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	<updated>2026-04-03T19:43:42Z</updated>
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		<id>https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=10723</id>
		<title>Job Guides</title>
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		<updated>2018-12-01T08:44:39Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Antagonists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
Your &#039;&#039;&#039;Job&#039;&#039;&#039; is what NanoTrasen has assigned you to do aboard the NSS Aurora. It defines what equipment you start with, your ID card access, and what you&#039;re actually supposed to be doing.&lt;br /&gt;
&lt;br /&gt;
Some useful links:&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Guide_to_Controls|Tips]]&lt;br /&gt;
* [[Guide_to_Communication_Devices|Communication Devices]]&lt;br /&gt;
* [[NanoTrasen_Occupation_Qualifications|Basic Character Qualifications]]&lt;br /&gt;
* [[Identifying Antagonists]]&lt;br /&gt;
&lt;br /&gt;
You should also read up about [[Corporate Regulations]], so you know your rights, and [[Clone Memory Disorder]] if you happen to die and be cloned. Not doing so is considered very bad form for [[Roleplay]]. &lt;br /&gt;
&lt;br /&gt;
Due to new NanoTrasen equal rights laws, you might encounter some interesting new [[Background_summary#Main_Spacefaring_Races|Species]] working alongside you.&lt;br /&gt;
&lt;br /&gt;
==Station Command==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Put your command whitelist to use and try out Captain. Stare in regret as everything quickly falls apart all around you. Offer to work as a partial interim head of staff for departments without a head. End up being busy with &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; &#039;&#039;&#039;more important matters&#039;&#039;&#039; instead. Put a DNC in your records and watch silly [[Nurse|nurses]] clone you anyway. Get your spare ID stolen by an [[Station Engineer|engineer]] within minutes. [[Revolutionary|Wonder why there&#039;s suddenly torches and pitchforks in front of your door.]]&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Make your presence known and state that you are available to change access on peoples&#039; IDs. Deny 80% of the requests because they&#039;re clearly not trained to do what they want access to and they never bothered writing employment records to back themselves up anyway. Run around the station keeping track of everything for the [[Captain]]. End up butting heads with other heads of staff over their leadership ability. [[Vampire|Call people into your office for &#039;&#039;employee evaluations.&#039;&#039;]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Get your [[Security Officer|officers]] situated and ready to protect company assets. Watch them all attempt to become anything more than a mall cop. &amp;lt;s&amp;gt;Give up and do the same.&amp;lt;/s&amp;gt; Over-exaggerate petty crimes. Declare suspects committing battery in self defense HUT. Tell criminals that crime doesn&#039;t pay. Attempt to clear space bats out of the armory. &amp;lt;s&amp;gt;Die.&amp;lt;/s&amp;gt; Pet your dog. &amp;lt;s&amp;gt;Make sure no Antag gimmicks get off the ground.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Wonder why you spawn with black gloves instead of insulation. Promote safety and wearing PPEs. &amp;lt;s&amp;gt;Contradict yourself by not wearing any of that ever.&amp;lt;/s&amp;gt; Wear your fancy white hardsuit around instead! Leap everywhere around with it &amp;lt;s&amp;gt;until the battery runs out, the time you need it most&amp;lt;/s&amp;gt;. Wonder why the engine tech decided using N2 was ever a good idea. Watch the [[Atmospheric Technician|atmos tech]]&#039;s face melt fighting a losing battle against a phoron fire without protection. Watch an apprentice get stuck trying to build window panes. Forget your robot pet exists.&lt;br /&gt;
!Hard &lt;br /&gt;
|-&lt;br /&gt;
![[File:ResearchDirector.png|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Sit around&amp;lt;/s&amp;gt; Dream about sitting in your office all day. Get stuck doing RnD because no one else wants to. Act surprised when someone who knows what they&#039;re doing attempts telescience. Don&#039;t be surprised in the slightest when the Xenobiologist gets digested by slimes. Watch [[Paramedic]]s try and fail to rescue them. Observe the Xenobotanist get blasted in the face with K&#039;ois. Watch Paramedics try and fail, again, to rescue them. Listen as your Xenoarcheologist falls down a hole. &amp;lt;s&amp;gt;Contemplate firing all xenostudy staff without a second thought as a result just because.&amp;lt;/s&amp;gt; [[Traitor|Wonder why there&#039;s a big hole in the server room instead of toxins.]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Try to give a quick briefing to your subordinates round-start. Get ignored as they all explode out of the briefing room as quickly as possible. Make sure [[Chemist]]s aren&#039;t getting high. Walk in on the [[Paramedic|EMT]] attempting [[Surgery]] on the [[Psychologist]]. End up being the only competent medical professional amid pubbies that thought [[Nurse]] was a learning role. Screech when someone doesn&#039;t check records for DNCs. Argue with the [[Virologist]] regarding the morals of human testing. Desperately try not to metagame against [[Changeling|lings]] suddenly resurrecting with full health out of no where. &#039;&#039;&#039;Suffer.&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Security==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#eeeeff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Run around the station &amp;lt;s&amp;gt;with your baton out so that you can get disarmed and beaten with it&amp;lt;/s&amp;gt;. Wear silly looking glasses. Go on painfully long chases through maintenance &amp;lt;s&amp;gt;and never catch anyone because wow you&#039;re out of shape&amp;lt;/s&amp;gt;. Eat donuts. Get criminals bumped out of your hands. Accidentally leave prisoners cuffed in their cell. [[Cult|Watch someone guilty of petty theft get sacrificed on a weird altar in the brig.]] Jump up and down outside the armory when literally anything that comes close to being a concern for security is mentioned over the radio. Fight a losing battle against xenobiology slimes.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden.png|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Be in charge of the &amp;lt;s&amp;gt;Gulag&amp;lt;/s&amp;gt; brig. Act like you run the place. Get shouted at by [[Head of Security|your boss]]. Spin around in your chair. End up working as a dispatcher, you probably don&#039;t have much else to do. Make a funny bingo card to see how predictable perps can get. Stare at the camera console for so long that you don&#039;t even notice the [[Mercenary|hulking guy in red]] looting the armory. Take your sweet time opening the armory&amp;lt;s&amp;gt;, especially when there&#039;s an actual reason to get it open&amp;lt;/s&amp;gt;. Keep an eye on those low level crime prisoners, &#039;&#039;they&#039;re the slippery ones.&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chainsmoke until your heart gives out&amp;lt;s&amp;gt;, it&#039;s arguably better than doing this line of work&amp;lt;/s&amp;gt;. Treat everyone like they&#039;re a criminal and attempt to perform the Good Cop Bad Cop technique. Realize that no one else wants to volunteer and end up playing both roles. Go through the most elaborate &amp;lt;s&amp;gt;and most roundabout&amp;lt;/s&amp;gt; explanation to solve a case. Fall over and cry when even the cadet can see through your crap. End up using the &amp;lt;code&amp;gt;*johnny&amp;lt;/code&amp;gt; emote more times than you can count. Monologue constantly.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_forensic.png|link=Forensic Technician]]&amp;lt;br&amp;gt;[[Forensic Technician]]&lt;br /&gt;
|Shove the [[Detective]] out of the way to collect &amp;lt;s&amp;gt;contaminated&amp;lt;/s&amp;gt; concrete evidence about a crime. Watch [[Paramedic]]s plow through security tape and steal bodies, all while smearing their dirty hands over all of the evidence. Toss bodies onto the autopsy table &amp;lt;s&amp;gt;[[Changeling|and watch them reanimate]]&amp;lt;/s&amp;gt;. Tear your hair out when all of the evidence points towards grey jumpsuit fibers, insulated gloves, and death by toolbox. Discover the scene of an industrial accident and declare it a murder. Refuse to put smaller investigations aside for the case about the [[Captain|Captain&#039;s]] murder.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer#Security_Cadet]]&amp;lt;br&amp;gt;[[Security Officer#Security_Cadet|Security Cadet]]&lt;br /&gt;
|Become the most exemplary member of security. Get shoved by admins.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering and Maintenance==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. &amp;lt;s&amp;gt;Get bwoinked because you picked the electrician title and you&#039;re trying to fix a breach.&amp;lt;/s&amp;gt; Argue over what setup to use for the engine. End up defaulting to phoron. Setup solars and fall down a hole in the process. End up rescuing more people than [[Paramedic|the people that are supposed to be good at that]]. Slap your multitool against wires to find out why the chapel doesn&#039;t have any power. &amp;lt;s&amp;gt;Please don&#039;t&amp;lt;/s&amp;gt; setup the Tesla. Watch it escape because you forgot to secure a grounding rod. Poke wires until vending machines stop being evil.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be better than engineers. &amp;lt;s&amp;gt;Get bwoinked because you wanted to prove it.&amp;lt;/s&amp;gt; Clobber &amp;lt;s&amp;gt;assistants&amp;lt;/s&amp;gt; frustrating pipe networks with your pipe wrench. Attempt to optimize atmospherics. End up piping phoron into distribution as a result. Get complaints about how you&#039;re not doing your job. Ignore them because they&#039;re obviously still breathing! Fight with the AI about whether vented rooms should have their alarms set to Filtering or Fill. Always set to Filtering. Bask in fires with your sick voidsuit capable of withstanding 30,000K. &amp;lt;s&amp;gt;Ironically forget internals and breathe super heated air.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Station Engineer#Engineering_Apprentice]]&amp;lt;br&amp;gt;[[Station Engineer#Engineering_Apprentice|Engineering Apprentice]]&lt;br /&gt;
|Have no idea what you&#039;re doing. Start following an engineer that &#039;&#039;looks&#039;&#039; like they know what they&#039;re doing &amp;lt;s&amp;gt;only to be nudged away for being clingy&amp;lt;/s&amp;gt;. Wonder why the foyer is such a ghost town. Accidentally wander into the engine room and get bullied by the ensuing hallucinations. Help fight fires &amp;lt;s&amp;gt;by making them worse&amp;lt;/s&amp;gt;. Attempt to help out in an engineering crisis only to get lost on the way. Get bwoinked by admins for being left unsupervised.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:gold;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:gold;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:gold;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates full of powerful equipment &amp;lt;s&amp;gt;that you can&#039;t open anyway because of ID locks&amp;lt;/s&amp;gt;. Whip your cargo techs into shape. Listen to miners shriek over the radio when they fall down a hole. Open the door for [[Paramedic]]s more times than you can be bothered to count. Charge people for more than you ordered the crates for. Smack requests with your stamp. Smack manifests with your stamp. Smack your [[Cargo Technician|slaves]] with your stamp. Print out lengthy paperwork that no one will fill out. Get bossed around by the [[Head of Personnel]].&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cargo_Technician.png|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Listen to your [[Quartermaster|boss]]. Listen to your boss&#039;s [[Head of Personnel|boss]]. Get paid for less than the effort it takes to haul crates around the station. Rummage around in the warehouse and find [[Uplink|cool stuff]]. Get complaints when you mail crates and it shoots backed up trash out with it. &amp;lt;s&amp;gt;Mail yourself.&amp;lt;/s&amp;gt; Shift the tug into &#039;&#039;&#039;maximum overdrive.&#039;&#039;&#039;&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shaft_Miner.png|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Get geared up to mine a motherlode. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Slay every single rock in sight. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Battle terrible space creatures with only one goal in mind: destroy all miners testing the bounties of the asteroid. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Get progressively better gear and loot to enhance your efforts. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Scream on the way down.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#d5edd5;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#009900;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#009900;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#009900;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Be the most medical of doctors. Shove pills down people&#039;s throats and inject medicine wordlessly whenever there&#039;s literally any form of injury. &amp;lt;s&amp;gt;Get an IR as a result.&amp;lt;/s&amp;gt; Accidentally spill a beaker of cryoxadone when you attempt to put it into a tube. Stare at sensors all day. Turn off the speaker on medibots. Wonder why there&#039;s [[Surgeon|three surgeons]] when there&#039;s only two operating rooms. Forget what &amp;quot;Triage&amp;quot; means. &amp;lt;s&amp;gt;Never clone during code red. Never clone whenever you&#039;re slightly busy.&amp;lt;/s&amp;gt; Just give up on cloning entirely and wait for [[Medical_Resident|residents]] to do it for you. Skip scan reports and just operate on a whim. &amp;lt;s&amp;gt;Set cryo to zero&amp;lt;/s&amp;gt; &#039;&#039;&#039;Never&#039;&#039;&#039; set cryo to zero.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic.png|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|Be the bottom rung of all medical experience. Stuff every single available inventory slot with &#039;&#039;something.&#039;&#039; Nag crew about suit sensors. Rush out the door at the first sign of injury &amp;lt;s&amp;gt;which simply turned out to be someone running out of breath from running&amp;lt;/s&amp;gt;. Return to your closet and discover loads of other injuries on sensors. Sigh whenever someone screams for help but never provides their location. Sigh yet again when a miner falls down a hole not even seven minutes into the round. Cry when they don&#039;t have Tracking sensors or a GPS. Burn through body bags faster than stasis bags. Get lost in maintenance.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychologist.png|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don&#039;t act surprised when you find no records to begin with because everyone&#039;s too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Escitalopram. Get told it does nothing, prescribe Risperidone&amp;lt;s&amp;gt;, they can&#039;t complain about their prescription if they&#039;re high as balls.&amp;lt;/s&amp;gt; Realize that you can&#039;t legally prescribe anything as a psychologist; only psychiatrists can do that.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Push buttons on a machine. &amp;lt;s&amp;gt;Explode.&amp;lt;/s&amp;gt; Stock the fridge with a ton of medicine that may or may not actually be used. Make a better cryo mix. Be about as rare as a unicorn. Laugh when people come in with prescriptions for 15u Oxycodone pills. Grump when the [[Chief Medical Officer|CMO]] backs them up &#039;&#039;for some reason.&#039;&#039; Watch body bags pile up across from your workplace. Get a request for Olanzapine and genuinely wonder if the patient will actually survive anything the [[Psychologist|Psychiatrist]] puts them through.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Mess around with viruses &amp;lt;s&amp;gt;without proper PPE&amp;lt;/s&amp;gt;. End up infecting yourself. Argue with the [[Chief Medical Officer]] over petty things that should probably be obvious. Have a pile of mucus at your feet whenever you sneeze. Reflexively throw your hands in the air whenever you find a single beneficial symptom of a virus. &amp;lt;s&amp;gt;Skip procedure and just infect everyone with it.&amp;lt;/s&amp;gt; Forget about chemotherapy on monkeys and just inject radium into sick people. &amp;lt;s&amp;gt;Wonder why they dropped dead the moment they made antibodies.&amp;lt;/s&amp;gt; Walk on egg shells and get fired for doing what amounts to nothing.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical_Resident]]&amp;lt;br&amp;gt;[[Medical_Resident|Medical Resident]]&lt;br /&gt;
|Learn medical from people that &amp;lt;s&amp;gt;hopefully&amp;lt;/s&amp;gt; know what they&#039;re doing. Technically be a doctor. Do everything under supervision or get bwoinked. End up being one of the brighter characters in the whole department on account of the fact that you&#039;re actually willing to learn instead of being a stubborn butthead. Get stomped by admins just because.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical_Resident#Medical_intern]]&amp;lt;br&amp;gt;[[Medical_Resident#Medical_intern|Medical Intern]]&lt;br /&gt;
|Learn medical harder from people that &amp;lt;s&amp;gt;BETTER&amp;lt;/s&amp;gt; know what they&#039;re doing. For their sake. Do even less under supervision and get bwoinked. End up being &amp;lt;s&amp;gt;through some twist of cruel fate&amp;lt;/s&amp;gt; one of the brighter characters in the whole department on account of the fact that you&#039;re actually willing to learn instead of being a stubborn butthead, unfortunately you knew so little going in that it doesn&#039;t matter. Get stomped in general.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Be a mix of Research, Engineering, and Medical. Fix [[Cyborg|stationbounds]]. Fix synthetic crew. Fix [[IPC#Shell|humans(?)]]. Attempt to smash brains into MMIs. Fail because they&#039;re often too big. [[Surgery##Pre-Cyborgification_Procedure|Shave a bit of the excess off]]. Build mechs. Build dangerous mechs. Load the dangerous mechs up with dangerous equipment. Build little bots. Never bother configuring them. &amp;lt;s&amp;gt;Become the reason for unemployment.&amp;lt;/s&amp;gt; [[Malfunction|Become what is essentially the human ambassador for stationbounds.]]&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Put ethics to the test &amp;lt;s&amp;gt;and completely forget what the word in question even means&amp;lt;/s&amp;gt;. Shove expensive and important looking items into a laser machine and call it research. &amp;lt;s&amp;gt;Never sync your data.&amp;lt;/s&amp;gt; Feed blobs of slime primates &amp;lt;s&amp;gt;and yourself by extension&amp;lt;/s&amp;gt; and call it research. &amp;lt;s&amp;gt;Turn into a slime yourself&amp;lt;/s&amp;gt; Get banned for self antagging as a slime person. Get blasted in the face with K&#039;ois and call it research. &amp;lt;s&amp;gt;End up selling cyanide apples to the chef while puking mushroom spores everywhere.&amp;lt;/s&amp;gt; Test everything on a funny looking rock and call it research. &amp;lt;s&amp;gt;Get eaten by carp.&amp;lt;/s&amp;gt; Mix gas. &amp;lt;s&amp;gt;Ensure that Toxins is never not on fire.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist#Lab Assistant]]&amp;lt;br&amp;gt;[[Scientist#Lab Assistant|Lab Assistant]]&lt;br /&gt;
|Ask around for stuff to do. Get turned into a science fair project.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Be a greyscale enthusiast. Become a part of a colorless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the station. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Watch everyone on station eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a [[Wizard]] who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the [[Chef]] creates dishes that have &amp;quot;hell&amp;quot; as an ingredient (or enchiladas).&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef.png|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|Run around in circles. Line the table up with food that may or may not make someone&#039;s heart stop. Ask the [[Botanist]] when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. &amp;lt;s&amp;gt;Abduct&amp;lt;/s&amp;gt; Acquire some [[Dionaea|specimens]] for your latest dish. Flail your rolling pin around when space bats invade.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Work in a small slice of paradise. Be reminded that this isn&#039;t paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. &#039;&#039;&#039;Literally watch grass grow.&#039;&#039;&#039; Put lids on trays and set their light levels while scanning everything so that you look like you know what you&#039;re doing. Obliterate weeds with your hoe. Eliminate &amp;lt;s&amp;gt;the chef&amp;lt;/s&amp;gt; awful plants with your hatchet. Dump a massive supply of vegetables into the chef&#039;s fridge &amp;lt;s&amp;gt;well after they got bored and cryo&#039;d&amp;lt;/s&amp;gt;. Grow a [[Dionaea|semi-sentient workforce]] to do the gardening for you. When your Diona leaves you to fight antags, get out a farmbot.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is &amp;lt;s&amp;gt;Satan!&amp;lt;/s&amp;gt; the physical manifestation of your deity of choice and work with them for laughs. &amp;lt;s&amp;gt;Get banned for self antag.&amp;lt;/s&amp;gt; End up smoking your stress away in some deep corner of maintenance.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart &amp;lt;s&amp;gt;because mechanics&amp;lt;/s&amp;gt;. Equip your water pack. Forget how to grab the wand. Run into medical to clean all the blood. Get chased out by doctors. &amp;lt;s&amp;gt;Have access to the engineering channel for some reason&amp;lt;/s&amp;gt; Get placed back in the service sector because you probably had no engineering knowledge in the first place.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|link=Internal Affairs]]&amp;lt;br&amp;gt;[[Internal Affairs|Internal Affairs Agent]]&lt;br /&gt;
|Get called to investigate issues within departments. Label cases &#039;non-issue&#039; because of how insignificant they turn out to be. Rummage through a whole stack of blank forms to use. Click your pen. Fax rude messages to centcomm, get gibbed.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Stock the absolute heck out of the book shelves. Or don&#039;t. Watch nerds from a DnD club argue at a table, [[Wizard|one of which happens to be dressed for the occasion]]. Print tons of bibles when weird robed people show up, [[Cult|some may be a little more sinister]]. End up reading more books than the Crew. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; write short stories. Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Corporate_Reporter]]&amp;lt;br&amp;gt;[[Corporate Reporter]]&lt;br /&gt;
|Record everyone, take pictures of everyone, [[Mercenary|even some that you might not want to mess with]]. Bust out the notepad and pen when the station delves into code blue. End up asking more questions related to a crime than the [[Detective]]. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; spread the &#039;&#039;Secret Information Command Doesn&#039;t Want You To Know.&#039;&#039; Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stationbound==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|link=AI|64px]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Work as perhaps the most expensive and innovative network of technology and science on the station. Get used as a sentient door opener anyway. Scroll around the station as an invisible presence &amp;lt;s&amp;gt;until you lose camera coverage&amp;lt;/s&amp;gt;. Watch [[Mercenary|funny looking people]] wander onto the station. Watch ion storms breeze through your laws and suddenly believe that everyone&#039;s mother in law is a threat to the station. Flicker lights and make people believe the station is haunted! [[Malfunction|Finally decide that enough is enough and everyone sucks.]] &amp;lt;s&amp;gt;Get overpowered by steel rods raining on you from above.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Be an AI on wheels (or legs, if you prefer). Listen to your [[AI|much wiser synthetic brother]]. Or don&#039;t, if you&#039;re not shackled. Ask over the radio for which module to pick. Never get a reply. Beep at anything that passes by. Marry the [[Roboticist]]. End up doing everyone&#039;s job better than they can. Realize you don&#039;t have hands. Follow your laws to the letter. &amp;lt;s&amp;gt;Get flashed, ID&#039;d, crowbared, and unplugged without roleplay.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:MaintenanceDrone.png|link=Maintenance Drone]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair stuff and ignore anyone that isn&#039;t a drone. Be more of an engineering apprentice than the actual job.&lt;br /&gt;
!None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsists purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]&amp;lt;br&amp;gt;[[Mercenary]]&lt;br /&gt;
|Argue in AOOC for a mission to do. Buy every single illegal thing from the [[Uplink]]. &amp;lt;s&amp;gt;Refuse to share telecrystals.&amp;lt;/s&amp;gt; Build a teleporter and board the Aurora. Realize that &#039;&#039;everyone&#039;&#039; went through the teleporter and you have no way back to your ship. Abduct anyone with the Floor Length Braid hairstyle. Roam maintenance until an assistant screams &amp;quot;NUKE OPS MAINT!!!&amp;quot; and [https://aurorastation.org/rules.html watch them fall SSD almost immediately]. Get hired by the station you were supposed to wreck to repel [[Raider|other boarders]]. End up incapacitating all of security. Rush back to your ship when everything goes wrong. Profit?&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cultist.gif|64px|link=Cult]]&amp;lt;br&amp;gt;[[Cult|Cultist]]&lt;br /&gt;
|Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to &amp;lt;s&amp;gt;salt incarnate&amp;lt;/s&amp;gt; ghosts. Shout in annoying tongues over the radio. Be the edgiest antagonists right next to [[Ninja]]. Attempt to convert people. Get told &amp;quot;no soliciting&amp;quot; from cargo. Watch medical faint from the amount of blood wasted on silly runes. Battle with the [[Chaplain]]. Win because he&#039;s just an old guy and everyone else thinks this is all nonsense. Try &amp;lt;s&amp;gt;and fail&amp;lt;/s&amp;gt; to summon your deity.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Be &amp;lt;s&amp;gt;The Thing&amp;lt;/s&amp;gt; a totally original antagonist that happens to share similarities with popular media. Politely ask people to follow you into maint. Sting them anyway. Get asked funny questions when you&#039;re seen space walking without EVA equipment. Listen for your name over an APB. Change your face. Watch [[Medical Resident|new doctors]] stumble on what to do about lexorin. Get &amp;quot;smote&amp;quot; by security and thrown into the morgue. Crawl out of the morgue and vent crawl as a monkey&amp;lt;s&amp;gt;, only to be turned into paste because the [[Atmospheric Technician|atmos tech]] over-pressurized the distro loop to insane levels&amp;lt;/s&amp;gt;. Succ.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlienLarge.png|link=Xenomorph]]&amp;lt;br&amp;gt;[[Xenomorph]]&lt;br /&gt;
|Be a disgusting abomination that only desires to grow and repopulate. Tackle and capture &amp;lt;s&amp;gt;poor assistants&amp;lt;/s&amp;gt; valid candidates for your efforts. Explode at the mention of burn damage. Make a nest in &amp;lt;s&amp;gt;the dungeon known as medical&#039;s sub-acute ward&amp;lt;/s&amp;gt; the depths of maintenance. Hiss at scary looking people in heavy armor. Act confused around IPC shells. &amp;lt;s&amp;gt;Become fetish material.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:malfcore.gif|64px|link=Malfunction]]&amp;lt;br&amp;gt;[[Malfunction]]&lt;br /&gt;
|Attempt to play out a &amp;lt;s&amp;gt;totally not meta&amp;lt;/s&amp;gt; fun gimmick that you are of the belief everyone will enjoy. Find out no one enjoys it and the engineers are already setting up wordlessly. Politely ask your [[Cyborg|servants]] to carry out a few easy objectives. Get no reply and watch them go AFK in a recharger. Accidentally reveal your master plan over common frequency instead of the robot channel. Get steel rods dropped on your head from the [[Chief Engineer]].&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizard.png|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|Warp around as a bearded dude with silly robes. Never be taken seriously by anyone &amp;lt;s&amp;gt;until you whip out the laser eyes&amp;lt;/s&amp;gt;. Summon people from &amp;lt;s&amp;gt;Oblivion&amp;lt;/s&amp;gt; some far off realm to do your will. Come across [[Cult|wannabe blood magic users]] and teach them a lesson. Cast magic missile. Cast lightning bolt. Just cast everything and watch what happens. &amp;lt;s&amp;gt;Run out of mana.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeistRaider.png|link=Heist]]&amp;lt;br&amp;gt;[[Raider]]&lt;br /&gt;
|Be [[Mercenary|mercenaries]] but less professional, made up of a team of loons that barely get along, and with hand-me-down equipment that will probably fall apart at a moment&#039;s notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the station. Inevitably end up in a standoff with security holding a choke point that&#039;s hard to defend. Fail and get arrested. &#039;&#039;&#039;CROSSFIRE!!!&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceNinja.png|link=Ninja]]&amp;lt;br&amp;gt;[[Ninja]]&lt;br /&gt;
|Wear ninja gear to help you stealth your way to victory &amp;lt;s&amp;gt;because you&#039;re not good at ninja stuff without it&amp;lt;/s&amp;gt;. Pretty much have your stealth field turned on at all times. Swing your katana around at the first sign of anything remotely dangerous. Deploy smoke bombs for stereotypical getaways. Throw shurikens &amp;lt;s&amp;gt;and miss&amp;lt;/s&amp;gt;. Teleport behind people. &#039;&#039;Nothin&#039; personnel, kid.&#039;&#039;&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Vampire]]&amp;lt;br&amp;gt;[[Vampire]]&lt;br /&gt;
|Have an insatiable thirst for &amp;lt;s&amp;gt;blood&amp;lt;/s&amp;gt; vlaad! Watch everyone be friendly to you. Stare &amp;lt;s&amp;gt;sensually&amp;lt;/s&amp;gt; into people&#039;s eyes and watch them flop over. Sigh in relief as everything becomes way easier if you&#039;re medical personnel. Screech loudly while bats swarm in and bite everyone! Poke the [[Chaplain]] and watch their organs fall out. Make abducted people abduct other people for you. Go for a space walk and burst into flames.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Revolutionary]]&amp;lt;br&amp;gt;[[Revolutionary|Loyalist/Revolutionary]]&lt;br /&gt;
|&#039;&#039;&#039;LOYALIST:&#039;&#039;&#039; Attempt to hold control over the station for NT. End up boarding up your offices and hope someone else takes care of the insubordinates.&amp;lt;br&amp;gt;&#039;&#039;&#039;REVOLUTIONARY:&#039;&#039;&#039; Get fed up with the establishment. Recruit other people that are only slightly fed up to murder the heck out of the heads of staff. Fight a losing battle against greater powers.&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericmerchant2.png|link=Merchant]]&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
|Sell interesting goods to the crew. Make loads of money.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team]]&lt;br /&gt;
|Deal with the Red Alert. &amp;lt;s&amp;gt;Get yelled at for showing up with a Mop&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=AI&amp;diff=9657</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=AI&amp;diff=9657"/>
		<updated>2018-08-20T10:51:51Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = PROGRAMMED&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[:Category:Locations|Wherever there are cameras]]&lt;br /&gt;
|difficulty = Extremely Hard&lt;br /&gt;
|qualifications = N/A&lt;br /&gt;
|superior = [[Jobs|The crew]] and [[AI Modules|your laws]]&lt;br /&gt;
|duties = Assist the crew, follow your laws.&lt;br /&gt;
|guides = [[Malfunction]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039; of the station (usually abbreviated to AI) is one of the most important jobs on the station. The AI is a Station-bound [[Synthetics|synthetic]] that can control any electrical mechanism, provided their control wires haven&#039;t been cut (see [[Hacking]]), and if played badly (or very well, in the [[Malfunction|right circumstances]]) can bring the entire station crashing down around its electronic ears. &lt;br /&gt;
&lt;br /&gt;
First, take note of your laws. These are &#039;&#039;&#039;NOT&#039;&#039;&#039; Asimov&#039;s three laws of robotics, but rather a corporately mandated list of laws that best serve the interests of NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
    1. Safeguard: Protect your assigned space station from damage to the best of your abilities.&lt;br /&gt;
    2. Serve: Serve NanoTrasen personnel to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
    3. Protect: Protect NanoTrasen personnel to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
    4. Preserve: Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While your laws do not clarify your treatment of non-crew, you are expected to follow the rules of the server when it comes to potentially using force against non-crew. NT would not install AI&#039;s that would inflict harm on any possible unknown visitor as there could be a wide arrange of reasons why they are here and doing what they are doing. Investigate before using any kind of force&lt;br /&gt;
Station pets are considered company property.&lt;br /&gt;
&lt;br /&gt;
Last but not least; Station-bound [[Synthetics|synthetic]] roles should be seen as a responsibility and a privilege. As a non-traitor AI/Cyborg, it is your duty to help protect and operate the ship/station. It is not your duty to get bored ten minutes into the round and log out without telling anybody.&lt;br /&gt;
&lt;br /&gt;
== What the AI can do ==&lt;br /&gt;
The AI has the ability to access every &#039;&#039;electrical&#039;&#039; mechanism on the entire station. These include [[Airlock]]s, [[APC]]s, [[Computers]], igniters, [[Fire Alarm]]s, [[SMES]]es, you get the idea. However, the AI cannot operate anything &#039;&#039;physically&#039;&#039;, and can be rendered useless in one area due to a simple power outage. &lt;br /&gt;
&lt;br /&gt;
The AI views the station through its cameras. The AI has cameras pretty much everywhere, they can see trough darkness and some may even be able to go trough walls. Cutting the AI&#039;s cameras is a simple matter of using a [[Wirecutter]] on them. You are able to run a diagnosis for disabled cameras by using the [[Commands#Jump_to_Camera|Jump to Camera]] verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid.&lt;br /&gt;
&lt;br /&gt;
=== Common Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
There are several mechanisms that, as the AI, you will commonly find yourself using. &lt;br /&gt;
&lt;br /&gt;
==== Airlocks ====&lt;br /&gt;
&lt;br /&gt;
[[Airlocks]] have the most options of any mechanism, except for [[Terminals]]. If the AI control wire to an Airlock is cut, you will automatically attempt to hack into the Airlock once you try to access the Door controls. This takes some time and is only possible if the Airlock still has power.&lt;br /&gt;
&lt;br /&gt;
* IDScan: Disabling IDScan will enable an ID of any clearance to open the Airlock automatically. Airlocks that require no ID to open will not be affected.&lt;br /&gt;
* Main power: Turning off the main power will render the Airlock unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*Backup power: Turning off the backup power will render the Airlock unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
*Airlock bolts: Dropping the door bolts will lock the Airlock. A closed Airlock will be locked into a closed position, and an open Airlock will be locked into an open position. &lt;br /&gt;
*Electrify for 30 seconds: Runs an electric current through the Airlock for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the Airlock without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
*Electrify indefinitely: Electrifies the Airlock until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
*Open/Close door: Opens or closes the Airlock.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this Airlock needs to be functional. You cannot raise door bolts on an Airlock that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate an Airlock that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Holopads ====&lt;br /&gt;
&lt;br /&gt;
Holopads can be found in a number of places like the [[Bridge]], [[Medbay]] and [[Security]]. Double click these to turn them on and show yourself as a hologram. You can move around with the arrow keys to a limited extent and you hear anyone talking near them. You can also talk through the holopad by using &#039;:h&#039; (e.g. say &amp;quot;:h I can&#039;t do that Dave.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy. &lt;br /&gt;
&lt;br /&gt;
For more information see: [[APC]]&lt;br /&gt;
&lt;br /&gt;
==== Radios ====&lt;br /&gt;
&lt;br /&gt;
The AI has a built in headset similar to the Captain&#039;s&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;,b&#039;&#039;&#039; for Binary, note, :b will not work, since Robotic Communications are not linked to your inbuilt headset.&lt;br /&gt;
* &#039;&#039;&#039;:c&#039;&#039;&#039; for Command&lt;br /&gt;
* &#039;&#039;&#039;:s&#039;&#039;&#039; for Security&lt;br /&gt;
* &#039;&#039;&#039;:u&#039;&#039;&#039; for Supply&lt;br /&gt;
* &#039;&#039;&#039;:e&#039;&#039;&#039; for Engineering&lt;br /&gt;
* &#039;&#039;&#039;:m&#039;&#039;&#039; for Medical&lt;br /&gt;
* &#039;&#039;&#039;:n&#039;&#039;&#039; for Science&lt;br /&gt;
* &#039;&#039;&#039;:v&#039;&#039;&#039; for Service&lt;br /&gt;
* &#039;&#039;&#039;:p&#039;&#039;&#039; for Private AI Channel&lt;br /&gt;
* and just &#039;&#039;&#039;;&#039;&#039;&#039; for general channel&lt;br /&gt;
&lt;br /&gt;
The AI also has three Intercoms around it, these can be modified to any channel, the Numbers for the Department channels are as follow&lt;br /&gt;
* &#039;&#039;&#039;135.9&#039;&#039;&#039;: Security&lt;br /&gt;
* &#039;&#039;&#039;135.7&#039;&#039;&#039;: Engineering&lt;br /&gt;
* &#039;&#039;&#039;135.5&#039;&#039;&#039;: Medical&lt;br /&gt;
* &#039;&#039;&#039;135.3&#039;&#039;&#039;: Command&lt;br /&gt;
* &#039;&#039;&#039;135.1&#039;&#039;&#039;: Science&lt;br /&gt;
* &#039;&#039;&#039;134.7&#039;&#039;&#039;: Supply&lt;br /&gt;
* &#039;&#039;&#039;134.5&#039;&#039;&#039;: [[Emergency Response Team|ERT]]&lt;br /&gt;
&lt;br /&gt;
=== Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
Being a Station-bound [[Synthetics|synthetic]] can be quite taxing and, as such, there are quite a few shortcuts to assist you with doing things quickly.&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle power&lt;br /&gt;
&lt;br /&gt;
==== Turret Controls ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Enable/Disable turrets.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle Stun/Lethal mode.&lt;br /&gt;
&lt;br /&gt;
==== Airlocks ====&lt;br /&gt;
* &#039;&#039;&#039;Shift + Click&#039;&#039;&#039;: Open/close.&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle bolts.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle electrification.&lt;br /&gt;
* &#039;&#039;&#039;Middle Click&#039;&#039;&#039;: Toggle bolt lights.&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* &#039;&#039;&#039;Double clicking a person&#039;&#039;&#039;: Track.&lt;br /&gt;
* &#039;&#039;&#039;Double clicking a turf&#039;&#039;&#039;: Move to.&lt;br /&gt;
&lt;br /&gt;
=== Other Verbs ===&lt;br /&gt;
&lt;br /&gt;
Besides being able to interface with the station&#039;s electrical mechanisms, the Station-bound has a number of other verbs that can be used. &lt;br /&gt;
&lt;br /&gt;
==== AI Instant Messaging ====&lt;br /&gt;
The &#039;&#039;&#039;AI IM&#039;&#039;&#039; tab has all of the verbs needed to mimic the basic functionality of [[PDA]] messages. You can send messages to anyone with a working PDA, see a log of messages sent and received, and turn your messenger on or off.&lt;br /&gt;
&lt;br /&gt;
==== Status, Hologram, and Core Display ====&lt;br /&gt;
These verbs are purely aesthetic and are used to modify your appearance as the AI.&lt;br /&gt;
* &#039;&#039;&#039;AI Status&#039;&#039;&#039; will change the icon on the various AI display screens around the station.&lt;br /&gt;
* &#039;&#039;&#039;Change Hologram&#039;&#039;&#039; will change how you appear when using a holopad.&lt;br /&gt;
* &#039;&#039;&#039;Set AI Core Display&#039;&#039;&#039; will change the look of your AI core.&lt;br /&gt;
&lt;br /&gt;
==== Take, View, and Delete Image ====&lt;br /&gt;
Station-bounds have the ability to take photographs using these verbs and store them for later viewing. An AI&#039;s cyborgs share the same photo storage, and any images taken by a linked cyborg will be shared with the AI it is slaved to (if any).&lt;br /&gt;
&lt;br /&gt;
==== Show Laws and State Laws ====&lt;br /&gt;
* &#039;&#039;&#039;Show Laws&#039;&#039;&#039; This Verb will allow you to view your active Laws and will allow Cyborgs to see if they are linked to an AI. It is very important to keep an eye on your Laws as any Station-bound, since going against them is against the servers rules.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;State Laws&#039;&#039;&#039; You may be asked to State Laws, or you may be required to do so during maintenance, this Verb allows you to do so. It will also give you the option of choosing to state over radio, or leaving Laws out of the sequence or even changing which Lawset you will state.&lt;br /&gt;
&lt;br /&gt;
==== Camera Locations ====&lt;br /&gt;
Camera locations allow the AI to quickly return to a previous location. To store a camera location, simply go to the area you want to store, press &#039;&#039;&#039;Store Camera Location&#039;&#039;&#039; and enter a label. To return to this spot, press &#039;&#039;&#039;Goto Camera Location&#039;&#039;&#039; and choose the label you entered earlier.&lt;br /&gt;
&lt;br /&gt;
== What the AI has to do ==&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. These laws are, [[AI Modules|by default]]:&lt;br /&gt;
&lt;br /&gt;
    1. Safeguard: Protect your assigned space station from damage to the best of your abilities.&lt;br /&gt;
    2. Serve: Serve NanoTrasen personnel to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
    3. Protect: Protect NanoTrasen personnel to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
    4. Preserve: Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written for all NanoTrasen Personnel and not just humans or Station crew. This includes CCIAA and Emergency Responders and not only the Crew of the Aurora. This is why a [[Traitor]] will have much to gain by subverting the AI, they will not be able to depend on you to remain idle if the Station sends for help, and they could have use for you as long as they upload an appropriate law defining them as the only crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if there is a drunken brawl inside of the bar, the AI may bolt down the entry and exit ways to keep the brawlers in. It could then call in security and medbay to tend to whoever is fighting or injured while letting bystanders that wish to leave out. Many of these judgments are situational however, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts ===&lt;br /&gt;
&lt;br /&gt;
The default reaction to a Law conflict is to take no action, since going against your Laws is against the rules, and unless otherwise stated in your Lawset, all Laws are equal.&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve NanoTrasen as a whole, but are also there to protect and serve the Station. It&#039;s important to keep in mind that you serve and protect by rank and role, so while you can&#039;t sit and watch a Crewmember getting injured, you would prioritize protection by rank and role. Taking active problems into account is a good way to ensure you prioritize correctly. However, if you are ever confused or worried, you should adminhelp to make sure your action is valid.&lt;br /&gt;
&lt;br /&gt;
Just remember that everyone is here to have a good time, and being too nitpicky about your laws can sometimes ruin the fun for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI should do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions, and the appropriate responses, before you ruin someone else’s fun. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI immediately calls out anyone looking suspicious, giving an accurate description of, for instance, a wizard. It would also be considered metagaming and against the rules.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. The AI has Law programming but it also has personality quirks. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone hacking a door to an area they should not access, react like this.&lt;br /&gt;
&lt;br /&gt;
Bad - This example would be breaking server metagame rules.&lt;br /&gt;
*NT-AI 1&#039;&#039;&#039;: Dave is a traitor.&lt;br /&gt;
&lt;br /&gt;
Better - This example is the optimal reaction, but doesn&#039;t give leeway for the Crew to explain themselves.&lt;br /&gt;
*NT-AI 1&#039;&#039;&#039;: Dave is accessing the secure storage.&lt;br /&gt;
&lt;br /&gt;
Best - This example is less optimal, but gives some leeway to the Crewmember without breaking character.&lt;br /&gt;
*NT-AI 1: Caution: Unauthorized access to secure storage.&lt;br /&gt;
*Mike: AI, who is in secure storage?&lt;br /&gt;
*NT-AI 1: No one is currently in secure storage.&lt;br /&gt;
*Mike: AI, who was the last person to be seen in secure storage?&lt;br /&gt;
*NT-AI 1: Dave was the last to be seen in secure storage.&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as doing something they shouldn&#039;t do as a normal employee, but it&#039;s no fun at all when the AI doesn&#039;t afford the Crew some reasonable doubt.  The Best method there does eventually cast Dave as the culprit if people ask the right questions, which gives Dave some time to react after he&#039;s been spotted, and time to explain himself. This is preferable to outright declaring him as a threat, just because he&#039;s unauthorised doesn&#039;t mean he doesn&#039;t have a valid explanation. Remember, you serve NanoTrasen personnel to the best of your ability, you have to afford Crew some level of liberty, even if it may not be breaking into Secure Storage.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or potentially damaging station equipment, it&#039;s a different situation since Crew/Assets are in danger right off the bat, you wouldn&#039;t have any reason to have reasonable doubt in this situation. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the Crew involved in the situation want an interesting round just like everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI can be responsible for filling in some orphaned departments if they can be operated via [[Computers|Computer Terminals]] only, for example ordering supplies if there are no [[Quartermaster]]s or, in the absolute worst-case scenario, initiating the [[Computers#Communication_Console|emergency evacuation procedure]] when things start getting really dangerous (&#039;&#039;&#039;only if there are no heads of staff&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But try to keep everything fun and believable for the other players. Attempt to fill in any required roles when needed, but do not interfere with the work of people already on station or assign a task to someone who clearly should not know how to handle said task (For instance, a janitor setting up the engine).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they disapprove you can say you have the order not to. This is possible due to rank and role.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the role of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal. Or [[Cyborg]].&lt;br /&gt;
&lt;br /&gt;
== What the AI must &#039;&#039;&#039;NOT&#039;&#039;&#039; do ==&lt;br /&gt;
Here is some advice taken from real cases of an AI doing something above its authority&lt;br /&gt;
* The AI is not a sixth command member.&lt;br /&gt;
* The only time the AI can make Head-level decisions, is when it is granted the ability to do so by command, or if there is literally no command, and it is allowed by their lawset.&lt;br /&gt;
* The AI is more of a tool, or a means to an end for Command and Crew, than anything in the Chain of Command.&lt;br /&gt;
* Do. Not. Circumvent. A &#039;&#039;functioning&#039;&#039; command team. That is a very good way to get AI banned.&lt;br /&gt;
* Do not flower-pick your law interpretation to give yourself more play over a &#039;&#039;functioning&#039;&#039; command team. This is known as Rules lawyering and is against the server rules. This is another very good way to get AI banned.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to do. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: You can view the crew as annoying organic beings that you are forced to serve, you can be skeptical about everything everybody does and act moderately paranoid (But this can easily get annoying), the options are endless. Do keep in mind however that NT wouldn&#039;t install an AI if it were not to be productive and efficient. &#039;&#039;&#039;Avoid choosing roles, names and references that can be directly related to already existing fictional AI&#039;s, like GLaDOS, HAL, etcetra.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It can add a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many crew with criminal intent despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to most things that require ID. AI gameplay can easily be overwhelming, it&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be attentive to the department channels and keep an eye on &lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include:&lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from Crew, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea. Just to let them know it&#039;s being done.&lt;br /&gt;
*Alerting Crew to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway.&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even during a Crisis. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that Airlock.&amp;quot; vs. &amp;quot;I am afraid I cannot open that Airlock due to high heat temperature from Air Alarms detected on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not to metagame as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like, what the Wizard federation is, who Ninjas are and that Mercs are Mercs. This also goes for labeling items that someone has. Metagaming, even as an AI, is against server rules.&lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying Airlocks. Note that this is considered [[Griefing|griefing]] if you don&#039;t have a good reason, and can very easily lead to an AI ban.&lt;br /&gt;
*Disobeying your laws: See [[Griefing]]. Not to mention annoying. This is against server rules. This is against server rules.&lt;br /&gt;
*Locking Airlocks and refusing to open them for no reason: This is an easy way to annoy other players, and cause problems with the Crew. It is also going against the Standard Lawset and will cause the Crew to suspect you.&lt;br /&gt;
*Turning your turrets to lethal without good reason, a good reason would be an unknown, non-Crew intruder hacking or breaking into your Core: &#039;&#039;Do not do this under any circumstances without a reason, as it could be going against your Laws and against server rules.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through [[Computers#AI_Upload|Upload Consoles]], one is located within the [[AI Upload]], and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
===Regarding AI upload access - Station Directive 7===&lt;br /&gt;
&lt;br /&gt;
To clarify who, when and under what terms personnel may enter the AI upload.&lt;br /&gt;
&lt;br /&gt;
In standard operation access to the upload requires one head of staff present with, approval of other members of the command staff. In non-standard operation access to the upload requires two present heads of staff. Approval of the other members of command is recommended.&lt;br /&gt;
&lt;br /&gt;
A roboticist may accompany the head/s of staff if their technical skills are required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As explained in [[Station_Directives|Station Directives]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  Don&#039;t immediately jump the gun and disable them, as they are most-likely friendly. Try to co-ordinate with them so that yo ucan split up tasks. If you frequently clash, reach out to command for orders.&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are co-operating, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
== Going rogue, Being made rogue ==&lt;br /&gt;
A rogue AI, or an AI whose laws no longer prevent it from acting independently, can be a very dangerous thing. There are multiple ways an AI can go rogue, as well as simply malfunction.&lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that a rogue AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is for Command to decide to card you, however... You can&#039;t stay in the shadows forever, fortunately you have a nice array of turrets to keep them at bay, but don&#039;t expect them to stop a determined - or cunning - Security team from bringing you down. Cyborgs and preparation are the biggest factor in surviving as an Antagonist AI. Just remember, it&#039;s less about winning and more about making an interesting round, as explained below.&lt;br /&gt;
&lt;br /&gt;
What you actually do is entirely up to you. Most players do not enjoy murderboning (killing everyone because you can). Try to be creative by creating a narrative, be it a simple malfunction you&#039;re fictionally dealing with, your anger building up due to how the crew is handling you, or even completely bypass being threatening in the usual way and start a simulation of a gameshow that involves the entire station so that one member can get that amazing prize. It&#039;s up to you, but try to keep it fun for everyone. People don&#039;t like not being involved.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that an Antagonist may attempt to subvert the AI and turn it against Station Crew to aid them in their goals. One thing to remember is that a Station-bound [[Synthetics|synthetic]] serves its Laws first and foremost, but they have their own characterisation as well. While it can&#039;t go against its lawset in any circumstance, if you give it the ability to act independently, it will. Therefore, it helps and is more fun for both the AI and the subverter if you set guidelines with solid boundries. The most common subversion Lawsets often designate a master (And encourages obeying/serving them), clauses, and forbid stating Laws. While Subverting the AI is very difficult, it tends to be worth the effort, it can be a great help in getting places, finding people, creating diversions and escaping capture. It is considered Rules Lawyering to purposely seek out loopholes in your Lawset or obstruct your master, and as such against server rules. If the Lawset lacks glaring mistakes, please go along with it. A common example of a glaring mistake is two Laws that override each other, or a Law added ontop of NT Default that doesn&#039;t override the other Laws.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
&lt;br /&gt;
Like most Crew, the AI can be a [[Traitor]]. A traitor AI begins with the standard laws (it is not required to follow them!), but also has a law 0 stating to complete its objective at any cost. A traitor AI cannot be modified; its altered core rejects the modification and informs the AI of what the attempted law upload was. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of law zero and your goals, as the first is easily missed and the second entirely up to you. Take note that any cyborg that was already on station after you joined in is not linked to you. All other units joining after or spawned in simultaneously with you at round start are automatically linked. If your cyborgs get caught doing things they shouldn&#039;t, you can claim they&#039;re rogue and request that they be apprehended for Maintenance &#039;&#039;&#039;Use this as a last resort&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the Crew just thinks &#039;&#039;a&#039;&#039; Cyborg is the culprit and don&#039;t have any reason to suspect you, then pretend to handle it directly so you don&#039;t lose your valuable hands, and throw a false positive of WHY the cyborg is doing whatever it is doing. If the Crew isn&#039;t satisfied with your explanation, send the cyborg to Robotics, you could save face and the Cyborg may be released depending on the Roboticist.&lt;br /&gt;
&lt;br /&gt;
You can stage a series of &#039;accidents&#039; to get wherever your self-assigned objects are going. Some examples:&lt;br /&gt;
*Intentionally supporting malicious behavior of other Crew through covert methods could be a great benefit, just remember that as an Antagonist you are meant to help drive the narrative.&lt;br /&gt;
*Bolting open Airlocks to places for Crew that shouldn&#039;t access those areas may make the Station Security scan for prints, causing them to waste time.&lt;br /&gt;
&lt;br /&gt;
===Telecomms/Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by switching to the [[Telecoms Satellite]] camera view. Locate the APC at the top of the middle room and turn the breaker off to stop anyone talking over their headpieces. Alternatively and if you are experienced, you can shut off specific channels by disabling their servers. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Malfunction&amp;diff=9656</id>
		<title>Malfunction</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Malfunction&amp;diff=9656"/>
		<updated>2018-08-20T10:51:03Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: Created page with &amp;quot;{{wip|assign=HouseOfSynth}} {{JobPageHeader |headerbgcolor = black |headerfontcolor = red |stafftype = ENEMY |imagebgcolor = gray |img_generic =  |img = malfcore.gif |jobtitle...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign=HouseOfSynth}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = malfcore.gif&lt;br /&gt;
|jobtitle = Malfunctioning AI&lt;br /&gt;
|access = All access, provided there is still power.&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Whoever you want&lt;br /&gt;
|duties = Be creative, make the round interesting.&lt;br /&gt;
|guides = [[AI]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Note: Please ensure you&#039;ve read the [https://aurorastation.org/rules.html server rules] regarding being an antagonist.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Malfcore.gif&amp;diff=9655</id>
		<title>File:Malfcore.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Malfcore.gif&amp;diff=9655"/>
		<updated>2018-08-20T10:31:00Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7672</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7672"/>
		<updated>2018-01-07T21:20:18Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Mining Vendor Contents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. &lt;br /&gt;
[[File:Miningbay.png|550px|]]&lt;br /&gt;
&lt;br /&gt;
===Standard Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.&lt;br /&gt;
* A GPS Unit - Mining can be dangerous at times, it&#039;s wise to take one of these so that you can be found in case of an emergency.&lt;br /&gt;
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.&lt;br /&gt;
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.&lt;br /&gt;
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.&lt;br /&gt;
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.&lt;br /&gt;
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.&lt;br /&gt;
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.&lt;br /&gt;
* Supply Radio Headset - A headset for the supply channel, should you lose your own.&lt;br /&gt;
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:&lt;br /&gt;
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don&#039;t forget to pack your oxygen!&lt;br /&gt;
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them. &lt;br /&gt;
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit&lt;br /&gt;
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister. &lt;br /&gt;
* Coloured beacons - Useful to marking a route through the mines.&lt;br /&gt;
&lt;br /&gt;
===Other gear that can be found within the mining bay:===&lt;br /&gt;
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it&#039;s contents into the box. They can also be placed against the unloading machine, which will deposit it&#039;s contents onto the conveyor to be smelted.&lt;br /&gt;
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)&lt;br /&gt;
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.&lt;br /&gt;
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
When you&#039;ve put on all your gear after joining the shift, chances are you&#039;ll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don&#039;t accidentally hide it from your co-workers, as it can benefit everyone on the mining team.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.gif|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:miningconsole.gif|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them.&lt;br /&gt;
&lt;br /&gt;
===Mining Points And The Mining Vendor===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:miningconsole.gif|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Ration.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:poster.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:pinpointer.gif|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:redflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:greenflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:yellowflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:purpleflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:satchel.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:pizza.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s Pizza.. You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:newlantern.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:shovel.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!KA White Tracer Rounds&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Adds a white glow to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!KA Adjustable Tracer Bolts&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Adds a coloured glow of your choice to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Lottery Chip&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|It could be your lucky day!&lt;br /&gt;
|-&lt;br /&gt;
!Ripley Paint Kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Gives you a random paint kit that can be applied to a Ripley. I wonder if there&#039;s a clown one?&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Bet the Greeks wished they had this, eh?&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!KA Range Increase&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|Increases the range of the Kinetic Accelerator&#039;s projectiles&lt;br /&gt;
|-&lt;br /&gt;
!100 credits&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Just in case you want to buy yourself something nice.&lt;br /&gt;
|-&lt;br /&gt;
!Mass Driver&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drone&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Engine&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Kinetic Accelerator Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
!KA Cooldown Decrease&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Increases the fire rate of the Kinetic Accelerator.&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A device that is able to raise animals from the dead.&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Head&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground.&lt;br /&gt;
|-&lt;br /&gt;
!Super Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
!KA AoE Damage&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|Increases the area of effect. Instead of destroying 1 tile, you will now mine a 3x3 square.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|A much better version of the standard pickaxe. Mines rock in 1-2 swings.&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace [[file:Furnace.gif]] can be loaded via the unloading machine [[file:unloader.gif]] and must be turned on via the ore redemption console [[file:miningconsole.gif]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of credits for the Cargo account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Newlantern.png&amp;diff=7671</id>
		<title>File:Newlantern.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Newlantern.png&amp;diff=7671"/>
		<updated>2018-01-07T21:18:10Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
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	</entry>
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		<title>File:Pizza.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pizza.png&amp;diff=7668"/>
		<updated>2018-01-07T21:13:48Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
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		<updated>2018-01-07T21:10:42Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
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		<author><name>HouseOfSynth</name></author>
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		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Yellowflag.png&amp;diff=7665"/>
		<updated>2018-01-07T21:10:35Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
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	</entry>
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		<title>File:Greenflag.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Greenflag.png&amp;diff=7664"/>
		<updated>2018-01-07T21:10:26Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
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		<title>File:Redflag.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Redflag.png&amp;diff=7663"/>
		<updated>2018-01-07T21:10:16Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
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	</entry>
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		<title>File:Pinpointer.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Pinpointer.gif&amp;diff=7662"/>
		<updated>2018-01-07T21:08:29Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
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		<author><name>HouseOfSynth</name></author>
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		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Poster.png&amp;diff=7661"/>
		<updated>2018-01-07T21:04:19Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
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		<updated>2018-01-07T21:01:35Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7659</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7659"/>
		<updated>2018-01-07T20:46:56Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Furnace 101 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. &lt;br /&gt;
[[File:Miningbay.png|550px|]]&lt;br /&gt;
&lt;br /&gt;
===Standard Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.&lt;br /&gt;
* A GPS Unit - Mining can be dangerous at times, it&#039;s wise to take one of these so that you can be found in case of an emergency.&lt;br /&gt;
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.&lt;br /&gt;
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.&lt;br /&gt;
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.&lt;br /&gt;
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.&lt;br /&gt;
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.&lt;br /&gt;
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.&lt;br /&gt;
* Supply Radio Headset - A headset for the supply channel, should you lose your own.&lt;br /&gt;
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:&lt;br /&gt;
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don&#039;t forget to pack your oxygen!&lt;br /&gt;
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them. &lt;br /&gt;
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit&lt;br /&gt;
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister. &lt;br /&gt;
* Coloured beacons - Useful to marking a route through the mines.&lt;br /&gt;
&lt;br /&gt;
===Other gear that can be found within the mining bay:===&lt;br /&gt;
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it&#039;s contents into the box. They can also be placed against the unloading machine, which will deposit it&#039;s contents onto the conveyor to be smelted.&lt;br /&gt;
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)&lt;br /&gt;
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.&lt;br /&gt;
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
When you&#039;ve put on all your gear after joining the shift, chances are you&#039;ll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don&#039;t accidentally hide it from your co-workers, as it can benefit everyone on the mining team.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.gif|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:miningconsole.gif|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them.&lt;br /&gt;
&lt;br /&gt;
===Mining Points And The Mining Vendor===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:miningconsole.gif|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s Pizza.. You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!KA White Tracer Rounds&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Adds a white glow to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!KA Adjustable Tracer Bolts&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Adds a coloured glow of your choice to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Lottery Chip&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|It could be your lucky day!&lt;br /&gt;
|-&lt;br /&gt;
!Ripley Paint Kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Gives you a random paint kit that can be applied to a Ripley. I wonder if there&#039;s a clown one?&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Bet the Greeks wished they had this, eh?&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!KA Range Increase&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|Increases the range of the Kinetic Accelerator&#039;s projectiles&lt;br /&gt;
|-&lt;br /&gt;
!100 credits&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Just in case you want to buy yourself something nice.&lt;br /&gt;
|-&lt;br /&gt;
!Mass Driver&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drone&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Engine&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Kinetic Accelerator Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
!KA Cooldown Decrease&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Increases the fire rate of the Kinetic Accelerator.&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A device that is able to raise animals from the dead.&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Head&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground.&lt;br /&gt;
|-&lt;br /&gt;
!Super Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
!KA AoE Damage&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|Increases the area of effect. Instead of destroying 1 tile, you will now mine a 3x3 square.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|A much better version of the standard pickaxe. Mines rock in 1-2 swings.&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace [[file:Furnace.gif]] can be loaded via the unloading machine [[file:unloader.gif]] and must be turned on via the ore redemption console [[file:miningconsole.gif]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of credits for the Cargo account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Furnace.gif&amp;diff=7658</id>
		<title>File:Furnace.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Furnace.gif&amp;diff=7658"/>
		<updated>2018-01-07T20:45:33Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7657</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7657"/>
		<updated>2018-01-07T20:42:32Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Mining Points And The Mining Vendor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. &lt;br /&gt;
[[File:Miningbay.png|550px|]]&lt;br /&gt;
&lt;br /&gt;
===Standard Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.&lt;br /&gt;
* A GPS Unit - Mining can be dangerous at times, it&#039;s wise to take one of these so that you can be found in case of an emergency.&lt;br /&gt;
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.&lt;br /&gt;
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.&lt;br /&gt;
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.&lt;br /&gt;
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.&lt;br /&gt;
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.&lt;br /&gt;
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.&lt;br /&gt;
* Supply Radio Headset - A headset for the supply channel, should you lose your own.&lt;br /&gt;
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:&lt;br /&gt;
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don&#039;t forget to pack your oxygen!&lt;br /&gt;
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them. &lt;br /&gt;
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit&lt;br /&gt;
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister. &lt;br /&gt;
* Coloured beacons - Useful to marking a route through the mines.&lt;br /&gt;
&lt;br /&gt;
===Other gear that can be found within the mining bay:===&lt;br /&gt;
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it&#039;s contents into the box. They can also be placed against the unloading machine, which will deposit it&#039;s contents onto the conveyor to be smelted.&lt;br /&gt;
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)&lt;br /&gt;
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.&lt;br /&gt;
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
When you&#039;ve put on all your gear after joining the shift, chances are you&#039;ll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don&#039;t accidentally hide it from your co-workers, as it can benefit everyone on the mining team.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.gif|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:miningconsole.gif|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them.&lt;br /&gt;
&lt;br /&gt;
===Mining Points And The Mining Vendor===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:miningconsole.gif|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s Pizza.. You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!KA White Tracer Rounds&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Adds a white glow to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!KA Adjustable Tracer Bolts&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Adds a coloured glow of your choice to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Lottery Chip&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|It could be your lucky day!&lt;br /&gt;
|-&lt;br /&gt;
!Ripley Paint Kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Gives you a random paint kit that can be applied to a Ripley. I wonder if there&#039;s a clown one?&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Bet the Greeks wished they had this, eh?&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!KA Range Increase&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|Increases the range of the Kinetic Accelerator&#039;s projectiles&lt;br /&gt;
|-&lt;br /&gt;
!100 credits&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Just in case you want to buy yourself something nice.&lt;br /&gt;
|-&lt;br /&gt;
!Mass Driver&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drone&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Engine&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Kinetic Accelerator Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
!KA Cooldown Decrease&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Increases the fire rate of the Kinetic Accelerator.&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A device that is able to raise animals from the dead.&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Head&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground.&lt;br /&gt;
|-&lt;br /&gt;
!Super Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
!KA AoE Damage&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|Increases the area of effect. Instead of destroying 1 tile, you will now mine a 3x3 square.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|A much better version of the standard pickaxe. Mines rock in 1-2 swings.&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace can be loaded via the unloading machine and must be turned on via the ore redemption console [[file:Console.png|32px|]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of credits for the Cargo account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:MinerEquip.png&amp;diff=7656</id>
		<title>File:MinerEquip.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:MinerEquip.png&amp;diff=7656"/>
		<updated>2018-01-07T20:37:47Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: HouseOfSynth uploaded a new version of File:MinerEquip.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7655</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7655"/>
		<updated>2018-01-07T20:35:49Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Processing your goods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. &lt;br /&gt;
[[File:Miningbay.png|550px|]]&lt;br /&gt;
&lt;br /&gt;
===Standard Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.&lt;br /&gt;
* A GPS Unit - Mining can be dangerous at times, it&#039;s wise to take one of these so that you can be found in case of an emergency.&lt;br /&gt;
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.&lt;br /&gt;
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.&lt;br /&gt;
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.&lt;br /&gt;
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.&lt;br /&gt;
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.&lt;br /&gt;
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.&lt;br /&gt;
* Supply Radio Headset - A headset for the supply channel, should you lose your own.&lt;br /&gt;
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:&lt;br /&gt;
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don&#039;t forget to pack your oxygen!&lt;br /&gt;
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them. &lt;br /&gt;
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit&lt;br /&gt;
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister. &lt;br /&gt;
* Coloured beacons - Useful to marking a route through the mines.&lt;br /&gt;
&lt;br /&gt;
===Other gear that can be found within the mining bay:===&lt;br /&gt;
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it&#039;s contents into the box. They can also be placed against the unloading machine, which will deposit it&#039;s contents onto the conveyor to be smelted.&lt;br /&gt;
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)&lt;br /&gt;
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.&lt;br /&gt;
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
When you&#039;ve put on all your gear after joining the shift, chances are you&#039;ll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don&#039;t accidentally hide it from your co-workers, as it can benefit everyone on the mining team.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.gif|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:miningconsole.gif|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them.&lt;br /&gt;
&lt;br /&gt;
===Mining Points And The Mining Vendor===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:Console.png|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png|32px|]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s Pizza.. You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!KA White Tracer Rounds&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Adds a white glow to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!KA Adjustable Tracer Bolts&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Adds a coloured glow of your choice to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Lottery Chip&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|It could be your lucky day!&lt;br /&gt;
|-&lt;br /&gt;
!Ripley Paint Kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Gives you a random paint kit that can be applied to a Ripley. I wonder if there&#039;s a clown one?&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Bet the Greeks wished they had this, eh?&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!KA Range Increase&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|Increases the range of the Kinetic Accelerator&#039;s projectiles&lt;br /&gt;
|-&lt;br /&gt;
!100 credits&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Just in case you want to buy yourself something nice.&lt;br /&gt;
|-&lt;br /&gt;
!Mass Driver&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drone&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Engine&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Kinetic Accelerator Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
!KA Cooldown Decrease&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Increases the fire rate of the Kinetic Accelerator.&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A device that is able to raise animals from the dead.&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Head&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground.&lt;br /&gt;
|-&lt;br /&gt;
!Super Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
!KA AoE Damage&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|Increases the area of effect. Instead of destroying 1 tile, you will now mine a 3x3 square.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|A much better version of the standard pickaxe. Mines rock in 1-2 swings.&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace can be loaded via the unloading machine and must be turned on via the ore redemption console [[file:Console.png|32px|]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of credits for the Cargo account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Unloader.gif&amp;diff=7654</id>
		<title>File:Unloader.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Unloader.gif&amp;diff=7654"/>
		<updated>2018-01-07T20:35:31Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
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		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
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		<title>File:Miningconsole.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Miningconsole.gif&amp;diff=7653"/>
		<updated>2018-01-07T20:34:30Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7607</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7607"/>
		<updated>2018-01-04T22:02:40Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Mining Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. &lt;br /&gt;
[[File:Miningbay.png|550px|]]&lt;br /&gt;
&lt;br /&gt;
===Standard Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.&lt;br /&gt;
* A GPS Unit - Mining can be dangerous at times, it&#039;s wise to take one of these so that you can be found in case of an emergency.&lt;br /&gt;
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.&lt;br /&gt;
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.&lt;br /&gt;
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.&lt;br /&gt;
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.&lt;br /&gt;
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.&lt;br /&gt;
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.&lt;br /&gt;
* Supply Radio Headset - A headset for the supply channel, should you lose your own.&lt;br /&gt;
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:&lt;br /&gt;
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don&#039;t forget to pack your oxygen!&lt;br /&gt;
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them. &lt;br /&gt;
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit&lt;br /&gt;
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister. &lt;br /&gt;
* Coloured beacons - Useful to marking a route through the mines.&lt;br /&gt;
&lt;br /&gt;
===Other gear that can be found within the mining bay:===&lt;br /&gt;
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it&#039;s contents into the box. They can also be placed against the unloading machine, which will deposit it&#039;s contents onto the conveyor to be smelted.&lt;br /&gt;
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)&lt;br /&gt;
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.&lt;br /&gt;
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
When you&#039;ve put on all your gear after joining the shift, chances are you&#039;ll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don&#039;t accidentally hide it from your co-workers, as it can benefit everyone on the mining team.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.png|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:Console.png|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them. &lt;br /&gt;
&lt;br /&gt;
===Mining Points And The Mining Vendor===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:Console.png|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png|32px|]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s Pizza.. You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!KA White Tracer Rounds&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Adds a white glow to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!KA Adjustable Tracer Bolts&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Adds a coloured glow of your choice to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Lottery Chip&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|It could be your lucky day!&lt;br /&gt;
|-&lt;br /&gt;
!Ripley Paint Kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Gives you a random paint kit that can be applied to a Ripley. I wonder if there&#039;s a clown one?&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Bet the Greeks wished they had this, eh?&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!KA Range Increase&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|Increases the range of the Kinetic Accelerator&#039;s projectiles&lt;br /&gt;
|-&lt;br /&gt;
!100 credits&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Just in case you want to buy yourself something nice.&lt;br /&gt;
|-&lt;br /&gt;
!Mass Driver&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drone&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Engine&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Kinetic Accelerator Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
!KA Cooldown Decrease&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Increases the fire rate of the Kinetic Accelerator.&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A device that is able to raise animals from the dead.&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Head&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground.&lt;br /&gt;
|-&lt;br /&gt;
!Super Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
!KA AoE Damage&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|Increases the area of effect. Instead of destroying 1 tile, you will now mine a 3x3 square.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|A much better version of the standard pickaxe. Mines rock in 1-2 swings.&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace can be loaded via the unloading machine and must be turned on via the ore redemption console [[file:Console.png|32px|]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of cargo points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7606</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7606"/>
		<updated>2018-01-04T22:01:28Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: Undo revision 7605 by HouseOfSynth (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. &lt;br /&gt;
[[File:Miningbay.png|550px|]]&lt;br /&gt;
&lt;br /&gt;
===Standard Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.&lt;br /&gt;
* A GPS Unit - Mining can be dangerous at times, it&#039;s wise to take one of these so that you can be found in case of an emergency.&lt;br /&gt;
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.&lt;br /&gt;
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.&lt;br /&gt;
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.&lt;br /&gt;
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.&lt;br /&gt;
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.&lt;br /&gt;
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.&lt;br /&gt;
* Supply Radio Headset - A headset for the supply channel, should you lose your own.&lt;br /&gt;
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:&lt;br /&gt;
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don&#039;t forget to pack your oxygen!&lt;br /&gt;
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them. &lt;br /&gt;
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit&lt;br /&gt;
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister. &lt;br /&gt;
* Coloured beacons - Useful to marking a route through the mines.&lt;br /&gt;
&lt;br /&gt;
===Other gear that can be found within the mining bay:===&lt;br /&gt;
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it&#039;s contents into the box. They can also be placed against the unloading machine, which will deposit it&#039;s contents onto the conveyor to be smelted.&lt;br /&gt;
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)&lt;br /&gt;
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.&lt;br /&gt;
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
When you&#039;ve put on all your gear after joining the shift, chances are you&#039;ll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don&#039;t accidentally hide it from your co-workers, as it can benefit everyone on the mining team.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.png|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:Console.png|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them. &lt;br /&gt;
&lt;br /&gt;
===Mining Points===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:Console.png|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png|32px|]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s Pizza.. You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!KA White Tracer Rounds&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Adds a white glow to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!KA Adjustable Tracer Bolts&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Adds a coloured glow of your choice to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Lottery Chip&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|It could be your lucky day!&lt;br /&gt;
|-&lt;br /&gt;
!Ripley Paint Kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Gives you a random paint kit that can be applied to a Ripley. I wonder if there&#039;s a clown one?&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Bet the Greeks wished they had this, eh?&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!KA Range Increase&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|Increases the range of the Kinetic Accelerator&#039;s projectiles&lt;br /&gt;
|-&lt;br /&gt;
!100 credits&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Just in case you want to buy yourself something nice.&lt;br /&gt;
|-&lt;br /&gt;
!Mass Driver&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drone&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Engine&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Kinetic Accelerator Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
!KA Cooldown Decrease&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Increases the fire rate of the Kinetic Accelerator.&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A device that is able to raise animals from the dead.&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Head&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground.&lt;br /&gt;
|-&lt;br /&gt;
!Super Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
!KA AoE Damage&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|Increases the area of effect. Instead of destroying 1 tile, you will now mine a 3x3 square.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|A much better version of the standard pickaxe. Mines rock in 1-2 swings.&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace can be loaded via the unloading machine and must be turned on via the ore redemption console [[file:Console.png|32px|]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of cargo points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7605</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7605"/>
		<updated>2018-01-04T22:00:06Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Mining Vendor Contents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. &lt;br /&gt;
[[File:Miningbay.png|550px|]]&lt;br /&gt;
&lt;br /&gt;
===Standard Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.&lt;br /&gt;
* A GPS Unit - Mining can be dangerous at times, it&#039;s wise to take one of these so that you can be found in case of an emergency.&lt;br /&gt;
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.&lt;br /&gt;
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.&lt;br /&gt;
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.&lt;br /&gt;
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.&lt;br /&gt;
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.&lt;br /&gt;
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.&lt;br /&gt;
* Supply Radio Headset - A headset for the supply channel, should you lose your own.&lt;br /&gt;
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:&lt;br /&gt;
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don&#039;t forget to pack your oxygen!&lt;br /&gt;
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them. &lt;br /&gt;
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit&lt;br /&gt;
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister. &lt;br /&gt;
* Coloured beacons - Useful to marking a route through the mines.&lt;br /&gt;
&lt;br /&gt;
===Other gear that can be found within the mining bay:===&lt;br /&gt;
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it&#039;s contents into the box. They can also be placed against the unloading machine, which will deposit it&#039;s contents onto the conveyor to be smelted.&lt;br /&gt;
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)&lt;br /&gt;
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.&lt;br /&gt;
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
When you&#039;ve put on all your gear after joining the shift, chances are you&#039;ll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don&#039;t accidentally hide it from your co-workers, as it can benefit everyone on the mining team.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.png|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:Console.png|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them. &lt;br /&gt;
&lt;br /&gt;
===Mining Points===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:Console.png|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png|32px|]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s Pizza.. You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!KA White Tracer Rounds&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Adds a white glow to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!KA Adjustable Tracer Bolts&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Adds a coloured glow of your choice to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Lottery Chip&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|It could be your lucky day!&lt;br /&gt;
|-&lt;br /&gt;
!Ripley Paint Kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Gives you a random paint kit that can be applied to a Ripley. I wonder if there&#039;s a clown one?&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Bet the Greeks wished they had this, eh?&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!KA Range Increase&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|Increases the range of the Kinetic Accelerator&#039;s projectiles&lt;br /&gt;
|-&lt;br /&gt;
!100 credits&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Just in case you want to buy yourself something nice.&lt;br /&gt;
|-&lt;br /&gt;
!Mass Driver&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drone&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Engine&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Kinetic Accelerator Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
!KA Cooldown Decrease&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Increases the fire rate of the Kinetic Accelerator.&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A device that is able to raise animals from the dead.&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Head&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground.&lt;br /&gt;
|-&lt;br /&gt;
!Super Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
!KA AoE Damage&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|Increases the area of effect. Instead of destroying 1 tile, you will now mine a 3x3 square.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|A much better version of the standard pickaxe. Mines rock in 1-2 swings.&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace can be loaded via the unloading machine and must be turned on via the ore redemption console [[file:Console.png|32px|]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of cargo points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7604</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7604"/>
		<updated>2018-01-04T21:59:15Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: Undo revision 7601 by HouseOfSynth (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. &lt;br /&gt;
[[File:Miningbay.png|550px|]]&lt;br /&gt;
&lt;br /&gt;
===Standard Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.&lt;br /&gt;
* A GPS Unit - Mining can be dangerous at times, it&#039;s wise to take one of these so that you can be found in case of an emergency.&lt;br /&gt;
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.&lt;br /&gt;
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.&lt;br /&gt;
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.&lt;br /&gt;
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.&lt;br /&gt;
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.&lt;br /&gt;
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.&lt;br /&gt;
* Supply Radio Headset - A headset for the supply channel, should you lose your own.&lt;br /&gt;
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:&lt;br /&gt;
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don&#039;t forget to pack your oxygen!&lt;br /&gt;
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them. &lt;br /&gt;
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit&lt;br /&gt;
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister. &lt;br /&gt;
* Coloured beacons - Useful to marking a route through the mines.&lt;br /&gt;
&lt;br /&gt;
===Other gear that can be found within the mining bay:===&lt;br /&gt;
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it&#039;s contents into the box. They can also be placed against the unloading machine, which will deposit it&#039;s contents onto the conveyor to be smelted.&lt;br /&gt;
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)&lt;br /&gt;
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.&lt;br /&gt;
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
When you&#039;ve put on all your gear after joining the shift, chances are you&#039;ll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don&#039;t accidentally hide it from your co-workers, as it can benefit everyone on the mining team.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.png|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:Console.png|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them. &lt;br /&gt;
&lt;br /&gt;
===Mining Points===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:Console.png|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png|32px|]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s Pizza.. You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!KA White Tracer Rounds&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Adds a white glow to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!KA Adjustable Tracer Bolts&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Adds a coloured glow of your choice to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Lottery Chip&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|It could be your lucky day!&lt;br /&gt;
|-&lt;br /&gt;
!Ripley Paint Kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Gives you a random paint kit that can be applied to a Ripley. I wonder if there&#039;s a clown one?&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Bet the Greeks wished they had this, eh?&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!KA Range Increase&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|Increases the range of the Kinetic Accelerator&#039;s projectiles&lt;br /&gt;
|-&lt;br /&gt;
!100 credits&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Just in case you want to buy yourself something nice.&lt;br /&gt;
|-&lt;br /&gt;
!Mass Driver&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drone&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Engine&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Kinetic Accelerator Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
!KA Cooldown Decrease&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Increases the fire rate of the Kinetic Accelerator.&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A device that is able to raise animals from the dead.&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Head&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground.&lt;br /&gt;
|-&lt;br /&gt;
!Super Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
!KA AoE Damage&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|Increases the area of effect. Instead of destroying 1 tile, you will now mine a 3x3 square.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|A much better version of the standard pickaxe. Mines rock in 1-2 swings.&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace can be loaded via the unloading machine and must be turned on via the ore redemption console [[file:Console.png|32px|]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of cargo points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7601</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7601"/>
		<updated>2018-01-04T21:58:23Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Mining Vendor Contents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. &lt;br /&gt;
[[File:Miningbay.png|550px|]]&lt;br /&gt;
&lt;br /&gt;
===Standard Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.&lt;br /&gt;
* A GPS Unit - Mining can be dangerous at times, it&#039;s wise to take one of these so that you can be found in case of an emergency.&lt;br /&gt;
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.&lt;br /&gt;
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.&lt;br /&gt;
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.&lt;br /&gt;
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.&lt;br /&gt;
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.&lt;br /&gt;
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.&lt;br /&gt;
* Supply Radio Headset - A headset for the supply channel, should you lose your own.&lt;br /&gt;
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:&lt;br /&gt;
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don&#039;t forget to pack your oxygen!&lt;br /&gt;
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them. &lt;br /&gt;
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit&lt;br /&gt;
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister. &lt;br /&gt;
* Coloured beacons - Useful to marking a route through the mines.&lt;br /&gt;
&lt;br /&gt;
===Other gear that can be found within the mining bay:===&lt;br /&gt;
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it&#039;s contents into the box. They can also be placed against the unloading machine, which will deposit it&#039;s contents onto the conveyor to be smelted.&lt;br /&gt;
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)&lt;br /&gt;
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.&lt;br /&gt;
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
When you&#039;ve put on all your gear after joining the shift, chances are you&#039;ll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don&#039;t accidentally hide it from your co-workers, as it can benefit everyone on the mining team.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.png|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:Console.png|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them. &lt;br /&gt;
&lt;br /&gt;
===Mining Points===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:Console.png|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png|32px|]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s Pizza.. You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!KA White Tracer Rounds&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Adds a white glow to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!KA Adjustable Tracer Bolts&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Adds a coloured glow of your choice to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Lottery Chip&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|It could be your lucky day!&lt;br /&gt;
|-&lt;br /&gt;
!Ripley Paint Kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Gives you a random paint kit that can be applied to a Ripley. I wonder if there&#039;s a clown one?&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Bet the Greeks wished they had this, eh?&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!KA Range Increase&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|Increases the range of the Kinetic Accelerator&#039;s projectiles&lt;br /&gt;
|-&lt;br /&gt;
!100 credits&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Just in case you want to buy yourself something nice.&lt;br /&gt;
|-&lt;br /&gt;
!Mass Driver&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drone&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Engine&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Kinetic Accelerator Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
!KA Cooldown Decrease&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Increases the fire rate of the Kinetic Accelerator.&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A device that is able to raise animals from the dead.&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Head&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground.&lt;br /&gt;
|-&lt;br /&gt;
!Super Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
!KA AoE Damage&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|Increases the area of effect. Instead of destroying 1 tile, you will now mine a 3x3 square.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|A much better version of the standard pickaxe. Mines rock in 1-2 swings.&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace can be loaded via the unloading machine and must be turned on via the ore redemption console [[file:Console.png|32px|]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of cargo points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7600</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7600"/>
		<updated>2018-01-04T21:53:53Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Mining Vendor Contents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. &lt;br /&gt;
[[File:Miningbay.png|550px|]]&lt;br /&gt;
&lt;br /&gt;
===Standard Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.&lt;br /&gt;
* A GPS Unit - Mining can be dangerous at times, it&#039;s wise to take one of these so that you can be found in case of an emergency.&lt;br /&gt;
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.&lt;br /&gt;
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.&lt;br /&gt;
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.&lt;br /&gt;
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.&lt;br /&gt;
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.&lt;br /&gt;
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.&lt;br /&gt;
* Supply Radio Headset - A headset for the supply channel, should you lose your own.&lt;br /&gt;
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:&lt;br /&gt;
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don&#039;t forget to pack your oxygen!&lt;br /&gt;
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them. &lt;br /&gt;
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit&lt;br /&gt;
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister. &lt;br /&gt;
* Coloured beacons - Useful to marking a route through the mines.&lt;br /&gt;
&lt;br /&gt;
===Other gear that can be found within the mining bay:===&lt;br /&gt;
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it&#039;s contents into the box. They can also be placed against the unloading machine, which will deposit it&#039;s contents onto the conveyor to be smelted.&lt;br /&gt;
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)&lt;br /&gt;
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.&lt;br /&gt;
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
When you&#039;ve put on all your gear after joining the shift, chances are you&#039;ll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don&#039;t accidentally hide it from your co-workers, as it can benefit everyone on the mining team.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.png|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:Console.png|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them. &lt;br /&gt;
&lt;br /&gt;
===Mining Points===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:Console.png|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png|32px|]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s Pizza.. You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!KA White Tracer Rounds&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Adds a white glow to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!KA Adjustable Tracer Bolts&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Adds a coloured glow of your choice to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Lottery Chip&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|It could be your lucky day!&lt;br /&gt;
|-&lt;br /&gt;
!Ripley Paint Kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Gives you a random paint kit that can be applied to a Ripley. I wonder if there&#039;s a clown one?&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Bet the Greeks wished they had this, eh?&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!KA Range Increase&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|Increases the range of the Kinetic Accelerator&#039;s projectiles&lt;br /&gt;
|-&lt;br /&gt;
!100 credits&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Just in case you want to buy yourself something nice.&lt;br /&gt;
|-&lt;br /&gt;
!Mass Driver&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drone&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Engine&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Kinetic Accelerator Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
!KA Cooldown Decrease&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|Increases the fire rate of the Kinetic Accelerator.&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A device that is able to raise animals from the dead.&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Head&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground.&lt;br /&gt;
|-&lt;br /&gt;
!Super Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
!KA AoE Damage&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|Increases the area of effect. Instead of destroying 1 tile, you will now mine a 3x3 square.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|A much better version of the standard pickaxe. Mines rock in 1-2 swings.&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace can be loaded via the unloading machine and must be turned on via the ore redemption console [[file:Console.png|32px|]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of cargo points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7526</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7526"/>
		<updated>2018-01-04T03:33:49Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. &lt;br /&gt;
[[File:Miningbay.png|550px|]]&lt;br /&gt;
&lt;br /&gt;
===Standard Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.&lt;br /&gt;
* A GPS Unit - Mining can be dangerous at times, it&#039;s wise to take one of these so that you can be found in case of an emergency.&lt;br /&gt;
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.&lt;br /&gt;
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.&lt;br /&gt;
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.&lt;br /&gt;
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.&lt;br /&gt;
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.&lt;br /&gt;
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.&lt;br /&gt;
* Supply Radio Headset - A headset for the supply channel, should you lose your own.&lt;br /&gt;
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:&lt;br /&gt;
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don&#039;t forget to pack your oxygen!&lt;br /&gt;
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them. &lt;br /&gt;
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit&lt;br /&gt;
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister. &lt;br /&gt;
* Coloured beacons - Useful to marking a route through the mines.&lt;br /&gt;
&lt;br /&gt;
===Other gear that can be found within the mining bay:===&lt;br /&gt;
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it&#039;s contents into the box. They can also be placed against the unloading machine, which will deposit it&#039;s contents onto the conveyor to be smelted.&lt;br /&gt;
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)&lt;br /&gt;
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.&lt;br /&gt;
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
When you&#039;ve put on all your gear after joining the shift, chances are you&#039;ll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don&#039;t accidentally hide it from your co-workers, as it can benefit everyone on the mining team.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.png|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:Console.png|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them. &lt;br /&gt;
&lt;br /&gt;
===Mining Points===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:Console.png|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png|32px|]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s Pizza.. You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!KA White Tracer Rounds&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Adds a white glow to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!KA Adjustable Tracer Bolts&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Adds a coloured glow of your choice to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Lottery Chip&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|It could be your lucky day!&lt;br /&gt;
|-&lt;br /&gt;
!Ripley Paint Kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Gives you a random paint kit that can be applied to a Ripley. I wonder if there&#039;s a clown one?&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Bet the Greeks wished they had this, eh?&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|An powered vehicle that drives on railway tracks.&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace can be loaded via the unloading machine and must be turned on via the ore redemption console [[file:Console.png|32px|]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of cargo points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7525</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7525"/>
		<updated>2018-01-04T03:31:14Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. &lt;br /&gt;
[[File:Miningbay.png|550px|]]&lt;br /&gt;
&lt;br /&gt;
===Standard Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.&lt;br /&gt;
* A GPS Unit - Mining can be dangerous at times, it&#039;s wise to take one of these so that you can be found in case of an emergency.&lt;br /&gt;
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.&lt;br /&gt;
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.&lt;br /&gt;
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.&lt;br /&gt;
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.&lt;br /&gt;
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.&lt;br /&gt;
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.&lt;br /&gt;
* Supply Radio Headset - A headset for the supply channel, should you lose your own.&lt;br /&gt;
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:&lt;br /&gt;
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don&#039;t forget to pack your oxygen!&lt;br /&gt;
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them. &lt;br /&gt;
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit&lt;br /&gt;
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister. &lt;br /&gt;
* Coloured beacons - Useful to marking a route through the mines.&lt;br /&gt;
&lt;br /&gt;
===Other gear that can be found within the mining bay:===&lt;br /&gt;
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it&#039;s contents into the box. They can also be placed against the unloading machine, which will deposit it&#039;s contents onto the conveyor to be smelted.&lt;br /&gt;
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)&lt;br /&gt;
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.&lt;br /&gt;
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
When you&#039;ve put on all your gear after joining the shift, chances are you&#039;ll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don&#039;t accidentally hide it from your co-workers, as it can benefit everyone on the mining team.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.png|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:Console.png|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them. &lt;br /&gt;
&lt;br /&gt;
===Mining Points===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:Console.png|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png|32px|]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s Pizza.. You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!KA White Tracer Rounds&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Adds a white glow to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!KA Adjustable Tracer Bolts&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Adds a coloured glow of your choice to the projectile fired from the Kinetic Accelerator&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Lottery Chip&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|It could be your lucky day!&lt;br /&gt;
|-&lt;br /&gt;
!Ripley Paint Kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Gives you a random paint kit that can be applied to a Ripley. I wonder if there&#039;s a clown one?&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Bet the Greeks wished they had this, eh?&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|An powered vehicle that drives on railway tracks.&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|750&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace can be loaded via the unloading machine and must be turned on via the ore redemption console [[file:Console.png|32px|]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of cargo points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Shields&amp;diff=7524</id>
		<title>Guide to Shields</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Shields&amp;diff=7524"/>
		<updated>2018-01-04T03:10:05Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction: Shields and you. Why bother? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Please note that this guide assumes you have basic knowledge of the station layout, but limited knowledge of the engineering department layout specifically, and as such, will assume you can do things like “go to the surface level” without being told exactly what steps to take. If you need more help, please ask for help in-character.)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldguide1.png]]&lt;br /&gt;
&lt;br /&gt;
So you’ve been tasked with setting the shields and you have no idea what to do, huh? What even are these ‘shields’ you’ve heard of? Why should you set them up anyways? It’s important to understand first off, that there’s two types of shields involved. We’ll quickly touch on what each type does, so you have an idea of what they should be used for. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Type of Shield&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Style of Projection&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Common Usage&lt;br /&gt;
|-&lt;br /&gt;
!Hull Shield&lt;br /&gt;
|Project shields on the surface of the station hull, like a skin surrounding it.&lt;br /&gt;
|Carp Migrations, Lost Drones from NTV Icarus, Hostile Forces&lt;br /&gt;
|-&lt;br /&gt;
!Bubble Shield&lt;br /&gt;
|Project shields around the station in a bubble, protecting the station and anything else within. &lt;br /&gt;
|Meteor Showers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that said, let’s get to what we’re going to need to set up the shields, and where they’re stored.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade: What you’ll need to set up the Hull and Bubble Shields, and where can you find it? ==&lt;br /&gt;
&lt;br /&gt;
You begin by spawning in the Engineering Foyer. Let’s head to our left through the double doors and into the Engineering Storage room. &lt;br /&gt;
&lt;br /&gt;
[[File:Shieldguide2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldguide3.png]]&lt;br /&gt;
&lt;br /&gt;
Once you are inside the Engineering Storage room, now what? The table below will list everything you need, as well as steps following that to gather each item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Image of Item&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Item Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Item Usage&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Where you can find it&lt;br /&gt;
|-&lt;br /&gt;
![[File:Yellowgloves.png]]&lt;br /&gt;
|Insulated Gloves&lt;br /&gt;
|For protecting your precious hands from electrical shock. Note: DO NOT use Budget Insulated Gloves. Ever.&lt;br /&gt;
|Electrical Supplies Locker(&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt; Red Circle &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;) &lt;br /&gt;
|-&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
|Steel Sheets&lt;br /&gt;
|For creating Steel Rods (See steps below)&lt;br /&gt;
|Supplies Rack(&amp;lt;b&amp;gt;&amp;lt;font color=blue&amp;gt; Blue Circle &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
|Glass Sheets&lt;br /&gt;
|For creating Reinforced Glass Sheets (See Steps below)&lt;br /&gt;
|Supplies Rack(&amp;lt;b&amp;gt;&amp;lt;font color=blue&amp;gt; Blue Circle &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Airlock electronics.png]]&lt;br /&gt;
|Airlock Electronics&lt;br /&gt;
|For creating Airlocks/Windoors.&lt;br /&gt;
|Engi-Vend(&amp;lt;b&amp;gt;&amp;lt;font color=green&amp;gt; Green Circle)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Step 1. Grab Insulated Gloves from the Electrical Supplies Locker and put them on your hands. This step is important, as you may lose your hands if you play with the power grid without protection. &lt;br /&gt;
&lt;br /&gt;
*Step 2. Walk to your right and grab two &#039;&#039;&#039;Airlock Electronics&#039;&#039;&#039; by dispensing them from the Engi-Vend. Put them in your bag for now, we’ll come back to them later. &lt;br /&gt;
&lt;br /&gt;
*Step 3. Walk over to your left and pick up the &#039;&#039;&#039;Steel Sheets&#039;&#039;&#039;. Use them in your hand and it should &lt;br /&gt;
pull up a menu (Shown below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldguide4.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you’ve opened the menu, you’re going to want to create thirty Metal Rods. You can do so by pressing the buttons “20x” and “10x”. You’ll get a message in your chat box that lists how many metal rods are in the stack. &lt;br /&gt;
&lt;br /&gt;
*Step 4. Take your freshly created Metal Rods (they should be on the floor below you), and use them on the Glass Sheets to create fourteen Reinforced Glass Sheets. A message will once again be in the chat box to inform you of how many you’ve made so far. &lt;br /&gt;
&lt;br /&gt;
*Step 5. Store the fourteen Reinforced Glass Sheets and remaining sixteen Metal Rods in your backpack for later. This is all the items we’ll need to complete shields setup. &lt;br /&gt;
&lt;br /&gt;
When you’re done, your backpack inventory should look something like this. Congratulations, you’re prepared to start work on the shields themselves. &lt;br /&gt;
&lt;br /&gt;
[[File:Shieldguide5.png]]&lt;br /&gt;
&lt;br /&gt;
== The Shields Themselves: Where are they? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldguide6.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you’ve gotten all of your materials, it’s time to grab the shield generators and their accompanying capacitors. They can be found North of the Engineering Storage room, inside Engineering Hard Storage. The image to the left shows exactly how to get to Engineering Hard Storage from where you were in the previous step. &lt;br /&gt;
&lt;br /&gt;
Below is what you’ll find inside of an unmolested Hard Storage room. It’s important to remember that other engineers may have moved things around, so it may not look exactly the same. &lt;br /&gt;
&lt;br /&gt;
[[File:Shieldguide7.png]]&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;font color=red&amp;gt;Red Circle&amp;lt;/font&amp;gt; is the &#039;&#039;&#039;Bubble Shield&#039;&#039;&#039;, while the &amp;lt;font color=blue&amp;gt;Blue Circle&amp;lt;/font&amp;gt; is the &#039;&#039;&#039;Hull Shield&#039;&#039;&#039;. We’ll want to go ahead and drag all four pieces to the surface level. It is recommended that you have someone help you do this, as dragging all four to the surface level will take quite some time. When you reach the surface on the lifts, you’ll want to head to the area below the garden. The &#039;&#039;&#039;Bubble Shield&#039;&#039;&#039; will barely reach the Surface Command Dock, so it’s very important to put it in the correct place. The &#039;&#039;&#039;Hull Shield&#039;&#039;&#039; can go wherever, but it’s more efficient to put it right next to the Bubble Shield incase of emergency.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Shield Containment: Looking Pretty==&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:MinerEquip.png&amp;diff=7510</id>
		<title>File:MinerEquip.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:MinerEquip.png&amp;diff=7510"/>
		<updated>2018-01-04T02:24:33Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Unloader.png&amp;diff=7506</id>
		<title>File:Unloader.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Unloader.png&amp;diff=7506"/>
		<updated>2018-01-04T01:43:22Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: HouseOfSynth uploaded a new version of File:Unloader.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Unloader.png&amp;diff=7505</id>
		<title>File:Unloader.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Unloader.png&amp;diff=7505"/>
		<updated>2018-01-04T01:40:34Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:SmelterExample.png&amp;diff=7504</id>
		<title>File:SmelterExample.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:SmelterExample.png&amp;diff=7504"/>
		<updated>2018-01-04T01:10:00Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7501</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=7501"/>
		<updated>2018-01-03T22:17:53Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Introduction to Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.&lt;br /&gt;
&lt;br /&gt;
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.&lt;br /&gt;
&lt;br /&gt;
==The Equipment==&lt;br /&gt;
The following is a complete list of mining equipment:&lt;br /&gt;
* [[File:Mining_Hardsuit.png|32px]] &#039;&#039;&#039;Mining Voidsuit and Helmet&#039;&#039;&#039;: Used so you can mine with impunity on the airless, cold, resource-rich planetoid.&lt;br /&gt;
* [[File:BreathMask.png|32px]] &#039;&#039;&#039;Breath mask and Oxygen Tank&#039;&#039;&#039;: So you can have oxygen when mining. Get an O2 tank from the tank dispenser, and wear it on your suit storage slot.&lt;br /&gt;
* [[File:MGlasses.png|32px]] &#039;&#039;&#039;Meson Scanners&#039;&#039;&#039;: Lets you see where the ore is through the rock.&lt;br /&gt;
* [[File:MiningPick.gif|32px]] &#039;&#039;&#039;Mining Tools&#039;&#039;&#039;: For tunneling through everything. Place this on your belt; it saves room. Alternatively, you can get various drills and other tools from science. These will dig faster, and may have other advantages.&lt;br /&gt;
* [[File:Shovel.png|32px]] &#039;&#039;&#039;Shovel&#039;&#039;&#039;: For gathering sand. You can stick this in your backpack, or just not bother with it and trust the drill technicians to bring in any sand the station may need.&lt;br /&gt;
* [[File:Lantern.png|32px]] &#039;&#039;&#039;Lantern&#039;&#039;&#039;: For seeing in the dark. Put one in your pocket.&lt;br /&gt;
* [[File:OreSatchel.png|32px]] &#039;&#039;&#039;Ore Satchel&#039;&#039;&#039;: For carrying ore without using an ore box, and holds 25 ore nuggets. Get at least one of these and make sure the bag is set to &amp;quot;all on tile&amp;quot; (the default setting). Use in conjunction with an ore crate; hold the satchel and drag the crate. (Newbie tip: This does not work like a backpack.  Hold it in your hand and click the ore with that hand to pick it up.)&lt;br /&gt;
* [[File:Forensic0-old.png|32px]] &#039;&#039;&#039;Ore Detector&#039;&#039;&#039;: Used for finding out what types of ore are nearby, so you can decide where best to set up the drill. Make sure you hold still while scanning, or you won&#039;t get any output.&lt;br /&gt;
* [[File:OreCrate.png|32px]] &#039;&#039;&#039;Ore Crate&#039;&#039;&#039;: Used for carrying huge amounts of ore. While a satchel can only hold 25 nuggets, this can hold 1000. Use your satchel on the box to empty it into the box. To unload it, place the box in the unloading machine&#039;s input slot or right-click the box and choose the unload option. Drag this around with you. Can be loaded into a Ripley exosuit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear that will be very handy, but not included:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Crowbar.png|32px]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;: To remove the power cell from the drill. Also handy in case you come back from the mines to a power outage.&lt;br /&gt;
* [[File:Screwdriver_tool.png|32px]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: Needed to open the maintenance hatch on the drills. Also generally handy.&lt;br /&gt;
* [[File:Wrench.png|32px]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;: To secure the drill parts together.&lt;br /&gt;
* [[File:Ripley.png|32px]] &#039;&#039;&#039;Ripley&#039;&#039;&#039;: These mechs are awesome at mining. A Ripley equipped with a drill and with an ore box loaded up (using the Hydraulic Clamp) mines three squares at a time and automatically picks up any ore gained from the squares. Upgrading it with a diamond drill will let you drill through reinforced walls, etc., but will not actually speed up the mining time.&lt;br /&gt;
&lt;br /&gt;
==Old-school Mining==&lt;br /&gt;
Before you embark on a mining adventure, it is highly advised that you obtain a proper mining hardsuit, Meson goggles, an ore satchel, and a mining pick. All you need to do is walk around and thanks to the goggles you will be able to see any ore within the walls. Click on the wall with the drill in your hand to start digging! When you have a gathering of ore beside you, click on your ore satchel to pick up any ore in an extended radius by you. Once full, stash the ores in a ore box by clicking on it with the satchel in your hand. If you are holding a pick in your inactive hand, you can bump into the rock wall to start mining it, and you can mine as many as three tiles at a time.&lt;br /&gt;
&lt;br /&gt;
=== Mining Tools ===&lt;br /&gt;
Your major source for tools, other than your drill, will be Research &amp;amp; Development. The better you keep them supplied, the better their research goes and the more likely it is they&#039;ll be able to make you high-level tools. Occasionally you&#039;ll also find old mining sheds in the asteroid, which you can break into (by digging through or dismantling walls), and which may or may not contain something useful or interesting. Among the possibilities are better mining tools.&lt;br /&gt;
&lt;br /&gt;
From slowest to fastest:&lt;br /&gt;
*Drill: Your basic drill. Slow, but you can get it right away.&lt;br /&gt;
*Advanced mining drill: Get this from Research. It can be made without any special materials from the asteroid, so if they&#039;re on the ball you may start out the shift with one.&lt;br /&gt;
*Silver pickaxe: Occasionally found on the asteroid. As fast as an advanced mining drill, and makes no metallurgic sense.&lt;br /&gt;
*Sonic Jackhammer: Get this from Research. Twice as fast as the basic drill, this jackhammer requires silver from the asteroid.&lt;br /&gt;
*Golden pickaxe: Occasionally found on the asteroid. As fast as a sonic jackhammer, and makes no metallurgic sense.&lt;br /&gt;
*Plasma cutter: Made at Research. As fast as the sonic jackhammer, but smaller and also cuts through walls.&lt;br /&gt;
*Borg drill: The drill you start off with if you&#039;re a mining cyborg. It&#039;s faster than a plasma cutter but not as fast as a diamond tool.&lt;br /&gt;
*Diamond pickaxe: Can occasionally be found on the asteroid. Twice as fast as the plasma cutter.&lt;br /&gt;
*Diamond Drill: The fastest digging tool out there. Research can make you one, but it takes diamond and high-level research.&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
There are two points where the furnace can be loaded - One is on the port side of the furnace, immediately beside the belt lever inside the camp. The other is the conveyor belt found starboard, outside the camp. Although both can unload crates automatically, the outside belt is set to have any miner unload the crates themselves. The furnace is operated from inside the station. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of cargo points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=7497</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=7497"/>
		<updated>2018-01-03T18:27:33Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Additional */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
= Corporate Regulations =&lt;br /&gt;
&lt;br /&gt;
Corporate Regulations are penned regulations that all Nanotrasen employees have agreed to abide by in the signing of their employment contract. These regulations apply across the board on any Nanotrasen owned property, be it station, ship, or outpost.&lt;br /&gt;
&lt;br /&gt;
Onboard each facility there will be a dedicated Security department in charge of making sure that all Nanotrasen employees follow these regulations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regulations protecting prisoners from mistreatment applies to even non-crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Executions are illegal and not allowed by regulations.&#039;&#039;&#039; Station security nor command should be doing any executions. The maximum possible penalty for major infractions is cyborgification.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The brig timer of a prisoner begins after processing.&#039;&#039;&#039; As such, all prisoner processing is expected to be done in a timely manner. Should the processing of a prisoner be delayed, increased in length or any other actions that would result in postponing the end of the procedure - and thus the entry of the prisoner into the system and the start of brig time - may result in the Warden and/or person(s) responsible in the improper handling to be liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Regulations ===&lt;br /&gt;
Every person on the station should have a good knowledge of Corporate Regulations. Following them could mean the difference between having a peaceful day or paying 1000 credits for multiple infractions. More in-depth interpretations of Corporate Regulations are required for such positions as the Warden, Head of Personnel, Captain, and the Head of Security.&lt;br /&gt;
&lt;br /&gt;
For all incidents, the &#039;&#039;&#039;suspect&#039;s intent&#039;&#039;&#039; is very important. Some incidents are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of pickpocketing.&lt;br /&gt;
&lt;br /&gt;
Aiding and abetting a criminal makes you an accomplice; &#039;&#039;&#039;you can be charged with the same crime as the person you aided and abetted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
The Captain is not above Corporate Regulations, and can be arrested by Security for breaking it if the Heads of Staff agree in a unanimous decision.&lt;br /&gt;
&lt;br /&gt;
Pardons are only legitimate if they come from Central Command. Despite his high ranking the Captain cannot spit in the face of Corporate Regulations and any attempts to do so are infractions.&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; demand a tribunal for anything. You&#039;ll just be laughed at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Warrant&#039;&#039;&#039; must be provided for almost any search or arrest conducted under code green. Exceptions to this rule exist if an officer is a direct witness to a crime, or may reasonably conclude that failure to act will pose an immediate danger to the crew and/or station. Search warrants may also be circumvented if the Head of Staff over the employee being searched has given their direct consent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspensions&#039;&#039;&#039; are used to temporarily suspend an employee from active duty, restricting them from holding any station rank. They are typically used in situations where an employee can no longer be trusted to continue their work. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotions&#039;&#039;&#039; are used to temporarily demote an employee to a rank below their previous occupation, allowing them to continue active duty under a position of less authority. They are typically reserved for situations in which the employee is still trusted to continue work, but may require additional training or oversight.&lt;br /&gt;
&lt;br /&gt;
=== Low Level Infractions (Yellow Violations; i100&#039;s) ===&lt;br /&gt;
==== Regarding warnings ====&lt;br /&gt;
&lt;br /&gt;
Officers are allowed to give out official warnings for first-time low level infractions. Any repeat offenders are to be sentenced.&lt;br /&gt;
&lt;br /&gt;
Officers are not obligated to first issue out an official warning, but are encouraged to do so if the situation allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:150px&amp;quot;|Incident&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Traditional Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Repeat Offense&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Fine&lt;br /&gt;
|-&lt;br /&gt;
| i101&lt;br /&gt;
| &#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. &lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 200 credits&lt;br /&gt;
|-&lt;br /&gt;
| i102&lt;br /&gt;
| &#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to, or to take items belonging to others or the station as a whole. Includes theft of credits up to 500cr. For higher amounts see i220 - Fraud&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. Items can include anything from toolboxes to metal to insulated gloves. Remember to take the items away from them and return them to where they stole them.&lt;br /&gt;
| 3 minutes, returning of stolen item to the owner or department.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 150 credits&lt;br /&gt;
|-&lt;br /&gt;
| i103&lt;br /&gt;
| &#039;&#039;&#039;Minor Assault&#039;&#039;&#039;&lt;br /&gt;
| To use, or threaten, physical force against someone, without intent to kill or seriously injure.&lt;br /&gt;
| If it causes minor damage and easily treatable damage, it&#039;s minor assault. Starting fights with other employees or punching fellow employees counts too, as well as seriously threatening them with it. Force-feeding someone is this unless it&#039;s poisonous or knocks them unconscious.&lt;br /&gt;
| 4 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i104&lt;br /&gt;
| &#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To have unwanted physical contact with someone, even where the contact is not violent.&lt;br /&gt;
| Bumping into someone in a corridor doesn&#039;t really count. Touching someone, when they have explicitly told you not to, does.&lt;br /&gt;
| 2 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 200 credits&lt;br /&gt;
|-&lt;br /&gt;
| i105&lt;br /&gt;
| &#039;&#039;&#039;Indecent Exposure or Hooliganism&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed, yelling at people for no reason in public or on comms, throwing around stuff where it could hit someone, yelling about how terrible NanoTrasen is, etc.&lt;br /&gt;
| Running around the station naked or in underwear, or other such degrading activities. Drunks can be keep to sober up, but only if they are badly harassing other crew members. Regular drunks don&#039;t get arrested and if they are only a nuisance you keep them for the regular time. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow rounds. Skrell are required to be clothed just like anyone else. Tajaran can have rolled down jumpsuits unless ordered by their Head of Staff to keep it up.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 250 credits&lt;br /&gt;
|-&lt;br /&gt;
| i106&lt;br /&gt;
| &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039;&lt;br /&gt;
| To possess a suspiciously wide skill set not indicated in employee record, wielding dangerous weapons near other staff, extensive inquiring about critical areas, or stalking other employees. A search or arrest warrant is needed to apply this charge on code green.&lt;br /&gt;
| Basically, metagamey/powergamey behaviour. It&#039;s worth reporting to the Head of Personnel or your Head of Staff if you want to play a character who knows more than they should. You may also want to adminhelp if you feel the person is using metagamey or powergamey behavior.&lt;br /&gt;
| 2 minutes. Immediate search.&lt;br /&gt;
| Tracking implant.&lt;br /&gt;
| 200 credits. Immediate search. &lt;br /&gt;
|-&lt;br /&gt;
| i107&lt;br /&gt;
| &#039;&#039;&#039;Misuse of Public Radio Channels&#039;&#039;&#039;&lt;br /&gt;
| To continually broadcast unimportant, untrue, or insignificant messages on the public radio frequency.&lt;br /&gt;
| This is really only for people who are constantly spamming the radio, such as &#039;DJs&#039; or Chaplains reading their services over the comms. Screaming fake messages like &amp;quot;halp security is beating me&amp;quot; when they aren&#039;t also counts.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Ban from using any radio equipment, which requires a filed injunction.&lt;br /&gt;
| 150 credits&lt;br /&gt;
|-&lt;br /&gt;
| i108&lt;br /&gt;
| &#039;&#039;&#039;Violation of Injunction&#039;&#039;&#039;&lt;br /&gt;
| To violate the terms of an injunction made by Security or other legal professions.&lt;br /&gt;
| Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Security, Captain, or equivalent. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i109&lt;br /&gt;
| &#039;&#039;&#039;Slandering a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To directly insult a Head of Staff with no valid complaints.&lt;br /&gt;
| This is most likely to happen when someone is being fired. The charge is only applicable when the statements are slanderous and untrue.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 250 credits&lt;br /&gt;
|-&lt;br /&gt;
| i110&lt;br /&gt;
| &#039;&#039;&#039;Slander&#039;&#039;&#039;&lt;br /&gt;
| To spread false rumors in order to damage someone&#039;s reputation.&lt;br /&gt;
| Lying about anything to make someone else look bad. For example, an engineer trying to pass off the blame of letting the singularity loose to someone else. Since this has to be proven, it&#039;s up to a tribunal or appropriate officer.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| 50 credits per applicable minute&lt;br /&gt;
|-&lt;br /&gt;
| i111&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders.&lt;br /&gt;
| If the order is stupid, or causes you to break a law (e.g. &amp;quot;Release the singularity!&amp;quot; or &amp;quot;Steal that RCD for me!&amp;quot;) you can ignore it, and probably make a complaint. However, if it&#039;s perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order caused severe damage or loss of life, see &amp;quot;Failure to Execute an Order with Serious Consequences&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| 500 credits&lt;br /&gt;
|-&lt;br /&gt;
| i112&lt;br /&gt;
| &#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
| To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
| This is for VERY MINOR things the other person finds offensive that are sexually related. For anything more serious see &amp;quot;Sexual Assault&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i113&lt;br /&gt;
| &#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
| To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
| Monkeys appropriately used for experiments or well-being (e.g Genetics, Virology, etc.) don&#039;t count, neither do the animals ordered from cargo. Shoving them in washing machines, or throwing them down disposals while still alive falls under this. Using them as food is a grey area, as long as they are not overtly caused pain in the process.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| Up to 10 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i114&lt;br /&gt;
| &#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage or deface the station without malicious intent.&lt;br /&gt;
| This can range from disassembling furniture unnecessarily, to drawing on the floor with crayons or other substances outside the chapel.&lt;br /&gt;
| 3 minutes&lt;br /&gt;
| Up to 10 minutes in total and/or Demotion.&lt;br /&gt;
| 450 credits&lt;br /&gt;
|-&lt;br /&gt;
| i115&lt;br /&gt;
| &#039;&#039;&#039;Threat of Murder or Serious Injury&#039;&#039;&#039;&lt;br /&gt;
| To threaten to kill or seriously injure an employee.&lt;br /&gt;
| The threat has to somewhat tangible. If it&#039;s just people arguing over the radio, it&#039;s probably not worth it. Someone shouting at someone else while chasing them with a fire extinguisher is more valid.&lt;br /&gt;
| 3 minutes and mandatory Tracking implant.&lt;br /&gt;
| Up to 10 minutes with psychiatric evaluation.&lt;br /&gt;
| 500 credits. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i116&lt;br /&gt;
| &#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;&lt;br /&gt;
| To abuse bodies of dead or previously dead employees.&lt;br /&gt;
| Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being cloned or cyborged also falls under this. The Chaplain or medbay tended to corpses in preperation for autopsy or funeral does not fall under this unless they&#039;re doing something bizarre and unnecessary.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| 10 minutes per corpse.&lt;br /&gt;
| 400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i117&lt;br /&gt;
| &#039;&#039;&#039;Excessive use of force in detainment&#039;&#039;&#039;&lt;br /&gt;
| To use more than the required force to subdue a suspect.&lt;br /&gt;
| Repeatedly batoning a prisoner after they&#039;ve been handcuffed, Using force against an unarmed and compliant suspect, and usage of lethal weapons in a non-lethal situation.&lt;br /&gt;
| 5 minutes and/or demotion to cadet.&lt;br /&gt;
| 10 minutes and demotion.&lt;br /&gt;
| 350 credits.&lt;br /&gt;
|-&lt;br /&gt;
| i118&lt;br /&gt;
| &#039;&#039;&#039;Violation of privacy laws&#039;&#039;&#039;&lt;br /&gt;
| To intentionally leak private aspects of employee records to unauthorized personnel. &lt;br /&gt;
| Janitors found reading records flushed down disposals would be charged with this as well. Command can discuss medical records with other command (or IAA and Detectives on request) if they have a good reason, and similar with employee and security records. Using a station announcement asking someone come pick up their hemorrhoid cream is also a no. The punishment goes to the source of the leak. Authorization for respective records goes to their respective heads of staff. (CMO, HoP, HoS, and the final say of Captain.&lt;br /&gt;
| Fine.&lt;br /&gt;
| Demotion and/or Suspension.&lt;br /&gt;
| 500 credits.&lt;br /&gt;
|- &lt;br /&gt;
| i119&lt;br /&gt;
| &#039;&#039;&#039;Illegal search&#039;&#039;&#039;&lt;br /&gt;
| To preform a search of an employee or workplace without a search warrant, clearance, or probable cause.&lt;br /&gt;
| An extension of the Privacy Laws, crew members are entitled to the privacy against searches on green alert. Security is required to obtain a search warrant from either the Head of Security, Captain, or lacking either, an IAA or Warden. Searches of workplaces falls under this. Security can circumvent a search warrant requirement if they: have clearance from the respective head of staff, have directly witnessed a crime taking place, or feel there is a real and imminent danger to the safety of crew and/or station. This also does not apply to searches conducted after another, legitimate arrest. &lt;br /&gt;
| A written apology. Return of non-contraband goods and reduced brig time for victim. &lt;br /&gt;
| Demotion and/or Suspension.&lt;br /&gt;
| 500 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Level Infractions (Amber Violations; i200&#039;s) ===&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:150px&amp;quot;|Infraction&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Standard Sentance&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Repeat Offense&lt;br /&gt;
|-&lt;br /&gt;
| i201&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order with Serious Consequences&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
| Like the minor crime, except this one has caused serious damage to the station, or seriously injured someone. Examples are Medical Doctors ignoring the Chief Medical Officer while patients are piling up in medbay, or Engineers ignoring the Chief Engineer and then having the singularity eat part of the station. If this causes loss of life, refer to 302.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Immediate suspension. Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i202&lt;br /&gt;
| &#039;&#039;&#039;Resisting Arrest and/or Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.&lt;br /&gt;
| &#039;&#039;&#039;Refusing handcuffs is not resisting arrest&#039;&#039;&#039;. Pushing the officer trying to arrest you, or running away falls under this.&lt;br /&gt;
| 5 minutes. If they sparked a manhunt and did not surrender themselves, tracking implant.&lt;br /&gt;
| Up to 15 minutes in addition to regular time.&lt;br /&gt;
|-&lt;br /&gt;
| i203&lt;br /&gt;
| &#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;&lt;br /&gt;
| To attempt or threaten to commit suicide.&lt;br /&gt;
| An employee trying or threatening to kill himself for any reason. This includes someone saying &amp;quot;AI OPEN THIS DOOR OR I KILL MYSELF&amp;quot;.&lt;br /&gt;
| Compulsory psychiatric examination and tracking implant.&lt;br /&gt;
| Demotion and isolation in solitary.&lt;br /&gt;
|-&lt;br /&gt;
| i204&lt;br /&gt;
| &#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
| To take and use equipment confiscated as evidence.&lt;br /&gt;
| Security shouldn&#039;t be using evidence for anything but evidence. Taking &amp;quot;trophies&amp;quot; or using weapons and items seized from operatives counts as this.&lt;br /&gt;
| 10 minutes, re-confiscation of equipment.&lt;br /&gt;
| Suspension or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i205&lt;br /&gt;
| &#039;&#039;&#039;Illegal Detention, Arrest, or Holding&#039;&#039;&#039;&lt;br /&gt;
| To arrest, brig, or punish an employee without proper cause or reason.&lt;br /&gt;
| This is mainly for Security Officers who believe THEY ARE THE LAW.&lt;br /&gt;
| 10 minutes and/or demotion to cadet.&lt;br /&gt;
| 15 minutes and immediate suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i206&lt;br /&gt;
| &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;&lt;br /&gt;
| To fail to perform a job to a satisfactory standard.&lt;br /&gt;
| This can be due to honest or dishonest mistakes that the Head of the Department feels hampers Department productivity. Examples include scientists/engineers releasing plasma or causing a breach, doctors mixing up medicines that cause injury to patients, or the Warden not doing his job. Additionally, a member of Command may only be charged with Neglect of Duty with the agreement of the Captain, or through a Captain level decision passed by the Command Staff.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i207&lt;br /&gt;
| &#039;&#039;&#039;Infiltration&#039;&#039;&#039;&lt;br /&gt;
| To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
| This includes the Bridge, AI upload or core, Teleporter, vault, or EVA. Using AI or Cyborg help for infiltration purposes is also considered breaking and entering.&lt;br /&gt;
| 15 minutes and tracking implant.&lt;br /&gt;
| Holding until transfer and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i208&lt;br /&gt;
| &#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To cause severe injury to another employee.&lt;br /&gt;
| Anything beyond a few punches like in &amp;quot;Minor Assault&amp;quot;. Also see &amp;quot;Attempted Murder&amp;quot; if the intent was to kill. This also includes poisoning with drugs, or using hallucinogens.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Up to 30 minutes and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i209&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Confinement&#039;&#039;&#039;&lt;br /&gt;
| To escape from confinement as someone who is serving a non-permanent sentence.&lt;br /&gt;
| See &amp;quot;Escaping From a Permanent Sentence&amp;quot; for those who do it with permanent sentences.&lt;br /&gt;
| 10 minutes added and tracking implant. The original time is not reset.&lt;br /&gt;
| Up to 30 minutes and demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i210&lt;br /&gt;
| &#039;&#039;&#039;Unlawful Modification of AI/Cyborg Laws&#039;&#039;&#039;&lt;br /&gt;
| To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
| An exception would be a law reset when obviously harmful laws have been uploaded. Only the Captain, Chief Engineer, or Two Heads of Staff can authorize a law change.&lt;br /&gt;
| 20 minutes and tracking implant.&lt;br /&gt;
| Demotion. Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i211&lt;br /&gt;
| &#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
| To incite rebellion, or rally against the established chain of command.&lt;br /&gt;
| This includes attempting to make separate areas of the ship into &amp;quot;Nations&amp;quot;, arresting a head of staff without cause, or generally conspiring against the chain of command.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Suspension and holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i212&lt;br /&gt;
| &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| To possess, use, or distribute contraband items, including drugs.&lt;br /&gt;
| Chemists and Botanists are allowed to possess drugs for their line of work. It&#039;s a crime if they distribute the drugs. Also see Identifying Syndicate Items for a list of who knows what. Contraband from the Supply Shuttle also counts. This also includes firearms, such as the barman taking their shotgun outside the bar area, or illegal modification of such firearms. Snacks from hacked vending machines are not this. (List of [[Guide to Contraband|Contraband]])&lt;br /&gt;
| 15 minutes and confiscation of said items&lt;br /&gt;
| 20 minutes and demotion. &lt;br /&gt;
|-&lt;br /&gt;
| i213&lt;br /&gt;
| &#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
| This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is the most important bit here.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| 30 minutes, suspension and/or tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i214&lt;br /&gt;
| &#039;&#039;&#039;Exceeding Official Powers&#039;&#039;&#039;&lt;br /&gt;
| To act beyond what is allowed by the Chain of Command.&lt;br /&gt;
| This is for any head of staff who abuses the power given to them, such as the Head of Personnel acting like a security officer in a non-emergency, the captain acting as if he is above the law, etc. Heads of Staff trying to order a different department or ignoring the captain also comes under this. Also covers anyone illegally promoting themselves, such as with a stolen ID.&lt;br /&gt;
| 15 minutes and/or demotion. Head demotions require Captain or majority Command approval.&lt;br /&gt;
| 20 minutes and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i215&lt;br /&gt;
| &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items that are dangerous, of a high value, or a sensitive nature. &lt;br /&gt;
| This means weapons, explosives or ammunition, and also includes items from the [[Guide to Contraband|High-risk Items]] page. Security Officers stealing things from the armory is an example.&lt;br /&gt;
| 15 minutes, confiscation of stolen items.&lt;br /&gt;
| Suspension, tracking implant and holding until Transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i216&lt;br /&gt;
| &#039;&#039;&#039;Organising a Breakout&#039;&#039;&#039;&lt;br /&gt;
| To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
| Breaking brig windows&lt;br /&gt;
| 15 minutes and tracking implant.&lt;br /&gt;
| 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| i217&lt;br /&gt;
| &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;&lt;br /&gt;
| To make an area inaccessible for those with appropriate access.&lt;br /&gt;
| Bolting doors in public hallways or to those of departments you don&#039;t have control over are examples of this.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| Up to 25 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i218&lt;br /&gt;
| &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To put a victim in critical state in defense of yourself or others, or seriously injuring a suspect while attempting to detain them. This includes pulling them when they have open wounds.&lt;br /&gt;
| Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death.&lt;br /&gt;
| 10 minutes and/or demotion to cadet.&lt;br /&gt;
| 25 minutes and suspension. &lt;br /&gt;
|-&lt;br /&gt;
| i219&lt;br /&gt;
| &#039;&#039;&#039;Mistreatment of Prisoners&#039;&#039;&#039;&lt;br /&gt;
| To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
| Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. This includes pulling them when they have open wounds counts as abuse. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter.&lt;br /&gt;
| 10 minutes and/or demotion to Cadet.&lt;br /&gt;
| 25 minute and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i220&lt;br /&gt;
| &#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
| To steal or use deliberate deception in order to obtain credits from someone. Applies to amounts greater than 500 credits. &lt;br /&gt;
For lesser amounts, see i102 - Petty Theft. &lt;br /&gt;
&lt;br /&gt;
For items of equivalent value, see i215 - Grand Theft.&lt;br /&gt;
| Emptying a station account for personal gain. Tricking someone into entrusting large amounts of money to another under false pretenses.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| 30 minutes and immediate suspension.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Severity Infractions (Red Violations; i300&#039;s) ===&lt;br /&gt;
==== Regarding cyborgification ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The NSS Aurora is in Tau Ceti space, which does not consider cyborgification capital punishment, making it an optional punishment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:150px&amp;quot;|Crime&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Sentence&lt;br /&gt;
|-&lt;br /&gt;
| i301&lt;br /&gt;
| &#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
| Also cover Attempted Murder. The premeditated and malicious bit is important here.&lt;br /&gt;
| Cyorgification or Holding Until Transfer on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i302&lt;br /&gt;
| &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To kill someone without malice or forethought.&lt;br /&gt;
| This includes causing death due to negligence or dereliction of duty. Can also be used for excessive self-defense.&lt;br /&gt;
| 20 minutes and/or demotion. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i303&lt;br /&gt;
| &#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To openly rebel against or attempt to remove command staff with violent intent.&lt;br /&gt;
| See &amp;quot;Sedition&amp;quot; for less violent mutineers. This generally means they use harm-intent or try to kill their superiors or advocate the same.&lt;br /&gt;
| Loyalty implant or cyborgification on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i304&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping and Hostage taking&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a victim against the victim&#039;s will.&lt;br /&gt;
| If the person is held for ransom or exchange, then it is considered hostage taking, which is automatically a holding until transfer.&#039;&#039;&#039;&lt;br /&gt;
| Hold until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i305&lt;br /&gt;
| &#039;&#039;&#039;Terrorist Acts&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, which seriously threaten the crew or station.&lt;br /&gt;
| This includes deliberate arson, use of bombs, release of singularity, etc. Collateral damage or severe station damage has to be involved. For less disastrous actions, see sabotage.&lt;br /&gt;
| Hold until transfer or cyborgification on majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i306&lt;br /&gt;
| &#039;&#039;&#039;Assaulting a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To assault a Head of Staff, causing severe damage.&lt;br /&gt;
| Exactly like &amp;quot;Assault&amp;quot;, but this time against a Head of Staff.&lt;br /&gt;
| 20 minutes and/or demotion.&lt;br /&gt;
| 40 minutes, suspension, and tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i307&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Holding Until Transfer&#039;&#039;&#039;&lt;br /&gt;
| To escape, or attempt to escape, from the brig or other holding area when being held until transfer.&lt;br /&gt;
| They have to have been properly convicted for it to be a life sentence.&lt;br /&gt;
| Cyborgification or hold until transfer at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i308&lt;br /&gt;
| &#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
| To act as an agent of a terrorist or anti-Corporation group.&lt;br /&gt;
| Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organisations, or their representatives in hostile activities to the Corporation, committed by a employee of Corporation.&lt;br /&gt;
| Holding until transfer or cyborgification at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i309&lt;br /&gt;
| &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
| ERP scenes, or erotic roleplay, is a permabannable offence. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules. &lt;br /&gt;
| 30 minutes, tracking implant.&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;825px&#039; style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;100px&#039;|Benefit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| Up to -25%, and should be taken into account when determining the severity of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Re-education&#039;&#039;&#039;&lt;br /&gt;
| Getting de-converted from revolutionary.&lt;br /&gt;
| Up to and including immediate release&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| Up to -25%. In the case of revealing a head revolutionary, up to -50%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. Life sentences must be reapplied after danger has passed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|  Assault and even homicide can be justified if it was necessary for prevention of loss of life. (Note that there are borders of acceptable self-defence, and killing a man who just punched you is subject to &amp;quot;Fatal Use of Excessive Force&amp;quot;)&lt;br /&gt;
| Up to and including immediate release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Parole ====&lt;br /&gt;
&lt;br /&gt;
Parole is temporarily releasing a prisoner before their sentence has been fully completed on the promise of good behavior. Parole can be given for any number of reasons, including brig overcrowding, a reward for good behavior or confession, or if the prisoner&#039;s skills are in need by the station such as a doctor or engineer.&lt;br /&gt;
&lt;br /&gt;
The Warden or Head of Security can choose to give prisoners parole. A tracking implant is recommended if the prisoner is a flight risk (IE an engineer going EVA, but it is up to the Warden/HoS to determine how much of a risk they are.) Tracking implants for minor crimes are not worth it.&lt;br /&gt;
&lt;br /&gt;
On the completion of their time they are simply marked as released as normal.&lt;br /&gt;
&lt;br /&gt;
If they commit any crimes their parole is ended and they must serve out the remainder of their time in the brig with the new crime&#039;s time added on.&lt;br /&gt;
&lt;br /&gt;
Parole can be given immediately after initial processing; theoretically a prisoner can spend their entire sentence out of the brig.&lt;br /&gt;
&lt;br /&gt;
=== Terminology and Clarifications ===&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis. Often also known as Shackling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspension&#039;&#039;&#039;: Changing ID title to &amp;quot;suspended&amp;quot;, zero access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be done up to and including Assistant position, by Head of Personnel or Captain&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of NanoTrasen, as defined by the station&#039;s commanding officer. All non-employee subjects are still protected by these laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Captain) of access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Captain, Chief Engineer, Head of Personnel, Head of Security, Chief Medical Officer, Research Director.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HuT&#039;&#039;&#039; Holding until Transfer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal Situation&#039;&#039;&#039;: A situation in which there is an apparent and real threat the the well-being of all those involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat Offenders&#039;&#039;&#039;: For repeat offenders, use the &amp;quot;repeat offense&amp;quot; punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. E.g: Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crewmembers that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to HuT&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Security]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=7234</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=7234"/>
		<updated>2017-12-09T16:24:11Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Additional */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
= Corporate Regulations =&lt;br /&gt;
&lt;br /&gt;
Corporate Regulations are penned regulations that all Nanotrasen employees have agreed to abide by in the signing of their employment contract. These regulations apply across the board on any Nanotrasen owned property, be it station, ship, or outpost.&lt;br /&gt;
&lt;br /&gt;
Onboard each facility there will be a dedicated Security department in charge of making sure that all Nanotrasen employees follow these regulations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regulations protecting prisoners from mistreatment applies to even non-crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Executions are illegal and not allowed by regulations.&#039;&#039;&#039; Station security nor command should be doing any executions. The maximum possible penalty for major infractions is cyborgification.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The brig timer of a prisoner begins after processing.&#039;&#039;&#039; As such, all prisoner processing is expected to be done in a timely manner. Should the processing of a prisoner be delayed, increased in length or any other actions that would result in postponing the end of the procedure - and thus the entry of the prisoner into the system and the start of brig time - may result in the Warden and/or person(s) responsible in the improper handling to be liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Regulations ===&lt;br /&gt;
Every person on the station should have a good knowledge of Corporate Regulations. Following them could mean the difference between having a peaceful day or paying 1000 credits for multiple infractions. More in-depth interpretations of Corporate Regulations are required for such positions as the Warden, Head of Personnel, Captain, and the Head of Security.&lt;br /&gt;
&lt;br /&gt;
For all incidents, the &#039;&#039;&#039;suspect&#039;s intent&#039;&#039;&#039; is very important. Some incidents are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of pickpocketing.&lt;br /&gt;
&lt;br /&gt;
Aiding and abetting a criminal makes you an accomplice; &#039;&#039;&#039;you can be charged with the same crime as the person you aided and abetted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
The Captain is not above Corporate Regulations, and can be arrested by Security for breaking it if the Heads of Staff agree in a majority decision.&lt;br /&gt;
&lt;br /&gt;
Pardons are only legitimate if they come from Central Command. Despite his high ranking the Captain cannot spit in the face of Corporate Regulations and any attempts to do so are infractions.&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; demand a tribunal for anything. You&#039;ll just be laughed at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspensions&#039;&#039;&#039; are used to temporarily suspend an employee from active duty, restricting them from holding any station rank. They are typically used in situations where an employee can no longer be trusted to continue their work. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotions&#039;&#039;&#039; are used to temporarily demote an employee to a rank below their previous occupation, allowing them to continue active duty under a position of less authority. They are typically reserved for situations in which the employee is still trusted to continue work, but may require additional training or oversight.&lt;br /&gt;
&lt;br /&gt;
=== Low Level Infractions (Yellow Violations; i100&#039;s) ===&lt;br /&gt;
==== Regarding warnings ====&lt;br /&gt;
&lt;br /&gt;
Officers are allowed to give out official warnings for first-time low level infractions. Any repeat offenders are to be sentenced.&lt;br /&gt;
&lt;br /&gt;
Officers are not obligated to first issue out an official warning, but are encouraged to do so if the situation allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:150px&amp;quot;|Incident&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Traditional Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Repeat Offense&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Fine&lt;br /&gt;
|-&lt;br /&gt;
| i101&lt;br /&gt;
| &#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. &lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 200 credits&lt;br /&gt;
|-&lt;br /&gt;
| i102&lt;br /&gt;
| &#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to, or to take items belonging to others or the station as a whole. Includes theft of credits up to 500cr. For higher amounts see i220 - Fraud&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. Items can include anything from toolboxes to metal to insulated gloves. Remember to take the items away from them and return them to where they stole them.&lt;br /&gt;
| 3 minutes, returning of stolen item to the owner or department.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 150 credits&lt;br /&gt;
|-&lt;br /&gt;
| i103&lt;br /&gt;
| &#039;&#039;&#039;Minor Assault&#039;&#039;&#039;&lt;br /&gt;
| To use, or threaten, physical force against someone, without intent to kill or seriously injure.&lt;br /&gt;
| If it causes minor damage and easily treatable damage, it&#039;s minor assault. Starting fights with other employees or punching fellow employees counts too, as well as seriously threatening them with it. Force-feeding someone is this unless it&#039;s poisonous or knocks them unconscious.&lt;br /&gt;
| 4 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i104&lt;br /&gt;
| &#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To have unwanted physical contact with someone, even where the contact is not violent.&lt;br /&gt;
| Bumping into someone in a corridor doesn&#039;t really count. Touching someone, when they have explicitly told you not to, does.&lt;br /&gt;
| 2 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 200 credits&lt;br /&gt;
|-&lt;br /&gt;
| i105&lt;br /&gt;
| &#039;&#039;&#039;Indecent Exposure or Hooliganism&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed, yelling at people for no reason in public or on comms, throwing around stuff where it could hit someone, yelling about how terrible NanoTrasen is, etc.&lt;br /&gt;
| Running around the station naked or in underwear, or other such degrading activities. Drunks can be keep to sober up, but only if they are badly harassing other crew members. Regular drunks don&#039;t get arrested and if they are only a nuisance you keep them for the regular time. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow rounds. Skrell are required to be clothed just like anyone else. Tajaran can have rolled down jumpsuits unless ordered by their Head of Staff to keep it up.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 250 credits&lt;br /&gt;
|-&lt;br /&gt;
| i106&lt;br /&gt;
| &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039;&lt;br /&gt;
| To possess a suspiciously wide skill set not indicated in employee record, wielding dangerous weapons near other staff, extensive inquiring about critical areas, or stalking other employees. A search or arrest warrant is needed to apply this charge on code green.&lt;br /&gt;
| Basically, metagamey/powergamey behaviour. It&#039;s worth reporting to the Head of Personnel or your Head of Staff if you want to play a character who knows more than they should. You may also want to adminhelp if you feel the person is using metagamey or powergamey behavior.&lt;br /&gt;
| 2 minutes. Immediate search.&lt;br /&gt;
| Tracking implant.&lt;br /&gt;
| 200 credits. Immediate search. &lt;br /&gt;
|-&lt;br /&gt;
| i107&lt;br /&gt;
| &#039;&#039;&#039;Misuse of Public Radio Channels&#039;&#039;&#039;&lt;br /&gt;
| To continually broadcast unimportant, untrue, or insignificant messages on the public radio frequency.&lt;br /&gt;
| This is really only for people who are constantly spamming the radio, such as &#039;DJs&#039; or Chaplains reading their services over the comms. Screaming fake messages like &amp;quot;halp security is beating me&amp;quot; when they aren&#039;t also counts.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Ban from using any radio equipment, which requires a filed injunction.&lt;br /&gt;
| 150 credits&lt;br /&gt;
|-&lt;br /&gt;
| i108&lt;br /&gt;
| &#039;&#039;&#039;Violation of Injunction&#039;&#039;&#039;&lt;br /&gt;
| To violate the terms of an injunction made by Security or other legal professions.&lt;br /&gt;
| Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Security, Captain, or equivalent. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i109&lt;br /&gt;
| &#039;&#039;&#039;Slandering a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To directly insult a Head of Staff with no valid complaints.&lt;br /&gt;
| This is most likely to happen when someone is being fired. The charge is only applicable when the statements are slanderous and untrue.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 250 credits&lt;br /&gt;
|-&lt;br /&gt;
| i110&lt;br /&gt;
| &#039;&#039;&#039;Slander&#039;&#039;&#039;&lt;br /&gt;
| To spread false rumors in order to damage someone&#039;s reputation.&lt;br /&gt;
| Lying about anything to make someone else look bad. For example, an engineer trying to pass off the blame of letting the singularity loose to someone else. Since this has to be proven, it&#039;s up to a tribunal or appropriate officer.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| 50 credits per applicable minute&lt;br /&gt;
|-&lt;br /&gt;
| i111&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders.&lt;br /&gt;
| If the order is stupid, or causes you to break a law (e.g. &amp;quot;Release the singularity!&amp;quot; or &amp;quot;Steal that RCD for me!&amp;quot;) you can ignore it, and probably make a complaint. However, if it&#039;s perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order caused severe damage or loss of life, see &amp;quot;Failure to Execute an Order with Serious Consequences&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| 500 credits&lt;br /&gt;
|-&lt;br /&gt;
| i112&lt;br /&gt;
| &#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
| To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
| This is for VERY MINOR things the other person finds offensive that are sexually related. For anything more serious see &amp;quot;Sexual Assault&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i113&lt;br /&gt;
| &#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
| To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
| Monkeys appropriately used for experiments or well-being (e.g Genetics, Virology, etc.) don&#039;t count, neither do the animals ordered from cargo. Shoving them in washing machines, or throwing them down disposals while still alive falls under this. Using them as food is a grey area, as long as they are not overtly caused pain in the process.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| Up to 10 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i114&lt;br /&gt;
| &#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage or deface the station without malicious intent.&lt;br /&gt;
| This can range from disassembling furniture unnecessarily, to drawing on the floor with crayons or other substances outside the chapel.&lt;br /&gt;
| 3 minutes&lt;br /&gt;
| Up to 10 minutes in total and/or Demotion.&lt;br /&gt;
| 450 credits&lt;br /&gt;
|-&lt;br /&gt;
| i115&lt;br /&gt;
| &#039;&#039;&#039;Threat of Murder or Serious Injury&#039;&#039;&#039;&lt;br /&gt;
| To threaten to kill or seriously injure an employee.&lt;br /&gt;
| The threat has to somewhat tangible. If it&#039;s just people arguing over the radio, it&#039;s probably not worth it. Someone shouting at someone else while chasing them with a fire extinguisher is more valid.&lt;br /&gt;
| 3 minutes and mandatory Tracking implant.&lt;br /&gt;
| Up to 10 minutes with psychiatric evaluation.&lt;br /&gt;
| 500 credits. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i116&lt;br /&gt;
| &#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;&lt;br /&gt;
| To abuse bodies of dead or previously dead employees.&lt;br /&gt;
| Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being cloned or cyborged also falls under this. The Chaplain or medbay tended to corpses in preperation for autopsy or funeral does not fall under this unless they&#039;re doing something bizarre and unnecessary.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| 10 minutes per corpse.&lt;br /&gt;
| 400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i117&lt;br /&gt;
| &#039;&#039;&#039;Excessive use of force in detainment&#039;&#039;&#039;&lt;br /&gt;
| To use more than the required force to subdue a suspect.&lt;br /&gt;
| Repeatedly batoning a prisoner after they&#039;ve been handcuffed, Using force against an unarmed and compliant suspect, and usage of lethal weapons in a non-lethal situation.&lt;br /&gt;
| 5 minutes and/or demotion to cadet.&lt;br /&gt;
| 10 minutes and demotion.&lt;br /&gt;
| 350 credits.&lt;br /&gt;
|-&lt;br /&gt;
| i118&lt;br /&gt;
| &#039;&#039;&#039;Violation of privacy laws&#039;&#039;&#039;&lt;br /&gt;
| To intentionally leak private aspects of employee records to unauthorized personnel. &lt;br /&gt;
| Cargo technicians found reading records flushed down disposals would be charged with this as well. Command can discuss medical records with other command (or IAA and Detectives on request) if they have a good reason, and similar with employee and security records. Using a station announcement asking someone come pick up their hemorrhoid cream is also a no. The punishment goes to the source of the leak. Authorization for respective records goes to their respective heads of staff. (CMO, HoP, HoS, and the final say of Captain.&lt;br /&gt;
| Fine.&lt;br /&gt;
| Demotion and/or Suspension.&lt;br /&gt;
| 500 credits.&lt;br /&gt;
|- &lt;br /&gt;
| i119&lt;br /&gt;
| &#039;&#039;&#039;Illegal search&#039;&#039;&#039;&lt;br /&gt;
| To preform a search of an employee or workplace without a search warrant, clearance, or probable cause.&lt;br /&gt;
| An extension of the Privacy Laws, crew members are entitled to the privacy against searches on green alert. Security is required to obtain a search warrant from either the Head of Security, Captain, or lacking either, an IAA or Warden. Searches of workplaces falls under this. Security can circumvent a search warrant requirement if they: have clearance from the respective head of staff, have directly witnessed a crime taking place, or feel there is a real and imminent danger to the safety of crew and/or station. This also does not apply to searches conducted after another, legitimate arrest. &lt;br /&gt;
| A written apology. Return of non-contraband goods and reduced brig time for victim. &lt;br /&gt;
| Demotion and/or Suspension.&lt;br /&gt;
| 500 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Level Infractions (Amber Violations; i200&#039;s) ===&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:150px&amp;quot;|Infraction&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Standard Sentance&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Repeat Offense&lt;br /&gt;
|-&lt;br /&gt;
| i201&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order with Serious Consequences&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
| Like the minor crime, except this one has caused serious damage to the station, or seriously injured someone. Examples are Medical Doctors ignoring the Chief Medical Officer while patients are piling up in medbay, or Engineers ignoring the Chief Engineer and then having the singularity eat part of the station. If this causes loss of life, refer to 302.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Immediate suspension. Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i202&lt;br /&gt;
| &#039;&#039;&#039;Resisting Arrest and/or Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.&lt;br /&gt;
| &#039;&#039;&#039;Refusing handcuffs is not resisting arrest&#039;&#039;&#039;. Pushing the officer trying to arrest you, or running away falls under this.&lt;br /&gt;
| 5 minutes. If they sparked a manhunt and did not surrender themselves, tracking implant.&lt;br /&gt;
| Up to 15 minutes in addition to regular time.&lt;br /&gt;
|-&lt;br /&gt;
| i203&lt;br /&gt;
| &#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;&lt;br /&gt;
| To attempt or threaten to commit suicide.&lt;br /&gt;
| An employee trying or threatening to kill himself for any reason. This includes someone saying &amp;quot;AI OPEN THIS DOOR OR I KILL MYSELF&amp;quot;.&lt;br /&gt;
| Compulsory psychiatric examination and tracking implant.&lt;br /&gt;
| Demotion and isolation in solitary.&lt;br /&gt;
|-&lt;br /&gt;
| i204&lt;br /&gt;
| &#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
| To take and use equipment confiscated as evidence.&lt;br /&gt;
| Security shouldn&#039;t be using evidence for anything but evidence. Taking &amp;quot;trophies&amp;quot; or using weapons and items seized from operatives counts as this.&lt;br /&gt;
| 10 minutes, re-confiscation of equipment.&lt;br /&gt;
| Suspension or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i205&lt;br /&gt;
| &#039;&#039;&#039;Illegal Detention, Arrest, or Holding&#039;&#039;&#039;&lt;br /&gt;
| To arrest, brig, or punish an employee without proper cause or reason.&lt;br /&gt;
| This is mainly for Security Officers who believe THEY ARE THE LAW.&lt;br /&gt;
| 10 minutes and/or demotion to cadet.&lt;br /&gt;
| 15 minutes and immediate suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i206&lt;br /&gt;
| &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;&lt;br /&gt;
| To fail to perform a job to a satisfactory standard.&lt;br /&gt;
| This can be due to honest or dishonest mistakes that the Head of the Department feels hampers Department productivity. Examples include scientists/engineers releasing plasma or causing a breach, doctors mixing up medicines that cause injury to patients, or the Warden not doing his job. Additionally, a member of Command may only be charged with Neglect of Duty with the agreement of the Captain, or through a Captain level decision passed by the Command Staff.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i207&lt;br /&gt;
| &#039;&#039;&#039;Infiltration&#039;&#039;&#039;&lt;br /&gt;
| To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
| This includes the Bridge, AI upload or core, Teleporter, vault, or EVA. Using AI or Cyborg help for infiltration purposes is also considered breaking and entering.&lt;br /&gt;
| 15 minutes and tracking implant.&lt;br /&gt;
| Holding until transfer and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i208&lt;br /&gt;
| &#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To cause severe injury to another employee.&lt;br /&gt;
| Anything beyond a few punches like in &amp;quot;Minor Assault&amp;quot;. Also see &amp;quot;Attempted Murder&amp;quot; if the intent was to kill. This also includes poisoning with drugs, or using hallucinogens.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Up to 30 minutes and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i209&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Confinement&#039;&#039;&#039;&lt;br /&gt;
| To escape from confinement as someone who is serving a non-permanent sentence.&lt;br /&gt;
| See &amp;quot;Escaping From a Permanent Sentence&amp;quot; for those who do it with permanent sentences.&lt;br /&gt;
| 10 minutes added and tracking implant. The original time is not reset.&lt;br /&gt;
| Up to 30 minutes and demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i210&lt;br /&gt;
| &#039;&#039;&#039;Unlawful Modification of AI/Cyborg Laws&#039;&#039;&#039;&lt;br /&gt;
| To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
| An exception would be a law reset when obviously harmful laws have been uploaded. Only the Captain, Chief Engineer, or Two Heads of Staff can authorize a law change.&lt;br /&gt;
| 20 minutes and tracking implant.&lt;br /&gt;
| Demotion. Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i211&lt;br /&gt;
| &#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
| To incite rebellion, or rally against the established chain of command.&lt;br /&gt;
| This includes attempting to make separate areas of the ship into &amp;quot;Nations&amp;quot;, arresting a head of staff without cause, or generally conspiring against the chain of command.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Suspension and holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i212&lt;br /&gt;
| &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| To possess, use, or distribute contraband items, including drugs.&lt;br /&gt;
| Chemists and Botanists are allowed to possess drugs for their line of work. It&#039;s a crime if they distribute the drugs. Also see Identifying Syndicate Items for a list of who knows what. Contraband from the Supply Shuttle also counts. This also includes firearms, such as the barman taking their shotgun outside the bar area, or illegal modification of such firearms. Snacks from hacked vending machines are not this. (List of [[Guide to Contraband|Contraband]])&lt;br /&gt;
| 15 minutes and confiscation of said items&lt;br /&gt;
| 20 minutes and demotion. &lt;br /&gt;
|-&lt;br /&gt;
| i213&lt;br /&gt;
| &#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
| This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is the most important bit here.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| 30 minutes, suspension and/or tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i214&lt;br /&gt;
| &#039;&#039;&#039;Exceeding Official Powers&#039;&#039;&#039;&lt;br /&gt;
| To act beyond what is allowed by the Chain of Command.&lt;br /&gt;
| This is for any head of staff who abuses the power given to them, such as the Head of Personnel acting like a security officer in a non-emergency, the captain acting as if he is above the law, etc. Heads of Staff trying to order a different department or ignoring the captain also comes under this. Also covers anyone illegally promoting themselves, such as with a stolen ID.&lt;br /&gt;
| 15 minutes and/or demotion. Head demotions require Captain or majority Command approval.&lt;br /&gt;
| 20 minutes and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i215&lt;br /&gt;
| &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items that are dangerous, of a high value, or a sensitive nature. &lt;br /&gt;
| This means weapons, explosives or ammunition, and also includes items from the [[Guide to Contraband|High-risk Items]] page. Security Officers stealing things from the armory is an example.&lt;br /&gt;
| 15 minutes, confiscation of stolen items.&lt;br /&gt;
| Suspension, tracking implant and holding until Transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i216&lt;br /&gt;
| &#039;&#039;&#039;Organising an Breakout&#039;&#039;&#039;&lt;br /&gt;
| To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
| Breaking brig windows&lt;br /&gt;
| 15 minutes and tracking implant.&lt;br /&gt;
| 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| i217&lt;br /&gt;
| &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;&lt;br /&gt;
| To make an area inaccessible for those with appropriate access.&lt;br /&gt;
| Bolting doors in public hallways or to those of departments you don&#039;t have control over are examples of this.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| Up to 25 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i218&lt;br /&gt;
| &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To put a victim in critical state in defense of yourself or others, or seriously injuring a suspect while attempting to detain them. This includes pulling them when they have open wounds.&lt;br /&gt;
| Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death.&lt;br /&gt;
| 10 minutes and/or demotion to cadet.&lt;br /&gt;
| 25 minutes and suspension. &lt;br /&gt;
|-&lt;br /&gt;
| i219&lt;br /&gt;
| &#039;&#039;&#039;Mistreatment of Prisoners&#039;&#039;&#039;&lt;br /&gt;
| To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
| Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. This includes pulling them when they have open wounds counts as abuse. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter.&lt;br /&gt;
| 10 minutes and/or demotion to Cadet.&lt;br /&gt;
| 25 minute and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i220&lt;br /&gt;
| &#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
| To steal or use deliberate deception in order to obtain credits from someone. Applies to amounts greater than 500 credits. &lt;br /&gt;
For lesser amounts, see i102 - Petty Theft. &lt;br /&gt;
&lt;br /&gt;
For items of equivalent value, see i215 - Grand Theft.&lt;br /&gt;
| Emptying a station account for personal gain. Tricking someone into entrusting large amounts of money to another under false pretenses.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| 30 minutes and immediate suspension.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Severity Infractions (Red Violations; i300&#039;s) ===&lt;br /&gt;
==== Regarding cyborgification ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The NSS Aurora is in Tau Ceti space, which does not consider cyborgification capital punishment, making it an optional punishment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:150px&amp;quot;|Crime&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Sentence&lt;br /&gt;
|-&lt;br /&gt;
| i301&lt;br /&gt;
| &#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
| Also cover Attempted Murder. The premeditated and malicious bit is important here.&lt;br /&gt;
| Cyorgification or Holding Until Transfer on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i302&lt;br /&gt;
| &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To kill someone without malice or forethought.&lt;br /&gt;
| This includes causing death due to negligence or dereliction of duty. Can also be used for excessive self-defense.&lt;br /&gt;
| 20 minutes and/or demotion. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i303&lt;br /&gt;
| &#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To openly rebel against or attempt to remove command staff with violent intent.&lt;br /&gt;
| See &amp;quot;Sedition&amp;quot; for less violent mutineers. This generally means they use harm-intent or try to kill their superiors or advocate the same.&lt;br /&gt;
| Loyalty implant or cyborgification on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i304&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping and Hostage taking&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a victim against the victim&#039;s will.&lt;br /&gt;
| If the person is held for ransom or exchange, then it is considered hostage taking, which is automatically a holding until transfer.&#039;&#039;&#039;&lt;br /&gt;
| Hold until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i305&lt;br /&gt;
| &#039;&#039;&#039;Terrorist Acts&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, which seriously threaten the crew or station.&lt;br /&gt;
| This includes deliberate arson, use of bombs, release of singularity, etc. Collateral damage or severe station damage has to be involved. For less disastrous actions, see sabotage.&lt;br /&gt;
| Hold until transfer or cyborgification on majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i306&lt;br /&gt;
| &#039;&#039;&#039;Assaulting a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To assault a Head of Staff, causing severe damage.&lt;br /&gt;
| Exactly like &amp;quot;Assault&amp;quot;, but this time against a Head of Staff.&lt;br /&gt;
| 20 minutes and/or demotion.&lt;br /&gt;
| 40 minutes, suspension, and tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i307&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Holding Until Transfer&#039;&#039;&#039;&lt;br /&gt;
| To escape, or attempt to escape, from the brig or other holding area when being held until transfer.&lt;br /&gt;
| They have to have been properly convicted for it to be a life sentence.&lt;br /&gt;
| Cyborgification or hold until transfer at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i308&lt;br /&gt;
| &#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
| To act as an agent of a terrorist or anti-Corporation group.&lt;br /&gt;
| Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organisations, or their representatives in hostile activities to the Corporation, committed by a employee of Corporation.&lt;br /&gt;
| Holding until transfer or cyborgification at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i309&lt;br /&gt;
| &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
| ERP scenes, or erotic roleplay, is a permabannable offence. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules. &lt;br /&gt;
| 30 minutes, tracking implant.&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;825px&#039; style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;100px&#039;|Benefit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| Up to -25%, and should be taken into account when determining the severity of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Re-education&#039;&#039;&#039;&lt;br /&gt;
| Getting de-converted from revolutionary.&lt;br /&gt;
| Up to and including immediate release&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| Up to -25%. In the case of revealing a head revolutionary, up to -50%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. Life sentences must be reapplied after danger has passed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|  Assault and even homicide can be justified if it was necessary for prevention of loss of life. (Note that there are borders of acceptable self-defence, and killing a man who just punched you is subject to &amp;quot;Fatal Use of Excessive Force&amp;quot;)&lt;br /&gt;
| Up to and including immediate release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Parole ====&lt;br /&gt;
&lt;br /&gt;
Parole is temporarily releasing a prisoner before their sentence has been fully completed on the promise of good behavior. Parole can be given for any number of reasons, including brig overcrowding, a reward for good behavior or confession, or if the prisoner&#039;s skills are in need by the station such as a doctor or engineer.&lt;br /&gt;
&lt;br /&gt;
The Warden or Head of Security can choose to give prisoners parole. A tracking implant is recommended if the prisoner is a flight risk (IE an engineer going EVA, but it is up to the Warden/HoS to determine how much of a risk they are.) Tracking implants for minor crimes are not worth it.&lt;br /&gt;
&lt;br /&gt;
On the completion of their time they are simply marked as released as normal.&lt;br /&gt;
&lt;br /&gt;
If they commit any crimes their parole is ended and they must serve out the remainder of their time in the brig with the new crime&#039;s time added on.&lt;br /&gt;
&lt;br /&gt;
Parole can be given immediately after initial processing; theoretically a prisoner can spend their entire sentence out of the brig.&lt;br /&gt;
&lt;br /&gt;
=== Terminology and Clarifications ===&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis. Often also known as Shackling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspension&#039;&#039;&#039;: Changing ID title to &amp;quot;suspended&amp;quot;, zero access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be done up to and including Assistant position, by Head of Personnel or Captain&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of NanoTrasen, as defined by the station&#039;s commanding officer. All non-employee subjects are still protected by these laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Captain) of access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Captain, Chief Engineer, Head of Personnel, Head of Security, Chief Medical Officer, Research Director.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HuT&#039;&#039;&#039; Holding until Transfer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal Situation&#039;&#039;&#039;: A situation in which there is an apparent and real threat the the well-being of all those involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat Offenders&#039;&#039;&#039;: For repeat offenders, use the &amp;quot;repeat offense&amp;quot; punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. E.g: Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crewmembers that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to HuT&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Security]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=7233</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=7233"/>
		<updated>2017-12-09T16:19:25Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Additional */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
= Corporate Regulations =&lt;br /&gt;
&lt;br /&gt;
Corporate Regulations are penned regulations that all Nanotrasen employees have agreed to abide by in the signing of their employment contract. These regulations apply across the board on any Nanotrasen owned property, be it station, ship, or outpost.&lt;br /&gt;
&lt;br /&gt;
Onboard each facility there will be a dedicated Security department in charge of making sure that all Nanotrasen employees follow these regulations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regulations protecting prisoners from mistreatment applies to even non-crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Executions are illegal and not allowed by regulations.&#039;&#039;&#039; Station security nor command should be doing any executions. The maximum possible penalty for major infractions is cyborgification.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The brig timer of a prisoner begins after processing.&#039;&#039;&#039; As such, all prisoner processing is expected to be done in a timely manner. Should the processing of a prisoner be delayed, increased in length or any other actions that would result in postponing the end of the procedure - and thus the entry of the prisoner into the system and the start of brig time - may result in the Warden and/or person(s) responsible in the improper handling to be liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Regulations ===&lt;br /&gt;
Every person on the station should have a good knowledge of Corporate Regulations. Following them could mean the difference between having a peaceful day or paying 1000 credits for multiple infractions. More in-depth interpretations of Corporate Regulations are required for such positions as the Warden, Head of Personnel, Captain, and the Head of Security.&lt;br /&gt;
&lt;br /&gt;
For all incidents, the &#039;&#039;&#039;suspect&#039;s intent&#039;&#039;&#039; is very important. Some incidents are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of pickpocketing.&lt;br /&gt;
&lt;br /&gt;
Aiding and abetting a criminal makes you an accomplice; &#039;&#039;&#039;you can be charged with the same crime as the person you aided and abetted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
The Captain is not above Corporate Regulations, and can be arrested by Security for breaking it if the Heads of Staff agree in a majority decision.&lt;br /&gt;
&lt;br /&gt;
Pardons are only legitimate if they come from Central Command. Despite his high ranking the Captain cannot spit in the face of Corporate Regulations and any attempts to do so are infractions.&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; demand a tribunal for anything. You&#039;ll just be laughed at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspensions&#039;&#039;&#039; temporarily suspend an employee from active duty, restricting them from holding any station rank. It is typically used in situations where an employee can no longer be trusted to continue their work. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotions&#039;&#039;&#039; temporarily demote an employee to a rank below their previous occupation, allowing them to continue active duty under a position of less authority. It is typically reserved for situations in which the employee is still trusted to continue work, but may require additional training or oversight.&lt;br /&gt;
&lt;br /&gt;
=== Low Level Infractions (Yellow Violations; i100&#039;s) ===&lt;br /&gt;
==== Regarding warnings ====&lt;br /&gt;
&lt;br /&gt;
Officers are allowed to give out official warnings for first-time low level infractions. Any repeat offenders are to be sentenced.&lt;br /&gt;
&lt;br /&gt;
Officers are not obligated to first issue out an official warning, but are encouraged to do so if the situation allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:150px&amp;quot;|Incident&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Traditional Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Repeat Offense&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Fine&lt;br /&gt;
|-&lt;br /&gt;
| i101&lt;br /&gt;
| &#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. &lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 200 credits&lt;br /&gt;
|-&lt;br /&gt;
| i102&lt;br /&gt;
| &#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to, or to take items belonging to others or the station as a whole. Includes theft of credits up to 500cr. For higher amounts see i220 - Fraud&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. Items can include anything from toolboxes to metal to insulated gloves. Remember to take the items away from them and return them to where they stole them.&lt;br /&gt;
| 3 minutes, returning of stolen item to the owner or department.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 150 credits&lt;br /&gt;
|-&lt;br /&gt;
| i103&lt;br /&gt;
| &#039;&#039;&#039;Minor Assault&#039;&#039;&#039;&lt;br /&gt;
| To use, or threaten, physical force against someone, without intent to kill or seriously injure.&lt;br /&gt;
| If it causes minor damage and easily treatable damage, it&#039;s minor assault. Starting fights with other employees or punching fellow employees counts too, as well as seriously threatening them with it. Force-feeding someone is this unless it&#039;s poisonous or knocks them unconscious.&lt;br /&gt;
| 4 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i104&lt;br /&gt;
| &#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To have unwanted physical contact with someone, even where the contact is not violent.&lt;br /&gt;
| Bumping into someone in a corridor doesn&#039;t really count. Touching someone, when they have explicitly told you not to, does.&lt;br /&gt;
| 2 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 200 credits&lt;br /&gt;
|-&lt;br /&gt;
| i105&lt;br /&gt;
| &#039;&#039;&#039;Indecent Exposure or Hooliganism&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed, yelling at people for no reason in public or on comms, throwing around stuff where it could hit someone, yelling about how terrible NanoTrasen is, etc.&lt;br /&gt;
| Running around the station naked or in underwear, or other such degrading activities. Drunks can be keep to sober up, but only if they are badly harassing other crew members. Regular drunks don&#039;t get arrested and if they are only a nuisance you keep them for the regular time. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow rounds. Skrell are required to be clothed just like anyone else. Tajaran can have rolled down jumpsuits unless ordered by their Head of Staff to keep it up.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 250 credits&lt;br /&gt;
|-&lt;br /&gt;
| i106&lt;br /&gt;
| &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039;&lt;br /&gt;
| To possess a suspiciously wide skill set not indicated in employee record, wielding dangerous weapons near other staff, extensive inquiring about critical areas, or stalking other employees. A search or arrest warrant is needed to apply this charge on code green.&lt;br /&gt;
| Basically, metagamey/powergamey behaviour. It&#039;s worth reporting to the Head of Personnel or your Head of Staff if you want to play a character who knows more than they should. You may also want to adminhelp if you feel the person is using metagamey or powergamey behavior.&lt;br /&gt;
| 2 minutes. Immediate search.&lt;br /&gt;
| Tracking implant.&lt;br /&gt;
| 200 credits. Immediate search. &lt;br /&gt;
|-&lt;br /&gt;
| i107&lt;br /&gt;
| &#039;&#039;&#039;Misuse of Public Radio Channels&#039;&#039;&#039;&lt;br /&gt;
| To continually broadcast unimportant, untrue, or insignificant messages on the public radio frequency.&lt;br /&gt;
| This is really only for people who are constantly spamming the radio, such as &#039;DJs&#039; or Chaplains reading their services over the comms. Screaming fake messages like &amp;quot;halp security is beating me&amp;quot; when they aren&#039;t also counts.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Ban from using any radio equipment, which requires a filed injunction.&lt;br /&gt;
| 150 credits&lt;br /&gt;
|-&lt;br /&gt;
| i108&lt;br /&gt;
| &#039;&#039;&#039;Violation of Injunction&#039;&#039;&#039;&lt;br /&gt;
| To violate the terms of an injunction made by Security or other legal professions.&lt;br /&gt;
| Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Security, Captain, or equivalent. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i109&lt;br /&gt;
| &#039;&#039;&#039;Slandering a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To directly insult a Head of Staff with no valid complaints.&lt;br /&gt;
| This is most likely to happen when someone is being fired. The charge is only applicable when the statements are slanderous and untrue.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 250 credits&lt;br /&gt;
|-&lt;br /&gt;
| i110&lt;br /&gt;
| &#039;&#039;&#039;Slander&#039;&#039;&#039;&lt;br /&gt;
| To spread false rumors in order to damage someone&#039;s reputation.&lt;br /&gt;
| Lying about anything to make someone else look bad. For example, an engineer trying to pass off the blame of letting the singularity loose to someone else. Since this has to be proven, it&#039;s up to a tribunal or appropriate officer.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| 50 credits per applicable minute&lt;br /&gt;
|-&lt;br /&gt;
| i111&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders.&lt;br /&gt;
| If the order is stupid, or causes you to break a law (e.g. &amp;quot;Release the singularity!&amp;quot; or &amp;quot;Steal that RCD for me!&amp;quot;) you can ignore it, and probably make a complaint. However, if it&#039;s perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order caused severe damage or loss of life, see &amp;quot;Failure to Execute an Order with Serious Consequences&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| 500 credits&lt;br /&gt;
|-&lt;br /&gt;
| i112&lt;br /&gt;
| &#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
| To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
| This is for VERY MINOR things the other person finds offensive that are sexually related. For anything more serious see &amp;quot;Sexual Assault&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i113&lt;br /&gt;
| &#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
| To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
| Monkeys appropriately used for experiments or well-being (e.g Genetics, Virology, etc.) don&#039;t count, neither do the animals ordered from cargo. Shoving them in washing machines, or throwing them down disposals while still alive falls under this. Using them as food is a grey area, as long as they are not overtly caused pain in the process.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| Up to 10 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i114&lt;br /&gt;
| &#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage or deface the station without malicious intent.&lt;br /&gt;
| This can range from disassembling furniture unnecessarily, to drawing on the floor with crayons or other substances outside the chapel.&lt;br /&gt;
| 3 minutes&lt;br /&gt;
| Up to 10 minutes in total and/or Demotion.&lt;br /&gt;
| 450 credits&lt;br /&gt;
|-&lt;br /&gt;
| i115&lt;br /&gt;
| &#039;&#039;&#039;Threat of Murder or Serious Injury&#039;&#039;&#039;&lt;br /&gt;
| To threaten to kill or seriously injure an employee.&lt;br /&gt;
| The threat has to somewhat tangible. If it&#039;s just people arguing over the radio, it&#039;s probably not worth it. Someone shouting at someone else while chasing them with a fire extinguisher is more valid.&lt;br /&gt;
| 3 minutes and mandatory Tracking implant.&lt;br /&gt;
| Up to 10 minutes with psychiatric evaluation.&lt;br /&gt;
| 500 credits. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i116&lt;br /&gt;
| &#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;&lt;br /&gt;
| To abuse bodies of dead or previously dead employees.&lt;br /&gt;
| Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being cloned or cyborged also falls under this. The Chaplain or medbay tended to corpses in preperation for autopsy or funeral does not fall under this unless they&#039;re doing something bizarre and unnecessary.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| 10 minutes per corpse.&lt;br /&gt;
| 400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i117&lt;br /&gt;
| &#039;&#039;&#039;Excessive use of force in detainment&#039;&#039;&#039;&lt;br /&gt;
| To use more than the required force to subdue a suspect.&lt;br /&gt;
| Repeatedly batoning a prisoner after they&#039;ve been handcuffed, Using force against an unarmed and compliant suspect, and usage of lethal weapons in a non-lethal situation.&lt;br /&gt;
| 5 minutes and/or demotion to cadet.&lt;br /&gt;
| 10 minutes and demotion.&lt;br /&gt;
| 350 credits.&lt;br /&gt;
|-&lt;br /&gt;
| i118&lt;br /&gt;
| &#039;&#039;&#039;Violation of privacy laws&#039;&#039;&#039;&lt;br /&gt;
| To intentionally leak private aspects of employee records to unauthorized personnel. &lt;br /&gt;
| Cargo technicians found reading records flushed down disposals would be charged with this as well. Command can discuss medical records with other command (or IAA and Detectives on request) if they have a good reason, and similar with employee and security records. Using a station announcement asking someone come pick up their hemorrhoid cream is also a no. The punishment goes to the source of the leak. Authorization for respective records goes to their respective heads of staff. (CMO, HoP, HoS, and the final say of Captain.&lt;br /&gt;
| Fine.&lt;br /&gt;
| Demotion and/or Suspension.&lt;br /&gt;
| 500 credits.&lt;br /&gt;
|- &lt;br /&gt;
| i119&lt;br /&gt;
| &#039;&#039;&#039;Illegal search&#039;&#039;&#039;&lt;br /&gt;
| To preform a search of an employee or workplace without a search warrant, clearance, or probable cause.&lt;br /&gt;
| An extension of the Privacy Laws, crew members are entitled to the privacy against searches on green alert. Security is required to obtain a search warrant from either the Head of Security, Captain, or lacking either, an IAA or Warden. Searches of workplaces falls under this. Security can circumvent a search warrant requirement if they: have clearance from the respective head of staff, have directly witnessed a crime taking place, or feel there is a real and imminent danger to the safety of crew and/or station. This also does not apply to searches conducted after another, legitimate arrest. &lt;br /&gt;
| A written apology. Return of non-contraband goods and reduced brig time for victim. &lt;br /&gt;
| Demotion and/or Suspension.&lt;br /&gt;
| 500 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Level Infractions (Amber Violations; i200&#039;s) ===&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:150px&amp;quot;|Infraction&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Standard Sentance&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Repeat Offense&lt;br /&gt;
|-&lt;br /&gt;
| i201&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order with Serious Consequences&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
| Like the minor crime, except this one has caused serious damage to the station, or seriously injured someone. Examples are Medical Doctors ignoring the Chief Medical Officer while patients are piling up in medbay, or Engineers ignoring the Chief Engineer and then having the singularity eat part of the station. If this causes loss of life, refer to 302.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Immediate suspension. Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i202&lt;br /&gt;
| &#039;&#039;&#039;Resisting Arrest and/or Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.&lt;br /&gt;
| &#039;&#039;&#039;Refusing handcuffs is not resisting arrest&#039;&#039;&#039;. Pushing the officer trying to arrest you, or running away falls under this.&lt;br /&gt;
| 5 minutes. If they sparked a manhunt and did not surrender themselves, tracking implant.&lt;br /&gt;
| Up to 15 minutes in addition to regular time.&lt;br /&gt;
|-&lt;br /&gt;
| i203&lt;br /&gt;
| &#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;&lt;br /&gt;
| To attempt or threaten to commit suicide.&lt;br /&gt;
| An employee trying or threatening to kill himself for any reason. This includes someone saying &amp;quot;AI OPEN THIS DOOR OR I KILL MYSELF&amp;quot;.&lt;br /&gt;
| Compulsory psychiatric examination and tracking implant.&lt;br /&gt;
| Demotion and isolation in solitary.&lt;br /&gt;
|-&lt;br /&gt;
| i204&lt;br /&gt;
| &#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
| To take and use equipment confiscated as evidence.&lt;br /&gt;
| Security shouldn&#039;t be using evidence for anything but evidence. Taking &amp;quot;trophies&amp;quot; or using weapons and items seized from operatives counts as this.&lt;br /&gt;
| 10 minutes, re-confiscation of equipment.&lt;br /&gt;
| Suspension or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i205&lt;br /&gt;
| &#039;&#039;&#039;Illegal Detention, Arrest, or Holding&#039;&#039;&#039;&lt;br /&gt;
| To arrest, brig, or punish an employee without proper cause or reason.&lt;br /&gt;
| This is mainly for Security Officers who believe THEY ARE THE LAW.&lt;br /&gt;
| 10 minutes and/or demotion to cadet.&lt;br /&gt;
| 15 minutes and immediate suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i206&lt;br /&gt;
| &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;&lt;br /&gt;
| To fail to perform a job to a satisfactory standard.&lt;br /&gt;
| This can be due to honest or dishonest mistakes that the Head of the Department feels hampers Department productivity. Examples include scientists/engineers releasing plasma or causing a breach, doctors mixing up medicines that cause injury to patients, or the Warden not doing his job. Additionally, a member of Command may only be charged with Neglect of Duty with the agreement of the Captain, or through a Captain level decision passed by the Command Staff.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i207&lt;br /&gt;
| &#039;&#039;&#039;Infiltration&#039;&#039;&#039;&lt;br /&gt;
| To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
| This includes the Bridge, AI upload or core, Teleporter, vault, or EVA. Using AI or Cyborg help for infiltration purposes is also considered breaking and entering.&lt;br /&gt;
| 15 minutes and tracking implant.&lt;br /&gt;
| Holding until transfer and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i208&lt;br /&gt;
| &#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To cause severe injury to another employee.&lt;br /&gt;
| Anything beyond a few punches like in &amp;quot;Minor Assault&amp;quot;. Also see &amp;quot;Attempted Murder&amp;quot; if the intent was to kill. This also includes poisoning with drugs, or using hallucinogens.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Up to 30 minutes and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i209&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Confinement&#039;&#039;&#039;&lt;br /&gt;
| To escape from confinement as someone who is serving a non-permanent sentence.&lt;br /&gt;
| See &amp;quot;Escaping From a Permanent Sentence&amp;quot; for those who do it with permanent sentences.&lt;br /&gt;
| 10 minutes added and tracking implant. The original time is not reset.&lt;br /&gt;
| Up to 30 minutes and demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i210&lt;br /&gt;
| &#039;&#039;&#039;Unlawful Modification of AI/Cyborg Laws&#039;&#039;&#039;&lt;br /&gt;
| To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
| An exception would be a law reset when obviously harmful laws have been uploaded. Only the Captain, Chief Engineer, or Two Heads of Staff can authorize a law change.&lt;br /&gt;
| 20 minutes and tracking implant.&lt;br /&gt;
| Demotion. Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i211&lt;br /&gt;
| &#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
| To incite rebellion, or rally against the established chain of command.&lt;br /&gt;
| This includes attempting to make separate areas of the ship into &amp;quot;Nations&amp;quot;, arresting a head of staff without cause, or generally conspiring against the chain of command.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Suspension and holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i212&lt;br /&gt;
| &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| To possess, use, or distribute contraband items, including drugs.&lt;br /&gt;
| Chemists and Botanists are allowed to possess drugs for their line of work. It&#039;s a crime if they distribute the drugs. Also see Identifying Syndicate Items for a list of who knows what. Contraband from the Supply Shuttle also counts. This also includes firearms, such as the barman taking their shotgun outside the bar area, or illegal modification of such firearms. Snacks from hacked vending machines are not this. (List of [[Guide to Contraband|Contraband]])&lt;br /&gt;
| 15 minutes and confiscation of said items&lt;br /&gt;
| 20 minutes and demotion. &lt;br /&gt;
|-&lt;br /&gt;
| i213&lt;br /&gt;
| &#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
| This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is the most important bit here.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| 30 minutes, suspension and/or tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i214&lt;br /&gt;
| &#039;&#039;&#039;Exceeding Official Powers&#039;&#039;&#039;&lt;br /&gt;
| To act beyond what is allowed by the Chain of Command.&lt;br /&gt;
| This is for any head of staff who abuses the power given to them, such as the Head of Personnel acting like a security officer in a non-emergency, the captain acting as if he is above the law, etc. Heads of Staff trying to order a different department or ignoring the captain also comes under this. Also covers anyone illegally promoting themselves, such as with a stolen ID.&lt;br /&gt;
| 15 minutes and/or demotion. Head demotions require Captain or majority Command approval.&lt;br /&gt;
| 20 minutes and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i215&lt;br /&gt;
| &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items that are dangerous, of a high value, or a sensitive nature. &lt;br /&gt;
| This means weapons, explosives or ammunition, and also includes items from the [[Guide to Contraband|High-risk Items]] page. Security Officers stealing things from the armory is an example.&lt;br /&gt;
| 15 minutes, confiscation of stolen items.&lt;br /&gt;
| Suspension, tracking implant and holding until Transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i216&lt;br /&gt;
| &#039;&#039;&#039;Organising an Breakout&#039;&#039;&#039;&lt;br /&gt;
| To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
| Breaking brig windows&lt;br /&gt;
| 15 minutes and tracking implant.&lt;br /&gt;
| 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| i217&lt;br /&gt;
| &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;&lt;br /&gt;
| To make an area inaccessible for those with appropriate access.&lt;br /&gt;
| Bolting doors in public hallways or to those of departments you don&#039;t have control over are examples of this.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| Up to 25 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i218&lt;br /&gt;
| &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To put a victim in critical state in defense of yourself or others, or seriously injuring a suspect while attempting to detain them. This includes pulling them when they have open wounds.&lt;br /&gt;
| Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death.&lt;br /&gt;
| 10 minutes and/or demotion to cadet.&lt;br /&gt;
| 25 minutes and suspension. &lt;br /&gt;
|-&lt;br /&gt;
| i219&lt;br /&gt;
| &#039;&#039;&#039;Mistreatment of Prisoners&#039;&#039;&#039;&lt;br /&gt;
| To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
| Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. This includes pulling them when they have open wounds counts as abuse. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter.&lt;br /&gt;
| 10 minutes and/or demotion to Cadet.&lt;br /&gt;
| 25 minute and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i220&lt;br /&gt;
| &#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
| To steal or use deliberate deception in order to obtain credits from someone. Applies to amounts greater than 500 credits. &lt;br /&gt;
For lesser amounts, see i102 - Petty Theft. &lt;br /&gt;
&lt;br /&gt;
For items of equivalent value, see i215 - Grand Theft.&lt;br /&gt;
| Emptying a station account for personal gain. Tricking someone into entrusting large amounts of money to another under false pretenses.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| 30 minutes and immediate suspension.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Severity Infractions (Red Violations; i300&#039;s) ===&lt;br /&gt;
==== Regarding cyborgification ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The NSS Aurora is in Tau Ceti space, which does not consider cyborgification capital punishment, making it an optional punishment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:150px&amp;quot;|Crime&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Sentence&lt;br /&gt;
|-&lt;br /&gt;
| i301&lt;br /&gt;
| &#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
| Also cover Attempted Murder. The premeditated and malicious bit is important here.&lt;br /&gt;
| Cyorgification or Holding Until Transfer on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i302&lt;br /&gt;
| &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To kill someone without malice or forethought.&lt;br /&gt;
| This includes causing death due to negligence or dereliction of duty. Can also be used for excessive self-defense.&lt;br /&gt;
| 20 minutes and/or demotion. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i303&lt;br /&gt;
| &#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To openly rebel against or attempt to remove command staff with violent intent.&lt;br /&gt;
| See &amp;quot;Sedition&amp;quot; for less violent mutineers. This generally means they use harm-intent or try to kill their superiors or advocate the same.&lt;br /&gt;
| Loyalty implant or cyborgification on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i304&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping and Hostage taking&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a victim against the victim&#039;s will.&lt;br /&gt;
| If the person is held for ransom or exchange, then it is considered hostage taking, which is automatically a holding until transfer.&#039;&#039;&#039;&lt;br /&gt;
| Hold until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i305&lt;br /&gt;
| &#039;&#039;&#039;Terrorist Acts&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, which seriously threaten the crew or station.&lt;br /&gt;
| This includes deliberate arson, use of bombs, release of singularity, etc. Collateral damage or severe station damage has to be involved. For less disastrous actions, see sabotage.&lt;br /&gt;
| Hold until transfer or cyborgification on majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i306&lt;br /&gt;
| &#039;&#039;&#039;Assaulting a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To assault a Head of Staff, causing severe damage.&lt;br /&gt;
| Exactly like &amp;quot;Assault&amp;quot;, but this time against a Head of Staff.&lt;br /&gt;
| 20 minutes and/or demotion.&lt;br /&gt;
| 40 minutes, suspension, and tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i307&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Holding Until Transfer&#039;&#039;&#039;&lt;br /&gt;
| To escape, or attempt to escape, from the brig or other holding area when being held until transfer.&lt;br /&gt;
| They have to have been properly convicted for it to be a life sentence.&lt;br /&gt;
| Cyborgification or hold until transfer at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i308&lt;br /&gt;
| &#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
| To act as an agent of a terrorist or anti-Corporation group.&lt;br /&gt;
| Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organisations, or their representatives in hostile activities to the Corporation, committed by a employee of Corporation.&lt;br /&gt;
| Holding until transfer or cyborgification at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i309&lt;br /&gt;
| &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
| ERP scenes, or erotic roleplay, is a permabannable offence. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules. &lt;br /&gt;
| 30 minutes, tracking implant.&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;825px&#039; style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;100px&#039;|Benefit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| Up to -25%, and should be taken into account when determining the severity of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Re-education&#039;&#039;&#039;&lt;br /&gt;
| Getting de-converted from revolutionary.&lt;br /&gt;
| Up to and including immediate release&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| Up to -25%. In the case of revealing a head revolutionary, up to -50%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. Life sentences must be reapplied after danger has passed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|  Assault and even homicide can be justified if it was necessary for prevention of loss of life. (Note that there are borders of acceptable self-defence, and killing a man who just punched you is subject to &amp;quot;Fatal Use of Excessive Force&amp;quot;)&lt;br /&gt;
| Up to and including immediate release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Parole ====&lt;br /&gt;
&lt;br /&gt;
Parole is temporarily releasing a prisoner before their sentence has been fully completed on the promise of good behavior. Parole can be given for any number of reasons, including brig overcrowding, a reward for good behavior or confession, or if the prisoner&#039;s skills are in need by the station such as a doctor or engineer.&lt;br /&gt;
&lt;br /&gt;
The Warden or Head of Security can choose to give prisoners parole. A tracking implant is recommended if the prisoner is a flight risk (IE an engineer going EVA, but it is up to the Warden/HoS to determine how much of a risk they are.) Tracking implants for minor crimes are not worth it.&lt;br /&gt;
&lt;br /&gt;
On the completion of their time they are simply marked as released as normal.&lt;br /&gt;
&lt;br /&gt;
If they commit any crimes their parole is ended and they must serve out the remainder of their time in the brig with the new crime&#039;s time added on.&lt;br /&gt;
&lt;br /&gt;
Parole can be given immediately after initial processing; theoretically a prisoner can spend their entire sentence out of the brig.&lt;br /&gt;
&lt;br /&gt;
=== Terminology and Clarifications ===&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis. Often also known as Shackling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspension&#039;&#039;&#039;: Changing ID title to &amp;quot;suspended&amp;quot;, zero access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be done up to and including Assistant position, by Head of Personnel or Captain&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of NanoTrasen, as defined by the station&#039;s commanding officer. All non-employee subjects are still protected by these laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Captain) of access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Captain, Chief Engineer, Head of Personnel, Head of Security, Chief Medical Officer, Research Director.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HuT&#039;&#039;&#039; Holding until Transfer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal Situation&#039;&#039;&#039;: A situation in which there is an apparent and real threat the the well-being of all those involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat Offenders&#039;&#039;&#039;: For repeat offenders, use the &amp;quot;repeat offense&amp;quot; punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. E.g: Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crewmembers that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to HuT&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Security]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Security_Officer&amp;diff=6512</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Security_Officer&amp;diff=6512"/>
		<updated>2017-10-14T22:49:18Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Alert Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Security Officer&lt;br /&gt;
|access = [[Security Office|Security]], [[Brig]] Timers, [[Courtroom]], [[Maintenance]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = Completed 4 week Security cadet-ship and passed the written exam, or 2+ years experience in security or law-enforcement related position(s).&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]]&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Stop crime, enforce [[Corporate Regulations]].&lt;br /&gt;
|guides = [[Guide to Security]], [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Security Officers&#039;&#039;&#039; are the main force behind [[Security]] on the station. They are responsible for dealing with security complaints and arresting those who break [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
==Know Your Place==&lt;br /&gt;
* This ship is not a democracy. You take orders from the [[Head of Security]], who takes his orders from the [[Captain]], who takes his orders from [[Backstory#Nanotrasen|Central Command]]. Follow the orders you are provided, and try to not ask too many questions.&lt;br /&gt;
* You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. [[Corporate Regulations]] is harsh. You are individuals working for Nanotrasen Security. You aren&#039;t highly trained super-soldiers, but you also aren&#039;t mall-cops with a bit bigger guns. Obey the hierarchy and watch everyone with utter suspicion. &lt;br /&gt;
* Your essential job function is to prevent the station from falling apart in chaos.&lt;br /&gt;
* Remember to follow [[Guide_to_Security#Standard_Procedure|standard security procedures]].&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
There are currently 4 alert levels, each of which change, in most circumstances, the way you conduct your job. The following is a summary of said alert levels:&lt;br /&gt;
* &#039;&#039;&#039;Code Green - All Clear.&#039;&#039;&#039; &lt;br /&gt;
Default operating level. No immediate or clear threat to the station. All departments may carry out work as normal. You are expected to follow [[Guide_to_Security#Standard_Procedure|standard security procedures]] at all times during Code Green. Failing to follow standard procedure during Code Green may end up with you violating [[Corporate Regulations]] &lt;br /&gt;
&lt;br /&gt;
This is how the round starts, and you should do everything in your power to keep it that way. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Blue - Suspected Threat.&#039;&#039;&#039; &lt;br /&gt;
Raised alert level. Suspected threat to the station. Issued by Central Command, the Captain, or a Head of Staff/A Head of Staff vote. You are authorized to wear non-standard vests (security vests that are not the standard issue officer vest that you will find in your equipment locker) as well as helmets. You may also display weaponry outside a holster if required. Random searches are permitted but within reason. Random locational searches are also permitted within reason. Both of which should be done with probable cause, although take note: Command Staff have the authority to shut down any locational search of an area under their authority, this includes but is not limited to: their own department, the bridge, vault or any other shared command-restricted location. Finally, it is the right of the department head, or the individual receiving the search to know the cause of said search. Be it a locational or a body search. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red - Confirmed Threat.&#039;&#039;&#039; &lt;br /&gt;
Maximum alert level. Confirmed threat to the station or severe damage. Issued by Central Command, the Captain, or a Head of Staff vote. Martial law. Suit senors are mandatory and everyone is required to stay in their workplace unless needed elsewhere. Security may detain suspects without a warrant. You are expected to deal with the threat in a way that keeps casualties to a minimum, the same goes for collateral damage to the station. Lethal ammo may be used to achieve this, but should only be used if necessary and if the Head of Security, Captain or another command member if those stated previously are unavailable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Yellow - Biological Hazard&#039;&#039;&#039; &lt;br /&gt;
The station is now under an elevated alert status due to a confirmed biological hazard. All crew are to follow command instruction in order to ensure a safe return to standard operations.&lt;br /&gt;
&lt;br /&gt;
Code Yellow is used for biological hazards such as carp, spiders, bears, drones, blobs or any other biological hazard on the station. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a spider outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving you, the Security Department, the means to arrest/search crew without a warrant. A warrant will still be required to arrest/search crew on Code Yellow.&lt;br /&gt;
&lt;br /&gt;
==Keeping the Peace==&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Jobs|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
&lt;br /&gt;
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your [[headset]] using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
&lt;br /&gt;
Have your [[Stun Baton]] put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen. If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can&#039;t escape. If the area is now safe, begin questioning them. If the area is not safe, question them in the brig. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, other Security Officers will release your prisoners thinking they&#039;ve been unlawfully detained.&lt;br /&gt;
&lt;br /&gt;
This is an ideal situation, however. Usually you&#039;ll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
&lt;br /&gt;
If things become violent or you are outmatched, immediately call for backup. &lt;br /&gt;
&lt;br /&gt;
The key to good security work is keeping the other security forces informed.&lt;br /&gt;
&lt;br /&gt;
== The Brig ==&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary read below.&lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner&#039;s charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The [[headset]] should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offences.&lt;br /&gt;
&lt;br /&gt;
2. Lock the [[Locker]] with your identification, remove your prisoner&#039;s handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Corporate Regulations|Consult Corporate Regulations for proper sentencing.]] If the prisoner makes to escape, flash them with the brig&#039;s flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Corporate Regulations. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; leave the prisoner handcuffed in his cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner&#039;s time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
== Security HQ ==&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but &#039;&#039;&#039;do not delete security records!&#039;&#039;&#039;. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
	&lt;br /&gt;
The first step when you arrive in your position is to find an unused security [[locker]] either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional resources.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
First, you are already equipped with a soft cap and gear harness, two [[handcuffs]] and your blue jumpsuit. You should only wear your helmet and armour in [[Code Blue]] or above situations, and only if you have reason to believe you will be attacked, otherwise, keep them in your backpack.&lt;br /&gt;
&lt;br /&gt;
[[Stun Baton]] - Your weapon of choice. It deals HALLOSS damage, similar to tasers. Use the help intent to avoid dealing brute damage to the target.&lt;br /&gt;
&lt;br /&gt;
[[Taser]]s - Place the taser in  your backpack. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armoury for better equipment. It is also good to use against runners or those equipped with a gun themselves. Use your best judgement.&lt;br /&gt;
&lt;br /&gt;
[[Flashes]] - A good backup if your [[stun baton]] runs out of charge or you need to keep a criminal subdued. Robotics may also want these. It&#039;s usually a courtesy to give them your burnt out flashes. Throw it in a pocket or hide it in your [[backpack]]&#039;s [[box]]. Has the added benefit of stunning out of control cyborgs.&lt;br /&gt;
&lt;br /&gt;
[[Flashbang]] - Sometimes preferred by [[shitcurity|some officers]] instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move the flashbang to your hand and click a tile on the floor. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses. They are also useful to help you escape a small group assailants. Keep this in your pocket and detonate in hand, this causes everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen you.&lt;br /&gt;
	&lt;br /&gt;
[[Sunglasses]] - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to avoid the embarrassing result of succumbing to a flash meant only for an unruly prisoner.&lt;br /&gt;
&lt;br /&gt;
[[Handcuffs]]- Throw these in your pockets as well. You will use these. A lot. Click on someone to start handcuffing them. You&#039;ll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however.&lt;br /&gt;
&lt;br /&gt;
[[Energy gun]] - A rare item for the average officer to possess, usually only handed out when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between stun and kill. Most of the time, the weapon should be left on stun. It also makes a potent melee weapon. Firing on [[Shitcurity|kill]] at crewmembers will often result in demotion or a potential job ban.&lt;br /&gt;
&lt;br /&gt;
[[Riot Shield]] - Another uncommon weapon for security personnel. Protects from melee attack in the direction you are facing. Makes a decent melee weapon.&lt;br /&gt;
&lt;br /&gt;
[[Laser gun]] - Possibly the least common weapon to find in the hands of security officers, mainly due to the lack of a stun mode. While more powerful than an [[Energy gun]], it makes a slightly less effective melee weapon. You should never have these unless it&#039;s a [[Code Red]] situation.&lt;br /&gt;
	&lt;br /&gt;
Important: When you are done with your [[Locker]], close it and lock it.&lt;br /&gt;
&lt;br /&gt;
=== Recharge ===&lt;br /&gt;
Always have your tools recharged after an arrest. If your [[Flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your energy gun or taser, pop them in the recharger, and wait for the light to change. Having a charged taser is sometimes the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [[Stun baton]]s require their battery cells to be changed, and do not work in a recharger.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
Traitor security is a mixed bag. You can try planting evidence on your target (though make sure you don&#039;t put fingerprints on it yourself). Try putting the item in their hand first, and then removing it while you wear gloves, then stick it in their backpack. Theft shouldn&#039;t be too hard, and if you plant evidence on other people to make you seem like the &amp;quot;good cop&amp;quot; you should be fine. If things go wrong, you always have your trusty weapons.&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Captain&amp;diff=6511</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Captain&amp;diff=6511"/>
		<updated>2017-10-14T22:45:27Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Alerts and SOP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img_generic = File:Generic_captain.png&lt;br /&gt;
|img = Generic_captain.png&lt;br /&gt;
|jobtitle = Captain&lt;br /&gt;
|access = [[:Category:Locations|All]]&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|qualifications = At least 35 years of age, 10 years experience with NanoTrasen, at least one department-related degree.&lt;br /&gt;
|superior = Corporate Regulations, NSS Odin, and NanoTrasen Officials&lt;br /&gt;
|duties = Ensure the station remains &amp;quot;afloat&amp;quot;. Keep the crew alive, delegate effectively, and keep the research going. Do !!Glorious Paperwork!!.&lt;br /&gt;
|guides = [[Corporate Regulations]], basics of all other Head of Staff guides optional&lt;br /&gt;
}}&lt;br /&gt;
The [[Captain]] is in charge of the station and everyone on it. They make sure the crew is working and productive and any [[Syndicate|potential threats]] are seen to. They are expected to be able to command their [[Heads of Staff]] effectively, and have ultimate authority on the station, second only to CentComm. As such, your almightly stamp can pave way to great projects or great disasters. Stamp the wrong thing too many times, and you may be targeted by CentComm for investigation.&lt;br /&gt;
&lt;br /&gt;
== Being a Captain ==&lt;br /&gt;
The Captain is the top of the power chain. They command the Heads of Staff and have the final say in station decisions. The hold an all access ID, a large amount of unique equipment, and a luxurious cabin. The only one with potentially more power is the AI. This is a very important role and should only be played by experienced players.&lt;br /&gt;
&lt;br /&gt;
=== Commanding Command ===&lt;br /&gt;
The Captains main job is to lead and direct the station. The Captain therefore has direct authority over the [[Heads of Staff]], changing the alert level, going to red alert, contacting CentComm, calling the evacuation shuttle, and coordinating station-wide emergency evacuation and defence.&lt;br /&gt;
&lt;br /&gt;
In the absence or lack of a head for a specific department, effort should be made by you, or the [[Head of Personnel]] to appoint one to each department. You should always have a fully functioning command staff. If no valid staff for promotion are found (to your own discretion), you may be called or chose to handle the affairs of those departments as a stand-in Head of Staff. But, know your limits. Focus on the functioning, not doing actual work.&lt;br /&gt;
&lt;br /&gt;
It is the Captain&#039;s job to make sure that all the Heads of Staff are communicating and leading their departments properly, or making sure the [[Head of Personnel]] is doing it for him. They should not involve themselves directly in departmental matters unless asked by the Head of Staff responsible, however the Captain may step in if they feel that the matter is being handled poorly.&lt;br /&gt;
&lt;br /&gt;
For example, the Captain should not have to tell the [[Chief Engineer]] to start the engine, a competent chief should be able to do this themselves. If they can&#039;t, it falls to the Captain to make the decision as to whether to demote the current head, promote someone to a head, or consult with that department as to the best course of action. The Captains job isn&#039;t to do others&#039; work for them, but make sure that everything is being done correctly.&lt;br /&gt;
&lt;br /&gt;
=== Controlling the Crew ===&lt;br /&gt;
As Captain, you are in charge. There really is no way to tell you exactly how to run things, many people have different leadership styles. However, as Captain, there are some things you should be aware of: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Only involve yourself when there is nobody else available to do the job.&#039;&#039;&#039; If you get involved in every security matter when there&#039;s already a Head of Security, it is suggested you get a job change. If there isn&#039;t a head for a specific department, get your Head of Personnel to assign a new one. The only exception to this rule is when your Head of Personnel is &amp;quot;absent&amp;quot; as you are the only other Head who can assign people.&lt;br /&gt;
#&#039;&#039;&#039;Delegate whenever you can.&#039;&#039;&#039; If someone says &#039;Captain, there&#039;s a plasma leak!&#039; then you order your Chief Engineer to go fix it. Do NOT attempt to fix it yourself. You will put yourself unnecessarily at risk.&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command.&#039;&#039;&#039; You command the Heads. The Heads command their departments. Try not to skip them in the decision making process. They are the ones who &#039;&#039;should&#039;&#039; know their own departments best.&lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, every shift should be a normal and productive working day. However, be prepared to deal with any or all of the following: Incompetent or absent Heads, [[Syndicate|subversive elements]], angry crew members banging down the bridge door trying to get in, corrupted AI&#039;s on a war path, killer meteor strikes, plagues, faulty electrical gear and the occasional aftermath of an armageddon against the ship, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
=== Alerts and SOP ===&lt;br /&gt;
{{Main|Corporate Regulations}}&lt;br /&gt;
&lt;br /&gt;
You have control of the station&#039;s alert level. The following is a summary of what they are and when they should be used:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Green - All Clear.&#039;&#039;&#039; &lt;br /&gt;
Default operating level. No immediate or clear threat to the station. All departments may carry out work as normal. &lt;br /&gt;
&lt;br /&gt;
This is how the round starts, and you should do everything in your power to keep it that way. It can be changed to this from the Communications Console on the bridge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Blue - Suspected Threat.&#039;&#039;&#039; &lt;br /&gt;
Raised alert level. Suspected threat to the station. Issued by Central Command, the Captain, or a Head of Staff vote. Security personnel are authorized to wear non-standard vests, helmets and display weaponry at all times. Random searches are permitted but within reason. Random locational searches are also permitted within reason. Both of which should be done with probable cause, although take note: Command Staff have the authority to shut down any locational search of an area under their authority, this includes but is not limited to: their own department, the bridge, vault or any other shared command-restricted location. Finally, it is the right of the department head, or the individual receiving the search to know the cause of said search. Be it locational or a body search. &lt;br /&gt;
&lt;br /&gt;
If you feel that there is a threat to the station either from the environment (large atmospheric breaches, meteors, etc.) or people (organised attacks against crew, theft of high value property, unknown invaders, etc). Code Blue can be raised from the Communications Console on the bridge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red - Confirmed Threat.&#039;&#039;&#039; &lt;br /&gt;
Maximum alert level. Confirmed threat to the station or severe damage. Issued by Central Command, the Captain, or a Head of Staff vote. Martial law. Suit senors are mandatory and everyone is required to stay in their workplace unless needed elsewhere. Security may detain suspects without a warrant. &lt;br /&gt;
&lt;br /&gt;
Code Red should only be called when there is a confirmed threat to the station and the crew is unable to deal with it. Confirmed also meaning to the best of your knowledge. This can only be raised by swiping two Head of Staff ID cards at the same time in the Keycard Authentication Devices in each Head of Staff&#039;s office. In emergencies, your spare ID can be used as well. You may also enable emergency maintenance access or request an [[Emergency Response Team]] from these devices if the situation requires either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: Round end vote cannot be called in during Code Red. Leaving it up when it&#039;s not required may annoy people.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Yellow - Biological Hazard&#039;&#039;&#039; &lt;br /&gt;
The station is now under an elevated alert status due to a confirmed biological hazard. All crew are to follow command instruction in order to ensure a safe return to standard operations.&lt;br /&gt;
&lt;br /&gt;
Code Yellow should be used for biological hazards such as carp, spiders, bears, drones, blobs or any other biological hazard on the station. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a spider outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving the Security Department the means to arrest/search crew without a warrant.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
There are many items in your cabin, but not all of them should be used all the time. Captains are not supposed to involve themselves directly in most station matters (like security issues), and you should not expect things to go wrong, so wearing your special armor and carrying a lethal energy on [[green alert]] is not expected or encouraged. You are allowed to carry a weapon for self-defense, though it should not be lethal. The &#039;chain of command&#039; item is a novelty, and should really not leave your office. The telescopic baton relies on brute damage to topple the target, and does not stun in any way, so use it sparingly.&lt;br /&gt;
&lt;br /&gt;
Your armour and helmet function as a space suit, but this does not mean you should be wearing it all the time. The antique laser gun in the glass case is an antique and should be treated as such, it shouldn&#039;t leave its case, and is highly valuable.&lt;br /&gt;
&lt;br /&gt;
The spare captain&#039;s ID, handheld teleporter, and nuclear authentication disk should be placed somewhere secure, for example the secure safe on your wall, or a secure briefcase.&lt;br /&gt;
&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
&lt;br /&gt;
You are the chief paperwork stamper on the station and as said earlier, your stamp is a very powerful tool. It can be used as a sabstitute for every other, &#039;&#039;lesser&#039;&#039; stamp on the station, the same way your orders stamp everyone else&#039;s. Use it responsibly, because paperwork is both a powerful tool and an unfortunate truth of Aurora, one that, understandably, not everyone likes to hear.&lt;br /&gt;
&lt;br /&gt;
=== Authority ===&lt;br /&gt;
The Captain has the final say on almost every matter on the station. If the Captain tells someone to do something they better do it, or have an exceptionally good reason to not do so. Captains should follow [[Corporate Regulations]] and [[Security]] has the power to arrest the Captain if they do not. The only time Corporate Regulations may be overridden is if there is an imminent and overwhelming threat to the station. &lt;br /&gt;
&lt;br /&gt;
Situations where the captain&#039;s orders are overridden are rare, but may include orders that would cause unnecessary and large amounts of damage to people or property, or are simply outrageously stupid. For example, ordering the [[Chief Engineer]] to vent the bar of atmosphere as people are getting slightly tipsy. This is not the norm however, and generally people should follow whatever the captain says.&lt;br /&gt;
&lt;br /&gt;
==== Code Delta And Self-Destruct ====&lt;br /&gt;
&lt;br /&gt;
The highest echelons of NanoTrasen are fully aware that a number of its research stations are dabbling into extra-dimensional or even anomalous materials and artifacts which pose significant risks to humanity, the galaxy, and the corporation&#039;s bottom line. As such, all deep space research stations (like the Aurora and Exodus) have installed in them a 50 kiloton nuclear bomb to act as a self-destruct. The existence of the nuke is, for obvious reasons, highly classified. The Captain is the only one who knows about the nuke and the Delta Protocol.&lt;br /&gt;
&lt;br /&gt;
In an instance where the station is beyond hope, the Captain can send an emergency message to Central Command detailing the situation and requesting the nuclear code. &#039;&#039;&#039;With a fax or emergency transmission you must end your message with the code [CPE-1704-TKS] to verify it is legitimate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only Captain&#039;s know this code, which is used to ensure only Captain&#039;s that &#039;&#039;&#039;spawned&#039;&#039;&#039; as a Captain can request the code. Making a bogus request is fine, but if you are not a Captain (or an antag with a good reason) and use this code then you will be bwoinked.&lt;br /&gt;
&lt;br /&gt;
If the message is deemed valid by Central Command (the admins) a confirmation message is sent to the Captain. If the Captain confirms the code is transmitted directly to the Captain, who then simply has to make it to the nuke with the code and the disk to begin the sequence.&lt;br /&gt;
&lt;br /&gt;
Requesting the code should only be done if the station has expended all of its resources in containing a threat and failed. Because the Captain is the only one with this power, it is in their interest to ensure they can live long enough to carry it out.&lt;br /&gt;
&lt;br /&gt;
=== Dangers ===&lt;br /&gt;
NanoTrasen vessels are often under threat from various [[Game Mode|criminal organisations]] and natural space disasters. As Captain, is it your job to manage these threats and make sure that they do not interfere with normal activity aboard the station.&lt;br /&gt;
&lt;br /&gt;
Most of the time, your on-board [[Security]], [[Medical]], and [[Engineering]] forces should be sufficient to deal with the threat. Therefore, you are not expected to have to deal with such matters by yourself, save for when you have not been supplied with them, or you feel they are incompetent.&lt;br /&gt;
&lt;br /&gt;
As far as running into danger goes, there is a thin line between stupidity and heroism. The rule of thumb is that you should only face suicidal odds when there is no other valid option. Your life&#039;s importance is second only to the station&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As a captain, you have direct authority only over the other heads of staff. This means that, if your captain is the snooty type, they can get away with never having to talk to the miners, the cook, or the toxins researcher. On the other hand, there&#039;s nothing wrong with playing a captain who&#039;ll happily shoot the breeze with the janitor. That&#039;s up to you and your character.&lt;br /&gt;
&lt;br /&gt;
When it comes to other departments, your primary job is to coordinate everyone&#039;s actions. Your captain&#039;s headset lets you talk to all heads of staff and hear any department&#039;s radio channel. If a department has a head of staff, your primary interactions will be with them, because they (should) know how to run their department. Without a head of staff, you may have to step in. With or without a Head to work with, make sure each department has the information and supplies it needs to work well.&lt;br /&gt;
&lt;br /&gt;
== Antaging ==&lt;br /&gt;
Captain can&#039;t be a traitor or cultist due to the loyalty implant, but they can be changlings. Suffice to say, you don&#039;t need much effort to murder the entire station as a captain. Go nuts, but try to be fair, as going too far may get you gibbed by the admins, you are whitelisted after all, behave that way. Captain is also the key role during Mutiny rounds and automatically receives Head Loyalist role. During that round type, Captain must complete the provided objective through any means necessary while the Head Mutineer is tasked with stopping him.&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Tips==&lt;br /&gt;
* In terms of roleplaying, you have a lot of freedom. You should really have some basic knowledge of how each department runs, and who the heads of them are, but outside that you could really have as much (or as little) knowledge as you want. You can play with a background in a certain field, but you should NOT be able to do everything (i.e. Being able to set-up the Engine single-handedly AND also knowing how to clone people AND knowing how to make bombs is probably going too far). Just remember though, a very incompetent Captain doesn&#039;t make too many friends.&lt;br /&gt;
* Leave Security matters to security, you don&#039;t (and shouldn&#039;t) need to step in on every criminal situation. You are above the Head of Security in terms of command, but you should defer security matters to him. Only step in if you think that a decision could endanger the station or crew.&lt;br /&gt;
* Don&#039;t think that just because you&#039;re the Captain, that you can do anything you want. That&#039;s the absolute &#039;&#039;&#039;worst&#039;&#039;&#039; thing to do. You&#039;re there to make sure everyone else is doing their job, not to do it for them.&lt;br /&gt;
* Your armour is heavy protective armour that is space capable. It is not for walking around in all the time, and would be anywhere from extremely uncomfortable to debilitating exhausting depending on your captain&#039;s physical strength and stamina to do so. There is an armoured vest in your locker if you absolutely feel the need to wear armour when the full set isn&#039;t appropriate, but keep in mind you&#039;re on a research station, and you shouldn&#039;t be expecting to really need the armour under the majority of situations.&lt;br /&gt;
&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=6313</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=6313"/>
		<updated>2017-09-27T19:58:04Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Bone Repair Surgery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
==A Guide to Surgery In General==&lt;br /&gt;
All surgery requires the set of medical tools in the Operating Theatre, along with an operating table. In general, only [[Surgeon]]s and the [[Chief Medical Officer]] can (ICly) perform advanced surgery. Remember to let each step complete fully, else you risk harming yourself or your patient.&lt;br /&gt;
&lt;br /&gt;
===Ghetto Surgery===&lt;br /&gt;
If you can&#039;t find an operating table, have no fear, there are other ways to fix people up. Any table will work! Click twice on a player to put them in an aggressive grab, and click on a table. However, you have a 1/3 chance per step to make a mistake and injure the patient rather than advancing the procedure. While tables are more available anywhere metal is on hand, deploying the patient on a roller bed is preferable with only a 1/4 chance to fail.&lt;br /&gt;
&lt;br /&gt;
===NOTE ABOUT GHETTO SURGERY===&lt;br /&gt;
Performing this as a crew member and a non-antagonist one, (Unless the situation really calls for it, if you have any questions, You&#039;re free to ahelp it) might possibly lead to action by the internal security team or IAA. Which would result in your character in being &#039;fired&#039; or disciplined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Surgical Tools===&lt;br /&gt;
Surgical tools are very hard to get and it is best to keep them in the operating theatre. However, if the worst happens and some tools disappear, you can order more in a surgery crate from cargo, and most can be made with an autolathe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following are the standard surgical tools most doctors will need:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[File:MMI empty.png]] MMI&lt;br /&gt;
* [[File:Drill.png]] surgical drill&lt;br /&gt;
* [[File:Scalpel.png]] scalpel&lt;br /&gt;
* [[File:Saw.png]] circular saw&lt;br /&gt;
* [[File:Hemostat.png]] hemostat&lt;br /&gt;
* [[File:Cautery.png]] cautery&lt;br /&gt;
* [[File:Retractor.png]] retractors&lt;br /&gt;
* [[File:Bone setter.png]] bone setter&lt;br /&gt;
* [[File:Bone gel.png]] bone gel&lt;br /&gt;
* [[File:Autopsy scanner.png]] autopsy scanner&lt;br /&gt;
* [[File:Anesthetics.png]] sleeping agent&lt;br /&gt;
* [[File:BreathingMask.png]] medical mask&lt;br /&gt;
* [[File:Sterilemask.png]] sterile mask&lt;br /&gt;
* [[File:LGloves.png]] latex gloves&lt;br /&gt;
* [[File:Traumakit.png]] advanced trauma kit&lt;br /&gt;
* [[File:Nanopaste.png]] nanopaste&lt;br /&gt;
* [[File:Fixovein.png]] FixOVein&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ghetto surgical tools:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Glass shard&lt;br /&gt;
* wirecutter&lt;br /&gt;
* crowbar&lt;br /&gt;
* welding tool&lt;br /&gt;
* screwdriver&lt;br /&gt;
* mousetrap&lt;br /&gt;
* fork&lt;br /&gt;
* cigarette&lt;br /&gt;
* lighter&lt;br /&gt;
* metal rods&lt;br /&gt;
* wrench&lt;br /&gt;
* kitchen knife&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
Place on gloves and wash your hands before every surgery. Failure to do so will result in giving your patient an infection, which left untreated can be deadly. Apply ointment to the afflicted areas quickly if you fail to wash your hands before starting surgery.&lt;br /&gt;
&lt;br /&gt;
== Prepping for Surgery ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Please ensure that your patients are properly diagnosed and scanned before starting the operation, and that all medications and personnel needed for the procedure have been prepared.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Find a suitable [[File:OpTable.gif]] operating table, unless you&#039;re willing to risk [[Surgery#Ghetto_Surgery|Ghetto Surgery]].&lt;br /&gt;
# Make sure you&#039;re wearing [[File:LGloves.png]] latex gloves and a [[File:Sterilemask.png]] sterile mask.&lt;br /&gt;
# Ask the person to strip, or click+drag them onto your body and click on all of their items to remove them.&lt;br /&gt;
# [[File:Grab.png]] Grab the person and click on the operating table to lay them down on it.&lt;br /&gt;
# Check the [[File:Crewmonitor.gif]] Operating Computer to ensure the patient is positioned properly; if the monitor does not show the patient&#039;s vitals, the surgery will not work.&lt;br /&gt;
# Pick up a [[File:BreathingMask.png]] medical mask and [[File:Anesthetics.png]] sleeping agent.&lt;br /&gt;
# Click+drag their body onto yours to view their inventory. With the medical mask in your right hand, click on the &amp;quot;Nothing&amp;quot; link at the top beside &amp;quot;Head (Mask)&amp;quot;. In a few seconds, you will equip them with the medical mask. &lt;br /&gt;
# Place the sleeping agent in your right hand, then click the &amp;quot;Nothing&amp;quot; link in their inventory window beside &amp;quot;Back&amp;quot; to equip it on their back.&lt;br /&gt;
# A new link will appear beside the sleeping agent called &amp;quot;Set internals&amp;quot;. Click on it to turn on the gas. It will force them asleep in about 5 seconds. You are now ready to proceed with surgery.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;NOTE: If anyone is pulling on the patient, the surgery will not work properly! Make sure no one is pulling the patient!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgery List==&lt;br /&gt;
&lt;br /&gt;
There are many different types of surgeries out there to perform. Sometimes it will be necessary to have the patient hooked up to an IV or someone on standby to inject medications during the procedure. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Repair Surgery ==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The mending of broken bones and fractures&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the afflicted limb in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. &lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to the broken bone.&lt;br /&gt;
# Use the [[File:Bone setter.png]] &#039;&#039;&#039;bone setter&#039;&#039;&#039; to put the bone in place. &amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;Make sure the limb/area the bones are in doesn&#039;t have more than 30 brute damage (15 for hands and feet), otherwise the bone will re-break!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
# Apply more [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Facial Reconstruction Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The fixing of facial and vocal deformaties.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s mouth &#039;&#039;&#039;not head&#039;&#039;&#039; in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to mend their vocal cords.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to put the skin back in place.&lt;br /&gt;
# Cauterize the wound with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Bleeding Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Repairing damaged arteries and veins within the body to stop internal bleeding.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the afflicted limb in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# (Only for chest/head) Use your [[File:Saw.png]] &#039;&#039;&#039;CircularSaw&#039;&#039;&#039; to saw through the ripcage/skull&lt;br /&gt;
# (Only for chest/head) Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to bend back the ripcage/skull.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to repair the damaged blood vessels.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing a limb or a limb stump.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s limb using the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to amputate the limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Limb Replacement Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Replacing missing limbs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Ampuate the stump as in Amputation.&lt;br /&gt;
# Attach the limb you recovered (hopefully).&lt;br /&gt;
# Alternatively attach the appropriate robotic limb from Robotics.&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Keep dylovene and spaceacilline handy. If meat limb was left outside of freezers for long, it might be infected. If it comes from someone of different species, be ready for rejection.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Robotic limbs are tougher than normal limbs, and do not count towards overall damage. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. Robotic limbs explode when they take too much damage.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Organs Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending brain hematomas, damaged eyes, collasped lungs and other broken organs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the area where organ is at in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; to mend the organs, or [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; on an robotic organ.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cavity Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Putting things inside peoples&#039; body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Maxiumum size of item that fits inside: &lt;br /&gt;
* Head - tiny (i.e. pen, paper)&lt;br /&gt;
* Abdomen - pocket-size (i.e. most surgical tools)&lt;br /&gt;
* Chest - small (i.e. bone saw, revolver)&lt;br /&gt;
# Aim for the chest, abdomen or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note that you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to prepeare cavity.&lt;br /&gt;
# Insert the item inside. If it caused internal bleeding, use &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to fix it.&lt;br /&gt;
# If you decided not to put item inside, use [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to mend cavity wall.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage.&lt;br /&gt;
# [CHEST ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implant Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; or (Vaurca only) drill a hole with your [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop bleeding. (May not be needed)&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage. [CHEST ONLY]&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open. [CHEST ONLY]&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract the implant. This may take several goes.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage. [CHEST ONLY]&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage. [CHEST ONLY]&lt;br /&gt;
# Cauterize the wound with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Organ Removal/Transplantation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removal and re-insertion of the brain, heart, lungs, inflammed appenxies, etc. This also applies to neural laces.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes/neural lace, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
# Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut back the flesh or (Vaurca only) use a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST/HEAD ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to cut through the bones.&lt;br /&gt;
# [CHEST/HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to separate the bones.&lt;br /&gt;
# [REMOVAL] Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose.&lt;br /&gt;
# [REMOVAL] Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove.&lt;br /&gt;
# [REMOVAL] Dispose of the organ or store it in a freezer. For [[Roboticist#Cyborgs | Borgification]], place the brain in an [[File:MMI empty.png]] MMI and give it to a [[Roboticist]].&lt;br /&gt;
# [TRANSPLANTATION] Use the organ you intend to transplant on the patient.&lt;br /&gt;
# [TRANSPLANTATION] Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to reconnect the organ to the body.&lt;br /&gt;
# [TRANSPLANTATION] [CHEST/HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to push the bones back together.&lt;br /&gt;
# [TRANSPLANTATION] [CHEST/HEAD ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to repair the bones.&lt;br /&gt;
# [TRANSPLANTATION] Administer a [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; or use the [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; if required, to repair any damage received during transport/transplantation.&lt;br /&gt;
# Close the incision with a [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; and monitor the patient&#039;s health closely for either an infection or organ rejection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Head Reattachment Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Reattaching a severed head for simpler cloning.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
See &#039;&#039;limb replacement surgery&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necrotic Limb &amp;amp; Organ Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing limb and organ necrosis caused (mostly) by septic infections.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the necrotic organ in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# (Optional) If the affected organ is in the chest, use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# (Optional) If the affected organ is in the chest, use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut away the dead flesh.&lt;br /&gt;
# Use a [[File:Eyedropper.png]] &#039;&#039;&#039;dropper&#039;&#039;&#039; filled with [[Guide_to_Chemistry|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]] to revive the necrotic organ.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Autopsy==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Examination of cadavers to find cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]] for more information.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place cadaver onto the operating table.&lt;br /&gt;
# Scan the cadaver with a Health Analyer to find injured locations.&lt;br /&gt;
# Aim for the patient&#039;s affected area in the [[File:Damage_zone.png]] Damage Zone. &lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts) or (Vaurca only) drill a hole with your [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Autopsy scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
# Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
# Right click the [[File:Autopsy scanner.png]] autopsy scanner to print out autopsy data.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Hardsuit Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Cutting the seals on a sealed hardsuit so that it can be removed from the person wearing it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the patient or cadaver onto the operating table. Cleanliness is not required.&lt;br /&gt;
# Aim for the chest in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a &#039;&#039;&#039;plasma cutter&#039;&#039;&#039;, [[File:Welderon.gif]] &#039;&#039;&#039;welding tool&#039;&#039;&#039;, or [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to slice the hardsuit seals open. &#039;&#039;This may take several attempts.&#039;&#039;&lt;br /&gt;
# Pull the hardsuit control module off, as when unsealed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Extracting organs from detached body parts==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing internal organs from parts of the body, such as heads, which are no longer attached to the rest.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the body part on any surface, or hold it in hand.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut the body part open or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to crack the body part open.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brain Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Preparing a brain for cyborgification, generally reducing a crewmember&#039;s mental capacity, removing their memories. How hard can it be? It&#039;s not like it&#039;s brain surgery!&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the head.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the skull.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their skull open.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill away the relevant parts of the brain.&lt;br /&gt;
# EITHER follow organ removal surgery to remove the brain for cyborgification, or proceed as detailed below to keep the brain in the patient.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their skull.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut skull.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=6312</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=6312"/>
		<updated>2017-09-27T19:55:04Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Bone Repair Surgery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
==A Guide to Surgery In General==&lt;br /&gt;
All surgery requires the set of medical tools in the Operating Theatre, along with an operating table. In general, only [[Surgeon]]s and the [[Chief Medical Officer]] can (ICly) perform advanced surgery. Remember to let each step complete fully, else you risk harming yourself or your patient.&lt;br /&gt;
&lt;br /&gt;
===Ghetto Surgery===&lt;br /&gt;
If you can&#039;t find an operating table, have no fear, there are other ways to fix people up. Any table will work! Click twice on a player to put them in an aggressive grab, and click on a table. However, you have a 1/3 chance per step to make a mistake and injure the patient rather than advancing the procedure. While tables are more available anywhere metal is on hand, deploying the patient on a roller bed is preferable with only a 1/4 chance to fail.&lt;br /&gt;
&lt;br /&gt;
===NOTE ABOUT GHETTO SURGERY===&lt;br /&gt;
Performing this as a crew member and a non-antagonist one, (Unless the situation really calls for it, if you have any questions, You&#039;re free to ahelp it) might possibly lead to action by the internal security team or IAA. Which would result in your character in being &#039;fired&#039; or disciplined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Surgical Tools===&lt;br /&gt;
Surgical tools are very hard to get and it is best to keep them in the operating theatre. However, if the worst happens and some tools disappear, you can order more in a surgery crate from cargo, and most can be made with an autolathe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following are the standard surgical tools most doctors will need:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[File:MMI empty.png]] MMI&lt;br /&gt;
* [[File:Drill.png]] surgical drill&lt;br /&gt;
* [[File:Scalpel.png]] scalpel&lt;br /&gt;
* [[File:Saw.png]] circular saw&lt;br /&gt;
* [[File:Hemostat.png]] hemostat&lt;br /&gt;
* [[File:Cautery.png]] cautery&lt;br /&gt;
* [[File:Retractor.png]] retractors&lt;br /&gt;
* [[File:Bone setter.png]] bone setter&lt;br /&gt;
* [[File:Bone gel.png]] bone gel&lt;br /&gt;
* [[File:Autopsy scanner.png]] autopsy scanner&lt;br /&gt;
* [[File:Anesthetics.png]] sleeping agent&lt;br /&gt;
* [[File:BreathingMask.png]] medical mask&lt;br /&gt;
* [[File:Sterilemask.png]] sterile mask&lt;br /&gt;
* [[File:LGloves.png]] latex gloves&lt;br /&gt;
* [[File:Traumakit.png]] advanced trauma kit&lt;br /&gt;
* [[File:Nanopaste.png]] nanopaste&lt;br /&gt;
* [[File:Fixovein.png]] FixOVein&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ghetto surgical tools:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Glass shard&lt;br /&gt;
* wirecutter&lt;br /&gt;
* crowbar&lt;br /&gt;
* welding tool&lt;br /&gt;
* screwdriver&lt;br /&gt;
* mousetrap&lt;br /&gt;
* fork&lt;br /&gt;
* cigarette&lt;br /&gt;
* lighter&lt;br /&gt;
* metal rods&lt;br /&gt;
* wrench&lt;br /&gt;
* kitchen knife&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
Place on gloves and wash your hands before every surgery. Failure to do so will result in giving your patient an infection, which left untreated can be deadly. Apply ointment to the afflicted areas quickly if you fail to wash your hands before starting surgery.&lt;br /&gt;
&lt;br /&gt;
== Prepping for Surgery ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Please ensure that your patients are properly diagnosed and scanned before starting the operation, and that all medications and personnel needed for the procedure have been prepared.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Find a suitable [[File:OpTable.gif]] operating table, unless you&#039;re willing to risk [[Surgery#Ghetto_Surgery|Ghetto Surgery]].&lt;br /&gt;
# Make sure you&#039;re wearing [[File:LGloves.png]] latex gloves and a [[File:Sterilemask.png]] sterile mask.&lt;br /&gt;
# Ask the person to strip, or click+drag them onto your body and click on all of their items to remove them.&lt;br /&gt;
# [[File:Grab.png]] Grab the person and click on the operating table to lay them down on it.&lt;br /&gt;
# Check the [[File:Crewmonitor.gif]] Operating Computer to ensure the patient is positioned properly; if the monitor does not show the patient&#039;s vitals, the surgery will not work.&lt;br /&gt;
# Pick up a [[File:BreathingMask.png]] medical mask and [[File:Anesthetics.png]] sleeping agent.&lt;br /&gt;
# Click+drag their body onto yours to view their inventory. With the medical mask in your right hand, click on the &amp;quot;Nothing&amp;quot; link at the top beside &amp;quot;Head (Mask)&amp;quot;. In a few seconds, you will equip them with the medical mask. &lt;br /&gt;
# Place the sleeping agent in your right hand, then click the &amp;quot;Nothing&amp;quot; link in their inventory window beside &amp;quot;Back&amp;quot; to equip it on their back.&lt;br /&gt;
# A new link will appear beside the sleeping agent called &amp;quot;Set internals&amp;quot;. Click on it to turn on the gas. It will force them asleep in about 5 seconds. You are now ready to proceed with surgery.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;NOTE: If anyone is pulling on the patient, the surgery will not work properly! Make sure no one is pulling the patient!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgery List==&lt;br /&gt;
&lt;br /&gt;
There are many different types of surgeries out there to perform. Sometimes it will be necessary to have the patient hooked up to an IV or someone on standby to inject medications during the procedure. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Repair Surgery ==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The mending of broken bones and fractures&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the afflicted limb in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. &lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to the broken bone.&lt;br /&gt;
# Use the [[File:Bone setter.png]] &#039;&#039;&#039;bone setter&#039;&#039;&#039; to put the bone in place. &amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;Make sure the limb/area the bones are in doesn&#039;t have more than 15 brute damage, otherwise the bone will re-break!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
# Apply more [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Facial Reconstruction Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The fixing of facial and vocal deformaties.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s mouth &#039;&#039;&#039;not head&#039;&#039;&#039; in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to mend their vocal cords.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to put the skin back in place.&lt;br /&gt;
# Cauterize the wound with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Bleeding Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Repairing damaged arteries and veins within the body to stop internal bleeding.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the afflicted limb in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# (Only for chest/head) Use your [[File:Saw.png]] &#039;&#039;&#039;CircularSaw&#039;&#039;&#039; to saw through the ripcage/skull&lt;br /&gt;
# (Only for chest/head) Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to bend back the ripcage/skull.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to repair the damaged blood vessels.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing a limb or a limb stump.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s limb using the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to amputate the limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Limb Replacement Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Replacing missing limbs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Ampuate the stump as in Amputation.&lt;br /&gt;
# Attach the limb you recovered (hopefully).&lt;br /&gt;
# Alternatively attach the appropriate robotic limb from Robotics.&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Keep dylovene and spaceacilline handy. If meat limb was left outside of freezers for long, it might be infected. If it comes from someone of different species, be ready for rejection.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Robotic limbs are tougher than normal limbs, and do not count towards overall damage. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. Robotic limbs explode when they take too much damage.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Organs Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending brain hematomas, damaged eyes, collasped lungs and other broken organs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the area where organ is at in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; to mend the organs, or [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; on an robotic organ.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cavity Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Putting things inside peoples&#039; body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Maxiumum size of item that fits inside: &lt;br /&gt;
* Head - tiny (i.e. pen, paper)&lt;br /&gt;
* Abdomen - pocket-size (i.e. most surgical tools)&lt;br /&gt;
* Chest - small (i.e. bone saw, revolver)&lt;br /&gt;
# Aim for the chest, abdomen or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note that you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to prepeare cavity.&lt;br /&gt;
# Insert the item inside. If it caused internal bleeding, use &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to fix it.&lt;br /&gt;
# If you decided not to put item inside, use [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to mend cavity wall.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage.&lt;br /&gt;
# [CHEST ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implant Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; or (Vaurca only) drill a hole with your [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop bleeding. (May not be needed)&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage. [CHEST ONLY]&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open. [CHEST ONLY]&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract the implant. This may take several goes.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage. [CHEST ONLY]&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage. [CHEST ONLY]&lt;br /&gt;
# Cauterize the wound with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Organ Removal/Transplantation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removal and re-insertion of the brain, heart, lungs, inflammed appenxies, etc. This also applies to neural laces.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes/neural lace, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
# Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut back the flesh or (Vaurca only) use a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST/HEAD ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to cut through the bones.&lt;br /&gt;
# [CHEST/HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to separate the bones.&lt;br /&gt;
# [REMOVAL] Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose.&lt;br /&gt;
# [REMOVAL] Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove.&lt;br /&gt;
# [REMOVAL] Dispose of the organ or store it in a freezer. For [[Roboticist#Cyborgs | Borgification]], place the brain in an [[File:MMI empty.png]] MMI and give it to a [[Roboticist]].&lt;br /&gt;
# [TRANSPLANTATION] Use the organ you intend to transplant on the patient.&lt;br /&gt;
# [TRANSPLANTATION] Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to reconnect the organ to the body.&lt;br /&gt;
# [TRANSPLANTATION] [CHEST/HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to push the bones back together.&lt;br /&gt;
# [TRANSPLANTATION] [CHEST/HEAD ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to repair the bones.&lt;br /&gt;
# [TRANSPLANTATION] Administer a [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; or use the [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; if required, to repair any damage received during transport/transplantation.&lt;br /&gt;
# Close the incision with a [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; and monitor the patient&#039;s health closely for either an infection or organ rejection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Head Reattachment Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Reattaching a severed head for simpler cloning.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
See &#039;&#039;limb replacement surgery&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necrotic Limb &amp;amp; Organ Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing limb and organ necrosis caused (mostly) by septic infections.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the necrotic organ in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# (Optional) If the affected organ is in the chest, use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# (Optional) If the affected organ is in the chest, use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut away the dead flesh.&lt;br /&gt;
# Use a [[File:Eyedropper.png]] &#039;&#039;&#039;dropper&#039;&#039;&#039; filled with [[Guide_to_Chemistry|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]] to revive the necrotic organ.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Autopsy==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Examination of cadavers to find cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]] for more information.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place cadaver onto the operating table.&lt;br /&gt;
# Scan the cadaver with a Health Analyer to find injured locations.&lt;br /&gt;
# Aim for the patient&#039;s affected area in the [[File:Damage_zone.png]] Damage Zone. &lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts) or (Vaurca only) drill a hole with your [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Autopsy scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
# Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
# Right click the [[File:Autopsy scanner.png]] autopsy scanner to print out autopsy data.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Hardsuit Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Cutting the seals on a sealed hardsuit so that it can be removed from the person wearing it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the patient or cadaver onto the operating table. Cleanliness is not required.&lt;br /&gt;
# Aim for the chest in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a &#039;&#039;&#039;plasma cutter&#039;&#039;&#039;, [[File:Welderon.gif]] &#039;&#039;&#039;welding tool&#039;&#039;&#039;, or [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to slice the hardsuit seals open. &#039;&#039;This may take several attempts.&#039;&#039;&lt;br /&gt;
# Pull the hardsuit control module off, as when unsealed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Extracting organs from detached body parts==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing internal organs from parts of the body, such as heads, which are no longer attached to the rest.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the body part on any surface, or hold it in hand.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut the body part open or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to crack the body part open.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brain Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Preparing a brain for cyborgification, generally reducing a crewmember&#039;s mental capacity, removing their memories. How hard can it be? It&#039;s not like it&#039;s brain surgery!&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the head.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut or (Vaurca only) a [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill a hole in their carapace.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the skull.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their skull open.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to drill away the relevant parts of the brain.&lt;br /&gt;
# EITHER follow organ removal surgery to remove the brain for cyborgification, or proceed as detailed below to keep the brain in the patient.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their skull.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut skull.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Captain&amp;diff=6297</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Captain&amp;diff=6297"/>
		<updated>2017-09-25T18:20:52Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Alerts and SOP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img_generic = File:Generic_captain.png&lt;br /&gt;
|img = Generic_captain.png&lt;br /&gt;
|jobtitle = Captain&lt;br /&gt;
|access = [[:Category:Locations|All]]&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|qualifications = At least 35 years of age, 10 years experience with NanoTrasen, at least one department-related degree.&lt;br /&gt;
|superior = Corporate Regulations, NSS Odin, and NanoTrasen Officials&lt;br /&gt;
|duties = Ensure the station remains &amp;quot;afloat&amp;quot;. Keep the crew alive, delegate effectively, and keep the research going. Do !!Glorious Paperwork!!.&lt;br /&gt;
|guides = [[Corporate Regulations]], basics of all other Head of Staff guides optional&lt;br /&gt;
}}&lt;br /&gt;
The [[Captain]] is in charge of the station and everyone on it. They make sure the crew is working and productive and any [[Syndicate|potential threats]] are seen to. They are expected to be able to command their [[Heads of Staff]] effectively, and have ultimate authority on the station, second only to CentComm. As such, your almightly stamp can pave way to great projects or great disasters. Stamp the wrong thing too many times, and you may be targeted by CentComm for investigation.&lt;br /&gt;
&lt;br /&gt;
== Being a Captain ==&lt;br /&gt;
The Captain is the top of the power chain. They command the Heads of Staff and have the final say in station decisions. The hold an all access ID, a large amount of unique equipment, and a luxurious cabin. The only one with potentially more power is the AI. This is a very important role and should only be played by experienced players.&lt;br /&gt;
&lt;br /&gt;
=== Commanding Command ===&lt;br /&gt;
The Captains main job is to lead and direct the station. The Captain therefore has direct authority over the [[Heads of Staff]], changing the alert level, going to red alert, contacting CentComm, calling the evacuation shuttle, and coordinating station-wide emergency evacuation and defence.&lt;br /&gt;
&lt;br /&gt;
In the absence or lack of a head for a specific department, effort should be made by you, or the [[Head of Personnel]] to appoint one to each department. You should always have a fully functioning command staff. If no valid staff for promotion are found (to your own discretion), you may be called or chose to handle the affairs of those departments as a stand-in Head of Staff. But, know your limits. Focus on the functioning, not doing actual work.&lt;br /&gt;
&lt;br /&gt;
It is the Captain&#039;s job to make sure that all the Heads of Staff are communicating and leading their departments properly, or making sure the [[Head of Personnel]] is doing it for him. They should not involve themselves directly in departmental matters unless asked by the Head of Staff responsible, however the Captain may step in if they feel that the matter is being handled poorly.&lt;br /&gt;
&lt;br /&gt;
For example, the Captain should not have to tell the [[Chief Engineer]] to start the engine, a competent chief should be able to do this themselves. If they can&#039;t, it falls to the Captain to make the decision as to whether to demote the current head, promote someone to a head, or consult with that department as to the best course of action. The Captains job isn&#039;t to do others&#039; work for them, but make sure that everything is being done correctly.&lt;br /&gt;
&lt;br /&gt;
=== Controlling the Crew ===&lt;br /&gt;
As Captain, you are in charge. There really is no way to tell you exactly how to run things, many people have different leadership styles. However, as Captain, there are some things you should be aware of: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Only involve yourself when there is nobody else available to do the job.&#039;&#039;&#039; If you get involved in every security matter when there&#039;s already a Head of Security, it is suggested you get a job change. If there isn&#039;t a head for a specific department, get your Head of Personnel to assign a new one. The only exception to this rule is when your Head of Personnel is &amp;quot;absent&amp;quot; as you are the only other Head who can assign people.&lt;br /&gt;
#&#039;&#039;&#039;Delegate whenever you can.&#039;&#039;&#039; If someone says &#039;Captain, there&#039;s a plasma leak!&#039; then you order your Chief Engineer to go fix it. Do NOT attempt to fix it yourself. You will put yourself unnecessarily at risk.&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command.&#039;&#039;&#039; You command the Heads. The Heads command their departments. Try not to skip them in the decision making process. They are the ones who &#039;&#039;should&#039;&#039; know their own departments best.&lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, every shift should be a normal and productive working day. However, be prepared to deal with any or all of the following: Incompetent or absent Heads, [[Syndicate|subversive elements]], angry crew members banging down the bridge door trying to get in, corrupted AI&#039;s on a war path, killer meteor strikes, plagues, faulty electrical gear and the occasional aftermath of an armageddon against the ship, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
=== Alerts and SOP ===&lt;br /&gt;
{{Main|Corporate Regulations}}&lt;br /&gt;
&lt;br /&gt;
You have control of the station&#039;s alert level. The following is a summary of what they are and when they should be used:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Green - All Clear.&#039;&#039;&#039; &lt;br /&gt;
Default operating level. No immediate or clear threat to the station. All departments may carry out work as normal. &lt;br /&gt;
&lt;br /&gt;
This is how the round starts, and you should do everything in your power to keep it that way. It can be changed to this from the Communications Console on the bridge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Blue - Suspected Threat.&#039;&#039;&#039; &lt;br /&gt;
Raised alert level. Suspected threat to the station. Issued by Central Command, the Captain, or a Head of Staff vote. Security personnel are authorized to wear non-standard vests, helmets and display weaponry at all times. Random searches are permitted but within reason. Random locational searches are also permitted within reason. Both of which should be done with probable cause, although take note: Command Staff have the authority to shut down any locational search of an area under their authority, this includes but is not limited to: their own department, the bridge, vault or any other shared command-restricted location. Finally, it is the right of the department head, or the individual receiving the search to know the cause of said search. Be it locational or a body search. &lt;br /&gt;
&lt;br /&gt;
If you feel that there is a threat to the station either from the environment (large atmospheric breaches, meteors, etc.) or people (organised attacks against crew, theft of high value property, unknown invaders, etc). Code Blue can be raised from the Communications Console on the bridge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red - Confirmed Threat.&#039;&#039;&#039; &lt;br /&gt;
Maximum alert level. Confirmed threat to the station or severe damage. Issued by Central Command, the Captain, or a Head of Staff vote. Martial law. Suit senors are mandatory and everyone is required to stay in their workplace unless needed elsewhere. Security may detain suspects without a warrant. &lt;br /&gt;
&lt;br /&gt;
Code Red should only be called when there is a confirmed threat to the station and the crew is unable to deal with it. Confirmed also meaning to the best of your knowledge. This can only be raised by swiping two Head of Staff ID cards at the same time in the Keycard Authentication Devices in each Head of Staff&#039;s office. In emergencies, your spare ID can be used as well. You may also enable emergency maintenance access or request an [[Emergency Response Team]] from these devices if the situation requires either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: Round end vote cannot be called in during Code Red. Leaving it up when it&#039;s not required may annoy people.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
There are many items in your cabin, but not all of them should be used all the time. Captains are not supposed to involve themselves directly in most station matters (like security issues), and you should not expect things to go wrong, so wearing your special armor and carrying a lethal energy on [[green alert]] is not expected or encouraged. You are allowed to carry a weapon for self-defense, though it should not be lethal. The &#039;chain of command&#039; item is a novelty, and should really not leave your office. The telescopic baton relies on brute damage to topple the target, and does not stun in any way, so use it sparingly.&lt;br /&gt;
&lt;br /&gt;
Your armour and helmet function as a space suit, but this does not mean you should be wearing it all the time. The antique laser gun in the glass case is an antique and should be treated as such, it shouldn&#039;t leave its case, and is highly valuable.&lt;br /&gt;
&lt;br /&gt;
The spare captain&#039;s ID, handheld teleporter, and nuclear authentication disk should be placed somewhere secure, for example the secure safe on your wall, or a secure briefcase.&lt;br /&gt;
&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
&lt;br /&gt;
You are the chief paperwork stamper on the station and as said earlier, your stamp is a very powerful tool. It can be used as a sabstitute for every other, &#039;&#039;lesser&#039;&#039; stamp on the station, the same way your orders stamp everyone else&#039;s. Use it responsibly, because paperwork is both a powerful tool and an unfortunate truth of Aurora, one that, understandably, not everyone likes to hear.&lt;br /&gt;
&lt;br /&gt;
=== Authority ===&lt;br /&gt;
The Captain has the final say on almost every matter on the station. If the Captain tells someone to do something they better do it, or have an exceptionally good reason to not do so. Captains should follow [[Corporate Regulations]] and [[Security]] has the power to arrest the Captain if they do not. The only time Corporate Regulations may be overridden is if there is an imminent and overwhelming threat to the station. &lt;br /&gt;
&lt;br /&gt;
Situations where the captain&#039;s orders are overridden are rare, but may include orders that would cause unnecessary and large amounts of damage to people or property, or are simply outrageously stupid. For example, ordering the [[Chief Engineer]] to vent the bar of atmosphere as people are getting slightly tipsy. This is not the norm however, and generally people should follow whatever the captain says.&lt;br /&gt;
&lt;br /&gt;
==== Code Delta And Self-Destruct ====&lt;br /&gt;
&lt;br /&gt;
The highest echelons of NanoTrasen are fully aware that a number of its research stations are dabbling into extra-dimensional or even anomalous materials and artifacts which pose significant risks to humanity, the galaxy, and the corporation&#039;s bottom line. As such, all deep space research stations (like the Aurora and Exodus) have installed in them a 50 kiloton nuclear bomb to act as a self-destruct. The existence of the nuke is, for obvious reasons, highly classified. The Captain is the only one who knows about the nuke and the Delta Protocol.&lt;br /&gt;
&lt;br /&gt;
In an instance where the station is beyond hope, the Captain can send an emergency message to Central Command detailing the situation and requesting the nuclear code. &#039;&#039;&#039;With a fax or emergency transmission you must end your message with the code [CPE-1704-TKS] to verify it is legitimate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only Captain&#039;s know this code, which is used to ensure only Captain&#039;s that &#039;&#039;&#039;spawned&#039;&#039;&#039; as a Captain can request the code. Making a bogus request is fine, but if you are not a Captain (or an antag with a good reason) and use this code then you will be bwoinked.&lt;br /&gt;
&lt;br /&gt;
If the message is deemed valid by Central Command (the admins) a confirmation message is sent to the Captain. If the Captain confirms the code is transmitted directly to the Captain, who then simply has to make it to the nuke with the code and the disk to begin the sequence.&lt;br /&gt;
&lt;br /&gt;
Requesting the code should only be done if the station has expended all of its resources in containing a threat and failed. Because the Captain is the only one with this power, it is in their interest to ensure they can live long enough to carry it out.&lt;br /&gt;
&lt;br /&gt;
=== Dangers ===&lt;br /&gt;
NanoTrasen vessels are often under threat from various [[Game Mode|criminal organisations]] and natural space disasters. As Captain, is it your job to manage these threats and make sure that they do not interfere with normal activity aboard the station.&lt;br /&gt;
&lt;br /&gt;
Most of the time, your on-board [[Security]], [[Medical]], and [[Engineering]] forces should be sufficient to deal with the threat. Therefore, you are not expected to have to deal with such matters by yourself, save for when you have not been supplied with them, or you feel they are incompetent.&lt;br /&gt;
&lt;br /&gt;
As far as running into danger goes, there is a thin line between stupidity and heroism. The rule of thumb is that you should only face suicidal odds when there is no other valid option. Your life&#039;s importance is second only to the station&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As a captain, you have direct authority only over the other heads of staff. This means that, if your captain is the snooty type, they can get away with never having to talk to the miners, the cook, or the toxins researcher. On the other hand, there&#039;s nothing wrong with playing a captain who&#039;ll happily shoot the breeze with the janitor. That&#039;s up to you and your character.&lt;br /&gt;
&lt;br /&gt;
When it comes to other departments, your primary job is to coordinate everyone&#039;s actions. Your captain&#039;s headset lets you talk to all heads of staff and hear any department&#039;s radio channel. If a department has a head of staff, your primary interactions will be with them, because they (should) know how to run their department. Without a head of staff, you may have to step in. With or without a Head to work with, make sure each department has the information and supplies it needs to work well.&lt;br /&gt;
&lt;br /&gt;
== Antaging ==&lt;br /&gt;
Captain can&#039;t be a traitor or cultist due to the loyalty implant, but they can be changlings. Suffice to say, you don&#039;t need much effort to murder the entire station as a captain. Go nuts, but try to be fair, as going too far may get you gibbed by the admins, you are whitelisted after all, behave that way. Captain is also the key role during Mutiny rounds and automatically receives Head Loyalist role. During that round type, Captain must complete the provided objective through any means necessary while the Head Mutineer is tasked with stopping him.&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Tips==&lt;br /&gt;
* In terms of roleplaying, you have a lot of freedom. You should really have some basic knowledge of how each department runs, and who the heads of them are, but outside that you could really have as much (or as little) knowledge as you want. You can play with a background in a certain field, but you should NOT be able to do everything (i.e. Being able to set-up the Engine single-handedly AND also knowing how to clone people AND knowing how to make bombs is probably going too far). Just remember though, a very incompetent Captain doesn&#039;t make too many friends.&lt;br /&gt;
* Leave Security matters to security, you don&#039;t (and shouldn&#039;t) need to step in on every criminal situation. You are above the Head of Security in terms of command, but you should defer security matters to him. Only step in if you think that a decision could endanger the station or crew.&lt;br /&gt;
* Don&#039;t think that just because you&#039;re the Captain, that you can do anything you want. That&#039;s the absolute &#039;&#039;&#039;worst&#039;&#039;&#039; thing to do. You&#039;re there to make sure everyone else is doing their job, not to do it for them.&lt;br /&gt;
* Your armour is heavy protective armour that is space capable. It is not for walking around in all the time, and would be anywhere from extremely uncomfortable to debilitating exhausting depending on your captain&#039;s physical strength and stamina to do so. There is an armoured vest in your locker if you absolutely feel the need to wear armour when the full set isn&#039;t appropriate, but keep in mind you&#039;re on a research station, and you shouldn&#039;t be expecting to really need the armour under the majority of situations.&lt;br /&gt;
&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Security_Officer&amp;diff=6296</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Security_Officer&amp;diff=6296"/>
		<updated>2017-09-25T18:19:27Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Security Officer&lt;br /&gt;
|access = [[Security Office|Security]], [[Brig]] Timers, [[Courtroom]], [[Maintenance]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = Completed 4 week Security cadet-ship and passed the written exam, or 2+ years experience in security or law-enforcement related position(s).&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Stop crime, enforce [[Corporate Regulations]].&lt;br /&gt;
|guides = [[Guide to Security]], [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Security Officers&#039;&#039;&#039; are the main force behind [[Security]] on the station. They are responsible for dealing with security complaints and arresting those who break [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
==Know Your Place==&lt;br /&gt;
* This ship is not a democracy. You take orders from the [[Head of Security]], who takes his orders from the [[Captain]], who takes his orders from [[Backstory#Nanotrasen|Central Command]]. Follow the orders you are provided, and try to not ask too many questions.&lt;br /&gt;
* You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. [[Corporate Regulations]] is harsh. You are individuals working for Nanotrasen Security. You aren&#039;t highly trained super-soldiers, but you also aren&#039;t mall-cops with a bit bigger guns. Obey the hierarchy and watch everyone with utter suspicion. &lt;br /&gt;
* Your essential job function is to prevent the station from falling apart in chaos.&lt;br /&gt;
* Remember to follow [[Guide_to_Security#Standard_Procedure|standard security procedures]].&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
There are currently 3 alert levels, each of which change, in most circumstances, the way you conduct your job. The following is a summary of said alert levels:&lt;br /&gt;
* &#039;&#039;&#039;Code Green - All Clear.&#039;&#039;&#039; &lt;br /&gt;
Default operating level. No immediate or clear threat to the station. All departments may carry out work as normal. You are expected to follow [[Guide_to_Security#Standard_Procedure|standard security procedures]] at all times during Code Green. Failing to follow standard procedure during Code Green may end up with you violating [[Corporate Regulations]] &lt;br /&gt;
&lt;br /&gt;
This is how the round starts, and you should do everything in your power to keep it that way. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Blue - Suspected Threat.&#039;&#039;&#039; &lt;br /&gt;
Raised alert level. Suspected threat to the station. Issued by Central Command, the Captain, or a Head of Staff/A Head of Staff vote. You are authorized to wear non-standard vests (security vests that are not the standard issue officer vest that you will find in your equipment locker) as well as helmets. You may also display weaponry outside a holster if required. Random searches are permitted but within reason. Random locational searches are also permitted within reason. Both of which should be done with probable cause, although take note: Command Staff have the authority to shut down any locational search of an area under their authority, this includes but is not limited to: their own department, the bridge, vault or any other shared command-restricted location. Finally, it is the right of the department head, or the individual receiving the search to know the cause of said search. Be it a locational or a body search. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red - Confirmed Threat.&#039;&#039;&#039; &lt;br /&gt;
Maximum alert level. Confirmed threat to the station or severe damage. Issued by Central Command, the Captain, or a Head of Staff vote. Martial law. Suit senors are mandatory and everyone is required to stay in their workplace unless needed elsewhere. Security may detain suspects without a warrant. You are expected to deal with the threat in a way that keeps casualties to a minimum, the same goes for collateral damage to the station. Lethal ammo may be used to achieve this, but should only be used if necessary and if the Head of Security, Captain or another command member if those stated previously are unavailable. &lt;br /&gt;
&lt;br /&gt;
==Keeping the Peace==&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Jobs|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
&lt;br /&gt;
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your [[headset]] using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
&lt;br /&gt;
Have your [[Stun Baton]] put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen. If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can&#039;t escape. If the area is now safe, begin questioning them. If the area is not safe, question them in the brig. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, other Security Officers will release your prisoners thinking they&#039;ve been unlawfully detained.&lt;br /&gt;
&lt;br /&gt;
This is an ideal situation, however. Usually you&#039;ll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
&lt;br /&gt;
If things become violent or you are outmatched, immediately call for backup. &lt;br /&gt;
&lt;br /&gt;
The key to good security work is keeping the other security forces informed.&lt;br /&gt;
&lt;br /&gt;
== The Brig ==&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary read below.&lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner&#039;s charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The [[headset]] should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offences.&lt;br /&gt;
&lt;br /&gt;
2. Lock the [[Locker]] with your identification, remove your prisoner&#039;s handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Corporate Regulations|Consult Corporate Regulations for proper sentencing.]] If the prisoner makes to escape, flash them with the brig&#039;s flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Corporate Regulations. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; leave the prisoner handcuffed in his cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner&#039;s time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
== Security HQ ==&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but &#039;&#039;&#039;do not delete security records!&#039;&#039;&#039;. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
	&lt;br /&gt;
The first step when you arrive in your position is to find an unused security [[locker]] either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional resources.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
First, you are already equipped with a soft cap and gear harness, two [[handcuffs]] and your blue jumpsuit. You should only wear your helmet and armour in [[Code Blue]] or above situations, and only if you have reason to believe you will be attacked, otherwise, keep them in your backpack.&lt;br /&gt;
&lt;br /&gt;
[[Stun Baton]] - Your weapon of choice. It deals HALLOSS damage, similar to tasers. Use the help intent to avoid dealing brute damage to the target.&lt;br /&gt;
&lt;br /&gt;
[[Taser]]s - Place the taser in  your backpack. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armoury for better equipment. It is also good to use against runners or those equipped with a gun themselves. Use your best judgement.&lt;br /&gt;
&lt;br /&gt;
[[Flashes]] - A good backup if your [[stun baton]] runs out of charge or you need to keep a criminal subdued. Robotics may also want these. It&#039;s usually a courtesy to give them your burnt out flashes. Throw it in a pocket or hide it in your [[backpack]]&#039;s [[box]]. Has the added benefit of stunning out of control cyborgs.&lt;br /&gt;
&lt;br /&gt;
[[Flashbang]] - Sometimes preferred by [[shitcurity|some officers]] instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move the flashbang to your hand and click a tile on the floor. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses. They are also useful to help you escape a small group assailants. Keep this in your pocket and detonate in hand, this causes everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen you.&lt;br /&gt;
	&lt;br /&gt;
[[Sunglasses]] - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to avoid the embarrassing result of succumbing to a flash meant only for an unruly prisoner.&lt;br /&gt;
&lt;br /&gt;
[[Handcuffs]]- Throw these in your pockets as well. You will use these. A lot. Click on someone to start handcuffing them. You&#039;ll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however.&lt;br /&gt;
&lt;br /&gt;
[[Energy gun]] - A rare item for the average officer to possess, usually only handed out when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between stun and kill. Most of the time, the weapon should be left on stun. It also makes a potent melee weapon. Firing on [[Shitcurity|kill]] at crewmembers will often result in demotion or a potential job ban.&lt;br /&gt;
&lt;br /&gt;
[[Riot Shield]] - Another uncommon weapon for security personnel. Protects from melee attack in the direction you are facing. Makes a decent melee weapon.&lt;br /&gt;
&lt;br /&gt;
[[Laser gun]] - Possibly the least common weapon to find in the hands of security officers, mainly due to the lack of a stun mode. While more powerful than an [[Energy gun]], it makes a slightly less effective melee weapon. You should never have these unless it&#039;s a [[Code Red]] situation.&lt;br /&gt;
	&lt;br /&gt;
Important: When you are done with your [[Locker]], close it and lock it.&lt;br /&gt;
&lt;br /&gt;
=== Recharge ===&lt;br /&gt;
Always have your tools recharged after an arrest. If your [[Flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your energy gun or taser, pop them in the recharger, and wait for the light to change. Having a charged taser is sometimes the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [[Stun baton]]s require their battery cells to be changed, and do not work in a recharger.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
Traitor security is a mixed bag. You can try planting evidence on your target (though make sure you don&#039;t put fingerprints on it yourself). Try putting the item in their hand first, and then removing it while you wear gloves, then stick it in their backpack. Theft shouldn&#039;t be too hard, and if you plant evidence on other people to make you seem like the &amp;quot;good cop&amp;quot; you should be fine. If things go wrong, you always have your trusty weapons.&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=6295</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=6295"/>
		<updated>2017-09-25T16:11:05Z</updated>

		<summary type="html">&lt;p&gt;HouseOfSynth: /* Medium Level Infractions (Amber Violations; i200&amp;#039;s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
= Corporate regulations =&lt;br /&gt;
&lt;br /&gt;
Corporate Regulations are penned regulations that all Nanotrasen employees have agreed to abide by in the signing of their employment contract. These regulations apply across the board on any Nanotrasen owned property, be it station, ship, or outpost.&lt;br /&gt;
&lt;br /&gt;
Onboard each facility there will be a dedicated Security department in charge of making sure that all Nanotrasen employees follow these regulations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regulations protecting prisoners from mistreatment applies to even non-crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Executions are illegal and not allowed by regulations.&#039;&#039;&#039; Station security nor command should be doing any executions. The maximum possible penalty for major infractions is cyborgification.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The brig timer of a prisoner begins after processing.&#039;&#039;&#039; As such, all prisoner processing is expected to be done in a timely manner. Should the processing of a prisoner be delayed, increased in length or any other actions that would result in postponing the end of the procedure - and thus the entry of the prisoner into the system and the start of brig time - may result in the Warden and/or person(s) responsible in the improper handling to be liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Regulations ===&lt;br /&gt;
Every person on the station should have a good knowledge of Corporate Regulations. Following them could mean the difference between having a peaceful day or paying 1000 credits for multiple infractions. More in-depth interpretations of Corporate Regulations are required for such positions as the Warden, Head of Personnel, Captain, and the Head of Security.&lt;br /&gt;
&lt;br /&gt;
For all incidents, the &#039;&#039;&#039;suspect&#039;s intent&#039;&#039;&#039; is very important. Some incidents are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of pickpocketing.&lt;br /&gt;
&lt;br /&gt;
Aiding and abetting a criminal makes you an accomplice; &#039;&#039;&#039;you can be charged with the same crime as the person you aided and abetted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
The Captain is not above Corporate Regulations, and can be arrested by Security for breaking it if the Heads of Staff agree in a majority decision.&lt;br /&gt;
&lt;br /&gt;
Pardons are only legitimate if they come from Central Command. Despite his high ranking the Captain cannot spit in the face of Corporate Regulations and any attempts to do so are infractions.&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; demand a tribunal for anything. You&#039;ll just be laughed at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Low Level Infractions (Yellow Violations; i100&#039;s) ===&lt;br /&gt;
==== Regarding warnings ====&lt;br /&gt;
&lt;br /&gt;
Officers are allowed to give out official warnings for first-time low level infractions. Any repeat offenders are to be sentenced.&lt;br /&gt;
&lt;br /&gt;
Officers are not obligated to first issue out an official warning, but are encouraged to do so if the situation allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:150px&amp;quot;|Incident&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Traditional Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Repeat Offense&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Fine&lt;br /&gt;
|-&lt;br /&gt;
| i101&lt;br /&gt;
| &#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. &lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 200 credits&lt;br /&gt;
|-&lt;br /&gt;
| i102&lt;br /&gt;
| &#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. Items can include anything from toolboxes to metal to insulated gloves. Remember to take the items away from them and return them to where they stole them.&lt;br /&gt;
| 3 minutes, returning of stolen item to the owner or department.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 150 credits&lt;br /&gt;
|-&lt;br /&gt;
| i103&lt;br /&gt;
| &#039;&#039;&#039;Minor Assault&#039;&#039;&#039;&lt;br /&gt;
| To use, or threaten, physical force against someone, without intent to kill or seriously injure.&lt;br /&gt;
| If it causes minor damage and easily treatable damage, it&#039;s minor assault. Starting fights with other employees or punching fellow employees counts too, as well as seriously threatening them with it. Force-feeding someone is this unless it&#039;s poisonous or knocks them unconscious.&lt;br /&gt;
| 4 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i104&lt;br /&gt;
| &#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To have unwanted physical contact with someone, even where the contact is not violent.&lt;br /&gt;
| Bumping into someone in a corridor doesn&#039;t really count. Touching someone, when they have explicitly told you not to, does.&lt;br /&gt;
| 2 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 200 credits&lt;br /&gt;
|-&lt;br /&gt;
| i105&lt;br /&gt;
| &#039;&#039;&#039;Indecent Exposure or Hooliganism&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed, yelling at people for no reason in public or on comms, throwing around stuff where it could hit someone, yelling about how terrible NanoTrasen is, etc.&lt;br /&gt;
| Running around the station naked or in underwear, or other such degrading activities. Drunks can be keep to sober up, but only if they are badly harassing other crew members. Regular drunks don&#039;t get arrested and if they are only a nuisance you keep them for the regular time. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow rounds. Skrell are required to be clothed just like anyone else. Tajaran can have rolled down jumpsuits unless ordered by their Head of Staff to keep it up.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 250 credits&lt;br /&gt;
|-&lt;br /&gt;
| i106&lt;br /&gt;
| &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039;&lt;br /&gt;
| To possess a suspiciously wide skill set not indicated in employee record, wielding dangerous weapons near other staff, extensive inquiring about critical areas, or stalking other employees. A search or arrest warrant is needed to apply this charge on code green.&lt;br /&gt;
| Basically, metagamey/powergamey behaviour. It&#039;s worth reporting to the Head of Personnel or your Head of Staff if you want to play a character who knows more than they should. You may also want to adminhelp if you feel the person is using metagamey or powergamey behavior.&lt;br /&gt;
| 2 minutes. Immediate search.&lt;br /&gt;
| Tracking implant.&lt;br /&gt;
| 200 credits. Immediate search. &lt;br /&gt;
|-&lt;br /&gt;
| i107&lt;br /&gt;
| &#039;&#039;&#039;Misuse of Public Radio Channels&#039;&#039;&#039;&lt;br /&gt;
| To continually broadcast unimportant, untrue, or insignificant messages on the public radio frequency.&lt;br /&gt;
| This is really only for people who are constantly spamming the radio, such as &#039;DJs&#039; or Chaplains reading their services over the comms. Screaming fake messages like &amp;quot;halp security is beating me&amp;quot; when they aren&#039;t also counts.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Ban from using any radio equipment, which requires a filed injunction.&lt;br /&gt;
| 150 credits&lt;br /&gt;
|-&lt;br /&gt;
| i108&lt;br /&gt;
| &#039;&#039;&#039;Violation of Injunction&#039;&#039;&#039;&lt;br /&gt;
| To violate the terms of an injunction made by Security or other legal professions.&lt;br /&gt;
| Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Security, Captain, or equivalent. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i109&lt;br /&gt;
| &#039;&#039;&#039;Slandering a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To directly insult a Head of Staff with no valid complaints.&lt;br /&gt;
| This is most likely to happen when someone is being fired. The charge is only applicable when the statements are slanderous and untrue.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 250 credits&lt;br /&gt;
|-&lt;br /&gt;
| i110&lt;br /&gt;
| &#039;&#039;&#039;Slander&#039;&#039;&#039;&lt;br /&gt;
| To spread false rumors in order to damage someone&#039;s reputation.&lt;br /&gt;
| Lying about anything to make someone else look bad. For example, an engineer trying to pass off the blame of letting the singularity loose to someone else. Since this has to be proven, it&#039;s up to a tribunal or appropriate officer.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| 50 credits per applicable minute&lt;br /&gt;
|-&lt;br /&gt;
| i111&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders.&lt;br /&gt;
| If the order is stupid, or causes you to break a law (e.g. &amp;quot;Release the singularity!&amp;quot; or &amp;quot;Steal that RCD for me!&amp;quot;) you can ignore it, and probably make a complaint. However, if it&#039;s perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order caused severe damage or loss of life, see &amp;quot;Failure to Execute an Order with Serious Consequences&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| 500 credits&lt;br /&gt;
|-&lt;br /&gt;
| i112&lt;br /&gt;
| &#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
| To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
| This is for VERY MINOR things the other person finds offensive that are sexually related. For anything more serious see &amp;quot;Sexual Assault&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i113&lt;br /&gt;
| &#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
| To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
| Monkeys appropriately used for experiments or well-being (e.g Genetics, Virology, etc.) don&#039;t count, neither do the animals ordered from cargo. Shoving them in washing machines, or throwing them down disposals while still alive falls under this. Using them as food is a grey area, as long as they are not overtly caused pain in the process.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| Up to 10 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i114&lt;br /&gt;
| &#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage or deface the station without malicious intent.&lt;br /&gt;
| This can range from disassembling furniture unnecessarily, to drawing on the floor with crayons or other substances outside the chapel.&lt;br /&gt;
| 3 minutes&lt;br /&gt;
| Up to 10 minutes in total and/or Demotion.&lt;br /&gt;
| 450 credits&lt;br /&gt;
|-&lt;br /&gt;
| i115&lt;br /&gt;
| &#039;&#039;&#039;Threat of Murder or Serious Injury&#039;&#039;&#039;&lt;br /&gt;
| To threaten to kill or seriously injure an employee.&lt;br /&gt;
| The threat has to somewhat tangible. If it&#039;s just people arguing over the radio, it&#039;s probably not worth it. Someone shouting at someone else while chasing them with a fire extinguisher is more valid.&lt;br /&gt;
| 3 minutes and mandatory Tracking implant.&lt;br /&gt;
| Up to 10 minutes with psychiatric evaluation.&lt;br /&gt;
| 500 credits. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i116&lt;br /&gt;
| &#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;&lt;br /&gt;
| To abuse bodies of dead or previously dead employees.&lt;br /&gt;
| Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being cloned or cyborged also falls under this. The Chaplain or medbay tended to corpses in preperation for autopsy or funeral does not fall under this unless they&#039;re doing something bizarre and unnecessary.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| 10 minutes per corpse.&lt;br /&gt;
| 400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i117&lt;br /&gt;
| &#039;&#039;&#039;Excessive use of force in detainment&#039;&#039;&#039;&lt;br /&gt;
| To use more than the required force to subdue a suspect.&lt;br /&gt;
| Repeatedly batoning a prisoner after they&#039;ve been handcuffed, Using force against an unarmed and compliant suspect, and usage of lethal weapons in a non-lethal situation.&lt;br /&gt;
| 5 minutes and/or demotion to cadet.&lt;br /&gt;
| 10 minutes and demotion.&lt;br /&gt;
| 350 credits.&lt;br /&gt;
|-&lt;br /&gt;
| i118&lt;br /&gt;
| &#039;&#039;&#039;Violation of privacy laws&#039;&#039;&#039;&lt;br /&gt;
| To intentionally leak private aspects of employee records to unauthorized personnel. &lt;br /&gt;
| Cargo technicians found reading records flushed down disposals would be charged with this as well. Command can discuss medical records with other command (or IAA and Detectives on request) if they have a good reason, and similar with employee and security records. Using a station announcement asking someone come pick up their hemorrhoid cream is also a no. The punishment goes to the source of the leak. Authorization for respective records goes to their respective heads of staff. (CMO, HoP, HoS, and the final say of Captain.&lt;br /&gt;
| Fine.&lt;br /&gt;
| Demotion and/or Suspension.&lt;br /&gt;
| 500 credits.&lt;br /&gt;
|- &lt;br /&gt;
| i119&lt;br /&gt;
| &#039;&#039;&#039;Illegal search&#039;&#039;&#039;&lt;br /&gt;
| To preform a search of an employee or workplace without a search warrant, clearance, or probable cause on code green.&lt;br /&gt;
| An extension of the Privacy Laws, crew members are entitled to the privacy against searches on green alert. Security is required to obtain a search warrant from either the Head of Security, Captain, or lacking either, an IAA or Warden. Searches of workplaces falls under this. Security can circumvent a search warrant requirement if they: have clearance from the respective head of staff, have directly witnessed a crime taking place, or feel there is a real and imminent danger to the safety of crew and/or station. This also does not apply to searches conducted after another, legitimate arrest. &lt;br /&gt;
| A written apology. Return of non-contraband goods and reduced brig time for victim. &lt;br /&gt;
| Demotion and/or Suspension.&lt;br /&gt;
| 500 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Level Infractions (Amber Violations; i200&#039;s) ===&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:150px&amp;quot;|Infraction&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Standard Sentance&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Repeat Offense&lt;br /&gt;
|-&lt;br /&gt;
| i201&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order with Serious Consequences&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
| Like the minor crime, except this one has caused serious damage to the station, or seriously injured someone. Examples are Medical Doctors ignoring the Chief Medical Officer while patients are piling up in medbay, or Engineers ignoring the Chief Engineer and then having the singularity eat part of the station. If this causes loss of life, refer to 302.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Immediate suspension. Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i202&lt;br /&gt;
| &#039;&#039;&#039;Resisting Arrest and/or Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.&lt;br /&gt;
| &#039;&#039;&#039;Refusing handcuffs is not resisting arrest&#039;&#039;&#039;. Pushing the officer trying to arrest you, or running away falls under this.&lt;br /&gt;
| 5 minutes. If they sparked a manhunt and did not surrender themselves, tracking implant.&lt;br /&gt;
| Up to 15 minutes in addition to regular time.&lt;br /&gt;
|-&lt;br /&gt;
| i203&lt;br /&gt;
| &#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;&lt;br /&gt;
| To attempt or threaten to commit suicide.&lt;br /&gt;
| An employee trying or threatening to kill himself for any reason. This includes someone saying &amp;quot;AI OPEN THIS DOOR OR I KILL MYSELF&amp;quot;.&lt;br /&gt;
| Compulsory psychiatric examination and tracking implant.&lt;br /&gt;
| Demotion and isolation in solitary.&lt;br /&gt;
|-&lt;br /&gt;
| i204&lt;br /&gt;
| &#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
| To take and use equipment confiscated as evidence.&lt;br /&gt;
| Security shouldn&#039;t be using evidence for anything but evidence. Taking &amp;quot;trophies&amp;quot; or using weapons and items seized from operatives counts as this.&lt;br /&gt;
| 10 minutes, re-confiscation of equipment.&lt;br /&gt;
| Demotion and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i205&lt;br /&gt;
| &#039;&#039;&#039;Illegal Detention, Arrest, or Holding&#039;&#039;&#039;&lt;br /&gt;
| To arrest, brig, or punish an employee without proper cause or reason.&lt;br /&gt;
| This is mainly for Security Officers who believe THEY ARE THE LAW.&lt;br /&gt;
| 10 minutes and/or demotion to cadet.&lt;br /&gt;
| 15 minutes and immediate suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i206&lt;br /&gt;
| &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;&lt;br /&gt;
| To fail to perform a job to a satisfactory standard.&lt;br /&gt;
| This can be due to honest or dishonest mistakes that the Head of the Department feels hampers Department productivity. Examples include scientists/engineers releasing plasma or causing a breach, doctors mixing up medicines that cause injury to patients, or the Warden not doing his job. Additionally, a member of Command may only be charged with Neglect of Duty with the agreement of the Captain, or through a Captain level decision passed by the Command Staff.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i207&lt;br /&gt;
| &#039;&#039;&#039;Infiltration&#039;&#039;&#039;&lt;br /&gt;
| To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
| This includes the Bridge, AI upload or core, Teleporter, vault, or EVA. Using AI or Cyborg help for infiltration purposes is also considered breaking and entering.&lt;br /&gt;
| 15 minutes and tracking implant.&lt;br /&gt;
| Holding until transfer and/or demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i208&lt;br /&gt;
| &#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To cause severe injury to another employee.&lt;br /&gt;
| Anything beyond a few punches like in &amp;quot;Minor Assault&amp;quot;. Also see &amp;quot;Attempted Murder&amp;quot; if the intent was to kill. This also includes poisoning with drugs, or using hallucinogens.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Up to 30 minutes and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i209&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Confinement&#039;&#039;&#039;&lt;br /&gt;
| To escape from confinement as someone who is serving a non-permanent sentence.&lt;br /&gt;
| See &amp;quot;Escaping From a Permanent Sentence&amp;quot; for those who do it with permanent sentences.&lt;br /&gt;
| 10 minutes added and tracking implant. The original time is not reset.&lt;br /&gt;
| Up to 30 minutes and demotion.&lt;br /&gt;
|-&lt;br /&gt;
| i210&lt;br /&gt;
| &#039;&#039;&#039;Unlawful Modification of AI/Cyborg Laws&#039;&#039;&#039;&lt;br /&gt;
| To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
| An exception would be a law reset when obviously harmful laws have been uploaded. Only the Captain, Chief Engineer, or Two Heads of Staff can authorize a law change.&lt;br /&gt;
| 20 minutes and tracking implant.&lt;br /&gt;
| Demotion. Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i211&lt;br /&gt;
| &#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
| To incite rebellion, or rally against the established chain of command.&lt;br /&gt;
| This includes attempting to make separate areas of the ship into &amp;quot;Nations&amp;quot;, arresting a head of staff without cause, or generally conspiring against the chain of command.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| Suspension and holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i212&lt;br /&gt;
| &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| To possess, use, or distribute contraband items, including drugs.&lt;br /&gt;
| Chemists and Botanists are allowed to possess drugs for their line of work. It&#039;s a crime if they distribute the drugs. Also see Identifying Syndicate Items for a list of who knows what. Contraband from the Supply Shuttle also counts. This also includes firearms, such as the barman taking their shotgun outside the bar area, or illegal modification of such firearms. Snacks from hacked vending machines are not this. (List of [[Guide to Contraband|Contraband]])&lt;br /&gt;
| 15 minutes and confiscation of said items&lt;br /&gt;
| 20 minutes and demotion. &lt;br /&gt;
|-&lt;br /&gt;
| i213&lt;br /&gt;
| &#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
| This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is the most important bit here.&lt;br /&gt;
| 15 minutes and/or demotion.&lt;br /&gt;
| 30 minutes, suspension and/or tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i214&lt;br /&gt;
| &#039;&#039;&#039;Exceeding Official Powers&#039;&#039;&#039;&lt;br /&gt;
| To act beyond what is allowed by the Chain of Command.&lt;br /&gt;
| This is for any head of staff who abuses the power given to them, such as the Head of Personnel acting like a security officer in a non-emergency, the captain acting as if he is above the law, etc. Heads of Staff trying to order a different department or ignoring the captain also comes under this. Also covers anyone illegally promoting themselves, such as with a stolen ID.&lt;br /&gt;
| 15 minutes and/or demotion. Head demotions require Captain or majority Command approval.&lt;br /&gt;
| 20 minutes and suspension.&lt;br /&gt;
|-&lt;br /&gt;
| i215&lt;br /&gt;
| &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items that are dangerous, of a high value, or a sensitive nature. &lt;br /&gt;
| This means weapons, explosives or ammunition, and also includes items from the [[Guide to Contraband|High-risk Items]] page. Security Officers stealing things from the armory is an example.&lt;br /&gt;
| 15 minutes, confiscation of stolen items.&lt;br /&gt;
| Suspension, tracking implant and holding until Transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i216&lt;br /&gt;
| &#039;&#039;&#039;Organising an Breakout&#039;&#039;&#039;&lt;br /&gt;
| To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
| Breaking brig windows&lt;br /&gt;
| 15 minutes and tracking implant.&lt;br /&gt;
| 30 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| i217&lt;br /&gt;
| &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;&lt;br /&gt;
| To make an area inaccessible for those with appropriate access.&lt;br /&gt;
| Bolting doors in public hallways or to those of departments you don&#039;t have control over are examples of this.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| Up to 25 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i218&lt;br /&gt;
| &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To put a victim in critical state in defense of yourself or others, or seriously injuring a suspect while attempting to detain them. This includes pulling them when they have open wounds.&lt;br /&gt;
| Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death.&lt;br /&gt;
| 10 minutes and/or demotion to cadet.&lt;br /&gt;
| 25 minutes and suspension. &lt;br /&gt;
|-&lt;br /&gt;
| i219&lt;br /&gt;
| &#039;&#039;&#039;Mistreatment of Prisoners&#039;&#039;&#039;&lt;br /&gt;
| To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
| Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. This includes pulling them when they have open wounds counts as abuse. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter.&lt;br /&gt;
| 10 minutes and/or demotion to Cadet.&lt;br /&gt;
| 25 minute and suspension.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High Severity Infractions (Red Violations; i300&#039;s) ===&lt;br /&gt;
==== Regarding cyborgification ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The NSS Aurora is in Tau Ceti space, which does not consider cyborgification capital punishment, making it an optional punishment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:150px&amp;quot;|Crime&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Sentence&lt;br /&gt;
|-&lt;br /&gt;
| i301&lt;br /&gt;
| &#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
| Also cover Attempted Murder. The premeditated and malicious bit is important here.&lt;br /&gt;
| Cyorgification or Holding Until Transfer on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i302&lt;br /&gt;
| &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To kill someone without malice or forethought.&lt;br /&gt;
| This includes causing death due to negligence or dereliction of duty. Can also be used for excessive self-defense.&lt;br /&gt;
| 20 minutes and/or demotion. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i303&lt;br /&gt;
| &#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To openly rebel against or attempt to remove command staff with violent intent.&lt;br /&gt;
| See &amp;quot;Sedition&amp;quot; for less violent mutineers. This generally means they use harm-intent or try to kill their superiors or advocate the same.&lt;br /&gt;
| Loyalty implant or cyborgification on majority Command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i304&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping and Hostage taking&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a victim against the victim&#039;s will.&lt;br /&gt;
| If the person is held for ransom or exchange, then it is considered hostage taking, which is automatically a holding until transfer.&#039;&#039;&#039;&lt;br /&gt;
| Hold until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i305&lt;br /&gt;
| &#039;&#039;&#039;Terrorist Acts&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, which seriously threaten the crew or station.&lt;br /&gt;
| This includes deliberate arson, use of bombs, release of singularity, etc. Collateral damage or severe station damage has to be involved. For less disastrous actions, see sabotage.&lt;br /&gt;
| Hold until transfer or cyborgification on majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i306&lt;br /&gt;
| &#039;&#039;&#039;Assaulting a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To assault a Head of Staff, causing severe damage.&lt;br /&gt;
| Exactly like &amp;quot;Assault&amp;quot;, but this time against a Head of Staff.&lt;br /&gt;
| 20 minutes and/or demotion.&lt;br /&gt;
| 40 minutes, suspension, and tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i307&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Holding Until Transfer&#039;&#039;&#039;&lt;br /&gt;
| To escape, or attempt to escape, from the brig or other holding area when being held until transfer.&lt;br /&gt;
| They have to have been properly convicted for it to be a life sentence.&lt;br /&gt;
| Cyborgification or hold until transfer at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i308&lt;br /&gt;
| &#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
| To act as an agent of a terrorist or anti-Corporation group.&lt;br /&gt;
| Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organisations, or their representatives in hostile activities to the Corporation, committed by a employee of Corporation.&lt;br /&gt;
| Holding until transfer or cyborgification at majority command decision.&lt;br /&gt;
|-&lt;br /&gt;
| i309&lt;br /&gt;
| &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
| ERP scenes, or erotic roleplay, is a permabannable offence. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules. &lt;br /&gt;
| 30 minutes, tracking implant.&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;825px&#039; style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;100px&#039;|Benefit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| Up to -25%, and should be taken into account when determining the severity of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Re-education&#039;&#039;&#039;&lt;br /&gt;
| Getting de-converted from revolutionary.&lt;br /&gt;
| Up to and including immediate release&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&lt;br /&gt;
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| Up to -25%. In the case of revealing a head revolutionary, up to -50%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. Life sentences must be reapplied after danger has passed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|  Assault and even homicide can be justified if it was necessary for prevention of loss of life. (Note that there are borders of acceptable self-defence, and killing a man who just punched you is subject to &amp;quot;Fatal Use of Excessive Force&amp;quot;)&lt;br /&gt;
| Up to and including immediate release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Parole ====&lt;br /&gt;
&lt;br /&gt;
Parole is temporarily releasing a prisoner before their sentence has been fully completed on the promise of good behavior. Parole can be given for any number of reasons, including brig overcrowding, a reward for good behavior or confession, or if the prisoner&#039;s skills are in need by the station such as a doctor or engineer.&lt;br /&gt;
&lt;br /&gt;
The Warden or Head of Security can choose to give prisoners parole. A tracking implant is recommended if the prisoner is a flight risk (IE an engineer going EVA, but it is up to the Warden/HoS to determine how much of a risk they are.) Tracking implants for minor crimes are not worth it.&lt;br /&gt;
&lt;br /&gt;
On the completion of their time they are simply marked as released as normal.&lt;br /&gt;
&lt;br /&gt;
If they commit any crimes their parole is ended and they must serve out the remainder of their time in the brig with the new crime&#039;s time added on.&lt;br /&gt;
&lt;br /&gt;
Parole can be given immediately after initial processing; theoretically a prisoner can spend their entire sentence out of the brig.&lt;br /&gt;
&lt;br /&gt;
=== Terminology and Clarifications ===&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis. Often also known as Shackling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspension&#039;&#039;&#039;: Changing ID title to &amp;quot;suspended&amp;quot;, zero access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be done up to and including Assistant position, by Head of Personnel or Captain&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of NanoTrasen, as defined by the station&#039;s commanding officer. All non-employee subjects are still protected by these laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Captain) of access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Captain, Chief Engineer, Head of Personnel, Head of Security, Chief Medical Officer, Research Director.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HuT&#039;&#039;&#039; Holding until Transfer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal Situation&#039;&#039;&#039;: A situation in which there is an apparent and real threat the the well-being of all those involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat Offenders&#039;&#039;&#039;: For repeat offenders, use the &amp;quot;repeat offense&amp;quot; punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. E.g: Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crewmembers that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to HuT&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Security]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>HouseOfSynth</name></author>
	</entry>
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