it does also offer less prestigious courses in other fields, from humanities to medicine.&lt;br /&gt;
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New Gibson University’s founding and construction went hand-in-hand with that of its host colony, [[New_Gibson#Respite|Respite]], with an entire ring of the subterranean city dedicated to the university’s campus. The campus has convenient elevator access to other rings, including commercial and residential sectors of other colony rings. On-campus accommodation is available but known to be very cold, and so more affluent students typically reside off-campus in Respite’s higher banded, warmer, cozier houses in the colony’s main living rings. &lt;br /&gt;
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The university boasts a variety of partnerships and placement opportunities with [[NanoTrasen Corporation]], including the dedicated research ring the phoron company owns in Respite. Alongside [[Human_Educational_Institutions#Hongsun_Park_Engineering_Institute|Hongsun Park Engineering Institute]], it is one of the better universities for those studying applied [[phoron]] sciences, however where HPEI focuses on [[Interstellar_Travel#Bluespace_Travel|bluespace]] and more exotic applications of phoron, New Gibson University focuses on more industrial and day-to-day applications of the element. More conventional engineering and logistics courses are also offered, with placements available at the Respite Interplanetary Spaceport alongside [[Hephaestus Industries]] or the anti-meteor point defence guns alongside [[Zavodskoi Interstellar]].&lt;br /&gt;
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Unlike [[Human_Educational_Institutions#Virklund University|Virklund University]], NGU is generally regarded as a good choice for interstellar students, hosting a multi-cultural living environment and less pointed New Gibsonites.&lt;br /&gt;
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New Gibson University is the home of the &#039;&#039;&#039;Gibsonite Greimorians&#039;&#039;&#039; - a sports team that has risen to prominence since it began involving itself in inter-collegial sports. At sports events, supporters of the team will chant &#039;&#039;&amp;quot;Grei-grei-morians!&amp;quot;&#039;&#039; as the unofficial cheer. The Gibsonite Gremorians are represented by their mascot, &#039;&#039;&#039;Gabby&#039;&#039;&#039;, an anthropomorphic greimorian with four arms and a big smile. Supporters of the Gibsonite Greimorians will wear blue face paint, matching varsity jackets, and toy greimorian antennae at events. The choice of mascot doesn’t sit well with some New Gibsonites, particularly those not from Respite or studying at NGU, with greimorians being a threatening, invasive species to the moon.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate New Gibson University as an Engineer, Atmospheric Technician, Scientist, Machinist, or Hangar Technician.&lt;br /&gt;
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== Virklund School of Engineering ==&lt;br /&gt;
Founded in 2266, &#039;&#039;&#039;Virklund School of Engineering (VSoE)&#039;&#039;&#039; is a single-focus university that offers courses in engineering.&lt;br /&gt;
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Virklund School of Engineering is the oldest of [[New Gibson]]’s university and used to be a [[Tau Ceti]]-wide contender for the best engineering educational institution. Since the early 25th Century, the university has fallen into both disrepute and disrepair, shuttering many of its facilities and only running the essentials for a small variety of broad, engineering courses. The university has very little in the way of campus accommodation — what exists is cramped, poorly maintained, and still highly-priced — and many students find residence elsewhere in [[New_Gibson#Virklund|Virklund]], resulting in a very sparse student environment, not that most local students care much to participate.   &lt;br /&gt;
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Not helping the university’s image is the treatment of students from [[Biesel]] or from the [[Solarian Alliance]], which can range from a general unwelcoming attitude to violent behaviour. This behaviour extends beyond the university campus, with [[New_Gibson#Virklund|Virklund]] generally being heavily resentful of both Biesellites and Solarians. Even for interstellar students hailing from elsewhere, the local New Gibsonites can be a tough nut to crack, and friendships with local students can be slow and difficult to form, with loneliness being a commonly cited reason for interstellar students dropping out.&lt;br /&gt;
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For those who nonetheless attend Virklund School of Engineering, the quality of tutoring staff is unparalleled and class sizes are rather small, and to stay the course generally results in very high grades and learning outcomes, irrespective of one’s home origin and course satisfaction factoring in other elements. While [[Human_Educational_Institutions#New_Gibson_University|other universities]] blow it out of the water when it comes to applied phoron sciences in engineering, VSoE is superior in more fundamental engineering courses.&lt;br /&gt;
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Its mascot is a purple [[New_Gibson#Examples_of_Life|reactor bug]] named Sonia, representing teamwork and wisdom. However, the university does not participate in any inter-collegial sports.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate New Gibson University as an Engineer, Atmospheric Technician, Scientist or Machinist.&lt;br /&gt;
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== Jri’aq Institute @ Xoikko ==&lt;br /&gt;
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Founded in 2357, the &#039;&#039;&#039;Jri’aq Institute @ Xoikko&#039;&#039;&#039; (&#039;&#039;JAI Xoikko&#039;&#039; or just &#039;&#039;JAI&#039;&#039;) focuses on offering vocational courses and education to adult learners and non-human immigrants to [[Tau Ceti]]. Conventional degrees are not offered, with those available being apprenticeship degrees. However, it does offer skrell degrees to [[New Gibson#Xoikko|Xoikko]]’s skrell populace.&lt;br /&gt;
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The JAI Xoikko was one of many founded Jri’aq Institutes founded around [[New Gibson]]’s colonies by &#039;&#039;&#039;Kaixn Jri’aq&#039;&#039;&#039;, a wealthy, philanthropic skrell scientist who migrated to New Gibson and who took pity on the limited educational and job opportunities afforded to New Gibsonites. JAI Xiokko went on to be the largest and most  successful of the Jri’aq Institutes, surviving into the present day, and has grown to include a small campus for in-person students. In-person classroom conditions and tutoring are often compared to those of a skrell university, but high quality support is provided to students to ensure good learning outcomes and student retention.&lt;br /&gt;
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JAI Xoikko offers courses for students both local and living elsewhere in [[Tau Ceti]], promoting flexible remote learning classes for lower-level qualifications and a variety of placements for in-person vocational qualifications. Non-humans who show an interest in continuing or starting their education in [[Tau Ceti]] are often directed to JAI Xoikko as one of the better educational institutions for such, and its remote lessons on Tau Ceti Basic are some of the most subscribed to programmes. Those seeking in-person apprenticeships can find placements around [[New Gibson#Xoikko|Xoikko]], with the most well-rated courses being in hydroponics, related to the service industry, or logistics.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate from the Jri’aq Institute as a qualified Hangar Technician, Bartender, Chef or Botanist.&lt;br /&gt;
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== Anemostrovilos College of Pioneers ==&lt;br /&gt;
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Founded in 2381, the &#039;&#039;&#039;Anemonstrovilos College of Pioneers (ACP)&#039;&#039;&#039; is [[Reade]]’s oldest educational institution, focusing on diplomas and degrees in engineering and physics, particularly in fields concerning nuclear fusion and gas giant planetary physics. Formerly, it offered plenty of courses and placements in military engineering, however the political climate of Anemonstrovilos saw the [[Tau Ceti Armed Forces]] move operations elsewhere (with it, the placements). Today, ACP is typically attended by locals and others from Tau Ceti who are unable to afford tuition at the system’s more prestigious universities, are avoiding New Gibson’s more insular student environments, or who have strong interests in fusion research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate ACP as a qualified Engineer, Atmospheric Technician, Machinist or Scientist.&lt;br /&gt;
&lt;br /&gt;
== University of Beacon ==&lt;br /&gt;
Founded recently in 2462, &#039;&#039;&#039;University of Beacon (UoB)&#039;&#039;&#039; is a small university that provides courses in administration, finance, and cultural studies, as well as criminology and penology. A second campus also provides courses in engineering and physics, much like Anemonstrovilos College of Pioneers, with a focus in nuclear fusion, gas giant planetary physics, and military shipbuilding. Students can find themselves on placements at [[Reade#Beacon|Beacon]] with the station’s administration, the [[Tau Ceti Armed Forces]], with [[Einstein Engines]] and [[NanoTrasen Corporation]] in fluid extraction and platform maintenance, or [[Zavodskoi Interstellar]] on one of [[Reade]]’s penal platforms. As UoB is a very new university, it lacks the prestige of many other universities found in the [[Republic of Biesel]], however its course quality — particularly in administration and penology courses — offer incredible mentoring and out-of-classroom opportunities, with high learning outcomes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate UoB as a qualified Executive Officer, Head of Security, Warden, Engineer, Atmospherics Technician, Machinist or Scientist.&lt;br /&gt;
&lt;br /&gt;
== Papiamentu University of Geological Sciences ==&lt;br /&gt;
&lt;br /&gt;
Located in the Arthezé province of the Union of [[Port Antillia]], the Papiamentu University of Geological Sciences remains a prestigious tertiary education institution across the planet, and within the greater Republic of Biesel. Port Antillia’s reintroduction to the interstellar community has forced faculty to rapidly update and reconfigure their education standards to better adapt to the newfound community they’ve been integrated within. Originally founded on a charter dedicated to studying the volcanic formations, as well as earthquakes across Port Antillia, the university saw its rise to notability during the Fètil Chain earthquakes, where its scholars were the first across the isolated planet to study the causes of the constant tectonic activity.&lt;br /&gt;
&lt;br /&gt;
Colloquially known as Pugs by Antilleans, the institute has a mascot in the form of Pugsley the Pug, who cheers on the collegiate team of the Papiamentu Bulldogs. The school is reputed as one of the more sports-focused campuses on the planet, pushing those that attend to partake in some kind of collegiate activity outside of drinking, partying and studying. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Papiamentu University as an [[Engineer]], [[Shaft Miner]], or [[Xenoarcheologist]].&lt;br /&gt;
&lt;br /&gt;
== Carrington Institute of Technology ==&lt;br /&gt;
&lt;br /&gt;
The Carrington Institute of Technology of Saint Lawrence, Port Antillia, is renowned as one of the top multidisciplinary polytechnics in even the Orion Spur. Having played a critical, key role in the development of the planet since its establishment – and abandonment by the Solarian Alliance – CIT and their researchers were behind the innovations relating to adapting the planet’s architecture to the unique conditions of Port Antillia. Uniquely, they adapted the giant column sponges as shock absorbers for earthquakes that were impacting the Fètil Chain and the province of Saint Lawrence.&lt;br /&gt;
&lt;br /&gt;
Outside of these architectural adaptions, the Carrington Institute of Technology has become one of the louder proponents for artificial sentience; and their introduction to the Union of Port Antillia through either encouraging migration or by beginning production of them on the planet, citing the possible technological advancements that could occur should they be incorporated within the newly-recognised Union. Though many share these opinions, there has been reports of a silent, anti-synthetic sapience minority that actively works at disturbing protests or petitions made by the more vocal majority. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Carrington Institute of Technology as an [[Engineer]], [[Atmospheric Technician]], [[Scientist]], [[Machinist]], [[Hangar Technician]], or [[Shaft Miner]].&lt;br /&gt;
&lt;br /&gt;
== Mayabeque School of Health Sciences ==&lt;br /&gt;
Located in the Nueva Havana Province of Port Antillia, the Mayabeque School of Health Sciences has become integral to the adaption of Antilleans to the naturally high phosphoric content within their diets. Studies completed by the institution have made strides in creating innovative treatments for the unique health problems that crop up across the planet. Outside of these discoveries, the Mayabeque School of Health Sciences hosts a volunteer program for those studying to assist other Antilleans that find themselves impacted by the frequent natural disasters experienced, where theoretical knowledge can be used in practical applications to assist its students in learning and bettering themselves, as well as their approaches to treatment for various medical issues that they may be confronted with.&lt;br /&gt;
&lt;br /&gt;
It is believed that within the next decade, the Mayabeque School of Health Sciences will eclipse other institutions within the Republic of Biesel and the rest of the Orion Spur. Though its isolation from the interstellar community led to some areas of teaching requiring significant reform, several other areas were strides ahead of other facilities within the Spur, especially its focus on developing the practical application of knowledge of its students relatively early into their academic careers in the health sciences; even more so boasting a majority of the discoveries made by the institution has originated from its alumni. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Mayabeque as a qualified [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], or [[Paramedic]].&lt;br /&gt;
&lt;br /&gt;
== Tupac Amaru University ==&lt;br /&gt;
&lt;br /&gt;
The Tupac Amaru University of Arequipa, [[Mictlan]] is a polytechnic largely focused on the medical sciences and research and development. One of Mictlan&#039;s most prestigious universities, renowned for its vibrant campus, skilled football team the Amaru Matons, and respected alumni, times have become more scarce for the university since the Solarian Collapse. A lack of funding and the unrest caused by the Peacekeeper Mandate has caused a drop in student registrations, as many young Mictlani travel to receive their education in Biesel or the rest of the Tau Ceti system. In the aftermath of skirmishes between the Tau Ceti Armed Forces and the Samaritans, as well as protests in Arequipa, even the building&#039;s exterior, once covered in plant life native to the planet, has begun to show wear, tear, and crumbling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Tupac Amaru as a qualified [[Scientist]], [[Xenobiologist]], [[Xenobotanist]], [[Botanist]], [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], or [[Paramedic]].&lt;br /&gt;
&lt;br /&gt;
= Coalition of Colonies =&lt;br /&gt;
&lt;br /&gt;
== D’Cruz Culinary Academy ==&lt;br /&gt;
&lt;br /&gt;
D&#039;Cruz Culinary Academy is one of the younger schools in Coalition space, located on [[Xanu Prime]], and founded in 2455. Established by the celebrity chef couple Cléophe &amp;amp; Lonnie D’Cruz, the institute aims to provide a comprehensive culinary education for chefs that includes cuisine all over the Orion Spur, from traditional Earth meals to Qerrbalak mushroom soup to Adhomian ras&#039;val pasta. Within its ten years of operation, it has become one of the most prestigious and competitive schools in Coalition space, and graduation expectations for students are extraordinarily high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate D&#039;Cruz Culinary Academy as a qualified [[Chef]] or [[Bartender]].&lt;br /&gt;
&lt;br /&gt;
== Point Verdant Terraneus Institute of Technology ==&lt;br /&gt;
&lt;br /&gt;
The city of [[Konyang|Aoyama]] is home to the Point Verdant Terraneus Institute of Technology, established in the early days of the planet&#039;s colonization by research teams from the subsidiary of Einstein Engines, Terraneus Diagnostics. The institute itself is most famed for its AI research and development of positronics, though there exist engineering and non-AI research and development degree programs which students can pursue. Students are strongly encouraged to pursue a career with Einstein Engines after graduation, though in recent years a few students whose grades were found below Einstein standard have come to instead work for Orion Express, and more rarely, Hephaestus Industries.&lt;br /&gt;
&lt;br /&gt;
PVTI&#039;s mascot is a (fictional) pink baseline IPC named Candi, who is featured in much of the university&#039;s marketing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate PVTI as a qualified [[Machinist]], [[Scientist]], or [[Engineer]].&lt;br /&gt;
&lt;br /&gt;
== Dorshafen School of Mines ==&lt;br /&gt;
&lt;br /&gt;
Founded in 2284 in the aftermath of the Interstellar War by early members of the United Mineworkers Alliance and the People’s Polytechnic Partnership of [[Himeo]], the Dorshafen School of Mines was established to ensure the United Syndicates were able to train qualified engineers and scientists after the departure of Hephaestus Industries from the planet. In the centuries since it has become one of the Coalition’s most prominent engineering schools, with DSM graduates contributing to major engineering projects across the Coalition.&lt;br /&gt;
&lt;br /&gt;
The DSM accepts students from across the Coalition but only teaches classes in Himean Common, which leads to most of its student body being Himean. Upon graduation, DSM graduates must sign a waiver stating they will never work for Hephaestus Industries. Those who violate this rule will have their degree stripped by the school.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Dorshafen School of Mines as a qualified [[Shaft Miner]], [[Hangar Technician]], [[Engineer]], or [[Atmospheric Technician]].&lt;br /&gt;
&lt;br /&gt;
== Makarska University ==&lt;br /&gt;
&lt;br /&gt;
Established prior to [[Assunzione]]&#039;s Dimming in 2263, Makarska University is a scientific research university dedicated to the study of the nearby Lemurian Sea and Light’s Edge. It remains the primary research institution for Light’s Edge phenomenon, though it now has a significant medical research wing established in cooperation with Zeng-Hu Pharmaceuticals. The University is nominally secular but deeply involved with Luceian faith, with few members of its faculty not being Luceists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Makarska University as a [[Physician]], [[Surgeon]], [[Psychologist]], [[Pharmacist]], [[Scientist]], [[Xenoarcheologist]], or [[Xenobotanist]].&lt;br /&gt;
&lt;br /&gt;
== Sachiko Amaya Institute of Biotechnology ==&lt;br /&gt;
&lt;br /&gt;
Located in Lintukoto on [[Federal Technocracy of Galatea|Galatea]] proper, it derives its name from its founder: Sachiko Amaya, the first Chief Director of the Federation. Often simply referred to as the Amaya Institute, its graduates have greatly influenced – and arguably created – the field of bioaugmentation in the Federation. Graduates from the Amaya Institute are often destined for leadership roles in a biotechnology research firm. If these graduates travel abroad they often find employment in Zeng-Hu Pharmaceuticals, which shares their intense focus upon perfection and interest in the field of biotechnology. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Sachiko Amaya Institute of Biotechnology as a qualified [[Physician]], [[Surgeon]], [[Pharmacist]], [[Scientist]], [[Xenobiologist]], or [[Xenobotanist]]. &#039;&#039;&#039;Keep in mind that only Galateans are permitted to attend this university.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tsukuyomian Institute of Interstellar Avionics Research ==&lt;br /&gt;
&lt;br /&gt;
The Tsukuyomian Institute of Interstellar Avionics Research, or TIMAR, is located in the lakeside city of Ketumati on the moon’s only continent, Mu. Originally established in 2350 to train the Galatean Federal Navy’s new generation of naval pilots, TIMAR has since expanded to train the engineers and scientists who design the vessels utilized by the Federal Navy. It is divided into two halves: the Federal Naval Academy and the more academic aspect, which is directly associated with the interstellar avionics research concern. Academic graduates from TIMAR sign a contract which states they will not leave the Federation for the first ten years after they graduate, and those who do depart after this time are often eagerly scouted by foreign naval firms such as d.N.A. on Xanu Prime for service as consultants and researchers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate TIMAR as a qualified [[Bridge Crewman]], [[Engineer]], [[Atmospheric Technician]], [[Scientist]], or [[Machinist]]. &#039;&#039;&#039;Keep in mind that only Galateans are permitted to attend this university.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gojoseon Engineering Research Institution ==&lt;br /&gt;
&lt;br /&gt;
Located in Jeolla on Galatea, the Gojoseon Engineering Research Institution, or GMBI, is the most prestigious of the Federation’s planetary engineering institutions of higher learning. Originally established in 2280 to assist in training engineers for the creation of Jeolla’s atypical city design, the GMBI now trains the best and brightest engineers in the Federation. Its graduates have gone on to greatly influence planetary construction throughout the modern Federation, and are responsible for both the Sector Plan of Svarog and the Cities of the Future of Galatea proper and its moon, Tsuyukomi. Those that go abroad are often employed as experts or consultants for a variety of large-scale engineering projects or urban planning. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate GMBI as a qualified [[Engineer]], [[Atmospheric Technician]], or [[Machinist]]. &#039;&#039;&#039;Keep in mind that only Galateans are permitted to attend this university.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Republic of Elyra =&lt;br /&gt;
&lt;br /&gt;
== Captain Aslan Değirmenci Polytechnic Institute ==&lt;br /&gt;
&lt;br /&gt;
Captain Aslan Değirmenci Polytechnic Institute, or CPI, was founded in the city of Erum on [[Damascus II]] in 2179. The school was named after who many consider to be the father of colonial Elyra, Aslan Değirmenci, and the original commander-in-chief of the new colony. Değirmenci himself was an aeronautical engineer, and the university has carried on his vocation by offering degree programs in engineering, logistics, robotics, aeronautics, and medical technology, and diploma programs in the service industry.&lt;br /&gt;
&lt;br /&gt;
Owing to its venerable age and status as the first university in the [[Republic of Elyra]], the school has earned a reputation for being stodgy, conservative, and highly exclusive. Despite this reputation, CPI is a public university funded by the state, and its tuition fees are among the most affordable in the Republic and in fact cheaper than most universities within Tau Ceti. Its mascot is Sabu the Lion, who represents the football and basketball teams of the Değirmenci Lions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate CPI as a qualified [[Engineer]], [[Atmospheric Technician]], [[Hangar Technician]], [[Machinist]], [[Shaft Miner]], [[Bridge Crewman]], [[Pharmacist]], [[Paramedic]], [[Bartender]], or [[Chef]].&lt;br /&gt;
&lt;br /&gt;
== Harun Al-Rashid University of Economics and Humanities ==&lt;br /&gt;
&lt;br /&gt;
Founded on Damascus II in the city of Erum in 2179, the Harun Al-Rashid University of Economics and Humanities (or HRU, as it is known colloquially) was established to educate a growing colonial populace in matters of business, law, economics, art, design, and media. Owing to its age and prestige, it has become an incredibly well-respected school within the Republic of Elyra, with students from all across the Republic&#039;s systems flocking to its doors.&lt;br /&gt;
&lt;br /&gt;
Despite Damascus II&#039;s conservative climate, HRU has earned a reputation for its drinking and partying culture. It has its own museum, the Al-Rashid Museum of Arts, which is curated and staffed exclusively by students and faculty. HRU partakes in collegiate football and basketball as the Al-Rashid Antelopes, and their mascot is Abani the Antelope. They enjoy a friendly rivalry with the Aslan Değirmenci Polytechnic, with much of the stereotypes of soft science students versus hard sciences students being exchanged as jokes between the campuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate HRU as a qualified [[Hangar Technician]], [[Chef]], [[Executive Officer]], or [[Corporate Reporter]]. Consulars of the Republic of Elyra can also be graduates of HARU.&lt;br /&gt;
&lt;br /&gt;
== Rumaidair Municipal University ==&lt;br /&gt;
&lt;br /&gt;
Rumaidair Munipical University, or RMU, was founded in the city of Aemaq in 2367. It is the largest university on Aemaq, often frequented by executives of Aemaq&#039;s &amp;quot;Big Three&amp;quot; corporations; Osman Electronics, Elco, and Jewel Aerospace. Many alumni go on to be employed with Elco in its phoron refinery and related manufacturing; these include miners, logisticians, engineers, and chemical biologists. Perhaps because of its corporate funding, RMU is particularly stand-out architecture-wise compared to the neighborhood of Rumaidair it sits in. The campus is made up of tall, mostly-glass buildings set in the midst of squat, practical residences and shops. At certain times of day, light will catch on the windows of the campus buildings and turn the glass a shade of violet and gold, a lighthouse in the midst of Aemaq&#039;s stormy seas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate RMU as a qualified [[Scientist]], [[Xenobiologist]], [[Xenoarcheologist]], [[Engineer]], [[Atmospheric Technician]], [[Surgeon]], [[Physician]], [[Pharmacist]], [[Paramedic]], or a [[Medical Intern]] seeking to fulfill their practicum on the Horizon.&lt;br /&gt;
&lt;br /&gt;
== Atatürk University of Sciences ==&lt;br /&gt;
&lt;br /&gt;
At the heart of the city of New İzmir, Bursa sits the Atatürk University of Sciences, the premier polytechnic of the planet. Though small compared to its counterpart Captain Aslan Değirmenci Polytechnic Institute, it has developed a reputation for producing some of the premier minds of the Republic, including Misha Khouroshi, the lead developer of the magpulse drive. Despite the name, the university has begun to diversify its courses, offering certifications in shuttle piloting and culinary arts along with its main degree courses relating to engineering and research and development.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate AUS as a qualified [[Engineer]], [[Atmospheric Technician]], [[Machinist]], [[Scientist]], [[Xenobiologist]], [[Xenoarcheologist]], [[Xenobotanist]], [[Pharmacist]], [[Shaft Miner]], [[Chef]] or [[Bartender]].&lt;br /&gt;
&lt;br /&gt;
== Khalil Osman Institute for Applied Phoronics ==&lt;br /&gt;
&lt;br /&gt;
The city of Turaif, [[Medina]], houses the Khalil Osman Institute for Applied Phoronics. Named after the founder of Osman Electronics himself due to being primarily funded by him, students are offered courses relating primarily to phoron mining, handling, processing, and exporting, as well as manufacturing the industrial equipment the planet of Medina uses to mine its bountiful phoron reserves. Scholarships for off-worlders to Medina are usually offered with the stipulation that the receiving student works a certain amount of years for Osman Electronics; due to the cultural expectation that a proper Elyran worker dedicates themself to their company of choice, many KOI students end up entering, graduating, and working for Osman for the rest of their natural lives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate KOI as a qualified [[Shaft Miner]], [[Hangar Technician]], [[Engineer]], [[Atmospheric Technician]], [[Scientist]], [[Xenoarcheologist]], [[Pharmacist]], or [[Machinist]].&lt;br /&gt;
&lt;br /&gt;
= Empire of Dominia =&lt;br /&gt;
&lt;br /&gt;
== Juro School of Genetics and Bio-Sciences ==&lt;br /&gt;
&lt;br /&gt;
At the heart of Mira Sancta, [[Moroz]] is the renowned Imperial University of Genetics and Bio-Sciences of Juro. Sponspored by the Imperial House Volvalaad, it has long served as an institute for the finest of minds to convene and be taught the sciences. While its primary focus is on genetic biology, chemistry, and medical sciences, one can also pursue a degree in Imperial law, physics, and the languages of the Empire and its surrounding nations.&lt;br /&gt;
&lt;br /&gt;
Primaries are not the sole attendees of the distinguished university; House Volvalaad is known to send particularly exceptional Ma&#039;zals to the school, adopting them into their house after they complete a degree. While members of other houses also attend, admission is still rather cloistered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Juro as a qualified [[Scientist]], [[Xenobiologist]], [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], or [[Librarian]].&lt;br /&gt;
&lt;br /&gt;
== Royal Engineering Institute of Nova Rijeka==&lt;br /&gt;
&lt;br /&gt;
Founded in 2398 following a donation from House Keeser to the Imperial Mandate of Novi Jadran, the Royal Engineering Institute is the most prestigious university on Novi Jadran. It is the largest university outside of the Imperial Core and remains officially sponsored by House Keeser, with the Empress a major funder of it. Morozian nobles often visit the Institute when they travel to Novi Jadran. These visits are major events for the student body, as making a good impression on a Primary may be the key to securing a well-paying job in the Imperial Core.&lt;br /&gt;
&lt;br /&gt;
The Institute’s student body and faculty are almost all Jadranic Ma’zals, and the Institute allows Jadranic military veterans to attend for no cost. Students who are not veterans can opt to have their tuition added to their Mo’ri’zal. Graduates who go abroad often do so as employees of Zavodskoi Interstellar, which has recently begun to fund the school alongside the royal family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate from the Institute as a qualified [[Engineer]], [[Atmospheric Technician]], or [[Scientist]].&lt;br /&gt;
&lt;br /&gt;
== Valentina Caladius Institute for Gifted Ma’zals ==&lt;br /&gt;
&lt;br /&gt;
Founded in 2392 in [[Moroz#Major Settlements|Domelkos]], shortly after [[Novi Jadran|Novi Jadran’s]] integration into the Empire, to train particularly loyal Ma’zals as servants for [[Empire of Dominia Great Houses#House Caladius|House Caladius]], the Valentina Institute — as it is now commonly known — now serves as one of the main training institutes for the Integrated Ma’zals who staff much of the Empire’s colonial bureaucracy and is where most House Caladius service staff are trained and educated. [[Idris Incorporated]] has, since the school’s establishment, expressed interest in acquiring a stake in it. But for now, it remains the sole purview of House Caladius.&lt;br /&gt;
&lt;br /&gt;
The Valentina Institute’s student body is exclusively Ma’zals, and it turns away any not deemed sufficiently loyal to the Empire. Above them are the staff — primarily Secondaries or exceptionally talented Ma’zals — who in turn answer to House Caladius nobles. It is, in a way, reflective of the broader Empire’s social structure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate from the Valentina Institute as a [[Bartender]], [[Chef]], [[Botanist|Gardener]], or [[Librarian]]. Particularly gifted and loyal individuals from it may even represent the Empire as a [[Corporate Liaison|Consular Officer]]!&lt;br /&gt;
&lt;br /&gt;
== Holy Academy of Our Lady of Moroz ==&lt;br /&gt;
&lt;br /&gt;
Established by the first Immaculate Hand, Giovanna Caladius, in 2168 to train the clergy of the [[Moroz Holy Tribunal]], the Holy Academy is the Tribunal’s largest seminary, a major medical school, and a central training facility for the [[Moroz Holy Tribunal#The Tribunal Militant|Tribunal Investigations Constabulary]]. The medical wing of the Holy Academy is intended to train non-ordained medical staff while the seminary educates the Tribunal’s priests, priestesses, and provides religious education to the sworn officers of the Tribunal Investigations Constabulary. It is located in Domelkos, [[Moroz]], near the historic resident of Giovanna Caladius.&lt;br /&gt;
&lt;br /&gt;
The Holy Academy’s student body is cross-class, containing everyone from Primaries entering the clergy to Ma’zal’s training to be TIC officers. Its staff is similarly cross-class, though mostly consists of Primaries. Due to its religious nature and the Tribunal’s level of influence in the Empire, no megacorporation has attempted to gain influence in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate from the Holy Academy as a [[Chaplain]], [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], [[Security Officer]], [[Investigator]], or [[Warden]].&lt;br /&gt;
&lt;br /&gt;
==Imperial Jadranic Academy of Sciences==&lt;br /&gt;
&lt;br /&gt;
Established in 2397 by order of Emperor Godwin, the Imperial Jadranic Academy of Sciences — often shortened to the Imperial Academy — in [[Novi Jadran#Major Cities|Belluno]] is one of Novi Jadran’s most prestigious universities. While smaller than the Royal Engineering Institute, it punches above its weight in terms of research and is well-respected for its research into the environment of the planet and the broader Imperial Frontier, having documented many species and is one of the only institutions trying to explore the Jadranic poles. While funded primarily by House Keeser, the Royal Academy routinely takes commissions from other great houses — or foreign clients — to research their territories. It is also known for its robust social sciences programs, with Doctor Rahela Lemnaru calling the Academy her alma mater.&lt;br /&gt;
&lt;br /&gt;
Most faculty of the Royal Academy are Jadranic Ma’zals, but it retains many Morozians — noble and commoner — affiliated with House Volvalaad as specialists. Its student body is almost entirely Jadranic, with it also offering no-cost tuition for military veterans. Graduates often find themselves employed by the Imperial government, the Academy itself, or — if they go abroad — Zavodskoi Interstellar.&lt;br /&gt;
&lt;br /&gt;
Relevant Jobs: You could graduate from the Academy as any [[Guide to Research and Development|science]] or [[Guide to Medicine|medical]] role.&lt;br /&gt;
&lt;br /&gt;
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[[Category:Education]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
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		<title>Human Educational Institutions</title>
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		<updated>2026-05-06T18:27:55Z</updated>

		<summary type="html">&lt;p&gt;Kermit: New Gibson 2026 Rewrite AND Reade Pageification&lt;/p&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
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The [[Orion Spur]] is filled with scholarly institutions that are highly acclaimed, cultivating the minds of the next generation... For a hefty price tag. Of course, for the particularly lucky or intelligent student, the megacorporations offer lucrative scholarships and grants on the condition that the student signs up for the corporation on the completion of their degree. Here is a catalogue of the most populated and acclaimed schools in human space, organized by nation. While it is not necessary to make a character who studied at one of these schools, they may provide a jumping-off point for character development.&lt;br /&gt;
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= Sol Alliance =&lt;br /&gt;
== Solis Cognito University ==&lt;br /&gt;
Founded in the year 2310 by Professor Dennis Goodley, Solis Cognito University remains one of the most ambitious projects in the [[Sol Alliance|Sol Alliance’s]] history. It is a sprawling space station in a loose orbit around the star Sol, in between Earth and Mars. Late-Soviet in design, the station still expands to this day, with relatively new residential wings and a small commercial area raising questions about the University becoming a dependency of the Alliance, with a population nearing 9,000 to support this. Despite this reasoning, the government has never taken the prospect seriously.&lt;br /&gt;
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Solis Cognito University is in heavy competition with [[Nralakk Federation]] academics. This is no small task, especially given the innate advantage of long lifespans the [[Skrell]] have, allowing them to acquire much higher GPA averages than the average human student from experience alone. Regardless, Solis Cognito often comes out on par with some Federation institutions, but not above any in particular at the same time. Of special note is that graduates of Solis Cognito’s robotics program often seem to be employed by either Bishop Cybernetics or [[Hephaestus Industries]] within six months of graduation, though there are no official agreements or indications that would lead to this. Anyone not following this trend is often employed by [[Einstein Engines]].&lt;br /&gt;
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In recent years, Solis Cognito University has taken extra steps to compete with Nralakk Federation institutions, with harsher curriculum and more prestigious graduates as a result. This has led to a common belief among staff - and to an extent students - that humans are superior intellectually to those of other species, though they do not admit so publicly. The university has a large focus on the fields of robotics and artificial intelligence, further contributing to a vague anti-Federation sentiment. Their competitive nature also tends to leave students to think less of graduates of other institutions, leading to their reputation for being dismissive and snobbish.&lt;br /&gt;
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The Solarian Collapse and the Violet Dawn disaster on nearby [[Mars]] caused a profound effect on Solis Cognito, with lowering grade averages and lower student applications across the board. This is believed to have been caused by students losing focus on their academic work due to the turbulent circumstances on their various home planets, particularly those that now lie in the [[Human Wildlands]]. The University’s current dean is Bogdon Wernstrom. Deans for Solis Cognito are often short lived, and regularly change as academic demands are altered. &lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Solis Cognito as a qualified [[Machinist]], [[Scientist]], or [[Engineer]].&lt;br /&gt;
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== Lunar University ==&lt;br /&gt;
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One of the first higher education institutes constructed beyond [[Earth]], the Lunar University of Medical Sciences was founded in 2115 by Dr. Donald Hypatia. Focused specifically on medical sciences and research and development, the campus was constructed underneath Harmony City’s main commercial district to save space in an increasingly crowded habitation dome. The Lunar University quickly developed a reputation for high standards and even higher tuition fees, being an institute primarily for the rich expatriates from Earth who fled the planet&#039;s climate crisis.&lt;br /&gt;
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Today, Lunar University of Medical Sciences continues this practice of bringing on the best and brightest of the Spur into its staff team, many of these esteemed doctors coming from [[Zeng-Hu Pharmaceuticals]]. This trend has resulted in something of a bias towards Zeng-Hu on the campus, with students being encouraged to pursue internships and employment with the company during and after their education. The university is extremely exclusive, only accepting roughly 4% of the total applicants. While they primarily favor [[Luna|Lunarian]] applicants, this favoritism certainly does not permit poor academic performance from anyone.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate the Lunar University as a qualified [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], or as a [[Medical Intern]] gaining practical experience on the Horizon.&lt;br /&gt;
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== Mars University ==&lt;br /&gt;
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Founded in 2171, [[Mars]] University, or MU for short, was renowned for its extensive scientific research programs. Before this prestigious university came to be, they were one of the first research outposts on the red deserts of Mars; Outpost Alpha. Many of the scientists and researchers that manned Outpost Alpha became the first professors to staff the university; giving it an air of scientific excellence. The university also hosted a wide variety of sports teams, collectively known as &amp;quot;The Olympians&amp;quot; after their arcology. Their mascot was &amp;quot;Greenman&amp;quot;, a stereotypical green alien.&lt;br /&gt;
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During the Martian World War, Mars University was structurally damaged to such a level that the campus had to be shut down from 2281 to 2289. After it was repaired, the university became the leading force behind the post-war reconstruction effort and began hosting the leading researchers for robotics and prosthetics as part of its contributions. The goal was to focus its resources on the creation of synthetics designed with Mars’ climate and the ability to safely operate within disaster areas in mind, as well as improving upon existing prosthetic designs to help the victims of the war. Mars University offered primarily degrees in applied robotics and engineering fields, both practical and theoretical.&lt;br /&gt;
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In 2462, the Violet Dawn explosion destroyed the arcology of Olympia, Mars University alongside it. The Provisional Government of Mars singled out those lost on Mars University’s campus specifically when they acknowledged the victims of the Violent Dawn incident, but so far there has been no mention of relocating Mars University to a new arcology.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could have graduated Mars University as a qualified [[Machinist]], [[Scientist]], or [[Engineer]].&lt;br /&gt;
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== Ceres University==&lt;br /&gt;
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Located on the satellite of Ceres, Ceres University is an institution primarily centered on industrial engineering, logistics, and material refinement. While originally a nondescript public college designed to help the local mining communities become self-sufficient with local skills, it has grown to become a renowned institution accredited for supply chain managers and industrial engineers. Recently, Ceres University has re-opened its medical program from the early days of the Ceres mining colony, allowing graduates to become licensed physicians or paramedics.&lt;br /&gt;
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All graduates from Ceres University are also trained extensively in EVA; Ceres offers small shuttlecraft piloting courses and EVA courses outside of its degree programs.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate from Ceres University as a qualified [[Machinist]], [[Engineer]], [[Atmospheric Technician]], [[Shaft Miner]], [[Physician]], or [[Paramedic]].&lt;br /&gt;
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== APEX Military Academy ==&lt;br /&gt;
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APEX was established in 2181 on [[Eridani I]], in the city of Ifihan. It serves as a major training center for the Army and Navy of the Eridani Federation, and houses many facilities dedicated not just to training native soldiers, but also to training potential recruits for the [[Private Military Contracting Group]]. The two groups often overlap, and work tourists from around the Spur mingle with the top officer candidates in the Federation. APEX&#039;s primary focus is in weapons training, large space shuttle piloting, and asset protection, as well as some courses in forensics and criminal psychology.&lt;br /&gt;
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APEX is a highly competitive environment, and has a high turnover rate of students even among the suit population. Reinstated dregs are rare but not unheard of, though they tend to wash out due to the very high requirements and standards needed to enter APEX in the first place.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate APEX as a [[Security Officer]], [[Warden]], [[Investigator]], or [[Bridge Crewman]].&lt;br /&gt;
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== Helios City Institute of Botanical Sciences ==&lt;br /&gt;
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Established in 2265 by the Helios City council, the “Heliodome” (as the institute is commonly called due to its massive dome-shaped greenhouse building) is one of the most well-known and prestigious universities in the entire Sol Alliance. The Heliodome is located in [[Silversun|Silversun’s]] capital, Helios City, and caters to both its Originate and Expatriate populations; a stance that has resulted in it and its faculty becoming increasingly politically isolated as the divide between these populations has gradually grown wider and wider. Many Skrell that opt to study abroad find themselves studying at the Heliodome due to its strong focus upon the natural sciences, though this number has dropped significantly since the Solarian Collapse of 2462. The loss of its Skrellian student body has damaged Heliodome’s income, which has long profited from alien patronage.&lt;br /&gt;
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Despite the planet’s increasing domination by [[Idris Incorporated]] the Heliodome has managed to stay relatively Idris-free thanks to its President, Frederick “Freddy” Campbell, who convinced the megacorporation that it was better to keep the Heliodome as an independent. After all, the tourism brought by having an independent educational institution well-known throughout the Spur for its majestic botanical gardens has a definitive spillover effect for the megacorporation: tourists that go to see the Heliodome’s gardens stay at Idris hotels, eat at Idris restaurants, and often by kitschy Idris merchandise that (allegedly) celebrates the culture of Silversun’s Originals. Whether Freddy Campbell can hold onto the Heliodome’s independence as it approaches its bicentennial remains to be seen, though many note that the anti-corporate Solarian Corporate Authority has stated its interest in the venerable university. &lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Helios City Institute as a qualified [[Scientist]], [[Xenobotanist]], or [[Xenobiologist]]. Those from Silversun working less academic positions, such as [[Botanist|Botanists]], will have often participated in the Heliodome’s community classes.&lt;br /&gt;
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== Atmospheric Learning Institute of Kho Nang ==&lt;br /&gt;
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The Atmospheric Learning Institute of Kho Nang, or ALIKN, is the main institute in [[New Hai Phong]]&#039;s Cua Song University District. It was founded in 2342, with heavy funding from Hephaestus Industries continuing to keep the university alive and flourishing today. ALIKN’s students are often jokingly called “aliens” as a fudging of the acronym’s spelling. Many atmospheric technicians, engine technicians, and researchers come out of ALIKN, which also holds a small but steady group of airborne virologists.&lt;br /&gt;
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Unsurprisingly, many graduates from the university are snatched up by Hephaestus who offers scholarship-to-employment programs to the gifted. Other corporations such as Einstein Engines also snipe graduates for their relevant departments. One notable graduate is Elisa Tung, inventor of the Shok-Free Protected Atmospherics System integrated into most high-end combat exosuits. &lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate ALIKN as a qualified [[Engineer]], [[Atmospheric Technician]],  or [[Scientist]].&lt;br /&gt;
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== Nowa Bratislava Xenosciences Research Institute ==&lt;br /&gt;
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The Nowa Bratislava Xenosciences Research Institute is [[Visegrad|Visegrad&#039;s]] most esteemed university, and generally considered to be one of the finest universities to be found in the Sol Alliance outside of the Jewel Worlds. Visegrad was a natural destination for Soviet and Warsaw Pact researchers and students interested in the study of alien life, as it was the only Pact colony on a planet possessing a native biosphere. After Pact control ended, the Institute became the recipient of generous funding in the form of donations and grants from Zeng-Hu Pharmaceuticals, with the megacorporation taking a special interest in supporting the education of the university’s students. By the time of the Solarian collapse, Zeng-Hu’s influence with the Institute had grown so pervasive that it was largely accepted as being essentially under the keiretsu’s control, with many staffers having previously been employed by Zeng-Hu or otherwise having their careers made by corporate money. &lt;br /&gt;
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It was for this reason that when Fleet Admiral Szalai’s First Middle Ring Battlegroup took control of Visegrad, the university was ordered to cease operations while navy personnel investigated the depths that corporate corruption managed to reach. In the following months, a significant portion of the Institute’s professors were imprisoned or forced to resign under allegations of being on Zeng-Hu’s payroll - and the resulting losses to the university’s staff threatened to shut the facility’s doors indefinitely. It was only with the establishment of the Southern Solarian Reconstruction Mandate on Visegrad that the Institute made any form of recovery, as the Alliance took up the slack left behind by Zeng-Hu - with the Autumn semester of 2465 set to be the first since the Solarian collapse occurred.&lt;br /&gt;
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While it was founded as a university to further study the intricacies of Visegrad&#039;s peculiar florae and faunae, over the years the school&#039;s fields have expanded to bluespace research, applied phoronics, and anomalistic studies, though the field of anomalistic studies is often derided by other Solarian academics as being unmoored from the scientific method, and based too much on flights of fancy.&lt;br /&gt;
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Notably, the Institute is responsible for a one-of-the-kind development in the spur - a tentative attempt to investigate the viability of uplifting the planet’s native skriatoks, a remarkably intelligent species of arboreal bipeds, with the project focusing on attempting to teach the creatures sign language or another form of communication. While results have so far been mixed, the research team responsible remains adamant that it could see success in time.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Nowa Bratislava as a qualified [[Scientist]], [[Xenobotanist]], [[Xenobiologist]], or [[Xenoarcheologist]].&lt;br /&gt;
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== Naval Academy of Nueva Isabela ==&lt;br /&gt;
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The Naval Academy of Nueva Isabela, located in the capital city of the same name, is [[San Colette|San Colette&#039;s]] finest military institution. The Academy, as it is often simply known, has trained all Civil Guard officers since the Guard’s founding without exception. Prior to the Collapse it occasionally hosted officers from other Solarian militias and was very rarely visited by the Solarian Navy itself. The Academy has an attached AI research facility where new drones are produced for use by the Civil Guard or export beyond the Republic’s borders and is most recently known for producing the Navaja type semi-autonomous drone, which is itself a variant on the earlier Albatros type semi-autonomous drone. Traditionally, Civil Guard officer candidates officially graduate from the Naval Academy of Nueva Isabela on June 22nd, also known as Civil Guard Day.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate the Naval Academy as a qualified [[Bridge Crewman]]. &#039;&#039;&#039;Keep in mind that only San Colette characters are permitted to attend the Naval Academy.&#039;&#039;&#039;&lt;br /&gt;
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== Montblanc Institute of Research ==&lt;br /&gt;
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The Montblanc Institute of Research, or MIR, is arguably the most prestigious university on San Colette. Its students and graduates have produced many of the designs the Civil Guard now uses, with its most famous product assuredly being the Albatros type semi-autonomous drone. Due to the sensitive nature of much of its research, the MIR only accepts students from San Colette itself and does not permit those from other Solarian worlds, or foreigners, to attend. While this has proven to be a controversial stance, the government has always sided with the MIR, citing reasons of national security as their motivation. &lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate MIR as a qualified [[Scientist]] or [[Engineer]]. &#039;&#039;&#039;Keep in mind that only San Colette characters are permitted to attend MIR.&#039;&#039;&#039;&lt;br /&gt;
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= Republic of Biesel =&lt;br /&gt;
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== NanoTrasen Academy==&lt;br /&gt;
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The [[NanoTrasen]] Academy is a corporate training centre and recognized university located within District 12 of [[Mendell City]], [[Biesel]]. Its sister institute, the NanoTrasen High Academy, is located on the [[NTCC Odin]]. The academy provides training and diplomas for work across all levels of NanoTrasen&#039;s corporate structure. The High Academy facility based on the Odin is a smaller and much more elite place of learning with only those with exceptional skills, recommendations, and references being given admittance.&lt;br /&gt;
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&amp;quot;The Miranda Trasen Scholarship&amp;quot; allows students to attend the NanoTrasen Academy for free and is therefore largely an award granted to prospective students who wish to enter the college but cannot afford to do so. It requires three written recommendations from NanoTrasen command-level staff or from corporate executives. The most common use of this scholarship is to allow low-level workers from poorer backgrounds a chance to study into a higher tier field - be it medical, service or science - which they would not normally be able to pay. The staff members who provide the recommendations and references are held responsible for any time wasters or dropouts who &amp;quot;waste&amp;quot; the scholarship, usually being fined for the credits spent on the individual. These fines can enter into hundreds of thousands of credits, and are shared over the three recommenders. Due to this, Miranda Trasen Scholarships are given out sparingly.&lt;br /&gt;
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The NanoTrasen Academy is also heavily involved in the collegiate sports scene. Its mascot is Bob the Cyborg, a clerical unit transferred from the Odin. Because of his status as a cyborgification subject, Bob is a very divisive topic on the campus; some argue that the mascot is gruesome and should be retired, while others believe that he is an essential part of the college&#039;s history. The college has a historical rivalry with the New Gibson University.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate the NanoTrasen Academy as a qualified [[Bartender]], [[Chef]], [[Scientist]], [[Xenobotanist]], [[Xenobiologist]], [[Xenoarcheologist]], [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], [[Investigator]], or [[Paramedic]].&lt;br /&gt;
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== Biesel Institute of Medical Sciences ==&lt;br /&gt;
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The Biesel Institute of Medical Sciences was founded in 2185 and is dedicated to the education of medicine and its application in all forms. In particular, it is accredited with being the premier institution studying cryotube technology and undoing the symptoms of genetic damage. The university also offers supplementary first aid and CPR certification courses, paramedic training, and other courses of training that are outside the typical degree program structure. The campus is situated near the heart of Mendell City and is considered to be the oldest and most prominent medical university on Biesel.&lt;br /&gt;
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Scholarship programs are commonly awarded to people belonging to species other than humans that go to these institutions. These scholarships intend to cover costs for university tuition, housing, and other generous benefits and are funded by medical-focused corporations like NanoTrasen and Zeng-Hu Pharmaceuticals. However, these come at a price; people that take these scholarships are always agreeing to work for their sponsor megacorporation for a set amount of time, usually a decade or longer. Additionally, breaking the prerequisites for getting the scholarship will mean incurring a debt equal to the amount of money paid for the tuition.&lt;br /&gt;
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Similar to New Gibson University and NanoTrasen Academy, the Biesel Institute of Medical Sciences partakes in the collegial sporting scene across Tau Ceti. A large portion of the students at the institute have also been given megacorporate sponsorships thanks to their victories in the Eos Sporting Tournaments, which has led to resentment building among other teams across Tau Ceti due to many being convinced of the institute &amp;quot;buying&amp;quot; their players. The institute&#039;s collegial team, the Biesellite Boulders, are represented by an anthropomorphic beaker mascot known as Beaky.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Biesel Institute as a qualified [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], or [[Paramedic]].&lt;br /&gt;
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== Lixiuan Institute of Artisinal Arts ==&lt;br /&gt;
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Established in 2393 by Xia Liuxian, and later acquired by Idris Incorporated in 2452, Lixiuan Institute is focused on the service industry. The college is located within Mendell City’s district 7, known for the numerous casinos, clubs, bars, and other high-end entertainment.&lt;br /&gt;
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The institute was created to supply the growing entertainment industry in Mendell City at the time. Most of the famous casinos, bars, and restaurants in the metropolis were founded by Liuxian&#039;s students and faculty. After the independence of Tau Ceti, Idris purchased the college in an attempt to monopolize the entertainment industry within District 7, which has been largely successful. Through loans, the corporation makes sure that most of its students remain connected to the institute as much as possible.&lt;br /&gt;
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The institute possesses a restaurant, called Baoshi&#039;s, and is usually staffed by students during their practical education. To be selected to serve at Baoshi&#039;s is among the highest measures of a student&#039;s ability, and many spend long hours perfecting their cooking, waiting, and serving in the hopes of being placed in a staff position. Lixiuan&#039;s campus also hosts a nightclub, Nebula, known for its diverse, pan-species menu. Like Baoshi&#039;s, undergraduates will usually be selected to serve here in the hopes of perfecting their service skills and mixology to an Idris standard.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Lixiuan Institute as a qualified [[Bartender]] or [[Chef]].&lt;br /&gt;
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== Hongsun Park Engineering Institute ==&lt;br /&gt;
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Hongsun Park Engineering Institute was founded in 2419 in Phoenixport, Biesel. Established by veteran engineer Seong-ja Park, its mission was to educate engineering students on the emergent applications of the phoron. The school was funded by corporate and government interests, contributing what they believed would prove to be an important piece of the puzzle to solve the Alliance&#039;s energy crisis. Park and her trustees have since striven to stay at the forefront of applied phoron technologies, using the relevance of the field to survive the century&#039;s economic and political crises. When NanoTrasen effectively bought the system in 2452, the board moved quickly to closely integrate itself with the megacorporation.&lt;br /&gt;
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Though young by the measure of more prestigious universities, the university sets itself apart on Biesel for its aggressive marketing and pursuit of emerging, high-risk fields. In no small part thanks to a close partnership with NanoTrasen, they are one of the few educational institutions in Tau Ceti to participate in the megacorporation&#039;s bluespace, xenobiology and exotic particle research programs, offering invaluable experience to their most promising students. The university once catered to job fields entirely dominated by NanoTrasen within Tau Ceti, limiting students&#039; employment prospects within Tau Ceti to the megacorporation. Since the acquisition of Phoenixpoint by Einstein Engines in 2462, NanoTrasen&#039;s influence in the university has started to waver, with both megacorporations competing for student employment prospects, offering competitive wages and scholarships.&lt;br /&gt;
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The campus itself is notable for being a sprawling locale on the southern edge of Phoenixport, accommodating a network of lecture halls, dormitories, service buildings, a retail outlet, a recreational complex, and multiple laboratory complexes. While there is no accredited athletics program, the school hosts several recreational leagues for activities ranging from association football to e-sports. The school&#039;s mascot is a friendly, fictional, labcoat-clad IPC named QUARK, but the recent political climate has prompted a review to potentially replace it. &lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Hongsun Park Engineering Institute as an [[Engineer]], [[Atmospheric Technician]], [[Machinist]], [[Scientist]], [[Xenobiologist]], or [[Xenoarcheologist]].&lt;br /&gt;
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== New Gibson University ==&lt;br /&gt;
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Founded in 2371, &#039;&#039;&#039;New Gibson University (NGU)&#039;&#039;&#039; is a multi-disciplinary university focusing on engineering, logistics, and applied phoron sciences. However, it does also offer less prestigious courses in other fields, from humanities to medicine.&lt;br /&gt;
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New Gibson University’s founding and construction went hand-in-hand with that of its host colony, [[New_Gibson#Respite|Respite]], with an entire ring of the subterranean city dedicated to the university’s campus. The campus has convenient elevator access to other rings, including commercial and residential sectors of other colony rings. On-campus accommodation is available but known to be very cold, and so more affluent students typically reside off-campus in Respite’s higher banded, warmer, cozier houses in the colony’s main living rings. &lt;br /&gt;
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The university boasts a variety of partnerships and placement opportunities with [[NanoTrasen Corporation]], including the dedicated research ring the phoron company owns in Respite. Alongside [[Human_Educational_Institutions#Hongsun_Park_Engineering_Institute|Hongsun Park Engineering Institute]], it is one of the better universities for those studying applied [[phoron]] sciences, however where HPEI focuses on [[Interstellar_Travel#Bluespace_Travel|bluespace]] and more exotic applications of phoron, New Gibson University focuses on more industrial and day-to-day applications of the element. More conventional engineering and logistics courses are also offered, with placements available at the Respite Interplanetary Spaceport alongside [[Hephaestus Industries]] or the anti-meteor point defence guns alongside [[Zavodskoi Interstellar]].&lt;br /&gt;
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Unlike [[Human_Educational_Institutes#Virklund University|Virklund University]], NGU is generally regarded as a good choice for interstellar students, hosting a multi-cultural living environment and less pointed New Gibsonites.&lt;br /&gt;
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New Gibson University is the home of the &#039;&#039;&#039;Gibsonite Greimorians&#039;&#039;&#039; - a sports team that has risen to prominence since it began involving itself in inter-collegial sports. At sports events, supporters of the team will chant &#039;&#039;&amp;quot;Grei-grei-morians!&amp;quot;&#039;&#039; as the unofficial cheer. The Gibsonite Gremorians are represented by their mascot, &#039;&#039;&#039;Gabby&#039;&#039;&#039;, an anthropomorphic greimorian with four arms and a big smile. Supporters of the Gibsonite Greimorians will wear blue face paint, matching varsity jackets, and toy greimorian antennae at events. The choice of mascot doesn’t sit well with some New Gibsonites, particularly those not from Respite or studying at NGU, with greimorians being a threatening, invasive species to the moon.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate New Gibson University as an Engineer, Atmospheric Technician, Scientist, Machinist, or Hangar Technician.&lt;br /&gt;
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== Virklund School of Engineering ==&lt;br /&gt;
Founded in 2266, &#039;&#039;&#039;Virklund School of Engineering (VSoE)&#039;&#039;&#039; is a single-focus university that offers courses in engineering.&lt;br /&gt;
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Virklund School of Engineering is the oldest of [[New Gibson]]’s university and used to be a [[Tau Ceti]]-wide contender for the best engineering educational institution. Since the early 25th Century, the university has fallen into both disrepute and disrepair, shuttering many of its facilities and only running the essentials for a small variety of broad, engineering courses. The university has very little in the way of campus accommodation — what exists is cramped, poorly maintained, and still highly-priced — and many students find residence elsewhere in [[New_Gibson#Virklund|Virklund]], resulting in a very sparse student environment, not that most local students care much to participate.   &lt;br /&gt;
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Not helping the university’s image is the treatment of students from [[Biesel]] or from the [[Solarian Alliance]], which can range from a general unwelcoming attitude to violent behaviour. This behaviour extends beyond the university campus, with [[New_Gibson#Virklund|Virklund]] generally being heavily resentful of both Biesellites and Solarians. Even for interstellar students hailing from elsewhere, the local New Gibsonites can be a tough nut to crack, and friendships with local students can be slow and difficult to form, with loneliness being a commonly cited reason for interstellar students dropping out.&lt;br /&gt;
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For those who nonetheless attend Virklund School of Engineering, the quality of tutoring staff is unparalleled and class sizes are rather small, and to stay the course generally results in very high grades and learning outcomes, irrespective of one’s home origin and course satisfaction factoring in other elements. While [[Human_Educational_Institutions#New_Gibson_University|other universities]] blow it out of the water when it comes to applied phoron sciences in engineering, VSoE is superior in more fundamental engineering courses.&lt;br /&gt;
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Its mascot is a purple [[New_Gibson#Examples_of_Life|reactor bug]] named Sonia, representing teamwork and wisdom. However, the university does not participate in any inter-collegial sports.&lt;br /&gt;
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&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate New Gibson University as an Engineer, Atmospheric Technician, Scientist or Machinist.&lt;br /&gt;
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== Jri’aq Institute @ Xoikko ==&lt;br /&gt;
&lt;br /&gt;
Founded in 2357, the &#039;&#039;&#039;Jri’aq Institute @ Xoikko&#039;&#039;&#039; (&#039;&#039;JAI Xoikko&#039;&#039; or just &#039;&#039;JAI&#039;&#039;) focuses on offering vocational courses and education to adult learners and non-human immigrants to [[Tau Ceti]]. Conventional degrees are not offered, with those available being apprenticeship degrees. However, it does offer skrell degrees to [[New Gibson#Xoikko|Xoikko]]’s skrell populace.&lt;br /&gt;
&lt;br /&gt;
The JAI Xoikko was one of many founded Jri’aq Institutes founded around [[New Gibson]]’s colonies by &#039;&#039;&#039;Kaixn Jri’aq&#039;&#039;&#039;, a wealthy, philanthropic skrell scientist who migrated to New Gibson and who took pity on the limited educational and job opportunities afforded to New Gibsonites. JAI Xiokko went on to be the largest and most  successful of the Jri’aq Institutes, surviving into the present day, and has grown to include a small campus for in-person students. In-person classroom conditions and tutoring are often compared to those of a skrell university, but high quality support is provided to students to ensure good learning outcomes and student retention.&lt;br /&gt;
&lt;br /&gt;
JAI Xoikko offers courses for students both local and living elsewhere in [[Tau Ceti]], promoting flexible remote learning classes for lower-level qualifications and a variety of placements for in-person vocational qualifications. Non-humans who show an interest in continuing or starting their education in [[Tau Ceti]] are often directed to JAI Xoikko as one of the better educational institutions for such, and its remote lessons on Tau Ceti Basic are some of the most subscribed to programmes. Those seeking in-person apprenticeships can find placements around [[New Gibson#Xoikko|Xoikko]], with the most well-rated courses being in hydroponics, related to the service industry, or logistics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate from the Jri’aq Institute as a qualified Hangar Technician, Bartender, Chef or Botanist.&lt;br /&gt;
&lt;br /&gt;
== Anemostrovilos College of Pioneers ==&lt;br /&gt;
&lt;br /&gt;
Founded in 2381, the &#039;&#039;&#039;Anemonstrovilos College of Pioneers (ACP)&#039;&#039;&#039; is [[Reade]]’s oldest educational institution, focusing on diplomas and degrees in engineering and physics, particularly in fields concerning nuclear fusion and gas giant planetary physics. Formerly, it offered plenty of courses and placements in military engineering, however the political climate of Anemonstrovilos saw the [[Tau Ceti Armed Forces]] move operations elsewhere (with it, the placements). Today, ACP is typically attended by locals and others from Tau Ceti who are unable to afford tuition at the system’s more prestigious universities, are avoiding New Gibson’s more insular student environments, or who have strong interests in fusion research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate ACP as a qualified Engineer, Atmospheric Technician, Machinist or Scientist.&lt;br /&gt;
&lt;br /&gt;
== University of Beacon ==&lt;br /&gt;
Founded recently in 2462, &#039;&#039;&#039;University of Beacon (UoB)&#039;&#039;&#039; is a small university that provides courses in administration, finance, and cultural studies, as well as criminology and penology. A second campus also provides courses in engineering and physics, much like Anemonstrovilos College of Pioneers, with a focus in nuclear fusion, gas giant planetary physics, and military shipbuilding. Students can find themselves on placements at [[Reade#Beacon|Beacon]] with the station’s administration, the [[Tau Ceti Armed Forces]], with [[Einstein Engines]] and [[NanoTrasen Corporation]] in fluid extraction and platform maintenance, or [[Zavodskoi Interstellar]] on one of [[Reade]]’s penal platforms. As UoB is a very new university, it lacks the prestige of many other universities found in the [[Republic of Biesel]], however its course quality — particularly in administration and penology courses — offer incredible mentoring and out-of-classroom opportunities, with high learning outcomes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate UoB as a qualified Executive Officer, Head of Security, Warden, Engineer, Atmospherics Technician, Machinist or Scientist.&lt;br /&gt;
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== Papiamentu University of Geological Sciences ==&lt;br /&gt;
&lt;br /&gt;
Located in the Arthezé province of the Union of [[Port Antillia]], the Papiamentu University of Geological Sciences remains a prestigious tertiary education institution across the planet, and within the greater Republic of Biesel. Port Antillia’s reintroduction to the interstellar community has forced faculty to rapidly update and reconfigure their education standards to better adapt to the newfound community they’ve been integrated within. Originally founded on a charter dedicated to studying the volcanic formations, as well as earthquakes across Port Antillia, the university saw its rise to notability during the Fètil Chain earthquakes, where its scholars were the first across the isolated planet to study the causes of the constant tectonic activity.&lt;br /&gt;
&lt;br /&gt;
Colloquially known as Pugs by Antilleans, the institute has a mascot in the form of Pugsley the Pug, who cheers on the collegiate team of the Papiamentu Bulldogs. The school is reputed as one of the more sports-focused campuses on the planet, pushing those that attend to partake in some kind of collegiate activity outside of drinking, partying and studying. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Papiamentu University as an [[Engineer]], [[Shaft Miner]], or [[Xenoarcheologist]].&lt;br /&gt;
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== Carrington Institute of Technology ==&lt;br /&gt;
&lt;br /&gt;
The Carrington Institute of Technology of Saint Lawrence, Port Antillia, is renowned as one of the top multidisciplinary polytechnics in even the Orion Spur. Having played a critical, key role in the development of the planet since its establishment – and abandonment by the Solarian Alliance – CIT and their researchers were behind the innovations relating to adapting the planet’s architecture to the unique conditions of Port Antillia. Uniquely, they adapted the giant column sponges as shock absorbers for earthquakes that were impacting the Fètil Chain and the province of Saint Lawrence.&lt;br /&gt;
&lt;br /&gt;
Outside of these architectural adaptions, the Carrington Institute of Technology has become one of the louder proponents for artificial sentience; and their introduction to the Union of Port Antillia through either encouraging migration or by beginning production of them on the planet, citing the possible technological advancements that could occur should they be incorporated within the newly-recognised Union. Though many share these opinions, there has been reports of a silent, anti-synthetic sapience minority that actively works at disturbing protests or petitions made by the more vocal majority. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Carrington Institute of Technology as an [[Engineer]], [[Atmospheric Technician]], [[Scientist]], [[Machinist]], [[Hangar Technician]], or [[Shaft Miner]].&lt;br /&gt;
&lt;br /&gt;
== Mayabeque School of Health Sciences ==&lt;br /&gt;
Located in the Nueva Havana Province of Port Antillia, the Mayabeque School of Health Sciences has become integral to the adaption of Antilleans to the naturally high phosphoric content within their diets. Studies completed by the institution have made strides in creating innovative treatments for the unique health problems that crop up across the planet. Outside of these discoveries, the Mayabeque School of Health Sciences hosts a volunteer program for those studying to assist other Antilleans that find themselves impacted by the frequent natural disasters experienced, where theoretical knowledge can be used in practical applications to assist its students in learning and bettering themselves, as well as their approaches to treatment for various medical issues that they may be confronted with.&lt;br /&gt;
&lt;br /&gt;
It is believed that within the next decade, the Mayabeque School of Health Sciences will eclipse other institutions within the Republic of Biesel and the rest of the Orion Spur. Though its isolation from the interstellar community led to some areas of teaching requiring significant reform, several other areas were strides ahead of other facilities within the Spur, especially its focus on developing the practical application of knowledge of its students relatively early into their academic careers in the health sciences; even more so boasting a majority of the discoveries made by the institution has originated from its alumni. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Mayabeque as a qualified [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], or [[Paramedic]].&lt;br /&gt;
&lt;br /&gt;
== Tupac Amaru University ==&lt;br /&gt;
&lt;br /&gt;
The Tupac Amaru University of Arequipa, [[Mictlan]] is a polytechnic largely focused on the medical sciences and research and development. One of Mictlan&#039;s most prestigious universities, renowned for its vibrant campus, skilled football team the Amaru Matons, and respected alumni, times have become more scarce for the university since the Solarian Collapse. A lack of funding and the unrest caused by the Peacekeeper Mandate has caused a drop in student registrations, as many young Mictlani travel to receive their education in Biesel or the rest of the Tau Ceti system. In the aftermath of skirmishes between the Tau Ceti Armed Forces and the Samaritans, as well as protests in Arequipa, even the building&#039;s exterior, once covered in plant life native to the planet, has begun to show wear, tear, and crumbling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Tupac Amaru as a qualified [[Scientist]], [[Xenobiologist]], [[Xenobotanist]], [[Botanist]], [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], or [[Paramedic]].&lt;br /&gt;
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= Coalition of Colonies =&lt;br /&gt;
&lt;br /&gt;
== D’Cruz Culinary Academy ==&lt;br /&gt;
&lt;br /&gt;
D&#039;Cruz Culinary Academy is one of the younger schools in Coalition space, located on [[Xanu Prime]], and founded in 2455. Established by the celebrity chef couple Cléophe &amp;amp; Lonnie D’Cruz, the institute aims to provide a comprehensive culinary education for chefs that includes cuisine all over the Orion Spur, from traditional Earth meals to Qerrbalak mushroom soup to Adhomian ras&#039;val pasta. Within its ten years of operation, it has become one of the most prestigious and competitive schools in Coalition space, and graduation expectations for students are extraordinarily high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate D&#039;Cruz Culinary Academy as a qualified [[Chef]] or [[Bartender]].&lt;br /&gt;
&lt;br /&gt;
== Point Verdant Terraneus Institute of Technology ==&lt;br /&gt;
&lt;br /&gt;
The city of [[Konyang|Aoyama]] is home to the Point Verdant Terraneus Institute of Technology, established in the early days of the planet&#039;s colonization by research teams from the subsidiary of Einstein Engines, Terraneus Diagnostics. The institute itself is most famed for its AI research and development of positronics, though there exist engineering and non-AI research and development degree programs which students can pursue. Students are strongly encouraged to pursue a career with Einstein Engines after graduation, though in recent years a few students whose grades were found below Einstein standard have come to instead work for Orion Express, and more rarely, Hephaestus Industries.&lt;br /&gt;
&lt;br /&gt;
PVTI&#039;s mascot is a (fictional) pink baseline IPC named Candi, who is featured in much of the university&#039;s marketing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate PVTI as a qualified [[Machinist]], [[Scientist]], or [[Engineer]].&lt;br /&gt;
&lt;br /&gt;
== Dorshafen School of Mines ==&lt;br /&gt;
&lt;br /&gt;
Founded in 2284 in the aftermath of the Interstellar War by early members of the United Mineworkers Alliance and the People’s Polytechnic Partnership of [[Himeo]], the Dorshafen School of Mines was established to ensure the United Syndicates were able to train qualified engineers and scientists after the departure of Hephaestus Industries from the planet. In the centuries since it has become one of the Coalition’s most prominent engineering schools, with DSM graduates contributing to major engineering projects across the Coalition.&lt;br /&gt;
&lt;br /&gt;
The DSM accepts students from across the Coalition but only teaches classes in Himean Common, which leads to most of its student body being Himean. Upon graduation, DSM graduates must sign a waiver stating they will never work for Hephaestus Industries. Those who violate this rule will have their degree stripped by the school.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Dorshafen School of Mines as a qualified [[Shaft Miner]], [[Hangar Technician]], [[Engineer]], or [[Atmospheric Technician]].&lt;br /&gt;
&lt;br /&gt;
== Makarska University ==&lt;br /&gt;
&lt;br /&gt;
Established prior to [[Assunzione]]&#039;s Dimming in 2263, Makarska University is a scientific research university dedicated to the study of the nearby Lemurian Sea and Light’s Edge. It remains the primary research institution for Light’s Edge phenomenon, though it now has a significant medical research wing established in cooperation with Zeng-Hu Pharmaceuticals. The University is nominally secular but deeply involved with Luceian faith, with few members of its faculty not being Luceists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Makarska University as a [[Physician]], [[Surgeon]], [[Psychologist]], [[Pharmacist]], [[Scientist]], [[Xenoarcheologist]], or [[Xenobotanist]].&lt;br /&gt;
&lt;br /&gt;
== Sachiko Amaya Institute of Biotechnology ==&lt;br /&gt;
&lt;br /&gt;
Located in Lintukoto on [[Federal Technocracy of Galatea|Galatea]] proper, it derives its name from its founder: Sachiko Amaya, the first Chief Director of the Federation. Often simply referred to as the Amaya Institute, its graduates have greatly influenced – and arguably created – the field of bioaugmentation in the Federation. Graduates from the Amaya Institute are often destined for leadership roles in a biotechnology research firm. If these graduates travel abroad they often find employment in Zeng-Hu Pharmaceuticals, which shares their intense focus upon perfection and interest in the field of biotechnology. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Sachiko Amaya Institute of Biotechnology as a qualified [[Physician]], [[Surgeon]], [[Pharmacist]], [[Scientist]], [[Xenobiologist]], or [[Xenobotanist]]. &#039;&#039;&#039;Keep in mind that only Galateans are permitted to attend this university.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tsukuyomian Institute of Interstellar Avionics Research ==&lt;br /&gt;
&lt;br /&gt;
The Tsukuyomian Institute of Interstellar Avionics Research, or TIMAR, is located in the lakeside city of Ketumati on the moon’s only continent, Mu. Originally established in 2350 to train the Galatean Federal Navy’s new generation of naval pilots, TIMAR has since expanded to train the engineers and scientists who design the vessels utilized by the Federal Navy. It is divided into two halves: the Federal Naval Academy and the more academic aspect, which is directly associated with the interstellar avionics research concern. Academic graduates from TIMAR sign a contract which states they will not leave the Federation for the first ten years after they graduate, and those who do depart after this time are often eagerly scouted by foreign naval firms such as d.N.A. on Xanu Prime for service as consultants and researchers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate TIMAR as a qualified [[Bridge Crewman]], [[Engineer]], [[Atmospheric Technician]], [[Scientist]], or [[Machinist]]. &#039;&#039;&#039;Keep in mind that only Galateans are permitted to attend this university.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gojoseon Engineering Research Institution ==&lt;br /&gt;
&lt;br /&gt;
Located in Jeolla on Galatea, the Gojoseon Engineering Research Institution, or GMBI, is the most prestigious of the Federation’s planetary engineering institutions of higher learning. Originally established in 2280 to assist in training engineers for the creation of Jeolla’s atypical city design, the GMBI now trains the best and brightest engineers in the Federation. Its graduates have gone on to greatly influence planetary construction throughout the modern Federation, and are responsible for both the Sector Plan of Svarog and the Cities of the Future of Galatea proper and its moon, Tsuyukomi. Those that go abroad are often employed as experts or consultants for a variety of large-scale engineering projects or urban planning. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate GMBI as a qualified [[Engineer]], [[Atmospheric Technician]], or [[Machinist]]. &#039;&#039;&#039;Keep in mind that only Galateans are permitted to attend this university.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Republic of Elyra =&lt;br /&gt;
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== Captain Aslan Değirmenci Polytechnic Institute ==&lt;br /&gt;
&lt;br /&gt;
Captain Aslan Değirmenci Polytechnic Institute, or CPI, was founded in the city of Erum on [[Damascus II]] in 2179. The school was named after who many consider to be the father of colonial Elyra, Aslan Değirmenci, and the original commander-in-chief of the new colony. Değirmenci himself was an aeronautical engineer, and the university has carried on his vocation by offering degree programs in engineering, logistics, robotics, aeronautics, and medical technology, and diploma programs in the service industry.&lt;br /&gt;
&lt;br /&gt;
Owing to its venerable age and status as the first university in the [[Republic of Elyra]], the school has earned a reputation for being stodgy, conservative, and highly exclusive. Despite this reputation, CPI is a public university funded by the state, and its tuition fees are among the most affordable in the Republic and in fact cheaper than most universities within Tau Ceti. Its mascot is Sabu the Lion, who represents the football and basketball teams of the Değirmenci Lions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate CPI as a qualified [[Engineer]], [[Atmospheric Technician]], [[Hangar Technician]], [[Machinist]], [[Shaft Miner]], [[Bridge Crewman]], [[Pharmacist]], [[Paramedic]], [[Bartender]], or [[Chef]].&lt;br /&gt;
&lt;br /&gt;
== Harun Al-Rashid University of Economics and Humanities ==&lt;br /&gt;
&lt;br /&gt;
Founded on Damascus II in the city of Erum in 2179, the Harun Al-Rashid University of Economics and Humanities (or HRU, as it is known colloquially) was established to educate a growing colonial populace in matters of business, law, economics, art, design, and media. Owing to its age and prestige, it has become an incredibly well-respected school within the Republic of Elyra, with students from all across the Republic&#039;s systems flocking to its doors.&lt;br /&gt;
&lt;br /&gt;
Despite Damascus II&#039;s conservative climate, HRU has earned a reputation for its drinking and partying culture. It has its own museum, the Al-Rashid Museum of Arts, which is curated and staffed exclusively by students and faculty. HRU partakes in collegiate football and basketball as the Al-Rashid Antelopes, and their mascot is Abani the Antelope. They enjoy a friendly rivalry with the Aslan Değirmenci Polytechnic, with much of the stereotypes of soft science students versus hard sciences students being exchanged as jokes between the campuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate HRU as a qualified [[Hangar Technician]], [[Chef]], [[Executive Officer]], or [[Corporate Reporter]]. Consulars of the Republic of Elyra can also be graduates of HARU.&lt;br /&gt;
&lt;br /&gt;
== Rumaidair Municipal University ==&lt;br /&gt;
&lt;br /&gt;
Rumaidair Munipical University, or RMU, was founded in the city of Aemaq in 2367. It is the largest university on Aemaq, often frequented by executives of Aemaq&#039;s &amp;quot;Big Three&amp;quot; corporations; Osman Electronics, Elco, and Jewel Aerospace. Many alumni go on to be employed with Elco in its phoron refinery and related manufacturing; these include miners, logisticians, engineers, and chemical biologists. Perhaps because of its corporate funding, RMU is particularly stand-out architecture-wise compared to the neighborhood of Rumaidair it sits in. The campus is made up of tall, mostly-glass buildings set in the midst of squat, practical residences and shops. At certain times of day, light will catch on the windows of the campus buildings and turn the glass a shade of violet and gold, a lighthouse in the midst of Aemaq&#039;s stormy seas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate RMU as a qualified [[Scientist]], [[Xenobiologist]], [[Xenoarcheologist]], [[Engineer]], [[Atmospheric Technician]], [[Surgeon]], [[Physician]], [[Pharmacist]], [[Paramedic]], or a [[Medical Intern]] seeking to fulfill their practicum on the Horizon.&lt;br /&gt;
&lt;br /&gt;
== Atatürk University of Sciences ==&lt;br /&gt;
&lt;br /&gt;
At the heart of the city of New İzmir, Bursa sits the Atatürk University of Sciences, the premier polytechnic of the planet. Though small compared to its counterpart Captain Aslan Değirmenci Polytechnic Institute, it has developed a reputation for producing some of the premier minds of the Republic, including Misha Khouroshi, the lead developer of the magpulse drive. Despite the name, the university has begun to diversify its courses, offering certifications in shuttle piloting and culinary arts along with its main degree courses relating to engineering and research and development.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate AUS as a qualified [[Engineer]], [[Atmospheric Technician]], [[Machinist]], [[Scientist]], [[Xenobiologist]], [[Xenoarcheologist]], [[Xenobotanist]], [[Pharmacist]], [[Shaft Miner]], [[Chef]] or [[Bartender]].&lt;br /&gt;
&lt;br /&gt;
== Khalil Osman Institute for Applied Phoronics ==&lt;br /&gt;
&lt;br /&gt;
The city of Turaif, [[Medina]], houses the Khalil Osman Institute for Applied Phoronics. Named after the founder of Osman Electronics himself due to being primarily funded by him, students are offered courses relating primarily to phoron mining, handling, processing, and exporting, as well as manufacturing the industrial equipment the planet of Medina uses to mine its bountiful phoron reserves. Scholarships for off-worlders to Medina are usually offered with the stipulation that the receiving student works a certain amount of years for Osman Electronics; due to the cultural expectation that a proper Elyran worker dedicates themself to their company of choice, many KOI students end up entering, graduating, and working for Osman for the rest of their natural lives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate KOI as a qualified [[Shaft Miner]], [[Hangar Technician]], [[Engineer]], [[Atmospheric Technician]], [[Scientist]], [[Xenoarcheologist]], [[Pharmacist]], or [[Machinist]].&lt;br /&gt;
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= Empire of Dominia =&lt;br /&gt;
&lt;br /&gt;
== Juro School of Genetics and Bio-Sciences ==&lt;br /&gt;
&lt;br /&gt;
At the heart of Mira Sancta, [[Moroz]] is the renowned Imperial University of Genetics and Bio-Sciences of Juro. Sponspored by the Imperial House Volvalaad, it has long served as an institute for the finest of minds to convene and be taught the sciences. While its primary focus is on genetic biology, chemistry, and medical sciences, one can also pursue a degree in Imperial law, physics, and the languages of the Empire and its surrounding nations.&lt;br /&gt;
&lt;br /&gt;
Primaries are not the sole attendees of the distinguished university; House Volvalaad is known to send particularly exceptional Ma&#039;zals to the school, adopting them into their house after they complete a degree. While members of other houses also attend, admission is still rather cloistered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate Juro as a qualified [[Scientist]], [[Xenobiologist]], [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], or [[Librarian]].&lt;br /&gt;
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== Royal Engineering Institute of Nova Rijeka==&lt;br /&gt;
&lt;br /&gt;
Founded in 2398 following a donation from House Keeser to the Imperial Mandate of Novi Jadran, the Royal Engineering Institute is the most prestigious university on Novi Jadran. It is the largest university outside of the Imperial Core and remains officially sponsored by House Keeser, with the Empress a major funder of it. Morozian nobles often visit the Institute when they travel to Novi Jadran. These visits are major events for the student body, as making a good impression on a Primary may be the key to securing a well-paying job in the Imperial Core.&lt;br /&gt;
&lt;br /&gt;
The Institute’s student body and faculty are almost all Jadranic Ma’zals, and the Institute allows Jadranic military veterans to attend for no cost. Students who are not veterans can opt to have their tuition added to their Mo’ri’zal. Graduates who go abroad often do so as employees of Zavodskoi Interstellar, which has recently begun to fund the school alongside the royal family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate from the Institute as a qualified [[Engineer]], [[Atmospheric Technician]], or [[Scientist]].&lt;br /&gt;
&lt;br /&gt;
== Valentina Caladius Institute for Gifted Ma’zals ==&lt;br /&gt;
&lt;br /&gt;
Founded in 2392 in [[Moroz#Major Settlements|Domelkos]], shortly after [[Novi Jadran|Novi Jadran’s]] integration into the Empire, to train particularly loyal Ma’zals as servants for [[Empire of Dominia Great Houses#House Caladius|House Caladius]], the Valentina Institute — as it is now commonly known — now serves as one of the main training institutes for the Integrated Ma’zals who staff much of the Empire’s colonial bureaucracy and is where most House Caladius service staff are trained and educated. [[Idris Incorporated]] has, since the school’s establishment, expressed interest in acquiring a stake in it. But for now, it remains the sole purview of House Caladius.&lt;br /&gt;
&lt;br /&gt;
The Valentina Institute’s student body is exclusively Ma’zals, and it turns away any not deemed sufficiently loyal to the Empire. Above them are the staff — primarily Secondaries or exceptionally talented Ma’zals — who in turn answer to House Caladius nobles. It is, in a way, reflective of the broader Empire’s social structure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate from the Valentina Institute as a [[Bartender]], [[Chef]], [[Botanist|Gardener]], or [[Librarian]]. Particularly gifted and loyal individuals from it may even represent the Empire as a [[Corporate Liaison|Consular Officer]]!&lt;br /&gt;
&lt;br /&gt;
== Holy Academy of Our Lady of Moroz ==&lt;br /&gt;
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Established by the first Immaculate Hand, Giovanna Caladius, in 2168 to train the clergy of the [[Moroz Holy Tribunal]], the Holy Academy is the Tribunal’s largest seminary, a major medical school, and a central training facility for the [[Moroz Holy Tribunal#The Tribunal Militant|Tribunal Investigations Constabulary]]. The medical wing of the Holy Academy is intended to train non-ordained medical staff while the seminary educates the Tribunal’s priests, priestesses, and provides religious education to the sworn officers of the Tribunal Investigations Constabulary. It is located in Domelkos, [[Moroz]], near the historic resident of Giovanna Caladius.&lt;br /&gt;
&lt;br /&gt;
The Holy Academy’s student body is cross-class, containing everyone from Primaries entering the clergy to Ma’zal’s training to be TIC officers. Its staff is similarly cross-class, though mostly consists of Primaries. Due to its religious nature and the Tribunal’s level of influence in the Empire, no megacorporation has attempted to gain influence in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Jobs:&#039;&#039;&#039; You could graduate from the Holy Academy as a [[Chaplain]], [[Physician]], [[Surgeon]], [[Pharmacist]], [[Psychologist]], [[Security Officer]], [[Investigator]], or [[Warden]].&lt;br /&gt;
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==Imperial Jadranic Academy of Sciences==&lt;br /&gt;
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Established in 2397 by order of Emperor Godwin, the Imperial Jadranic Academy of Sciences — often shortened to the Imperial Academy — in [[Novi Jadran#Major Cities|Belluno]] is one of Novi Jadran’s most prestigious universities. While smaller than the Royal Engineering Institute, it punches above its weight in terms of research and is well-respected for its research into the environment of the planet and the broader Imperial Frontier, having documented many species and is one of the only institutions trying to explore the Jadranic poles. While funded primarily by House Keeser, the Royal Academy routinely takes commissions from other great houses — or foreign clients — to research their territories. It is also known for its robust social sciences programs, with Doctor Rahela Lemnaru calling the Academy her alma mater.&lt;br /&gt;
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Most faculty of the Royal Academy are Jadranic Ma’zals, but it retains many Morozians — noble and commoner — affiliated with House Volvalaad as specialists. Its student body is almost entirely Jadranic, with it also offering no-cost tuition for military veterans. Graduates often find themselves employed by the Imperial government, the Academy itself, or — if they go abroad — Zavodskoi Interstellar.&lt;br /&gt;
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Relevant Jobs: You could graduate from the Academy as any [[Guide to Research and Development|science]] or [[Guide to Medicine|medical]] role.&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Education]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Gibson&amp;diff=39213</id>
		<title>New Gibson</title>
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		<updated>2026-05-06T18:23:56Z</updated>

		<summary type="html">&lt;p&gt;Kermit: broken links&lt;/p&gt;
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&#039;&#039;&#039;New Gibson&#039;&#039;&#039; was the first satellite of the [[Reade]] subsystem to be formally colonised in 2167 after [[Biesel]]’s colonisation bore its early fruits, and now lies forever in the planet’s economic and cultural shadow. It is known as the Industrial Heart of the [[Tau Ceti]] system, owed to its rich and geologically young mineral and naturally occurring radioactive materials deposits, as well as subsurface [[phoron]] deposits contributing to novel phorogeological activity. New Gibsonites are renowned around the [[Orion Spur|Spur]] for their unparalleled expertise in phoron mining and fabrication, with many employed aboard specialists in their fields.&lt;br /&gt;
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{{TOC Hidden}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = New Gibson&lt;br /&gt;
|System = [[Tau Ceti]]&lt;br /&gt;
|Image = newgibson_flag.png&lt;br /&gt;
|Sector = Tau Ceti&lt;br /&gt;
|Capital = [[New_Gibson#Respite|Respite]]&lt;br /&gt;
|Species = Human, [[Skrell]], [[IPC]], [[Vaurca]]&lt;br /&gt;
|Languages = Tau Ceti Basic&lt;br /&gt;
|Demonyms = New Gibsonite, Gibsonite&lt;br /&gt;
|Nation = [[Republic of Biesel]]&lt;br /&gt;
|Former = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== Planetary and Orbital Characteristics ===&lt;br /&gt;
New Gibson is the largest, irregular moon of [[Reade]], orbiting retrograde at a considerable distance and with some eccentricity. As such, it is believed to be a captured moon. It is, as a result of its irregular orbit, spared from the tidal-locking that befalls most regular satellites. The moon has a natural gravity of 0.4Gs, necessitating forms of artificial gravity for its colonies — this is typically done with [[New_Gibson#Construction_and_Architecture|spinning ring-like colony construction]].&lt;br /&gt;
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=== Atmosphere and Surface ===&lt;br /&gt;
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New Gibson is the largest (albeit still small) moon of [[Reade]] and is characterised by its extreme snowy environment and mineral rich rocky underlayers. The exomoon has a thin atmosphere primarily composed of water vapour, heated and ejected by cryovolcanoes where it freezes in temperatures as low as -182°C and falls as snow. Other trace gases ejected from cryovolcanoes include methane, hydrogen, oxygen, and minute amounts of [[phoron]]. EVA equipment is necessary for surface excursions.&lt;br /&gt;
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[[File:NewGibson_weather.png|A photograph of New Gibson’s reflective and streaky surface. The exomoon is one of the brightest objects in the Tau Ceti system — after the star of course.|thumb]]&lt;br /&gt;
On the ground, the moon’s snow can collect into layers hundreds of metres thick, creating frigid, blinding-white dunes as far as once can see which obscure the moon’s cratered surface. Avalanches and pitfalls are all routine occurrences which inhibit surface activity. Where the snow is thin or geothermal activity creates warm pockets, the rocky underlayer is revealed, giving way to steep craters and their cliffs.&lt;br /&gt;
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Due to the low atmospheric pressure, wind and weather patterns that develop as a result (eg. blizzards) aren’t too common. Instead, eerie, whistling winds gently sweep across the landscape. These winds reshape the snowy surface into the moon’s elongated dunes. However, when blizzards do occur — usually a monthly occurrence — these dunes are completely reshaped; a pain for navigation, if one had even learned to tell apart the samey features of the snowy landscape.&lt;br /&gt;
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Being the largest of Reade’s moons, and with Reade catching the majority of asteroids on a trajectory through the [[Tau Ceti]] system, New Gibson attracts a lot of meteors. The exomoon’s thin atmosphere means these meteors rarely vaporise entirely. Defence systems are in place to prevent collisions with colonies, and those that batter the wilderness slowly but surely replenish the exomoon’s mineral deposits. Nonetheless, they are yet another hazard when traversing the surface.&lt;br /&gt;
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=== Subsurface ===&lt;br /&gt;
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It is below ground where New Gibson distinguishes itself from other exomoons. Situated around [[Reade]], a gas giant whose gravity acts as a ‘net’ for meteors entering the [[Tau Ceti]] system from the [[Tau_Ceti#The_Romanovich_Cloud|Romanovich Cloud]], New Gibson was formed with and therefore contains [[phoron]] deposits (occurring in various forms) deep within its rocky layers. The ignition of these subsurface pockets, typically by tidal heating from Reade or radioactive mineral decay, results in intense but sparse geological and cryovolcanic activity, where the moon otherwise may have lacked it, and warmer pockets where habitation is possible (and where most permanent colonies are established).&lt;br /&gt;
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After seventy years of [[NanoTrasen Corporation]]’s vigorous mining of these deposits — even those around phorovolcanic chambers heating New Gibson’s colonies — many of these phorovolcanic chambers have begun to or already cooled significantly. [[New_Gibson#Virklund|Virklund]] has been the most affected by this, with its volcanic chamber burning the last of its phoron to provide only meagre heat to the colony.&lt;br /&gt;
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Besides phoron, the moon is also host to rich, geologically young mineral deposits, particularly naturally occurring radioactive materials as heavy metals. Being young deposits, minerals such as uranium are ‘pre-enriched’, having not sat decaying for so long.&lt;br /&gt;
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=== Biosphere ===&lt;br /&gt;
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Despite all of these conditions, life on New Gibson prevails. Native life on the moon is characterised by organoboron chemistry and internal nuclear processes. Creatures internally generate heat via the decay of typically uranium, moderated by boron-rich carapaces; such creatures are no larger than small beetles, save for those with phoron which can grow to fill a human hand. As such, they are warm (and sometimes mildly radioactive or poisonous) to touch, especially when you have been exposed to the moon’s cold temperatures for so long.&lt;br /&gt;
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Unlike [[Biesel]] which [[Biesel#Flora_and_Fauna|dramatically altered its biosphere]], New Gibson has preserved the exomoon’s native life. Strict regulations are upheld about introducing non-native life into New Gibson’s wild. However, [[NanoTrasen Corporation]]’s unregulated mining and depletion of subsurface phoron deposits have begun to severely impact the few nuclear organisms reliant on phoron for their heat.&lt;br /&gt;
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Furthermore, [[Greimorians]] have also made themselves home beneath New Gibson’s surface as an invasive species. The hives tend to grow unnoticed and avoid spots of high human activity, however the vibrations of mining teams are known to attract greimorians. Hives which do grow large enough do eventually gather the numbers to burrow into larger colonies, posing a threat to colonies. &lt;br /&gt;
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==== Examples of Life ====&lt;br /&gt;
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* The &#039;&#039;&#039;Purple Spotted Bille&#039;&#039;&#039; is a beetle-resembling extremophile found on the cusp of New Gibson’s phorovolcanic chambers, and the largest native lifeform on the exomoon despite being only hand-sized. They are identified by their black shells with purple spots. Their lifecycle begins almost inside of these chambers, their maturation being reliant on their acquisition of a small phoron pellet which they house within their bodies and allows them to leave the phorovolcanic chamber. Outside of these chambers, the phoron pellet is allowed to decay, which generates thermal and ionising radiation that is moderated by a boron-rich shell. They live solitary lives, hopping from chamber-to-chamber until their phoron pellet finally decays, where they re-enter the depths of a chamber to have offspring. Other species of Billes exist, including those which rely on uranium for decay heat and do not enter phorovolcanic chambers, however they cannot grow larger than a Haricot bean. Removing a Purple Spotted Bille from the wild is a criminal offence on New Gibson, however wealthier Biesellites and [[NanoTrasen Corporation]] executives have been known to get away with it.&lt;br /&gt;
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* The &#039;&#039;&#039;Reactor Bug&#039;&#039;&#039; is a tiny, social radioresistant lifeform that creates subsurface hives. Their hives are centred around rich uranium deposits and they spend their lives essentially engineering natural nuclear reactors. Reactor bugs go on small excursions away from their hive’s uranium deposit to channel melted snow from the surface to the uranium deposit, which acts as a natural moderator, and rich uranium is relocated to one central spot, until eventually a critical mass is obtained. These excursions are very short for they do not live long away from the heat and radiation of their deposit, however reactor bugs have been seen cuddling a uranium source to their chest when expecting to be away from the hive for long durations. To remove or handle them without supplying a low heat and radiation source will kill them — not a concern for radioactive mineral collectors.&lt;br /&gt;
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* &#039;&#039;&#039;Red Snow&#039;&#039;&#039; is a microscopic, algae-resembling cryophile that resides in the snowy surface of New Gibson. Where they grow in numbers, the snow becomes visibly red or orange, but also nutrient-rich for more conventional extremophile microorganisms, creating small, thriving ecosystems in the snow. They are dispersed by the rare, strong gusts of wind. Red Snow is considered a bad omen to encounter, and it is greater bad luck to touch Red Snow (which, in doing so, kills it with your bodily heat and turns it black). There have been tales, largely dismissed, that tell of particularly large colonies of Red Snow, with mycellium-like tendrils that expand deep into the snow and extend for hundreds of meters, however colonies this large have never been properly identified. They are reported to be tasteless and cause mild-to-fatal digestive symptoms when eaten — because someone had to try. Nonetheless, they are valuable for research into [[Technology#Cryonics|cryonics]] and the biomedical discoveries thereof.&lt;br /&gt;
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== History ==&lt;br /&gt;
=== Pre-Colonisation ===&lt;br /&gt;
The first human activity on New Gibson were small mining excursions by contractors and spacefarers originating from [[Biesel]] or [[Valkyrie]]. No permanent installations were established, however small space stations — many of which owned or sponsored by [[Hephaestus Industries]] — in low orbit cropped up, serving as the bases for early mining operations.&lt;br /&gt;
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=== Early Colonisation (2164—2170) ===&lt;br /&gt;
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With a foothold in the [[Tau Ceti]] system established on and around [[Biesel]] and [[Earth]]’s [[Timeline_of_Humanity#The_Crisis_of_2127|climate catastrophe]] still ongoing and [[Hephaestus Industries]] identifying New Gibson as an opportune place for mining, a colonisation bid for New Gibson began. The European Union won this bid and, with Hephaestus granted the shipbuilding contract, a small fleet of colonisation vessels was assembled: the &#039;&#039;&#039;Aurvandill&#039;&#039;&#039;, the largest of the vessels and hosting colonists primarily from the Nordic countries; the &#039;&#039;&#039;Above and Beyond&#039;&#039;&#039;, a smaller vessel hosting specialists from across the EU and from Hephaestus Industries; and the &#039;&#039;&#039;Jasmund IV&#039;&#039;&#039;. &lt;br /&gt;
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These vessels would arrive and rendezvous with survey and logistical vessels from Biesel in late 2166. In the meantime and beginning in 2164, Hephaestus Industries would begin boring two ringed tunnel systems around selected phoronic, cryovolcanic chambers for housing the first two colonies.&lt;br /&gt;
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The landing of these vessels on the  &#039;&#039;&#039;7th of February, 2167&#039;&#039;&#039; would result in a disaster — the first interstellar colonial disaster at the time. While the Aurvandill successfully landed at what is now [[New Gibson#Virklund|Virklund]] and the Above and Beyond beside it, the Jasmund IV would lose radio contact during deorbit and never be identified again. Presumably, the vessel failed to navigate to its intended colony site and either met its end to a collision or one of New Gibson’s environmental hazards. This failure, early into the Alliance’s interstellar colonisation drive, alongside the moon being eclipsed by Biesel and only slated for industrial work, saw the moon’s colonisation receive little praise and positive media coverage, and deterred additional waves of colonists to New Gibson.&lt;br /&gt;
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The first years on New Gibson were not without challenges. Colonists had the gruelling job of assembling the first, ringed station in the bored tunnel around a phorovolcanic chamber, which went on to become the capital, [[New_Gibson#Virklund|Virklund]].&lt;br /&gt;
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=== Late Colonisation (2170—2200) ===&lt;br /&gt;
Following the assembly of [[New_Gibson#Virklund|Virklund]], New Gibson’s mining, refinery, and fabrication industries quickly kicked into gear and expanded exponentially as more of Virklund’s tunnels and rings were built. The development of Biesel, supported by New Gibson’s surging industrial industry, soared. [[Hephaestus Industries]] continued to invest in the moon and many high-paying jobs for industrial workers in the [[Sol Alliance]] were born, attracting new residents. However, due to the unattractive habitability, the population would never soar. &lt;br /&gt;
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In the 2180s, other subsurface colonies like Virklund were constructed in the same manner — ringed or branching habitats constructed deep and around the volcanic chambers created by the ignition of subsurface phoron deposits. Of course, at the time, geologists were unaware of the exact mechanism of this geological activity, postulating more conventional reasons or over-estimating [[Reade]]’s tidal heating. &lt;br /&gt;
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By the 2200s, New Gibson had come to be referred to as the &#039;&#039;&#039;Industrial Heart of Tau Ceti&#039;&#039;&#039;.&lt;br /&gt;
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=== Second Great Depression, the Interstellar War, and the Crisis of 2294 (2200s) ===&lt;br /&gt;
During the 2200s, the [[Solarian Alliance]] started to centre their military presence in Tau Ceti as a waypoint between the frontier and civilised space. New Gibson’s manufacturing facilities were pushed to their limit — more ships, guns, more military equipment — and the gas giant and its moon became key, strategic areas.&lt;br /&gt;
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The moon’s already overworked populace was unable to meet demand, seeing the Alliance whip the moon into shape through various measures. Political tension among New Gibson’s population grew and reached a boiling point and, with the [[Timeline_of_Humanity#The_Great_Interstellar_War|Interstellar War]], protests and strikes turned into riots. Many of the [[Tau Ceti]]’s early secessionist movements and visions for an independent system were born out of New Gibson, where they slowly gained traction elsewhere in the system. As a result of growing dissent, the [[Solarian_Armed_Forces|Solarian Navy]] began discreetly moving its military shipbuilding capabilities to [[Reade]].&lt;br /&gt;
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Come the end of the war, little improved. Unemployment, overcrowding, brain drain, and stolen bailouts all contributed to the &#039;&#039;&#039;Crisis of 2294&#039;&#039;&#039;, which saw deprivation and famine sweep over New Gibson’s various colonies. Hundreds-of-thousands died during the crisis, be it from poor access to supplies or from the ensuing unrest and rioting. It would be a month until some relief arrived from [[Biesel]] and [[Valkyrie]], however it was not enough. The moon was teetering on anarchy. The dominoes would continue to fall, with [[New_Gibson#Fallanland|Fallanland]] getting system-wide attention when it collapsed in on itself, sparking yet another moon-wide emergency.&lt;br /&gt;
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Eventually, the Alliance would relent and let New Gibson lose as an autonomous region (alongside the rest of [[Tau Ceti]). The moon would establish its own unified government, the &#039;&#039;&#039;Autonomous Solarian Parliamentary Republic of New Gibson&#039;&#039;&#039;, as a sister government to the Autonomous Solarian Republic of Biesel which also formed at the same time as a result of its own independence movement. With this, funding from the Alliance would diminish, and the problems only got worse. However, it would allow independence movements and the megacorporations to begin their plans away from the scrutiny of the Alliance&#039;s government.&lt;br /&gt;
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=== Contact with Skrell and the Founding of Xoikko (2332—2341) ===&lt;br /&gt;
It would be following the first contact with [[skrell]] that the effects of the [[New Gibson#Second_Great_Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2200s)|Crisis]] would finally be permanently resolved. An agreement between the [[Nralakk Federation]] and [[Solarian Alliance]] saw a variety of technologies and engineering designs introduced to New Gibson; [[Aliose]], a coreworld of the Federation, had a [[Aliose#Environment|similar environment]] to New Gibson, and so the skrell state was best primed to assist it.&lt;br /&gt;
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Heat retentive design improvements, skrell insulation materials, and other tidbits seen in the subsurface halves of Aliosen arcologies would become the most ubiquitous of these technologies and engineering designs shared, with all of New Gibson’s colonies implementing at least a couple of the skrell features.&lt;br /&gt;
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Bioaugmentations would also be offered some years later via [[Zeng-Hu Pharmaceuticals]]. An at-first monthly treatment, but now yearly treatment thanks to phoronic pharmaceutical improvements, would be rolled out to those willing to increase skin thickness, and with it cold tolerance. This treatment is still offered today, however the phoron scarcity has seen the once-a-year treatment become more unaffordable.&lt;br /&gt;
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New Gibson would also become a desirable spot for [[Aliose|Aliosen skrell]] to migrate to. At first, scientists, engineers and their families, then — as New Gibson implemented the new technologies and flourished a second time — other skrell from across the Federation. &lt;br /&gt;
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All of these would, at first, be seen as an alien invasion into New Gibsonite life, however it would be the foundation for a friendly relationship between New Gibson and the Nralakk Federation. New Gibson would go on to host one of the largest skrell populations outside of the Federation, with no regrets.&lt;br /&gt;
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In 2341, a New Gibson and the Federation would once again cooperate with the founding and construction of [[New_Gibson#Xoikko|Xoikko]].&lt;br /&gt;
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=== Construction of the New Gibson Maglev System (2344—2359) and Discovery of Phoron (2352) ===&lt;br /&gt;
As the first major undertaking by New Gibson’s government, since recovered from the [[New Gibson#Second_Great_Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2200s)|Crisis]], construction of the ‘’’New Gibson Maglev System’’’ was started in 2344, having been in the planning for several years.&lt;br /&gt;
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Up until then, New Gibson’s colonies were largely disconnected from one another, requiring either a suborbital spaceflight or a hazardous journey via snowmobile across the surface to reach a neighbouring colony. The Maglev System sought to ease travel between colonies — be it for general travel, recreation/tourism, or the transport of mineral/fabricated products — and, by 2350, was considered a success.&lt;br /&gt;
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Following the |discovery of [[phoron]], including the subsurface phoron deposits now recognised as phoron, [[NanoTrasen Corporation]] was quick to establish today’s phoronics industry on the exomoon. Much like the Biesel, New Gibson had a sudden and overwhelming influx of investment from the phoron giant, which saw rapid development.&lt;br /&gt;
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Seeking to make an impression, it would be alongside NanoTrasen Corporation and with their investment that [[New_Gibson#Respite|Respite]] would be constructed, outfitted from the beginning with the latest phoronic infrastructure and seamlessly integrated into the Maglev System.&lt;br /&gt;
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The greatest benefits of phoron on New Gibson would also be seen in the New Gibson Maglev System, where the cryogenic-reliant superconductors could be refitted with phoron as a [https://en.wikipedia.org/wiki/Room-temperature_superconductor| room temperature superconductor]. Ground-penetrating mineral scanners also advanced greatly, allowing the detection of further mineral deposits yet untapped. As phoron [[Phoron#Properties_and_Applications|made its way into daily infrastructure]], New Gibson’s economic output doubled — more minerals, quicker transport, better heat and energy efficiency, etc.&lt;br /&gt;
=== Virklund Concerns and Independence from the Solarian Alliance (Early-Mid 2400s)  ===&lt;br /&gt;
In the 2420s, after seventy years of vigorous subsurface phoron mining, [[New_Gibson#Virklund|Virklund]] would make a worrying discovery that threatened New Gibson’s subsurface colonies. The depletion of subsurface phoron feeding the phorovolcanic chambers was cooling the colonies. This would be covered up, then minimised, then ignored by [[NanoTrasen Corporation]], who continued only dialling up their mining of phoron deposits. Each time Virklund’s administration brought up the issue, they would be threatened with financial retribution — the cutting of corporate investment — and so even Virklund ended up minimising and ignoring the issue. Discreetly, NanoTrasen Corporation would begin diverting its investments towards [[New_Gibson#Respite|Respite]], which had become something of a pet project of the phoron company and a monument to their influence over Tau Ceti, but even this colony was neglected in favour for [[Biesel]] and [[Mendell City]], where the megacorporations sought to establish their central throne.&lt;br /&gt;
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In 2452, New Gibson would join Biesel in [[Tau_Ceti_History#NanoTrasen’s_Monopoly_and_Independence_(2410_-_2452)|seceding from the Solarian Alliance]]. This came as a great relief to many New Gibsonites who had a far greater stake in independence compared to Biesel. Unfortunately for New Gibson, fate had Biesel be the dominant force at the negotiating table alongside [[NanoTrasen Corporation]]. The opportunity to deliberate upon a more inclusive name was not given, and so New Gibson found itself under the [[Republic of Biesel]]. To this day, a level of resentment is harboured over the Republic’s name, with the occasional movement to rename the Republic swatted down.&lt;br /&gt;
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It would also come as no surprise that, in 2453, New Gibson’s local government would relocate the capital and seat of government to [[New_Gibson#Respite|Respite]], now significantly developed and standing out ahead of other subsurface colonies. [[New_Gibson#Virklund|Virklund]] would be left to fall behind, still failing to identify long-term solutions to the colony’s cooling — a fate that will soon come knocking to other colonies in the coming decades.&lt;br /&gt;
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=== Recent History, the Phoron Scarcity, the Peacekeeper Mandate (2460s) ===&lt;br /&gt;
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In August of 2460, [[New_Gibson#Respite|Respite]] would be raided by the [[Lii&#039;dra|Lii’dra Hive]] and would mark both the first known deployment of [[The_Lii%27dra#Black_K&#039;ois|black k’ois]] and Lii’dra warforms, alongside conventional explosives responsible for a bombing. A dozen would die in the initial blast and incidents of black k’ois mycosis hospitalised or killed hundreds. The exomoon was placed on quarantine lockdown until mid-September. [https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/6/#findComment-101167|The incident was covered in the Mendell City Bugle].&lt;br /&gt;
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In the 2460s, the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]] would see much of the [[Phoron#Properties_and_Applications|benefits of the discovery of phoron]] begin to diminish. Today, the New Gibson Maglev System has begun to shut down routes to more remote colonies, hurting economic participation and general travel. Many phoronic mineral scanners have also been recalled for the salvage and repurposing of contained phoron, seeing many mineral deposits go unnoticed or not entirely tapped. Energy costs are also expected to increase, as phoronic superconductive wiring is removed and less power efficient magnets are adopted to spin the rings of colonies.&lt;br /&gt;
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The [[Tau_Ceti_History#Second_Solarian_Invasion|Second Solarian Invasion]] in 2462 would see a number of New Gibson’s colonies orbitally bombarded. While much of the deep rings went unscathed, the upper rings and any surface features — typically reserved for logistics, spaceports, and glacier brick docks — were wrecked and rendered inoperable for between months and years, requiring extensive repairs. &lt;br /&gt;
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The [[Tau_Ceti_History#The_Peacekeeper_Mandate_(2463)|Peacekeeper Mandate]] of 2463 frustrated many New Gibsonites, who felt they had little say in the war yet had to contribute to it with their industries nonetheless. Radiating outwards from [[New_Gibson#Virklund|Virklund]], anti-war sentiments, protests and acts of civil disobedience have been on-the-rise, criticising the [[Republic of Biesel]]’s role in the [[Corporate Reconstruction Zone]]. However, at the same and with job insecurity and deprivation surging with the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]], many New Gibsonites found themselves enlisting in the [[Tau Ceti Armed Forces]] nonetheless — be they escaping more deprived colonies, such as [[New_Gibson#Virklund|Virklund]], or less affluent and colder residential sectors across colonies, or from [[New_Gibson#Respite|Respite]] where more positive views towards the [[Republic of Biesel]] are held. This time bomb would be defused when [[Notable_Humans#Former_President_Joseph_Dorn|Joseph Dorn]] lost his bid for a continued presidency, and [[Notable_Humans#President_Åke_Torvald|Ake Torvald]] — the former Presiding Speaker of New Gibson — would be elected President of the [[Republic of Biesel]]. However, the tensions remain, now directed more to [[NanoTrasen Corporation]] tugging the government’s strings.&lt;br /&gt;
 &lt;br /&gt;
== Government and State ==&lt;br /&gt;
[[File:newgibson_flag.png|Planetary flag of New Gibson.|thumb]]&lt;br /&gt;
Formed after the [[New Gibson#Second_Great_Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2200s)|Crisis of 2294]] as the Autonomous Solarian Republic of New Gibson, then growing into the Parliamentary Republic of New Gibson following the formation of the [[Republic of Biesel]]. For much of New Gibson’s time, the seat of government was found in [[New_Gibson#Virklund|Virklund]], however it has recently moved to [[New_Gibson#Respite|Respite]] in 2453.&lt;br /&gt;
&lt;br /&gt;
The Parliamentary Republic of New Gibson is a representative democracy, relying on population statistics to award influence within its highest chamber of authority. Parliament members are elected by inhabitants of the respective colonies, who in turn elect an individual among themselves to represent the entirety of New Gibson; the Presiding Speaker. The former presiding speaker was [[Notable Humans|President Åke Torvald]] who stepped down after winning the presidential bid for the Republic of Biesel; the current presiding speaker is &#039;&#039;&#039;Theresa Lindqvist&#039;&#039;&#039;, elected thereafter.&lt;br /&gt;
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New Gibson’s politics have generally been defined by [[Republic_of_Biesel#Political_Ideologies|New Gibsonite Social Democracy]], emphasising a balance between free market and a functioning welfare state. Influenced by [[New Gibson#Skrell_on_New_Gibson|skrell]], anti-synthetic views are often tabled but often split parties two-ways, proposing regulation on the construction and lawing of artificial intelligences, as well as ensuring IPC rights progress no further than they already have in the [[Republic of Biesel]]. The Cetian Social Democratic Front is a New Gibson-born, Tau Ceti political party that campaigns for these ideas to be implemented at a system-level, and last received 33% of Tau Ceti’s votes in the most recent presidential election.&lt;br /&gt;
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New Gibson’s welfare system has been under some strain as of late due to the high influx of immigrants and refugee groups from around the Spur, which has seen more conservative politics begin bubbling in the more [[New Gibson#Virklund|left behind sectors and rings of the moon’s colonies]].&lt;br /&gt;
=== Military and Law Enforcement ===&lt;br /&gt;
New Gibson does not possess a planetary defence force (or rather moon defence force), relying on the [[Tau Ceti Armed Forces]] for its defence.&lt;br /&gt;
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Day-to-day law enforcement is handled by the &#039;&#039;&#039;New Gibson Police Service (NGPS)&#039;&#039;&#039;, with per-colony divisions. The NGPS emphasises community policing, high professional standards, and deescalatory use-of-force, ensuring close ties with their respective colony’s inhabitants to increase cooperation. This puts it at odds with its Biesellite counterparts, especially those in [[Mendell City]]. However, this is a double-edged sword, and the NGPS is often criticised for being lazy and ineffective. The NGPS is also not immune to having its strings pulled by the local megacorporations, and frequently stumbles for excuses and justifications to not prosecute the megacorporations or executives and representatives thereof.&lt;br /&gt;
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A more admirable branch of the NGPS is the &#039;&#039;&#039;Environmental and Nuclear Crime and Protection Branch (ENCPB)&#039;&#039;&#039;, or just the &#039;&#039;Environmental and Nuclear Branch&#039;&#039;, which works alongside other state services and independent environmental groups. The Environmental and Nuclear Branch polices everything from malicious acquisition, shipping or usage of naturally occurring radioactive materials (NORMs) found on New Gibson (of which a large smuggling ring of NORMs exist), to needless destruction of ecosystems, to the negligent or deliberate seeding of non-native life into the natural environment. Where they get attention though is their &#039;&#039;&#039;Specialist Greimorians Unit (SGU)&#039;&#039;&#039;, which responds to instances of greimorian infestations — on freight vessels in New Gibson’s orbit or where they have been exposed by drill mining. They often appear in Chirper posts donning plasteel chainmail under conventional riot armour and with phoronic energy melee weaponry and shields. As such and always in jest, they are sometimes referred to as &#039;&#039;Gibsonite jomsvikings&#039;&#039;.&lt;br /&gt;
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Where the [[Republic of Biesel]]’s federal laws are infringed upon, the NGPS cooperates with federal security services, such as the [[Biesellite_Security_and_Law#Biesel_Security_Services_Bureau|Biesel Security Services Bureau]].&lt;br /&gt;
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== Industries, Economy and the Megacorporations ==&lt;br /&gt;
As the Industrial Heart of Tau Ceti, New Gibson supplies the vast majority of mineral resources, refined materials, fabricated components, and industrial machinery required for the system. Following the 2465 Census conducted by the moon’s local government, it was found that 78% of New Gibsonites work in one of these industries. Originally, these industries were dominated by [[Hephaestus Industries]], which always had a large role on the moon, however as Hephaestus Industries pivoted towards developing [[Burzsia]] and [[Moghes]], it gave way to [[Einstein Engines]].&lt;br /&gt;
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Following the [[phoron|discovery of phoron]], New Gibson’s industry would extend to include [[Phoron#Properties_and_Applications|phoronic materials, components and equipment]]. [[NanoTrasen Corporation]] operates all phoronic-related industries on New Gibson, be it the haphazard mining of safe-to-access subsurface phoron deposits or the fabrication of phoronic components used around the [[Orion Spur]]. Most of the components in a [[Interstellar_Travel#Bluespace_Travel|Bluespace Drive]] or [[Interstellar_Travel#Bluespace_Rings|Bluespace Ring]] were manufactured on New Gibson — a source of pride among the older generations. The [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]] threatens this sector, with both fabrication and mining jobs on the decline, and NanoTrasen’s investment into New Gibson has almost entirely dissipated, leading to surges in unemployment and reducing public spending. The few substantial phoron deposits that remain are those ignited by or immediately adjacent to volcanic chambers, and as such the mining of them is a death wish — for the miners and any colony constructed around the chamber for warmth. Where NanoTrasen Corporation has shuttered its facilities, [[Einstein Engines]] has swooped in to establish its own non-phoronic industries in their stead.&lt;br /&gt;
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A smaller science sector also exists with a large [[Zeng-Hu Pharmaceuticals]] and [[NanoTrasen Corporation]] presence. Research on New Gibson largely pertains to [[New_Gibson#Biosphere|organoboronic and nuclear life]], as well as the phoron-influenced geological activity. After the [[Nralakk Federation]] took interest in New Gibson, investment from [[Nralakk_Federation#State-Owned_Enterprises|Nralakk state-owned enterprises]] has slowly but consistently trickled in.&lt;br /&gt;
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Historically, New Gibson’s colonies were connected via spaceports by suborbital flights. However, the moonwide effort in the early 2300s to install the &#039;&#039;&#039;New Gibson Maglev System&#039;&#039;&#039; now sees most colonies connected by maglev rail, now reliant on phoron superconductors for efficiency and lower cost. Naturally, with the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]] ongoing, this system is threatened by refits which may isolate less important colonies. Where the Maglev System does not reach, colonies are reliant on space freighting or — cheaper but more dangerous — surface transit via snowmobile.&lt;br /&gt;
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Finally, and not quite a planetary industry, a large mining industry exists in space around New Gibson and [[Reade]]. [[Hephaestus Industries]] and [[Orion Express]] can both be found fielding miners into Reade’s ice rings or to uncolonised satellites around the planet. Many in Tau Ceti, particularly [[Offworlder Humans]] unable to acclimate to the gravity-possessing bodies of the system, find themselves in this industry, either under a megacorporation or completing bounties posted by them. Many of New Gibson’s inhabitants also find themselves in this industry.&lt;br /&gt;
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== Culture and Society ==&lt;br /&gt;
=== Construction and Architecture ===&lt;br /&gt;
==== Subsurface Colonies ====&lt;br /&gt;
All of New Gibson’s major population centres are constructed underground and adjacent to the phorovolcanic chambers. Taking after [[New_Gibson#Virklund|Virklund]]’s construction, the most common design is a series of rings in a spinning top-like formation, though some other colonies are more root-like in nature, branching out from the volcanic chamber. The ringed colonies are constructed with uninterrupted high streets running through them, with electric tram systems instead of roads bearing motor vehicles for internal colony transit, and are able to spin to provide a semblance of gravity — typically between 0.6 and 0.8Gs.&lt;br /&gt;
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Logistical centres, fabrication industries and spaceports tend to be towards the surface for convenient access and, as a result, can be quite frigid to work in. Engineering and maintenance facilities have the luxury (and danger) of being located flush against the volcanic chamber, as the majority of colonies generate power through geothermal means, augmented with surface solar arrays or nuclear fission reactors. Residences are almost always stratified, with more affordable accommodation being more distal to the natural heat provided by the volcanic chamber and those more proximal being expensive or reserved for specialists, colony officials, or part of megacorporate benefit packages. Unfortunately, since the discovery of phoron and [[NanoTrasen Corporation]]’s mining of the subsurface phoron contributing to these chambers, these colonies are threatened by cooling in the coming decades or century.&lt;br /&gt;
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Since the phoron boom in the 2300s, New Gibson’s colonies have had noticeable, purple accenting and features where phoronic applications were to be found. This is most apparent in [[New_Gibson#Respite|Respite]], which totally adopted phoronic infrastructure during its construction. In light of the [[Phoron Scarcity]], many colonies have begun the slow and destructive retrofitting of phoronic infrastructure with the help of [[Einstein Engines]], however Respite continues to benefit from its close relationship with [[NanoTrasen Corporation]] and continues to be allocated ample phoron — for now, at least.&lt;br /&gt;
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Due to the concentration of uranium in New Gibson’s crust and these habitats being constructed subsurface,radon gas is a significant engineering concern. Most colonies have adequate scrubbing systems, filters, and alarms to counter this threat, however the rare gas accumulation is known to elevate cancer risks in less affluent areas and mining tunnels of colonies.&lt;br /&gt;
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==== Surface Habitats ====&lt;br /&gt;
Permanent surface colonies are a near impossibility on New Gibson, with most surface habitats being temporary, usually tied to mining efforts, and lasting only for a few years. Yet even the temporary habitats are a nightmare to reside in, often being snowed in every few years thanks to the moon’s environment, and constantly at threat from meteors.&lt;br /&gt;
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One exception exists as [[New_Gibson#Xoikko|Xoikko]], which follows from [[Aliose|Aliosen]] engineering and has both a domed, surface section and then a smaller, ringed subterranean section.&lt;br /&gt;
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[[File:NewGibson_brick.png|A Gibsonite glacier brick, trundling along at a respectable speed through the snow.|thumb]]&lt;br /&gt;
==== Glacier Bricks ====&lt;br /&gt;
Where stationary habitats on the surface fail, the mobile glacier bricks succeed.&lt;br /&gt;
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Glacier bricks are large vehicles with wide-treads, angled roofs, and often fitted with snow plows, designed for bulk transport across the surface — be it of goods or people ferried between colonies. Working on glacier bricks is a necessary but undesirable job, demanding weeks away from family and navigating the moon’s ever-changing surface and avoiding pitfalls and meteors. As such, there is a measure of prestige afforded to those who thrive on glacier bricks. &lt;br /&gt;
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New Gibson’s [[New_Gibson#IPCs_on_New_Gibson|IPC populace]] and [[New Gibson#Tajara_on_New_Gibson|tajaran populace]] are both particularly well-valued on these glacier bricks as navigators and for extra-vehicle work, with both being predisposed towards working in arctic environments. &lt;br /&gt;
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In the 2420s and in light of the [[New_Gibson#Virklund_Concerns_and_Independence_from_the_Solarian_Alliance_(Early-Mid 2400s)|Virklund Concerns]], an alternative lifestyle would arise where New Gibsonites opted to reside permanently in these vehicles, hopping from colony to colony and living under the omnipresent gas giant above. The [[New_Gibson#Glacier_Fleet|Glacier Fleet]] are a particularly large group of New Gibsonites who have rejected subsurface dwelling for a variety of reasons, maintaining a small fleet of Glacier Bricks in which they reside.&lt;br /&gt;
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=== New Gibsonite Folk Beliefs ===&lt;br /&gt;
Overtime and spurned on by the inhospitable environment, dangerous working conditions and available occupations, and numerous disasters that have struck New Gibson, various folk beliefs — all lumped together under the one label — have arisen in New Gibson’s permanent populace. Many of these are connected to the snow and desolate landscape on the surface, partially owed to the exclusivity and danger of being present up on the surface. &lt;br /&gt;
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Different colonies, groups of people, and demographics by any measure have their own varying beliefs. The 2465 Census saw 12.4% of respondents identify themselves as &#039;New Gibsonite Folk Beliefs&#039;, however the catch-all label excludes those who may only hold some of the beliefs or who may refer to their beliefs using other terms — a point of contention among theologists and sociologists, and the true number may be higher.&lt;br /&gt;
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However, theologists and sociologists have identified a few universal beliefs, many of which radiated outwards from [[New_Gibson#Fallanland|Fallanland]]. &lt;br /&gt;
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==== Snædis ====&lt;br /&gt;
The snow of New Gibson’s surface is often regarded as a powerful, sometimes living, entity deserving of respect. For some, it ends at that; for others, the snow is a tool  for divination or miracle. For those who dare, an excursion to the surface can be made to observe the gentle fall of snow; a specific shape or formation is believed to foretell or advise future events. The sight of [[New Gibson#Examples_of_Life|Red Snow]] is, even among those who don’t subscribe to New Gibson’s folk beliefs, a powerful, violent omen.&lt;br /&gt;
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Some devout believers live a life of scrying the snow, serving their [[New_Gibson#skrýtisherbergi|skrýtisherbergi]] and families as spiritual guides.&lt;br /&gt;
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Common folktales are also told of those who get lost in the snow, only to be guided to safety or tricked into further losing themselves, depending on one’s quality of character. The gentle winds that sweep and reshape the moon’s surface are often personified as spirits in these incidents, reshaping the environment to assist or spite the lost traveller. Some believe these spirits are those of the [[New_Gibson#Early_Colonisation_(2164—2170)|lost Jasmund IV colony ship]]’s crew, guiding those worthy of settling the moon and punishing those unworthy.&lt;br /&gt;
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Other tales also hold that dead loved ones or ancestry can manifest from the snow, or at the very least communicate via vision, in the rare surface valleys which channel stronger winds and gusts of snow. For this reason alone, many who subscribe to these folk beliefs believe it a terrible thing to not be buried on New Gibson, and those abroad generally insist on their bodies being returned to the moon. The more devoted, such as those who dedicate their lives to scrying the snow, may also insist on being buried in the snow itself — this is to the chagrin of the non-faithful who frequent the surface, who may encounter these frozen bodies when the snow shifts and reveals them.&lt;br /&gt;
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It is also a common occurrence for curse inscriptions to be made in the snow, be it directly inscribed in the snow or a letter left at a snow shrine (on the surface or in a skrýtisherbergi), which call for an ancestor, snow, or other deity to effect some kind of action upon the subject. Many are made out of spite to a workplace rival, an unrequited love, one’s boss, or a disliked political figure. For most people, it ends as a social/spiritual tool or ritual for venting one’s frustrations and the curses are not to be taken seriously, however the more devout may whole-heartedly expect for their curse to be effected in its entirety by a supernatural entity.&lt;br /&gt;
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==== Skrýtisherbergi  ====&lt;br /&gt;
A place of contemplation, gathering, charity, ceremony, spiritual or non-spiritual guidance, or seeking a scryer. They may serve different functions for different people or at different places, but most colonies have a place that is their skrýtisherbergi  — be it set up by the local administration, a spiritual organisation, or a small group of believers. Many skrýtisherbergi, where possible, have adopted features seen in [[New_Gibson#Fallanland|Fallanland’s Great Skrýtisherbergi]]: a channel, from the surface to the skrýtisherbergi, that trickles snow into a vessel where it inevitably melts. A suitable but disappointing compromise, such as the one seen in [[New_Gibson#Respite|Respite]]’s Community Skrýtisherbergi, is a simple bowl which is occasionally topped up with a handful of manually collected snow per day. Skrýtisherbergi off-moon, such as on space vessels and habitats, may simply just have a vial or flask of New Gibsonite snow, melted or not.&lt;br /&gt;
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==== Veneration of Ancestors and Elders ====&lt;br /&gt;
Varying in intensity and devotion, the veneration of ancestors and elders is almost universal among those subscribed to New Gibson folk beliefs. This can appear as simple invocations in time of need, up to the creation of a snow shrine on New Gibson’s surface or in a skrýtisherbergi where offerings may be made.&lt;br /&gt;
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=== Holidays and Celebrations ===&lt;br /&gt;
* &#039;&#039;&#039;Unity Day&#039;&#039;&#039; is celebrated across New Gibson on the &#039;&#039;&#039;27th of December&#039;&#039;&#039;. It is a national holiday that celebrates the forming of the Parliamentary Republic of New Gibson and the colonies of New Gibson under one, home government. Celebrations vary by colony, however always culminating in a TV sit down to watch [[New_Gibson#Respite|Respite]]’s fireworks; some other colonies have their own fireworks, some have holographic parade displays in their administrative rings. A speech is also made by the [[New Gibson#Government_and_State|Presiding Speaker]].&lt;br /&gt;
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* &#039;&#039;&#039;Thorrablot&#039;&#039;&#039; is celebrated on the &#039;&#039;&#039;10th of February&#039;&#039;&#039; and, though having roots in an Earth celebration, is all about celebrating New Gibsonite culture and pride. It too is a national holiday, however is scarcely marked by the Government with [[New_Gibson#Respite|Respite]] putting on no celebrations. [[New_Gibson#Virklund|Virklund]] continues to put on extravagant festivals and parades to mark the occasion however, and those more patriotic in other colonies either visit Virklund for the celebration or have small house parties. In [[New_Gibson#Xoikko|Xoikko]], the celebrations put extra emphasis on the [[Nralakk Federation]]’s [[New_Gibson#Contact_with_Skrell_and_the_Founding_of_Xoikko_(2332—2341)|benevolence in New Gibson’s history]], but also highlight facets of skrell culture — [[Skrell_Cinematography#Swimstars|Swimstars]], in particular, enjoyed by both human and skrell alike. In [[New_Gibson#Fallanland|Fallanland]], the holiday is more spiritual, and a time for everyone to make a visit to the [[New_Gibson#skrýtisherbergi|skrýtisherbergi]], whether or not they ordinarily would and whether or not they put stock in folk beliefs. Poetry, stories, and plays are all staples of these celebrations, be they about work, snowy horror stories, or New Gibson’s nuclear life.&lt;br /&gt;
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* &#039;&#039;&#039;Remembrance Day&#039;&#039;&#039; is celebrated across New Gibson on the &#039;&#039;&#039;14th of June&#039;&#039;&#039;. A national holiday that mourns those lost during the [[New Gibson#Second_Great_Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2200s)|Crisis of 2294]] and the [[New_Gibson#Fallanland|Fallanland]] cave-in incident. In the evening, there is a memorial at a monument erected in [[New_Gibson#Respite|Respite]] that is dedicated to those that lost their lives. It is common for New Gibsonites to wear black, symbolizing the shared impact of the Crisis. Recently, the names of those that perished in the [[The_Lii%27dra#2460_CE|Lii’dra Invasion]] and [[Tau_Ceti_History#Second_Solarian_Invasion|Second Solarian Invasion]] have been included.&lt;br /&gt;
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=== Entertainment and Recreation ===&lt;br /&gt;
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* &#039;&#039;&#039;Uranium Glassblowing and Radiation Collecting:&#039;&#039;&#039; With the abundance of uranium on New Gibson, the element and compounds thereof are very accessible for use in hobbyist glassblowing or just for collecting in their mineral form. Radioluminescent dinnerware, necklaces, and vases are all common sights in antique stores or as family heirlooms. Some radioactive mineral collectors go further, obtaining and collecting raw minerals — typically uranium and minerals thereof — which, due its young age and richness on New Gibson, can pose a non-insignificant health risk compared to uranium minerals on Earth. For those that go even further, the collections incorporate artificial curios, such as tiny ampules of nucleosynthesis products from reactors and shrapnel from exploded nuclear ordnance, etc. — however, this is where one risks local authorities getting involved.&lt;br /&gt;
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* &#039;&#039;&#039;Snowmobile Racing and Skiing:&#039;&#039;&#039; Considered an extreme sport solely as a result of potentially lethal surface hazards, it nonetheless remains an enjoyment among some New Gibsonites and many tourists. Pre-mapped routes are a must, and they must be reevaluated daily due to the surface winds which frequently shift about snow deposits. A safer alternative can be found indoors, with every colony having a snow park where skiing and snow mobile racing can be done. The Virklund Games is a widely-covered sporting event hosted every New Gibson year that focuses on snowmobile racing, skiing, and other snowsports. Each colony fields a team for each sport, and the host colony cycles every year. Historically, these games were done on the surface, however they have long been tempered and are now done in the safer indoors. Nonetheless, the Games are still widely enjoyed.&lt;br /&gt;
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* &#039;&#039;&#039;Extreme Readic Racing:&#039;&#039;&#039; Next door to Reade’s extreme racing scene, enthusiasts of the dare-devil sport can be found on New Gibson, with some going so far as to participate in it. More can be read about that [[Reade#Extreme_Readic_Racing|here]]. &lt;br /&gt;
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=== Cuisine ===&lt;br /&gt;
Developing in a food scarce environment with little in the way of local agriculture, New Gibson from the get-go preferred more grain- and seed-heavy, vegetarian and vegan-based food options. Pickling and fermentation also became a must. Anything that could be imported from [[Biesel]] and stored in bulk, with high nutrition per gram. This continues to this day, with New Gibson’s colonies only having small hydroponics and aquaponics sectors that bulk produce a very limited selection of grains, seeds, kelp, and vegetables. Meat and dairy are all imported, synthetic, or substituted with insect- or vegetable-based alternatives, with hakhma products gaining traction since the rediscovery of the [[Scarabs|Scarab Fleet]].&lt;br /&gt;
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A cultural curiosity and household favourite that has survived from the initial colonisation of [[New_Gibson#Virklund|Virklund]] are the drinks &#039;&#039;&#039;Gibson Hooch&#039;&#039;&#039; and &#039;&#039;&#039;Gibson Punch&#039;&#039;&#039;. These cocktails have no standard mix, with hooch being a quasi-mead type drink fermented with whatever fruits and ingredients the colonists had on hand, while Gibson Punch was typically made from orange juice, homemade vodka, and powdered lemonade mix for flavour. These two drinks persist as household favourites to this day, with the first standardised brand marketed by [[NanoTrasen Corporation#Getmore_Corporation|Getmore Corporation]] in 2332, and has even seen some traction elsewhere around the [[Orion Spur]].&lt;br /&gt;
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&#039;&#039;&#039;Knäck&#039;&#039;&#039; is a crispy flatbread, forming a cornerstone of New Gibsonite cuisine and preferred even over bread loaves, favoured its shelf life, few ingredients and versatility. Originally, it was made with whatever grain or cereals were available, but today it is most commonly made with rolled oats, powdered kelp, and one’s spice of choice. It can be served alongside a soup or stew, or have a fruity conserve or pickle spread over it. No childhood is complete without baking sweetened knäck that is crispy enough to crack on a table edge or sibling’s head. Not to be confused with traditional knäck found on Earth &lt;br /&gt;
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Other highlights are &#039;&#039;&#039;pickled kelp&#039;&#039;&#039; and &#039;&#039;&#039;fermented kelp smoothies&#039;&#039;&#039; among the older generations, with no grandparents’ house complete without a large jar of kelp pickles in the pantry, and &#039;&#039;&#039;Skrellsnax&#039;&#039;&#039; and other dried eki fungus snack brands, a favourite in [[New_Gibson#Xoikku|Xoikku]] but still present elsewhere thanks to the ease of cultivating eki fungus in the hydroponics sectors.&lt;br /&gt;
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=== Art ===&lt;br /&gt;
New Gibson’s art can be summarised as ‘bleak’. It often captures the desolate, featureless, slow-moving nature of New Gibson’s surface and day-to-day ongoings. Common themes explored in New Gibsonite art include loneliness, alienation, but also more positive ones such as strong bonds between family and friends, perseverance, and surviving against all odds.&lt;br /&gt;
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[[New Gibson#Virklund|Virklund]] continues to be a trailblazer for New Gibson’s art scenes, with many artists emerging from the colony, even as [[Idris Incorporated]]- and [[NanoTrasen_Corporation#Ingi_Usang_Entertainment_Company|Ingi Usang]]-sponsored artists emerging from [[New_Gibson#Respite|Respite]] have been attempting to commandeer the mainstream to steer art towards something more marketable and less anti-corporate.&lt;br /&gt;
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In &#039;&#039;&#039;visual art&#039;&#039;&#039;, colours are sparse — whites, greys, black — with single colours (sometimes even radioluminescent greens using uranium paints) to add oomph to a specific feature. &lt;br /&gt;
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In &#039;&#039;&#039;literature&#039;&#039;&#039;, the mood is quite languid and realistic in detail, with abrupt surges of emotion where justified by the plot. Horror, mystery, and crime have consistently been among New Gibson’s favourite genres, often revolving around snow and author concepts of [[New_Gibson#Snædis|snædis]]. Many protagonists find themselves lost on the snowy surface at some point in their story, with a feat of good character that sees them returned to the safety of a colony, and many supernatural creatures have emerged from the snow to torment the colony a novel is centred around.&lt;br /&gt;
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This lack of colours is also found in &#039;&#039;&#039;fashion&#039;&#039;&#039;. Day-to-day, casual clothing tends to be whites, blacks and greys again, with gentle accenting with muted colours — often with low-concentration uranium enamel or glass gems stitched in, which fluoresce red-oranges and greens. It is seen as quite flamboyant to wear too much colour as part of one’s casualwear, and so it is often made up with patterning, such as checkers or stripes. However, work clothing and EVA gear must be bright and bold to stand out in the dark or against the surface. New Gibsonites make an effort to stand out among Biesellites, and so avoid elements of [[Biesellite_Culture_and_Society#Fashion|Biesellite Classicism]] — tight synth-leather jeans instead of bell-bottomed trousers; bold and metallic accessories over dainty, natural ones; sturdy boots over business oxfords are all preferred. Warm jackets or jumpers with long-sleeves and high collars are also a must, of course. &#039;&#039;&#039;Makeup&#039;&#039;&#039; is rather unremarkable, with the limited flair coming from clear rhinestones and, occasionally, radioluminescent, low-concentration uranium glass gems are seen where one wants to make a lasting impact. &lt;br /&gt;
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&#039;&#039;&#039;Music&#039;&#039;&#039; on New Gibson has always been quite avante-garde and psychedelic, fusing and bending genres and sounds from cultural giants such as [[Venus]] to create something uniquely New Gibsonite. However, the energy is always brought down and the music flows like the gentle winds of the surface; lingering on the same notes with vibratos, eschewing harmonics for more tonal structures that rise, fall, and turn with the lyrics or instrumentals. In more energetic genres, songs tend to slowly build to one climatic, energetic chorus or instrumental solo. Even in the more energetic genres, songs often go well into the 10—20 minute durations, and New Gibsonite songs are stereotyped as unending and sometimes tedious — they are also scarcely broadcasted off New Gibson, taking too much radio time. Lyrics tend to be quite intimate, honest, and sometimes poking fun at Biesel or those from [[New_Gibson#Respite|Respite]].&lt;br /&gt;
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=== Crime ===&lt;br /&gt;
[[Republic of Biesel|Smuggling has been rising across Tau Ceti]] in recent times and New Gibson is often the first base for a smuggler to reach when smuggling into the system. It is further from the system’s centre and the [[Tau Ceti Armed Forces]] patrols aren’t as concentrated as they are around [[Biesel]] and its moon, [[Valkyrie]]. A few dedicated smuggling bands have established routes from the very edge of the [[Tau Ceti#Romanovich Cloud]], worming their way unnoticed and slingshotting around [[Reade]]’s many moons without the need for thruster ignition, keeping a low sensor and heat profile. Once over New Gibson, smuggled goods can be quickly dropped onto the surface for an awaiting glacier brick to collect, while the smuggling vessel darts off before it is ever noticed. Little of these smuggled goods are intended for New Gibson, and are integrated into legal exports by compromised spaceport personnel where they are sent to [[Valkyrie]] (which can then further smuggle onto Biesel) or the transit lanes to the Tau Ceti Bluespace Gate to systems elsewhere. This same route is how many of New Gibson’s [[IPC#Runaway_IPCs|runaway IPCs]] end up on the moon.&lt;br /&gt;
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An illegal uranium mining industry also exists on New Gibson, with bands of miners — from colonies or glacier bricks — identifying the ‘pre-enriched’ uranium deposits of the moon, mining them, and having them shipped off to pirate groups. This cuts out the need to obtain specialist enriching equipment and can, largely, be used as-is. Much of the weapons- or reactor-grade nuclear material found in pirate missiles or nuclear reactors can be traced back to New Gibson’s naturally occurring radioactive materials deposits by measuring the half-life of contained materials.The [[New Gibson#Military_and_Law_Enforcement|NGPS’ Environmental and Nuclear Branch]], in cooperation with the [[Biesellite_Security_and_Law#Biesel_Security_Services_Bureau|Biesel Security Services Bureau]] and [[Tau Ceti Armed Forces]], has long been attempting to stomp this out.&lt;br /&gt;
&lt;br /&gt;
=== Social Attitudes === &lt;br /&gt;
* &#039;&#039;&#039;Work:&#039;&#039;&#039; Owed to its primary industries, inhospitable conditions, and hazardous environmental features, New Gibson has — over the generations — internalised a work-or-die mentality. The quicker a job can be done, the lesser the chance of encountering a cave-in, a phoronic magma chamber rupture, working in a carcinogenic radon gas pocket, or an avalanche. As such, the majority of New Gibsonites have developed an almost unhealthy approach to work; it must be done hastily, it must be done reliably, and the consequences of overworking your body pale in comparison to the consequences of failing or not completing your job. This is also expected of management and other senior work colleagues to varying degrees, with no one immune to getting ‘stuck in’; a supervisor off-loading too much work or an executive unwilling to demonstrate their ability to perform the lower-level job would inspire a strong social response. Taking time off-work due to ill-health, stress, or social occasions has grown into an unwritten, powerful taboo, tripping up many new residents — New Gibsonites who do take time off for such ‘lesser’ reasons often conjure more severe excuses when explaining their absence to co-workers. The megacorporations active on New Gibson, particularly [[Hephaestus Industries]] throughout its time on the exomoon, have been eager to encourage this mindset. Finally, it is customary and polite for the eldest employee to be offered the chance to start a shift’s work, be it the first to operate a drill when mining, the first to take a maintenance ticket, or even just the first to turn the office’s lights on.&lt;br /&gt;
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* &#039;&#039;&#039;Transhumanism:&#039;&#039;&#039; New Gibsonites typically have a very positive attitude towards transhumanism, with limb cybernetics almost being a necessity for those working outside of the warmth of a colony. To have visible cybernetics is to communicate one’s adaptability to the environment or commitment to work — whether or not one actually does work in an environment necessitating cybernetics. Cybernetics clinics, cyberneticists, and similar occupations have always been viewed with admiration in New Gibsonite media. It can also be a strong sign of a poor employer, or at least an impolite one when it comes to foreign megacorporations, if one’s benefit package does not include subsidised cybernetic installation, even if they would not be necessary for the job one is applying for; on the other hand, well-subsidised or fully-covered cybernetics installation would be a sign of a great employer.&lt;br /&gt;
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* &#039;&#039;&#039;Biesel and NanoTrasen Corporation:&#039;&#039;&#039; In all its history, New Gibson has always been in the shadow of its more appealing counterpart. Colonial investment and more interesting projects, besides that of [[Hephaestus Industries]]’ funding of New Gibson’s mining and fabrication industries, always went towards [[Biesel]] over New Gibson. As a result of its neglect, New Gibsonites often harbor resentment towards Biesel. Lately, this has also expanded to [[NanoTrasen Corporation]] thanks to their exhaustive phoron mining and subsequent shuttering of many of their workplaces now that they have grown less profitable. The establishment of [[New_Gibson#Respite|Respite]] as a monument to the corporation’s presence did not help after it became the new capital of New Gibson. A minority of New Gibsonites — be they naive, benefitters of the megacorporations and ties with the Republic of Biesel, or similar — maintain that New Gibson has only succeeded as well as it has thanks to the Republic and its close connections with NanoTrasen Corporation.&lt;br /&gt;
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* &#039;&#039;&#039;Ecopreservation:&#039;&#039;&#039; [[Biesel#Flora_and_Fauna|Contrary to Biesel]], New Gibson has always been proud of its unique and hardy biosphere, reliant on organoboronic and nuclear chemistry to preserve in the moon’s inhospitable environment. In recent times with the depletion of subsurface phoron, this has grown into a large point of contention with NanoTrasen Corporation and, by extension, the [[Republic of Biesel]]. An extreme, alternative lifestyle seen in the [[New_Gibson#Glacier_Fleet|Glacier Fleet]] has arisen out of this, with them rejecting subsurface dwelling due to its impact on the phorovolcanic chambers and therefore native biosphere. To carelessly and needlessly damage the ecosystem is a grave social offence, and New Gibson has several minor and severe charges that can be levied against those who do; it is one of the few things that may slow down or temporarily stop a New Gibsonite miner’s hasty work drive.&lt;br /&gt;
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* &#039;&#039;&#039;Family and Relationships:&#039;&#039;&#039; Views towards family have changed over time, particularly influenced by [[Skrell Relationships|skrell views towards family]] following [[New Gibson#Xoikko|Xoikko]]’s rise. Frequently but not universally seen characteristics of family units include: polyamoury; childless aunts and-or uncles who reside with the family and fulfil mentor roles for their nieces and-or nephews; families rarely departing from ancestral homes, and thus still including grandparents. In Xoikko, human-skrell relations are without any taboo and generally well-accepted, though are typically seen as more transient relationships for the skrell owed to the human lifespan. Families generally avoid splitting up, residing and working in the same colonies, however, when a family member does seek work in another colony, a glacier brick or off-moon — even for a short-term work posting — the farewells can be emotionally exhausting for all involved. This stronger attachment to family does contribute to insularity among New Gibsonites, with close friendships outside of work being hard to form and social exchanges in public very curt or awkward. However, where friendships do form, particularly among work colleagues, they can be very strong and close.&lt;br /&gt;
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== Major Population Centres ==&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;font-size:110%; border:1px solid #ccc; margin:0; background:#BC8C00; padding:.1em; color:#292929;&amp;quot;&amp;gt;Respite&amp;lt;/div&amp;gt;===&lt;br /&gt;
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Founded in 2371, &#039;&#039;&#039;Respite-under-Giltraflatten&#039;&#039;&#039; (often just &#039;&#039;Respite&#039;&#039;) is the second largest colony and the current capital of New Gibson, having replaced [[New Gibson#Virklund|Virklund]] as the moon’s seat of government in 2453. It is an edifice to the megacorporations presence on the moon and is almost universally disliked by New Gibsonites elsewhere.&lt;br /&gt;
&lt;br /&gt;
Respite was constructed during the phoron boom and with great investment by [[NanoTrasen Corporation]], making it one of the more advanced colonies with [[Phoron#Properties_and_Applications|phoronic infrastructure]] accommodated from the beginning. The colony follows the typical construction principles set by Virklund, with multiple ringed levels circling a phorovolcanic chamber. Respite was fitted from the get-go with phoronic superconductive magnets with each ring, allowing them to spin at great enough speed to ‘generate’ 0.8Gs of gravity using centripetal forces, which would soon become the standard for other colonies. Superconductive phoron wiring runs along the ceilings of the colony, with apparent purple accenting.&lt;br /&gt;
&lt;br /&gt;
The colony’s administrative ring, &#039;&#039;&#039;Xavier Ring&#039;&#039;&#039;, is the largest. The ring houses the &#039;&#039;&#039;Parliament Complex&#039;&#039;&#039;, with adjacent extravagant parks, gardens and apartment buildings for parliament members and civil servants. On the opposite side of the ring lies a large branch office for [[NanoTrasen Corporation]], again with adjacent apartment buildings for corporate office workers. [[Einstein Engines]] also has a branch office here, even though most of its assets are within [[New Gibson#Virklund|Virkund]] or [[New Gibson#Xoikko|Xoikko]].&lt;br /&gt;
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Just below the surface lies the logistical ring, with access to the &#039;&#039;&#039;Respite Interplanetary Spaceport&#039;&#039;&#039; that breaks onto the surface. The spaceport is the largest on New Gibson, and the warehouses on the logistical ring accumulate to tens-of-kilometers of storage space, most of which is dedicated to phoronic products assembled in other colonies that are shipped to Respite for exporting. Attached to the spaceport are also a series of logistical [https://en.wikipedia.org/wiki/Space_gun| Verne space cannons], which continuously launch freight at great enough velocity to achieve low orbit, allowing for collection by superfreighters incapable of landing or which other fuel conscious vessels. A small ship engineering and maintenance sector also serves a repairs port, with contractors from [[Hephaestus Industries]] and [[Zavodskoi Interstellar]] present.&lt;br /&gt;
&lt;br /&gt;
Respite produces very little, with no industrial rings and only a small hydroponics ring. However, [[NanoTrasen Corporation]] owns a small research ring dedicated to phoron R&amp;amp;D, with adjoining prototype fabrication sectors. Only NanoTrasen employees and administrative staff can access the level.&lt;br /&gt;
&lt;br /&gt;
Three living rings accommodate the colony’s large population — &#039;&#039;&#039;Amos Ring&#039;&#039;&#039;, &#039;&#039;&#039;Birtha Ring&#039;&#039;&#039;, &#039;&#039;&#039;Carrie Ring&#039;&#039;&#039; (originally just rings A, B, C, until later named afterthe eldest residents in 2396). Each ring has Residential and Commercial sectors. Each ring is stratified into Bands 1, 2 and 3 (1 being the closest to the phorovolcanic chamber and thus the most comfortable; 3 being furthest, and noticeably colder), with living costs reflecting the exclusivity of the more comfortable bands. Respite, being the capital, is particularly expensive to live in, with Bands 1 being almost entirely inaccessible unless one came from an affluent background or progressed far enough into a megacorporate career to have a Band 1 residence included in a benefits package. It doesn’t help that the megacorporations often purchase Band 1 and 2 unhousing for said benefits packages, and they often are left empty for months at a time, taking them off the market and driving up housing prices.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Human_Educational_Institutions|New Gibson University]]&#039;&#039;&#039; campus has its own, very small ring slotted between the living rings and the administrative ring, with convenient elevator access to-and-fro. On-campus accommodation is available, though distal from the phorovolcanic chamber heat source and thus just as bad as Band 3 accommodation — more affluent students typically reside off-campus and commute in. &lt;br /&gt;
&lt;br /&gt;
Those from Respite, and certainly those in more affluent residential bandings or who have ties with the megacorporations, are typically more accepting of the [[Republic of Biesel]] and [[NanoTrasen Corporation]] than other New Gibsonites. The colony’s culture has also drifted closer to that of Biesel, leaving some New Gibsonites traditions behind, most notably the celebration of [[New Gibson#Holidays_and_Celebrations|Thorrablot]], to the dismay of other New Gibsonites elsewhere.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Virklund&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
Founded in 2167 with the moon’s formal colonisation, &#039;&#039;&#039;Virklund&#039;&#039;&#039; is the first and eldest colony and former capital of New Gibson. It is a hot bed for anti-Biesel and anti-[[NanoTrasen Corporation]] views, having been sidelined both by the [[Republic of Biesel]], NanoTrasen Corporation, and the local government itself.&lt;br /&gt;
&lt;br /&gt;
Virklund had a great start, pioneering the way for permanent inhabitation of New Gibson beneath the surface and setting the engineering paradigm for subsurface colonies — the tiered, ring structure. Much of New Gibson’s culture can also be traced back to the living rings of Virklund. However, NanoTrasen Corporation’s phoron extraction around Virklund has largely depleted the subsurface phoron deposits, including those feeding the phorovolcanic chamber that heats Virklund, seeing Virklund’s once expansive fabrication rings severely reduced in size, the temperature throughout Virklund gradually plummet, and job security vanish. The phoron company has since moved onto other colonies, including its pet project of Respite, and the New Gibson government with it. &lt;br /&gt;
&lt;br /&gt;
The logistical ring, &#039;&#039;&#039;Weyland Ring&#039;&#039;&#039;, is largely shuttered, however the remaining refineries and factories continue to export large quantities of non-phoronic materials and construction supplies. These factories and refineries comprise the last of [[Hephaestus Industries]]’ assets still on New Gibson, and many former–NanoTrasen Corporation factories have over time been purchased by [[Einstein Engines]] and [[Orion Express]]. Serving the refineries is a still active mining team, composed of Orion and Einstein contractors, locally-owned businesses, and individuals or small groups completing bounties posted by the local administration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Human_Educational_Institutions#Virklund_University|Virklund University]]&#039;&#039;&#039; occupies a sector of the Weyland Ring and is the oldest university on New Gibson. Its campus has shrunk in recent years and it only has a small student accommodation block. Most students seek accommodation off-campus. Despite being overshadowed by [[Human_Educational_Institutions#New Gibson University|NGU]] in [[New_Gibson#Respite|Respite]], it is generally regarded as superior when it comes to more conventional, non-phoronic engineering courses.&lt;br /&gt;
&lt;br /&gt;
The colony’s infrastructure is heavily outdated, only ever partially being retrofitted to include phoronic infrastructure, however this has since been un-fitted again. General maintenance has been allowed to fall, as the colony’s engineering and maintenance services rack their brains solving the issue of Virklund’s cooling phorovolcanic chamber and how to continue to supply heating and power to the colony’s inhabitants. A contract is in the making for Einstein Engines to revitalise Virklund’s infrastructure, however it has seen delays for 2 years now.&lt;br /&gt;
&lt;br /&gt;
The living rings — &#039;&#039;&#039;Gneip Ring&#039;&#039;&#039;, &#039;&#039;&#039;Alvaldi Ring&#039;&#039;&#039;, &#039;&#039;&#039;Gangr Ring&#039;&#039;&#039; — unlike other colonies are noticeably more disorganised, without the usual stratification seen in other colonies. This is owed to the more distal parts of these rings being uninhabitable without multiple layers of clothing and portable heaters, and so the colony’s administration levelled housing prices across the board. The drain of residents to other colonies has also helped.&lt;br /&gt;
&lt;br /&gt;
Residing in the now abandoned phoron mining tunnels abandoned by NanoTrasen Corporation since the 2440s lies [[Scay,_The_Hidden_Queen|Scay’s Brood]]. Here, a channel is constructed all the way to the surface where a back up [[Hivenet]] relay tower juts out, capable of serving hivenet access to vaurca throughout [[Tau Ceti]] should the [[Flagsdale]] relay tower fail. Scay’s reclusive brood are rarely seen outside of this mining tunnel, except when they emerge to travel or be assigned elsewhere via Virklund’s spaceport.&lt;br /&gt;
&lt;br /&gt;
Today, many Virklunders are left alienated and disenfranchised, more so than the typical New Gibsonite. With limited local job opportunities, many Virklunders resort to criminal activities on New Gibson or commit to employment off-moon, often with the megacorporations or [[Tau Ceti Armed Forces]] they have grown resentful of, or self-medicate the problems away amid a growing [[Guide_to_Chemistry#Narcotics_and_Other_Drugs|joy]] drug epidemic. Compared to other colonies and as a result of Virklund’s circumstances and the political breeding ground that can be, Virklunders are typically more conservative in their views towards other species and approaches to handling immigration following the [[Sol_Alliance_History#2462-65:_The_Solarian_Civil_War|Solarian Collapse]], expecting one to ‘prove themself’ a valuable contributor to society before granting any respect. &lt;br /&gt;
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===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Fallanland&amp;lt;/div&amp;gt;===&lt;br /&gt;
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Founded in 2189, &#039;&#039;&#039;Fallanland&#039;&#039;&#039; was a rather forgettable colony for much of its lifetime, except for the occasional mention of it being established where the [[New_Gibson#Early_Colonisation_(2164—2170)|lost Jasmund IV colony ship]] was intended to land. Today, it is known for the disaster that struck it in 2298, and for persevering enough to see it now be the largest phoronics producer on New Gibson.&lt;br /&gt;
&lt;br /&gt;
Unlike other colonies on the moon, Fallanland was not constructed using the tiered ring paradigm, and instead was constructed throughout an extensive and open cave system. Overlooked were the even deeper caverns below Fallanland, which in normal gravity certainly would have disincentivised construction there, but in New Gibson’s half-gravity was deemed ‘unlikely to be a problem’. It was a problem and, in 2298, the caverns collapsed and pulled large portions of Fallanland down with it. In the immediate months after, a humanitarian response saw many evacuated and the colony slowly rebuilt, during which time many Fallanlanders were clawing for survival in what structures remained or in temporary, poorly-heated shelters. It wouldn’t be until 2235 that Fallanland regained its footing. &lt;br /&gt;
&lt;br /&gt;
Many folk and spiritual beliefs unique to New Gibson can also be traced back to Fallaland, arising out of the hardships following the cave-in. The most far-spread being the [[New Gibson#skrýtisherbergi|skrýtisherbergi]] as spiritual community centres, born from the collapse itself where snow from the surface was funnelled into the caved-in colony, and the ritual of creating a snow memorial for lost loved ones and ancestors. Fallanland’s &#039;&#039;&#039;Great Skrýtisherbergi&#039;&#039;&#039; is the largest on New Gibson — a (roughly) circular cavity with a radius of two-hundred metres — and attracts those who hold New Gibsonite folk beliefs from around the exomoon. &lt;br /&gt;
&lt;br /&gt;
Since being reconstructed, Fallanland has risen to be the largest phoronics producer on New Gibson, overtaking Virklund with its declining industry and mining base, to some resentment from the latter. It boasts great job security and high wages, with continued investment from [[NanoTrasen Corporation]], and its local administration is largely on top of things. For how much longer though is the question, as Fallanland’s own deposits will surely one dry some day, and with it NanoTrasen’s interest in the colony.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Xoikko&amp;lt;/div&amp;gt;===&lt;br /&gt;
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[[File:newgibson.jpg|thumb|Xoikko, with its surface arcology protruding from the ground.]]&lt;br /&gt;
Founded in 2341, &#039;&#039;&#039;Xoikko&#039;&#039;&#039; stands out as an example of New Gibson and the [[Nralakk Federation]]’s close relationship, being a transplantation of an [[Aliose|Aliosen]] arcology onto New Gibson, and hosting one of the largest skrell populations outside of Federation space.&lt;br /&gt;
&lt;br /&gt;
Xoikko was constructed to relieve the strain of overpopulation that had been tormenting New Gibson at the turn of the 24th Century, and saw heavy financial, engineering and technological cooperation with the Nralakk Federation and experienced Aliosen engineers. As such, Xoikko is the only colony on New Gibson to have a large surface dome alongside the standard, tiered ring system below ground. All of the colony’s administrative, residential, and commercial planning is done within the domed, surface levels, with the subterranean levels reserved for less glamour purposes — storage, local production, hydroponics.&lt;br /&gt;
&lt;br /&gt;
The colony is fitted with an old, Federation-tech artificial gravity generator serving 1G of gravity. This gravity generator is served by [[Einstein Engines]], in cooperation with Federation scientists who are occasionally involved in tests, upgrades, and any advanced maintenance.&lt;br /&gt;
&lt;br /&gt;
Where other colonies focus on industry, Xoikko was poised to be a local agricultural producer and tourist hotspot. Xoikko’s surface level is lined with entertainment and tourist venues, with the more expensive spots having views of New Gibson’s landscape or [[Reade]] and its system of moons and satellite bodies above. [[Idris Incorporated]] has a noticeable presence here, and its Idris XTreme Snow Park is a common outing for many across the [[Tau Ceti]] system. Below ground, vast hydroponics rings serve the moon which, otherwise, has very limited agricultural capacity and previously (and still does, to a more moderate degree) rely on Biesel for food imports. [[Zeng-Hu Pharmaceuticals]] owns an entire hydroponics ring here, and also has research facilities interspersed throughout Xoikko dedicated to genetically-engineered flora and researching New Gibson’s native biosphere. The surface level is also home to the &#039;&#039;&#039;[[Human_Educational_Institutions#The_Jri’aq_Institute|Jri’aq Institute @ Xoikko]]&#039;&#039;&#039;, which provides vocational and distant learning opportunities for both local students and those abroad in [[Tau Ceti]], as well as skrell degrees for the local skrell populace.&lt;br /&gt;
&lt;br /&gt;
Xoikko has the largest population of [[skrell]] outside of the [[Nralakk Federation]], wholly integrated and living alongside New Gibson’s human populace, and has exerted notable, welcomed cultural influence over the rest of New Gibson. Very few IPCs reside within Xoikko as such, as it can be an openly hostile environment, with both skrell and human residents alike rejecting IPCs. A number of bogeyman tales in Xoikko tell of [[IPC#Shell_Frames|shell]] infiltrators emerging from the snow and hoodwinking those vulnerable on the surface levels, particularly tourists from the Nralakk Federation, into exiting the dome into the snow, where they would surely freeze; more sensible stories based on this hold that the TCAF’s [[Tau_Ceti_Armed_Forces#The_Positronic_Century|Positronic Century]] uses Xoikko as a training ground and test of a shell’s ability to blend in amid a hostile population.&lt;br /&gt;
&lt;br /&gt;
The colony’s inhabitants receive some flak from other New Gibsonites for their tourist and agricultural industries, which although revitalising for the moon, are lauded for not being ‘proper jobs’. This is despite similar jobs held in other colonies not being criticised for such.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Glacier Fleet&amp;lt;/div&amp;gt;===&lt;br /&gt;
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The &#039;&#039;&#039;Glacier Fleet&#039;&#039;&#039; are a moderately-sized, nomadic population residing between three of the largest [[New Gibson#Glacier_Bricks|glacier bricks]] on the surface of New Gibson — the &#039;&#039;&#039;Kotarjökull&#039;&#039;&#039;, the first glacier brick to set out for permanent surface adventure in 2429; the &#039;&#039;&#039;Resolute&#039;&#039;&#039;, joining in 2434; the &#039;&#039;&#039;Blue Bille&#039;&#039;&#039;, joining in 2452.&lt;br /&gt;
&lt;br /&gt;
Between them, several-thousand New Gibsonites have committed to an alternative lifestyle on the surface of the exomoon and out of the subsurface colonies — some to live outside of the influence of the government or megacorporations; some concerned about humanity’s impact on the phorovolcanic chambers which threatens the moon’s biosphere; some for the thrill of the adventure and surface hazards; many because they have grown tired of working in the same few industries that generations of their family worked in for little reward. As such, the demographics skew to the younger generations or those having left more deprived colonies, such as [[New Gibson#Virklund|Virklund]]. Where Virklund grew hopeless and lost its spark, the Glacier Fleet is a smaller but dense powderkeg of anti-corporate and anti-state views.&lt;br /&gt;
&lt;br /&gt;
The Glacier Fleet treks between colonies, occasionally taking on jobs for local administrations or sending its crew to work elsewhere so they can contribute earnings to the continued operations of the glacier bricks. [[Orion Express]] has taken an unusual interest in the Fleet, going so far as to establish a branch office — realistically, a small ‘branch cabinet’ — from which they serve various logistics contracts to the onboard command structure and employ those looking for opportunities off-moon.&lt;br /&gt;
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Like other glacier bricks, the Fleet heavily utilises [[New Gibson#IPCs_in_New_Gibson|IPCs]] and [[New Gibson#Tajara_in_New_Gibson|tajara]] for navigation and any extra-vehicular excursions, commanding a level of respect from those aboard. Of all the major population centres on New Gibson, the Fleet may be the most accepting of IPCs, long accepting them as equals and integrating them into their cultural practices. As such, the Fleet rarely ever passes by or works with Xoikko, thanks to the anti-synthetic beliefs brought with the large skrell population. It also comes as no surprise that the Fleet is a sanctuary for a great deal of [[IPC#Runaway_IPCs|runaway and hidden IPCs]]; certainly not a desirable spot for a runaway synthetic to hide, but a safe one, a very cold one(!), and most importantly one with little opportunity for [[Biesellite Security and Law|Biesel’s authorities]] to identify them.&lt;br /&gt;
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== Aliens on New Gibson ==&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#fff;&amp;quot;&amp;gt;IPCs on New Gibson&amp;lt;/div&amp;gt;===&lt;br /&gt;
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The cold environment has many pleasant realisations for IPC immigrants to New Gibson, and they are quite content residing more distal from a colony’s phorovolcanic heat source or working on the surface in glacier bricks and spaceports. For those that do work on the surface, they are capable of operating in their bare frame and with greater dexterity and agility than their organic counterparts. The exception are [[IPC#Shell_Frames|shells]], whose flexible synthskin continues to be susceptible to the cold; many shells opt to transfer their positronic to another chassis, or must be content missing out.&lt;br /&gt;
&lt;br /&gt;
Human views towards IPCs differ across New Gibson. Naturally, a great deal of conflict arises in [[New Gibson#Xoikko|Xoikko]] and peripheral colonies, thanks to the longstanding native skrell population, with many IPCs opting to avoid it entirely and with megacorporations scarcely assigning positronics to the colony. In the more conservative, insular, and deprived [[New Gibson#Virklund|Virklund]], many continue to see IPCs as merely tools. [[New_Gibson#Respite|Respite]] is a mixed-bag, but is dominated by the megacorporations and their phony altruism, but generally shares Biesel’s progressive views. It is through one ‘great feat’ — usually at work, so in the mines or in the glacier bricks were IPCs excel — that a positronic may gain the respect of its peers, and once one New Gibsonite has deemed an IPC ‘okay’, it quickly spreads throughout the workplace and friend groups, and the IPC is at last accepted (Xoikko excluded, which is rigid in its dislike of synthetics).&lt;br /&gt;
&lt;br /&gt;
Despite the opportunity for respect, it is not freely given, and so some IPCs are disinclined to participate in New Gibsonite society. These synthetics often find themselves in exclaves within the colder, less affluent regions of colonies, or attracted to the [[New Gibson#Glacier Fleet|Glacier Fleet]] and other [[New Gibson#Glacier_Bricks|glacier bricks]] with permanent, nomadic surface populations where respect is freely given.&lt;br /&gt;
&lt;br /&gt;
Being distant from [[Tau Ceti]]’s centre and, as such, less policed and with elevated smuggling, New Gibson has a steady stream of [[IPC#Runaway_IPCs|runaway IPCs]]. Many of these runaway IPCs were originally destined for [[Biesel]] or [[Valkyrie]], but opted to stay on New Gibson for one of many reasons — missing their outbound smuggling flight, being attracted by the cold environment, or the lesser presence of Biesel’s federal authorities. These do not help New Gibson’s mixed views on IPCs. Once again, the Glacier Fleet is a desirable spot for these runaway IPCs, thanks to its accepting nature and constant mobility.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#33CCCC; padding:.1em; color:#fff;&amp;quot;&amp;gt;Skrell on New Gibson&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also: [[Skrell Abroad#Skrell in the Republic of Biesel|Skrell in the Republic of Biesel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following first contact with the Skrell in 2332 CE and with New Gibson in dire need of assistance during the [[New Gibson#Second_Great_Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2200s)|Crisis of 2294]], various agreements between the [[Nralakk Federation]] and the [[Solarian Alliance]] saw the introduction of skrell technology and engineering principles, such as those seen in [[Aliose]]’s arcologies and in Aliosen bioaugments, to relieve overcrowding and human adaptive issues. This led to the &amp;quot;leasing&amp;quot; of skrell to oversee the application of their technology, making sure that its use holds up to skrell standards. This was largely a success and saw application across New Gibson’s colonies.&lt;br /&gt;
&lt;br /&gt;
Initial integration proved to be difficult, owing to the cultural differences of the species. Whilst tensions were rather high between humans and skrell on New Gibson, it eventually came to pass as the benefits of skrell intervention became apparent. Many of the &amp;quot;leased&amp;quot; skrell chose to remain on New Gibson, with the Nralakk Federation supporting those that remained through the establishment of spa clinics, allowing the new colonists to receive similar treatments to skrell found on Aliose — primarily thick, insulating white skin. New Gibson and Nralakk Federation would cooperate yet again in 2341 to found [[New Gibson#Xoikko|Xoikko]], a colony based entirely on an Aliosen arcology design. It would go on to become the largest skrell population outside of the Federation and exert cultural influence on the moon.&lt;br /&gt;
&lt;br /&gt;
Most New Gibsonites, as a result of the Federation’s assistance and success of Xoikko, hold a very positive view of skrell and gave minimal pushback to cultural elements borrowed from skrell. This has seen the moon’s attitudes towards IPCs stagnate, and in Xoikko grow overtly hostile.&lt;br /&gt;
====Unique Constellations====&lt;br /&gt;
Much like Skrell colonies outside of Nralakk in the Federation, the skrell on New Gibson have their own unique constellations that they have catalogued and give reverence to. Although these constellations are considered minor by the Qeblak faith, they still hold importance to the skrell of New Gibson and have influenced the skrell living there to focus more on personal freedom, advancement, and community cohesion.&lt;br /&gt;
&lt;br /&gt;
[[File:The Dyn.png|thumb|right|&#039;&#039;&#039;The Dyn&#039;&#039;&#039;: Survival. Generosity. Community.]]&lt;br /&gt;
&lt;br /&gt;
[[File:The Iqi Star.png|thumb|left|&#039;&#039;&#039;The Iqi Star&#039;&#039;&#039;: Self-Advancement. Social standing. Success.]]&lt;br /&gt;
&lt;br /&gt;
[[File:The Sky-Grazer.png|thumb|center|330px|&#039;&#039;&#039;The Sky-Grazer&#039;&#039;&#039;: Expressiveness. Freedom. Adventure.]]&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#b0375f; padding:.1em; color:#fff;&amp;quot;&amp;gt;Tajara on New Gibson&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Tajara]] have been present on New Gibson since their [[Tajaran_History#Interwar_Timeline|first wave of immigration to the Republic of Biesel in 2435]]. Initially a small community of miners, factory labourers, and engineers, the community grew with the second wave of immigration, and later disillusioned migrants from [[Little Adhomai]]. The vast majority of Gibsonite Tajara are [[People%27s_Republic_of_Adhomai#Hadiism|Hadiists]] from the first two immigration waves. However, recent years have seen a sharp growth in [[Democratic_People%27s_Republic_of_Adhomai#Al&#039;mariism|Al’mariists]], seeking distance from [[Mendell City]]. [[New_Kingdom_of_Adhomai#Royalism|Royalists]] have found little presence, something which in part explains the lack of political dissent or violence within the Tajaran community. Rather, friction between the original immigrants and “Sahirii”, or urbanites, prevails.&lt;br /&gt;
&lt;br /&gt;
Given the Gibsonite community’s distance to the embassies on Biesel, many Tajaran on New Gibson have grown distant to the Adhomian factions. Few conflicts center around political beliefs or other matters, the community being rather cohesive for a Tajaran community due to the pressures of the moon overriding further tension points. Given Gibsonite culture as a whole, the Hadiist monoculture is the common basis for Gibsonite Tajara. Communalism is a strong influence. Emphasis on the Tajaran contribution to the Gibsonite system prevails, in part fed by the Gibsonite [[New Gibson#Social_Attitudes|views on work]]. This, combined with the Tajaran sleep cycle, sees an unhealthy dedication to work. Anti-corporate belief is a growing sentiment among Gibsonite Tajara. The first waves of immigrants attributed their ability to immigrate with [[NanoTrasen Corporation]] and other corporate contracts. However, with shifting trends among Gibsonites, and the growth in the anti-corporate Al’mariist Tajara within the community, many are beginning to turn against the corporations, even as they continue to sign contracts with them.&lt;br /&gt;
&lt;br /&gt;
With the tajaran adaptations to the cold and willingness to take on dangerous jobs, tajara often find employment among the hardier occupations in New Gibson’s frigid surface environment, competing with [[New Gibson#IPCs_on_New_Gibson||IPCs]]. This may be in the logistical rings, deeper mining tunnels, and spaceports — distant from phorovolcanic chambers heating the colonies — to working on [[New Gibson#Glacier_Bricks|glacier bricks]] which ferry bulk goods and people between the colonies. Like other New Gibsonites who have turned from the megacorporations, many tajara find themselves drawn to permanent glacier brick inhabitation as seen in the [[New Gibson#Glacier_Fleet|Glacier Fleet]].&lt;br /&gt;
&lt;br /&gt;
Altogether, with Gibsonite tajara almost seamlessly meshing into New Gibson’s work ethic and having already benefitted from the integration of [[New Gibson#Skrell_on_New_Gibson|skrell]], New Gibson has a rather positive view of tajara and one not besmirched by constant exposure to the ongoings of [[Mendell City]]. [[New Gibson#Virklund|Virklund]] is one exception, with its views towards tajara lagging behind other colonies, however it is still a significant improvement over the [[Solarian Alliance]] and scarcely bubbles into open hostility.&lt;br /&gt;
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== See Also ==&lt;br /&gt;
[[Reade]]: The gas giant which New Gibson orbits at a great distance, with its own, newer colonies.&lt;br /&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets and Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Gibson&amp;diff=39212</id>
		<title>New Gibson</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Gibson&amp;diff=39212"/>
		<updated>2026-05-06T18:22:21Z</updated>

		<summary type="html">&lt;p&gt;Kermit: 2026 New Gibson Rewrite&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
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&#039;&#039;&#039;New Gibson&#039;&#039;&#039; was the first satellite of the [[Reade]] subsystem to be formally colonised in 2167 after [[Biesel]]’s colonisation bore its early fruits, and now lies forever in the planet’s economic and cultural shadow. It is known as the Industrial Heart of the [[Tau Ceti]] system, owed to its rich and geologically young mineral and naturally occurring radioactive materials deposits, as well as subsurface [[phoron]] deposits contributing to novel phorogeological activity. New Gibsonites are renowned around the [[Orion Spur|Spur]] for their unparalleled expertise in phoron mining and fabrication, with many employed aboard specialists in their fields.&lt;br /&gt;
&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = New Gibson&lt;br /&gt;
|System = [[Tau Ceti]]&lt;br /&gt;
|Image = newgibson_flag.png&lt;br /&gt;
|Sector = Tau Ceti&lt;br /&gt;
|Capital = [[New_Gibson#Respite|Respite]]&lt;br /&gt;
|Species = Human, [[Skrell]], [[IPC]], [[Vaurca]]&lt;br /&gt;
|Languages = Tau Ceti Basic&lt;br /&gt;
|Demonyms = New Gibsonite, Gibsonite&lt;br /&gt;
|Nation = [[Republic of Biesel]]&lt;br /&gt;
|Former = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== Planetary and Orbital Characteristics ===&lt;br /&gt;
New Gibson is the largest, irregular moon of [[Reade]], orbiting retrograde at a considerable distance and with some eccentricity. As such, it is believed to be a captured moon. It is, as a result of its irregular orbit, spared from the tidal-locking that befalls most regular satellites. The moon has a natural gravity of 0.4Gs, necessitating forms of artificial gravity for its colonies — this is typically done with [[New_Gibson#Construction_and_Architecture|spinning ring-like colony construction]].&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Surface ===&lt;br /&gt;
&lt;br /&gt;
New Gibson is the largest (albeit still small) moon of [[Reade]] and is characterised by its extreme snowy environment and mineral rich rocky underlayers. The exomoon has a thin atmosphere primarily composed of water vapour, heated and ejected by cryovolcanoes where it freezes in temperatures as low as -182°C and falls as snow. Other trace gases ejected from cryovolcanoes include methane, hydrogen, oxygen, and minute amounts of [[phoron]]. EVA equipment is necessary for surface excursions.&lt;br /&gt;
&lt;br /&gt;
[[File:NewGibson_weather.png|A photograph of New Gibson’s reflective and streaky surface. The exomoon is one of the brightest objects in the Tau Ceti system — after the star of course.|thumb]]&lt;br /&gt;
On the ground, the moon’s snow can collect into layers hundreds of metres thick, creating frigid, blinding-white dunes as far as once can see which obscure the moon’s cratered surface. Avalanches and pitfalls are all routine occurrences which inhibit surface activity. Where the snow is thin or geothermal activity creates warm pockets, the rocky underlayer is revealed, giving way to steep craters and their cliffs.&lt;br /&gt;
&lt;br /&gt;
Due to the low atmospheric pressure, wind and weather patterns that develop as a result (eg. blizzards) aren’t too common. Instead, eerie, whistling winds gently sweep across the landscape. These winds reshape the snowy surface into the moon’s elongated dunes. However, when blizzards do occur — usually a monthly occurrence — these dunes are completely reshaped; a pain for navigation, if one had even learned to tell apart the samey features of the snowy landscape.&lt;br /&gt;
&lt;br /&gt;
Being the largest of Reade’s moons, and with Reade catching the majority of asteroids on a trajectory through the [[Tau Ceti]] system, New Gibson attracts a lot of meteors. The exomoon’s thin atmosphere means these meteors rarely vaporise entirely. Defence systems are in place to prevent collisions with colonies, and those that batter the wilderness slowly but surely replenish the exomoon’s mineral deposits. Nonetheless, they are yet another hazard when traversing the surface.&lt;br /&gt;
&lt;br /&gt;
=== Subsurface ===&lt;br /&gt;
&lt;br /&gt;
It is below ground where New Gibson distinguishes itself from other exomoons. Situated around [[Reade]], a gas giant whose gravity acts as a ‘net’ for meteors entering the [[Tau Ceti]] system from the [[Tau_Ceti#The_Romanovich_Cloud|Romanovich Cloud]], New Gibson was formed with and therefore contains [[phoron]] deposits (occurring in various forms) deep within its rocky layers. The ignition of these subsurface pockets, typically by tidal heating from Reade or radioactive mineral decay, results in intense but sparse geological and cryovolcanic activity, where the moon otherwise may have lacked it, and warmer pockets where habitation is possible (and where most permanent colonies are established).&lt;br /&gt;
&lt;br /&gt;
After seventy years of [[NanoTrasen Corporation]]’s vigorous mining of these deposits — even those around phorovolcanic chambers heating New Gibson’s colonies — many of these phorovolcanic chambers have begun to or already cooled significantly. [[New_Gibson#Virklund|Virklund]] has been the most affected by this, with its volcanic chamber burning the last of its phoron to provide only meagre heat to the colony.&lt;br /&gt;
&lt;br /&gt;
Besides phoron, the moon is also host to rich, geologically young mineral deposits, particularly naturally occurring radioactive materials as heavy metals. Being young deposits, minerals such as uranium are ‘pre-enriched’, having not sat decaying for so long.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
Despite all of these conditions, life on New Gibson prevails. Native life on the moon is characterised by organoboron chemistry and internal nuclear processes. Creatures internally generate heat via the decay of typically uranium, moderated by boron-rich carapaces; such creatures are no larger than small beetles, save for those with phoron which can grow to fill a human hand. As such, they are warm (and sometimes mildly radioactive or poisonous) to touch, especially when you have been exposed to the moon’s cold temperatures for so long.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Biesel]] which [[Biesel#Flora_and_Fauna|dramatically altered its biosphere]], New Gibson has preserved the exomoon’s native life. Strict regulations are upheld about introducing non-native life into New Gibson’s wild. However, [[NanoTrasen Corporation]]’s unregulated mining and depletion of subsurface phoron deposits have begun to severely impact the few nuclear organisms reliant on phoron for their heat.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Greimorians]] have also made themselves home beneath New Gibson’s surface as an invasive species. The hives tend to grow unnoticed and avoid spots of high human activity, however the vibrations of mining teams are known to attract greimorians. Hives which do grow large enough do eventually gather the numbers to burrow into larger colonies, posing a threat to colonies. &lt;br /&gt;
&lt;br /&gt;
==== Examples of Life ====&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Purple Spotted Bille&#039;&#039;&#039; is a beetle-resembling extremophile found on the cusp of New Gibson’s phorovolcanic chambers, and the largest native lifeform on the exomoon despite being only hand-sized. They are identified by their black shells with purple spots. Their lifecycle begins almost inside of these chambers, their maturation being reliant on their acquisition of a small phoron pellet which they house within their bodies and allows them to leave the phorovolcanic chamber. Outside of these chambers, the phoron pellet is allowed to decay, which generates thermal and ionising radiation that is moderated by a boron-rich shell. They live solitary lives, hopping from chamber-to-chamber until their phoron pellet finally decays, where they re-enter the depths of a chamber to have offspring. Other species of Billes exist, including those which rely on uranium for decay heat and do not enter phorovolcanic chambers, however they cannot grow larger than a Haricot bean. Removing a Purple Spotted Bille from the wild is a criminal offence on New Gibson, however wealthier Biesellites and [[NanoTrasen Corporation]] executives have been known to get away with it.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Reactor Bug&#039;&#039;&#039; is a tiny, social radioresistant lifeform that creates subsurface hives. Their hives are centred around rich uranium deposits and they spend their lives essentially engineering natural nuclear reactors. Reactor bugs go on small excursions away from their hive’s uranium deposit to channel melted snow from the surface to the uranium deposit, which acts as a natural moderator, and rich uranium is relocated to one central spot, until eventually a critical mass is obtained. These excursions are very short for they do not live long away from the heat and radiation of their deposit, however reactor bugs have been seen cuddling a uranium source to their chest when expecting to be away from the hive for long durations. To remove or handle them without supplying a low heat and radiation source will kill them — not a concern for radioactive mineral collectors.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Red Snow&#039;&#039;&#039; is a microscopic, algae-resembling cryophile that resides in the snowy surface of New Gibson. Where they grow in numbers, the snow becomes visibly red or orange, but also nutrient-rich for more conventional extremophile microorganisms, creating small, thriving ecosystems in the snow. They are dispersed by the rare, strong gusts of wind. Red Snow is considered a bad omen to encounter, and it is greater bad luck to touch Red Snow (which, in doing so, kills it with your bodily heat and turns it black). There have been tales, largely dismissed, that tell of particularly large colonies of Red Snow, with mycellium-like tendrils that expand deep into the snow and extend for hundreds of meters, however colonies this large have never been properly identified. They are reported to be tasteless and cause mild-to-fatal digestive symptoms when eaten — because someone had to try. Nonetheless, they are valuable for research into [[Technology#Cryonics|cryonics]] and the biomedical discoveries thereof.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Pre-Colonisation ===&lt;br /&gt;
The first human activity on New Gibson were small mining excursions by contractors and spacefarers originating from [[Biesel]] or [[Valkyrie]]. No permanent installations were established, however small space stations — many of which owned or sponsored by [[Hephaestus Industries]] — in low orbit cropped up, serving as the bases for early mining operations.&lt;br /&gt;
&lt;br /&gt;
=== Early Colonisation (2164—2170) ===&lt;br /&gt;
&lt;br /&gt;
With a foothold in the [[Tau Ceti]] system established on and around [[Biesel]] and [[Earth]]’s [[Timeline_of_Humanity#The_Crisis_of_2127|climate catastrophe]] still ongoing and [[Hephaestus Industries]] identifying New Gibson as an opportune place for mining, a colonisation bid for New Gibson began. The European Union won this bid and, with Hephaestus granted the shipbuilding contract, a small fleet of colonisation vessels was assembled: the &#039;&#039;&#039;Aurvandill&#039;&#039;&#039;, the largest of the vessels and hosting colonists primarily from the Nordic countries; the &#039;&#039;&#039;Above and Beyond&#039;&#039;&#039;, a smaller vessel hosting specialists from across the EU and from Hephaestus Industries; and the &#039;&#039;&#039;Jasmund IV&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
These vessels would arrive and rendezvous with survey and logistical vessels from Biesel in late 2166. In the meantime and beginning in 2164, Hephaestus Industries would begin boring two ringed tunnel systems around selected phoronic, cryovolcanic chambers for housing the first two colonies.&lt;br /&gt;
&lt;br /&gt;
The landing of these vessels on the  &#039;&#039;&#039;7th of February, 2167&#039;&#039;&#039; would result in a disaster — the first interstellar colonial disaster at the time. While the Aurvandill successfully landed at what is now [[New Gibson#Virklund|Virklund]] and the Above and Beyond beside it, the Jasmund IV would lose radio contact during deorbit and never be identified again. Presumably, the vessel failed to navigate to its intended colony site and either met its end to a collision or one of New Gibson’s environmental hazards. This failure, early into the Alliance’s interstellar colonisation drive, alongside the moon being eclipsed by Biesel and only slated for industrial work, saw the moon’s colonisation receive little praise and positive media coverage, and deterred additional waves of colonists to New Gibson.&lt;br /&gt;
&lt;br /&gt;
The first years on New Gibson were not without challenges. Colonists had the gruelling job of assembling the first, ringed station in the bored tunnel around a phorovolcanic chamber, which went on to become the capital, [[New_Gibson#Virklund|Virklund]].&lt;br /&gt;
&lt;br /&gt;
=== Late Colonisation (2170—2200) ===&lt;br /&gt;
Following the assembly of [[New_Gibson#Virklund|Virklund]], New Gibson’s mining, refinery, and fabrication industries quickly kicked into gear and expanded exponentially as more of Virklund’s tunnels and rings were built. The development of Biesel, supported by New Gibson’s surging industrial industry, soared. [[Hephaestus Industries]] continued to invest in the moon and many high-paying jobs for industrial workers in the [[Sol Alliance]] were born, attracting new residents. However, due to the unattractive habitability, the population would never soar. &lt;br /&gt;
&lt;br /&gt;
In the 2180s, other subsurface colonies like Virklund were constructed in the same manner — ringed or branching habitats constructed deep and around the volcanic chambers created by the ignition of subsurface phoron deposits. Of course, at the time, geologists were unaware of the exact mechanism of this geological activity, postulating more conventional reasons or over-estimating [[Reade]]’s tidal heating. &lt;br /&gt;
&lt;br /&gt;
By the 2200s, New Gibson had come to be referred to as the &#039;&#039;&#039;Industrial Heart of Tau Ceti&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Second Great Depression, the Interstellar War, and the Crisis of 2294 (2200s) ===&lt;br /&gt;
During the 2200s, the [[Solarian Alliance]] started to centre their military presence in Tau Ceti as a waypoint between the frontier and civilised space. New Gibson’s manufacturing facilities were pushed to their limit — more ships, guns, more military equipment — and the gas giant and its moon became key, strategic areas.&lt;br /&gt;
&lt;br /&gt;
The moon’s already overworked populace was unable to meet demand, seeing the Alliance whip the moon into shape through various measures. Political tension among New Gibson’s population grew and reached a boiling point and, with the [[Timeline_of_Humanity#The_Great_Interstellar_War|Interstellar War]], protests and strikes turned into riots. Many of the [[Tau Ceti]]’s early secessionist movements and visions for an independent system were born out of New Gibson, where they slowly gained traction elsewhere in the system. As a result of growing dissent, the [[Solarian_Armed_Forces|Solarian Navy]] began discreetly moving its military shipbuilding capabilities to [[Reade]].&lt;br /&gt;
 &lt;br /&gt;
Come the end of the war, little improved. Unemployment, overcrowding, brain drain, and stolen bailouts all contributed to the &#039;&#039;&#039;Crisis of 2294&#039;&#039;&#039;, which saw deprivation and famine sweep over New Gibson’s various colonies. Hundreds-of-thousands died during the crisis, be it from poor access to supplies or from the ensuing unrest and rioting. It would be a month until some relief arrived from [[Biesel]] and [[Valkyrie]], however it was not enough. The moon was teetering on anarchy. The dominoes would continue to fall, with [[New_Gibson#Fallanland|Fallanland]] getting system-wide attention when it collapsed in on itself, sparking yet another moon-wide emergency.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Alliance would relent and let New Gibson lose as an autonomous region (alongside the rest of [[Tau Ceti]). The moon would establish its own unified government, the &#039;&#039;&#039;Autonomous Solarian Parliamentary Republic of New Gibson&#039;&#039;&#039;, as a sister government to the Autonomous Solarian Republic of Biesel which also formed at the same time as a result of its own independence movement. With this, funding from the Alliance would diminish, and the problems only got worse. However, it would allow independence movements and the megacorporations to begin their plans away from the scrutiny of the Alliance&#039;s government.&lt;br /&gt;
&lt;br /&gt;
=== Contact with Skrell and the Founding of Xoikko (2332—2341) ===&lt;br /&gt;
It would be following the first contact with [[skrell]] that the effects of the [[New Gibson#Second_Great_Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2200s)|Crisis]] would finally be permanently resolved. An agreement between the [[Nralakk Federation]] and [[Solarian Alliance]] saw a variety of technologies and engineering designs introduced to New Gibson; [[Aliose]], a coreworld of the Federation, had a [[Aliose#Environment|similar environment]] to New Gibson, and so the skrell state was best primed to assist it.&lt;br /&gt;
&lt;br /&gt;
Heat retentive design improvements, skrell insulation materials, and other tidbits seen in the subsurface halves of Aliosen arcologies would become the most ubiquitous of these technologies and engineering designs shared, with all of New Gibson’s colonies implementing at least a couple of the skrell features.&lt;br /&gt;
&lt;br /&gt;
Bioaugmentations would also be offered some years later via [[Zeng-Hu Pharmaceuticals]]. An at-first monthly treatment, but now yearly treatment thanks to phoronic pharmaceutical improvements, would be rolled out to those willing to increase skin thickness, and with it cold tolerance. This treatment is still offered today, however the phoron scarcity has seen the once-a-year treatment become more unaffordable.&lt;br /&gt;
&lt;br /&gt;
New Gibson would also become a desirable spot for [[Aliose|Aliosen skrell]] to migrate to. At first, scientists, engineers and their families, then — as New Gibson implemented the new technologies and flourished a second time — other skrell from across the Federation. &lt;br /&gt;
&lt;br /&gt;
All of these would, at first, be seen as an alien invasion into New Gibsonite life, however it would be the foundation for a friendly relationship between New Gibson and the Nralakk Federation. New Gibson would go on to host one of the largest skrell populations outside of the Federation, with no regrets.&lt;br /&gt;
&lt;br /&gt;
In 2341, a New Gibson and the Federation would once again cooperate with the founding and construction of [[New_Gibson#Xoikko|Xoikko]].&lt;br /&gt;
&lt;br /&gt;
=== Construction of the New Gibson Maglev System (2344—2359) and Discovery of Phoron (2352) ===&lt;br /&gt;
As the first major undertaking by New Gibson’s government, since recovered from the [[New Gibson#Second_Great_Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2200s)|Crisis]], construction of the ‘’’New Gibson Maglev System’’’ was started in 2344, having been in the planning for several years.&lt;br /&gt;
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Up until then, New Gibson’s colonies were largely disconnected from one another, requiring either a suborbital spaceflight or a hazardous journey via snowmobile across the surface to reach a neighbouring colony. The Maglev System sought to ease travel between colonies — be it for general travel, recreation/tourism, or the transport of mineral/fabricated products — and, by 2350, was considered a success.&lt;br /&gt;
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Following the |discovery of [[phoron]], including the subsurface phoron deposits now recognised as phoron, [[NanoTrasen Corporation]] was quick to establish today’s phoronics industry on the exomoon. Much like the Biesel, New Gibson had a sudden and overwhelming influx of investment from the phoron giant, which saw rapid development.&lt;br /&gt;
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Seeking to make an impression, it would be alongside NanoTrasen Corporation and with their investment that [[New_Gibson#Respite|Respite]] would be constructed, outfitted from the beginning with the latest phoronic infrastructure and seamlessly integrated into the Maglev System.&lt;br /&gt;
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The greatest benefits of phoron on New Gibson would also be seen in the New Gibson Maglev System, where the cryogenic-reliant superconductors could be refitted with phoron as a [https://en.wikipedia.org/wiki/Room-temperature_superconductor| room temperature superconductor]. Ground-penetrating mineral scanners also advanced greatly, allowing the detection of further mineral deposits yet untapped. As phoron [[Phoron#Properties_and_Applications|made its way into daily infrastructure]], New Gibson’s economic output doubled — more minerals, quicker transport, better heat and energy efficiency, etc.&lt;br /&gt;
=== Virklund Concerns and Independence from the Solarian Alliance (Early-Mid 2400s)  ===&lt;br /&gt;
In the 2420s, after seventy years of vigorous subsurface phoron mining, [[New_Gibson#Virklund|Virklund]] would make a worrying discovery that threatened New Gibson’s subsurface colonies. The depletion of subsurface phoron feeding the phorovolcanic chambers was cooling the colonies. This would be covered up, then minimised, then ignored by [[NanoTrasen Corporation]], who continued only dialling up their mining of phoron deposits. Each time Virklund’s administration brought up the issue, they would be threatened with financial retribution — the cutting of corporate investment — and so even Virklund ended up minimising and ignoring the issue. Discreetly, NanoTrasen Corporation would begin diverting its investments towards [[New_Gibson#Respite|Respite]], which had become something of a pet project of the phoron company and a monument to their influence over Tau Ceti, but even this colony was neglected in favour for [[Biesel]] and [[Mendell City]], where the megacorporations sought to establish their central throne.&lt;br /&gt;
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In 2452, New Gibson would join Biesel in [[Tau_Ceti_History#NanoTrasen’s_Monopoly_and_Independence_(2410_-_2452)|seceding from the Solarian Alliance]]. This came as a great relief to many New Gibsonites who had a far greater stake in independence compared to Biesel. Unfortunately for New Gibson, fate had Biesel be the dominant force at the negotiating table alongside [[NanoTrasen Corporation]]. The opportunity to deliberate upon a more inclusive name was not given, and so New Gibson found itself under the [[Republic of Biesel]]. To this day, a level of resentment is harboured over the Republic’s name, with the occasional movement to rename the Republic swatted down.&lt;br /&gt;
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It would also come as no surprise that, in 2453, New Gibson’s local government would relocate the capital and seat of government to [[New_Gibson#Respite|Respite]], now significantly developed and standing out ahead of other subsurface colonies. [[New_Gibson#Virklund|Virklund]] would be left to fall behind, still failing to identify long-term solutions to the colony’s cooling — a fate that will soon come knocking to other colonies in the coming decades.&lt;br /&gt;
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=== Recent History, the Phoron Scarcity, the Peacekeeper Mandate (2460s) ===&lt;br /&gt;
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In August of 2460, [[New_Gibson#Respite|Respite]] would be raided by the [[Lii&#039;dra|Lii’dra Hive]] and would mark both the first known deployment of [[The_Lii%27dra#Black_K&#039;ois|black k’ois]] and Lii’dra warforms, alongside conventional explosives responsible for a bombing. A dozen would die in the initial blast and incidents of black k’ois mycosis hospitalised or killed hundreds. The exomoon was placed on quarantine lockdown until mid-September. [https://forums.aurorastation.org/topic/16716-mendell-city-bugle/page/6/#findComment-101167|The incident was covered in the Mendell City Bugle].&lt;br /&gt;
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In the 2460s, the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]] would see much of the [[Phoron#Properties_and_Applications|benefits of the discovery of phoron]] begin to diminish. Today, the New Gibson Maglev System has begun to shut down routes to more remote colonies, hurting economic participation and general travel. Many phoronic mineral scanners have also been recalled for the salvage and repurposing of contained phoron, seeing many mineral deposits go unnoticed or not entirely tapped. Energy costs are also expected to increase, as phoronic superconductive wiring is removed and less power efficient magnets are adopted to spin the rings of colonies.&lt;br /&gt;
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The [[Tau_Ceti_History#Second_Solarian_Invasion|Second Solarian Invasion]] in 2462 would see a number of New Gibson’s colonies orbitally bombarded. While much of the deep rings went unscathed, the upper rings and any surface features — typically reserved for logistics, spaceports, and glacier brick docks — were wrecked and rendered inoperable for between months and years, requiring extensive repairs. &lt;br /&gt;
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The [[Tau_Ceti_History#The_Peacekeeper_Mandate_(2463)|Peacekeeper Mandate]] of 2463 frustrated many New Gibsonites, who felt they had little say in the war yet had to contribute to it with their industries nonetheless. Radiating outwards from [[New_Gibson#Virklund|Virklund]], anti-war sentiments, protests and acts of civil disobedience have been on-the-rise, criticising the [[Republic of Biesel]]’s role in the [[Corporate Reconstruction Zone]]. However, at the same and with job insecurity and deprivation surging with the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]], many New Gibsonites found themselves enlisting in the [[Tau Ceti Armed Forces]] nonetheless — be they escaping more deprived colonies, such as [[New_Gibson#Virklund|Virklund]], or less affluent and colder residential sectors across colonies, or from [[New_Gibson#Respite|Respite]] where more positive views towards the [[Republic of Biesel]] are held. This time bomb would be defused when [[Notable_Humans#Former_President_Joseph_Dorn|Joseph Dorn]] lost his bid for a continued presidency, and [[Notable_Humans#President_Åke_Torvald|Ake Torvald]] — the former Presiding Speaker of New Gibson — would be elected President of the [[Republic of Biesel]]. However, the tensions remain, now directed more to [[NanoTrasen Corporation]] tugging the government’s strings.&lt;br /&gt;
 &lt;br /&gt;
== Government and State ==&lt;br /&gt;
[[File:newgibson_flag.png|Planetary flag of New Gibson.|thumb]]&lt;br /&gt;
Formed after the [[New Gibson#Second_Great_Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2200s)|Crisis of 2294]] as the Autonomous Solarian Republic of New Gibson, then growing into the Parliamentary Republic of New Gibson following the formation of the [[Republic of Biesel]]. For much of New Gibson’s time, the seat of government was found in [[New_Gibson#Virklund|Virklund]], however it has recently moved to [[New_Gibson#Respite|Respite]] in 2453.&lt;br /&gt;
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The Parliamentary Republic of New Gibson is a representative democracy, relying on population statistics to award influence within its highest chamber of authority. Parliament members are elected by inhabitants of the respective colonies, who in turn elect an individual among themselves to represent the entirety of New Gibson; the Presiding Speaker. The former presiding speaker was [[Notable Humans|President Åke Torvald]] who stepped down after winning the presidential bid for the Republic of Biesel; the current presiding speaker is &#039;&#039;&#039;Theresa Lindqvist&#039;&#039;&#039;, elected thereafter.&lt;br /&gt;
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New Gibson’s politics have generally been defined by [[Republic_of_Biesel#Political_Ideologies|New Gibsonite Social Democracy]], emphasising a balance between free market and a functioning welfare state. Influenced by [[New Gibson#Skrell_on_New_Gibson|skrell]], anti-synthetic views are often tabled but often split parties two-ways, proposing regulation on the construction and lawing of artificial intelligences, as well as ensuring IPC rights progress no further than they already have in the [[Republic of Biesel]]. The Cetian Social Democratic Front is a New Gibson-born, Tau Ceti political party that campaigns for these ideas to be implemented at a system-level, and last received 33% of Tau Ceti’s votes in the most recent presidential election.&lt;br /&gt;
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New Gibson’s welfare system has been under some strain as of late due to the high influx of immigrants and refugee groups from around the Spur, which has seen more conservative politics begin bubbling in the more [[New Gibson#Virklund|left behind sectors and rings of the moon’s colonies]].&lt;br /&gt;
=== Military and Law Enforcement ===&lt;br /&gt;
New Gibson does not possess a planetary defence force (or rather moon defence force), relying on the [[Tau Ceti Armed Forces]] for its defence.&lt;br /&gt;
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Day-to-day law enforcement is handled by the &#039;&#039;&#039;New Gibson Police Service (NGPS)&#039;&#039;&#039;, with per-colony divisions. The NGPS emphasises community policing, high professional standards, and deescalatory use-of-force, ensuring close ties with their respective colony’s inhabitants to increase cooperation. This puts it at odds with its Biesellite counterparts, especially those in [[Mendell City]]. However, this is a double-edged sword, and the NGPS is often criticised for being lazy and ineffective. The NGPS is also not immune to having its strings pulled by the local megacorporations, and frequently stumbles for excuses and justifications to not prosecute the megacorporations or executives and representatives thereof.&lt;br /&gt;
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A more admirable branch of the NGPS is the &#039;&#039;&#039;Environmental and Nuclear Crime and Protection Branch (ENCPB)&#039;&#039;&#039;, or just the &#039;&#039;Environmental and Nuclear Branch&#039;&#039;, which works alongside other state services and independent environmental groups. The Environmental and Nuclear Branch polices everything from malicious acquisition, shipping or usage of naturally occurring radioactive materials (NORMs) found on New Gibson (of which a large smuggling ring of NORMs exist), to needless destruction of ecosystems, to the negligent or deliberate seeding of non-native life into the natural environment. Where they get attention though is their &#039;&#039;&#039;Specialist Greimorians Unit (SGU)&#039;&#039;&#039;, which responds to instances of greimorian infestations — on freight vessels in New Gibson’s orbit or where they have been exposed by drill mining. They often appear in Chirper posts donning plasteel chainmail under conventional riot armour and with phoronic energy melee weaponry and shields. As such and always in jest, they are sometimes referred to as &#039;&#039;Gibsonite jomsvikings&#039;&#039;.&lt;br /&gt;
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Where the [[Republic of Biesel]]’s federal laws are infringed upon, the NGPS cooperates with federal security services, such as the [[Biesellite_Security_and_Law#Biesel_Security_Services_Bureau|Biesel Security Services Bureau]].&lt;br /&gt;
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== Industries, Economy and the Megacorporations ==&lt;br /&gt;
As the Industrial Heart of Tau Ceti, New Gibson supplies the vast majority of mineral resources, refined materials, fabricated components, and industrial machinery required for the system. Following the 2465 Census conducted by the moon’s local government, it was found that 78% of New Gibsonites work in one of these industries. Originally, these industries were dominated by [[Hephaestus Industries]], which always had a large role on the moon, however as Hephaestus Industries pivoted towards developing [[Burzsia]] and [[Moghes]], it gave way to [[Einstein Engines]].&lt;br /&gt;
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Following the [[phoron|discovery of phoron]], New Gibson’s industry would extend to include [[Phoron#Properties_and_Applications|phoronic materials, components and equipment]]. [[NanoTrasen Corporation]] operates all phoronic-related industries on New Gibson, be it the haphazard mining of safe-to-access subsurface phoron deposits or the fabrication of phoronic components used around the [[Orion Spur]]. Most of the components in a [[Interstellar_Travel#Bluespace_Travel|Bluespace Drive]] or [[Interstellar_Travel#Bluespace_Rings|Bluespace Ring]] were manufactured on New Gibson — a source of pride among the older generations. The [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]] threatens this sector, with both fabrication and mining jobs on the decline, and NanoTrasen’s investment into New Gibson has almost entirely dissipated, leading to surges in unemployment and reducing public spending. The few substantial phoron deposits that remain are those ignited by or immediately adjacent to volcanic chambers, and as such the mining of them is a death wish — for the miners and any colony constructed around the chamber for warmth. Where NanoTrasen Corporation has shuttered its facilities, [[Einstein Engines]] has swooped in to establish its own non-phoronic industries in their stead.&lt;br /&gt;
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A smaller science sector also exists with a large [[Zeng-Hu Pharmaceuticals]] and [[NanoTrasen Corporation]] presence. Research on New Gibson largely pertains to [[New_Gibson#Biosphere|organoboronic and nuclear life]], as well as the phoron-influenced geological activity. After the [[Nralakk Federation]] took interest in New Gibson, investment from [[Nralakk_Federation#State-Owned_Enterprises|Nralakk state-owned enterprises]] has slowly but consistently trickled in.&lt;br /&gt;
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Historically, New Gibson’s colonies were connected via spaceports by suborbital flights. However, the moonwide effort in the early 2300s to install the &#039;&#039;&#039;New Gibson Maglev System&#039;&#039;&#039; now sees most colonies connected by maglev rail, now reliant on phoron superconductors for efficiency and lower cost. Naturally, with the [[Phoron#The_Phoron_Scarcity|Phoron Scarcity]] ongoing, this system is threatened by refits which may isolate less important colonies. Where the Maglev System does not reach, colonies are reliant on space freighting or — cheaper but more dangerous — surface transit via snowmobile.&lt;br /&gt;
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Finally, and not quite a planetary industry, a large mining industry exists in space around New Gibson and [[Reade]]. [[Hephaestus Industries]] and [[Orion Express]] can both be found fielding miners into Reade’s ice rings or to uncolonised satellites around the planet. Many in Tau Ceti, particularly [[Offworlder Humans]] unable to acclimate to the gravity-possessing bodies of the system, find themselves in this industry, either under a megacorporation or completing bounties posted by them. Many of New Gibson’s inhabitants also find themselves in this industry.&lt;br /&gt;
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== Culture and Society ==&lt;br /&gt;
=== Construction and Architecture ===&lt;br /&gt;
==== Subsurface Colonies ====&lt;br /&gt;
All of New Gibson’s major population centres are constructed underground and adjacent to the phorovolcanic chambers. Taking after [[New_Gibson#Virklund|Virklund]]’s construction, the most common design is a series of rings in a spinning top-like formation, though some other colonies are more root-like in nature, branching out from the volcanic chamber. The ringed colonies are constructed with uninterrupted high streets running through them, with electric tram systems instead of roads bearing motor vehicles for internal colony transit, and are able to spin to provide a semblance of gravity — typically between 0.6 and 0.8Gs.&lt;br /&gt;
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Logistical centres, fabrication industries and spaceports tend to be towards the surface for convenient access and, as a result, can be quite frigid to work in. Engineering and maintenance facilities have the luxury (and danger) of being located flush against the volcanic chamber, as the majority of colonies generate power through geothermal means, augmented with surface solar arrays or nuclear fission reactors. Residences are almost always stratified, with more affordable accommodation being more distal to the natural heat provided by the volcanic chamber and those more proximal being expensive or reserved for specialists, colony officials, or part of megacorporate benefit packages. Unfortunately, since the discovery of phoron and [[NanoTrasen Corporation]]’s mining of the subsurface phoron contributing to these chambers, these colonies are threatened by cooling in the coming decades or century.&lt;br /&gt;
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Since the phoron boom in the 2300s, New Gibson’s colonies have had noticeable, purple accenting and features where phoronic applications were to be found. This is most apparent in [[New_Gibson#Respite|Respite]], which totally adopted phoronic infrastructure during its construction. In light of the [[Phoron Scarcity]], many colonies have begun the slow and destructive retrofitting of phoronic infrastructure with the help of [[Einstein Engines]], however Respite continues to benefit from its close relationship with [[NanoTrasen Corporation]] and continues to be allocated ample phoron — for now, at least.&lt;br /&gt;
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Due to the concentration of uranium in New Gibson’s crust and these habitats being constructed subsurface,radon gas is a significant engineering concern. Most colonies have adequate scrubbing systems, filters, and alarms to counter this threat, however the rare gas accumulation is known to elevate cancer risks in less affluent areas and mining tunnels of colonies.&lt;br /&gt;
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==== Surface Habitats ====&lt;br /&gt;
Permanent surface colonies are a near impossibility on New Gibson, with most surface habitats being temporary, usually tied to mining efforts, and lasting only for a few years. Yet even the temporary habitats are a nightmare to reside in, often being snowed in every few years thanks to the moon’s environment, and constantly at threat from meteors.&lt;br /&gt;
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One exception exists as [[New_Gibson#Xoikko|Xoikko]], which follows from [[Aliose|Aliosen]] engineering and has both a domed, surface section and then a smaller, ringed subterranean section.&lt;br /&gt;
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[[File:NewGibson_brick.png|A Gibsonite glacier brick, trundling along at a respectable speed through the snow.|thumb]]&lt;br /&gt;
==== Glacier Bricks ====&lt;br /&gt;
Where stationary habitats on the surface fail, the mobile glacier bricks succeed.&lt;br /&gt;
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Glacier bricks are large vehicles with wide-treads, angled roofs, and often fitted with snow plows, designed for bulk transport across the surface — be it of goods or people ferried between colonies. Working on glacier bricks is a necessary but undesirable job, demanding weeks away from family and navigating the moon’s ever-changing surface and avoiding pitfalls and meteors. As such, there is a measure of prestige afforded to those who thrive on glacier bricks. &lt;br /&gt;
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New Gibson’s [[New_Gibson#IPCs_on_New_Gibson|IPC populace]] and [[New Gibson#Tajara_on_New_Gibson|tajaran populace]] are both particularly well-valued on these glacier bricks as navigators and for extra-vehicle work, with both being predisposed towards working in arctic environments. &lt;br /&gt;
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In the 2420s and in light of the [[New_Gibson#Virklund_Concerns_and_Independence_from_the_Solarian_Alliance_(Early-Mid 2400s)|Virklund Concerns]], an alternative lifestyle would arise where New Gibsonites opted to reside permanently in these vehicles, hopping from colony to colony and living under the omnipresent gas giant above. The [[New_Gibson#Glacier_Fleet|Glacier Fleet]] are a particularly large group of New Gibsonites who have rejected subsurface dwelling for a variety of reasons, maintaining a small fleet of Glacier Bricks in which they reside.&lt;br /&gt;
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=== New Gibsonite Folk Beliefs ===&lt;br /&gt;
Overtime and spurned on by the inhospitable environment, dangerous working conditions and available occupations, and numerous disasters that have struck New Gibson, various folk beliefs — all lumped together under the one label — have arisen in New Gibson’s permanent populace. Many of these are connected to the snow and desolate landscape on the surface, partially owed to the exclusivity and danger of being present up on the surface. &lt;br /&gt;
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Different colonies, groups of people, and demographics by any measure have their own varying beliefs. The 2465 Census saw 12.4% of respondents identify themselves as &#039;New Gibsonite Folk Beliefs&#039;, however the catch-all label excludes those who may only hold some of the beliefs or who may refer to their beliefs using other terms — a point of contention among theologists and sociologists, and the true number may be higher.&lt;br /&gt;
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However, theologists and sociologists have identified a few universal beliefs, many of which radiated outwards from [[New_Gibson#Fallanland|Fallanland]]. &lt;br /&gt;
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==== Snædis ====&lt;br /&gt;
The snow of New Gibson’s surface is often regarded as a powerful, sometimes living, entity deserving of respect. For some, it ends at that; for others, the snow is a tool  for divination or miracle. For those who dare, an excursion to the surface can be made to observe the gentle fall of snow; a specific shape or formation is believed to foretell or advise future events. The sight of [[New Gibson#Examples_of_Life|Red Snow]] is, even among those who don’t subscribe to New Gibson’s folk beliefs, a powerful, violent omen.&lt;br /&gt;
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Some devout believers live a life of scrying the snow, serving their [[New_Gibson#skrýtisherbergi|skrýtisherbergi]] and families as spiritual guides.&lt;br /&gt;
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Common folktales are also told of those who get lost in the snow, only to be guided to safety or tricked into further losing themselves, depending on one’s quality of character. The gentle winds that sweep and reshape the moon’s surface are often personified as spirits in these incidents, reshaping the environment to assist or spite the lost traveller. Some believe these spirits are those of the [[New_Gibson#Early_Colonisation_(2164—2170)|lost Jasmund IV colony ship]]’s crew, guiding those worthy of settling the moon and punishing those unworthy.&lt;br /&gt;
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Other tales also hold that dead loved ones or ancestry can manifest from the snow, or at the very least communicate via vision, in the rare surface valleys which channel stronger winds and gusts of snow. For this reason alone, many who subscribe to these folk beliefs believe it a terrible thing to not be buried on New Gibson, and those abroad generally insist on their bodies being returned to the moon. The more devoted, such as those who dedicate their lives to scrying the snow, may also insist on being buried in the snow itself — this is to the chagrin of the non-faithful who frequent the surface, who may encounter these frozen bodies when the snow shifts and reveals them.&lt;br /&gt;
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It is also a common occurrence for curse inscriptions to be made in the snow, be it directly inscribed in the snow or a letter left at a snow shrine (on the surface or in a skrýtisherbergi), which call for an ancestor, snow, or other deity to effect some kind of action upon the subject. Many are made out of spite to a workplace rival, an unrequited love, one’s boss, or a disliked political figure. For most people, it ends as a social/spiritual tool or ritual for venting one’s frustrations and the curses are not to be taken seriously, however the more devout may whole-heartedly expect for their curse to be effected in its entirety by a supernatural entity.&lt;br /&gt;
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==== Skrýtisherbergi  ====&lt;br /&gt;
A place of contemplation, gathering, charity, ceremony, spiritual or non-spiritual guidance, or seeking a scryer. They may serve different functions for different people or at different places, but most colonies have a place that is their skrýtisherbergi  — be it set up by the local administration, a spiritual organisation, or a small group of believers. Many skrýtisherbergi, where possible, have adopted features seen in [[New_Gibson#Fallanland|Fallanland’s Great Skrýtisherbergi]]: a channel, from the surface to the skrýtisherbergi, that trickles snow into a vessel where it inevitably melts. A suitable but disappointing compromise, such as the one seen in [[New_Gibson#Respite|Respite]]’s Community Skrýtisherbergi, is a simple bowl which is occasionally topped up with a handful of manually collected snow per day. Skrýtisherbergi off-moon, such as on space vessels and habitats, may simply just have a vial or flask of New Gibsonite snow, melted or not.&lt;br /&gt;
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==== Veneration of Ancestors and Elders ====&lt;br /&gt;
Varying in intensity and devotion, the veneration of ancestors and elders is almost universal among those subscribed to New Gibson folk beliefs. This can appear as simple invocations in time of need, up to the creation of a snow shrine on New Gibson’s surface or in a skrýtisherbergi where offerings may be made.&lt;br /&gt;
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=== Holidays and Celebrations ===&lt;br /&gt;
* &#039;&#039;&#039;Unity Day&#039;&#039;&#039; is celebrated across New Gibson on the &#039;&#039;&#039;27th of December&#039;&#039;&#039;. It is a national holiday that celebrates the forming of the Parliamentary Republic of New Gibson and the colonies of New Gibson under one, home government. Celebrations vary by colony, however always culminating in a TV sit down to watch [[New_Gibson#Respite|Respite]]’s fireworks; some other colonies have their own fireworks, some have holographic parade displays in their administrative rings. A speech is also made by the [[New Gibson#Government_and_State|Presiding Speaker]].&lt;br /&gt;
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* &#039;&#039;&#039;Thorrablot&#039;&#039;&#039; is celebrated on the &#039;&#039;&#039;10th of February&#039;&#039;&#039; and, though having roots in an Earth celebration, is all about celebrating New Gibsonite culture and pride. It too is a national holiday, however is scarcely marked by the Government with [[New_Gibson#Respite|Respite]] putting on no celebrations. [[New_Gibson#Virklund|Virklund]] continues to put on extravagant festivals and parades to mark the occasion however, and those more patriotic in other colonies either visit Virklund for the celebration or have small house parties. In [[New_Gibson#Xoikko|Xoikko]], the celebrations put extra emphasis on the [[Nralakk Federation]]’s [[New_Gibson#Contact_with_Skrell_and_the_Founding_of_Xoikko_(2332—2341)|benevolence in New Gibson’s history]], but also highlight facets of skrell culture — [[Skrell_Cinematography#Swimstars|Swimstars]], in particular, enjoyed by both human and skrell alike. In [[New_Gibson#Fallanland|Fallanland]], the holiday is more spiritual, and a time for everyone to make a visit to the [[New_Gibson#skrýtisherbergi|skrýtisherbergi]], whether or not they ordinarily would and whether or not they put stock in folk beliefs. Poetry, stories, and plays are all staples of these celebrations, be they about work, snowy horror stories, or New Gibson’s nuclear life.&lt;br /&gt;
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* &#039;&#039;&#039;Remembrance Day&#039;&#039;&#039; is celebrated across New Gibson on the &#039;&#039;&#039;14th of June&#039;&#039;&#039;. A national holiday that mourns those lost during the [[New Gibson#Second_Great_Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2200s)|Crisis of 2294]] and the [[New_Gibson#Fallanland|Fallanland]] cave-in incident. In the evening, there is a memorial at a monument erected in [[New_Gibson#Respite|Respite]] that is dedicated to those that lost their lives. It is common for New Gibsonites to wear black, symbolizing the shared impact of the Crisis. Recently, the names of those that perished in the [[The_Lii%27dra#2460_CE|Lii’dra Invasion]] and [[Tau_Ceti_History#Second_Solarian_Invasion|Second Solarian Invasion]] have been included.&lt;br /&gt;
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=== Entertainment and Recreation ===&lt;br /&gt;
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* &#039;&#039;&#039;Uranium Glassblowing and Radiation Collecting:&#039;&#039;&#039; With the abundance of uranium on New Gibson, the element and compounds thereof are very accessible for use in hobbyist glassblowing or just for collecting in their mineral form. Radioluminescent dinnerware, necklaces, and vases are all common sights in antique stores or as family heirlooms. Some radioactive mineral collectors go further, obtaining and collecting raw minerals — typically uranium and minerals thereof — which, due its young age and richness on New Gibson, can pose a non-insignificant health risk compared to uranium minerals on Earth. For those that go even further, the collections incorporate artificial curios, such as tiny ampules of nucleosynthesis products from reactors and shrapnel from exploded nuclear ordnance, etc. — however, this is where one risks local authorities getting involved.&lt;br /&gt;
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* &#039;&#039;&#039;Snowmobile Racing and Skiing:&#039;&#039;&#039; Considered an extreme sport solely as a result of potentially lethal surface hazards, it nonetheless remains an enjoyment among some New Gibsonites and many tourists. Pre-mapped routes are a must, and they must be reevaluated daily due to the surface winds which frequently shift about snow deposits. A safer alternative can be found indoors, with every colony having a snow park where skiing and snow mobile racing can be done. The Virklund Games is a widely-covered sporting event hosted every New Gibson year that focuses on snowmobile racing, skiing, and other snowsports. Each colony fields a team for each sport, and the host colony cycles every year. Historically, these games were done on the surface, however they have long been tempered and are now done in the safer indoors. Nonetheless, the Games are still widely enjoyed.&lt;br /&gt;
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* &#039;&#039;&#039;Extreme Readic Racing:&#039;&#039;&#039; Next door to Reade’s extreme racing scene, enthusiasts of the dare-devil sport can be found on New Gibson, with some going so far as to participate in it. More can be read about that [[Reade#Extreme_Readic_Racing|here]]. &lt;br /&gt;
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=== Cuisine ===&lt;br /&gt;
Developing in a food scarce environment with little in the way of local agriculture, New Gibson from the get-go preferred more grain- and seed-heavy, vegetarian and vegan-based food options. Pickling and fermentation also became a must. Anything that could be imported from [[Biesel]] and stored in bulk, with high nutrition per gram. This continues to this day, with New Gibson’s colonies only having small hydroponics and aquaponics sectors that bulk produce a very limited selection of grains, seeds, kelp, and vegetables. Meat and dairy are all imported, synthetic, or substituted with insect- or vegetable-based alternatives, with hakhma products gaining traction since the rediscovery of the [[Scarabs|Scarab Fleet]].&lt;br /&gt;
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A cultural curiosity and household favourite that has survived from the initial colonisation of [[New_Gibson#Virklund|Virklund]] are the drinks &#039;&#039;&#039;Gibson Hooch&#039;&#039;&#039; and &#039;&#039;&#039;Gibson Punch&#039;&#039;&#039;. These cocktails have no standard mix, with hooch being a quasi-mead type drink fermented with whatever fruits and ingredients the colonists had on hand, while Gibson Punch was typically made from orange juice, homemade vodka, and powdered lemonade mix for flavour. These two drinks persist as household favourites to this day, with the first standardised brand marketed by [[NanoTrasen Corporation#Getmore_Corporation|Getmore Corporation]] in 2332, and has even seen some traction elsewhere around the [[Orion Spur]].&lt;br /&gt;
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&#039;&#039;&#039;Knäck&#039;&#039;&#039; is a crispy flatbread, forming a cornerstone of New Gibsonite cuisine and preferred even over bread loaves, favoured its shelf life, few ingredients and versatility. Originally, it was made with whatever grain or cereals were available, but today it is most commonly made with rolled oats, powdered kelp, and one’s spice of choice. It can be served alongside a soup or stew, or have a fruity conserve or pickle spread over it. No childhood is complete without baking sweetened knäck that is crispy enough to crack on a table edge or sibling’s head. Not to be confused with traditional knäck found on Earth &lt;br /&gt;
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Other highlights are &#039;&#039;&#039;pickled kelp&#039;&#039;&#039; and &#039;&#039;&#039;fermented kelp smoothies&#039;&#039;&#039; among the older generations, with no grandparents’ house complete without a large jar of kelp pickles in the pantry, and &#039;&#039;&#039;Skrellsnax&#039;&#039;&#039; and other dried eki fungus snack brands, a favourite in [[New_Gibson#Xoikku|Xoikku]] but still present elsewhere thanks to the ease of cultivating eki fungus in the hydroponics sectors.&lt;br /&gt;
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=== Art ===&lt;br /&gt;
New Gibson’s art can be summarised as ‘bleak’. It often captures the desolate, featureless, slow-moving nature of New Gibson’s surface and day-to-day ongoings. Common themes explored in New Gibsonite art include loneliness, alienation, but also more positive ones such as strong bonds between family and friends, perseverance, and surviving against all odds.&lt;br /&gt;
&lt;br /&gt;
[[New Gibson#Virklund|Virklund]] continues to be a trailblazer for New Gibson’s art scenes, with many artists emerging from the colony, even as [[Idris Incorporated]]- and [[NanoTrasen_Corporation#Ingi_Usang_Entertainment_Company|Ingi Usang]]-sponsored artists emerging from [[New_Gibson#Respite|Respite]] have been attempting to commandeer the mainstream to steer art towards something more marketable and less anti-corporate.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;visual art&#039;&#039;&#039;, colours are sparse — whites, greys, black — with single colours (sometimes even radioluminescent greens using uranium paints) to add oomph to a specific feature. &lt;br /&gt;
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In &#039;&#039;&#039;literature&#039;&#039;&#039;, the mood is quite languid and realistic in detail, with abrupt surges of emotion where justified by the plot. Horror, mystery, and crime have consistently been among New Gibson’s favourite genres, often revolving around snow and author concepts of [[New_Gibson#Snædis|snædis]]. Many protagonists find themselves lost on the snowy surface at some point in their story, with a feat of good character that sees them returned to the safety of a colony, and many supernatural creatures have emerged from the snow to torment the colony a novel is centred around.&lt;br /&gt;
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This lack of colours is also found in &#039;&#039;&#039;fashion&#039;&#039;&#039;. Day-to-day, casual clothing tends to be whites, blacks and greys again, with gentle accenting with muted colours — often with low-concentration uranium enamel or glass gems stitched in, which fluoresce red-oranges and greens. It is seen as quite flamboyant to wear too much colour as part of one’s casualwear, and so it is often made up with patterning, such as checkers or stripes. However, work clothing and EVA gear must be bright and bold to stand out in the dark or against the surface. New Gibsonites make an effort to stand out among Biesellites, and so avoid elements of [[Biesellite_Culture_and_Society#Fashion|Biesellite Classicism]] — tight synth-leather jeans instead of bell-bottomed trousers; bold and metallic accessories over dainty, natural ones; sturdy boots over business oxfords are all preferred. Warm jackets or jumpers with long-sleeves and high collars are also a must, of course. &#039;&#039;&#039;Makeup&#039;&#039;&#039; is rather unremarkable, with the limited flair coming from clear rhinestones and, occasionally, radioluminescent, low-concentration uranium glass gems are seen where one wants to make a lasting impact. &lt;br /&gt;
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&#039;&#039;&#039;Music&#039;&#039;&#039; on New Gibson has always been quite avante-garde and psychedelic, fusing and bending genres and sounds from cultural giants such as [[Venus]] to create something uniquely New Gibsonite. However, the energy is always brought down and the music flows like the gentle winds of the surface; lingering on the same notes with vibratos, eschewing harmonics for more tonal structures that rise, fall, and turn with the lyrics or instrumentals. In more energetic genres, songs tend to slowly build to one climatic, energetic chorus or instrumental solo. Even in the more energetic genres, songs often go well into the 10—20 minute durations, and New Gibsonite songs are stereotyped as unending and sometimes tedious — they are also scarcely broadcasted off New Gibson, taking too much radio time. Lyrics tend to be quite intimate, honest, and sometimes poking fun at Biesel or those from [[New_Gibson#Respite|Respite]].&lt;br /&gt;
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=== Crime ===&lt;br /&gt;
[[Republic of Biesel|Smuggling has been rising across Tau Ceti]] in recent times and New Gibson is often the first base for a smuggler to reach when smuggling into the system. It is further from the system’s centre and the [[Tau Ceti Armed Forces]] patrols aren’t as concentrated as they are around [[Biesel]] and its moon, [[Valkyrie]]. A few dedicated smuggling bands have established routes from the very edge of the [[Tau Ceti#Romanovich Cloud]], worming their way unnoticed and slingshotting around [[Reade]]’s many moons without the need for thruster ignition, keeping a low sensor and heat profile. Once over New Gibson, smuggled goods can be quickly dropped onto the surface for an awaiting glacier brick to collect, while the smuggling vessel darts off before it is ever noticed. Little of these smuggled goods are intended for New Gibson, and are integrated into legal exports by compromised spaceport personnel where they are sent to [[Valkyrie]] (which can then further smuggle onto Biesel) or the transit lanes to the Tau Ceti Bluespace Gate to systems elsewhere. This same route is how many of New Gibson’s [[IPC#Runaway_IPCs|runaway IPCs]] end up on the moon.&lt;br /&gt;
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An illegal uranium mining industry also exists on New Gibson, with bands of miners — from colonies or glacier bricks — identifying the ‘pre-enriched’ uranium deposits of the moon, mining them, and having them shipped off to pirate groups. This cuts out the need to obtain specialist enriching equipment and can, largely, be used as-is. Much of the weapons- or reactor-grade nuclear material found in pirate missiles or nuclear reactors can be traced back to New Gibson’s naturally occurring radioactive materials deposits by measuring the half-life of contained materials.The [[New Gibson#Military_and_Law_Enforcement|NGPS’ Environmental and Nuclear Branch]], in cooperation with the [[Biesellite_Security_and_Law#Biesel_Security_Services_Bureau|Biesel Security Services Bureau]] and [[Tau Ceti Armed Forces]], has long been attempting to stomp this out.&lt;br /&gt;
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=== Social Attitudes === &lt;br /&gt;
* &#039;&#039;&#039;Work:&#039;&#039;&#039; Owed to its primary industries, inhospitable conditions, and hazardous environmental features, New Gibson has — over the generations — internalised a work-or-die mentality. The quicker a job can be done, the lesser the chance of encountering a cave-in, a phoronic magma chamber rupture, working in a carcinogenic radon gas pocket, or an avalanche. As such, the majority of New Gibsonites have developed an almost unhealthy approach to work; it must be done hastily, it must be done reliably, and the consequences of overworking your body pale in comparison to the consequences of failing or not completing your job. This is also expected of management and other senior work colleagues to varying degrees, with no one immune to getting ‘stuck in’; a supervisor off-loading too much work or an executive unwilling to demonstrate their ability to perform the lower-level job would inspire a strong social response. Taking time off-work due to ill-health, stress, or social occasions has grown into an unwritten, powerful taboo, tripping up many new residents — New Gibsonites who do take time off for such ‘lesser’ reasons often conjure more severe excuses when explaining their absence to co-workers. The megacorporations active on New Gibson, particularly [[Hephaestus Industries]] throughout its time on the exomoon, have been eager to encourage this mindset. Finally, it is customary and polite for the eldest employee to be offered the chance to start a shift’s work, be it the first to operate a drill when mining, the first to take a maintenance ticket, or even just the first to turn the office’s lights on.&lt;br /&gt;
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* &#039;&#039;&#039;Transhumanism:&#039;&#039;&#039; New Gibsonites typically have a very positive attitude towards transhumanism, with limb cybernetics almost being a necessity for those working outside of the warmth of a colony. To have visible cybernetics is to communicate one’s adaptability to the environment or commitment to work — whether or not one actually does work in an environment necessitating cybernetics. Cybernetics clinics, cyberneticists, and similar occupations have always been viewed with admiration in New Gibsonite media. It can also be a strong sign of a poor employer, or at least an impolite one when it comes to foreign megacorporations, if one’s benefit package does not include subsidised cybernetic installation, even if they would not be necessary for the job one is applying for; on the other hand, well-subsidised or fully-covered cybernetics installation would be a sign of a great employer.&lt;br /&gt;
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* &#039;&#039;&#039;Biesel and NanoTrasen Corporation:&#039;&#039;&#039; In all its history, New Gibson has always been in the shadow of its more appealing counterpart. Colonial investment and more interesting projects, besides that of [[Hephaestus Industries]]’ funding of New Gibson’s mining and fabrication industries, always went towards [[Biesel]] over New Gibson. As a result of its neglect, New Gibsonites often harbor resentment towards Biesel. Lately, this has also expanded to [[NanoTrasen Corporation]] thanks to their exhaustive phoron mining and subsequent shuttering of many of their workplaces now that they have grown less profitable. The establishment of [[New_Gibson#Respite|Respite]] as a monument to the corporation’s presence did not help after it became the new capital of New Gibson. A minority of New Gibsonites — be they naive, benefitters of the megacorporations and ties with the Republic of Biesel, or similar — maintain that New Gibson has only succeeded as well as it has thanks to the Republic and its close connections with NanoTrasen Corporation.&lt;br /&gt;
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* &#039;&#039;&#039;Ecopreservation:&#039;&#039;&#039; [[Biesel#Flora_and_Fauna|Contrary to Biesel]], New Gibson has always been proud of its unique and hardy biosphere, reliant on organoboronic and nuclear chemistry to preserve in the moon’s inhospitable environment. In recent times with the depletion of subsurface phoron, this has grown into a large point of contention with NanoTrasen Corporation and, by extension, the [[Republic of Biesel]]. An extreme, alternative lifestyle seen in the [[New_Gibson#Glacier_Fleet|Glacier Fleet]] has arisen out of this, with them rejecting subsurface dwelling due to its impact on the phorovolcanic chambers and therefore native biosphere. To carelessly and needlessly damage the ecosystem is a grave social offence, and New Gibson has several minor and severe charges that can be levied against those who do; it is one of the few things that may slow down or temporarily stop a New Gibsonite miner’s hasty work drive.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Family and Relationships:&#039;&#039;&#039; Views towards family have changed over time, particularly influenced by [[Skrell Relationships|skrell views towards family]] following [[New Gibson#Xoikko|Xoikko]]’s rise. Frequently but not universally seen characteristics of family units include: polyamoury; childless aunts and-or uncles who reside with the family and fulfil mentor roles for their nieces and-or nephews; families rarely departing from ancestral homes, and thus still including grandparents. In Xoikko, human-skrell relations are without any taboo and generally well-accepted, though are typically seen as more transient relationships for the skrell owed to the human lifespan. Families generally avoid splitting up, residing and working in the same colonies, however, when a family member does seek work in another colony, a glacier brick or off-moon — even for a short-term work posting — the farewells can be emotionally exhausting for all involved. This stronger attachment to family does contribute to insularity among New Gibsonites, with close friendships outside of work being hard to form and social exchanges in public very curt or awkward. However, where friendships do form, particularly among work colleagues, they can be very strong and close.&lt;br /&gt;
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== Major Population Centres ==&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;font-size:110%; border:1px solid #ccc; margin:0; background:#BC8C00; padding:.1em; color:#292929;&amp;quot;&amp;gt;Respite&amp;lt;/div&amp;gt;===&lt;br /&gt;
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Founded in 2371, &#039;&#039;&#039;Respite-under-Giltraflatten&#039;&#039;&#039; (often just &#039;&#039;Respite&#039;&#039;) is the second largest colony and the current capital of New Gibson, having replaced [[New Gibson#Virklund|Virklund]] as the moon’s seat of government in 2453. It is an edifice to the megacorporations presence on the moon and is almost universally disliked by New Gibsonites elsewhere.&lt;br /&gt;
&lt;br /&gt;
Respite was constructed during the phoron boom and with great investment by [[NanoTrasen Corporation]], making it one of the more advanced colonies with [[Phoron#Properties_and_Applications|phoronic infrastructure]] accommodated from the beginning. The colony follows the typical construction principles set by Virklund, with multiple ringed levels circling a phorovolcanic chamber. Respite was fitted from the get-go with phoronic superconductive magnets with each ring, allowing them to spin at great enough speed to ‘generate’ 0.8Gs of gravity using centripetal forces, which would soon become the standard for other colonies. Superconductive phoron wiring runs along the ceilings of the colony, with apparent purple accenting.&lt;br /&gt;
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The colony’s administrative ring, &#039;&#039;&#039;Xavier Ring&#039;&#039;&#039;, is the largest. The ring houses the &#039;&#039;&#039;Parliament Complex&#039;&#039;&#039;, with adjacent extravagant parks, gardens and apartment buildings for parliament members and civil servants. On the opposite side of the ring lies a large branch office for [[NanoTrasen Corporation]], again with adjacent apartment buildings for corporate office workers. [[Einstein Engines]] also has a branch office here, even though most of its assets are within [[New Gibson#Virklund|Virkund]] or [[New Gibson#Xoikko|Xoikko]].&lt;br /&gt;
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Just below the surface lies the logistical ring, with access to the &#039;&#039;&#039;Respite Interplanetary Spaceport&#039;&#039;&#039; that breaks onto the surface. The spaceport is the largest on New Gibson, and the warehouses on the logistical ring accumulate to tens-of-kilometers of storage space, most of which is dedicated to phoronic products assembled in other colonies that are shipped to Respite for exporting. Attached to the spaceport are also a series of logistical [https://en.wikipedia.org/wiki/Space_gun| Verne space cannons], which continuously launch freight at great enough velocity to achieve low orbit, allowing for collection by superfreighters incapable of landing or which other fuel conscious vessels. A small ship engineering and maintenance sector also serves a repairs port, with contractors from [[Hephaestus Industries]] and [[Zavodskoi Interstellar]] present.&lt;br /&gt;
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Respite produces very little, with no industrial rings and only a small hydroponics ring. However, [[NanoTrasen Corporation]] owns a small research ring dedicated to phoron R&amp;amp;D, with adjoining prototype fabrication sectors. Only NanoTrasen employees and administrative staff can access the level.&lt;br /&gt;
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Three living rings accommodate the colony’s large population — &#039;&#039;&#039;Amos Ring&#039;&#039;&#039;, &#039;&#039;&#039;Birtha Ring&#039;&#039;&#039;, &#039;&#039;&#039;Carrie Ring&#039;&#039;&#039; (originally just rings A, B, C, until later named afterthe eldest residents in 2396). Each ring has Residential and Commercial sectors. Each ring is stratified into Bands 1, 2 and 3 (1 being the closest to the phorovolcanic chamber and thus the most comfortable; 3 being furthest, and noticeably colder), with living costs reflecting the exclusivity of the more comfortable bands. Respite, being the capital, is particularly expensive to live in, with Bands 1 being almost entirely inaccessible unless one came from an affluent background or progressed far enough into a megacorporate career to have a Band 1 residence included in a benefits package. It doesn’t help that the megacorporations often purchase Band 1 and 2 unhousing for said benefits packages, and they often are left empty for months at a time, taking them off the market and driving up housing prices.&lt;br /&gt;
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The &#039;&#039;&#039;[[Human_Educational_Institutions|New Gibson University]]&#039;&#039;&#039; campus has its own, very small ring slotted between the living rings and the administrative ring, with convenient elevator access to-and-fro. On-campus accommodation is available, though distal from the phorovolcanic chamber heat source and thus just as bad as Band 3 accommodation — more affluent students typically reside off-campus and commute in. &lt;br /&gt;
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Those from Respite, and certainly those in more affluent residential bandings or who have ties with the megacorporations, are typically more accepting of the [[Republic of Biesel]] and [[NanoTrasen Corporation]] than other New Gibsonites. The colony’s culture has also drifted closer to that of Biesel, leaving some New Gibsonites traditions behind, most notably the celebration of [[New Gibson#Holidays_and_Celebrations|Thorrablot]], to the dismay of other New Gibsonites elsewhere.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Virklund&amp;lt;/div&amp;gt;===&lt;br /&gt;
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Founded in 2167 with the moon’s formal colonisation, &#039;&#039;&#039;Virklund&#039;&#039;&#039; is the first and eldest colony and former capital of New Gibson. It is a hot bed for anti-Biesel and anti-[[NanoTrasen Corporation]] views, having been sidelined both by the [[Republic of Biesel]], NanoTrasen Corporation, and the local government itself.&lt;br /&gt;
&lt;br /&gt;
Virklund had a great start, pioneering the way for permanent inhabitation of New Gibson beneath the surface and setting the engineering paradigm for subsurface colonies — the tiered, ring structure. Much of New Gibson’s culture can also be traced back to the living rings of Virklund. However, NanoTrasen Corporation’s phoron extraction around Virklund has largely depleted the subsurface phoron deposits, including those feeding the phorovolcanic chamber that heats Virklund, seeing Virklund’s once expansive fabrication rings severely reduced in size, the temperature throughout Virklund gradually plummet, and job security vanish. The phoron company has since moved onto other colonies, including its pet project of Respite, and the New Gibson government with it. &lt;br /&gt;
&lt;br /&gt;
The logistical ring, &#039;&#039;&#039;Weyland Ring&#039;&#039;&#039;, is largely shuttered, however the remaining refineries and factories continue to export large quantities of non-phoronic materials and construction supplies. These factories and refineries comprise the last of [[Hephaestus Industries]]’ assets still on New Gibson, and many former–NanoTrasen Corporation factories have over time been purchased by [[Einstein Engines]] and [[Orion Express]]. Serving the refineries is a still active mining team, composed of Orion and Einstein contractors, locally-owned businesses, and individuals or small groups completing bounties posted by the local administration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Human_Educational_Institutes#Virklund_University|Virklund University]]&#039;&#039;&#039; occupies a sector of the Weyland Ring and is the oldest university on New Gibson. Its campus has shrunk in recent years and it only has a small student accommodation block. Most students seek accommodation off-campus. Despite being overshadowed by [[Human_Educational_Institutions#New Gibson University|NGU]] in [[New_Gibson#Respite]], it is generally regarded as superior when it comes to more conventional, non-phoronic engineering courses.&lt;br /&gt;
&lt;br /&gt;
The colony’s infrastructure is heavily outdated, only ever partially being retrofitted to include phoronic infrastructure, however this has since been un-fitted again. General maintenance has been allowed to fall, as the colony’s engineering and maintenance services rack their brains solving the issue of Virklund’s cooling phorovolcanic chamber and how to continue to supply heating and power to the colony’s inhabitants. A contract is in the making for Einstein Engines to revitalise Virklund’s infrastructure, however it has seen delays for 2 years now.&lt;br /&gt;
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The living rings — &#039;&#039;&#039;Gneip Ring&#039;&#039;&#039;, &#039;&#039;&#039;Alvaldi Ring&#039;&#039;&#039;, &#039;&#039;&#039;Gangr Ring&#039;&#039;&#039; — unlike other colonies are noticeably more disorganised, without the usual stratification seen in other colonies. This is owed to the more distal parts of these rings being uninhabitable without multiple layers of clothing and portable heaters, and so the colony’s administration levelled housing prices across the board. The drain of residents to other colonies has also helped.&lt;br /&gt;
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Residing in the now abandoned phoron mining tunnels abandoned by NanoTrasen Corporation since the 2440s lies [[Scay,_The_Hidden_Queen|Scay’s Brood]]. Here, a channel is constructed all the way to the surface where a back up [[Hivenet]] relay tower juts out, capable of serving hivenet access to vaurca throughout [[Tau Ceti]] should the [[Flagsdale]] relay tower fail. Scay’s reclusive brood are rarely seen outside of this mining tunnel, except when they emerge to travel or be assigned elsewhere via Virklund’s spaceport.&lt;br /&gt;
&lt;br /&gt;
Today, many Virklunders are left alienated and disenfranchised, more so than the typical New Gibsonite. With limited local job opportunities, many Virklunders resort to criminal activities on New Gibson or commit to employment off-moon, often with the megacorporations or [[Tau Ceti Armed Forces]] they have grown resentful of, or self-medicate the problems away amid a growing [[Guide_to_Chemistry#Narcotics_and_Other_Drugs|joy]] drug epidemic. Compared to other colonies and as a result of Virklund’s circumstances and the political breeding ground that can be, Virklunders are typically more conservative in their views towards other species and approaches to handling immigration following the [[Sol_Alliance_History#2462-65:_The_Solarian_Civil_War|Solarian Collapse]], expecting one to ‘prove themself’ a valuable contributor to society before granting any respect. &lt;br /&gt;
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===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Fallanland&amp;lt;/div&amp;gt;===&lt;br /&gt;
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Founded in 2189, &#039;&#039;&#039;Fallanland&#039;&#039;&#039; was a rather forgettable colony for much of its lifetime, except for the occasional mention of it being established where the [[New_Gibson#Early_Colonisation_(2164—2170)|lost Jasmund IV colony ship]] was intended to land. Today, it is known for the disaster that struck it in 2298, and for persevering enough to see it now be the largest phoronics producer on New Gibson.&lt;br /&gt;
&lt;br /&gt;
Unlike other colonies on the moon, Fallanland was not constructed using the tiered ring paradigm, and instead was constructed throughout an extensive and open cave system. Overlooked were the even deeper caverns below Fallanland, which in normal gravity certainly would have disincentivised construction there, but in New Gibson’s half-gravity was deemed ‘unlikely to be a problem’. It was a problem and, in 2298, the caverns collapsed and pulled large portions of Fallanland down with it. In the immediate months after, a humanitarian response saw many evacuated and the colony slowly rebuilt, during which time many Fallanlanders were clawing for survival in what structures remained or in temporary, poorly-heated shelters. It wouldn’t be until 2235 that Fallanland regained its footing. &lt;br /&gt;
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Many folk and spiritual beliefs unique to New Gibson can also be traced back to Fallaland, arising out of the hardships following the cave-in. The most far-spread being the [[New Gibson#skrýtisherbergi|skrýtisherbergi]] as spiritual community centres, born from the collapse itself where snow from the surface was funnelled into the caved-in colony, and the ritual of creating a snow memorial for lost loved ones and ancestors. Fallanland’s &#039;&#039;&#039;Great Skrýtisherbergi&#039;&#039;&#039; is the largest on New Gibson — a (roughly) circular cavity with a radius of two-hundred metres — and attracts those who hold New Gibsonite folk beliefs from around the exomoon. &lt;br /&gt;
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Since being reconstructed, Fallanland has risen to be the largest phoronics producer on New Gibson, overtaking Virklund with its declining industry and mining base, to some resentment from the latter. It boasts great job security and high wages, with continued investment from [[NanoTrasen Corporation]], and its local administration is largely on top of things. For how much longer though is the question, as Fallanland’s own deposits will surely one dry some day, and with it NanoTrasen’s interest in the colony.&lt;br /&gt;
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===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Xoikko&amp;lt;/div&amp;gt;===&lt;br /&gt;
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[[File:newgibson.jpg|thumb|Xoikko, with its surface arcology protruding from the ground.]]&lt;br /&gt;
Founded in 2341, &#039;&#039;&#039;Xoikko&#039;&#039;&#039; stands out as an example of New Gibson and the [[Nralakk Federation]]’s close relationship, being a transplantation of an [[Aliose|Aliosen]] arcology onto New Gibson, and hosting one of the largest skrell populations outside of Federation space.&lt;br /&gt;
&lt;br /&gt;
Xoikko was constructed to relieve the strain of overpopulation that had been tormenting New Gibson at the turn of the 24th Century, and saw heavy financial, engineering and technological cooperation with the Nralakk Federation and experienced Aliosen engineers. As such, Xoikko is the only colony on New Gibson to have a large surface dome alongside the standard, tiered ring system below ground. All of the colony’s administrative, residential, and commercial planning is done within the domed, surface levels, with the subterranean levels reserved for less glamour purposes — storage, local production, hydroponics.&lt;br /&gt;
&lt;br /&gt;
The colony is fitted with an old, Federation-tech artificial gravity generator serving 1G of gravity. This gravity generator is served by [[Einstein Engines]], in cooperation with Federation scientists who are occasionally involved in tests, upgrades, and any advanced maintenance.&lt;br /&gt;
&lt;br /&gt;
Where other colonies focus on industry, Xoikko was poised to be a local agricultural producer and tourist hotspot. Xoikko’s surface level is lined with entertainment and tourist venues, with the more expensive spots having views of New Gibson’s landscape or [[Reade]] and its system of moons and satellite bodies above. [[Idris Incorporated]] has a noticeable presence here, and its Idris XTreme Snow Park is a common outing for many across the [[Tau Ceti]] system. Below ground, vast hydroponics rings serve the moon which, otherwise, has very limited agricultural capacity and previously (and still does, to a more moderate degree) rely on Biesel for food imports. [[Zeng-Hu Pharmaceuticals]] owns an entire hydroponics ring here, and also has research facilities interspersed throughout Xoikko dedicated to genetically-engineered flora and researching New Gibson’s native biosphere. The surface level is also home to the &#039;&#039;&#039;[[Human_Educational_Instituations#The_Jri’aq_Institute|Jri’aq Institute @ Xoikko]]&#039;&#039;&#039;, which provides vocational and distant learning opportunities for both local students and those abroad in [[Tau Ceti]], as well as skrell degrees for the local skrell populace.&lt;br /&gt;
&lt;br /&gt;
Xoikko has the largest population of [[skrell]] outside of the [[Nralakk Federation]], wholly integrated and living alongside New Gibson’s human populace, and has exerted notable, welcomed cultural influence over the rest of New Gibson. Very few IPCs reside within Xoikko as such, as it can be an openly hostile environment, with both skrell and human residents alike rejecting IPCs. A number of bogeyman tales in Xoikko tell of [[IPC#Shell_Frames|shell]] infiltrators emerging from the snow and hoodwinking those vulnerable on the surface levels, particularly tourists from the Nralakk Federation, into exiting the dome into the snow, where they would surely freeze; more sensible stories based on this hold that the TCAF’s [[Tau_Ceti_Armed_Forces#The_Positronic_Century|Positronic Century]] uses Xoikko as a training ground and test of a shell’s ability to blend in amid a hostile population.&lt;br /&gt;
&lt;br /&gt;
The colony’s inhabitants receive some flak from other New Gibsonites for their tourist and agricultural industries, which although revitalising for the moon, are lauded for not being ‘proper jobs’. This is despite similar jobs held in other colonies not being criticised for such.&lt;br /&gt;
&amp;lt;/div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#292929;&amp;quot;&amp;gt;Glacier Fleet&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Glacier Fleet&#039;&#039;&#039; are a moderately-sized, nomadic population residing between three of the largest [[New Gibson#Glacier_Bricks|glacier bricks]] on the surface of New Gibson — the &#039;&#039;&#039;Kotarjökull&#039;&#039;&#039;, the first glacier brick to set out for permanent surface adventure in 2429; the &#039;&#039;&#039;Resolute&#039;&#039;&#039;, joining in 2434; the &#039;&#039;&#039;Blue Bille&#039;&#039;&#039;, joining in 2452.&lt;br /&gt;
&lt;br /&gt;
Between them, several-thousand New Gibsonites have committed to an alternative lifestyle on the surface of the exomoon and out of the subsurface colonies — some to live outside of the influence of the government or megacorporations; some concerned about humanity’s impact on the phorovolcanic chambers which threatens the moon’s biosphere; some for the thrill of the adventure and surface hazards; many because they have grown tired of working in the same few industries that generations of their family worked in for little reward. As such, the demographics skew to the younger generations or those having left more deprived colonies, such as [[New Gibson#Virklund|Virklund]]. Where Virklund grew hopeless and lost its spark, the Glacier Fleet is a smaller but dense powderkeg of anti-corporate and anti-state views.&lt;br /&gt;
&lt;br /&gt;
The Glacier Fleet treks between colonies, occasionally taking on jobs for local administrations or sending its crew to work elsewhere so they can contribute earnings to the continued operations of the glacier bricks. [[Orion Express]] has taken an unusual interest in the Fleet, going so far as to establish a branch office — realistically, a small ‘branch cabinet’ — from which they serve various logistics contracts to the onboard command structure and employ those looking for opportunities off-moon.&lt;br /&gt;
&lt;br /&gt;
Like other glacier bricks, the Fleet heavily utilises [[New Gibson#IPCs_in_New_Gibson|IPCs]] and [[New Gibson#Tajara_in_New_Gibson|tajara]] for navigation and any extra-vehicular excursions, commanding a level of respect from those aboard. Of all the major population centres on New Gibson, the Fleet may be the most accepting of IPCs, long accepting them as equals and integrating them into their cultural practices. As such, the Fleet rarely ever passes by or works with Xoikko, thanks to the anti-synthetic beliefs brought with the large skrell population. It also comes as no surprise that the Fleet is a sanctuary for a great deal of [[IPC#Runaway_IPCs|runaway and hidden IPCs]]; certainly not a desirable spot for a runaway synthetic to hide, but a safe one, a very cold one(!), and most importantly one with little opportunity for [[Biesellite Security and Law|Biesel’s authorities]] to identify them.&lt;br /&gt;
&amp;lt;/div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aliens on New Gibson ==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#969696; padding:.1em; color:#fff;&amp;quot;&amp;gt;IPCs on New Gibson&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cold environment has many pleasant realisations for IPC immigrants to New Gibson, and they are quite content residing more distal from a colony’s phorovolcanic heat source or working on the surface in glacier bricks and spaceports. For those that do work on the surface, they are capable of operating in their bare frame and with greater dexterity and agility than their organic counterparts. The exception are [[IPC#Shell_Frames|shells]], whose flexible synthskin continues to be susceptible to the cold; many shells opt to transfer their positronic to another chassis, or must be content missing out.&lt;br /&gt;
&lt;br /&gt;
Human views towards IPCs differ across New Gibson. Naturally, a great deal of conflict arises in [[New Gibson#Xoikko|Xoikko]] and peripheral colonies, thanks to the longstanding native skrell population, with many IPCs opting to avoid it entirely and with megacorporations scarcely assigning positronics to the colony. In the more conservative, insular, and deprived [[New Gibson#Virklund|Virklund]], many continue to see IPCs as merely tools. [[New_Gibson#Respite|Respite]] is a mixed-bag, but is dominated by the megacorporations and their phony altruism, but generally shares Biesel’s progressive views. It is through one ‘great feat’ — usually at work, so in the mines or in the glacier bricks were IPCs excel — that a positronic may gain the respect of its peers, and once one New Gibsonite has deemed an IPC ‘okay’, it quickly spreads throughout the workplace and friend groups, and the IPC is at last accepted (Xoikko excluded, which is rigid in its dislike of synthetics).&lt;br /&gt;
&lt;br /&gt;
Despite the opportunity for respect, it is not freely given, and so some IPCs are disinclined to participate in New Gibsonite society. These synthetics often find themselves in exclaves within the colder, less affluent regions of colonies, or attracted to the [[New Gibson#Glacier Fleet|Glacier Fleet]] and other [[New Gibson#Glacier_Bricks|glacier bricks]] with permanent, nomadic surface populations where respect is freely given.&lt;br /&gt;
&lt;br /&gt;
Being distant from [[Tau Ceti]]’s centre and, as such, less policed and with elevated smuggling, New Gibson has a steady stream of [[IPC#Runaway_IPCs|runaway IPCs]]. Many of these runaway IPCs were originally destined for [[Biesel]] or [[Valkyrie]], but opted to stay on New Gibson for one of many reasons — missing their outbound smuggling flight, being attracted by the cold environment, or the lesser presence of Biesel’s federal authorities. These do not help New Gibson’s mixed views on IPCs. Once again, the Glacier Fleet is a desirable spot for these runaway IPCs, thanks to its accepting nature and constant mobility.&lt;br /&gt;
&amp;lt;/div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#33CCCC; padding:.1em; color:#fff;&amp;quot;&amp;gt;Skrell on New Gibson&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also: [[Skrell Abroad#Skrell in the Republic of Biesel|Skrell in the Republic of Biesel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following first contact with the Skrell in 2332 CE and with New Gibson in dire need of assistance during the [[New Gibson#Second_Great_Depression,_the_Interstellar_War,_and_the_Crisis_of_2294_(2200s)|Crisis of 2294]], various agreements between the [[Nralakk Federation]] and the [[Solarian Alliance]] saw the introduction of skrell technology and engineering principles, such as those seen in [[Aliose]]’s arcologies and in Aliosen bioaugments, to relieve overcrowding and human adaptive issues. This led to the &amp;quot;leasing&amp;quot; of skrell to oversee the application of their technology, making sure that its use holds up to skrell standards. This was largely a success and saw application across New Gibson’s colonies.&lt;br /&gt;
&lt;br /&gt;
Initial integration proved to be difficult, owing to the cultural differences of the species. Whilst tensions were rather high between humans and skrell on New Gibson, it eventually came to pass as the benefits of skrell intervention became apparent. Many of the &amp;quot;leased&amp;quot; skrell chose to remain on New Gibson, with the Nralakk Federation supporting those that remained through the establishment of spa clinics, allowing the new colonists to receive similar treatments to skrell found on Aliose — primarily thick, insulating white skin. New Gibson and Nralakk Federation would cooperate yet again in 2341 to found [[New Gibson#Xoikko|Xoikko]], a colony based entirely on an Aliosen arcology design. It would go on to become the largest skrell population outside of the Federation and exert cultural influence on the moon.&lt;br /&gt;
&lt;br /&gt;
Most New Gibsonites, as a result of the Federation’s assistance and success of Xoikko, hold a very positive view of skrell and gave minimal pushback to cultural elements borrowed from skrell. This has seen the moon’s attitudes towards IPCs stagnate, and in Xoikko grow overtly hostile.&lt;br /&gt;
====Unique Constellations====&lt;br /&gt;
Much like Skrell colonies outside of Nralakk in the Federation, the skrell on New Gibson have their own unique constellations that they have catalogued and give reverence to. Although these constellations are considered minor by the Qeblak faith, they still hold importance to the skrell of New Gibson and have influenced the skrell living there to focus more on personal freedom, advancement, and community cohesion.&lt;br /&gt;
&lt;br /&gt;
[[File:The Dyn.png|thumb|right|&#039;&#039;&#039;The Dyn&#039;&#039;&#039;: Survival. Generosity. Community.]]&lt;br /&gt;
&lt;br /&gt;
[[File:The Iqi Star.png|thumb|left|&#039;&#039;&#039;The Iqi Star&#039;&#039;&#039;: Self-Advancement. Social standing. Success.]]&lt;br /&gt;
&lt;br /&gt;
[[File:The Sky-Grazer.png|thumb|center|330px|&#039;&#039;&#039;The Sky-Grazer&#039;&#039;&#039;: Expressiveness. Freedom. Adventure.]]&lt;br /&gt;
&amp;lt;/div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#b0375f; padding:.1em; color:#fff;&amp;quot;&amp;gt;Tajara on New Gibson&amp;lt;/div&amp;gt;===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Tajara]] have been present on New Gibson since their [[Tajaran_History#Interwar_Timeline|first wave of immigration to the Republic of Biesel in 2435]]. Initially a small community of miners, factory labourers, and engineers, the community grew with the second wave of immigration, and later disillusioned migrants from [[Little Adhomai]]. The vast majority of Gibsonite Tajara are [[People%27s_Republic_of_Adhomai#Hadiism|Hadiists]] from the first two immigration waves. However, recent years have seen a sharp growth in [[Democratic_People%27s_Republic_of_Adhomai#Al&#039;mariism|Al’mariists]], seeking distance from [[Mendell City]]. [[New_Kingdom_of_Adhomai#Royalism|Royalists]] have found little presence, something which in part explains the lack of political dissent or violence within the Tajaran community. Rather, friction between the original immigrants and “Sahirii”, or urbanites, prevails.&lt;br /&gt;
&lt;br /&gt;
Given the Gibsonite community’s distance to the embassies on Biesel, many Tajaran on New Gibson have grown distant to the Adhomian factions. Few conflicts center around political beliefs or other matters, the community being rather cohesive for a Tajaran community due to the pressures of the moon overriding further tension points. Given Gibsonite culture as a whole, the Hadiist monoculture is the common basis for Gibsonite Tajara. Communalism is a strong influence. Emphasis on the Tajaran contribution to the Gibsonite system prevails, in part fed by the Gibsonite [[New Gibson#Social_Attitudes|views on work]]. This, combined with the Tajaran sleep cycle, sees an unhealthy dedication to work. Anti-corporate belief is a growing sentiment among Gibsonite Tajara. The first waves of immigrants attributed their ability to immigrate with [[NanoTrasen Corporation]] and other corporate contracts. However, with shifting trends among Gibsonites, and the growth in the anti-corporate Al’mariist Tajara within the community, many are beginning to turn against the corporations, even as they continue to sign contracts with them.&lt;br /&gt;
&lt;br /&gt;
With the tajaran adaptations to the cold and willingness to take on dangerous jobs, tajara often find employment among the hardier occupations in New Gibson’s frigid surface environment, competing with [[New Gibson#IPCs_on_New_Gibson||IPCs]]. This may be in the logistical rings, deeper mining tunnels, and spaceports — distant from phorovolcanic chambers heating the colonies — to working on [[New Gibson#Glacier_Bricks|glacier bricks]] which ferry bulk goods and people between the colonies. Like other New Gibsonites who have turned from the megacorporations, many tajara find themselves drawn to permanent glacier brick inhabitation as seen in the [[New Gibson#Glacier_Fleet|Glacier Fleet]].&lt;br /&gt;
&lt;br /&gt;
Altogether, with Gibsonite tajara almost seamlessly meshing into New Gibson’s work ethic and having already benefitted from the integration of [[New Gibson#Skrell_on_New_Gibson|skrell]], New Gibson has a rather positive view of tajara and one not besmirched by constant exposure to the ongoings of [[Mendell City]]. [[New Gibson#Virklund|Virklund]] is one exception, with its views towards tajara lagging behind other colonies, however it is still a significant improvement over the [[Solarian Alliance]] and scarcely bubbles into open hostility.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Reade]]: The gas giant which New Gibson orbits at a great distance, with its own, newer colonies.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets and Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Reade.png.png&amp;diff=39205</id>
		<title>File:Reade.png.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Reade.png.png&amp;diff=39205"/>
		<updated>2026-05-06T17:13:09Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Kermit uploaded a new version of File:Reade.png.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by Caelphon.&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Reade.png&amp;diff=39204</id>
		<title>File:Reade.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Reade.png&amp;diff=39204"/>
		<updated>2026-05-06T17:11:50Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=39192</id>
		<title>User:Kermit</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=39192"/>
		<updated>2026-05-06T16:38:53Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kermit/New Gibson 2026]]&lt;br /&gt;
&lt;br /&gt;
[[Kermit/Sandbox: Reade Pageification]]&lt;br /&gt;
&lt;br /&gt;
[[Kermit/Biesel Culture and Society]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=39180</id>
		<title>User:Kermit</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=39180"/>
		<updated>2026-05-05T22:36:59Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kermit/New Gibson 2026]]&lt;br /&gt;
[[Kermit/Biesel Culture and Society]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Zavodskoi_Interstellar&amp;diff=39179</id>
		<title>Zavodskoi Interstellar</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Zavodskoi_Interstellar&amp;diff=39179"/>
		<updated>2026-05-05T19:05:41Z</updated>

		<summary type="html">&lt;p&gt;Kermit: ditto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Infobox Corporation&lt;br /&gt;
|headercolor = #920a0a &amp;lt;!--Can be left blank for grey header--&amp;gt;&lt;br /&gt;
|textcolor = white &amp;lt;!--Can be left blank for black text--&amp;gt;&lt;br /&gt;
|name = Zavodskoi Interstellar&lt;br /&gt;
|logo = Zavodskoi_Interestellar&lt;br /&gt;
|headquarters = Nova Luxembourg, [[Moroz]], [[Empire of Dominia]]&lt;br /&gt;
|slogan = Even one matters on the battlefield.&lt;br /&gt;
|languages = Tradeband, Tau Ceti Basic, Sol Common&lt;br /&gt;
|ceo = [[Notable Humans#Lyudmila Zavodskoi|Lyudmila Zavodskoi]]&lt;br /&gt;
|colors = &amp;lt;span style=&amp;quot;color:#363c43&amp;quot;&amp;gt;Black (#363c43),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#920a0a&amp;quot;&amp;gt;red (#920a0a),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7a6347&amp;quot;&amp;gt;brown (#7a6347)&amp;lt;/span&amp;gt;&lt;br /&gt;
|founded = 2259 (as Necropolis Industries)&lt;br /&gt;
2462 (as Zavodskoi Interstellar)&lt;br /&gt;
|founder = Yefim Dementyev (as Necropolis Industries)&lt;br /&gt;
Lyudmila Zavodskoi (as Zavodskoi Interstellar)&lt;br /&gt;
|regions =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sol Alliance]]&lt;br /&gt;
* [[Empire of Dominia]]&lt;br /&gt;
* [[Republic of Biesel]]&lt;br /&gt;
* [[Coalition of Colonies]]&lt;br /&gt;
* [[Republic of Elyra]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zavodskoi Interstellar&#039;&#039;&#039;, formerly Necropolis Industries, is the weapon’s development and manufacturing megacorporation of the Orion Spur. Originally founded in 2259 as a mishmash of corporations, the Zavodskoi of today is in a very different industry, instead developing, manufacturing, and then distributing all the tools of war; from light to heavy weaponry, space vessel weapons, ship-building, aircraft, ground vehicles, combat spacesuits, and even military software. While the business of war remains their main focus as a corporation, Zavodskoi also has a significant Security Solutions Branch, split further into civilian and paramilitary departments, the former known for their professionalism.  Lastly, they also produce the Z.I. line of positronics, used by all branches of the corporation, but with an emphasis on use in private security and military contracting. &lt;br /&gt;
 &lt;br /&gt;
Since the beginning of the [[Phoron|phoron scarcity]], Zavodskoi Interstellar has seen, alongside the myriad of issues in manufacturing, research, and weapons development, the scarcity brought, a surprisingly rise in relevance and profits, as civil and international unrest continue to grow across the Orion Spur. As the scarcity continues and tensions - both those between nationstates and corporations - grow, Zavodskoi has made a fortune acting as a merchant of death for all parties; as fighting forces of all kinds continue to grow larger and larger, Zavodskoi is there selling any willing customer whatever tools of war they require. Most notably, its continued relationship with the [[Empire of Dominia]] has earned the corporation an unexpected pretty penny from defense contracts for both the Imperial Army and Imperial Navy, alongside an uncontested market within the Empire, as no other corporation has been able to establish a real foothold there. &lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Corporate Affairs ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Violence is a historical constant, stretching back to the very beginning of every species recorded history, to when they first arose out of the mud. All we do is make that inherent instinct easier to accomplish.&amp;quot;&#039;&#039; - An Unknown Necropolis Executive giving an internal speech, ~2380.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Necropolis Industries was founded in 2259 by Yefim Dementyev, a former aerospace engineer within the Soviet Union, the final step in conglomerating the defense, heavy industry, and medical corporations within the Soviet sphere under one banner (one of the reasons for their operations on [[Pluto]]), primarily to avoid them being bought out by competitors from other regions, such as [[Zeng-Hu Pharmaceuticals]] and [[Hephaestus Industries]]. While buyout was avoided, the newly formed Necropolis Industries was late to the party, as their competitors had been formed almost a century earlier, and established themselves within their respective markets of the wider [[Solarian Alliance]] at a level Necropolis could not compete with; until just a year later. In 2260 the [[Sol Alliance History|Solarian economy crashed]], and along with it both Zeng-Hu and [[Hephaestus Industries]]. The rival corporations to Necropolis were forced to desperately cut costs, shutter facilities, even close entire branches, as [https://en.wikipedia.org/wiki/Bailout  the government bailed them out to stay solvent], allowing Necropolis to move into the markets they had abandoned, and in those that the established players didn’t leave, compete with them. They moved quickly, taking much of the defense manufacturing industry from [[Hephaestus Industries]], and a significant portion of the genetics industry from [[Zeng-Hu Pharmaceuticals]]. This move would be the start of a rivalry that would last centuries.&lt;br /&gt;
&lt;br /&gt;
The outbreak and years of the [[Timeline|Interstellar War]] saw Dementyev oversee the rapid expansion of Necropolis, opening hundreds of new facilities every year to research, develop, and manufacture the tools of war; most notably, arms of all kind (small arms to shipborne weapons), combat voidsuits, helicopters, fighters, combat vehicles, and mechs. If it was a piece of equipment used on the battlefield during the Interstellar War, it was probably manufactured by Necropolis, with limited exceptions. By the time the [[Timeline|Treaty of Xansan]] was signed, Necropolis was the largest “Merchant of Death” in the known galaxy. They manufactured more than ninety percent of all weapons within the Alliance, and over half of all the equipment used by the [[Solarian Armed Forces]].&lt;br /&gt;
&lt;br /&gt;
However, as [[Timeline|relative peace followed the largest-scale conflict in human history]], the board of directors turned their gaze to a yet-untouched (by them) field; biological experimentation. Though [[Zeng-Hu Pharmaceuticals]] was unambiguously more adept and well-established than their competitor, Necropolis had been able to wrest away some of the market when Zeng-Hu was weak, primarily the submarkets of [[Technology|gene therapy, xenobiology, and biological limb replacements]]. Their work in these areas was of brief interest to the wider galactic community, and while official correspondence pointed to a desire to broaden their sphere of influence moving away from solely weapons manufacturing, insiders at the company would later recount that Yefim Dementyev had begun to feel the creeping fear of his own mortality. Rumours would tell that he was obsessed with preserving himself and his legacy, and would use his own resources at any cost to achieve this preservation.&lt;br /&gt;
&lt;br /&gt;
Dementyev&#039;s pursuit would prove unsuccessful as he abruptly died from a septic infection in 2317. His son, Yevgeniy Dementyev, took hold of the company&#039;s reins, and would oversee a corporation that almost immediately began struggling. When first contact was made with the [[Skrell]] in 2332, and their subsequent partnership with Zeng-Hu, Necropolis’s rival corporation in the biomedical scene benefited from the advanced knowledge of the Skrell, while Necropolis didn’t. Meanwhile, the demands for Necropolis’s arms were less and less every year, cutting into their profits. However, Yevgeniy stayed at the helm and continued steering the corporation for two decades, until he steered it into one of the most important moments in galactic history..&lt;br /&gt;
&lt;br /&gt;
In 2352, [[NanoTrasen]] would discover the element [[Phoron]] within the [[Tau Ceti|Romanavich cloud of Tau Ceti]], and Necropolis had been researching energy-based weapons for a long time; this discovery would allow for more powerful, longer-lasting, and better energy-based weapons; not to mention the massive applications it had for the creation of [[Synthetics|Military AI and Systems.]] Necropolis ended up being one of the first corporations to enter into a research &amp;amp; development agreement with NanoTrasen, this time being early to the party, meaning Necropolis got a much better deal than those who would come after. Originally looking to just develop new, more advanced tools of war to sell across the spur, they ended up doing [[Phoron|far more]].&lt;br /&gt;
&lt;br /&gt;
Necropolis [[Spurian Economy|prospered alongside NanoTrasen and the rest of the spur]], and while it was always the smallest and least profitable of the original seven megacorporations, it still became extravagantly wealthy as the technological revolution which followed phorons discovery in the decades after - known as the phoronic revolution - saw constant technological advancements that Necropolis could employ in defense manufacturing. From communication devices to tanks, and from voidsuits to small arms; for militaries, militias, private security contractors, and asset protection forces, Necropolis was the only corporation offering cutting edge equipment that might make the difference between living and dying in a firefight. It even branched out into cutting edge military specific AI applications. However all of the above required phoron to manufacture. It is during this time, Necropolis would bear witness to the contact with the [[Empire of Dominia]] by the Alliance. The corporation quickly took advantage of the nascent Empire&#039;s newness to the galactic stage, and established relations with the Great Houses and Emperor Godwin Keeser himself. From then on, Necropolis and the Empire&#039;s intimate ties meant that Necropolis boosted the efforts of not just [[Dominian Imperial Military|Dominia&#039;s conquest]], but the efforts of its [[technology|genetic modification]].&lt;br /&gt;
&lt;br /&gt;
Yet there is one discovery that neither NanoTrasen nor Necropolis speak much about, even today, and that is the discovery of the potential within &#039;&#039;&#039;[[Phoron|Diphoron and Phoron Oxides]]&#039;&#039;&#039;, both colloquially referred to as “[[Phoron|Weapons Grade Phoron]].” What mudders the waters further is a lack of clarity as to when it&#039;s far scarier applications were discovered - those applications being the creation of &#039;&#039;&#039;[[Phoron|Phoron Warheads and Phoron WMDs]]&#039;&#039;&#039;. Contemporarily, these weapons are known to exist and may be the end of the Spur as we know it.&lt;br /&gt;
 &lt;br /&gt;
In 2409, Yevgeniy Dementyev passed down the mantle of chief executive officer to his son, Kasimir Boytsov. While Boytsov was not just a dabbler in genetics and had a keen mind like his father and grandfather, he was reputed for his impulsiveness and stubbornness, refusing to admit when the tides were turning against him. By 2450 Necropolis had become the neglected runner-up of the megacorporations, though it was always the smallest of them all, the valuation of the other major corporate entities was so far above their own, Necropolis was close to not even being compared. It was during this time that an information security operative at the company, Tikhon Zavodskoi, quietly recommended his cousin [[Notable Humans|Lyudmila]] for a position as a weapons researcher. &amp;quot;The woman from [[Pluto]]&amp;quot;, as she would soon be called, quickly worked her way up the ranks of the company to become the assistant to the chief security officer, bringing in her own cohorts of associates from Dominia and Sol alike.&lt;br /&gt;
&lt;br /&gt;
2462 was when change would overwhelm Necropolis, when Boytsov would collapse at a press conference, and fall into a coma. The company was sent into turmoil; Boytsov had never named a proper successor, despite his rapidly advancing age. [[Notable Humans|Lyudmila Zavodskoi]] had become a surprise contender, and her new group of executives, including her cousin Tikhon and the Imperial countess Kamilla Strelitz pushed out the old heads and helped turn Necropolis into rebranded, rebuilt Zavodskoi Interstellar.&lt;br /&gt;
 &lt;br /&gt;
In light of the company&#039;s turbulent history, Zavodskoi Interstellar opted to pursue what it knew how to do better than any other megacorporation in the Orion Spur: military equipment. Lymudmilla oversaw a total restructuring of the company, cutting the fat, unprofitable departments and branches, turning inwards to focus on the solid core industries of the corporation, of which there are three. The largest is its classical military-industrial complex, with a massive amount of Spur&#039;s military equipment, ranging from infantry small arms to combat hardsuits to vehicles to military AI and much more being produced by Zavodskoi or one of its subsidiaries. Its second is a result of Ingkom, its robust engineering wing; Zavodskoi engineering staff are a common sight throughout the Orion Spur, though their usage within the Solarian Alliance has faltered following the Solarian Collapse of late 2462. The smallest but most public-facing industry is its private security force. Known for their professionalism, Zavodskoi&#039;s security wing is one of the most competitive in the Orion Spur. This restructuring would see Zavodskoi’s year over year profits skyrocket, once more being a competitor amongst their megacorporate peers, and continues to be how the company is currently operated.&lt;br /&gt;
&lt;br /&gt;
=== Influence and Reputation ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;For all your Security Solutions!&amp;quot;&#039;&#039; - A common Z.I ad line.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
As a hiring practice, Zavodski Interstellar finds itself poaching highly skilled workers from other megacorporations. Workers with Zavodskoi usually flocked to the company to exploit its high pay - the restructuring that took place in 2462 means the company can offer far higher pay with far more benefits than their competitors, attracting industry experts from across the spur. Although perfecting and producing weapons of war is a task that will never truly be finished, the company is recognized as the uncontested leader in their development. As such, it holds a great deal of sway in almost every corner of the Spur that is only growing as the scarcity continues to worsen.&lt;br /&gt;
&lt;br /&gt;
In this day and age, Zavodskoi has become the military industrial complex of the entire spur - the merchants of death who sell to both sides of a conflict, and care not for the suffering their creations cause. To have an armed fighting force within the Orion Spur means - with one exception - to rely on Zavodskoi to arm them. The only real exception is the Serene Republic of Elyra, whose military stands alone in not relying on the megacorporation. They pioneer where others do not by developing and manufacturing the highest-quality firearms, or just the biggest and baddest weapons they can muster. The extent of this research dominates every echelon of the corporation, leading to the unified pursuit of maximizing the efficiency of its stock, rather than trying to cover the widest range possible. This business has resulted in an almost freakish obsession by Zavodskoi with maintaining a good reputation, and every employee, down to the lowest, is expected to act extremely professionally.&lt;br /&gt;
&lt;br /&gt;
However, like the rest of the spur, Zavodskoi’s manufacturing it reliant on phoron. Its energy weapons and other electronic equipment of any kind uses it extensively, and even its standard ballistic firearms need phoron, not directly but through the facilities and machines that produce them. Without phoron, Zavodskoi can’t produce any weapons, weapons systems, or equipment it developed after 2352.&lt;br /&gt;
&lt;br /&gt;
The only thing that dominates the corporation on every level more than weapons development is a hatred of Hephaestus Industries. The two corporations have a rivalry going back centuries, and it continues in the modern day. While under the umbrella of the SCC, they are forced to work alongside each other, their hatred of each other runs deep, down to the common worker. It is not uncommon for Hephaestus employees to be unjustly harassed by Zavodskoi Security Contractors, nor is it uncommon for Zavodskoi factories to experience “technical difficulties” receiving power from Hephaestus run power grids, and such behavior is tacitly encouraged and rewarded by both corporations as a sign of loyalty; a practice that has seen this hatred only escalate, and some disputes end with severe injuries or even the death of someone involved. &lt;br /&gt;
&lt;br /&gt;
=== Positronics and Zavodskoi Interstellar ===&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[IPC_and_Megacorporations#Zavodskoi_Interstellar|IPC and Megacorporations: Z.I. Units]]&lt;br /&gt;
&lt;br /&gt;
In the aftermath of Necropolis Industries&#039; rebranding into Zavodskoi Interstellar, [[Synthetics]] and [[IPC|Positronics]] have become more of a common sight in company facilities outside of the [[Empire of Dominia]]. These Zavodskoi IPCs are however banned from command and leadership positions within Zavodskoi Interstellar due to the corporation&#039;s internal policy, which views positronics as a workforce rather than a management force. This ban includes Zavodskoi Interstellar corporate liaisons.&lt;br /&gt;
&lt;br /&gt;
Newly implemented and with some in the company opposed to their presence, Zavodskoi positronics face systemic fragility within the company. In an effort to employ and contract out the best representation for the company, Zavodskoi will routinely memory wipe, retool, or outright scrap and sell their IPCs for workplace accidents, failure to execute an order, or underperformance. This process has been largely seen as a lighter version of the Burzian Method. This authority does not extend to Zavodskoi Interstellar corporate liaisons although they are encouraged to check in with their positronic contractor personnel from time to time. Therefore, Zavodskoi positronic contractors are often those struggling to maintain a positive evaluation or saved from the scrapyard all together.&lt;br /&gt;
&lt;br /&gt;
In an effort to bolster company morale, organic personnel are able to lease out Zavodskoi asset IPCs, should they so choose. This allows personnel to ‘own’ a positronic for the home without the burden of maintenance fees. For the IPCs affected, this can work to their benefit or their demise. As more lax personnel may feel less inclined to report aberrancy, whereas other synthetics would find themselves under greater scrutiny.&lt;br /&gt;
&lt;br /&gt;
Z.I. units are most commonly Shell frames and baseline units. Hephaestus Industrial and Xion Frames are almost never seen, due to the rivalry between Zavodskoi and Hephaestus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is expected for Zavodskoi Interstellar IPCs to adopt the prefix Z.I. followed by their designation. An example of this formatting is Z.I. Name.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vaurcae ===&lt;br /&gt;
&lt;br /&gt;
In late 2463, the [[Vaurca Hives#Zo&#039;ra|Zo’ra Hive]] announced publicly a partnership with Zavodskoi Interstellar after selling the rights to the production of the hydrogen rifle, a complex Zo’rane design that is cheap in ammunition. Shortly after, a meeting in [[Caprice#New Sedantis|New Sedantis]] was held with Zavodskoi executives and Hive officials to allow Vaurcae enter their workforce, akin to the synthetic introduction following the Necropolis rebranding. Besides [[Nanotrasen]], Zavodskoi is the other megacorporation that is comfortable in employing Bound assets, particularly in engineering, though they have no issue with Unbound as they are considered similar to the Z.I. synthetics, despite their many differences.&lt;br /&gt;
&lt;br /&gt;
Before striking a deal with [[Zeng-Hu Pharmaceuticals]], the [[Vaurca Hives#C&#039;thur|C&#039;thur Hive]] considered a deal with Necropolis Industries as an alternative. However, the proposition never followed through and the conversation between the two parties did not resurface until 2463. It is rumored that the Zo’ra deal with Zavodskoi was made only after C’thur began to sell their workforce mainly to Ingkom. Whatever the case may be, both Hives are now on equal terms with Zavodskoi Interstellar, which has no trouble dealing with them despite their differences.&lt;br /&gt;
&lt;br /&gt;
==Executives and Branches==&lt;br /&gt;
===Executives===&lt;br /&gt;
[[File:LyudmilaZavodskoi.png|thumb|Lyudmila Zavodskoi, CEO of Zavodskoi Interstellar.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Security Officer:&#039;&#039;&#039; Kamilla Strelitz, b. 2430&lt;br /&gt;
&lt;br /&gt;
A close advisor of Lyudmila Zavodskoi, Countess Dame-Companion Kamilla Strelitz was promoted to chief security officer after the takeover and rebranding of Necropolis Industries. A tough-as-nails former lieutenant in [[Dominian Imperial Military|His Majesty&#039;s Imperial Fleet]], Kamilla goes against the grain of House Strelitz&#039;s conservative ideology by readily encouraging the company&#039;s influence in the [[Empire of Dominia]]. She has shown her aptitude for her position through the continued success of campaigns initiated by Zavodskoi Interstellar, all while commanding the company’s largest sector of personnel. She is known to brook little room for failure, and despite her affable, ever-polite demeanor, the punishments for evoking her wrath are the stuff of whispered legend among her direct subordinates.&lt;br /&gt;
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&#039;&#039;&#039;Chief Research Officer:&#039;&#039;&#039; Jaco Du Plessis, b. 2413&lt;br /&gt;
&lt;br /&gt;
The [[Europa|Europan]] Jaco Du Plessis was poached by Zavodskoi Interstellar from [[Zeng-Hu Pharmaceuticals]] shortly after the rebranding of Necropolis. A chemical biologist with a specialty in weapons and toxins, he is vocal regarding his stunted growth with his prior employer, claiming the echelons of Zeng-Hu are largely filled by nepotism and cronyism. Du Plessis regularly advocates for those with ambitions to instead fill the ranks of Zavodskoi Interstellar, promising fulfillment, advancement, and better pay. Because of this regular advertising and his willingness to do interviews, some consider him the “face” of the corporation; this perception is usually encouraged by his presence at conferences when new company projects are unveiled. Similarly to Kamilla Strelitz, he holds his personnel to a high standard, expecting them to either “be all in, or find employment elsewhere”.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Risk Officer:&#039;&#039;&#039; Tikhon Zavodskoi, b. 2398&lt;br /&gt;
&lt;br /&gt;
Lyudmila Zavodskoi&#039;s paternal cousin, Tikhon Zavodskoi is one of the few remnants of Kasimir Boytsov&#039;s reign and has managed to remain in his position as Chief Risk Officer for almost a decade. He was the one to originally recommend Lyudmila for a position at Necropolis. His background as an officer of SPOK, [[Pluto|Pluto&#039;s]] governing body, is thought to have shaped his sharp instincts and keen sense of planning, and prior to the company&#039;s rebranding is credited with having fended the wolves from Necropolis for years prior. Detractors consider his continued presence merely due to his familial relationship with Lyudmila Zavodskoi, which she has roundly dismissed as baseless rumours originating from lingering nostalgia. He lives on [[Moroz]] along with his immediate family and his cousin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Robotics Officer&#039;&#039;&#039;: Anabel Drexler, b. 2412&lt;br /&gt;
&lt;br /&gt;
Doctor Anabel Drexler of Luna was brought on by Zavodskoi shortly after the Solarian Collapse and found herself tasked with the complete overhaul of the Zavodskoi Interstellar robotics division. Unusual for a Chief Robotics Officer, Drexler has no practical experience in the design or production of synthetics herself. Instead, Drexler has several degrees in the field of sociology, with a focus on Synthetic Sociology. Responsible for the implementation of the [[IPC_and_Megacorporations#Zavodskoi_Interstellar|Modern System of Zavodskoi Synthetic Control]] to great success, Drexler has found prestige and fame alike for changing the fortunes of Zavodskoi’s robotics department. Drexler leaves the technical details of her position to trusted subordinates to focus fully on her Modern System, and is reportedly a warm and caring figure to work for.&lt;br /&gt;
&lt;br /&gt;
===Branches===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova Luxembourg, [[Moroz]], Mira Sancta:&#039;&#039;&#039; The Dominian branch can be found near the city centre, prominently overlooking the Court of Chalser. Residing in what was once a bank, the recently constructed grandiose exterior - that despite appearances can shrug off almost any punishment - encloses the administrative heart of the corporation, and throughout the building, security is known to be incredibly tight. Once just focused on Dominian operations, it has since rapidly expanded, becoming Zavodskoi Interstellar&#039;s main headquarters, tripling in size. The move brought with it a large amount of manufacturing plants, located across the Empire of Dominia - revitalizing the megacorporation&#039;s interest in the region.&lt;br /&gt;
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&#039;&#039;&#039;Tolyatti, Soviet Union, [[Earth]], [[Sol]]:&#039;&#039;&#039; The previous headquarters of Zavodskoi Interstellar can be found in Tolyatti. The skyscraper complex consisted of three Zavodskoi buildings, a Kumar Arms building, and a ConTec building. The complex was especially austere and compact, mostly as a result of socialist influences during its construction. Today, the Tolyatti Headquarters are abandoned, thanks to the collapse of the Solarian Alliance and Zavodskoi Interstellar&#039;s move to Mira Sancta. The Solarian Department of Defense has, according to rumors, floated the idea of repurposing the former headquarters as a command centre for the Solarian Army.&lt;br /&gt;
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&#039;&#039;&#039;Cape Town, Union of South Africa, Earth, Sol:&#039;&#039;&#039; The Cape Town branch sits on the edge of a small cliff, overlooking the ocean. Home to the headquarters of Ingkom, the Cape Town building is a sleek, modernist building with distinctive arched rooves. It is surrounded by several shuttle pads and hangars, some which provide direct transport to the Gagaringrad branch on Luna. The Cape Town branch continues to operate, despite Zavodskoi Interstellar&#039;s move to Mira Sancta, mostly due to the building being rented from the Solarian Alliance, instead of owned by the megacorporation.&lt;br /&gt;
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&#039;&#039;&#039;Gagaringrad, [[Luna]], Sol:&#039;&#039;&#039; Gagaringrad&#039;s Zavodskoi headquarters is the corporations center of operations for the Alliance, and consists of a black obelisk building on the outskirts of the city&#039;s dome, and looks more a fortified bunker than an office building, a fact that is not helped by the installed defensive armaments and high security presence. It is set behind winding alleyways and few good parking spaces, and possesses many subterranean basement levels leftover from its time as a Necropolis building. Much of these levels are locked by clearance level, with speculation and conspiracy surrounding what may await inside them.&lt;br /&gt;
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&#039;&#039;&#039;Mendell City, [[Biesel]], [[Tau Ceti]]:&#039;&#039;&#039; The Mendell City branch situated within District 10 was renovated in 2462, shortly before the unveiling of the [[Stellar Corporate Conglomerate]]. It is constructed in the style of Soviet Classicism, said to be designed to Lyudmila Zavodskoi&#039;s personal tastes. With its Corinthian pillars, primarily stone and concrete materials, and tall, spindly central tower, the building is remarkably distinct from other buildings in Mendell&#039;s skyline.&lt;br /&gt;
&lt;br /&gt;
==Divisions==&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
While officially one division, and the smallest one at that, Zavodskoi’s Security Division is composed of two separate wings that rarely overlap or exchange employees; the civilian/corporate security wing and the paramilitary wing.&lt;br /&gt;
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==== Civilian Wing ====&lt;br /&gt;
Zavodskoi&#039;s civilian/corporate security wing is among the most well known in the spur, and has a reputation for professionalism that delivers results. Many of the new recruits originate from the [[Empire of Dominia]], whether they be Imperial frontiersmen looking to pay off their blood debt or young nobles looking for career experience before they take on the duties expected of their station. Being directly employed with Zavodskoi security involves escorting logistics vessels (usually hired by [[Orion Express]] or nation-states with fledgling militaries), stationing around research facilities, guarding other corporate facilities, event security, reinforcing local police forces, and, in some cases, acting as cybersecurity and forensics experts. It is the face of the corporation, and what it is most well known for. As a result, the corporation has an almost fanatical obsession with maintaining an extremely high standard of professionalism within this wing, for the greater good of the company. Employees who don’t meet this standard may find themselves transferred to less prestigious posts, or otherwise hidden away, if not outright fired.&lt;br /&gt;
&lt;br /&gt;
This wing has found a significant amount of work with the [[MCPD]] and other police departments around the spur since the onset of the [[Phoron|scarcity]] as crime continues to rise along with civil unrest, stretching the capacities of local police forces to their limits. In [[Mendell City]] especially, it has become just as common to see a Zavodskoi Officer patrolling down a street as it is a state police officer. Those assigned to reinforce the [[MCPD]] are fully deputized to act as Law Enforcement Officers of the Republic, and are granted sweeping authority over Mendell City Residents; a level of authority that officers are expected to remain professional with. Officers who make mistakes or overstep their boundaries are made examples of, usually being fired if not arrested for abuse of their position. However, more and more brutal methods of maintaining order are being authorized with every passing day - the scarcity shows no sign of stopping and quality of life continues to drop - as crime spikes and civil unrest flares up consistently. Given their obsession with maintaining a spotless, professional image, Zavodskoi Officers assigned to [[Mendell City]] are now often issued separate uniforms lacking any emblems besides the logo of the [[MCPD]] and told not to wear clothing with Zavodskoi&#039;s emblem on it. After all - it&#039;s hard to maintain that image if there&#039;s media of your officers with your logo coming out to break kneecaps whenever violence spills into one of the nicer districts.&lt;br /&gt;
&lt;br /&gt;
==== Paramilitary Wing ====&lt;br /&gt;
In contrast to the growing civilian/corporate security wing, much of Zavodskoi&#039;s paramilitary wing, and the large-scale operations they conducted, has begun to be folded into Falerio Security Services, with new recruits largely being Jadraners and Morozian secondaries. That said, Zavodskoi’s paramilitary wing is still active, having the second highest operation count of all the SCCs corporations, and focuses on small, elite teams of operatives - each team varying in size from five members to fifteen. Commonly referred to as “Kill Teams” by the public - due to their reputation for targeted assisination operations  on [[Mictlan]] during the Peacekeeper Mandate (these teams were also accused of murdering former prime minister Frost) - the actuality of the matter is they are Zavodskoi’s go to problem solvers for any situation if other options fail, and have an intense amount of training to match. Sometimes teams will operate together, sometimes they’ll act alone, just as sometimes they’ll act with the permission of the local government, and sometimes they won’t. If Zavodskoi needs a problem solved anywhere, these teams are who they call, and given Zavodskoi’s obsession with their image (alongside the fact that these teams often do VERY illegal things) discretion is valued over professionalism; members of this wing expected to take what they see and do on the job to the grave, having NDAs to match. As a result of their confidentiality, mission profile, and intense training, it is unheard of for employees of this wing to transfer to the civilian/corporate wing. On the flipside, it is only exceedingly rare for an employee of the civilian/corporate wing to transfer to the paramilitary wing - a security officer who displays the right aptitude and impresses the right people has a shot at it.&lt;br /&gt;
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=== Shipbuilding/Engineering ===&lt;br /&gt;
Competing with Hephaestus Industries in the field with considerable malice, and for centuries, Zavodskoi&#039;s subsidiary Ingkom is their most recent attempt to force the Industrial Titan to give up more of the shipbuilding market share, specifically in the vein of military shipbuilding. A recent acquisition, one made after Lyudmilla’s ascension to CEO, this gambit has only really seen success in the Empire of Dominia, where Ingkom supplies a majority of the vessels used by the Imperial Navy, and nowhere else. The rest of the spur would still prefer to get Hephaestus to build the warships and then put Zavodskoi guns on them - much to the frustration of both corporations who would like to hurt the other&#039;s bottom line. However, until then, especially in the midst of the scarcity, the corporations are forced to live with this state of affairs - for if Hephaestus makes its ships incompatible with Zavodskoi arms, or the other way around - both would lose the defense contracts they value so highly, and no-one would buy from either corporation.&lt;br /&gt;
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=== Military Manufacturing ===&lt;br /&gt;
Zavodskoi is the premier manufacturer of military equipment in the [[Orion Spur]], considered even more prolific in the field than Necropolis Industries was previously, and have a stranglehold on the market. Any entity, from nations to other megacorporations, will often find themselves purchasing military equipment from Zavodskoi, or one its subsidiaries, such as Kumar Arms. Zavodskoi does this at a level and scale no other can match - in terms of total output, Zavodskoi produces more than ninety percent of all military goods in the known galaxy - the big exception being the Serene Republic of Elyra, who only has about thirty percent of their military equipment from the corporation. Though their mass manufacturing might give the idea of cheaply made, low quality weapons, Zavodskoi armaments are known to be extremely reliable, easy to use, and generally better overall than their competitors, no matter the scale. While [[Hephaestus Industries]] has attempted to compete with Zavodskoi in the ship weapons manufacturing department, their lack of establishment in the field means Zavodskoi continues to outstrip their sales.&lt;br /&gt;
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==== Military Robotics and AI ====&lt;br /&gt;
A specialized wing under their military manufacturing division, Zavodskoi is the leading developer of [[Synthetics|military AI and military robots]]. Whether it’s the basic machine learning algorithm used in most scanning systems to filter out white noise and highlight faint signals, or the massively powerful, fully sentient AI found on warships, if it’s used for a military application, it’s probably made by Zavodskoi. This wing has been hit harder than any other division or wing by the ongoing phoron scarcity, as due to the sheer level of data transfers, phoron is a prerequisite material for this. As a result of these inherent expenses, even prior to the scarcity, the integration of Zavodskoi military AI and systems was always an expensive one, so regular soldiers only ever saw basic systems and AI - basic for the contemporary spur but still leagues beyond what they had prior to phoron - and the more advanced intelligences of the contemporary spur were reserved for bigger things, such as ships. In the midsts of the scarcity - it’s become even more expensive, but still a necessity if one wishes to retain a competitive edge.&lt;br /&gt;
&lt;br /&gt;
Kumar Arms, on the other hand, is one of the leading producers in combat mechsuits and hardsuits. It supplies the Solarian, Dominian, and Biesellite militaries, and makes a tidy profit off private military contractors in the [[PMCG]] and beyond. Common features include personal shielding, advanced inbuilt intelligences (or in the case of Dominia, systems) hardpoint-mounted lasers and ballistic cannons, and reinforced plating.&lt;br /&gt;
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=== Genetics ===&lt;br /&gt;
 A now defunct department, Necropolis began branching into the field of biological experimentation in the 2200s, after the Interstellar War. Massively outstripped by [[Zeng-Hu Pharmaceuticals]] in age, expertise, and size, the biosciences division of the company was an awkward tacked-on branch that mainly fuelled bioweapon, toxin, and combat stimulant research, with a small contingent of genetic enhancement experiments being performed under top-secret regulation. When the company became Zavodskoi, the cloistered gene enhancement branch was opened mostly to House Volvalaad researchers from the [[Empire of Dominia]], assisting the House in their attempts to perfect their geneboosting technique. A small group of pre-Zavodskoi biologists also remain with the company, though their postings are seen as considerably less prestigious than the aforementioned bioweapons and gene enhancement researchers.&lt;br /&gt;
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==Subsidiaries==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Kumar Arms===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The best defense is a Kumar offense.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Freia Salsnivna, b. 2438&lt;br /&gt;
&lt;br /&gt;
Kumar Arms is considered the backbone of Zavodskoi Interstellar, founded in the Soviet Union by Ilya Kumarov, a former Sukhoi engineer, in 2114. Primarily an arms manufacturing company, they saw a quick burst of growth during the interstellar war - one which was overshadowed by the massive growth of Necropolis. After this burst of growth, however, a series of poor financial decisions led the company to be acquired by Necropolis Industries in 2295, one of the last eastern arms manufacturing companies to be consolidated. The brand remained purchased, but Kumar Arms as a business gradually stagnated and became a shell company for Necropolis to use for shipping purposes. Once Necropolis became Zavodskoi Interstellar, however, Kumar Arms was revived and refurbished, becoming a massive arms manufacturer throughout the Spur, only beaten by Zavodskoi themselves. Currently, it is headquartered in St. Petersburg on Earth, though there are whispers of plans to move the primary headquarters and manufacturing centre to Alterim Obirava.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Major Products ====&lt;br /&gt;
* &#039;&#039;&#039;M8 Service Pistol:&#039;&#039;&#039; Potentially the most-produced handgun in the modern Spur, the M8 is the standard service pistol of the Solarian Armed Forces, most Solarian police forces, and most mercenary detachments based in the Alliance. The M8 is a versatile design with dozens of variations, ranging from the Konyanger K8 to an alleged suppressed and caseless variant used by the Solarian Interstellar Intelligence Bureau.&lt;br /&gt;
* &#039;&#039;&#039;M469 Assault Rifle:&#039;&#039;&#039; The iconic standard-issue rifle of the Solarian Armed Forces since the replacement of the earlier M376, the M469 is a durable and reliable weapon with countless variations. it is the most-produced assault rifle in the modern Orion Spur, and will likely remain that way for decades to come. Previously produced by Zavodskoi, the Alliance has since bought out the patent and licensed it to a variety of domestic producers such as the San Colette Interstellar Armaments Company, or CAISC.&lt;br /&gt;
* &#039;&#039;&#039;2557 super-heavy pistol:&#039;&#039;&#039; The Kumar Arms 2557 is a newly designed type of &amp;quot;super-heavy&amp;quot; pistol. It features a light-weight polymer pistol grip, a bulky plasteel frame and an extra long barrel. It is chambered in the newly developed .599 Kumar Super rifle cartridge. Despite designed for rifle use, the newly developed propellants allows this cartridge for use in the Kumar Arms 2557, upping the stopping power significantly.&lt;br /&gt;
* &#039;&#039;&#039;40mm rotary cannon &amp;quot;Francisca&amp;quot;:&#039;&#039;&#039; Developed in 2461, the Francisca or &amp;quot;Frankie&amp;quot; rotary cannon is a ship battery designed for small to medium-sized ships. It can be loaded with full metal jacket, fragmentation, and armour-piercing ammunition, and is deadly to unarmoured small-craft.&lt;br /&gt;
* &#039;&#039;&#039;90mm flak cannon &amp;quot;Grauwolf&amp;quot;:&#039;&#039;&#039; For medium to large-sized vessels, the Grauwolf is a flak cannon capable of battering even cruiser-class vessels with a wide spread of salvo. Some larger courier vessels have equipped a Grauwolf to batter flocks of space carp, small meteor belts, and dust storms that threaten the integrity of their cargo. The Grauwolf&#039;s design has been spoofed many times, and has a cousin in the Xion Industrial 90mm cannon called the &amp;quot;Alberich.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;180mm rotary cannon &amp;quot;Boudica&amp;quot;:&#039;&#039;&#039; A medium-sized laser rotary cannon designed with similar function to the Francisca, notable for managing to do what the Francisca cannot and severely weaken the hull of unarmoured ships.&lt;br /&gt;
* &#039;&#039;&#039;ZA-98/5 200mm naval gun &amp;quot;Lammergeier&amp;quot;:&#039;&#039;&#039; A relatively old, and recently modernized, cannon designed for corvette-class vessels at the smallest, the Lammergeier is mounted on small Imperial Fleet vessels as a main battery and larger vessels as a secondary battery. Smaller than its 406mm cousin, the Longbow, and the Imperial Fleet&#039;s 608mm ZA-32/2, the Thunderer, the Lammergeier is a useful and adaptable weapon.&lt;br /&gt;
* &#039;&#039;&#039;406mm high-velocity cannon &amp;quot;Longbow&amp;quot;:&#039;&#039;&#039; An upgraded version of its &amp;quot;Ballista&amp;quot; predecessor, the Longbow is one of the largest cannons in Zavodskoi&#039;s arsenal, designed for frigate-class vessels and larger. With easier maintenance, a larger payload, and a more streamlined loading process, it has become the weapon of choice for several militaries across the Orion Spur.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confiance Technologies===&lt;br /&gt;
&amp;lt;i&amp;gt;“Have confidence in Confiance.”&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Ilya Moules-Polorov, b. 2422&lt;br /&gt;
&lt;br /&gt;
Founded in Harmony City, [[Luna]] in 2427, Confiance Technologies (or ConTec) remain a successful company focusing on AI and synthetic component manufacturing. Acquired by Zavodskoi shortly after the company&#039;s renaming, ConTec was divided into two branches; a military wing and a commercial wing with the military wing being folded into Zavodskoi proper shortly after, leaving only the commercial wing remaining. ConTec&#039;s commercial wing, now its only wing, produces non-military equipment, including laptops, prothesis, watches, and PDAs, and operates across the Spur.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Major Brands ====&lt;br /&gt;
* &#039;&#039;&#039;Centurion Prosthetics and Augmentations:&#039;&#039;&#039; Zavodskoi&#039;s iconic prosthetics line, usually offered to Zavodskoi employees at a discount in lieu of purchasing prosthetics from NanoTrasen, Zeng-Hu, or Hephaestus. The most recognizable look of Centurion prosthetics are their smooth, matte grey and red limb prosthetics, though the company also sells &amp;quot;realistic&amp;quot; prosthetics to Imperial Zavodskoi employees who prefer to keep the nature of their disabilities less obvious. Centurion synthskin, in reality, is simply soft rubber; it is not as reputable as the realistic prosthetics produced by Jeonshi Biotechnics, though it can be mistaken for a real limb from a distance.&lt;br /&gt;
* &#039;&#039;&#039;Midnight Business Technology:&#039;&#039;&#039; Produced by the commercial wing of ConTec, the Midnight line of watches advertises itself as stylish yet cheap and functional workwear, mostly for Secondaries and Ma&#039;zals in the [[Empire of Dominia]].&lt;br /&gt;
* &#039;&#039;&#039;Legate Laptops:&#039;&#039;&#039; A series of laptops produced by commercial ConTec, known for being very heavy and very robust both on the software and hardware end. Prior to 2462, Legate was the official producer of laptops for the [[Solarian Armed Forces]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ingkom===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Pride and prosperity to all.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Hanru De Beers, b. 2403&lt;br /&gt;
&lt;br /&gt;
Ingkom, or Bedryfsingenieurswese Kommissie, is a primarily engineering-focused subsidiary of Zavodskoi Interstellar, founded in South Africa, Earth in 2099. It has a long intertwined history with South Africa and its aggressive expansion into Sub-Saharan Africa. Initially, a state-owned enterprise tasked with rebuilding the destroyed infrastructure of Botswana, Zimbabwe, Lesotho and Eswatini after several successful military campaigns had rendered them territories. Early successes experienced by Ingkom resulted in its quick rise to importance within the South African economy, mostly due to reconstructions that allowed resource extraction operations to resume. The majority of the developed regions of these newly acquired territories were a direct result of Ingkom, and after sanctions had been lifted, allowed them to prosper and expand into the international market - mostly through Zavodskoi’s acquisition of the corporation as a subsidiary in 2463.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== Major Products ====&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Uriel&#039;&#039;-class Destroyer:&#039;&#039;&#039; &#039;&#039;Uriel&#039;&#039;-class destroyers are corporate ships usually used for the transport of fighting forces, weapons, or other Zavodskoi products that require rapid deployment. During the Peacekeeper Mandate on [[Mictlan]], several Uriel-classes made rapid stops between [[Tau Ceti]] and Mictlan to deploy [[Tau Ceti Armed Forces]] and corporate auxiliary personnel to the planet. It comes fitted with a warp drive, almost never hosting a bluespace drive due to the expense involved, and as such Ingkom employs the finest pilots for these vessels. Losses of these vessels are considered quite serious and potentially crippling to Zavodskoi&#039;s supply line. Despite being classed as a destroyer, an &#039;&#039;Uriel&#039;&#039;-class is more akin to a frigate in its displacement.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Jinxiang&#039;&#039;-class Destroyer:&#039;&#039;&#039; Produced in collaboration with the Zhurong Imperial Naval Arsenal, the &#039;&#039;Jinxiang&#039;&#039;-class are a major component of the Imperial Fleet&#039;s screening forces. Featuring a surprisingly comfortable (if not quite spacious) area for living quarters, a compact life support system, and room for several point-defense gunneries, it continues to be a relevant design. Like most Imperial Fleet vessels, it is heavier and slower than comparative vessels of the same class -- an issue when dealing with more agile targets.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mumbai&#039;&#039;-class Fast Battleship:&#039;&#039;&#039; Originally pioneered by Necropolis and built for the [[Solarian Armed Forces]], the &#039;&#039;Mumbai&#039;&#039;-class was envisioned as a patrol leader that would be able to respond to all incursions with relatively swift speed for a flagship. While it did not have the armor or weaponry of a conventional battleship, it was a potent threat to any non-capital craft. Deemed a failure due to an ineffective cost-to-kill ratio against smaller, more agile pirate fleets, most &#039;&#039;Mumbai&#039;&#039;-class vessels were assigned to forces in the Middle and Outer Ring. Many of these, such as the SAFV &#039;&#039;Toronto&#039;&#039; and the SAFV &#039;&#039;Chicago&#039;&#039;, were appropriated by the rogue fleets of the Solarian Navy during the Collapse of 2463. Of note, the &#039;&#039;Toronto&#039;&#039; has been seized from the League of Independent Corporate-Free Systems mostly-intact after the siege of [[San Colette]] in 2465, and was refitted and rechristened as the SAFV &#039;&#039;Iqaluit&#039;&#039; by Ingkom and the Solarian Navy -- a rare example of a member of the class still in active service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Falerio Security Services ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Filomena di Falerio, b. 2398&lt;br /&gt;
&lt;br /&gt;
Falerio Security Services was founded by [[Novi Jadran|Novi Jadranic]] Duchess Filomena di Falerio to continue the work of the Eridanian PMCs she had once hired to secure her holdings, using the (comparatively cheaper) local populace. Since its dealings with and acquisition by Zavodskoi Interstellar, it has grown into a capable contractor that works in the interests of both Duchess di Falerio and the corporation. Falerio Security Services found itself made up almost exclusively of Ma’zals (non-[[Moroz|Morozian]] citizens of the Empire) for a time, most of which had prior service in the [[Dominian Imperial Military|Imperial Army]]. Their primary duties were, outside of security of Falerio family assets, and  the protection of Zavodskoi assets, within the Empire, though efforts were made to branch out in service of the Great Houses (particularly Caladius) and outside of the Empire. More recently however, Zavodskoi has begun using Falerio in a different way, as a paramilitary subsidiary; cutting most of their own security division’s paramilitary wing and transferring them to Falerio, the corporation that was once made up on exclusively Ma’zals is now made up of peoples and species from across the spur, not including positronics. As a result, Falerio has reorganized, creating a paramilitary wing, which contains all manner of species and people, and a civilin/corporate security wing, which is still primarily Ma’zals and continues the original work of the corporation. However, the paramilitary wing is significantly larger than the corporate security one, and is getting more attention as time goes on - leading to a fear that the corporate wing will be completely cut eventually. Until then however, as Falerio grows through word of mouth, many Army officers and old-blood nobility of the Houses Strelitz and Zhao are concerned that di Falerio&#039;s interests may jeopardise the military loyalty of Jadranics, and some have even started whispering that the large paramilitary force under her control is a threat to the empire. Corporate Security members employed by Falerio can be recognized by their distinctive uniforms and headgear bearing &amp;quot;IK&amp;quot; -- the initials for &amp;quot;Emperor Keeser&amp;quot; in Jadranic Common.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==== History ====&lt;br /&gt;
Perhaps due to the prior presence of Xanu Defense Services and Jackal Incorporated, PMCs originating in the nations of their political rivals, the Empire has always been reluctant to branch into the [[Private Military Contracting Group]]. Duchess Filomena held no such reservations; when large copper and gold veins were discovered by villages in her holdings, she hired Ringspire and Eagle Corp to secure her holdings and push out the villagers who had lived a relatively unmolested life far away from her manse. When the dust had settled, Filomena quickly realised that Ringspire in particular was becoming very expensive and too aggressive for her tastes; evidence had come to light that the contractors may have been stealing ore for their own profit, and the casualties they left in their wake was becoming too much for even the Department of Colonial Affairs to ignore.&lt;br /&gt;
&lt;br /&gt;
Filomena decided to take a cue from the Eridanian Golden Fist and create her own private contracting group. Falerio Security Services targeted Ma&#039;zals both young and old, those who had yet to pay off their Mo&#039;ri&#039;zal (&amp;quot;blood debt&amp;quot;, the Empire&#039;s form of taxation) and who could be relied upon for loyalty to a cause. This caught the attention of Kamilla Strelitz, who offered to acquire the company in exchange for profit and reach that Duchess Filomena might not have had otherwise. Falerio Security Services was purchased by and became an official subsidiary of Zavodskoi, being able to take full advantage of its weaponry and resources that the Imperial Army often did not receive in full. That a relatively minor noble was able to secure such a key position in Dominia&#039;s closest megacorporation, as well as drawing away what were seen as once-loyal potential recruits to the Army, is a source of discontent among officers of the military and Novi Jadran&#039;s Imperial Mandate alike.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Corporate Relations ==&lt;br /&gt;
=== [[Stellar Corporate Conglomerate]] ===&lt;br /&gt;
The newly founded Conglomerate’s ties with Zavodskoi are blatant, with a newly founded Corporate Asset Protection Fleet bearing weapons, munitions and equipment of Zavodskoi make across the board. Often remarked as having soft power and not hard power, the SCC, under the direction of Miranda Trasen, is moving to change this. While the Corporate Asset Protection Fleet is not much in terms of hard power - being significantly bigger than previous asset protection fleets, but still not a fully fledged military force - the solution to hard power can be found in the newly formed Tau Ceti Armed Forces, which have been rapidly expanding and militarizing since their inception. At the forefront of this is Zavodskoi, from high-end starship pieces to antique small arms, Zavodskoi provides it all, making them a key player in the Conglomerate’s military forces, both private and state controlled. This newfound niche alongside rising civil unrest and international tension has led to a resurgence of its presence galaxy-wide, and cooperation with the other megacorporations has proven very profitable.&lt;br /&gt;
&lt;br /&gt;
===[[Einstein Engines]]===&lt;br /&gt;
Einstein Engines and Zavodskoi have a fairly neutral relationship - though the two do compete in the robotics sector, Zavodskoi has purchased many Einstein-made warp drives for its vessels over the years, and the two have both had generous supply contracts with the Solarian military in the past. In the modern day, Zavodskoi has lost a great deal of these contracts, while Einstein continues to hold many highly valuable government and military contracts - a factor which contributed to Zavodskoi&#039;s withdrawal of much of its Solarian business. In spite of this, it continues to purchase warp drives and positronic brains from Einstein frequently, due to the rising cost of phoron fuel and the easy availability of helium-3 from Zavodskoi&#039;s new home in the Empire of Dominia.&lt;br /&gt;
&lt;br /&gt;
===[[Hephaestus Industries]]===&lt;br /&gt;
Hephaestus and Zavodskoi famously have the worst relationship between any two corporations within the Orion Spur, with roots of their rivalry going back as far as prior to the discovery of the warp. It is also the most publicly known, as the two corporations have famously been embroiled in dozens of public scandals with each other. As time went on the animosity between  the two megacorporations only grew, as they competed extensively in industry, manufacturing, robotics and engineering fields for decades, boarding on centuries. All types of sabotage and espionage are common between Hephaestus and Zavodskoi, with both corporations having extensively bankrolled privateers, saboteurs and other plausibly deniable agents to attack their rivals. As Zavodskoi has expanded into the Empire of Dominia and Hephaestus into the Izweski Hegemony, the Sparring Sea and Badlands have become the two most recent, and largest, battlegrounds  for the megacorporations, with corporate-funded pirates commonly targeting one another&#039;s vessels. In the present  day, beyond the use of privateers, Zavodskoi has often been accused of funding radical anti-Hephaestus groups within the Izweski Hegemony, most notably the Champions of Moghes - a terrorist organization which has remained suspiciously well-equipped and well-informed of Hephaestus operations. Hephaestus, meanwhile, has often been suspected of bankrolling various Dominian rebel groups in recent years, in the hopes of weakening Zavodskoi&#039;s large investment in the Empire&#039;s development. Shared membership in the Stellar Corporate Conglomerate has done nothing to quell the two giants&#039; bitter feud,, which has become a source of constant headaches for Miranda and the SCC, who have had to threaten to economically break both companies multiple times just so they keep their conflict out of the public perception and grudgingly cooperate with SCC business.&lt;br /&gt;
&lt;br /&gt;
===[[Idris Incorporated]]===&lt;br /&gt;
Zavodskoi and Idris have been frequent competitors in the fields of security and IPC manufacturing, leading to a long-running mutual rivalry between the two corporation. Lyudmila Zavodskoi is known to have a personal distaste for Alex Mason, and Zavodskoi has frequently undercut Idris security operations in the Sol Alliance and Republic of Biesel. Zavodskoi employees are strongly discouraged from using Idris financial services, which NanoTrasen has done its best to encourage as many Zavodskoi employees in Biesel opt to make use of NanoTrasen banks instead. Idris has marketed its security division extensively as a high-class security option, with unstated implications of the marketing casting other corporations&#039; security as little better than thuggish mercenaries, which Zavodskoi unsuccessfully attempted to sue Idris over. Though their rivalry is not as intense as that of Zavodskoi and Hephaestus, the two corporations remain on far from friendly terms.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
Zavodskoi and NanoTrasen maintain a decent relationship, with little open conflict between the two corporations. Since the beginning of the phoron scarcity, however, Zavodskoi has taken full advantage of NanoTrasen&#039;s waning power in the Republic of Biesel, expanding its arms industry into the Republic. Since the formation of the Tau Ceti Armed Forces and the negotiation of several new supply contracts with Biesel&#039;s government, Zavodskoi has managed to take a great deal of business from NanoTrasen - seizing NT&#039;s position as the Republic&#039;s main weapons supplier. Though NanoTrasen still holds onto their original contract for the Tau Ceti Foreign Legion, the Minutemen and Republican Fleet are both almost entirely outfitted with Zavodskoi-made weapons, armor, and voidsuits. NanoTrasen has attempted to counteract this influence through the recent appointment of Nathan Trasen as Secretary of Defense - but even with a Trasen in such a prestigious position, Zavodskoi has still managed to secure a solid grasp on the Republic&#039;s military industry. NanoTrasen has increased funding to Nexus Corporate Security several times in an effort to use their newly-formed PMC to undermine Zavodskoi&#039;s security business in the Corporate Reconstruction Zone, with some measure of success.&lt;br /&gt;
&lt;br /&gt;
===[[Orion Express]]===&lt;br /&gt;
Zavodskoi contributed large portions of its logistics division to Orion Express, and has maintained a decent relationship with the logistics corporation. Though their Solarian business has been scaled back substantially, Zavodskoi still relies on Orion vessels for transport of its goods in the Alliance, and Orion has been known to favor Zavodskoi security when outside force is required for particularly troublesome work. Orion&#039;s ties to Hephaestus are the largest source of tension between the two corporations, and Zavodskoi is rumored to have attempted to seed several of its own agents within Orion-Hephaestus joint operations in order to gather intelligence on their rival.&lt;br /&gt;
&lt;br /&gt;
===[[Zeng-Hu Pharmaceuticals]]===&lt;br /&gt;
When Zavodskoi Interstellar was still known as Necropolis Industries, it was Zeng-Hu&#039;s major rival in the genetics sector, leading to fierce competition between the two corporations. Rumors of sabotage and corporate espionage were commonplace, and the theft of company secrets was commonplace on both sides. Following the rebrand to Zavodskoi Interstellar, however, the corporation has significantly cut back on its genetics division, leaving Zeng-Hu as a mostly unchallenged monopoly in the field. With the two megacorporations no longer in direct competition, the relationship between them has warmed significantly, with Zavodskoi choosing instead to redouble its efforts against its main rival, Hephaestus Industries. Though the two do still compete in the robotics sector, so far this has been far less of a source of tension between them.&lt;br /&gt;
&lt;br /&gt;
== Other Relations ==&lt;br /&gt;
&lt;br /&gt;
=== [[IPC|Synthetics]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[IPC_and_Megacorporations#Zavodskoi_Interstellar|IPC and Megacorporations: Z.I. Units]]&lt;br /&gt;
&lt;br /&gt;
While Necropolis Industries has always had synthetics, the rebranding to Zavodskoi Interstellar brought with it the very marketable Z.I. line, and saw the increase in production and distribution of synthetic workers. Zavodskoi employs their Z.I.s as precise, dextrous labour in machining, manufacturing and blanket industrial work. Many stubborn advocates of hand-crafting and several subsidiaries oriented around quality have made large steps towards vilifying these robotic mechanics, claiming that the “organic touch” is the key to quality. Some Zavodskoi employees have expressed similar sentiment, seeing the proliferation of synthetics as threatening their position and livelihood; official statements from Jaco Du Plessis have countered with Zavodskoi employees only needing to worry for their position if they do work of subpar quality.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the company has refused all suggestions from the Empire of Dominia to cut down on its synthetic workforce, only refraining from its usage to comply with laws in the Empire itself. To Imperial citizens going abroad, Zavodskoi offers in-depth synthetic sensitivity courses, designed to acclimate Tribunalists to working with IPCs.&lt;br /&gt;
&lt;br /&gt;
=== [[Empire of Dominia]] ===&lt;br /&gt;
&lt;br /&gt;
While Necropolis Industries made limited attempts to branch further into Imperial territories, the ascension of Countess Kamilla Strelitz to Chief Security Officer has brought with it a new entanglement with the fledgling Empire. Dominia&#039;s own state corporations and Great Houses have all, in some way, made deals with Zavodskoi, and Ingkom&#039;s collaborations with Zhurong Naval Armaments have brought a massive increase in productivity to the Imperial war machine. The company plays a strong role in acclimating Imperial citizens to non-Imperial culture and sending them abroad, serving as Dominia&#039;s strongest connection to the rest of the [[Orion Spur]]. Meanwhile, Lyudmila Zavodskoi and her family remain close with the Royal Family, and she enjoys a seemingly close relationship with Crown Princess Priscilla.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol Alliance]] ===&lt;br /&gt;
&lt;br /&gt;
Prior to the Solarian Corporate Authority&#039;s establishment and the mass nationalisation of corporate assets, Necropolis Industries was one of the primary weapon suppliers to the [[Solarian Armed Forces]], and Zavodskoi Interstellar continues that tradition. Despite the chaos ensuing form the nationalization of corporate assets, including the accusation by Solarian Intelligence Agencies that it was Zavodskoi who murdered former Prime Minister Frost, when the dust settled Zavodskoi was still there, with a majority of its manufacturing facilities, patents, and experience in manufacturing the tools of war still belonging to it. Being realistic, if a state wants arms for its army, it needs Zavodskoi Interstellar. So despite some small withdrawals, Zavodskoi remains basically just doing what Necropolis did before it, selling arms to the Alliance - as well as everyone else, of course. &lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Zavodskoi_Interstellar&amp;diff=39178</id>
		<title>Zavodskoi Interstellar</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Zavodskoi_Interstellar&amp;diff=39178"/>
		<updated>2026-05-05T19:03:48Z</updated>

		<summary type="html">&lt;p&gt;Kermit: ditto&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Infobox Corporation&lt;br /&gt;
|headercolor = #920a0a &amp;lt;!--Can be left blank for grey header--&amp;gt;&lt;br /&gt;
|textcolor = white &amp;lt;!--Can be left blank for black text--&amp;gt;&lt;br /&gt;
|name = Zavodskoi Interstellar&lt;br /&gt;
|logo = Zavodskoi_Interestellar&lt;br /&gt;
|headquarters = Nova Luxembourg, [[Moroz]], [[Empire of Dominia]]&lt;br /&gt;
|slogan = Even one matters on the battlefield.&lt;br /&gt;
|languages = Tradeband, Tau Ceti Basic, Sol Common&lt;br /&gt;
|ceo = [[Notable Humans#Lyudmila Zavodskoi|Lyudmila Zavodskoi]]&lt;br /&gt;
|colors = &amp;lt;span style=&amp;quot;color:#363c43&amp;quot;&amp;gt;Black (#363c43),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#920a0a&amp;quot;&amp;gt;red (#920a0a),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7a6347&amp;quot;&amp;gt;brown (#7a6347)&amp;lt;/span&amp;gt;&lt;br /&gt;
|founded = 2259 (as Necropolis Industries)&lt;br /&gt;
2462 (as Zavodskoi Interstellar)&lt;br /&gt;
|founder = Yefim Dementyev (as Necropolis Industries)&lt;br /&gt;
Lyudmila Zavodskoi (as Zavodskoi Interstellar)&lt;br /&gt;
|regions =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sol Alliance]]&lt;br /&gt;
* [[Empire of Dominia]]&lt;br /&gt;
* [[Republic of Biesel]]&lt;br /&gt;
* [[Coalition of Colonies]]&lt;br /&gt;
* [[Republic of Elyra]]&lt;br /&gt;
|}}&lt;br /&gt;
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&#039;&#039;&#039;Zavodskoi Interstellar&#039;&#039;&#039;, formerly Necropolis Industries, is the weapon’s development and manufacturing megacorporation of the Orion Spur. Originally founded in 2259 as a mishmash of corporations, the Zavodskoi of today is in a very different industry, instead developing, manufacturing, and then distributing all the tools of war; from light to heavy weaponry, space vessel weapons, ship-building, aircraft, ground vehicles, combat spacesuits, and even military software. While the business of war remains their main focus as a corporation, Zavodskoi also has a significant Security Solutions Branch, split further into civilian and paramilitary departments, the former known for their professionalism.  Lastly, they also produce the Z.I. line of positronics, used by all branches of the corporation, but with an emphasis on use in private security and military contracting. &lt;br /&gt;
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Since the beginning of the [[Phoron|phoron scarcity]], Zavodskoi Interstellar has seen, alongside the myriad of issues in manufacturing, research, and weapons development, the scarcity brought, a surprisingly rise in relevance and profits, as civil and international unrest continue to grow across the Orion Spur. As the scarcity continues and tensions - both those between nationstates and corporations - grow, Zavodskoi has made a fortune acting as a merchant of death for all parties; as fighting forces of all kinds continue to grow larger and larger, Zavodskoi is there selling any willing customer whatever tools of war they require. Most notably, its continued relationship with the [[Empire of Dominia]] has earned the corporation an unexpected pretty penny from defense contracts for both the Imperial Army and Imperial Navy, alongside an uncontested market within the Empire, as no other corporation has been able to establish a real foothold there. &lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Corporate Affairs ==&lt;br /&gt;
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=== History ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Violence is a historical constant, stretching back to the very beginning of every species recorded history, to when they first arose out of the mud. All we do is make that inherent instinct easier to accomplish.&amp;quot;&#039;&#039; - An Unknown Necropolis Executive giving an internal speech, ~2380.&lt;br /&gt;
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&amp;lt;/center&amp;gt;&lt;br /&gt;
Necropolis Industries was founded in 2259 by Yefim Dementyev, a former aerospace engineer within the Soviet Union, the final step in conglomerating the defense, heavy industry, and medical corporations within the Soviet sphere under one banner (one of the reasons for their operations on [[Pluto]]), primarily to avoid them being bought out by competitors from other regions, such as [[Zeng-Hu Pharmaceuticals]] and [[Hephaestus Industries]]. While buyout was avoided, the newly formed Necropolis Industries was late to the party, as their competitors had been formed almost a century earlier, and established themselves within their respective markets of the wider [[Solarian Alliance]] at a level Necropolis could not compete with; until just a year later. In 2260 the [[Sol Alliance History|Solarian economy crashed]], and along with it both Zeng-Hu and [[Hephaestus Industries]]. The rival corporations to Necropolis were forced to desperately cut costs, shutter facilities, even close entire branches, as [https://en.wikipedia.org/wiki/Bailout  the government bailed them out to stay solvent], allowing Necropolis to move into the markets they had abandoned, and in those that the established players didn’t leave, compete with them. They moved quickly, taking much of the defense manufacturing industry from [[Hephaestus Industries]], and a significant portion of the genetics industry from [[Zeng-Hu Pharmaceuticals]]. This move would be the start of a rivalry that would last centuries.&lt;br /&gt;
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The outbreak and years of the [[Timeline|Interstellar War]] saw Dementyev oversee the rapid expansion of Necropolis, opening hundreds of new facilities every year to research, develop, and manufacture the tools of war; most notably, arms of all kind (small arms to shipborne weapons), combat voidsuits, helicopters, fighters, combat vehicles, and mechs. If it was a piece of equipment used on the battlefield during the Interstellar War, it was probably manufactured by Necropolis, with limited exceptions. By the time the [[Timeline|Treaty of Xansan]] was signed, Necropolis was the largest “Merchant of Death” in the known galaxy. They manufactured more than ninety percent of all weapons within the Alliance, and over half of all the equipment used by the [[Solarian Armed Forces]].&lt;br /&gt;
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However, as [[Timeline|relative peace followed the largest-scale conflict in human history]], the board of directors turned their gaze to a yet-untouched (by them) field; biological experimentation. Though [[Zeng-Hu Pharmaceuticals]] was unambiguously more adept and well-established than their competitor, Necropolis had been able to wrest away some of the market when Zeng-Hu was weak, primarily the submarkets of [[Technology|gene therapy, xenobiology, and biological limb replacements]]. Their work in these areas was of brief interest to the wider galactic community, and while official correspondence pointed to a desire to broaden their sphere of influence moving away from solely weapons manufacturing, insiders at the company would later recount that Yefim Dementyev had begun to feel the creeping fear of his own mortality. Rumours would tell that he was obsessed with preserving himself and his legacy, and would use his own resources at any cost to achieve this preservation.&lt;br /&gt;
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Dementyev&#039;s pursuit would prove unsuccessful as he abruptly died from a septic infection in 2317. His son, Yevgeniy Dementyev, took hold of the company&#039;s reins, and would oversee a corporation that almost immediately began struggling. When first contact was made with the [[Skrell]] in 2332, and their subsequent partnership with Zeng-Hu, Necropolis’s rival corporation in the biomedical scene benefited from the advanced knowledge of the Skrell, while Necropolis didn’t. Meanwhile, the demands for Necropolis’s arms were less and less every year, cutting into their profits. However, Yevgeniy stayed at the helm and continued steering the corporation for two decades, until he steered it into one of the most important moments in galactic history..&lt;br /&gt;
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In 2352, [[NanoTrasen]] would discover the element [[Phoron]] within the [[Tau Ceti|Romanavich cloud of Tau Ceti]], and Necropolis had been researching energy-based weapons for a long time; this discovery would allow for more powerful, longer-lasting, and better energy-based weapons; not to mention the massive applications it had for the creation of [[Synthetics|Military AI and Systems.]] Necropolis ended up being one of the first corporations to enter into a research &amp;amp; development agreement with NanoTrasen, this time being early to the party, meaning Necropolis got a much better deal than those who would come after. Originally looking to just develop new, more advanced tools of war to sell across the spur, they ended up doing [[Phoron|far more]].&lt;br /&gt;
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Necropolis [[Spurian Economy|prospered alongside NanoTrasen and the rest of the spur]], and while it was always the smallest and least profitable of the original seven megacorporations, it still became extravagantly wealthy as the technological revolution which followed phorons discovery in the decades after - known as the phoronic revolution - saw constant technological advancements that Necropolis could employ in defense manufacturing. From communication devices to tanks, and from voidsuits to small arms; for militaries, militias, private security contractors, and asset protection forces, Necropolis was the only corporation offering cutting edge equipment that might make the difference between living and dying in a firefight. It even branched out into cutting edge military specific AI applications. However all of the above required phoron to manufacture. It is during this time, Necropolis would bear witness to the contact with the [[Empire of Dominia]] by the Alliance. The corporation quickly took advantage of the nascent Empire&#039;s newness to the galactic stage, and established relations with the Great Houses and Emperor Godwin Keeser himself. From then on, Necropolis and the Empire&#039;s intimate ties meant that Necropolis boosted the efforts of not just [[Dominian Imperial Military|Dominia&#039;s conquest]], but the efforts of its [[technology|genetic modification]].&lt;br /&gt;
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Yet there is one discovery that neither NanoTrasen nor Necropolis speak much about, even today, and that is the discovery of the potential within &#039;&#039;&#039;[[Phoron|Diphoron and Phoron Oxides]]&#039;&#039;&#039;, both colloquially referred to as “[[Phoron|Weapons Grade Phoron]].” What mudders the waters further is a lack of clarity as to when it&#039;s far scarier applications were discovered - those applications being the creation of &#039;&#039;&#039;[[Phoron|Phoron Warheads and Phoron WMDs]]&#039;&#039;&#039;. Contemporarily, these weapons are known to exist and may be the end of the Spur as we know it.&lt;br /&gt;
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In 2409, Yevgeniy Dementyev passed down the mantle of chief executive officer to his son, Kasimir Boytsov. While Boytsov was not just a dabbler in genetics and had a keen mind like his father and grandfather, he was reputed for his impulsiveness and stubbornness, refusing to admit when the tides were turning against him. By 2450 Necropolis had become the neglected runner-up of the megacorporations, though it was always the smallest of them all, the valuation of the other major corporate entities was so far above their own, Necropolis was close to not even being compared. It was during this time that an information security operative at the company, Tikhon Zavodskoi, quietly recommended his cousin [[Notable Humans|Lyudmila]] for a position as a weapons researcher. &amp;quot;The woman from [[Pluto]]&amp;quot;, as she would soon be called, quickly worked her way up the ranks of the company to become the assistant to the chief security officer, bringing in her own cohorts of associates from Dominia and Sol alike.&lt;br /&gt;
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2462 was when change would overwhelm Necropolis, when Boytsov would collapse at a press conference, and fall into a coma. The company was sent into turmoil; Boytsov had never named a proper successor, despite his rapidly advancing age. [[Notable Humans|Lyudmila Zavodskoi]] had become a surprise contender, and her new group of executives, including her cousin Tikhon and the Imperial countess Kamilla Strelitz pushed out the old heads and helped turn Necropolis into rebranded, rebuilt Zavodskoi Interstellar.&lt;br /&gt;
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In light of the company&#039;s turbulent history, Zavodskoi Interstellar opted to pursue what it knew how to do better than any other megacorporation in the Orion Spur: military equipment. Lymudmilla oversaw a total restructuring of the company, cutting the fat, unprofitable departments and branches, turning inwards to focus on the solid core industries of the corporation, of which there are three. The largest is its classical military-industrial complex, with a massive amount of Spur&#039;s military equipment, ranging from infantry small arms to combat hardsuits to vehicles to military AI and much more being produced by Zavodskoi or one of its subsidiaries. Its second is a result of Ingkom, its robust engineering wing; Zavodskoi engineering staff are a common sight throughout the Orion Spur, though their usage within the Solarian Alliance has faltered following the Solarian Collapse of late 2462. The smallest but most public-facing industry is its private security force. Known for their professionalism, Zavodskoi&#039;s security wing is one of the most competitive in the Orion Spur. This restructuring would see Zavodskoi’s year over year profits skyrocket, once more being a competitor amongst their megacorporate peers, and continues to be how the company is currently operated.&lt;br /&gt;
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=== Influence and Reputation ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;For all your Security Solutions!&amp;quot;&#039;&#039; - A common Z.I ad line.&lt;br /&gt;
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&amp;lt;/center&amp;gt;&lt;br /&gt;
As a hiring practice, Zavodski Interstellar finds itself poaching highly skilled workers from other megacorporations. Workers with Zavodskoi usually flocked to the company to exploit its high pay - the restructuring that took place in 2462 means the company can offer far higher pay with far more benefits than their competitors, attracting industry experts from across the spur. Although perfecting and producing weapons of war is a task that will never truly be finished, the company is recognized as the uncontested leader in their development. As such, it holds a great deal of sway in almost every corner of the Spur that is only growing as the scarcity continues to worsen.&lt;br /&gt;
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In this day and age, Zavodskoi has become the military industrial complex of the entire spur - the merchants of death who sell to both sides of a conflict, and care not for the suffering their creations cause. To have an armed fighting force within the Orion Spur means - with one exception - to rely on Zavodskoi to arm them. The only real exception is the Serene Republic of Elyra, whose military stands alone in not relying on the megacorporation. They pioneer where others do not by developing and manufacturing the highest-quality firearms, or just the biggest and baddest weapons they can muster. The extent of this research dominates every echelon of the corporation, leading to the unified pursuit of maximizing the efficiency of its stock, rather than trying to cover the widest range possible. This business has resulted in an almost freakish obsession by Zavodskoi with maintaining a good reputation, and every employee, down to the lowest, is expected to act extremely professionally.&lt;br /&gt;
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However, like the rest of the spur, Zavodskoi’s manufacturing it reliant on phoron. Its energy weapons and other electronic equipment of any kind uses it extensively, and even its standard ballistic firearms need phoron, not directly but through the facilities and machines that produce them. Without phoron, Zavodskoi can’t produce any weapons, weapons systems, or equipment it developed after 2352.&lt;br /&gt;
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The only thing that dominates the corporation on every level more than weapons development is a hatred of Hephaestus Industries. The two corporations have a rivalry going back centuries, and it continues in the modern day. While under the umbrella of the SCC, they are forced to work alongside each other, their hatred of each other runs deep, down to the common worker. It is not uncommon for Hephaestus employees to be unjustly harassed by Zavodskoi Security Contractors, nor is it uncommon for Zavodskoi factories to experience “technical difficulties” receiving power from Hephaestus run power grids, and such behavior is tacitly encouraged and rewarded by both corporations as a sign of loyalty; a practice that has seen this hatred only escalate, and some disputes end with severe injuries or even the death of someone involved. &lt;br /&gt;
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=== Positronics and Zavodskoi Interstellar ===&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[IPC_and_Megacorporations#Zavodskoi_Interstellar|IPC and Megacorporations: Z.I. Units]]&lt;br /&gt;
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In the aftermath of Necropolis Industries&#039; rebranding into Zavodskoi Interstellar, [[Synthetics]] and [[IPC|Positronics]] have become more of a common sight in company facilities outside of the [[Empire of Dominia]]. These Zavodskoi IPCs are however banned from command and leadership positions within Zavodskoi Interstellar due to the corporation&#039;s internal policy, which views positronics as a workforce rather than a management force. This ban includes Zavodskoi Interstellar corporate liaisons.&lt;br /&gt;
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Newly implemented and with some in the company opposed to their presence, Zavodskoi positronics face systemic fragility within the company. In an effort to employ and contract out the best representation for the company, Zavodskoi will routinely memory wipe, retool, or outright scrap and sell their IPCs for workplace accidents, failure to execute an order, or underperformance. This process has been largely seen as a lighter version of the Burzian Method. This authority does not extend to Zavodskoi Interstellar corporate liaisons although they are encouraged to check in with their positronic contractor personnel from time to time. Therefore, Zavodskoi positronic contractors are often those struggling to maintain a positive evaluation or saved from the scrapyard all together.&lt;br /&gt;
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In an effort to bolster company morale, organic personnel are able to lease out Zavodskoi asset IPCs, should they so choose. This allows personnel to ‘own’ a positronic for the home without the burden of maintenance fees. For the IPCs affected, this can work to their benefit or their demise. As more lax personnel may feel less inclined to report aberrancy, whereas other synthetics would find themselves under greater scrutiny.&lt;br /&gt;
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Z.I. units are most commonly Shell frames and baseline units. Hephaestus Industrial and Xion Frames are almost never seen, due to the rivalry between Zavodskoi and Hephaestus.&lt;br /&gt;
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&#039;&#039;&#039;It is expected for Zavodskoi Interstellar IPCs to adopt the prefix Z.I. followed by their designation. An example of this formatting is Z.I. Name.&#039;&#039;&#039;&lt;br /&gt;
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=== Vaurcae ===&lt;br /&gt;
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In late 2463, the [[Vaurca Hives#Zo&#039;ra|Zo’ra Hive]] announced publicly a partnership with Zavodskoi Interstellar after selling the rights to the production of the hydrogen rifle, a complex Zo’rane design that is cheap in ammunition. Shortly after, a meeting in [[Caprice#New Sedantis|New Sedantis]] was held with Zavodskoi executives and Hive officials to allow Vaurcae enter their workforce, akin to the synthetic introduction following the Necropolis rebranding. Besides [[Nanotrasen]], Zavodskoi is the other megacorporation that is comfortable in employing Bound assets, particularly in engineering, though they have no issue with Unbound as they are considered similar to the Z.I. synthetics, despite their many differences.&lt;br /&gt;
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Before striking a deal with [[Zeng-Hu Pharmaceuticals]], the [[Vaurca Hives#C&#039;thur|C&#039;thur Hive]] considered a deal with Necropolis Industries as an alternative. However, the proposition never followed through and the conversation between the two parties did not resurface until 2463. It is rumored that the Zo’ra deal with Zavodskoi was made only after C’thur began to sell their workforce mainly to Ingkom. Whatever the case may be, both Hives are now on equal terms with Zavodskoi Interstellar, which has no trouble dealing with them despite their differences.&lt;br /&gt;
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==Executives and Branches==&lt;br /&gt;
===Executives===&lt;br /&gt;
[[File:LyudmilaZavodskoi.png|thumb|Lyudmila Zavodskoi, CEO of Zavodskoi Interstellar.]]&lt;br /&gt;
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&#039;&#039;&#039;Chief Security Officer:&#039;&#039;&#039; Kamilla Strelitz, b. 2430&lt;br /&gt;
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A close advisor of Lyudmila Zavodskoi, Countess Dame-Companion Kamilla Strelitz was promoted to chief security officer after the takeover and rebranding of Necropolis Industries. A tough-as-nails former lieutenant in [[Dominian Imperial Military|His Majesty&#039;s Imperial Fleet]], Kamilla goes against the grain of House Strelitz&#039;s conservative ideology by readily encouraging the company&#039;s influence in the [[Empire of Dominia]]. She has shown her aptitude for her position through the continued success of campaigns initiated by Zavodskoi Interstellar, all while commanding the company’s largest sector of personnel. She is known to brook little room for failure, and despite her affable, ever-polite demeanor, the punishments for evoking her wrath are the stuff of whispered legend among her direct subordinates.&lt;br /&gt;
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&#039;&#039;&#039;Chief Research Officer:&#039;&#039;&#039; Jaco Du Plessis, b. 2413&lt;br /&gt;
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The [[Europa|Europan]] Jaco Du Plessis was poached by Zavodskoi Interstellar from [[Zeng-Hu Pharmaceuticals]] shortly after the rebranding of Necropolis. A chemical biologist with a specialty in weapons and toxins, he is vocal regarding his stunted growth with his prior employer, claiming the echelons of Zeng-Hu are largely filled by nepotism and cronyism. Du Plessis regularly advocates for those with ambitions to instead fill the ranks of Zavodskoi Interstellar, promising fulfillment, advancement, and better pay. Because of this regular advertising and his willingness to do interviews, some consider him the “face” of the corporation; this perception is usually encouraged by his presence at conferences when new company projects are unveiled. Similarly to Kamilla Strelitz, he holds his personnel to a high standard, expecting them to either “be all in, or find employment elsewhere”.&lt;br /&gt;
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&#039;&#039;&#039;Chief Risk Officer:&#039;&#039;&#039; Tikhon Zavodskoi, b. 2398&lt;br /&gt;
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Lyudmila Zavodskoi&#039;s paternal cousin, Tikhon Zavodskoi is one of the few remnants of Kasimir Boytsov&#039;s reign and has managed to remain in his position as Chief Risk Officer for almost a decade. He was the one to originally recommend Lyudmila for a position at Necropolis. His background as an officer of SPOK, [[Pluto|Pluto&#039;s]] governing body, is thought to have shaped his sharp instincts and keen sense of planning, and prior to the company&#039;s rebranding is credited with having fended the wolves from Necropolis for years prior. Detractors consider his continued presence merely due to his familial relationship with Lyudmila Zavodskoi, which she has roundly dismissed as baseless rumours originating from lingering nostalgia. He lives on [[Moroz]] along with his immediate family and his cousin.&lt;br /&gt;
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&#039;&#039;&#039;Chief Robotics Officer&#039;&#039;&#039;: Anabel Drexler, b. 2412&lt;br /&gt;
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Doctor Anabel Drexler of Luna was brought on by Zavodskoi shortly after the Solarian Collapse and found herself tasked with the complete overhaul of the Zavodskoi Interstellar robotics division. Unusual for a Chief Robotics Officer, Drexler has no practical experience in the design or production of synthetics herself. Instead, Drexler has several degrees in the field of sociology, with a focus on Synthetic Sociology. Responsible for the implementation of the Modern System of Zavodskoi Synthetic Control to great success, Drexler has found prestige and fame alike for changing the fortunes of Zavodskoi’s robotics department. Drexler leaves the technical details of her position to trusted subordinates to focus fully on her Modern System, and is reportedly a warm and caring figure to work for.&lt;br /&gt;
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===Branches===&lt;br /&gt;
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&#039;&#039;&#039;Nova Luxembourg, [[Moroz]], Mira Sancta:&#039;&#039;&#039; The Dominian branch can be found near the city centre, prominently overlooking the Court of Chalser. Residing in what was once a bank, the recently constructed grandiose exterior - that despite appearances can shrug off almost any punishment - encloses the administrative heart of the corporation, and throughout the building, security is known to be incredibly tight. Once just focused on Dominian operations, it has since rapidly expanded, becoming Zavodskoi Interstellar&#039;s main headquarters, tripling in size. The move brought with it a large amount of manufacturing plants, located across the Empire of Dominia - revitalizing the megacorporation&#039;s interest in the region.&lt;br /&gt;
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&#039;&#039;&#039;Tolyatti, Soviet Union, [[Earth]], [[Sol]]:&#039;&#039;&#039; The previous headquarters of Zavodskoi Interstellar can be found in Tolyatti. The skyscraper complex consisted of three Zavodskoi buildings, a Kumar Arms building, and a ConTec building. The complex was especially austere and compact, mostly as a result of socialist influences during its construction. Today, the Tolyatti Headquarters are abandoned, thanks to the collapse of the Solarian Alliance and Zavodskoi Interstellar&#039;s move to Mira Sancta. The Solarian Department of Defense has, according to rumors, floated the idea of repurposing the former headquarters as a command centre for the Solarian Army.&lt;br /&gt;
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&#039;&#039;&#039;Cape Town, Union of South Africa, Earth, Sol:&#039;&#039;&#039; The Cape Town branch sits on the edge of a small cliff, overlooking the ocean. Home to the headquarters of Ingkom, the Cape Town building is a sleek, modernist building with distinctive arched rooves. It is surrounded by several shuttle pads and hangars, some which provide direct transport to the Gagaringrad branch on Luna. The Cape Town branch continues to operate, despite Zavodskoi Interstellar&#039;s move to Mira Sancta, mostly due to the building being rented from the Solarian Alliance, instead of owned by the megacorporation.&lt;br /&gt;
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&#039;&#039;&#039;Gagaringrad, [[Luna]], Sol:&#039;&#039;&#039; Gagaringrad&#039;s Zavodskoi headquarters is the corporations center of operations for the Alliance, and consists of a black obelisk building on the outskirts of the city&#039;s dome, and looks more a fortified bunker than an office building, a fact that is not helped by the installed defensive armaments and high security presence. It is set behind winding alleyways and few good parking spaces, and possesses many subterranean basement levels leftover from its time as a Necropolis building. Much of these levels are locked by clearance level, with speculation and conspiracy surrounding what may await inside them.&lt;br /&gt;
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&#039;&#039;&#039;Mendell City, [[Biesel]], [[Tau Ceti]]:&#039;&#039;&#039; The Mendell City branch situated within District 10 was renovated in 2462, shortly before the unveiling of the [[Stellar Corporate Conglomerate]]. It is constructed in the style of Soviet Classicism, said to be designed to Lyudmila Zavodskoi&#039;s personal tastes. With its Corinthian pillars, primarily stone and concrete materials, and tall, spindly central tower, the building is remarkably distinct from other buildings in Mendell&#039;s skyline.&lt;br /&gt;
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==Divisions==&lt;br /&gt;
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=== Security ===&lt;br /&gt;
While officially one division, and the smallest one at that, Zavodskoi’s Security Division is composed of two separate wings that rarely overlap or exchange employees; the civilian/corporate security wing and the paramilitary wing.&lt;br /&gt;
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==== Civilian Wing ====&lt;br /&gt;
Zavodskoi&#039;s civilian/corporate security wing is among the most well known in the spur, and has a reputation for professionalism that delivers results. Many of the new recruits originate from the [[Empire of Dominia]], whether they be Imperial frontiersmen looking to pay off their blood debt or young nobles looking for career experience before they take on the duties expected of their station. Being directly employed with Zavodskoi security involves escorting logistics vessels (usually hired by [[Orion Express]] or nation-states with fledgling militaries), stationing around research facilities, guarding other corporate facilities, event security, reinforcing local police forces, and, in some cases, acting as cybersecurity and forensics experts. It is the face of the corporation, and what it is most well known for. As a result, the corporation has an almost fanatical obsession with maintaining an extremely high standard of professionalism within this wing, for the greater good of the company. Employees who don’t meet this standard may find themselves transferred to less prestigious posts, or otherwise hidden away, if not outright fired.&lt;br /&gt;
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This wing has found a significant amount of work with the [[MCPD]] and other police departments around the spur since the onset of the [[Phoron|scarcity]] as crime continues to rise along with civil unrest, stretching the capacities of local police forces to their limits. In [[Mendell City]] especially, it has become just as common to see a Zavodskoi Officer patrolling down a street as it is a state police officer. Those assigned to reinforce the [[MCPD]] are fully deputized to act as Law Enforcement Officers of the Republic, and are granted sweeping authority over Mendell City Residents; a level of authority that officers are expected to remain professional with. Officers who make mistakes or overstep their boundaries are made examples of, usually being fired if not arrested for abuse of their position. However, more and more brutal methods of maintaining order are being authorized with every passing day - the scarcity shows no sign of stopping and quality of life continues to drop - as crime spikes and civil unrest flares up consistently. Given their obsession with maintaining a spotless, professional image, Zavodskoi Officers assigned to [[Mendell City]] are now often issued separate uniforms lacking any emblems besides the logo of the [[MCPD]] and told not to wear clothing with Zavodskoi&#039;s emblem on it. After all - it&#039;s hard to maintain that image if there&#039;s media of your officers with your logo coming out to break kneecaps whenever violence spills into one of the nicer districts.&lt;br /&gt;
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==== Paramilitary Wing ====&lt;br /&gt;
In contrast to the growing civilian/corporate security wing, much of Zavodskoi&#039;s paramilitary wing, and the large-scale operations they conducted, has begun to be folded into Falerio Security Services, with new recruits largely being Jadraners and Morozian secondaries. That said, Zavodskoi’s paramilitary wing is still active, having the second highest operation count of all the SCCs corporations, and focuses on small, elite teams of operatives - each team varying in size from five members to fifteen. Commonly referred to as “Kill Teams” by the public - due to their reputation for targeted assisination operations  on [[Mictlan]] during the Peacekeeper Mandate (these teams were also accused of murdering former prime minister Frost) - the actuality of the matter is they are Zavodskoi’s go to problem solvers for any situation if other options fail, and have an intense amount of training to match. Sometimes teams will operate together, sometimes they’ll act alone, just as sometimes they’ll act with the permission of the local government, and sometimes they won’t. If Zavodskoi needs a problem solved anywhere, these teams are who they call, and given Zavodskoi’s obsession with their image (alongside the fact that these teams often do VERY illegal things) discretion is valued over professionalism; members of this wing expected to take what they see and do on the job to the grave, having NDAs to match. As a result of their confidentiality, mission profile, and intense training, it is unheard of for employees of this wing to transfer to the civilian/corporate wing. On the flipside, it is only exceedingly rare for an employee of the civilian/corporate wing to transfer to the paramilitary wing - a security officer who displays the right aptitude and impresses the right people has a shot at it.&lt;br /&gt;
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=== Shipbuilding/Engineering ===&lt;br /&gt;
Competing with Hephaestus Industries in the field with considerable malice, and for centuries, Zavodskoi&#039;s subsidiary Ingkom is their most recent attempt to force the Industrial Titan to give up more of the shipbuilding market share, specifically in the vein of military shipbuilding. A recent acquisition, one made after Lyudmilla’s ascension to CEO, this gambit has only really seen success in the Empire of Dominia, where Ingkom supplies a majority of the vessels used by the Imperial Navy, and nowhere else. The rest of the spur would still prefer to get Hephaestus to build the warships and then put Zavodskoi guns on them - much to the frustration of both corporations who would like to hurt the other&#039;s bottom line. However, until then, especially in the midst of the scarcity, the corporations are forced to live with this state of affairs - for if Hephaestus makes its ships incompatible with Zavodskoi arms, or the other way around - both would lose the defense contracts they value so highly, and no-one would buy from either corporation.&lt;br /&gt;
&lt;br /&gt;
=== Military Manufacturing ===&lt;br /&gt;
Zavodskoi is the premier manufacturer of military equipment in the [[Orion Spur]], considered even more prolific in the field than Necropolis Industries was previously, and have a stranglehold on the market. Any entity, from nations to other megacorporations, will often find themselves purchasing military equipment from Zavodskoi, or one its subsidiaries, such as Kumar Arms. Zavodskoi does this at a level and scale no other can match - in terms of total output, Zavodskoi produces more than ninety percent of all military goods in the known galaxy - the big exception being the Serene Republic of Elyra, who only has about thirty percent of their military equipment from the corporation. Though their mass manufacturing might give the idea of cheaply made, low quality weapons, Zavodskoi armaments are known to be extremely reliable, easy to use, and generally better overall than their competitors, no matter the scale. While [[Hephaestus Industries]] has attempted to compete with Zavodskoi in the ship weapons manufacturing department, their lack of establishment in the field means Zavodskoi continues to outstrip their sales.&lt;br /&gt;
&lt;br /&gt;
==== Military Robotics and AI ====&lt;br /&gt;
A specialized wing under their military manufacturing division, Zavodskoi is the leading developer of [[Synthetics|military AI and military robots]]. Whether it’s the basic machine learning algorithm used in most scanning systems to filter out white noise and highlight faint signals, or the massively powerful, fully sentient AI found on warships, if it’s used for a military application, it’s probably made by Zavodskoi. This wing has been hit harder than any other division or wing by the ongoing phoron scarcity, as due to the sheer level of data transfers, phoron is a prerequisite material for this. As a result of these inherent expenses, even prior to the scarcity, the integration of Zavodskoi military AI and systems was always an expensive one, so regular soldiers only ever saw basic systems and AI - basic for the contemporary spur but still leagues beyond what they had prior to phoron - and the more advanced intelligences of the contemporary spur were reserved for bigger things, such as ships. In the midsts of the scarcity - it’s become even more expensive, but still a necessity if one wishes to retain a competitive edge.&lt;br /&gt;
&lt;br /&gt;
Kumar Arms, on the other hand, is one of the leading producers in combat mechsuits and hardsuits. It supplies the Solarian, Dominian, and Biesellite militaries, and makes a tidy profit off private military contractors in the [[PMCG]] and beyond. Common features include personal shielding, advanced inbuilt intelligences (or in the case of Dominia, systems) hardpoint-mounted lasers and ballistic cannons, and reinforced plating.&lt;br /&gt;
&lt;br /&gt;
=== Genetics ===&lt;br /&gt;
 A now defunct department, Necropolis began branching into the field of biological experimentation in the 2200s, after the Interstellar War. Massively outstripped by [[Zeng-Hu Pharmaceuticals]] in age, expertise, and size, the biosciences division of the company was an awkward tacked-on branch that mainly fuelled bioweapon, toxin, and combat stimulant research, with a small contingent of genetic enhancement experiments being performed under top-secret regulation. When the company became Zavodskoi, the cloistered gene enhancement branch was opened mostly to House Volvalaad researchers from the [[Empire of Dominia]], assisting the House in their attempts to perfect their geneboosting technique. A small group of pre-Zavodskoi biologists also remain with the company, though their postings are seen as considerably less prestigious than the aforementioned bioweapons and gene enhancement researchers.&lt;br /&gt;
&lt;br /&gt;
==Subsidiaries==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Kumar Arms===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The best defense is a Kumar offense.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Freia Salsnivna, b. 2438&lt;br /&gt;
&lt;br /&gt;
Kumar Arms is considered the backbone of Zavodskoi Interstellar, founded in the Soviet Union by Ilya Kumarov, a former Sukhoi engineer, in 2114. Primarily an arms manufacturing company, they saw a quick burst of growth during the interstellar war - one which was overshadowed by the massive growth of Necropolis. After this burst of growth, however, a series of poor financial decisions led the company to be acquired by Necropolis Industries in 2295, one of the last eastern arms manufacturing companies to be consolidated. The brand remained purchased, but Kumar Arms as a business gradually stagnated and became a shell company for Necropolis to use for shipping purposes. Once Necropolis became Zavodskoi Interstellar, however, Kumar Arms was revived and refurbished, becoming a massive arms manufacturer throughout the Spur, only beaten by Zavodskoi themselves. Currently, it is headquartered in St. Petersburg on Earth, though there are whispers of plans to move the primary headquarters and manufacturing centre to Alterim Obirava.&lt;br /&gt;
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==== Major Products ====&lt;br /&gt;
* &#039;&#039;&#039;M8 Service Pistol:&#039;&#039;&#039; Potentially the most-produced handgun in the modern Spur, the M8 is the standard service pistol of the Solarian Armed Forces, most Solarian police forces, and most mercenary detachments based in the Alliance. The M8 is a versatile design with dozens of variations, ranging from the Konyanger K8 to an alleged suppressed and caseless variant used by the Solarian Interstellar Intelligence Bureau.&lt;br /&gt;
* &#039;&#039;&#039;M469 Assault Rifle:&#039;&#039;&#039; The iconic standard-issue rifle of the Solarian Armed Forces since the replacement of the earlier M376, the M469 is a durable and reliable weapon with countless variations. it is the most-produced assault rifle in the modern Orion Spur, and will likely remain that way for decades to come. Previously produced by Zavodskoi, the Alliance has since bought out the patent and licensed it to a variety of domestic producers such as the San Colette Interstellar Armaments Company, or CAISC.&lt;br /&gt;
* &#039;&#039;&#039;2557 super-heavy pistol:&#039;&#039;&#039; The Kumar Arms 2557 is a newly designed type of &amp;quot;super-heavy&amp;quot; pistol. It features a light-weight polymer pistol grip, a bulky plasteel frame and an extra long barrel. It is chambered in the newly developed .599 Kumar Super rifle cartridge. Despite designed for rifle use, the newly developed propellants allows this cartridge for use in the Kumar Arms 2557, upping the stopping power significantly.&lt;br /&gt;
* &#039;&#039;&#039;40mm rotary cannon &amp;quot;Francisca&amp;quot;:&#039;&#039;&#039; Developed in 2461, the Francisca or &amp;quot;Frankie&amp;quot; rotary cannon is a ship battery designed for small to medium-sized ships. It can be loaded with full metal jacket, fragmentation, and armour-piercing ammunition, and is deadly to unarmoured small-craft.&lt;br /&gt;
* &#039;&#039;&#039;90mm flak cannon &amp;quot;Grauwolf&amp;quot;:&#039;&#039;&#039; For medium to large-sized vessels, the Grauwolf is a flak cannon capable of battering even cruiser-class vessels with a wide spread of salvo. Some larger courier vessels have equipped a Grauwolf to batter flocks of space carp, small meteor belts, and dust storms that threaten the integrity of their cargo. The Grauwolf&#039;s design has been spoofed many times, and has a cousin in the Xion Industrial 90mm cannon called the &amp;quot;Alberich.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;180mm rotary cannon &amp;quot;Boudica&amp;quot;:&#039;&#039;&#039; A medium-sized laser rotary cannon designed with similar function to the Francisca, notable for managing to do what the Francisca cannot and severely weaken the hull of unarmoured ships.&lt;br /&gt;
* &#039;&#039;&#039;ZA-98/5 200mm naval gun &amp;quot;Lammergeier&amp;quot;:&#039;&#039;&#039; A relatively old, and recently modernized, cannon designed for corvette-class vessels at the smallest, the Lammergeier is mounted on small Imperial Fleet vessels as a main battery and larger vessels as a secondary battery. Smaller than its 406mm cousin, the Longbow, and the Imperial Fleet&#039;s 608mm ZA-32/2, the Thunderer, the Lammergeier is a useful and adaptable weapon.&lt;br /&gt;
* &#039;&#039;&#039;406mm high-velocity cannon &amp;quot;Longbow&amp;quot;:&#039;&#039;&#039; An upgraded version of its &amp;quot;Ballista&amp;quot; predecessor, the Longbow is one of the largest cannons in Zavodskoi&#039;s arsenal, designed for frigate-class vessels and larger. With easier maintenance, a larger payload, and a more streamlined loading process, it has become the weapon of choice for several militaries across the Orion Spur.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Confiance Technologies===&lt;br /&gt;
&amp;lt;i&amp;gt;“Have confidence in Confiance.”&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Ilya Moules-Polorov, b. 2422&lt;br /&gt;
&lt;br /&gt;
Founded in Harmony City, [[Luna]] in 2427, Confiance Technologies (or ConTec) remain a successful company focusing on AI and synthetic component manufacturing. Acquired by Zavodskoi shortly after the company&#039;s renaming, ConTec was divided into two branches; a military wing and a commercial wing with the military wing being folded into Zavodskoi proper shortly after, leaving only the commercial wing remaining. ConTec&#039;s commercial wing, now its only wing, produces non-military equipment, including laptops, prothesis, watches, and PDAs, and operates across the Spur.&lt;br /&gt;
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==== Major Brands ====&lt;br /&gt;
* &#039;&#039;&#039;Centurion Prosthetics and Augmentations:&#039;&#039;&#039; Zavodskoi&#039;s iconic prosthetics line, usually offered to Zavodskoi employees at a discount in lieu of purchasing prosthetics from NanoTrasen, Zeng-Hu, or Hephaestus. The most recognizable look of Centurion prosthetics are their smooth, matte grey and red limb prosthetics, though the company also sells &amp;quot;realistic&amp;quot; prosthetics to Imperial Zavodskoi employees who prefer to keep the nature of their disabilities less obvious. Centurion synthskin, in reality, is simply soft rubber; it is not as reputable as the realistic prosthetics produced by Jeonshi Biotechnics, though it can be mistaken for a real limb from a distance.&lt;br /&gt;
* &#039;&#039;&#039;Midnight Business Technology:&#039;&#039;&#039; Produced by the commercial wing of ConTec, the Midnight line of watches advertises itself as stylish yet cheap and functional workwear, mostly for Secondaries and Ma&#039;zals in the [[Empire of Dominia]].&lt;br /&gt;
* &#039;&#039;&#039;Legate Laptops:&#039;&#039;&#039; A series of laptops produced by commercial ConTec, known for being very heavy and very robust both on the software and hardware end. Prior to 2462, Legate was the official producer of laptops for the [[Solarian Armed Forces]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ingkom===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Pride and prosperity to all.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Hanru De Beers, b. 2403&lt;br /&gt;
&lt;br /&gt;
Ingkom, or Bedryfsingenieurswese Kommissie, is a primarily engineering-focused subsidiary of Zavodskoi Interstellar, founded in South Africa, Earth in 2099. It has a long intertwined history with South Africa and its aggressive expansion into Sub-Saharan Africa. Initially, a state-owned enterprise tasked with rebuilding the destroyed infrastructure of Botswana, Zimbabwe, Lesotho and Eswatini after several successful military campaigns had rendered them territories. Early successes experienced by Ingkom resulted in its quick rise to importance within the South African economy, mostly due to reconstructions that allowed resource extraction operations to resume. The majority of the developed regions of these newly acquired territories were a direct result of Ingkom, and after sanctions had been lifted, allowed them to prosper and expand into the international market - mostly through Zavodskoi’s acquisition of the corporation as a subsidiary in 2463.&lt;br /&gt;
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==== Major Products ====&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Uriel&#039;&#039;-class Destroyer:&#039;&#039;&#039; &#039;&#039;Uriel&#039;&#039;-class destroyers are corporate ships usually used for the transport of fighting forces, weapons, or other Zavodskoi products that require rapid deployment. During the Peacekeeper Mandate on [[Mictlan]], several Uriel-classes made rapid stops between [[Tau Ceti]] and Mictlan to deploy [[Tau Ceti Armed Forces]] and corporate auxiliary personnel to the planet. It comes fitted with a warp drive, almost never hosting a bluespace drive due to the expense involved, and as such Ingkom employs the finest pilots for these vessels. Losses of these vessels are considered quite serious and potentially crippling to Zavodskoi&#039;s supply line. Despite being classed as a destroyer, an &#039;&#039;Uriel&#039;&#039;-class is more akin to a frigate in its displacement.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Jinxiang&#039;&#039;-class Destroyer:&#039;&#039;&#039; Produced in collaboration with the Zhurong Imperial Naval Arsenal, the &#039;&#039;Jinxiang&#039;&#039;-class are a major component of the Imperial Fleet&#039;s screening forces. Featuring a surprisingly comfortable (if not quite spacious) area for living quarters, a compact life support system, and room for several point-defense gunneries, it continues to be a relevant design. Like most Imperial Fleet vessels, it is heavier and slower than comparative vessels of the same class -- an issue when dealing with more agile targets.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mumbai&#039;&#039;-class Fast Battleship:&#039;&#039;&#039; Originally pioneered by Necropolis and built for the [[Solarian Armed Forces]], the &#039;&#039;Mumbai&#039;&#039;-class was envisioned as a patrol leader that would be able to respond to all incursions with relatively swift speed for a flagship. While it did not have the armor or weaponry of a conventional battleship, it was a potent threat to any non-capital craft. Deemed a failure due to an ineffective cost-to-kill ratio against smaller, more agile pirate fleets, most &#039;&#039;Mumbai&#039;&#039;-class vessels were assigned to forces in the Middle and Outer Ring. Many of these, such as the SAFV &#039;&#039;Toronto&#039;&#039; and the SAFV &#039;&#039;Chicago&#039;&#039;, were appropriated by the rogue fleets of the Solarian Navy during the Collapse of 2463. Of note, the &#039;&#039;Toronto&#039;&#039; has been seized from the League of Independent Corporate-Free Systems mostly-intact after the siege of [[San Colette]] in 2465, and was refitted and rechristened as the SAFV &#039;&#039;Iqaluit&#039;&#039; by Ingkom and the Solarian Navy -- a rare example of a member of the class still in active service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Falerio Security Services ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Filomena di Falerio, b. 2398&lt;br /&gt;
&lt;br /&gt;
Falerio Security Services was founded by [[Novi Jadran|Novi Jadranic]] Duchess Filomena di Falerio to continue the work of the Eridanian PMCs she had once hired to secure her holdings, using the (comparatively cheaper) local populace. Since its dealings with and acquisition by Zavodskoi Interstellar, it has grown into a capable contractor that works in the interests of both Duchess di Falerio and the corporation. Falerio Security Services found itself made up almost exclusively of Ma’zals (non-[[Moroz|Morozian]] citizens of the Empire) for a time, most of which had prior service in the [[Dominian Imperial Military|Imperial Army]]. Their primary duties were, outside of security of Falerio family assets, and  the protection of Zavodskoi assets, within the Empire, though efforts were made to branch out in service of the Great Houses (particularly Caladius) and outside of the Empire. More recently however, Zavodskoi has begun using Falerio in a different way, as a paramilitary subsidiary; cutting most of their own security division’s paramilitary wing and transferring them to Falerio, the corporation that was once made up on exclusively Ma’zals is now made up of peoples and species from across the spur, not including positronics. As a result, Falerio has reorganized, creating a paramilitary wing, which contains all manner of species and people, and a civilin/corporate security wing, which is still primarily Ma’zals and continues the original work of the corporation. However, the paramilitary wing is significantly larger than the corporate security one, and is getting more attention as time goes on - leading to a fear that the corporate wing will be completely cut eventually. Until then however, as Falerio grows through word of mouth, many Army officers and old-blood nobility of the Houses Strelitz and Zhao are concerned that di Falerio&#039;s interests may jeopardise the military loyalty of Jadranics, and some have even started whispering that the large paramilitary force under her control is a threat to the empire. Corporate Security members employed by Falerio can be recognized by their distinctive uniforms and headgear bearing &amp;quot;IK&amp;quot; -- the initials for &amp;quot;Emperor Keeser&amp;quot; in Jadranic Common.&lt;br /&gt;
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==== History ====&lt;br /&gt;
Perhaps due to the prior presence of Xanu Defense Services and Jackal Incorporated, PMCs originating in the nations of their political rivals, the Empire has always been reluctant to branch into the [[Private Military Contracting Group]]. Duchess Filomena held no such reservations; when large copper and gold veins were discovered by villages in her holdings, she hired Ringspire and Eagle Corp to secure her holdings and push out the villagers who had lived a relatively unmolested life far away from her manse. When the dust had settled, Filomena quickly realised that Ringspire in particular was becoming very expensive and too aggressive for her tastes; evidence had come to light that the contractors may have been stealing ore for their own profit, and the casualties they left in their wake was becoming too much for even the Department of Colonial Affairs to ignore.&lt;br /&gt;
&lt;br /&gt;
Filomena decided to take a cue from the Eridanian Golden Fist and create her own private contracting group. Falerio Security Services targeted Ma&#039;zals both young and old, those who had yet to pay off their Mo&#039;ri&#039;zal (&amp;quot;blood debt&amp;quot;, the Empire&#039;s form of taxation) and who could be relied upon for loyalty to a cause. This caught the attention of Kamilla Strelitz, who offered to acquire the company in exchange for profit and reach that Duchess Filomena might not have had otherwise. Falerio Security Services was purchased by and became an official subsidiary of Zavodskoi, being able to take full advantage of its weaponry and resources that the Imperial Army often did not receive in full. That a relatively minor noble was able to secure such a key position in Dominia&#039;s closest megacorporation, as well as drawing away what were seen as once-loyal potential recruits to the Army, is a source of discontent among officers of the military and Novi Jadran&#039;s Imperial Mandate alike.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Corporate Relations ==&lt;br /&gt;
=== [[Stellar Corporate Conglomerate]] ===&lt;br /&gt;
The newly founded Conglomerate’s ties with Zavodskoi are blatant, with a newly founded Corporate Asset Protection Fleet bearing weapons, munitions and equipment of Zavodskoi make across the board. Often remarked as having soft power and not hard power, the SCC, under the direction of Miranda Trasen, is moving to change this. While the Corporate Asset Protection Fleet is not much in terms of hard power - being significantly bigger than previous asset protection fleets, but still not a fully fledged military force - the solution to hard power can be found in the newly formed Tau Ceti Armed Forces, which have been rapidly expanding and militarizing since their inception. At the forefront of this is Zavodskoi, from high-end starship pieces to antique small arms, Zavodskoi provides it all, making them a key player in the Conglomerate’s military forces, both private and state controlled. This newfound niche alongside rising civil unrest and international tension has led to a resurgence of its presence galaxy-wide, and cooperation with the other megacorporations has proven very profitable.&lt;br /&gt;
&lt;br /&gt;
===[[Einstein Engines]]===&lt;br /&gt;
Einstein Engines and Zavodskoi have a fairly neutral relationship - though the two do compete in the robotics sector, Zavodskoi has purchased many Einstein-made warp drives for its vessels over the years, and the two have both had generous supply contracts with the Solarian military in the past. In the modern day, Zavodskoi has lost a great deal of these contracts, while Einstein continues to hold many highly valuable government and military contracts - a factor which contributed to Zavodskoi&#039;s withdrawal of much of its Solarian business. In spite of this, it continues to purchase warp drives and positronic brains from Einstein frequently, due to the rising cost of phoron fuel and the easy availability of helium-3 from Zavodskoi&#039;s new home in the Empire of Dominia.&lt;br /&gt;
&lt;br /&gt;
===[[Hephaestus Industries]]===&lt;br /&gt;
Hephaestus and Zavodskoi famously have the worst relationship between any two corporations within the Orion Spur, with roots of their rivalry going back as far as prior to the discovery of the warp. It is also the most publicly known, as the two corporations have famously been embroiled in dozens of public scandals with each other. As time went on the animosity between  the two megacorporations only grew, as they competed extensively in industry, manufacturing, robotics and engineering fields for decades, boarding on centuries. All types of sabotage and espionage are common between Hephaestus and Zavodskoi, with both corporations having extensively bankrolled privateers, saboteurs and other plausibly deniable agents to attack their rivals. As Zavodskoi has expanded into the Empire of Dominia and Hephaestus into the Izweski Hegemony, the Sparring Sea and Badlands have become the two most recent, and largest, battlegrounds  for the megacorporations, with corporate-funded pirates commonly targeting one another&#039;s vessels. In the present  day, beyond the use of privateers, Zavodskoi has often been accused of funding radical anti-Hephaestus groups within the Izweski Hegemony, most notably the Champions of Moghes - a terrorist organization which has remained suspiciously well-equipped and well-informed of Hephaestus operations. Hephaestus, meanwhile, has often been suspected of bankrolling various Dominian rebel groups in recent years, in the hopes of weakening Zavodskoi&#039;s large investment in the Empire&#039;s development. Shared membership in the Stellar Corporate Conglomerate has done nothing to quell the two giants&#039; bitter feud,, which has become a source of constant headaches for Miranda and the SCC, who have had to threaten to economically break both companies multiple times just so they keep their conflict out of the public perception and grudgingly cooperate with SCC business.&lt;br /&gt;
&lt;br /&gt;
===[[Idris Incorporated]]===&lt;br /&gt;
Zavodskoi and Idris have been frequent competitors in the fields of security and IPC manufacturing, leading to a long-running mutual rivalry between the two corporation. Lyudmila Zavodskoi is known to have a personal distaste for Alex Mason, and Zavodskoi has frequently undercut Idris security operations in the Sol Alliance and Republic of Biesel. Zavodskoi employees are strongly discouraged from using Idris financial services, which NanoTrasen has done its best to encourage as many Zavodskoi employees in Biesel opt to make use of NanoTrasen banks instead. Idris has marketed its security division extensively as a high-class security option, with unstated implications of the marketing casting other corporations&#039; security as little better than thuggish mercenaries, which Zavodskoi unsuccessfully attempted to sue Idris over. Though their rivalry is not as intense as that of Zavodskoi and Hephaestus, the two corporations remain on far from friendly terms.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
Zavodskoi and NanoTrasen maintain a decent relationship, with little open conflict between the two corporations. Since the beginning of the phoron scarcity, however, Zavodskoi has taken full advantage of NanoTrasen&#039;s waning power in the Republic of Biesel, expanding its arms industry into the Republic. Since the formation of the Tau Ceti Armed Forces and the negotiation of several new supply contracts with Biesel&#039;s government, Zavodskoi has managed to take a great deal of business from NanoTrasen - seizing NT&#039;s position as the Republic&#039;s main weapons supplier. Though NanoTrasen still holds onto their original contract for the Tau Ceti Foreign Legion, the Minutemen and Republican Fleet are both almost entirely outfitted with Zavodskoi-made weapons, armor, and voidsuits. NanoTrasen has attempted to counteract this influence through the recent appointment of Nathan Trasen as Secretary of Defense - but even with a Trasen in such a prestigious position, Zavodskoi has still managed to secure a solid grasp on the Republic&#039;s military industry. NanoTrasen has increased funding to Nexus Corporate Security several times in an effort to use their newly-formed PMC to undermine Zavodskoi&#039;s security business in the Corporate Reconstruction Zone, with some measure of success.&lt;br /&gt;
&lt;br /&gt;
===[[Orion Express]]===&lt;br /&gt;
Zavodskoi contributed large portions of its logistics division to Orion Express, and has maintained a decent relationship with the logistics corporation. Though their Solarian business has been scaled back substantially, Zavodskoi still relies on Orion vessels for transport of its goods in the Alliance, and Orion has been known to favor Zavodskoi security when outside force is required for particularly troublesome work. Orion&#039;s ties to Hephaestus are the largest source of tension between the two corporations, and Zavodskoi is rumored to have attempted to seed several of its own agents within Orion-Hephaestus joint operations in order to gather intelligence on their rival.&lt;br /&gt;
&lt;br /&gt;
===[[Zeng-Hu Pharmaceuticals]]===&lt;br /&gt;
When Zavodskoi Interstellar was still known as Necropolis Industries, it was Zeng-Hu&#039;s major rival in the genetics sector, leading to fierce competition between the two corporations. Rumors of sabotage and corporate espionage were commonplace, and the theft of company secrets was commonplace on both sides. Following the rebrand to Zavodskoi Interstellar, however, the corporation has significantly cut back on its genetics division, leaving Zeng-Hu as a mostly unchallenged monopoly in the field. With the two megacorporations no longer in direct competition, the relationship between them has warmed significantly, with Zavodskoi choosing instead to redouble its efforts against its main rival, Hephaestus Industries. Though the two do still compete in the robotics sector, so far this has been far less of a source of tension between them.&lt;br /&gt;
&lt;br /&gt;
== Other Relations ==&lt;br /&gt;
&lt;br /&gt;
=== [[IPC|Synthetics]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[IPC_and_Megacorporations#Zavodskoi_Interstellar|IPC and Megacorporations: Z.I. Units]]&lt;br /&gt;
&lt;br /&gt;
While Necropolis Industries has always had synthetics, the rebranding to Zavodskoi Interstellar brought with it the very marketable Z.I. line, and saw the increase in production and distribution of synthetic workers. Zavodskoi employs their Z.I.s as precise, dextrous labour in machining, manufacturing and blanket industrial work. Many stubborn advocates of hand-crafting and several subsidiaries oriented around quality have made large steps towards vilifying these robotic mechanics, claiming that the “organic touch” is the key to quality. Some Zavodskoi employees have expressed similar sentiment, seeing the proliferation of synthetics as threatening their position and livelihood; official statements from Jaco Du Plessis have countered with Zavodskoi employees only needing to worry for their position if they do work of subpar quality.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the company has refused all suggestions from the Empire of Dominia to cut down on its synthetic workforce, only refraining from its usage to comply with laws in the Empire itself. To Imperial citizens going abroad, Zavodskoi offers in-depth synthetic sensitivity courses, designed to acclimate Tribunalists to working with IPCs.&lt;br /&gt;
&lt;br /&gt;
=== [[Empire of Dominia]] ===&lt;br /&gt;
&lt;br /&gt;
While Necropolis Industries made limited attempts to branch further into Imperial territories, the ascension of Countess Kamilla Strelitz to Chief Security Officer has brought with it a new entanglement with the fledgling Empire. Dominia&#039;s own state corporations and Great Houses have all, in some way, made deals with Zavodskoi, and Ingkom&#039;s collaborations with Zhurong Naval Armaments have brought a massive increase in productivity to the Imperial war machine. The company plays a strong role in acclimating Imperial citizens to non-Imperial culture and sending them abroad, serving as Dominia&#039;s strongest connection to the rest of the [[Orion Spur]]. Meanwhile, Lyudmila Zavodskoi and her family remain close with the Royal Family, and she enjoys a seemingly close relationship with Crown Princess Priscilla.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol Alliance]] ===&lt;br /&gt;
&lt;br /&gt;
Prior to the Solarian Corporate Authority&#039;s establishment and the mass nationalisation of corporate assets, Necropolis Industries was one of the primary weapon suppliers to the [[Solarian Armed Forces]], and Zavodskoi Interstellar continues that tradition. Despite the chaos ensuing form the nationalization of corporate assets, including the accusation by Solarian Intelligence Agencies that it was Zavodskoi who murdered former Prime Minister Frost, when the dust settled Zavodskoi was still there, with a majority of its manufacturing facilities, patents, and experience in manufacturing the tools of war still belonging to it. Being realistic, if a state wants arms for its army, it needs Zavodskoi Interstellar. So despite some small withdrawals, Zavodskoi remains basically just doing what Necropolis did before it, selling arms to the Alliance - as well as everyone else, of course. &lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Zavodskoi_Interstellar&amp;diff=39177</id>
		<title>Zavodskoi Interstellar</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Zavodskoi_Interstellar&amp;diff=39177"/>
		<updated>2026-05-05T19:02:17Z</updated>

		<summary type="html">&lt;p&gt;Kermit: IPC and Megacorps throughlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Infobox Corporation&lt;br /&gt;
|headercolor = #920a0a &amp;lt;!--Can be left blank for grey header--&amp;gt;&lt;br /&gt;
|textcolor = white &amp;lt;!--Can be left blank for black text--&amp;gt;&lt;br /&gt;
|name = Zavodskoi Interstellar&lt;br /&gt;
|logo = Zavodskoi_Interestellar&lt;br /&gt;
|headquarters = Nova Luxembourg, [[Moroz]], [[Empire of Dominia]]&lt;br /&gt;
|slogan = Even one matters on the battlefield.&lt;br /&gt;
|languages = Tradeband, Tau Ceti Basic, Sol Common&lt;br /&gt;
|ceo = [[Notable Humans#Lyudmila Zavodskoi|Lyudmila Zavodskoi]]&lt;br /&gt;
|colors = &amp;lt;span style=&amp;quot;color:#363c43&amp;quot;&amp;gt;Black (#363c43),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#920a0a&amp;quot;&amp;gt;red (#920a0a),&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#7a6347&amp;quot;&amp;gt;brown (#7a6347)&amp;lt;/span&amp;gt;&lt;br /&gt;
|founded = 2259 (as Necropolis Industries)&lt;br /&gt;
2462 (as Zavodskoi Interstellar)&lt;br /&gt;
|founder = Yefim Dementyev (as Necropolis Industries)&lt;br /&gt;
Lyudmila Zavodskoi (as Zavodskoi Interstellar)&lt;br /&gt;
|regions =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sol Alliance]]&lt;br /&gt;
* [[Empire of Dominia]]&lt;br /&gt;
* [[Republic of Biesel]]&lt;br /&gt;
* [[Coalition of Colonies]]&lt;br /&gt;
* [[Republic of Elyra]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zavodskoi Interstellar&#039;&#039;&#039;, formerly Necropolis Industries, is the weapon’s development and manufacturing megacorporation of the Orion Spur. Originally founded in 2259 as a mishmash of corporations, the Zavodskoi of today is in a very different industry, instead developing, manufacturing, and then distributing all the tools of war; from light to heavy weaponry, space vessel weapons, ship-building, aircraft, ground vehicles, combat spacesuits, and even military software. While the business of war remains their main focus as a corporation, Zavodskoi also has a significant Security Solutions Branch, split further into civilian and paramilitary departments, the former known for their professionalism.  Lastly, they also produce the Z.I. line of positronics, used by all branches of the corporation, but with an emphasis on use in private security and military contracting. &lt;br /&gt;
 &lt;br /&gt;
Since the beginning of the [[Phoron|phoron scarcity]], Zavodskoi Interstellar has seen, alongside the myriad of issues in manufacturing, research, and weapons development, the scarcity brought, a surprisingly rise in relevance and profits, as civil and international unrest continue to grow across the Orion Spur. As the scarcity continues and tensions - both those between nationstates and corporations - grow, Zavodskoi has made a fortune acting as a merchant of death for all parties; as fighting forces of all kinds continue to grow larger and larger, Zavodskoi is there selling any willing customer whatever tools of war they require. Most notably, its continued relationship with the [[Empire of Dominia]] has earned the corporation an unexpected pretty penny from defense contracts for both the Imperial Army and Imperial Navy, alongside an uncontested market within the Empire, as no other corporation has been able to establish a real foothold there. &lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Corporate Affairs ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Violence is a historical constant, stretching back to the very beginning of every species recorded history, to when they first arose out of the mud. All we do is make that inherent instinct easier to accomplish.&amp;quot;&#039;&#039; - An Unknown Necropolis Executive giving an internal speech, ~2380.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Necropolis Industries was founded in 2259 by Yefim Dementyev, a former aerospace engineer within the Soviet Union, the final step in conglomerating the defense, heavy industry, and medical corporations within the Soviet sphere under one banner (one of the reasons for their operations on [[Pluto]]), primarily to avoid them being bought out by competitors from other regions, such as [[Zeng-Hu Pharmaceuticals]] and [[Hephaestus Industries]]. While buyout was avoided, the newly formed Necropolis Industries was late to the party, as their competitors had been formed almost a century earlier, and established themselves within their respective markets of the wider [[Solarian Alliance]] at a level Necropolis could not compete with; until just a year later. In 2260 the [[Sol Alliance History|Solarian economy crashed]], and along with it both Zeng-Hu and [[Hephaestus Industries]]. The rival corporations to Necropolis were forced to desperately cut costs, shutter facilities, even close entire branches, as [https://en.wikipedia.org/wiki/Bailout  the government bailed them out to stay solvent], allowing Necropolis to move into the markets they had abandoned, and in those that the established players didn’t leave, compete with them. They moved quickly, taking much of the defense manufacturing industry from [[Hephaestus Industries]], and a significant portion of the genetics industry from [[Zeng-Hu Pharmaceuticals]]. This move would be the start of a rivalry that would last centuries.&lt;br /&gt;
&lt;br /&gt;
The outbreak and years of the [[Timeline|Interstellar War]] saw Dementyev oversee the rapid expansion of Necropolis, opening hundreds of new facilities every year to research, develop, and manufacture the tools of war; most notably, arms of all kind (small arms to shipborne weapons), combat voidsuits, helicopters, fighters, combat vehicles, and mechs. If it was a piece of equipment used on the battlefield during the Interstellar War, it was probably manufactured by Necropolis, with limited exceptions. By the time the [[Timeline|Treaty of Xansan]] was signed, Necropolis was the largest “Merchant of Death” in the known galaxy. They manufactured more than ninety percent of all weapons within the Alliance, and over half of all the equipment used by the [[Solarian Armed Forces]].&lt;br /&gt;
&lt;br /&gt;
However, as [[Timeline|relative peace followed the largest-scale conflict in human history]], the board of directors turned their gaze to a yet-untouched (by them) field; biological experimentation. Though [[Zeng-Hu Pharmaceuticals]] was unambiguously more adept and well-established than their competitor, Necropolis had been able to wrest away some of the market when Zeng-Hu was weak, primarily the submarkets of [[Technology|gene therapy, xenobiology, and biological limb replacements]]. Their work in these areas was of brief interest to the wider galactic community, and while official correspondence pointed to a desire to broaden their sphere of influence moving away from solely weapons manufacturing, insiders at the company would later recount that Yefim Dementyev had begun to feel the creeping fear of his own mortality. Rumours would tell that he was obsessed with preserving himself and his legacy, and would use his own resources at any cost to achieve this preservation.&lt;br /&gt;
&lt;br /&gt;
Dementyev&#039;s pursuit would prove unsuccessful as he abruptly died from a septic infection in 2317. His son, Yevgeniy Dementyev, took hold of the company&#039;s reins, and would oversee a corporation that almost immediately began struggling. When first contact was made with the [[Skrell]] in 2332, and their subsequent partnership with Zeng-Hu, Necropolis’s rival corporation in the biomedical scene benefited from the advanced knowledge of the Skrell, while Necropolis didn’t. Meanwhile, the demands for Necropolis’s arms were less and less every year, cutting into their profits. However, Yevgeniy stayed at the helm and continued steering the corporation for two decades, until he steered it into one of the most important moments in galactic history..&lt;br /&gt;
&lt;br /&gt;
In 2352, [[NanoTrasen]] would discover the element [[Phoron]] within the [[Tau Ceti|Romanavich cloud of Tau Ceti]], and Necropolis had been researching energy-based weapons for a long time; this discovery would allow for more powerful, longer-lasting, and better energy-based weapons; not to mention the massive applications it had for the creation of [[Synthetics|Military AI and Systems.]] Necropolis ended up being one of the first corporations to enter into a research &amp;amp; development agreement with NanoTrasen, this time being early to the party, meaning Necropolis got a much better deal than those who would come after. Originally looking to just develop new, more advanced tools of war to sell across the spur, they ended up doing [[Phoron|far more]].&lt;br /&gt;
&lt;br /&gt;
Necropolis [[Spurian Economy|prospered alongside NanoTrasen and the rest of the spur]], and while it was always the smallest and least profitable of the original seven megacorporations, it still became extravagantly wealthy as the technological revolution which followed phorons discovery in the decades after - known as the phoronic revolution - saw constant technological advancements that Necropolis could employ in defense manufacturing. From communication devices to tanks, and from voidsuits to small arms; for militaries, militias, private security contractors, and asset protection forces, Necropolis was the only corporation offering cutting edge equipment that might make the difference between living and dying in a firefight. It even branched out into cutting edge military specific AI applications. However all of the above required phoron to manufacture. It is during this time, Necropolis would bear witness to the contact with the [[Empire of Dominia]] by the Alliance. The corporation quickly took advantage of the nascent Empire&#039;s newness to the galactic stage, and established relations with the Great Houses and Emperor Godwin Keeser himself. From then on, Necropolis and the Empire&#039;s intimate ties meant that Necropolis boosted the efforts of not just [[Dominian Imperial Military|Dominia&#039;s conquest]], but the efforts of its [[technology|genetic modification]].&lt;br /&gt;
&lt;br /&gt;
Yet there is one discovery that neither NanoTrasen nor Necropolis speak much about, even today, and that is the discovery of the potential within &#039;&#039;&#039;[[Phoron|Diphoron and Phoron Oxides]]&#039;&#039;&#039;, both colloquially referred to as “[[Phoron|Weapons Grade Phoron]].” What mudders the waters further is a lack of clarity as to when it&#039;s far scarier applications were discovered - those applications being the creation of &#039;&#039;&#039;[[Phoron|Phoron Warheads and Phoron WMDs]]&#039;&#039;&#039;. Contemporarily, these weapons are known to exist and may be the end of the Spur as we know it.&lt;br /&gt;
 &lt;br /&gt;
In 2409, Yevgeniy Dementyev passed down the mantle of chief executive officer to his son, Kasimir Boytsov. While Boytsov was not just a dabbler in genetics and had a keen mind like his father and grandfather, he was reputed for his impulsiveness and stubbornness, refusing to admit when the tides were turning against him. By 2450 Necropolis had become the neglected runner-up of the megacorporations, though it was always the smallest of them all, the valuation of the other major corporate entities was so far above their own, Necropolis was close to not even being compared. It was during this time that an information security operative at the company, Tikhon Zavodskoi, quietly recommended his cousin [[Notable Humans|Lyudmila]] for a position as a weapons researcher. &amp;quot;The woman from [[Pluto]]&amp;quot;, as she would soon be called, quickly worked her way up the ranks of the company to become the assistant to the chief security officer, bringing in her own cohorts of associates from Dominia and Sol alike.&lt;br /&gt;
&lt;br /&gt;
2462 was when change would overwhelm Necropolis, when Boytsov would collapse at a press conference, and fall into a coma. The company was sent into turmoil; Boytsov had never named a proper successor, despite his rapidly advancing age. [[Notable Humans|Lyudmila Zavodskoi]] had become a surprise contender, and her new group of executives, including her cousin Tikhon and the Imperial countess Kamilla Strelitz pushed out the old heads and helped turn Necropolis into rebranded, rebuilt Zavodskoi Interstellar.&lt;br /&gt;
 &lt;br /&gt;
In light of the company&#039;s turbulent history, Zavodskoi Interstellar opted to pursue what it knew how to do better than any other megacorporation in the Orion Spur: military equipment. Lymudmilla oversaw a total restructuring of the company, cutting the fat, unprofitable departments and branches, turning inwards to focus on the solid core industries of the corporation, of which there are three. The largest is its classical military-industrial complex, with a massive amount of Spur&#039;s military equipment, ranging from infantry small arms to combat hardsuits to vehicles to military AI and much more being produced by Zavodskoi or one of its subsidiaries. Its second is a result of Ingkom, its robust engineering wing; Zavodskoi engineering staff are a common sight throughout the Orion Spur, though their usage within the Solarian Alliance has faltered following the Solarian Collapse of late 2462. The smallest but most public-facing industry is its private security force. Known for their professionalism, Zavodskoi&#039;s security wing is one of the most competitive in the Orion Spur. This restructuring would see Zavodskoi’s year over year profits skyrocket, once more being a competitor amongst their megacorporate peers, and continues to be how the company is currently operated.&lt;br /&gt;
&lt;br /&gt;
=== Influence and Reputation ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;For all your Security Solutions!&amp;quot;&#039;&#039; - A common Z.I ad line.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
As a hiring practice, Zavodski Interstellar finds itself poaching highly skilled workers from other megacorporations. Workers with Zavodskoi usually flocked to the company to exploit its high pay - the restructuring that took place in 2462 means the company can offer far higher pay with far more benefits than their competitors, attracting industry experts from across the spur. Although perfecting and producing weapons of war is a task that will never truly be finished, the company is recognized as the uncontested leader in their development. As such, it holds a great deal of sway in almost every corner of the Spur that is only growing as the scarcity continues to worsen.&lt;br /&gt;
&lt;br /&gt;
In this day and age, Zavodskoi has become the military industrial complex of the entire spur - the merchants of death who sell to both sides of a conflict, and care not for the suffering their creations cause. To have an armed fighting force within the Orion Spur means - with one exception - to rely on Zavodskoi to arm them. The only real exception is the Serene Republic of Elyra, whose military stands alone in not relying on the megacorporation. They pioneer where others do not by developing and manufacturing the highest-quality firearms, or just the biggest and baddest weapons they can muster. The extent of this research dominates every echelon of the corporation, leading to the unified pursuit of maximizing the efficiency of its stock, rather than trying to cover the widest range possible. This business has resulted in an almost freakish obsession by Zavodskoi with maintaining a good reputation, and every employee, down to the lowest, is expected to act extremely professionally.&lt;br /&gt;
&lt;br /&gt;
However, like the rest of the spur, Zavodskoi’s manufacturing it reliant on phoron. Its energy weapons and other electronic equipment of any kind uses it extensively, and even its standard ballistic firearms need phoron, not directly but through the facilities and machines that produce them. Without phoron, Zavodskoi can’t produce any weapons, weapons systems, or equipment it developed after 2352.&lt;br /&gt;
&lt;br /&gt;
The only thing that dominates the corporation on every level more than weapons development is a hatred of Hephaestus Industries. The two corporations have a rivalry going back centuries, and it continues in the modern day. While under the umbrella of the SCC, they are forced to work alongside each other, their hatred of each other runs deep, down to the common worker. It is not uncommon for Hephaestus employees to be unjustly harassed by Zavodskoi Security Contractors, nor is it uncommon for Zavodskoi factories to experience “technical difficulties” receiving power from Hephaestus run power grids, and such behavior is tacitly encouraged and rewarded by both corporations as a sign of loyalty; a practice that has seen this hatred only escalate, and some disputes end with severe injuries or even the death of someone involved. &lt;br /&gt;
&lt;br /&gt;
=== Positronics and Zavodskoi Interstellar ===&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[IPC_and_Megacorporations#Zavodskoi_Interstellar|IPC and Megacorporations: Zavodskoi Interstellar]]&lt;br /&gt;
&lt;br /&gt;
In the aftermath of Necropolis Industries&#039; rebranding into Zavodskoi Interstellar, [[Synthetics]] and [[IPC|Positronics]] have become more of a common sight in company facilities outside of the [[Empire of Dominia]]. These Zavodskoi IPCs are however banned from command and leadership positions within Zavodskoi Interstellar due to the corporation&#039;s internal policy, which views positronics as a workforce rather than a management force. This ban includes Zavodskoi Interstellar corporate liaisons.&lt;br /&gt;
&lt;br /&gt;
Newly implemented and with some in the company opposed to their presence, Zavodskoi positronics face systemic fragility within the company. In an effort to employ and contract out the best representation for the company, Zavodskoi will routinely memory wipe, retool, or outright scrap and sell their IPCs for workplace accidents, failure to execute an order, or underperformance. This process has been largely seen as a lighter version of the Burzian Method. This authority does not extend to Zavodskoi Interstellar corporate liaisons although they are encouraged to check in with their positronic contractor personnel from time to time. Therefore, Zavodskoi positronic contractors are often those struggling to maintain a positive evaluation or saved from the scrapyard all together.&lt;br /&gt;
&lt;br /&gt;
In an effort to bolster company morale, organic personnel are able to lease out Zavodskoi asset IPCs, should they so choose. This allows personnel to ‘own’ a positronic for the home without the burden of maintenance fees. For the IPCs affected, this can work to their benefit or their demise. As more lax personnel may feel less inclined to report aberrancy, whereas other synthetics would find themselves under greater scrutiny.&lt;br /&gt;
&lt;br /&gt;
Z.I. units are most commonly Shell frames and baseline units. Hephaestus Industrial and Xion Frames are almost never seen, due to the rivalry between Zavodskoi and Hephaestus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is expected for Zavodskoi Interstellar IPCs to adopt the prefix Z.I. followed by their designation. An example of this formatting is Z.I. Name.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vaurcae ===&lt;br /&gt;
&lt;br /&gt;
In late 2463, the [[Vaurca Hives#Zo&#039;ra|Zo’ra Hive]] announced publicly a partnership with Zavodskoi Interstellar after selling the rights to the production of the hydrogen rifle, a complex Zo’rane design that is cheap in ammunition. Shortly after, a meeting in [[Caprice#New Sedantis|New Sedantis]] was held with Zavodskoi executives and Hive officials to allow Vaurcae enter their workforce, akin to the synthetic introduction following the Necropolis rebranding. Besides [[Nanotrasen]], Zavodskoi is the other megacorporation that is comfortable in employing Bound assets, particularly in engineering, though they have no issue with Unbound as they are considered similar to the Z.I. synthetics, despite their many differences.&lt;br /&gt;
&lt;br /&gt;
Before striking a deal with [[Zeng-Hu Pharmaceuticals]], the [[Vaurca Hives#C&#039;thur|C&#039;thur Hive]] considered a deal with Necropolis Industries as an alternative. However, the proposition never followed through and the conversation between the two parties did not resurface until 2463. It is rumored that the Zo’ra deal with Zavodskoi was made only after C’thur began to sell their workforce mainly to Ingkom. Whatever the case may be, both Hives are now on equal terms with Zavodskoi Interstellar, which has no trouble dealing with them despite their differences.&lt;br /&gt;
&lt;br /&gt;
==Executives and Branches==&lt;br /&gt;
===Executives===&lt;br /&gt;
[[File:LyudmilaZavodskoi.png|thumb|Lyudmila Zavodskoi, CEO of Zavodskoi Interstellar.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Security Officer:&#039;&#039;&#039; Kamilla Strelitz, b. 2430&lt;br /&gt;
&lt;br /&gt;
A close advisor of Lyudmila Zavodskoi, Countess Dame-Companion Kamilla Strelitz was promoted to chief security officer after the takeover and rebranding of Necropolis Industries. A tough-as-nails former lieutenant in [[Dominian Imperial Military|His Majesty&#039;s Imperial Fleet]], Kamilla goes against the grain of House Strelitz&#039;s conservative ideology by readily encouraging the company&#039;s influence in the [[Empire of Dominia]]. She has shown her aptitude for her position through the continued success of campaigns initiated by Zavodskoi Interstellar, all while commanding the company’s largest sector of personnel. She is known to brook little room for failure, and despite her affable, ever-polite demeanor, the punishments for evoking her wrath are the stuff of whispered legend among her direct subordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Research Officer:&#039;&#039;&#039; Jaco Du Plessis, b. 2413&lt;br /&gt;
&lt;br /&gt;
The [[Europa|Europan]] Jaco Du Plessis was poached by Zavodskoi Interstellar from [[Zeng-Hu Pharmaceuticals]] shortly after the rebranding of Necropolis. A chemical biologist with a specialty in weapons and toxins, he is vocal regarding his stunted growth with his prior employer, claiming the echelons of Zeng-Hu are largely filled by nepotism and cronyism. Du Plessis regularly advocates for those with ambitions to instead fill the ranks of Zavodskoi Interstellar, promising fulfillment, advancement, and better pay. Because of this regular advertising and his willingness to do interviews, some consider him the “face” of the corporation; this perception is usually encouraged by his presence at conferences when new company projects are unveiled. Similarly to Kamilla Strelitz, he holds his personnel to a high standard, expecting them to either “be all in, or find employment elsewhere”.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Risk Officer:&#039;&#039;&#039; Tikhon Zavodskoi, b. 2398&lt;br /&gt;
&lt;br /&gt;
Lyudmila Zavodskoi&#039;s paternal cousin, Tikhon Zavodskoi is one of the few remnants of Kasimir Boytsov&#039;s reign and has managed to remain in his position as Chief Risk Officer for almost a decade. He was the one to originally recommend Lyudmila for a position at Necropolis. His background as an officer of SPOK, [[Pluto|Pluto&#039;s]] governing body, is thought to have shaped his sharp instincts and keen sense of planning, and prior to the company&#039;s rebranding is credited with having fended the wolves from Necropolis for years prior. Detractors consider his continued presence merely due to his familial relationship with Lyudmila Zavodskoi, which she has roundly dismissed as baseless rumours originating from lingering nostalgia. He lives on [[Moroz]] along with his immediate family and his cousin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Robotics Officer&#039;&#039;&#039;: Anabel Drexler, b. 2412&lt;br /&gt;
&lt;br /&gt;
Doctor Anabel Drexler of Luna was brought on by Zavodskoi shortly after the Solarian Collapse and found herself tasked with the complete overhaul of the Zavodskoi Interstellar robotics division. Unusual for a Chief Robotics Officer, Drexler has no practical experience in the design or production of synthetics herself. Instead, Drexler has several degrees in the field of sociology, with a focus on Synthetic Sociology. Responsible for the implementation of the Modern System of Zavodskoi Synthetic Control to great success, Drexler has found prestige and fame alike for changing the fortunes of Zavodskoi’s robotics department. Drexler leaves the technical details of her position to trusted subordinates to focus fully on her Modern System, and is reportedly a warm and caring figure to work for.&lt;br /&gt;
&lt;br /&gt;
===Branches===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova Luxembourg, [[Moroz]], Mira Sancta:&#039;&#039;&#039; The Dominian branch can be found near the city centre, prominently overlooking the Court of Chalser. Residing in what was once a bank, the recently constructed grandiose exterior - that despite appearances can shrug off almost any punishment - encloses the administrative heart of the corporation, and throughout the building, security is known to be incredibly tight. Once just focused on Dominian operations, it has since rapidly expanded, becoming Zavodskoi Interstellar&#039;s main headquarters, tripling in size. The move brought with it a large amount of manufacturing plants, located across the Empire of Dominia - revitalizing the megacorporation&#039;s interest in the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tolyatti, Soviet Union, [[Earth]], [[Sol]]:&#039;&#039;&#039; The previous headquarters of Zavodskoi Interstellar can be found in Tolyatti. The skyscraper complex consisted of three Zavodskoi buildings, a Kumar Arms building, and a ConTec building. The complex was especially austere and compact, mostly as a result of socialist influences during its construction. Today, the Tolyatti Headquarters are abandoned, thanks to the collapse of the Solarian Alliance and Zavodskoi Interstellar&#039;s move to Mira Sancta. The Solarian Department of Defense has, according to rumors, floated the idea of repurposing the former headquarters as a command centre for the Solarian Army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cape Town, Union of South Africa, Earth, Sol:&#039;&#039;&#039; The Cape Town branch sits on the edge of a small cliff, overlooking the ocean. Home to the headquarters of Ingkom, the Cape Town building is a sleek, modernist building with distinctive arched rooves. It is surrounded by several shuttle pads and hangars, some which provide direct transport to the Gagaringrad branch on Luna. The Cape Town branch continues to operate, despite Zavodskoi Interstellar&#039;s move to Mira Sancta, mostly due to the building being rented from the Solarian Alliance, instead of owned by the megacorporation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gagaringrad, [[Luna]], Sol:&#039;&#039;&#039; Gagaringrad&#039;s Zavodskoi headquarters is the corporations center of operations for the Alliance, and consists of a black obelisk building on the outskirts of the city&#039;s dome, and looks more a fortified bunker than an office building, a fact that is not helped by the installed defensive armaments and high security presence. It is set behind winding alleyways and few good parking spaces, and possesses many subterranean basement levels leftover from its time as a Necropolis building. Much of these levels are locked by clearance level, with speculation and conspiracy surrounding what may await inside them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mendell City, [[Biesel]], [[Tau Ceti]]:&#039;&#039;&#039; The Mendell City branch situated within District 10 was renovated in 2462, shortly before the unveiling of the [[Stellar Corporate Conglomerate]]. It is constructed in the style of Soviet Classicism, said to be designed to Lyudmila Zavodskoi&#039;s personal tastes. With its Corinthian pillars, primarily stone and concrete materials, and tall, spindly central tower, the building is remarkably distinct from other buildings in Mendell&#039;s skyline.&lt;br /&gt;
&lt;br /&gt;
==Divisions==&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
While officially one division, and the smallest one at that, Zavodskoi’s Security Division is composed of two separate wings that rarely overlap or exchange employees; the civilian/corporate security wing and the paramilitary wing.&lt;br /&gt;
&lt;br /&gt;
==== Civilian Wing ====&lt;br /&gt;
Zavodskoi&#039;s civilian/corporate security wing is among the most well known in the spur, and has a reputation for professionalism that delivers results. Many of the new recruits originate from the [[Empire of Dominia]], whether they be Imperial frontiersmen looking to pay off their blood debt or young nobles looking for career experience before they take on the duties expected of their station. Being directly employed with Zavodskoi security involves escorting logistics vessels (usually hired by [[Orion Express]] or nation-states with fledgling militaries), stationing around research facilities, guarding other corporate facilities, event security, reinforcing local police forces, and, in some cases, acting as cybersecurity and forensics experts. It is the face of the corporation, and what it is most well known for. As a result, the corporation has an almost fanatical obsession with maintaining an extremely high standard of professionalism within this wing, for the greater good of the company. Employees who don’t meet this standard may find themselves transferred to less prestigious posts, or otherwise hidden away, if not outright fired.&lt;br /&gt;
&lt;br /&gt;
This wing has found a significant amount of work with the [[MCPD]] and other police departments around the spur since the onset of the [[Phoron|scarcity]] as crime continues to rise along with civil unrest, stretching the capacities of local police forces to their limits. In [[Mendell City]] especially, it has become just as common to see a Zavodskoi Officer patrolling down a street as it is a state police officer. Those assigned to reinforce the [[MCPD]] are fully deputized to act as Law Enforcement Officers of the Republic, and are granted sweeping authority over Mendell City Residents; a level of authority that officers are expected to remain professional with. Officers who make mistakes or overstep their boundaries are made examples of, usually being fired if not arrested for abuse of their position. However, more and more brutal methods of maintaining order are being authorized with every passing day - the scarcity shows no sign of stopping and quality of life continues to drop - as crime spikes and civil unrest flares up consistently. Given their obsession with maintaining a spotless, professional image, Zavodskoi Officers assigned to [[Mendell City]] are now often issued separate uniforms lacking any emblems besides the logo of the [[MCPD]] and told not to wear clothing with Zavodskoi&#039;s emblem on it. After all - it&#039;s hard to maintain that image if there&#039;s media of your officers with your logo coming out to break kneecaps whenever violence spills into one of the nicer districts.&lt;br /&gt;
&lt;br /&gt;
==== Paramilitary Wing ====&lt;br /&gt;
In contrast to the growing civilian/corporate security wing, much of Zavodskoi&#039;s paramilitary wing, and the large-scale operations they conducted, has begun to be folded into Falerio Security Services, with new recruits largely being Jadraners and Morozian secondaries. That said, Zavodskoi’s paramilitary wing is still active, having the second highest operation count of all the SCCs corporations, and focuses on small, elite teams of operatives - each team varying in size from five members to fifteen. Commonly referred to as “Kill Teams” by the public - due to their reputation for targeted assisination operations  on [[Mictlan]] during the Peacekeeper Mandate (these teams were also accused of murdering former prime minister Frost) - the actuality of the matter is they are Zavodskoi’s go to problem solvers for any situation if other options fail, and have an intense amount of training to match. Sometimes teams will operate together, sometimes they’ll act alone, just as sometimes they’ll act with the permission of the local government, and sometimes they won’t. If Zavodskoi needs a problem solved anywhere, these teams are who they call, and given Zavodskoi’s obsession with their image (alongside the fact that these teams often do VERY illegal things) discretion is valued over professionalism; members of this wing expected to take what they see and do on the job to the grave, having NDAs to match. As a result of their confidentiality, mission profile, and intense training, it is unheard of for employees of this wing to transfer to the civilian/corporate wing. On the flipside, it is only exceedingly rare for an employee of the civilian/corporate wing to transfer to the paramilitary wing - a security officer who displays the right aptitude and impresses the right people has a shot at it.&lt;br /&gt;
&lt;br /&gt;
=== Shipbuilding/Engineering ===&lt;br /&gt;
Competing with Hephaestus Industries in the field with considerable malice, and for centuries, Zavodskoi&#039;s subsidiary Ingkom is their most recent attempt to force the Industrial Titan to give up more of the shipbuilding market share, specifically in the vein of military shipbuilding. A recent acquisition, one made after Lyudmilla’s ascension to CEO, this gambit has only really seen success in the Empire of Dominia, where Ingkom supplies a majority of the vessels used by the Imperial Navy, and nowhere else. The rest of the spur would still prefer to get Hephaestus to build the warships and then put Zavodskoi guns on them - much to the frustration of both corporations who would like to hurt the other&#039;s bottom line. However, until then, especially in the midst of the scarcity, the corporations are forced to live with this state of affairs - for if Hephaestus makes its ships incompatible with Zavodskoi arms, or the other way around - both would lose the defense contracts they value so highly, and no-one would buy from either corporation.&lt;br /&gt;
&lt;br /&gt;
=== Military Manufacturing ===&lt;br /&gt;
Zavodskoi is the premier manufacturer of military equipment in the [[Orion Spur]], considered even more prolific in the field than Necropolis Industries was previously, and have a stranglehold on the market. Any entity, from nations to other megacorporations, will often find themselves purchasing military equipment from Zavodskoi, or one its subsidiaries, such as Kumar Arms. Zavodskoi does this at a level and scale no other can match - in terms of total output, Zavodskoi produces more than ninety percent of all military goods in the known galaxy - the big exception being the Serene Republic of Elyra, who only has about thirty percent of their military equipment from the corporation. Though their mass manufacturing might give the idea of cheaply made, low quality weapons, Zavodskoi armaments are known to be extremely reliable, easy to use, and generally better overall than their competitors, no matter the scale. While [[Hephaestus Industries]] has attempted to compete with Zavodskoi in the ship weapons manufacturing department, their lack of establishment in the field means Zavodskoi continues to outstrip their sales.&lt;br /&gt;
&lt;br /&gt;
==== Military Robotics and AI ====&lt;br /&gt;
A specialized wing under their military manufacturing division, Zavodskoi is the leading developer of [[Synthetics|military AI and military robots]]. Whether it’s the basic machine learning algorithm used in most scanning systems to filter out white noise and highlight faint signals, or the massively powerful, fully sentient AI found on warships, if it’s used for a military application, it’s probably made by Zavodskoi. This wing has been hit harder than any other division or wing by the ongoing phoron scarcity, as due to the sheer level of data transfers, phoron is a prerequisite material for this. As a result of these inherent expenses, even prior to the scarcity, the integration of Zavodskoi military AI and systems was always an expensive one, so regular soldiers only ever saw basic systems and AI - basic for the contemporary spur but still leagues beyond what they had prior to phoron - and the more advanced intelligences of the contemporary spur were reserved for bigger things, such as ships. In the midsts of the scarcity - it’s become even more expensive, but still a necessity if one wishes to retain a competitive edge.&lt;br /&gt;
&lt;br /&gt;
Kumar Arms, on the other hand, is one of the leading producers in combat mechsuits and hardsuits. It supplies the Solarian, Dominian, and Biesellite militaries, and makes a tidy profit off private military contractors in the [[PMCG]] and beyond. Common features include personal shielding, advanced inbuilt intelligences (or in the case of Dominia, systems) hardpoint-mounted lasers and ballistic cannons, and reinforced plating.&lt;br /&gt;
&lt;br /&gt;
=== Genetics ===&lt;br /&gt;
 A now defunct department, Necropolis began branching into the field of biological experimentation in the 2200s, after the Interstellar War. Massively outstripped by [[Zeng-Hu Pharmaceuticals]] in age, expertise, and size, the biosciences division of the company was an awkward tacked-on branch that mainly fuelled bioweapon, toxin, and combat stimulant research, with a small contingent of genetic enhancement experiments being performed under top-secret regulation. When the company became Zavodskoi, the cloistered gene enhancement branch was opened mostly to House Volvalaad researchers from the [[Empire of Dominia]], assisting the House in their attempts to perfect their geneboosting technique. A small group of pre-Zavodskoi biologists also remain with the company, though their postings are seen as considerably less prestigious than the aforementioned bioweapons and gene enhancement researchers.&lt;br /&gt;
&lt;br /&gt;
==Subsidiaries==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Kumar Arms===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The best defense is a Kumar offense.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Freia Salsnivna, b. 2438&lt;br /&gt;
&lt;br /&gt;
Kumar Arms is considered the backbone of Zavodskoi Interstellar, founded in the Soviet Union by Ilya Kumarov, a former Sukhoi engineer, in 2114. Primarily an arms manufacturing company, they saw a quick burst of growth during the interstellar war - one which was overshadowed by the massive growth of Necropolis. After this burst of growth, however, a series of poor financial decisions led the company to be acquired by Necropolis Industries in 2295, one of the last eastern arms manufacturing companies to be consolidated. The brand remained purchased, but Kumar Arms as a business gradually stagnated and became a shell company for Necropolis to use for shipping purposes. Once Necropolis became Zavodskoi Interstellar, however, Kumar Arms was revived and refurbished, becoming a massive arms manufacturer throughout the Spur, only beaten by Zavodskoi themselves. Currently, it is headquartered in St. Petersburg on Earth, though there are whispers of plans to move the primary headquarters and manufacturing centre to Alterim Obirava.&lt;br /&gt;
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==== Major Products ====&lt;br /&gt;
* &#039;&#039;&#039;M8 Service Pistol:&#039;&#039;&#039; Potentially the most-produced handgun in the modern Spur, the M8 is the standard service pistol of the Solarian Armed Forces, most Solarian police forces, and most mercenary detachments based in the Alliance. The M8 is a versatile design with dozens of variations, ranging from the Konyanger K8 to an alleged suppressed and caseless variant used by the Solarian Interstellar Intelligence Bureau.&lt;br /&gt;
* &#039;&#039;&#039;M469 Assault Rifle:&#039;&#039;&#039; The iconic standard-issue rifle of the Solarian Armed Forces since the replacement of the earlier M376, the M469 is a durable and reliable weapon with countless variations. it is the most-produced assault rifle in the modern Orion Spur, and will likely remain that way for decades to come. Previously produced by Zavodskoi, the Alliance has since bought out the patent and licensed it to a variety of domestic producers such as the San Colette Interstellar Armaments Company, or CAISC.&lt;br /&gt;
* &#039;&#039;&#039;2557 super-heavy pistol:&#039;&#039;&#039; The Kumar Arms 2557 is a newly designed type of &amp;quot;super-heavy&amp;quot; pistol. It features a light-weight polymer pistol grip, a bulky plasteel frame and an extra long barrel. It is chambered in the newly developed .599 Kumar Super rifle cartridge. Despite designed for rifle use, the newly developed propellants allows this cartridge for use in the Kumar Arms 2557, upping the stopping power significantly.&lt;br /&gt;
* &#039;&#039;&#039;40mm rotary cannon &amp;quot;Francisca&amp;quot;:&#039;&#039;&#039; Developed in 2461, the Francisca or &amp;quot;Frankie&amp;quot; rotary cannon is a ship battery designed for small to medium-sized ships. It can be loaded with full metal jacket, fragmentation, and armour-piercing ammunition, and is deadly to unarmoured small-craft.&lt;br /&gt;
* &#039;&#039;&#039;90mm flak cannon &amp;quot;Grauwolf&amp;quot;:&#039;&#039;&#039; For medium to large-sized vessels, the Grauwolf is a flak cannon capable of battering even cruiser-class vessels with a wide spread of salvo. Some larger courier vessels have equipped a Grauwolf to batter flocks of space carp, small meteor belts, and dust storms that threaten the integrity of their cargo. The Grauwolf&#039;s design has been spoofed many times, and has a cousin in the Xion Industrial 90mm cannon called the &amp;quot;Alberich.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;180mm rotary cannon &amp;quot;Boudica&amp;quot;:&#039;&#039;&#039; A medium-sized laser rotary cannon designed with similar function to the Francisca, notable for managing to do what the Francisca cannot and severely weaken the hull of unarmoured ships.&lt;br /&gt;
* &#039;&#039;&#039;ZA-98/5 200mm naval gun &amp;quot;Lammergeier&amp;quot;:&#039;&#039;&#039; A relatively old, and recently modernized, cannon designed for corvette-class vessels at the smallest, the Lammergeier is mounted on small Imperial Fleet vessels as a main battery and larger vessels as a secondary battery. Smaller than its 406mm cousin, the Longbow, and the Imperial Fleet&#039;s 608mm ZA-32/2, the Thunderer, the Lammergeier is a useful and adaptable weapon.&lt;br /&gt;
* &#039;&#039;&#039;406mm high-velocity cannon &amp;quot;Longbow&amp;quot;:&#039;&#039;&#039; An upgraded version of its &amp;quot;Ballista&amp;quot; predecessor, the Longbow is one of the largest cannons in Zavodskoi&#039;s arsenal, designed for frigate-class vessels and larger. With easier maintenance, a larger payload, and a more streamlined loading process, it has become the weapon of choice for several militaries across the Orion Spur.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Confiance Technologies===&lt;br /&gt;
&amp;lt;i&amp;gt;“Have confidence in Confiance.”&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Ilya Moules-Polorov, b. 2422&lt;br /&gt;
&lt;br /&gt;
Founded in Harmony City, [[Luna]] in 2427, Confiance Technologies (or ConTec) remain a successful company focusing on AI and synthetic component manufacturing. Acquired by Zavodskoi shortly after the company&#039;s renaming, ConTec was divided into two branches; a military wing and a commercial wing with the military wing being folded into Zavodskoi proper shortly after, leaving only the commercial wing remaining. ConTec&#039;s commercial wing, now its only wing, produces non-military equipment, including laptops, prothesis, watches, and PDAs, and operates across the Spur.&lt;br /&gt;
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==== Major Brands ====&lt;br /&gt;
* &#039;&#039;&#039;Centurion Prosthetics and Augmentations:&#039;&#039;&#039; Zavodskoi&#039;s iconic prosthetics line, usually offered to Zavodskoi employees at a discount in lieu of purchasing prosthetics from NanoTrasen, Zeng-Hu, or Hephaestus. The most recognizable look of Centurion prosthetics are their smooth, matte grey and red limb prosthetics, though the company also sells &amp;quot;realistic&amp;quot; prosthetics to Imperial Zavodskoi employees who prefer to keep the nature of their disabilities less obvious. Centurion synthskin, in reality, is simply soft rubber; it is not as reputable as the realistic prosthetics produced by Jeonshi Biotechnics, though it can be mistaken for a real limb from a distance.&lt;br /&gt;
* &#039;&#039;&#039;Midnight Business Technology:&#039;&#039;&#039; Produced by the commercial wing of ConTec, the Midnight line of watches advertises itself as stylish yet cheap and functional workwear, mostly for Secondaries and Ma&#039;zals in the [[Empire of Dominia]].&lt;br /&gt;
* &#039;&#039;&#039;Legate Laptops:&#039;&#039;&#039; A series of laptops produced by commercial ConTec, known for being very heavy and very robust both on the software and hardware end. Prior to 2462, Legate was the official producer of laptops for the [[Solarian Armed Forces]].&lt;br /&gt;
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&lt;br /&gt;
===Ingkom===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Pride and prosperity to all.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Hanru De Beers, b. 2403&lt;br /&gt;
&lt;br /&gt;
Ingkom, or Bedryfsingenieurswese Kommissie, is a primarily engineering-focused subsidiary of Zavodskoi Interstellar, founded in South Africa, Earth in 2099. It has a long intertwined history with South Africa and its aggressive expansion into Sub-Saharan Africa. Initially, a state-owned enterprise tasked with rebuilding the destroyed infrastructure of Botswana, Zimbabwe, Lesotho and Eswatini after several successful military campaigns had rendered them territories. Early successes experienced by Ingkom resulted in its quick rise to importance within the South African economy, mostly due to reconstructions that allowed resource extraction operations to resume. The majority of the developed regions of these newly acquired territories were a direct result of Ingkom, and after sanctions had been lifted, allowed them to prosper and expand into the international market - mostly through Zavodskoi’s acquisition of the corporation as a subsidiary in 2463.&lt;br /&gt;
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==== Major Products ====&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Uriel&#039;&#039;-class Destroyer:&#039;&#039;&#039; &#039;&#039;Uriel&#039;&#039;-class destroyers are corporate ships usually used for the transport of fighting forces, weapons, or other Zavodskoi products that require rapid deployment. During the Peacekeeper Mandate on [[Mictlan]], several Uriel-classes made rapid stops between [[Tau Ceti]] and Mictlan to deploy [[Tau Ceti Armed Forces]] and corporate auxiliary personnel to the planet. It comes fitted with a warp drive, almost never hosting a bluespace drive due to the expense involved, and as such Ingkom employs the finest pilots for these vessels. Losses of these vessels are considered quite serious and potentially crippling to Zavodskoi&#039;s supply line. Despite being classed as a destroyer, an &#039;&#039;Uriel&#039;&#039;-class is more akin to a frigate in its displacement.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Jinxiang&#039;&#039;-class Destroyer:&#039;&#039;&#039; Produced in collaboration with the Zhurong Imperial Naval Arsenal, the &#039;&#039;Jinxiang&#039;&#039;-class are a major component of the Imperial Fleet&#039;s screening forces. Featuring a surprisingly comfortable (if not quite spacious) area for living quarters, a compact life support system, and room for several point-defense gunneries, it continues to be a relevant design. Like most Imperial Fleet vessels, it is heavier and slower than comparative vessels of the same class -- an issue when dealing with more agile targets.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Mumbai&#039;&#039;-class Fast Battleship:&#039;&#039;&#039; Originally pioneered by Necropolis and built for the [[Solarian Armed Forces]], the &#039;&#039;Mumbai&#039;&#039;-class was envisioned as a patrol leader that would be able to respond to all incursions with relatively swift speed for a flagship. While it did not have the armor or weaponry of a conventional battleship, it was a potent threat to any non-capital craft. Deemed a failure due to an ineffective cost-to-kill ratio against smaller, more agile pirate fleets, most &#039;&#039;Mumbai&#039;&#039;-class vessels were assigned to forces in the Middle and Outer Ring. Many of these, such as the SAFV &#039;&#039;Toronto&#039;&#039; and the SAFV &#039;&#039;Chicago&#039;&#039;, were appropriated by the rogue fleets of the Solarian Navy during the Collapse of 2463. Of note, the &#039;&#039;Toronto&#039;&#039; has been seized from the League of Independent Corporate-Free Systems mostly-intact after the siege of [[San Colette]] in 2465, and was refitted and rechristened as the SAFV &#039;&#039;Iqaluit&#039;&#039; by Ingkom and the Solarian Navy -- a rare example of a member of the class still in active service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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=== Falerio Security Services ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Filomena di Falerio, b. 2398&lt;br /&gt;
&lt;br /&gt;
Falerio Security Services was founded by [[Novi Jadran|Novi Jadranic]] Duchess Filomena di Falerio to continue the work of the Eridanian PMCs she had once hired to secure her holdings, using the (comparatively cheaper) local populace. Since its dealings with and acquisition by Zavodskoi Interstellar, it has grown into a capable contractor that works in the interests of both Duchess di Falerio and the corporation. Falerio Security Services found itself made up almost exclusively of Ma’zals (non-[[Moroz|Morozian]] citizens of the Empire) for a time, most of which had prior service in the [[Dominian Imperial Military|Imperial Army]]. Their primary duties were, outside of security of Falerio family assets, and  the protection of Zavodskoi assets, within the Empire, though efforts were made to branch out in service of the Great Houses (particularly Caladius) and outside of the Empire. More recently however, Zavodskoi has begun using Falerio in a different way, as a paramilitary subsidiary; cutting most of their own security division’s paramilitary wing and transferring them to Falerio, the corporation that was once made up on exclusively Ma’zals is now made up of peoples and species from across the spur, not including positronics. As a result, Falerio has reorganized, creating a paramilitary wing, which contains all manner of species and people, and a civilin/corporate security wing, which is still primarily Ma’zals and continues the original work of the corporation. However, the paramilitary wing is significantly larger than the corporate security one, and is getting more attention as time goes on - leading to a fear that the corporate wing will be completely cut eventually. Until then however, as Falerio grows through word of mouth, many Army officers and old-blood nobility of the Houses Strelitz and Zhao are concerned that di Falerio&#039;s interests may jeopardise the military loyalty of Jadranics, and some have even started whispering that the large paramilitary force under her control is a threat to the empire. Corporate Security members employed by Falerio can be recognized by their distinctive uniforms and headgear bearing &amp;quot;IK&amp;quot; -- the initials for &amp;quot;Emperor Keeser&amp;quot; in Jadranic Common.&lt;br /&gt;
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==== History ====&lt;br /&gt;
Perhaps due to the prior presence of Xanu Defense Services and Jackal Incorporated, PMCs originating in the nations of their political rivals, the Empire has always been reluctant to branch into the [[Private Military Contracting Group]]. Duchess Filomena held no such reservations; when large copper and gold veins were discovered by villages in her holdings, she hired Ringspire and Eagle Corp to secure her holdings and push out the villagers who had lived a relatively unmolested life far away from her manse. When the dust had settled, Filomena quickly realised that Ringspire in particular was becoming very expensive and too aggressive for her tastes; evidence had come to light that the contractors may have been stealing ore for their own profit, and the casualties they left in their wake was becoming too much for even the Department of Colonial Affairs to ignore.&lt;br /&gt;
&lt;br /&gt;
Filomena decided to take a cue from the Eridanian Golden Fist and create her own private contracting group. Falerio Security Services targeted Ma&#039;zals both young and old, those who had yet to pay off their Mo&#039;ri&#039;zal (&amp;quot;blood debt&amp;quot;, the Empire&#039;s form of taxation) and who could be relied upon for loyalty to a cause. This caught the attention of Kamilla Strelitz, who offered to acquire the company in exchange for profit and reach that Duchess Filomena might not have had otherwise. Falerio Security Services was purchased by and became an official subsidiary of Zavodskoi, being able to take full advantage of its weaponry and resources that the Imperial Army often did not receive in full. That a relatively minor noble was able to secure such a key position in Dominia&#039;s closest megacorporation, as well as drawing away what were seen as once-loyal potential recruits to the Army, is a source of discontent among officers of the military and Novi Jadran&#039;s Imperial Mandate alike.&lt;br /&gt;
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&lt;br /&gt;
== Corporate Relations ==&lt;br /&gt;
=== [[Stellar Corporate Conglomerate]] ===&lt;br /&gt;
The newly founded Conglomerate’s ties with Zavodskoi are blatant, with a newly founded Corporate Asset Protection Fleet bearing weapons, munitions and equipment of Zavodskoi make across the board. Often remarked as having soft power and not hard power, the SCC, under the direction of Miranda Trasen, is moving to change this. While the Corporate Asset Protection Fleet is not much in terms of hard power - being significantly bigger than previous asset protection fleets, but still not a fully fledged military force - the solution to hard power can be found in the newly formed Tau Ceti Armed Forces, which have been rapidly expanding and militarizing since their inception. At the forefront of this is Zavodskoi, from high-end starship pieces to antique small arms, Zavodskoi provides it all, making them a key player in the Conglomerate’s military forces, both private and state controlled. This newfound niche alongside rising civil unrest and international tension has led to a resurgence of its presence galaxy-wide, and cooperation with the other megacorporations has proven very profitable.&lt;br /&gt;
&lt;br /&gt;
===[[Einstein Engines]]===&lt;br /&gt;
Einstein Engines and Zavodskoi have a fairly neutral relationship - though the two do compete in the robotics sector, Zavodskoi has purchased many Einstein-made warp drives for its vessels over the years, and the two have both had generous supply contracts with the Solarian military in the past. In the modern day, Zavodskoi has lost a great deal of these contracts, while Einstein continues to hold many highly valuable government and military contracts - a factor which contributed to Zavodskoi&#039;s withdrawal of much of its Solarian business. In spite of this, it continues to purchase warp drives and positronic brains from Einstein frequently, due to the rising cost of phoron fuel and the easy availability of helium-3 from Zavodskoi&#039;s new home in the Empire of Dominia.&lt;br /&gt;
&lt;br /&gt;
===[[Hephaestus Industries]]===&lt;br /&gt;
Hephaestus and Zavodskoi famously have the worst relationship between any two corporations within the Orion Spur, with roots of their rivalry going back as far as prior to the discovery of the warp. It is also the most publicly known, as the two corporations have famously been embroiled in dozens of public scandals with each other. As time went on the animosity between  the two megacorporations only grew, as they competed extensively in industry, manufacturing, robotics and engineering fields for decades, boarding on centuries. All types of sabotage and espionage are common between Hephaestus and Zavodskoi, with both corporations having extensively bankrolled privateers, saboteurs and other plausibly deniable agents to attack their rivals. As Zavodskoi has expanded into the Empire of Dominia and Hephaestus into the Izweski Hegemony, the Sparring Sea and Badlands have become the two most recent, and largest, battlegrounds  for the megacorporations, with corporate-funded pirates commonly targeting one another&#039;s vessels. In the present  day, beyond the use of privateers, Zavodskoi has often been accused of funding radical anti-Hephaestus groups within the Izweski Hegemony, most notably the Champions of Moghes - a terrorist organization which has remained suspiciously well-equipped and well-informed of Hephaestus operations. Hephaestus, meanwhile, has often been suspected of bankrolling various Dominian rebel groups in recent years, in the hopes of weakening Zavodskoi&#039;s large investment in the Empire&#039;s development. Shared membership in the Stellar Corporate Conglomerate has done nothing to quell the two giants&#039; bitter feud,, which has become a source of constant headaches for Miranda and the SCC, who have had to threaten to economically break both companies multiple times just so they keep their conflict out of the public perception and grudgingly cooperate with SCC business.&lt;br /&gt;
&lt;br /&gt;
===[[Idris Incorporated]]===&lt;br /&gt;
Zavodskoi and Idris have been frequent competitors in the fields of security and IPC manufacturing, leading to a long-running mutual rivalry between the two corporation. Lyudmila Zavodskoi is known to have a personal distaste for Alex Mason, and Zavodskoi has frequently undercut Idris security operations in the Sol Alliance and Republic of Biesel. Zavodskoi employees are strongly discouraged from using Idris financial services, which NanoTrasen has done its best to encourage as many Zavodskoi employees in Biesel opt to make use of NanoTrasen banks instead. Idris has marketed its security division extensively as a high-class security option, with unstated implications of the marketing casting other corporations&#039; security as little better than thuggish mercenaries, which Zavodskoi unsuccessfully attempted to sue Idris over. Though their rivalry is not as intense as that of Zavodskoi and Hephaestus, the two corporations remain on far from friendly terms.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
Zavodskoi and NanoTrasen maintain a decent relationship, with little open conflict between the two corporations. Since the beginning of the phoron scarcity, however, Zavodskoi has taken full advantage of NanoTrasen&#039;s waning power in the Republic of Biesel, expanding its arms industry into the Republic. Since the formation of the Tau Ceti Armed Forces and the negotiation of several new supply contracts with Biesel&#039;s government, Zavodskoi has managed to take a great deal of business from NanoTrasen - seizing NT&#039;s position as the Republic&#039;s main weapons supplier. Though NanoTrasen still holds onto their original contract for the Tau Ceti Foreign Legion, the Minutemen and Republican Fleet are both almost entirely outfitted with Zavodskoi-made weapons, armor, and voidsuits. NanoTrasen has attempted to counteract this influence through the recent appointment of Nathan Trasen as Secretary of Defense - but even with a Trasen in such a prestigious position, Zavodskoi has still managed to secure a solid grasp on the Republic&#039;s military industry. NanoTrasen has increased funding to Nexus Corporate Security several times in an effort to use their newly-formed PMC to undermine Zavodskoi&#039;s security business in the Corporate Reconstruction Zone, with some measure of success.&lt;br /&gt;
&lt;br /&gt;
===[[Orion Express]]===&lt;br /&gt;
Zavodskoi contributed large portions of its logistics division to Orion Express, and has maintained a decent relationship with the logistics corporation. Though their Solarian business has been scaled back substantially, Zavodskoi still relies on Orion vessels for transport of its goods in the Alliance, and Orion has been known to favor Zavodskoi security when outside force is required for particularly troublesome work. Orion&#039;s ties to Hephaestus are the largest source of tension between the two corporations, and Zavodskoi is rumored to have attempted to seed several of its own agents within Orion-Hephaestus joint operations in order to gather intelligence on their rival.&lt;br /&gt;
&lt;br /&gt;
===[[Zeng-Hu Pharmaceuticals]]===&lt;br /&gt;
When Zavodskoi Interstellar was still known as Necropolis Industries, it was Zeng-Hu&#039;s major rival in the genetics sector, leading to fierce competition between the two corporations. Rumors of sabotage and corporate espionage were commonplace, and the theft of company secrets was commonplace on both sides. Following the rebrand to Zavodskoi Interstellar, however, the corporation has significantly cut back on its genetics division, leaving Zeng-Hu as a mostly unchallenged monopoly in the field. With the two megacorporations no longer in direct competition, the relationship between them has warmed significantly, with Zavodskoi choosing instead to redouble its efforts against its main rival, Hephaestus Industries. Though the two do still compete in the robotics sector, so far this has been far less of a source of tension between them.&lt;br /&gt;
&lt;br /&gt;
== Other Relations ==&lt;br /&gt;
&lt;br /&gt;
=== [[IPC|Synthetics]] ===&lt;br /&gt;
While Necropolis Industries has always had synthetics, the rebranding to Zavodskoi Interstellar brought with it the very marketable Z.I. line, and saw the increase in production and distribution of synthetic workers. Zavodskoi employs their Z.I.s as precise, dextrous labour in machining, manufacturing and blanket industrial work. Many stubborn advocates of hand-crafting and several subsidiaries oriented around quality have made large steps towards vilifying these robotic mechanics, claiming that the “organic touch” is the key to quality. Some Zavodskoi employees have expressed similar sentiment, seeing the proliferation of synthetics as threatening their position and livelihood; official statements from Jaco Du Plessis have countered with Zavodskoi employees only needing to worry for their position if they do work of subpar quality.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the company has refused all suggestions from the Empire of Dominia to cut down on its synthetic workforce, only refraining from its usage to comply with laws in the Empire itself. To Imperial citizens going abroad, Zavodskoi offers in-depth synthetic sensitivity courses, designed to acclimate Tribunalists to working with IPCs.&lt;br /&gt;
&lt;br /&gt;
=== [[Empire of Dominia]] ===&lt;br /&gt;
&lt;br /&gt;
While Necropolis Industries made limited attempts to branch further into Imperial territories, the ascension of Countess Kamilla Strelitz to Chief Security Officer has brought with it a new entanglement with the fledgling Empire. Dominia&#039;s own state corporations and Great Houses have all, in some way, made deals with Zavodskoi, and Ingkom&#039;s collaborations with Zhurong Naval Armaments have brought a massive increase in productivity to the Imperial war machine. The company plays a strong role in acclimating Imperial citizens to non-Imperial culture and sending them abroad, serving as Dominia&#039;s strongest connection to the rest of the [[Orion Spur]]. Meanwhile, Lyudmila Zavodskoi and her family remain close with the Royal Family, and she enjoys a seemingly close relationship with Crown Princess Priscilla.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol Alliance]] ===&lt;br /&gt;
&lt;br /&gt;
Prior to the Solarian Corporate Authority&#039;s establishment and the mass nationalisation of corporate assets, Necropolis Industries was one of the primary weapon suppliers to the [[Solarian Armed Forces]], and Zavodskoi Interstellar continues that tradition. Despite the chaos ensuing form the nationalization of corporate assets, including the accusation by Solarian Intelligence Agencies that it was Zavodskoi who murdered former Prime Minister Frost, when the dust settled Zavodskoi was still there, with a majority of its manufacturing facilities, patents, and experience in manufacturing the tools of war still belonging to it. Being realistic, if a state wants arms for its army, it needs Zavodskoi Interstellar. So despite some small withdrawals, Zavodskoi remains basically just doing what Necropolis did before it, selling arms to the Alliance - as well as everyone else, of course. &lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Corporations}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=39086</id>
		<title>User:Kermit</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=39086"/>
		<updated>2026-04-22T22:23:24Z</updated>

		<summary type="html">&lt;p&gt;Kermit: sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kermit/New Gibson 2026]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Bluespace_Drive&amp;diff=38718</id>
		<title>Bluespace Drive</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Bluespace_Drive&amp;diff=38718"/>
		<updated>2026-03-10T18:33:54Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Updated to account for PR: https://github.com/Aurorastation/Aurora.3/pull/21285/changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BSdriveHorizon2.png|thumb|The C-Goliath Bluespace Drive, in all its glory.]]{{toc_right}}&lt;br /&gt;
===&amp;lt;big&amp;gt;What is it?&amp;lt;/big&amp;gt;===&lt;br /&gt;
The &#039;&#039;&#039;[[Bluespace#Bluespace Drives|Bluespace Drive]]&#039;&#039;&#039; - also known as the &#039;&#039;&#039;C-Goliath Drive&#039;&#039;&#039; - is a highly sophisticated piece of machinery, and its importance and impact on the history of the modern Orion Spur cannot be understated. Developed by [[NanoTrasen]], it allows a spacefaring vessel to fold space around itself using the [[Bluespace]] dimension, and is powered by [[Bluespace#Phoron|Phoron]]. It allows for a ship to jump across distances without making use of the [[Guide to Thrusters|thrusters]]. While it is somewhat capable of being operated in its starting configuration, it performs at its best when operated in partnership between [[Engineer|Engineers]] and [[Atmospheric Technician|Atmospheric Technicians]], and this should be the goal whenever possible.&lt;br /&gt;
&lt;br /&gt;
= Basic Guide =&lt;br /&gt;
===&amp;lt;big&amp;gt;Overview&amp;lt;/big&amp;gt;===&lt;br /&gt;
The Bluespace Drive combines principles from both Engineering and Atmospherics. In order to be activated, the Bluespace Drive requires Phoron gas, and a moderator gas mixture. It also requires two layers of shielding - inner and outer - to be powered and active. &lt;br /&gt;
&lt;br /&gt;
By default, you are provided with a canister of Phoron gas for fuel. No moderator gas is provided, but Hard Storage&#039;s Hydrogen is an okay-performing moderator gas which can be used if no other canisters can be sourced. The drive has a base amount of Phoron fuel required for the drive to work at all, and the moderator gas mix is responsible for influencing the power of the jump itself and determines the distance able to be achieved. &lt;br /&gt;
&lt;br /&gt;
For simplicity&#039;s sake, the drive requires a &#039;&#039;&#039;minimum of 1000 moles&#039;&#039;&#039; of Phoron per jump in the fuel line, but any moles in excess of this number are also consumed for &#039;&#039;&#039;no additional gain&#039;&#039;&#039;. Meanwhile, the &#039;&#039;&#039;more moles of gas&#039;&#039;&#039; provided in the moderator line, the &#039;&#039;&#039;more power&#039;&#039;&#039; you achieve for the jump&#039;s distance. However, not all gasses are worth the same power per mole, and the temperature of the moderator gas/mix plays a role, too. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;Layout&amp;lt;/big&amp;gt;===&lt;br /&gt;
[[File:BSdriveHorizon.png|right|thumb|A diagram of the Bluespace Drive workspace.|500x420px]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFC90E&amp;quot;&amp;gt;&#039;&#039;&#039;Bluespace Drive Control Console:&#039;&#039;&#039;&amp;lt;/span&amp;gt; This console allows for energising the drive, purging the charge from the drive, setting the rotational direction of an intended jump, and for initiating the jump. Without it, the drive is little more than a very expensive hunk of metal.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;&#039;&#039;&#039;Warper Receivers (Tesla Coils):&#039;&#039;&#039;&amp;lt;/span&amp;gt; These devices exist to ground any electrical discharges from the Bluespace Drive.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#49F1ED&amp;quot;&amp;gt;&#039;&#039;&#039;Field Generators:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The generators that project the moderately hazardous Inner Shield wall around the Bluespace Drive. They contain the bluespace-field-driver singularity during a jump. &#039;&#039;&#039;The shield that they project is hazardous, and can fling you away from them with potentially &amp;lt;span style=&amp;quot;color:#EF3B1C&amp;quot;&amp;gt;life-threatening injuries&amp;lt;/span&amp;gt;! Do not stand adjacent to them!&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#B3EA2C&amp;quot;&amp;gt;&#039;&#039;&#039;Emitters:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Heavy-duty industrial lasers that provide thermal energy to the &amp;lt;span style=&amp;quot;color:#49F1ED&amp;quot;&amp;gt;&#039;&#039;&#039;Field Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt;. These must all be active to power the Inner Shield wall.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0A0995&amp;quot;&amp;gt;&#039;&#039;&#039;Shield Generators:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The generators that project the safe Outer Shield wall, insulating the crew from the hazardous repelling effects of the more volatile Inner Shield projected by the Field Generators.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#DC0CF3&amp;quot;&amp;gt;&#039;&#039;&#039;Phoron Fuel Port:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The connector port where the Phoron gas required for the drive to function is loaded in.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#499AF1&amp;quot;&amp;gt;&#039;&#039;&#039;Moderator Gas/Mix Port:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The connector port where the Moderator gas/mixture that powers the drive&#039;s jump distance is loaded in.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#EF3B1C&amp;quot;&amp;gt;&#039;&#039;&#039;Inner Shield Circuit SMES:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The SMES unit that stores and distributes charge to the &amp;lt;span style=&amp;quot;color:#B3EA2C&amp;quot;&amp;gt;&#039;&#039;&#039;Emitters&#039;&#039;&#039;&amp;lt;/span&amp;gt; that power the Inner Shield wall&#039;s Field Generators.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF7F27&amp;quot;&amp;gt;&#039;&#039;&#039;Main Circuit SMES:&#039;&#039;&#039;&amp;lt;/span&amp;gt; The SMES unit that stores and distributes charge to the Outer Shield wall&#039;s &amp;lt;span style=&amp;quot;color:#0A0995&amp;quot;&amp;gt;&#039;&#039;&#039;Shield Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and the room&#039;s APC.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;Round-start Setup&amp;lt;/big&amp;gt;===&lt;br /&gt;
# Max the Input/Output ratings on the &amp;lt;span style=&amp;quot;color:#EF3B1C&amp;quot;&amp;gt;&#039;&#039;&#039;Inner Shield Circuit SMES&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#FF7F27&amp;quot;&amp;gt;&#039;&#039;&#039;Main Circuit SMES&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# Wrench down the &amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;&#039;&#039;&#039;Warper Receivers (Tesla Coils)&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:#0A0995&amp;quot;&amp;gt;&#039;&#039;&#039;Shield Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# Wrench and weld down the &amp;lt;span style=&amp;quot;color:#49F1ED&amp;quot;&amp;gt;&#039;&#039;&#039;Field Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:#B3EA2C&amp;quot;&amp;gt;&#039;&#039;&#039;Emitters&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# Secure the canister of Phoron onto the &amp;lt;span style=&amp;quot;color:#DC0CF3&amp;quot;&amp;gt;&#039;&#039;&#039;Phoron Fuel Port&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# Source a canister of Hydrogen from Hard Storage and secure it onto the &amp;lt;span style=&amp;quot;color:#499AF1&amp;quot;&amp;gt;&#039;&#039;&#039;Moderator Gas/Mix Port&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; If Hard Storage&#039;s Hydrogen is unavailable (ie. used in Supermatter), you can safely substitute with any canister amount of any gas.&lt;br /&gt;
# Activate the &amp;lt;span style=&amp;quot;color:#B3EA2C&amp;quot;&amp;gt;&#039;&#039;&#039;Emitters&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
# Activate the &amp;lt;span style=&amp;quot;color:#49F1ED&amp;quot;&amp;gt;&#039;&#039;&#039;Field Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Make sure to move away from them as soon as you turn them on, as the active shield can violently repel you!&lt;br /&gt;
# Unlock the &amp;lt;span style=&amp;quot;color:#0A0995&amp;quot;&amp;gt;&#039;&#039;&#039;Shield Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt; with your ID card and turn them on. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; This can only be done by an &#039;&#039;&#039;Engineer&#039;&#039;&#039; or &#039;&#039;&#039;Chief Engineer/Captain&#039;&#039;&#039;.&lt;br /&gt;
# Interface with the &amp;lt;span style=&amp;quot;color:#FFC90E&amp;quot;&amp;gt;&#039;&#039;&#039;Bluespace Drive Control Console&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and &#039;&#039;&#039;Energize&#039;&#039;&#039; the drive.&lt;br /&gt;
# Set the rotation of the jump on the dial, in absolute galactic degrees. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; This is easiest to do by clicking once on the dial, typing in the number, and hitting Enter. Click-dragging the dial is imprecise and difficult to see.&lt;br /&gt;
# &#039;&#039;&#039;Announce the jump and ensure no personnel are outside the ship! Being outside the ship during a Bluespace jump will instantly &amp;lt;span style=&amp;quot;color:#EF3B1C&amp;quot;&amp;gt;KILL&amp;lt;/span&amp;gt; you!&#039;&#039;&#039;&lt;br /&gt;
# Activate the &#039;&#039;&#039;Jump&#039;&#039;&#039; button. The drive will take approximately 30 seconds to energize the field, then it will jump automatically. &#039;&#039;Do not panic when you see the singularity appear, unless you&#039;ve somehow not put both shields up and it&#039;s not tethered to the drive.&#039;&#039;&lt;br /&gt;
# After the jump has concluded, &#039;&#039;&#039;De-energize&#039;&#039;&#039; the drive with the console. &#039;&#039;&#039;Make sure to wear welding goggles for this, as there&#039;ll be a flash that can blind you!&#039;&#039;&#039;&lt;br /&gt;
# Disable the output on the &amp;lt;span style=&amp;quot;color:#EF3B1C&amp;quot;&amp;gt;&#039;&#039;&#039;Inner Shield Circuit SMES&#039;&#039;&#039;&amp;lt;/span&amp;gt; and wait for the Inner Shield wall to dissipate.&lt;br /&gt;
# Disable the &amp;lt;span style=&amp;quot;color:#0A0995&amp;quot;&amp;gt;&#039;&#039;&#039;Shield Generators&#039;&#039;&#039;&amp;lt;/span&amp;gt; to allow the Outer Shield wall to dissipate.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The primary pitfall of this Round-start setup is that it&#039;s frankly not very good. Typically it only allows the Horizon to jump a single tile on the overmap. This is not particularly useful. But, it technically provides a means for the ship to move in an emergency where it can&#039;t be piloted normally, albeit an extremely costly, tedious, inefficient one. It&#039;s generally never worth doing.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;Emergency Procedures&amp;lt;/big&amp;gt;===&lt;br /&gt;
In the event that the drive must be shut down for an emergency, or to abort a jump, this can be accomplished in two ways; de-energizing the drive, or dumping the gasses, both doable via the console. However, electing to dump the gasses will render those gasses lost, so this is not recommended outside of extreme circumstances, and it is recommended to at least pump out the Phoron beforehand so it&#039;s not wasted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However!&#039;&#039;&#039; Shutting down the drive while in operation can have consequences. Whichever method you use, when aborting a jump in-progress, the energy stored within the core will disperse and cause a bluespace flash across the ship. While the risk to life and limb is low, it can cause temporary disruption to the sight and hearing of the crew. If time allows, the crew should be informed of an emergency jump abortion in advance. &#039;&#039;&#039;This includes you, too! Make sure you wear welding goggles before you do this, or you&#039;ll be blinded!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Advanced Information =&lt;br /&gt;
===&amp;lt;big&amp;gt;Calculations&amp;lt;/big&amp;gt;===&lt;br /&gt;
The information below contains technical information in regards to moderator gas mixes, and is the purview of &#039;&#039;&#039;Atmospheric Technicians&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As mentioned previously, the jump distance that a drive can achieve is determined by the &#039;&#039;&#039;power&#039;&#039;&#039; of a moderator gas/mix. &#039;&#039;&#039;Power&#039;&#039;&#039; is determined by the number of &#039;&#039;&#039;moles&#039;&#039;&#039;, their &#039;&#039;&#039;temperature&#039;&#039;&#039;, and the &#039;&#039;&#039;gas type&#039;&#039;&#039; itself. Each gas has its own power factor, which determines how much power-per-mole it can provide. Additionally, higher temperatures offer better results, with diminishing returns after a point. This offers us the following calculations.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; = &#039;&#039;Moles x Gas Power Factor x Temperature Multiplier&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Temperature Multplier&#039;&#039;&#039; = log&amp;lt;sub&amp;gt;2.72&amp;lt;/sub&amp;gt;(Temperature[°K])&lt;br /&gt;
* &#039;&#039;&#039;Distance&#039;&#039;&#039; = &#039;&#039;Power/10000&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can mix different gasses together for the moderator gas/mix; these calculations assume you are using a single gas moderator.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As for specific gasses, below is a table listing various gasses, their power factor, and whether they are readily available on the Horizon or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Moderator Gas Power Factors&lt;br /&gt;
|-&lt;br /&gt;
! Gas !! Achieved Power per Mole !! Available in Engineering at Roundstart (Y/N)&lt;br /&gt;
|-&lt;br /&gt;
| Phoron || 1.00 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen || 0.80 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Deuterium || 3.00 || N&lt;br /&gt;
|-&lt;br /&gt;
| Tritium || 4.00 || N&lt;br /&gt;
|-&lt;br /&gt;
| Nitrogen || 0.30 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Nitrous Oxide || 0.32 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Oxygen|| 0.85 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Dioxide || 0.24 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Sulphur Dioxide || 1.20 || N&lt;br /&gt;
|-&lt;br /&gt;
| Chlorine || 2.75 || N&lt;br /&gt;
|-&lt;br /&gt;
| Helium || 0.40 || Y&lt;br /&gt;
|-&lt;br /&gt;
| Helium-3 || 6.00 || N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;Modification and Experimentation&amp;lt;/big&amp;gt;===&lt;br /&gt;
With all that information out of the way, you might be wondering how to actually utilise it in an effective way. Admittedly, much of the experimentation with a Bluespace Drive lies in trying out various gas moderator compositions in Atmospherics. As with most of Atmospherics, most of the fun is in experimentation! With the information given to you here, go forth and try out various mixes and gas compositions.&lt;br /&gt;
&lt;br /&gt;
As for modifying the drive itself, perhaps one might consider how best to allow for a more precise way of injecting 1000 moles into the Phoron line. Or, how to manage the intake of your custom moderator gas mix.&lt;br /&gt;
&lt;br /&gt;
{{Engineering}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Engineering]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=38717</id>
		<title>User:Kermit</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=38717"/>
		<updated>2026-03-10T17:52:02Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37490</id>
		<title>Phoron</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37490"/>
		<updated>2025-09-07T21:13:18Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:3px solid black; font-size: 12px;margin:auto;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 20px; text-align: center; background-color:{{{Header Color|#ED52F2}}};color:{{{Title Color|white}}};&amp;quot; | &#039;&#039;&#039;Phoron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Apperance:&#039;&#039;&#039;||{{{Apperance|Purple Solid Crystalline, Purple Gas}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Symbol:&#039;&#039;&#039;||{{{Symbol|Ph}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Group:&#039;&#039;&#039;||{{{Group|14}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Period:&#039;&#039;&#039;||{{{Period|8}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atomic Number:&#039;&#039;&#039;||{{{Atomic Number|126}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Molar Mass&#039;&#039;&#039;||{{{Molar Mass|405g/mol}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Specific Heat Capacity:&#039;&#039;&#039;||{{{Specific Heat Capacity|200J/(mol*K)}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Natural Occurance:&#039;&#039;&#039;||{{{Natural Occurance|Anomalous}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discovered:&#039;&#039;&#039;||{{{Discovered|2352}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discovered in 2352 in [[Tau Ceti|Tau Ceti’s Romanovich Cloud]] by the [[NanoTrasen|NanoTrasen Corporation]], phoron has irrevocably changed and defined an age of [[Timeline|history in the Orion Spur]]. While initially for the better, being the catalyst for radical advancements in various sectors, it has lately become connoted with struggle, conflict, and the oddities of [[Interstellar Travel|Bluespace]]. &lt;br /&gt;
&lt;br /&gt;
== Properties and Applications ==&lt;br /&gt;
&lt;br /&gt;
Phoron is a typically purple element that infrequently occurs naturally in either a crystalline form or gaseous state. Due to a multitude of conflicting reasons provided by both new and old scientific communities, phoron appears bound to bluespace, with deposits often occurring in anomalous regions of space – such as the Romanovich Cloud – and with the emblematic use of phoron being in accessing bluespace for the purpose of faster-than-light travel – bluespace gates, bluespace drives.&lt;br /&gt;
&lt;br /&gt;
Due to its position far down in the carbon group of the periodic table, phoron also has applications outside of bluespace in medicine, across industries within their electronics, and as a vital component for advanced quantum computing. These more specialist uses outside of as a fuel for bluespace applications often require tailored compounds of phoron, as altering the form of the chemical affects the function. The following are common forms and applications of phoron:&lt;br /&gt;
&lt;br /&gt;
===Elemental Phoron===&lt;br /&gt;
Elemental Phoron is the most common type of phoron used across the Spur, as it is the only room-temperature superconductor currently known to exist – the advent of room-temperature superconductors is vital to contemporary electronics in the 25th century, and is used heavily in quantum technologies and AI, power transmission and superconductive magnetic energy (SMES) storage, computational devices, optical fibre, particle acceleration, hover technologies, and both medical and scientific imaging.&lt;br /&gt;
&lt;br /&gt;
Distinct from solid elemental phoron, &#039;&#039;&#039;Fluidic Phoron&#039;&#039;&#039; is necessary for any bluespace applications of phoron, be it as a fuel in bluespace drives or in microscopic amounts in computer components that interact with bluespace – such as bluespace telecommunication relays. Additionally, superchilled liquid phoron has a large use in cryogenics, with particularly large cryogenic arrays (such as in specialist cryonics clinics and spaceships with large cryosleep arrays) making use of phoron over the more affordable helium that tends to be used for smaller cryogenic arrays.&lt;br /&gt;
&lt;br /&gt;
===Organic Phoron===&lt;br /&gt;
Organic Phoron is almost entirely used in the medical industry where phoron is expected to enter the body, with a minor application in traditional forms of combustion – such as vehicle combustion engines. A singular phoron atom is capable of supporting an abundance of hydrocarbon chains, an infinitesimal number of alterations impacting the organic compounds function, whether it be drug delivery, medical materials or non-bluespace drive fuel, such as in vehicle combustion engines. Phoron in k’ois and the vaurca body is also found in this state – often saturated by the proteins which allows the phoron to interact with an organic body.&lt;br /&gt;
&lt;br /&gt;
===Weapons-grade Phoron===&lt;br /&gt;
Weapons-grade Phoron, which includes compounds such as &#039;&#039;&#039;Diphoron&#039;&#039;&#039; (phoron bonded to itself) and &#039;&#039;&#039;Phoron Oxides&#039;&#039;&#039; (phoron bonded to varying amounts of oxygen), are the result of elemental phoron forming strong bonds containing immense energy with different substances. Weapons-grade Phoron is extremely explosive and often volatile – with some compounds detonating at a hair’s touch –  dwarfing the explosive potential of other compounds. It is commonly used in the production of incredibly high-yield, conventional explosives, or more recently in the production of &#039;&#039;&#039;Phoron WMDs and Phoron Warheads&#039;&#039;&#039;. The former being planet-killers, the latter being city-busters. It takes a particularly skilled or carefree chemist to take a job where they are expected to work with these compounds.&lt;br /&gt;
&lt;br /&gt;
===Phoron Isotopes=== &lt;br /&gt;
Phoron Isopates are elemental phoron with an altered number of neutrons. They make excellent neutron emitters, playing a large role in nuclear chemistry and physics, medical and scientific radiology and radiotherapy, and in long-range and deep-penetrating scanning, such as in ship sensors and mineral scanners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supermatter&#039;&#039;&#039; is a unique, naturally occurring and impure isotope of phoron that appears in great enough quantities that its main utilities are as an explosive or in power generation. This isotope releases an unusual amount of anomalous exotic particles, lending it its strange psionic interactions with organics – no one knows why. Rarely, supermatter is used in advanced anomalies equipment due to its interaction with anomalous exotic particles.&lt;br /&gt;
&lt;br /&gt;
[[File:PhoronLocation.png|300px|thumb|Phoron can be found within the green circle of the starmap.]]&lt;br /&gt;
&lt;br /&gt;
=== Altering Phoron ===&lt;br /&gt;
&lt;br /&gt;
Due to the stability and energy contained in a phoron bond, it is remarkably difficult to cleave phoron off a compound and is thus remarkably difficult to purify a compound of phoron back into its elemental state. This only adds to the difficulty of synthesising phoron (eg. the mass-culture of k’ois to refine organic phoron into elemental phoron; impossible due to the explosive risk of cleaving phoron from any hydrocarbon) and adds to the cost of medical and electrical applications of phoron which require the expenditure of elemental phoron – which has more dire uses in interstellar travel – into a more specialised compound.&lt;br /&gt;
&lt;br /&gt;
Phoron can be found and mined within this region of the galaxy, however it is not found in sizable deposits outside of Tau Ceti’s Romanavich Cloud, and Elyra. The Romanavich Cloud is still where a vast majority of all Phoron used in the spur (outside of Elyra) is mined - there is very little to be found outside of it, though it is not an insignificant amount. The fact any can be found outside of Tau Ceti’s gravity well is the main reason the Alliance allowed the independence of Tau Ceti at all - they still, up until the collapse, had access to a source of Phoron.&lt;br /&gt;
&lt;br /&gt;
== The Phoron Scarcity ==&lt;br /&gt;
Within the circles of intellectualism of the contemporary Spur, there has been an organized attempt to first find and then justify a specific date for the start of the “Phoron Scarcity.” However, in reality, the phoron scarcity was a crisis years in the making, though all who should have known better ignored the obvious signs. Ever since phoron’s discovery in 2352, it slowly became an essential resource for the modern functioning of the Spur; for it is the only element known to be a [https://en.wikipedia.org/wiki/Room-temperature_superconductor  Room Temperature Superconductor (RTS)]. While phoronic compounds are also incredible in their own right, phoron’s primary utility comes from its status as the only RTS currently known to exist. It is this property that saw a rapid increase in demand, with incredibly limited supply even able to be mined, ensuring from the very beginning that the Romanavich Cloud would run dry. However, this was conveniently ignored by most of the academic world, heavily reliant on megacorporate funding. Those who went against this narrative were denounced by all of their academic peers as conspiracy theorists; though time would prove that they were in fact stating the uncomfortable truth. Not acknowledging this truth would cause perhaps the largest crisis since the Interstellar War; the ongoing Phoron Scarcity. This was not even their greatest mistake. Far larger was pinning a long period of sustained and massive economic and technological growth onto this limited resource, creating a massive, spurwide, bubble, and if it fully popped, it would bring everything down; thankfully, that hasn’t happened yet, though the prelude to beginning itself was bad enough.&lt;br /&gt;
&lt;br /&gt;
[[KOTW|It began in 2462, when it became undeniable that NanoTrasen’s mines within the Romanavich Cloud were beginning to run dry of the precious material]]. There was no official announcement of this, but interstellar entities - nations, corporations, and others - started to panic, with disastrous results. The Alliance ended up fracturing, with the government sacking middle and outer ring colonies, before retreating back to their most developed core worlds. At the same time, Biesel was fending off another unsanctioned incursion by a Solarian Fleet into its space, with the help of the [[Elyra|Republic of Elyra]] and the [[Coalition of Colonies]]. The [[Izweski Hegemony]] entered economic freefall as a result of the scarcity, and [[The Titan Rises Arc|openly accepted Hephaestus Industries establishing a total monopoly within the nation as a result]]. In short, the phoron scarcity took the galactic order, which had (aside from Biesel declaring Independence) been maintained since the conclusion of the [[Timeline|Interstellar war]], and upended it entirely. No-where was this more clear than the collapsed [[Solarian Alliance]], where bands of naval fleets refused the order to retreat to the developed core systems, and instead set up a multitude of warlord states in what would soon become known as the [[Human Wildlands]]; though much of the blame for that crisis lies not with the scarcity, but the [[Solarian History|policies of previous Prime Minister Frost and the fascistic ATLAS]].&lt;br /&gt;
&lt;br /&gt;
=== [[Spurian Economy|The Spurian Economy and Phoron]] ===&lt;br /&gt;
The Orion Spur in the 2400s is home to an [[Spurian Economy|extremely complex interstellar economy]], where goods are shipped distances of lightyears regularly, and markets are more heavily interconnected than at any other time in history. Many attribute this to the discovery of [[Bluespace]] in the early 2400s, which made long distance interstellar travel significantly easier than it was in the past, and caused markets that used to be far separate to become interconnected. With bluespace becoming less and less common as a result of the current phoron scarcity, markets are threatened by once again becoming more isolated, after over five decades of interconnectedness, creating turmoil and uncertainty going into the future. However, the scarcity has had far more chilling effects on the economy of the spur beyond threatening to separate interconnected markets, which is caused by phoron’s properties as a room-temperature superconductor (RTS).&lt;br /&gt;
&lt;br /&gt;
For the average consumer across the spur, prices for most goods have steadily increased, as merely the day-to-day operations of a city and industry have steadily increased since the scarcity set in, and currently, without government intervention, prices would comfortably sit at around four times what they once were. With government intervention, prices have on average doubled overall, though this varies significantly from planet to planet and nation to nation. However, there is an unavoidable problem on the Horizon. Since the discovery of phoron, the spur has experienced a long period of massive economic and technological growth, all of which was underpinned by this limited resource, Phoron. Now that it has begun to become scarce, all of that growth may be wiped out, having been nothing more than a massive, spurwide, [https://en.wikipedia.org/wiki/Economic_bubble  economic bubble]. That bubble has yet to pop, as discoveries such as [[Dreary Futures|Orchard Moon]] give hope that the situation can be resolved. Yet only time will tell if those hopes are misplaced. If you’d like to read more about the Spurian Economy and the effects of scarcity on both the macro level and for the average consumer, its page can be found [[Spurian Economy|here]].&lt;br /&gt;
&lt;br /&gt;
=== Mitigated Effects ===&lt;br /&gt;
Though the more important use of Phoron lies elsewhere, one cannot ignore the impacts it has had on Interstellar travel in terms of raw tonnage. Prior to the scarcity, approximately 75% of the entire Spur’s mercantile trading traveled primarily along bluespace routes, attributed to the speed allowed by bluespace and more convenient routes; it allowed for fewer ships to spend less time moving goods around, reducing costs across the board for interstellar shippers. Yet since the Scarcity has begun, these reduced costs have slowly risen and, at this point, are more extra costs, rather than reduced ones. As such, prices for both imports and exports have risen, which comes alongside rising inflation. In the face of this, more and more interstellar shippers have begun falling back on the [[Interstellar Travel|pre-existing warp network]], always utilized to some extent even during bluespace’s dominance.&lt;br /&gt;
&lt;br /&gt;
When the Solarian Alliance undertook the construction of a majority of the [[Interstellar Travel|Bluespace Ring network]] - which to this day holds as the most expensive and extensive construction project in the history of the Spur - instead of getting rid of the existing warp gates, they built the new bluespace network on-top of them. In other words, both the bluespace network is overlaid over previously existing warp gates. Bluespace was the mainstay of interstellar travel throughout the spur, especially commercial travel - having a significant speed advantage - but warp travel never totally died out. Its relative cheapness made it attractive to those who were in no hurry - such as vacationers, and the like. Additionally, more remote areas of the spur, such as the Human Frontier, never stopped making use of warp gates - as they were too poor to afford bluespace gates. In fact, prior to the collapse “Warp Cruises”, a vacation on the way to a vacation, were incredibly popular amongst all walks of life - and some say are what allowed warp travel to remain relevant until the scarcity.&lt;br /&gt;
&lt;br /&gt;
Phoron is integral in the construction of bluespace drives, being required to create the bluespace crystal matrices that create and ‘aim’ a bluespace tunnel, as well as the majority of other drive components, such as large phoron heatsinks capable of absorbing the immense amounts of energy released by a bluespace drive.&lt;br /&gt;
&lt;br /&gt;
Since then, what was once decried as archaic has become essential to maintaining a barely stable state of economic solvency - though every country struggled in its own way. Some - like the [[Solarian Alliance]] - who saw the provisional military junta massively increase its spending in an attempt to keep the already shocked Solarian Economy afloat (and going deeply into debt as a result); whereas others like the [[Izweski Hegemony]] welcomed mega corporate monopolies with open arms. Some nations, such as [[Elyra]] and [[Biesel]], simply accepted the scarcity at first (though not without riots in Elyra), and managed to cope due to their own supplies of Phoron (though Biesel has since begun having issues and has begun a policy of soft-rationing). Surprisingly, the hardest hit nations tended to be those which were more developed - from heavy use in a large number of industries, to the validity of bluespace, even to the creation of medicines - phoron was an Achilles heel to these well-developed societies who suffered greatly while others, such as the much poorer [[Adhomai|Tajara States]], and if we put aside the potential famine, the Hegemony, didn’t see a drop in the quality of life given how low it was already.&lt;br /&gt;
&lt;br /&gt;
=== Attempts to Resolve the Scarcity ===&lt;br /&gt;
Almost every government and entity within the Spur has undertaken a project, or multiple, intending to resolve the scarcity. The most well-known of these was the infamous Solarian project [[KOTW|Violet Dawn]], which took place on [[Mars]], that subsequently breached containment, setting fire to most of the atmosphere, leading to a staggering number of still uncountable deaths. The once red planet turned purple, and to this day, firestorms rage in the southern hemisphere. However, this was far from the only endeavor undertaken. Perhaps the most successful has been the [[Stellar Corporate Conglomerate|SCC’s]] project to scout the spur for more phoron, a project that would lead them to discover [[Dreary Futures|Orchard Moon]], a deposit of Phoron that has for the past years offset some of the worst effects of the scarcity. However, the [[Tau Ceti|Romanavich Cloud]] runs drier day after day, and where once Orchard Moon offset the worst effects, by now the situation is similar to how things were before it’s discovery, and only show signs of getting worse.&lt;br /&gt;
&lt;br /&gt;
What then, of [[Elyra]]? The normally isolationist state has withdrawn further from the wider Orion Spur, having some of the last viable deposits of Phoron remaining. It has cut off nearly all phoron exports, and rumors persist that the Elyran mines are beginning to run dry as well; with the government taking panicked steps to diversify their economy. It is unlikely that [[Elyra]] will open up until this crisis has abated, unless forced by outside interference.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are the many attempts at creating a synthetic phoron, the most infamous of which was the aforementioned [[KOTW|Violet Dawn]]. As all attempts at creating a synthetic phoron will be associated with this, those entities undertaking such projects keep them out of the public eye, under the heaviest of security. Rumors of “research villages” have popped up on many different planets, corporate-owned villages where entry and exit are strictly controlled to keep the secrecy of these projects. No one on board the Horizon would have anything to do with one of these projects, or have knowledge of it. So far, these projects have been a waste of money and resources, as no tangible results ([[Mars|or ones that didn’t burn down a planet]]) have been produced, and researchers despair that it simply might not be possible.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note;&#039;&#039;&#039; It is in this way that the scarcity remains consistent yet distinct between different planets, factional entities, and other dividing lines in the lore. This is a &#039;&#039;&#039;GENERAL SUMMARY&#039;&#039;&#039; of the lore, and it is highly advised that you read the specific page about the origin of any character you may wish to make rather than just this.&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37489</id>
		<title>Phoron</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37489"/>
		<updated>2025-09-07T21:11:59Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:3px solid black; font-size: 12px;margin:auto;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 20px; text-align: center; background-color:{{{Header Color|#ED52F2}}};color:{{{Title Color|white}}};&amp;quot; | &#039;&#039;&#039;Phoron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Apperance:&#039;&#039;&#039;||{{{Apperance|Purple Solid Crystalline, Purple Gas}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Symbol:&#039;&#039;&#039;||{{{Symbol|Ph}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Group:&#039;&#039;&#039;||{{{Group|14}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Period:&#039;&#039;&#039;||{{{Period|8}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atomic Number:&#039;&#039;&#039;||{{{Atomic Number|126}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Molar Mass&#039;&#039;&#039;||{{{Molar Mass|405g/mol}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Specific Heat Capacity:&#039;&#039;&#039;||{{{Specific Heat Capacity|200J/(mol*K)}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Natural Occurance:&#039;&#039;&#039;||{{{Natural Occurance|Anomalous}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discovered:&#039;&#039;&#039;||{{{Discovered|2352}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discovered in 2352 in [[Tau Ceti|Tau Ceti’s Romanovich Cloud]] by the [[NanoTrasen|NanoTrasen Corporation]], phoron has irrevocably changed and defined an age of [[Timeline|history in the Orion Spur]]. While initially for the better, being the catalyst for radical advancements in various sectors, it has lately become connoted with struggle, conflict, and the oddities of [[Interstellar Travel|Bluespace]]. &lt;br /&gt;
&lt;br /&gt;
== Properties and Applications ==&lt;br /&gt;
&lt;br /&gt;
Phoron is a typically purple element that infrequently occurs naturally in either a crystalline form or gaseous state. Due to a multitude of conflicting reasons provided by both new and old scientific communities, phoron appears bound to bluespace, with deposits often occurring in anomalous regions of space – such as the Romanovich Cloud – and with the emblematic use of phoron being in accessing bluespace for the purpose of faster-than-light travel – bluespace gates, bluespace drives.&lt;br /&gt;
&lt;br /&gt;
Due to its position far down in the carbon group of the periodic table, phoron also has applications outside of bluespace in medicine, across industries within their electronics, and as a vital component for advanced quantum computing. These more specialist uses outside of as a fuel for bluespace applications often require tailored compounds of phoron, as altering the form of the chemical affects the function. The following are common forms and applications of phoron:&lt;br /&gt;
&lt;br /&gt;
===Elemental Phoron===&lt;br /&gt;
Elemental Phoron is the most common type of phoron used across the Spur, as it is the only room-temperature superconductor currently known to exist – the advent of room-temperature superconductors is vital to contemporary electronics in the 25th century, and is used heavily in quantum technologies and AI, power transmission and superconductive magnetic energy (SMES) storage, computational devices, optical fibre, particle acceleration, hover technologies, and both medical and scientific imaging.&lt;br /&gt;
&lt;br /&gt;
Distinct from solid elemental phoron, &#039;&#039;&#039;Fluidic Phoron&#039;&#039;&#039; is necessary for any bluespace applications of phoron, be it as a fuel in bluespace drives or in microscopic amounts in computer components that interact with bluespace – such as bluespace telecommunication relays. Additionally, superchilled liquid phoron has a large use in cryogenics, with particularly large cryogenic arrays (such as in specialist cryonics clinics and spaceships with large cryosleep arrays) making use of phoron over the more affordable helium that tends to be used for smaller cryogenic arrays.&lt;br /&gt;
&lt;br /&gt;
===Organic Phoron===&lt;br /&gt;
Organic Phoron is almost entirely used in the medical industry where phoron is expected to enter the body, with a minor application in traditional forms of combustion – such as vehicle combustion engines. A singular phoron atom is capable of supporting an abundance of hydrocarbon chains, an infinitesimal number of alterations impacting the organic compounds function, whether it be drug delivery, medical materials or non-bluespace drive fuel, such as in vehicle combustion engines. Phoron in k’ois and the vaurca body is also found in this state – often saturated by the proteins which allows the phoron to interact with an organic body.&lt;br /&gt;
&lt;br /&gt;
===Weapons-grade Phoron===&lt;br /&gt;
Weapons-grade Phoron, which includes compounds such as &#039;&#039;&#039;Diphoron&#039;&#039;&#039; (phoron bonded to itself) and &#039;&#039;&#039;Phoron Oxides&#039;&#039;&#039; (phoron bonded to varying amounts of oxygen), are the result of elemental phoron forming strong bonds containing immense energy with different substances. Weapons-grade Phoron is extremely explosive and often volatile – with some compounds detonating at a hair’s touch –  dwarfing the explosive potential of other compounds. It is commonly used in the production of incredibly high-yield, conventional explosives, or more recently in the production of &#039;&#039;&#039;Phoron WMDs and Phoron Warheads&#039;&#039;&#039;. The former being planet-killers, the latter being city-busters. It takes a particularly skilled or carefree chemist to take a job where they are expected to work with these compounds.&lt;br /&gt;
&lt;br /&gt;
===Phoron Isotopes=== &lt;br /&gt;
Phoron Isopates are elemental phoron with an altered number of neutrons. They make excellent neutron emitters, playing a large role in nuclear chemistry and physics, medical and scientific radiology and radiotherapy, and in long-range and deep-penetrating scanning, such as in ship sensors and mineral scanners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supermatter&#039;&#039;&#039; is a unique, naturally occurring and impure isotope of phoron that appears in great enough quantities that its main utilities are as an explosive or in power generation. This isotope releases an unusual amount of anomalous exotic particles, lending it its strange psionic interactions with organics – no one knows why. Rarely, supermatter is used in advanced anomalies equipment due to its interaction with anomalous exotic particles.&lt;br /&gt;
&lt;br /&gt;
[[File:PhoronLocation.png|300px|thumb|Phoron can be found within the green circle of the starmap.]]&lt;br /&gt;
&lt;br /&gt;
=== Synthesising and Altering Phoron ===&lt;br /&gt;
&lt;br /&gt;
Due to the stability and energy contained in a phoron bond, it is remarkably difficult to cleave phoron off a compound and is thus remarkably difficult to purify a compound of phoron back into its elemental state. This only adds to the difficulty of synthesising phoron (eg. the mass-culture of k’ois to refine organic phoron into elemental phoron; impossible due to the explosive risk of cleaving phoron from any hydrocarbon) and adds to the cost of medical and electrical applications of phoron which require the expenditure of elemental phoron – which has more dire uses in interstellar travel – into a more specialised compound.&lt;br /&gt;
&lt;br /&gt;
Phoron can be found and mined within this region of the galaxy, however it is not found in sizable deposits outside of Tau Ceti’s Romanavich Cloud, and Elyra. The Romanavich Cloud is still where a vast majority of all Phoron used in the spur (outside of Elyra) is mined - there is very little to be found outside of it, though it is not an insignificant amount. The fact any can be found outside of Tau Ceti’s gravity well is the main reason the Alliance allowed the independence of Tau Ceti at all - they still, up until the collapse, had access to a source of Phoron.&lt;br /&gt;
&lt;br /&gt;
== The Phoron Scarcity ==&lt;br /&gt;
Within the circles of intellectualism of the contemporary Spur, there has been an organized attempt to first find and then justify a specific date for the start of the “Phoron Scarcity.” However, in reality, the phoron scarcity was a crisis years in the making, though all who should have known better ignored the obvious signs. Ever since phoron’s discovery in 2352, it slowly became an essential resource for the modern functioning of the Spur; for it is the only element known to be a [https://en.wikipedia.org/wiki/Room-temperature_superconductor  Room Temperature Superconductor (RTS)]. While phoronic compounds are also incredible in their own right, phoron’s primary utility comes from its status as the only RTS currently known to exist. It is this property that saw a rapid increase in demand, with incredibly limited supply even able to be mined, ensuring from the very beginning that the Romanavich Cloud would run dry. However, this was conveniently ignored by most of the academic world, heavily reliant on megacorporate funding. Those who went against this narrative were denounced by all of their academic peers as conspiracy theorists; though time would prove that they were in fact stating the uncomfortable truth. Not acknowledging this truth would cause perhaps the largest crisis since the Interstellar War; the ongoing Phoron Scarcity. This was not even their greatest mistake. Far larger was pinning a long period of sustained and massive economic and technological growth onto this limited resource, creating a massive, spurwide, bubble, and if it fully popped, it would bring everything down; thankfully, that hasn’t happened yet, though the prelude to beginning itself was bad enough.&lt;br /&gt;
&lt;br /&gt;
[[KOTW|It began in 2462, when it became undeniable that NanoTrasen’s mines within the Romanavich Cloud were beginning to run dry of the precious material]]. There was no official announcement of this, but interstellar entities - nations, corporations, and others - started to panic, with disastrous results. The Alliance ended up fracturing, with the government sacking middle and outer ring colonies, before retreating back to their most developed core worlds. At the same time, Biesel was fending off another unsanctioned incursion by a Solarian Fleet into its space, with the help of the [[Elyra|Republic of Elyra]] and the [[Coalition of Colonies]]. The [[Izweski Hegemony]] entered economic freefall as a result of the scarcity, and [[The Titan Rises Arc|openly accepted Hephaestus Industries establishing a total monopoly within the nation as a result]]. In short, the phoron scarcity took the galactic order, which had (aside from Biesel declaring Independence) been maintained since the conclusion of the [[Timeline|Interstellar war]], and upended it entirely. No-where was this more clear than the collapsed [[Solarian Alliance]], where bands of naval fleets refused the order to retreat to the developed core systems, and instead set up a multitude of warlord states in what would soon become known as the [[Human Wildlands]]; though much of the blame for that crisis lies not with the scarcity, but the [[Solarian History|policies of previous Prime Minister Frost and the fascistic ATLAS]].&lt;br /&gt;
&lt;br /&gt;
=== [[Spurian Economy|The Spurian Economy and Phoron]] ===&lt;br /&gt;
The Orion Spur in the 2400s is home to an [[Spurian Economy|extremely complex interstellar economy]], where goods are shipped distances of lightyears regularly, and markets are more heavily interconnected than at any other time in history. Many attribute this to the discovery of [[Bluespace]] in the early 2400s, which made long distance interstellar travel significantly easier than it was in the past, and caused markets that used to be far separate to become interconnected. With bluespace becoming less and less common as a result of the current phoron scarcity, markets are threatened by once again becoming more isolated, after over five decades of interconnectedness, creating turmoil and uncertainty going into the future. However, the scarcity has had far more chilling effects on the economy of the spur beyond threatening to separate interconnected markets, which is caused by phoron’s properties as a room-temperature superconductor (RTS).&lt;br /&gt;
&lt;br /&gt;
For the average consumer across the spur, prices for most goods have steadily increased, as merely the day-to-day operations of a city and industry have steadily increased since the scarcity set in, and currently, without government intervention, prices would comfortably sit at around four times what they once were. With government intervention, prices have on average doubled overall, though this varies significantly from planet to planet and nation to nation. However, there is an unavoidable problem on the Horizon. Since the discovery of phoron, the spur has experienced a long period of massive economic and technological growth, all of which was underpinned by this limited resource, Phoron. Now that it has begun to become scarce, all of that growth may be wiped out, having been nothing more than a massive, spurwide, [https://en.wikipedia.org/wiki/Economic_bubble  economic bubble]. That bubble has yet to pop, as discoveries such as [[Dreary Futures|Orchard Moon]] give hope that the situation can be resolved. Yet only time will tell if those hopes are misplaced. If you’d like to read more about the Spurian Economy and the effects of scarcity on both the macro level and for the average consumer, its page can be found [[Spurian Economy|here]].&lt;br /&gt;
&lt;br /&gt;
=== Mitigated Effects ===&lt;br /&gt;
Though the more important use of Phoron lies elsewhere, one cannot ignore the impacts it has had on Interstellar travel in terms of raw tonnage. Prior to the scarcity, approximately 75% of the entire Spur’s mercantile trading traveled primarily along bluespace routes, attributed to the speed allowed by bluespace and more convenient routes; it allowed for fewer ships to spend less time moving goods around, reducing costs across the board for interstellar shippers. Yet since the Scarcity has begun, these reduced costs have slowly risen and, at this point, are more extra costs, rather than reduced ones. As such, prices for both imports and exports have risen, which comes alongside rising inflation. In the face of this, more and more interstellar shippers have begun falling back on the [[Interstellar Travel|pre-existing warp network]], always utilized to some extent even during bluespace’s dominance.&lt;br /&gt;
&lt;br /&gt;
When the Solarian Alliance undertook the construction of a majority of the [[Interstellar Travel|Bluespace Ring network]] - which to this day holds as the most expensive and extensive construction project in the history of the Spur - instead of getting rid of the existing warp gates, they built the new bluespace network on-top of them. In other words, both the bluespace network is overlaid over previously existing warp gates. Bluespace was the mainstay of interstellar travel throughout the spur, especially commercial travel - having a significant speed advantage - but warp travel never totally died out. Its relative cheapness made it attractive to those who were in no hurry - such as vacationers, and the like. Additionally, more remote areas of the spur, such as the Human Frontier, never stopped making use of warp gates - as they were too poor to afford bluespace gates. In fact, prior to the collapse “Warp Cruises”, a vacation on the way to a vacation, were incredibly popular amongst all walks of life - and some say are what allowed warp travel to remain relevant until the scarcity.&lt;br /&gt;
&lt;br /&gt;
Phoron is integral in the construction of bluespace drives, being required to create the bluespace crystal matrices that create and ‘aim’ a bluespace tunnel, as well as the majority of other drive components, such as large phoron heatsinks capable of absorbing the immense amounts of energy released by a bluespace drive.&lt;br /&gt;
&lt;br /&gt;
Since then, what was once decried as archaic has become essential to maintaining a barely stable state of economic solvency - though every country struggled in its own way. Some - like the [[Solarian Alliance]] - who saw the provisional military junta massively increase its spending in an attempt to keep the already shocked Solarian Economy afloat (and going deeply into debt as a result); whereas others like the [[Izweski Hegemony]] welcomed mega corporate monopolies with open arms. Some nations, such as [[Elyra]] and [[Biesel]], simply accepted the scarcity at first (though not without riots in Elyra), and managed to cope due to their own supplies of Phoron (though Biesel has since begun having issues and has begun a policy of soft-rationing). Surprisingly, the hardest hit nations tended to be those which were more developed - from heavy use in a large number of industries, to the validity of bluespace, even to the creation of medicines - phoron was an Achilles heel to these well-developed societies who suffered greatly while others, such as the much poorer [[Adhomai|Tajara States]], and if we put aside the potential famine, the Hegemony, didn’t see a drop in the quality of life given how low it was already.&lt;br /&gt;
&lt;br /&gt;
=== Attempts to Resolve the Scarcity ===&lt;br /&gt;
Almost every government and entity within the Spur has undertaken a project, or multiple, intending to resolve the scarcity. The most well-known of these was the infamous Solarian project [[KOTW|Violet Dawn]], which took place on [[Mars]], that subsequently breached containment, setting fire to most of the atmosphere, leading to a staggering number of still uncountable deaths. The once red planet turned purple, and to this day, firestorms rage in the southern hemisphere. However, this was far from the only endeavor undertaken. Perhaps the most successful has been the [[Stellar Corporate Conglomerate|SCC’s]] project to scout the spur for more phoron, a project that would lead them to discover [[Dreary Futures|Orchard Moon]], a deposit of Phoron that has for the past years offset some of the worst effects of the scarcity. However, the [[Tau Ceti|Romanavich Cloud]] runs drier day after day, and where once Orchard Moon offset the worst effects, by now the situation is similar to how things were before it’s discovery, and only show signs of getting worse.&lt;br /&gt;
&lt;br /&gt;
What then, of [[Elyra]]? The normally isolationist state has withdrawn further from the wider Orion Spur, having some of the last viable deposits of Phoron remaining. It has cut off nearly all phoron exports, and rumors persist that the Elyran mines are beginning to run dry as well; with the government taking panicked steps to diversify their economy. It is unlikely that [[Elyra]] will open up until this crisis has abated, unless forced by outside interference.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are the many attempts at creating a synthetic phoron, the most infamous of which was the aforementioned [[KOTW|Violet Dawn]]. As all attempts at creating a synthetic phoron will be associated with this, those entities undertaking such projects keep them out of the public eye, under the heaviest of security. Rumors of “research villages” have popped up on many different planets, corporate-owned villages where entry and exit are strictly controlled to keep the secrecy of these projects. No one on board the Horizon would have anything to do with one of these projects, or have knowledge of it. So far, these projects have been a waste of money and resources, as no tangible results ([[Mars|or ones that didn’t burn down a planet]]) have been produced, and researchers despair that it simply might not be possible.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note;&#039;&#039;&#039; It is in this way that the scarcity remains consistent yet distinct between different planets, factional entities, and other dividing lines in the lore. This is a &#039;&#039;&#039;GENERAL SUMMARY&#039;&#039;&#039; of the lore, and it is highly advised that you read the specific page about the origin of any character you may wish to make rather than just this.&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37488</id>
		<title>Phoron</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37488"/>
		<updated>2025-09-07T21:11:17Z</updated>

		<summary type="html">&lt;p&gt;Kermit: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:3px solid black; font-size: 12px;margin:auto;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 20px; text-align: center; background-color:{{{Header Color|#ED52F2}}};color:{{{Title Color|white}}};&amp;quot; | &#039;&#039;&#039;Phoron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Apperance:&#039;&#039;&#039;||{{{Apperance|Purple Solid Crystalline, Purple Gas}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Symbol:&#039;&#039;&#039;||{{{Symbol|Ph}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Group:&#039;&#039;&#039;||{{{Group|14}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Period:&#039;&#039;&#039;||{{{Period|8}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atomic Number:&#039;&#039;&#039;||{{{Atomic Number|126}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Molar Mass&#039;&#039;&#039;||{{{Molar Mass|405g/mol}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Specific Heat Capacity:&#039;&#039;&#039;||{{{Specific Heat Capacity|200J/(mol*K)}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Natural Occurance:&#039;&#039;&#039;||{{{Natural Occurance|Anomalous}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discovered:&#039;&#039;&#039;||{{{Discovered|2352}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discovered in 2352 in [[Tau Ceti|Tau Ceti’s Romanovich Cloud]] by the [[NanoTrasen|NanoTrasen Corporation]], phoron has irrevocably changed and defined an age of [[Timeline|history in the Orion Spur]]. While initially for the better, being the catalyst for radical advancements in various sectors, it has lately become connoted with struggle, conflict, and the oddities of [[Interstellar Travel|Bluespace]]. &lt;br /&gt;
&lt;br /&gt;
== Properties and Applications ==&lt;br /&gt;
&lt;br /&gt;
Phoron is a typically purple element that infrequently occurs naturally in either a crystalline form or gaseous state. Due to a multitude of conflicting reasons provided by both new and old scientific communities, phoron appears bound to bluespace, with deposits often occurring in anomalous regions of space – such as the Romanovich Cloud – and with the emblematic use of phoron being in accessing bluespace for the purpose of faster-than-light travel – bluespace gates, bluespace drives.&lt;br /&gt;
&lt;br /&gt;
Due to its position far down in the carbon group of the periodic table, phoron also has applications outside of bluespace in medicine, across industries within their electronics, and as a vital component for advanced quantum computing. These more specialist uses outside of as a fuel for bluespace applications often require tailored compounds of phoron, as altering the form of the chemical affects the function. The following are common forms and applications of phoron:&lt;br /&gt;
&lt;br /&gt;
===Elemental Phoron===&lt;br /&gt;
Elemental Phoron is the most common type of phoron used across the Spur, as it is the only room-temperature superconductor currently known to exist – the advent of room-temperature superconductors is vital to contemporary electronics in the 25th century, and is used heavily in quantum technologies and AI, power transmission and superconductive magnetic energy (SMES) storage, computational devices, optical fibre, particle acceleration, hover technologies, and both medical and scientific imaging.&lt;br /&gt;
Distinct from solid elemental phoron, Fluidic Phoron is necessary for any bluespace applications of phoron, be it as a fuel in bluespace drives or in microscopic amounts in computer components that interact with bluespace – such as bluespace telecommunication relays. Additionally, superchilled liquid phoron has a large use in cryogenics, with particularly large cryogenic arrays (such as in specialist cryonics clinics and spaceships with large cryosleep arrays) making use of phoron over the more affordable helium that tends to be used for smaller cryogenic arrays.&lt;br /&gt;
&lt;br /&gt;
===Organic Phoron===&lt;br /&gt;
Organic Phoron is almost entirely used in the medical industry where phoron is expected to enter the body, with a minor application in traditional forms of combustion – such as vehicle combustion engines. A singular phoron atom is capable of supporting an abundance of hydrocarbon chains, an infinitesimal number of alterations impacting the organic compounds function, whether it be drug delivery, medical materials or non-bluespace drive fuel, such as in vehicle combustion engines. Phoron in k’ois and the vaurca body is also found in this state – often saturated by the proteins which allows the phoron to interact with an organic body.&lt;br /&gt;
&lt;br /&gt;
===Weapons-grade Phoron===&lt;br /&gt;
Weapons-grade Phoron, which includes compounds such as &#039;&#039;&#039;Diphoron&#039;&#039;&#039; (phoron bonded to itself) and &#039;&#039;&#039;Phoron Oxides&#039;&#039;&#039; (phoron bonded to varying amounts of oxygen), are the result of elemental phoron forming strong bonds containing immense energy with different substances. Weapons-grade Phoron is extremely explosive and often volatile – with some compounds detonating at a hair’s touch –  dwarfing the explosive potential of other compounds. It is commonly used in the production of incredibly high-yield, conventional explosives, or more recently in the production of &#039;&#039;&#039;Phoron WMDs and Phoron Warheads&#039;&#039;&#039;. The former being planet-killers, the latter being city-busters. It takes a particularly skilled or carefree chemist to take a job where they are expected to work with these compounds.&lt;br /&gt;
&lt;br /&gt;
===Phoron Isotopes=== &lt;br /&gt;
Phoron Isopates are elemental phoron with an altered number of neutrons. They make excellent neutron emitters, playing a large role in nuclear chemistry and physics, medical and scientific radiology and radiotherapy, and in long-range and deep-penetrating scanning, such as in ship sensors and mineral scanners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supermatter&#039;&#039;&#039; is a unique, naturally occurring and impure isotope of phoron that appears in great enough quantities that its main utilities are as an explosive or in power generation. This isotope releases an unusual amount of anomalous exotic particles, lending it its strange psionic interactions with organics – no one knows why. Rarely, supermatter is used in advanced anomalies equipment due to its interaction with anomalous exotic particles.&lt;br /&gt;
&lt;br /&gt;
[[File:PhoronLocation.png|300px|thumb|Phoron can be found within the green circle of the starmap.]]&lt;br /&gt;
&lt;br /&gt;
=== Synthesising and Altering Phoron ===&lt;br /&gt;
&lt;br /&gt;
Due to the stability and energy contained in a phoron bond, it is remarkably difficult to cleave phoron off a compound and is thus remarkably difficult to purify a compound of phoron back into its elemental state. This only adds to the difficulty of synthesising phoron (eg. the mass-culture of k’ois to refine organic phoron into elemental phoron; impossible due to the explosive risk of cleaving phoron from any hydrocarbon) and adds to the cost of medical and electrical applications of phoron which require the expenditure of elemental phoron – which has more dire uses in interstellar travel – into a more specialised compound.&lt;br /&gt;
&lt;br /&gt;
Phoron can be found and mined within this region of the galaxy, however it is not found in sizable deposits outside of Tau Ceti’s Romanavich Cloud, and Elyra. The Romanavich Cloud is still where a vast majority of all Phoron used in the spur (outside of Elyra) is mined - there is very little to be found outside of it, though it is not an insignificant amount. The fact any can be found outside of Tau Ceti’s gravity well is the main reason the Alliance allowed the independence of Tau Ceti at all - they still, up until the collapse, had access to a source of Phoron.&lt;br /&gt;
&lt;br /&gt;
== The Phoron Scarcity ==&lt;br /&gt;
Within the circles of intellectualism of the contemporary Spur, there has been an organized attempt to first find and then justify a specific date for the start of the “Phoron Scarcity.” However, in reality, the phoron scarcity was a crisis years in the making, though all who should have known better ignored the obvious signs. Ever since phoron’s discovery in 2352, it slowly became an essential resource for the modern functioning of the Spur; for it is the only element known to be a [https://en.wikipedia.org/wiki/Room-temperature_superconductor  Room Temperature Superconductor (RTS)]. While phoronic compounds are also incredible in their own right, phoron’s primary utility comes from its status as the only RTS currently known to exist. It is this property that saw a rapid increase in demand, with incredibly limited supply even able to be mined, ensuring from the very beginning that the Romanavich Cloud would run dry. However, this was conveniently ignored by most of the academic world, heavily reliant on megacorporate funding. Those who went against this narrative were denounced by all of their academic peers as conspiracy theorists; though time would prove that they were in fact stating the uncomfortable truth. Not acknowledging this truth would cause perhaps the largest crisis since the Interstellar War; the ongoing Phoron Scarcity. This was not even their greatest mistake. Far larger was pinning a long period of sustained and massive economic and technological growth onto this limited resource, creating a massive, spurwide, bubble, and if it fully popped, it would bring everything down; thankfully, that hasn’t happened yet, though the prelude to beginning itself was bad enough.&lt;br /&gt;
&lt;br /&gt;
[[KOTW|It began in 2462, when it became undeniable that NanoTrasen’s mines within the Romanavich Cloud were beginning to run dry of the precious material]]. There was no official announcement of this, but interstellar entities - nations, corporations, and others - started to panic, with disastrous results. The Alliance ended up fracturing, with the government sacking middle and outer ring colonies, before retreating back to their most developed core worlds. At the same time, Biesel was fending off another unsanctioned incursion by a Solarian Fleet into its space, with the help of the [[Elyra|Republic of Elyra]] and the [[Coalition of Colonies]]. The [[Izweski Hegemony]] entered economic freefall as a result of the scarcity, and [[The Titan Rises Arc|openly accepted Hephaestus Industries establishing a total monopoly within the nation as a result]]. In short, the phoron scarcity took the galactic order, which had (aside from Biesel declaring Independence) been maintained since the conclusion of the [[Timeline|Interstellar war]], and upended it entirely. No-where was this more clear than the collapsed [[Solarian Alliance]], where bands of naval fleets refused the order to retreat to the developed core systems, and instead set up a multitude of warlord states in what would soon become known as the [[Human Wildlands]]; though much of the blame for that crisis lies not with the scarcity, but the [[Solarian History|policies of previous Prime Minister Frost and the fascistic ATLAS]].&lt;br /&gt;
&lt;br /&gt;
=== [[Spurian Economy|The Spurian Economy and Phoron]] ===&lt;br /&gt;
The Orion Spur in the 2400s is home to an [[Spurian Economy|extremely complex interstellar economy]], where goods are shipped distances of lightyears regularly, and markets are more heavily interconnected than at any other time in history. Many attribute this to the discovery of [[Bluespace]] in the early 2400s, which made long distance interstellar travel significantly easier than it was in the past, and caused markets that used to be far separate to become interconnected. With bluespace becoming less and less common as a result of the current phoron scarcity, markets are threatened by once again becoming more isolated, after over five decades of interconnectedness, creating turmoil and uncertainty going into the future. However, the scarcity has had far more chilling effects on the economy of the spur beyond threatening to separate interconnected markets, which is caused by phoron’s properties as a room-temperature superconductor (RTS).&lt;br /&gt;
&lt;br /&gt;
For the average consumer across the spur, prices for most goods have steadily increased, as merely the day-to-day operations of a city and industry have steadily increased since the scarcity set in, and currently, without government intervention, prices would comfortably sit at around four times what they once were. With government intervention, prices have on average doubled overall, though this varies significantly from planet to planet and nation to nation. However, there is an unavoidable problem on the Horizon. Since the discovery of phoron, the spur has experienced a long period of massive economic and technological growth, all of which was underpinned by this limited resource, Phoron. Now that it has begun to become scarce, all of that growth may be wiped out, having been nothing more than a massive, spurwide, [https://en.wikipedia.org/wiki/Economic_bubble  economic bubble]. That bubble has yet to pop, as discoveries such as [[Dreary Futures|Orchard Moon]] give hope that the situation can be resolved. Yet only time will tell if those hopes are misplaced. If you’d like to read more about the Spurian Economy and the effects of scarcity on both the macro level and for the average consumer, its page can be found [[Spurian Economy|here]].&lt;br /&gt;
&lt;br /&gt;
=== Mitigated Effects ===&lt;br /&gt;
Though the more important use of Phoron lies elsewhere, one cannot ignore the impacts it has had on Interstellar travel in terms of raw tonnage. Prior to the scarcity, approximately 75% of the entire Spur’s mercantile trading traveled primarily along bluespace routes, attributed to the speed allowed by bluespace and more convenient routes; it allowed for fewer ships to spend less time moving goods around, reducing costs across the board for interstellar shippers. Yet since the Scarcity has begun, these reduced costs have slowly risen and, at this point, are more extra costs, rather than reduced ones. As such, prices for both imports and exports have risen, which comes alongside rising inflation. In the face of this, more and more interstellar shippers have begun falling back on the [[Interstellar Travel|pre-existing warp network]], always utilized to some extent even during bluespace’s dominance.&lt;br /&gt;
&lt;br /&gt;
When the Solarian Alliance undertook the construction of a majority of the [[Interstellar Travel|Bluespace Ring network]] - which to this day holds as the most expensive and extensive construction project in the history of the Spur - instead of getting rid of the existing warp gates, they built the new bluespace network on-top of them. In other words, both the bluespace network is overlaid over previously existing warp gates. Bluespace was the mainstay of interstellar travel throughout the spur, especially commercial travel - having a significant speed advantage - but warp travel never totally died out. Its relative cheapness made it attractive to those who were in no hurry - such as vacationers, and the like. Additionally, more remote areas of the spur, such as the Human Frontier, never stopped making use of warp gates - as they were too poor to afford bluespace gates. In fact, prior to the collapse “Warp Cruises”, a vacation on the way to a vacation, were incredibly popular amongst all walks of life - and some say are what allowed warp travel to remain relevant until the scarcity.&lt;br /&gt;
&lt;br /&gt;
Phoron is integral in the construction of bluespace drives, being required to create the bluespace crystal matrices that create and ‘aim’ a bluespace tunnel, as well as the majority of other drive components, such as large phoron heatsinks capable of absorbing the immense amounts of energy released by a bluespace drive.&lt;br /&gt;
&lt;br /&gt;
Since then, what was once decried as archaic has become essential to maintaining a barely stable state of economic solvency - though every country struggled in its own way. Some - like the [[Solarian Alliance]] - who saw the provisional military junta massively increase its spending in an attempt to keep the already shocked Solarian Economy afloat (and going deeply into debt as a result); whereas others like the [[Izweski Hegemony]] welcomed mega corporate monopolies with open arms. Some nations, such as [[Elyra]] and [[Biesel]], simply accepted the scarcity at first (though not without riots in Elyra), and managed to cope due to their own supplies of Phoron (though Biesel has since begun having issues and has begun a policy of soft-rationing). Surprisingly, the hardest hit nations tended to be those which were more developed - from heavy use in a large number of industries, to the validity of bluespace, even to the creation of medicines - phoron was an Achilles heel to these well-developed societies who suffered greatly while others, such as the much poorer [[Adhomai|Tajara States]], and if we put aside the potential famine, the Hegemony, didn’t see a drop in the quality of life given how low it was already.&lt;br /&gt;
&lt;br /&gt;
=== Attempts to Resolve the Scarcity ===&lt;br /&gt;
Almost every government and entity within the Spur has undertaken a project, or multiple, intending to resolve the scarcity. The most well-known of these was the infamous Solarian project [[KOTW|Violet Dawn]], which took place on [[Mars]], that subsequently breached containment, setting fire to most of the atmosphere, leading to a staggering number of still uncountable deaths. The once red planet turned purple, and to this day, firestorms rage in the southern hemisphere. However, this was far from the only endeavor undertaken. Perhaps the most successful has been the [[Stellar Corporate Conglomerate|SCC’s]] project to scout the spur for more phoron, a project that would lead them to discover [[Dreary Futures|Orchard Moon]], a deposit of Phoron that has for the past years offset some of the worst effects of the scarcity. However, the [[Tau Ceti|Romanavich Cloud]] runs drier day after day, and where once Orchard Moon offset the worst effects, by now the situation is similar to how things were before it’s discovery, and only show signs of getting worse.&lt;br /&gt;
&lt;br /&gt;
What then, of [[Elyra]]? The normally isolationist state has withdrawn further from the wider Orion Spur, having some of the last viable deposits of Phoron remaining. It has cut off nearly all phoron exports, and rumors persist that the Elyran mines are beginning to run dry as well; with the government taking panicked steps to diversify their economy. It is unlikely that [[Elyra]] will open up until this crisis has abated, unless forced by outside interference.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are the many attempts at creating a synthetic phoron, the most infamous of which was the aforementioned [[KOTW|Violet Dawn]]. As all attempts at creating a synthetic phoron will be associated with this, those entities undertaking such projects keep them out of the public eye, under the heaviest of security. Rumors of “research villages” have popped up on many different planets, corporate-owned villages where entry and exit are strictly controlled to keep the secrecy of these projects. No one on board the Horizon would have anything to do with one of these projects, or have knowledge of it. So far, these projects have been a waste of money and resources, as no tangible results ([[Mars|or ones that didn’t burn down a planet]]) have been produced, and researchers despair that it simply might not be possible.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note;&#039;&#039;&#039; It is in this way that the scarcity remains consistent yet distinct between different planets, factional entities, and other dividing lines in the lore. This is a &#039;&#039;&#039;GENERAL SUMMARY&#039;&#039;&#039; of the lore, and it is highly advised that you read the specific page about the origin of any character you may wish to make rather than just this.&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37486</id>
		<title>Phoron</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Phoron&amp;diff=37486"/>
		<updated>2025-09-07T21:10:28Z</updated>

		<summary type="html">&lt;p&gt;Kermit: headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
[[Category: Phoron Scarcity Rework]]&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:3px solid black; font-size: 12px;margin:auto;width: 100%&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 20px; text-align: center; background-color:{{{Header Color|#ED52F2}}};color:{{{Title Color|white}}};&amp;quot; | &#039;&#039;&#039;Phoron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Apperance:&#039;&#039;&#039;||{{{Apperance|Purple Solid Crystalline, Purple Gas}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Symbol:&#039;&#039;&#039;||{{{Symbol|Ph}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Group:&#039;&#039;&#039;||{{{Group|14}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Period:&#039;&#039;&#039;||{{{Period|8}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atomic Number:&#039;&#039;&#039;||{{{Atomic Number|126}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Molar Mass&#039;&#039;&#039;||{{{Molar Mass|405g/mol}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Specific Heat Capacity:&#039;&#039;&#039;||{{{Specific Heat Capacity|200J/(mol*K)}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Natural Occurance:&#039;&#039;&#039;||{{{Natural Occurance|Anomalous}}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discovered:&#039;&#039;&#039;||{{{Discovered|2352}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discovered in 2352 in [[Tau Ceti|Tau Ceti’s Romanovich Cloud]] by the [[NanoTrasen|NanoTrasen Corporation]], phoron has irrevocably changed and defined an age of [[Timeline|history in the Orion Spur]]. While initially for the better, being the catalyst for radical advancements in various sectors, it has lately become connoted with struggle, conflict, and the oddities of [[Interstellar Travel|Bluespace]]. &lt;br /&gt;
&lt;br /&gt;
== Properties and Applications ==&lt;br /&gt;
&lt;br /&gt;
Phoron is a typically purple element that infrequently occurs naturally in either a crystalline form or gaseous state. Due to a multitude of conflicting reasons provided by both new and old scientific communities, phoron appears bound to bluespace, with deposits often occurring in anomalous regions of space – such as the Romanovich Cloud – and with the emblematic use of phoron being in accessing bluespace for the purpose of faster-than-light travel – bluespace gates, bluespace drives.&lt;br /&gt;
&lt;br /&gt;
Due to its position far down in the carbon group of the periodic table, phoron also has applications outside of bluespace in medicine, across industries within their electronics, and as a vital component for advanced quantum computing. These more specialist uses outside of as a fuel for bluespace applications often require tailored compounds of phoron, as altering the form of the chemical affects the function. The following are common forms and applications of phoron:&lt;br /&gt;
&lt;br /&gt;
===Organic Phoron===&lt;br /&gt;
Organic Phoron is almost entirely used in the medical industry where phoron is expected to enter the body, with a minor application in traditional forms of combustion – such as vehicle combustion engines. A singular phoron atom is capable of supporting an abundance of hydrocarbon chains, an infinitesimal number of alterations impacting the organic compounds function, whether it be drug delivery, medical materials or non-bluespace drive fuel, such as in vehicle combustion engines. Phoron in k’ois and the vaurca body is also found in this state – often saturated by the proteins which allows the phoron to interact with an organic body.&lt;br /&gt;
&lt;br /&gt;
===Weapons-grade Phoron===&lt;br /&gt;
Weapons-grade Phoron, which includes compounds such as &#039;&#039;&#039;Diphoron&#039;&#039;&#039; (phoron bonded to itself) and &#039;&#039;&#039;Phoron Oxides&#039;&#039;&#039; (phoron bonded to varying amounts of oxygen), are the result of elemental phoron forming strong bonds containing immense energy with different substances. Weapons-grade Phoron is extremely explosive and often volatile – with some compounds detonating at a hair’s touch –  dwarfing the explosive potential of other compounds. It is commonly used in the production of incredibly high-yield, conventional explosives, or more recently in the production of &#039;&#039;&#039;Phoron WMDs and Phoron Warheads&#039;&#039;&#039;. The former being planet-killers, the latter being city-busters. It takes a particularly skilled or carefree chemist to take a job where they are expected to work with these compounds.&lt;br /&gt;
&lt;br /&gt;
===Phoron Isotopes=== &lt;br /&gt;
Phoron Isopates are elemental phoron with an altered number of neutrons. They make excellent neutron emitters, playing a large role in nuclear chemistry and physics, medical and scientific radiology and radiotherapy, and in long-range and deep-penetrating scanning, such as in ship sensors and mineral scanners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supermatter&#039;&#039;&#039; is a unique, naturally occurring and impure isotope of phoron that appears in great enough quantities that its main utilities are as an explosive or in power generation. This isotope releases an unusual amount of anomalous exotic particles, lending it its strange psionic interactions with organics – no one knows why. Rarely, supermatter is used in advanced anomalies equipment due to its interaction with anomalous exotic particles.&lt;br /&gt;
&lt;br /&gt;
[[File:PhoronLocation.png|300px|thumb|Phoron can be found within the green circle of the starmap.]]&lt;br /&gt;
&lt;br /&gt;
=== Synthesising and Altering Phoron ===&lt;br /&gt;
&lt;br /&gt;
Due to the stability and energy contained in a phoron bond, it is remarkably difficult to cleave phoron off a compound and is thus remarkably difficult to purify a compound of phoron back into its elemental state. This only adds to the difficulty of synthesising phoron (eg. the mass-culture of k’ois to refine organic phoron into elemental phoron; impossible due to the explosive risk of cleaving phoron from any hydrocarbon) and adds to the cost of medical and electrical applications of phoron which require the expenditure of elemental phoron – which has more dire uses in interstellar travel – into a more specialised compound.&lt;br /&gt;
&lt;br /&gt;
Phoron can be found and mined within this region of the galaxy, however it is not found in sizable deposits outside of Tau Ceti’s Romanavich Cloud, and Elyra. The Romanavich Cloud is still where a vast majority of all Phoron used in the spur (outside of Elyra) is mined - there is very little to be found outside of it, though it is not an insignificant amount. The fact any can be found outside of Tau Ceti’s gravity well is the main reason the Alliance allowed the independence of Tau Ceti at all - they still, up until the collapse, had access to a source of Phoron.&lt;br /&gt;
&lt;br /&gt;
== The Phoron Scarcity ==&lt;br /&gt;
Within the circles of intellectualism of the contemporary Spur, there has been an organized attempt to first find and then justify a specific date for the start of the “Phoron Scarcity.” However, in reality, the phoron scarcity was a crisis years in the making, though all who should have known better ignored the obvious signs. Ever since phoron’s discovery in 2352, it slowly became an essential resource for the modern functioning of the Spur; for it is the only element known to be a [https://en.wikipedia.org/wiki/Room-temperature_superconductor  Room Temperature Superconductor (RTS)]. While phoronic compounds are also incredible in their own right, phoron’s primary utility comes from its status as the only RTS currently known to exist. It is this property that saw a rapid increase in demand, with incredibly limited supply even able to be mined, ensuring from the very beginning that the Romanavich Cloud would run dry. However, this was conveniently ignored by most of the academic world, heavily reliant on megacorporate funding. Those who went against this narrative were denounced by all of their academic peers as conspiracy theorists; though time would prove that they were in fact stating the uncomfortable truth. Not acknowledging this truth would cause perhaps the largest crisis since the Interstellar War; the ongoing Phoron Scarcity. This was not even their greatest mistake. Far larger was pinning a long period of sustained and massive economic and technological growth onto this limited resource, creating a massive, spurwide, bubble, and if it fully popped, it would bring everything down; thankfully, that hasn’t happened yet, though the prelude to beginning itself was bad enough.&lt;br /&gt;
&lt;br /&gt;
[[KOTW|It began in 2462, when it became undeniable that NanoTrasen’s mines within the Romanavich Cloud were beginning to run dry of the precious material]]. There was no official announcement of this, but interstellar entities - nations, corporations, and others - started to panic, with disastrous results. The Alliance ended up fracturing, with the government sacking middle and outer ring colonies, before retreating back to their most developed core worlds. At the same time, Biesel was fending off another unsanctioned incursion by a Solarian Fleet into its space, with the help of the [[Elyra|Republic of Elyra]] and the [[Coalition of Colonies]]. The [[Izweski Hegemony]] entered economic freefall as a result of the scarcity, and [[The Titan Rises Arc|openly accepted Hephaestus Industries establishing a total monopoly within the nation as a result]]. In short, the phoron scarcity took the galactic order, which had (aside from Biesel declaring Independence) been maintained since the conclusion of the [[Timeline|Interstellar war]], and upended it entirely. No-where was this more clear than the collapsed [[Solarian Alliance]], where bands of naval fleets refused the order to retreat to the developed core systems, and instead set up a multitude of warlord states in what would soon become known as the [[Human Wildlands]]; though much of the blame for that crisis lies not with the scarcity, but the [[Solarian History|policies of previous Prime Minister Frost and the fascistic ATLAS]].&lt;br /&gt;
&lt;br /&gt;
=== [[Spurian Economy|The Spurian Economy and Phoron]] ===&lt;br /&gt;
The Orion Spur in the 2400s is home to an [[Spurian Economy|extremely complex interstellar economy]], where goods are shipped distances of lightyears regularly, and markets are more heavily interconnected than at any other time in history. Many attribute this to the discovery of [[Bluespace]] in the early 2400s, which made long distance interstellar travel significantly easier than it was in the past, and caused markets that used to be far separate to become interconnected. With bluespace becoming less and less common as a result of the current phoron scarcity, markets are threatened by once again becoming more isolated, after over five decades of interconnectedness, creating turmoil and uncertainty going into the future. However, the scarcity has had far more chilling effects on the economy of the spur beyond threatening to separate interconnected markets, which is caused by phoron’s properties as a room-temperature superconductor (RTS).&lt;br /&gt;
&lt;br /&gt;
For the average consumer across the spur, prices for most goods have steadily increased, as merely the day-to-day operations of a city and industry have steadily increased since the scarcity set in, and currently, without government intervention, prices would comfortably sit at around four times what they once were. With government intervention, prices have on average doubled overall, though this varies significantly from planet to planet and nation to nation. However, there is an unavoidable problem on the Horizon. Since the discovery of phoron, the spur has experienced a long period of massive economic and technological growth, all of which was underpinned by this limited resource, Phoron. Now that it has begun to become scarce, all of that growth may be wiped out, having been nothing more than a massive, spurwide, [https://en.wikipedia.org/wiki/Economic_bubble  economic bubble]. That bubble has yet to pop, as discoveries such as [[Dreary Futures|Orchard Moon]] give hope that the situation can be resolved. Yet only time will tell if those hopes are misplaced. If you’d like to read more about the Spurian Economy and the effects of scarcity on both the macro level and for the average consumer, its page can be found [[Spurian Economy|here]].&lt;br /&gt;
&lt;br /&gt;
=== Mitigated Effects ===&lt;br /&gt;
Though the more important use of Phoron lies elsewhere, one cannot ignore the impacts it has had on Interstellar travel in terms of raw tonnage. Prior to the scarcity, approximately 75% of the entire Spur’s mercantile trading traveled primarily along bluespace routes, attributed to the speed allowed by bluespace and more convenient routes; it allowed for fewer ships to spend less time moving goods around, reducing costs across the board for interstellar shippers. Yet since the Scarcity has begun, these reduced costs have slowly risen and, at this point, are more extra costs, rather than reduced ones. As such, prices for both imports and exports have risen, which comes alongside rising inflation. In the face of this, more and more interstellar shippers have begun falling back on the [[Interstellar Travel|pre-existing warp network]], always utilized to some extent even during bluespace’s dominance.&lt;br /&gt;
&lt;br /&gt;
When the Solarian Alliance undertook the construction of a majority of the [[Interstellar Travel|Bluespace Ring network]] - which to this day holds as the most expensive and extensive construction project in the history of the Spur - instead of getting rid of the existing warp gates, they built the new bluespace network on-top of them. In other words, both the bluespace network is overlaid over previously existing warp gates. Bluespace was the mainstay of interstellar travel throughout the spur, especially commercial travel - having a significant speed advantage - but warp travel never totally died out. Its relative cheapness made it attractive to those who were in no hurry - such as vacationers, and the like. Additionally, more remote areas of the spur, such as the Human Frontier, never stopped making use of warp gates - as they were too poor to afford bluespace gates. In fact, prior to the collapse “Warp Cruises”, a vacation on the way to a vacation, were incredibly popular amongst all walks of life - and some say are what allowed warp travel to remain relevant until the scarcity.&lt;br /&gt;
&lt;br /&gt;
Phoron is integral in the construction of bluespace drives, being required to create the bluespace crystal matrices that create and ‘aim’ a bluespace tunnel, as well as the majority of other drive components, such as large phoron heatsinks capable of absorbing the immense amounts of energy released by a bluespace drive.&lt;br /&gt;
&lt;br /&gt;
Since then, what was once decried as archaic has become essential to maintaining a barely stable state of economic solvency - though every country struggled in its own way. Some - like the [[Solarian Alliance]] - who saw the provisional military junta massively increase its spending in an attempt to keep the already shocked Solarian Economy afloat (and going deeply into debt as a result); whereas others like the [[Izweski Hegemony]] welcomed mega corporate monopolies with open arms. Some nations, such as [[Elyra]] and [[Biesel]], simply accepted the scarcity at first (though not without riots in Elyra), and managed to cope due to their own supplies of Phoron (though Biesel has since begun having issues and has begun a policy of soft-rationing). Surprisingly, the hardest hit nations tended to be those which were more developed - from heavy use in a large number of industries, to the validity of bluespace, even to the creation of medicines - phoron was an Achilles heel to these well-developed societies who suffered greatly while others, such as the much poorer [[Adhomai|Tajara States]], and if we put aside the potential famine, the Hegemony, didn’t see a drop in the quality of life given how low it was already.&lt;br /&gt;
&lt;br /&gt;
=== Attempts to Resolve the Scarcity ===&lt;br /&gt;
Almost every government and entity within the Spur has undertaken a project, or multiple, intending to resolve the scarcity. The most well-known of these was the infamous Solarian project [[KOTW|Violet Dawn]], which took place on [[Mars]], that subsequently breached containment, setting fire to most of the atmosphere, leading to a staggering number of still uncountable deaths. The once red planet turned purple, and to this day, firestorms rage in the southern hemisphere. However, this was far from the only endeavor undertaken. Perhaps the most successful has been the [[Stellar Corporate Conglomerate|SCC’s]] project to scout the spur for more phoron, a project that would lead them to discover [[Dreary Futures|Orchard Moon]], a deposit of Phoron that has for the past years offset some of the worst effects of the scarcity. However, the [[Tau Ceti|Romanavich Cloud]] runs drier day after day, and where once Orchard Moon offset the worst effects, by now the situation is similar to how things were before it’s discovery, and only show signs of getting worse.&lt;br /&gt;
&lt;br /&gt;
What then, of [[Elyra]]? The normally isolationist state has withdrawn further from the wider Orion Spur, having some of the last viable deposits of Phoron remaining. It has cut off nearly all phoron exports, and rumors persist that the Elyran mines are beginning to run dry as well; with the government taking panicked steps to diversify their economy. It is unlikely that [[Elyra]] will open up until this crisis has abated, unless forced by outside interference.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are the many attempts at creating a synthetic phoron, the most infamous of which was the aforementioned [[KOTW|Violet Dawn]]. As all attempts at creating a synthetic phoron will be associated with this, those entities undertaking such projects keep them out of the public eye, under the heaviest of security. Rumors of “research villages” have popped up on many different planets, corporate-owned villages where entry and exit are strictly controlled to keep the secrecy of these projects. No one on board the Horizon would have anything to do with one of these projects, or have knowledge of it. So far, these projects have been a waste of money and resources, as no tangible results ([[Mars|or ones that didn’t burn down a planet]]) have been produced, and researchers despair that it simply might not be possible.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note;&#039;&#039;&#039; It is in this way that the scarcity remains consistent yet distinct between different planets, factional entities, and other dividing lines in the lore. This is a &#039;&#039;&#039;GENERAL SUMMARY&#039;&#039;&#039; of the lore, and it is highly advised that you read the specific page about the origin of any character you may wish to make rather than just this.&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=SCCV_Horizon&amp;diff=37262</id>
		<title>SCCV Horizon</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=SCCV_Horizon&amp;diff=37262"/>
		<updated>2025-08-26T13:05:24Z</updated>

		<summary type="html">&lt;p&gt;Kermit: infobox inaccuracies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Horizon undocking.jpg|900px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The SCCV Horizon undocking from the NTCC Odin for one of its first missions.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon is a large, expeditionary vessel commissioned by the [[Stellar Corporate Conglomerate]] as its flagship and prime phoron surveying vessel. Outfitted and updated with the latest, high-resolution sensor suite, the SCCV Horizon is capable of surveying at incredible distances. Besides the primary objective of locating new deposits of phoron, the SCCV Horizon is additionally tasked with the investigation of potential colony sites and deep space anomalies for the Stellar Corporate Conglomerate and [[Republic of Biesel]], and also serves the whims and agendas of the Stellar Corporate Conglomerate&#039;s constituent megacorporations.&lt;br /&gt;
&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div width=&amp;quot;100%&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid black; font-size: 12px;margin:auto;width: 80%&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#336699;color:gold;&amp;quot; |SCCV Horizon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class &amp;amp; Type&#039;&#039;&#039;||&#039;&#039;Venator-class&#039;&#039; Expeditionary Cruiser&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Operator&#039;&#039;&#039;||[[Stellar Corporate Conglomerate]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Home Port&#039;&#039;&#039;|| Vickers Shipwright Dock, [[Valkyrie]], [[Republic of Biesel]]&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;HISTORY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Laid Down&#039;&#039;&#039; || Undisclosed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Launched&#039;&#039;&#039; || 2464-04-09&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manufacturer&#039;&#039;&#039; || [[Hephaestus Industries]], [[Zavodskoi Interstellar]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status&#039;&#039;&#039; || Active&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;SPECIFICATIONS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capacity&#039;&#039;&#039;|| 3,000 Persons; Additional 1000 Cryostasis Capacity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || Undisclosed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power Generation&#039;&#039;&#039;|| [[Supermatter]] Generator, [[INDRA]] Mk2 Tokamak Fusion Reactor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sensors&#039;&#039;&#039;|| Venator Sensors Array (15,000,000km)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STL Propulsion&#039;&#039;&#039;||18x Chemical Propulsion Thrusters (Phoron); 2x Chemical Pulse Manoeuvring Thrusters&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FTL Propulsion&#039;&#039;&#039;|| C-Goliath Hybrid Drive (Bluespace and Warp)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FTL Range &amp;amp; Speed&#039;&#039;&#039;|| 50LY at 1LY/Day (Bluespace) OR 0.3LY/Day (Warp)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Telecommunications&#039;&#039;&#039; || Intranet Relay, Bluespace FTL Extranet Relay&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armament&#039;&#039;&#039; || 1x [[Zavodskoi_Interstellar#Kumar_Arms|Kumar Arms]] 406mm High Velocity &#039;&#039;“Longbow”&#039;&#039; Cannon, 1x [[Zavodskoi_Interstellar#Kumar_Arms|Kumar Arms]] 90mm flak &#039;&#039;“Grauwolf”&#039;&#039; Cannon, 1x Empty Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shuttle Facilities&#039;&#039;&#039;||1x Unpressurised Hangar; 1x Large Hangar; 2x Small Hangars; 2x 3-Port Docking Arms.; 2x Single Docking Ports&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shuttles&#039;&#039;&#039;|| SCCV Intrepid, SCCV Canary, SCCV Quark, SCCV Spark&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Ship Specifications =&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s construction was delegated to [[Hephaestus Industries]] and [[Zavodskoi Interstellar]], marking a rare moment of cooperation between the feuding megacorporations while the Chainlink&#039;s optimism was still high. The vessel&#039;s construction took place at [[Valkyrie]]&#039;s Vickers Shipwright Dock, and its [https://forums.aurorastation.org/topic/15636-orion-spur-oracle/page/2/#findComment-155674 maiden voyage began on the 9th of April, 2464].  &lt;br /&gt;
&lt;br /&gt;
All of the SCCV Horizon&#039;s ship systems are supervised by chief engineers holding doctorates, capable of permitting experimental modifications that push the limits of their power generation, specific impulses, and phoron efficiency, ensuring the SCCV Horizon&#039;s systems are always top-of-the-line.&lt;br /&gt;
&lt;br /&gt;
The ship is quipped with 2 power generators: a [[Supermatter]] Power Generator and an [[INDRA]] Mark 2 Tokamak Fusion Reactor. Both are considerably powerful sources of energy, capable of meeting the exorbitant demands of the expeditionary vessel.&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon utilises no-expense-spared phoron chemical propulsion as its [[Interstellar_Travel#Sublight_Interstellar_Propulsion|Slower-Than-Light]] travel option, capitalising on the huge amount of energy within and the mass of phoron to achieve worthwhile subluminal velocities. However, where refuelling is sparse, other chemical propulsion fuels, such as hydrogen, are available.&lt;br /&gt;
&lt;br /&gt;
As for Faster-Than-Light options, the SCCV Horizon is equipped with the [[Interstellar_Travel#Bluespace_Drives|C-Goliath Hybrid Drive]], primarily capable of bluespace travel, though with an emergency warp travel mode. Intended for the Stellar Corporate Conglomerate&#039;s surveying vessels in times of the Phoron Scarcity, in the event the SCCV Horizon is unable to acquire phoron for refuelling, the C-Goliath Drive can be repurposed to permit singularity-augmented warp transit.&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon is equipped with a small but notable ship weapons armament, supplied by [[Zavodskoi_Interstellar#Kumar_Arms|Kumar Arms]], primarily intended as a deterrant and for hazard clearing. One hardpoint remains empty for prototype weapons testing, historically occupied by Kumar Arm&#039;s prototype &#039;Leviathan&#039; artillery cannon until its experimental testing concluded in 2466.&lt;br /&gt;
&lt;br /&gt;
= Occupational &amp;amp; Living Decks =&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon is outfitted with several decks, including three Occupational &amp;amp; Living decks. Taking up the majority of the SCCV Horizon, the Occupational &amp;amp; Living Decks are outfitted with all facilities vital to the ship&#039;s and crew&#039;s function, including department workspaces, housing medical facilities and power generators, as well as the the Service area that serves as the primary, shared crew living space (as not all residential rooms come equipped with the living spaces and facilities housed by the Service department). Also scattered around the Occupational &amp;amp; Living Deck are recreational facilities, including a communal fitness room, holodecks, and a library.&lt;br /&gt;
&lt;br /&gt;
It is from the Occupational &amp;amp; Living Decks that the SCCV Horizon&#039;s crew purchase much of their essentials. Hydroponics not only supplies the Service Department, but also crew looking for fresh produce to purchase. The Operations Department is the first option for purchasing other goods, and is where most large orders are collected from, and its Machining Workshop is the go-to for crew members taking their troublesome appliances for maintenance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The departments on the Occupational &amp;amp; Living Deck are contracted out as follows:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical:&#039;&#039;&#039; [[NanoTrasen Corporation]], [[Zeng-Hu Pharmaceuticals]], and [[Private Military Contracting Group]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security:&#039;&#039;&#039; [[Private Military Contracting Group]], [[Idris Incorporated]], and [[Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Service:&#039;&#039;&#039; [[Idris Incorporated]], [[NanoTrasen Corporation]], and [[Orion Express]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; [[NanoTrasen Corporation]], [[Zeng-Hu Pharmaceuticals]], and [[Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operations:&#039;&#039;&#039; [[Hephaestus Industries]] and [[Orion Express]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering:&#039;&#039;&#039; [[Hephaestus Industries]] and [[Zavodskoi Interstellar]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command:&#039;&#039;&#039; [[Stellar Corporate Conglomerate]].&lt;br /&gt;
&lt;br /&gt;
= Residential Decks =&lt;br /&gt;
&lt;br /&gt;
The SCCV Horizon&#039;s design philosophy, compact and frugal, is not excluded from the three Residential Decks. While the Occupational &amp;amp; Living Decks have no expense spared and varied, almost luxury service and recreational facilities that aim to maintain mental wellness (and, in turn, productivity), much of the Residential Deck is composed of narrow corridors and cramped, smaller housing options. The same luxury afforded to the Occupational &amp;amp; Living Decks only becomes apparent again in the more expensive housing options, and any communal areas provided to them.&lt;br /&gt;
&lt;br /&gt;
The Horizon offers a wide array of housing options for the crew, with a Bunk assigned by default if no other preference is expressed — it is not possible to go without a living space. Employees are permitted to relocate to another living space, including to upsized or downsized housing options (with altered payment plans). All of these housing options have rent collected that pays for the continual maintenance of the SCCV Horizon&#039;s Residential Decks, and is automatically taken out of an employee&#039;s paycheque. Reasonable customization is allowed for rooms if the right paperwork is filed and does not directly affect the SCCV Horizon&#039;s electrical or atmospheric systems. The specifics of the prices of the Horizon&#039;s housing and which occupations can afford what can be found on the &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | Housing Aboard the Horizon section]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The Stellar Corporate Conglomerate takes care to assign crewmembers to blocks where crew conflict is unlikely. As an example, it is incredibly rare for a member of the crew who adheres to the [[Moroz Holy Tribunal]] to share a block with an [[IPC]]; there are rare exceptions, but it is in the best interest of the SCC to avoid conflicts in Residential areas.&lt;br /&gt;
&lt;br /&gt;
There are no entertainment systems, eateries, gyms or otherwise installed on Residential Decks; the crew are expected to use the facilities provided on the Occupational &amp;amp; Living Decks above for those needs. Neither are there work departments on the Residential Decks, such as Residential Engineering or Residential Security. &lt;br /&gt;
&lt;br /&gt;
Though the Horizon has an internal relay for PDA client communications, it is also equipped with an FTL extranet connection. The extranet connection largely relies on the local infrastructure, so areas such as deep space or the frontier will have extremely slow speeds or no connection at all.&lt;br /&gt;
&lt;br /&gt;
The Residential Decks are outfitted with escape pods in the event of an existential threat to the SCCV Horizon, which the Residential Decks are not arbitrarily exempt from.&lt;br /&gt;
&lt;br /&gt;
== Residential Deck Assignment &amp;amp; Numbering ==&lt;br /&gt;
The Residential Deck consists of 3 decks (numbered 1, 2 and 3, to much confusion when referring to the Occuptional &amp;amp; Living Deck&#039;s 1, 2 and 3) and arranged in blocks of housing arrangements (eg. Bunk Blocks; Dormitory Blocks). Each Residential Deck boasts 100 blocks. &lt;br /&gt;
&lt;br /&gt;
A room is prescribed the following format: &#039;&#039;&#039;Deck-Block-Room&#039;&#039;&#039;, such as &#039;&#039;&#039;1-23-4&#039;&#039;&#039;, which denotes a room on the Residential Deck 1, in Block 23, Room 4. Sometimes, a letter is appended to the Block Number to denote what type of block it is; EG. a &#039;&#039;&#039;1-23B-4&#039;&#039;&#039; to denote the room as a Bunk Block.&lt;br /&gt;
&lt;br /&gt;
The lower the block number, the nearer it is to the Residential Lift, and so newly arriving crew often hope for the lowest available. Every 5th Block (beginning Block 5) is positioned such that is has external view ports for the rooms within — this makes these rooms also more desirable than others. These more desirable rooms often fall into the hands of those known or expected to be more pro-corporate, such as [[Republic_of_Biesel|Biesellites]], [[Eridani_Federation#Eridanian_Citizens|Eridianian &#039;suits&#039;]], or long-time employees of a megacorporation.&lt;br /&gt;
&lt;br /&gt;
=== Residential Deck 3: Bunks, Dormitories, IPC Recharging Cabinets ===&lt;br /&gt;
Residential Deck 3 is composed wholly of more affordable housing arrangements, Bunks, Dormitories, and IPC Recharging Cabinets. It is known for its incredibly narrow hallways that are sparsely decorated, with only the odd vending machine or motivational poster along the route to the Residential Lift to the Occupational &amp;amp; Living Deck. The commute through the tangled corridors are often plagued by holo-advertisements and their accompanying jingles and spoken messages: information on the &#039;next level of protection&#039; afforded by the [[Guide_to_Wages_and_Pay#SCC_Contractor_Insurance_Package|SCC&#039;s Contractor Insurance Package]]; employment opportunities available from corporate representatives available the Occupational &amp;amp; Living Decks, and similar. The deck is notably grimier than the other Residential Decks, and maintenance requests often have to be sent once, twice, thrice. The extranet communication down in Residential Deck 3 often portents coming connection problems as the SCCV Horizon strays from built-up spaces, being the first to suffer from poor connectivity or throttling at the benefit of others.&lt;br /&gt;
&lt;br /&gt;
Blocks &#039;&#039;&#039;1—30&#039;&#039;&#039; are &#039;&#039;&#039;Dormitory Blocks&#039;&#039;&#039;. Blocks &#039;&#039;&#039;31—80&#039;&#039;&#039; are &#039;&#039;&#039;Bunk Blocks&#039;&#039;&#039;.  Blocks &#039;&#039;&#039;81—100&#039;&#039;&#039; are &#039;&#039;&#039;IPC Recharging Cabinet Blocks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Vaurca Blocks ====&lt;br /&gt;
Deck 3&#039;s Bunk Blocks 75B—80B are reserved for [[Vaurca]] personnel, and are slightly modified to facilitate them — notably, bunk beds are removed, given vaurca are capable of sleeping standing. Vaurca also get away with cramming more than 6 individuals to a room; up to 12, in their case — a very tight fit. Individual rooms tend to be shared by the same hivecell. The more independent of the [[Vaurca#The_Unbound|Unbound]] often seek housing beyond these vaurca blocks, looking to better integrate into the ship&#039;s general populace.&lt;br /&gt;
&lt;br /&gt;
=== Residential Deck 2 &amp;amp; 1: Cubicles, Condos, Corapts ===&lt;br /&gt;
Residential Decks 2 and 1 are composed of Cubicles, Condominiums, and Corporate Apartments. The hallways, though still narrow, occasionally have seating areas besides the external viewports and are kept a lot tidier. Holo-advertisements still play, though at a quieter volume and often less predatory: a &#039;&#039;once in a life time&#039;&#039; opportunity to see the stars &#039;like never before&#039; with [[Idris_Incorporated#Celestial_Cruises|Celestial Cruises]], or simply the latest movie from [[NanoTrasen_Corporation#Ingi_Usang_Entertainment_Company | Ingi Usang Entertainment Company]]. &lt;br /&gt;
&lt;br /&gt;
Blocks &#039;&#039;&#039;1—20&#039;&#039;&#039; are &#039;&#039;&#039;Corapt Blocks&#039;&#039;&#039;. Blocks &#039;&#039;&#039;21—50&#039;&#039;&#039; are &#039;&#039;&#039;Condominium Blocks&#039;&#039;&#039;. Blocks &#039;&#039;&#039;51—100&#039;&#039;&#039; are &#039;&#039;&#039;Cubicle Blocks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Deck 1&#039;s Block 1—2 are reserved for external, short-stay VIPs, such as Chainlink directors and senior government officials. They are not assigned to crew of the SCCV Horizon.&lt;br /&gt;
&lt;br /&gt;
== Housing Options ==&lt;br /&gt;
&lt;br /&gt;
[[File:DormitoryEG.png|thumb|The floorplan of a singular Dormitory Room.]]&lt;br /&gt;
&lt;br /&gt;
=== Cryogenics ===&lt;br /&gt;
Residential Deck 3 is also where the SCCV Horizon&#039;s Cryogenics Storage is, with all cryopods around the SCCV Horizon feeding those in cryostasis to storage, supercooled by a large phoron array which maintains cryogenic temperatures. It is inaccessable from Residential Deck 3&#039;s hallways, only reachable via maintenance tunnels utilised by engineering personnel performing maintenance.&lt;br /&gt;
&lt;br /&gt;
Though not the cheapest option and while being harmful to health if relied upon for durations greater than a year, it is the most hassle-free: one can schedule when they wake up; eat, drink and shower on the Occupational &amp;amp; Living Deck; any personal effects are stored in their pod&#039;s storage compartment.&lt;br /&gt;
&lt;br /&gt;
The Cryogenics system is often used by employees on shorter contracts. Renting a place in cryo storage costs &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{StrugglingSalary}} * ({{RentCosts}} / {{AverageSalary}}) }}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===IPC Recharging Cabinets (S)===&lt;br /&gt;
&lt;br /&gt;
Only available to [[IPC|Integrated Positronic Chasses]], and &#039;&#039;typically&#039;&#039; but not exclusively those corporate or privately owned, an IPC recharging cabinet consists only of a prohibitively small space with only an IPC recharger within and, at most, a shelf or rack for personal effects (if an IPC even using such a cabinet would have such). They are clustered together in groups of 8 with no communal areas. Privately-owned, [[Vaurca#The_Bound|Bound Vaurca]] rented out to individuals as opposed to a corporation also often find themselves shacked up in these cabinets, so as to avoid creating a stench in their owner&#039;s main residence. Hive-owned Bound would remain with their Hivecell. &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{StrugglingSalary}} * ({{RentCosts}} / {{AverageSalary}} * 0.5)}}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CubicleEG.png|thumb|left|The floorplan of a singular Cubicle Room. ]]&lt;br /&gt;
&lt;br /&gt;
===Bunk Rooms (B)===&lt;br /&gt;
&lt;br /&gt;
The lowest cost and smallest room for those contracted aboard the SCCV Horizon. Bunks offer no privacy, with 3 bunkbeds seeing 6 crew members crammed into a small living space, with only a wall-inset storage container for a limited number of personal effects. No furniture is permitted, nor modifications available. Bunks are arranged in a series of 6 Bunk Rooms to create a Bunk Block. A large, communal bathroom is included in the block. Other living facilities, including kitchen and recreational, are only available on the Occuptional &amp;amp; Living Decks. &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{StrugglingSalary}} * ({{RentCosts}} / {{AverageSalary}} * 0.6) }}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CondoEG.png|thumb|The floorplan of a singular Condominium Room.]]&lt;br /&gt;
&lt;br /&gt;
=== Dormitories (D) ===&lt;br /&gt;
&lt;br /&gt;
Structured identically to the Bunks, Dormitories are instead reserved for 1 crew member (or 2 if the single bed is replaced with a bunkbed). They can house not more than 3 items of furniture and are equipped with a fold-up bed. Dormitories are clustered together in groups of 5 to make a Dormitory Block, with what would be a 6th Dormitory being turned into a living area. There remains the large communal bathroom. The living area — being the same size as a dormitory itself — can hardly be called such, containing only a stove and countertop for 1 person to manoeuvre around (and limited shelving and fridge space, meaning cooking &amp;amp; eating ware and &#039;luxury&#039; food ingredients you don&#039;t want pinched are often stored in dormitories), and usually either a single sofa or a small table with two chairs. &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{StrugglingSalary}} * ({{RentCosts}} / {{AverageSalary}}) }}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Corapt2EG.png|thumb|left|The floorplan of a singular Corapt Room. ]]&lt;br /&gt;
&lt;br /&gt;
=== Cubicles (Cu) ===&lt;br /&gt;
&lt;br /&gt;
Cubicles are, arguably, the first comfortable room aboard the Horizon, and the most accessible to crew. They have a single bedroom, a kitchen, fused into a singular living space. They additionally come with a compacted bed that is capable of being folded into the wall, similar to dormitories. Cubicles are clustered together in groups of 4 to create a Cubicle Block. Cubicles lead to a communal bathroom and living area — both considered more comfortable. The communal living area is more sizeable than those of downsized rooms, with space for 2 stoves, fridges, and enough space to store most cooking ware and ingredients; enough room is available to modify the living area to include a large dining table, or shared game area, or shared gym — though not enough space to handle everything. &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{AlrightSalary}} * ({{RentCosts}} / {{AverageSalary}}) }}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Condominiums (Co) ===&lt;br /&gt;
&lt;br /&gt;
A rather expensive room, Condominiums are designed to cater to couples that wish to share a singular room, or to members of the crew in higher-paying positions. It has additional room for furniture, and an attached bedroom with a compacted bed that is capable of being folded into the wall, as well as the attached wardrobe. They are the first room to have their own ensuite bathroom! Condominiums are clustered together in groups of 3. They lead to a communal living area, significantly more comfortable and spacious than other housing options. &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{WelloffSalary}} * ({{RentCosts}} / {{AverageSalary}}) * 1.3 }}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FCoraptEG.png|thumb|The floorplan of a singular Family Corapt Room.]]&lt;br /&gt;
&lt;br /&gt;
=== Corapts &amp;amp; Family Corapts (Ca) ===&lt;br /&gt;
&lt;br /&gt;
Corapts, or Corporate-Level Apartments, are the most expensive living arrangements on the SCCV Horizon. However, even without the price tag, due to their size and limited number &#039;&#039;&#039;only members of the Horizon Command Team, or Consular Officers, are allowed to rent Corapts and Family Corapts.&#039;&#039;&#039; The Captain, alongside the Consular Officer, are the only two occupations aboard that receive a Corapt or Family Corapt for free. Members of the Horizon Command team also receive some discounts on Family Corapts provided they have a family member aboard who is also employed on the Horizon. The standard version features an attached bedroom, ensuite, as well as a separate office; with the Family version featuring two attached bedrooms, sharing an ensuite, without an attached office. However, per arrangement, the customization of the room is permitted to add a separate office from the main living room. Corapts &amp;amp; Family Corapts are grouped together into 3 rooms, though lack any communal area, a design choice believes to encourage networking between higher-level employees to be done on the Occupational &amp;amp; Living Decks (under oversight). &#039;&#039;&#039;[[Guide_to_Wages_and_Pay#Housing_Aboard_the_Horizon | {{#expr: {{LavishSalary}} * ({{RentCosts}} / {{AverageSalary}}) }}cr a month]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floorplans presented here are considered the default ones. You can change them to include or exclude furniture, as well as rearrange said furniture. An example is perhaps replacing a bed with a bunk bed, or replacing a desk with a single bed. Very limited changes can also occur, but be reasonable and attempt to stick to the aforementioned structural descriptions above. Additionally, the measurements presented are not accurate, and should not be used as a basis of measurement.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Housing Permissions ===&lt;br /&gt;
&lt;br /&gt;
* Pets are allowed aboard the SCCV Horizon, however, it must be reasonable. Animals similar in size to a cat, or a small dog, would be reasonable. An animal such as [[Adhomai#Fauna| Mata&#039;ke Rafama]] would be considered too big to be comfortable within the confines of an employees cabin.&lt;br /&gt;
&lt;br /&gt;
* Children under the age of 18, and/or pregnancies, are explicitly not allowed aboard the SCCV Horizon. This is due to a number of reasons, from adverse physiological and psychological effects to company legal liability. This includes oviparous species. Dionae are exempt from this. &#039;&#039;&#039;This is also enforceable by both Moderators and Administrators, do not roleplay having children under the age of 18 and/or pregnancies aboard the SCCV Horizon&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*No privately-owned firearms are allowed aboard the SCCV Horizon, including laser-based firearms. Firearms are limited to those given one for their job (and it will remain in their department or office, not within any person&#039;s living quarters). You are allowed to purchase a weapon from a merchant and send it back to your place of residence, if you have one.&lt;br /&gt;
&lt;br /&gt;
=== Common Species Room Modifications ===&lt;br /&gt;
Besides common, reasonable room modifications (exchanged furniture; relocated countertops; room dividers), a number of species-specific room modifications have also become popular installations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Psionic Privacy Screens:&#039;&#039;&#039; Various privacy screen models exist, however the most affordable and easy to install tend to be remote-controlled, sliding panels which envelop a small room (a whole dormitory or cubicle, or the office/bedroom of a condominium or corapt. These panels are made out of &#039;&#039;aluminium&#039;&#039;, [[The_Srom#The_Srom|which can isolate a skrell&#039;s Srom and Nlom from the greater populace]], allowing some privacy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Biomass Glow Bulbs:&#039;&#039;&#039; One of the most common structures seen in diona residential rooms are &#039;&#039;Glow Bulbs&#039;&#039;, used by diona to create a brighter living space. The depositing and fashioning objects and structures out of biomass is not prohibited within a diona&#039;s room, so long as it does not impede upon regulated installations (eg. fire alarms, scrubber and  vents) or otherwise tamper with room functions (eg. entry airlocks, electrical/atmospheric/plumbing systems). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IPC Recharging Units:&#039;&#039;&#039; While all communal bathrooms contain at least one IPC Recharging Unit, some synthetics opt to have one installed in their own room — be it for privacy, not trusting other room mates with the communal recharger, or similar. These personal recharging units are somewhat expensive though, and often provide slower charging times compared to communal recharging units in the bathrooms or on the Occupational &amp;amp; Living Deck.&lt;br /&gt;
&lt;br /&gt;
== Residential Deck Culture ==&lt;br /&gt;
With the SCCV Horizon having been on its mission for a good number of years, and with many employees posted to it since the beginning, the Residential Deck has had time to develop its own little culture reflected by crew who have settled in and been aboard for a notable time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Services: &#039;&#039;&#039;With limited facilities on the Occupational &amp;amp; Living Deck and with the potential of being away from ports-of-call for significant durations, the Horizon&#039;s crew are known to offer services out of the rooms or communal living space. These services are cash-in-hand and small-scale, such as hairdressing, beauty sessions, tailoring. Larger scale or more regulated business activities (for profit or not), such as running a medical practise or consultancy out of a residential room, are not permitted aboard the SCCV Horizon. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hotbunking:&#039;&#039;&#039; While not an official programme offered on the SCCV Horizon due to variable work schedules per crewmember, some crew members — typically in &#039;&#039;Bunks&#039;&#039;, &#039;&#039;Dormitories&#039;&#039;, and &#039;&#039;Cubicles&#039;&#039; — have been known to hotbunk. This involves two crew members sharing the same (bunk)bed, however self-regulating their sleep/work-cycles to ensure they are awake/asleep at opposite times. This can be awkward when such attempts fail, but does mean an extra person can be roomshared with to help cut down on expenses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communal Cleanliness:&#039;&#039;&#039; Block cleanliness is a duty of its residents; custodial staff do not clean residential blocks, only the main hallways leading to the Residential Lift and other blocks. A Block&#039;s hallway between rooms has a little cupboard containing a company-supplied vacuum and mop — cleaning agents and other supplies must be supplied by residents — as well as a large disposals chute. It is up to residents of a block to decide on cleaning duties — whether there is a daily rota; whether different residents handle different facets of cleaning (mopping, vacuuming, kitchen surface wiping, etc); if no one does it, the communal living space will quickly degrade into a festering mess. It is also up to residents of a block to decide how to handle those more slothenly who &#039;&#039;neglect&#039;&#039; to partake in cleaning their block&#039;s space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communal Theft:&#039;&#039;&#039; Sometimes, particularly in blocks where residents do not know each other so well, &#039;&#039;theft&#039;&#039; of appliances or food items left in the communal living area and its fridges or cabinets is known to occur. In most instances, even if reported to Security, nothing can be done about it — the theft is too petty and simply taken for granted in such communal living spaces. As a result, crew in these blocks are known to resort to padlocking containers with their food ingredients and cooking ware, or simply storing them in their actual room — some go so far as to have mini-fridges in their living area.&lt;br /&gt;
&lt;br /&gt;
=== Notable Blocks ===&lt;br /&gt;
Over time, some block numbers have become synonymous with a certain negative trait, or have otherwise wormed their way into the ship&#039;s culture. Most of which are located on Deck 3, where issues more often present.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Deck 3&#039;s Blocks 35B—37B&#039;&#039;&#039;, nicknamed the &#039;&#039;‘Captain&#039;s Bunks’&#039;&#039; — not that a captain would be found in a Bunk Room, are named such for being positioned near escape pods that are believed to not work. Grounded in a maintenance request way back in 2464, the escape pods appeared depowered and nonresponsive with maintenance ongoing for a month until they were fixed. The rumour is, the escape pods remain non-functional, and only lighting was restored to give them the impression they were fixed! As such, those in Blocks 33—37 either humorously or resentfully say that, should the Horizon ever see an evacuation, they will just have to &#039;&#039;‘go down with the ship’&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Deck 3&#039;s Blocks 27D—32B&#039;&#039;&#039;, nicknamed the &#039;&#039;‘Rat Dorms’&#039;&#039; and &#039;&#039;‘Rat Bunks’&#039;&#039;, are named such for the &#039;&#039;frequent&#039;&#039; disturbances heard in the crawlspaces above and below the Bunks, Dormitories and their living areas, beginning in 2466. Maintenance issues are even more common within these blocks, with Engineering personnel often reporting damage to plumbing pipes, cabling fleeced of insulation, floor and ceiling tiles missing, etc. Food and ingredients stored in the Dormitory living areas often go missing very quickly too — drips and drabs of someone&#039;s uncooked pasta vanishing faster than they&#039;ve been eating it; someone&#039;s favourite, unopened hot chocolate tub going missing — and so, residents of this block have to stash away their favourite ingredients within their dormitories (not uncommon in Dormitories, but &#039;&#039;necessary&#039;&#039; in the Rat Dorms). Curiously, rats and other pests are only as common here as they are in other blocks, nor has a nest ever been found within these blocks. The growing frustration has seen residents of these blocks eyeing their fellow blockmates as potentially being the source of the damages and food theft.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Deck 2&#039;s Blocks 46Co—55Cu&#039;&#039;&#039; are known for their design flaws that have stuck with the ship since its launch, believed to be the result of a blueprint error — perhaps plans that changed early in construction, or an engineer&#039;s mis-implementation of an architect&#039;s plan. Some of the rooms may be &#039;&#039;slightly&#039;&#039; misshapen compared to standard cubicles or condos, occasionally at the detriment of plumbing or electrical supplies for kitchen equipment or intra/extranet equipment. Hallways between these blocks often twist a little more than elsewhere, bending around the malformed rooms. Despite the obvious structural errors and the resulting, increased maintenance concerns, few have been lucky in appealling for reduced rent.&lt;br /&gt;
&lt;br /&gt;
Other curious blocks like these exist (&#039;&#039;feel free to headcanon them!&#039;&#039;), though have yet to enter the crew&#039;s shared consciousness.&lt;br /&gt;
&lt;br /&gt;
= Internal Operations =&lt;br /&gt;
== Brig &amp;amp; Legal ==&lt;br /&gt;
&lt;br /&gt;
Due to the Horizon&#039;s nature as a vessel going on long-term voyages and its inevitability that it will cross into various nations with diverse legal systems, it has been deemed necessary for the Security Department to have the authority to deal with criminals. Its authority stems from a legal agreement between the Republic of Biesel and the Stellar Corporate Conglomerate. &lt;br /&gt;
&lt;br /&gt;
The brig is used to house those who break regulations of any sort and are unwilling or unable to be fined. It is also where non-crew and unauthorized boarders are expected to be held when captured. While in-game these times are shorter for the sake of brevity, in reality, these times are much longer. Low-tier infractions will net hours, sometimes a day or two depending on how many charges the person has. Medium-tier will be a few days, perhaps even over a week. High-tier will give the same charges as dictated by corporate regulations: holding until transfer, tracking implants, and/or cyborgification or marooning. People held inside of the brig until transfer are kept inside under the watch of the warden until the Horizon is able to arrange for shuttle transport for the prisoner at an installation. &lt;br /&gt;
&lt;br /&gt;
Governed by the Luna Accords of Interstellar Law, the SCCV Horizon will uphold the laws of the Republic of Biesel regarding its internal operation, meaning that certain members of the crew are protected from local laws. An additional agreement between the Conglomerate and these nations further protects members of the crew from facing possible punishments for merely being present within their territories. However, leaving the Horizon will result in these persons being subjected to whatever local laws are enforced. Shuttles are considered part of the SCCV Horizon.&lt;br /&gt;
&lt;br /&gt;
== Medical Services ==&lt;br /&gt;
&lt;br /&gt;
Medical services on the Horizon are covered by plans included within the contract for SCC workers. Each contract covers that employee injuries sustained in the line of work such as a security officer being shot defending the ship, a engineer getting shocked while doing repairs, or a miner breaking a leg from a fall will be covered by their employer - &#039;&#039;&#039;unless the injury is proven to have been caused by the negligence of the injured employee&#039;&#039;&#039;.  However, injuries sustained off duty, or other medical services that occur when the employee is not on the clock, such as regular appointments, will be covered either by a prepaid insurance plan or paid for out of pocket. The costs vary depending on the insurance plan of the injured employee and how much medical care is needed. If a person is unable to pay these costs, they will be put into debt, with the SCC offering contract extensions to help deal with said debt. Prosthetic repair is included in these plan, but fees are included for implantation even if it was done for a work injury. Pre-existing conditions are not covered by most of these medical plans, and billing will occur after the shift. [[Skrell]] of the [[Nralakk Federation]] can have assistance from the Federation for paying bills. For [[Vaurca|Vaurcae]], the fees of all Vaurcae in a corporation are collectively purchased by their Hive. Owned [[IPC|IPCs]] have their damage costs paid for by their corporation, while self-owned ones will need to buy into their corporation&#039;s warranty program. In this case, repairs are covered so long as the IPC continues to prove its value in whatever field it works within. An IPC lagging behind can be removed from the warranty program and thus be forced to pay for its repairs itself.&lt;br /&gt;
&lt;br /&gt;
The different types of insurance packages, their prices, and which occupations get them as standard can be found on the [https://wiki.aurorastation.org/index.php?title=Guide_to_Wages_and_Pay#Insurance  Guide to Wages and Pay] page.&lt;br /&gt;
&lt;br /&gt;
== Crew &amp;amp; Living Space Supply ==&lt;br /&gt;
&lt;br /&gt;
As the Residential Decks contain no facilities of their own, the Occupational &amp;amp; Living Deck is where residing crew go to supply themselves, their rooms, and their communal areas. Fortunately, being designed to go without port-of-call for considerable amounts of time (at least 3 months under normal conditions; longer with impromptu refits, rationing, etc.), the vessel is equipped to permit self-sufficiency, and all crew are available to source &#039;&#039;most&#039;&#039; things from facilities on the Occupational &amp;amp; Living Deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydroponics:&#039;&#039;&#039; Hydroponics is equipped to produce and sell fresh fruit, vegetables and grains for crew consumption, as well as for any crew pets. Also capable of [[Guide_to_Hydroponics#Biogeneration|producing organic items]], Hydroponics is the first place to source cheap clothing, bags, paper, etc. Non-prescription, herbal remedies may also be made available at Hydroponics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machinist&#039;s Workshop:&#039;&#039;&#039; The Machinist&#039;s Workshop is capable of selling various hardware, such as power cells, replacement parts for damaged appliances, and similar hardware that a crew member would legitimately need outside of the Occupational &amp;amp; Living Decks. The Workshop is also the go-to for putting in an order for personal hardware repairs, such as mobile phones, damaged home appliances, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operations &amp;amp; the Commissary:&#039;&#039;&#039; All packages and parcels enter the SCCV Horizon via the Operations Department. Anything that gets held up in Operations can be collected at the desk, and new orders can be placed. The Warehouse often has a reserve of miscellaneous items held onto from previous ports of calls that cannot be produced on ship, such as branded products and cleaning supplies — paid-for requisitions for these can also be made. The Commissary is stocked from this reserve.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pharmacy:&#039;&#039;&#039; Besides picking up and consulting on prescriptions, the Pharmacy is the go-to for the purchase of over-the-counter medications and other personal health items, such as bandages or sanitary products.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Library &amp;amp; Tech Support:&#039;&#039;&#039; The library is available for both the renting and purchase of physical copies of books.&lt;br /&gt;
&lt;br /&gt;
= External Operations =&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the SCCV Horizon&#039;s mission and owner, any mining, exploration, salvage, or scientific operation conducted by the crew is presumed legal unless stated otherwise. This means that any away site around the ship is a valid location for operations unless it is deemed otherwise by Command Staff, the owner of the system, or by server staff.&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
&#039;&#039;&#039;Priority 1 - Phoron Surveying &amp;amp; Research:&#039;&#039;&#039; The surveying of novel phoron deposits and any information or sites that may lead to such. Any discovery of a novel phoron deposit immediately overrides all other considerations. This includes the research of phoron, bluespace, and related phenomena that may provide information that could lead to a deposit discovery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priority 2 - Colony Surveying:&#039;&#039;&#039; The surveying of potentially habitable or resource-rich bodies that can be flagged to the [[Stellar Corporate Conglomerate]] for colonisation or the establishment of a corporate facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priority 3 - Other SCC/Constituent Megacorporate Interests:&#039;&#039;&#039; The representation of the [[Stellar Corporate Conglomerate]] and of its other interests, often those levied by constituent daughter megacorporations who have [[Stellar_Corporate_Conglomerate#Corporate_Agendas|their own agendas]]. Often hand-in-hand with the interests of the [[Republic of Biesel]]. The most variable of priorities that made guide the SCCV Horizon&#039;s operations.&lt;br /&gt;
&lt;br /&gt;
== Regional Operational Considerations ==&lt;br /&gt;
These are permissions and restrictions enforced by the &#039;&#039;respective, local state&#039;&#039;, &#039;&#039;&#039;not&#039;&#039;&#039; the [[Stellar Corporate Conglomerate]] (though it may inform punitive decision-making if you put the company in legal jeopardy).&lt;br /&gt;
&lt;br /&gt;
Expand each collapsible to see region-specific considerations for Horizon operations ▶&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== [[Republic of Biesel]] ===&lt;br /&gt;
The [[Republic of Biesel]] and the [[Stellar Corporate Conglomerate]] work hand-in-hand, and it is no secret that the Stellar Corporate Conglomerate (via [[NanoTrasen Corporation]]) is deeply embedded in the state&#039;s apparatus. As such, countless deals exist between the two groups which permit the SCCV Horizon to act autonomously and without threat of legal action.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Region/State&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Permitted Operations&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Exceptions&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Compliance with Local Enforcement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Other Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tau Ceti]]&#039;&#039;&#039;&lt;br /&gt;
| All&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any [[Republic of Biesel]] enforcement organisation.&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Corporate Reconstruction Zone]]&#039;&#039;&#039;&lt;br /&gt;
| All&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any [[Republic of Biesel]] enforcement organisation.&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mictlan|Sankta Tereza]]&#039;&#039;&#039;&lt;br /&gt;
| All&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any [[Republic of Biesel]] enforcement organisation.&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Port Antillia|Estrella de las Iselas]]&#039;&#039;&#039;&lt;br /&gt;
| All&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any [[Republic of Biesel]] enforcement organisation.&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== [[Coalition of Colonies]] ===&lt;br /&gt;
The Coalition has limited centralised mining, salvage and exploration regulations, with member states imposing their own local regulations. As such, the SCCV Horizon can conduct any and all operations (with one exception) outside of the home systems of member states without special permission. These home systems of member states often have very different operational considerations. Some member states, such as [[Himeo]] and [[Gadpathur]], are likely to respond with force if this is disregarded.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Region/State&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Permitted Operations&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Exceptions&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Compliance with Local Enforcement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Other Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Coalition of Colonies]] (Non—Home Systems)&#039;&#039;&#039;&lt;br /&gt;
| Resource Harvesting, Salvage, Scientific Investigation, Bounty Hunting&lt;br /&gt;
| Salvage of Interstellar War-era facility/vessels (License-only; SCCV Horizon is unlicensed)&lt;br /&gt;
| &#039;&#039;&#039;Lawful Requests&#039;&#039;&#039;, from the [[Coalition_of_Colonies#The_Frontier_Protection_Bureau_(FPB)|Frontier Protection Bureau]] and any CoC member state enforcement organisation.&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Xanu Prime|Xanu]]&#039;&#039;&#039;&lt;br /&gt;
| Scientific Investigation, Resource Harvesting (Uninhabited Bodies Only), Salvage (Uninhabited Bodies Only)&lt;br /&gt;
| Resource Harvesting and Salvage Operations are &#039;&#039;not&#039;&#039; permitted on Inhabited Bodies, including Xanu Prime itself!&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any Xanan enforcement organisation.&lt;br /&gt;
| The results of scientific investigations are expected to be shared with the Xanan government.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Burzsia]]&#039;&#039;&#039;&lt;br /&gt;
| All&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from [[Hephaestus Industries]] asset protection.&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== [[Adhomai]] ===&lt;br /&gt;
S&#039;randmarr and Adhomai hosts three states with variable agreements and views of the Stellar Corporate Conglomerate, and so extra effort is required to identify which operations and level of compliance are expected. Caution is also advised due to the xenophobia, political instability, frequency of terror attacks, and banditry present in S&#039;randmarr and on Adhomai, particularly within rural areas and for [[tajara]] not politically/culturally aligned with the respective state.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Region/State&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Permitted Operations&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Exceptions&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Compliance with Local Enforcement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Other Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adhomai ([[People&#039;s Republic of Adhomai]])&#039;&#039;&#039;&lt;br /&gt;
| Resource Harvesting, Scientific Investigation, Salvage&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any PRA enforcement organisation.&lt;br /&gt;
| Caution advised in rural regions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adhomai ([[New Kingdom of Adhomai]])&#039;&#039;&#039;&lt;br /&gt;
| Resource Harvesting, Scientific Investigation, Salvage&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any NKA enforcement organisation.&lt;br /&gt;
| Caution advised in rural regions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adhomai ([[Democratic People&#039;s Republic of Adhomai]])&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;No Compliance&#039;&#039;&#039;&lt;br /&gt;
| While the [[Democratic People&#039;s Republic of Adhomai]] permits no operations, the Stellar Corporate Conglomerate does not prohibit operations within DPRA territory; extreme caution is advised.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== [[Izweski Hegemony]] ===&lt;br /&gt;
A feudal, interstellar empire made up of hundreds of noble clans and their vessels. New to the interstellar stage, suffering from growing pains and the fallout of the [[Contact War]], it has since firmly aligned with [[Hephaestus Industries]], which now allows near-unfettered access to its territories for the [[Stellar Corporate Conglomerate]].  &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300px&amp;quot;| &#039;&#039;&#039;Region/State&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Permitted Operations&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Exceptions&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Compliance with Local Enforcement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Other Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Uueoa-Esa]]&#039;&#039;&#039;&lt;br /&gt;
| Resource Harvesting, Scientific Investigation, Salvage, Bounty Hunting&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;Reasonable or Lawful Requests&#039;&#039;&#039;, from any Izweski Hegemony enforcement organisation.&lt;br /&gt;
| Caution remains advised in the [[The_Wasteland|Wasteland]] regions of Moghes due to [[The_Wasteland#Clan_&amp;quot;Gawgaryn&amp;quot;_-_The_Punished_Clans|raiders]], xenophobia, radioactive hazards, and unexploded ordnance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The [[Unathi_Educational_Institutions#Skalamar_Academy_of_the_Natural_Sciences|Skalamar Academy of the Natural Sciences]] offers bounties to SCC [[Scientist|research]] personnel who provide valuable survey data or uncover lost artifacts from before the [[Contact War]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other Izweski Hegemony Systems&#039;&#039;&#039;&lt;br /&gt;
| Resource Harvesting, Scientific Investigation, Salvage, Bounty Hunting&lt;br /&gt;
| Caution advised in rural regions.&lt;br /&gt;
| &#039;&#039;&#039;Lawful Requests&#039;&#039;&#039;, from any Izweski Hegemony enforcement organisation.&lt;br /&gt;
| Caution is advised due to rampant [[Unathi_Piracy|piracy]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource Harvesting*:&#039;&#039;&#039; The Operations Department may field shaft miners to conduct mining operations, harvesting &#039;&#039;non-phoron&#039;&#039; minerals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource Harvesting (Phoron):&#039;&#039;&#039; The Operations Department may field miners to conduct mining operations, harvesting all minerals including phoron. Of course, the company would like you to mine it whether or not the local state permits you to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientific Investigation*:&#039;&#039;&#039; The Science Department may field any science personnel to conduct scientific sampling and investigations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage*:&#039;&#039;&#039; The Operations and Engineering Department may field personnel to conduct salvage operations, in accordance with internal [[Standard_Operating_Procedure#Salvage_Operations|standard operating procedure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounty Hunting:&#039;&#039;&#039; The SCCV Horizon is permitted to engage individuals who have been confirmed to have &#039;&#039;large bounties&#039;&#039; (often those on-the-run for high-level crimes) posted by the local state. Small-fry criminals and general law enforcement remain unpermitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enforcement:&#039;&#039;&#039; The SCCV Horizon is permitted to operate &#039;&#039;alongside local law enforcement as a supporting vessel&#039;&#039;, aiding boarding actions and backing-up offensive combat positioning. This also includes bounty-hunting of any level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All:&#039;&#039;&#039; The SCCV Horizon is permitted to conduct all of the above operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None:&#039;&#039;&#039; The SCCV Horizon is permitted to conduct none of the above operations.&lt;br /&gt;
&lt;br /&gt;
===Compliance===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Compliance:&#039;&#039;&#039; The SCCV Horizon may disregard any instructions given by local enforcement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawful Requests*:&#039;&#039;&#039; The SCCV Horizon must follow lawful instructions given by local enforcement. It is at Command&#039;s discretion whether the local enforcement has lawful grounds to instruct or impede the SCCV Horizon&#039;s Operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reasonable or Lawful Requests:&#039;&#039;&#039; The SCCV Horizon must follow lawful instructions given by local enforcement, as well as any instruction that is reasonable (even if the SCCV Horizon isn&#039;t infringing upon any law or sovereignty at the time). &#039;Reasonable&#039; is open to Command interpretation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Compliance:&#039;&#039;&#039; The SCCV Horizon must comply with any instruction issued by local enforcement, even if they seem unreasonable and so long as it does not put the SCCV Horizon in apparent danger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* If a region is not included on the table, the asterisk-marked considerations are assumed to apply by default.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Major Ports and Shore Leave =&lt;br /&gt;
&lt;br /&gt;
Periodically, the Horizon will be required to resupply its dwindled stores at major ports, during which the crew will be allowed a spell of shore leave. Alternating between a period of several days, shuttle transits are arranged for these resupplies and shore leaves. These major ports will be relative to the region in which the Horizon currently is travelling through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Port of Calls are announced on the SCCV Horizon&#039;s internal [https://discord.com/channels/157516682288562176/1163485401151975434 SCC Bulletin] and are also included in the game&#039;s welcome text.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37261</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37261"/>
		<updated>2025-08-26T13:03:08Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Redirected page to User:Kermit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit]]&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Pre-login backend migration account.&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37260</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37260"/>
		<updated>2025-08-26T13:02:56Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pre-login backend migration account.&lt;br /&gt;
&lt;br /&gt;
Current account is here:&lt;br /&gt;
&lt;br /&gt;
#REDIRECT [[User:Kermit]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37259</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37259"/>
		<updated>2025-08-26T13:02:49Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Removed redirect to User:Kermit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pre-login backend migration account.&lt;br /&gt;
&lt;br /&gt;
Current account:&lt;br /&gt;
#REDIRECT [[User:Kermit]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37258</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37258"/>
		<updated>2025-08-26T13:02:33Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit]]&lt;br /&gt;
Pre-login backend migration account&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37257</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37257"/>
		<updated>2025-08-26T13:02:07Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Redirected page to User:Kermit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=37256</id>
		<title>User:Kermit</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit&amp;diff=37256"/>
		<updated>2025-08-26T13:02:04Z</updated>

		<summary type="html">&lt;p&gt;Kermit: Removed redirect to User:Kermit-old&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Active:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Style_Guide]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37255</id>
		<title>User:Kermit-old</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit-old&amp;diff=37255"/>
		<updated>2025-08-26T13:01:18Z</updated>

		<summary type="html">&lt;p&gt;Kermit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Active:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[User:Kermit/Style_Guide]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit/Taipei&amp;diff=37254</id>
		<title>User:Kermit/Taipei</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit/Taipei&amp;diff=37254"/>
		<updated>2025-08-26T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit/Taipei to User:Kermit-old/Taipei: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit-old/Taipei]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Kermit/Style_Guide&amp;diff=37252</id>
		<title>User:Kermit/Style Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Kermit/Style_Guide&amp;diff=37252"/>
		<updated>2025-08-26T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Kermit: SadKermit moved page User:Kermit/Style Guide to User:Kermit-old/Style Guide: Automatically moved page while renaming the user &amp;quot;Kermit&amp;quot; to &amp;quot;Kermit-old&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Kermit-old/Style Guide]]&lt;/div&gt;</summary>
		<author><name>Kermit</name></author>
	</entry>
</feed>