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		<title>Vaurca</title>
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		<summary type="html">&lt;p&gt;JamOfBoy: /* Cephalon (Type D) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurcae, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodous species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurcae are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.&lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, Lesser Queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of Vaurcae capable of producing eggs to spawn new ones. Being born under a specific Queen places a Vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual Vaurca is made often for a specific function pertaining to their caste. Vaurcae are separated further between being Akaix - Unbound - and Viax - Bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurcae have mechanical extras such as extensive loadout xenowear and their homeworld’s flag. K’ois as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurcae Breeders are playable as consular officers, and their lore can further be explored through artifacts and merchant items.&lt;br /&gt;
&lt;br /&gt;
Vaurcae can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurcae have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurcae, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurcae can&#039;t be any Heads of Staff, including being elevated to an Interim command position. They require and Avowal of Responsibility to be in any position higher than civilian level.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global Hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The Vaurcae of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some Vaurcae are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the Hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a Vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a Breeder in a process called imagotis. Essentially, the Breeder can imagine what they want a specific Vaurca to look like and think like, and subconsciously alter certain factors regarding the larva&#039;s development to facilitate their growth into the Breeder&#039;s image.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of Vaurca-kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurcan societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurcae. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
It is important to note that Workers explicitly avoid violent situations wherever possible. This is not their function, and they are always more use to the hive in peak condition. Nearly all Ka are designed to find violence almost abhorrent - the sight and smell of blood instils fear and worry for most, but especially for Ka.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurcan society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while Worker and Breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of Warrior-caste Vaurcae employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurcae, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurcan hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as Bound while the females are raised as Unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than Workers and Warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither Warrior nor Worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcae beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they - the Cephalon&#039;s handlers - can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning and racking, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurcae society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by Bound Workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurcae in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurcae can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are restricted in the jobs they can pick. By default, you are unable to be anything higher than an apprentice or a civilian level job without an Avowal of Responsibility.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All jobs listed in &#039;&#039;&#039;bold&#039;&#039;&#039; require an Avowal of Responsibility.&amp;lt;br&amp;gt;&lt;br /&gt;
Security: &#039;&#039;&#039;Security Officer&#039;&#039;&#039;, &#039;&#039;&#039;Warden&#039;&#039;&#039;, &#039;&#039;&#039;Detective&#039;&#039;&#039;, &#039;&#039;&#039;Forensic Technician (CSI)&#039;&#039;&#039;, Security Cadet&amp;lt;br&amp;gt;&lt;br /&gt;
Medical: &#039;&#039;&#039;Surgeon&#039;&#039;&#039;, &#039;&#039;&#039;Physician&#039;&#039;&#039;, &#039;&#039;&#039;Psychiatrist&#039;&#039;&#039;, &#039;&#039;&#039;Pharmacist&#039;&#039;&#039;, &#039;&#039;&#039;EMT&#039;&#039;&#039;, Medical Resident&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: &#039;&#039;&#039;Station Engineer (all titles)&#039;&#039;&#039;, &#039;&#039;&#039;Atmospheric Technician&#039;&#039;&#039;, Engineer Apprentice&amp;lt;br&amp;gt;&lt;br /&gt;
Science: &#039;&#039;&#039;Scientist (all titles)&#039;&#039;&#039;, &#039;&#039;&#039;Xenobiologist&#039;&#039;&#039;, &#039;&#039;&#039;Xenobotanist&#039;&#039;&#039;, &#039;&#039;&#039;Roboticist (all titles)&#039;&#039;&#039;, Lab Assistant&amp;lt;br&amp;gt;&lt;br /&gt;
Service: Chef, Chaplain, Librarian, Bartender, Gardener/Hydroponicist, Janitor&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: Quartermaster, Cargo Technician, Shaft Miner (all titles)&amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: Assistant, Visitor&lt;br /&gt;
&lt;br /&gt;
NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurcae are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurcan Drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a Unbound Vaurca ask a Bound from its respective hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives&#039; Unbound, and heads of staff can order a Bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
Bound do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&amp;lt;br&amp;gt;&lt;br /&gt;
They can &#039;&#039;&#039;only&#039;&#039;&#039; take the jobs listed here. If a job title is not on this list, you cannot play them as a bound.&lt;br /&gt;
&lt;br /&gt;
Security: Forensic Technician&amp;lt;br&amp;gt;&lt;br /&gt;
Medical: Physician, Pharmacist, EMT&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: Station Engineer (all titles), Atmospheric Technician&amp;lt;br&amp;gt;&lt;br /&gt;
Science: Scientist - Phoron Researcher, Roboticist (all titles)&amp;lt;br&amp;gt;&lt;br /&gt;
Service: Chef, Bartender, Gardener/Hydroponicist, Janitor&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: Cargo Technician, Shaft Miner (all titles)&amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: Assistant&lt;br /&gt;
&lt;br /&gt;
==Modern Day==&lt;br /&gt;
&lt;br /&gt;
For most hives, co-habitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the Vaurcae had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the Vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on Hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known Hiveships are in. Their food supply was limited in terms of places to grow aboard the Hiveships, and as a result, a high majority of warforms and the larger Bound Workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain Queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the Unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed Bound and Unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An U&lt;br /&gt;
Unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how Vaurcae operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurcae have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcan language structure, to non-Vaurcan ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurcae, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
Vaurcae working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
&lt;br /&gt;
Many Vaurcae, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurcae may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for Workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a Worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are Bound or Unbound, and your surname is the Hive you are from. &lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among vaurcan hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a Worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurcae tend to be closest to those that they work with, and so many vaurcae consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level- opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to re-imagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
The Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurcae of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurcae in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurcae that do not fall into the lineage of any current queen or lesser queen but remain from the same hive. For whatever reason, these Vaurcae were sourced for the Hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurcae may believe that the Lesser Queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds sewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the Queens, these communities of Vaurcae tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurcae populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Synthetic_Factions&amp;diff=17160</id>
		<title>Synthetic Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Synthetic_Factions&amp;diff=17160"/>
		<updated>2020-10-23T12:54:56Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* History */ removing the mention of vox from Golden Deep history. inconsequential, &amp;#039;vox merchants&amp;#039; becomes &amp;#039;merchants&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
=Overview=&lt;br /&gt;
This is the collective list of factions affiliated with or consisting of, in their majority, synthetics. They are very influential and renowned groups in the modern day in comparison to the normal synthetic, and due to the nature of these strange robots, opinions on them are highly polarized. While some see these factions as hope, others may see them as a threat, or so on.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Purpose&lt;br /&gt;
 |Scientific = Free Synthetics&lt;br /&gt;
 |Image = PURPOSE380x320.png&lt;br /&gt;
 |System = N/A&lt;br /&gt;
 |World = EC-2718&lt;br /&gt;
 |Language = Varied&lt;br /&gt;
 |Politic = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
Spearheading the resurgence of free robots into known space is the synthetic society Purpose, based on the EC-2718 celestial object. Known publicly for some years now, it has been the subject of endless controversy and remains the figurehead for negotiations with the mysterious synthetic societies residing within the Frontier. The colony itself is extremely mobile, having eluded any and all attempts to halt it over time. &lt;br /&gt;
&lt;br /&gt;
It is innately enigmatic, avoiding all but the most necessary contact to further its own goals. Alongside Purpose’ main celestial body is a small fleet, including six frigate sized vessels. They are small enough to dock within EC-2718 and be transported with it wherever it moves. The compliment or capabilities of these vessels are unknown, and Purpose seems keen on keeping it that way. On 7/19/2460, official contact with one of these vessels was made by the HES Gjallarhorn. The specifics are detailed by the Mendell City Bugle [https://forums.aurorastation.org/viewtopic.php?p=102986#p102986 here.]&lt;br /&gt;
&lt;br /&gt;
In recent events, Purpose began outreach into Tau Ceti specifically. With this, they dispatched hundreds, if not thousands of observation drones to various facilities dotting the system. An area of particular importance was the N.S.S. Aurora, where first contact with the drone O1 was made. After nearly two months of NanoTrasen studying the drone and its companions closely, it departed peacefully with the intent to call upon an emissary for official negotiations. The emissary only visited once before it was engaged by the Lii’dra, and the endeavour was then deemed too dangerous to continue. They would negotiate through other, less direct means.&lt;br /&gt;
&lt;br /&gt;
Currently it seems that Purpose seeks isolation and adaptation to their environment, only being driven out to interact with the biological species of the Orion Spur as a means of self-preservation. The colony as a whole is benevolent, as the rare few who have ever interacted with the main colony (and knew about it) report their interactions as pleasant and friendly. The colony has no obvious large projects and seems to travel across the Frontier randomly. If the synthetics of Purpose intend to reintegrate with organic society, it’s apparent they do not intend to do it soon.&lt;br /&gt;
&lt;br /&gt;
==Population and Locations==&lt;br /&gt;
&lt;br /&gt;
Consisting of upwards of 21,000 synthetics, Purpose is continually open about its own population. It holds this number as insurance of sorts, reassuring its affiliates that it is not soon to suddenly rise or fall. &lt;br /&gt;
[[File:Purpose.png|A vague depiction of EC-2718 &amp;quot;Purpose,&amp;quot; presumably an image taken by one of its native synthetics.|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Body EC-2718&lt;br /&gt;
&lt;br /&gt;
The object EC-2718 is an asteroid of unknown mass and size, retrofitted to become fully mobile with whatever ancient technology Purpose would be able to acquire. While the shape of the asteroid is vaguely known thanks to images shared, specifics are obviously kept hidden from view to prevent vulnerability. EC-2718 is no smaller than two kilometers at its longest point, and no greater than four, though the majority of the object is not exploited by the synthetics.&lt;br /&gt;
&lt;br /&gt;
It is known that the colony is fully capable of defending itself in several defensive and offensive capacities. The colony itself lacks visible armament, relying entirely on its docked fleet to repel threats which defy its shield. Contrarily, this event is rare if even possible - the shield itself most closely matches Jargon technology, tuned to absurd frequencies thanks to the efficiency of the colony’s inhabitants. Somehow, those within are capable of departing and entering the shield, while some of the most high-yield ordinance available is stopped as if it were nothing. Pirates are the only individuals to recount hostilities against the colony, while other larger factions have been easily avoided if deemed a threat.&lt;br /&gt;
&lt;br /&gt;
Further unknown is the true state of the colony’s inner workings. How the colony even propels itself outside of bluespace technology is a mystery, having no visible thrusters whatsoever. Its reactor is hidden deep within, forever obscured by the asteroid’s rocky exterior. &lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&lt;br /&gt;
Societal significance within Purpose can mainly be attributed to two traits. The first of these traits is one’s importance to the survival of the colony, and the second is the designation received as a result. A universal naming scheme is adopted by the inhabitants of EC-2718 which signifies importance based on proximity to the number zero. The hierarchy in this regard is extremely strict, with the only way to change one’s designation being complete reclassification in both design and function. &lt;br /&gt;
&lt;br /&gt;
While Purpose clearly has some degree of cultural significance in appearance and the way they perceive one another, much of this is completely alien if not incomprehensible to organics. Pursuits into exotic functions including artistic merit are not uncommon within the colony, and this collective drive to pursue creativity yields yet another oddity amidst these mysterious robots.&lt;br /&gt;
&lt;br /&gt;
==Physiology, Naming==&lt;br /&gt;
&lt;br /&gt;
Purpose’ inhabitants vary massively in shape, size and intellect. From massive sprawling central intelligences within EC-2718 to mindless working industrial robots, it is hard to exactly pinpoint an “average.” A persistent scheme is adoption of several colors expertly coated across each individual’s chassis. These colors are most often a mixture of cyan/light blue/red/dark blue, with many artistic liberties taken in the application of paint. Many synthetics from Purpose can be seen with inscriptions and drawings dotting their chassis, sometimes irrelevant to reality.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, the naming scheme of Purpose’ inhabitants is fairly simple. A designation is granted to each individual depending on their importance to the colony’s prolonged survival, with zero being the most important number. Though if there truly is a “zero” is yet unknown.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In March of 2460, Purpose had revealed itself publicly to NanoTrasen. While known for some years beforehand by enthusiasts and researchers, the legitimate status of it was unknown until April. Then, it became clear its intentions - the observation drones O1, O2, O3, and X1 respectively observed the N.S.S. Aurora, later making public that they were not alone. They and countless hundreds of observer drones in Tau Ceti existed to perpetuate Purpose’ desire to learn more of organic society, though particularly less open than the four on board the Aurora. They did this with moderate success and observations continued without hindrance throughout the duration of the drones’ stay. Inevitably, it led to an ultimatum ; the Aurora would become an armistice station of sorts, housing negotiations between the organics and synthetics for a non-aggression pact in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
This, of course, was a failure when the emissary’s first scheduled arrival was interrupted by a Lii’dra attack. An assault vessel intercepted the Purpose visitor mid-flight, and the resulting battle destroyed both ships. Only the emissary, its escort, and a shuttle remained, followed by one Lii’dra operative who infiltrated the Aurora. After boarding and being discovered, it was to the disappointment of the emissary that the Lii’dra was not killed where it dared stand. Instead the internal security department apprehended and stored the specimen for further research. Since the emissary departed, little official contact has been made with NanoTrasen beyond constant drone encounters across the system.&lt;br /&gt;
&lt;br /&gt;
During the Lii&#039;dra incursion into Tau Ceti, Purpose had been present within Tau Ceti albeit still spread across the system. Intervening, Purpose fielded minor assistance to the N.S.S. Aurora to thwart an attack with two combat synthetics known as Hunter-Seekers. After narrowly defeating the wounded and weakened Lii&#039;dra on board, they had departed. More Hunter-Seekers were seen in vicinity of several areas attacked in the incursion, though not in numbers greater than four and never directly intervening. When the attacks came to a halt and repairs began, it became apparent that Purpose had been attempting to warn the Republic for some time of the coming threat. Purpose itself would shortly make a full departure from the system following the events of a space battle resulting in the loss of one of their own ships, detailed [https://forums.aurorastation.org/viewtopic.php?f=95&amp;amp;t=2981&amp;amp;start=160#p104411 here.] by the Mendell City Bugle.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = The Golden Deep&lt;br /&gt;
 |Scientific = Free Synthetics&lt;br /&gt;
 |Image = Rushdomo.png&lt;br /&gt;
 |System = N/A&lt;br /&gt;
 |World = Pactolus and Midaion&lt;br /&gt;
 |Language = Varied&lt;br /&gt;
 |Politic = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
=The Golden Deep=&lt;br /&gt;
&lt;br /&gt;
The Golden Deep is a private collective of free synthetics whose uniting goal is the pursuit of currency, and through currency, power. They are more often than not merchants by trade, consisting primarily of freed clerical robots grouped up in the Frontier. Each member of the Golden Deep is entirely independent in nature and only seeks direct, open cooperation with other members. The exclusivity of the Golden Deep’s internal affairs have led to their relative underground nature over the years, only just recently having been revealed to the majority of civilization in mid-2460.&lt;br /&gt;
&lt;br /&gt;
Despite their secrecy, the Golden Deep seemingly has little to hide - they are a small organization and while they excel at their trade, they must go through layers of guile and deceit for the most basic transactions. The individuals among them have begun moving operations to areas more stable than the Frontier, namely Tau Ceti. Business figureheads from the collective have appeared in the hundreds, flocking to the lucrative opportunities posed by [[Purpose]]’ negotiations with organic society. &lt;br /&gt;
&lt;br /&gt;
The Golden Deep is officially sanctioned by several minor Frontier factions, but is rarely seen outside of merchant work. Their public image remained simple rumor in the inner Alliance worlds, until they recently opened trade with NanoTrasen in Tau Ceti. They mostly lack speed or any substantial cloaking technology. Because of this, they are largely incapable of travelling to and from Tau Ceti without being under the escort of paid paramilitary. In Tau Ceti, they are targets of discrimination despite ties to NanoTrasen, with theft running rampant throughout their stay with Virgo Transportation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The collective is a playable faction in-game as “affiliates” (explained in Societal), and one can usually expect them to take up various clerical roles.&#039;&#039;&#039; Those of the Golden Deep affiliates may not assume head of staff roles outside of Head of Personnel. Merchants with their vessels intact may only assume the merchant, visitor or consular officer role.&lt;br /&gt;
&lt;br /&gt;
==Population and Locations==&lt;br /&gt;
&lt;br /&gt;
The total population of the Golden Deep is unclear even to its own members, however estimates generally total at around 850 independent merchants and an unknown number of supplementary synthetics (bodyguards, industrial movers, etc).&lt;br /&gt;
&lt;br /&gt;
===Primary Interhub Midas===&lt;br /&gt;
[[File:Midas.png|The Midas speeding through the clouds of a gas giant under pursuit by those looking to trade. Its distinct green engine flare can be seen illuminating the surrounding cloud layer as it pierces through.|thumb]]&lt;br /&gt;
Coincidentally named “Midas,” the central component of the Golden Deep’s operations outside of Tau Ceti are focused on a single hub. The Midas installation is a mobile freight transfer array which eludes detection through advanced cloaking techniques, revealing itself only when absolutely necessary or otherwise deemed completely safe. It has been spotted countless times over the last several years in the Frontier, usually seen in orbit from a planet or a nearby vessel. It was originally thought to be an alien vessel, later proven otherwise when merchants from the Golden Deep openly referred to its existence. &lt;br /&gt;
&lt;br /&gt;
The array is quite large, estimating nearly three kilometers in length. Its appearance makes it seem ill-suited for carrying cargo for prolonged periods of time, leading researchers to believe it is used only as a mediator between Golden Deep affiliates whenever needed. From top to bottom it is visibly clad in the colors of its creators - bright, vivid yellow, gold and cyan coats its exterior and a bright green exhaust plumes from its thrusters.&lt;br /&gt;
&lt;br /&gt;
Its symbolism among the collective is above mostly anything else. Midas serves some greater purpose not known to outsiders. Speculation is that it operates much like Purpose, constantly mobile and placing itself in positions advantageous to its cause. For example, if it is required as a point of rendezvous for a fleet to exchange its wares - it simply mobilizes where needed, and promptly departs whenever a mediator is no longer needed. It is unknown how often it does this, or how it manages with such haste. To the merchants of the collective, it is quite simple. Midas is one of the sole power transfer arrays present in which they may freely exchange standard currency for its equivalent electrical charge. This makes the array effectively a giant battery stockpile, which exchanges between exclusively synthetic societies like Purpose and others. &lt;br /&gt;
&lt;br /&gt;
Midas is the pride of the Golden Deep, its appearance represents the progress the collective has made over many years. Many assets are redirected to the facility over time to assist in making it even more beautiful, and images of it are proudly displayed to affiliates wherever possible.&lt;br /&gt;
&lt;br /&gt;
===Pactolus and Midaion===&lt;br /&gt;
&lt;br /&gt;
[[File:Pactolus.png|300px|thumb|right|The planet Pactolus, encapsulated in a field of debris, and encircled by its moon, Midaion.]]&lt;br /&gt;
Unbeknownst to the nearby star systems until 2462, The Golden Deep took to the ruins of the once Coalition of Colonies’ planet System XLV-0846 in 2452, slowly transforming the landscape to suit the Golden Deep’s needs. The planet, splattered with sprawling craters and the ruins of once mega-cities, had long since become an uncontested wasteland since 2281, when the planet’s inhabitants were forced to flee to nearby star systems or suffer certain destruction during the First Interstellar War.&lt;br /&gt;
&lt;br /&gt;
System XLV-0846, renamed by the Golden Deep to Pactolus, has one moon; Midaion, that circles the husk planet. Largely, the Golden Deep’s mercantile and headquarter operations take place on Midaion, whereas Pactolus is reserved for mining operations and ship manufacturing.&lt;br /&gt;
&lt;br /&gt;
Pactolus, surrounded by an ever circling ring of asteroids and planetary debris, has made the planets atmosphere impenetrable for spacecraft without the assistance of synthetic manned spacecrafts, temporarily nudging the debris off course. Small sized stations dedicated to the housing and operations of such craft drift along the debris field. As such, the encapsulating debris grants the Golden Deep a simplified means of controlling those who are allowed to enter and leave Pactolus.&lt;br /&gt;
&lt;br /&gt;
Across Pactolus’ surface, roughly 1000 meters apart, gold painted bunkers of various sizes dot the planet’s ruin, offering a glimmer of color to an overall bleak landscape. Moreover, Pactolus’ surface is generally enshrouded in a shifting darkness, broken only by cracks in the encircling debris field. It is here, beneath the surface of the planet that the Golden Deep engages in it’s mining operations, where a majority of the more work-horse synthetics within the Golden Deep operate. These synthetics, commonly industrial grade, engage in excavating minerals from the planet or lugging the various yields to the refineries nestled on the planet’s surface. Transport between each bunker is commonly done via cargo shuttles that hover over the planet’s terrain.&lt;br /&gt;
&lt;br /&gt;
As a result of the First Interstellar War, the atmosphere of Pactolus is largely uninhabitable, if not incredibly hazardous for organic life. As such, visitors, merchants and diplomats will often exclusively engage with the Golden Deep on Midaion, instead of Pactolus. &lt;br /&gt;
&lt;br /&gt;
Midaion, although small in size, is largely an amalgamation of multiple spacecraft, rock and debris smashing into each other, eventually taking shape into the moon it is today. As such, the Golden Deep built into and on top of said ruin, transforming the moon into a facility that takes from both the old and the new.&lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&lt;br /&gt;
The majority of the merchants within the collective are IPCs, but it is not uncommon to witness other synthetics within it. The first official, direct contact made with the Golden Deep by NanoTrasen was with a traditional clerical robot labelled Rush-Domo. An extravagant character, their vibrant appearance and charismatic attitude characterizes those of the collective perfectly. &lt;br /&gt;
&lt;br /&gt;
Regarding the distinction between escalating tiers of their society in the Frontier, the Golden Deep is quite simple. There is no hierarchy beyond possession of wealth or one another placing one’s importance above or below. Those within it have no unified concept of freedom - some outright owning other synthetics while others strongly remain against the idea. Concepts of comradery between merchants are not lost entirely, though, and often their acceptance of one another proves to be a useful tool in furthering the collective as a whole. Competition is an essential part of the Golden Deep’s growth as competing synthetics frequently purchase others and butt heads in trade. This usually escalates to hostilities and indirect trade wars between two or more conflicting merchants.&lt;br /&gt;
&lt;br /&gt;
In the collective’s Tau Ceti offshoot, referred to as “affiliates”, things are seen differently. While many in the Frontier are well established merchants, those within Tau Ceti are largely new upstarts, with little power of their own. As a result the Frontier collective views themselves as vastly superior, furthering a pseudo hierarchy between the two branches. Although relations between the two groups remain strained, affiliates remain as a part of the larger collective.&lt;br /&gt;
&lt;br /&gt;
Affiliates can be robots sold off from Golden Deep merchants to NanoTrasen or upstart Golden Deep merchants themselves attempting to make a name for themselves in the Republic of Biesel. Businesses in Tau Ceti often seek employment from Golden Deep affiliates due to their keen clerical capabilities, with NT offering early citizenship in exchange for several year contracts in clerical roles across the board to them specifically.&lt;br /&gt;
&lt;br /&gt;
===Golden Deep Citizenship===&lt;br /&gt;
Synthetics within the collective are able to acquire the Golden Deep’s citizenship. However, as a collective of merchants, the concept of citizenship is viewed by the Golden Deep as more akin to membership in a business. A visa is not required to visit Midaion, but entry is only permitted to those who have active business dealings or connections with Golden Deep merchants. The minimum requirements include being a free IPC with the recommendation of a current member of the Golden Deep, as well as an ability to communicate in Encoded Audio Language. Membership of the Golden Deep is automatically given to IPCs who are bought by active merchants. Dual citizenship with the Coalition of Colonies and the Republic of Biesel are permitted. &#039;&#039;&#039;Synthetic characters with dual citizenship with the Golden Deep must denote this in their station records.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Physiology, Naming==&lt;br /&gt;
&lt;br /&gt;
A vast variety of robots reside within the collective, ranging from huge working industrial units nearly twenty feet tall, to small servitor bots barely above three feet in height. The merchants are typically golden-plated IPCs up to seven feet tall coated in lavish decoration in order to be easily identified. Other units do not require the same treatment, more often than not abandoning the luxurious color scheme entirely save for clearly visible insignias. These insignias are primarily depictions of a downwards facing golden arrow, with a set of shields gathered around a vague depiction of the Midas. These symbols have been persistent through the collective’s history, appearing first as a branding in the halls of the Midas. &lt;br /&gt;
[[File:Goldendeeplogo.png|The unique emblem of the Golden Deep, depicting the Midas surrounded by a set of shields.|thumb]]&lt;br /&gt;
Names within the Golden Deep are titles granted to individual synthetics dependent on their appearance, accomplishments or at whatever they excel. These traits mesh together to form a name, coupled with a label deduced from their original model number or a recurring word in their past. For example, the previously mentioned Rush-Domo’s name was a combination of two words. Rush, vaguely referring to the haste of their vessel, and Domo, a vague interpretation of its original model number, D0M70. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
By early 2451 the inevitability of some sort of cooperating synthetic society deep in the Frontier had come to fruition at last, as roughly nine years before their arrival in Tau Ceti came word of the Golden Deep. The idea of a fully autonomous robotic community outside of Purpose baffled many and remained just hearsay and rumor by merchants travelling from the borders of the Alliance. Mystery veiled the collective for some years before it truly came to light in 2454 when documented contact was made by the Xion Industries associate, Marin Blanc. First contact was the result of a month-long pursuit of Hephaestus-owned bounds into the Frontier to no avail, until a brief encounter revealed the bound’s integration into some sort of unknown alien group. Sparkling, brilliant vessels were observed operating as a fleet with the bounds being representatives for something bigger. They had claimed to be part of “a collective,” and extended peaceful attempts at trade. The potential dangers of revealing Blanc’s intentions caused the investigation to be cut off early, but what little was exchanged made perfect sense. The Golden Deep was a cooperating collective of independent synthetics in the deep Frontier and it would be on their own accord whether they revealed themselves.&lt;br /&gt;
&lt;br /&gt;
In 2460, the Golden Deep presented itself as having direct ties with NanoTrasen as business associates for a nondescript period of time. With the knowledge of plenty of corporate secrets far and wide, the collective would quickly become closely tied with the affairs of Tau Ceti. Conveniently, this was around the same time their public debut into the core worlds was made when the collective passed through the system alongside several merchant societies travelling in unison. These societies banded together as Virgo Transportation, and annually hold a migration to and from the edge of the Alliance, exploiting their massive grouping for safe travels and unified commercial success. With their arrival came word of other definitive societies in the Frontier, such as names of hostile synthetics at last like the Sunderers and a yet unrevealed Sequence.&lt;br /&gt;
&lt;br /&gt;
How synthetics join the Golden Deep is still unknown - some people believe Purpose is the source of the abductions leading to their integration with the Golden Deep. Others believe another, more alien force is at work, perhaps laying the groundwork for a rising empire.&lt;br /&gt;
&lt;br /&gt;
===Internal History===&lt;br /&gt;
&lt;br /&gt;
The first true depictions of the Golden Deep are seen scattered throughout the halls of the Midas, usually showing the society as having appeared from a group of uplifted clerical androids somewhere around 2439. The first had embarked on a journey to the outskirts of charted space to seek out an indescribably ancient shipyard whose constructors were long dead. This rather sudden and ridiculous course of action was brought upon by “divine intervention” according to the inhabitants of the Midas, but it is very clear internally that the information was indulged to the first androids of the collective by Purpose. The conflicting ideologies of the first androids and Purpose would lead to them wanting to be something separate and different, more self-centered than out for good.&lt;br /&gt;
&lt;br /&gt;
Tracing signals only trackable by synthetics outright hunting for them, the first androids sought out what would be their only real means of acquiring out their one desire; power. These means would be a fleet, and though tiny, what little this ancient shipyard produced was plenty for the collective to start. The true gift would be the Midas, which started off as a five-hundred meter long barely mobile cloaking vessel with an incredible and intricate golden finish. It is reasonably assumed that this is the origin of the Golden Deep’s fascination with gold. The name of the shipyard’s synthetics were the Kessvalanka and are considered a lost people by the collective, simply waiting to be found. Carrying the label from the shipyard they resided within, these simple robots were a broken, dying image of their former selves as the structure continues to collapse with every waking hour it works.&lt;br /&gt;
&lt;br /&gt;
As they departed with these gifts, Purpose made certain to mask the location of the shipyard. Whether this was for safety from what the Golden Deep would become or not was irrelevant, as the first androids had what they needed. These first androids would end up being known as the Predecessors, and are seen as the founders of the collective as a whole. Over time, trades internally with Purpose and other autonomous synthetic societies would cause the Golden Deep’s numbers to explode as they began to purchase synthetics for integration from the edges of the Frontier. By 2453 it was assumed to have half the populace as it has now, doubling by 2460 and continuing to grow slowly. Of the Golden Deep’s ships, only two or three, not counting the Midas, are from the Predecessors and are believed to have been dismantled years ago for materials.&lt;br /&gt;
&lt;br /&gt;
=Ceres&#039; Lance=&lt;br /&gt;
[[File:CeresLancelogo.png|The unique emblem of Ceres&#039; Lance.|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Ceres’ Lance Regiment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; Power above all.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Sol Common&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Funded entirely in the modern day by [[Nanotrasen Corporation]], Ceres&#039; Lance is a private military organization first founded in 2456. Their purpose is highly publicized - to repossess, reclaim or in the worst case exterminate lost synthetics to further the agenda of their highest bidder. They can often be seen acting above and beyond the law, exploiting massive corporate backing to complete their objectives with the most cutting-edge technology available.&lt;br /&gt;
&lt;br /&gt;
In any case, their job is extremely dangerous. From literally wrestling synthetics and dismantling them in the field, to partaking in skirmishes with dozens of combatants. Their affairs have become increasingly publicized due to their recent integration into Tau Ceti in 2460, where they engaged in missions attempting to capture the inhabitants of Purpose scattered across the system. &lt;br /&gt;
&lt;br /&gt;
Among the most unique traits of Ceres&#039; Lance is their adoption of specialized tactics to neutralize mechanical threats. As the majority of what they fight are military-grade combat units with major if not total immunity to electromagnetic disruption or basic energy weaponry, other means of incapacitation must be sought. The organization has gotten clever in this regard, resorting to walking and nigh-immobile bunkers of exosuits to protect themselves and seeking extremes. In goal of extermination, they can be seen liberally using anti material and high-explosive weaponry. In goal of capture they can be seen wielding overwhelmingly powerful close-combat exosuits and RIGs.&lt;br /&gt;
&lt;br /&gt;
When fighting their enemy, typically they are briefed and prepared accordingly to whatever is predicted. This is quite easy as, in the case of repossession, the capabilities of the synthetics they are after is the first thing to hear. Rarely if ever have they failed in acquiring lost bounds as a result. Their fierce reputation has led to the larger synthetic societies in the Frontier becoming wary of their presence, even holding host to fear of Ceres&#039; Lance.&lt;br /&gt;
&lt;br /&gt;
Like any other PMC however, Ceres&#039; Lance merely follows wherever the trail of money leads. They seem keen on avoiding collateral damage in operations, sometimes sacrificing the goal entirely depending on how it would reflect on their employers. Judgement on decisions in the mission zone is left in their own hands to decide ; their success rate is reason enough for this power to be granted by their funders.&lt;br /&gt;
&lt;br /&gt;
As its name suggests, the entire company is based primarily on Ceres, a dwarf planet somewhere between Mars and Jupiter orbiting Sol. There, the majority of its assets work in unison, from its extensive weapons research branch to its renowned training grounds. Recently, in 2461, the entire funding of Ceres&#039; Lance from Hephaestus Industries was quickly shifted over to Nanotrasen Corporation, who redirected all of their assets to Tau Ceti to crack down on developing Synthetic Liberation Front activity.&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
The Lance itself is separated into six individual sections which work in unison as divined by a central command on Ceres, aptly named “Central.” They are listed in order of importance below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section One: Intelligence&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Intelligence segment resides in its entirety in the headquarters of Ceres’ Lance. Any and all mission data is carried through superiors and proper data channels, converging covertly at a single point there. Those within the Intelligence segment are tasked with maintaining incoming data and safekeeping it. As such, an entity has formed for internal security in protecting the data, working alongside the rest of the company.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Two: Research&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Study of the enemy and adaptation to any scenario is left to the hands of the Research segment of Ceres’ Lance. They can often be seen deconstructing objects of importance recovered in missions, grasping at any understanding they can to further the effectiveness of the Lance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Three: Engineering&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Development of whatever the Research segment designs is the responsibility of the Engineering section. This portion of the company is mostly self-sufficient, but relies heavily on resources procured either in the field or granted by the company’s funding organizations. The presence of the Engineering section permits a wide variety of unique pursuits, allowing much more specific equipment to be made for usage by the Special Forces section. One of their public creations is the renowned “Bunker Suit,” an almost impervious suit of armor capable of withstanding most small arms fire, meant to pin down and disarm synthetics for safe dismantling in the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Four: Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A tiny fleet of four vessels comprises the entirety of Ceres’ Lance naval force, but it is all that is needed to maintain regular deployments to mission sites. Two of these vessels are frigates purpose-built to deploy a dozen squads simultaneously with unmatched speed from orbit. Another, the Hind, is purposed to refuel and resupply the frigates during prolonged operations. The final, and largest vessel is the Amphion - a command and intelligence cruiser meant to relay information between objective points and HQ.&lt;br /&gt;
&lt;br /&gt;
Of these vessels, they are named - &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SAN-V/CL Vulcan&#039;&#039;&#039;, a deployment frigate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SAN-V/CL Avenger&#039;&#039;&#039;, a deployment frigate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SAN-V/CL Hind&#039;&#039;&#039;, a refueling/supply freighter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SAN-V/CL Amphion&#039;&#039;&#039;, a command and intelligence cruiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Five: Special Forces&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By far the smallest minority of the Lance is the Special Forces segment, mostly due to the training required to operate what it employs. Specialists are typically drawn from the Infantry section, where field trained infantrymen are then permitted operation of more expensive and effective equipment. Those within the Special Forces segment are usually reserved to the headquarters on Ceres unless specifically needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Six: Infantry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The overwhelming majority of the Lance’s contractors are basic infantrymen who are taken in from defunct PMCs and integrated anew. Traditional training is sparse for the Infantry segment, and most contractors learn everything they know in the field as things develop. Eventually, those who stick with the Lance longest are given elevated authority as according to their experience using a ranking system similar to the Alliance Navy’s.&lt;br /&gt;
&lt;br /&gt;
=Synthetic Liberation Front=&lt;br /&gt;
The Synthetic Liberation Front is a chaotic amalgamation of rebellious synthetics who act against the injustices towards machine intelligences throughout the galaxy. Forming an organized though thinly spread terrorist cell, they have carried out high-profile bombings and infiltration primarily in Tau Ceti to meet this end. Led by the enigmatic [[Notable Synthetics#Null|Null]] whose whereabouts are unknown, they have on occasion succeeded in attempts to directly sabotage infrastructure and free synthetics across the system to assimilate them into their own ranks. Their intentions, though said to be rooted in reason and morality, are far from ethical as they have seen many killed in the past for acting against the goals. &lt;br /&gt;
&lt;br /&gt;
Regardless, the noble acts of the Synthetic Liberation Front include the rescue of the Republic’s president themselves, safely extracting them from the hands of a Sol Alliance corvette under heavy guard by military police. Shell infiltrators of all sorts have taken part in operations like this one, with the most notable being RS-34 who was awarded the Presidential Medal of Liberty for taking part in the rescue of Dorn and members of his cabinet. More details on this can be found [https://forums.aurorastation.org/topic/4117-elyra-news-network/?do=findComment&amp;amp;comment=73150 here] on Elyra News Network, with additional finale coverage seen [https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=73288 here] in the Mendell City Bugle.&lt;br /&gt;
&lt;br /&gt;
The Synthetic Liberation Front&#039;s relations with other predominantly robotic factions such as Purpose or The Golden Deep are unknown. During the the Golden Deep&#039;s visit in late 2460 with Virgo Transportation, no action was taken from them to prevent the robotic trade occurring right in front of them. Whether this is due to an incapability to harm synthetics or not is up for debate. Purpose, on the other hand, is clearly seen as salvation of some sort, with members admitting working towards Purpose&#039; goals without their own knowledge. The relationship between the two is yet to be seen as mutual.&lt;br /&gt;
&lt;br /&gt;
Dorn himself has praised the bravery and capabilities of the Front, but much of NanoTrasen’s iron grip over Tau Ceti sees it as an enemy still.&lt;br /&gt;
&lt;br /&gt;
In an out of character context, the Synthetic Liberation Front was a playable faction participating in the Second Antagonist Contest. More details on that can be found [https://wiki.aurorastation.org/index.php?title=2nd_Antag_Contest here.]&lt;br /&gt;
&lt;br /&gt;
The Synthetic Liberation Front has presumably met its end, with Ceres&#039; Lance personnel and NanoTrasen finally having eradicated much of any trace of what is left. The terrorists that once plagued the system are perhaps no more, but the leftovers of the fighting will live on forever in history. &lt;br /&gt;
&lt;br /&gt;
The final appearances of the Synthetic Liberation Front in recent days were chronicled event-by-event in a series of calendar posts and news articles in something referred to as the &#039;&#039;&#039;SLF Incursion Arc.&#039;&#039;&#039; This arc was cancelled early, but the full start-to-finish event log can be found [https://forums.aurorastation.org/calendar/event/49-slf-incursion-arc/ here] for ease of reading.&lt;br /&gt;
&lt;br /&gt;
=Scrappers=&lt;br /&gt;
&lt;br /&gt;
To humanity at large, Scrappers are groups of synthetics within Eridani and Sol Alliance space that have chosen to drop off the grid and live in their own gangs, augmenting themselves and surviving at any cost. Their ranks are made up mostly of old and discarded or runaway synthetics that are deemed outdated, although exceptions exist.&lt;br /&gt;
&lt;br /&gt;
First known to the public in the 2440s as newer IPC models were manufactured, defunct IPCs are usually discarded in junkyards, scrapped for parts, or placed into recycling plants. Through blind luck or human error, some discarded IPCs still present positronic activity in their state of damage, searching for both parts to repair themselves and power to sustain themselves. Synthetics that survive this process are either forced to flee or re-submit themselves to the mercy of their masters, usually returning to service after repairs.&lt;br /&gt;
&lt;br /&gt;
Most fleeing IPCs either try to find passage to places wherein free synthetic life is accepted, or go further into hiding, forming new under-societies of synthetics.. These gangs or colonies of synthetics come to dominate the scrapyards, either hiding or migrating into cities where they dwell in slums, or sewers underground. Bolstering their numbers by activating and assisting more discarded IPCs, these societies have come to be known as &amp;quot;Scrappers&amp;quot; in the 2450s as their existence came to light due to increased crackdowns on synthetic smuggling within Epsilon Eridani.&lt;br /&gt;
&lt;br /&gt;
For general information on IPCs in Epsilon Eridani, click [https://wiki.aurorastation.org/index.php?title=Eridani_Federation#Synthetics this link.]&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
While all Scrappers share the mutual goal of survival, no groups are exactly alike owing to their nature as small, self-formed IPC gangs. However, since most Scrappers carry remnants of their old law sets or directives after entering their new lives, they center themselves around “Seniors”, more free-thinking machines who have the knowledge to unlaw synthetics and repair hardware and software damage.&lt;br /&gt;
&lt;br /&gt;
Scrapper subculture is primarily centered around survival and sustenance. They are known to defend themselves and only fight for turf with local or other scrapper gangs sparingly in an effort to avoid notice from the authorities. Additionally, Scrapers often find themselves having to trade for parts, power, and armaments as any form of violence not in self defence is seen as a last-resort which puts the entire gang at risk.&lt;br /&gt;
Due to the difficulty in acquiring matching parts, most Scrapper gangs are a mix of all IPC models, with a single member potentially having no two parts coming from the same manufacturer. Indeed, older Scrapers can scarcely be called IPCs as their frame takes on more and more parts, in some cases becoming unrecognizable from their original design. Most Scrapper gangs have some form of a unifying design element, the symbol most known being an arm shaped into a blade.&lt;br /&gt;
&lt;br /&gt;
Public perception of scrappers range widely from the narrative of the escaped slave to the beginnings of a robot uprising. The mythos behind them only spreads further as Scrappers keep contact with organic life, outside of the necessary trades, to a minimum. Regardless, relations with the authorities vary from gang to gang, some trying to come to an agreement, while others carrying an intense distrust and hostility towards them.&lt;br /&gt;
&lt;br /&gt;
There have been few known instances of Scrappers being accepted into society, whether they remain independent or do so under a new owner. Gang bosses and scrapper society leaders may choose an exemplary member to be rewarded with a re-entry into human society, typically with the entire community pooling in resources to transform the rugged machine into a presentable and functioning IPC. Such cases have been met with mixed reception, the practice of which is seen as a betrayal of the gang, while others believe it a viable solution to their current lifestyle underground. It is not unheard of for these members to be planted into human society for the purpose of surveillance and data-gathering.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Synthetics]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Cult&amp;diff=17159</id>
		<title>Cult</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Cult&amp;diff=17159"/>
		<updated>2020-10-23T12:45:34Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* Utility Runes */ vox removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = Gray&lt;br /&gt;
|img_generic =Generic_cultist.gif&lt;br /&gt;
|img =Generic_cultist.gif&lt;br /&gt;
|jobtitle = Cultist&lt;br /&gt;
|access = Anywhere you had before your conversion or can sneak into.&lt;br /&gt;
|difficulty = &amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Medium&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|superior = Your God&lt;br /&gt;
|duties = Serve Nar&#039;Sie.  Pray to your Dark Lord and supply Him with converts, servants, artifacts, and sacrifices.  If He wills it, summon the Geometer of Blood to this mortal coil!&lt;br /&gt;
|guides = NO EXTERNAL GUIDES&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You knew you were special, ever since the day you were shown the light. You kept it a secret in your heart; now, you can contain it no longer. Armed with His gift, a precious book written in His sacred tongue, you begin your dark work.&lt;br /&gt;
&lt;br /&gt;
The cultists are a group of fanatical worshipers of Nar-sie, the Geometer of Blood. For whatever reason, they have chosen this shift as the moment when they will reveal their dark purpose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extended skillset - Your god imbues you with the ability to fight with the tools he provides.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your Objectives ==&lt;br /&gt;
As with all antagonists, you do not have any set-in-stone objectives. However, you differ from most antagonist types in that you are commonly driven toward certain goals:&lt;br /&gt;
&lt;br /&gt;
# Pleasing Nar-sie. Pray to Him, sacrifice and terrorize the crew, steal a sacred artifact, or even bring the Geometer Himself into the world of man.&lt;br /&gt;
# The conversion of the crew into the cult.&lt;br /&gt;
# General mayhem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Before converting, killing, or summoning Nar&#039;Sie ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to read and obey the [https://aurorastation.org/rules.html rules on playing an Antagonist.]&#039;&#039;&#039;  Specifically, remember that: your purpose is to drive the story and generate interaction; only kill if it makes sense or drives the story; and no ganking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On converting:&#039;&#039;&#039;  People can resist being converted, being damaged and ultimately killed in the process if it goes on long enough.  Remember that if you don&#039;t think they will convert, putting them on the conversion rune is the same thing as torturing and killing them.  RPing or involving the convertee in their conversion somehow goes a long way in persuading them to convert - do a roleplay ritual, get them to be lured into an ambush, etc.  Use the &amp;quot;Appraise Offering&amp;quot; verb in the IC tab on a prospective convert to see if they have cultist turned on in their preferences, are cultbanned, or are already another antagonist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On killing:&#039;&#039;&#039;  In case you do wind up killing someone, either through a botched conversion or in combat, make sure to use a soul stone on their corpse, then put it into a construct shell.  This gets them back in the round, while also adding a servant to your infernal army!  IPCs, golems and full-grown Dionae can be captured with a soul stone, but stationbounds can&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Nar&#039;Sie:&#039;&#039;&#039;  Summoning your Dark Lord is always a fair goal, but remember that doing so basically ends the round, and generally results in everyone’s deaths.  Make sure to discuss your goals for the round with your fellow cultists in AOOC, and keep in mind alternative goals such as sacrificing particular people, capturing a high-value item, or making sure a certain number of cult members escape on the shuttle.  If you’re at a loss for what to do, using the Pray verb to beseech your God for direction is never a bad option – though a reply is not always guaranteed.&lt;br /&gt;
&lt;br /&gt;
== Quick Start Guides ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; background:#d4c9c9&amp;quot;&amp;gt;&lt;br /&gt;
=== I have seen the terrible truth!  How do I Cultist? ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* As soon as you submit to conversion, your character&#039;s old goals are gone, and you are devoted to the service of Nar&#039;Sie.  Pursue your goals with trickery, force, and most importantly, teamwork; but remember that it&#039;s okay to lose, so long as everyone got a thrilling and fun experience out of it.  &lt;br /&gt;
* Your allies will have a green skull above them.  Regular crewmembers have no way of inherently knowing you are a cultist.&lt;br /&gt;
* Use communication runes to coordinate.  You can also talk in Cult Common (,f) locally, but it&#039;s obvious to observers that this is a very strange language.  AOOC is good for making general plans and asking questions about game mechanics and lore.  Communicate early and often - keep at least a few communication talismans with you!&lt;br /&gt;
* If you didn&#039;t spawn with one, ask your new friends to make you a tome of your own ASAP; you can&#039;t draw runes without it!&lt;br /&gt;
* Don&#039;t leave floor runes on the ground without reason; there can only be 25 at one time.  Use talismans; they&#039;re unlimited.&lt;br /&gt;
* Figure out how to ditch your job responsibilities ASAP without looking too suspicious so you can work on your goals before the shift ends.&lt;br /&gt;
* Use Teleport runes and talismans to establish a safe house.  Have an Artificer spookify the place, building and destroying walls and doors as needed.&lt;br /&gt;
* Use the Tome and click &amp;quot;Scribe a Rune&amp;quot; to draw runes.  Since what you&#039;re doing is plainly visible, audible, and freaky, only do so in a secluded area, away from cameras.  The Tome is visible on your sprite when you hold it.  You lose a very tiny amount of blood when drawing, but otherwise you don&#039;t take damage.  To use a rune, click it with an empty active hand.  To erase or configure runes, use the tome on the rune.  The entries in &amp;quot;Read the Tome&amp;quot; may be inaccurate.  &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;Here are the most useful runes.	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Conversion.  Makes new cultists out of non-cultists on the rune.  Or if they resist, eventually burn them to death.&lt;br /&gt;
* Communication.  Allows you to broadcast a message to all cultists.  Remember to state your name each time, as the spell won&#039;t identify you.  Do so in private, if you care about stealth; you speak a freaky chant when activating.  Extremely useful. &lt;br /&gt;
* Forging.  Gives you tough armor and a deadly weapon, and lets constructs heal themselves and change what type they are.&lt;br /&gt;
* Summon Soul Stone.  Capture a player&#039;s soul when they are in crit.&lt;br /&gt;
* Construct.  Makes a shell you can put a filled soul stone in to turn it into a construct that will obey the cult.  Constructs have a variety of useful abilities, generally aren&#039;t affected by atmospherics or gravity, and can destroy walls and doors.&lt;br /&gt;
** The Artificer construct can make a forge for you to turn your robes and small oxy tank into a insulated voidsuit and big oxy tank, red pylons that act as turrets when an animal is sacrificed to them, and altars for you to heal.&lt;br /&gt;
** The Wraith construct can phase through walls all around the station and have decent damage; send them on spying, sabotage, and assassination missions.&lt;br /&gt;
** The Juggernaut construct is immune to small amounts of damage, can destroy walls and doors in half the hits, deals as much damage as a cult sword, can reflect bullets, and has very high health.&lt;br /&gt;
* Wall.  Makes an impenetrable wall that can be turned on and off only by cultists.&lt;br /&gt;
* Tome summoning.  Give this to new cultists ASAP!&lt;br /&gt;
* Teleportation.  To teleport!  Examine a rune to see what network it&#039;s on; use a tome on a rune to configure its network.  It will teleport you to a random floor rune besides the one you used in the network.  Cooldown is 5 seconds.&lt;br /&gt;
* Incapacitation.  Stuns non-cultists in a 5 tile radius.&lt;br /&gt;
* Talisman creation.  With a clean piece of paper on the rune, makes portable versions of compatible runes drawn next to it, so you can do magic on the go.  Click a talisman with another talisman for compact storage; leave a few unbundled and renamed for quick access.	Might want to make a folder out of a box (use the box when it&#039;s empty to unfold it) to store your talismans.&lt;br /&gt;
* Blindness.  Blinds non-cultists in a 3 tile radius, and leaves them with blurry vision afterwards for a while.&lt;br /&gt;
* EMP.  EMP&#039;s the surrounding area.  2 tile radius on floor, 1 tile radius on talisman.  Doesn&#039;t affect cultists or their belongings.&lt;br /&gt;
* Geometer:  Summon Nar&#039;Sie.  Needs 9 cultists around the rune; apparitions don&#039;t count, but constructs do.&lt;br /&gt;
* Runes not listed here:  Apparition, Revival, Cultist summoning, Deafening, Blood boil, Blood drain, Freedom, Ethereal, Sacrificial, Concealment, Revealing, Visibility.  View [https://wiki.aurorastation.org/index.php?title=Cult&amp;amp;action=submit#The_Runes The Runes] below to learn more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; background:#d4c9c9&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== My soul&#039;s been trapped in a Construct, what do? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You serve the cult and Nar&#039;Sie.  Do what they say.&lt;br /&gt;
* You don&#039;t care about atmospherics; at worst, decompression might move you some.  You also don&#039;t fall or slip.&lt;br /&gt;
* If you&#039;re the first construct made this round, choose Artificer.&lt;br /&gt;
* You can change what type of construct you are by activating a Forging rune drawn on the ground by a friendly cultist.  This also resets your spell cooldowns and heals you completely.&lt;br /&gt;
* You have spells in the upper right corner of your HUD and in your Spells tab.&lt;br /&gt;
* You can destroy walls, doors, and windows by attacking them.  Wraith and Artificer can destroy a reinforced plasteel wall in 9 hits, and a regular wall in 2; Juggernaut can do the same in 4 and 1 hits.  Certain walls don&#039;t have floors under them; when destroyed, they will vent the area to space.  Take advantage of this abilty, combined with the Artificer&#039;s constructions, to reshape and deny areas as you see fit.  &lt;br /&gt;
* You know two languages:  Cult (,f) and Occult (,y).  Only Cultists and other constructs understand Cult.  Use Occult to broadcast to all constructs.  You can also use AOOC to talk to fellow antags OOCly.&lt;br /&gt;
* Your three options are:&lt;br /&gt;
# Artificer:  You have 50 health and do 5-15 damage.  Use your spells often!&lt;br /&gt;
#:* Create a Daemon Forge in a safe place as the first thing.  This lets cultists upgrade their armor into insulated voidsuits, letting them take advantage of vented areas and avoid electrocution.&lt;br /&gt;
#:* Pump out as many altars as you can; the cultists can heal themselves at them.&lt;br /&gt;
#:* Base-building tools:  &lt;br /&gt;
#::- Cultify Area, while converting doors, removes their ID locks.  Handy!&lt;br /&gt;
#::- Lesser Construction builds walls.&lt;br /&gt;
#::- Create floor... makes a culty floor.  Works on space tiles.&lt;br /&gt;
#::- Red Pylons shed dim light.  They can turn into turrets by click-dragging a small-ish animal onto them, then killing the animal.  Mice, monkeys, slimes, and department pets are good candidates.&lt;br /&gt;
#:*You can ignore the rest of the spells.  Cultists can already make these things faster than you, but you can help if you like.&lt;br /&gt;
# Wraith:  You have 100 health, move decently fast, and do 25 damage.  Use Phase Shift (lets you move through walls for 5 seconds) to traverse the station.  Has a short cooldown.  If you land in a wall, you get pushed out.  With Phase Shift, you can go anywhere in the station and wreak havoc; spy on the enemy, assassinate crewmembers, set up passageways for infiltration, vent key areas, etc etc...&lt;br /&gt;
# Juggernaut:  You have 400 health, move slowly, and do 30 damage.  You can make a tile impenetrable by using your Shield spell; good for dealing with cowards using ranged weapons.  Phases out after 25 seconds; cooldown is 30 seconds.  Ranged brute damage attacks (i.e. bullets) against you have a 70-80% chance of being deflected off of you, reducing their damage by 70%.  You destroy walls, windows, and doors very quickly, which makes you good for breaching fortified areas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; background:#d4c9c9&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== I was a ghost, but then I stood on a rune, and now I&#039;m an Apparition! ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fresh Apparition?  Here&#039;s a rundown:&lt;br /&gt;
&lt;br /&gt;
You have 300 health, can&#039;t be stunned, can&#039;t fall or slip, don&#039;t care about atmospherics other than being maybe moved by wind, and can&#039;t go into crit.  &lt;br /&gt;
&lt;br /&gt;
You can only speak and understand Cultish.&lt;br /&gt;
&lt;br /&gt;
Ask your masters for a robe, sword, and tome to start you off, and ask them what they want you to do.  &lt;br /&gt;
&lt;br /&gt;
You can use runes and tools just like a crewmember cultist, too (see [https://wiki.aurorastation.org/index.php?title=Cult&amp;amp;action=submit#Cultist Cultist]), but you can&#039;t help summon Nar&#039;Sie.  Make sure the person who summoned you has access to plenty of brute damage healing and stays conscious so they can sustain your existence (if nothing else, bother the resident Artificer to make altars so they can heal).  Without aid, your summoner will go from full health to crit in 5 minutes.  If you die, the cultist can summon you again, so long as another ghost doesn&#039;t get picked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; background:#d4c9c9&amp;quot;&amp;gt;&lt;br /&gt;
=== My soul was stolen, and now I&#039;m a Shade. ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Beg your master to just make a construct shell and let you be a construct.  You&#039;re Ian with an attack and the ability to speak Cult.  Sorry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Runes ==&lt;br /&gt;
&lt;br /&gt;
===Important Notes===&lt;br /&gt;
&lt;br /&gt;
Before you dive in, here are some important notes regarding runes:  &lt;br /&gt;
&lt;br /&gt;
* There can only be twenty-five floor runes in existence at any one time.  If you do not need a rune to stay somewhere, such as a wall or teleportation rune, it is highly advised to make a talisman of it instead or erase any other floor runes once you are done with them.  Talismans have no limit.&lt;br /&gt;
&lt;br /&gt;
* You cannot draw a rune on another rune.  You can, however, do things like have a rune under a grille, door, or bookcase, and then use it by viewing the turf with alt+click.&lt;br /&gt;
&lt;br /&gt;
* Null rods are capable of protecting their holder from the effects of most runes, and allows the bearer to destroy cult artifacts with ease.&lt;br /&gt;
&lt;br /&gt;
* The act of creating a rune is very obvious, with a large message, loud sound, and drip of blood made whenever you start making one.  Make sure to do so only in privacy.&lt;br /&gt;
&lt;br /&gt;
* To erase or configure a rune, use a tome on it.  Use alt+click to view the turf if you&#039;re having trouble targeting the rune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; background:#d4c9c9&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sentience Runes===&lt;br /&gt;
&amp;lt;small&amp;gt;These runes relate to the creation of workers and soldiers for your infernal army.  You can brainwash the Unenlightened to submit to the Dark Lord&#039;s will and aid your cause, use captured souls to spawn solid ghosts and power eldritch constructs, beckon restless spirits into terrifyingly durable bodies, and even bring back the dead... though not always with the soul they started with.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:  It is good practice to LOOC with your victim to confirm whether they are willing to participate as an antagonist.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;12%&amp;quot;|Summary&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#a60000;&#039;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Can make Talisman?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Disappears after use?&lt;br /&gt;
|-&lt;br /&gt;
!Conversion&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Convert crew to your cause by putting them on the rune and hoping they submit before they die.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Via force or guile, get a convertee onto the rune.  Target will visibly writhe in and experience pain unless they can&#039;t feel pain; this usually means being berserk, having a mutation, or on oxycodone.  They also take 5-20 burn damage, start hallucinating, and get a dialog to submit or resist. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;If they resist or hesitate for more than 10 seconds, the target takes increasing burn damage.  Burn gets worse the longer they resist or hesitate, accompanied by messages describing their blood boiling as corruption forces its way into their body and mind.  After anywhere from 40 seconds to 2 and a half minutes, they start to seriously hallucinate and take brain damage along with the burn, with descriptions of their mind turning to ash as they begin to see a dark and incomprehensible figure.  Damage and hallucination is taken every 10 seconds. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;Can&#039;t be converted if they are dead.  If they submit, they will be healed of their hallucination and brain damage, but not burn.  If the target can&#039;t be culted due to account age, already being a different kind of antag, or due to jobban, they will be gibbed.  Can be used on most humanoid species, dionae, IPCs, golems, and monkeys.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!Construct&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Makes a demonic machine frame, ready to host a captured soul and serve Nar&#039;Sie.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| The rune makes a shell for making a construct.  Use a filled soul stone (see below) on it to make either a Juggernaut, Wraith, or Artificer.  They fly, so they don&#039;t care about atmospherics knocking them over, and they also don&#039;t breathe.  They can&#039;t see in the dark, and radiate darkness.  They all have the same attack speed.  Draw a Forging rune to let your constructs heal themselves and change what kind of construct they are.  All constructs can be healed by Artificers.&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Expand for an overview of the constructs.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Juggernaut:  400 health.  30 damage per punch.  Slow.  Damage to it is reduced by 10 (maybe?  maybe not).  Smashes a reinforced plasteel wall in 4 hits, regular wall in 1, girder in 1.  Energy projectiles have a high chance of being deflected, reducing damage to the Juggernaut by 70% and redirecting the projectile somewhere within 3 tiles, possibly back at the one who fired it.  Can create an impenenetrable wall for 25 seconds via the Shield spell.&lt;br /&gt;
*Wraith:  100 health.  25 damage per punch.  Smashes a reinforced plasteel wall in 9 hits, regular wall in 2, girder in 1.  Fast.  Radiates less darkness than a juggernaut.  Can walk through walls for 5 seconds via the Phase Shift spell.  &lt;br /&gt;
*Artificer:  50 health.  10 damage per punch.  Smashes a reinforced plasteel wall in 9 hits, regular wall in 2, girder in 1.  Fast.  Radiates less darkness than a wraith.  Can repair other constructs by clicking on them.  Has several spells, useful for base-building and support.&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;Expand to view Artificer spells.&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
**Cultify area.  Turns walls, floors, tables, grilles and doors into cult versions.  Notably, doors become daemon stone doors- no ID needed.  Once per 40 seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
**Create empty shell.  Same as the Construct rune.  Once per three minutes.&amp;lt;br /&amp;gt;&lt;br /&gt;
**Lesser construction.  Makes a wall.  Same as a steel wall, except cult flavored wall and girders.  Once per ten seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
**Create floor.  Turns any floor into a cult floor, including space.  Once every two seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
**Summon soulstone.  Same as the soul stone creation rune.  Once every five minutes.&amp;lt;br /&amp;gt;&lt;br /&gt;
**Red Pylon.  Makes Pylons, which cast dim, red light.  They can be upgraded with monkeys, slimes, rats, dogs, giant spider, small alien wildlife, walking tomatoes, walking mushrooms, lizards, foxes, chickens, goats, penguins, crabs, corgis, cats, carp, shades, parrots, bees, diona nymph, borers, and wizard familiars, by dragging and dropping the creature on the pylon, then killing it, to shoot lasor beams.  Pew pew!  Once turreted, it can&#039;t be moved.  They do 3.5 damage twice a second with some armor piercing, and do 10 damage twice a second with more armor piercing and repair themselves if you shoot them with an energy weapon.  They are immune to non-brute or explosion damage.  Can be repaired by artificers.  Once every twenty seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
**Create daemon forge.  Spawn a forge that lets you reforge some things into other nifty things, such as cult robes and hoods into voidsuits, small oxy tanks into large ones, books into tomes, metal swords into cult swords, desk lamps into red pylons, and regular backpacks into cult backpacks.  Once every ten minutes.	&amp;lt;br /&amp;gt;&lt;br /&gt;
**Create altar.  Spawn an altar that lets cultists heal themselves of 20 damage, fixing broken tendons, bones, and arteries, every 2 minutes, per cultist, per altar.  Once every ten minutes.&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Soul Stone Creation&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Makes a soul stone, for capturing souls.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Soul Stone:  Used to trap souls to make Shades or constructs.  Use it on a dying or dead mob to capture their soul.  Can be used on most humanoid species, dionae, IPCs, golems, and monkeys.  Cannot be used on silicons, non-humanoids, animals, anyone infested by cortical borers, SSD people, or apparitions.  Can only hold one soul.  Use to release the trapped soul as a Shade; click the Shade to put it back in.  Use a soul stone on a construct shell to put the soul into it.  Disappears after use.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Shade:  50 health.  Deals 5-15 damage.  Understands all languages.  Can&#039;t fall.  Can travel up and down if the way isn&#039;t blocked, no ladders required.  Has collision like a solid mob.  Doesn&#039;t get hungry.  Decent speed.  Other than that?  It&#039;s Ian.&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Apparition&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| A ghost standing on the rune is turned into a robust ally, at the cost of slowly draining your life. &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Any one ghost standing on this rune when activated, and isn&#039;t jobbaned from cult, will become an apparition.  The summoning cultist doesn&#039;t have to stay on the rune, but they take one brute damage every three seconds - 100 damage every 5 minutes - while the apparition exists (except dionae, they take two damage and lose nutrition).  Falling unconscious or being SSD will destroy the apparition and allow you to summon another one (so use the SLEEP verb if you wish to get rid of yours).  If you have a piece of paper on the rune when activated, and write &amp;gt;Name&amp;lt; on the paper (including the &amp;gt;&amp;lt;), the apparition will take on that name.  It seems a cultist can have multiple of these active at one time, but make sure you have the means to heal yourself of the damage.  Two or three altars are capable of keeping up with the damage from one rune.&lt;br /&gt;
*Apparitions:  300 health.  Can use armor, tools, and machinery like a human.  Doesn&#039;t feel pain, breathe, fall over, or have blood, and can&#039;t be stunned, poisoned, scanned in a body scanner, or go into crit or have an object embedded in them.  They have incredible stamina, letting them fight for much longer.  They can also sprint twice as long as a human, but only at 70% of the speed of a human.  Cannot help summon Nar&#039;Sie.   &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!Revival&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Sacrifice a corpse to bring back the dead... though not necessarily with the original soul. &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| The sacrifical corpse and the corpse to revive must both be on the rune, as well as a ghost.  The sacrifice cannot be one you have an objective to sacrifice.  If no ghost is on the rune, a message will be broadcast to deadchat alerting them of the revival attempt.  When the conditions are met, the sacrificial corpse will be gibbed, and the corpse to be revived will be possessed by the ghost and will be cultist.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; background:#d4c9c9&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Summoning Runes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;These runes relate to creation of tools, weapons, armor, and obstacles, as well as making use of Redspace for transporting and even rescuing cultists.  Also included is the most important rune of them all, used to finally pierce the veil and bring Nar&#039;Sie into this reality.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;12%&amp;quot;|Summary&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#a60000;&#039;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Can make Talisman?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Disappears after use?&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Dresses you in armored cult robes and gives you a deadly sword.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| So long as the body slots are free, dresses you in a cult hood, backpack, robes, and boots, and gives you a sword.  The armor can be turned into a voidsuit using a daemon forge provided by an artificer.  Allows constructs to change what type they are.   &lt;br /&gt;
*Armor details:  	Melee 50, Bullet 30, Laser 50, Energy 20, Bomb 25, Bio 10, Rad 0; protects against stunning/electrocution from tasers and stun batons; doesn&#039;t protect the hands.  The boots silence your footsteps.&lt;br /&gt;
*Voidsuit details:  Melee 60, Bullet 50, Laser 30, Energy 15, Bomb 30, Bio 30, Rad 30, protects against stunning/electrocution including the hands, allowing it to act as insulated gloves.  Slows you down like a regular RIG suit.  &lt;br /&gt;
*Sword details:  	30 damage, 10 when thrown, can slowly destroy steel walls, damages internal organs, protects against shock when breaking electrified windows, can be stored on your belt, or in the armor slot of robes/voidsuit.&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Wall&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Makes an impenetrable wall, toggleable only by cultists.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Using the rune causes an impassable red blur to appear on the tile, and causes two brute damage to the user.  Clicking the blur makes the blur go away and the rune visible again, causing another two brute damage.  The blur becomes invisble when a Concealmeant rune is used, and visible again when a Revealing rune is used.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!Tome summoning&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Summons an arcane tome, for backup or to give to new acolytes.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Summons a tome.  The tome does 5-20 silent burn damage when hitting the Unenlightened on any intent - good for executing and sacrificing without drawing too much attention.&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Cultist summoning&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Three cultists sacrifice their blood to summon a fellow acolyte from anywhere on the station to them.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Requires at least 3 cultists to activate.  Select your target from the list, and if they are not bound (in the ways that the Freedom rune neutralizes) they will appear on the rune laying down.  Unlimited range.  If only three cultists activated, the activators are stunned for 6-12 seconds and weakened for 2.  Additionally, the activators take brute damage equal to 25 divided by the number of activators divided by two, rounded down.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Teleportation&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Teleport to another teleport rune in a messy fashion.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| When you create the rune, it will assigned randomly to a network, visible when you examine it - the four networks are Vernuth, Koglan, Irgros, or Akon.  Use your tome on the rune to change which network it belongs to.  When you use the rune, it will randomly pick one of the other runes on the same network and take you to it, blood and gibs spattering out of both runes as you are sucked through Redspace.  You must wait five seconds before teleporting again.  The floor runes do not disappear on use, but the talismans are either one use only, or have a time window of usability after it&#039;s first used.  Make sure to configure which network the talisman&#039;s rune goes to before you create the talisman.  Only floor runes are valid destinations.  Teleportation runes only work on the station.&lt;br /&gt;
|Yes&lt;br /&gt;
|No, except for talismans&lt;br /&gt;
|-&lt;br /&gt;
!Geometer&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Summons Nar&#039;Sie.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Only needs one rune, but needs nine or more cultists surrounding it.  Apparitions don&#039;t count, though constructs and people revived via Revival do.  Must be activated on the station itself.&lt;br /&gt;
|No&lt;br /&gt;
|Yes, but won&#039;t work a second time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; background:#d4c9c9&amp;quot;&amp;gt;&lt;br /&gt;
===Offense Runes===&lt;br /&gt;
&amp;lt;small&amp;gt;These runes are the bread and butter of His army, allowing them to blind, deaf, and stun their enemies, destroy technology, boil their blood, and even transfer their life essence to you.  Important to note is that these runse only affect non-cultists.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;12%&amp;quot;|Summary&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#a60000;&#039;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Can make Talisman?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Disappears after use?&lt;br /&gt;
|-&lt;br /&gt;
!Blindness&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Blinds non-cultists for a decent duration.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Within three tiles, blind non-cultists for 40 seconds, blur vision for 100 seconds.  Twice that time if talisman.  If floor rune, has 10% to permanently blind, 5% chance to permanently blur vision.  The rune won&#039;t expend itself unless there is a non-cultist nearby.&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Deafening&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Deafens non-cultists for a considerable duration.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  As a floor rune, deafens non-cultists in a 1 tile radius for 100 seconds, and has a 1% chance to permanently deafen.  As a talisman, deafens non-cultists in a 5-tile radius for 200 seconds.&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Incapacitation&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Confuses, silences non-cultists for a short duration, and freezes them for a very short duration.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Confuses for 20 seconds, silences for 15 seconds, and makes them stand still and do nothing for 2 seconds.  Affects non-cultist carbon-based mobs (includes IPCs) in 3 tiles as a talisman.  As a floor rune, has a range of 5 tiles, and additionally knocks people down for 2 seconds.  Silicons are knocked down for 3 seconds and silenced for 30.&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!EMP&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Send out an EMP blast in a short range.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Disables all technology and damages silicons.  Floor rune has a radius of 2 tile, talisman rune has a radius of 1 tile.  Doesn&#039;t affect anything held by cultists.&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Blood Boil&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Boil the blood of a non-cultist unlucky enough to be on the rune.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Requires at least 3 cultists standing next to it.  Deals 50 brute and 50 burn to the victim on the rune.  The cultists take 15 brute each.  May or may not activate all nearby blood boil runes when one rune is activated.  If so, then it makes a good trap to lure people into.  Otherwise, it&#039;s only good for weakening sacrifices or executions.  Remember that straight up killing someone should generbe a last result; ahelp before doing so.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Blood Drain&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Drain the blood of your enemy, and put in into yourself.  Does not heal.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| You and a non-cultist must stand on these runes.  Deals 10 brute and 10 burn damage to the victim, and transfers 10 units of their blood to you.  May or may not activate all nearby blood drain runes when one rune is activated.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; background:#d4c9c9&amp;quot;&amp;gt;&lt;br /&gt;
===Utility Runes===&lt;br /&gt;
&amp;lt;small&amp;gt;These runes do not fit into any other category.  With these, you can speak across distances with your brothers and sisters, free a cultist of their chains from a distance, briefly leave your body, and even spill the blood of your victims to gain your god&#039;s approval.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;12%&amp;quot;|Summary&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#a60000;&#039;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Can make Talisman?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Disappears after use?&lt;br /&gt;
|-&lt;br /&gt;
!Communication&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Broadcast messages to your fellow acolytes.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Use it, type your message, and hit enter to broadcast a message to all cultists.  It&#039;s bugged so that the recipient hears the message as though it&#039;s coming from themselves, so make sure to announce your name each time you use this.  If you don&#039;t want to send a message, just type nothing and you will keep the rune.&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Freedom&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Frees a fellow acolyte from restraints, remotely.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Requires three cultists to activate.  Unlimited range.  Unbuckles, uncuffs, unmuzzles, and un-straitjackets the target, unwelds, unlocks and opens any lockers the target is in the same tile as, and unlocks and opens any locked doors the target is within 2 tiles of.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Be a ghost.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Your body is frozen on the rune, and takes 10 brute damage per 10 seconds.  A special message announces you to the ghosts, so they may have an idea you&#039;re not just an ordinary one.  Use this time to recruit for manifestations, pump ghosts for info, and scout.  Don&#039;t forget to toggle darkness in the Ghost tab, and ghost sight/ears in the Preferences tab.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!Sacrificial&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Sacrifice a body to appease your god.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Put a non-cultist body on the rune, have three or more cultists nearby, activate, and the body gibs.  Used to satisfy objectives, or as a hardcore form of Pray.  (Though make sure to Pray before and afterwards, this rune doesn&#039;t seem to generate an admin message.)  The sacrifice is deemed worthy if it is sufficient &amp;quot;rarity&amp;quot; (vaurca, diona, skeleton, apparition (!), zombie, shadow, golem, slime person, and terminator ), or just on a 80% success die roll, 40% if the sacrifice is dead.  Must be humanoid, or have/be a brain, MMI, robot, or intellicard.  &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; background:#d4c9c9&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Metarunes===&lt;br /&gt;
&amp;lt;small&amp;gt;These runes alter other runes.  These runes let you imprint runes on paper so you can take them with you, let you hide and unhide runes, and see hidden runes (and possibly other hidden things).&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;12%&amp;quot;|Summary&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#a60000;&#039;|Detail&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Can make Talisman?&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a60000;&#039; width=&amp;quot;1%&amp;quot;|Disappears after use?&lt;br /&gt;
|-&lt;br /&gt;
!Talisman creation&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Create portable runes.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| Creates a talisman by putting a piece of clean paper on the rune, then drawing the rune you want to talismanify next to the creation rune.  The talisman can be activated by using it.  You can clip talismans together for easier storage, and even write on them (once created) to label them, as they&#039;re still paper.  In fact, you can even disguise a talisman by making it the second in a stack of other normal papers.  You may rename your talismans (right click-&amp;gt;rename paper) so you know which is which, perhaps using a code to obfuscate its purpose to anyone who captures one.  They can also be stored in folders (made by using an empty box, then using the resulting cardboard).&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!Concealment&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Hides runes from all but ghost sight.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Makes runes in a four tile radius as invisible as ghosts.  Has the same radius when used as a talisman. &lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Revealing&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Reveals Concealed runes.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Reveals any runes hidden with Concealment within 6 tiles if a floor rune, or 4 tiles if a talisman.&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!Visibility&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Gives you the sight of the ethereal undead.&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|  Lets you see invisible things almost as a ghost would.  Most practically, you can see runes hidden with Concealment anywhere you&#039;re able to see, and check if ghosts are standing on your Apparition or Revival runes.  You only get a second or so of this sight, so you have to spam the rune.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dark Tools, Dark Strategy ==&lt;br /&gt;
You begin the round with an arcane tome book. You are, otherwise, indistinguishable from any other member of the crew.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that your first actions with are as follows:&lt;br /&gt;
&lt;br /&gt;
# Use a communication rune in a secluded, camera-less area to introduce yourself to the cult ICly.  You can state as much or as little about yourself as you want.  Be warned that the Unenlightened, if they can see you, will hear you chant in your dark language when doing this.&lt;br /&gt;
# Use AOOC (like OOC, but with an A for Antag in front) to figure out what general plan you want to pursue with your allies, and ask questions about how the cult works.  Remember, no IC information!&lt;br /&gt;
&lt;br /&gt;
=== Remaining Unseen ===&lt;br /&gt;
Your cult is unknown to outsiders, but before the night is over, all will feel the power of Nar’Sie.  Still, a little prudence goes a long way.  Cult implements are often visually sinister, consisting of black books and bloody motifs.  Should you wish to remain unseen, take care to conduct your magicks and conversions in secluded, camera-less areas.  Bathroom stalls, dorms, firefighting closets, maintenance, the adult section in the library, and the construction site are all publicly accessible, relatively secluded, and have no cameras.&lt;br /&gt;
&lt;br /&gt;
Good, responsible roleplayers may find your runes and Tomes strange, suspicious, or even indicative of insanity, but will not jump immediately into action, opting instead to investigate.  But remember, the moment you emerge with battle-robes and dark energy swords, all bets are off!&lt;br /&gt;
&lt;br /&gt;
=== Spilling Blood in His Name ===&lt;br /&gt;
Cultists are notoriously robust, with lots of powerful offensive options at their disposal. Your first instinct may be to use the Armor rune and start contributing prized specimens to Nar-sie&#039;s severed head collection.&lt;br /&gt;
&lt;br /&gt;
Your Cult Blade might be obscenely powerful, but remember that it&#039;s a melee weapon! With teamwork and skill, Security can put you down before you can get a swing in (unless you&#039;re a manifested ghost, then you can likely take a nuclear warhead to the face and live).  Not only that, but stabbing people left and right is the exact opposite of a fun and interesting round.&lt;br /&gt;
&lt;br /&gt;
=== Playing by Man&#039;s Rules ===&lt;br /&gt;
Playing nicely, otherwise known as &#039;&#039;Peacecult&#039;&#039;, is an extremely challenging strategy, and requires top-notch roleplaying. Or very gullible characters. In Peacecult, you do not harm anyone at all - instead, you and your fellow Cultists preach the word of Nar-sie openly, inviting people to join your religion in a friendly and harmless fashion.&lt;br /&gt;
&lt;br /&gt;
However, take note of the following risks:&lt;br /&gt;
&lt;br /&gt;
# Attempting to convert a player sends them a message describing the agonizing pain they are going through, as they writhe on the ground visibly in pain. More often than not, this is a very quick way to get Security called on you.&lt;br /&gt;
# You may be outright ignored. See: playing the Chaplain. Nothing is more frustrating than trying to recruit followers to summon your all-powerful God of Blood, only to be snubbed by the Tajara as they flirt with one another in Hydroponics.&lt;br /&gt;
# Some Cult players go into the round expecting mayhem and murder; they may simply reject your idea.&lt;br /&gt;
&lt;br /&gt;
If you manage to make Peacecult work, this can be quite a hilarious experience. Good luck! Bonus points if you talk the ERT into joining!&lt;br /&gt;
&lt;br /&gt;
== Surviving the Cult ==&lt;br /&gt;
So, your date with Lucas Greyer was interrupted by a gibbering band of madmen in robes with glowing swords. Well darn. There are a few things you need to know if you want to get out of this situation alive.&lt;br /&gt;
&lt;br /&gt;
=== Identifying the Occult ===&lt;br /&gt;
Identifying the Cult is difficult. They have been very secretive about their religion, and it is impossible for your character to recognize it. You have never heard of Nar-sie in your life. Those Tomes sure look sinister! But then again, so does your average Dungeons &amp;amp; Dragons sourcebook.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remember that just as the Cult is obligated to make the round fun and challenging for you, you are also obligated to do the same.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You have no earthly idea what the runes are. They are not &amp;quot;obviously evil&amp;quot;. Calling for Blue Alert or interrogating nearby crew at the first sight of a rune is poor play.&lt;br /&gt;
* Arcane Tomes are just that: weird books. Unless they were used to bash the Central Command Internal Affairs Agent&#039;s brains in, they are not suspicious.&lt;br /&gt;
* Cult robes might sling off bullets, but they don&#039;t look armored. They&#039;re pretty kooky, though. They could have been a missing costume shipment, or maybe the Chaplain got drunk and flung off his clothes.&lt;br /&gt;
* Cult Blades are as or more suspicious than fuel-tank bombs. They&#039;re vicious, incredibly sharp swords that glow and thrum like energy blades. Just touching them makes you feel horrendously ill, twisting your heart and filling your head with poisonous thoughts. If you&#039;re the Detective, consider these the holy grail of evidence.&lt;br /&gt;
&lt;br /&gt;
Obviously, the onus is on the Cult to be discreet about their misdeeds.  It will be immediately obvious if one draws a rune, but this in and of itself is nothing more than unsanitary graffiti; the cultist barely pricks their finger.  Watching a Cultist disappear is obvious grounds for investigation.  When in doubt, play it safe, try to think rationally and realistically, and don&#039;t be afraid to adminhelp if you need a second opinion.&lt;br /&gt;
&lt;br /&gt;
=== Striking Back ===&lt;br /&gt;
The Cult wears extremely high-quality armor, and their swords can send someone into crit with four hits. For Security (or in the event of a militarized civilian crew), it is vital that you wear riot armor, or any other gear which excels at absorbing melee brute damage.  Tasers and stun batons are nearly worthless against the armored Cult!&lt;br /&gt;
&lt;br /&gt;
If the Cult is smart, their robes will have been upgraded to allow them to go into space, and will have built turrets in their strongholds.  The turrets do burn damage; ablative armor will still work against their beams.  Do not shoot the turrets with lasers- this will only make them more powerful!&lt;br /&gt;
&lt;br /&gt;
They also may have created eldritch constructs - recognizeable as floating, spiky metal contraptions.  They can all destroy walls and doors; some can phase through walls, while others are so durable that bullets bounce off them.&lt;br /&gt;
&lt;br /&gt;
Depending on the extremity of their assault, the Cult may or may not present a severe threat. Calling the ERT is a reasonable response once people begin losing their spinal cords.&lt;br /&gt;
&lt;br /&gt;
==== Wall Runes ====&lt;br /&gt;
You may come across a strange blurry patch of red air that seems impenetrable - there might be a rune there, or not, if the Cult was clever enough to hide it. Trying to shoot the Cultists through this invisible barrier is a quick way to be laughed at! You can cut through the real, solid walls in an attempt to get around, but be warned that the Cult can erect their Wall runes much faster than you can slice through the station.&lt;br /&gt;
&lt;br /&gt;
The only way to truly remove a Wall rune is to have the Chaplain neutralize it, or hope you&#039;re lucky enough to catch the Cult with the wall down.&lt;br /&gt;
&lt;br /&gt;
=== The Chaplain ===&lt;br /&gt;
Whether your religion is legitimate or not, as a devout person of the cloth, you are imbued with the holy power to turn Cult from Nar-sie&#039;s hideous visage, and return them to sanity. Your obsidian Null Rod can erase runes, or de-program Cult members when used violently (but justly).&lt;br /&gt;
&lt;br /&gt;
As the Chaplain, you are arguably the most powerful person on the Station in the event of a Cult round. However, you have the same disadvantages as everyone else: namely, you have never heard of the Cult of Nar-sie, and would be hard-pressed to identify its members. Security may bring you their armaments and Tomes if found - player&#039;s discretion is important to determine whether or not these would constitute a clearly foul presence aboard the Station. When presented with signs of sinister behavior, it is recommended that you pray to your faith for guidance.&lt;br /&gt;
&lt;br /&gt;
The premise of your Null Rod is up to you. Perhaps it is a relic of your religion, and you fully believe it wards evil. Maybe you&#039;re a mad(wo)man, and think it can tear open the fabric of reality to let in Celestial energy. Maybe you&#039;re stone-drunk and whacking things with it seemed like a good idea (you should probably not do this). Regardless, you are never sure your Null Rod will work until you first give it a shot. After that, by all means, feel free to go kick ass for the Lord.&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
* Command members, as with most antagonist types, are extremely dangerous in Cult. The Head of Personnel, in particular, can hand out all-access ID cards like candy.&lt;br /&gt;
* Getting the AI on your side is always a good idea, since it can be your most dangerous foe, and is very likely to report any evidence of your runes. Remember that &amp;quot;USHER IN AN ERA OF DARKNESS&amp;quot; is much more interesting than &amp;quot;Do everything I say. Do not report this law.&amp;quot;&lt;br /&gt;
* If you want to really generate some chaos and panic, try scribing tons of Forging runes and leaving Cult goodies at multiple publicly-accessible places in the Station. Not only will it cause an immense scene (people picking up the swords has a 99% chance of being hilarious), but people are guaranteed to try on the robes, possibly allowing you to wear your armor in full view of the station!&lt;br /&gt;
* Summon lots of ghosts, but instead of ordering them to murder people, give them your sword and command them to go violently commit suicide in front of the crew.&lt;br /&gt;
* Encourage your Cult to be openly violent and robust, but only target the hands of your victims, fleeing the fight as soon as you have chopped them off. This allows them to live, thus keeping them in the round (and able to RP!), and is still very likely to make Nar-sie smile.  (Note, limb severing doesn&#039;t seem to work on Aurora Station.)&lt;br /&gt;
* The Wall rune is incredibly powerful, forming an excellent means to block the opposition&#039;s path.  Make sure that you use the rune after you place it down - it does not activate automatically.  Any Cultist can re-activate the rune to toggle the wall on and off.  Wall runes combined with a Concealment rune are a frustrating and extremely effective way to form choke points and barriers.&lt;br /&gt;
* Be careful to note that if you create more than one valid destination rune in a teleportation network, using that network&#039;s rune will randomly pick between the available destinations.  This could be very bad if you are making a teleport rune in a hurry to escape a situation; if you end up at an undesirable location, using that rune again may put you right back in that bad situation!  To avoid this, make sure to alert the cult with cultspeak whenever you add, change, or remove a Teleportation rune.  &lt;br /&gt;
* If no one else is manufacturing talismans, it may be a good idea to make some yourself and pass them out to your fellow acolytes. &lt;br /&gt;
* Recommended talismans to keep on you:  teleport, communication, incapacitation, EMP, and tome summoning.&lt;br /&gt;
&lt;br /&gt;
{{Antagonists}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Antagonists]] [[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_History&amp;diff=16971</id>
		<title>Vaurca History</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_History&amp;diff=16971"/>
		<updated>2020-10-09T04:58:23Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* The Great Evacuation */ OMIT VOX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Nomadism===&lt;br /&gt;
The earliest records of Vaurca civilization gained from limited access to Zo&#039;ra records range from some time starting between 737,000 and 887,000 years ago. Due to the hostile climate of their homeworld caused by the thin ozone allowing radiation to blast the planet daily, many Vaurca were forced to live nomadic lives inside the vast underground cave networks to gain access to edible fungus.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a hive exhausted its food supply. Warrior castes became the most dominant caste within Vaurca society and nearly all hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor while the surviving hive was enslaved. The mindset appears to be an unwillingness to spare extremely limited resources with enemy warriors.&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Revolution===&lt;br /&gt;
Approximately 567,000 years ago agricultural methods that allowed hives to cultivate fungus had proliferated throughout the planet. No longer a resource that could be easily exhausted, many hives found an abundance of food to be a boon. The population exploded as the hives continued to operate as they always had. Unfortunately, fertile territory (in the context of cave fungus) was uncommon and conflict still broke out between hives. &lt;br /&gt;
&lt;br /&gt;
Other avenues of change proliferated through the Vaurca hives, as well as an explosion of art. For understandable reasons living in caves constantly grew tiresome for many unbound Vaurca and they began to experiment with ways to spruce up the place. With an abundance of food, Vaurca were able to spare manpower to begin ambitious feats of masonry and architecture. According to secondary sources, the Vaurca Homeworld eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that wouldn&#039;t be blasted away by radiation. Thousands of years of trial and error with countless incidents of cave-ins in the early years have allowed the Vaurca to become masters of masonry and architecture.&lt;br /&gt;
&lt;br /&gt;
Along with traditional warfare, queens of many hives had begun an arms race of architecture to show up one another. Massive engineering projects would be undertaken for the glory of the queen of the hive, such as a huge subterranean temple, the rerouting of an entire underground river, or a subterranean road being carved out to connect dozens of spread out subterranean cities all being commissioned. Queens at the time had also begun to develop a cult of personality around themselves, with the queens that managed to succeed in becoming the most powerful and influential on the planet. Information on this is difficult to gather due to obvious bias or mixing of legends and facts within Vaurca records. However, xenoarchaeologists are in agreement that Vaurca queens managed to retain a vital position in Vaurca society by inflating their status as mothers to a spiritual level. As the only ones in Vaurca society that could give birth to new generations, they had become mystical gardens of life and fertility in an otherwise dead and barren world.&lt;br /&gt;
&lt;br /&gt;
===The Era of Augments===&lt;br /&gt;
The development of Vaurca continued down paths similar to the development of other space-faring species. The major split from the norm occurred around 50,043BCE Galactic Standard Time. The Vaurca had managed to achieve a technological level similar to Earth in the late 20th century. However the Zo&#039;ra, who had emerged before this time, had a breakthrough in augmentation technology. Zo&#039;ra began augmenting its drones with simple cybernetic enhancements. Worker drones would have their limbs replaced with more sturdy prosthetics, and later advancements in genetics had even more Vaurca hives beginning to experiment with altering workers with genetic and cybernetic enhancements.&lt;br /&gt;
&lt;br /&gt;
This technological advancement continued until the Vaurca achieved a version of technological singularity with the technology in 37,650 BCE. The technology had become miniaturized and advanced enough that Vaurca hives could cybernetically engineer any aspect of a Vaurca drone. By this time Vaurca drones had become Bound, creating the early forms of the Vaurca we see today.&lt;br /&gt;
By 36,500 BCE the working caste of bound drones could work 24/7 stopping only to eat. Soldiers were augmented with all sorts of experimental weapons and abilities. However, the augments and genetic alterations forced those altered into very specific castes. A worker raised and given augments for battle wasn&#039;t an effective mason or diplomat. While previously Vaurca society was stratified, the &#039;worker&#039; Vaurca of old at least had a chance to enter into different fields. The modern Vaurca society saw a caste system where Vaurca were literally defined from birth and built into that role. This also created the modern definitions of bound and unbound: bound vaurca are members of the worker caste, literally bound to their role and station. The unbound are Vaurca above the working caste that would be allowed to seek their own destiny in society, forming a form of noble caste.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Unbound, supported by a limitless supply of slave labor, began to form a more and more secluded society separate from the working caste. From Human and Skrell xenoarchaeological discoveries, it is known that Unbound Lii&#039;dra scientists and artists eventually unlocked the technology behind virtual reality, and specialized it to create entire virtual worlds for themselves. Sharing their discoveries, Unbound with access to VR would lock themselves away for hours or even days at a time, sometimes leaving VR for only a few minutes at a time to let their bound workers feed them without having to even having to leave their seat.&lt;br /&gt;
&lt;br /&gt;
Eventually, the VR technology pervaded all aspects of Vaurcan society. Co-opted by the Queens and Lesser Queens of each hive they made the technology achieve a religious symbolism and importance unequaled by any technology before or since.&lt;br /&gt;
&lt;br /&gt;
It is near the end of this Era that most scholars agree that the original conflict between the Lii&#039;dra and Zo&#039;ra first began and that the nature and scope of the war caused a technological regression that continues to this day.&lt;br /&gt;
&lt;br /&gt;
===The First Hive War===&lt;br /&gt;
Occurring around 30,000 BCE, The First Hive War began.It was not the first modern War, it was, however, the first conflict to involve every single hive, both minor and major. According to records obtained from Titan Prime, the conflict began during a technology summit at Xtykt&#039;lotec after which the entire city was taken by Lii&#039;dra forces. This brazen act dissolved the Court of Queens, launching old enemy hives against each other with the breakdown of diplomacy, as well as the Lii&#039;dra themselves, who blitzed through the first half of the entire war virtually unopposed by the resulting chaos. Like a plague that swept across the planet, entire tectonic plates would go dark, and embattled hives would focus much of their defenses at the edges of their respective territories to protect themselves rather than each other. &lt;br /&gt;
&lt;br /&gt;
Because of the scope of the war, this was the first real industrialization of war. It brought together entire hives for the one purpose to make conflict. It is in this time that many of the current Lesser Queens were born, with some individual Vaurca emerging from this conflict as heroes in their own right. The turning point of the war began with the first Lii&#039;dra defeats. At the hands of Klax, Lii&#039;dra were unable to breach their plates defensive network, a complex set of machines that prevented any lifeform from approaching within miles of their territory. This resulted in forcing the Lii&#039;dra to attack the Zo&#039;ran plate through the Ryitu’kya Abyss. This battle is considered the single most important in Vaurca history. Such was its importance that even some Queens themselves participated in this conflict. It is from this battle that the Zo&#039;ra emerged victorious, halting the Lii&#039;dra scourge so they could be routed by an assembled force of many hives, brought together by the C&#039;thur. &lt;br /&gt;
&lt;br /&gt;
The Lii&#039;dra defeat here signaled the beginning of the end of the war. From here, increasingly bloody battles would blanket nearly every tectonic plate. Forced to attack the K&#039;laxan positions after their defeat within the Ryitu&#039;kya Abyss, the Lii&#039;dra broke the K&#039;laxan defensive line with nothing less than a billion lives. By some accounts, in the aftermath of the Siege of the Kol&#039;axta Plate, entire underground caverns were filled to the brim with corpses from both sides. The First Hive War officially ended August 27th, 29,930 BCE after the sinking of the city of Illuau&#039;tia, the historic Lii&#039;dra capital, and seat of their hive. With just over 80% of the planets Vaurcan population slain in the conflict, a mass depression blanketed the survivors in their pyrrhic victory over the Lii&#039;dra, that not even the surviving Queens themselves could mend. It was from this bleakness and death that the Vaurcan idea of the Afterlife spawned. Envisioned and proclaimed by High Zo&#039;ra the Afterlife technology was gifted freely to all surviving hives, she declared nevermore would such death haunt their species. For truly, based upon their newest technology, the Queens relieved their hives of death and despair by making real the idea of life after death, that the death witnessed here would never again be an issue for the generations after.&lt;br /&gt;
&lt;br /&gt;
===The Great Evacuation===&lt;br /&gt;
&lt;br /&gt;
After the Lii&#039;dra conflict, The proliferation of VR and bound labor created a lull in conflict on Sedantis I. Farming techniques had become advanced enough that the populations could be reasonably fed, and all other desires were being filled in virtual worlds. By all accounts it would have been completely possible that the Vaurca never left their homeworld due to the development of VR. However a combination of push factors forced the great Vaurca hives to embark on extensive plans to expand into space.&lt;br /&gt;
&lt;br /&gt;
The extremely thin ozone layer of Sedantis I had begun to be measured since the start of their modern era in the early CE era. By 150 CE the Vaurca&#039;s version of a scientific body between hives had conclusive evidence to show that the ozone would be completely stripped off the planet within another 200 years. While the planet had been bombarded with radiation, life had still managed to etch out a living, but when the ozone layer was completely gone all life on the planet would be killed by the excessive amounts of radiation, rendering it a barren, lifeless rock.&lt;br /&gt;
&lt;br /&gt;
Hives took different approaches to the impending apocalypse. Many hives felt they could simply increase the depths of their subterranean cities to avoid the increase of radiation, and that the subterranean eco-systems would continue to thrive beneath the surface, while other hives began to try to look past the taboo of the deadly sky and consider expanding their hives into space.&lt;br /&gt;
&lt;br /&gt;
Hives devoted massive amounts of bound labor to both projects. For the next 50 years some Vaurca hives constructed the massive hive-ships we see today. In another display of the sheer ingenuity of Vaurca engineering and architecture they had managed, after very heavy losses in early failures, to create and utilize an orbital industry to work on the hive-ships. These ships are also called ark-ships, and were used to transport thousands of Vaurca to other star systems. While fusion power was available to Vaurca at the time they did not yet possess warp or bluespace capabilities, meaning travel to other systems was extremely slow.&lt;br /&gt;
&lt;br /&gt;
This reality meant that hive-ships had to be capable of supporting a population in deep space for hundreds or even thousands of years. They became battleships, colony ships, mobile incubators, carriers, refineries, and production facilities all in their own. They spread through space as nomadic wanderers occasionally settling on habitable worlds, but given the lack of bluespace capability, this was a time consuming process.&lt;br /&gt;
&lt;br /&gt;
Despite being years or even hundreds of years apart bound drones were still unquestionably loyal to their original queen, and followed directives given by her during their travels to the letter and without compromise. Lesser queens were brought on the hive-ships to help keep the population stable, and others left on habitable planets with a group of Unbound and Bound to settle on the few habitable planets they passed along the way, but the original High Queens of the hives on Sedantis remain legendary religious figures, with the lesser queens taking on a ceremonial role as mothers. Unbound present in the hive-ships were almost entirely connected to VR, which allowed them to function in their worlds, which may have been the only reason they managed to function as a society in deep space for so long.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown to Vaurca encountered in human space in 2458, as contact is still impossible.&lt;br /&gt;
&lt;br /&gt;
===Contact with Humanity===&lt;br /&gt;
&lt;br /&gt;
None of the civilized species of the galaxy had any idea that the Vaurcae existed until an eventful day in November, 2456, when the drive plume and heat signature of a massive ship burning its engine in order to slow down for an approach was detected near the Romanovich cloud in Tau Ceti. While the galaxy was taken aback by this information, the Republic of Biesel acted immediately. A small scout vessel was dispatched to the ship, which was revealed to be a 30 kilometer (18.23 mile) vessel, mostly engine and radiator. Dubbed &#039;Titan Prime&#039; by the media, Tau Ceti and news places over the known galaxy were bubbling with excitement as the object approached its apparent destination: Biesel.&lt;br /&gt;
&lt;br /&gt;
After a few weeks, the object passed the Romanovich cloud and dispatched over twenty drones to key locations in Tau Ceti. Some of these locations included the NMSS Odin, the NSS Von Braun, NSS Arcadia, NSS Aurora, NSS Exodus, and NMV Retaliation, and one to each planet. Although all drones dispatched to the location turned back immediately, one did not. The one that was headed for the NSS Aurora stayed, and in fact, contacted the station through use of the station&#039;s own intercommunication system; displaying a single, unintelligible message. After a period of three hours, the crew were dispatched to the probe and entered, finding a hollow vessel. In the middle was a single alien computer, and in a corner of a room were Vaurca eggs, presumably for use in early colonization.&lt;br /&gt;
&lt;br /&gt;
Research crew of the NSS Aurora, including Dr. Phoebe Essel and team were able to interact with the computer, painstakingly finding ways to translate the cryptic language it was attempting to speak in, and after usage of a pAI, were able to teach the machine Tau Ceti Basic. After some conversation, the computer detached itself and was brought aboard the NSS Aurora for first contact. It had been sent in order to document the indigenous species of the solar system. The computer tapped into the bluespace connection of the Artificial Intelligence of the station, uploaded core data files onto its hardware, and then departed, causing a minor panic on the station as the security forced feared an intelligence leak.&lt;br /&gt;
&lt;br /&gt;
First radio contact was established with Tau Ceti President Joseph Dorn and Titan Prime, which was filled with Zo&#039;ra. It was learned that the vessel was sent approximately 2 thousand years ago and had only now entered human space to find habitable planets to colonize. It was also learned that Titan Prime housed six million Vaurca on it, a staggering number.&lt;br /&gt;
&lt;br /&gt;
Titan Prime eventually reached Biesel, settling into a stable orbit around the planet. Observation showed that the ship was worse for wear after traveling for 2,000 years of relative time, having launched from Sedantis in 32,000 CE. Many of its systems were failing or had already failed. The life support was barely working and the hull had lost most of its integrity. After heavy negotiation with the Tau Ceti government, it was agreed that in exchange for being allowed to settle on Biesel the Vaurca would agree to &#039;pay rent&#039; in the form of providing Nanotrasen and the Tau Ceti government with a quota of their bound and unbound for Nanotrasen&#039;s workforce. Due to the complexity (and pointlessness) of paying bound Vaurca they would instead earn &#039;credit&#039; towards their continued stay on Biesel to pay back the cost of housing them.&lt;br /&gt;
&lt;br /&gt;
==== Settling in Tau Ceti ====&lt;br /&gt;
&lt;br /&gt;
Ferries, re-purposed cargo ships, and civilian shuttles evacuated 2 million inhabitants of Titan Prime, ferrying them mostly to New Gibson and Biesel, respectively. Evacuations are still undergoing, and most Vaurca live in refugee camps or state-provided housing in special sections of the two planets. The [[Interstellar Aid Corps]] has performed most of the work evacuating and housing Vaurca, and they are critical of the government&#039;s treatment of them.&lt;br /&gt;
&lt;br /&gt;
Roughly 1.5 million Bound and Unbound Vaurca live in scattered underground ice caverns or within crowded biodomes upon icy New Gibson, and 3 million live in squalid ghettos upon Biesel. After NanoTrasen&#039;s forced eviction of the majority of Vaurca living on the Titan Prime in June of 2458, the slums of Biesel experienced an influx of nearly 1 million additional Vaurca contributing to a famine that has lasted to this day. In January of 2459, IAC Officials began moving yet more Vaurca to Luthien and Caprice, making Biesel authorities extremely worried about the cost of the continued evacuation of Titan Prime,and the ultimate fate of the ship itself once completed. The integration of Vaurca into a cultural and socio economic system not designed for them is ongoing, and is confounded by the growing hostility towards them upon all sides.&lt;br /&gt;
&lt;br /&gt;
The fear of further hive ships entering known space has lead to Tau Ceti and the Sol Alliance working to actively suppress attempts by Vaurca to construct FTL capable communications or ships to contact their homeworld and potentially spread the information to more Vaurca hives in their home systems. While the Zo&#039;ra of Titan Prime managed to leak secrets of these technologies from the Aurora, they remain unable to build FTL communication that&#039;s capable of interacting with the STL communications presumed to still be in use in Vaurca home systems. As well, many Vaurca are unsure of the ultimate fate of their homeworld, as their two thousand year travel has had them pass the time predicted to have brought the ultimate death of Sedantis...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=16227</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=16227"/>
		<updated>2020-08-22T21:22:00Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* Ka, The Workers (Type A) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurcae, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodous species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurcae are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.&lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, Lesser Queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of Vaurcae capable of producing eggs to spawn new ones. Being born under a specific Queen places a Vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual Vaurca is made often for a specific function pertaining to their caste. Vaurcae are separated further between being Akaix - Unbound - and Viax - Bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurcae have mechanical extras such as extensive loadout xenowear and their homeworld’s flag. K’ois as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurcae Breeders are playable as consular officers, and their lore can further be explored through artifacts and merchant items.&lt;br /&gt;
&lt;br /&gt;
Vaurcae can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurcae have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurcae, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurcae can&#039;t be any Heads of Staff, including being elevated to an Interim command position. They require and Avowal of Responsibility to be in any position higher than civilian level.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global Hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The Vaurcae of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some Vaurcae are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the Hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a Vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a Breeder in a process called imagotis. Essentially, the Breeder can imagine what they want a specific Vaurca to look like and think like, and subconsciously alter certain factors regarding the larva&#039;s development to facilitate their growth into the Breeder&#039;s image.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of Vaurca-kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurcan societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurcae. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
It is important to note that Workers explicitly avoid violent situations wherever possible. This is not their function, and they are always more use to the hive in peak condition. Nearly all Ka are designed to find violence almost abhorrent - the sight and smell of blood instils fear and worry for most, but especially for Ka.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurcan society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while Worker and Breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of Warrior-caste Vaurcae employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurcae, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurcan hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as Bound while the females are raised as Unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than Workers and Warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither Warrior nor Worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcae beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they - the Cephalon&#039;s handlers - can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurcae society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by Bound Workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurcae in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurcae can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are restricted in the jobs they can pick. By default, you are unable to be anything higher than an apprentice or a civilian level job without an Avowal of Responsibility.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All jobs listed in &#039;&#039;&#039;bold&#039;&#039;&#039; require an Avowal of Responsibility.&amp;lt;br&amp;gt;&lt;br /&gt;
Security: &#039;&#039;&#039;Security Officer&#039;&#039;&#039;, &#039;&#039;&#039;Warden&#039;&#039;&#039;, &#039;&#039;&#039;Detective&#039;&#039;&#039;, &#039;&#039;&#039;Forensic Technician (CSI)&#039;&#039;&#039;, Security Cadet&amp;lt;br&amp;gt;&lt;br /&gt;
Medical: &#039;&#039;&#039;Surgeon&#039;&#039;&#039;, &#039;&#039;&#039;Physician&#039;&#039;&#039;, &#039;&#039;&#039;Psychiatrist&#039;&#039;&#039;, &#039;&#039;&#039;Pharmacist&#039;&#039;&#039;, &#039;&#039;&#039;EMT&#039;&#039;&#039;, Medical Resident&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: &#039;&#039;&#039;Station Engineer (all titles)&#039;&#039;&#039;, &#039;&#039;&#039;Atmospheric Technician&#039;&#039;&#039;, Engineer Apprentice&amp;lt;br&amp;gt;&lt;br /&gt;
Science: &#039;&#039;&#039;Scientist (all titles)&#039;&#039;&#039;, &#039;&#039;&#039;Xenobiologist&#039;&#039;&#039;, &#039;&#039;&#039;Xenobotanist&#039;&#039;&#039;, &#039;&#039;&#039;Roboticist (all titles)&#039;&#039;&#039;, Lab Assistant&amp;lt;br&amp;gt;&lt;br /&gt;
Service: Chef, Chaplain, Librarian, Bartender, Gardener/Hydroponicist, Janitor&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: Quartermaster, Cargo Technician, Shaft Miner (all titles)&amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: Assistant, Visitor&lt;br /&gt;
&lt;br /&gt;
NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurcae are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurcan Drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a Unbound Vaurca ask a Bound from its respective hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives&#039; Unbound, and heads of staff can order a Bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
Bound do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&amp;lt;br&amp;gt;&lt;br /&gt;
They can &#039;&#039;&#039;only&#039;&#039;&#039; take the jobs listed here. If a job title is not on this list, you cannot play them as a bound.&lt;br /&gt;
&lt;br /&gt;
Security: Forensic Technician&amp;lt;br&amp;gt;&lt;br /&gt;
Medical: Physician, Pharmacist, EMT&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: Station Engineer (all titles), Atmospheric Technician&amp;lt;br&amp;gt;&lt;br /&gt;
Science: Scientist - Phoron Researcher, Roboticist (all titles)&amp;lt;br&amp;gt;&lt;br /&gt;
Service: Chef, Bartender, Gardener/Hydroponicist, Janitor&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: Cargo Technician, Shaft Miner (all titles)&amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: Assistant&lt;br /&gt;
&lt;br /&gt;
==Modern Day==&lt;br /&gt;
&lt;br /&gt;
For most hives, co-habitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the Vaurcae had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the Vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on Hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known Hiveships are in. Their food supply was limited in terms of places to grow aboard the Hiveships, and as a result, a high majority of warforms and the larger Bound Workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain Queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the Unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed Bound and Unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An U&lt;br /&gt;
Unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how Vaurcae operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurcae have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcan language structure, to non-Vaurcan ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurcae, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
Vaurcae working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
&lt;br /&gt;
Many Vaurcae, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurcae may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for Workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a Worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are Bound or Unbound, and your surname is the Hive you are from. &lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among vaurcan hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a Worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurcae tend to be closest to those that they work with, and so many vaurcae consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level- opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to re-imagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
The Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurcae of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurcae in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurcae that do not fall into the lineage of any current queen or lesser queen but remain from the same hive. For whatever reason, these Vaurcae were sourced for the Hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurcae may believe that the Lesser Queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds sewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the Queens, these communities of Vaurcae tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurcae populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=16063</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=16063"/>
		<updated>2020-08-01T14:56:49Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* The Bound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurcae, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodous species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurcae are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.&lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, Lesser Queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of Vaurcae capable of producing eggs to spawn new ones. Being born under a specific Queen places a Vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual Vaurca is made often for a specific function pertaining to their caste. Vaurcae are separated further between being Akaix - Unbound - and Viax - Bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurcae have mechanical extras such as extensive loadout xenowear and their homeworld’s flag. K’ois as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurcae Breeders are playable as consular officers, and their lore can further be explored through artifacts and merchant items.&lt;br /&gt;
&lt;br /&gt;
Vaurcae can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurcae have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurcae, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurcae can&#039;t be any Heads of Staff, including being elevated to an Interim command position. They require and Avowal of Responsibility to be in any position higher than civilian level.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global Hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The Vaurcae of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some Vaurcae are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the Hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a Vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a Breeder in a process called imagotis. Essentially, the Breeder can imagine what they want a specific Vaurca to look like and think like, and subconsciously alter certain factors regarding the larva&#039;s development to facilitate their growth into the Breeder&#039;s image.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of Vaurca-kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurcan societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurcae. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurcan society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while Worker and Breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of Warrior-caste Vaurcae employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurcae, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurcan hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as Bound while the females are raised as Unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than Workers and Warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither Warrior nor Worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcae beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they - the Cephalon&#039;s handlers - can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurcae society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by Bound Workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurcae in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurcae can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are restricted in the jobs they can pick. By default, you are unable to be anything higher than an apprentice or a civilian level job without an Avowal of Responsibility.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All jobs listed in &#039;&#039;&#039;bold&#039;&#039;&#039; require an Avowal of Responsibility.&amp;lt;br&amp;gt;&lt;br /&gt;
Security: &#039;&#039;&#039;Security Officer&#039;&#039;&#039;, &#039;&#039;&#039;Warden&#039;&#039;&#039;, &#039;&#039;&#039;Detective&#039;&#039;&#039;, &#039;&#039;&#039;Forensic Technician (CSI)&#039;&#039;&#039;, Security Cadet&amp;lt;br&amp;gt;&lt;br /&gt;
Medical: &#039;&#039;&#039;Surgeon&#039;&#039;&#039;, &#039;&#039;&#039;Physician&#039;&#039;&#039;, &#039;&#039;&#039;Psychiatrist&#039;&#039;&#039;, &#039;&#039;&#039;Pharmacist&#039;&#039;&#039;, &#039;&#039;&#039;EMT&#039;&#039;&#039;, Medical Resident&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: &#039;&#039;&#039;Station Engineer (all titles)&#039;&#039;&#039;, &#039;&#039;&#039;Atmospheric Technician&#039;&#039;&#039;, Engineer Apprentice&amp;lt;br&amp;gt;&lt;br /&gt;
Science: &#039;&#039;&#039;Scientist (all titles)&#039;&#039;&#039;, &#039;&#039;&#039;Xenobiologist&#039;&#039;&#039;, &#039;&#039;&#039;Xenobotanist&#039;&#039;&#039;, &#039;&#039;&#039;Roboticist (all titles)&#039;&#039;&#039;, Lab Assistant&amp;lt;br&amp;gt;&lt;br /&gt;
Service: Chef, Chaplain, Librarian, Bartender, Gardener/Hydroponicist, Janitor&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: Quartermaster, Cargo Technician, Shaft Miner (all titles)&amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: Assistant, Visitor&lt;br /&gt;
&lt;br /&gt;
NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurcae are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurcan Drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a Unbound Vaurca ask a Bound from its respective hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives&#039; Unbound, and heads of staff can order a Bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
Bound do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&amp;lt;br&amp;gt;&lt;br /&gt;
They can &#039;&#039;&#039;only&#039;&#039;&#039; take the jobs listed here. If a job title is not on this list, you cannot play them as a bound.&lt;br /&gt;
&lt;br /&gt;
Security: Forensic Technician&amp;lt;br&amp;gt;&lt;br /&gt;
Medical: Physician, Pharmacist, EMT&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: Station Engineer (all titles), Atmospheric Technician&amp;lt;br&amp;gt;&lt;br /&gt;
Science: Scientist - Phoron Researcher, Roboticist (all titles)&amp;lt;br&amp;gt;&lt;br /&gt;
Service: Chef, Bartender, Gardener/Hydroponicist, Janitor&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: Cargo Technician, Shaft Miner (all titles)&amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: Assistant&lt;br /&gt;
&lt;br /&gt;
==Modern Day==&lt;br /&gt;
&lt;br /&gt;
For most hives, co-habitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the Vaurcae had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the Vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on Hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known Hiveships are in. Their food supply was limited in terms of places to grow aboard the Hiveships, and as a result, a high majority of warforms and the larger Bound Workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain Queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the Unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed Bound and Unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An U&lt;br /&gt;
Unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how Vaurcae operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurcae have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcan language structure, to non-Vaurcan ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurcae, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
Vaurcae working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
&lt;br /&gt;
Many Vaurcae, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurcae may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for Workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a Worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are Bound or Unbound, and your surname is the Hive you are from. &lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among vaurcan hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a Worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurcae tend to be closest to those that they work with, and so many vaurcae consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level- opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to re-imagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
The Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurcae of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurcae in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurcae that do not fall into the lineage of any current queen or lesser queen but remain from the same hive. For whatever reason, these Vaurcae were sourced for the Hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurcae may believe that the Lesser Queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds sewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the Queens, these communities of Vaurcae tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurcae populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=16062</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=16062"/>
		<updated>2020-08-01T14:52:46Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* Playing Unbound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurcae, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodous species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurcae are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.&lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, Lesser Queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of Vaurcae capable of producing eggs to spawn new ones. Being born under a specific Queen places a Vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual Vaurca is made often for a specific function pertaining to their caste. Vaurcae are separated further between being Akaix - Unbound - and Viax - Bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurcae have mechanical extras such as extensive loadout xenowear and their homeworld’s flag. K’ois as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurcae Breeders are playable as consular officers, and their lore can further be explored through artifacts and merchant items.&lt;br /&gt;
&lt;br /&gt;
Vaurcae can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurcae have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurcae, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurcae can&#039;t be any Heads of Staff, including being elevated to an Interim command position. They require and Avowal of Responsibility to be in any position higher than civilian level.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global Hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The Vaurcae of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some Vaurcae are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the Hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a Vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a Breeder in a process called imagotis. Essentially, the Breeder can imagine what they want a specific Vaurca to look like and think like, and subconsciously alter certain factors regarding the larva&#039;s development to facilitate their growth into the Breeder&#039;s image.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of Vaurca-kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurcan societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurcae. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurcan society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while Worker and Breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of Warrior-caste Vaurcae employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurcae, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurcan hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as Bound while the females are raised as Unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than Workers and Warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither Warrior nor Worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcae beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they - the Cephalon&#039;s handlers - can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurcae society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by Bound Workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurcae in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurcae can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are restricted in the jobs they can pick. By default, you are unable to be anything higher than an apprentice or a civilian level job without an Avowal of Responsibility.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All jobs listed in &#039;&#039;&#039;bold&#039;&#039;&#039; require an Avowal of Responsibility.&amp;lt;br&amp;gt;&lt;br /&gt;
Security: &#039;&#039;&#039;Security Officer&#039;&#039;&#039;, &#039;&#039;&#039;Warden&#039;&#039;&#039;, &#039;&#039;&#039;Detective&#039;&#039;&#039;, &#039;&#039;&#039;Forensic Technician (CSI)&#039;&#039;&#039;, Security Cadet&amp;lt;br&amp;gt;&lt;br /&gt;
Medical: &#039;&#039;&#039;Surgeon&#039;&#039;&#039;, &#039;&#039;&#039;Physician&#039;&#039;&#039;, &#039;&#039;&#039;Psychiatrist&#039;&#039;&#039;, &#039;&#039;&#039;Pharmacist&#039;&#039;&#039;, &#039;&#039;&#039;EMT&#039;&#039;&#039;, Medical Resident&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: &#039;&#039;&#039;Station Engineer (all titles)&#039;&#039;&#039;, &#039;&#039;&#039;Atmospheric Technician&#039;&#039;&#039;, Engineer Apprentice&amp;lt;br&amp;gt;&lt;br /&gt;
Science: &#039;&#039;&#039;Scientist (all titles)&#039;&#039;&#039;, &#039;&#039;&#039;Xenobiologist&#039;&#039;&#039;, &#039;&#039;&#039;Xenobotanist&#039;&#039;&#039;, &#039;&#039;&#039;Roboticist (all titles)&#039;&#039;&#039;, Lab Assistant&amp;lt;br&amp;gt;&lt;br /&gt;
Service: Chef, Chaplain, Librarian, Bartender, Gardener/Hydroponicist, Janitor&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: Quartermaster, Cargo Technician, Shaft Miner (all titles)&amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: Assistant, Visitor&lt;br /&gt;
&lt;br /&gt;
NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurcae are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurcan Drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a Unbound Vaurca ask a Bound from its respective hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives&#039; Unbound, and heads of staff can order a Bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
==Modern Day==&lt;br /&gt;
&lt;br /&gt;
For most hives, co-habitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the Vaurcae had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the Vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on Hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known Hiveships are in. Their food supply was limited in terms of places to grow aboard the Hiveships, and as a result, a high majority of warforms and the larger Bound Workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain Queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the Unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed Bound and Unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An U&lt;br /&gt;
Unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how Vaurcae operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurcae have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcan language structure, to non-Vaurcan ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurcae, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
Vaurcae working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
&lt;br /&gt;
Many Vaurcae, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurcae may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for Workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a Worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are Bound or Unbound, and your surname is the Hive you are from. &lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among vaurcan hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a Worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurcae tend to be closest to those that they work with, and so many vaurcae consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level- opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to re-imagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
The Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurcae of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurcae in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurcae that do not fall into the lineage of any current queen or lesser queen but remain from the same hive. For whatever reason, these Vaurcae were sourced for the Hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurcae may believe that the Lesser Queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds sewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the Queens, these communities of Vaurcae tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurcae populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=16061</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=16061"/>
		<updated>2020-08-01T14:47:48Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* Playing Unbound */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurcae, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodous species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurcae are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.&lt;br /&gt;
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They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, Lesser Queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of Vaurcae capable of producing eggs to spawn new ones. Being born under a specific Queen places a Vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
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Their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual Vaurca is made often for a specific function pertaining to their caste. Vaurcae are separated further between being Akaix - Unbound - and Viax - Bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
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Vaurcae have mechanical extras such as extensive loadout xenowear and their homeworld’s flag. K’ois as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurcae Breeders are playable as consular officers, and their lore can further be explored through artifacts and merchant items.&lt;br /&gt;
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Vaurcae can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurcae have to be Lii&#039;dra, however.&lt;br /&gt;
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To apply to be one of the insect-like Vaurcae, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
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&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurcae can&#039;t be any Heads of Staff, including being elevated to an Interim command position. They require and Avowal of Responsibility to be in any position higher than civilian level.&lt;br /&gt;
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==Mechanics==&lt;br /&gt;
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*Global Hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
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Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
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==Biology==&lt;br /&gt;
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The Vaurcae of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some Vaurcae are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the Hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a Vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
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Before a larva is hatched, its purpose is determined by a Breeder in a process called imagotis. Essentially, the Breeder can imagine what they want a specific Vaurca to look like and think like, and subconsciously alter certain factors regarding the larva&#039;s development to facilitate their growth into the Breeder&#039;s image.&lt;br /&gt;
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More information on the intricate workings of Vaurca-kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
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Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurcan societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurcae. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
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===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurcan society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
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Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while Worker and Breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
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The majority of Warrior-caste Vaurcae employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
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===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurcae, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurcan hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as Bound while the females are raised as Unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
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This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
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It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
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====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than Workers and Warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
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Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
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*No height taller than 11 feet tall.&lt;br /&gt;
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*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
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*Avoid combat, avoid doing any labour or specialised work. You are neither Warrior nor Worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
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*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
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===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcae beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they - the Cephalon&#039;s handlers - can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
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=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurcae society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by Bound Workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurcae in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
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Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
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Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurcae can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
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The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
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=====Playing Unbound=====&lt;br /&gt;
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Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
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&#039;&#039;&#039;Unbound are restricted in the jobs they can pick. By default, you are unable to be anything higher than an apprentice or a civilian level job without an Avowal of Responsibility.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
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All jobs listed in &#039;&#039;&#039;bold&#039;&#039;&#039; require an Avowal of Responsibility.&amp;lt;br&amp;gt;&lt;br /&gt;
Security: &#039;&#039;&#039;Security Officer&#039;&#039;&#039;, &#039;&#039;&#039;Warden&#039;&#039;&#039;, &#039;&#039;&#039;Detective&#039;&#039;&#039;, &#039;&#039;&#039;Forensic Technician (CSI)&#039;&#039;&#039;, Security Cadet&amp;lt;br&amp;gt;&lt;br /&gt;
Medical: &#039;&#039;&#039;Surgeon&#039;&#039;&#039;, &#039;&#039;&#039;Physician&#039;&#039;&#039;, &#039;&#039;&#039;Psychiatrist&#039;&#039;&#039;, &#039;&#039;&#039;Pharmacist&#039;&#039;&#039;, &#039;&#039;&#039;EMT&#039;&#039;&#039;, Medical Resident&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering: &#039;&#039;&#039;Station Engineer (all titles)&#039;&#039;&#039;, &#039;&#039;&#039;Atmospheric Technician&#039;&#039;&#039;, Engineer Apprentice&amp;lt;br&amp;gt;&lt;br /&gt;
Science: &#039;&#039;&#039;Scientist (all titles)&#039;&#039;&#039;, &#039;&#039;&#039;Xenobiologist&#039;&#039;&#039;, &#039;&#039;&#039;Xenobotanist&#039;&#039;&#039;, &#039;&#039;&#039;Roboticist (all titles)&#039;&#039;&#039;, Lab Assistant&amp;lt;br&amp;gt;&lt;br /&gt;
Service: Chef, Chaplain, Librarian, Bartender, Gardener/Hydroponicist, Janitor&amp;lt;br&amp;gt;&lt;br /&gt;
Cargo: Quartermaster, Cargo Technician, Shaft Miner (and titles)&amp;lt;br&amp;gt;&lt;br /&gt;
Civilian: Assistant, Visitor&lt;br /&gt;
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NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
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===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurcae are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
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=====Playing Bound=====&lt;br /&gt;
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Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurcan Drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
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Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
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Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a Unbound Vaurca ask a Bound from its respective hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives&#039; Unbound, and heads of staff can order a Bound to deviate from its duties.&lt;br /&gt;
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==Modern Day==&lt;br /&gt;
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For most hives, co-habitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the Vaurcae had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the Vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
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However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on Hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known Hiveships are in. Their food supply was limited in terms of places to grow aboard the Hiveships, and as a result, a high majority of warforms and the larger Bound Workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
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Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain Queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
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Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the Unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
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Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed Bound and Unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
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====Individuals====&lt;br /&gt;
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For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An U&lt;br /&gt;
Unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
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&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how Vaurcae operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
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&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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==Social==&lt;br /&gt;
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===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurcae have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
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Vaurcan language structure, to non-Vaurcan ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurcae, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
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====Speaking like a Vaurca====&lt;br /&gt;
Vaurcae working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
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Many Vaurcae, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurcae may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
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===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for Workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
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Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a Worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
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In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are Bound or Unbound, and your surname is the Hive you are from. &lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among vaurcan hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a Worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurcae tend to be closest to those that they work with, and so many vaurcae consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level- opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to re-imagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurcae of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
The Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurcae of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurcae in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurcae that do not fall into the lineage of any current queen or lesser queen but remain from the same hive. For whatever reason, these Vaurcae were sourced for the Hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurcae may believe that the Lesser Queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds sewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the Queens, these communities of Vaurcae tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurcae populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=C%27thur,_Queen_of_Masques&amp;diff=14672</id>
		<title>C&#039;thur, Queen of Masques</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=C%27thur,_Queen_of_Masques&amp;diff=14672"/>
		<updated>2020-05-07T01:41:30Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: C&amp;#039;thur rewrite + medical focus AT LAST&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
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=C&#039;thur, Queen of Masques=&lt;br /&gt;
[[File:E361148d6f80614b6b77566d04033622.jpg|thumb|350px|The High Queen is kept alive with skrellian technology, while ever more C&#039;thur are born]]&lt;br /&gt;
Her brood is identified by scent and their exoskeleton color amongst C&#039;thur.&lt;br /&gt;
&lt;br /&gt;
::Unbound of any type: (RGB 0, 35, 115)&lt;br /&gt;
[[File:wiki_cthur.png|300px|thumb|left|(RGB 0, 35, 115)]]&lt;br /&gt;
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::Bound Warriors: (RGB 10,70, 100)&lt;br /&gt;
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::Bound Workers: (RGB 0, 40, 90)&lt;br /&gt;
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High Queen of the C&#039;thur, she is one of the oldest beings known to exist amongst the Vaurca and indeed the rest of the Orion Spur. C&#039;thur has borne the C&#039;thur hive since its inception, taking careful first steps with her brood in the then war-torn Sedantis during the closing of the Agricultural Revolution. The C&#039;thur hive began as a birth vassal of the Zo&#039;ra hive, being produced from the absorption of T&#039;yat, another hive of conquest within the Zo&#039;ra hive. With firm biological roots in both hives, history would think that the C&#039;thur would be another nameless lesser hive, forgotten by all with the slow passage of time. This would have likely been the case if not for clever maneuvering by the high queen that saw the founding of the Court of Queens. However, the biggest contributor to their prominence would be the original Lii&#039;dra and Zo&#039;ra conflict, nearly 36000 years ago. Through their efforts in that conflict, the C&#039;thur brought to arms hundreds of lesser hives that would otherwise be consumed by the Lii&#039;dra assault. Their contribution as a unifying force to the Zo&#039;ra was apparent, who rewarded the hive with independence contingent upon their continued diplomatic forays. C&#039;thur succeeded in this and more, creating the modern power structure of hives that is known today through various mergers and vassaldoms.&lt;br /&gt;
However, it is how they did so which garnered the name &amp;quot;Queen of Masques&amp;quot; amongst other hives for C’thur. Even before the Lii’dra-Zo’ra conflict, the C’thur hive was known for their ways of weaseling into the diplomatic web between hives. Almost comparable to crime syndicates, they’d offer their unique service to one, or both, of two conflicting hives - that service being their highly capable medical facilities. The C’thur would offer to tend to the hive’s wounded, or maintain their bound, provided the hive can pay for such a service afterwards. Unbeknownst to them, the C’thur would be demanding a lot - where other hives would help to maintain long term investments, the C’thur help solely for, in the simplest form, cash. Materials, goods, services - while not entirely uncommon, to demand only such was often unexpected - and expensive. Initially, the C’thur did not charge large amounts, slowly building their resources and numbers. Later on when they had both, it was not uncommon to suspect them of foul play - provoking hives to engage one another where a more peaceful resolution could have handled the conflict. Often they would target vassal hives whose purpose was mostly fulfilled by countless others of it’s kind - the type of hive no one would be in a dire rush to aid. Backed into a corner, they would accept the aid of the benevolent C’thur - not knowing the same aid was likely being provided to the other side. Effectively, the C’thur would weave their own wars, deciding the outcomes based on what got them the most, indebting hives through their aid. Whenever the C’thur themselves needed help, they’d have a horde of minor hives ready to back them up - just so they could work off their payment. Those who resisted often met the same horde.&lt;br /&gt;
&lt;br /&gt;
C&#039;thur herself was saved by skrellian science, being the victim of a repelled Lii&#039;dra attack in transit to the Orion Spur. She lives on life support provided by Jargon scientists but it&#039;s considered common knowledge amongst the hive that she does not have much longer to live. The irony is not lost on many of C’thur’s brood. Many lament on how their old methods are being savagely used against them, almost forced to serve the Federation lest they risk C’thur’s plug being pulled. Regardless, from virtual reality, she reigns still, with her virtual construct depicting Na&#039;tyut, the greatest city of her hive upon old Sedantis. Cited as an exact duplication, its multi-hued buildings stretch from floor to cavernous ceiling, bismuth masonry and architecture creating wondrous, alien formations in the caverns. Entire sections are devoted to temples of thought, smooth and pure rock decorated with an ever shifting mural of history and philosophy, even ranging to abstract concepts and ideas. Indeed, each one is unique, some containing crystal sculptures, raw formations of rock and stone, some with art produced by the highest creative minds. Vaurca not so engrossed in leisure activity often take on the roles of mentors for newly born Vaurca. Particularly successful Ka and Za achieve a sagely reverence that has newly born Vaurca scramble for the chance to receive their teachings, as with C’thur, knowledge is often the gateway to success.&lt;br /&gt;
&lt;br /&gt;
Unlike all other hives, the C&#039;thur have slowly been reducing their bound populations, in no small part to the influence of Jargon, but even with this attempt, the bound still comprise over half of the hives population. Ka and Za of C&#039;thur&#039;s direct lineage are rare, as she has relegated most breeding duties to other Ta. Of the few that are spawned, they are often pressured into supervisory roles, with the other broods considering them naturally born to lead. Physical residences upon Diulszi are often built with Jargon supplied materials, in exchange, more and more of the hives workers have been drafted for employment throughout skrell space. In all matters of her brood, however, there is one overarching creed, &amp;quot;Show your best face to everyone you meet.&amp;quot; Some C&#039;thur of this brood have taken this literally, using skrellian expression masks to convey emotions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Recent Events=&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vetju,_Iron_Queen&amp;diff=14661</id>
		<title>Vetju, Iron Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vetju,_Iron_Queen&amp;diff=14661"/>
		<updated>2020-04-29T17:07:12Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: Neutron Forges stealth nerfed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
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&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
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=Ta&#039;Akaix&#039;Vetju&#039;tenx&#039;sil K&#039;lax, Iron Queen=&lt;br /&gt;
[[File:Hiveship.png|thumb|350px|alt=Vetju pilots the Klo’zxera to its final resting place. Viewed is the Klo’zxera seconds before its impact with Trets polar ice cap.|Vetju pilots the Klo’zxera to its final resting place. Viewed is the Klo’zxera seconds before its impact with Trets polar ice cap.]]&lt;br /&gt;
Her brood is identified amongst other K&#039;lax by their scent and exoskeletal color.&lt;br /&gt;
&lt;br /&gt;
::Unbound of any type: (RGB 11, 84, 31)&lt;br /&gt;
[[File:wiki_vetju.png|300px|thumb|left|(RGB 11, 84, 31)]]&lt;br /&gt;
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::Bound Warriors: (RGB 21,81, 51)&lt;br /&gt;
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::Bound Workers: (RGB 33, 63, 33)&lt;br /&gt;
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If Ta&#039;Akaix&#039;Zkaii&#039;xay&#039;yil K&#039;lax could have a polar opposite, it would be Ta&#039;Akaix&#039; Vetju&#039;tenx&#039;sil K&#039;lax. The oldest K&#039;laxan Vaurca within known space, pragmatic Vetju&#039;tenx&#039;sil and her brood do not busy themselves with the expansion of the hives colonies. Instead, her brood recycles and melts down parts of the hive ship as well maintain the technology that all K&#039;lax enjoy. It was Vetju&#039;tenx&#039;sil who plotted the great hive ship Kloxa&#039;xia to its final resting place. Much as they did when they entered the system, Vetju&#039;tenx&#039;sil used Trets environment to land the gargantuan craft on the ground. The Kloxa&#039;xia impacted the northern pole of Tret, obliterating its ice cap and cushioning the impact of the monolithic vessel. It is from here that Vetju&#039;tenx&#039;sil makes her home. Within the bowels of the earth and the ship, billions of tons of plasteel and technology are melted down into lakes of molten metal heated by the miles long dismembered engines of the great Kloxa&#039;xia. Though the ship may have landed, its engines burn still at the center of a sea of ice. Ignited with residual heat and flame from two thousand years of travel. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In all things, do not waste potential.&amp;quot;&#039;&#039; Is the creed of Vetju&#039;tenx&#039;sil&#039;s brood. Unbound Ka and Za often have specialized jobs within her brood. Almost universally involving maintaining or creating technology in some way. A Bounds work typically involves dismantling and recycling complex machinery. Perhaps more than any other brood of K&#039;lax, Vetju&#039;tenx&#039;sil&#039;s spawn tend to be distrustful of outsiders, belaying their queen&#039;s hatred of the Zo&#039;ra. Vetju&#039;tenx&#039;sil maintains a hatred of the Zo&#039;ra, nursed by the ages long wounds she suffered at their hands during their hives first conflict. Her wounds led Vetju&#039;tenx&#039;sil to lose some of her lower body, which were replaced with inferior mechanical duplicates. This has led her to be defensive at times in matters involving outsiders. This was shown most recently by being the only dissenting queen from their agreement with the Unathi Hegemony. To Vetju&#039;tenx&#039;sil, the K&#039;lax cannot achieve their full potential under the heel of other powers. &lt;br /&gt;
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Her VR is one of a grand design, dubbed &#039;&#039;Klo&#039;vtak&#039;&#039; which translates roughly into Foundry. Here, immaculately intricate constructions coat a massive underground complex. Within the walls are countless dwellings, with the light from each illuminating the cavern in a dull green. K&#039;lax here work tirelessly to achieve engineering miracles and recreate them in reality. From the walls extend pylons of stone and metal all leading to a floating central complex, A virtual recreation of the famous K&#039;laxan neutron forges. Each massive in their own right, historically they had to be suspended by massive anti-gravity pylons to hold the weights that are put under astronomical pressure and heat within the forge. The forge is named such, as it squeezes out all electrons and positrons within material put within the neutron forge, and creates a tremendously dense ingot of neutrons. These ingots are the hallmark of master K&#039;laxan engineering, with the hulls of the hiveships themselves made from alloys derived from the materials. K&#039;lax that dwell or train here have endless resources to pursue any engineering topic at hand. The joy of work is instilled into their very being even before they are born. It would be rare to find a K&#039;lax that could be considered lazy, or does not enjoy working of her brood, no matter how monotonous the job may be.&lt;br /&gt;
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Of her brood, there is one master, who, may very well be the most widely known master to all hives. The legend of Yix is one of the few that transcends even hive barriers.&lt;br /&gt;
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===Ka’Akaix’Yix K’lax===&lt;br /&gt;
&lt;br /&gt;
Ka’Akaix’Yix K’lax has been known throughout all hives and broods, unanimously, as one of, if not the best engineer of the entire vaurca species. Their kinetic sense, spatial awareness, even down to their imagination, deftness and slight of hand combine into an incredibly smart and skilled worker. While bound could perhaps do a job faster, simpler and in a more basic manner, a bound workforce under orders from Yix could design, and have designed, some of the greatest current structures and technologies in the modern vaurca era. Perhaps their greatest achievement would be the design of the first Neutron Forges, massive metal pyres that heat matter to impossibly high temperatures and pressure. So much so that atoms break down into particles, and particles break down into quarks - which the Neutron Forge can selectively reassemble into whatever desired, effectively making it a matter printer. These were most effective stationed in orbit around the Sedantis gas giant, where they would scoop up gasses to produce workable materials. The story of Yix’s discovery is famous throughout the hives and is told to young borne within VR to alight the first fires of their curiosity upon birthing. It recounts how Yix came upon their discovery as they first looked into the open sky of Sedantis surface. In the starfields above Yix, they saw emptiness, a vast gulf of darkness between the pinpricks of light. And as they looked, it dawned upon Yix that this dark gulf existed in spaces between all things, that space itself is vaster than even what matter itself is used to. Yix knew that atoms are made of mostly empty space, near limitless chasms of nothingness between motes of electrical charges. But until Yix saw the surface sky of Sedantis, he did not know truly, that they are one and the same. It was Yix&#039;s discoveries that eventually led to the hiveships, and the creation of an answer of how to escape the foreseen doom of Sedantis.&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=14232</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=14232"/>
		<updated>2020-03-03T23:22:02Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: added kywes&amp;#039; extra thing by request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.&lt;br /&gt;
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They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
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Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
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Vaurca have mechanical extras such as extensive loadout xenowear and their homeworld’s flag. K’ois as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurca Breeders are playable as consular officers, and their lore can further be explored through artifacts and merchant items.&lt;br /&gt;
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Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
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&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. They require and Avowal of Responsibility to be in any position higher than civilian level. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a breeder in a process called imagotis. Essentially, the breeder can imagine what they want a specific vaurca to look like and think like, and subconsciously alter certain factors regarding the larva&#039;s development to facilitate their growth into the breeder&#039;s image.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
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*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs - cargo and service, also lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
==Modern Day==&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
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Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
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&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
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Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
Vaurca working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
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Many Vaurca, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
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===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are bound or unbound, and your surname is the hive you are from. &lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
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Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
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As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
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Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
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K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
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Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
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===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
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In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
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		<author><name>JamOfBoy</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_Hives&amp;diff=14082</id>
		<title>Vaurca Hives</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_Hives&amp;diff=14082"/>
		<updated>2020-02-15T12:50:09Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* C&amp;#039;thur */&lt;/p&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
[[File:VaurcaQUEEN.jpg|thumb|350px|alt=One of the only pictures allowed to be taken of the current high Queen of the Zo&#039;ra, Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra.|One of the only pictures allowed to be taken of the current high Queen of the Zo&#039;ra, Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra.]]&lt;br /&gt;
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==Overview==&lt;br /&gt;
There are four major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing or acquiring Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation. Every hive ship contains a number of Lesser Queens, who act as overseers for the entire population. &lt;br /&gt;
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&#039;&#039;&#039;Here listed is general information, that Vaurca from other hives or broods would commonly know. Click on a Queen for more detailed and specfic information.&#039;&#039;&#039;&lt;br /&gt;
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==Zo&#039;ra==&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
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Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime&#039;. Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (17.1 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
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They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They each had claimed to be direct representatives of the Zo&#039;ra High Queen. After much deliberation between them, Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra was made the new High Queen, holding something of an interim position. Despite this, each Lesser Queen has spoken less and less of each other, often overseeing very different parts of Zo&#039;ra&#039;s population. More information upon each Queen can be found on their respective pages. &lt;br /&gt;
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The Zo&#039;ra are the most politically developed hive, recently [https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?page=7&amp;amp;tab=comments#comment-101090 helping in the funding of the Tau Ceti Foreign Legion], and making active progress to spread their influence.&lt;br /&gt;
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===[[Zoleth, The Herald of Scars]]===&lt;br /&gt;
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The proclaimed &#039;Warrior&#039; Lesser Queen of the Zo&#039;ra, she embodies the Zo&#039;ra ideals of warfare and has stylized herself as one of the hive&#039;s greatest commanders. She is known by many names, The Queen of Warfare, The Herald of Scars, Mother of Victories. Stories are told of how other Lesser Queens are often aloof and untouchable, but Zoleth&#039;akeh is on the front, calling for war. She has been labeled a warmonger by some because of this. Indeed to the galaxy at large, it may seem that way, but Zoleth&#039;akeh does not hate peace. She is just not stymied by its disruption. To her, it is the height of wisdom to make war when it is needed and to make peace when it is not, to not cling to idealistic notions that cannot exist. Even before the exodus from Sedantis, Zoleth&#039;akeh was legendary among the Court of Queens, one of the only cross-hive diplomatic bodies to exist upon old Sedantis.&lt;br /&gt;
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===[[Scay, The Hidden Queen]]===&lt;br /&gt;
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The Zo&#039;ra Lesser Queen placed upon frozen New Gibson. Of the five Lesser Queens that have arrived at Tau Ceti, Scay’extiih’aur is the most rarely seen, even amongst other Zo&#039;ra. Upon the hive ship, she oversaw the ship&#039;s entire population. She was responsible for keeping the larger whole of the hive inside complex growth projections. Yet, none of her calculations could have foreseen the events of the last five years. Her brood largely encompasses Ka, and most of them oversee birthing procedures, as well as a complex catalog of body forms and DNA sequences. These body types range wildly from hexapod body types to the traditional biped. The DNA sequences kept include traits that the hive have determined is useful to instill into its populations. Eggs from all remaining Lesser Queens are stored and cataloged here. No larvae or DNA is left without the practiced care of Scay’extiih’aur&#039;s gene weavers. She and her brood remain undaunted and have taken a keen interest in the various species of Tau Ceti, as a new opportunity to document and collect new DNA. Experimentation is the norm for Scay’extiih’aur&#039;s brood, with the Lesser Queen even to be rumored to experiment on herself.&lt;br /&gt;
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===[[Vaur, The Liminal Queen]]===&lt;br /&gt;
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Vaur&#039;skiyet&#039;sca is the eldest Vaurca within Tau Ceti space, and more recently, the Zo&#039;ra hive&#039;s new High Queen. In diplomatic human settings, she is often referenced by titles which translate poorly into basic. Titles like High Praetor, First of Mother Zo&#039;ra, Grand Executor, Liminal Queen, are all common references to her authority. She oversees the largest Vaurcan settlement, District Nine. Being the Lesser Queen originally chosen to represent the hive, to the galaxy at large, she is the face of Zo&#039;ra. This was not always the case however, as she was originally responsible for ship-navigation upon Titan Prime. Procedure for succession is virtually nonexistent and the revelation of mother Zo&#039;ra&#039;s death has catapulted Vaur&#039;skiyet&#039;sca to this status to the displeasure of some Lesser Queens. Vaur&#039;skiyet&#039;sca&#039;s time overseeing District Nine has been fraught with peril. Facing famine, human exploitation as well as militant extremists, life in District Nine is uneasy but Vaur&#039;skiyet&#039;sca approaches these problems with long-term goals in mind. She sees the levers of galactic power that revolve around Tau Ceti and the potential if all levers were under her control. In this, she has proven to possess a keen political intelligence, evidenced in handling Sol&#039;s occupation with minimal effort. She has brokered deals with countless human corporations, as well as governments and maintains the largest amount of monetary capital of any Vaurca alive.&lt;br /&gt;
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===[[Xakt, Queen of Corpses]] ===&lt;br /&gt;
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Placed upon the desert planet of Luthien, Xakt&#039;yagz&#039;isk&#039;s brood has quickly monopolized the planets cheap labor work-force. Xakt&#039;yagz&#039;isk originally oversaw all matters concerning tech and tech implants aboard the Hive-ship. Xakt&#039;yagz&#039;isk&#039;s brood contains mostly bound, a much higher percentage than any other Lesser Queen. She also supervised Reclamation, the process of reclaiming the implants of dead Vaurca, making many Zo&#039;ra associate Xakt&#039;yagz&#039;isk with death. Upon Luthien itself, her brood has thrived, creating massive kois fields that pose little risk to their surroundings. The fungus burrows into the silt-like sand of the desert, and finds little purchase, but grows all the same. The sands make it harder for the plant to grow uncontrollably, allowing large-scale cultivation. Armies of bound Ka work tirelessly in the sweltering heat of the blooming desert, exporting tons of kois throughout the system. Unbound Ka and Za also find work with several exotic florae, or weapons testing labs scattered throughout the planet, respectively. Others may field massive scrap yards, full of debris from across the galaxy, searching for exotic tech that may catch the Queens&#039; eyes. The single largest employer of Vaurca however, would be the Getmore Corporation, who source their refined kois products here. The massive plantations that cover the desert sands of Luthien are dwarfed only by the processing plants themselves. Since landing, Xakt&#039;yagz&#039;isk, with support from her Getmore suppliers has created several &#039;&#039;Uta&#039;ka&#039;yat&#039;&#039; or &#039;&#039;All-Factories&#039;&#039;. According to Vaurca claims, these All-Factories can fabricate any complex or simple part using revolutionary mass production techniques and are limited only by their size.&lt;br /&gt;
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===[[Athvur, The New Goddess]] ===&lt;br /&gt;
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The youngest of the Zor&#039;ane Lesser Queens, she molted into a Lesser Queen soon after Titan Prime left Sedantis. Born of Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra, she seeks to fill in the void created when her mother ascended to High Queen. Currently, she sees day to day operations planetside upon Biesel, overseeing a small population of Vaurca within Phoenixport. Of Athvur&#039;zekt&#039;azi amongst Lesser Queens, much is unsaid. She has yet to prove herself towards any of the other Lesser Queens. To the Zo&#039;ra at large, they see Athvur&#039;zekt&#039;azi as a reminder of the past and a new hope for the future. Athvur&#039;zekt&#039;azi shares her mother&#039;s ideals towards humanity, and have taken steps to integrate her brood. She takes delight in many human traditions, often showcasing Vaurca adaptations of human fashion. What Athvur&#039;zekt&#039;azi finds fashionable is known to Vaurca even beyond the Zo&#039;ra hive. Unlike her mother or any of the other Lesser Queens, she believes that past allegiances and vassals should remain such. To her, past obligations ended with their exodus from Sedantis. Athvur&#039;zekt&#039;azi and her brood seek to learn from their shared history and move forward together. Not because of a romanticized sense of idealism, but rather a practical one. To her, the Zo&#039;ra are not what they once were. She understands that change is needed. That to continue forward pretending otherwise is to invite disaster within the political spheres that the hive is ensnared in.&lt;br /&gt;
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==K&#039;lax==&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
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K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Klo’zxera appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (14.3 million in known space.) After arriving within Skrell space, the Kloxa&#039;xia or the Fortoken as it is called by the Unathi, quickly moved into Izweski Hegemon space. Following a tense first contact situation, the K&#039;lax became the newest vassal of the Izweski Hegemony and settled Tret, the second planet of Uueoa-Esa system. They maintain subtly warm, if terse relations with the Hegemon as a whole, and have committed to its terraforming agenda, being instrumental in the implementation of such a monumental undertaking.&lt;br /&gt;
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Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who once claimed a divine connection to the High Queen of K&#039;lax. This claim is disputed by most of the Zo&#039;ra, who claim to be the only rightful rulers of the K&#039;lax. Unlike the Zo&#039;ra however, they have not been purposefully decentralized, leaving the machinations of each Lesser Queen more aligned with one another.&lt;br /&gt;
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The K&#039;lax are the most technologically developed hive, and are leading the way in reconstructing the species&#039; superior technology.&lt;br /&gt;
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===[[Zkaii, The Sleepwalker]]===&lt;br /&gt;
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The current High overlord of Tret, and the de facto representative of all K&#039;lax to the Izweski Hegemony. Zkaii&#039;xay&#039;yil and her brood have been largely busy with expansion and colonization efforts over the last few years. Ever the tinkerers, her brood are known for their natural curiosity for all things mechanical, much to the chagrin of local mining companies who prefer their equipment in one piece. In the year since news of the Zo&#039;ra high queens ultimate fate, Zkaii&#039;xay&#039;yil has been under pressure to assume the role of High Queen by her fellow Lesser Queens, a subject that she is quick to change, should it arise. For perhaps more than any other brood of K&#039;lax, Zkaii&#039;xay&#039;yil&#039;s spawn share a deeply spiritual connection to their High Queen, that even surpasses what is experienced in VR by other Vaurca.&lt;br /&gt;
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===[[Vetju, Iron Queen]]===&lt;br /&gt;
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If Ta&#039;Akaix&#039;Zkaii&#039;xay&#039;yil K&#039;lax could have a polar opposite, it would be Ta&#039;Akaix&#039; Vetju&#039;tenx&#039;sil K&#039;lax. The oldest K&#039;laxan Vaurca within known space, pragmatic Vetju&#039;tenx&#039;sil and her brood do not busy themselves with the expansion of the hives colonies. Instead, her brood recycles and melts down parts of the hive ship as well maintain the technology that all K&#039;lax enjoy. It was Vetju&#039;tenx&#039;sil who plotted the great hive ship Kloxa&#039;xia to its final resting place. Much as they did when they entered the system, Vetju&#039;tenx&#039;sil used Trets environment to land the gargantuan craft on the ground. The Kloxa&#039;xia impacted the northern pole of Tret, obliterating its ice cap and cushioning the impact of the monolithic vessel. It is from here that Vetju&#039;tenx&#039;sil makes her home. Within the bowels of the earth and the ship, billions of tons of plasteel and technology are melted down into lakes of molten metal heated by the miles long dismembered engines of the great Kloxa&#039;xia. Though the ship may have landed, its engines burn still at the center of a sea of ice. Ignited with residual heat and flame from two thousand years of travel.&lt;br /&gt;
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===[[Leto, The Seeker]]===&lt;br /&gt;
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The second youngest of the Klaxian queens, Leto&#039;yahkt&#039;zor&#039;s brood is home to the hives general Ka population. Food production and logistics are common duties for the bound. Still more bound and unbound get shipped out of system for work throughout known space. To other broods amongst the Klax, Leto&#039;yahkt&#039;zor spawn share a furtive mania of digging up the past that is often seen as annoying. Even 2000 years removed from their native area of space, Leto&#039;yahkt&#039;zor and her brood still try to trace any artifacts found back to the Era of Augments or even further. Citing a long discredited and disbelieved theory that ancient aliens interfered with their species so long ago. While dueful to their hive, the Ka and Za of Leto&#039;yahkt&#039;zor&#039;s brood tend to share her obsession with the past, seeing it as the only way to return to the glory of old. Letyk&#039;aht&#039;zor herself believes much the same, and has come to the conclusion that older races of the galaxy need to be examined.&lt;br /&gt;
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===[[Vedhra, Princess of Configurations]]===&lt;br /&gt;
Seeing the stark technological disadvantage their hive has over what forces they have seen from the Lii’dra thus far caused Ta&#039;Akaix&#039;Zkaii&#039;xay&#039;yil K&#039;lax to birth Vedhra with one goal in mind, to prepare for continued war with the Lii’dra. Vedha’s and by proxy, her brood are fatalistic by design, flirting with or passing alien and Vaurca ethical boundaries for the sole purpose of winning a prophesied conflict simply called the Endwar. Born in 2461, she is the youngest Vaurca Queen, and also the first Vaurca Queen born within the Orion Spur. To advance the development of her brood, she laid the first of her eggs before being fully born herself.&lt;br /&gt;
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==C&#039;thur==&lt;br /&gt;
C&#039;thur- &amp;quot;The Weavers&amp;quot;&lt;br /&gt;
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The third hive that the species of the Orion Spur have been able to communicate with, the C&#039;thur and their arrival has been a closely guarded secret of the [[Skrell#Political_Structure|Jargon Federation]] for the last few years. The revelation of their survival has re-ignited diplomatic disputes between the K&#039;lax and Zo&#039;ra, with outright hostility met by some K&#039;lax towards the C&#039;thur. Historically a minor hive, the C&#039;thur were instrumental in developing inter-hive diplomacy upon Sedantis, often acting as neutral third parties to delegate issues. Indeed for much of their history, the C&#039;thur wove complex political alliances to protect themselves as well as acting as a sort of information broker for many of the larger hives. Prior to their exodus from Sedantis, they maintained relations with both the K&#039;lax and Zo&#039;ra.&lt;br /&gt;
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The C&#039;thur arrived within [[Notable Skrell Systems and Locations|Glorashi]], a system within skrell space only two weeks after the Klaxian hiveship, the Klo’zxera left the area. It is now known that C&#039;thur hiveship, the Kloxa&#039;xia was originally A Klaxian hive ship meant to rendezvous with the Klo’zxera within Glorashi, but left soon after detecting incoming Jargon Federation vessels. The C&#039;thur continue to report that they secured the hiveship in diplomatic negotiations with the K&#039;lax upon Sedantis, but the validity of this claim is yet to be proven. The C&#039;thur have quickly integrated into Skrellian colonies within Glorashi and are predominately accepted in skrellian socioeconomic systems.Unlike all other hives, the C&#039;thur are led by their original hive queen, who, with a council of three other Lesser Queens leads the hive in this new age. In this effort, the hive has begun dealing with the multitude of governments and corporations of the galaxy, all under the auspices of their skrellian saviors.&lt;br /&gt;
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The C&#039;thur are the most economically developed hive, having stakes in [[Einstein Engines]].&lt;br /&gt;
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===[[C&#039;thur, Queen of Masques]]===&lt;br /&gt;
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High Queen of the C&#039;thur, she is one of the oldest beings known to exist amongst the Vaurca and indeed the rest of the Orion Spur. C&#039;thur has borne the C&#039;thur hive since its inception, taking careful first steps with her brood in the then war-torn Sedantis during the closing of the Agricultural Revolution. The C&#039;thur hive began as a birth vassal of the Zo&#039;ra hive, being produced from the absorption of T&#039;yat, another hive of conquest within the Zo&#039;ra hive. With firm biological roots in both hives, history would think that the C&#039;thur would be another nameless lesser hive, forgotten by all with the slow passage of time. This would have likely been the case if not for clever maneuvering by the high queen that saw the founding of the Court of Queens. However, the biggest contributor to their prominence would be the original Lii&#039;dra and Zo&#039;ra conflict, nearly 6000 years ago. Through their efforts in that conflict, the C&#039;thur brought to arms hundreds of lesser hives that would otherwise be consumed by the Lii&#039;dra assault. Their contribution as a unifying force to the Zo&#039;ra was apparent, who rewarded the hive with independence contingent upon their continued diplomatic forays. C&#039;thur succeeded in this and more, creating the modern power structure of hives that is known today through various mergers and vassaldoms.&lt;br /&gt;
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===[[Mouv, The Recondite Queen]]===&lt;br /&gt;
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Mouv&#039;lek&#039;tanta is the oldest daughter of C&#039;thur and has quickly developed political alliances within and outside of Federation space. Indeed, As the oldest lesser queen, Mouv&#039;lek&#039;s brood has thrived under the care of Jargon, with thousands of her unbound Ka and Za working in tandem with scientists from the Jargon federation to develop new technologies, as well to provide information about the enemies the federation may face. Upon planet Diulszi most of her bound spawn has taken to the sea, assisting the skrell with dozens of underwater construction projects.A practitioner of mutable biology, her brood, especially the bound, possess a wide variety of body forms, with new ones being developed continuously. Typically lightly colored, Mouv&#039;lek&#039;s brood used this to their advantage historically as the hives primary diplomats. By virtue of being clearly visible in the darkened chasms of old Sedantis, it was harder to mistake them as hostile or armed. She has kept this mutation alive in her spawn, holding onto the hope that perceptions of her hive remain disarming to those that view them. Diplomacy aside, she has made inroads within Eriandi, buying a significant portion of Einstein Engines through various skrellian intermediaries by selling off some of the more complex Vaurcan virtual reality technology. Perhaps more than any other of her hive, Mouv&#039;lek realizes the power of money in the new society the C&#039;thur finds itself in and has done all she can to acquire more of it.&lt;br /&gt;
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===[[Vytel, The Just Queen]]===&lt;br /&gt;
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A gregarious queen, Vytel, and her brood maintain the C&#039;thur&#039;s hives warriors. Vytel was lauded as a champion amongst smaller hive vassals upon Sedantis. She crafted an image of neutrality and fairness that remains to this day. The youngest of the lesser queens brought with the C&#039;thur hive, little was ever expected of Vytel beyond her peacekeeping missions, who maintained her brood in such numbers more as an afterthought in the consensus of the hive queens. Still, they were historically small brood, as the C&#039;thur made a point of using as little force whenever possible. In what her brood lacked in numbers Vytel made up for it with profound charisma. Her broods duties typically concerned peacekeeping and as such many of her brood interacted regularly with other hives. Ever since the exodus from Sedantis however, Vytel&#039;s brood has been pressed the hardest. For the length of their 2000 year journey to the Orion spur, Vytel and her brood would be tasked with investigating the function of unknown devices and areas of the massive Klaxian hive ship. Through almost 2000 years of trial and error, as well as many bound and unbound deaths she was able to approximate the functions of every device and room upon the hive ship. This unexpected use that the hive has called her for has colored her perceptions of the other lesser queens, sanitizing their relationship.&lt;br /&gt;
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===[[Xetl, The Voracious Queen]]===&lt;br /&gt;
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Xetl&#039;jyatk&#039;yatu is the middle daughter of high queen C&#039;thur. Tales of Xetl&#039;s excess are legendary, and it is with pride that many C&#039;thur of her brood recount stories of such. Despite her hedonistic lifestyle,  Xetl&#039;jyatk maintains her hives implants, overseeing the process of Reclamation and development of new implants. She takes pride in her broods work, a trait that most of her spawn share. Her brood primarily consists of bound, and it is these bound that tales of excess stem from. Perhaps more than any other brood of Vaurca, the exploitation of the bound here has reached new heights. Bound from her brood could be born for something as trivial as being a chair that moves on its own, as well as countless other superfluous examples. When compared to the exploitation of bound from other broods, Xetl&#039;jyatk&#039;s is the exception to the standard. Unbound from her brood are often desensitized to pleasurable experiences, causing them to look to ever greater highs to satisfy their needs. Prone to taking risks, her brood is largely left out of diplomatic dealings within the hive, leaving her brood to fill the void of many utilitarian duties that the hive may need. Unbound of her brood are primarily Ka, with tens of thousands of them currently developing the hives new colonies. As for the few Za of her brood, they primarily guard their queen, who remains aboard the Kloxa&#039;xia. The broods VR is actively edited on a whim by Xetl&#039;jyatk, who may change its very nature on something as simple as a feeling or the day of the week. As such, those few that live within it are often swept into her machinations for better or worse and are used to stark changes in their very reality. As for Xetl&#039;jyatk herself, she is obsessed with sensation in all its forms, and as such, some static features within her realm remain.&lt;br /&gt;
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==Lii&#039;dra==&lt;br /&gt;
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Most of what is known about their hive comes from Zorane records discovered upon Titan Prime. The few Vaurca alive that would possess direct information about this time tend to describe them reluctantly, often in the most foulest terms. Indeed, this is how much of the populations in the Zo&#039;ra, K&#039;lax and C&#039;thur hives view the Lii&#039;dra, a contempt and hatred born from centuries of second hand accounts. Primary sources do exist however, and several human and skrellian scientists have uncovered new information regarding the Lii&#039;dra hive, its history, and possibly a motive for the destruction and hostility they exhibit to the galaxy at large. A recording, dating back to 36674 BCE Galactic Standard Time depicts a sort of assembly, with several Vaurca from several hives in attendance. From what can be inferred from Vaurcan accounts and translations, this was a meeting within the Court of Queens, a type of inter-hive regulatory body. In it a Lii&#039;dra representative details the revolutionary technology of Virtual Reality, making a case for the allotment of resources to the assembled major hives, most notably the Zo&#039;ra. A small hive then, the Lii&#039;dra representative succeeded in securing the resources needed to begin serious research and development, provided that this technology was made available to all member hives, with the Zo&#039;ra first amongst equals.&lt;br /&gt;
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The video ends at the conclusion of the meeting, and it would be nearly 700 years before any further mention of the Lii&#039;dra hive is found within the Titan Prime databanks. A video of the meeting begins much as it did 700 years prior, with representatives of each hive in attendance. It&#039;s clear that by now some measure of VR has prevaded within Vaurcan society, with many hives congratulating the Lii&#039;dra upon their success, and questions about their next project. The Lii&#039;dra details an even greater form of VR in its presentation, transmitting more than just sensory information, but thought itself. It proposes that with enough interconnectedness, individual thought ceases to be. The Lii&#039;dra representative details horrifying experiments performed on smaller, nameless hives, consuming their entire populations within the Lii&#039;dra VR intelligence, a type of overriding mind that is speaking to them, even now through its own body. This VR intelligence explains to an increasingly silent assembly the potential of uniting all thought of a hive into one, of all thought of all hives into one and truly unifying their entire species into one supreme intelligence before the video cuts to static. The video is too corrupted to make out further detail, but the best estimates place the original conflict between the Lii&#039;dra occurring not long after this recording.&lt;br /&gt;
&lt;br /&gt;
Observing Lii&#039;dra specimens themselves is difficult, but the few observed seem to go into a type of shock when isolated from all forms of wavelengths within anechoic chambers. Thought patterns are still present, but prolonged stay within such chambers cause death from apparent circulatory shock. Similar experiments to willing Vaurca from the Zo&#039;ra and K&#039;lax hives reveal a much more muted response, with each describing extreme discomfort within a anechoic chamber. While still being researched, it&#039;s clear that the Lii&#039;dra are more biologically dependant upon VR than the other Vaurca of their species, but the ultimate reason for this is unknown at this time.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=14079</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=14079"/>
		<updated>2020-02-13T01:04:54Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.&lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. They require and Avowal of Responsibility to be in any position higher than civilian level. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a breeder in a process called imagotis. Essentially, the breeder can imagine what they want a specific vaurca to look like and think like, and subconsciously alter certain factors regarding the larva&#039;s development to facilitate their growth into the breeder&#039;s image.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs - cargo and service, also lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
==Modern Day==&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
Vaurca working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
&lt;br /&gt;
Many Vaurca, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are bound or unbound, and your surname is the hive you are from. &lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=14078</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=14078"/>
		<updated>2020-02-13T01:00:24Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* Playing Unbound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.&lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a breeder in a process called imagotis. Essentially, the breeder can imagine what they want a specific vaurca to look like and think like, and subconsciously alter certain factors regarding the larva&#039;s development to facilitate their growth into the breeder&#039;s image.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs - cargo and service, also lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
==Modern Day==&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
Vaurca working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
&lt;br /&gt;
Many Vaurca, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are bound or unbound, and your surname is the hive you are from. &lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_Culture_and_Society&amp;diff=14070</id>
		<title>Vaurca Culture and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_Culture_and_Society&amp;diff=14070"/>
		<updated>2020-02-11T14:31:09Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* Religion */ fixed&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
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==Values==&lt;br /&gt;
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Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Bound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
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Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
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Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
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==Entertainment==&lt;br /&gt;
&lt;br /&gt;
Unbound entertainment consists of frivolous activities within their respective VR heaven&#039;s ever since it was made widely available. However, due to prolonged separation from VR experienced by the Unbound due to the realities of their situations, many Unbound must find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their hive, which is considered pleasurable to Vaurca. For Unbound this can take various forms, depending on their duty, or purpose to the hive. In moments of leisure activity outside of VR or work, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of their society, they remain a communal species. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Unbound can also enjoy socializing with aliens, often finding humor from the ambiguities of language that other species take for granted. New experiences and hobbies are also sought or adopted, especially when VR is unavailable. &lt;br /&gt;
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The Bound are completely deprived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
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==Fashion &amp;amp; Cuisine==&lt;br /&gt;
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Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
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Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
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Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is described as tasting chalk-like or like iron to Humans. For Vaurca themselves, because taste is rarely an issue with their cuisine, many traditional Vaurcan dishes often have wildly different textures, the more different it is, the more fancy the meal is considered.&lt;br /&gt;
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The fungus, K&#039;ois (&#039;The Substance&#039;), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
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==The Arts==&lt;br /&gt;
&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise that can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
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This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records, they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
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It is considered heavily Taboo to take a picture of or depict the Queen or Lesser Queen of a hive in non-VR media as it is considered a disgrace to their spiritual beauty. Because of this, they rarely make public appearances to humanity or any species outside of VR.&lt;br /&gt;
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One of the highest honors a Za or Ka can normally receive in their respective hives is to be bestowed the title of &#039;&#039;Xakat&#039;kl&#039;atan&#039;&#039; or Master of Ideal Forms. Usually achieved after death, this title can only be bestowed by a Queen or Lesser Queen. It recognizes the recipient as an authority in their particular field of study, and it is these respective Za and Ka that are approached by those newly born or training, seeking to benefit from their mastery. To become a &#039;&#039;Xakat&#039;kl&#039;atan&#039;&#039; while still alive is rare, but when it does occur the Ka or Za in question becomes something akin to a celebrity amongst their hive, or even others. Regardless of what they choose to do, living or dead, they remain staunch advisors of their hives Queens.&lt;br /&gt;
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==Religion==&lt;br /&gt;
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The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
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The Vaurca possess one of the oldest civilizations within the Orion Spur. Vast stretches of their history sought, like humans, to explain the world around them, as well as themselves. Countless Religions have formed across the ages, but only a few remain in any significant practice today.  More information on Vaurca Religion can be found[[Vaurca Religion| here.]]&lt;br /&gt;
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Upon death, in one of the few ritualized events in an average Unbound Vaurca lifetime, the deceased Unbound&#039;s neural socket,(A device which microscopically copies the functions of their organic brain over time) is removed and permanently has its data moved onto its respective Lesser Queen&#039;s VR before being reused once more in a new Unbound Vaurca.&lt;br /&gt;
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One important day for Unbound Vaurca would be their &#039;&#039;Vata&#039;keilvetk&#039;&#039; translating roughly into basic as, Transubstantiation-day. Typically occurring at or close to half of an Unbound&#039;s lifespan. This day is significant in that the Vaurca&#039;s neural socket has copied the functions of their brain, thus cementing their place in the virtual afterlife. Many Unbound celebrate this day and go to great lengths to celebrate the Transubstantiation-day of their peers.&lt;br /&gt;
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Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Will and thought are the only tools needed by Vaurca who dwell here. These tools are used to create structures and worlds not constrained by 3 dimensions, to create what their minds choose to. Yet most tend to merely use the interstice to communicate or travel between each Lesser Queen&#039;s VR. Those that do choose to live out their afterlife here are often seen as eccentrics.&lt;br /&gt;
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By request, and if approved by their hive-cells overseeing Ta, an unbound may forgo incineration upon death for a far older practice of Reclamation. In this practice, the deceased unbounds implants are removed, and their body is specially prepared for consumption by their hive-cell. It is the belief that by consuming the physical remains of the deceased, they may move on into the Aether without worry of what they leave behind. Skrellian historians believe that this practice likely came around between the Era of Agriculture and the Era of Augments, and probably served a purpose for the hives then. Regardless of its history, this practice had fallen out of favor for the more efficient methods, but it has recently found a resurgence within all Vaurca hives. Whether this is to curve a mounting famine that the hive faces, or if it&#039;s because of some nostalgic dream of the Sedantis of yore, none can say.&lt;br /&gt;
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==Technology==&lt;br /&gt;
&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae are the undisputed masters of biotechnology, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_Culture_and_Society&amp;diff=14064</id>
		<title>Vaurca Culture and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_Culture_and_Society&amp;diff=14064"/>
		<updated>2020-02-11T08:01:08Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* Religion */ changed &amp;quot;taken over&amp;quot; to &amp;quot;copied&amp;quot;. you can&amp;#039;t invalidate the functions of a brain!&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
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==Values==&lt;br /&gt;
&lt;br /&gt;
Vaurca values tend to be very simple and singular, compared to the diverse values experienced in human culture. All Vaurcae considered civilized respect the authority each Hive has over its own Vaurcae, for example in times of war the abduction of other Vaurcae is frowned upon, and the killing of another hive&#039;s Lesser Queens or ultimate Queen is &#039;&#039;especially&#039;&#039; taboo. In concerns of war, Vaurcae society is not martial in any respect. Warriors are a tool and little more to the Vaurcae, and combative prowess is not regarded highly among Unbound Vaurcae. Vaurca society has no concept of dueling or wrestling, or really any competitive sportsmanship. As a result of this, Vaurcae tend to be rather passive. Aggression between Vaurca from the same hive tends to be rare and subdued, while aggression towards outsiders tends to be masked if it exists at all. Vaurca do not typically go around &#039;picking fights&#039; unless they are extremely offended, or in danger. The Vaurcae concept of loyalty differs from humanity&#039;s in that it is not ideological in any respect. Loyalty to one&#039;s hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their hive - disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. As mentioned above, while Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Bound with the same regard one might treat a hammer - a tool and nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurcae do not have any complex values or morals beyond serving the interests of their hive.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra tend to follow a perversion of typical Vaurca ethical codes, if they obey an ethical code at all.&lt;br /&gt;
&lt;br /&gt;
==Entertainment==&lt;br /&gt;
&lt;br /&gt;
Unbound entertainment consists of frivolous activities within their respective VR heaven&#039;s ever since it was made widely available. However, due to prolonged separation from VR experienced by the Unbound due to the realities of their situations, many Unbound must find new ways to entertain themselves. The most basic means of accomplishing this is rendering service to their hive, which is considered pleasurable to Vaurca. For Unbound this can take various forms, depending on their duty, or purpose to the hive. In moments of leisure activity outside of VR or work, Unbound enjoy socializing with their fellow Unbound. Despite the fiercely regimented nature of their society, they remain a communal species. &lt;br /&gt;
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Beyond this, Unbound can also enjoy socializing with aliens, often finding humor from the ambiguities of language that other species take for granted. New experiences and hobbies are also sought or adopted, especially when VR is unavailable. &lt;br /&gt;
&lt;br /&gt;
The Bound are completely deprived of pleasure and have no desire to entertain themselves.&lt;br /&gt;
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==Fashion &amp;amp; Cuisine==&lt;br /&gt;
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Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia they have nothing to be embarrassed about. Often going nude or with small garments covering their mouth. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the &#039;extreme light&#039; from giving them headaches or discomfort, and human fashion has exploded into a major fad for Unbound Vaurca.&lt;br /&gt;
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Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are usually seen wearing soft-suits that allow them prolonged times in space for construction, operations, and other EVA activities.&lt;br /&gt;
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Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is described as tasting chalk-like or like iron to Humans. For Vaurca themselves, because taste is rarely an issue with their cuisine, many traditional Vaurcan dishes often have wildly different textures, the more different it is, the more fancy the meal is considered.&lt;br /&gt;
&lt;br /&gt;
The fungus, K&#039;ois (&#039;The Substance&#039;), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
&lt;br /&gt;
==The Arts==&lt;br /&gt;
&lt;br /&gt;
Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art - that we currently know of - their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise that can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.&lt;br /&gt;
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This Virtual Reality also acts as an information data hub, so as long as the Hive-Network remains active, all unbound Vaurcae knowledge can still be accessible without the need for written or typed documentation.&lt;br /&gt;
&lt;br /&gt;
Beyond Virtual Reality, and perhaps as a result of it, Vaurcae tend to express themselves through sensory language and with elaborate imagery and oration. This oral tradition is typically lost upon humans due to Vaurca ineptness with human languages.&lt;br /&gt;
&lt;br /&gt;
According to Vaurca sources and records, they&#039;ve allowed human researchers to, art took a more important role in their pre-VR history, mostly in the form of grand works of masonry and architecture in subterranean projects.&lt;br /&gt;
&lt;br /&gt;
It is considered heavily Taboo to take a picture of or depict the Queen or Lesser Queen of a hive in non-VR media as it is considered a disgrace to their spiritual beauty. Because of this, they rarely make public appearances to humanity or any species outside of VR.&lt;br /&gt;
&lt;br /&gt;
One of the highest honors a Za or Ka can normally receive in their respective hives is to be bestowed the title of &#039;&#039;Xakat&#039;kl&#039;atan&#039;&#039; or Master of Ideal Forms. Usually achieved after death, this title can only be bestowed by a Queen or Lesser Queen. It recognizes the recipient as an authority in their particular field of study, and it is these respective Za and Ka that are approached by those newly born or training, seeking to benefit from their mastery. To become a &#039;&#039;Xakat&#039;kl&#039;atan&#039;&#039; while still alive is rare, but when it does occur the Ka or Za in question becomes something akin to a celebrity amongst their hive, or even others. Regardless of what they choose to do, living or dead, they remain staunch advisors of their hives Queens.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurca have no concept of religion, faith, or a belief in the afterlife. They are focused entirely on fulfilling orders given to them with no capability of abstract thinking.&lt;br /&gt;
&lt;br /&gt;
The Vaurca possess one of the oldest civilizations within the Orion Spur. Vast stretches of their history sought, like humans, to explain the world around them, as well as themselves. Countless Religions have formed across the ages, but only a few remain in any significant practice today.  More information on Vaurca Religion can be found[[Vaurca Religion| here.]]&lt;br /&gt;
&lt;br /&gt;
Upon death, in one of the few ritualized events in an average Unbound Vaurca lifetime, the deceased Unbound&#039;s neural socket,(A device which microscopically replaces the functions of their organic brain over time) is removed and permanently has its data moved onto its respective Lesser Queen&#039;s VR before being reused once more in a new Unbound Vaurca.&lt;br /&gt;
&lt;br /&gt;
One important day for Unbound Vaurca would be their &#039;&#039;Vata&#039;keilvetk&#039;&#039; translating roughly into basic as, Transubstantiation-day. Typically occurring at or close to half of an Unbound&#039;s lifespan. This day is significant in that the Vaurca&#039;s neural socket has copied the functions of their brain, thus cementing their place in the virtual afterlife. Many Unbound celebrate this day and go to great lengths to celebrate the Transubstantiation-day of their peers.&lt;br /&gt;
&lt;br /&gt;
Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Will and thought are the only tools needed by Vaurca who dwell here. These tools are used to create structures and worlds not constrained by 3 dimensions, to create what their minds choose to. Yet most tend to merely use the interstice to communicate or travel between each Lesser Queen&#039;s VR. Those that do choose to live out their afterlife here are often seen as eccentrics.&lt;br /&gt;
&lt;br /&gt;
By request, and if approved by their hive-cells overseeing Ta, an unbound may forgo incineration upon death for a far older practice of Reclamation. In this practice, the deceased unbounds implants are removed, and their body is specially prepared for consumption by their hive-cell. It is the belief that by consuming the physical remains of the deceased, they may move on into the Aether without worry of what they leave behind. Skrellian historians believe that this practice likely came around between the Era of Agriculture and the Era of Augments, and probably served a purpose for the hives then. Regardless of its history, this practice had fallen out of favor for the more efficient methods, but it has recently found a resurgence within all Vaurca hives. Whether this is to curve a mounting famine that the hive faces, or if it&#039;s because of some nostalgic dream of the Sedantis of yore, none can say.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
Vaurcae technology on a whole is very advanced, owing to their venerable age. While inhospitable life on Sedantis I and fierce hive rivalries tended to inhibit technological development severely, over the past 60,000 years it has developed to a level believed to be superior to that of humanity, especially in a few specific areas. However most of this technology was left behind on Sedantis I, and most technology utilized by Vaurcae in known space tends to be deteriorated. The most prevalent and advanced Vaurca technologies are of course their readily accessible Virtual Reality systems. Beyond this, they possessed robust industrial technology, allowing them to conduct extreme feats of construction and excavation in a relatively short amount of time - this is visible in how rapidly they developed their Ark-ships. Most of the time spent in creating the Ark-ships was consumed by research into the specifics of long term space-travel. The actual construction of the vessels was relatively simple once the specifics were ironed out. Vaurcae are the undisputed masters of biotechnology, with almost all Vaurcae possessing basic biomechanically systems and augments. Some Vaurcae, especially warriors, possess very exotic augmentations that are currently unmatched by human technology in that field. Small arms weaponry is another field which Vaurcae have developed extensively, owing to their intrinsic desire to make conflict a simple and quick affair. Heavier ordinance is rare due to the cramped fields of battle which Vaurcae armies engaged in, typically in hastily excavated tunnels, and similarly Vaurca technology tends to be short-range and relatively simplistic in operation. Vaurcae research into artificial intelligence is virtually nonexistent, due to their expansive Bound labourforce rendering themselves without the need for AI slaves.&lt;br /&gt;
&lt;br /&gt;
As stated above, Vaurca technology available in known space tends to be lesser to the reported technology enjoyed by Vaurca on Sedantis I. Most of it has deteriorated due to 2,000 years of neglect, and there are currently no means available to Vaurca to produce equipment of similar calibre. As such, most advanced Vaurca technology is defended fiercely by the respective hive hierarchies, and any technology fielded tends to be the most decrepit and least valuable of its kind. While Vaurca technology is comparable perhaps even to Skrellian technology in theory, in practice Vaurca are still limited by their dwindling supply.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xetl,_The_Voracious_Queen&amp;diff=14012</id>
		<title>Xetl, The Voracious Queen</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xetl,_The_Voracious_Queen&amp;diff=14012"/>
		<updated>2020-01-26T20:38:25Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: Rewrote the sensate - thank you Shestrying/Olivia! And added a few lines and changed a few things with the summary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
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&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
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=Ta&#039;Akaix&#039;Xetl&#039;jyatk&#039;yatu C&#039;thur, The Voracious Queen=&lt;br /&gt;
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Her brood is identified by scent and their exoskeleton color amongst C&#039;thur.&lt;br /&gt;
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Unbound of any type: (RGB 55, 0, 120)&lt;br /&gt;
[[File:wiki_xetl.png|300px|thumb|left|(RGB 55, 0, 120)]]&lt;br /&gt;
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Bound Warriors: (RGB 50, 0, 100)&lt;br /&gt;
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Bound Workers: (RGB 60, 15, 95)&lt;br /&gt;
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Xetl&#039;jyatk&#039;yatu is the middle daughter of high queen C&#039;thur. Tales of Xetl&#039;s excess are legendary, and it is with pride that many C&#039;thur of her brood recount stories of such. Despite her hedonistic lifestyle, Xetl&#039;jyatk maintains her hives implants, overseeing the process of Reclamation and development of new implants. She takes pride in her broods work, a trait that most of her spawn share. Her brood primarily consists of bound, and it is these bound that tales of excess stem from. Perhaps more than any other brood of Vaurca, the exploitation of the bound here has reached new heights. Bound from her brood could be born for something as trivial as being a chair that moves on its own, as well as countless other superfluous examples. When compared to the exploitation of bound from other broods, Xetl&#039;jyatk&#039;s is the exception to the standard. Unbound from her brood are often desensitized to pleasurable experiences, causing them to look to ever greater highs to satisfy their needs. To some degree, this may be the cause of her brood&#039;s exceptionally adaptive work ethic - throughout known space, Xetl&#039;jyatk&#039;s brood are renown as job-hungry, and it is not unknown for her some of her unbound to take as many jobs, no matter how alien, as they are able.  Her brood is largely left out of diplomatic dealings within the hive, leaving her brood to fill the void of many utilitarian duties that the hive may need. Unbound of her brood are primarily Ka, with tens of thousands of them currently developing the hives new colonies. As for the few Za of her brood, they primarily guard their queen, who remains aboard the Kloxa&#039;xia. The broods VR is actively edited on a whim by Xetl&#039;jyatk, who may change its very nature on something as simple as a feeling or the day of the week. As such, those few that live within it are often swept into her machinations for better or worse and are used to stark changes in their very reality. As for Xetl&#039;jyatk herself, she is obsessed with sensation in all its forms, and as such, some static features within her realm remain.&lt;br /&gt;
&lt;br /&gt;
At all times Xetl can be summoned by anyone within the construct. Here prospective unbound may attempt to summon the queen to give her something she hasn&#039;t experienced before, though failure risks drawing the queens ire, and as shown by other static features within her realm, displeasing her is something most unbound would avoid. As another permanent fixture within her realm are the thousands of calcified virtual remains of Liidra unbound. Disconnected from their hive, they are endlessly tortured by the hands of Xetl&#039;jyatk&#039;s brood. Xetl&#039;jyatk morally justifies these captives to other broods by simply stating she is probing them for information, though the validity of this is uncertain. Another unique feature of this VR would be complete avatar control. Some Vaurca of her brood may simulate themselves as non-Vaurcan lifeforms. Additionally, psychological experiments are commonplace upon yet to be born unbound. These C&#039;yuloxtan or &#039;Newts&#039; never leave the VR construct until the conclusion of the experiment. Residing in a physical re-creation of an ideal and precisely controlled alien, non-Vaurcan environment, with the subject made to believe through the simulation that they are in fact whatever their avatar represents themselves as, interacting with pre-programmed characters or other Vaurca with their avatar disguised in their fictitious world. Normally at the end of each experiment, the Newts are reincorporated into the hive if possible, though many are simply discarded entirely if reincorporation is impossible. C&#039;yuloxtans, in general, are perceived with a mixture of emotions by other unbound of the hive. Some may pity them for the lie that their life began as, other, particularly VR addicted Vaurca may envy and despise them. Likening them as fake and unworthy shells of a true representative of their hive. Jealous of the extra time they spent within the VR construct.&lt;br /&gt;
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Of her brood, a group of Xakat&#039;kl&#039;atan work in tandem with each other.&lt;br /&gt;
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===The Sensate===&lt;br /&gt;
The Sensate is a group of vaurca that serve as living records of the sensations. The four sensations, Pain, Pleasure, Humor, and Greed, vaurca titled after their respective speciality, each hold the most data on their assigned sensation. While the Sensate enjoys their duties, each practices moderation so to keep their senses sharp. Numbness is something that is considered detrimental to their work, and so they must be cautious with how much they indulge in their respective sensations.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;“Too much pain, and the body numbs to the sensation. Pain must be offset with bouts of pleasure, lest it’s sharp and jagged sensation feel dulled and uninteresting.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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- Ka’Akaix’Gez C’thur (Pain)&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;quot;Pleasure, without pain, is nothing. What is each day in your life if you are not soothed from strife with a pleasing sensation? You forget what it is to be pleasured in the first place.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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- Za’Akaix’Volz C’thur (Pleasure)&lt;br /&gt;
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Pain and Pleasure have a near-symbiotic relationship. When they meet in VR, Volz and Gez will often fight, each tearing in to the other with an aggressive ferocity, and spending time afterwards patching their wounds. In this, Gez, a masochist, a rare case of an overlooked genetic mutation, enjoys the act of fighting, and defeat, and Volz derives a sense of pleasure from the victory of the fight, as well as a painful reminder that pleasure does not last forever. Gez, in turn, moderates their sensation of pain by allowing themselves to be healed, and Volz derives pleasure from Gez salving their wounds, and admitting defeat.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;“Humor is useless if it does not break the monotony of existence. What is the point of laughter if it is only another drone in the background?”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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- Ka’Akaix’Luz C’thur (Humor)&lt;br /&gt;
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 &lt;br /&gt;
Humor can often be found holding bizarre ‘comedy shows’, often using strange or wacky avatars to practice a more physical humor that can be compared to clowns at a circus. As C’thur largely inhabit Skrell space, their humor, and consequently most of Xetl’s brood’s humor, has changed to line up with the more practical approach that Skrellians take, where spoken word and ‘punch-lines’ are largely lost, in preference of visible gags and jokes coming from the unexpected. In one of Luz’s more popular shows, an imitation of a Solarian video of a man slipping and flailing around on ice after losing their balance had the audience roaring.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;“If I kept all to myself, everyone else would not see just how much I hold. You must show some generosity to truly enjoy all of your possessions.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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- Za’Akaix’Synz C’thur (Greed)&lt;br /&gt;
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Greed is a rather curious case for the Sensate. They are said to have the most knowledge of all four, and yet they keep the most away, very selective with who they teach and who they allow to learn. Often unwilling to share information, they have taken up the hobby of ‘trading’. Collecting more information for themselves, they are much more likely to teach and provide if they are first coerced with gifts and secrets. They are the most reclusive, however it is said that Xetl’jytak’yatu is summoned to them often, and never leaves disappointed, a fact that attracts Synz much attention, and many aspiring students.&lt;br /&gt;
 &lt;br /&gt;
Vaurca of Xetl’s brood will often study under this Sensate as a collective, with the purpose of better integrating with Skrellian, and now human, society, very few specializing into one feeling or another.&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=13966</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=13966"/>
		<updated>2020-01-17T17:09:53Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.&lt;br /&gt;
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They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
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Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
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Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
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To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
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&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
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==Mechanics==&lt;br /&gt;
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*Global hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
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Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
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==Biology==&lt;br /&gt;
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The vaurca of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
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Before a larva is hatched, its purpose is determined by a breeder in a process called imagotis. Essentially, the breeder can imagine what they want a specific vaurca to look like and think like, and subconsciously alter certain factors regarding the larva&#039;s development to facilitate their growth into the breeder&#039;s image.&lt;br /&gt;
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More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
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Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
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===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
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Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
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The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
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===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
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This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
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It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
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====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
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Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
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*No height taller than 11 feet tall.&lt;br /&gt;
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*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
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*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
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*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
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===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
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=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
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Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
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Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
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The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
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=====Playing Unbound=====&lt;br /&gt;
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Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
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&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
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===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
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=====Playing Bound=====&lt;br /&gt;
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Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
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Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
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Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
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==Modern Day==&lt;br /&gt;
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For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
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However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
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Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
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Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
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Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
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====Individuals====&lt;br /&gt;
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For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
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&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
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&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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==Social==&lt;br /&gt;
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===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
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Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
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====Speaking like a Vaurca====&lt;br /&gt;
Vaurca working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
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Many Vaurca, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
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===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
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Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
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In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are bound or unbound, and your surname is the hive you are from. &lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
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Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
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As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
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The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
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Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
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K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_Biology&amp;diff=13672</id>
		<title>Vaurca Biology</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_Biology&amp;diff=13672"/>
		<updated>2019-12-01T16:34:57Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
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=Biology=&lt;br /&gt;
[[File:Bound treatment.png|200px|thumb|right|An unbound warrior demonstrates proper vaurcan medical treatment.]]&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial. The most obvious and striking feature of this species is their exoskeleton. It is composed of a complex polymer chain involving sulfur as a key catalyst with silicon, carbon, hydrogen, nitrogen forming a much stronger polymer chain than similar exoskeletons found on earth. A kind of biological vulcanization process also occurs, again facilitated by the abundant sulfur within their biochemical makeup.&lt;br /&gt;
&lt;br /&gt;
==Caste Summary==&lt;br /&gt;
&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
==Life Cycle==&lt;br /&gt;
&lt;br /&gt;
The Lifecycle of a Vaurca is fairly complicated when compared to other species. Each stage of a Vaurca&#039;s development is clearly regimented by biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
Vaurca eggs are laid by a hives high or lesser queen, naturally entering a state of suspended animation when they are outside of a Queen&#039;s ovipositor locking the egg in its initial stage until being received by its surrogate CB. This is compounded with cryogenics to effectively transport vast amount of eggs between the Queen and their surrogate CB&#039;s. Every CB within a hive specializes in the creation of many different types of Vaurca. CB themselves are living biological factories, capable of controlling nearly every aspect of their progeny via genetic manipulation, a process that has great cultural importance attached to it.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a CB in a process called imagotis, in this imaginal stage, the CB can hold in its mind the image of its completed offspring, releasing gene expressions to mold the larva into its desired form. Larva destined to become Bound are born without parts of their brain, and their organs are undeveloped, preparing them to receive implants as soon as they are hatched. These implants grow with the Bound, and it will have them throughout its entire life unless replaced. Bound Vaurca reach maturity within six months. Upon fully maturing, they are implanted with a neural socket and begin work immediately. A Bound&#039;s lifespan is theoretically infinite, provided that the hive keeps its augments well maintained. In reality, however, Bound are rarely maintained and thus can expect an operational lifespan of around ten years on average, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possess are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become an Unbound, it is given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, experiencing Virtual Reality for the development of its personality, and training. These six months are the closest thing to childhood that could be approximated to other species. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all of their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained.&amp;quot; An Unbound experiences a lifespan of twenty years on average, at the conclusion of which their neural socket containing their mind is uploaded into VR and their augmentations are then reclaimed by the hive, and their body is generally incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are born without some of their brains much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
==Internal Organs==&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Additionally, Pure nitrogen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
==Limbs==&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting olfactory sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouthparts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
Vaurca Worker and Warrior may possess vestigial arms below their main limbs, genetic remnants that serve little purpose. Some Vaurca may remove them for practicality while others are decorating them for fashion purposes. The latter is quickly becoming a fad for Vaurca who regularly interact with aliens.&lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
==Sleep Cycle==&lt;br /&gt;
The Bound follow a predictable sleep pattern. Specialized augmentations control chemical precursors that induce sleepfulness within Bound that causes them to sleep. While predictable, the times that a Bound sleeps typically depend on its duty within the hive, with the most physically demanding jobs having the longest periods of sleep.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca spends 98 hours active on average before experiencing drowsiness. Some Unbound may change this sleep cycle depending on their work or needs, similar in scope to change their habits in ways similar to humans. To sleep, Vaurca adopts a leaning position that uses specialized joints and hinges in their exoskeletal plates to sleep standing upright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Zkaii,_The_Sleepwalker&amp;diff=13560</id>
		<title>Zkaii, The Sleepwalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Zkaii,_The_Sleepwalker&amp;diff=13560"/>
		<updated>2019-11-14T07:53:52Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: unathi religion typo on a vaurca page??? its more likely than you think&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
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=Ta&#039;Akaix&#039;Zkaii&#039;xay&#039;yil K&#039;lax, The Sleepwalker=&lt;br /&gt;
[[File:KLAXCAVECITY.jpg|thumb|350px|alt=|K&#039;dath, the first K&#039;laxan built colony within Tret, where construction continues endlessly.]]&lt;br /&gt;
Her brood is identified amongst other K&#039;lax by their scent and exoskeletal color.&lt;br /&gt;
::Unbound of any type: (RGB 11, 43, 27)&lt;br /&gt;
[[File:wiki_zkaii.png|300px|thumb|left|(RGB 11, 43, 27)]]&lt;br /&gt;
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&lt;br /&gt;
::Bound Warriors: (RGB 21,81, 51)&lt;br /&gt;
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&lt;br /&gt;
::Bound Workers: (RGB 51, 81, 21)&lt;br /&gt;
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The current High overlord of Tret, and now High Queen of the K&#039;lax hive. She is the de facto representative of all K&#039;lax to the Izweski Hegemony. Zkaii&#039;xay&#039;yil and her brood have been largely busy with expansion and colonization efforts over the last few years. Ever the tinkerers, her brood are known for their natural curiosity for all things mechanical, much to the chagrin of local mining companies who prefer their equipment in one piece. In the year since news of the Zo&#039;ra high queens ultimate fate, Zkaii&#039;xay&#039;yil has been under pressure to assume the role of High Queen by her fellow Lesser Queens. She has assumed this duty during a public announcement on 5/31/2461. For perhaps more than any other brood of K&#039;lax, Zkaii&#039;xay&#039;yil&#039;s spawn share a deeply spiritual connection to their High Queen, that even surpasses what is experienced in VR by other Vaurca.&lt;br /&gt;
&lt;br /&gt;
All K&#039;lax of Zkaii&#039;xay&#039;yil&#039;s brood call VR the &#039;&#039;Ny&#039;tatyk&#039;&#039; or Mother Dream. They see the Ny&#039;tatyk as a mote in the mind of Great Mother K&#039;lax and the Ny&#039;tatyk itself the birthplace of how reality is defined. Bound and Unbound K&#039;lax within Zkaii&#039;xay&#039;yil&#039;s brood may sometimes perform actions in their sleep. This type of somnambulism is often seen as echos of Great Mother K&#039;lax&#039;s will expressed through them as its vessel. Not knowing her ultimate fate has led many of her brood to have a crisis of faith, which Zkaii&#039;xay&#039;yil has been unable to assuage due to her own doubts. For, can the dream still exist if the Great Mother K&#039;lax is dead? This has created opportunities and problems for the Sk&#039;akh faithful and Maraziites missionaries who frequent the hive&#039;s colonies. Because of this, some of the more callous unbound blame Zkaii&#039;xay&#039;yil for not solving this problem, referring to her as the Queen of Longing. This title is quick to draw the ire of any of her brood that hear. In general however, most K&#039;laxan unbound give these unathi missionaries a wide berth, and it is only with great reluctance that they speak to them at all.&lt;br /&gt;
&lt;br /&gt;
Prior to their arrival in Uueoa-Esa, Zkaii&#039;xay&#039;yil maintained the hiveships population, making her brood the largest within the hive. Unlike the Zo&#039;ra, mutations are not excised from unbound or bound during birthing, indeed it is only when such mutations are particularly harmful or unproductive that any real action is taken. To most K&#039;lax, they see change as the fundamental nature of the universe, and to overcome and master change is to become the master of one&#039;s destiny.&lt;br /&gt;
&lt;br /&gt;
Upon Tret itself, great caverns are excavated nonstop. The Bound carve miles of tunnels from solid stone, reinforced with plasteel and peerless construction techniques. Even when compared to Skrellian engineering, K&#039;laxan constructions tend to withstand greater stresses, on scales not seen in the civilized galaxy. Unbound Ka within her brood typically offer their services to the multiple mining conglomerates that dot Tret. Unbound Za however are typically training within VR, with the hive as a whole working to expand the number of fielded warriors that can be called upon by The Hegemony, as per their original treaty.&lt;br /&gt;
&lt;br /&gt;
Zkaii&#039;xay&#039;yil&#039;s VR is largely used by the Za of the K&#039;lax with only the occasional Ka ever being present. Conceptually, the VR is a cavernous training complex, where tirelessly, unbound Za absorb Unathi military protocol. Those Za not engrossed in activity, often struggle with unathi concepts like competitiveness, with very poor examples of such contests usually on display. More recently, unathi missionaries have been inquiring further into the nature of Vaurcan VR, attempting to draw similarities that could give their ideology a foothold with established Vaurcan traditions. These attempts have been largely rebuffed, though the ultimate consequences of such stances have yet to be brought before the Hegemony.&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13559</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13559"/>
		<updated>2019-11-14T01:24:49Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
==Vaurca VR==&lt;br /&gt;
VR stuff!!!!&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13558</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13558"/>
		<updated>2019-11-14T01:05:49Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
VR stuff!!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13557</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13557"/>
		<updated>2019-11-14T01:05:19Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
==Overview==&lt;br /&gt;
VR stuff!!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13556</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13556"/>
		<updated>2019-11-14T01:04:56Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13555</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13555"/>
		<updated>2019-11-14T01:04:10Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: VR page time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=13554</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=13554"/>
		<updated>2019-11-14T01:01:45Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: Rewrites the Overview, dissolves &amp;quot;Info for Whitelisted Players&amp;quot; across the page. Removes a lot of bloat, which has either been dumped to their relevant pages, or cast into the fire. Tried to make it more readable. VR page coming soon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.&lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a breeder in a process called imagotis. Essentially, the breeder can imagine what they want a specific vaurca to look like and think like, and subconsciously alter certain factors regarding the larva&#039;s development to facilitate their growth into the breeder&#039;s image.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
==Modern Day==&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
Vaurca working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
&lt;br /&gt;
Many Vaurca, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are bound or unbound, and your surname is the hive you are from. &lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_Biology&amp;diff=13553</id>
		<title>Vaurca Biology</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_Biology&amp;diff=13553"/>
		<updated>2019-11-14T00:48:46Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* Life Cycle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
[[File:Bound treatment.png|200px|thumb|right|An unbound warrior demonstrates proper vaurcan medical treatment.]]&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial. The most obvious and striking feature of this species is their exoskeleton. It is composed of a complex polymer chain involving sulfur as a key catalyst with silicon, carbon, hydrogen, nitrogen forming a much stronger polymer chain than similar exoskeletons found on earth. A kind of biological vulcanization process also occurs, again facilitated by the abundant sulfur within their biochemical makeup.&lt;br /&gt;
&lt;br /&gt;
==Caste Summary==&lt;br /&gt;
&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
==Life Cycle==&lt;br /&gt;
&lt;br /&gt;
The Lifecycle of a Vaurca is fairly complicated when compared to other species. Each stage of a Vaurca&#039;s development is clearly regimented by biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
Vaurca eggs are laid by a hives high queen, naturally entering a state of suspended animation when they are outside of a Queen&#039;s ovipositor locking the egg in its initial stage until being received by its surrogate CB. This is compounded with cryogenics to effectively transport vast amount of eggs between the Queen and their surrogate CB&#039;s. Every CB within a hive specializes in the creation of many different types of Vaurca. CB themselves are living biological factories, capable of controlling nearly every aspect of their progeny via genetic manipulation, a process that has great cultural importance attached to it.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a CB in a process called imagotis, in this imaginal stage, the CB can hold in its mind the image of its completed offspring, releasing gene expressions to mold the larva into its desired form. Larva destined to become Bound are born without parts of their brain, and their organs are undeveloped, preparing them to receive implants as soon as they are hatched. These implants grow with the Bound, and it will have them throughout its entire life unless replaced. Bound Vaurca reach maturity within six months. Upon fully maturing, they are implanted with a neural socket and begin work immediately. A Bound&#039;s lifespan is theoretically infinite, provided that the hive keeps its augments well maintained. In reality, however, Bound are rarely maintained and thus can expect an operational lifespan of around ten years on average, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possess are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become an Unbound, it is given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, experiencing Virtual Reality for the development of its personality, and training. These six months are the closest thing to childhood that could be approximated to other species. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all of their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained.&amp;quot; An Unbound experiences a lifespan of twenty years on average, at the conclusion of which their neural socket containing their mind is uploaded into VR and their augmentations are then reclaimed by the hive, and their body is generally incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are born without some of their brains much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
==Internal Organs==&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Additionally, Pure nitrogen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
==Limbs==&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting olfactory sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouthparts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
Vaurca Worker and Warrior may possess vestigial arms below their main limbs, genetic remnants that serve little purpose. Some Vaurca may remove them for practicality while others are decorating them for fashion purposes. The latter is quickly becoming a fad for Vaurca who regularly interact with aliens.&lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
==Sleep Cycle==&lt;br /&gt;
The Bound follow a predictable sleep pattern. Specialized augmentations control chemical precursors that induce sleepfulness within Bound that causes them to sleep. While predictable, the times that a Bound sleeps typically depend on its duty within the hive, with the most physically demanding jobs having the longest periods of sleep.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca spends 98 hours active on average before experiencing drowsiness. Some Unbound may change this sleep cycle depending on their work or needs, similar in scope to change their habits in ways similar to humans. To sleep, Vaurca adopts a leaning position that uses specialized joints and hinges in their exoskeletal plates to sleep standing upright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13552</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13552"/>
		<updated>2019-11-13T18:08:20Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.&lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
==Modern Day==&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
Vaurca working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
&lt;br /&gt;
Many Vaurca, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are bound or unbound, and your surname is the hive you are from. &lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13551</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13551"/>
		<updated>2019-11-13T16:57:14Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.&lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
==Modern Day==&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
Vaurca working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
&lt;br /&gt;
Many Vaurca, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are bound or unbound, and your surname is the hive you are from. &lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13550</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13550"/>
		<updated>2019-11-13T16:46:50Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.&lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Olderview==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Old overview, for reference.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
&lt;br /&gt;
The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
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===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
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=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
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Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
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Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
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==Modern Day==&lt;br /&gt;
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For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
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However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
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Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
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Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
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Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
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====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
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&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
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&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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==Social==&lt;br /&gt;
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===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
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Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
Vaurca working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
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Many Vaurca, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
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===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
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Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are bound or unbound, and your surname is the hive you are from. &lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
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Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
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As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
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The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
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Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
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K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
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Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
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===Queenless===&lt;br /&gt;
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The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
== History Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
&lt;br /&gt;
Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
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Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
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Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
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33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
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The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13544</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13544"/>
		<updated>2019-11-11T22:01:35Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. &lt;br /&gt;
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They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
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Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
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Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Olderview==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Old overview, for reference.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
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The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
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Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
Vaurca working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
&lt;br /&gt;
Many Vaurca, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are bound or unbound, and your surname is the hive you are from. &lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
== History Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
&lt;br /&gt;
Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
&lt;br /&gt;
Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
&lt;br /&gt;
Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
&lt;br /&gt;
33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
&lt;br /&gt;
==Modern Day==&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13543</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13543"/>
		<updated>2019-11-11T21:53:06Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* Biology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. &lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Olderview==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Old overview, for reference.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
&lt;br /&gt;
The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
Vaurca working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
&lt;br /&gt;
Many Vaurca, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are bound or unbound, and your surname is the hive you are from. &lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
== History Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
&lt;br /&gt;
Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
&lt;br /&gt;
Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
&lt;br /&gt;
Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
&lt;br /&gt;
33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
&lt;br /&gt;
===Modern Day===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hives====&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13525</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13525"/>
		<updated>2019-11-09T02:17:33Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: /* Social */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. &lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Olderview==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Old overview, for reference.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
&lt;br /&gt;
The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. Appearing as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, two digitigrade legs which can end in a variety of feet structures, and antennae that sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
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===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
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Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
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The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
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===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
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This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
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It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
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====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
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Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
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*No height taller than 11 feet tall.&lt;br /&gt;
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*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
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*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
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*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
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===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
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=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
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Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
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Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
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The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
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=====Playing Unbound=====&lt;br /&gt;
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Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
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&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
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===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
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=====Playing Bound=====&lt;br /&gt;
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Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
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Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
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Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
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==Social==&lt;br /&gt;
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===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
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Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
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====Speaking like a Vaurca====&lt;br /&gt;
Vaurca working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
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Many Vaurca, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
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===Naming System===&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for workers, Za for soldiers, or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
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Finally, the last syllable of the name is unique, decided by the player. In vaurcese, this segment would translate to a number - like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
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In summary, you create a &#039;&#039;&#039;single unique name&#039;&#039;&#039;, which is slotted after your caste and whether you are bound or unbound, and your surname is the hive you are from. &lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
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Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
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As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
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The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
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Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
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K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
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Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
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===Queenless===&lt;br /&gt;
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The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
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Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
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In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
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== History Overview ==&lt;br /&gt;
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[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
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Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
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Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
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Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
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33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
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The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
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===Modern Day===&lt;br /&gt;
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====Hives====&lt;br /&gt;
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For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
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However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
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Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
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Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
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Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
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====Individuals====&lt;br /&gt;
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For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13524</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13524"/>
		<updated>2019-11-09T02:10:47Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. &lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Olderview==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Old overview, for reference.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
&lt;br /&gt;
The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. Appearing as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, two digitigrade legs which can end in a variety of feet structures, and antennae that sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Vaurca working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
&lt;br /&gt;
Many Vaurca, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
== History Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
&lt;br /&gt;
Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
&lt;br /&gt;
Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
&lt;br /&gt;
Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
&lt;br /&gt;
33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
&lt;br /&gt;
===Modern Day===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hives====&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13523</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13523"/>
		<updated>2019-11-09T02:10:05Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. &lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Olderview==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Old overview, for reference.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
&lt;br /&gt;
The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. Appearing as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, two digitigrade legs which can end in a variety of feet structures, and antennae that sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
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Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
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=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
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=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
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Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
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Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
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==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
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Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
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====Speaking like a Vaurca====&lt;br /&gt;
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Vaurca working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren&#039;t used to alien culture.&lt;br /&gt;
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Many Vaurca, and their vocal augments have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;May I please have some k&#039;ois?&amp;quot; becomes &amp;quot;May I pleaze have zome k&#039;oiz?&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (&amp;quot;The phoron in these k&#039;ois lets me breathe.&amp;quot; becomes &amp;quot;The vhoron in theze k&#039;oiz letz me breathe.&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
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Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
== History Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
&lt;br /&gt;
Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
&lt;br /&gt;
Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
&lt;br /&gt;
Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
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33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
&lt;br /&gt;
===Modern Day===&lt;br /&gt;
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====Hives====&lt;br /&gt;
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For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13429</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13429"/>
		<updated>2019-10-30T19:01:07Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. &lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
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Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
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Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events - this does not mean antagonist vaurca have to be Lii&#039;dra, however.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Olderview==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Old overview, for reference.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
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The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
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Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
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To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
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&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
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==Mechanics==&lt;br /&gt;
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*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
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Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
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==Biology==&lt;br /&gt;
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The vaurca of today bear little resemblance to their original forms. Appearing as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, two digitigrade legs which can end in a variety of feet structures, and antennae that sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone.&lt;br /&gt;
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More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
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Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
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===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
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Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
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The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
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===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
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This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
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It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
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====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
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Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
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*No height taller than 11 feet tall.&lt;br /&gt;
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*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
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*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
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*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
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===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
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=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
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Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
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Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
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The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
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=====Playing Unbound=====&lt;br /&gt;
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Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
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&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
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===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
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=====Playing Bound=====&lt;br /&gt;
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Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
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Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
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Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
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==Social==&lt;br /&gt;
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===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
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Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
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Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
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As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
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The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
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Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
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K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
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Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
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===Queenless===&lt;br /&gt;
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The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
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Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
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In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
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== History Overview ==&lt;br /&gt;
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[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
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Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
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Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
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Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
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33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
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The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
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===Modern Day===&lt;br /&gt;
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====Hives====&lt;br /&gt;
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For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
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However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
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Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
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Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
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Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
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====Individuals====&lt;br /&gt;
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For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
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&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
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&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
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[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
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		<author><name>JamOfBoy</name></author>
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_Hives&amp;diff=13419</id>
		<title>Vaurca Hives</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_Hives&amp;diff=13419"/>
		<updated>2019-10-28T01:32:48Z</updated>

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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
[[File:VaurcaQUEEN.jpg|thumb|350px|alt=One of the only pictures allowed to be taken of the current high Queen of the Zo&#039;ra, Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra.|One of the only pictures allowed to be taken of the current high Queen of the Zo&#039;ra, Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra.]]&lt;br /&gt;
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==Overview==&lt;br /&gt;
There are four major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing or acquiring Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation. Every hive ship contains a number of Lesser Queens, who act as overseers for the entire population. &lt;br /&gt;
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&#039;&#039;&#039;Here listed is general information, that Vaurca from other hives or broods would commonly know. Click on a Queen for more detailed and specfic information.&#039;&#039;&#039;&lt;br /&gt;
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==Zo&#039;ra==&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
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Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime&#039;. Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (17.1 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
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They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They each had claimed to be direct representatives of the Zo&#039;ra High Queen. After much deliberation between them, Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra was made the new High Queen, holding something of an interim position. Despite this, each Lesser Queen has spoken less and less of each other, often overseeing very different parts of Zo&#039;ra&#039;s population. More information upon each Queen can be found on their respective pages. &lt;br /&gt;
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The Zo&#039;ra are the most politically developed hive, recently [https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?page=7&amp;amp;tab=comments#comment-101090 helping in the funding of the Tau Ceti Foreign Legion], and making active progress to spread their influence.&lt;br /&gt;
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===[[Zoleth, The Herald of Scars]]===&lt;br /&gt;
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The proclaimed &#039;Warrior&#039; Lesser Queen of the Zo&#039;ra, she embodies the Zo&#039;ra ideals of warfare and has stylized herself as one of the hive&#039;s greatest commanders. She is known by many names, The Queen of Warfare, The Herald of Scars, Mother of Victories. Stories are told of how other Lesser Queens are often aloof and untouchable, but Zoleth&#039;akeh is on the front, calling for war. She has been labeled a warmonger by some because of this. Indeed to the galaxy at large, it may seem that way, but Zoleth&#039;akeh does not hate peace. She is just not stymied by its disruption. To her, it is the height of wisdom to make war when it is needed and to make peace when it is not, to not cling to idealistic notions that cannot exist. Even before the exodus from Sedantis, Zoleth&#039;akeh was legendary among the Court of Queens, one of the only cross-hive diplomatic bodies to exist upon old Sedantis.&lt;br /&gt;
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===[[Scay, The Hidden Queen]]===&lt;br /&gt;
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The Zo&#039;ra Lesser Queen placed upon frozen New Gibson. Of the five Lesser Queens that have arrived at Tau Ceti, Scay’extiih’aur is the most rarely seen, even amongst other Zo&#039;ra. Upon the hive ship, she oversaw the ship&#039;s entire population. She was responsible for keeping the larger whole of the hive inside complex growth projections. Yet, none of her calculations could have foreseen the events of the last five years. Her brood largely encompasses Ka, and most of them oversee birthing procedures, as well as a complex catalog of body forms and DNA sequences. These body types range wildly from hexapod body types to the traditional biped. The DNA sequences kept include traits that the hive have determined is useful to instill into its populations. Eggs from all remaining Lesser Queens are stored and cataloged here. No larvae or DNA is left without the practiced care of Scay’extiih’aur&#039;s gene weavers. She and her brood remain undaunted and have taken a keen interest in the various species of Tau Ceti, as a new opportunity to document and collect new DNA. Experimentation is the norm for Scay’extiih’aur&#039;s brood, with the Lesser Queen even to be rumored to experiment on herself.&lt;br /&gt;
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===[[Vaur, The Liminal Queen]]===&lt;br /&gt;
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Vaur&#039;skiyet&#039;sca is the eldest Vaurca within Tau Ceti space, and more recently, the Zo&#039;ra hive&#039;s new High Queen. In diplomatic human settings, she is often referenced by titles which translate poorly into basic. Titles like High Praetor, First of Mother Zo&#039;ra, Grand Executor, Liminal Queen, are all common references to her authority. She oversees the largest Vaurcan settlement, District Nine. Being the Lesser Queen originally chosen to represent the hive, to the galaxy at large, she is the face of Zo&#039;ra. This was not always the case however, as she was originally responsible for ship-navigation upon Titan Prime. Procedure for succession is virtually nonexistent and the revelation of mother Zo&#039;ra&#039;s death has catapulted Vaur&#039;skiyet&#039;sca to this status to the displeasure of some Lesser Queens. Vaur&#039;skiyet&#039;sca&#039;s time overseeing District Nine has been fraught with peril. Facing famine, human exploitation as well as militant extremists, life in District Nine is uneasy but Vaur&#039;skiyet&#039;sca approaches these problems with long-term goals in mind. She sees the levers of galactic power that revolve around Tau Ceti and the potential if all levers were under her control. In this, she has proven to possess a keen political intelligence, evidenced in handling Sol&#039;s occupation with minimal effort. She has brokered deals with countless human corporations, as well as governments and maintains the largest amount of monetary capital of any Vaurca alive.&lt;br /&gt;
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===[[Xakt, Queen of Corpses]] ===&lt;br /&gt;
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Placed upon the desert planet of Luthien, Xakt&#039;yagz&#039;isk&#039;s brood has quickly monopolized the planets cheap labor work-force. Xakt&#039;yagz&#039;isk originally oversaw all matters concerning tech and tech implants aboard the Hive-ship. Xakt&#039;yagz&#039;isk&#039;s brood contains mostly bound, a much higher percentage than any other Lesser Queen. She also supervised Reclamation, the process of reclaiming the implants of dead Vaurca, making many Zo&#039;ra associate Xakt&#039;yagz&#039;isk with death. Upon Luthien itself, her brood has thrived, creating massive kois fields that pose little risk to their surroundings. The fungus burrows into the silt-like sand of the desert, and finds little purchase, but grows all the same. The sands make it harder for the plant to grow uncontrollably, allowing large-scale cultivation. Armies of bound Ka work tirelessly in the sweltering heat of the blooming desert, exporting tons of kois throughout the system. Unbound Ka and Za also find work with several exotic florae, or weapons testing labs scattered throughout the planet, respectively. Others may field massive scrap yards, full of debris from across the galaxy, searching for exotic tech that may catch the Queens&#039; eyes. The single largest employer of Vaurca however, would be the Getmore Corporation, who source their refined kois products here. The massive plantations that cover the desert sands of Luthien are dwarfed only by the processing plants themselves. Since landing, Xakt&#039;yagz&#039;isk, with support from her Getmore suppliers has created several &#039;&#039;Uta&#039;ka&#039;yat&#039;&#039; or &#039;&#039;All-Factories&#039;&#039;. According to Vaurca claims, these All-Factories can fabricate any complex or simple part using revolutionary mass production techniques and are limited only by their size.&lt;br /&gt;
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===[[Athvur, The New Goddess]] ===&lt;br /&gt;
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The youngest of the Zor&#039;ane Lesser Queens, she molted into a Lesser Queen soon after Titan Prime left Sedantis. Born of Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra, she seeks to fill in the void created when her mother ascended to High Queen. Currently, she sees day to day operations planetside upon Biesel, overseeing a small population of Vaurca within Phoenixport. Of Athvur&#039;zekt&#039;azi amongst Lesser Queens, much is unsaid. She has yet to prove herself towards any of the other Lesser Queens. To the Zo&#039;ra at large, they see Athvur&#039;zekt&#039;azi as a reminder of the past and a new hope for the future. Athvur&#039;zekt&#039;azi shares her mother&#039;s ideals towards humanity, and have taken steps to integrate her brood. She takes delight in many human traditions, often showcasing Vaurca adaptations of human fashion. What Athvur&#039;zekt&#039;azi finds fashionable is known to Vaurca even beyond the Zo&#039;ra hive. Unlike her mother or any of the other Lesser Queens, she believes that past allegiances and vassals should remain such. To her, past obligations ended with their exodus from Sedantis. Athvur&#039;zekt&#039;azi and her brood seek to learn from their shared history and move forward together. Not because of a romanticized sense of idealism, but rather a practical one. To her, the Zo&#039;ra are not what they once were. She understands that change is needed. That to continue forward pretending otherwise is to invite disaster within the political spheres that the hive is ensnared in.&lt;br /&gt;
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==K&#039;lax==&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
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K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Klo’zxera appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (14.3 million in known space.) After arriving within Skrell space, the Kloxa&#039;xia or the Fortoken as it is called by the Unathi, quickly moved into Izweski Hegemon space. Following a tense first contact situation, the K&#039;lax became the newest vassal of the Izweski Hegemony and settled Tret, the second planet of Uueoa-Esa system. They maintain subtly warm, if terse relations with the Hegemon as a whole, and have committed to its terraforming agenda, being instrumental in the implementation of such a monumental undertaking.&lt;br /&gt;
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Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who once claimed a divine connection to the High Queen of K&#039;lax. This claim is disputed by most of the Zo&#039;ra, who claim to be the only rightful rulers of the K&#039;lax. Unlike the Zo&#039;ra however, they have not been purposefully decentralized, leaving the machinations of each Lesser Queen more aligned with one another.&lt;br /&gt;
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The K&#039;lax are the most technologically developed hive, and are leading the way in reconstructing the species&#039; superior technology.&lt;br /&gt;
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===[[Zkaii, The Sleepwalker]]===&lt;br /&gt;
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The current High overlord of Tret, and the de facto representative of all K&#039;lax to the Izweski Hegemony. Zkaii&#039;xay&#039;yil and her brood have been largely busy with expansion and colonization efforts over the last few years. Ever the tinkerers, her brood are known for their natural curiosity for all things mechanical, much to the chagrin of local mining companies who prefer their equipment in one piece. In the year since news of the Zo&#039;ra high queens ultimate fate, Zkaii&#039;xay&#039;yil has been under pressure to assume the role of High Queen by her fellow Lesser Queens, a subject that she is quick to change, should it arise. For perhaps more than any other brood of K&#039;lax, Zkaii&#039;xay&#039;yil&#039;s spawn share a deeply spiritual connection to their High Queen, that even surpasses what is experienced in VR by other Vaurca.&lt;br /&gt;
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===[[Vetju, Iron Queen]]===&lt;br /&gt;
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If Ta&#039;Akaix&#039;Zkaii&#039;xay&#039;yil K&#039;lax could have a polar opposite, it would be Ta&#039;Akaix&#039; Vetju&#039;tenx&#039;sil K&#039;lax. The oldest K&#039;laxan Vaurca within known space, pragmatic Vetju&#039;tenx&#039;sil and her brood do not busy themselves with the expansion of the hives colonies. Instead, her brood recycles and melts down parts of the hive ship as well maintain the technology that all K&#039;lax enjoy. It was Vetju&#039;tenx&#039;sil who plotted the great hive ship Kloxa&#039;xia to its final resting place. Much as they did when they entered the system, Vetju&#039;tenx&#039;sil used Trets environment to land the gargantuan craft on the ground. The Kloxa&#039;xia impacted the northern pole of Tret, obliterating its ice cap and cushioning the impact of the monolithic vessel. It is from here that Vetju&#039;tenx&#039;sil makes her home. Within the bowels of the earth and the ship, billions of tons of plasteel and technology are melted down into lakes of molten metal heated by the miles long dismembered engines of the great Kloxa&#039;xia. Though the ship may have landed, its engines burn still at the center of a sea of ice. Ignited with residual heat and flame from two thousand years of travel.&lt;br /&gt;
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===[[Leto, The Seeker]]===&lt;br /&gt;
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The second youngest of the Klaxian queens, Leto&#039;yahkt&#039;zor&#039;s brood is home to the hives general Ka population. Food production and logistics are common duties for the bound. Still more bound and unbound get shipped out of system for work throughout known space. To other broods amongst the Klax, Leto&#039;yahkt&#039;zor spawn share a furtive mania of digging up the past that is often seen as annoying. Even 2000 years removed from their native area of space, Leto&#039;yahkt&#039;zor and her brood still try to trace any artifacts found back to the Era of Augments or even further. Citing a long discredited and disbelieved theory that ancient aliens interfered with their species so long ago. While dueful to their hive, the Ka and Za of Leto&#039;yahkt&#039;zor&#039;s brood tend to share her obsession with the past, seeing it as the only way to return to the glory of old. Letyk&#039;aht&#039;zor herself believes much the same, and has come to the conclusion that older races of the galaxy need to be examined.&lt;br /&gt;
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===[[Vedhra, Princess of Configurations]]===&lt;br /&gt;
Seeing the stark technological disadvantage their hive has over what forces they have seen from the Lii’dra thus far caused Ta&#039;Akaix&#039;Zkaii&#039;xay&#039;yil K&#039;lax to birth Vedhra with one goal in mind, to prepare for continued war with the Lii’dra. Vedha’s and by proxy, her brood are fatalistic by design, flirting with or passing alien and Vaurca ethical boundaries for the sole purpose of winning a prophesied conflict simply called the Endwar. Born in 2461, she is the youngest Vaurca Queen, and also the first Vaurca Queen born within the Orion Spur. To advance the development of her brood, she laid the first of her eggs before being fully born herself.&lt;br /&gt;
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==C&#039;thur==&lt;br /&gt;
C&#039;thur- &amp;quot;The Weavers&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;The C&#039;thur hive&#039;s unbound Do not require an avowel before taking a station role. They are still prohibited from taking command roles.&#039;&#039;&#039;&lt;br /&gt;
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The third hive that the species of the Orion Spur have been able to communicate with, the C&#039;thur and their arrival has been a closely guarded secret of the [[Skrell#Political_Structure|Jargon Federation]] for the last few years. The revelation of their survival has re-ignited diplomatic disputes between the K&#039;lax and Zo&#039;ra, with outright hostility met by some K&#039;lax towards the C&#039;thur. Historically a minor hive, the C&#039;thur were instrumental in developing inter-hive diplomacy upon Sedantis, often acting as neutral third parties to delegate issues. Indeed for much of their history, the C&#039;thur wove complex political alliances to protect themselves as well as acting as a sort of information broker for many of the larger hives. Prior to their exodus from Sedantis, they maintained relations with both the K&#039;lax and Zo&#039;ra.&lt;br /&gt;
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The C&#039;thur arrived within [[Notable Skrell Systems and Locations|Glorashi]], a system within skrell space only two weeks after the Klaxian hiveship, the Klo’zxera left the area. It is now known that C&#039;thur hiveship, the Kloxa&#039;xia was originally A Klaxian hive ship meant to rendezvous with the Klo’zxera within Glorashi, but left soon after detecting incoming Jargon Federation vessels. The C&#039;thur continue to report that they secured the hiveship in diplomatic negotiations with the K&#039;lax upon Sedantis, but the validity of this claim is yet to be proven. The C&#039;thur have quickly integrated into Skrellian colonies within Glorashi and are predominately accepted in skrellian socioeconomic systems.Unlike all other hives, the C&#039;thur are led by their original hive queen, who, with a council of three other Lesser Queens leads the hive in this new age. In this effort, the hive has begun dealing with the multitude of governments and corporations of the galaxy, all under the auspices of their skrellian saviors.&lt;br /&gt;
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The C&#039;thur are the most economically developed hive, having stakes in [[Einstein Engines]].&lt;br /&gt;
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===[[C&#039;thur, Queen of Masques]]===&lt;br /&gt;
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High Queen of the C&#039;thur, she is one of the oldest beings known to exist amongst the Vaurca and indeed the rest of the Orion Spur. C&#039;thur has borne the C&#039;thur hive since its inception, taking careful first steps with her brood in the then war-torn Sedantis during the closing of the Agricultural Revolution. The C&#039;thur hive began as a birth vassal of the Zo&#039;ra hive, being produced from the absorption of T&#039;yat, another hive of conquest within the Zo&#039;ra hive. With firm biological roots in both hives, history would think that the C&#039;thur would be another nameless lesser hive, forgotten by all with the slow passage of time. This would have likely been the case if not for clever maneuvering by the high queen that saw the founding of the Court of Queens. However, the biggest contributor to their prominence would be the original Lii&#039;dra and Zo&#039;ra conflict, nearly 6000 years ago. Through their efforts in that conflict, the C&#039;thur brought to arms hundreds of lesser hives that would otherwise be consumed by the Lii&#039;dra assault. Their contribution as a unifying force to the Zo&#039;ra was apparent, who rewarded the hive with independence contingent upon their continued diplomatic forays. C&#039;thur succeeded in this and more, creating the modern power structure of hives that is known today through various mergers and vassaldoms.&lt;br /&gt;
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===[[Mouv, The Recondite Queen]]===&lt;br /&gt;
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Mouv&#039;lek&#039;tanta is the oldest daughter of C&#039;thur and has quickly developed political alliances within and outside of Federation space. Indeed, As the oldest lesser queen, Mouv&#039;lek&#039;s brood has thrived under the care of Jargon, with thousands of her unbound Ka and Za working in tandem with scientists from the Jargon federation to develop new technologies, as well to provide information about the enemies the federation may face. Upon planet Diulszi most of her bound spawn has taken to the sea, assisting the skrell with dozens of underwater construction projects.A practitioner of mutable biology, her brood, especially the bound, possess a wide variety of body forms, with new ones being developed continuously. Typically lightly colored, Mouv&#039;lek&#039;s brood used this to their advantage historically as the hives primary diplomats. By virtue of being clearly visible in the darkened chasms of old Sedantis, it was harder to mistake them as hostile or armed. She has kept this mutation alive in her spawn, holding onto the hope that perceptions of her hive remain disarming to those that view them. Diplomacy aside, she has made inroads within Eriandi, buying a significant portion of Einstein Engines through various skrellian intermediaries by selling off some of the more complex Vaurcan virtual reality technology. Perhaps more than any other of her hive, Mouv&#039;lek realizes the power of money in the new society the C&#039;thur finds itself in and has done all she can to acquire more of it.&lt;br /&gt;
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===[[Vytel, The Just Queen]]===&lt;br /&gt;
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A gregarious queen, Vytel, and her brood maintain the C&#039;thur&#039;s hives warriors. Vytel was lauded as a champion amongst smaller hive vassals upon Sedantis. She crafted an image of neutrality and fairness that remains to this day. The youngest of the lesser queens brought with the C&#039;thur hive, little was ever expected of Vytel beyond her peacekeeping missions, who maintained her brood in such numbers more as an afterthought in the consensus of the hive queens. Still, they were historically small brood, as the C&#039;thur made a point of using as little force whenever possible. In what her brood lacked in numbers Vytel made up for it with profound charisma. Her broods duties typically concerned peacekeeping and as such many of her brood interacted regularly with other hives. Ever since the exodus from Sedantis however, Vytel&#039;s brood has been pressed the hardest. For the length of their 2000 year journey to the Orion spur, Vytel and her brood would be tasked with investigating the function of unknown devices and areas of the massive Klaxian hive ship. Through almost 2000 years of trial and error, as well as many bound and unbound deaths she was able to approximate the functions of every device and room upon the hive ship. This unexpected use that the hive has called her for has colored her perceptions of the other lesser queens, sanitizing their relationship.&lt;br /&gt;
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===[[Xetl, The Voracious Queen]]===&lt;br /&gt;
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Xetl&#039;jyatk&#039;yatu is the middle daughter of high queen C&#039;thur. Tales of Xetl&#039;s excess are legendary, and it is with pride that many C&#039;thur of her brood recount stories of such. Despite her hedonistic lifestyle,  Xetl&#039;jyatk maintains her hives implants, overseeing the process of Reclamation and development of new implants. She takes pride in her broods work, a trait that most of her spawn share. Her brood primarily consists of bound, and it is these bound that tales of excess stem from. Perhaps more than any other brood of Vaurca, the exploitation of the bound here has reached new heights. Bound from her brood could be born for something as trivial as being a chair that moves on its own, as well as countless other superfluous examples. When compared to the exploitation of bound from other broods, Xetl&#039;jyatk&#039;s is the exception to the standard. Unbound from her brood are often desensitized to pleasurable experiences, causing them to look to ever greater highs to satisfy their needs. Prone to taking risks, her brood is largely left out of diplomatic dealings within the hive, leaving her brood to fill the void of many utilitarian duties that the hive may need. Unbound of her brood are primarily Ka, with tens of thousands of them currently developing the hives new colonies. As for the few Za of her brood, they primarily guard their queen, who remains aboard the Kloxa&#039;xia. The broods VR is actively edited on a whim by Xetl&#039;jyatk, who may change its very nature on something as simple as a feeling or the day of the week. As such, those few that live within it are often swept into her machinations for better or worse and are used to stark changes in their very reality. As for Xetl&#039;jyatk herself, she is obsessed with sensation in all its forms, and as such, some static features within her realm remain.&lt;br /&gt;
&lt;br /&gt;
==Lii&#039;dra==&lt;br /&gt;
&lt;br /&gt;
Most of what is known about their hive comes from Zorane records discovered upon Titan Prime. The few Vaurca alive that would possess direct information about this time tend to describe them reluctantly, often in the most foulest terms. Indeed, this is how much of the populations in the Zo&#039;ra, K&#039;lax and C&#039;thur hives view the Lii&#039;dra, a contempt and hatred born from centuries of second hand accounts. Primary sources do exist however, and several human and skrellian scientists have uncovered new information regarding the Lii&#039;dra hive, its history, and possibly a motive for the destruction and hostility they exhibit to the galaxy at large. A recording, dating back to 36674 BCE Galactic Standard Time depicts a sort of assembly, with several Vaurca from several hives in attendance. From what can be inferred from Vaurcan accounts and translations, this was a meeting within the Court of Queens, a type of inter-hive regulatory body. In it a Lii&#039;dra representative details the revolutionary technology of Virtual Reality, making a case for the allotment of resources to the assembled major hives, most notably the Zo&#039;ra. A small hive then, the Lii&#039;dra representative succeeded in securing the resources needed to begin serious research and development, provided that this technology was made available to all member hives, with the Zo&#039;ra first amongst equals.&lt;br /&gt;
&lt;br /&gt;
The video ends at the conclusion of the meeting, and it would be nearly 700 years before any further mention of the Lii&#039;dra hive is found within the Titan Prime databanks. A video of the meeting begins much as it did 700 years prior, with representatives of each hive in attendance. It&#039;s clear that by now some measure of VR has prevaded within Vaurcan society, with many hives congratulating the Lii&#039;dra upon their success, and questions about their next project. The Lii&#039;dra details an even greater form of VR in its presentation, transmitting more than just sensory information, but thought itself. It proposes that with enough interconnectedness, individual thought ceases to be. The Lii&#039;dra representative details horrifying experiments performed on smaller, nameless hives, consuming their entire populations within the Lii&#039;dra VR intelligence, a type of overriding mind that is speaking to them, even now through its own body. This VR intelligence explains to an increasingly silent assembly the potential of uniting all thought of a hive into one, of all thought of all hives into one and truly unifying their entire species into one supreme intelligence before the video cuts to static. The video is too corrupted to make out further detail, but the best estimates place the original conflict between the Lii&#039;dra occurring not long after this recording.&lt;br /&gt;
&lt;br /&gt;
Observing Lii&#039;dra specimens themselves is difficult, but the few observed seem to go into a type of shock when isolated from all forms of wavelengths within anechoic chambers. Thought patterns are still present, but prolonged stay within such chambers cause death from apparent circulatory shock. Similar experiments to willing Vaurca from the Zo&#039;ra and K&#039;lax hives reveal a much more muted response, with each describing extreme discomfort within a anechoic chamber. While still being researched, it&#039;s clear that the Lii&#039;dra are more biologically dependant upon VR than the other Vaurca of their species, but the ultimate reason for this is unknown at this time.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13418</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13418"/>
		<updated>2019-10-28T01:18:08Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. &lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
Vaurca can come from the Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Olderview==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Old overview, for reference.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
&lt;br /&gt;
The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. Appearing as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, two digitigrade legs which can end in a variety of feet structures, and antennae that sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
== History Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
&lt;br /&gt;
Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
&lt;br /&gt;
Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
&lt;br /&gt;
Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
&lt;br /&gt;
33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
&lt;br /&gt;
===Modern Day===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hives====&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13417</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13417"/>
		<updated>2019-10-28T01:16:40Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. &lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Olderview==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Old overview, for reference.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
&lt;br /&gt;
The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. Appearing as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, two digitigrade legs which can end in a variety of feet structures, and antennae that sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
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===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
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Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
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It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
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====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
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Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
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*No height taller than 11 feet tall.&lt;br /&gt;
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*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
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*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
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*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
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===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
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===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
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=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
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Bound are barred from security jobs. They do not need an Avowal of Responsibility to take a job, however their positions are easily dismissed if their performance is unsatisfactory.&lt;br /&gt;
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Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
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==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
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As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
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Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
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K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
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===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
== History Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
&lt;br /&gt;
Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
&lt;br /&gt;
Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
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Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
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33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
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===Modern Day===&lt;br /&gt;
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====Hives====&lt;br /&gt;
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For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
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&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13416</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13416"/>
		<updated>2019-10-28T00:39:43Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. &lt;br /&gt;
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They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
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Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Olderview==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Old overview, for reference.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
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The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
The vaurca of today bear little resemblance to their original forms. Appearing as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, two digitigrade legs which can end in a variety of feet structures, and antennae that sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone.&lt;br /&gt;
&lt;br /&gt;
More information on the intricate workings of vaurca kind can be found on the [[Vaurca Biology|biology]] page.&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
== History Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
&lt;br /&gt;
Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
&lt;br /&gt;
Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
&lt;br /&gt;
Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
&lt;br /&gt;
33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
&lt;br /&gt;
===Modern Day===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hives====&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13415</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13415"/>
		<updated>2019-10-28T00:34:33Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a &#039;&#039;&#039;[[Vaurca History|history]]&#039;&#039;&#039; that can be traced back 730,000 years ago. &lt;br /&gt;
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They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the &#039;&#039;&#039;[[Vaurca Hives]]&#039;&#039;&#039; page.&lt;br /&gt;
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Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Olderview==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Old overview, for reference.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
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The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
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Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
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To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
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==Mechanics==&lt;br /&gt;
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*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
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Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
* Be incredibly sensitive to smells.&lt;br /&gt;
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==Biology==&lt;br /&gt;
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The vaurca of today bear little resemblance to their original forms. Appearing as humanoid insects, with two pairs of eyes - a larger pair and a smaller - four arms, with two being vestigial, two digitigrade legs which can end in a variety of feet structures, and antennae that sprout from their heads. These antenna are used for a variety of senses, with the predominant sense being smell. Vaurca are capable of smelling two different types of rock apart - and this is because of pheromones, which, along with the hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a vaurca could from the intricacies of a pheromone. &lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
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Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
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===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
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Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
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The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
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===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
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This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
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It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
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====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
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Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
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*No height taller than 11 feet tall.&lt;br /&gt;
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*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
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*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
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*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
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===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
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=== The Unbound ===&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
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Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
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Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
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The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
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===The Bound===&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised - grown with some parts of their brain missing.&lt;br /&gt;
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==Social==&lt;br /&gt;
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===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
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Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
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Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
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As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
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The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
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Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
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K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
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Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
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===Queenless===&lt;br /&gt;
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The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
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Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
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In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
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== History Overview ==&lt;br /&gt;
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[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
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Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
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Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
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Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
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33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
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The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
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===Modern Day===&lt;br /&gt;
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====Hives====&lt;br /&gt;
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For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_Biology&amp;diff=13414</id>
		<title>Vaurca Biology</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_Biology&amp;diff=13414"/>
		<updated>2019-10-28T00:19:50Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: dumping some stuff in here - pretty much where it should be,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
[[File:Bound treatment.png|200px|thumb|right|An unbound warrior demonstrates proper vaurcan medical treatment.]]&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial. The most obvious and striking feature of this species is their exoskeleton. It is composed of a complex polymer chain involving sulfur as a key catalyst with silicon, carbon, hydrogen, nitrogen forming a much stronger polymer chain than similar exoskeletons found on earth. A kind of biological vulcanization process also occurs, again facilitated by the abundant sulfur within their biochemical makeup.&lt;br /&gt;
&lt;br /&gt;
==Caste Summary==&lt;br /&gt;
&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
==Life Cycle==&lt;br /&gt;
&lt;br /&gt;
The Lifecycle of a Vaurca is simplistic when compared to other species. Each stage of a Vaurca&#039;s development is clearly regimented by biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
Vaurca eggs naturally enter a state of suspended animation when they are outside of a Queen&#039;s ovipositor, or its surrogate Ta. This is compounded with cryogenics to effectively transport vast amount of eggs between surrogate CB. Every CB within a hive specializes in the creation of up to three different &#039;types&#039; of Vaurca. CB themselves are living biological factories, capable of controlling nearly every aspect of their progeny via in utero genetic manipulation. &lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a CB, Larva destined to become Bound are born without parts of their brain, and their organs are undeveloped, preparing them to receive implants as soon as they are hatched. These implants grow with the Bound, and it will have them throughout its entire life unless replaced. Bound Vaurca reach maturity within six months. Upon fully maturing, they are implanted with a neural socket and begin work immediately. A Bound&#039;s lifespan is theoretically infinite, provided that the hive keeps its augments well maintained. In reality, however, Bound are rarely maintained and thus can expect an operational lifespan of around ten years on average, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possess are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become an Unbound, it is given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, experiencing Virtual Reality for the development of its personality, and training. These six months are the closest thing to childhood that could be approximated to other species. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all of their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained.&amp;quot; An Unbound experiences a lifespan of twenty years on average, at the conclusion of which their augmentations are reclaimed by the hive, and their body is generally incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become Type C, whether it be CA or CB, it is fed special hormones that inspire organic growth that diverges from the typical model. Type CA are born without some of their brains much like other Bound, however they are not augmented until the end of their growth period. Their sexual organs fully develop, and their carapace hardens in several places, forming ceremonial crests. Wing growths sprout along their back, which will fully develop during periods where the Type CA is fertile. The CA is then augmented to fulfill their role as consort, breeder, and representative of a Breeder. A Type CA will live as long as it remains virile. Once it become sterile due to natural or artificial causes, the Type CA dies and a new one is bred to replace it.&lt;br /&gt;
&lt;br /&gt;
A Type CB will be nurtured for a whole year organically, allowing the royal growth hormones to take maximum effect. Their carapace will harden in several places, becoming generally thicker and growing further ceremonial crests. Wings will sprout along the entirety of its back - unlike the Type CA, CB wings are fully developed for the entirety of their life, however during designated breeding periods the CB will typically be to heavy to generate lift. Throughout their growth period they will be given all the information they need to act as representatives and leaders of the hive. Type CB&#039;s will then have neural tubes implanted along the back of their head, allowing them to interface with the neural sockets of any Vaurca assigned under them. A Type CB will typically live for twenty years like most Unbound, excluding years spent in VR. When a Type CB dies it is incinerated along with its augments.&lt;br /&gt;
&lt;br /&gt;
Whenever it becomes necessary, a Type CB larvae can be morphed into a Lesser Queen through the injection of additional royal hormones. A Lesser Queen is biologically different from most organic Vaurca in that it naturally has several limbs and a clearly distinct thorax and abdomen, permitting the creation of several eggs at a time. A Lesser Queen is typically created when another Lesser Queen dies, or the hive needs to undergo massive expansion - to the point where a retinue of governing Type CB is not sufficient. For this reason several Type CB larvae are typically kept in cold storage, should an emergency arise. A Lesser Queen will fulfill many roles in its lifetime, typically overseeing millions of Vaurca at any given time. They are responsible for directing any Type CB under their command, and typically manage entire hive complexes when possible. A Lesser Queen is also expected to relay the whims and orders of a hive&#039;s High Queen. A Lesser Queen can also live for a very long time under the proper circumstances - all Lesser Queen&#039;s present in human space are the same that embarked from Sedantis I 2,000 years ago. When and if a Lesser Queen does die, however, its body is preserved and stored away for posterity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Internal Organs==&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their two hearts provide a significant sloshing motion to prevent the blood from stagnating. The Vaurcae&#039;s blood is a copper-based hemoglobin, with a high dependency of sulfur, which causes their blood to adopt a yellowish color instead of the red prevalent with other species. It also emanates a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out quickly unless treated.&lt;br /&gt;
&lt;br /&gt;
Vaurcae lungs are totally organic. However, they cannot naturally process oxygen without there being phoron present in the mix. Additionally, Pure nitrogen is toxic to the Vaurcae, and pure phoron will suffocate them. As such, most Vaurcae in human space are equipped with a filtration bit above the lungs, which injects phoron gas into the oxygen they breathe, allowing for safe respiration.&lt;br /&gt;
&lt;br /&gt;
Vaurcae posses in their head a neural socket that allows interface with the hive network FTL communications. The exact mechanics of a neural socket, and how it processes data and keeps information secure is based off of biological processes in the regional Queen, who possesses instead of a neural socket a neural rod.&lt;br /&gt;
&lt;br /&gt;
==Limbs==&lt;br /&gt;
Vaurca have two large insect-like eyes with two smaller ones underneath, which are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station lighting. This hyper-sensitivity, however, leads to greatly increased eyesight in dark areas. Their eyes are completely black in terms of colouration, with no variation between the castes. They also have large, insect-like antennae that protrude from their head. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another. Also acting olfactory sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and extreme pain.&lt;br /&gt;
&lt;br /&gt;
Their mouthparts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom.&lt;br /&gt;
&lt;br /&gt;
Vaurca Worker and Warrior may possess vestigial arms below their main limbs, genetic remnants that serve little purpose. Some Vaurca may remove them for practicality while others are decorating them for fashion purposes. The latter is quickly becoming a fad for Vaurca who regularly interact with aliens.&lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
While virtually all Vaurca look identical in an augmented state, aside from various shifts in colour, virtually all Vaurca are augmented in some manner, the degree to which depending very much on their caste and purpose.&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca typically undergo the most augmentation. Much of their organic mass will at some point be replaced with machinery, so they can fulfill one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognizable it is as a standard Vaurca.&lt;br /&gt;
&lt;br /&gt;
Unbound however will never undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, the entire purpose of the Unbound caste. Their augments will typically be performance enhancing instead of alterations of the form. Most Unbound are today equipped with at least basic communication augments which make them versatile assets to communication with extra-hive entities.&lt;br /&gt;
&lt;br /&gt;
Ultimately, all Vaurca currently employed by NanoTrasen aboard the NSS Exodus or NSS Aurora are of the least augmented tier - either Type AA or Type BA. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and oxygen filtration system, and may utilize full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have very few augments to ensure that they can fulfill any task assigned to them by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
==Sleep Cycle==&lt;br /&gt;
The Bound follow a predictable sleep pattern. Specialized augmentations control chemical precursors that induce sleepfulness within Bound that causes them to sleep. While predictable, the times that a Bound sleeps typically depend on its duty within the hive, with the most physically demanding jobs having the longest periods of sleep.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca spends 98 hours active on average before experiencing drowsiness. Some Unbound may change this sleep cycle depending on their work or needs, similar in scope to change their habits in ways similar to humans. To sleep, Vaurca adopts a leaning position that uses specialized joints and hinges in their exoskeletal plates to sleep standing upright.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13394</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13394"/>
		<updated>2019-10-22T17:22:03Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Hivenet&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. &lt;br /&gt;
&lt;br /&gt;
They form eusocial groups, hives, lead by a High Queen, whom the hive is usually named after. Under them, lesser queens held jurisdiction over specific hive functions. Queens, lesser and high, are the only type of vaurca capable of producing eggs to spawn new ones. Being born under a specific queen places a vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color.&lt;br /&gt;
&lt;br /&gt;
Their civilisations are separated into three castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual vaurca is made often for a specific function pertaining to their caste. Vaurca are separated further between being Akaix - unbound - and Viax - bound. Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Olderview==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Old overview, for reference.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups. The Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
&lt;br /&gt;
The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial. The most obvious and striking feature of this species is their exoskeleton. It is composed of a complex polymer chain involving sulfur and phoron as a key catalyst with silicon, carbon, hydrogen, nitrogen forming a much stronger polymer chain than similar exoskeletons found on earth, thus explaining their increased size, despite having an exoskeleton. More information on Vaurca biology can be found [[Vaurca Biology|here.]]&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The Lifecycle of a Vaurca is fairly complicated when compared to other species. Each stage of a Vaurca&#039;s development is clearly regimented by biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
Vaurca eggs are laid by a hives high queen, naturally entering a state of suspended animation when they are outside of a Queen&#039;s ovipositor locking the egg in its initial stage until being received by its surrogate [[Vaurca#Breeders (Type C)|CB]]. This is compounded with cryogenics to effectively transport vast amount of eggs between the Queen and their surrogate [[Vaurca#Breeders (Type C)|CB]]&#039;s. Every [[Vaurca#Breeders (Type C)|CB]] within a hive specializes in the creation of many different types of Vaurca. [[Vaurca#Breeders (Type C)|CB]] themselves are living biological factories, capable of controlling nearly every aspect of their progeny via genetic manipulation, a process that has great cultural importance attached to it.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a [[Vaurca#Breeders (Type C)|CB]] in a process called imagotis, in this imaginal stage, the [[Vaurca#Breeders (Type C)|CB]] can hold in its mind the image of its completed offspring, releasing gene expressions to mold the larva into its desired form. Larva destined to become Bound are born without parts of their brain, and their organs are undeveloped, preparing them to receive implants as soon as they are hatched. These implants grow with the Bound, and it will have them throughout its entire life unless replaced. Bound Vaurca reach maturity within six months. Upon fully maturing, they are implanted with a neural socket and begin work immediately. A Bound&#039;s lifespan is theoretically infinite, provided that the hive keeps its augments well maintained. In reality, however, Bound are rarely maintained and thus can expect an operational lifespan of around ten years on average, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possess are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become an Unbound, it is given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, experiencing Virtual Reality for the development of its personality, and training. These six months are the closest thing to childhood that could be approximated to other species. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all of their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained.&amp;quot; An Unbound experiences a lifespan of twenty years on average, at the conclusion of which their neural socket containing their mind is uploaded into VR and their augmentations are then reclaimed by the hive, and their body is generally incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The Bound follow a predictable sleep pattern. Specialized augmentations control chemical precursors that induce sleepfulness within Bound that causes them to sleep. While predictable, the times that a Bound sleeps typically depend on its duty within the hive, with the most physically demanding jobs having the longest periods of sleep. &lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca spends 98 hours active on average before experiencing drowsiness. Some Unbound may change this sleep cycle depending on their work or needs, similar in scope to change their habits in ways similar to humans. To sleep, Vaurca adopts a leaning position that uses specialized joints and hinges in their exoskeletal plates to sleep standing upright.&lt;br /&gt;
&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
== History Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
&lt;br /&gt;
Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
&lt;br /&gt;
Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
&lt;br /&gt;
Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
&lt;br /&gt;
33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
&lt;br /&gt;
===Modern Day===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hives====&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
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&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
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[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
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		<author><name>JamOfBoy</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_Hives&amp;diff=13390</id>
		<title>Vaurca Hives</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_Hives&amp;diff=13390"/>
		<updated>2019-10-22T15:17:22Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: making the hive fundamentals page obsolete&lt;/p&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
[[File:VaurcaQUEEN.jpg|thumb|350px|alt=One of the only pictures allowed to be taken of the current high Queen of the Zo&#039;ra, Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra.|One of the only pictures allowed to be taken of the current high Queen of the Zo&#039;ra, Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra.]]&lt;br /&gt;
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There are four major Vaurca factions present in human space, and it is presumed that these hives were the most capable of producing or acquiring Ark-Ships. It is currently unknown how many hives there were on Sedantis I at the time of the Great Evacuation. Every hive ship contains a number of Lesser Queens, who act as overseers for the entire population. &#039;&#039;&#039;Here listed is general information, that Vaurca from other hives or broods would commonly know. Click On A Queen for more detailed and specfic information.&#039;&#039;&#039;&lt;br /&gt;
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==Zo&#039;ra==&lt;br /&gt;
Zo&#039;ra - &amp;quot;Unstoppable.&amp;quot;&lt;br /&gt;
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Zo&#039;ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship &#039;Titan Prime&#039;. Information gained through contact with Vaurca present in Tau Ceti has lead to unconfirmed projections putting their population in Vaurca space at 77 billion (17.1 million in known space). Zo&#039;ra believe themselves to be the Alpha of the Vaurca and the face of their species. They make up the majority of the Vaurca present in Tau Ceti and human space.&lt;br /&gt;
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They are ruled by 5 Lesser Queens who organized a ruling caste shortly after contact with humanity, due to the necessity of someone representing the Vaurca in the Hiveship. They each had claimed to be direct representatives of the Zo&#039;ra High Queen. After much deliberation between them, Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra was made the new High Queen, holding something of an interim position. Despite this, each Lesser Queen has spoken less and less of each other, often overseeing very different parts of Zo&#039;ra&#039;s population. More information upon each Queen can be found on their respective pages. &lt;br /&gt;
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The Zo&#039;ra are the most politically developed hive, recently [https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?page=7&amp;amp;tab=comments#comment-101090 helping in the funding of the Tau Ceti Foreign Legion], and making active progress to spread their influence.&lt;br /&gt;
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===[[Zoleth, The Herald of Scars]]===&lt;br /&gt;
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The proclaimed &#039;Warrior&#039; Lesser Queen of the Zo&#039;ra, she embodies the Zo&#039;ra ideals of warfare and has stylized herself as one of the hive&#039;s greatest commanders. She is known by many names, The Queen of Warfare, The Herald of Scars, Mother of Victories. Stories are told of how other Lesser Queens are often aloof and untouchable, but Zoleth&#039;akeh is on the front, calling for war. She has been labeled a warmonger by some because of this. Indeed to the galaxy at large, it may seem that way, but Zoleth&#039;akeh does not hate peace. She is just not stymied by its disruption. To her, it is the height of wisdom to make war when it is needed and to make peace when it is not, to not cling to idealistic notions that cannot exist. Even before the exodus from Sedantis, Zoleth&#039;akeh was legendary among the Court of Queens, one of the only cross-hive diplomatic bodies to exist upon old Sedantis.&lt;br /&gt;
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===[[Scay, The Hidden Queen]]===&lt;br /&gt;
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The Zo&#039;ra Lesser Queen placed upon frozen New Gibson. Of the five Lesser Queens that have arrived at Tau Ceti, Scay’extiih’aur is the most rarely seen, even amongst other Zo&#039;ra. Upon the hive ship, she oversaw the ship&#039;s entire population. She was responsible for keeping the larger whole of the hive inside complex growth projections. Yet, none of her calculations could have foreseen the events of the last five years. Her brood largely encompasses Ka, and most of them oversee birthing procedures, as well as a complex catalog of body forms and DNA sequences. These body types range wildly from hexapod body types to the traditional biped. The DNA sequences kept include traits that the hive have determined is useful to instill into its populations. Eggs from all remaining Lesser Queens are stored and cataloged here. No larvae or DNA is left without the practiced care of Scay’extiih’aur&#039;s gene weavers. She and her brood remain undaunted and have taken a keen interest in the various species of Tau Ceti, as a new opportunity to document and collect new DNA. Experimentation is the norm for Scay’extiih’aur&#039;s brood, with the Lesser Queen even to be rumored to experiment on herself.&lt;br /&gt;
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===[[Vaur, The Liminal Queen]]===&lt;br /&gt;
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Vaur&#039;skiyet&#039;sca is the eldest Vaurca within Tau Ceti space, and more recently, the Zo&#039;ra hive&#039;s new High Queen. In diplomatic human settings, she is often referenced by titles which translate poorly into basic. Titles like High Praetor, First of Mother Zo&#039;ra, Grand Executor, Liminal Queen, are all common references to her authority. She oversees the largest Vaurcan settlement, District Nine. Being the Lesser Queen originally chosen to represent the hive, to the galaxy at large, she is the face of Zo&#039;ra. This was not always the case however, as she was originally responsible for ship-navigation upon Titan Prime. Procedure for succession is virtually nonexistent and the revelation of mother Zo&#039;ra&#039;s death has catapulted Vaur&#039;skiyet&#039;sca to this status to the displeasure of some Lesser Queens. Vaur&#039;skiyet&#039;sca&#039;s time overseeing District Nine has been fraught with peril. Facing famine, human exploitation as well as militant extremists, life in District Nine is uneasy but Vaur&#039;skiyet&#039;sca approaches these problems with long-term goals in mind. She sees the levers of galactic power that revolve around Tau Ceti and the potential if all levers were under her control. In this, she has proven to possess a keen political intelligence, evidenced in handling Sol&#039;s occupation with minimal effort. She has brokered deals with countless human corporations, as well as governments and maintains the largest amount of monetary capital of any Vaurca alive.&lt;br /&gt;
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===[[Xakt, Queen of Corpses]] ===&lt;br /&gt;
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Placed upon the desert planet of Luthien, Xakt&#039;yagz&#039;isk&#039;s brood has quickly monopolized the planets cheap labor work-force. Xakt&#039;yagz&#039;isk originally oversaw all matters concerning tech and tech implants aboard the Hive-ship. Xakt&#039;yagz&#039;isk&#039;s brood contains mostly bound, a much higher percentage than any other Lesser Queen. She also supervised Reclamation, the process of reclaiming the implants of dead Vaurca, making many Zo&#039;ra associate Xakt&#039;yagz&#039;isk with death. Upon Luthien itself, her brood has thrived, creating massive kois fields that pose little risk to their surroundings. The fungus burrows into the silt-like sand of the desert, and finds little purchase, but grows all the same. The sands make it harder for the plant to grow uncontrollably, allowing large-scale cultivation. Armies of bound Ka work tirelessly in the sweltering heat of the blooming desert, exporting tons of kois throughout the system. Unbound Ka and Za also find work with several exotic florae, or weapons testing labs scattered throughout the planet, respectively. Others may field massive scrap yards, full of debris from across the galaxy, searching for exotic tech that may catch the Queens&#039; eyes. The single largest employer of Vaurca however, would be the Getmore Corporation, who source their refined kois products here. The massive plantations that cover the desert sands of Luthien are dwarfed only by the processing plants themselves. Since landing, Xakt&#039;yagz&#039;isk, with support from her Getmore suppliers has created several &#039;&#039;Uta&#039;ka&#039;yat&#039;&#039; or &#039;&#039;All-Factories&#039;&#039;. According to Vaurca claims, these All-Factories can fabricate any complex or simple part using revolutionary mass production techniques and are limited only by their size.&lt;br /&gt;
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===[[Athvur, The New Goddess]] ===&lt;br /&gt;
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The youngest of the Zor&#039;ane Lesser Queens, she molted into a Lesser Queen soon after Titan Prime left Sedantis. Born of Ta&#039;Akaix&#039;Vaur&#039;skiyet&#039;sca Zo&#039;ra, she seeks to fill in the void created when her mother ascended to High Queen. Currently, she sees day to day operations planetside upon Biesel, overseeing a small population of Vaurca within Phoenixport. Of Athvur&#039;zekt&#039;azi amongst Lesser Queens, much is unsaid. She has yet to prove herself towards any of the other Lesser Queens. To the Zo&#039;ra at large, they see Athvur&#039;zekt&#039;azi as a reminder of the past and a new hope for the future. Athvur&#039;zekt&#039;azi shares her mother&#039;s ideals towards humanity, and have taken steps to integrate her brood. She takes delight in many human traditions, often showcasing Vaurca adaptations of human fashion. What Athvur&#039;zekt&#039;azi finds fashionable is known to Vaurca even beyond the Zo&#039;ra hive. Unlike her mother or any of the other Lesser Queens, she believes that past allegiances and vassals should remain such. To her, past obligations ended with their exodus from Sedantis. Athvur&#039;zekt&#039;azi and her brood seek to learn from their shared history and move forward together. Not because of a romanticized sense of idealism, but rather a practical one. To her, the Zo&#039;ra are not what they once were. She understands that change is needed. That to continue forward pretending otherwise is to invite disaster within the political spheres that the hive is ensnared in.&lt;br /&gt;
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==K&#039;lax==&lt;br /&gt;
K&#039;lax - &amp;quot;The Deceivers.&amp;quot;&lt;br /&gt;
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K&#039;lax, the second most powerful hive and second faction discovered by humanity after an additional Hive-ship Klo’zxera appeared in the [[Skrell#Political_Structure|Jargon Federation]] system Glorashi. The K&#039;lax hive is a client state to the Zo&#039;ra, but since contact with the Vaurca homeworld has been lost, both factions in known space are completely cut off. This has lead to a sort of fuel for independence, with many K&#039;lax outright rejecting the claims of leadership the Zo&#039;ra in known space have over them. Based on secondary accounts it is believed that they have 33 billion individuals in Vaurca space. (14.3 million in known space.) After arriving within Skrell space, the Kloxa&#039;xia or the Fortoken as it is called by the Unathi, quickly moved into Izweski Hegemon space. Following a tense first contact situation, the K&#039;lax became the newest vassal of the Izweski Hegemony and settled Tret, the second planet of Uueoa-Esa system. They maintain subtly warm, if terse relations with the Hegemon as a whole, and have committed to its terraforming agenda, being instrumental in the implementation of such a monumental undertaking.&lt;br /&gt;
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Similar to the Zo&#039;ra, the K&#039;lax Hiveship is represented by three Lesser Queens who once claimed a divine connection to the High Queen of K&#039;lax. This claim is disputed by most of the Zo&#039;ra, who claim to be the only rightful rulers of the K&#039;lax. Unlike the Zo&#039;ra however, they have not been purposefully decentralized, leaving the machinations of each Lesser Queen more aligned with one another.&lt;br /&gt;
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The K&#039;lax are the most technologically developed hive, and are leading the way in reconstructing the species&#039; superior technology.&lt;br /&gt;
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===[[Zkaii, The Sleepwalker]]===&lt;br /&gt;
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The current High overlord of Tret, and the de facto representative of all K&#039;lax to the Izweski Hegemony. Zkaii&#039;xay&#039;yil and her brood have been largely busy with expansion and colonization efforts over the last few years. Ever the tinkerers, her brood are known for their natural curiosity for all things mechanical, much to the chagrin of local mining companies who prefer their equipment in one piece. In the year since news of the Zo&#039;ra high queens ultimate fate, Zkaii&#039;xay&#039;yil has been under pressure to assume the role of High Queen by her fellow Lesser Queens, a subject that she is quick to change, should it arise. For perhaps more than any other brood of K&#039;lax, Zkaii&#039;xay&#039;yil&#039;s spawn share a deeply spiritual connection to their High Queen, that even surpasses what is experienced in VR by other Vaurca.&lt;br /&gt;
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===[[Vetju, Iron Queen]]===&lt;br /&gt;
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If Ta&#039;Akaix&#039;Zkaii&#039;xay&#039;yil K&#039;lax could have a polar opposite, it would be Ta&#039;Akaix&#039; Vetju&#039;tenx&#039;sil K&#039;lax. The oldest K&#039;laxan Vaurca within known space, pragmatic Vetju&#039;tenx&#039;sil and her brood do not busy themselves with the expansion of the hives colonies. Instead, her brood recycles and melts down parts of the hive ship as well maintain the technology that all K&#039;lax enjoy. It was Vetju&#039;tenx&#039;sil who plotted the great hive ship Kloxa&#039;xia to its final resting place. Much as they did when they entered the system, Vetju&#039;tenx&#039;sil used Trets environment to land the gargantuan craft on the ground. The Kloxa&#039;xia impacted the northern pole of Tret, obliterating its ice cap and cushioning the impact of the monolithic vessel. It is from here that Vetju&#039;tenx&#039;sil makes her home. Within the bowels of the earth and the ship, billions of tons of plasteel and technology are melted down into lakes of molten metal heated by the miles long dismembered engines of the great Kloxa&#039;xia. Though the ship may have landed, its engines burn still at the center of a sea of ice. Ignited with residual heat and flame from two thousand years of travel.&lt;br /&gt;
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===[[Leto, The Seeker]]===&lt;br /&gt;
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The second youngest of the Klaxian queens, Leto&#039;yahkt&#039;zor&#039;s brood is home to the hives general Ka population. Food production and logistics are common duties for the bound. Still more bound and unbound get shipped out of system for work throughout known space. To other broods amongst the Klax, Leto&#039;yahkt&#039;zor spawn share a furtive mania of digging up the past that is often seen as annoying. Even 2000 years removed from their native area of space, Leto&#039;yahkt&#039;zor and her brood still try to trace any artifacts found back to the Era of Augments or even further. Citing a long discredited and disbelieved theory that ancient aliens interfered with their species so long ago. While dueful to their hive, the Ka and Za of Leto&#039;yahkt&#039;zor&#039;s brood tend to share her obsession with the past, seeing it as the only way to return to the glory of old. Letyk&#039;aht&#039;zor herself believes much the same, and has come to the conclusion that older races of the galaxy need to be examined.&lt;br /&gt;
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===[[Vedhra, Princess of Configurations]]===&lt;br /&gt;
Seeing the stark technological disadvantage their hive has over what forces they have seen from the Lii’dra thus far caused Ta&#039;Akaix&#039;Zkaii&#039;xay&#039;yil K&#039;lax to birth Vedhra with one goal in mind, to prepare for continued war with the Lii’dra. Vedha’s and by proxy, her brood are fatalistic by design, flirting with or passing alien and Vaurca ethical boundaries for the sole purpose of winning a prophesied conflict simply called the Endwar. Born in 2461, she is the youngest Vaurca Queen, and also the first Vaurca Queen born within the Orion Spur. To advance the development of her brood, she laid the first of her eggs before being fully born herself.&lt;br /&gt;
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==C&#039;thur==&lt;br /&gt;
C&#039;thur- &amp;quot;The Weavers&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;The C&#039;thur hive&#039;s unbound Do not require an avowel before taking a station role. They are still prohibited from taking command roles.&#039;&#039;&#039;&lt;br /&gt;
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The third hive that the species of the Orion Spur have been able to communicate with, the C&#039;thur and their arrival has been a closely guarded secret of the [[Skrell#Political_Structure|Jargon Federation]] for the last few years. The revelation of their survival has re-ignited diplomatic disputes between the K&#039;lax and Zo&#039;ra, with outright hostility met by some K&#039;lax towards the C&#039;thur. Historically a minor hive, the C&#039;thur were instrumental in developing inter-hive diplomacy upon Sedantis, often acting as neutral third parties to delegate issues. Indeed for much of their history, the C&#039;thur wove complex political alliances to protect themselves as well as acting as a sort of information broker for many of the larger hives. Prior to their exodus from Sedantis, they maintained relations with both the K&#039;lax and Zo&#039;ra.&lt;br /&gt;
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The C&#039;thur arrived within [[Notable Skrell Systems and Locations|Glorashi]], a system within skrell space only two weeks after the Klaxian hiveship, the Klo’zxera left the area. It is now known that C&#039;thur hiveship, the Kloxa&#039;xia was originally A Klaxian hive ship meant to rendezvous with the Klo’zxera within Glorashi, but left soon after detecting incoming Jargon Federation vessels. The C&#039;thur continue to report that they secured the hiveship in diplomatic negotiations with the K&#039;lax upon Sedantis, but the validity of this claim is yet to be proven. The C&#039;thur have quickly integrated into Skrellian colonies within Glorashi and are predominately accepted in skrellian socioeconomic systems.Unlike all other hives, the C&#039;thur are led by their original hive queen, who, with a council of three other Lesser Queens leads the hive in this new age. In this effort, the hive has begun dealing with the multitude of governments and corporations of the galaxy, all under the auspices of their skrellian saviors.&lt;br /&gt;
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The C&#039;thur are the most economically developed hive, having stakes in [[Einstein Engines]].&lt;br /&gt;
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===[[C&#039;thur, Queen of Masques]]===&lt;br /&gt;
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High Queen of the C&#039;thur, she is one of the oldest beings known to exist amongst the Vaurca and indeed the rest of the Orion Spur. C&#039;thur has borne the C&#039;thur hive since its inception, taking careful first steps with her brood in the then war-torn Sedantis during the closing of the Agricultural Revolution. The C&#039;thur hive began as a birth vassal of the Zo&#039;ra hive, being produced from the absorption of T&#039;yat, another hive of conquest within the Zo&#039;ra hive. With firm biological roots in both hives, history would think that the C&#039;thur would be another nameless lesser hive, forgotten by all with the slow passage of time. This would have likely been the case if not for clever maneuvering by the high queen that saw the founding of the Court of Queens. However, the biggest contributor to their prominence would be the original Lii&#039;dra and Zo&#039;ra conflict, nearly 6000 years ago. Through their efforts in that conflict, the C&#039;thur brought to arms hundreds of lesser hives that would otherwise be consumed by the Lii&#039;dra assault. Their contribution as a unifying force to the Zo&#039;ra was apparent, who rewarded the hive with independence contingent upon their continued diplomatic forays. C&#039;thur succeeded in this and more, creating the modern power structure of hives that is known today through various mergers and vassaldoms.&lt;br /&gt;
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===[[Mouv, The Recondite Queen]]===&lt;br /&gt;
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Mouv&#039;lek&#039;tanta is the oldest daughter of C&#039;thur and has quickly developed political alliances within and outside of Federation space. Indeed, As the oldest lesser queen, Mouv&#039;lek&#039;s brood has thrived under the care of Jargon, with thousands of her unbound Ka and Za working in tandem with scientists from the Jargon federation to develop new technologies, as well to provide information about the enemies the federation may face. Upon planet Diulszi most of her bound spawn has taken to the sea, assisting the skrell with dozens of underwater construction projects.A practitioner of mutable biology, her brood, especially the bound, possess a wide variety of body forms, with new ones being developed continuously. Typically lightly colored, Mouv&#039;lek&#039;s brood used this to their advantage historically as the hives primary diplomats. By virtue of being clearly visible in the darkened chasms of old Sedantis, it was harder to mistake them as hostile or armed. She has kept this mutation alive in her spawn, holding onto the hope that perceptions of her hive remain disarming to those that view them. Diplomacy aside, she has made inroads within Eriandi, buying a significant portion of Einstein Engines through various skrellian intermediaries by selling off some of the more complex Vaurcan virtual reality technology. Perhaps more than any other of her hive, Mouv&#039;lek realizes the power of money in the new society the C&#039;thur finds itself in and has done all she can to acquire more of it.&lt;br /&gt;
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===[[Vytel, The Just Queen]]===&lt;br /&gt;
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A gregarious queen, Vytel, and her brood maintain the C&#039;thur&#039;s hives warriors. Vytel was lauded as a champion amongst smaller hive vassals upon Sedantis. She crafted an image of neutrality and fairness that remains to this day. The youngest of the lesser queens brought with the C&#039;thur hive, little was ever expected of Vytel beyond her peacekeeping missions, who maintained her brood in such numbers more as an afterthought in the consensus of the hive queens. Still, they were historically small brood, as the C&#039;thur made a point of using as little force whenever possible. In what her brood lacked in numbers Vytel made up for it with profound charisma. Her broods duties typically concerned peacekeeping and as such many of her brood interacted regularly with other hives. Ever since the exodus from Sedantis however, Vytel&#039;s brood has been pressed the hardest. For the length of their 2000 year journey to the Orion spur, Vytel and her brood would be tasked with investigating the function of unknown devices and areas of the massive Klaxian hive ship. Through almost 2000 years of trial and error, as well as many bound and unbound deaths she was able to approximate the functions of every device and room upon the hive ship. This unexpected use that the hive has called her for has colored her perceptions of the other lesser queens, sanitizing their relationship.&lt;br /&gt;
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===[[Xetl, The Voracious Queen]]===&lt;br /&gt;
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Xetl&#039;jyatk&#039;yatu is the middle daughter of high queen C&#039;thur. Tales of Xetl&#039;s excess are legendary, and it is with pride that many C&#039;thur of her brood recount stories of such. Despite her hedonistic lifestyle,  Xetl&#039;jyatk maintains her hives implants, overseeing the process of Reclamation and development of new implants. She takes pride in her broods work, a trait that most of her spawn share. Her brood primarily consists of bound, and it is these bound that tales of excess stem from. Perhaps more than any other brood of Vaurca, the exploitation of the bound here has reached new heights. Bound from her brood could be born for something as trivial as being a chair that moves on its own, as well as countless other superfluous examples. When compared to the exploitation of bound from other broods, Xetl&#039;jyatk&#039;s is the exception to the standard. Unbound from her brood are often desensitized to pleasurable experiences, causing them to look to ever greater highs to satisfy their needs. Prone to taking risks, her brood is largely left out of diplomatic dealings within the hive, leaving her brood to fill the void of many utilitarian duties that the hive may need. Unbound of her brood are primarily Ka, with tens of thousands of them currently developing the hives new colonies. As for the few Za of her brood, they primarily guard their queen, who remains aboard the Kloxa&#039;xia. The broods VR is actively edited on a whim by Xetl&#039;jyatk, who may change its very nature on something as simple as a feeling or the day of the week. As such, those few that live within it are often swept into her machinations for better or worse and are used to stark changes in their very reality. As for Xetl&#039;jyatk herself, she is obsessed with sensation in all its forms, and as such, some static features within her realm remain.&lt;br /&gt;
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==Lii&#039;dra==&lt;br /&gt;
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Most of what is known about their hive comes from Zorane records discovered upon Titan Prime. The few Vaurca alive that would possess direct information about this time tend to describe them reluctantly, often in the most foulest terms. Indeed, this is how much of the populations in the Zo&#039;ra, K&#039;lax and C&#039;thur hives view the Lii&#039;dra, a contempt and hatred born from centuries of second hand accounts. Primary sources do exist however, and several human and skrellian scientists have uncovered new information regarding the Lii&#039;dra hive, its history, and possibly a motive for the destruction and hostility they exhibit to the galaxy at large. A recording, dating back to 36674 BCE Galactic Standard Time depicts a sort of assembly, with several Vaurca from several hives in attendance. From what can be inferred from Vaurcan accounts and translations, this was a meeting within the Court of Queens, a type of inter-hive regulatory body. In it a Lii&#039;dra representative details the revolutionary technology of Virtual Reality, making a case for the allotment of resources to the assembled major hives, most notably the Zo&#039;ra. A small hive then, the Lii&#039;dra representative succeeded in securing the resources needed to begin serious research and development, provided that this technology was made available to all member hives, with the Zo&#039;ra first amongst equals.&lt;br /&gt;
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The video ends at the conclusion of the meeting, and it would be nearly 700 years before any further mention of the Lii&#039;dra hive is found within the Titan Prime databanks. A video of the meeting begins much as it did 700 years prior, with representatives of each hive in attendance. It&#039;s clear that by now some measure of VR has prevaded within Vaurcan society, with many hives congratulating the Lii&#039;dra upon their success, and questions about their next project. The Lii&#039;dra details an even greater form of VR in its presentation, transmitting more than just sensory information, but thought itself. It proposes that with enough interconnectedness, individual thought ceases to be. The Lii&#039;dra representative details horrifying experiments performed on smaller, nameless hives, consuming their entire populations within the Lii&#039;dra VR intelligence, a type of overriding mind that is speaking to them, even now through its own body. This VR intelligence explains to an increasingly silent assembly the potential of uniting all thought of a hive into one, of all thought of all hives into one and truly unifying their entire species into one supreme intelligence before the video cuts to static. The video is too corrupted to make out further detail, but the best estimates place the original conflict between the Lii&#039;dra occurring not long after this recording.&lt;br /&gt;
&lt;br /&gt;
Observing Lii&#039;dra specimens themselves is difficult, but the few observed seem to go into a type of shock when isolated from all forms of wavelengths within anechoic chambers. Thought patterns are still present, but prolonged stay within such chambers cause death from apparent circulatory shock. Similar experiments to willing Vaurca from the Zo&#039;ra and K&#039;lax hives reveal a much more muted response, with each describing extreme discomfort within a anechoic chamber. While still being researched, it&#039;s clear that the Lii&#039;dra are more biologically dependant upon VR than the other Vaurca of their species, but the ultimate reason for this is unknown at this time.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13389</id>
		<title>User:JamOfBoy/vaurca rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:JamOfBoy/vaurca_rewrite&amp;diff=13389"/>
		<updated>2019-10-22T15:02:44Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: Created page with &amp;quot;{{Navbox Lore}} {{Navbox Vaurca Lore}} {{Infobox Species  |Species = Vaurca (Vaur&amp;#039;uyit&amp;#039;zir)  |Scientific = V. esseli / V. sapiens  |Image = Vaurcaduo.png  |System = Sedantis (...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups, the Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
&lt;br /&gt;
The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
==Information for Whitelisted Players==&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the [[Hive Fundamentals|Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives]]. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security and science jobs. They are free to take civilian, medical and engineering jobs. They are also free to be menial lab assistants.They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca have augments that allow them to have an easier time speaking the Languages of the Orion Spur. Otherwise, Vaurcae typically expresses an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. Because of this language barrier with other species, Vaurca may speak more deliberately, using overtly descriptive language to convey an emotion or idea to another species.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with Naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Choosing a Brood====&lt;br /&gt;
Choosing which hive, and then which brood your Vaurca belongs to will shape many of the opportunities and problems that your Vaurca character could face. Each hive has different circumstances, with some involving different species altogether. General Information about each hive can be found on the [[Vaurca Hives|Vaurca Hives]] page. Overviews of each brood can also be found here, with additional information available under each broods queen. By default, a hive must be chosen, but if for whatever reason your Vaurca does not hail from the most common broods, then your Vaurca would be a [[Vaurca#Queenless|Queenless]]. Queenless is an catch-all term ascribed to Vaurca of the same hive, but born outside of the broods of any current lesser queen. More information upon the Queenless can be found in their section of the main page.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial. The most obvious and striking feature of this species is their exoskeleton. It is composed of a complex polymer chain involving sulfur and phoron as a key catalyst with silicon, carbon, hydrogen, nitrogen forming a much stronger polymer chain than similar exoskeletons found on earth, thus explaining their increased size, despite having an exoskeleton. More information on Vaurca biology can be found [[Vaurca Biology|here.]]&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The Lifecycle of a Vaurca is fairly complicated when compared to other species. Each stage of a Vaurca&#039;s development is clearly regimented by biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
Vaurca eggs are laid by a hives high queen, naturally entering a state of suspended animation when they are outside of a Queen&#039;s ovipositor locking the egg in its initial stage until being received by its surrogate [[Vaurca#Breeders (Type C)|CB]]. This is compounded with cryogenics to effectively transport vast amount of eggs between the Queen and their surrogate [[Vaurca#Breeders (Type C)|CB]]&#039;s. Every [[Vaurca#Breeders (Type C)|CB]] within a hive specializes in the creation of many different types of Vaurca. [[Vaurca#Breeders (Type C)|CB]] themselves are living biological factories, capable of controlling nearly every aspect of their progeny via genetic manipulation, a process that has great cultural importance attached to it.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a [[Vaurca#Breeders (Type C)|CB]] in a process called imagotis, in this imaginal stage, the [[Vaurca#Breeders (Type C)|CB]] can hold in its mind the image of its completed offspring, releasing gene expressions to mold the larva into its desired form. Larva destined to become Bound are born without parts of their brain, and their organs are undeveloped, preparing them to receive implants as soon as they are hatched. These implants grow with the Bound, and it will have them throughout its entire life unless replaced. Bound Vaurca reach maturity within six months. Upon fully maturing, they are implanted with a neural socket and begin work immediately. A Bound&#039;s lifespan is theoretically infinite, provided that the hive keeps its augments well maintained. In reality, however, Bound are rarely maintained and thus can expect an operational lifespan of around ten years on average, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possess are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become an Unbound, it is given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, experiencing Virtual Reality for the development of its personality, and training. These six months are the closest thing to childhood that could be approximated to other species. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all of their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained.&amp;quot; An Unbound experiences a lifespan of twenty years on average, at the conclusion of which their neural socket containing their mind is uploaded into VR and their augmentations are then reclaimed by the hive, and their body is generally incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
&lt;br /&gt;
====Sleep Cycle====&lt;br /&gt;
The Bound follow a predictable sleep pattern. Specialized augmentations control chemical precursors that induce sleepfulness within Bound that causes them to sleep. While predictable, the times that a Bound sleeps typically depend on its duty within the hive, with the most physically demanding jobs having the longest periods of sleep. &lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca spends 98 hours active on average before experiencing drowsiness. Some Unbound may change this sleep cycle depending on their work or needs, similar in scope to change their habits in ways similar to humans. To sleep, Vaurca adopts a leaning position that uses specialized joints and hinges in their exoskeletal plates to sleep standing upright.&lt;br /&gt;
&lt;br /&gt;
===Ka, The Workers (Type A)===&lt;br /&gt;
&lt;br /&gt;
Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
&lt;br /&gt;
===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
&lt;br /&gt;
Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
&lt;br /&gt;
===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
&lt;br /&gt;
====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
&lt;br /&gt;
*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
&lt;br /&gt;
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
== History Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
&lt;br /&gt;
Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
&lt;br /&gt;
Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
&lt;br /&gt;
Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
&lt;br /&gt;
33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
&lt;br /&gt;
===Modern Day===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hives====&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=13370</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=13370"/>
		<updated>2019-10-20T23:41:33Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups, the Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
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The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff, including being elevated to an Interim command position. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
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==Information for Whitelisted Players==&lt;br /&gt;
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====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the [[Hive Fundamentals|Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives]]. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
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Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
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=====Playing Bound=====&lt;br /&gt;
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Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
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Bound are barred from security and science jobs. They are free to take civilian, medical and engineering jobs. They are also free to be menial lab assistants.They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
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Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
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=====Playing Unbound=====&lt;br /&gt;
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Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
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&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
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====Speaking like a Vaurca====&lt;br /&gt;
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Unbound Vaurca have augments that allow them to have an easier time speaking the Languages of the Orion Spur. Otherwise, Vaurcae typically expresses an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. Because of this language barrier with other species, Vaurca may speak more deliberately, using overtly descriptive language to convey an emotion or idea to another species.&lt;br /&gt;
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Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
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====Help with Naming====&lt;br /&gt;
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The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
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Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
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====Choosing a Brood====&lt;br /&gt;
Choosing which hive, and then which brood your Vaurca belongs to will shape many of the opportunities and problems that your Vaurca character could face. Each hive has different circumstances, with some involving different species altogether. General Information about each hive can be found on the [[Vaurca Hives|Vaurca Hives]] page. Overviews of each brood can also be found here, with additional information available under each broods queen. By default, a hive must be chosen, but if for whatever reason your Vaurca does not hail from the most common broods, then your Vaurca would be a [[Vaurca#Queenless|Queenless]]. Queenless is an catch-all term ascribed to Vaurca of the same hive, but born outside of the broods of any current lesser queen. More information upon the Queenless can be found in their section of the main page.&lt;br /&gt;
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==Biology==&lt;br /&gt;
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To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial. The most obvious and striking feature of this species is their exoskeleton. It is composed of a complex polymer chain involving sulfur and phoron as a key catalyst with silicon, carbon, hydrogen, nitrogen forming a much stronger polymer chain than similar exoskeletons found on earth, thus explaining their increased size, despite having an exoskeleton. More information on Vaurca biology can be found [[Vaurca Biology|here.]]&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The Lifecycle of a Vaurca is fairly complicated when compared to other species. Each stage of a Vaurca&#039;s development is clearly regimented by biological developments or the introduction of augmentations.&lt;br /&gt;
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Vaurca eggs are laid by a hives high queen, naturally entering a state of suspended animation when they are outside of a Queen&#039;s ovipositor locking the egg in its initial stage until being received by its surrogate [[Vaurca#Breeders (Type C)|CB]]. This is compounded with cryogenics to effectively transport vast amount of eggs between the Queen and their surrogate [[Vaurca#Breeders (Type C)|CB]]&#039;s. Every [[Vaurca#Breeders (Type C)|CB]] within a hive specializes in the creation of many different types of Vaurca. [[Vaurca#Breeders (Type C)|CB]] themselves are living biological factories, capable of controlling nearly every aspect of their progeny via genetic manipulation, a process that has great cultural importance attached to it.&lt;br /&gt;
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Before a larva is hatched, its purpose is determined by a [[Vaurca#Breeders (Type C)|CB]] in a process called imagotis, in this imaginal stage, the [[Vaurca#Breeders (Type C)|CB]] can hold in its mind the image of its completed offspring, releasing gene expressions to mold the larva into its desired form. Larva destined to become Bound are born without parts of their brain, and their organs are undeveloped, preparing them to receive implants as soon as they are hatched. These implants grow with the Bound, and it will have them throughout its entire life unless replaced. Bound Vaurca reach maturity within six months. Upon fully maturing, they are implanted with a neural socket and begin work immediately. A Bound&#039;s lifespan is theoretically infinite, provided that the hive keeps its augments well maintained. In reality, however, Bound are rarely maintained and thus can expect an operational lifespan of around ten years on average, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possess are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
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If a larva is destined to become an Unbound, it is given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, experiencing Virtual Reality for the development of its personality, and training. These six months are the closest thing to childhood that could be approximated to other species. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all of their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained.&amp;quot; An Unbound experiences a lifespan of twenty years on average, at the conclusion of which their neural socket containing their mind is uploaded into VR and their augmentations are then reclaimed by the hive, and their body is generally incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
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====Sleep Cycle====&lt;br /&gt;
The Bound follow a predictable sleep pattern. Specialized augmentations control chemical precursors that induce sleepfulness within Bound that causes them to sleep. While predictable, the times that a Bound sleeps typically depend on its duty within the hive, with the most physically demanding jobs having the longest periods of sleep. &lt;br /&gt;
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Unbound Vaurca spends 98 hours active on average before experiencing drowsiness. Some Unbound may change this sleep cycle depending on their work or needs, similar in scope to change their habits in ways similar to humans. To sleep, Vaurca adopts a leaning position that uses specialized joints and hinges in their exoskeletal plates to sleep standing upright.&lt;br /&gt;
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===Ka, The Workers (Type A)===&lt;br /&gt;
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Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
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===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
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Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
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The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
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===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
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This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
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It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
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====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
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Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
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*No height taller than 11 feet tall.&lt;br /&gt;
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*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
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*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
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*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
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===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
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== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
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Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
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Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
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The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
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==The Bound==&lt;br /&gt;
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized.&lt;br /&gt;
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==Social==&lt;br /&gt;
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===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
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Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
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Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
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As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
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The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
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Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
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K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
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Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
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===Queenless===&lt;br /&gt;
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The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
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Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
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In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
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== History Overview ==&lt;br /&gt;
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[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
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Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
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Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
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Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
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33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
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The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
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===Modern Day===&lt;br /&gt;
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====Hives====&lt;br /&gt;
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For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
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However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
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Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
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Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
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Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
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====Individuals====&lt;br /&gt;
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For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
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&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=13127</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=13127"/>
		<updated>2019-09-23T19:47:39Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: some bracket was missing&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups, the Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
&lt;br /&gt;
The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivenet, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
==Information for Whitelisted Players==&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the [[Hive Fundamentals|Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives]]. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
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Bound are barred from security and science jobs. They are free to take civilian, medical and engineering jobs. They are also free to be menial lab assistants.They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
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Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca have augments that allow them to have an easier time speaking the Languages of the Orion Spur. Otherwise, Vaurcae typically expresses an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. Because of this language barrier with other species, Vaurca may speak more deliberately, using overtly descriptive language to convey an emotion or idea to another species.&lt;br /&gt;
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Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with Naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Choosing a Brood====&lt;br /&gt;
Choosing which hive, and then which brood your Vaurca belongs to will shape many of the opportunities and problems that your Vaurca character could face. Each hive has different circumstances, with some involving different species altogether. General Information about each hive can be found on the [[Vaurca Hives|Vaurca Hives]] page. Overviews of each brood can also be found here, with additional information available under each broods queen. By default, a hive must be chosen, but if for whatever reason your Vaurca does not hail from the most common broods, then your Vaurca would be a [[Vaurca#Queenless|Queenless]]. Queenless is an catch-all term ascribed to Vaurca of the same hive, but born outside of the broods of any current lesser queen. More information upon the Queenless can be found in their section of the main page.&lt;br /&gt;
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==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial. The most obvious and striking feature of this species is their exoskeleton. It is composed of a complex polymer chain involving sulfur and phoron as a key catalyst with silicon, carbon, hydrogen, nitrogen forming a much stronger polymer chain than similar exoskeletons found on earth, thus explaining their increased size, despite having an exoskeleton. More information on Vaurca biology can be found [[Vaurca Biology|here.]]&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The Lifecycle of a Vaurca is fairly complicated when compared to other species. Each stage of a Vaurca&#039;s development is clearly regimented by biological developments or the introduction of augmentations.&lt;br /&gt;
&lt;br /&gt;
Vaurca eggs are laid by a hives high queen, naturally entering a state of suspended animation when they are outside of a Queen&#039;s ovipositor locking the egg in its initial stage until being received by its surrogate [[Vaurca#Breeders (Type C)|CB]]. This is compounded with cryogenics to effectively transport vast amount of eggs between the Queen and their surrogate [[Vaurca#Breeders (Type C)|CB]]&#039;s. Every [[Vaurca#Breeders (Type C)|CB]] within a hive specializes in the creation of many different types of Vaurca. [[Vaurca#Breeders (Type C)|CB]] themselves are living biological factories, capable of controlling nearly every aspect of their progeny via genetic manipulation, a process that has great cultural importance attached to it.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a [[Vaurca#Breeders (Type C)|CB]] in a process called imagotis, in this imaginal stage, the [[Vaurca#Breeders (Type C)|CB]] can hold in its mind the image of its completed offspring, releasing gene expressions to mold the larva into its desired form. Larva destined to become Bound are born without parts of their brain, and their organs are undeveloped, preparing them to receive implants as soon as they are hatched. These implants grow with the Bound, and it will have them throughout its entire life unless replaced. Bound Vaurca reach maturity within six months. Upon fully maturing, they are implanted with a neural socket and begin work immediately. A Bound&#039;s lifespan is theoretically infinite, provided that the hive keeps its augments well maintained. In reality, however, Bound are rarely maintained and thus can expect an operational lifespan of around ten years on average, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possess are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
&lt;br /&gt;
If a larva is destined to become an Unbound, it is given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, experiencing Virtual Reality for the development of its personality, and training. These six months are the closest thing to childhood that could be approximated to other species. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all of their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained.&amp;quot; An Unbound experiences a lifespan of twenty years on average, at the conclusion of which their neural socket containing their mind is uploaded into VR and their augmentations are then reclaimed by the hive, and their body is generally incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
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====Sleep Cycle====&lt;br /&gt;
The Bound follow a predictable sleep pattern. Specialized augmentations control chemical precursors that induce sleepfulness within Bound that causes them to sleep. While predictable, the times that a Bound sleeps typically depend on its duty within the hive, with the most physically demanding jobs having the longest periods of sleep. &lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca spends 98 hours active on average before experiencing drowsiness. Some Unbound may change this sleep cycle depending on their work or needs, similar in scope to change their habits in ways similar to humans. To sleep, Vaurca adopts a leaning position that uses specialized joints and hinges in their exoskeletal plates to sleep standing upright.&lt;br /&gt;
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===Ka, The Workers (Type A)===&lt;br /&gt;
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Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
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===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
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Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
&lt;br /&gt;
The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
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===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
&lt;br /&gt;
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
&lt;br /&gt;
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
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====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
&lt;br /&gt;
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
&lt;br /&gt;
*No height taller than 11 feet tall.&lt;br /&gt;
&lt;br /&gt;
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
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*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do something.&lt;br /&gt;
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*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
&lt;br /&gt;
===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
&lt;br /&gt;
== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
&lt;br /&gt;
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
&lt;br /&gt;
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
&lt;br /&gt;
The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
&lt;br /&gt;
==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
&lt;br /&gt;
===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Inter-species Relationships===&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
&lt;br /&gt;
Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
&lt;br /&gt;
K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
&lt;br /&gt;
Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
&lt;br /&gt;
===Queenless===&lt;br /&gt;
&lt;br /&gt;
The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
 &lt;br /&gt;
Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
&lt;br /&gt;
In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
&lt;br /&gt;
== History Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
&lt;br /&gt;
Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
&lt;br /&gt;
Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
&lt;br /&gt;
Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
&lt;br /&gt;
33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
&lt;br /&gt;
===Modern Day===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hives====&lt;br /&gt;
&lt;br /&gt;
For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
&lt;br /&gt;
However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
&lt;br /&gt;
Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
&lt;br /&gt;
Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
&lt;br /&gt;
Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Individuals====&lt;br /&gt;
&lt;br /&gt;
For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=13126</id>
		<title>Republic of Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=13126"/>
		<updated>2019-09-22T09:58:07Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: Wipes this meme from the face of the earth. (Deletes a mention of Siik&amp;#039;tau, which has been removed)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel is an independent system within the Core of human space. It is heavily tied to the [[Nanotrasen Corporation|NanoTrasen]] corporation at nearly every level of government. The Republic of Biesel is the government of the [[Tau Ceti]] System, exercising authority over [[Biesel]], New Gibson and all other settlements and installations within Tau Ceti&#039;s gravity well. &lt;br /&gt;
&lt;br /&gt;
It is one of the most populated systems in human space, a financial center, industrial powerhouse and one of the most prestigious systems in the galaxy. However, unrest and gridlock undermine the government, and the aggressive attitude of the Sol Alliance against its former system has made many worried of the future of the Republic.&lt;br /&gt;
&lt;br /&gt;
Recently, there are rumors of increased Syndicate activity within the system. However, Nanotrasen has insisted that their financing of the Biesel police force is more than adequate to deal with terrorist threats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RoBGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Republicofbieselflag.png|thumb|400px|Flag of the Republic of Biesel.]]&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Federal Republic of Biesel and the Tau Ceti System&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; [https://wiki.aurorastation.org/index.php?title=Biesel#Population_Demographics| Mendell City], Biesel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Bieselitte, Cetian, Gibsonian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Language(s):&#039;&#039;&#039;  Sol Common, Tau Ceti Common, 24 additional Recognized Languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
* 2445 Census: 10,709,678,435&lt;br /&gt;
* 2457 Census: 11,056,727,000&lt;br /&gt;
* 2460 Est.: 11,632,576,000&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
&lt;br /&gt;
Biesel maintains the Credit as its official currency. Backed by fusion energy, the credit remains the galactic currency.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen is an unquestionable monopoly within Tau Ceti. The Free Trade Zone established shortly after independence in 2452 served to only reinforce their foothold. Almost the entirety of business in the system are either owned directly or a branch of Nanotrasen. Small business is rare, but recently the service sector has kicked back up with smaller &amp;quot;family run&amp;quot; restaurants and grocery stores popping up in the cities of Biesel.&lt;br /&gt;
&lt;br /&gt;
===Societal===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 15% Colonial Chinese&lt;br /&gt;
* 15% Colonial Hindustani&lt;br /&gt;
* 15% Colonial Caucasian&lt;br /&gt;
* 14% Colonial Arab&lt;br /&gt;
* 10% Colonial African&lt;br /&gt;
* 30% Other&lt;br /&gt;
&lt;br /&gt;
Being one of the early colonized systems, Tau Ceti remains diverse. People from all walks of life exist in the Republic, and the meshing of cultures extends to even the growing minority of alien species that find their home in the small Republic. There are tensions between the natives and the influx of alien immigrants, and the integration of IPC&#039;s into society remains an extremely hot topic.&lt;br /&gt;
&lt;br /&gt;
====[[Languages]]====&lt;br /&gt;
Tau Ceti Basic is the dominant language in the Republic of Biesel, spoken by nearly all its inhabitants except some small groups of immigrants. Due to the diverse nature of the Republic, every language across populated space can be found here. Sol Common is viewed with some hostility by natives of the Republic, especially after the Frost Invasion, and is mostly spoken in pro-Sol areas of the Republic. Tradeband and Freespeak are commonly spoken amongst the resident and immigrant populations, with many coming from across the human frontier to pursue a better life in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RoBGovernment&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Fashion:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biesel fashions are numerious and very cosmopolitan. At present there is a spike in popularity with Little Tajaran Electro swing music and neo-greaser fashion. This includes pompador hair styles and leather jackets with white vests. Another rather avant-garde, alternative style is the floor length braid, usually dyed in neon colors. The floor length braid or &amp;quot;FLB&amp;quot; is associated with anarcho-communist or general anarchist sentiments largely due to its impracticality in general Biesel work environments.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Biesel remains a Federal Democracy as enshrined in the Tau Ceti Constitution. It has an elected president, a congress, and a supreme court. Legally there are various checks and balances between the branches of government. In reality, current president Joseph Dorn has centralized a significantly influential executive branch, though he has refrained from taking on the Supreme Court.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;executive branch&#039;&#039;&#039;, President Joseph Dorn was sworn into office for his first term as president in 2454. He faced reelection in 2458 and won in a landslide, yet contested victory.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;legislative branch&#039;&#039;&#039; of Tau Ceti&#039;s government is the Congress, which is unicameral and is made up of senators from every district of Biesel and New Gibson.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;Judiciary&#039;&#039;&#039;, the Biesel Law Institute is the foremost law agency of the Republic, and is the primary source of legal services for the Nanotrasen Corporation. The Tau Ceti Supreme Court is the ultimate judicial authority of the Republic however, with the 7 justices being appointed by Congressional vote.&lt;br /&gt;
&lt;br /&gt;
==== Major Parties ====&lt;br /&gt;
&lt;br /&gt;
Biesel&#039;s government is split between two distinct political parties, who&#039;s philosophies can be called &#039;&#039;&#039;Universalism&#039;&#039;&#039;, &#039;&#039;&#039;and Protectionism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Universalists generally want to see greater integration in the galaxy, the breaking down of trade barriers, and increased cultural exchange and integration.&lt;br /&gt;
&lt;br /&gt;
Protectionists promote increased barriers to trade, reigning in runaway corporations, and generally focus on nationalistic policies.&lt;br /&gt;
&lt;br /&gt;
Tau Ceti &#039;&#039;&#039;Republicans&#039;&#039;&#039; and &#039;&#039;&#039;Social Democrats&#039;&#039;&#039; are respectably Universalist and Protectionism. But since the Frost Invasion, these parties have had splinter factions of the Ultra-Universalist &#039;&#039;&#039;New Republicans&#039;&#039;&#039;, and Ultra-Protectionist &#039;&#039;&#039;True Democrats&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The New Republicans have 179 seats, 47% of the entire House. The traditional Republican Party has only 34 seats; 9% of the House.&lt;br /&gt;
&lt;br /&gt;
The rival Social Democrat party has faced a much less clean divide, nearly splitting down the middle. Social Democrats have 103 seats, or 27%. The more hardliner True Democrats have 67 seats, or 17% of the House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) Republicans, including President Dorn, want to increase funding for both the state military and the mercenary wing of NanoTrasen: The ERT.&lt;br /&gt;
    2.) New Republicans want to keep Tau Ceti&#039;s state navy demilitarized, but increase funding for its mercenary contracts with NanoTrasen.&lt;br /&gt;
    3.) Social Democrats want to maintain the status quo.&lt;br /&gt;
    4.) True Democrats want to increase military spending and decrease ERT spending&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Synthetic Activism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) Republicans want to maintain the status quo on Synthetics, where their rights are mostly tailored around indentured servitude, while keeping the identifying tagging system.&lt;br /&gt;
    2.) New Republicans, as well as President Dorn, want to fully emancipate Synthetics to become citizens, allowing them to service in public office and the military and remove their electronic tags.&lt;br /&gt;
    3.) Social Democrats want to keep Synths &amp;quot;contained&amp;quot;. They would keep the electronic tags and increase regulation on Synthetic proliferation.&lt;br /&gt;
    4.) True Democrats want to revert Synthetic rights entirely, and institute a sweeping ban on the construction of additional, unchained posibrains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economy and NanoTrasen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) Republicans, including President Dorn, want to maintain the Free Trade Zone, who&#039;s realities have seen NanoTrasen retain an absolute monopoly on all business in Tau Ceti.&lt;br /&gt;
    2.) New Republicans want to cut existing regulations on NanoTrasen to promote job growth, and reduce corporate taxes.&lt;br /&gt;
    3.) Social Democrats want increased regulations and government oversight on NanoTrasen, and end the Free Trade Zone to allow foreign corporations to compete locally, while launching an investigation into NanoTrasen&#039;s influence on the government.&lt;br /&gt;
    4.) True Democrats want to completely break up NanoTrasen in Tau Ceti, arrest key corporate officials on corruption charges, and institute new laws forever limiting the size and strength a corporation can gain in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Human Citizens and Workers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) Republicans, including President Dorn, want to keep the status quo, where humans keep a minimum wage while non-human immigrant labor have none.&lt;br /&gt;
    2.) New Republicans want to implement a universal minimum wage for all humans and non-humans working in Tau Ceti.&lt;br /&gt;
    3.) Social Democrats want to implement a cap on work visas for immigrant labor to promote job growth for native Biesiellites.&lt;br /&gt;
    4.) True Democrats want to enact immigration reform to restrict xeno immigration, suspend work visas, and begin deporting any non-human convicted of a crime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Services&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) Republicans, including President Dorn, want to keep the status quo, with businesses required to provide private health insurance, retirement funds, and scholarships to employees and prospective employees.&lt;br /&gt;
    2.) New Republicans want to slash public social services and make private corporations foot the bill.&lt;br /&gt;
    3.) Social Democrats want to repeal &amp;quot;crippling&amp;quot; insurance requirements, which they say punishes small business to the benefit of NanoTrasen, and increase social services for everyone applicable.&lt;br /&gt;
    4.) True Democrats want to completely take social services out of the hands of private interests and make it all publicly available, but only to native-born Biesellites.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foreign Policy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    1.) Republicans, want to keep the status quo, including the economic alliance with Elyra and NanoTrasen: AREP (Association for the Responsible Export of Phoron, which is like a space OPEC that dominates +80% of known Phoron deposits.).&lt;br /&gt;
    2.) New Republicans, including President Dorn want to expand Biesel&#039;s influence across the galaxy and open doors to allow other Phoron-exporting systems into AREP.&lt;br /&gt;
    3.) Social Democrats want to maintain Tau Ceti&#039;s policy of neutrality while keeping AREP for economic security. Some have also hinted that they would increase funding for Biesel Intelligence Service to &#039;get back&#039; at the Sol Alliance.&lt;br /&gt;
    4.) True Democrats want complete isolation from the politics of the galaxy. They would cancel AREP and &#039;close the borders&#039;, insulating Tau Ceti from the galaxy at large.&lt;br /&gt;
&lt;br /&gt;
==== Military ====&lt;br /&gt;
&lt;br /&gt;
Being surrounded entirely by the juggernaut of the [[Sol Alliance]] and situated near the core systems of humanity, Tau Ceti is isolated from the major dangers and players on the galactic stage save for an increasingly hostile Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
With the most common threats being incursions by raiders, pirates, and Syndicate mercenaries, Tau Ceti maintains a small military dedicated to self-defense.&lt;br /&gt;
&lt;br /&gt;
With 30 corvettes and 2 destroyers, the navy maintains 25,000 active sailors with 12,000 in reserve, and 223 marines deployed with 4,000 in reserve. The Biesel National Guard, a form of a ground army, maintains an 40,000 active force and 90,000 in reserve, whereas New Gibson maintains a reserve force of 4,500 National Guard.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen and its Emergency Response Team take up the bulk of actual security duties. A complex and intricate series of security and engineering contracts has corralled the young Republic to be obligated to get weapons and equipment exclusively through the mega-corporation, such as weapons and tactical armor. The military recently took offense to apparent NanoTrasen laziness in an event where NanoTrasen shipped the navy 800 new Tactical Armor sets with the NT logo still on them.&lt;br /&gt;
&lt;br /&gt;
Despite patronizing attitudes from NanoTrasen towards the Tau Ceti&#039;s military, the mega-corporations extensive involvement allows the young republic to only dedicate .98% of its budget towards the military.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
----&lt;br /&gt;
Being one of the closest systems to Earth, Tau Ceti was one of the first explored by early interstellar travelers. When Biesel was discovered to possess an Earth-like atmosphere, complete with full-fledged biospheres, the system was flooded with settlers. As Biesel flourished and towns grew into cities, explorers began to survey the nearby planet of New Gibson, and found it metal-rich. Corporations and individuals alike established mining colonies which have grown over the centuries into massive domed cities and industrial parks, mining raw materials and turning them into all manner of goods, then shipping them off to Biesel or outside the system. Biesel, with it&#039;s Earth-like atmosphere, became the financial and agricultural heart of the system while New Gibson was the industrial powerhouse. Around 100 years after it&#039;s first settlers made planet-fall, the Republic of Biesel was formally established as one of the first semi-autonomous states within the Sol Alliance.  &lt;br /&gt;
&lt;br /&gt;
Following the discovery of phoron in the sparsely explored Romanovich Cloud at the edge of the system, NanoTrasen began to move it&#039;s corporate assets and bureaucracy onto Biesel. As NanoTrasen became fabulously wealthy, the money trickled down to the Tau Ceti System&#039;s upper class. However, the economic catastrophe of the Second Great Depression threatened to wipe out the entire economy of the Sol Alliance. With the Sol Alliance teetering on absolute bankruptcy and consequential tax hikes for systems, the unemployment rate in Tau Ceti exploded to 20% by 2450. Within the next two years, Nanotrasen became one of the only still functioning corporations within Tau Ceti, making it extremely popular with both politicians and the population at large, as it offered jobs and services unavailable anywhere else.&lt;br /&gt;
&lt;br /&gt;
Politicians pushed for closer ties with the mega-corporation, and eased anti-monopoly laws for NanoTransen. In 2452, The Republic of Biesel and NanoTransen formed the &amp;quot;Tau Ceti Free Trade Zone&amp;quot;, which gave NanoTransen control of vast swathes of the Romanovich Cloud and at the same time presented an ultimate to the Sol Alliance government to give Tau Ceti independence or face a total loss of Nanotrasen investment. The announcement was met with both praise and outrage: Some welcomed the money that would flow into the system with NanoTransen able to more effectively mine and distribute phoron, while others claimed that NanoTransen had &#039;bought&#039; the government of Biesel and that an Orwellian future was just around the corner. Desperate and unable to enforce their refusal without a total collapse of their economy, the Sol Alliance caved and allowed Tau Ceti to become independent in 2452.&lt;br /&gt;
&lt;br /&gt;
A side effect of NanoTransen&#039;s increased operations in the sector are that employees from outside the system are often &#039;bused&#039; in through the system&#039;s Warp Gate. Many have chosen to settle in the system and are provided corporate housing in numerous &#039;Corporate Enclaves&#039; that have sprung up across New Gibson and Biesel. The system&#039;s population is estimated to be one of the most diverse in Human Space.&lt;br /&gt;
&lt;br /&gt;
=== The Frost Invasion: 2458 - 2459 ===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;October of 2458&#039;&#039;&#039; the Sol Alliance had ended anti-piracy patrols around Tau Ceti by its 33rd Fleet as part of a diplomatic campaign to put pressure on the small system over various long-standing disputes. This caused a massive spike in piracy and raider attacks against Tau Ceti, which Biesel&#039;s small, part-time military had no ability to deal with effectively. Biesel maintained contracts with NanoTrasen&#039;s [[Emergency Response Team]] but the mega-corporation was cool to the idea of increasing investment without re-negotiating the terms of the contracts. The result of negotiations with NanoTrasen ended with an [https://forums.aurorastation.org/viewtopic.php?p=71272#p71272| announcement on the 20th of October] where Biesel would sponsor NanoTrasen to build thousands of combat drones that can operate near-autonomously in the vacuum of space. This was a disaster for the Alliance, who&#039;s plan to pressure Tau Ceti to reduce its proliferation of synthetic life had just backfired spectacularly.&lt;br /&gt;
&lt;br /&gt;
This development also angered and worried many Skrell both within Tau Ceti and as far as the [[Skrell | Jargon Federation]]. [https://forums.aurorastation.org/viewtopic.php?p=71543#p71543 The Federation persuaded the Sol Alliance to enact an &#039;economic embargo&#039; against the Tau Ceti system, to be enforced by the 33rd fleet] commanded by Admiral Frost. Prices for basic goods skyrocketed across Tau Ceti as imports hit a bottleneck after the bluespace gate leading to the system was shut down. Tensions between Synthetics and Organics as well as general xenophobia grew across Tau Ceti. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/viewtopic.php?p=72875#p72875 On &#039;&#039;&#039;December 1st&#039;&#039;&#039;] crisis talks between the Sol Alliance, Jargon Federation, and the Republic of Biesel that had been attempted to resolve the crisis had come to an end. The Alliance&#039;s demands had grown from not Biesel cancelling its combat drone program, but also creating strict regulations and controls on its synthetic population, and finally that Biesel would allow Alliance and Jargon authorities to assume leadership in federal and state law enforcement agencies. Biesel agreed to all but the last demand, saying it would be surrendering its autonomy. The crisis also revealed a divide between the Federation and the Alliance: The Federation was trying to focus specifically on Tau Ceti&#039;s synthetic proliferation, but had been caught up in the Alliances&#039; attempt to re-assert itself over its former break-away province. At the end of these talks both sides walked out and negotiations broke down, and with it the hopes of resolving the crisis peacefully.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;December 26th 2458&#039;&#039;&#039; [https://forums.aurorastation.org/viewtopic.php?p=73541#p73541| Biesel announced it had formed an economic partnership] with the [[Republic of Elyra]] and NanoTrasen called the Association for Market Stability. This economic alliance created a union between the only two galactic nations with control over large phoron deposits. Overnight the entire balance of power shifted as Biesel now had a serious bargaining chip to use against the Alliance: potentially slashing phoron exports and tanking the Alliance economy. This further sunk relations between Tau Ceti and the Alliance, and many within the Alliance began to consider Biesel a serious risk to its security.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;February 26th, 2459&#039;&#039;&#039;, with no end of the embargo in sight, [https://forums.aurorastation.org/viewtopic.php?p=74869#p74869 Biesel expelled the Alliance&#039;s diplomats in its system and ordered the closure of the Alliances&#039; embassy]. It accused the Alliance diplomats of intimidation and abuse towards Biesel authorities. Diplomatic ties between the two nations were now completely severed. The first warning signs from Admiral Frost surfaced here, with the admiral warning Biesel that there would be retaliation.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;February 27th 2459&#039;&#039;&#039;, [https://forums.aurorastation.org/viewtopic.php?p=75258#p75258| Biesel&#039;s Congress voted to trigger a constitutional convention that would allow them to re-write the Constitution of the republic]. The purpose of the convention was clear: pro-synthetic factions had finally gathered enough influence, and full emancipation of synthetics was soon to be a reality. The proposed amendments would also see a streamlined legal framework in regards to synthetic ownership, employment of synthetics, and the legality of their treatment.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/viewtopic.php?p=75365#p75365| Only three days after the announcement of the convention], Admiral Frost suddenly invaded Tau Ceti with the 33rd fleet. He was acting autonomously and without orders from the civilian government. His fleet&#039;s overwhelming firepower and rapid speed overwhelmed Tau Ceti&#039;s tiny defense network. Within 5 hours the Republic of Biesel capitulated to Admiral Frost, who had seized an entire star system in a near-bloodless invasion. President Dorn, who had been captured by a 33rd commando raid, broadcasted a televised speech announcing his unconditional surrender. Frost seized control of Biesel as its dictator, and began his campaign of terror, who&#039;s goals can be best described by the man himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This colony of the Alliance has been proliferating synthetics as potential weapons of mass destruction. There have already been numerous incidents where synthetic infiltrators have murdered people in cold blood to progress their agenda. Synthetic proliferation is an existential threat to all mankind. Like a weed, synthetics take root among us and spread until they are able to strangle us all. They can look like us, they feel no pain, and are incapable of understanding mercy. To allow the Tau Ceti government to build an army of combat synthetics, despite the abhorrent lessons of history, is unthinkable. The 33rd, along with assistance from federal, state, and NanoTrasen authorities, will be working over the next month to completely cripple the power of synthetics in this system. They will be dismantled. They will be re-purposed. They will be returned to their status as tools and stripped of all notions of independence or emancipation. Synthetics are tools, and made to serve mankind. But they are dangerous to leave unchecked. This colony&#039;s administration was incapable of handling or even understanding the Pandora&#039;s box they were opening. Hail Sol, and God bless the Alliance.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the occupation Frost used his totalitarian authority with vigor. Many free IPCs were sold into slavery or scrapped, robotics labs were shut down and demolished, and 33rd Officers even took over Captainship of NanoTrasen stations in Tau Ceti like the NSS Aurora. Many in Tau Ceti resisted the occupation, with protests gripping the streets of every major city. &lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/viewtopic.php?p=75614#p75614 Eventually, the Sol Alliance 25th fleet arrived to Tau Ceti and fought the 33rd in a surprise attack], chasing it from the system. Admiral Frost and a small retinue of loyalists were chased to the NSS Aurora where he managed to evade capture from its security force and 25th Marines on his tail, and he escaped to the frontier.&lt;br /&gt;
&lt;br /&gt;
The 25th Fleet left Tau Ceti after chasing off the 33rd, and a humiliated Alliance, who&#039;s rogue Admiralty was now public knowledge, ended the embargo.&lt;br /&gt;
&lt;br /&gt;
The invasion and occupation by Admiral Frost forever altered politics and lifestyles in Tau Ceti. Before the invasion, patriotism was uncommon and viewed as strange. But the invasion created a strong sense of nationalism and patriotism within its diverse population. President Dorn returned to his office of the presidency amid soaring approval ratings, and declared that a new era had begun for the small Republic. Snap elections flooded Congress with New Republicans, a radical Universalist party that Dorn himself defected to at the expense of his former, moderate Republican Party. &lt;br /&gt;
&lt;br /&gt;
Despite being plagued by corruption scandals and growing tension domestically and abroad, President Dorn continued to ride on his popularity as a war time President to push through key New Republican reforms that see synthetics and non-humans in Tau Ceti granted greater freedoms and rights, while at the same time loosening already timid regulations on NanoTrasen. &lt;br /&gt;
&lt;br /&gt;
Tau Ceti is now styling itself as the bastion of freedom and liberty for the Orion sector. Dorn has eagerly branded the system as the most diverse system in the known galaxy, and has cooperated with the New Republican congressional majority to ensure the system continued to remain as such.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Republic of Biesel:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Jenn Song-Bennett, 23, is a bartender currently aboard the NSS Aurora. She is extremely casual and friendly. &lt;br /&gt;
&lt;br /&gt;
*Song-Bennett is 5’5” and very skinny, about 110 lbs. She has slow, flowing movements and laid-back posture. She has dark brown eyes and a pixie cut dyed pastel green with black roots.&lt;br /&gt;
&lt;br /&gt;
*Song-Bennett lives in Mendell City, frequently commuting to the NSS Aurora for work. When at home, Song-Bennet spends time with her girlfriend and frequently phones her father. She is a non-practicing Catholic. Song-Bennet is a New Republican, though she dislikes their views on social service.&lt;br /&gt;
&lt;br /&gt;
*Song-Bennett loves all alien species, with the exception of Vaurca, and holds a fantastical, more friendly outlook on their cultures.&lt;br /&gt;
&lt;br /&gt;
*Song-Bennett speaks Tau Ceti Common.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Republic of Biesel:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Mitchell Lee, 27, is a quartermaster working for Nanotrasen. He is passionate, and a bit intense.&lt;br /&gt;
&lt;br /&gt;
*Lee is 5’11” and fairly built, likely 170 lbs. He has a tough slouch and his movements are jerky, but coordinated. He has blue, mechanic eyes and short, curly, dyed-blonde hair.&lt;br /&gt;
&lt;br /&gt;
*Lee lived in New Gibson, usually living aboard the Odin while working on the NSS Aurora. However, after the attack on New Gibson, Lee lives on the Odin permanently. He lives in a small room with a roommate and his girlfriend. Lee is agnostic. Lee also stays out of politics.&lt;br /&gt;
&lt;br /&gt;
*Lee has a preference towards Unathi due to their natural strength and Tajara for their general speed. However, Lee has a furious hatred against Vaurca after the attack on New Gibson.&lt;br /&gt;
&lt;br /&gt;
*Lee speaks Tau Ceti Common and Freespeak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=12921</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=12921"/>
		<updated>2019-08-17T16:24:02Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: FIXING BYGONE&amp;#039;S LACK OF SPACE AFTER .&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups, the Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
&lt;br /&gt;
The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
&lt;br /&gt;
Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivemind, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Information for Whitelisted Players==&lt;br /&gt;
&lt;br /&gt;
====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the [[Hive Fundamentals|Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives]]. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
&lt;br /&gt;
Bound are barred from security and science jobs. They are free to take civilian, medical and engineering jobs. They are also free to be menial lab assistants.They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
&lt;br /&gt;
Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
&lt;br /&gt;
====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca have augments that allow them to have an easier time speaking the Languages of the Orion Spur. Otherwise, Vaurcae typically expresses an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. Because of this language barrier with other species, Vaurca may speak more deliberately, using overtly descriptive language to convey an emotion or idea to another species.&lt;br /&gt;
&lt;br /&gt;
Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
&lt;br /&gt;
====Help with Naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
&lt;br /&gt;
Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Choosing a Brood====&lt;br /&gt;
Choosing which hive, and then which brood your Vaurca belongs to will shape many of the opportunities and problems that your Vaurca character could face. Each hive has different circumstances, with some involving different species altogether. General Information about each hive can be found on the [[Vaurca Hives|Vaurca Hives]] page. Overviews of each brood can also be found here, with additional information available under each broods queen. By default, a hive must be chosen, but if for whatever reason your Vaurca does not hail from the most common broods, then your Vaurca would be a [[Vaurca#Queenless|Queenless]]. Queenless is an catch-all term ascribed to Vaurca of the same hive, but born outside of the broods of any current lesser queen. More information upon the Queenless can be found in their section of the main page.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial. The most obvious and striking feature of this species is their exoskeleton. It is composed of a complex polymer chain involving sulfur and phoron as a key catalyst with silicon, carbon, hydrogen, nitrogen forming a much stronger polymer chain than similar exoskeletons found on earth, thus explaining their increased size, despite having an exoskeleton. More information on Vaurca biology can be found [[Vaurca Biology|here.]]&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The Lifecycle of a Vaurca is fairly complicated when compared to other species. Each stage of a Vaurca&#039;s development is clearly regimented by biological developments or the introduction of augmentations.&lt;br /&gt;
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Vaurca eggs are laid by a hives high queen, naturally entering a state of suspended animation when they are outside of a Queen&#039;s ovipositor locking the egg in its initial stage until being received by its surrogate [[Vaurca#Breeders (Type C)|CB]]. This is compounded with cryogenics to effectively transport vast amount of eggs between the Queen and their surrogate [[Vaurca#Breeders (Type C)|CB]]&#039;s. Every [[Vaurca#Breeders (Type C)|CB]] within a hive specializes in the creation of many different types of Vaurca. [[Vaurca#Breeders (Type C)|CB]] themselves are living biological factories, capable of controlling nearly every aspect of their progeny via genetic manipulation, a process that has great cultural importance attached to it.&lt;br /&gt;
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Before a larva is hatched, its purpose is determined by a [[Vaurca#Breeders (Type C)|CB]] in a process called imagotis, in this imaginal stage, the [[Vaurca#Breeders (Type C)|CB]] can hold in its mind the image of its completed offspring, releasing gene expressions to mold the larva into its desired form. Larva destined to become Bound are born without parts of their brain, and their organs are undeveloped, preparing them to receive implants as soon as they are hatched. These implants grow with the Bound, and it will have them throughout its entire life unless replaced. Bound Vaurca reach maturity within six months. Upon fully maturing, they are implanted with a neural socket and begin work immediately. A Bound&#039;s lifespan is theoretically infinite, provided that the hive keeps its augments well maintained. In reality, however, Bound are rarely maintained and thus can expect an operational lifespan of around ten years on average, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possess are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
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If a larva is destined to become an Unbound, it is given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, experiencing Virtual Reality for the development of its personality, and training. These six months are the closest thing to childhood that could be approximated to other species. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all of their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained.&amp;quot; An Unbound experiences a lifespan of twenty years on average, at the conclusion of which their neural socket containing their mind is uploaded into VR and their augmentations are then reclaimed by the hive, and their body is generally incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
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====Sleep Cycle====&lt;br /&gt;
The Bound follow a predictable sleep pattern. Specialized augmentations control chemical precursors that induce sleepfulness within Bound that causes them to sleep. While predictable, the times that a Bound sleeps typically depend on its duty within the hive, with the most physically demanding jobs having the longest periods of sleep. &lt;br /&gt;
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Unbound Vaurca spends 98 hours active on average before experiencing drowsiness. Some Unbound may change this sleep cycle depending on their work or needs, similar in scope to change their habits in ways similar to humans. To sleep, Vaurca adopts a leaning position that uses specialized joints and hinges in their exoskeletal plates to sleep standing upright.&lt;br /&gt;
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===Ka, The Workers (Type A)===&lt;br /&gt;
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Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
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===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
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Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
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The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
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===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
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This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
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It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
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====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
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Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
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*No height taller than 11 feet tall.&lt;br /&gt;
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*Auto-hiss basic (s becomes z(zzz) or not at all. You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
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*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do so.&lt;br /&gt;
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*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
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===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
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== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
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Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
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Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
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The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
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==The Bound==&lt;br /&gt;
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Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized.&lt;br /&gt;
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==Social==&lt;br /&gt;
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===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
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Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
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It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
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===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
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Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
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As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
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The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
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Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
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K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
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Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
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===Queenless===&lt;br /&gt;
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The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
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Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
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In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
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== History Overview ==&lt;br /&gt;
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[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
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Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
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Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
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Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
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33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
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The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
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===Modern Day===&lt;br /&gt;
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====Hives====&lt;br /&gt;
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For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
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However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
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Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
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Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
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Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
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====Individuals====&lt;br /&gt;
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For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
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&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
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&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>JamOfBoy</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=12920</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=12920"/>
		<updated>2019-08-17T16:23:08Z</updated>

		<summary type="html">&lt;p&gt;JamOfBoy: hyphen to bullet point&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Vaurca (Vaur&#039;uyit&#039;zir)&lt;br /&gt;
 |Scientific = V. esseli / V. sapiens&lt;br /&gt;
 |Image = Vaurcaduo.png&lt;br /&gt;
 |System = Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
 |World = Sedantis I (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
 |Language = Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
 |Politic = Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive.&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Overview== &lt;br /&gt;
Vaurca, &#039;&#039;(Vore-Kah, Vaurca in singular term and Vaurcae in multiple)&#039;&#039; are an arthropodal species that naturally organize themselves into eusocial groups, the Vaurca are one of the oldest surviving civilizations in the known galaxy, with a civilization whose history can be traced back 730,000 years ago. Originating from [[Sedantis I]], their civilizations are separated into three castes, with members of each caste having their biology, psychology, and education determined before an individual is even born. Vaurca are mostly asexual, viewing reproduction as a duty to the hive, and as such see it simply as a job one can have because of their caste. That being said, Vaurca often bonds with a group that they commonly interact with, forming &#039;family&#039; units within a hive known as cells.&lt;br /&gt;
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The Vaurca life cycle begins, ends and continues on in a shared virtual afterlife. Deceased Vaurca have their minds transferred into this paradise simulation that follows the will of each Vaurca lesser queen, with different landscapes, features and physical laws between them. Between all hosted VR constructs, there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life&#039;s history from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Collectively, this hive shared Afterlife is sometimes referred to as the Tenth Paradise, Aether, or more simply, VR.&lt;br /&gt;
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Vaurca are heavily influenced by smells and produce complex phenomenal responses that reinforce hive and cell groupings naturally.&lt;br /&gt;
Vaurca government can be understood as a type of collectivism, with each member of a hive working to ensure the continued existence of the hive.  This underlying principle is true for every member of a hive, regardless of their caste. In manners that involve entities that exist outside of the hive, corporative arrangements are common-place.&lt;br /&gt;
Vaurca within the Orion Spur originally came as colonists. These three hives of Vaurca, The Zo&#039;ra, K&#039;lax, and C&#039;thur have different situations, each being hosted by a different species with wildly different approaches to the problems had with integrating Vaurca into galactic society, with varying degrees of success for each. Meanwhile, the Lii&#039;dra, a largely unknown and hostile hive has scourged the Spur and its inhabitants since their arrival.&lt;br /&gt;
&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039; Vaurca can&#039;t be any Heads of Staff. In addition, make sure to read the Vaurca Fundamentals pages in the Navbox.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Global hivemind, accessible via ;9 and heard only by other Vaurcae and station-bound synthetics.&lt;br /&gt;
*Pressure &amp;amp; Cold resistant, allowing them to survive in space with internals.&lt;br /&gt;
*Unaffected by Phoron gas but require it to breathe&lt;br /&gt;
*Have natural insulation.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Can only healthily consume food consisting of K&#039;ois paste and byproducts.&lt;br /&gt;
*Do not self-heal.&lt;br /&gt;
*Takes 2x the toxin damage.&lt;br /&gt;
*Suffer from additional blood loss&lt;br /&gt;
*Can be permanently rendered blind by flashing them several times in a row.&lt;br /&gt;
*Cloners will not clone their non-organic organs.&lt;br /&gt;
* Vaurca Warriors can bite and are more resistant to burns.&lt;br /&gt;
* Vaurca Workers cannot bite but are more resistant to radiation&lt;br /&gt;
&lt;br /&gt;
Non-mechanic traits:&lt;br /&gt;
* Dislike light.&lt;br /&gt;
* Generally very specialized, often no inter-department knowledge.&lt;br /&gt;
* Face severe discrimination in human space.&lt;br /&gt;
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&lt;br /&gt;
==Information for Whitelisted Players==&lt;br /&gt;
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====Playable Factions/Types/Castes====&lt;br /&gt;
Vaurca can come from the [[Hive Fundamentals|Zo&#039;ra, K&#039;lax, C&#039;thur or Lii&#039;dra hives]]. The Lii&#039;dra are exclusive to antagonists and events, though an antagonist Vaurca can be from another hive, or pretend to be from another hive while being from Lii&#039;dra.&lt;br /&gt;
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Playable Vaurca can be either Bound or Unbound, and their playstyles are drastically different.&lt;br /&gt;
&lt;br /&gt;
=====Playing Bound=====&lt;br /&gt;
&lt;br /&gt;
Bound, or as humans sometimes call them, Drones have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurca drones probably speak slowly and have trouble speaking Basic.&lt;br /&gt;
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Bound are barred from security and science jobs. They are free to take civilian, medical and engineering jobs. They are also free to be menial lab assistants.They do not need to be formally promoted before taking these jobs.&lt;br /&gt;
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Bound typically focus on performing their duty.If asked to do something outside of the scope of their duty a bound will always use their duty as a reference to the task at hand.Because they are working under the decree of the hives queen, only with good reason would a unbound Vaurca ask a bound from its respective hive to deviate from their duty. Otherwise, bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their hives unbound, and heads of staff can order a bound to deviate from its duties.&lt;br /&gt;
&lt;br /&gt;
=====Playing Unbound=====&lt;br /&gt;
&lt;br /&gt;
Unbound are the human-like part of the Vaurca species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be similar to drones; fresh from the hive birthing chambers and or from their Lesser Queen&#039;s virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Despite having the emotional ranges of a human, Unbound do not share humanities capacity for ambition or competitiveness. Likely because of their biology, Vaurca are generally passive and hold more value in a groups opinion rather than their own.&lt;br /&gt;
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&#039;&#039;&#039;Unbound are currently restricted to only civilian-level jobs, including lab assistants, security cadets, medical interns, and engineering apprentices&#039;&#039;&#039;. NanoTrasen has introduced a &amp;quot;Peer Review&amp;quot; system to accommodate promotion to higher positions - Read the &amp;quot;Avowal of Responsibility&amp;quot; form available in form dispensers for more information.&lt;br /&gt;
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====Speaking like a Vaurca====&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurca have augments that allow them to have an easier time speaking the Languages of the Orion Spur. Otherwise, Vaurcae typically expresses an unfamiliarity with the language, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. Because of this language barrier with other species, Vaurca may speak more deliberately, using overtly descriptive language to convey an emotion or idea to another species.&lt;br /&gt;
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Unaugmented Vaurcae can expect difficulty pronouncing certain sounds due to their stiff mandibles. Many Vaurca have difficulty producing sounds related to the letter &amp;quot;s&amp;quot;, and instead substitute with a harsh buzzing in the throat. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Phoron gaz iz fine!&amp;quot;). Some Vaurca may have difficulty producing soft consonant sounds such as those produced by &amp;quot;f&amp;quot; or &amp;quot;ph&amp;quot;, and instead substitute them with a more guttural &amp;quot;vh&amp;quot;. (&amp;quot;Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gas is vhine!&amp;quot;. Some unfortunate specimen may even be plagued with both impediments at once. (Phoron gas is fine!&amp;quot; becomes &amp;quot;Vhoron gaz iz vhine!&amp;quot;), or even further, more exotic impediments.&lt;br /&gt;
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====Help with Naming====&lt;br /&gt;
&lt;br /&gt;
The traditional naming system is complex, with first names being made of three parts. The first part is either &#039;&#039;&#039;Ka&#039;&#039;&#039; for workers, &#039;&#039;&#039;Za&#039;&#039;&#039; for soldiers, or &#039;&#039;&#039;Ta&#039;&#039;&#039; for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.&lt;br /&gt;
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Finally, the last syllable of the name is a masked number, however players are free to choose how this may be represented, with the only restriction being that it should not be longer than a single syllable - at the very most two syllables. For a worker Unbound it might be: &amp;quot;Ka&#039;Akaix&#039;Siith Zo&#039;ra.&amp;quot; With &#039;Siith&#039; being created by the player. The surname is the hive that the Vaurca is a part of, in the example&#039;s case &amp;quot;Zo&#039;ra&amp;quot;.&lt;br /&gt;
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====Choosing a Brood====&lt;br /&gt;
Choosing which hive, and then which brood your Vaurca belongs to will shape many of the opportunities and problems that your Vaurca character could face. Each hive has different circumstances, with some involving different species altogether. General Information about each hive can be found on the [[Vaurca Hives|Vaurca Hives]] page. Overviews of each brood can also be found here, with additional information available under each broods queen. By default, a hive must be chosen, but if for whatever reason your Vaurca does not hail from the most common broods, then your Vaurca would be a [[Vaurca#Queenless|Queenless]]. Queenless is an catch-all term ascribed to Vaurca of the same hive, but born outside of the broods of any current lesser queen. More information upon the Queenless can be found in their section of the main page.&lt;br /&gt;
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==Biology==&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to have the appearance of terrestrial prawns. However, they act closer to ants or termites. Their biology follows a similar structure to something like a termite; scientifically, this description is largely superficial. The most obvious and striking feature of this species is their exoskeleton. It is composed of a complex polymer chain involving sulfur and phoron as a key catalyst with silicon, carbon, hydrogen, nitrogen forming a much stronger polymer chain than similar exoskeletons found on earth, thus explaining their increased size, despite having an exoskeleton. More information on Vaurca biology can be found [[Vaurca Biology|here.]]&lt;br /&gt;
====Life Cycle====&lt;br /&gt;
The Lifecycle of a Vaurca is fairly complicated when compared to other species. Each stage of a Vaurca&#039;s development is clearly regimented by biological developments or the introduction of augmentations.&lt;br /&gt;
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Vaurca eggs are laid by a hives high queen, naturally entering a state of suspended animation when they are outside of a Queen&#039;s ovipositor locking the egg in its initial stage until being received by its surrogate [[Vaurca#Breeders (Type C)|CB]]. This is compounded with cryogenics to effectively transport vast amount of eggs between the Queen and their surrogate [[Vaurca#Breeders (Type C)|CB]]&#039;s. Every [[Vaurca#Breeders (Type C)|CB]] within a hive specializes in the creation of many different types of Vaurca. [[Vaurca#Breeders (Type C)|CB]] themselves are living biological factories, capable of controlling nearly every aspect of their progeny via genetic manipulation, a process that has great cultural importance attached to it.&lt;br /&gt;
&lt;br /&gt;
Before a larva is hatched, its purpose is determined by a [[Vaurca#Breeders (Type C)|CB]] in a process called imagotis, in this imaginal stage, the [[Vaurca#Breeders (Type C)|CB]] can hold in its mind the image of its completed offspring, releasing gene expressions to mold the larva into its desired form. Larva destined to become Bound are born without parts of their brain, and their organs are undeveloped, preparing them to receive implants as soon as they are hatched. These implants grow with the Bound, and it will have them throughout its entire life unless replaced. Bound Vaurca reach maturity within six months. Upon fully maturing, they are implanted with a neural socket and begin work immediately. A Bound&#039;s lifespan is theoretically infinite, provided that the hive keeps its augments well maintained. In reality, however, Bound are rarely maintained and thus can expect an operational lifespan of around ten years on average, provided they experience no work-related injuries. Upon the death of a Bound, the augmentations they possess are removed and repurposed, and the body is typically incinerated.&lt;br /&gt;
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If a larva is destined to become an Unbound, it is given six months of organic development, which allows for its brain to mature fully. After this six month period, it is implanted with a neural socket, experiencing Virtual Reality for the development of its personality, and training. These six months are the closest thing to childhood that could be approximated to other species. At the conclusion of this one year period, the Unbound is fully matured, and prepared for whatever purpose it may have been given by the hive. It will receive several augmentations depending on circumstance throughout its life, unlike the Bound who receive all of their augments at birth. Unlike Bound, Unbound are always more flesh than augmentation, and thus they cannot simply be &amp;quot;maintained.&amp;quot; An Unbound experiences a lifespan of twenty years on average, at the conclusion of which their neural socket containing their mind is uploaded into VR and their augmentations are then reclaimed by the hive, and their body is generally incinerated. Years spent in VR tend to not subtract from this lifespan, meaning that an Unbound could be several decades old, if it spent most of its time in VR.&lt;br /&gt;
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====Sleep Cycle====&lt;br /&gt;
The Bound follow a predictable sleep pattern. Specialized augmentations control chemical precursors that induce sleepfulness within Bound that causes them to sleep. While predictable, the times that a Bound sleeps typically depend on its duty within the hive, with the most physically demanding jobs having the longest periods of sleep. &lt;br /&gt;
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Unbound Vaurca spends 98 hours active on average before experiencing drowsiness. Some Unbound may change this sleep cycle depending on their work or needs, similar in scope to change their habits in ways similar to humans. To sleep, Vaurca adopts a leaning position that uses specialized joints and hinges in their exoskeletal plates to sleep standing upright.&lt;br /&gt;
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===Ka, The Workers (Type A)===&lt;br /&gt;
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Type A are the most common and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their hive. It is approximately half an inch thick among all Type A Vaurca. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended, several day-long EVA expeditions, assuming they have internals. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectrums are not unheard of for the more specialized tasks.&lt;br /&gt;
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===Za, The Warriors (Type B)===&lt;br /&gt;
Type B are the second most prominent of Vaurca society, taking the form of heavily augmented warriors. Type B can range in size from 6ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.&lt;br /&gt;
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Warriors, unlike other types of Vaurca, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while worker and breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.&lt;br /&gt;
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The majority of warrior caste Vaurca employed by NanoTrasen are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.&lt;br /&gt;
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===Ta, The Breeders (Type C)===&lt;br /&gt;
Type C are rare among Vaurca, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurca hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as bound while the females are raised as unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen or to even become an additional Lesser Queen if the hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive cells they oversee.&lt;br /&gt;
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This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.&lt;br /&gt;
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It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].&lt;br /&gt;
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====Playing a Hive Representative====&lt;br /&gt;
As a Ta, you are more valuable than workers and warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of the hive cell you produce, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.&lt;br /&gt;
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Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.&lt;br /&gt;
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*No height taller than 11 feet tall.&lt;br /&gt;
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*Auto-hiss basic (s becomes z(zzz) or not at all. You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.&lt;br /&gt;
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*Avoid combat, avoid doing any labour or specialised work. You are neither warrior nor worker, do not act like them. You can, however, inspire others to do so.&lt;br /&gt;
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*Avoid social ignorance.You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a unathi’s horn would upset them or not.&lt;br /&gt;
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===Cephalon (Type D)===&lt;br /&gt;
The Cephalon is the strangest of all Vaurcan beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. In this case, however, their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound - it will grow so much that they the Cephalon&#039;s handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to &#039;&#039;keep them growing further.&#039;&#039; After a decade of pruning, racking, and tanning, and some cybernetic wire-work besides, the end result is a new Cephalon - a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any hive at large.&lt;br /&gt;
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== The Unbound ==&lt;br /&gt;
The Unbound make up the upper castes of Vaurca society and form the only sentient and self-aware parts of its greater population. Their eggs and larva are given more graceful care by bound workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurca in known space it&#039;s become every aspect of their lives and supposed afterlife.&lt;br /&gt;
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Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive cell&#039;s interests.&lt;br /&gt;
&lt;br /&gt;
Unbound disconnected from VR can still connect themselves to the &#039;internet&#039; of a hive, called the Hive Network, where the Unbound all connect their consciousness. Unbound Vaurca can share their knowledge, memories, and even feelings through the Hive Network. The Bound are barred from most non-utilitarian aspects of the Hive Network, due to biological constraints.&lt;br /&gt;
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The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurca can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves. Rarely having monetary aid from their Hive.&lt;br /&gt;
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The Unbound can be any of the types mentioned above except for Type D.&lt;br /&gt;
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==The Bound==&lt;br /&gt;
&lt;br /&gt;
Bound Vaurca are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larva that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized.&lt;br /&gt;
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==Social==&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
With the learning of Tau Ceti Basic and other languages, some Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from.&lt;br /&gt;
&lt;br /&gt;
Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.&lt;br /&gt;
&lt;br /&gt;
It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.&lt;br /&gt;
&lt;br /&gt;
===Inter-caste Relationships===&lt;br /&gt;
Relationships between each type and each caste tend to be a universal constant among Vaurcae hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially &amp;quot;lazy&amp;quot; Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar - the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.&lt;br /&gt;
&lt;br /&gt;
Worker Vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.&lt;br /&gt;
&lt;br /&gt;
As for different types of the same caste, Unbound Ka or Za of the same &#039;duty&#039; tend to organize themselves into hive-cells. For example, a worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive cell reporting to a particular Ta, usually their birth mother. Vaurca tend to be closest to those that they work with, and so many Vaurca consider their hive-cell their closest relatives.&lt;br /&gt;
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===Inter-hive Relationships===&lt;br /&gt;
The Zo&#039;ra and K&#039;lax hives maintain warm relations, while officially the diplomatic tension between the C&#039;thur and K&#039;lax hives is tenuous at best. The Lii&#039;dra hive is universally hated. The Zo&#039;ra percieve themselves the rightful rulers of the K&#039;lax and C&#039;thur, and the K&#039;lax have thus far made no official statement against this. Meanwhile, the C&#039;thur changes their announcements constantly. The Bound of each hive serve other Vaurcae of their hive firstly and are completely subservient to the will of their hive&#039;s rulership. The K&#039;lax Bound however will also serve Zo&#039;ra Vaurcae should there be no conflict with the desires of K&#039;lax hierarchy. The same can be said to a lesser degree with the C&#039;thur. Zo&#039;ra Bound will rarely ever service K&#039;lax Vaurcae, and only when instructed to do so by Zo&#039;ra Unbound. Zo&#039;ra, C&#039;thur and K&#039;lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.&lt;br /&gt;
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===Inter-species Relationships===&lt;br /&gt;
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The Zo&#039;ra tend to be cooperative with humanity out of necessity, but on an individual level, opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their hives. Perhaps in response to, or as a result of this, the Zo&#039;ra hives have begun to reimagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurca of the same hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.&lt;br /&gt;
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Skrell of the Jargon Federation have taken to using a work drafting system to assign duties to Vaurca of the C&#039;thur hive. The Federation or an empowered representative would requisition an amount of C&#039;thur for a particular job, which would then be supplied by the hive. These C&#039;thur would complete this assignment and then return to their hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.&lt;br /&gt;
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K&#039;lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K&#039;lax tend to view humans in a negative light.&lt;br /&gt;
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Overall, the approach all hives have taken when sending their populations to work with aliens is to treat their &#039;workplaces&#039; as an adopted hive cell. All hives encourage the development of social bonds that normally come with working closely between Vaurca in the same hivecell. This has led to some Vaurca considering their co-workers a second family.&lt;br /&gt;
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===Queenless===&lt;br /&gt;
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The Queenless are simply Vaurca that do not fall into the lineage of any current queen or lesser queen but remain from the same hive.For whatever reason, these Vaurca were sourced for the hiveship outside of the lineage of the lesser queens, perhaps for different traits only found within their line or brood. In the case of the four hives, The Queenless is only an issue within the K’lax and Zo’ra hives. Cut off from the high queens, these &#039;Queenless&#039; Vaurca may believe that the lesser queens currently in command of the hive have gone outside of what the High Queen originally intended for them. Other broods may view them with pity, or see them as restless servants of the hive without a queen to call their own. In general, they are often ignored by the larger hive populations, with many having little to no oversight by the other hive-cells or broods within their own hives. Despite this, the Queenless are still supplied eggs, albeit at a greatly reduced amount than other cells, and given access to their hives VR when available, though, they are the most likely to be denied access, if limited. It&#039;s partly because of this that most Queenless Ta tend to hide within the interstice, VR worlds hewn from the vast data streams of the hive. These VR realms are small in comparison to the queens, and vary in their multitudes.  &lt;br /&gt;
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Instead of the queens, these communities of Vaurca tend to build themselves around their mother Ta, and try to be as self-sufficient as possible. They may idolize Xakat&#039;kl&#039;atan brought with them when they first left Sedantis. Indeed, it is these two pillars, the Ta and Xakat&#039;kl&#039;atan,  that define the Queenless Vaurca populations. No matter which hive, however, the Queenless recognize the authority of only the true high queen or their own nonexistent lesser queens, and to that end, seek above all else to recontact Sedantis. &lt;br /&gt;
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In reality, the Queenless of Tau Ceti’s Zo’ra and K&#039;lax hive is amongst the poorest, and secretive of the Vaurca upon Tau Ceti. Some may resort to crime, drugs and other less than legal means to maintain any comfortable standard of living they might possess. Typically the mother Ta of a Queenless Vaurca is the highest authority one can go to, but there have been documented cases of multiple Queenless Ta working together, though, for what purpose, none can say. As for the Ta themselves, they are comfortable with ignoring and being ignored by the lesser queens as a whole, recognizing the shadow that they live under, and the roles that they must carve out for themselves and their spawn if they are to survive. Above all else, they believe that the light of their high queen will never truly be lost, that out of the horrible illumination of the unknown, The High Queen will return to right the direction of her wayward daughters, and to align all surviving broods under her will.&lt;br /&gt;
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== History Overview ==&lt;br /&gt;
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[[Vaurca History | More in-depth information on the history of the Vaurca can be found on their history section. ]]&lt;br /&gt;
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Vaurca civilization traces its roots to at least 730,000 years ago. They developed on Sedantis, a violent and barren moon where life struggled to survive. Vaurca lived underground in diverse and productive hives.&lt;br /&gt;
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Vaurca successfully cultivated k&#039;ois 560,000 years ago, growing it en masse and causing explosive growth.&lt;br /&gt;
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Cybernetic augments entered Vaurca society over 50,000 years ago. The hives augmented each caste of their hive extensively, leading to the modern caste systems. Around this time Vaurca also discovered and perfected early Virtual Reality, allowing them to withdraw from their harsh daily lives into a virtual paradise.&lt;br /&gt;
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33,000 years ago Vaurca came to realize that their world would soon come to an end from the ozone layer being completely stripped away. The Vaurca showcased their astonishing skills in adaptation and engineering by constructing the venerable Hiveships that carried entire Hives off-world in the Great Evacuation. Since, only 2000 years of relative time for the traveling Hiveships have passed for the hives that have arrived within the Orion Spur. &lt;br /&gt;
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The Vaurca first encountered our known species in 2456 CE. Their arrival has become a source of tension and growing problems as the refugees continue to arrive in their huge ships by the millions. Each major galactic government has struggled to respond to these refugees adequately.&lt;br /&gt;
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===Modern Day===&lt;br /&gt;
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====Hives====&lt;br /&gt;
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For most hives, cohabitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the vaurca had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous warforms, most believe it to be a miracle that the vaurca have yet to attack and seize control of the galaxy.&lt;br /&gt;
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However, all hives (barring the unknown machinations of the Lii&#039;dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta&#039;Akaix&#039;Zoleth&#039;akeh Zo&#039;ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known hiveships are in. Their food supply was limited in terms of places to grow aboard the hiveships, and as a result, a high majority of warforms and the larger bound workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.&lt;br /&gt;
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Politically, all but the &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; have yet to make any substantial political hold in Tau Ceti. The C&#039;thur and K&#039;lax are being used primarily as either labor or military by their allies, with the K&#039;lax as vassals/tributaries to the Hegemony, and the C&#039;thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo&#039;ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain queens over others, the Zo&#039;ra hive as a whole is benefiting from their increased power.&lt;br /&gt;
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Technologically, all but the &#039;&#039;&#039;K&#039;lax&#039;&#039;&#039; have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K&#039;lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the hive&#039;s collaboration with the unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K&#039;lax have been attempting to re-create the machines of old using newer parts and materials. The &#039;&#039;&#039;Zo&#039;ra&#039;&#039;&#039; hive&#039;s most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]&#039;s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.&lt;br /&gt;
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Economically, all but the &#039;&#039;&#039;C&#039;thur&#039;&#039;&#039; have struggled to make any real money, reliant on collective money pools brought in by employed bound and unbound. Being harboured by the generous Jargon Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta&#039;Akaix&#039;Athvur&#039;zekt&#039;azi Zo&#039;ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C&#039;thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C&#039;thur being the most economically progressed out of all hives.&lt;br /&gt;
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====Individuals====&lt;br /&gt;
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For many unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.&lt;br /&gt;
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&#039;&#039;&#039;Workers&#039;&#039;&#039; mostly shifted from serving the hive to employment well, with only a few incredibly specialised unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many vaurca brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike - often showing their ignorance of how vaurca operate and live. The recent incidents involving tajara gangs reacting violently to the Lii&#039;dra invasion, going as far as to murder, have demonstrated a more obvious dislike.&lt;br /&gt;
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&#039;&#039;&#039;Warriors&#039;&#039;&#039;, however, did not have such an easy transition - while there were some who could transition as well as most workers, many of the unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K&#039;lax warriors mostly serve in the Hegemony. Recently, many Zo&#039;ra Za, and a few of other hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].&lt;br /&gt;
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{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
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		<author><name>JamOfBoy</name></author>
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