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	<updated>2026-05-06T20:47:03Z</updated>
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vampire&amp;diff=8195</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vampire&amp;diff=8195"/>
		<updated>2018-02-14T02:54:22Z</updated>

		<summary type="html">&lt;p&gt;Kaed: Small grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic =ChangelingLarge2.gif&lt;br /&gt;
|img = ChangelingLarge2.gif&lt;br /&gt;
|jobtitle = Vampire&lt;br /&gt;
|access = Depends on your ability to earn access, your vampric abilities and your initial starting role&lt;br /&gt;
|difficulty = &amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;VERY HARD&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|superior = No one&lt;br /&gt;
|duties = Be the very best, like no one ever was.&lt;br /&gt;
|guides = This one currently&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antag OOC==&lt;br /&gt;
&lt;br /&gt;
This is a feature implemented to assist in certain antagonist groups plan things out, as a vampire. You will not really be needing it.&lt;br /&gt;
Do keep in mind that abusing this and metagaming will lead to a warning and a possible antagonist ban. If you have any questions, please feel free to ahelp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: It is highly recommended to NOT feast on AFK/SSD players as means to gaining power, please attempt to roleplay it and if you have any questions, feel free to seek administration assistance.&#039;&#039;&#039;&lt;br /&gt;
==Backstory Synopsis==&lt;br /&gt;
Vampires are individuals who, after attempting blood magic or being converted by a vampire themselves, have been corrupted by the Veil and given insidious power. As creatures of the night they have lost all need to eat or drink and are instead consumed with an unquenching thirst for blood to sustain themselves and to grow more powerful and grow ever closer to tapping the full power of The Veil.&amp;lt;br&amp;gt;&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*&amp;lt;b&amp;gt;Blood&amp;lt;/b&amp;gt; - Blood comes in two forms: usable and total. The usable blood can be considered your mana pool. It gets drained as you use more powers. Total blood can be thought of as experience points. They cannot be removed, and they will move you further up the power tree.&amp;lt;br&amp;gt;&lt;br /&gt;
You start with 30 units of usable blood. Be careful with your initial pool: if you expend it, you will start slowly frenzying.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Progression&amp;lt;/b&amp;gt; - Vampire&#039;s progression is linear. The more total blood you train, the more powers you unlock. As the final step, you will unlock the Veil&#039;s full power, which augments the existing powers.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Frenzy&amp;lt;/b&amp;gt; - With the raw corruption of the Veil locked within your body, maintaining your sanity is a constant battle. Should you ever run out of usable blood, or become enraged through other means, you may find yourself frenzied. You are reverted to a snarling creature who only wants to consume blood until you are able to break out of it, and regain control. This is done by draining blood.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Everything Holy&amp;lt;/b&amp;gt; - As a creature of the Veil to some degree, you are vulnurable to holy influence. You will very quickly find the Chaplain resistant to your blood magic, and his artifacts harmful to your sanity.&amp;lt;br&amp;gt;&lt;br /&gt;
===Powers===&lt;br /&gt;
A vampire&#039;s powers all come from blood magic. In essence, it&#039;s similar to the Cult of Nar&#039;sie&#039;s magic, but instead of relying on runes and knowledge of the casters, it uses the blood of the vampire&#039;s victims as payment for the super natural acts.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Drain Blood&amp;lt;/b&amp;gt; - The most basic power a vampire needs. Feeding. Your victim will be unable to resist from the moment you&#039;ve sunk your fangs into them, and will not remember anything about the encounter, beyond having a pleasant interaction with your character. For every 10 points of blood gained, you drain roughly twice that from your victim. While draining blood, you also sate the Veil&#039;s desires, and thus lower your frenzy counter.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Blood Heal&amp;lt;/b&amp;gt; - Uses the blood of your victims to heal you. You must not move or be interrupted in any other way while doing this act of magic. Eventually, all damage will be healed, including broken bones and damaged organs.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Glare&amp;lt;/b&amp;gt; - An area of effect stun ability. Knocks out everyone not wearing proper eyeprotection within a 2 tile radius.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Hypnotise&amp;lt;/b&amp;gt; - A targeted stun ability. Requires that you and your target remain stationary for a short amount of time. The stun effect lasts longer than that applied by Glare.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Presence&amp;lt;/b&amp;gt; - When &amp;lt;i&amp;gt;toggled&amp;lt;/i&amp;gt; and activated, you begin emitting a positive influence towards other characters. Other players within sight range, if influencable through blood magic, will see messages encouraging them to be warmer and more receptive towards your character than they normally would be.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Veil Step&amp;lt;/b&amp;gt; - Activated by right clicking on any tile in the game. You jump to that tile, provided that it&#039;s covered in shadows to some degree. If you&#039;re a vampire that&#039;s gained full power, you will also take anyone you&#039;re grabbing along with you.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Dominate&amp;lt;/b&amp;gt; - Activation mechanics are the same as hypnotise: both you and your target need to remain stationary and undisturbed for a short amount of time. Once you succeed in activating it, you get to issue a command to your target. For example, you can ask someone to open the doors to the armoury, but you cannot ask someone to remain as your ally forever. A vampire having reached his full potential can dominate a victim instantly.&lt;br /&gt;
&lt;br /&gt;
There are some &#039;&#039;&#039;conditions&#039;&#039;&#039; when using the Dominate ability:&lt;br /&gt;
Dominate orders must be short term. So upon completion, or around ten minutes of attempts.&lt;br /&gt;
The victim must make a good faith effort to follow it. Peoples characters and skill are taken into consideration, but no one should fail intentionally when they can clearly succeed.&lt;br /&gt;
Do not tell people to kill themselves. Straight forward, it&#039;s pretty much ganking. The same applies to excessively telling people to kill each other.&lt;br /&gt;
If an order violates the above, don&#039;t just ignore it. Send an adminhelp about it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Diseased Touch&amp;lt;/b&amp;gt; - Infects a target with a lethal disease. The disease starts out in its last stage, and should kill the target relatively quickly. Or, at least disable them. This disease will not, however, spread to other people.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Summon Bats&amp;lt;/b&amp;gt; - Summons a set of bats that attack nearby people. The only creatures they ignore are the vampire who summoned them and their thralls.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Chiropteran Screech&amp;lt;/b&amp;gt; - An area of effect destructive and damage ability. You will destroy all windows and lights within a 7 tile radius, and stun all characters within a 4 tile radius.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Veil Walking&amp;lt;/b&amp;gt; - Similar to the wizard&#039;s jaunt ability, you become a Veil ghost. Activate the ability again to revert to your normal form. While in this form, you cannot be attacked, harmed, or touched in any way. As you remain in this form, you will continously lose blood. Though you will lose more blood if you stay on a tile that&#039;s lit.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Enthrall&amp;lt;/b&amp;gt; - You create a blood bond between yourself and a mortal. You must have the victim in a grab to begin. Once enthralled, the victim will have to listen to your every command. You will become the most important person to them.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Embrace&amp;lt;/b&amp;gt; - You create a new vampire. Through replacing the blood of your victim completely, you can spread the corruption of the Veil to another mortal soul. The new vampire will awaken frenzied and hungry. And they will be, by no means loyal or bound to you.&lt;br /&gt;
&lt;br /&gt;
{{Antagonists}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]] [[Category:Antagonists]]&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kaed</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=3825</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=3825"/>
		<updated>2016-05-12T17:32:00Z</updated>

		<summary type="html">&lt;p&gt;Kaed: Clarifying garbage law definition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Reference}}&lt;br /&gt;
&lt;br /&gt;
Corporate Regulations are penned regulations that all Nanotrasen employees have agreed to abide by in the signing of their employment contract. These regulations apply across the board on any Nanotrasen owned property, be it station, ship, or outpost.&lt;br /&gt;
&lt;br /&gt;
Onboard each facility there will be a dedicated Security department in charge of making sure that all Nanotrasen employees follow these regulations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regulations protecting prisoners from mistreatment applies to even non-crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Executions are illegal and not allowed by regulations.&#039;&#039;&#039; Station security nor command should be doing any executions. The maximum possible penalty for major infractions is cyborgification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The time a suspect spends in processing is counted to their total brig time.&#039;&#039;&#039; Try to keep track of how much time has passed since someone has been officially processed. This generally begins with questioning. The best way to keep track of time would be to set their time on a cell while they&#039;re in processing. Holding them for longer than their sentence can lead to the warden or handling officers to be liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Regulations ===&lt;br /&gt;
Every person on the station should have a good knowledge of Corporate Regulations. Following them could mean the difference between having a peaceful day or paying 1000 credits for multiple infractions. More in-depth interpretations of Corporate Regulations are required for such positions as the Warden, Head of Personnel, Captain, and the Head of Security.&lt;br /&gt;
&lt;br /&gt;
For all incidents, the &#039;&#039;&#039;suspect&#039;s intent&#039;&#039;&#039; is very important. Some incidents are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of pickpocketing.&lt;br /&gt;
&lt;br /&gt;
Aiding and abetting a criminal makes you an accomplice; &#039;&#039;&#039;you can be charged with the same crime as the person you aided and abetted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
The Captain is not above Corporate Regulations, and can be arrested by Security for breaking it if the Heads of Staff agree in a majority decision.&lt;br /&gt;
&lt;br /&gt;
Pardons are only legitimate if they come from Central Command. Despite his high ranking the Captain cannot spit in the face of Corporate Regulations and any attempts to do so are infractions.&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; demand a tribunal for anything. You&#039;ll just be laughed at.&lt;br /&gt;
&lt;br /&gt;
=== Low Level Infractions ===&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:150px&amp;quot;|Incident&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Traditional Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Repeat Offense&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Fine&lt;br /&gt;
|-&lt;br /&gt;
| i101&lt;br /&gt;
| &#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. &lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 200 credits&lt;br /&gt;
|-&lt;br /&gt;
| i102&lt;br /&gt;
| &#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. Items can include anything from toolboxes to metal to insulated gloves. Remember to take the items away from them and return them to where they stole them.&lt;br /&gt;
| 3 minutes, returning of stolen item to the owner or department.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 150 credits&lt;br /&gt;
|-&lt;br /&gt;
| i103&lt;br /&gt;
| &#039;&#039;&#039;Minor Assault&#039;&#039;&#039;&lt;br /&gt;
| To use, or threaten, physical force against someone, without intent to kill or seriously injure.&lt;br /&gt;
| If it causes minor damage and easily treatable damage, it&#039;s minor assault. Starting fights with other employees or punching fellow employees counts too, as well as seriously threatening them with it. Force-feeding someone is this unless it&#039;s poisonous or knocks them unconscious.&lt;br /&gt;
| 4 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i104&lt;br /&gt;
| &#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To have unwanted physical contact with someone, even where the contact is not violent.&lt;br /&gt;
| Bumping into someone in a corridor doesn&#039;t really count. Touching someone, when they have explicitly told you not to, does.&lt;br /&gt;
| 2 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 200 credits&lt;br /&gt;
|-&lt;br /&gt;
| i105&lt;br /&gt;
| &#039;&#039;&#039;Indecent Exposure or Hooliganism&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed, yelling at people for no reason in public or on comms, throwing around stuff where it could hit someone, yelling about how terrible NanoTrasen is, etc.&lt;br /&gt;
| Running around the station naked or in underwear, or other such degrading activities. Drunks can be keep to sober up, but only if they are badly harassing other crew members. Regular drunks don&#039;t get arrested and if they are only a nuisance you keep them for the regular time. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow rounds. Skrell are required to be clothed just like anyone else. Tajaran can have rolled down jumpsuits unless ordered by their Head of Staff to keep it up.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 250 credits&lt;br /&gt;
|-&lt;br /&gt;
| i106&lt;br /&gt;
| &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039;&lt;br /&gt;
| To possess a suspiciously wide skill set not indicated in employee record, wielding dangerous weapons near other staff, extensive inquiring about critical areas, or stalking other employees.&lt;br /&gt;
| Basically, metagamey/powergamey behaviour. It&#039;s worth reporting to the Head of Personnel or your Head of Staff if you want to play a character who knows more than they should. You may also want to adminhelp if you feel the person is using metagamey or powergamey behavior.&lt;br /&gt;
| 2 minutes. Immediate search.&lt;br /&gt;
| Tracking implant.&lt;br /&gt;
| 200 credits. Immediate search. &lt;br /&gt;
|-&lt;br /&gt;
| i107&lt;br /&gt;
| &#039;&#039;&#039;Misuse of Public Radio Channels&#039;&#039;&#039;&lt;br /&gt;
| To continually broadcast unimportant, untrue, or insignificant messages on the public radio frequency.&lt;br /&gt;
| This is really only for people who are constantly spamming the radio, such as &#039;DJs&#039; or Chaplains reading their services over the comms. Screaming fake messages like &amp;quot;halp security is beating me&amp;quot; when they aren&#039;t also counts.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Ban from using any radio equipment, which requires a filed injunction.&lt;br /&gt;
| 150 credits&lt;br /&gt;
|-&lt;br /&gt;
| i108&lt;br /&gt;
| &#039;&#039;&#039;Violation of Injunction&#039;&#039;&#039;&lt;br /&gt;
| To violate the terms of an injunction made by Security or other legal professions.&lt;br /&gt;
| Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Security, Captain, or equivalent. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i109&lt;br /&gt;
| &#039;&#039;&#039;Slandering a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To directly insult a Head of Staff with no valid complaints.&lt;br /&gt;
| This is most likely to happen when someone is being fired. The charge is only applicable when the statements are slanderous and untrue.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 250 credits&lt;br /&gt;
|-&lt;br /&gt;
| i110&lt;br /&gt;
| &#039;&#039;&#039;Slander&#039;&#039;&#039;&lt;br /&gt;
| To spread false rumors in order to damage someone&#039;s reputation.&lt;br /&gt;
| Lying about anything to make someone else look bad. For example, an engineer trying to pass off the blame of letting the singularity loose to someone else. Since this has to be proven, it&#039;s up to a tribunal or appropriate officer.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| 50 credits per applicable minute&lt;br /&gt;
|-&lt;br /&gt;
| i111&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders.&lt;br /&gt;
| If the order is stupid, or causes you to break a law (e.g. &amp;quot;Release the singularity!&amp;quot; or &amp;quot;Steal that RCD for me!&amp;quot;) you can ignore it, and probably make a complaint. However, if it&#039;s perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order caused severe damage or loss of life, see &amp;quot;Failure to Execute an Order with Serious Consequences&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| 500 credits&lt;br /&gt;
|-&lt;br /&gt;
| i112&lt;br /&gt;
| &#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
| To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
| This is for VERY MINOR things the other person finds offensive that are sexually related. For anything more serious see &amp;quot;Sexual Assault&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i113&lt;br /&gt;
| &#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
| To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
| Monkeys appropriately used for experiments or well-being (e.g Genetics, Virology, etc.) don&#039;t count, neither do the animals ordered from cargo. Shoving them in washing machines, or throwing them down disposals while still alive falls under this. Using them as food is a grey area, as long as they are not overtly caused pain in the process.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| Up to 10 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i114&lt;br /&gt;
| &#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage or deface the station without malicious intent.&lt;br /&gt;
| This can range from disassembling furniture unnecessarily, to drawing on the floor with crayons or other substances outside the chapel.&lt;br /&gt;
| 3 minutes&lt;br /&gt;
| Up to 10 minutes in total and/or Demotion.&lt;br /&gt;
| 450 credits&lt;br /&gt;
|-&lt;br /&gt;
| i115&lt;br /&gt;
| &#039;&#039;&#039;Threat of Murder or Serious Injury&#039;&#039;&#039;&lt;br /&gt;
| To threaten to kill or seriously injure an employee.&lt;br /&gt;
| The threat has to somewhat tangible. If it&#039;s just people arguing over the radio, it&#039;s probably not worth it. Someone shouting at someone else while chasing them with a fire extinguisher is more valid.&lt;br /&gt;
| 3 minutes and mandatory Tracking implant.&lt;br /&gt;
| Up to 10 minutes with psychiatric evaluation.&lt;br /&gt;
| 500 credits. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i116&lt;br /&gt;
| &#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;&lt;br /&gt;
| To abuse bodies of dead or previously dead employees.&lt;br /&gt;
| Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being cloned or cyborged also falls under this. The Chaplain or medbay tended to corpses in preperation for autopsy or funeral does not fall under this unless they&#039;re doing something bizarre and unnecessary.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| 10 minutes per corpse.&lt;br /&gt;
| 400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i117&lt;br /&gt;
| &#039;&#039;&#039;Excessive use of force in detainment&#039;&#039;&#039;&lt;br /&gt;
| To use more than the required force to subdue a suspect.&lt;br /&gt;
| Repeatedly batoning a prisoner after they&#039;ve been handcuffed, Using force against an unarmed and compliant suspect, and usage of lethal weapons in a non-lethal situation.&lt;br /&gt;
| 5 minutes and/or demotion to cadet.&lt;br /&gt;
| 10 minutes and demotion.&lt;br /&gt;
| 350 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Level Infractions ===&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:150px&amp;quot;|Infraction&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Standard Sentance&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Repeat Offense&lt;br /&gt;
|-&lt;br /&gt;
| i201&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order with Serious Consequences&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
| Like the minor crime, except this one has caused serious damage to the station, or seriously injured someone. Examples are Medical Doctors ignoring the Chief Medical Officer while patients are piling up in medbay, or Engineers ignoring the Chief Engineer and then having the singularity eat part of the station. If this causes loss of life, refer to 302.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Immediate suspension. Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i202&lt;br /&gt;
| &#039;&#039;&#039;Resisting Arrest and/or Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.&lt;br /&gt;
| &#039;&#039;&#039;Refusing handcuffs is not resisting arrest&#039;&#039;&#039;. Pushing the officer trying to arrest you, or running away falls under this.&lt;br /&gt;
| 5 minutes. If they sparked a manhunt and did not surrender themselves, tracking implant.&lt;br /&gt;
| Up to 15 minutes in addition to regular time.&lt;br /&gt;
|-&lt;br /&gt;
| i203&lt;br /&gt;
| &#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;&lt;br /&gt;
| To attempt or threaten to commit suicide.&lt;br /&gt;
| An employee trying or threatening to kill himself for any reason. This includes someone saying &amp;quot;AI OPEN THIS DOOR OR I KILL MYSELF&amp;quot;.&lt;br /&gt;
| Compulsory psychiatric examination and tracking implant.&lt;br /&gt;
| Demotion and isolation in solitary.&lt;br /&gt;
|-&lt;br /&gt;
| i204&lt;br /&gt;
| &#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
| To take and use equipment confiscated as evidence.&lt;br /&gt;
| Security shouldn&#039;t be using evidence for anything but evidence. Taking &amp;quot;trophies&amp;quot; or using weapons and items seized from operatives counts as this.&lt;br /&gt;
| 10 minutes, re-confiscation of equipment.&lt;br /&gt;
| Demotion and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i205&lt;br /&gt;
| &#039;&#039;&#039;Illegal Detention, Arrest, or Holding&#039;&#039;&#039;&lt;br /&gt;
| To arrest, brig, or punish an employee without proper cause or reason.&lt;br /&gt;
| This is mainly for Security Officers who believe THEY ARE THE LAW.&lt;br /&gt;
| 10 minutes and/or demotion to cadet.&lt;br /&gt;
| 15 minutes and immediate suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i206&lt;br /&gt;
| &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;&lt;br /&gt;
| To fail to perform a job to a satisfactory standard.&lt;br /&gt;
| This can be due to honest or dishonest mistakes that the Head of the Department feels hampers Department productivity. Examples include scientists/engineers releasing plasma or causing a breach, doctors mixing up medicines that cause injury to patients, or the Warden not doing his job.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i207&lt;br /&gt;
| &#039;&#039;&#039;Infiltration&#039;&#039;&#039;&lt;br /&gt;
| To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
| This includes the Bridge, AI upload or core, Teleporter, vault, or EVA. Using AI or Cyborg help for infiltration purposes is also considered breaking and entering.&lt;br /&gt;
| 15 minutes and tracking implant.&lt;br /&gt;
| Holding until transfer and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i208&lt;br /&gt;
| &#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To cause severe injury to another employee.&lt;br /&gt;
| Anything beyond a few punches like in &amp;quot;Minor Assault&amp;quot;. Also see &amp;quot;Attempted Murder&amp;quot; if the intent was to kill. This also includes poisoning with drugs, or using hallucinogens.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Up to 30 minutes and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i209&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Confinement&#039;&#039;&#039;&lt;br /&gt;
| To escape from confinement as someone who is serving a non-permanent sentence.&lt;br /&gt;
| See &amp;quot;Escaping From a Permanent Sentence&amp;quot; for those who do it with permanent sentences.&lt;br /&gt;
| 10 minutes added and tracking implant. The original time is not reset.&lt;br /&gt;
| Up to 30 minutes and demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i210&lt;br /&gt;
| &#039;&#039;&#039;Unlawful Modification of AI/Cyborg Laws&#039;&#039;&#039;&lt;br /&gt;
| To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
| An exception would be a law reset when obviously harmful laws have been uploaded. Only the Captain, Chief Engineer, or Two Heads of Staff can authorize a law change.&lt;br /&gt;
| 20 minutes and tracking implant.&lt;br /&gt;
| Demotion. Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i211&lt;br /&gt;
| &#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
| To incite rebellion, or rally against the established chain of command.&lt;br /&gt;
| This includes attempting to make separate areas of the ship into &amp;quot;Nations&amp;quot;, arresting a head of staff without cause, or generally conspiring against the chain of command.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Suspension and holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i212&lt;br /&gt;
| &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| To possess, use, or distribute contraband items, including drugs.&lt;br /&gt;
| Chemists and Botanists are allowed to possess drugs for their line of work. It&#039;s a crime if they distribute the drugs. Also see Identifying Syndicate Items for a list of who knows what. Contraband from the Supply Shuttle also counts. This also includes firearms, such as the barman taking their shotgun outside the bar area, or illegal modification of such firearms. Snacks from hacked vending machines are not this.&lt;br /&gt;
| 15 minutes and confiscation of said items&lt;br /&gt;
| 20 minutes and demotion. &lt;br /&gt;
|-&lt;br /&gt;
| i213&lt;br /&gt;
| &#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
| This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is the most important bit here.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| 30 minutes, suspension and/or tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i214&lt;br /&gt;
| &#039;&#039;&#039;Exceeding Official Powers&#039;&#039;&#039;&lt;br /&gt;
| To act beyond what is allowed by the Chain of Command.&lt;br /&gt;
| This is for any head of staff who abuses the power given to them, such as the Head of Personnel acting like a security officer in a non-emergency, the captain acting as if he is above the law, etc. Heads of Staff trying to order a different department or ignoring the captain also comes under this. Also covers anyone illegally promoting themselves, such as with a stolen ID.&lt;br /&gt;
| 15 minutes and/or demotion. Head demotions require Captain or majority Command approval.&lt;br /&gt;
| 20 minutes and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i215&lt;br /&gt;
| &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items that are dangerous, of a high value, or a sensitive nature. &lt;br /&gt;
| This means weapons, explosives or ammunition, and also includes items from the [[High-risk Items]] page. Security Officers stealing things from the armory is an example.&lt;br /&gt;
| 15 minutes, confiscation of stolen items.&lt;br /&gt;
| Suspension, tracking implant and holding until Transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i216&lt;br /&gt;
| &#039;&#039;&#039;Organising an Breakout&#039;&#039;&#039;&lt;br /&gt;
| To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
| Breaking brig windows&lt;br /&gt;
| 15 minutes and tracking implant.&lt;br /&gt;
| 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| i217&lt;br /&gt;
| &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;&lt;br /&gt;
| To make an area inaccessible for those with appropriate access.&lt;br /&gt;
| Bolting doors in public hallways or to those of departments you don&#039;t have control over are examples of this.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| Up to 25 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i218&lt;br /&gt;
| &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To put a victim in critical state in defense of yourself or others, or seriously injuring a suspect while attempting to detain them. This includes pulling them when they have open wounds.&lt;br /&gt;
| Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death.&lt;br /&gt;
| 10 minutes and/or demotion to cadet.&lt;br /&gt;
| 25 minutes and suspension. &lt;br /&gt;
|-&lt;br /&gt;
| i219&lt;br /&gt;
| &#039;&#039;&#039;Mistreatment of Prisoners&#039;&#039;&#039;&lt;br /&gt;
| To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
| Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. This includes pulling them when they have open wounds counts as abuse. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter.&lt;br /&gt;
| 10 minutes and/or demotion to Cadet.&lt;br /&gt;
| 25 minute and suspension.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Severity Infractions ===&lt;br /&gt;
The NSS Aurora is in Tau Ceti space, which does not consider cyborgification capital punishment, making it an optional punishment.&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:150px&amp;quot;|Crime&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Sentence&lt;br /&gt;
|-&lt;br /&gt;
| i301&lt;br /&gt;
| &#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
| Also cover Attempted Murder. The premeditated and malicious bit is important here.&lt;br /&gt;
| Cyorgification or Holding Until Transfer on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i302&lt;br /&gt;
| &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To kill someone without malice or forethought.&lt;br /&gt;
| This includes causing death due to negligence or dereliction of duty. Can also be used for excessive self-defense.&lt;br /&gt;
| 20 minutes and/or demotion. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i303&lt;br /&gt;
| &#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To openly rebel against or attempt to remove command staff with violent intent.&lt;br /&gt;
| See &amp;quot;Sedition&amp;quot; for less violent mutineers. This generally means they use harm-intent or try to kill their superiors or advocate the same.&lt;br /&gt;
| Loyalty implant or cyborgification on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i304&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping and Hostage taking&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a victim against the victim&#039;s will.&lt;br /&gt;
| If the person is held for ransom or exchange, then it is considered hostage taking, which is automatically a holding until transfer.&#039;&#039;&#039;&lt;br /&gt;
| Hold until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i305&lt;br /&gt;
| &#039;&#039;&#039;Terrorist Acts&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, which seriously threaten the crew or station.&lt;br /&gt;
| This includes deliberate arson, use of bombs, release of singularity, etc. Collateral damage or severe station damage has to be involved. For less disastrous actions, see sabotage.&lt;br /&gt;
| Hold until transfer or cyborgification on majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i306&lt;br /&gt;
| &#039;&#039;&#039;Assaulting a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To assault a Head of Staff, causing severe damage.&lt;br /&gt;
| Exactly like &amp;quot;Assault&amp;quot;, but this time against a Head of Staff.&lt;br /&gt;
| 20 minutes and/or demotion.&lt;br /&gt;
| 40 minutes, suspension, and tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i307&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Holding Until Transfer&#039;&#039;&#039;&lt;br /&gt;
| To escape, or attempt to escape, from the brig or other holding area when being held until transfer.&lt;br /&gt;
| They have to have been properly convicted for it to be a life sentence.&lt;br /&gt;
| Cyborgification or hold until transfer at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i308&lt;br /&gt;
| &#039;&#039;&#039;Terrorist Collaboration&#039;&#039;&#039;&lt;br /&gt;
| To act as an agent of a terrorist or anti-Corporation group.&lt;br /&gt;
| Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organisations, or their representatives in hostile activities to the Corporation, committed by a employee of Corporation. As a high crime, suspected terrorist agents must be put through a tribunal unless their level of resistance renders capture efforts unfeasible.&lt;br /&gt;
| Holding until transfer or cyborgification at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i309&lt;br /&gt;
| &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
| ERP scenes, or erotic roleplay, is a permabannable offence. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules. &lt;br /&gt;
| 30 minutes, tracking implant.&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;825px&#039; style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;100px&#039;|Benefit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| Up to -25%, and should be taken into account when determining the severity of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Re-education&#039;&#039;&#039;&lt;br /&gt;
| Getting de-converted from revolutionary.&lt;br /&gt;
| Up to and including immediate release&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| Up to -25%. In the case of revealing a head revolutionary, up to -50%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. Life sentences must be reapplied after danger has passed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|  Assault and even homicide can be justified if it was necessary for prevention of loss of life. (Note that there are borders of acceptable self-defence, and killing a man who just punched you is subject to &amp;quot;Fatal Use of Excessive Force&amp;quot;)&lt;br /&gt;
| Up to and including immediate release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Commentaries and Clarifications. ===&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis. Often also known as Shackling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspension&#039;&#039;&#039;: Changing ID title to &amp;quot;suspended&amp;quot;, zero access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be done up to and including Assistant position, by Head of Personnel or Captain&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of NanoTrasen, as defined by the station&#039;s commanding officer. All non-employee subjects are still protected by these laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Captain) of access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Captain, Chief Engineer, Head of Personnel, Head of Security, Chief Medical Officer, Research Director.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HuT&#039;&#039;&#039; Holding until Transfer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal Situation&#039;&#039;&#039;: A situation in which there is an apparent and real threat the the well-being of all those involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat Offenders&#039;&#039;&#039;: For repeat offenders, use the &amp;quot;repeat offense&amp;quot; punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. E.g: Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crewmembers that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to HuT&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
{{Gameplay Guides}}&lt;/div&gt;</summary>
		<author><name>Kaed</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Chemistry&amp;diff=3727</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Chemistry&amp;diff=3727"/>
		<updated>2016-05-08T23:54:27Z</updated>

		<summary type="html">&lt;p&gt;Kaed: Removed two items Skull says don&amp;#039;t exist anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
__TOC__&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
==Metabolism and Overdose==&lt;br /&gt;
Most medicines and chemicals designed for use in people, have an Overdose limit. If a person metabolises more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 30 units.&lt;br /&gt;
&lt;br /&gt;
The most common overdose effect is &#039;Toxins&#039;, the patient will suffer one point of toxins damage, for every point they absorb over the overdose threshold&lt;br /&gt;
&lt;br /&gt;
It is important to note that metabolisation is not the same as just putting the chemicals into a patient. All chemicals that are injected into, or fed to the patient, are stored harmlessly within their body until they can be properly absorbed, or &#039;metabolised&#039;. This process happens at a variable rate for each chemical, but the most common metabolic rate is 0.2 units per server tick, which works out to 0.5u per second&lt;br /&gt;
&lt;br /&gt;
Overdose effects do not trigger until the patient has metabolised enough to reach the overdose limit, which may take several minutes.&lt;br /&gt;
&lt;br /&gt;
==Catalysts==&lt;br /&gt;
Several of the more advanced chemistry recipes take an ingredient (usually phoron) which is marked as (Catalyst)&lt;br /&gt;
&lt;br /&gt;
A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later.&lt;br /&gt;
&lt;br /&gt;
=Chemicals=&lt;br /&gt;
==Dispenser==&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Aluminum&lt;br /&gt;
|Description = A silvery white and ductile member of the boron group of chemical elements.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Carbon&lt;br /&gt;
|Description = A highly stable element, the building block of life.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Chlorine&lt;br /&gt;
|Description = A chemical element with a characteristic odour.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Copper&lt;br /&gt;
|Description = A highly ductile metal.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Ethanol&lt;br /&gt;
|Description = A well-known alcohol with a variety of applications.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Fluorine&lt;br /&gt;
|Description = A highly-reactive chemical element.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Hydrogen&lt;br /&gt;
|Description = A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Iron&lt;br /&gt;
|Description = Pure iron is a metal. Used in limited doses as a supplement it can help people regenerate blood.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Lithium&lt;br /&gt;
|Description =  A soft, silver metallic element. A chemical element, used as antidepressant.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Mercury&lt;br /&gt;
|Description = A poisonous element. Avoid contact.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Nitrogen&lt;br /&gt;
|Description = A colorless, odorless, tasteless gas. &lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Oxygen&lt;br /&gt;
|Description = A colorless, odorless gas.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Phosphorus&lt;br /&gt;
|Description = A highly reactive element, glows on contact with oxygen, the backbone of biological energy carriers.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Potassium&lt;br /&gt;
|Description = A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Radium&lt;br /&gt;
|Description = Radium is an alkaline earth metal. It is extremely radioactive.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Sulphuric Acid&lt;br /&gt;
|Description = A very corrosive mineral acid with the molecular formula H2SO4.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Silicon&lt;br /&gt;
|Description = A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Sodium&lt;br /&gt;
|Description = A chemical element, readily reacts with water.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Sugar&lt;br /&gt;
|Description = The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Sulphur&lt;br /&gt;
|Description = A non-metallic crystalline element with a pungent smell.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Tungsten&lt;br /&gt;
|Description = A chemical element, and a strong oxidising agent.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Water&lt;br /&gt;
|Description = A ubiquitous chemical substance that is composed of hydrogen and oxygen.&lt;br /&gt;
}}&lt;br /&gt;
==Other==&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Gold&lt;br /&gt;
|Description = Gold is a dense, soft, shiny metal and the most malleable and ductile metal known. Gold is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don&#039;t expect to get it quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Silver&lt;br /&gt;
|Description = A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal. Silver is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don&#039;t expect to get it quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Uranium&lt;br /&gt;
|Description = A silvery-white metallic chemical element in the actinide series, weakly radioactive. Uranium is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don&#039;t expect to get it quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Phoron&lt;br /&gt;
|Description = Liquid form of the gas Phoron, for use in chemistry recipes. You can get this by grinding up the Phoron crystals on the table at the north of the lab.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Fuel&lt;br /&gt;
|Description = Required for welders. Flammable. Use a beaker on any Welder Fuel Tank to collect some.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Milk&lt;br /&gt;
|Description = White and nutritious goodness! Milk can be found in the kitchen, in a fridge that anyone can open.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Toxin&lt;br /&gt;
|Description = A toxic chemical. Found in the NanoMed vending machines in medbay, labelled Toxin Bottle.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Capsaicin Oil&lt;br /&gt;
|Description = This is what makes chillis hot. To get this, grow chillies in the garden, and grind them up.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Corn Oil&lt;br /&gt;
|Description = An oil derived from various types of corn. Grow corn and grind it up.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Compounds=&lt;br /&gt;
==Medicinal Compounds==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beginner===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Dexalin&lt;br /&gt;
|Formula = 2 parts Oxygen, 0.1 parts Phoron, 1 units Phoron(catalyst). &lt;br /&gt;
*Results in 1 unit instead of 2.1&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = It is used in the treatment of oxygen deprivation. &lt;br /&gt;
 |Effects = &lt;br /&gt;
*Heals 15 suffication damage per unit&lt;br /&gt;
*Deals 6 toxin damage to Vox per unit&lt;br /&gt;
*Removes 2 units of Lexorin from the patient&#039;s body per unit&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|OptimalRecipe = *Makes a 60u bottle&lt;br /&gt;
**Use a dropper to add 7u Phoron&lt;br /&gt;
**Add 120u Oxygen&lt;br /&gt;
**Pour off 60u Dexalin and bottle it using the ChemMaster&lt;br /&gt;
**Pour the remaining 1u Phoron back into your phoron supply&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Dylovene&lt;br /&gt;
|Formula = 1 part Silicon, 1 part Potassium, 1 part Nitrogen&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = A broad-spectrum antitoxin. Heals toxin damage, drowsiness, and hallucinations. It will only heal the damage done by poisons, not cure the cause of it.&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Heals 4 toxin damage per unit&lt;br /&gt;
*Reduces drowsiness by 6 points per unit&lt;br /&gt;
*Reduces hallucination strength by 9 points per unit&lt;br /&gt;
|OverdoseEffect = *N/A. It is impossible to overdose on Dylovene, no side-effects at any quantity&lt;br /&gt;
|OptimalRecipe = *40u Silicon, 40u Potassium, 40u Nitrogen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Inaprovaline&lt;br /&gt;
|Formula = 1 part Carbon, 1 part Oxygen, 1 part Sugar&lt;br /&gt;
|Metabolism = 0.25&lt;br /&gt;
|Overdose = 60&lt;br /&gt;
|Description = Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Prevents patients from accumulating suffocation damage caused by being in critical (&amp;lt;=0% health) status. &lt;br /&gt;
*Prevents Internal Bleeding wounds from getting worse over time. Does not stop the bleeding, just prevents the rate of bleeding from accelerating&lt;br /&gt;
*Acts as a mild painkiller, Strength 25&lt;br /&gt;
*Increases heart rate&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|OptimalRecipe = *40u Carbon, 40u Oxygen, 40u Sugar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Kelotane&lt;br /&gt;
|Formula = 1 part Carbon, 1 part Silicon&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A drug used to treat burns..&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Heals 6 points of Burn damage per unit&lt;br /&gt;
&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|OptimalRecipe = *60u Carbon, 60u Silicon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Intermediate===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Alkysine&lt;br /&gt;
|Formula = 1 part Chlorine, 1 part Nitrogen, 1 part Dylovene, &lt;br /&gt;
*makes 2 units&lt;br /&gt;
|Metabolism = 0.125&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A drug used to lessen the damage to neurological tissue after a catastrophic injury. Can heal brain tissue&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Heals 30 points Brain damage per unit&lt;br /&gt;
*Acts as a mild painkiller (strength 10)&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Bicaridine&lt;br /&gt;
|Formula = 1 part Carbon, 1 part Inaprovaline&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A powerful trauma medication used to treat many kinds of physical injuries. Can also heal internal bleeding at dangerously high doses&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Heals 6 points of Trauma damage per unit&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
*Heals internal bleeding slowly. Patient&#039;s body temperature must be above 170k for this to work, so they can&#039;t be in cryotubes. Note: Does not heal organ damage or bones&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Citalopram&lt;br /&gt;
|Formula = 1 part Mindbreaker Toxin, 1 part Carbon&lt;br /&gt;
*Makes 3 units&lt;br /&gt;
|Metabolism = 0.025&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Stabilizes the mind a little. A Mild Antidepressant.  &lt;br /&gt;
 |Effects = &lt;br /&gt;
*Displays a message every five minutes: &amp;quot;Your mind feels stable... a little stable.&amp;quot;&lt;br /&gt;
**This drug is RP only. It has no gameplay or mechanical effects&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Cryoxadone&lt;br /&gt;
|Formula = 1 part Dexalin, 1 part Water, 1 part Oxygen&lt;br /&gt;
|Metabolism = 0.25&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly.  Intended for use in cryotube mixtures&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Slows the heartrate&lt;br /&gt;
*All of the following effects require the patient&#039;s body temperature to be below 170 kelvin. Hard to do outside of cryotubes&lt;br /&gt;
**Heals 10 genetic damage per unit&lt;br /&gt;
**Heals 10 suffocation per unit&lt;br /&gt;
**Heals 10 trauma damage per unit&lt;br /&gt;
**Heals 10 burn damage per unit&lt;br /&gt;
**Heals 10 toxin damage per unit&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
|Notes = *It is theoretically possible to use this outside of the cryo tanks, if you manage to get the patient&#039;s body cold enough. This could be done by taking them into the research server room, or opening the valve on a tank of supercooled oxygen in a small room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Dermaline&lt;br /&gt;
|Formula = 1 part Kelotane, 1 part Oxygen, 1 part Phosphorous&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = Dermaline is the next step in burn medication. Works twice as well as kelotane and enables the body to restore even the direst heat-damaged tissue.&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Heals 12 burn damage per unit&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Dexalin Plus&lt;br /&gt;
|Formula = 1 part Dexalin, 1 part Iron, 1 part Carbon&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = Dexalin Plus is used in the treatment of oxygen deprivation. Directly oxygenates the blood, bypassing the pulmonary system and temporarily removing the need to breathe, as well as immediately restoring oxygen-starved tissue. It is highly effective in even tiny doses.&lt;br /&gt;
 |Effects =&lt;br /&gt;
*Heals 300 suffication damage per unit&lt;br /&gt;
*Deals 9 toxin damage to Vox per unit&lt;br /&gt;
*Removes 3 units of Lexorin from the patient&#039;s body per unit&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|OptimalRecipe = *Use a dropper to add 5u phoron&lt;br /&gt;
*Add 80u oxygen&lt;br /&gt;
*pour off 1u Phoron using the ChemMaster&lt;br /&gt;
*Add 40u carbon and 40u iron&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Ethylredoxrazine&lt;br /&gt;
|Formula = 1 part Oxygen, 1 part Dylovene, 1 part Carbon&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A powerful oxidizer that reacts with ethanol. Neutralises alcohol in the blood stream.&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Instantly cures Dizziness&lt;br /&gt;
*Instantly cures Drowsiness&lt;br /&gt;
*Instantly cures Stuttering&lt;br /&gt;
*Instantly cures Confusion&lt;br /&gt;
*Removes 5 units of ethanol from the patient per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Hyronalin&lt;br /&gt;
|Formula = 1 part Radium, 1 part Dylovene&lt;br /&gt;
|Metabolism = 0.125&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Hyronalin is a medicinal drug used to counter the effect of radiation poisoning.&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Heals 30% radiation per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Imidazoline&lt;br /&gt;
|Formula = 1 part Carbon, 1 part Dylovene, 1 part Hydrogen&lt;br /&gt;
*makes 2 units&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Heals eye damage. Effective in treating eye trauma.&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Reduces blurriness strength by 5 per tick (not per unit)&lt;br /&gt;
*Reduces blindness strength by 5 per tick (not per unit)&lt;br /&gt;
*Heals eye-organ damage by 5 points per unit&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Methylphenidate &lt;br /&gt;
|Formula = 1 part Mindbreaker Toxin, 1 part Hydrogen&lt;br /&gt;
*Makes 3 units&lt;br /&gt;
|Metabolism = 0.025&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Improves the ability to concentrate.&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Displays a message every five minutes: &amp;quot;Your mind feels focused and undivided.&amp;quot;&lt;br /&gt;
**This drug is RP only. It has no gameplay or mechanical effects&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Paroxetine&lt;br /&gt;
|Formula = 1 part Mindbreaker Toxin, 1 part Oxygen, 1 part Inaprovaline&lt;br /&gt;
*Makes 3 units&lt;br /&gt;
|Metabolism = 0.025&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = A stronger antidepressant. Stabilizes the mind greatly, but has a chance of causing hallucinations.&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Every five minutes, does one of the following:&lt;br /&gt;
**90% chance to display a message: &amp;quot;Your mind feels much more stable.&amp;quot;. This is RP only and has no gameplay effects&lt;br /&gt;
**10% Chance to display: &amp;quot;Your mind breaks apart...&amp;quot; and cause hallucinations at strength 200&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Rezadone&lt;br /&gt;
|Formula = 1 part Carpotoxin, 1 part Cryptobiolin, 1 part Copper&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = 25&lt;br /&gt;
|Description = A powder with almost magical properties, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects.&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Heals 20 genetic damage per unit&lt;br /&gt;
*Heals 2 suffocation damage per unit&lt;br /&gt;
*Heals 20 trauma damage per unit&lt;br /&gt;
*Heals 20 burn damage per unit&lt;br /&gt;
*Heals 20 toxin damage per unit&lt;br /&gt;
|OverdoseEffect = *Causes Dizziness (strength 5)&lt;br /&gt;
*Causes Jittering (strength 5)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Spaceacillin&lt;br /&gt;
|Formula = 1 part Cryptobiolin, 1 part Inaprovaline&lt;br /&gt;
|Metabolism = 0.025&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A Broad-spectrum anti-microbial, which deals effectively with bacterial infections, and early-stage viral pathogens.&lt;br /&gt;
|Effects = It is important to note that unlike most other drugs, all of spaceacillin&#039;s effects (except overdose) are based on how much of the medicine is in the patient&#039;s bloodstream or stomach, NOT how much has actually been metabolised.  Always inject more than needed.&lt;br /&gt;
&lt;br /&gt;
Spaceacillin&#039;s effects can be divided into two categories.&lt;br /&gt;
*Bacterial Infection&lt;br /&gt;
**Effects at 5u dosage&lt;br /&gt;
***Prevents germ levels on infected organs/bodyparts from rising naturally &lt;br /&gt;
****Does not prevent infected wounds from increasing germ level&lt;br /&gt;
****Does not prevent spreading germs from nearby infected parts&lt;br /&gt;
***Instantly cures germs below infection level 1&lt;br /&gt;
***Heals infections between level 1 and level 2, at a rate of 6 germ levels per tick&lt;br /&gt;
***Heals infections between level 2 upwards, at a rate of 2 germ levels per tick&lt;br /&gt;
**Effects at 30u dosage&lt;br /&gt;
***Prevents organ/bodypart death from level 3 infections. Will not revive already-dead parts.&lt;br /&gt;
***Prevents ongoing toxin damage from level 3 infections&lt;br /&gt;
*Viral Pathogen&lt;br /&gt;
**Effects at 5u dosage&lt;br /&gt;
***Prevents the patient spreading their viruses to others&lt;br /&gt;
***Prevents being the patient being infected by viruses&lt;br /&gt;
***Cures stage-1 viruses very quickly&lt;br /&gt;
****Will have no effect on stage 2 or higher&lt;br /&gt;
****Does not slow or impede the progress of viruses at all after stage 1&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Tramadol&lt;br /&gt;
|Formula = 1 part Ethanol, 1 part Inaprovaline, 1 part Oxygen&lt;br /&gt;
|Metabolism = 0.05&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A simple, yet effective painkiller. Very effective for patients in shock. &lt;br /&gt;
|Effects = *Acts as a painkiller, Strength 80&lt;br /&gt;
|OverdoseEffect = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Tricordrazine&lt;br /&gt;
|Formula = 1 part Dylovene, 1 part Inaprovaline&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries.&lt;br /&gt;
|Effects = *Heals 6 suffocation damage per unit&lt;br /&gt;
*Heals 3 trauma damage per unit&lt;br /&gt;
*Heals 3 burn damage per unit&lt;br /&gt;
*Heals 3 toxin damage per unit&lt;br /&gt;
|OverdoseEffect = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Arithrazine&lt;br /&gt;
|Formula = 1 part Hydrogen, 1 part Hyronalin&lt;br /&gt;
|Metabolism = 0.125&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = An unstable medication used for the most extreme cases of radiation poisoning. May cause some tissue damage to the patient. &lt;br /&gt;
|Effects = *Heals 70% radiation per unit.&lt;br /&gt;
*Heals 10 toxin damage per unit&lt;br /&gt;
*Deals approx 2.4 Trauma damage per unit (randomness is involved)&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Clonexadone&lt;br /&gt;
|Formula = 1 part Cryoxadone, 1 part Sodium, 0.1 part Phoron&lt;br /&gt;
*Catalyst: 1 unit Phoron&lt;br /&gt;
*Makes 2 units&lt;br /&gt;
|Metabolism = 0.25&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = A liquid compound similar to that used in the cloning process. Almost identical to cryoxadone, but three times as powerful. Intended for use in cryotube mixtures&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Slows the heartrate&lt;br /&gt;
*All of the following effects require the patient&#039;s body temperature to be below 170 kelvin. Hard to do outside of cryotubes&lt;br /&gt;
**Heals 30 genetic damage per unit&lt;br /&gt;
**Heals 30 suffocation per unit&lt;br /&gt;
**Heals 30 trauma damage per unit&lt;br /&gt;
**Heals 30 burn damage per unit&lt;br /&gt;
**Heals 30 toxin damage per unit&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
|Notes = *It is theoretically possible to use this outside of the cryo tanks, if you manage to get the patient&#039;s body cold enough. This could be done by taking them into the research server room, or opening the valve on a tank of supercooled oxygen in a small room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Oxycodone&lt;br /&gt;
|Formula = 1 part Ethanol, 1 part Tramadol, &lt;br /&gt;
*1 units Phoron (catalyst)&lt;br /&gt;
*Makes 1 unit&lt;br /&gt;
|Metabolism = 0.05&lt;br /&gt;
|Overdose = 20&lt;br /&gt;
|Description = An effective and very addictive painkiller. &lt;br /&gt;
|Effects = *Acts as a painkiller, Strength 200&lt;br /&gt;
|OverdoseEffect = *The patient sees pretty colours&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Paracetamol&lt;br /&gt;
|Formula = 1 part Tramadol, 1 part Sugar, 1 part Water &lt;br /&gt;
|Metabolism = 0.05&lt;br /&gt;
|Overdose = 60&lt;br /&gt;
|Description = Most probably know this as Acetaminophen, but this chemical is a mild, simple painkiller.&lt;br /&gt;
|Effects = *Acts as a painkiller, Strength 50&lt;br /&gt;
|OverdoseEffect = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Peridaxon&lt;br /&gt;
|Formula = 2 parts Bicardine, 2 parts Clonexadone&lt;br /&gt;
*Catalyst: 1u Phoron&lt;br /&gt;
*Makes 2 units&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = 10&lt;br /&gt;
|Description = Used to encourage recovery of internal organs and nervous systems. Medicate cautiously.&lt;br /&gt;
 |Effects = &lt;br /&gt;
*Heals 1 point of damage to each internal organ per unit.&lt;br /&gt;
**Can repair ruptured lungs&lt;br /&gt;
**Does not affect mechanical/artificial organs.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Ryetalyn&lt;br /&gt;
|Formula = 1 part Arithrazine, 1 part Carbon&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Can cure specific genetic abnomalities via a catalytic process. &lt;br /&gt;
 |Effects = &lt;br /&gt;
*Instantly cures all mutations in the patient&lt;br /&gt;
*Instantly cures genetic disabilities in the patient&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = &lt;br /&gt;
*All of Ryetalyn&#039;s effects occur instantly with even the tiniest dose. Therefore 1u pills are the recommended means of providing it, more than 1u has no effect&lt;br /&gt;
*Does NOT cure genetic damage (AKA: Cloneloss). Only Clonexadone, Cryoxadone or Rezadone fix genetic damage&lt;br /&gt;
*Only cures disabilities that come from a genetic cause. Temporary blindness can be caused by flashes, which it will not cure&lt;br /&gt;
*There are several possible sources of mutations and disabilities:&lt;br /&gt;
**Being cloned usually causes a bad mutation&lt;br /&gt;
**Being caught outside maintenance in a radiation storm has a high chance to cause mutations&lt;br /&gt;
**Repeatedly flashing a vaurca inflicts blindness disability, which ryetalyn will fix&lt;br /&gt;
**Welding without eye protection causes blindness disability&lt;br /&gt;
**Certain cultist runes can (very rarely) inflict permanant blindness or deafness&lt;br /&gt;
**Injecting Unstable Mutagen into a patient can rarely cause mutations&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Chemical Compounds==&lt;br /&gt;
===Beginner===&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Cryptobiolin&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Oxygen, 1 part Sugar&lt;br /&gt;
|Description = Causes confusion and dizzyness.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Hyperzine&lt;br /&gt;
|Formula = 1 part Sugar, 1 part Phosphorous, 1 part Sulphur&lt;br /&gt;
|Description = A highly effective, long lasting, muscle stimulant.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Sodium Chloride&lt;br /&gt;
|Formula = 1 part Chlorine, 1 part Sodium&lt;br /&gt;
|Description = Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
}}&lt;br /&gt;
===Intermediate===&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Chloral Hydrate&lt;br /&gt;
|Formula = 1 part Ethanol, 3 parts Chlorine, 1 part Water&lt;br /&gt;
|Description = A powerful sedative. Which causes death in doses around 15 units, countered by dylovene. (Results in 1 unit instead of 5)&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Leporazine&lt;br /&gt;
|Formula = 1 part Silicon, 1 part Copper, 5 units Plasma (catalyst)&lt;br /&gt;
|Description = Can be use to stabilize an individuals body temperature.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Lipozine&lt;br /&gt;
|Formula = 1 part Salt, 1 part Ethanol, 1 part Radium&lt;br /&gt;
|Description = A chemical compound that causes a powerful fat-burning reaction.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Synaptizine&lt;br /&gt;
|Formula = 1 part Lithium, 1 part Sugar, 1 part Water&lt;br /&gt;
|Description = A mildly toxic counter to mindbreaker. A percursor to ecyeipate.&lt;br /&gt;
}}&lt;br /&gt;
===Advanced===&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Soporific&lt;br /&gt;
|Formula = 1 part Chloral Hydrate, 4 parts sugar&lt;br /&gt;
|Description = Also known as Sleep Toxin. An effective hypnotic sedative used to treat insomnia. Is safe in large quantities. Can be counteracted with Dylovene.&lt;br /&gt;
}}&lt;br /&gt;
==Industrial Compounds==&lt;br /&gt;
===Beginner===&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Ammonia&lt;br /&gt;
|Formula = 3 parts Hydrogen, 1 part Nitrogen&lt;br /&gt;
|Description = A caustic substance commonly used in fertilizer or household cleaners. (Results in 3 units instead of 4)&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Coolant&lt;br /&gt;
|Formula = 1 part Tungsten, 1 part Oxygen, 1 part Water&lt;br /&gt;
|Description = An industrial cooling substance.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Glycerol&lt;br /&gt;
|Formula = 3 parts Corn Oil, 1 part Sulphuric Acid&lt;br /&gt;
|Description = Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity. (Results in 1 unit instead of 4)&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Lubricant&lt;br /&gt;
|Formula = 1 part Water, 1 part Silicon, 1 part Oxygen&lt;br /&gt;
|Description = A high performance lubricant intended for maintenance of extremely complex mechanical equipment. (Results in 4 units instead of 3)&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Virus Food&lt;br /&gt;
|Formula = 1 part Milk, 1 part Water&lt;br /&gt;
|Description = A mixture of water, and milk. Virus cells can use this mixture to reproduce. (Results in 5 units instead of 2)&lt;br /&gt;
}}&lt;br /&gt;
===Intermediate===&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Electromagnetic Pluse&lt;br /&gt;
|Formula = 1 part Uranium, 1 part Iron&lt;br /&gt;
|Description = This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Explosive Reaction&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Water&lt;br /&gt;
|Description = This explodes immediately on mixing, which may knock you over or even kill you.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Flash Powder&lt;br /&gt;
|Formula = 1 part Sulphur, 1 part Aluminium, 1 part Potassium&lt;br /&gt;
|Description = Creates a flash similar to that of a flashbang immediately on mixing.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Foaming Agent&lt;br /&gt;
|Formula = 1 part Lithium, 1 part Hydrogen&lt;br /&gt;
|Description = A agent that yields metallic foam when mixed with light metal and a strong acid. (Results in 1 unit instead of 2)&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Foam Surfactant&lt;br /&gt;
|Formula = 2 parts Fluorine, 2 parts Carbon, 1 part Sulphuric Acid.&lt;br /&gt;
|Description = A perfluoronated sulfonic acid that forms a foam when mixed with water.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Napalm&lt;br /&gt;
|Formula = 1 part Plasma, 1 part Aluminium, 1 part Sulphuric Acid&lt;br /&gt;
|Description = Creates a large fire immediately on mixing. (Results in 1 unit instead of 3)&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Polytrinic Acid&lt;br /&gt;
|Formula = 1 part Sulphuric Acid, 1 part Chlorine, 1 part Potassium&lt;br /&gt;
|Description = An extremely corrosive chemical substance.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Smoke&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Sugar, 1 part Phosphorous&lt;br /&gt;
|Description = This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Space Cleaner&lt;br /&gt;
|Formula = 1 part Ammonia, 1 part Water&lt;br /&gt;
|Description = A compound used to clean things. But will not fully remove all traces of blood.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Thermite&lt;br /&gt;
|Formula = 1 part Iron, 1 part Aluminium, 1 part Oxygen&lt;br /&gt;
|Description = Produces an aluminothermic reaction known as a thermite reaction when ignited. Can be used to melt walls.&lt;br /&gt;
}}&lt;br /&gt;
===Advanced===&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Diethylamine&lt;br /&gt;
|Formula = 1 part Ammonia, 1 part Ethanol&lt;br /&gt;
|Description = A secondary amine, mildly corrosive. A very potent fertilizer.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Luminol&lt;br /&gt;
|Formula = 3 parts Hydrogen, 3 parts Carbon, 3 parts Ammonia&lt;br /&gt;
|Description = A compound that interacts with blood on the molecular level. [Currently Broken]&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Metal Foam&lt;br /&gt;
|Formula = 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid&lt;br /&gt;
|Description = Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Nitroglycerin&lt;br /&gt;
|Formula = 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid&lt;br /&gt;
|Description = Explodes immediately on mixing. Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol. (Results in 2 units instead of 3)&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Sterilizine&lt;br /&gt;
|Formula = 1 part Ethanol, 1 part Dylovene, 1 part Chlorine&lt;br /&gt;
|Description = Sterilizes wounds in preparation for surgery.&lt;br /&gt;
}}&lt;br /&gt;
===Expert===&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Synthmeat&lt;br /&gt;
|Formula = 5 parts Blood, 1 part Cloneoxydone&lt;br /&gt;
|Description = A tasty alternative to actual meat, allegedly used for surgery.&lt;br /&gt;
}}&lt;br /&gt;
==Toxic Compounds==&lt;br /&gt;
===Beginner===&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Mindbreaker Toxin&lt;br /&gt;
|Formula = 1 part Silicon, 1 part Hydrogen, 1 part Dylovene&lt;br /&gt;
|Description = A powerful hallucinogen, it can cause fatal effects in users.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Plant-B-Gone&lt;br /&gt;
|Formula = 1 part Toxin, 4 parts Water&lt;br /&gt;
|Description = A harmful toxic mixture to kill plantlife.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Mercury Monolithium Sucrose&lt;br /&gt;
|Formula = 1 part Mercury, 1 part Lithium, 1 part Sugar&lt;br /&gt;
|Description =  An illegal compound commonly known as space drugs, which induces a number of effects such as loss of balance, itching, and hallucinations.&lt;br /&gt;
}}&lt;br /&gt;
===Intermediate===&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Impedrezene&lt;br /&gt;
|Formula = 1 part Mercury, 1 part Oxygen, 1 part Sugar&lt;br /&gt;
|Description = A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. Causes massive brain damage. (Results in 2 units instead of 3)&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Lexorin&lt;br /&gt;
|Formula = 1 part Plasma, 1 part Hydrogen, 1 part Nitrogen&lt;br /&gt;
|Description = Temporarily stops respiration. Causes tissue damage. Countered by dexalin plus.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Unstable Mutagen&lt;br /&gt;
|Formula = 1 part Radium, 1 part Phosphorus, 1 part Chlorine&lt;br /&gt;
|Description = Causes mutations when injected into living people or plants. High doses may be lethal.&lt;br /&gt;
}}&lt;br /&gt;
===Advanced===&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Potassium Chloride&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Sodium Chloride&lt;br /&gt;
|Description = A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Expert===&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Potassium Chlorophoride&lt;br /&gt;
|Formula = 1 part Potassium Chloride, 1 part Plasma, 1 part Chloral Hydrate&lt;br /&gt;
|Description = A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Tetrodotoxin&lt;br /&gt;
|Formula = 5 parts CarpoToxin, 5 parts Soporphic, 5 parts Copper&lt;br /&gt;
|Description = A strong neurotoxin known as zombie powder that puts the subject into a death-like state. (Results in 2 units instead of 15)&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Genetic Destabilizer&lt;br /&gt;
|Formula = 1 part Clonexadone, 1 part Lexorin, 1 part Unstable Mutagen&lt;br /&gt;
|Description = Causes severe damage to genetic data.&lt;br /&gt;
}}&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Neurotoxin&lt;br /&gt;
|Formula = 1 part Sporific, 1 part Gargleblaster&lt;br /&gt;
|Description = A strong neurotoxin that puts the subject into a paralytic state.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay Guides}}&lt;/div&gt;</summary>
		<author><name>Kaed</name></author>
	</entry>
</feed>