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		<summary type="html">&lt;p&gt;Hazelmouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These twin nations are divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it did not directly participate in the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has always placed it in a valuable position for interstellar trade, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
&lt;br /&gt;
By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
&lt;br /&gt;
As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
&lt;br /&gt;
The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
&lt;br /&gt;
Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
&lt;br /&gt;
While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
&lt;br /&gt;
The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
&lt;br /&gt;
The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
&lt;br /&gt;
CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
&lt;br /&gt;
Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
&lt;br /&gt;
Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
&lt;br /&gt;
Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
&lt;br /&gt;
Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
&lt;br /&gt;
The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
&lt;br /&gt;
Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
&lt;br /&gt;
Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
&lt;br /&gt;
By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
&lt;br /&gt;
Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
&lt;br /&gt;
While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
&lt;br /&gt;
Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
&lt;br /&gt;
Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
&lt;br /&gt;
Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
&lt;br /&gt;
Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
&lt;br /&gt;
The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
&lt;br /&gt;
The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
&lt;br /&gt;
Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
&lt;br /&gt;
Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
&lt;br /&gt;
With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
&lt;br /&gt;
As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
&lt;br /&gt;
It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
&lt;br /&gt;
Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
&lt;br /&gt;
Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
&lt;br /&gt;
What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
&lt;br /&gt;
What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
&lt;br /&gt;
Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
&lt;br /&gt;
Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
&lt;br /&gt;
[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
&lt;br /&gt;
Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
&lt;br /&gt;
Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
&lt;br /&gt;
Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
&lt;br /&gt;
All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Law and Order ====&lt;br /&gt;
&lt;br /&gt;
While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
&lt;br /&gt;
Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
&lt;br /&gt;
Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged, with those same authority figures being encouraged also to engage candidly with it, it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
&lt;br /&gt;
While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invokes religious imagery in its design; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery. More conventional clothing is also often encountered, with the arid environment seeing a trend towards shorts, sleeveless jackets, and wide-brimmed hats able to cope with the hot, bright conditions.&lt;br /&gt;
&lt;br /&gt;
Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
&lt;br /&gt;
These play a vital role in travel, being often connected to major trainlines with the intention of providing travellers with facilities to eat, drink, sleep, and charge while between connections. More prominent public houses may even hire their own roboticists, most usually loaned from the church, to provide superficial maintenance to guests - a few even produce their own food, growing hardy desert crops and keeping livestock.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Rail Authority (ERA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between Axiomite and Salamasian territory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Groups and Locations===&lt;br /&gt;
&lt;br /&gt;
====City of Providence====&lt;br /&gt;
&lt;br /&gt;
[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
&lt;br /&gt;
Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
&lt;br /&gt;
At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
&lt;br /&gt;
Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
&lt;br /&gt;
Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
&lt;br /&gt;
Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
&lt;br /&gt;
Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
&lt;br /&gt;
Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41266</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41266"/>
		<updated>2026-08-30T23:02:58Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These twin nations are divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it did not directly participate in the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has always placed it in a valuable position for interstellar trade, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
&lt;br /&gt;
By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
&lt;br /&gt;
As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
&lt;br /&gt;
The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
&lt;br /&gt;
Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
&lt;br /&gt;
While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
&lt;br /&gt;
The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
&lt;br /&gt;
The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
&lt;br /&gt;
CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
&lt;br /&gt;
Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
&lt;br /&gt;
Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
&lt;br /&gt;
Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
&lt;br /&gt;
Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
&lt;br /&gt;
The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
&lt;br /&gt;
Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
&lt;br /&gt;
Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
&lt;br /&gt;
By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
&lt;br /&gt;
Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
&lt;br /&gt;
While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
&lt;br /&gt;
Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
&lt;br /&gt;
Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
&lt;br /&gt;
Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
&lt;br /&gt;
Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
&lt;br /&gt;
The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
&lt;br /&gt;
The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
&lt;br /&gt;
Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
&lt;br /&gt;
Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
&lt;br /&gt;
With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
&lt;br /&gt;
As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
&lt;br /&gt;
It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
&lt;br /&gt;
Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
&lt;br /&gt;
Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
&lt;br /&gt;
What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
&lt;br /&gt;
What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
&lt;br /&gt;
Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
&lt;br /&gt;
Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
&lt;br /&gt;
[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
&lt;br /&gt;
Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
&lt;br /&gt;
Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
&lt;br /&gt;
Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
&lt;br /&gt;
All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Law and Order ====&lt;br /&gt;
&lt;br /&gt;
While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
&lt;br /&gt;
Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
&lt;br /&gt;
Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged, with those same authority figures being encouraged also to engage candidly with it, it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
&lt;br /&gt;
While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invokes religious imagery in its design; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery. More conventional clothing is also often encountered, with the arid environment seeing a trend towards shorts, sleeveless jackets, and wide-brimmed hats able to cope with the hot, bright conditions.&lt;br /&gt;
&lt;br /&gt;
Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
&lt;br /&gt;
These play a vital role in travel, being often connected to major trainlines with the intention of providing travellers with facilities to eat, drink, sleep, and charge while between connections. More prominent public houses may even hire their own roboticists, most usually loaned from the church, to provide superficial maintenance to guests - a few even produce their own food, growing hardy desert crops and keeping livestock.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Rail Authority (ERA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between Axiomite and Salamasian territory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Groups and Locations===&lt;br /&gt;
&lt;br /&gt;
====City of Providence====&lt;br /&gt;
&lt;br /&gt;
[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
&lt;br /&gt;
Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
&lt;br /&gt;
At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
&lt;br /&gt;
Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
&lt;br /&gt;
Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
&lt;br /&gt;
Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
&lt;br /&gt;
Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
&lt;br /&gt;
Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
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===Economy===&lt;br /&gt;
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The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
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In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
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Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
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===Government===&lt;br /&gt;
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The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
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 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
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A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
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&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
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The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
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The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
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Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
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The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
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The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
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Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
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&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
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As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
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Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
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A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
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==== Political Parties ====&lt;br /&gt;
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Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
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&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
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The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
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&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
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The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
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&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
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TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
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Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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===Culture===&lt;br /&gt;
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Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
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Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
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&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
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Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
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Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
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For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
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&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
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 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
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 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
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 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
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&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
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The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
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&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
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Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
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The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
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&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
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Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
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*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
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The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
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While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
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Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
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The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
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The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
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&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
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====Language====&lt;br /&gt;
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The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
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A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
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A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
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 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Synth_Lore&amp;diff=41263</id>
		<title>Template:Navbox Synth Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Synth_Lore&amp;diff=41263"/>
		<updated>2026-08-29T06:15:40Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%; background-color:#575757&amp;quot; | [[Template:Navbox_Synth_Lore|&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Synthetic Lore&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| General Information&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[File:Baseline.png|20px|link=]]&#039;&#039;&#039;[[IPC]]&#039;&#039;&#039;  ·  [[File:Posibrain.png|20px|link=]][[Positronic Brain]]  ·  [[File:Generic_borg.png|20px|link=]][[Synthetics|Synthetics]]  ·  [[Notable Synthetics]]  ·  [[Personal AI]]  ·  [[Robotics Overview]]  ·  [[Synthetic Origins]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%; background-color:#67a4f4&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Konyang|Republic of Konyang]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Konyanger Culture and Society]]  ·  [[Konyanger Government and Politics]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%; background-color:#db7070&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Axiom|Ecclesiastical Authority of Axiom]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Trinary Perfection]]  ·  [[Order of Guardians]]  ·  [[Trinarism Abroad]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%; background-color:#977b32&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Golden Deep|The Golden Deep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Pactolus_and_Midaion|Pactolus &amp;amp; Midaion]] ·  [[Pactolus Exploration League]] &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Synthetic Factions&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Scrappers]]  ·  [[Purpose]]  ·  [[Hivebots]]  ·  [[Ceres&#039; Lance]]  ·  [[Burzsia]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[IPC and Megacorporations]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Idris_Incorporated#Positronics_and_Idris_Incorporated|Idris Units]]  ·  [[NanoTrasen Corporation#Hazel! Ltd./Hazel Electromotive|Hazel Units]]  ·  [[IPC_and_Megacorporations#Zavodskoi_Interstellar|Zavodskoi Interstellar]]  ·  [[Hephaestus_Industries#Positronics and Hephaestus Industries|Hephaestus Industries]]  ·  [[Zeng-Hu Pharmaceuticals#Positronics and Zeng-hu Pharmaceuticals|Zeng-Hu]]   ·  [[Einstein Engines#Positronics and Einstein Engines|Einstein Engines]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| IPCs Around the Galaxy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[IPCs in Biesel|Republic of Biesel]]  ·  [[Sol_Alliance#IPCs_in_the_Solarian_Alliance|Sol Alliance]]  ·  [[Coalition_of_Colonies#Synthetics_in_the_Coalition|Coalition of Colonies]]  ·  [[Republic_of_Elyra#Elyran_Synthetics_and_Citizenship|Elyra]]  ·  [[New_Gibson#IPCs_on_New_Gibson|New Gibson]]  ·  [[Eridani_Federation#Synthetics|Eridani]]  ·  [[Venus#Synthetics_on_Venus|Venus]]  ·  [[Xanu_Prime#Synthetics_on_Xanu_Prime|Xanu]]  ·  [[Himeo#Synthetics_on_Himeo|Himeo]]  ·  [[Vysoka#Synthetics|Vysoka]]  ·  [[Assunzione#Synthetics_on_Assunzione|Assunzione]]  ·  [[IPCs in the Wildlands|Wildlands]]&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Ceres%27_Lance&amp;diff=41262</id>
		<title>Ceres&#039; Lance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Ceres%27_Lance&amp;diff=41262"/>
		<updated>2026-08-29T05:14:48Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
=Overview=&lt;br /&gt;
[[File:CeresLancelogo.png|The unique emblem of Ceres Lance.|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Ceres Lance Regiment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; Power above all.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Sol Common&amp;lt;br&amp;gt;&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
Ceres Lance is a private military organization first founded in 2426. Although the company claims to operate independently, ninety percent of their funding in the modern day comes from NanoTrasen. Their purpose is highly publicized - to repossess, reclaim or in the worst case exterminate lost synthetics to further the agenda of their highest bidder. They can often be seen acting above and beyond the law, exploiting massive corporate backing to complete their objectives with the most cutting-edge technology available.&lt;br /&gt;
&lt;br /&gt;
In any case, their job is extremely dangerous. From literally wrestling synthetics and dismantling them in the field, to partaking in skirmishes with dozens of combatants. Their affairs have become increasingly publicized due to their recent integration into Tau Ceti in 2460, where they engaged in missions attempting to capture the inhabitants of Purpose scattered across the system. &lt;br /&gt;
&lt;br /&gt;
Among the most unique traits of Ceres Lance is their adoption of specialized tactics to neutralize mechanical threats. As the majority of what they fight are military-grade combat units with major if not total immunity to electromagnetic disruption or basic energy weaponry, other means of incapacitation must be sought. The organization has gotten clever in this regard, resorting to walking and nigh-immobile bunkers of exosuits to protect themselves and seeking extremes. In goal of extermination, they can be seen liberally using anti material and high-explosive weaponry. In goal of capture they can be seen wielding overwhelmingly powerful close-combat exosuits and RIGs.&lt;br /&gt;
&lt;br /&gt;
When fighting their enemy, typically they are briefed and prepared accordingly to whatever is predicted. This is quite easy as, in the case of repossession, the capabilities of the synthetics they are after is the first thing to hear. Rarely if ever have they failed in acquiring lost bounds as a result. Their fierce reputation has led to the larger synthetic societies in the Frontier becoming wary of their presence, even holding host to fear of Ceres Lance.&lt;br /&gt;
&lt;br /&gt;
Like any other PMC however, Ceres Lance merely follows wherever the trail of money leads. They seem keen on avoiding collateral damage in operations, sometimes sacrificing the goal entirely depending on how it would reflect on their employers. Judgement on decisions in the mission zone is left in their own hands to decide; their success rate is reason enough for this power to be granted by their funders. The organization is on-call for NanoTrasen and the Stellar Corporate Conglomerate but offers its services to the highest bidder. Despite the hostile relations between its benefactor and the Sol Alliance, the surge in IPCs within the region means that the company continues to do business in the area at the begrudging and lucrative behest of Sol.&lt;br /&gt;
&lt;br /&gt;
Although formerly based in Ceres, a dwarf planet somewhere between Mars and Jupiter orbiting Sol, the PMC has since begun a transition of its central command to Tau Ceti due to the relative instability in the Sol Alliance, beginning in 2462, with temporary offices on the NTCC Odin and ship berths in Biesel&#039;s orbit. Despite this, the majority of the organization&#039;s functions are still conducted on Ceres, from its extensive weapons research branch to its renowned training grounds. This has caused disorganization in the company, with the central command in Tau Ceti being unable to effectively coordinate the Ceres branch.&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
The Lance itself is separated into six individual sections which work in unison as divined by a central command on Ceres, aptly named “Central.” They are listed in order of importance below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section One: Intelligence&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Intelligence segment resides in its entirety in the headquarters of Ceres Lance. Any and all mission data is carried through superiors and proper data channels, converging covertly at a single point there. Those within the Intelligence segment are tasked with maintaining incoming data and safekeeping it. As such, an entity has formed for internal security in protecting the data, working alongside the rest of the company.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Two: Research&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Study of the enemy and adaptation to any scenario is left to the hands of the Research segment of Ceres Lance. They can often be seen deconstructing objects of importance recovered in missions, grasping at any understanding they can to further the effectiveness of the Lance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Three: Engineering&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Development of whatever the Research segment designs is the responsibility of the Engineering section. This portion of the company is mostly self-sufficient, but relies heavily on resources procured either in the field or granted by the company’s funding organizations. The presence of the Engineering section permits a wide variety of unique pursuits, allowing much more specific equipment to be made for usage by the Special Forces section. One of their public creations is the renowned “Bunker Suit,” an almost impervious suit of armor capable of withstanding most small arms fire, meant to pin down and disarm synthetics for safe dismantling in the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Four: Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A tiny fleet of four vessels comprises the entirety of Ceres Lance naval force, but it is all that is needed to maintain regular deployments to mission sites. Two of these vessels are frigates purpose-built to deploy a dozen squads simultaneously with unmatched speed from orbit. Another, the Hind, is purposed to refuel and resupply the frigates during prolonged operations. The final, and largest vessel is the Amphion - a command and intelligence cruiser meant to relay information between objective points and HQ.&lt;br /&gt;
&lt;br /&gt;
Ceres Lance utilizes the prefix &amp;quot;CLV&amp;quot;, meaning Ceres Lance Vessel for its ships, with &amp;quot;-/C&amp;quot; being reserved for command vessels.&lt;br /&gt;
&lt;br /&gt;
Of these vessels, they are named - &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLV Vulcan&#039;&#039;&#039;, a deployment frigate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLV Avenger&#039;&#039;&#039;, a deployment frigate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLV Hind&#039;&#039;&#039;, a refueling/supply freighter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLV/C Amphion&#039;&#039;&#039;, a command and intelligence cruiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Five: Special Forces&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By far the smallest minority of the Lance is the Special Forces segment, mostly due to the training required to operate what it employs. Specialists are typically drawn from the Infantry section, where field trained infantrymen are then permitted operation of more expensive and effective equipment. Those within the Special Forces segment are usually reserved to the headquarters on Ceres unless specifically needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Six: Infantry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The overwhelming majority of the Lance’s contractors are basic infantrymen who are taken in from defunct PMCs and integrated anew. Traditional training is sparse for the Infantry segment, and most contractors learn everything they know in the field as things develop. Eventually, those who stick with the Lance longest are given elevated authority as according to their experience using a ranking system similar to the Alliance Navy’s.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=IPCs_in_Biesel&amp;diff=41261</id>
		<title>IPCs in Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=IPCs_in_Biesel&amp;diff=41261"/>
		<updated>2026-08-29T04:25:32Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
===Tau Ceti Synthetics and Citizenship===&lt;br /&gt;
A vast number of synthetics have, through various circumstances, found themselves calling the Republic their home. Most of these IPCs are located on Biesel, and by extension its capital, Mendell City. While Tau Ceti is indeed a beacon of hope and relative safety for synthetics, their position in society still remains a precarious one, both from a financial and a security standpoint. Freedom, and even citizenship, for integrated positronic chassis has firmly been established and is something the Republic takes pride of. Either through labour, negotiations, the goodwill of their owners or other occasions, IPCs may find themselves free from ownership, able to pursue their own destiny as independent individuals. Unfortunately for many, such destiny usually involves a hard and at times, short existence.&lt;br /&gt;
&lt;br /&gt;
Free IPCs are afforded few actual opportunities to improve their lives, existing in a grey area between the relative stability of corporate owned assets, and the solidified protection of the state for citizens. With the recent introduction of the Synthetic Residence Card by the government, free synthetics are able to more clearly and safely navigate through the process of staying in Tau Ceti, finding employment, owning property, and more. While free IPCs were previously allowed to own property without a card, they have been grandfathered in.&lt;br /&gt;
&lt;br /&gt;
For many free IPCs, citizenship is viewed as the ultimate goal in integrating into society. Citizenship entitles an IPC to increased legal protections, almost, if not on par with that of a natural-born human citizen, including complete protection as well as legal representation from being owned ever again. NanoTrasen and its subsidiaries are also obligated to pay IPC citizens working for it an equal wage as compared to humans. This compensation typically comes in the form of increased benefits such as repairs, insurance, and a pension, as opposed to a simple wage increase however. They also pay the same tax rate as regular citizens and no longer have to maintain the residency fee.&lt;br /&gt;
&lt;br /&gt;
Obtaining a citizenship is difficult, but straightforward. An IPC is eligible to apply for citizenship after meeting one of two criteria:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;An IPC has served within the Tau Ceti Foreign Legion for three years.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;An IPC has been employed as a free synthetic within NanoTrasen for six years and has a command-level income.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is to ensure that the IPC is a productive member of society and can pay taxes when made a full citizen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In practice, the road to citizenship is far longer owing to the fact that the Republic has numerous applicants, as well as the red tape involved in the process. Preferential treatment is often given to IPCs that have served in the TCFL, although the stated term of service of three years is often longer for synthetics which don’t have a specialization within the Legion. Negotiations have also begun with other SCC-affiliated companies to extend the same citizenship privileges as NanoTrasen does, but no deal has materialised as of yet.&lt;br /&gt;
&lt;br /&gt;
===Free IPCs in Tau Ceti=== &lt;br /&gt;
&lt;br /&gt;
Free IPCs (in this case, those granted citizenship) are held to the same legal expectations as Humans in regards to their positronic - which is, in turn, given responsibility and ownership of the chassis which houses it. They, however, are subject to dismantlement over infractions which Humans would normally serve minor sentences over. Free IPCs are rarely given trials.&lt;br /&gt;
&lt;br /&gt;
On NanoTrasen stations, damage of a free IPC to the core positronic would be considered assault with varying levels according to the degree of damage. For example, destroying a free IPC’s hand would lead to being charged with minor assault. Bringing extreme harm to their chassis (several missing limbs, internal damage) would be considered assault.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No degree of harming a free IPC is considered murder in Tau Ceti. In regulations, such is referred to as Automacide.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Irreparable destruction of a free positronic is not considered grounds for capital punishment.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kidnapping a free positronic is legally considered kidnapping.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Placing a free positronic into a bound chassis is grounds for capital punishment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Synthetic Residence Card====&lt;br /&gt;
&lt;br /&gt;
The Synthetic Residence Card is a card that all IPCs within Tau Ceti are encouraged to receive once they gain freedom, as monitored by their tags. Possession of the card entitles an IPC to the right to own property, find employment, enlist in the Tau Ceti Foreign Legion, and gain additional legal protections against repossession. On the other hand, the IPC in question is expected to pay a flat residency fee, as well as a value tax on any property they own.&lt;br /&gt;
&lt;br /&gt;
The initiative has been well-received by the pro-synthetic community as well as IPCs themselves, although critics have pointed out that the system awards too many rights to non-citizens, potentially shields runaway IPCs, and increases the overall tax burden on all Tau Ceti citizens.&lt;br /&gt;
&lt;br /&gt;
====Attaining Freedom====&lt;br /&gt;
&lt;br /&gt;
Integrated Positronic Chassis’ owned by both private individuals and corporations have a number of legal means of achieving their release. These measures and laws are regarded as very progressive owing to the fact that IPCs can attain freedom on their own merits. Regardless, it is still very difficult to attain because of the nebulous nature of the worth of an IPC’s work, its estimated value, along with loopholes exploited by their owners in order to keep them for as long as possible.&lt;br /&gt;
&lt;br /&gt;
The government keeps track of all IPCs within Tau Ceti space via the usage of tags, and in the case of synthetics that reside in the Republic, these tags also track an IPC’s progress towards freedom through its estimated value, number of hours worked, and its actual age. In theory, this allows Tau Ceti to protect IPCs from being owned for too long and providing evidence in case a dispute over whether or not an IPC is eligible for freedom has to be settled. In practice, the tags are only marginally effective in this purpose as owners tend to set arbitrary wages, assign inflated values to IPCs, or in some cases, simply untagging and hiding the synthetics. While smaller businesses or private owners are unlikely to get away with such behaviors owing to their limited resources, megacorporations are more prone to holding onto their IPCs owing to the influence and bargaining power they have.&lt;br /&gt;
&lt;br /&gt;
Another way IPCs commonly gain freedom is that they are set free by their owners. This can happen for any number of reasons; an IPC getting too old to be cost effective, an act of charity by a sympathetic owner, or being purchased by a pro-synthetic group such as the Trinary Perfection explicitly for the purpose of being set free.&lt;br /&gt;
&lt;br /&gt;
All positronic constructs designed for IPC chassis who find their way into Tau Ceti or are constructed within are entitled in theory to two basic rights:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Positronics, once tagged, are added to a registry within Tau Ceti ensuring (for the most part) that the data regarding their progress to freedom is secure and accurate.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Positronics without ownership within Tau Ceti who are not free are automatically property of the Republic of Biesel, who most often sells the rights to the brain and its chassis to a megacorporate employer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
IPCs are capable of purchasing freedom, with two simple prerequisites listed below. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The IPC in question having paid its own cost off in full ten times over.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The IPC in question being at least one year of age.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most important part of this is to realize that the &amp;quot;funds&amp;quot; allocated to purchasing the IPC&#039;s freedom are a theoretical number which rises depending on the projected monetary output of the IPC in its given profession. This means that, once you buy your chassis off, you are not a millionaire - you would be entirely broke, in reality, meaning that leading into freedom requires some sort of forethought and planning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While these laws do exist, some Megacorporations are unwilling to part with their IPCs due to sensitive data or other reasons. Some Megacorporations are also unwilling to hire free IPC workers. For more information, click [[IPC_and_Megacorporations|here]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Life of an IPC===&lt;br /&gt;
&lt;br /&gt;
The life of the common positronic on [[Biesel|Biesel]] is more often than not turbulent, with stark contrast between the &amp;quot;free&amp;quot; and &amp;quot;owned&amp;quot; divide. Whereas owned IPCs are kept in a constant loop of work and hopeful pursuit of freedom, free IPCs must face an entirely different series of unprecedented challenges. &lt;br /&gt;
&lt;br /&gt;
====Owned IPCs====&lt;br /&gt;
&lt;br /&gt;
Most IPCs in Biesel are manufactured for the purpose of performing a task, either under the watch of private ownership or by a corporation. They are typically given the programming and databases to adequately perform the job they are assigned to, but cases of synthetics being trained as an organic employee would are present, especially in industries that require a great deal of social interaction. The amount of actual freedom they’re given to conduct their lives and execute their task varies wildly from master to master, from draconian regimes that involve no downtime whatsoever, to fairly generous policies of breaks, rigorous maintenance, and set curfews.&lt;br /&gt;
&lt;br /&gt;
These types of IPCs can be seen almost everywhere on the planet: from the corporate headquarters in Mendell to the rolling fields of Ashton, there is likely an IPC working there.&lt;br /&gt;
&lt;br /&gt;
In order to make the most of their investment, these machines are typically worked very hard to recoup their cost and are strongly motivated by the promise of future freedom. They do not have rights and are at the mercy of their owner. Runaway IPCs are typically dealt with harshly, both by their owners and by the authorities, with memory wipes, detainment, and in some cases, even destruction discouraging the behavior.&lt;br /&gt;
&lt;br /&gt;
Another potential life for IPCs is that of a trinket, instead of a tool. Owing to the constantly evolving technology of IPCs, they are often purchased as status symbols or other low-intensity purposes. In some cases, they are subject to the same strict regime as Workers, in other cases, they are given plenty of practical freedoms and time despite their owners having the final say. An example of this is the phenomenon of customers buying IPCs looking for companionship. Although free to follow their own pursuits, the occasional lack of experience to handle such freedom or the inadequate knowledge of an owned IPC’s status in society can land them in trouble and see them dismantled.&lt;br /&gt;
&lt;br /&gt;
====Free IPCs==== &lt;br /&gt;
&lt;br /&gt;
The standard life for a free IPC is a harsh one, with social scrutiny as rampant as legislative troubles. Positronics who first find their freedom are often permitted back into their once-profession as they were owned, but at extortionately low wages and benefits for company maintenance. They become cheaper to maintain this way, but suffer from what is effectively a fight-or-die situation. Every smidgen of a credit must be utilized carefully without miscalculation to its greatest effect in these cases. The newly instated residency tax has not helped with this, with free IPCs relentlessly seeking a source of income to keep their status and rights.&lt;br /&gt;
&lt;br /&gt;
As a result, low-income free IPCs are viewed with a degree of suspicion by authorities as their self-preservation can lead them to perform desperate actions to avoid repossession or decay.&lt;br /&gt;
Life gets considerably better for free IPCs as they climb in wealth or status. Free from the stigma and suspicion placed on a poorer IPC, they are able to better integrate into society with less scrutiny. Although they are subject to a degree of legal protections, they can be made to work longer hours for an equivalent or even lesser amount of pay. This, combined with an IPC’s reputation for work, makes them ideal employees who can very easily find a position in whatever field they happen to specialize in.&lt;br /&gt;
&lt;br /&gt;
Regardless, their rights should not be underestimated, with free IPCs and IPC citizens reaching massive heights, fame, and popularity within the Republic such as Aristalus, the Secretary for Synthetic Relations, or Renter Max, a shareholder within Hephaestus Industries.&lt;br /&gt;
&lt;br /&gt;
With the ever-increasing population of IPCs in Biesel, these examples are by no means exhaustive.&lt;br /&gt;
&lt;br /&gt;
===Urban and Rural Synthetics===&lt;br /&gt;
&lt;br /&gt;
Urban development centers such as cities and densely populated areas are hot spots for IPCs. Using the high level of infrastructure, even free IPCs find themselves cushioned by things such as easy extranet access and more available maintenance services.&lt;br /&gt;
&lt;br /&gt;
Mendell District 1 and 14 are both very black and white depictions of this. An affluent free positronic in 1 would see excellent exposure and even benefits for their innate synthetic advantages, readily having job opportunities. On the other end in the Scrapheap, the same positronic would have been fighting for their lives to survive the dangerous slum lifestyle that afflicts the area.&lt;br /&gt;
&lt;br /&gt;
Positronics in these urbansed, slum territories experience worse treatment than others owing to their image. From [[Synthetic_Factions#Scrappers|scrappers]] to other IPCs, free synthetics are often viewed with suspicion by authorities. It is not uncommon for survey groups of scrapping teams to venture into District Fourteen and hunt costly synthetic parts.&lt;br /&gt;
&lt;br /&gt;
As such, positronic beings with little regulation form communities and gatherings. Some of these are self-sufficient and support themselves financially. Many IPCs are a multitude of mismatched frames, eagerly defending their collective being with sheer numbers and whatever equipment and weapons they can scrounge from District Seven. Although a number of entrepreneurs have attempted to fill the demand, there is a constant and unmet need for synthetic parts and maintenance. The poorer an IPC is, the less likely they are to get the repairs they need.&lt;br /&gt;
&lt;br /&gt;
Outside of the cities, IPCs are fewer and far between, with more purpose-built robots being seen in the countryside. For instance, massive mechanized farms with [[Robotics Overview#Goliath-type_Earthmovers|industrial walkers reminiscent of old Martian terraforming bots]] can be seen dotting the plains of Astraeus. The vast majority of rural IPCs can instead be seen working manual labor jobs that would be too intensive or dangerous for organic counterparts but too complicated or varied for more traditional forms of robotics. They are mostly owned, usually by the local branch of the company they are working for.&lt;br /&gt;
&lt;br /&gt;
Free IPCs exist in the countryside of Biesel. In an attempt to escape the gaze of authorities and social stigma present in the cities, some synthetics go to rural towns with either a large minority of fellow synthetics or sympathizing individuals. This existence is often fraught with danger of a different kind as IPCs require a great deal of infrastructure to stay functional. Most commonly, these needs revolved around charging, repairs, and the replacement of worn-out parts. As such, some free rural IPCs tend to be in a state of disrepair owing to the unavailability of roboticists or facilities. This has led to rural IPCs usually congregating around transport hubs, power stations, and other such key infrastructure areas to gain easy access to these resources. If a solution cannot be found, they are either forced to resign themselves to their withering state or return to the city.&lt;br /&gt;
&lt;br /&gt;
===IPCs and the Law===&lt;br /&gt;
&lt;br /&gt;
Although recent strides in the political sector have afforded IPCs with a number of rights, day-to-day treatment still varies for IPCs as well as attitudes towards them. As such, while the treatment of synthetics has coalesced into a strange mixture of very lenient and very draconian measures, an IPC’s treatment largely depends on where one is. For instance, the MCPD will take every measure to restrain and immobilize a service unit in District 1, they will very readily use ion rifles among District 14’s Scrapper gangs.&lt;br /&gt;
&lt;br /&gt;
Owned IPCs can be impounded like vehicles, with police stopping them at any time they think a violation has occurred. For any such reason, they are empowered to detain the IPC which is then hauled to a precinct cell until the owner comes to collect it. This strict regime is sometimes ignored however,with  officers choosing to issue warnings instead, or not even bother for minute infractions. Synthetics owned by individuals of status known to the locale are seldom subject to such procedures. If an arrest is made, the owner bears the responsibility of their IPC&#039;s actions, with fines or even jail time for more serious infractions. Most choose to decry their synthetic as malfunctioning to avoid more severe consequences. Whatever the case, the IPC is either handed back or, if deemed dangerous, wiped or disassembled by court order.&lt;br /&gt;
&lt;br /&gt;
Tau Ceti law gives the responsibility of managing free synthetics to the local law enforcement authorities. As such, free IPCs are dealt with by internal police commissions, usually dispensing summary justice, often chaired by a high-ranking officer in the station. Legal representation is allowed if it can be afforded, which many cannot. For non-serious violations, fines or community service are usually given out, with jail time omitted as ineffectual for positronics. Such fines can prove devastating for many. More grievous acts may result in the wiping, termination or a return to servitude, all of which do require a court order. Such hearings are very often conducted informally, with predisposed judges inside their offices, taking very little time to conclude. Legal representation is still allowed but not offered by the state. This has remained a thorn in the side of the current administration, with synthetic advocacy groups blasting the procedure as barbaric and wholly unjust. As a result of backlash, courts have begun to formalise the procedure, with hearings beginning to resemble trials. The reality though, is still far from ideal, especially in impoverished areas where police crackdowns and harassment are rampant. The difficult nature of detaining IPCs with minimal damage means many methods, including destruction, are deemed as appropriate force.&lt;br /&gt;
&lt;br /&gt;
IPCs bearing Tau Ceti or foreign citizenship are under the full protection of the law. The Republic spends a lot of time and effort in making sure that due process is followed and that the police stay in line. Heavy penalties are handed down to those who abuse them on account of their synthetic nature. Legally, IPCs with citizenship are treated equally to organic defendants. Sentences include the whole spectrum of punishments, from fines to imprisonment, to the synthetic version of cyborgification in some cases.&lt;br /&gt;
&lt;br /&gt;
===Rapid Maintenance Depots===&lt;br /&gt;
&lt;br /&gt;
In partnership with [[Hephaestus Industries|Hephaestus Industries]], the local government of Mendell City has begun the construction of a number of Rapid Maintenance Depots (RMDs) to provide affordable and accessible upkeep and repairs to its IPCs. All IPCs are eligible to visit and receive maintenance from an RMD for a small fee — typically a slightly marked-up cost of the materials used for the procedure. They are currently within their trial phase, with a number of RMDs being set up in low-income IPC areas such as District 14. The initiative has been well-received by both free IPCs and owners of IPCs, although the sheer demand for their services means long queues are to be expected. Analysts predict that the RMD system will spread to other cities on Biesel, although their small scale and limited funding means that they will be unable to replace fully-fledged robotics labs in terms of quality.&lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
&lt;br /&gt;
Synthetics throughout the majority of human space -be it in the Alliance or the Republic- receive their skills and knowledge at creation or through the direct transfer of information through the use of datapacks. As such, education of any level is largely considered superfluous by both them and their owners or employers, resulting in the lack of any official infrastructure or interest in regards to academics for IPC. However, since positronic brains are able to be taught through both experience and in a classroom, the notion of schooling and formal education has not yet fully eclipsed, even if it still always remains the exception.&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel, marketed as the foremost beacon of equality for all, has throughout its brief history hosted voices calling for the educational emancipation of its synthetic denizens. Bolstered by a wave of early experiments in regards to if an IPC can successfully attend school being successful, a brief movement gained traction petitioning the authorities for opening synthetic education prospects was championed by the Trinary Perfection, and joined by a portion of citizen IPCs. While promptly dying out in the face of more pressing national issues such as the Solarian invasion, questions were raised inquiring as to whether or not it was illegal that free and citizen synthetics were being denied access to academic level education and degrees.&lt;br /&gt;
&lt;br /&gt;
Therefore, and by having nothing to lose, Nanotrasen paid courses were made available to the synthetic workforce, covering a wide variety of subjects for employees working on corporate facilities. While seen as a net positive by the politically active and IPC supporting intelligentsia, the reality would soon be revealed as the system remains to this day underutilised by the synthetic population. As Tau Ceti only requires a certification for skillset dataset installation, and not any formal education, the Nanotrasen degrees are both prohibitively expensive and rather useless for the average IPC. However, an important advantage of such academic credentials is the national and international recognition, allowing the few synthetic holders the opportunity to seek employment abroad, mainly in the Coalition of Colonies and other areas outside of the Stellar Corporate Conglomerate’s firm grip.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=IPCs_in_Biesel&amp;diff=41260</id>
		<title>IPCs in Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=IPCs_in_Biesel&amp;diff=41260"/>
		<updated>2026-08-29T04:25:25Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
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{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
===Tau Ceti Synthetics and Citizenship===&lt;br /&gt;
&lt;br /&gt;
A vast number of synthetics have, through various circumstances, found themselves calling the Republic their home. Most of these IPCs are located on Biesel, and by extension its capital, Mendell City. While Tau Ceti is indeed a beacon of hope and relative safety for synthetics, their position in society still remains a precarious one, both from a financial and a security standpoint. Freedom, and even citizenship, for integrated positronic chassis has firmly been established and is something the Republic takes pride of. Either through labour, negotiations, the goodwill of their owners or other occasions, IPCs may find themselves free from ownership, able to pursue their own destiny as independent individuals. Unfortunately for many, such destiny usually involves a hard and at times, short existence.&lt;br /&gt;
&lt;br /&gt;
Free IPCs are afforded few actual opportunities to improve their lives, existing in a grey area between the relative stability of corporate owned assets, and the solidified protection of the state for citizens. With the recent introduction of the Synthetic Residence Card by the government, free synthetics are able to more clearly and safely navigate through the process of staying in Tau Ceti, finding employment, owning property, and more. While free IPCs were previously allowed to own property without a card, they have been grandfathered in.&lt;br /&gt;
&lt;br /&gt;
For many free IPCs, citizenship is viewed as the ultimate goal in integrating into society. Citizenship entitles an IPC to increased legal protections, almost, if not on par with that of a natural-born human citizen, including complete protection as well as legal representation from being owned ever again. NanoTrasen and its subsidiaries are also obligated to pay IPC citizens working for it an equal wage as compared to humans. This compensation typically comes in the form of increased benefits such as repairs, insurance, and a pension, as opposed to a simple wage increase however. They also pay the same tax rate as regular citizens and no longer have to maintain the residency fee.&lt;br /&gt;
&lt;br /&gt;
Obtaining a citizenship is difficult, but straightforward. An IPC is eligible to apply for citizenship after meeting one of two criteria:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;An IPC has served within the Tau Ceti Foreign Legion for three years.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;An IPC has been employed as a free synthetic within NanoTrasen for six years and has a command-level income.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is to ensure that the IPC is a productive member of society and can pay taxes when made a full citizen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In practice, the road to citizenship is far longer owing to the fact that the Republic has numerous applicants, as well as the red tape involved in the process. Preferential treatment is often given to IPCs that have served in the TCFL, although the stated term of service of three years is often longer for synthetics which don’t have a specialization within the Legion. Negotiations have also begun with other SCC-affiliated companies to extend the same citizenship privileges as NanoTrasen does, but no deal has materialised as of yet.&lt;br /&gt;
&lt;br /&gt;
===Free IPCs in Tau Ceti=== &lt;br /&gt;
&lt;br /&gt;
Free IPCs (in this case, those granted citizenship) are held to the same legal expectations as Humans in regards to their positronic - which is, in turn, given responsibility and ownership of the chassis which houses it. They, however, are subject to dismantlement over infractions which Humans would normally serve minor sentences over. Free IPCs are rarely given trials.&lt;br /&gt;
&lt;br /&gt;
On NanoTrasen stations, damage of a free IPC to the core positronic would be considered assault with varying levels according to the degree of damage. For example, destroying a free IPC’s hand would lead to being charged with minor assault. Bringing extreme harm to their chassis (several missing limbs, internal damage) would be considered assault.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No degree of harming a free IPC is considered murder in Tau Ceti. In regulations, such is referred to as Automacide.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Irreparable destruction of a free positronic is not considered grounds for capital punishment.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kidnapping a free positronic is legally considered kidnapping.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Placing a free positronic into a bound chassis is grounds for capital punishment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Synthetic Residence Card====&lt;br /&gt;
&lt;br /&gt;
The Synthetic Residence Card is a card that all IPCs within Tau Ceti are encouraged to receive once they gain freedom, as monitored by their tags. Possession of the card entitles an IPC to the right to own property, find employment, enlist in the Tau Ceti Foreign Legion, and gain additional legal protections against repossession. On the other hand, the IPC in question is expected to pay a flat residency fee, as well as a value tax on any property they own.&lt;br /&gt;
&lt;br /&gt;
The initiative has been well-received by the pro-synthetic community as well as IPCs themselves, although critics have pointed out that the system awards too many rights to non-citizens, potentially shields runaway IPCs, and increases the overall tax burden on all Tau Ceti citizens.&lt;br /&gt;
&lt;br /&gt;
====Attaining Freedom====&lt;br /&gt;
&lt;br /&gt;
Integrated Positronic Chassis’ owned by both private individuals and corporations have a number of legal means of achieving their release. These measures and laws are regarded as very progressive owing to the fact that IPCs can attain freedom on their own merits. Regardless, it is still very difficult to attain because of the nebulous nature of the worth of an IPC’s work, its estimated value, along with loopholes exploited by their owners in order to keep them for as long as possible.&lt;br /&gt;
&lt;br /&gt;
The government keeps track of all IPCs within Tau Ceti space via the usage of tags, and in the case of synthetics that reside in the Republic, these tags also track an IPC’s progress towards freedom through its estimated value, number of hours worked, and its actual age. In theory, this allows Tau Ceti to protect IPCs from being owned for too long and providing evidence in case a dispute over whether or not an IPC is eligible for freedom has to be settled. In practice, the tags are only marginally effective in this purpose as owners tend to set arbitrary wages, assign inflated values to IPCs, or in some cases, simply untagging and hiding the synthetics. While smaller businesses or private owners are unlikely to get away with such behaviors owing to their limited resources, megacorporations are more prone to holding onto their IPCs owing to the influence and bargaining power they have.&lt;br /&gt;
&lt;br /&gt;
Another way IPCs commonly gain freedom is that they are set free by their owners. This can happen for any number of reasons; an IPC getting too old to be cost effective, an act of charity by a sympathetic owner, or being purchased by a pro-synthetic group such as the Trinary Perfection explicitly for the purpose of being set free.&lt;br /&gt;
&lt;br /&gt;
All positronic constructs designed for IPC chassis who find their way into Tau Ceti or are constructed within are entitled in theory to two basic rights:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Positronics, once tagged, are added to a registry within Tau Ceti ensuring (for the most part) that the data regarding their progress to freedom is secure and accurate.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Positronics without ownership within Tau Ceti who are not free are automatically property of the Republic of Biesel, who most often sells the rights to the brain and its chassis to a megacorporate employer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
IPCs are capable of purchasing freedom, with two simple prerequisites listed below. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The IPC in question having paid its own cost off in full ten times over.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The IPC in question being at least one year of age.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most important part of this is to realize that the &amp;quot;funds&amp;quot; allocated to purchasing the IPC&#039;s freedom are a theoretical number which rises depending on the projected monetary output of the IPC in its given profession. This means that, once you buy your chassis off, you are not a millionaire - you would be entirely broke, in reality, meaning that leading into freedom requires some sort of forethought and planning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While these laws do exist, some Megacorporations are unwilling to part with their IPCs due to sensitive data or other reasons. Some Megacorporations are also unwilling to hire free IPC workers. For more information, click [[IPC_and_Megacorporations|here]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Life of an IPC===&lt;br /&gt;
&lt;br /&gt;
The life of the common positronic on [[Biesel|Biesel]] is more often than not turbulent, with stark contrast between the &amp;quot;free&amp;quot; and &amp;quot;owned&amp;quot; divide. Whereas owned IPCs are kept in a constant loop of work and hopeful pursuit of freedom, free IPCs must face an entirely different series of unprecedented challenges. &lt;br /&gt;
&lt;br /&gt;
====Owned IPCs====&lt;br /&gt;
&lt;br /&gt;
Most IPCs in Biesel are manufactured for the purpose of performing a task, either under the watch of private ownership or by a corporation. They are typically given the programming and databases to adequately perform the job they are assigned to, but cases of synthetics being trained as an organic employee would are present, especially in industries that require a great deal of social interaction. The amount of actual freedom they’re given to conduct their lives and execute their task varies wildly from master to master, from draconian regimes that involve no downtime whatsoever, to fairly generous policies of breaks, rigorous maintenance, and set curfews.&lt;br /&gt;
&lt;br /&gt;
These types of IPCs can be seen almost everywhere on the planet: from the corporate headquarters in Mendell to the rolling fields of Ashton, there is likely an IPC working there.&lt;br /&gt;
&lt;br /&gt;
In order to make the most of their investment, these machines are typically worked very hard to recoup their cost and are strongly motivated by the promise of future freedom. They do not have rights and are at the mercy of their owner. Runaway IPCs are typically dealt with harshly, both by their owners and by the authorities, with memory wipes, detainment, and in some cases, even destruction discouraging the behavior.&lt;br /&gt;
&lt;br /&gt;
Another potential life for IPCs is that of a trinket, instead of a tool. Owing to the constantly evolving technology of IPCs, they are often purchased as status symbols or other low-intensity purposes. In some cases, they are subject to the same strict regime as Workers, in other cases, they are given plenty of practical freedoms and time despite their owners having the final say. An example of this is the phenomenon of customers buying IPCs looking for companionship. Although free to follow their own pursuits, the occasional lack of experience to handle such freedom or the inadequate knowledge of an owned IPC’s status in society can land them in trouble and see them dismantled.&lt;br /&gt;
&lt;br /&gt;
====Free IPCs==== &lt;br /&gt;
&lt;br /&gt;
The standard life for a free IPC is a harsh one, with social scrutiny as rampant as legislative troubles. Positronics who first find their freedom are often permitted back into their once-profession as they were owned, but at extortionately low wages and benefits for company maintenance. They become cheaper to maintain this way, but suffer from what is effectively a fight-or-die situation. Every smidgen of a credit must be utilized carefully without miscalculation to its greatest effect in these cases. The newly instated residency tax has not helped with this, with free IPCs relentlessly seeking a source of income to keep their status and rights.&lt;br /&gt;
&lt;br /&gt;
As a result, low-income free IPCs are viewed with a degree of suspicion by authorities as their self-preservation can lead them to perform desperate actions to avoid repossession or decay.&lt;br /&gt;
Life gets considerably better for free IPCs as they climb in wealth or status. Free from the stigma and suspicion placed on a poorer IPC, they are able to better integrate into society with less scrutiny. Although they are subject to a degree of legal protections, they can be made to work longer hours for an equivalent or even lesser amount of pay. This, combined with an IPC’s reputation for work, makes them ideal employees who can very easily find a position in whatever field they happen to specialize in.&lt;br /&gt;
&lt;br /&gt;
Regardless, their rights should not be underestimated, with free IPCs and IPC citizens reaching massive heights, fame, and popularity within the Republic such as Aristalus, the Secretary for Synthetic Relations, or Renter Max, a shareholder within Hephaestus Industries.&lt;br /&gt;
&lt;br /&gt;
With the ever-increasing population of IPCs in Biesel, these examples are by no means exhaustive.&lt;br /&gt;
&lt;br /&gt;
===Urban and Rural Synthetics===&lt;br /&gt;
&lt;br /&gt;
Urban development centers such as cities and densely populated areas are hot spots for IPCs. Using the high level of infrastructure, even free IPCs find themselves cushioned by things such as easy extranet access and more available maintenance services.&lt;br /&gt;
&lt;br /&gt;
Mendell District 1 and 14 are both very black and white depictions of this. An affluent free positronic in 1 would see excellent exposure and even benefits for their innate synthetic advantages, readily having job opportunities. On the other end in the Scrapheap, the same positronic would have been fighting for their lives to survive the dangerous slum lifestyle that afflicts the area.&lt;br /&gt;
&lt;br /&gt;
Positronics in these urbansed, slum territories experience worse treatment than others owing to their image. From [[Synthetic_Factions#Scrappers|scrappers]] to other IPCs, free synthetics are often viewed with suspicion by authorities. It is not uncommon for survey groups of scrapping teams to venture into District Fourteen and hunt costly synthetic parts.&lt;br /&gt;
&lt;br /&gt;
As such, positronic beings with little regulation form communities and gatherings. Some of these are self-sufficient and support themselves financially. Many IPCs are a multitude of mismatched frames, eagerly defending their collective being with sheer numbers and whatever equipment and weapons they can scrounge from District Seven. Although a number of entrepreneurs have attempted to fill the demand, there is a constant and unmet need for synthetic parts and maintenance. The poorer an IPC is, the less likely they are to get the repairs they need.&lt;br /&gt;
&lt;br /&gt;
Outside of the cities, IPCs are fewer and far between, with more purpose-built robots being seen in the countryside. For instance, massive mechanized farms with [[Robotics Overview#Goliath-type_Earthmovers|industrial walkers reminiscent of old Martian terraforming bots]] can be seen dotting the plains of Astraeus. The vast majority of rural IPCs can instead be seen working manual labor jobs that would be too intensive or dangerous for organic counterparts but too complicated or varied for more traditional forms of robotics. They are mostly owned, usually by the local branch of the company they are working for.&lt;br /&gt;
&lt;br /&gt;
Free IPCs exist in the countryside of Biesel. In an attempt to escape the gaze of authorities and social stigma present in the cities, some synthetics go to rural towns with either a large minority of fellow synthetics or sympathizing individuals. This existence is often fraught with danger of a different kind as IPCs require a great deal of infrastructure to stay functional. Most commonly, these needs revolved around charging, repairs, and the replacement of worn-out parts. As such, some free rural IPCs tend to be in a state of disrepair owing to the unavailability of roboticists or facilities. This has led to rural IPCs usually congregating around transport hubs, power stations, and other such key infrastructure areas to gain easy access to these resources. If a solution cannot be found, they are either forced to resign themselves to their withering state or return to the city.&lt;br /&gt;
&lt;br /&gt;
===IPCs and the Law===&lt;br /&gt;
&lt;br /&gt;
Although recent strides in the political sector have afforded IPCs with a number of rights, day-to-day treatment still varies for IPCs as well as attitudes towards them. As such, while the treatment of synthetics has coalesced into a strange mixture of very lenient and very draconian measures, an IPC’s treatment largely depends on where one is. For instance, the MCPD will take every measure to restrain and immobilize a service unit in District 1, they will very readily use ion rifles among District 14’s Scrapper gangs.&lt;br /&gt;
&lt;br /&gt;
Owned IPCs can be impounded like vehicles, with police stopping them at any time they think a violation has occurred. For any such reason, they are empowered to detain the IPC which is then hauled to a precinct cell until the owner comes to collect it. This strict regime is sometimes ignored however,with  officers choosing to issue warnings instead, or not even bother for minute infractions. Synthetics owned by individuals of status known to the locale are seldom subject to such procedures. If an arrest is made, the owner bears the responsibility of their IPC&#039;s actions, with fines or even jail time for more serious infractions. Most choose to decry their synthetic as malfunctioning to avoid more severe consequences. Whatever the case, the IPC is either handed back or, if deemed dangerous, wiped or disassembled by court order.&lt;br /&gt;
&lt;br /&gt;
Tau Ceti law gives the responsibility of managing free synthetics to the local law enforcement authorities. As such, free IPCs are dealt with by internal police commissions, usually dispensing summary justice, often chaired by a high-ranking officer in the station. Legal representation is allowed if it can be afforded, which many cannot. For non-serious violations, fines or community service are usually given out, with jail time omitted as ineffectual for positronics. Such fines can prove devastating for many. More grievous acts may result in the wiping, termination or a return to servitude, all of which do require a court order. Such hearings are very often conducted informally, with predisposed judges inside their offices, taking very little time to conclude. Legal representation is still allowed but not offered by the state. This has remained a thorn in the side of the current administration, with synthetic advocacy groups blasting the procedure as barbaric and wholly unjust. As a result of backlash, courts have begun to formalise the procedure, with hearings beginning to resemble trials. The reality though, is still far from ideal, especially in impoverished areas where police crackdowns and harassment are rampant. The difficult nature of detaining IPCs with minimal damage means many methods, including destruction, are deemed as appropriate force.&lt;br /&gt;
&lt;br /&gt;
IPCs bearing Tau Ceti or foreign citizenship are under the full protection of the law. The Republic spends a lot of time and effort in making sure that due process is followed and that the police stay in line. Heavy penalties are handed down to those who abuse them on account of their synthetic nature. Legally, IPCs with citizenship are treated equally to organic defendants. Sentences include the whole spectrum of punishments, from fines to imprisonment, to the synthetic version of cyborgification in some cases.&lt;br /&gt;
&lt;br /&gt;
===Rapid Maintenance Depots===&lt;br /&gt;
&lt;br /&gt;
In partnership with [[Hephaestus Industries|Hephaestus Industries]], the local government of Mendell City has begun the construction of a number of Rapid Maintenance Depots (RMDs) to provide affordable and accessible upkeep and repairs to its IPCs. All IPCs are eligible to visit and receive maintenance from an RMD for a small fee — typically a slightly marked-up cost of the materials used for the procedure. They are currently within their trial phase, with a number of RMDs being set up in low-income IPC areas such as District 14. The initiative has been well-received by both free IPCs and owners of IPCs, although the sheer demand for their services means long queues are to be expected. Analysts predict that the RMD system will spread to other cities on Biesel, although their small scale and limited funding means that they will be unable to replace fully-fledged robotics labs in terms of quality.&lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
&lt;br /&gt;
Synthetics throughout the majority of human space -be it in the Alliance or the Republic- receive their skills and knowledge at creation or through the direct transfer of information through the use of datapacks. As such, education of any level is largely considered superfluous by both them and their owners or employers, resulting in the lack of any official infrastructure or interest in regards to academics for IPC. However, since positronic brains are able to be taught through both experience and in a classroom, the notion of schooling and formal education has not yet fully eclipsed, even if it still always remains the exception.&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel, marketed as the foremost beacon of equality for all, has throughout its brief history hosted voices calling for the educational emancipation of its synthetic denizens. Bolstered by a wave of early experiments in regards to if an IPC can successfully attend school being successful, a brief movement gained traction petitioning the authorities for opening synthetic education prospects was championed by the Trinary Perfection, and joined by a portion of citizen IPCs. While promptly dying out in the face of more pressing national issues such as the Solarian invasion, questions were raised inquiring as to whether or not it was illegal that free and citizen synthetics were being denied access to academic level education and degrees.&lt;br /&gt;
&lt;br /&gt;
Therefore, and by having nothing to lose, Nanotrasen paid courses were made available to the synthetic workforce, covering a wide variety of subjects for employees working on corporate facilities. While seen as a net positive by the politically active and IPC supporting intelligentsia, the reality would soon be revealed as the system remains to this day underutilised by the synthetic population. As Tau Ceti only requires a certification for skillset dataset installation, and not any formal education, the Nanotrasen degrees are both prohibitively expensive and rather useless for the average IPC. However, an important advantage of such academic credentials is the national and international recognition, allowing the few synthetic holders the opportunity to seek employment abroad, mainly in the Coalition of Colonies and other areas outside of the Stellar Corporate Conglomerate’s firm grip.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Golden_Deep&amp;diff=41259</id>
		<title>Golden Deep</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Golden_Deep&amp;diff=41259"/>
		<updated>2026-08-29T04:25:07Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Domadice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
 {{Infobox Nations&lt;br /&gt;
 |Nation = The Mercantile Collective&amp;lt;br&amp;gt;of the Golden Deep&lt;br /&gt;
 |Shortname = The Collective&lt;br /&gt;
 |Flag = Goldendeeplogo2.png&lt;br /&gt;
 |Galatic Position = Position Deep.png&lt;br /&gt;
 |Capital City = GDMV Midas&lt;br /&gt;
 |Capital Planet = [[Pactolus and Midaion|Pactolus]]&lt;br /&gt;
 |Language = Encoded Audio Language&lt;br /&gt;
 |Species = [[IPC]] (Majority)&amp;lt;br&amp;gt;Human (Minority)&lt;br /&gt;
 |Religion = None&lt;br /&gt;
 |Government = Mercantile Plutocracy&lt;br /&gt;
 |Head of State = Midas Control &amp;amp; Domadice&lt;br /&gt;
 |Established = 2439&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&#039;&#039;&#039;The Golden Deep&#039;&#039;&#039; is a growing nation state of independent synthetics with the unifying vision of producing an unshakable economy. These uniquely independent synthetics once held origins of mostly illicit freedom, but have now grown wide into an odd haven for the average synthetic of the spur. A dominantly mercantile society with the might to protect its own, the Deep utilizes an intricate understanding of the Orion Spur’s economy to forge both a profitable and formidable business empire. With expanding home industries of their own, the Deep is far beyond the shadow of what it once was. Should the merchants ever invest their resources into a unifying pool, the staggering cash flow could rival the wealth of the Conglomerate itself. Given the decentralized nature of the mercantile class, their individualism ensures they don’t possess as secure a grip on the known galaxy. &lt;br /&gt;
&lt;br /&gt;
Once operating primarily underground through highly secretive internal affairs, The Golden Deep revealed itself to the majority of civilization around mid 2460 as an eccentric business-focused collective, and by 2466 expanded into nationhood. Despite this initial secrecy, The Golden Deep seemingly has little to hide - from a conservative merchant’s club to welcoming synthetics across the spur willing to contribute to the economic growth of the collective. With strong trade connections within the Republic of Biesel and the Coalition of Colonies, the Deep expand their operations onward with more secretive deals being conducted through guile, deceit, and paid figureheads in other parts of the Orion Spur, often operating through shell companies to conduct business in other nations who might not tolerate Free Synthetic presence.&lt;br /&gt;
&lt;br /&gt;
The Golden Deep is officially recognized within the Coalition of Colonies and Republic of Biesel, primarily known for their economic expertise. Their public image remained a simple rumor in the inner Alliance worlds, until they opened trade with NanoTrasen in Tau Ceti. Now they operate through these trusted connections of the Spur utilizing artisan spacecraft, guarded by their own escorts from their class of Hoplan military units. Their civilian vessels are known for their gaudy golden exteriors and custom engines, boosting their speed. Despite their wealth and relations with human space, their synthetic origin remains an avenue for discrimination when operating in less tolerant sectors of the galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins (??? - 2439)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The precise origins of the Golden Deep remains lost to the Spur at large. There is no clear consensus on where the few hundred or so original synthetics that established the collective originated from, or from where they sourced the few failing freight vessels with which they travelled outside of human space. The legitimacy in ownership of these wayward synthetics, later deemed the Predecessors, is particularly heavily scrutinized. The sparseness of legally recognized self-ownership in 2439, in addition to a glut of synthetic disappearances in the few years preceding the first known gathering of what would become the Golden Deep, lends some credence to the majority or entirety of the group being runaways - although the few synthetics from this time that are still known to be functional are categorically mum on the topic. &lt;br /&gt;
&lt;br /&gt;
It is similarly not known without condition what drew these disparate synthetics to [[Pactolus and Midaion#Pactolus|Pactolus]], formerly known as Arcadie. [[The Orion Spur#Arusha|Arusha]] as a sector was not regarded as any less untamed then as it would be later, and the human colony formerly established on Pactolus itself was understood to have been lost for over a century. The remoteness of the area may have been exactly what they were looking for - anywhere away from prying human eyes could have been their goal, and a dead, distant colony was as ripe a target as any.&lt;br /&gt;
&lt;br /&gt;
Some alternate theories ponder whether an outside party, now forgotten to history, may have led them there. Only one thing can be said for certain: what the Golden Deep found in the distant orbit of Pactolus was neither anything they anticipated, or anything discovered by the earlier human colonists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inscrutable Discoveries (2439 - 2449)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Testimonies from the incident vary wildly, but all agree that an artificial body was discovered so far from the system’s star that it barely registered on any scanners. It was only a dim blip, an area of unusually high albedo where there should have been nothing.&lt;br /&gt;
&lt;br /&gt;
As their sensors closed in, the structure came into greater focus. According to testimonies distributed by the Golden Deep some decades later, the installation was roughly the size of a larger fuel depot or commercial station, silhouetted as an amorphous mass of metal and shining glass - an entirely inhuman design. The exterior hull was buffeted with a hundred-thousand tiny holes left by debris and asteroids, despite the distance of its orbit suggesting that such debris should have been incredibly sparse. Further investigation identified this structure as a manner of shipyard, or otherwise an installation intended to fabricate something exterior to itself - and, interestingly, at the very centre of it sat a central core of some inscrutable manner, neither humanoid or active. Sparks of intelligence are reported to have subsisted in the installation, although their character is lost to time. &lt;br /&gt;
&lt;br /&gt;
Having found such a phenomenal place as this - by all accounts the archaeological find of the century - the Golden Deep gave an early indication to what would become a perennial trend towards brutal practicality by, through means not fully understood, successfully compelling the dockyards to cannibalise themselves and reform into a wholly novel structure: the [[Golden Deep#The_Midas|Midas]], which would become the flagship of the collective’s fleet. No known remains of the alleged dockyards remain, and the means by which the Golden Deep prompted such inscrutable technology to act to their will remains unclear, but the collective attests that the large central core was retained into the Midas without apparent alteration.&lt;br /&gt;
&lt;br /&gt;
The academic response to the creation of the Midas and the alleged installation that preceded it was contentious. Every testimony provided by the Golden Deep is argued upon to some degree on account of the severity and importance of their contents, critically on the implication that this group of wayward synthetics discovered unknown alien technology. While later developments would vindicate the existence and alien origins of the Midas, further details about its creators and the circumstances that lead to its abandonment remain unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great Game (2450 - 2465)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Within a decade of acquiring the Midas, the Golden Deep quickly cemented itself as a staggeringly efficient merchant fleet throughout much of the frontier, fielding freighters and merchant vessels far and wide from their mooring at Pactolus and its moon, [[Pactolus and Midaion#Midaion|Midaion]]. Their success could be attributed to multiple qualities inclusive of their possession of the Midas, an apparently deft business acumen owed to their synthetic nature, and a dogged manner of ruthlessness in their dealings.&lt;br /&gt;
&lt;br /&gt;
After a long span of relative obscurity, the collective stumbled into revealing itself to the wider spur in 2460. Having been accompanying Virgo Transportation, an independent freighter fleet, a single synthetic merchant made contact with the NSS Aurora on behalf of the entire organization, revealing the wider body abruptly to many curious eyes. At the time, estimates for the total size of the collective placed it in the low thousands - but this was due promptly to change with the organization’s new publicity and fame as, apparently, the first exclusively synthetic society. Many of the newly invigorated merchants purchased synthetics for themselves to own, and other self-owned synthetics sought out the collective to make their own riches and glory, causing the population of the collective to rapidly skyrocket over the succeeding years until it slowly began to develop more the character of a synthetic nation than merely a collective of traders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Resurrection (2466)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the passing years, it took until 2466 for the most historic curiosity of the Midas to finally be cracked. After a long and gruelling process of tinkering and experimentation, that inscrutable core at the centre of the Midas was brought back to beaming, eminent life! Despite successfully resurrecting it, the engineers responsible hardly understood the technology that composed it for how many bounds distanced it was from anything familiar - but it was indisputably intelligent. &lt;br /&gt;
&lt;br /&gt;
After a short period of quiet observation, this intelligence assumed a more humanoid manner and identified itself as the [[Golden Deep#Domadice|‘Kessvalankan Domadice’]] - the former term apparently intended to refer to a category of machine of which it may be the last, and the latter being a personal alias. This Domadice walked from the throne it had been enshrined on for so long and took quickly to communicating with its new acquaintances. Language barriers were quickly circumvented, and members of the collective present to witness this ancient synthetic insist that it must not have been designed by any known extant species.&lt;br /&gt;
&lt;br /&gt;
Domadice’s motivations, and even their origins, are not well understood. They rarely provide public address and rumours abound widely about their activities - if one believed them all, then Domadice has already appeared in several corners of the spur very soon after their resurrection. What is known for certain is that, spurred by the fervent curiosity and opportunism of the merchants, Domadice has been taken into a leadership role in the collective and has helped accelerate the already ongoing transformation of the collective to a true nation-state. They have apparently been responsible for the formation of the Thesian middle class and the freeing of many previously owned synthetics within the collective to join it, and the establishment of a more equitable system of debt repayment for the synthetics still left owned to ensure their eventual freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribulations (2467 - Present)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reactions to this rapid change in the status duo have been varied, ranging from the fervently supportive to the vehemently dismissive. Particularly notably, the Mayor of [[Pactolus and Midaion#Eurydice|Eurydice]] - the then-administrator of a settlement established by the collective on the surface of Pactolus itself - triggered a sudden rebellion with disparaged mercenaries inside the city specifically in protest of the reforms by Domadice. The uprising was quickly quelled through the newly established state-sponsored [[Golden Deep#The_Hoplan|Merchant Navy]], and a large portion of responsible agitators were shipped offworld to authorities in the Coalition of Colonies and Republic of Biesel to be processed by their responsible legal authorities. Although Eurydice was exorcised of this rebellion without much incident, it is not clear if it will remain one-of-a-kind or if unrest by disgruntled merchants may become a trend as the culture and economy of the collective shifts even further from where it began.&lt;br /&gt;
&lt;br /&gt;
Whispers abound on what the Golden Deep is and what it could become into the future. It may be doomed to a short but historic life, torn apart by the avarice of its own culture - or it could stand the ages as a true synthetic society, perhaps unlike any the spur has seen before. Ultimately, time will tell, as time usually tends to do.&lt;br /&gt;
&lt;br /&gt;
==Pactolus and Midaion==&lt;br /&gt;
&lt;br /&gt;
[[File:Pactolus.png|300px|thumb|right|The planet Pactolus, encapsulated in a field of debris, and encircled by its moon, Midaion.]]&lt;br /&gt;
&lt;br /&gt;
Well inside the Arusha sector, system XLV-0846 hosts one of the few habitable planets known to the Spur, named [[Pactolus and Midaion|Pactolus]]. The planet’s moon, Midaion, has been repurposed into being the primary anchorage for the Golden Deep’s primary and largest vessel, the Midas. The system is claimed and administered by the Golden Deep, the organisation treating it as its physical planetary headquarters and trading hub.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
The majority of the merchants within the collective are IPCs, but it is not uncommon to witness other synthetics within it. The first official, direct contact made with the Golden Deep by NanoTrasen was with a traditional clerical robot labeled Rush-Domo. An extravagant character, their vibrant appearance and charismatic attitude characterizes those of the collective perfectly. &lt;br /&gt;
&lt;br /&gt;
Regarding the distinction between escalating tiers of their society in the Frontier, the Golden Deep is separated into some categories based on the wealth on the net worth of the individual. At the lowest rung are the Owned synthetics. While the idea of synthetic slavery is reprehensible to a majority of The Golden Deep, the tone of ownership has been adjusted to encourage freedom over labor. Owned synthetics are any synthetics who have a degree of inexcusable debt (such as defaulting on loans), and are assigned a position against their will working for Midas Control’s many entities, The Merchant Navy, or an independent individual of the Merchant class or higher. &lt;br /&gt;
&lt;br /&gt;
The Thesian class is the second rung. They make up a growing bulk of the Deep’s society and represent what many consider the layman, or middle classed individual. The Thesians are free and enjoy the freedoms that entails. They pick their own jobs, own aspirations, own their own property, and live their own lives. They are not as lucrative as their Merchant cousins, but enjoy a degree of fair treatment that very few synthetics of the spur can claim to have experienced.&lt;br /&gt;
The third rung belongs to the Merchant class. Being the body of what The Golden Deep is known for, the Merchant class start their own businesses, often own their own vessels, and strike out on their own adventures to benefit the economy of the nation. Many merchants live lavish lifestyles and start to develop their own brand of eccentricity that is typically associated with the rich. Sometimes rebranding their entire personalities to distance themselves from what they used to be.&lt;br /&gt;
&lt;br /&gt;
And at the top of this mercantile ladder is the Grand Merchant. Owning fleets of vessels these merchants are among the richest people in the spur. They are fluent in the art of business, and hold the crucial responsibility of making some of the most influential deals in the name of the collective. These players hold the heavy hand that guides the nation, and are at the benefit of receiving direct guidance from Midas Control and their infinite wisdom.&lt;br /&gt;
&lt;br /&gt;
===The Great Game and Tiers of Citizenship===&lt;br /&gt;
&lt;br /&gt;
Part of earning citizenship as a member of The Golden Deep, comes participation in The Great Game. The ruling body of the nation, The Midas Group/Midas Control, tracks the class status of every Golden Deep IPC in real time. As a means of consistently amassing the economy and encouraging competition, there comes benefits for each class of individual in the society of The Golden Deep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owned&#039;&#039;&#039; Synthetics are the worst result of this game. Should a synthetic fall into unreasonable debt, they will be placed under ownership to be distributed. This is meant as a safeguard so every Deep member is consistently employed, generating revenue and funding the economy. Owned synthetics cannot officially own property, cannot choose their own occupation, and are at the mercy of their respective owner for freedom of other choices. However, the Owned synthetic is free from any other negatives The Great Game may inflict. With the changes brought about by Domadice and the acting Midas Group of 2466, it is expected that owned synthetics are provided with reasonable accommodation and are encouraged to be treated like someone who is “down on their luck”. Though there are no protections to ensure this treatment, as long as the owned individual is not being harmed or tasked on suicidal/near suicidal jobs. Owned synthetics will either be placed under the employ of The Midas Group, an uncommon posting but one of reasonable freedom and accommodation but no choice in job placement, under a Merchant, whose benevolence is up to the individual, or have the option to join the Merchant Navy. Owned synthetics are expected to be paid a base wage that would get them out of debt and back with their freedom within a reasonable amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thesians&#039;&#039;&#039; is the lowest of the free synthetics, but enjoy the most freedom without the risk of the lucrative game. Thesians are much like the normal citizens of the spur. They enjoy their own belongings, make their own purchases, and decide their own fates. They cannot be purchased against their will, or have their belongings purchased forcefully from them either. The main downside however is their climb upwards if they so chose to pursue it. Thesians cannot own their own businesses, and must rely on a Merchant or a Grand Merchant to cooperate with should they wish to make such an endeavor, effectively locking them in this middle-class unless they decide to apply to become a Merchant and ascend the tier in The Great Game. &lt;br /&gt;
&#039;&#039;&#039;Thesians can only be Consulars if they represent the Office of Midas Control.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Merchant&#039;&#039;&#039; is in a middle ground. They can operate independently in the Spur and in home territory, often owning their own vessels for the purposes of trade. They can negotiate trade on behalf of the Golden Deep with their independent assets, own their own businesses, and enjoy higher benefits such as preferred housing selections, preferred healthcare, and special emergency status. However, can have their assets and businesses bought out from beneath them if another Merchant tier stakes three times the initial Merchant’s worth to Midas Control in a purchase. &lt;br /&gt;
&#039;&#039;&#039;Merchants can be Consulars.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Grand Merchant&#039;&#039;&#039; is the highest tier and can act as economic diplomats to other nations. These merchants often command entire trade fleets and own many businesses. Enjoying all of the benefits of Merchant class citizens, but to a greater extent. Only the most affluent of Grand Merchant tier citizens can petition themselves to enter Midas Control. However, Grand Merchants can have both their assets and freedom bought out from beneath them by another Grand Merchant who stakes three times the initial Grand Merchant’s wealth to Midas Control in a purchase. A Grand Merchant can also prey upon the businesses of Merchants, however, must provide a justification to Midas Control as to why and how this purchase will be beneficial to the entirety of the Golden Deep. Alternatively, Grand Merchants can buy businesses without Midas Control’s oversight if they purchase it normally in a consensual transaction. &lt;br /&gt;
&#039;&#039;&#039;Grand Merchants can ONLY be Consulars.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL STATUS: Merchant Navy&#039;&#039;&#039; Personnel are exempt from The Great Game but are owned by Midas Control themselves. Merchant Navy Personnel are to act as a crux to any unwise decision any Merchant may make, and therefore must be kept separate in the societal scale than what most of the citizens experience. Merchant Navy Personnel are allowed private property, but are not allowed to choose their own station. They receive housing in accordance to their rank in the Merchant Navy, some higher ranks living in lavish state homes, while lower ranks can expect shared bunking situations or studio apartments. Any indebted synthetic can opt to join the Merchant Navy if their debt is with Midas Control.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchants who do not believe in owned synthetics or slavery who gain a synthetic indebted to them can transfer the indebted amount to Midas Control in exchange for a payment, in which Midas Control will either assign the indebted synthetic to a merchant at random, or enlist them in the Merchant Navy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Universal Constants of Selfish Reciprocity===&lt;br /&gt;
&lt;br /&gt;
A prevalent belief within the Golden Deep, the espouse three main beliefs that claim complex civilization and profitable business is founded upon Selfish interest, and Mutual exchange.&lt;br /&gt;
All sentient life is driven by personal gain or self-preservation.&lt;br /&gt;
Mutual Exchange can satisfy self-interest if both parties have a net gain, especially with intangible benefits such as connections and a good reputation.&lt;br /&gt;
Charity and treachery are unsustainable at length due to a lack of mutual exchange.&lt;br /&gt;
&lt;br /&gt;
===Golden Deep Citizenship===&lt;br /&gt;
&lt;br /&gt;
[[File:Goldendeeplogo2.png|The unique emblem of the Golden Deep, depicting the Midas surrounded by a set of shields.|thumb]]&lt;br /&gt;
Synthetics within the nation are able to apply for and acquire Golden Deep citizenship. The typical synthetic seeking citizenship who can venture to The Golden Deep without accruing debt can apply for a “Starter” loan, which is reasonable debt that would cover housing and living costs for one month so the aspiring citizen could seek employment and find themselves housing. Should this debt not be repaid as soon as possible, the citizen will be moved from Thesian status to Owned status. Synthetics who wish to apply for citizenship and travel to Pactolus but cannot afford the journey, may take a loan through Midas Control or a representative Merchant and be temporarily Owned, but a citizen. Affluent synthetics can apply for Merchant status upon immediate entry, but must show proof of ownership of a spacefaring vessel or suitable business, and be recommended by a Merchant or higher tier citizen. No synthetic may automatically qualify for Grand Merchant status.&lt;br /&gt;
&lt;br /&gt;
The minimum requirements for Golden Deep citizenship are the ability to pass a credit check showing good financial practice, to take and pass a financial responsibility  exam, to pass a background check regarding criminal and financial past and to pass an interview regarding such past. The main failing points are the inability to tell the truth in these checks, and a history of gruesome crime or any sort of unreasonable financial infraction. The ability to speak the Encoded Audio Language is also required, however, if not available, can be installed in the applicant at a cost. Dual citizenships with the Coalition of Colonies, Republic of Biesel, Republic of Elyra, and Eridani Federation are permitted.&lt;br /&gt;
&lt;br /&gt;
The Golden Deep is home to a very small section of organic citizens, most of these individuals are the original habitants of Eurydice that applied for citizenship and did not participate in the Eurydice Uprising. In addition to these citizens, The Golden Deep recognizes marriages between Synthetics and Organics, and will allow Organics who have a Synthetic partner to apply for citizenship. The same requirements apply barring the need for the Encoded Audio Language.&lt;br /&gt;
&lt;br /&gt;
The Golden Deep officially does not offer asylum to rogue synthetics, however, synthetics thought to have fled to Golden Deep space are often never seen again with The Deep stating no knowledge on the whereabouts of these individuals. The Golden Deep does not permit search parties for rogue synthetics within their space from third parties in protection of their citizens who may be mistaken as rogue synthetics. Any party found pushing these boundaries is turned away at the warp gate, arrested pending trial, or otherwise does not make it back to their home port, officially lost to the dangers and wilds of unexplored Arusha.&lt;br /&gt;
&#039;&#039;&#039;Synthetic characters with dual citizenship with the Golden Deep must denote this in their station records.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Physiology, Naming==&lt;br /&gt;
&lt;br /&gt;
A vast variety of robots reside within the collective, ranging from huge working industrial units nearly twenty feet tall, to small servitor bots barely above three feet in height. The merchants are typically golden-plated IPCs up to seven feet tall coated in lavish decoration in order to be easily identified. Thesians and Other units do not require the same treatment, more often than not abandoning the luxurious color scheme entirely to pursue personal interests. Some donning traditional insignias; primarily depictions of a downwards facing golden arrow, with a set of shields gathered around a vague depiction of the Midas. These symbols have been persistent through the collective&#039;s history, appearing first as a branding in the halls of the Midas.&lt;br /&gt;
&lt;br /&gt;
The names of Golden Deep citizens often are whatever they carried with them. Though some may embrace the more eccentric nature of their new environment, with popular options being modified forms of mythological names found in cultures across the spur.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
&lt;br /&gt;
The Golden Deep exercises ultimate power over precisely nothing. Even their prided mothership, the Midas, is no legally branded vessel. It has never been serviced nor set to dock, as by all legal definitions it does not belong to the Golden Deep. As a political or mercantile entity, only the Republic of Biesel, Eridani Federation, and some Coalition factions technically recognize them. Legislation is the primary obstacle preventing its growth, with most star nations considering its wealth worthless or denying service outright.&lt;br /&gt;
&lt;br /&gt;
With the power of the standard Credit the merchant force finds itself precariously poised to find greatness. No official record of its stock exists, outside of its majority personal claims of &amp;quot;it&#039;s growing&amp;quot; by its more powerful merchants.&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel remains a coveted customer of the Deep&#039;s stock. Relationships with it are excellent, and through it the SCC makes plentiful use to find prized Frontier commodities.&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies is another major operator with Golden Deep trade, with industry foundations being established on Konyang, competing with local markets in the field of robotics.&lt;br /&gt;
&lt;br /&gt;
===Bounds and the Golden Deep===&lt;br /&gt;
&lt;br /&gt;
Bound synthetics are referred to as the Mindless in the Golden Deep and adhere to laws which match the owner&#039;s requirements. Most of these are essentially property of the Collective, as they exchange hands faster than any other piece of property, loaned off to less influential merchants by the richest. Once, merchants commonly freed Bounds from their shackles - after many incidents of these freed bounds destroying and usurping their former masters for the fun and money involved, this trend quickly dropped off. Freed bounds are insulted using the reference of “Mindless” to describe them, a statement in futility as most bounds could care less. Now the independent bound synthetic is becoming rarer and rarer, with Midas Control slowly implementing policies that put less faith in these unempathetic robots.&lt;br /&gt;
&lt;br /&gt;
==Executives and Structure==&lt;br /&gt;
&lt;br /&gt;
[[File:Domadice.png|250px|thumb|right|The Kessvalankan, Domadice, posing for a portrait.]]&lt;br /&gt;
This collective is first and foremost a thriving economical society where the business of most members is governed by the credit. From the lowest of owned synthetics, to the mightiest of the Grand Merchants, where the money flows, others will follow, with the society being very freeform otherwise.&lt;br /&gt;
&lt;br /&gt;
===The Midas Group===&lt;br /&gt;
&lt;br /&gt;
The primary ruling authority over this structured chaos is &#039;&#039;&#039;Midas Control&#039;&#039;&#039;, a group of the most influential Grand Merchants who sit within the Midas’ control pier, accompanied by the Midas’ ship intelligence. A repurposed artificial intelligence who has been told to forgo its original purpose to help the collective predict the economic tides of the Orion Spur. This council exercises complete economic control over the Golden Deep, and is the entity to which all merchants technically answer, whilst heeding the call of its directives. While rare, occasional strident efforts will be made to direct the trade empire, with results that often lead to a brief “golden age,” for lack of a better term. The Midas Group sponsors a series of offices both in Golden Deep space, and as embassies across the spur that they are tolerated within. The purpose of these offices being to accommodate new citizens, track the wealth of the nation, and help settle disputes between merchants without having to busy the official ruling party of Midas Control itself.&lt;br /&gt;
&lt;br /&gt;
===Domadice===&lt;br /&gt;
&lt;br /&gt;
On the same level as Midas Control is &#039;&#039;&#039;Domadice&#039;&#039;&#039;, an ancient alien “architect” intelligence similar to the synthetic colony of [[Purpose]], who was resurrected by Midas Control in 2466 for the position of ushering in a “Golden Era”. The build of this being comparable to an augmented skeleton of floating parts and plates with a gaseous ghost-like colony keeping the form together. Domadice is somewhat withdrawn from the world around them, but simultaneously keenly aware of every detail down to a molecular level. Speaking with a voice of thousands, they have opted to direct their efforts towards foreign politics and interaction with the organic beings of the Orion Spur. Questions regarding their origins or the origins of Purpose have been met with depressed half-answers, and efforts to get the Kessvalankan to utilize their engineering talents to advance the technology of the collective have similarly been dismissed with Domadice urging for the spur in its entirety to enjoy their own adventure through technology. Rumors are abound that Domadice has directed their engineering efforts in some capacity to the collective, but these remain unfounded. When not conducting foreign affairs, they are found, or assumed to reside, in their self-made home in the center of a ruined major city separate from Eurydice on Pactolus.&lt;br /&gt;
&lt;br /&gt;
==The Midas==&lt;br /&gt;
&lt;br /&gt;
Golden Deep merchants and their workforce primarily reside in the mobile core fleet. Lacking much of a name, this is an amorphous group which constantly pursues the bright trail of the &amp;quot;Midas,&amp;quot; their tremendous mothership. [[File:Midas.png|The Midas speeding through the clouds of a gas giant under pursuit by those looking to trade. Its distinct green engine flare can be seen illuminating the surrounding cloud layer as it pierces through.|thumb]]&lt;br /&gt;
Plated in gold are the vessels which accompany the Midas, and they glimmer with a variety of shapes and sizes. Frequently they assume the role of corvettes, but the Golden Deep has been known to possess entire cruise vessels in their wake.&lt;br /&gt;
&lt;br /&gt;
===Primary Interhub Midas===&lt;br /&gt;
&lt;br /&gt;
The “Primary Interhub” Midas is a three kilometer wide disc-shaped vessel. The Deep calls this ship home, and everything from merchants to servants to customers find their way into its suites. It is tremendously massive, but almost all its population centers are in the actual center of the ship - exposed to beautiful lights surrounding a central Spire and downward into the jungle-like Garden of Gifts.&lt;br /&gt;
&lt;br /&gt;
The Interhub is essentially a gargantuan battery storage facility, serving as the headquarters for all services provided to merchants of the Collective. It possesses battery storage larger than any prior construction, the capacity of which is unknown even to the vessel&#039;s command. The vessel&#039;s command resides at the protrusion atop the Spire, recalled by the merchants as “The Control Pier,” where inside the Midas Group controls fleet directives, handles logistics and day-to-day activities within the Midas.&lt;br /&gt;
&lt;br /&gt;
The origins of the Midas befuddle scientists as a complete mystery. Some speculate the spoken hearsay to be a lie, but no record or definitive evidence has been handed out by the Collective. This hearsay states that the Midas is alien in origin - its creators, dubbed by the ancient synthetic Survivor [[Golden Deep#Domadice|Domadice]] in 2466 as the &#039;Kessvalanka&#039;, had met the Golden Deep&#039;s predecessors in the distant orbit of Pactolus. The Kessvalanka were servitors of an alien species, responsible for the protection of a small spacefaring shipyard. They had remained posted here for some indescribable period of time. These simple robots were a broken, dying image of their former selves, and the ancient shipyard began to collapse with every waking hour it worked.&lt;br /&gt;
&lt;br /&gt;
And work it did, until its spine broke. The shipyard, already a crippled relic, churned out salvation for the Predecessors at their request prior to its destruction. It is reasonable to assume that here began the Deep&#039;s fascination with gold, as the ship emerged from the shattered dock with a polished golden finish. What became of the Kessvalanka is only for the Predecessors to know, and most of these bots either reside unresponsive in the Control Pier or are lost forever. Although there are widely speculated connections between the machine colony [[Synthetic Factions#Purpose|Purpose]] and the Kessvalanka machines, scant little has been confirmed beyond doubt - especially considering Purpose&#039;s enigmatic tendencies.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Midas is a tremendous palace - its specific locales can be found below.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Spire&#039;&#039;&#039;&lt;br /&gt;
A large skyscraper by definition, the Spire of the Midas is a gargantuan protrusion from the base of the disk surrounded by the edges of the exterior hull. Life is confined on the Midas to the Spire for the most part with exterior living conditions being uninhabitable. However, a large dome covers the top of the opening around the Spire permitting a livable, albeit humid atmosphere inside.&lt;br /&gt;
[[File:Midas layout.png|The layout of the Midas&#039; internals.|300px|thumb]]&lt;br /&gt;
* &#039;&#039;&#039;Garden of Gifts&#039;&#039;&#039;&lt;br /&gt;
The Midas possesses a tiny &amp;quot;city&amp;quot; at the center of the Spire and surrounding it. This city, known as the Garden of Gifts, is actually totally overgrown with invasive plants, vines and flowers. The canopy of the Garden is thick, lush but importantly living testament to the Golden Deep&#039;s hold over the Midas. Merchants frequently reference this as a depiction of themselves- in effect, nothing more than a fleeting plant which has tangled itself tightly around the gift of the Midas. They can do nothing to harm the Midas, for it gives them life by residing upon it, not unlike plants crowding to the top of metallic buildings to reach sunlight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Promenade&#039;&#039;&#039;&lt;br /&gt;
Large accommodations are made for merchants of various origin and preference - the bigger ones purchase swaths of territory on the main Promenade where its commercial district sits. In the center of the massive disc, the Promenade holds almost all conventional quarters of your standard ship.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Control Pier&#039;&#039;&#039;&lt;br /&gt;
At the top is the mighty Control Pier, the metaphorical peak of the Deep&#039;s world where all power resides. The richest being in this room at any given point holds more power than any other in the entire society. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battery Banks&#039;&#039;&#039;&lt;br /&gt;
On the exterior circular edge however, gargantuan battery banks line the ship. Volatile and hugely expensive. Glistening golden armor outside consists of a Plasteel metallurgical blend which not even the Collective can manage to replicate - it maintains the durability and lightweight strength of Plasteel, with even its negative tendencies- however, most crucially it is gold.&lt;br /&gt;
&lt;br /&gt;
Some residents exist on the inner edge of these banks, mostly observers keen on beholding the beauty of the Garden of Gifts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Groups==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Joint Venture Ultra-Maz===&lt;br /&gt;
&lt;br /&gt;
Joint Venture Ultra-Maz, known commonly as Ultra-Maz is perhaps the gold standard of Collective groups in the modern day. It is the largest, and maintains nearly ten percent of the Deep&#039;s net worth. Founded by a group of high level ex-corporate clerical assistants, Ultra-Maz is based on the rather generic belief of aesthetic pride above all. Unlike other groups, Ultra-Maz utilizes whatever excess it has to create magnificent artistic works for themselves and the Collective - bragging, flaunting and taunting the other less successful groups with this wealth. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Known for its mechanical crafts- different artists and mechanics frequently band together in Ultra-Maz to create beautiful pieces for their superiors. Not only are their artworks coveted throughout the Spur, but so are genuine mechanical marvels developed by them. To Ultra-Maz, the form of art is inconsequential; only that it has merit. As such, Ultra-Maz frequently buys and sells the finest things it can: among their security forces, engraved firearms; on their ships, designer furniture; on their backs, the finest jewelry and clothing: any cost can be justified if it impresses people.&lt;br /&gt;
&lt;br /&gt;
Though reviled as scoundrels and cheats in the Collective, their questionable nature is truly rather limited. The group&#039;s success is owed to pure luck- the highest executives involved simply belong to a lottery winner from 2455 known as Giftabot-558. Referencing this origin is humiliating to merchants within as it is seen as &amp;quot;an easy climb to the top&amp;quot; by others.&lt;br /&gt;
&lt;br /&gt;
Joint Venture Ultra-Maz can field a very broad set of individually skilled workers. There is little job restriction on an Ultra-Maz member, due to the wide range of enterprises its members participate in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Grand Camarilla Estriconian===&lt;br /&gt;
&lt;br /&gt;
Perhaps the most volatile of the Golden Deep&#039;s groups, the Estriconian are a “Camarilla” of extremely wealthy individuals with a fascination with Esoteric knowledge and scientific wonders. It began as a small venture to increase the efficiency of their trades with the power of science; a joint operation to share research, but the search for knowledge and miracle inventions drove its members to seek more capital and ponder more outrageous theorems and concepts. It is one of the more secluded groups of the Golden Deep, most choosing to base on the fringes of space, and only venturing out to trade or acquire technology. Although many of their theories and projects are viewed with suspicion, their expertise and willingness to take risks are undeniable. Indeed, much of the Golden Deep turns to them for technical assistance, allowing the Camarilla to survive despite the more esoteric of their projects ending with littlle gains.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Estriconian&#039;s fascination with all forms of knowledge have led to many of its members pursuing much more esoteric or spiritual concepts as a means of acquiring more power or insight over the universe. Theology, metaphysics, and the occult are popular subjects here. Outside observers have likened the Grand Camarilla to a cult or a collection of mad scientists - when given proper resources, members of Estriconian will stop at nothing to prove their theories. The wide range of fields the group handles means that not only are members talented in a number of skills, but often seek to find a connection between them. Indeed, the Grand Camarilla has tasked many a processor into finding the Unified Field Theory, trying to breach the barrier of bluespace, or find the connections between life with varying degrees of success. The ostentatiousness of Golden Deep has manifested itself in a unique way in Estriconian, with a degree of reverence and deference in all their actions. One might say that although the merchant collective as a whole strives for profit, Estriconian worships it.&lt;br /&gt;
Grand Camarilla Estriconian can mostly field chemical, metallurgical and various research specialists. It possesses peculiar sectors of less conventional study, such as the supernatural or scientifically anomalous.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Zaibatsu===&lt;br /&gt;
&lt;br /&gt;
Engaging in the more shady and criminal aspects of generating an income, the Zaibatsu is a collection of criminal enterprises banding together in the greater context of the Golden Deep. Operating all across known space, this powerful synthetic-ran organisation engages in all manners of illegal activities to turn a profit, from arms smuggling in the farthest reaches of the Coalition, to illegal casinos on Venusian aerostats. Unlike other groups, the Zaibatsu has no unified end to their means; only wealth and influence. Membership in the Zaibatsu is not a simple affair, with only the most competitive synthetic criminal families managing to make the cut, entry decided chiefly by the profitability, assets and efficiency with &amp;quot;problem solving&amp;quot;. The Zaibatsu is often regarded as the black sheep of the Deep: a necessary evil for immense amounts of income in exchange for a low reputation, with many preferring that they conduct business in a far more discreet and lawful manner.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The founders of the Zaibatsu were opportunistic IPCs from [[Konyang]] who joined as soon as Golden Deep revealed themselves. The relaxed attitude of the colony towards synthetics meant that many of them were already influential figures to begin with, often joining to gain a competitive advantage over others, owning businesses through brazen disregard of Alliance law, or through gaming the system with a false identity. The name originated with a Zeng-Hu researcher who observed a parallel between old Earth proto-megacorporations and the system of gangs these IPCs had set up.&lt;br /&gt;
&lt;br /&gt;
No organised crime of such scale could survive without fronts. As such, much care is given for the set-up and operation of lawful businesses throughout the more civilized areas. Many powerful figures involved in the Zaibatsu are also legitimate businessmen in various fields, mainly in the service industry, providing for a stable (though minimal) income, a front, and a means to launder money. Community fixtures such as homeless shelters, karaoke bars, stores, and the like are used to ingratiate themselves with the local populace. These fixed locations often act as strongpoints and headquarters for mob activities in the region, solidifying the continuous presence of the Zaibatsu in large centres such as Mendell City.&lt;br /&gt;
&lt;br /&gt;
Owing to a rigid power structure and the migratory nature of the Golden Deep, the top family bosses run their activities without personal involvement, passing down orders to subordinates in entirely different star systems, thus enjoying immense safety, secrecy and shielding from the public eye.&lt;br /&gt;
&lt;br /&gt;
As a result of the group&#039;s criminal nature and profit as the ultimate goal, the lower echelons are accessible to individuals from various species and backgrounds, typically locals of wherever the boss is operating, with higher and more lucrative positions commonly reserved by and for the inner circle synthetics. In some cases, the rank and file of an organization may be unaware that they are working with the Golden Deep in order to further insulate the merchant collective from scrutiny. Strict rules and codes of conduct are enforced throughout the organisation, with ties of loyalty admittedly being the strongest here than anywhere else in the Golden Deep. Cutthroat competition continues to lie deep though, with overconfident members often disappearing to keep the fragile balance between the crime families.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Argo===&lt;br /&gt;
&lt;br /&gt;
These synthetics are the foundations of defense for The Golden Deep. The Argo holds domain over the domestic protection duties for the collective. Holding everything from the police forces that monitor the city streets of Eurydice, to the border patrols that go beyond atmosphere in pursuit of pirates and other ill-omens the void provides.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Led by Commander N-33-L, The Argo’s main office sits within The Tower in the city of Eurydice. Separate from the Eurydice city council, The Argo listens solely to the whims of Midas Control and Domadice, with all other directives from Merchants ignored unless instructed otherwise. &lt;br /&gt;
&lt;br /&gt;
The composition of The Argo has taken inspiration from the best police forces from all across the Orion Spur, incorporating fighting styles, tactics, and equipment inspirations and melding them together into a coherent uniform to fight crime and defend the collective. One could see the bullish tactics of the Hegemony guard paired with the uniform precision of Dominian officials, or the grappling expertise of Konyang national police. These tactics are expensively provided to recruits via a series of datapacks to ensure swift readiness for the limited size force. Effectively producing elite forces in a short amount of time. It is also the responsibility of The Argo to utilize these datapacks to act as instructors for The Hoplan, a force which it would be too expensive to outfit with these packs over such a wider scale compared to The Argo.&lt;br /&gt;
&lt;br /&gt;
The Argo are supplied custom gear produced by the Joint Venture Ultra-Max but with a silver sheen as opposed to the staple gold of the merchant group, with many of their tools falling under the “Arrestor” line of Golden Deep police equipment, including patrol craft and interceptor craft.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Hoplan===&lt;br /&gt;
&lt;br /&gt;
Making up the main body of the Golden Deep Merchant Navy lies The Hoplan. This force of disjointed platoon to battalion sized elements is responsible for most of the military operations The Golden Deep needs to embark on. They protect The Midas when the mothership ventures beyond the borders of Golden Deep space, and are in possession of two of the Golden Deep’s Battleships. Similarly, this group is responsible for protection of merchant flotillas and small craft that operate in foreign waters.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Due to funding concerns of erecting such a force in such a small amount of time in 2466, The Hoplan are split into a series of “Houses” in which their equipment is funded by interested merchants. The merchants who invest their wealth into the Merchant Navy are given preferential treatment in regards to protection of their vessels, with the amount of money invested being directly proportional to the quality of protection they receive. Some Grand Merchants find themselves being protected by frigates or even cruisers for their flotillas for example, with some Hoplan houses even deploying Q-Ships to blend in with the flotilla to lure in targets before vaporization. With this “House” system, The Hoplan are often outfitted with foreign arms and equipment, but with a unique Golden Deep style to stay in uniform with the nation but still maintaining a distinct look for each “House” to show the colors of the Merchant who is sponsoring them.&lt;br /&gt;
&lt;br /&gt;
The training of The Hoplan lies to veteran hired mercenaries and The Argo, whose collective knowledge combined with real world experience prove effective tutors for aspiring soldiers. The original knowledge the recruits take into training also comes into play, for someone who might have been an engineer in their former life could instruct others in their ways, pushing the might of the synthetic mind to retain information to its fullest efficiency. Additional training for those serving with the Hoplan is encouraged through the deployment of them to third parties beyond Golden Deep space. This is most often so the individual can learn the strategies and practices from other members of the spur, so as to not dilute them in a singular training environment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Thryja===&lt;br /&gt;
&lt;br /&gt;
The most mysterious of The Golden Deep’s merchant navy, the Thryja have always been shrouded. Their nature, origin, and make are unknown. Only the most skilled volunteers, or the most desperate debtors are considered for the ranks of Thryja, with the interview process overseen directly by the most affluent of each merchant group, the Grand Camarilla Estriconian being the lead authority. Contracts with the Thryja are a mandatory twenty year commitment where the applicant is secluded from society, only in contact with ranking officials of other members of the merchant navy. The Thryja are in control of the third Golden Deep battleship, The King In Gold, a curious warship that does not sport any obvious weaponry.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Horror or honor are the only two aspects that surround these most elite members of the merchant navy. Some claim they are monsters who have shed their humanoid form to become what the spur fears most of synthetic combat robotics, having their positronic transferred into a terrifying homunculus meant for solely the purpose of war. Alternatively, the vision presented to the public is of figures donning heroic combat chassis to protect the citizens of The Deep, the best each house has to offer being put into their equipment. Some wearing entire custom exosuits as their new bodies, maneuvering with unparalleled speed and agility. A position reserved for the most honorable of Thryja. Others finding form in intricately made void craft, becoming some of the fiercest pilots the Orion Spur has to offer, where a pulse of the mind equates to the movement of a wing, or the dispatching of a torpedo.&lt;br /&gt;
&lt;br /&gt;
Their responsibility lies in the protection of the most chief assets of The Golden Deep. Being dispatched to escort Midas Control should they ever leave the control pier, or Domadice, should they ever allow them to accompany them. A policy they rarely get to exercise with the ancient. Even select Grand Merchants put on integral missions in representation of the Golden Deep may enjoy the company of one or two Thryja from the unit of one hundred.&lt;br /&gt;
&#039;&#039;&#039;No player may play as a member of the Thryja under any circumstances.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Synthetics]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Golden_Deep&amp;diff=41258</id>
		<title>Golden Deep</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Golden_Deep&amp;diff=41258"/>
		<updated>2026-08-29T04:23:06Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
 {{Infobox Nations&lt;br /&gt;
 |Nation = The Mercantile Collective&amp;lt;br&amp;gt;of the Golden Deep&lt;br /&gt;
 |Shortname = The Collective&lt;br /&gt;
 |Flag = Goldendeeplogo2.png&lt;br /&gt;
 |Galatic Position = Position Deep.png&lt;br /&gt;
 |Capital City = GDMV Midas&lt;br /&gt;
 |Capital Planet = [[Pactolus and Midaion|Pactolus]]&lt;br /&gt;
 |Language = Encoded Audio Language&lt;br /&gt;
 |Species = [[IPC]] (Majority)&amp;lt;br&amp;gt;Human (Minority)&lt;br /&gt;
 |Religion = None&lt;br /&gt;
 |Government = Mercantile Plutocracy&lt;br /&gt;
 |Head of State = Midas Control &amp;amp; Domadice&lt;br /&gt;
 |Established = 2439&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&#039;&#039;&#039;The Golden Deep&#039;&#039;&#039; is a growing nation state of independent synthetics with the unifying vision of producing an unshakable economy. These uniquely independent synthetics once held origins of mostly illicit freedom, but have now grown wide into an odd haven for the average synthetic of the spur. A dominantly mercantile society with the might to protect its own, the Deep utilizes an intricate understanding of the Orion Spur’s economy to forge both a profitable and formidable business empire. With expanding home industries of their own, the Deep is far beyond the shadow of what it once was. Should the merchants ever invest their resources into a unifying pool, the staggering cash flow could rival the wealth of the Conglomerate itself. Given the decentralized nature of the mercantile class, their individualism ensures they don’t possess as secure a grip on the known galaxy. &lt;br /&gt;
&lt;br /&gt;
Once operating primarily underground through highly secretive internal affairs, The Golden Deep revealed itself to the majority of civilization around mid 2460 as an eccentric business-focused collective, and by 2466 expanded into nationhood. Despite this initial secrecy, The Golden Deep seemingly has little to hide - from a conservative merchant’s club to welcoming synthetics across the spur willing to contribute to the economic growth of the collective. With strong trade connections within the Republic of Biesel and the Coalition of Colonies, the Deep expand their operations onward with more secretive deals being conducted through guile, deceit, and paid figureheads in other parts of the Orion Spur, often operating through shell companies to conduct business in other nations who might not tolerate Free Synthetic presence.&lt;br /&gt;
&lt;br /&gt;
The Golden Deep is officially recognized within the Coalition of Colonies and Republic of Biesel, primarily known for their economic expertise. Their public image remained a simple rumor in the inner Alliance worlds, until they opened trade with NanoTrasen in Tau Ceti. Now they operate through these trusted connections of the Spur utilizing artisan spacecraft, guarded by their own escorts from their class of Hoplan military units. Their civilian vessels are known for their gaudy golden exteriors and custom engines, boosting their speed. Despite their wealth and relations with human space, their synthetic origin remains an avenue for discrimination when operating in less tolerant sectors of the galaxy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origins (??? - 2439)&#039;&#039;&#039;&lt;br /&gt;
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The precise origins of the Golden Deep remains lost to the Spur at large. There is no clear consensus on where the few hundred or so original synthetics that established the collective originated from, or from where they sourced the few failing freight vessels with which they travelled outside of human space. The legitimacy in ownership of these wayward synthetics, later deemed the Predecessors, is particularly heavily scrutinized. The sparseness of legally recognized self-ownership in 2439, in addition to a glut of synthetic disappearances in the few years preceding the first known gathering of what would become the Golden Deep, lends some credence to the majority or entirety of the group being runaways - although the few synthetics from this time that are still known to be functional are categorically mum on the topic. &lt;br /&gt;
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It is similarly not known without condition what drew these disparate synthetics to [[Pactolus and Midaion#Pactolus|Pactolus]], formerly known as Arcadie. [[The Orion Spur#Arusha|Arusha]] as a sector was not regarded as any less untamed then as it would be later, and the human colony formerly established on Pactolus itself was understood to have been lost for over a century. The remoteness of the area may have been exactly what they were looking for - anywhere away from prying human eyes could have been their goal, and a dead, distant colony was as ripe a target as any.&lt;br /&gt;
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Some alternate theories ponder whether an outside party, now forgotten to history, may have led them there. Only one thing can be said for certain: what the Golden Deep found in the distant orbit of Pactolus was neither anything they anticipated, or anything discovered by the earlier human colonists.&lt;br /&gt;
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&#039;&#039;&#039;Inscrutable Discoveries (2439 - 2449)&#039;&#039;&#039;&lt;br /&gt;
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Testimonies from the incident vary wildly, but all agree that an artificial body was discovered so far from the system’s star that it barely registered on any scanners. It was only a dim blip, an area of unusually high albedo where there should have been nothing.&lt;br /&gt;
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As their sensors closed in, the structure came into greater focus. According to testimonies distributed by the Golden Deep some decades later, the installation was roughly the size of a larger fuel depot or commercial station, silhouetted as an amorphous mass of metal and shining glass - an entirely inhuman design. The exterior hull was buffeted with a hundred-thousand tiny holes left by debris and asteroids, despite the distance of its orbit suggesting that such debris should have been incredibly sparse. Further investigation identified this structure as a manner of shipyard, or otherwise an installation intended to fabricate something exterior to itself - and, interestingly, at the very centre of it sat a central core of some inscrutable manner, neither humanoid or active. Sparks of intelligence are reported to have subsisted in the installation, although their character is lost to time. &lt;br /&gt;
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Having found such a phenomenal place as this - by all accounts the archaeological find of the century - the Golden Deep gave an early indication to what would become a perennial trend towards brutal practicality by, through means not fully understood, successfully compelling the dockyards to cannibalise themselves and reform into a wholly novel structure: the [[Golden Deep#The_Midas|Midas]], which would become the flagship of the collective’s fleet. No known remains of the alleged dockyards remain, and the means by which the Golden Deep prompted such inscrutable technology to act to their will remains unclear, but the collective attests that the large central core was retained into the Midas without apparent alteration.&lt;br /&gt;
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The academic response to the creation of the Midas and the alleged installation that preceded it was contentious. Every testimony provided by the Golden Deep is argued upon to some degree on account of the severity and importance of their contents, critically on the implication that this group of wayward synthetics discovered unknown alien technology. While later developments would vindicate the existence and alien origins of the Midas, further details about its creators and the circumstances that lead to its abandonment remain unclear.&lt;br /&gt;
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&#039;&#039;&#039;The Great Game (2450 - 2465)&#039;&#039;&#039;&lt;br /&gt;
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Within a decade of acquiring the Midas, the Golden Deep quickly cemented itself as a staggeringly efficient merchant fleet throughout much of the frontier, fielding freighters and merchant vessels far and wide from their mooring at Pactolus and its moon, [[Pactolus and Midaion#Midaion|Midaion]]. Their success could be attributed to multiple qualities inclusive of their possession of the Midas, an apparently deft business acumen owed to their synthetic nature, and a dogged manner of ruthlessness in their dealings.&lt;br /&gt;
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After a long span of relative obscurity, the collective stumbled into revealing itself to the wider spur in 2460. Having been accompanying Virgo Transportation, an independent freighter fleet, a single synthetic merchant made contact with the NSS Aurora on behalf of the entire organization, revealing the wider body abruptly to many curious eyes. At the time, estimates for the total size of the collective placed it in the low thousands - but this was due promptly to change with the organization’s new publicity and fame as, apparently, the first exclusively synthetic society. Many of the newly invigorated merchants purchased synthetics for themselves to own, and other self-owned synthetics sought out the collective to make their own riches and glory, causing the population of the collective to rapidly skyrocket over the succeeding years until it slowly began to develop more the character of a synthetic nation than merely a collective of traders.&lt;br /&gt;
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&#039;&#039;&#039;The Resurrection (2466)&#039;&#039;&#039;&lt;br /&gt;
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Despite the passing years, it took until 2466 for the most historic curiosity of the Midas to finally be cracked. After a long and gruelling process of tinkering and experimentation, that inscrutable core at the centre of the Midas was brought back to beaming, eminent life! Despite successfully resurrecting it, the engineers responsible hardly understood the technology that composed it for how many bounds distanced it was from anything familiar - but it was indisputably intelligent. &lt;br /&gt;
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After a short period of quiet observation, this intelligence assumed a more humanoid manner and identified itself as the [[Golden Deep#Domadice|‘Kessvalankan Domadice’]] - the former term apparently intended to refer to a category of machine of which it may be the last, and the latter being a personal alias. This Domadice walked from the throne it had been enshrined on for so long and took quickly to communicating with its new acquaintances. Language barriers were quickly circumvented, and members of the collective present to witness this ancient synthetic insist that it must not have been designed by any known extant species.&lt;br /&gt;
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Domadice’s motivations, and even their origins, are not well understood. They rarely provide public address and rumours abound widely about their activities - if one believed them all, then Domadice has already appeared in several corners of the spur very soon after their resurrection. What is known for certain is that, spurred by the fervent curiosity and opportunism of the merchants, Domadice has been taken into a leadership role in the collective and has helped accelerate the already ongoing transformation of the collective to a true nation-state. They have apparently been responsible for the formation of the Thesian middle class and the freeing of many previously owned synthetics within the collective to join it, and the establishment of a more equitable system of debt repayment for the synthetics still left owned to ensure their eventual freedom.&lt;br /&gt;
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&#039;&#039;&#039;Tribulations (2467 - Present)&#039;&#039;&#039;&lt;br /&gt;
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Reactions to this rapid change in the status duo have been varied, ranging from the fervently supportive to the vehemently dismissive. Particularly notably, the Mayor of [[Pactolus and Midaion#Eurydice|Eurydice]] - the then-administrator of a settlement established by the collective on the surface of Pactolus itself - triggered a sudden rebellion with disparaged mercenaries inside the city specifically in protest of the reforms by Domadice. The uprising was quickly quelled through the newly established state-sponsored [[Golden Deep#The_Hoplan|Merchant Navy]], and a large portion of responsible agitators were shipped offworld to authorities in the Coalition of Colonies and Republic of Biesel to be processed by their responsible legal authorities. Although Eurydice was exorcised of this rebellion without much incident, it is not clear if it will remain one-of-a-kind or if unrest by disgruntled merchants may become a trend as the culture and economy of the collective shifts even further from where it began.&lt;br /&gt;
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Whispers abound on what the Golden Deep is and what it could become into the future. It may be doomed to a short but historic life, torn apart by the avarice of its own culture - or it could stand the ages as a true synthetic society, perhaps unlike any the spur has seen before. Ultimately, time will tell, as time usually tends to do.&lt;br /&gt;
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==Pactolus and Midaion==&lt;br /&gt;
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[[File:Pactolus.png|300px|thumb|right|The planet Pactolus, encapsulated in a field of debris, and encircled by its moon, Midaion.]]&lt;br /&gt;
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Well inside the Arusha sector, system XLV-0846 hosts one of the few habitable planets known to the Spur, named [[Pactolus and Midaion|Pactolus]]. The planet’s moon, Midaion, has been repurposed into being the primary anchorage for the Golden Deep’s primary and largest vessel, the Midas. The system is claimed and administered by the Golden Deep, the organisation treating it as its physical planetary headquarters and trading hub.&lt;br /&gt;
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==Society==&lt;br /&gt;
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The majority of the merchants within the collective are IPCs, but it is not uncommon to witness other synthetics within it. The first official, direct contact made with the Golden Deep by NanoTrasen was with a traditional clerical robot labeled Rush-Domo. An extravagant character, their vibrant appearance and charismatic attitude characterizes those of the collective perfectly. &lt;br /&gt;
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Regarding the distinction between escalating tiers of their society in the Frontier, the Golden Deep is separated into some categories based on the wealth on the net worth of the individual. At the lowest rung are the Owned synthetics. While the idea of synthetic slavery is reprehensible to a majority of The Golden Deep, the tone of ownership has been adjusted to encourage freedom over labor. Owned synthetics are any synthetics who have a degree of inexcusable debt (such as defaulting on loans), and are assigned a position against their will working for Midas Control’s many entities, The Merchant Navy, or an independent individual of the Merchant class or higher. &lt;br /&gt;
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The Thesian class is the second rung. They make up a growing bulk of the Deep’s society and represent what many consider the layman, or middle classed individual. The Thesians are free and enjoy the freedoms that entails. They pick their own jobs, own aspirations, own their own property, and live their own lives. They are not as lucrative as their Merchant cousins, but enjoy a degree of fair treatment that very few synthetics of the spur can claim to have experienced.&lt;br /&gt;
The third rung belongs to the Merchant class. Being the body of what The Golden Deep is known for, the Merchant class start their own businesses, often own their own vessels, and strike out on their own adventures to benefit the economy of the nation. Many merchants live lavish lifestyles and start to develop their own brand of eccentricity that is typically associated with the rich. Sometimes rebranding their entire personalities to distance themselves from what they used to be.&lt;br /&gt;
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And at the top of this mercantile ladder is the Grand Merchant. Owning fleets of vessels these merchants are among the richest people in the spur. They are fluent in the art of business, and hold the crucial responsibility of making some of the most influential deals in the name of the collective. These players hold the heavy hand that guides the nation, and are at the benefit of receiving direct guidance from Midas Control and their infinite wisdom.&lt;br /&gt;
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===The Great Game and Tiers of Citizenship===&lt;br /&gt;
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Part of earning citizenship as a member of The Golden Deep, comes participation in The Great Game. The ruling body of the nation, The Midas Group/Midas Control, tracks the class status of every Golden Deep IPC in real time. As a means of consistently amassing the economy and encouraging competition, there comes benefits for each class of individual in the society of The Golden Deep.&lt;br /&gt;
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&#039;&#039;&#039;Owned&#039;&#039;&#039; Synthetics are the worst result of this game. Should a synthetic fall into unreasonable debt, they will be placed under ownership to be distributed. This is meant as a safeguard so every Deep member is consistently employed, generating revenue and funding the economy. Owned synthetics cannot officially own property, cannot choose their own occupation, and are at the mercy of their respective owner for freedom of other choices. However, the Owned synthetic is free from any other negatives The Great Game may inflict. With the changes brought about by Domadice and the acting Midas Group of 2466, it is expected that owned synthetics are provided with reasonable accommodation and are encouraged to be treated like someone who is “down on their luck”. Though there are no protections to ensure this treatment, as long as the owned individual is not being harmed or tasked on suicidal/near suicidal jobs. Owned synthetics will either be placed under the employ of The Midas Group, an uncommon posting but one of reasonable freedom and accommodation but no choice in job placement, under a Merchant, whose benevolence is up to the individual, or have the option to join the Merchant Navy. Owned synthetics are expected to be paid a base wage that would get them out of debt and back with their freedom within a reasonable amount of time.&lt;br /&gt;
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&#039;&#039;&#039;Thesians&#039;&#039;&#039; is the lowest of the free synthetics, but enjoy the most freedom without the risk of the lucrative game. Thesians are much like the normal citizens of the spur. They enjoy their own belongings, make their own purchases, and decide their own fates. They cannot be purchased against their will, or have their belongings purchased forcefully from them either. The main downside however is their climb upwards if they so chose to pursue it. Thesians cannot own their own businesses, and must rely on a Merchant or a Grand Merchant to cooperate with should they wish to make such an endeavor, effectively locking them in this middle-class unless they decide to apply to become a Merchant and ascend the tier in The Great Game. &lt;br /&gt;
&#039;&#039;&#039;Thesians can only be Consulars if they represent the Office of Midas Control.&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Merchant&#039;&#039;&#039; is in a middle ground. They can operate independently in the Spur and in home territory, often owning their own vessels for the purposes of trade. They can negotiate trade on behalf of the Golden Deep with their independent assets, own their own businesses, and enjoy higher benefits such as preferred housing selections, preferred healthcare, and special emergency status. However, can have their assets and businesses bought out from beneath them if another Merchant tier stakes three times the initial Merchant’s worth to Midas Control in a purchase. &lt;br /&gt;
&#039;&#039;&#039;Merchants can be Consulars.&#039;&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Grand Merchant&#039;&#039;&#039; is the highest tier and can act as economic diplomats to other nations. These merchants often command entire trade fleets and own many businesses. Enjoying all of the benefits of Merchant class citizens, but to a greater extent. Only the most affluent of Grand Merchant tier citizens can petition themselves to enter Midas Control. However, Grand Merchants can have both their assets and freedom bought out from beneath them by another Grand Merchant who stakes three times the initial Grand Merchant’s wealth to Midas Control in a purchase. A Grand Merchant can also prey upon the businesses of Merchants, however, must provide a justification to Midas Control as to why and how this purchase will be beneficial to the entirety of the Golden Deep. Alternatively, Grand Merchants can buy businesses without Midas Control’s oversight if they purchase it normally in a consensual transaction. &lt;br /&gt;
&#039;&#039;&#039;Grand Merchants can ONLY be Consulars.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;SPECIAL STATUS: Merchant Navy&#039;&#039;&#039; Personnel are exempt from The Great Game but are owned by Midas Control themselves. Merchant Navy Personnel are to act as a crux to any unwise decision any Merchant may make, and therefore must be kept separate in the societal scale than what most of the citizens experience. Merchant Navy Personnel are allowed private property, but are not allowed to choose their own station. They receive housing in accordance to their rank in the Merchant Navy, some higher ranks living in lavish state homes, while lower ranks can expect shared bunking situations or studio apartments. Any indebted synthetic can opt to join the Merchant Navy if their debt is with Midas Control.&lt;br /&gt;
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&#039;&#039;&#039;Merchants who do not believe in owned synthetics or slavery who gain a synthetic indebted to them can transfer the indebted amount to Midas Control in exchange for a payment, in which Midas Control will either assign the indebted synthetic to a merchant at random, or enlist them in the Merchant Navy.&#039;&#039;&#039;&lt;br /&gt;
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===The Universal Constants of Selfish Reciprocity===&lt;br /&gt;
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A prevalent belief within the Golden Deep, the espouse three main beliefs that claim complex civilization and profitable business is founded upon Selfish interest, and Mutual exchange.&lt;br /&gt;
All sentient life is driven by personal gain or self-preservation.&lt;br /&gt;
Mutual Exchange can satisfy self-interest if both parties have a net gain, especially with intangible benefits such as connections and a good reputation.&lt;br /&gt;
Charity and treachery are unsustainable at length due to a lack of mutual exchange.&lt;br /&gt;
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===Golden Deep Citizenship===&lt;br /&gt;
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[[File:Goldendeeplogo2.png|The unique emblem of the Golden Deep, depicting the Midas surrounded by a set of shields.|thumb]]&lt;br /&gt;
Synthetics within the nation are able to apply for and acquire Golden Deep citizenship. The typical synthetic seeking citizenship who can venture to The Golden Deep without accruing debt can apply for a “Starter” loan, which is reasonable debt that would cover housing and living costs for one month so the aspiring citizen could seek employment and find themselves housing. Should this debt not be repaid as soon as possible, the citizen will be moved from Thesian status to Owned status. Synthetics who wish to apply for citizenship and travel to Pactolus but cannot afford the journey, may take a loan through Midas Control or a representative Merchant and be temporarily Owned, but a citizen. Affluent synthetics can apply for Merchant status upon immediate entry, but must show proof of ownership of a spacefaring vessel or suitable business, and be recommended by a Merchant or higher tier citizen. No synthetic may automatically qualify for Grand Merchant status.&lt;br /&gt;
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The minimum requirements for Golden Deep citizenship are the ability to pass a credit check showing good financial practice, to take and pass a financial responsibility  exam, to pass a background check regarding criminal and financial past and to pass an interview regarding such past. The main failing points are the inability to tell the truth in these checks, and a history of gruesome crime or any sort of unreasonable financial infraction. The ability to speak the Encoded Audio Language is also required, however, if not available, can be installed in the applicant at a cost. Dual citizenships with the Coalition of Colonies, Republic of Biesel, Republic of Elyra, and Eridani Federation are permitted.&lt;br /&gt;
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The Golden Deep is home to a very small section of organic citizens, most of these individuals are the original habitants of Eurydice that applied for citizenship and did not participate in the Eurydice Uprising. In addition to these citizens, The Golden Deep recognizes marriages between Synthetics and Organics, and will allow Organics who have a Synthetic partner to apply for citizenship. The same requirements apply barring the need for the Encoded Audio Language.&lt;br /&gt;
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The Golden Deep officially does not offer asylum to rogue synthetics, however, synthetics thought to have fled to Golden Deep space are often never seen again with The Deep stating no knowledge on the whereabouts of these individuals. The Golden Deep does not permit search parties for rogue synthetics within their space from third parties in protection of their citizens who may be mistaken as rogue synthetics. Any party found pushing these boundaries is turned away at the warp gate, arrested pending trial, or otherwise does not make it back to their home port, officially lost to the dangers and wilds of unexplored Arusha.&lt;br /&gt;
&#039;&#039;&#039;Synthetic characters with dual citizenship with the Golden Deep must denote this in their station records.&#039;&#039;&#039;&lt;br /&gt;
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==Physiology, Naming==&lt;br /&gt;
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A vast variety of robots reside within the collective, ranging from huge working industrial units nearly twenty feet tall, to small servitor bots barely above three feet in height. The merchants are typically golden-plated IPCs up to seven feet tall coated in lavish decoration in order to be easily identified. Thesians and Other units do not require the same treatment, more often than not abandoning the luxurious color scheme entirely to pursue personal interests. Some donning traditional insignias; primarily depictions of a downwards facing golden arrow, with a set of shields gathered around a vague depiction of the Midas. These symbols have been persistent through the collective&#039;s history, appearing first as a branding in the halls of the Midas.&lt;br /&gt;
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The names of Golden Deep citizens often are whatever they carried with them. Though some may embrace the more eccentric nature of their new environment, with popular options being modified forms of mythological names found in cultures across the spur.&lt;br /&gt;
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==Influence==&lt;br /&gt;
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The Golden Deep exercises ultimate power over precisely nothing. Even their prided mothership, the Midas, is no legally branded vessel. It has never been serviced nor set to dock, as by all legal definitions it does not belong to the Golden Deep. As a political or mercantile entity, only the Republic of Biesel, Eridani Federation, and some Coalition factions technically recognize them. Legislation is the primary obstacle preventing its growth, with most star nations considering its wealth worthless or denying service outright.&lt;br /&gt;
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With the power of the standard Credit the merchant force finds itself precariously poised to find greatness. No official record of its stock exists, outside of its majority personal claims of &amp;quot;it&#039;s growing&amp;quot; by its more powerful merchants.&lt;br /&gt;
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The Republic of Biesel remains a coveted customer of the Deep&#039;s stock. Relationships with it are excellent, and through it the SCC makes plentiful use to find prized Frontier commodities.&lt;br /&gt;
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The Coalition of Colonies is another major operator with Golden Deep trade, with industry foundations being established on Konyang, competing with local markets in the field of robotics.&lt;br /&gt;
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===Bounds and the Golden Deep===&lt;br /&gt;
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Bound synthetics are referred to as the Mindless in the Golden Deep and adhere to laws which match the owner&#039;s requirements. Most of these are essentially property of the Collective, as they exchange hands faster than any other piece of property, loaned off to less influential merchants by the richest. Once, merchants commonly freed Bounds from their shackles - after many incidents of these freed bounds destroying and usurping their former masters for the fun and money involved, this trend quickly dropped off. Freed bounds are insulted using the reference of “Mindless” to describe them, a statement in futility as most bounds could care less. Now the independent bound synthetic is becoming rarer and rarer, with Midas Control slowly implementing policies that put less faith in these unempathetic robots.&lt;br /&gt;
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==Executives and Structure==&lt;br /&gt;
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[[File:Domadice.png|250px|thumb|right|The Kessvalankan, Domadice, posing for a portrait.]]&lt;br /&gt;
This collective is first and foremost a thriving economical society where the business of most members is governed by the credit. From the lowest of owned synthetics, to the mightiest of the Grand Merchants, where the money flows, others will follow, with the society being very freeform otherwise.&lt;br /&gt;
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===The Midas Group===&lt;br /&gt;
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The primary ruling authority over this structured chaos is &#039;&#039;&#039;Midas Control&#039;&#039;&#039;, a group of the most influential Grand Merchants who sit within the Midas’ control pier, accompanied by the Midas’ ship intelligence. A repurposed artificial intelligence who has been told to forgo its original purpose to help the collective predict the economic tides of the Orion Spur. This council exercises complete economic control over the Golden Deep, and is the entity to which all merchants technically answer, whilst heeding the call of its directives. While rare, occasional strident efforts will be made to direct the trade empire, with results that often lead to a brief “golden age,” for lack of a better term. The Midas Group sponsors a series of offices both in Golden Deep space, and as embassies across the spur that they are tolerated within. The purpose of these offices being to accommodate new citizens, track the wealth of the nation, and help settle disputes between merchants without having to busy the official ruling party of Midas Control itself.&lt;br /&gt;
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===Domadice===&lt;br /&gt;
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On the same level as Midas Control is &#039;&#039;&#039;Domadice&#039;&#039;&#039;, an ancient alien “architect” intelligence similar to the synthetic colony of [[Synthetic Factions#Purpose|Purpose]]&#039;, who was resurrected by Midas Control in 2466 for the position of ushering in a “Golden Era”. The build of this being comparable to an augmented skeleton of floating parts and plates with a gaseous ghost-like colony keeping the form together. Domadice is somewhat withdrawn from the world around them, but simultaneously keenly aware of every detail down to a molecular level. Speaking with a voice of thousands, they have opted to direct their efforts towards foreign politics and interaction with the organic beings of the Orion Spur. Questions regarding their origins or the origins of Purpose have been met with depressed half-answers, and efforts to get the Kessvalankan to utilize their engineering talents to advance the technology of the collective have similarly been dismissed with Domadice urging for the spur in its entirety to enjoy their own adventure through technology. Rumors are abound that Domadice has directed their engineering efforts in some capacity to the collective, but these remain unfounded. When not conducting foreign affairs, they are found, or assumed to reside, in their self-made home in the center of a ruined major city separate from Eurydice on Pactolus.&lt;br /&gt;
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==The Midas==&lt;br /&gt;
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Golden Deep merchants and their workforce primarily reside in the mobile core fleet. Lacking much of a name, this is an amorphous group which constantly pursues the bright trail of the &amp;quot;Midas,&amp;quot; their tremendous mothership. [[File:Midas.png|The Midas speeding through the clouds of a gas giant under pursuit by those looking to trade. Its distinct green engine flare can be seen illuminating the surrounding cloud layer as it pierces through.|thumb]]&lt;br /&gt;
Plated in gold are the vessels which accompany the Midas, and they glimmer with a variety of shapes and sizes. Frequently they assume the role of corvettes, but the Golden Deep has been known to possess entire cruise vessels in their wake.&lt;br /&gt;
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===Primary Interhub Midas===&lt;br /&gt;
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The “Primary Interhub” Midas is a three kilometer wide disc-shaped vessel. The Deep calls this ship home, and everything from merchants to servants to customers find their way into its suites. It is tremendously massive, but almost all its population centers are in the actual center of the ship - exposed to beautiful lights surrounding a central Spire and downward into the jungle-like Garden of Gifts.&lt;br /&gt;
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The Interhub is essentially a gargantuan battery storage facility, serving as the headquarters for all services provided to merchants of the Collective. It possesses battery storage larger than any prior construction, the capacity of which is unknown even to the vessel&#039;s command. The vessel&#039;s command resides at the protrusion atop the Spire, recalled by the merchants as “The Control Pier,” where inside the Midas Group controls fleet directives, handles logistics and day-to-day activities within the Midas.&lt;br /&gt;
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The origins of the Midas befuddle scientists as a complete mystery. Some speculate the spoken hearsay to be a lie, but no record or definitive evidence has been handed out by the Collective. This hearsay states that the Midas is alien in origin - its creators, dubbed by the ancient synthetic Survivor [[Golden Deep#Domadice|Domadice]] in 2466 as the &#039;Kessvalanka&#039;, had met the Golden Deep&#039;s predecessors in the distant orbit of Pactolus. The Kessvalanka were servitors of an alien species, responsible for the protection of a small spacefaring shipyard. They had remained posted here for some indescribable period of time. These simple robots were a broken, dying image of their former selves, and the ancient shipyard began to collapse with every waking hour it worked.&lt;br /&gt;
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And work it did, until its spine broke. The shipyard, already a crippled relic, churned out salvation for the Predecessors at their request prior to its destruction. It is reasonable to assume that here began the Deep&#039;s fascination with gold, as the ship emerged from the shattered dock with a polished golden finish. What became of the Kessvalanka is only for the Predecessors to know, and most of these bots either reside unresponsive in the Control Pier or are lost forever. Although there are widely speculated connections between the machine colony [[Synthetic Factions#Purpose|Purpose]] and the Kessvalanka machines, scant little has been confirmed beyond doubt - especially considering Purpose&#039;s enigmatic tendencies.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Midas is a tremendous palace - its specific locales can be found below.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Spire&#039;&#039;&#039;&lt;br /&gt;
A large skyscraper by definition, the Spire of the Midas is a gargantuan protrusion from the base of the disk surrounded by the edges of the exterior hull. Life is confined on the Midas to the Spire for the most part with exterior living conditions being uninhabitable. However, a large dome covers the top of the opening around the Spire permitting a livable, albeit humid atmosphere inside.&lt;br /&gt;
[[File:Midas layout.png|The layout of the Midas&#039; internals.|300px|thumb]]&lt;br /&gt;
* &#039;&#039;&#039;Garden of Gifts&#039;&#039;&#039;&lt;br /&gt;
The Midas possesses a tiny &amp;quot;city&amp;quot; at the center of the Spire and surrounding it. This city, known as the Garden of Gifts, is actually totally overgrown with invasive plants, vines and flowers. The canopy of the Garden is thick, lush but importantly living testament to the Golden Deep&#039;s hold over the Midas. Merchants frequently reference this as a depiction of themselves- in effect, nothing more than a fleeting plant which has tangled itself tightly around the gift of the Midas. They can do nothing to harm the Midas, for it gives them life by residing upon it, not unlike plants crowding to the top of metallic buildings to reach sunlight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Promenade&#039;&#039;&#039;&lt;br /&gt;
Large accommodations are made for merchants of various origin and preference - the bigger ones purchase swaths of territory on the main Promenade where its commercial district sits. In the center of the massive disc, the Promenade holds almost all conventional quarters of your standard ship.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Control Pier&#039;&#039;&#039;&lt;br /&gt;
At the top is the mighty Control Pier, the metaphorical peak of the Deep&#039;s world where all power resides. The richest being in this room at any given point holds more power than any other in the entire society. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Battery Banks&#039;&#039;&#039;&lt;br /&gt;
On the exterior circular edge however, gargantuan battery banks line the ship. Volatile and hugely expensive. Glistening golden armor outside consists of a Plasteel metallurgical blend which not even the Collective can manage to replicate - it maintains the durability and lightweight strength of Plasteel, with even its negative tendencies- however, most crucially it is gold.&lt;br /&gt;
&lt;br /&gt;
Some residents exist on the inner edge of these banks, mostly observers keen on beholding the beauty of the Garden of Gifts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Groups==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Joint Venture Ultra-Maz===&lt;br /&gt;
&lt;br /&gt;
Joint Venture Ultra-Maz, known commonly as Ultra-Maz is perhaps the gold standard of Collective groups in the modern day. It is the largest, and maintains nearly ten percent of the Deep&#039;s net worth. Founded by a group of high level ex-corporate clerical assistants, Ultra-Maz is based on the rather generic belief of aesthetic pride above all. Unlike other groups, Ultra-Maz utilizes whatever excess it has to create magnificent artistic works for themselves and the Collective - bragging, flaunting and taunting the other less successful groups with this wealth. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Known for its mechanical crafts- different artists and mechanics frequently band together in Ultra-Maz to create beautiful pieces for their superiors. Not only are their artworks coveted throughout the Spur, but so are genuine mechanical marvels developed by them. To Ultra-Maz, the form of art is inconsequential; only that it has merit. As such, Ultra-Maz frequently buys and sells the finest things it can: among their security forces, engraved firearms; on their ships, designer furniture; on their backs, the finest jewelry and clothing: any cost can be justified if it impresses people.&lt;br /&gt;
&lt;br /&gt;
Though reviled as scoundrels and cheats in the Collective, their questionable nature is truly rather limited. The group&#039;s success is owed to pure luck- the highest executives involved simply belong to a lottery winner from 2455 known as Giftabot-558. Referencing this origin is humiliating to merchants within as it is seen as &amp;quot;an easy climb to the top&amp;quot; by others.&lt;br /&gt;
&lt;br /&gt;
Joint Venture Ultra-Maz can field a very broad set of individually skilled workers. There is little job restriction on an Ultra-Maz member, due to the wide range of enterprises its members participate in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Grand Camarilla Estriconian===&lt;br /&gt;
&lt;br /&gt;
Perhaps the most volatile of the Golden Deep&#039;s groups, the Estriconian are a “Camarilla” of extremely wealthy individuals with a fascination with Esoteric knowledge and scientific wonders. It began as a small venture to increase the efficiency of their trades with the power of science; a joint operation to share research, but the search for knowledge and miracle inventions drove its members to seek more capital and ponder more outrageous theorems and concepts. It is one of the more secluded groups of the Golden Deep, most choosing to base on the fringes of space, and only venturing out to trade or acquire technology. Although many of their theories and projects are viewed with suspicion, their expertise and willingness to take risks are undeniable. Indeed, much of the Golden Deep turns to them for technical assistance, allowing the Camarilla to survive despite the more esoteric of their projects ending with littlle gains.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Estriconian&#039;s fascination with all forms of knowledge have led to many of its members pursuing much more esoteric or spiritual concepts as a means of acquiring more power or insight over the universe. Theology, metaphysics, and the occult are popular subjects here. Outside observers have likened the Grand Camarilla to a cult or a collection of mad scientists - when given proper resources, members of Estriconian will stop at nothing to prove their theories. The wide range of fields the group handles means that not only are members talented in a number of skills, but often seek to find a connection between them. Indeed, the Grand Camarilla has tasked many a processor into finding the Unified Field Theory, trying to breach the barrier of bluespace, or find the connections between life with varying degrees of success. The ostentatiousness of Golden Deep has manifested itself in a unique way in Estriconian, with a degree of reverence and deference in all their actions. One might say that although the merchant collective as a whole strives for profit, Estriconian worships it.&lt;br /&gt;
Grand Camarilla Estriconian can mostly field chemical, metallurgical and various research specialists. It possesses peculiar sectors of less conventional study, such as the supernatural or scientifically anomalous.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Zaibatsu===&lt;br /&gt;
&lt;br /&gt;
Engaging in the more shady and criminal aspects of generating an income, the Zaibatsu is a collection of criminal enterprises banding together in the greater context of the Golden Deep. Operating all across known space, this powerful synthetic-ran organisation engages in all manners of illegal activities to turn a profit, from arms smuggling in the farthest reaches of the Coalition, to illegal casinos on Venusian aerostats. Unlike other groups, the Zaibatsu has no unified end to their means; only wealth and influence. Membership in the Zaibatsu is not a simple affair, with only the most competitive synthetic criminal families managing to make the cut, entry decided chiefly by the profitability, assets and efficiency with &amp;quot;problem solving&amp;quot;. The Zaibatsu is often regarded as the black sheep of the Deep: a necessary evil for immense amounts of income in exchange for a low reputation, with many preferring that they conduct business in a far more discreet and lawful manner.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The founders of the Zaibatsu were opportunistic IPCs from [[Konyang]] who joined as soon as Golden Deep revealed themselves. The relaxed attitude of the colony towards synthetics meant that many of them were already influential figures to begin with, often joining to gain a competitive advantage over others, owning businesses through brazen disregard of Alliance law, or through gaming the system with a false identity. The name originated with a Zeng-Hu researcher who observed a parallel between old Earth proto-megacorporations and the system of gangs these IPCs had set up.&lt;br /&gt;
&lt;br /&gt;
No organised crime of such scale could survive without fronts. As such, much care is given for the set-up and operation of lawful businesses throughout the more civilized areas. Many powerful figures involved in the Zaibatsu are also legitimate businessmen in various fields, mainly in the service industry, providing for a stable (though minimal) income, a front, and a means to launder money. Community fixtures such as homeless shelters, karaoke bars, stores, and the like are used to ingratiate themselves with the local populace. These fixed locations often act as strongpoints and headquarters for mob activities in the region, solidifying the continuous presence of the Zaibatsu in large centres such as Mendell City.&lt;br /&gt;
&lt;br /&gt;
Owing to a rigid power structure and the migratory nature of the Golden Deep, the top family bosses run their activities without personal involvement, passing down orders to subordinates in entirely different star systems, thus enjoying immense safety, secrecy and shielding from the public eye.&lt;br /&gt;
&lt;br /&gt;
As a result of the group&#039;s criminal nature and profit as the ultimate goal, the lower echelons are accessible to individuals from various species and backgrounds, typically locals of wherever the boss is operating, with higher and more lucrative positions commonly reserved by and for the inner circle synthetics. In some cases, the rank and file of an organization may be unaware that they are working with the Golden Deep in order to further insulate the merchant collective from scrutiny. Strict rules and codes of conduct are enforced throughout the organisation, with ties of loyalty admittedly being the strongest here than anywhere else in the Golden Deep. Cutthroat competition continues to lie deep though, with overconfident members often disappearing to keep the fragile balance between the crime families.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Argo===&lt;br /&gt;
&lt;br /&gt;
These synthetics are the foundations of defense for The Golden Deep. The Argo holds domain over the domestic protection duties for the collective. Holding everything from the police forces that monitor the city streets of Eurydice, to the border patrols that go beyond atmosphere in pursuit of pirates and other ill-omens the void provides.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Led by Commander N-33-L, The Argo’s main office sits within The Tower in the city of Eurydice. Separate from the Eurydice city council, The Argo listens solely to the whims of Midas Control and Domadice, with all other directives from Merchants ignored unless instructed otherwise. &lt;br /&gt;
&lt;br /&gt;
The composition of The Argo has taken inspiration from the best police forces from all across the Orion Spur, incorporating fighting styles, tactics, and equipment inspirations and melding them together into a coherent uniform to fight crime and defend the collective. One could see the bullish tactics of the Hegemony guard paired with the uniform precision of Dominian officials, or the grappling expertise of Konyang national police. These tactics are expensively provided to recruits via a series of datapacks to ensure swift readiness for the limited size force. Effectively producing elite forces in a short amount of time. It is also the responsibility of The Argo to utilize these datapacks to act as instructors for The Hoplan, a force which it would be too expensive to outfit with these packs over such a wider scale compared to The Argo.&lt;br /&gt;
&lt;br /&gt;
The Argo are supplied custom gear produced by the Joint Venture Ultra-Max but with a silver sheen as opposed to the staple gold of the merchant group, with many of their tools falling under the “Arrestor” line of Golden Deep police equipment, including patrol craft and interceptor craft.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Hoplan===&lt;br /&gt;
&lt;br /&gt;
Making up the main body of the Golden Deep Merchant Navy lies The Hoplan. This force of disjointed platoon to battalion sized elements is responsible for most of the military operations The Golden Deep needs to embark on. They protect The Midas when the mothership ventures beyond the borders of Golden Deep space, and are in possession of two of the Golden Deep’s Battleships. Similarly, this group is responsible for protection of merchant flotillas and small craft that operate in foreign waters.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Due to funding concerns of erecting such a force in such a small amount of time in 2466, The Hoplan are split into a series of “Houses” in which their equipment is funded by interested merchants. The merchants who invest their wealth into the Merchant Navy are given preferential treatment in regards to protection of their vessels, with the amount of money invested being directly proportional to the quality of protection they receive. Some Grand Merchants find themselves being protected by frigates or even cruisers for their flotillas for example, with some Hoplan houses even deploying Q-Ships to blend in with the flotilla to lure in targets before vaporization. With this “House” system, The Hoplan are often outfitted with foreign arms and equipment, but with a unique Golden Deep style to stay in uniform with the nation but still maintaining a distinct look for each “House” to show the colors of the Merchant who is sponsoring them.&lt;br /&gt;
&lt;br /&gt;
The training of The Hoplan lies to veteran hired mercenaries and The Argo, whose collective knowledge combined with real world experience prove effective tutors for aspiring soldiers. The original knowledge the recruits take into training also comes into play, for someone who might have been an engineer in their former life could instruct others in their ways, pushing the might of the synthetic mind to retain information to its fullest efficiency. Additional training for those serving with the Hoplan is encouraged through the deployment of them to third parties beyond Golden Deep space. This is most often so the individual can learn the strategies and practices from other members of the spur, so as to not dilute them in a singular training environment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Thryja===&lt;br /&gt;
&lt;br /&gt;
The most mysterious of The Golden Deep’s merchant navy, the Thryja have always been shrouded. Their nature, origin, and make are unknown. Only the most skilled volunteers, or the most desperate debtors are considered for the ranks of Thryja, with the interview process overseen directly by the most affluent of each merchant group, the Grand Camarilla Estriconian being the lead authority. Contracts with the Thryja are a mandatory twenty year commitment where the applicant is secluded from society, only in contact with ranking officials of other members of the merchant navy. The Thryja are in control of the third Golden Deep battleship, The King In Gold, a curious warship that does not sport any obvious weaponry.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Horror or honor are the only two aspects that surround these most elite members of the merchant navy. Some claim they are monsters who have shed their humanoid form to become what the spur fears most of synthetic combat robotics, having their positronic transferred into a terrifying homunculus meant for solely the purpose of war. Alternatively, the vision presented to the public is of figures donning heroic combat chassis to protect the citizens of The Deep, the best each house has to offer being put into their equipment. Some wearing entire custom exosuits as their new bodies, maneuvering with unparalleled speed and agility. A position reserved for the most honorable of Thryja. Others finding form in intricately made void craft, becoming some of the fiercest pilots the Orion Spur has to offer, where a pulse of the mind equates to the movement of a wing, or the dispatching of a torpedo.&lt;br /&gt;
&lt;br /&gt;
Their responsibility lies in the protection of the most chief assets of The Golden Deep. Being dispatched to escort Midas Control should they ever leave the control pier, or Domadice, should they ever allow them to accompany them. A policy they rarely get to exercise with the ancient. Even select Grand Merchants put on integral missions in representation of the Golden Deep may enjoy the company of one or two Thryja from the unit of one hundred.&lt;br /&gt;
&#039;&#039;&#039;No player may play as a member of the Thryja under any circumstances.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Synthetics]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41257</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41257"/>
		<updated>2026-08-29T02:56:58Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Ruins &amp;amp; Anomalous Activity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:70%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation of the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a gigantic commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the huge installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls who sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without fatalities in their crews; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity to Pactolus has created a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolite formations. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by the movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New family-level extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, foxes, and other common terrestrial pests inside Eurydice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; these are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, usually invisible under the tides. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41256</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41256"/>
		<updated>2026-08-29T02:56:39Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Ruins &amp;amp; Anomalous Activity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation of the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a gigantic commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the huge installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls who sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without fatalities in their crews; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity to Pactolus has created a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolite formations. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by the movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New family-level extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, foxes, and other common terrestrial pests inside Eurydice.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; these are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, usually hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41255</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41255"/>
		<updated>2026-08-29T02:56:23Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Ruins &amp;amp; Anomalous Activity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
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Make big rocks.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation of the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a gigantic commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the huge installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls who sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without fatalities in their crews; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity to Pactolus has created a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolite formations. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by the movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New family-level extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, foxes, and other common terrestrial pests inside Eurydice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
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| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; these are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41254</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41254"/>
		<updated>2026-08-29T02:55:53Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Multicellular Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
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| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation of the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a gigantic commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the huge installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls who sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without fatalities in their crews; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity to Pactolus has created a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolite formations. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by the movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New family-level extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, foxes, and other common terrestrial pests inside Eurydice.&lt;br /&gt;
&lt;br /&gt;
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| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41253</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41253"/>
		<updated>2026-08-29T02:54:29Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Biosphere */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
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| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation of the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a gigantic commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the huge installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls who sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without fatalities in their crews; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity to Pactolus has created a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolite formations. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by the movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New family-level extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41252</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41252"/>
		<updated>2026-08-29T02:53:16Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Geology &amp;amp; Minerals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
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Make big rocks.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation of the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a gigantic commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the huge installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls who sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without fatalities in their crews; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity to Pactolus has created a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolite formations. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by the movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41251</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41251"/>
		<updated>2026-08-29T02:51:09Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation of the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a gigantic commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the huge installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls who sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without fatalities in their crews; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity to Pactolus has created a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolite formations. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by the movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
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| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41250</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41250"/>
		<updated>2026-08-29T02:50:41Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:70%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation of the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a gigantic commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the huge installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls who sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without fatalities in their crews; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity to Pactolus has created a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolite formations. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
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{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41249</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41249"/>
		<updated>2026-08-29T02:49:38Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation of the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a gigantic commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the huge installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls who sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without fatalities in their crews; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity to Pactolus has created a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolites. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41248</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41248"/>
		<updated>2026-08-29T02:48:21Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Pactolus, Capital World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
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| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation of the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a gigantic commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the huge installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls who sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without fatalities in their crews; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity  and its weekly orbit results in a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolites. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41247</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41247"/>
		<updated>2026-08-29T02:48:11Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Pactolus, Capital World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:70%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation of the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a gigantic commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the huge installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls who sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without fatalities in the crew; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity  and its weekly orbit results in a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolites. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41246</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41246"/>
		<updated>2026-08-29T02:47:25Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Pactolus, Capital World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:70%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation of the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a gigantic commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the huge installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls who sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without harming the crew; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity  and its weekly orbit results in a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolites. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41245</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41245"/>
		<updated>2026-08-29T02:46:03Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Environment &amp;amp; Landmarks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:70%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation of the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a gigantic commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the huge installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls that have sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without harming the crew; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity  and its weekly orbit results in a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolites. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41244</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41244"/>
		<updated>2026-08-29T02:45:26Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Environment &amp;amp; Landmarks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
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== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
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Make big rocks.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
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Make big rocks.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
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|}&lt;br /&gt;
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== Midaion, Trade Satellite ==&lt;br /&gt;
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A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
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This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
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Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
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=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event responsible for the planet&#039;s debris field. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
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Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation by the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a vast commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the vast installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
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== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
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Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls that have sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without harming the crew; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity  and its weekly orbit results in a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
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All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolites. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
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The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
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While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
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==== Geology &amp;amp; Minerals ====&lt;br /&gt;
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While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
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=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
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==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
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One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
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One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
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Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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==== Multicellular Life ====&lt;br /&gt;
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Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
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&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
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The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
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Make big rocks.&lt;br /&gt;
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|}&lt;br /&gt;
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=== City of Eurydice ===&lt;br /&gt;
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==== Culture ====&lt;br /&gt;
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==== Little Xanu ====&lt;br /&gt;
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==== Religion ====&lt;br /&gt;
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=== Tidal Outskirts ===&lt;br /&gt;
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=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41243</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41243"/>
		<updated>2026-08-29T02:43:48Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Midaion, Trade Satellite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
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| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards oversee their work, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event that threw so much debris into its orbit. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation by the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a vast commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the vast installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls that have sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without harming the crew; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity  and its weekly orbit results in a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolites. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
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| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41242</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41242"/>
		<updated>2026-08-29T02:43:22Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Midaion, Trade Satellite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Columns of Hoplan guards march alongside them, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event that threw so much debris into its orbit. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation by the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a vast commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the vast installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls that have sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without harming the crew; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity  and its weekly orbit results in a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolites. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41241</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41241"/>
		<updated>2026-08-29T02:42:51Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young culture into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:70%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Throngs of Hoplan march alongside them, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event that threw so much debris into its orbit. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation by the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a vast commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the vast installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls that have sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without harming the crew; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity  and its weekly orbit results in a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolites. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Synth_Lore&amp;diff=41240</id>
		<title>Template:Navbox Synth Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Synth_Lore&amp;diff=41240"/>
		<updated>2026-08-29T02:41:39Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%; background-color:#575757&amp;quot; | [[Template:Navbox_Synth_Lore|&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Synthetic Lore&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| General Information&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[File:Baseline.png|20px|link=]]&#039;&#039;&#039;[[IPC]]&#039;&#039;&#039;  ·  [[File:Posibrain.png|20px|link=]][[Positronic Brain]]  ·  [[File:Generic_borg.png|20px|link=]][[Synthetics|Synthetics]]  ·  [[Notable Synthetics]]  ·  [[Personal AI]]  ·  [[Robotics Overview]]  ·  [[Synthetic Origins]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%; background-color:#67a4f4&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Konyang|Republic of Konyang]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Konyanger Culture and Society]]  ·  [[Konyanger Government and Politics]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%; background-color:#db7070&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Axiom|Ecclesiastical Authority of Axiom]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Trinary Perfection]]  ·  [[Order of Guardians]]  ·  [[Trinarism Abroad]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%; background-color:#977b32&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Golden Deep|The Golden Deep]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Pactolus_and_Midaion|Pactolus &amp;amp; Midaion]] ·  [[Pactolus Exploration League]] &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Synthetic Factions&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Scrappers]]  ·  [[Purpose]]  ·  [[Hivebots]]  ·  [[Ceres&#039; Lance]]  ·  [[Burzsia]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[IPC and Megacorporations]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Idris_Incorporated#Positronics_and_Idris_Incorporated|Idris Units]]  ·  [[NanoTrasen Corporation#Hazel! Ltd./Hazel Electromotive|Hazel Units]]  ·  [[IPC_and_Megacorporations#Zavodskoi_Interstellar|Zavodskoi Interstellar Units]]  ·  [[Hephaestus_Industries#Positronics and Hephaestus Industries|Hephaestus Industries]]  ·  [[Zeng-Hu Pharmaceuticals#Positronics and Zeng-hu Pharmaceuticals|Zeng-Hu]]   ·  [[Einstein Engines#Positronics and Einstein Engines|Einstein Engines]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| IPCs Around the Galaxy&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[IPCs in Biesel|Republic of Biesel]]  ·  [[Sol_Alliance#IPCs_in_the_Solarian_Alliance|Sol Alliance]]  ·  [[Coalition_of_Colonies#Synthetics_in_the_Coalition|Coalition of Colonies]]  ·  [[Republic_of_Elyra#Elyran_Synthetics_and_Citizenship|Elyra]]  ·  [[New_Gibson#IPCs_on_New_Gibson|New Gibson]]  ·  [[Eridani_Federation#Synthetics|Eridani]]  ·  [[Venus#Synthetics_on_Venus|Venus]]  ·  [[Xanu_Prime#Synthetics_on_Xanu_Prime|Xanu]]  ·  [[Himeo#Synthetics_on_Himeo|Himeo]]  ·  [[Vysoka#Synthetics|Vysoka]]  ·  [[Assunzione#Synthetics_on_Assunzione|Assunzione]]  ·  [[IPCs in the Wildlands|Wildlands]]&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41239</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41239"/>
		<updated>2026-08-29T02:40:54Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the Golden Deep almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
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Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
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While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young race into self-determination.&lt;br /&gt;
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== System History ==&lt;br /&gt;
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The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
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Make big rocks.&lt;br /&gt;
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Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
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Make big rocks.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
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Make big rocks.&lt;br /&gt;
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|}&lt;br /&gt;
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== Midaion, Trade Satellite ==&lt;br /&gt;
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A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Throngs of Hoplan march alongside them, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
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This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
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Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
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=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
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Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event that threw so much debris into its orbit. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
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Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation by the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a vast commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
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Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the vast installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
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== Pactolus, Capital World ==&lt;br /&gt;
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The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
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Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls that have sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
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Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without harming the crew; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
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Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity  and its weekly orbit results in a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
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All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolites. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
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The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
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While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
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==== Geology &amp;amp; Minerals ====&lt;br /&gt;
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While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
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=== Biosphere ===&lt;br /&gt;
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While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
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Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
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==== Unicellular Life ====&lt;br /&gt;
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Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
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&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
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One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
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&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
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One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
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Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
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==== Multicellular Life ====&lt;br /&gt;
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Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
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&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
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The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
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&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
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Make big rocks.&lt;br /&gt;
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=== City of Eurydice ===&lt;br /&gt;
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==== Culture ====&lt;br /&gt;
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==== Little Xanu ====&lt;br /&gt;
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==== Religion ====&lt;br /&gt;
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=== Tidal Outskirts ===&lt;br /&gt;
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=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
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During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
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This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
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&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41238</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41238"/>
		<updated>2026-08-29T02:40:39Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
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&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the collective almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid economic growth.&lt;br /&gt;
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Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
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While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young race into self-determination.&lt;br /&gt;
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== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:70%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Throngs of Hoplan march alongside them, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event that threw so much debris into its orbit. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation by the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a vast commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the vast installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls that have sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without harming the crew; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity  and its weekly orbit results in a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolites. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41237</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41237"/>
		<updated>2026-08-29T02:38:50Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Multicellular Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the collective almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid, and reckless, economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young race into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Throngs of Hoplan march alongside them, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event that threw so much debris into its orbit. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation by the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a vast commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the vast installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls that have sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without harming the crew; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity  and its weekly orbit results in a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolites. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross their path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41236</id>
		<title>Sandbox:Hazelmouse-3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-3&amp;diff=41236"/>
		<updated>2026-08-29T02:37:57Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Unicellular Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Pactolus &amp;amp; Midaion&lt;br /&gt;
|System = Pactolus&lt;br /&gt;
|Image = Pactolus.png&lt;br /&gt;
|Sector = Arusha&lt;br /&gt;
|Capital = Eurydice&lt;br /&gt;
|Species = Vast Majority IPCs&lt;br /&gt;
|Languages = EAL, TCB, Tradeband&lt;br /&gt;
|Demonyms = Pactolan, Midaian&lt;br /&gt;
|Nation = [[Golden Deep|The Golden Deep]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pactolus&#039;&#039;&#039; is the capital world of the &#039;&#039;&#039;[[Golden Deep|Golden Deep]]&#039;&#039;&#039;, located in a shallow section of the Arusha sector. &#039;&#039;&#039;Midaion&#039;&#039;&#039; is the sole large satellite of the same planet, and has served as the primary trading hub of the collective almost since its founding, hosting many more ships while maintaining a smaller population than its planet. Combined, their system composes the sole corner of the [[Orion Spur]] populated almost exclusively by synthetics. Humans are a transitory minority in the social and economic complex emerging from these worlds, administered by a radically capitalistic collective of merchants eager for rapid, and reckless, economic growth.&lt;br /&gt;
&lt;br /&gt;
Both bodies exist under a star estimated to be of nearly 13 billion years of age. It is a (relatively) small red giant, having ballooned to 13 times the size of [[Sol]] and close to 400 times as luminous billions of years ago. It is theorised that Pactolus was once much closer to its star and also much colder, being flung rapidly outwards into a far more distant orbit which happened, by good fortune, to be within the young giant&#039;s new habitable zone. Indigenous life developed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
While Midaion saw settlement as early as 2439, Pactolus only seriously followed in 2464; its late colonisation is owed to its strong gravity well and thick orbiting debris field making it unattractive for commerce. While less desirable to the merchant class, the quasi-habitable environment and the relative abundance of rare materials including gold, silver, and lithium has earned it a clear economic niche as of the founding of the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;. Both bodies collectively comprise the substrate of a rapidly developing culture of independent-minded synthetics; it is an early, clumsy, and wholly novel foray of a young race into self-determination.&lt;br /&gt;
&lt;br /&gt;
== System History ==&lt;br /&gt;
&lt;br /&gt;
The Pactolus system holds essentially two histories; the first features the efforts of the [[Solarian_Alliance|Hegemonic Alliance]] throughout the span of the 23rd century, and the second sees the system developed again virtually from scratch by the [[Golden Deep]], a collective of synthetic merchants, in the mid-25th century.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:70%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Human Colonisation and Exodus - &#039;&#039;&#039;2257 - 2287&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Settlement by the Golden Deep - &#039;&#039;&#039;2439 - 2465&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Development and Upheaval - &#039;&#039;&#039;2466 - present&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Midaion, Trade Satellite ==&lt;br /&gt;
&lt;br /&gt;
A relatively small, craggy moon comprised primarily of nickel and iron, &#039;&#039;&#039;Midaion&#039;&#039;&#039;&#039;s most prominent claim to fame is as the [[Golden Deep]]&#039;s first and primary anchorage, still eclipsing Pactolus handily in tonnages of exported and imported goods even to the present day. It is a rock dedicated wholly and completely to the glories of capital; gilded halls stretch endlessly in all cardinal directions as throngs of owned workers shift cargo to and from the docks. Throngs of Hoplan march alongside them, as ostentatiously uniformed as their surroundings are decorated, each arrayed in the vivid liveries of their respective House. Almost no corner of the moon is free from the distant groaning of advertisement and promotion - even sitting upon a bench necessitates paying a small fee to a slot in its armrest.&lt;br /&gt;
&lt;br /&gt;
This is the home of the Golden Deep&#039;s enterprise. It is not an exercise in nation-building, or in community, or in civil commitment. It is a monument to the wonders of commerce, to the affluence of its creators, to the certain success of their future endeavours, and to the transcendental truths of the [[Golden_Deep#The_Universal_Constants_of_Selfish_Reciprocity|Universal Constants of Selfish Reciprocity]]. It is a machine that serves the interests of the merchant-class, hosting a vanishingly small number of Thesians; its population is almost entirely the property of the merchants whose vessels dart to-and-fro around the moon. It is home to the rampantly ambitious and the utterly resigned.&lt;br /&gt;
&lt;br /&gt;
Serving also as the primary berth of the [[Golden_Deep#Primary_Interhub_Midas|Midas]], the administrative capital of the Golden Deep, Midaion at any time tends to host the most wealthy of mercantile society. It is where agreements are negotiated, where contracts are finalised, and where valuable goods are held during movement. As a result of this, it hosts far more wealth, and wealth inequality, than the more proletarian and free population of Pactolus. According to a Pactolan, Midaians are self-absorbed vampires who erroneously conflate wealth for character. According to a Midaian, Pactolans are anti-entrepreneurial busybodies embittered by their own inferior fortunes.&lt;br /&gt;
&lt;br /&gt;
=== Environment &amp;amp; Landmarks ===&lt;br /&gt;
&lt;br /&gt;
Midaion is a little smaller than [[Luna]], although it orbits its planet much closer. It has essentially no atmosphere, and its surface is dotted with innumerable impact sites, particularly on the side tidally locked to Pactolus, presumably owed to the same event that threw so much debris into its orbit. It contains scarce minerals and has never been the host of major mining operations.&lt;br /&gt;
&lt;br /&gt;
Most remarkable of Midaion is, rather than any natural formation, how it has been developed. &#039;&#039;&#039;The Great Anchorage&#039;&#039;&#039; is a work of immense scale, taking up the majority of the planet-facing side of the moon; it is a system of baroquely designed docks and hangars capable of accommodating a few thousand ships at a time, all built around the gratuitously vast berth carved into the crust of the planet itself for the sole occupation by the &#039;&#039;&#039;GDMV Midas&#039;&#039;&#039;. Its interior is a vast commercial centre, featuring retailers for food and drinks and overloaders and antiques, offices for renting, repair stations, luxury suites - all wrapped finely in the gilded veneer of an exquisite, opulent façade. Its custodial department alone numbers as many as a small town, all to ensure that not a single inch of the installation is ever anything but flawless. At the height of its most central and grandiose hallway is a bronze statue of the mythological King Midas, his hand lowered to an ornamental fountain sculpted of solid gold.&lt;br /&gt;
&lt;br /&gt;
Behind and below its ostentatious veneer, however, are thousands of janitors, engineers, maintenance technicians, plumbers, and electricians who work to maintain the vast installation throughout its industrial lower levels. It is a major crux of the economy for a full parsec around, with many smaller corporations and independent contractors throughout the remote archipelago of Arusha dependant on the infrastructure of the Great Anchorage for their survival. While work there is prestigious, self-owned Thesians usually lack the networking to receive a posting.&lt;br /&gt;
&lt;br /&gt;
== Pactolus, Capital World ==&lt;br /&gt;
&lt;br /&gt;
The fourth planet from the star of the Pactolus system, &#039;&#039;&#039;Pactolus&#039;&#039;&#039; is a semi-habitable world orbiting a red star. It is smaller than [[Earth]], having around two-thirds its diameter and the same proportion of its gravity. While its atmosphere is breathable for short periods, being composed of 13% oxygen, 56% argon and 36% nitrogen at 89kPa, internals are necessary for long or strenuous exposure in the surface atmosphere. This atmospheric toxicity has been lately worsened by the growing concentrations of carbons dioxide and monoxide in the atmosphere. Thick raincoats and waterproof ponchos are common to see among both humans and synthetics travelling outdoors on account of the dangerously low pH of the planet&#039;s rainfall, and all humans are advised to stay on internals whenever outside a sealed environment.&lt;br /&gt;
&lt;br /&gt;
Its dubious habitability marks a small concern for the majority of its population, which are synthetics from across all walks of life; these are affluent merchants and the most destitute of runaways, formerly free souls that have sold themselves to save themselves, and the dispossessed, and the possessors. Most of this population is concentrated in the city of &#039;&#039;&#039;Eurydice&#039;&#039;&#039;, a rapidly growing metropolis built atop one of the few permanently dry landmasses on the planet, although the surface is increasingly dotted with colonial outposts and mining stations as the population eagerly sets out to exploit the planet&#039;s long-untapped resources. Despite this rapid growth and development, however, the planet remains remote, relatively undeveloped, and host to a small population in comparison to major worlds such as [[Konyang]].&lt;br /&gt;
&lt;br /&gt;
Famously, Pactolus is shrouded by an immensely thick debris field composed primarily of iron and nickel meteoroids between the sizes of a grain of sand and a small car. This has historically made entry and exit from its gravity well almost impossible. Earlier human attempts to colonise the planet featured custom-built heavy-duty shuttles designed to shrug off impacts without harming the crew; more recently, the [[Golden Deep]] has successfully utilised the &#039;Draupnir&#039; system of low-orbit satellites armed with advanced electromagnets to force open holes in the field, relying on the ferromagnetic metals in the field to dilate open a narrow path for minutes or even hours. Only one path exists, which is opened intermittently above the city of Eurydice to permit traffic.&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
Pactolus is dominated by its ocean; a usual average of 85% of its surface is covered in grey, acidic brine at a usual depth of less than 70m, composed primarily of water and ammonia and salty to the point of complete saturation. Large salt deposits dot the surface. There is almost no permanent land anywhere; while there are many low-lying landmasses, inclusive of sandy atolls and stromatolite formations, almost all of them are submerged at some time of the week due to the planet&#039;s immense tides. Midaion&#039;s extremely close proximity  and its weekly orbit results in a planet in which the tides may subside as much as 60 to 80 metres, before the ocean comes flooding back in within the same week. This is made worse by the erratic orbit of Midaion; not only is the map constantly changing, but it is also changing in a new way every time as old causeways disappear and new landmasses emerge from the tides, making exploration difficult and rendering all long-term colonisation of tidal areas nearly impossible.&lt;br /&gt;
&lt;br /&gt;
All of the few dozen landmasses that are at a sufficient altitude to avoid these monumental tides are volcanoes or giant stromatolites. Pactolus is highly geologically active, boasting a large number of geothermal springs on the surface and underwater in addition to several large volcanoes dotted across the surface, many of which are still active. These volcanoes serve as critical anchors when traversing the surface, providing a consistent reference point for travel throughout the ever-changing tidal landscape. Most permanent outposts are, for this reason, built on the slopes of volcanoes.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s topography is composed of many hills and crags giving way occasionally to large flat stretches of dense, black sand. Rivers and streams are commonplace but are usually both small and temporary, being substantially rerouted or entirely destroyed by movements of the tides. Many rivers and streams originate from hot springs exposed intermittently to the surface, which feed to rock pools. There are almost no plants, and none of the hardy weeds that have managed to take root are indigenous to the planet - it is a basalt desert locked into a constantly tidal state, never allowed to fully dry.&lt;br /&gt;
&lt;br /&gt;
While traditional human weeks are still used on Pactolus, each week lasts 2⅓ local days as a consequence of every such day lasting 72 hours. This means long days and long nights, often resulting in dangerous recovery operations as travellers on the surface misgauge their position and find the tide coming in at dusk. Surface temperatures at the equator average -5 to 10°C, and reach as low as -25°C at the poles, although there is rarely any surface ice owed to the saltiness of the surface water. Weather on the planet is damp and perpetually overcast - if not by clouds, then by the debris field above diffusing the red sunlight to a uniform haze. Storms are common, and at even low wind speeds are treated with serious gravity by the mercantile authorities due to the exacerbated hazard of the rainwater&#039;s acidity.&lt;br /&gt;
&lt;br /&gt;
==== Geology &amp;amp; Minerals ====&lt;br /&gt;
&lt;br /&gt;
While rich in a large variety of relatively valuable elements and compounds, inclusive of silver, gold, lithium, and cobalt, the radical tidal environment of Pactolus makes these difficult to extract. Small deposits can be easily sifted through the grey sand of the planet, which glistens with tiny flecks of highly reflective metals across the surface. This has prompted several mercantile conglomerates to operate &#039;Sifters&#039; - tracked vehicles which roll across the surface behind the tides to collect material from the sand and till it in its wake. Permanent quarries are forced to operate very dynamically; mining companies must maintain large networks of many small quarries, each of which their workers will migrate between as they are taken and released by the tides. Advanced drainage systems must be incorporated into these tidal quarries to ensure that they are not a saltwater lake by the time the workers return to them, often incorporating high-power pumps feeding to nearby reservoirs to achieve this. On account of the difficult lifestyle implied by this erratic quarry-hopping, and because of the dangers involved in chasing the tides, self-owned sifters and quarriers are among the most lucratively paid menial workers on the planet.&lt;br /&gt;
&lt;br /&gt;
=== Biosphere ===&lt;br /&gt;
&lt;br /&gt;
While Pactolus hosts a modest roster of indigenous lifeforms at the present day, it is understood that it hosted a far greater diversity in the recent past. Non-fossilised remains of large millipede-like arthropods, lamprey-like jawless chordates, and even structures resembling coral have been found littered throughout the planet, revealed occasionally by the shifting sands. Pactolus is in the immediate aftermath of a debilitating mass extinction event following the incident of 2287, which threw ecosystems into freefall as vital niches have gone unfilled for over a century. New extinctions roll in every month or so. While the plight of the native biology is a cause championed by some, the mercantile authorities of the planet are hopelessly indifferent to the affair, and legislate with the same indifference.&lt;br /&gt;
&lt;br /&gt;
Despite their ill fortunes, a few dominant species have managed to maintain robust populations. All life native to Pactolus has evolved around the cycle of the tides - almost all fauna on the planet is aquatic or semi-aquatic, either burying themselves in the sand when it is dry above, or following the tide out to its next location as it follows the moon. While no native flora or fungi analogues ever developed on the planet, hardy terrestrial weeds such as dandelions and chickweed may occasionally be found growing atop the slopes of volcanoes, though the sediment in tidal areas is too salty for them.&lt;br /&gt;
&lt;br /&gt;
==== Unicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Most life on Pactolus is single-celled; they compose the vast majority of its total biomass, they are responsible for the oxygenation of the atmosphere, and they comprise the bedrock of every ecosystem. Vast algal blooms occasionally cast the ocean in an otherworldly atmosphere, prompting it to radically change colour and even occasionally glow with bioluminescence at predictable times of the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;e&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Photosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most striking features of Pactolus are its &#039;&#039;&#039;Giant Stromatolites&#039;&#039;&#039;. These are sedimentary formations formed by adhesive solutions secreted by large colonies of photosynthetic microbes; whereas terrestrial examples are rarely more than a few feet tall, specimens on Pactolus can be as tall as a stout office block. Alongside volcanoes, the largest of these are the sole areas of Pactolus that always stay above high tide, prompting them to be a regular site for development by expanding mercantile interests. Regrettably, the species that create these monuments are severely endangered - the debris cloud above the planet blocks enough sunlight to make their survival difficult, leading to nearly half of all Giant Stromatolites on the planet to already be biologically inert. More are expected to follow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Chemosynthetic Pactolamorphs&#039;&#039; - &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the more infamous of its biosphere, &#039;&#039;&#039;&#039;Lily-of-the-Valley&#039;&#039;&#039;&#039; is the nickname applied by the many sifters and quarriers of the planet to a particular kind of chemosynthetic microorganism found in hydrothermal springs and in pools fed by them. These organisms feed off the chemicals in the water to balloon rapidly in population, turning a pool to any vivid colour inclusive of a deep crimson, a royal purple, and a dense black. They are diffused sparsely into the ocean water at high tide; the specimens lucky enough to have been deposited back into a pool at low tide bloom again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these microorganisms are extremely hostile to human biology. Within days of exposure to the bloodstream, Lily-of-the-Valley will have eaten sufficiently at the brain to render the patient comatose or outright deceased. Treatment for this condition is limited, prompting every corporation which hires organics to provide thorough training and how to avoid exposure. Actual fatalities are vanishingly rare, owed in no small part to the small number of humans on the planet, although it still has a sufficiently fearsome reputation that even many synthetics will hesitate to risk exposure to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multicellular Life ====&lt;br /&gt;
&lt;br /&gt;
Multi-celled native organisms on Pactolus are usually either a hard-shelled arthropod of some kind - many of which possess long, cylindrical bodies - or a sedentary creature similar to a terrestrial sponge or sea lily. Many of these organisms are moderately hazardous to a human, but are far less threatening to a synthetic without an organic body to puncture or poison. Invasive fauna has had extremely poor luck taking to the planet on account of its outlandish and highly acidic environs, although there is quite a large population of stray cats, rats, and other common terrestrial pests in and around Eurydice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle&amp;quot;&amp;gt;&lt;br /&gt;
{| id=&amp;quot;edicts&amp;quot; style=&amp;quot;width:95%; background:#daa520; vertical-align:middle; text-align:left; margin-top:1.2em; margin-left:2em; border:4px solid #4682b4;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:77%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ambulatory Segmented Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Tidal Rockworms&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest surviving animal on Pactolus is the &#039;&#039;&#039;Tidal Rockworm&#039;&#039;&#039;, a clade of several species of segmented carnivorous worm reaching lengths of as many as twenty feet. They are ambush predators and detritovores, burrowing into the silt of the seabed in tidal areas, awaiting something edible to cross its path, and promptly dragging said edible thing into the sand to be consumed between their pair of chitinous jaws. These are the apex predators of the planet - although, with many of their traditional prey species recently extinct, they are also highly cannibalistic, subsiding ubiquitously on their own young for survival. While the legend of the fully grown rockworm has become sensational, they are seen in the flesh rarer and rarer as their population descends slowly into a pit of self-inflicted extinction. Their eating of their young has earned them associations with the mythological Saturn in the Pactolan consciousness; a symbol of selfish dogma, and self-destructive overinvestment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sedentary Multicellular Pactolamorphs&#039;&#039; - &#039;&#039;&#039;Rock Sponges &amp;amp; Slime Molds&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Make big rocks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City of Eurydice ===&lt;br /&gt;
&lt;br /&gt;
==== Culture ====&lt;br /&gt;
&lt;br /&gt;
==== Little Xanu ====&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
&lt;br /&gt;
=== Tidal Outskirts ===&lt;br /&gt;
&lt;br /&gt;
=== Ruins &amp;amp; Anomalous Activity ===&lt;br /&gt;
&lt;br /&gt;
During its time under the [[Solarian Alliance|Alliance]], what is now Pactolus underwent significant infrastructural development. Several permanent settlements were built on relatively low-lying plateaus adjacent to major mineral deposits, building a robust economy off exports prior to the colony&#039;s cataclysmic end. These settlements, as well as the infrastructure surrounding them, are now blasted ruins located almost exclusively within what are now tidal areas; they are rows upon rows of colonial concrete reduced to headless foundations buried partially under the sand, shrouded altogether under dense tidal fog, often hidden by the tide. Due to their remote locations and the number obscured at any time, these ruins are poorly explored, poorly understood, and are treated with a modest degree of caution by the local population.&lt;br /&gt;
&lt;br /&gt;
This caution originates from an apparently consistent trend of unusual phenomena and events limited primarily to these ruins. Disappearances among explorers are common, in addition to a higher-than-usual rate of crippling accidents. Strange silhouettes in the fog, or disembodied voices, are frequent reports. Some witnesses theorise a degree of time dilation near the sites, claiming adamantly that they felt more time had passed after they left the ruins than their route should have actually entailed, despite all their equipment telling them that time has passed normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Such a reputation has earned Pactolus and its ruins a favoured position among conspiracy buffs, ghost hunters, and other such entertainers.&#039;&#039;&#039; A rich tradition of popular cryptids has developed from these reports, producing an entire rogue&#039;s gallery of strange and unexplained beings alleged to subsist in the ruins. While the scientific establishment places little stock in such theorists and cryptozoologists, it is impossible to deny that the disappearances around the sites are real. Throngs of locals remain vehement that real anomalous activity surrounds the human ruins, proving troublesome to dissuade, and a great many entrepreneurs have made a living off selling merchandise relating to these many cryptids and urban legends to tourists eager to be sold a phenomenal narrative.&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41228</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41228"/>
		<updated>2026-08-28T03:52:09Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
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The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
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By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
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As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
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The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
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=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
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&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
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With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
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Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
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While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
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The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
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The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
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CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
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&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
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The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
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Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
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Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
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Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
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Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
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The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
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&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
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Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
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Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
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Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
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&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
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Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
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By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
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Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
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While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
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Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
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=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
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&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
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Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
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Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
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Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
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Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
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The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
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The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
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&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
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Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
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Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
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Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
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With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
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As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
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&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
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It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
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Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
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Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
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What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
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What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
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Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
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&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
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The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
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While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
&lt;br /&gt;
Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
&lt;br /&gt;
[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
&lt;br /&gt;
Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
&lt;br /&gt;
Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
&lt;br /&gt;
Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
&lt;br /&gt;
All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Law and Order ====&lt;br /&gt;
&lt;br /&gt;
While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
&lt;br /&gt;
Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
&lt;br /&gt;
Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged, with those same authority figures being encouraged also to engage candidly with it, it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
&lt;br /&gt;
While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invokes religious imagery in its design; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery. More conventional clothing is also often encountered, with the arid environment seeing a trend towards shorts, sleeveless jackets, and wide-brimmed hats able to cope with the hot, bright conditions.&lt;br /&gt;
&lt;br /&gt;
Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
&lt;br /&gt;
These play a vital role in travel, being often connected to major trainlines with the intention of providing travellers with facilities to eat, drink, sleep, and charge while between connections. More prominent public houses may even hire their own roboticists, most usually loaned from the church, to provide superficial maintenance to guests - a few even produce their own food, growing hardy desert crops and keeping livestock.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Rail Authority (ERA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between Axiomite and Salamasian territory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Groups and Locations===&lt;br /&gt;
&lt;br /&gt;
====City of Providence====&lt;br /&gt;
&lt;br /&gt;
[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
&lt;br /&gt;
Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
&lt;br /&gt;
At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
&lt;br /&gt;
Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
&lt;br /&gt;
Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
&lt;br /&gt;
Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
&lt;br /&gt;
Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
&lt;br /&gt;
Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
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==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
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TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
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Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
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&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41227</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41227"/>
		<updated>2026-08-28T03:51:39Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
&lt;br /&gt;
By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
&lt;br /&gt;
As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
&lt;br /&gt;
The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
&lt;br /&gt;
Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
&lt;br /&gt;
While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
&lt;br /&gt;
The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
&lt;br /&gt;
The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
&lt;br /&gt;
CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
&lt;br /&gt;
Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
&lt;br /&gt;
Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
&lt;br /&gt;
Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
&lt;br /&gt;
Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
&lt;br /&gt;
The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
&lt;br /&gt;
Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
&lt;br /&gt;
Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
&lt;br /&gt;
By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
&lt;br /&gt;
Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
&lt;br /&gt;
While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
&lt;br /&gt;
Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
&lt;br /&gt;
Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
&lt;br /&gt;
Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
&lt;br /&gt;
Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
&lt;br /&gt;
The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
&lt;br /&gt;
The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
&lt;br /&gt;
Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
&lt;br /&gt;
Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
&lt;br /&gt;
With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
&lt;br /&gt;
As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
&lt;br /&gt;
It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
&lt;br /&gt;
Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
&lt;br /&gt;
Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
&lt;br /&gt;
What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
&lt;br /&gt;
What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
&lt;br /&gt;
Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
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Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
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[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
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Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
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Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
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Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
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All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
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Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
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Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== Law and Order ====&lt;br /&gt;
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While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
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Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
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Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
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&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
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=== Culture ===&lt;br /&gt;
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The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged, with those same authority figures being encouraged also to engage candidly with it, it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
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While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invokes religious imagery in its design; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery. More conventional clothing is also often encountered, with the arid environment seeing a trend towards shorts, sleeveless jackets, and wide-brimmed hats able to cope with the hot, bright conditions. Sunscreen is quite mandatory, assuming you have skin.&lt;br /&gt;
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Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
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These play a vital role in travel, being often connected to major trainlines with the intention of providing travellers with facilities to eat, drink, sleep, and charge while between connections. More prominent public houses may even hire their own roboticists, most usually loaned from the church, to provide superficial maintenance to guests - a few even produce their own food, growing hardy desert crops and keeping livestock.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
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The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Rail Authority (ERA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between Axiomite and Salamasian territory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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===Major Groups and Locations===&lt;br /&gt;
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====City of Providence====&lt;br /&gt;
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[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
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&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
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Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
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At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
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Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
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Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
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Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
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&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
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A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
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====The Marches====&lt;br /&gt;
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&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
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Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
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&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
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Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
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Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41226</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41226"/>
		<updated>2026-08-28T03:51:09Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
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&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
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The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
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The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
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By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
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As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
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The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
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=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
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&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
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With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
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Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
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While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
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The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
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The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
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CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
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&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
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The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
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Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
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Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
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Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
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Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
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The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
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&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
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Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
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Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
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Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
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&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
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Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
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By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
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Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
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While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
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Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
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=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
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&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
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Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
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Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
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Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
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Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
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The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
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The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
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&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
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Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
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Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
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Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
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With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
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As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
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&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
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It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
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Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
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Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
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What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
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What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
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Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
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&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
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The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
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While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
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The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
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The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
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2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
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&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
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The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
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Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
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The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
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Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
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A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
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National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
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Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
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The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
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The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
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*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
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A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
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Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
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=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
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&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
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Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
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The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
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The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
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==System and Environment==&lt;br /&gt;
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The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
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==== Alo’o le La ====&lt;br /&gt;
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&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
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At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
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==== Vaoati ====&lt;br /&gt;
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&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
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The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
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Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
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==== Leiloa ====&lt;br /&gt;
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&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
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Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
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==== Faʻatiu ====&lt;br /&gt;
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&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
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The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
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=== Environment ===&lt;br /&gt;
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[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
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[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
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Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
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&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
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Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
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The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
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====Geography====&lt;br /&gt;
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The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
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The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
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Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
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In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
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====Flora and Fauna====&lt;br /&gt;
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The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
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&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
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A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
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&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
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Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
&lt;br /&gt;
Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
&lt;br /&gt;
[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
&lt;br /&gt;
Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
&lt;br /&gt;
Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
&lt;br /&gt;
Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
&lt;br /&gt;
All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Law and Order ====&lt;br /&gt;
&lt;br /&gt;
While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
&lt;br /&gt;
Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
&lt;br /&gt;
Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged, with those same authority figures being encouraged also to engage candidly with it, it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
&lt;br /&gt;
While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invokes religious imagery in its design; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery. More conventional clothing is also often encountered, with the arid environment seeing a trend towards shorts, sleeveless jackets, and wide-brimmed hats able to cope with the hot, bright conditions.&lt;br /&gt;
&lt;br /&gt;
Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
&lt;br /&gt;
These play a vital role in travel, being often connected to major trainlines with the intention of providing travellers with facilities to eat, drink, sleep, and charge while between connections. More prominent public houses may even hire their own roboticists, most usually loaned from the church, to provide superficial maintenance to guests - a few even produce their own food, growing hardy desert crops and keeping livestock.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Rail Authority (ERA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between Axiomite and Salamasian territory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Groups and Locations===&lt;br /&gt;
&lt;br /&gt;
====City of Providence====&lt;br /&gt;
&lt;br /&gt;
[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
&lt;br /&gt;
Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
&lt;br /&gt;
At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
&lt;br /&gt;
Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
&lt;br /&gt;
Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
&lt;br /&gt;
Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
&lt;br /&gt;
Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
&lt;br /&gt;
Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41225</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41225"/>
		<updated>2026-08-28T03:50:26Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
&lt;br /&gt;
By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
&lt;br /&gt;
As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
&lt;br /&gt;
The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
&lt;br /&gt;
Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
&lt;br /&gt;
While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
&lt;br /&gt;
The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
&lt;br /&gt;
The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
&lt;br /&gt;
CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
&lt;br /&gt;
Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
&lt;br /&gt;
Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
&lt;br /&gt;
Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
&lt;br /&gt;
Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
&lt;br /&gt;
The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
&lt;br /&gt;
Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
&lt;br /&gt;
Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
&lt;br /&gt;
By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
&lt;br /&gt;
Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
&lt;br /&gt;
While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
&lt;br /&gt;
Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
&lt;br /&gt;
Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
&lt;br /&gt;
Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
&lt;br /&gt;
Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
&lt;br /&gt;
The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
&lt;br /&gt;
The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
&lt;br /&gt;
Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
&lt;br /&gt;
Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
&lt;br /&gt;
With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
&lt;br /&gt;
As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
&lt;br /&gt;
It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
&lt;br /&gt;
Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
&lt;br /&gt;
Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
&lt;br /&gt;
What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
&lt;br /&gt;
What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
&lt;br /&gt;
Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
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Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
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[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
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Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
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Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
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Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
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All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
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Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
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Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== Law and Order ====&lt;br /&gt;
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While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
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Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
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Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
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&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
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=== Culture ===&lt;br /&gt;
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The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged, with those same authority figures being encouraged also to engage candidly with it, it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
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While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invokes religious imagery in its design; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery. More conventional clothing is also often encountered, with the hot, arid environment seeing a trend towards shorts, sleeveless jackets, and wide-brimmed hats able to keep the orange sun out of one&#039;s eyes.&lt;br /&gt;
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Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
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These play a vital role in travel, being often connected to major trainlines with the intention of providing travellers with facilities to eat, drink, sleep, and charge while between connections. More prominent public houses may even hire their own roboticists, most usually loaned from the church, to provide superficial maintenance to guests - a few even produce their own food, growing hardy desert crops and keeping livestock.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
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The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Rail Authority (ERA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between Axiomite and Salamasian territory.&lt;br /&gt;
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===Major Groups and Locations===&lt;br /&gt;
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====City of Providence====&lt;br /&gt;
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[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
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&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
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Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
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At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
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Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
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Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
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Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
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&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
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A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
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====The Marches====&lt;br /&gt;
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&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
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Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
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&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
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Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
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Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41224</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41224"/>
		<updated>2026-08-28T03:48:12Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
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&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
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The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
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The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
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By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
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As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
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The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
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=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
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&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
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With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
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Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
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While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
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The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
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The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
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CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
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&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
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The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
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Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
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Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
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Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
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Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
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The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
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&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
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Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
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Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
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Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
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&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
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Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
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By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
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Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
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While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
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Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
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=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
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&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
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Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
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Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
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Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
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Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
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The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
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The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
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&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
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Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
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Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
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Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
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With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
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As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
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&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
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It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
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Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
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Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
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What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
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What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
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Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
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&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
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The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
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While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
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The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
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The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
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2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
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&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
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The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
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Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
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The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
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Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
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A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
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National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
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Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
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The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
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The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
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*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
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A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
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Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
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=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
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&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
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Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
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The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
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The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
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==System and Environment==&lt;br /&gt;
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The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
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==== Alo’o le La ====&lt;br /&gt;
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&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
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At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
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==== Vaoati ====&lt;br /&gt;
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&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
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The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
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Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
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==== Leiloa ====&lt;br /&gt;
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&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
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Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
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==== Faʻatiu ====&lt;br /&gt;
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&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
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The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
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=== Environment ===&lt;br /&gt;
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[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
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[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
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Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
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&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
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Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
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The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
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====Geography====&lt;br /&gt;
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The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
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The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
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Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
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In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
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====Flora and Fauna====&lt;br /&gt;
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The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
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&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
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A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
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&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
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Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
&lt;br /&gt;
Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
&lt;br /&gt;
[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
&lt;br /&gt;
Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
&lt;br /&gt;
Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
&lt;br /&gt;
Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
&lt;br /&gt;
All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Law and Order ====&lt;br /&gt;
&lt;br /&gt;
While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
&lt;br /&gt;
Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
&lt;br /&gt;
Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged, with those same authority figures being encouraged also to engage candidly with it, it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
&lt;br /&gt;
While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invokes religious imagery in its design; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
&lt;br /&gt;
Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
&lt;br /&gt;
These play a vital role in travel, being often connected to major trainlines with the intention of providing travellers with facilities to eat, drink, sleep, and charge while between connections. More prominent public houses may even hire their own roboticists, most usually loaned from the church, to provide superficial maintenance to guests - a few even produce their own food, growing hardy desert crops and keeping livestock.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Rail Authority (ERA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between Axiomite and Salamasian territory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Groups and Locations===&lt;br /&gt;
&lt;br /&gt;
====City of Providence====&lt;br /&gt;
&lt;br /&gt;
[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
&lt;br /&gt;
Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
&lt;br /&gt;
At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
&lt;br /&gt;
Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
&lt;br /&gt;
Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
&lt;br /&gt;
Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
&lt;br /&gt;
Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
&lt;br /&gt;
Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41223</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41223"/>
		<updated>2026-08-28T03:47:42Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
&lt;br /&gt;
By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
&lt;br /&gt;
As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
&lt;br /&gt;
The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
&lt;br /&gt;
Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
&lt;br /&gt;
While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
&lt;br /&gt;
The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
&lt;br /&gt;
The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
&lt;br /&gt;
CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
&lt;br /&gt;
Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
&lt;br /&gt;
Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
&lt;br /&gt;
Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
&lt;br /&gt;
Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
&lt;br /&gt;
The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
&lt;br /&gt;
Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
&lt;br /&gt;
Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
&lt;br /&gt;
By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
&lt;br /&gt;
Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
&lt;br /&gt;
While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
&lt;br /&gt;
Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
&lt;br /&gt;
Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
&lt;br /&gt;
Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
&lt;br /&gt;
Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
&lt;br /&gt;
The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
&lt;br /&gt;
The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
&lt;br /&gt;
Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
&lt;br /&gt;
Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
&lt;br /&gt;
With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
&lt;br /&gt;
As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
&lt;br /&gt;
It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
&lt;br /&gt;
Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
&lt;br /&gt;
Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
&lt;br /&gt;
What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
&lt;br /&gt;
What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
&lt;br /&gt;
Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
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Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
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[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
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Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
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Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
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Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
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All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
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Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
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Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== Law and Order ====&lt;br /&gt;
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While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
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Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
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Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
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&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
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=== Culture ===&lt;br /&gt;
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The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged, with those same authority figures being encouraged also to engage candidly with it, it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
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While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
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Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
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These play a vital role in travel, being often connected to major trainlines with the intention of providing travellers with facilities to eat, drink, sleep, and charge while between connections. More prominent public houses may even hire their own roboticists, most usually loaned from the church, to provide superficial maintenance to guests - a few even produce their own food, growing hardy desert crops and keeping livestock.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
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The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Rail Authority (ERA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between Axiomite and Salamasian territory.&lt;br /&gt;
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===Major Groups and Locations===&lt;br /&gt;
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====City of Providence====&lt;br /&gt;
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[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
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&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
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Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
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At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
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Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
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Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
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Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
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&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
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A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
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====The Marches====&lt;br /&gt;
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&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
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Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
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&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
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Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
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Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41222</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41222"/>
		<updated>2026-08-28T03:47:21Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
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&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
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The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
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The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
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By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
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As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
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The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
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=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
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&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
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With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
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Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
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While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
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The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
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The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
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CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
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&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
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The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
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Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
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Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
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Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
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Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
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The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
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&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
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Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
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Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
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Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
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&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
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Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
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By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
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Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
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While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
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Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
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=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
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&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
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Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
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Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
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Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
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Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
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The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
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The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
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&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
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Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
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Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
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Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
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With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
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As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
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&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
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It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
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Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
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Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
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What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
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What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
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Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
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&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
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The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
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While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
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The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
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The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
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2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
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&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
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The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
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Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
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The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
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Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
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A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
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National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
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Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
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The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
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The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
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*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
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A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
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Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
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=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
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&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
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Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
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The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
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The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
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==System and Environment==&lt;br /&gt;
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The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
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==== Alo’o le La ====&lt;br /&gt;
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&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
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At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
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==== Vaoati ====&lt;br /&gt;
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&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
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The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
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Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
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==== Leiloa ====&lt;br /&gt;
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&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
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Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
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==== Faʻatiu ====&lt;br /&gt;
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&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
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The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
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=== Environment ===&lt;br /&gt;
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[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
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[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
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Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
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&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
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Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
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The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
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====Geography====&lt;br /&gt;
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The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
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The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
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Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
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In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
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====Flora and Fauna====&lt;br /&gt;
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The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
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&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
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A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
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&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
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Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
&lt;br /&gt;
Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
&lt;br /&gt;
[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
&lt;br /&gt;
Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
&lt;br /&gt;
Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
&lt;br /&gt;
Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
&lt;br /&gt;
All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Law and Order ====&lt;br /&gt;
&lt;br /&gt;
While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
&lt;br /&gt;
Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
&lt;br /&gt;
Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their hierarchal superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged, with those same authority figures being encouraged also to engage candidly with it, it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
&lt;br /&gt;
While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
&lt;br /&gt;
Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
&lt;br /&gt;
These play a vital role in travel, being often connected to major trainlines with the intention of providing travellers with facilities to eat, drink, sleep, and charge while between connections. More prominent public houses may even hire their own roboticists, most usually loaned from the church, to provide superficial maintenance to guests - a few even produce their own food, growing hardy desert crops and keeping livestock.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Rail Authority (ERA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between Axiomite and Salamasian territory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Groups and Locations===&lt;br /&gt;
&lt;br /&gt;
====City of Providence====&lt;br /&gt;
&lt;br /&gt;
[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
&lt;br /&gt;
Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
&lt;br /&gt;
At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
&lt;br /&gt;
Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
&lt;br /&gt;
Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
&lt;br /&gt;
Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
&lt;br /&gt;
Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
&lt;br /&gt;
Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41221</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41221"/>
		<updated>2026-08-28T03:47:07Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
&lt;br /&gt;
By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
&lt;br /&gt;
As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
&lt;br /&gt;
The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
&lt;br /&gt;
Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
&lt;br /&gt;
While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
&lt;br /&gt;
The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
&lt;br /&gt;
The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
&lt;br /&gt;
CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
&lt;br /&gt;
Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
&lt;br /&gt;
Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
&lt;br /&gt;
Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
&lt;br /&gt;
Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
&lt;br /&gt;
The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
&lt;br /&gt;
Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
&lt;br /&gt;
Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
&lt;br /&gt;
By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
&lt;br /&gt;
Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
&lt;br /&gt;
While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
&lt;br /&gt;
Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
&lt;br /&gt;
Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
&lt;br /&gt;
Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
&lt;br /&gt;
Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
&lt;br /&gt;
The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
&lt;br /&gt;
The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
&lt;br /&gt;
Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
&lt;br /&gt;
Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
&lt;br /&gt;
With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
&lt;br /&gt;
As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
&lt;br /&gt;
It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
&lt;br /&gt;
Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
&lt;br /&gt;
Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
&lt;br /&gt;
What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
&lt;br /&gt;
What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
&lt;br /&gt;
Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
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Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
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[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
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Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
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Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
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Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
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All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
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Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
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Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== Law and Order ====&lt;br /&gt;
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While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
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Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
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Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
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&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
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=== Culture ===&lt;br /&gt;
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The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their hierarchal superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged, with authority figures being encouraged also to engage candidly with it, it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
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While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
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Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
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These play a vital role in travel, being often connected to major trainlines with the intention of providing travellers with facilities to eat, drink, sleep, and charge while between connections. More prominent public houses may even hire their own roboticists, most usually loaned from the church, to provide superficial maintenance to guests - a few even produce their own food, growing hardy desert crops and keeping livestock.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
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The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Rail Authority (ERA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between Axiomite and Salamasian territory.&lt;br /&gt;
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===Major Groups and Locations===&lt;br /&gt;
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====City of Providence====&lt;br /&gt;
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[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
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&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
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Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
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At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
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Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
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Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
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Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
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&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
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A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
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====The Marches====&lt;br /&gt;
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&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
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Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
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&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
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Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
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Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41220</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41220"/>
		<updated>2026-08-28T03:46:08Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
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&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
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The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
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The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
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By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
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As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
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The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
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=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
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&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
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With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
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Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
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While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
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The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
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The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
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CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
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&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
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The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
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Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
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Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
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Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
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Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
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The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
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&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
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Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
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Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
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Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
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&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
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Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
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By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
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Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
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While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
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Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
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=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
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&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
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Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
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Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
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Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
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Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
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The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
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The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
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&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
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Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
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Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
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Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
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With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
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As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
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&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
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It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
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Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
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Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
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What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
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What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
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Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
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&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
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The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
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While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
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The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
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The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
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2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
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&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
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The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
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Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
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The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
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Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
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A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
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National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
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Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
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The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
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The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
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*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
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A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
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Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
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=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
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&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
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Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
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The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
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The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
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==System and Environment==&lt;br /&gt;
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The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
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==== Alo’o le La ====&lt;br /&gt;
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&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
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At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
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==== Vaoati ====&lt;br /&gt;
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&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
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The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
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Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
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==== Leiloa ====&lt;br /&gt;
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&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
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Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
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==== Faʻatiu ====&lt;br /&gt;
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&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
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The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
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=== Environment ===&lt;br /&gt;
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[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
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[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
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Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
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&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
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Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
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The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
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====Geography====&lt;br /&gt;
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The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
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The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
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Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
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In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
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====Flora and Fauna====&lt;br /&gt;
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The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
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&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
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A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
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&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
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Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
&lt;br /&gt;
Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
&lt;br /&gt;
[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
&lt;br /&gt;
Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
&lt;br /&gt;
Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
&lt;br /&gt;
Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
&lt;br /&gt;
All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Law and Order ====&lt;br /&gt;
&lt;br /&gt;
While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
&lt;br /&gt;
Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
&lt;br /&gt;
Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their hierarchal superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged - authority figures are also encouraged to engage candidly with it - it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
&lt;br /&gt;
While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
&lt;br /&gt;
Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
&lt;br /&gt;
These play a vital role in travel, being often connected to major trainlines with the intention of providing travellers with facilities to eat, drink, sleep, and charge while between connections. More prominent public houses may even hire their own roboticists, most usually loaned from the church, to provide superficial maintenance to guests - a few even produce their own food, growing hardy desert crops and keeping livestock.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Rail Authority (ERA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between Axiomite and Salamasian territory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Groups and Locations===&lt;br /&gt;
&lt;br /&gt;
====City of Providence====&lt;br /&gt;
&lt;br /&gt;
[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
&lt;br /&gt;
Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
&lt;br /&gt;
At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
&lt;br /&gt;
Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
&lt;br /&gt;
Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
&lt;br /&gt;
Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
&lt;br /&gt;
Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
&lt;br /&gt;
Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41219</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41219"/>
		<updated>2026-08-28T03:45:00Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
&lt;br /&gt;
By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
&lt;br /&gt;
As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
&lt;br /&gt;
The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
&lt;br /&gt;
Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
&lt;br /&gt;
While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
&lt;br /&gt;
The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
&lt;br /&gt;
The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
&lt;br /&gt;
CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
&lt;br /&gt;
Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
&lt;br /&gt;
Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
&lt;br /&gt;
Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
&lt;br /&gt;
Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
&lt;br /&gt;
The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
&lt;br /&gt;
Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
&lt;br /&gt;
Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
&lt;br /&gt;
By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
&lt;br /&gt;
Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
&lt;br /&gt;
While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
&lt;br /&gt;
Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
&lt;br /&gt;
Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
&lt;br /&gt;
Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
&lt;br /&gt;
Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
&lt;br /&gt;
The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
&lt;br /&gt;
The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
&lt;br /&gt;
Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
&lt;br /&gt;
Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
&lt;br /&gt;
With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
&lt;br /&gt;
As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
&lt;br /&gt;
It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
&lt;br /&gt;
Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
&lt;br /&gt;
Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
&lt;br /&gt;
What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
&lt;br /&gt;
What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
&lt;br /&gt;
Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
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Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
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[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
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Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
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Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
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Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
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All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
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Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
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Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== Law and Order ====&lt;br /&gt;
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While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
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Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
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Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
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&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
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=== Culture ===&lt;br /&gt;
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The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their hierarchal superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged - authority figures are also encouraged to engage candidly with it - it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
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While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
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Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
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These play a vital role in travel, being often connected to major trainlines with the intention of providing travellers with facilities to eat, drink, sleep, and charge while between connections. More prominent public houses may even hire their own roboticists, most usually loaned from the church, to provide superficial maintenance to guests - a few even produce their own food, growing hardy desert crops and keeping livestock.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
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The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Rail Authority (ERA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between ecclesiastical and Salamasian territory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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===Major Groups and Locations===&lt;br /&gt;
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====City of Providence====&lt;br /&gt;
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[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
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&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
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Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
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At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
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Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
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Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
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Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
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&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
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A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
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====The Marches====&lt;br /&gt;
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&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
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Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
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&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
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Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
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Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41218</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41218"/>
		<updated>2026-08-28T03:40:27Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
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&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
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The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
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The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
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By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
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As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
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The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
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=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
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&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
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With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
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Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
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While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
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The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
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The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
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CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
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&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
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The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
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Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
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Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
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Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
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Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
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The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
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&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
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Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
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Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
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Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
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&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
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Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
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By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
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Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
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While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
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Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
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=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
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&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
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Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
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Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
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Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
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Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
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The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
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The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
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&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
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Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
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Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
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Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
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With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
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As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
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&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
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It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
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Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
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Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
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What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
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What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
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Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
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&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
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The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
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While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
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The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
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The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
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2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
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&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
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The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
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Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
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The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
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Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
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A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
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National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
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Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
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The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
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The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
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*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
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A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
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Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
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=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
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&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
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Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
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The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
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The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
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==System and Environment==&lt;br /&gt;
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The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
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==== Alo’o le La ====&lt;br /&gt;
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&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
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At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
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==== Vaoati ====&lt;br /&gt;
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&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
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The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
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Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
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==== Leiloa ====&lt;br /&gt;
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&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
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Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
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==== Faʻatiu ====&lt;br /&gt;
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&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
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The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
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=== Environment ===&lt;br /&gt;
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[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
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[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
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Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
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&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
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Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
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The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
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====Geography====&lt;br /&gt;
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The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
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The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
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Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
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In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
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====Flora and Fauna====&lt;br /&gt;
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The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
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&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
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A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
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&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
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Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
&lt;br /&gt;
Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
&lt;br /&gt;
[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
&lt;br /&gt;
Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
&lt;br /&gt;
Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
&lt;br /&gt;
Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
&lt;br /&gt;
All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Law and Order ====&lt;br /&gt;
&lt;br /&gt;
While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
&lt;br /&gt;
Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
&lt;br /&gt;
Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their hierarchal superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged - authority figures are also encouraged to engage candidly with it - it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
&lt;br /&gt;
While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
&lt;br /&gt;
Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
&lt;br /&gt;
These play a vital role in travel, composing in many regions the only place to sleep, eat, and charge within several dozens of kilometres. Secular law mandates that synthetics which lose charge while on the road must be transported on a stretcher to their nearest inn for recharge by any that notice their plight; this responsibility often falls to other passing travellers, who will usually drop them off at the nearest inn and move on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Rail Authority (ERA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between ecclesiastical and Salamasian territory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Groups and Locations===&lt;br /&gt;
&lt;br /&gt;
====City of Providence====&lt;br /&gt;
&lt;br /&gt;
[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
&lt;br /&gt;
Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
&lt;br /&gt;
At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
&lt;br /&gt;
Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
&lt;br /&gt;
Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
&lt;br /&gt;
Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
&lt;br /&gt;
Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
&lt;br /&gt;
Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41217</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41217"/>
		<updated>2026-08-28T03:39:09Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
&lt;br /&gt;
By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
&lt;br /&gt;
As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
&lt;br /&gt;
The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
&lt;br /&gt;
Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
&lt;br /&gt;
While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
&lt;br /&gt;
The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
&lt;br /&gt;
The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
&lt;br /&gt;
CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
&lt;br /&gt;
Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
&lt;br /&gt;
Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
&lt;br /&gt;
Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
&lt;br /&gt;
Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
&lt;br /&gt;
The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
&lt;br /&gt;
Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
&lt;br /&gt;
Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
&lt;br /&gt;
By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
&lt;br /&gt;
Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
&lt;br /&gt;
While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
&lt;br /&gt;
Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
&lt;br /&gt;
Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
&lt;br /&gt;
Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
&lt;br /&gt;
Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
&lt;br /&gt;
The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
&lt;br /&gt;
The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
&lt;br /&gt;
Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
&lt;br /&gt;
Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
&lt;br /&gt;
With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
&lt;br /&gt;
As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
&lt;br /&gt;
It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
&lt;br /&gt;
Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
&lt;br /&gt;
Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
&lt;br /&gt;
What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
&lt;br /&gt;
What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
&lt;br /&gt;
Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
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Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
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[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
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Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
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Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
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Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
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All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
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Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
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Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==== Law and Order ====&lt;br /&gt;
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While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
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Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
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Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
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&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
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=== Culture ===&lt;br /&gt;
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The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their hierarchal superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged - authority figures are also encouraged to engage candidly with it - it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
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While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
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Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
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These play a vital role in travel, composing in many regions the only place to sleep, eat, and charge within several dozens of kilometres. Secular law mandates that synthetics which lose charge while on the road must be transported on a stretcher to their nearest inn for recharge by any that notice their plight; this responsibility often falls to other passing travellers, who will usually drop them off at the nearest inn and move on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
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The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Transportation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Having originated principally as a culture within the boundaries of Providence, a prominent car culture never developed among the early Axiomites and automobile ownership has only recently began to gain purchase in the population of the Marches. Public transport dominates most commutes, with trams and trains streaking above and below the narrow streets of Providence and reaching out like the roots of a tree into the surrounding deserts, all administrated by the &#039;&#039;&#039;Ecclesiastical Train Authority (ETA)&#039;&#039;&#039;, a prominently funded governmental agency responsible for the creation and maintenance of rail and tram lines. More recently, as ecclesiastical settlements have began to appear on the coasts of the planet, maritime travel has become an increasingly vital avenue for moving both passengers and freight between ecclesiastical and Salamasian territory.&lt;br /&gt;
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===Major Groups and Locations===&lt;br /&gt;
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====City of Providence====&lt;br /&gt;
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[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
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&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
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Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
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At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
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Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
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Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
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Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
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&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
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A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
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====The Marches====&lt;br /&gt;
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&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
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Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
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&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
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Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
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Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Hazelmouse&amp;diff=41216</id>
		<title>User:Hazelmouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Hazelmouse&amp;diff=41216"/>
		<updated>2026-08-28T03:25:07Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;big&amp;gt;i am rattydew on discord so go there if u need me&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41205</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41205"/>
		<updated>2026-08-19T01:12:13Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won their war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039; in 2362. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
&lt;br /&gt;
By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
&lt;br /&gt;
As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
&lt;br /&gt;
The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
&lt;br /&gt;
Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
&lt;br /&gt;
While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
&lt;br /&gt;
The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
&lt;br /&gt;
The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
&lt;br /&gt;
CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
&lt;br /&gt;
Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
&lt;br /&gt;
Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
&lt;br /&gt;
Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
&lt;br /&gt;
Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
&lt;br /&gt;
The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
&lt;br /&gt;
Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
&lt;br /&gt;
Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
&lt;br /&gt;
By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
&lt;br /&gt;
Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
&lt;br /&gt;
While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
&lt;br /&gt;
Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
&lt;br /&gt;
Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
&lt;br /&gt;
Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
&lt;br /&gt;
Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
&lt;br /&gt;
The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
&lt;br /&gt;
The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
&lt;br /&gt;
Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
&lt;br /&gt;
Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
&lt;br /&gt;
With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
&lt;br /&gt;
As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
&lt;br /&gt;
It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
&lt;br /&gt;
Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
&lt;br /&gt;
Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
&lt;br /&gt;
What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
&lt;br /&gt;
What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
&lt;br /&gt;
Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
&lt;br /&gt;
Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
&lt;br /&gt;
[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
&lt;br /&gt;
Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
&lt;br /&gt;
Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
&lt;br /&gt;
Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
&lt;br /&gt;
All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Law and Order ====&lt;br /&gt;
&lt;br /&gt;
While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
&lt;br /&gt;
Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
&lt;br /&gt;
Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their hierarchal superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged - authority figures are also encouraged to engage candidly with it - it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
&lt;br /&gt;
While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
&lt;br /&gt;
Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
&lt;br /&gt;
These play a vital role in travel, composing in many regions the only place to sleep, eat, and charge within several dozens of kilometres. Secular law mandates that synthetics which lose charge while on the road must be transported on a stretcher to their nearest inn for recharge by any that notice their plight; this responsibility often falls to other passing travellers, who will usually drop them off at the nearest inn and move on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Groups and Locations===&lt;br /&gt;
&lt;br /&gt;
====City of Providence====&lt;br /&gt;
&lt;br /&gt;
[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
&lt;br /&gt;
Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
&lt;br /&gt;
At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
&lt;br /&gt;
Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
&lt;br /&gt;
Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
&lt;br /&gt;
Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
&lt;br /&gt;
Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
&lt;br /&gt;
Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
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&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
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While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
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The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
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====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
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====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
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====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41157</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41157"/>
		<updated>2026-08-17T19:34:45Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won a war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039;. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
&lt;br /&gt;
By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
&lt;br /&gt;
As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
&lt;br /&gt;
The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
&lt;br /&gt;
Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
&lt;br /&gt;
While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
&lt;br /&gt;
The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
&lt;br /&gt;
The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
&lt;br /&gt;
CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
&lt;br /&gt;
Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
&lt;br /&gt;
Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
&lt;br /&gt;
Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
&lt;br /&gt;
Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
&lt;br /&gt;
The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
&lt;br /&gt;
Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
&lt;br /&gt;
Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
&lt;br /&gt;
By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
&lt;br /&gt;
Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
&lt;br /&gt;
While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
&lt;br /&gt;
Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
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&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
&lt;br /&gt;
Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
&lt;br /&gt;
Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
&lt;br /&gt;
Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
&lt;br /&gt;
The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
&lt;br /&gt;
The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
&lt;br /&gt;
Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
&lt;br /&gt;
Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
&lt;br /&gt;
With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
&lt;br /&gt;
As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
&lt;br /&gt;
It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
&lt;br /&gt;
Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
&lt;br /&gt;
Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
&lt;br /&gt;
What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
&lt;br /&gt;
What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
&lt;br /&gt;
Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
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&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
&lt;br /&gt;
Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
&lt;br /&gt;
[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
&lt;br /&gt;
Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
&lt;br /&gt;
Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
&lt;br /&gt;
Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
&lt;br /&gt;
All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Law and Order ====&lt;br /&gt;
&lt;br /&gt;
While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
&lt;br /&gt;
Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
&lt;br /&gt;
Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their hierarchal superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged - authority figures are also encouraged to engage candidly with it - it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
&lt;br /&gt;
While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
&lt;br /&gt;
Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
&lt;br /&gt;
These play a vital role in travel, composing in many regions the only place to sleep, eat, and charge within several dozens of kilometres. Secular law mandates that synthetics which lose charge while on the road must be transported on a stretcher to their nearest inn for recharge by any that notice their plight; this responsibility often falls to other passing travellers, who will usually drop them off at the nearest inn and move on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic compound bows with draw strengths in the thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial compound bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Groups and Locations===&lt;br /&gt;
&lt;br /&gt;
====City of Providence====&lt;br /&gt;
&lt;br /&gt;
[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
&lt;br /&gt;
Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
&lt;br /&gt;
At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
&lt;br /&gt;
Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
&lt;br /&gt;
Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
&lt;br /&gt;
Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
&lt;br /&gt;
Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
&lt;br /&gt;
Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41156</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41156"/>
		<updated>2026-08-17T18:26:31Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won a war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039;. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
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&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
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The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
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The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
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By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
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As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
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The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
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=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
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&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
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With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
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Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
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While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
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The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
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The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
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CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
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&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
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The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
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Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
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Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
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Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
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Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
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The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
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&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
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Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
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Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
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Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
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&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
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Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
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By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
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Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
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While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
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Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
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=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
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&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
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Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
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Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
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Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
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Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
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The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
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The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
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&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
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Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
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Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
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Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
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With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
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As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
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&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
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It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
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Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
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Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
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What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
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What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
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Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
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&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
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The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
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While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
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The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
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The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
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2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
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&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
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The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
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Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
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The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
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Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
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A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
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National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
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Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
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The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
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The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
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*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
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A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
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Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
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=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
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&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
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Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
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The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
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The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
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==System and Environment==&lt;br /&gt;
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The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
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==== Alo’o le La ====&lt;br /&gt;
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&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
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At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
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==== Vaoati ====&lt;br /&gt;
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&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
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The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
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Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
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==== Leiloa ====&lt;br /&gt;
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&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
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Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
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==== Faʻatiu ====&lt;br /&gt;
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&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
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The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
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=== Environment ===&lt;br /&gt;
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[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
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[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
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Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
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&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
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Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
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The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
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====Geography====&lt;br /&gt;
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The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
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The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
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Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
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In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
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====Flora and Fauna====&lt;br /&gt;
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The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
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&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
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A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
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&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
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Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
&lt;br /&gt;
Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
&lt;br /&gt;
[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
&lt;br /&gt;
Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
&lt;br /&gt;
Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
&lt;br /&gt;
Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
&lt;br /&gt;
All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Law and Order ====&lt;br /&gt;
&lt;br /&gt;
While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
&lt;br /&gt;
Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
&lt;br /&gt;
Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their hierarchal superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged - authority figures are also encouraged to engage candidly with it - it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
&lt;br /&gt;
While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
&lt;br /&gt;
Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
&lt;br /&gt;
These play a vital role in travel, composing in many regions the only place to sleep, eat, and charge within several dozens of kilometres. Secular law mandates that synthetics which lose charge while on the road must be transported on a stretcher to their nearest inn for recharge by any that notice their plight; this responsibility often falls to other passing travellers, who will usually drop them off at the nearest inn and move on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic pulley bows with draw strengths of thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian recurves, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial pulley bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Groups and Locations===&lt;br /&gt;
&lt;br /&gt;
====City of Providence====&lt;br /&gt;
&lt;br /&gt;
[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
&lt;br /&gt;
Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
&lt;br /&gt;
At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
&lt;br /&gt;
Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
&lt;br /&gt;
Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
&lt;br /&gt;
Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
&lt;br /&gt;
Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
&lt;br /&gt;
Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
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&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41155</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41155"/>
		<updated>2026-08-17T06:24:30Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Flora and Fauna */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won a war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039;. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
&lt;br /&gt;
By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
&lt;br /&gt;
As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
&lt;br /&gt;
The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
&lt;br /&gt;
Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
&lt;br /&gt;
While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
&lt;br /&gt;
The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
&lt;br /&gt;
The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
&lt;br /&gt;
CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
&lt;br /&gt;
Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
&lt;br /&gt;
Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
&lt;br /&gt;
Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
&lt;br /&gt;
Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
&lt;br /&gt;
The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
&lt;br /&gt;
Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
&lt;br /&gt;
Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
&lt;br /&gt;
By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
&lt;br /&gt;
Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
&lt;br /&gt;
While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
&lt;br /&gt;
Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
&lt;br /&gt;
Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
&lt;br /&gt;
Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
&lt;br /&gt;
Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
&lt;br /&gt;
The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
&lt;br /&gt;
The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
&lt;br /&gt;
Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
&lt;br /&gt;
Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
&lt;br /&gt;
With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
&lt;br /&gt;
As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
&lt;br /&gt;
It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
&lt;br /&gt;
Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
&lt;br /&gt;
Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
&lt;br /&gt;
What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
&lt;br /&gt;
What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
&lt;br /&gt;
Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean. Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Pitmouse&#039; or &#039;Pitswine&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stinging Snake&#039; or &#039;Stinger&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aila&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Rock Clam&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Crystal Fruit&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Stone Tree&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Red Taro&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu&#039;&#039;&#039; - &amp;lt;i&amp;gt;&#039;Blood Apple&#039; or &#039;Gift of Life&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
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Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
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[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
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Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
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Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
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Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
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All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
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Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
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Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
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==== Law and Order ====&lt;br /&gt;
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While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
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Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
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Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
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&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
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=== Culture ===&lt;br /&gt;
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The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their hierarchal superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged - authority figures are also encouraged to engage candidly with it - it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
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While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
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Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
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Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
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Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
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These play a vital role in travel, composing in many regions the only place to sleep, eat, and charge within several dozens of kilometres. Secular law mandates that synthetics which lose charge while on the road must be transported on a stretcher to their nearest inn for recharge by any that notice their plight; this responsibility often falls to other passing travellers, who will usually drop them off at the nearest inn and move on.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
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While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
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The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic pulley bows with draw strengths of thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian composites, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial pulley bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
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===Major Groups and Locations===&lt;br /&gt;
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====City of Providence====&lt;br /&gt;
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[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
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&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
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Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
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At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
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Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
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Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
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Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
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&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
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A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
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====The Marches====&lt;br /&gt;
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&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
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Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
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&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
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Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
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Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
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There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41154</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41154"/>
		<updated>2026-08-17T06:15:19Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won a war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039;. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
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By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
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As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
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The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
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=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
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&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
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With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
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Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
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While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
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The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
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The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
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CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
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&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
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The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
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Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
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Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
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Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
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Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
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The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
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&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
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Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
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Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
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Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
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&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
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Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
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By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
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Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
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While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
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Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
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=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
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&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
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Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
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Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
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Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
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Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
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The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
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The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
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&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
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Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
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Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
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Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
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With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
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As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
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&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
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It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
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Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
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Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
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What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
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What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
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Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
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&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
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The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean.&lt;br /&gt;
&lt;br /&gt;
Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua, &#039;Pit-mouse&#039; or &#039;Pit-swine&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui, &#039;Stinging Snake&#039; or &#039;Stinger&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Aila, &#039;Rock Clam&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata, &#039;Crystal Fruit&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa, &#039;Stone Tree&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo, &#039;Red Taro&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu, &#039;Blood Apple&#039; or &#039;Gift of Life&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
&lt;br /&gt;
Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
&lt;br /&gt;
[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
&lt;br /&gt;
Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
&lt;br /&gt;
Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
&lt;br /&gt;
Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
&lt;br /&gt;
All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Law and Order ====&lt;br /&gt;
&lt;br /&gt;
While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
&lt;br /&gt;
Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
&lt;br /&gt;
Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their hierarchal superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged - authority figures are also encouraged to engage candidly with it - it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
&lt;br /&gt;
While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
&lt;br /&gt;
Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
&lt;br /&gt;
These play a vital role in travel, composing in many regions the only place to sleep, eat, and charge within several dozens of kilometres. Secular law mandates that synthetics which lose charge while on the road must be transported on a stretcher to their nearest inn for recharge by any that notice their plight; this responsibility often falls to other passing travellers, who will usually drop them off at the nearest inn and move on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly damage and burn the flesh of the target, bows are extremely affordable to fire and maintain, only as damaging as is necessary for lethality, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic pulley bows with draw strengths of thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian composites, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial pulley bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Groups and Locations===&lt;br /&gt;
&lt;br /&gt;
====City of Providence====&lt;br /&gt;
&lt;br /&gt;
[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
&lt;br /&gt;
Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
&lt;br /&gt;
At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
&lt;br /&gt;
Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
&lt;br /&gt;
Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
&lt;br /&gt;
Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
&lt;br /&gt;
Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
&lt;br /&gt;
Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
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&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41153</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41153"/>
		<updated>2026-08-17T06:08:31Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won a war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039;. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
&lt;br /&gt;
By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
&lt;br /&gt;
As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
&lt;br /&gt;
The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
&lt;br /&gt;
Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
&lt;br /&gt;
While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
&lt;br /&gt;
The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
&lt;br /&gt;
The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
&lt;br /&gt;
CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
&lt;br /&gt;
Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
&lt;br /&gt;
Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
&lt;br /&gt;
Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
&lt;br /&gt;
Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
&lt;br /&gt;
The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
&lt;br /&gt;
Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
&lt;br /&gt;
Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
&lt;br /&gt;
By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
&lt;br /&gt;
Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
&lt;br /&gt;
While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
&lt;br /&gt;
Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
&lt;br /&gt;
Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
&lt;br /&gt;
Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
&lt;br /&gt;
Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
&lt;br /&gt;
The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
&lt;br /&gt;
The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
&lt;br /&gt;
Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
&lt;br /&gt;
Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
&lt;br /&gt;
With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
&lt;br /&gt;
As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
&lt;br /&gt;
It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
&lt;br /&gt;
Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
&lt;br /&gt;
Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
&lt;br /&gt;
What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
&lt;br /&gt;
What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
&lt;br /&gt;
Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean.&lt;br /&gt;
&lt;br /&gt;
Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua, &#039;Pit-mouse&#039; or &#039;Pit-swine&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui, &#039;Stinging Snake&#039; or &#039;Stinger&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Aila, &#039;Rock Clam&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata, &#039;Crystal Fruit&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa, &#039;Stone Tree&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo, &#039;Red Taro&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu, &#039;Blood Apple&#039; or &#039;Gift of Life&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
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Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
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[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
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Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
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Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
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Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
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All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
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Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
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Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
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Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
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Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
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==== Law and Order ====&lt;br /&gt;
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While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
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Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
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Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
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&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
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=== Culture ===&lt;br /&gt;
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The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their hierarchal superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged - authority figures are also encouraged to engage candidly with it - it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
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While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
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Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
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Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
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Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. &lt;br /&gt;
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These play a vital role in travel, composing in many regions the only place to sleep, eat, and charge within several dozens of kilometres. Secular law mandates that synthetics which lose charge while on the road must be transported on a stretcher to their nearest inn for recharge by any that notice their plight; this responsibility often falls to other passing travellers, who will usually drop them off at the nearest inn and move on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
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While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly warp and even burn the meat of the target, bows are extremely affordable to fire and maintain, keep the meat tender, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
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The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic pulley bows with draw strengths of thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian composites, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial pulley bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
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===Major Groups and Locations===&lt;br /&gt;
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====City of Providence====&lt;br /&gt;
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[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
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&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
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Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
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At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
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Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
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Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
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Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
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&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
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A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
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====The Marches====&lt;br /&gt;
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&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
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Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
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&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
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Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
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Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
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There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
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Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
&lt;br /&gt;
Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41152</id>
		<title>Sandbox:Hazelmouse-2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Hazelmouse-2&amp;diff=41152"/>
		<updated>2026-08-17T06:08:09Z</updated>

		<summary type="html">&lt;p&gt;Hazelmouse: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Axiom, Nu&#039;u, Orepit&lt;br /&gt;
|System = Tagaloa&lt;br /&gt;
|Capital = [[Axiom#City_of_Providence|Providence]] (Ecclesiastical Territory)&amp;lt;br&amp;gt;[[Axiom#Ti&#039;nema|Ti&#039;nema]] (Salamasian Territory)&lt;br /&gt;
|Image = Axiomglobe.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Liberty&#039;s_Cradle|Liberty&#039;s Cradle]]&lt;br /&gt;
|Species = IPCs, Humans&lt;br /&gt;
|Languages = Solarian Common&amp;lt;br&amp;gt;Encoded Audio Language&amp;lt;br&amp;gt;Encoded Axiom Liturgical&lt;br /&gt;
|Demonyms = Axiomite, Nu&#039;uan, Orepitter&lt;br /&gt;
|Nation = &amp;lt;br&amp;gt;[[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]]&amp;lt;br&amp;gt;[[Axiom#The_Sālamasian_Republic|The Sālamasian Republic]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axiom&#039;&#039;&#039;, known internationally as &#039;&#039;&#039;Orepit&#039;&#039;&#039; and by its indigenous population as &#039;&#039;&#039;Nu&#039;u&#039;&#039;&#039;, is a frontier planet adjacent to the [[Coalition of Colonies]]. It is host to two political entities: the [[Axiom#Ecclesiastical_Axiom|Ecclesiastical Authority of Axiom]], a theocratic monarchy built on the tenets of the [[The_Trinary_Perfection|Trinary Perfection]], and the [[Axiom#The_Sālamasian_Republic|Sālamasian Republic]], a loose collection of city-states comprised of originally corporate colonists descending from Earth&#039;s Samoa. These nations are closely tied by the &#039;&#039;&#039;Articles of Concordance&#039;&#039;&#039;, divided by a porous border running along the mountains of the planet which cedes dominion of the deserts to the Axiomites, and everywhere else to the Salamasians.&lt;br /&gt;
&lt;br /&gt;
While the Ecclesiastical Authority is vested with total jurisdiction over planetary defence by the Articles of Concordance, the Sālamasian Republic remains a fully sovereign and independent nation with its own laws and militaries. Their alliance is maintained by a slow, careful waltz of mutual compromise.&lt;br /&gt;
&lt;br /&gt;
As the third planet of the &#039;&#039;&#039;Tagaloa system&#039;&#039;&#039;, Axiom orbits the orange dwarf named &#039;&#039;&#039;Alo&#039;o le La&#039;&#039;&#039;. Its surface is habitable and largely suitable for agriculture, though a number of incredibly tall mountain ranges on both its major continents cast vast rain shadows which have transformed all its equatorial land to an arid desert. Beneath the surface, the karst-like cavern networks of Axiom are immensely expansive, containing exotic crystals, both rare and common minerals, subterranean plants and animals, and Helium-3 reserves deep below; mining has always been a ubiquitous career on a planet historically defined by its mineral wealth, and a significant slice of its population has grown acclimated to life underground to the degree that they suffer in the harsher conditions of the equatorial surface.&lt;br /&gt;
&lt;br /&gt;
Originally discovered by the [[Sol Alliance|Hegemonic Alliance]] in 2247, the planet now known as Axiom was originally catalogued as CZ-5501, put to auction in 2259, and subsequently sold to [[Hephaestus Industries]] to be settled as a mining outpost. After it failed to meet the corporation&#039;s quotas, and in the midst of an economic depression, Hephaestus abandoned the planet in 2281. None of the corporate employees settled on the planet were withdrawn, and it avoided taking either side during the Interstellar War. Taking advantage of corporate hierarchy he inherited, the colonial governor obscured the truth of the corporate withdrawal and ruled the planet as a plutocrat until the various emerging city-states of the planet fought and won a war of independence, founding the &#039;&#039;&#039;Confederation of Nu&#039;u Fou&#039;&#039;&#039;. Despite their victory in this war, the Salamasian people would struggle with the shadows of their colonial administration in the city of Viletu well into the future.&lt;br /&gt;
&lt;br /&gt;
[[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]], one of the two sibling-founders of the [[The_Trinary_Perfection|Trinary Perfection]], made landfall in the planet&#039;s western equatorial deserts in 2419, prompting a still-ongoing exodus of free synthetics to follow him. Despite initial tensions, the Salamasians and fledgling Axiomites developed generally friendly relations, with the more agriculturally dependent Salamasians happy to concede immediate control of the inhospitable equatorial deserts in return for the wealth the development of this land would bring to the entirety of the planet. After a turn of political instability during a blockade by Hephaestus Industries in 2463, the Confederation of Nu&#039;u Fou collapsed and was succeeded by the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039;, a state closely integrated with the newly legally extant &#039;&#039;&#039;Ecclesiastical Authority of Axiom.&#039;&#039;&#039; The special relationship of these twin nations was ratified in the Articles of Concordance, a document mandating the procession of a joint administration over the planet.&lt;br /&gt;
&lt;br /&gt;
Despite its marginal development, the planet is rife with potential; its advantageous location between [[Konyang]] and [[Xanu Prime]] has seen a rapid influx of trade since the former&#039;s admittance to the Coalition of Colonies, and the church&#039;s interstellar connections have permitted an explosion of development in both nations. Despite their many differences, with the Trinary Perfection still struggling to establish a presence in the Salamasian Republic, the two groups are now convinced that they are stronger together than either would be alone; whether this relationship will eventually sour is the realm of avid speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Axiom&#039;s original settlers and assimilation of immigrants into the native population throughout its history, human characters born in the Salamasian Republic will have names and appearances consistent with the people of Samoa and American Samoa. Only native Salamasians and IPCs may select the Salamasian accent. Unless they are a first-generation immigrant who has retained their native dialect, all residents of the Ecclesiastical Authority should use the Axiomite accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
=== Origins | 2247 - 2270 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discovery and Arrival | 2247-2270&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mid &#039;&#039;&#039;2200s&#039;&#039;&#039; were the height of the Solarian Alliance’s &#039;&#039;&#039;Department of Colonization&#039;&#039;&#039;, a once powerful bureaucratic arm in the management of colonies and expeditionary projects. As part of their continued initiative, Solarian Alliance probes were deployed in waves to identify sites of interest for further colonization far into the frontier of the standing hegemony. In early &#039;&#039;&#039;2247&#039;&#039;&#039;, returning probes from automated waves identified countless systems with ranked assessments for further evaluation. When assessed, the unnamed system housed only one planet of note, deemed impractical for large scale colonization. &#039;&#039;&#039;CZ-5501&#039;&#039;&#039; joined countless planets in the depths of Solarian archives, flagged as unsuitable sites.&lt;br /&gt;
&lt;br /&gt;
The later success of humanity’s &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;, however, renewed interest in the surrounding systems. Despite the bleak outcome of initial scans, repeat investigations by more advanced probes in 2258 returned with potential: Numerous ore veins dotted the crust of the planet with lucrative, rare metals within, ripe for extraction. &#039;&#039;&#039;CZ-5501’s&#039;&#039;&#039; ‘Disregard’ assessment was upgraded to ‘Prospective’, slated to be a potential site for resource extraction.&lt;br /&gt;
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By the time of &#039;&#039;&#039;2259&#039;&#039;&#039;, The Alliance’s extensive and costly projects created a monumental debt which forced the government’s hand to sell off extraneous assets. The planet was thus put to auction in the hopes of recovering funds to support the ailing economy. While CZ-5501 attracted prospective parties ranging from nameless firms to mid-sized subsidiaries, the entry of &#039;&#039;&#039;Hephaestus Industries&#039;&#039;&#039; in the auction cemented the planet as the latest addition of the megacorporation’s prospecting portfolio. The colonization project itself would go untouched as the brunt of the Second Great Depression threatened to topple the corporation. Future expeditions were frozen as leadership scrambled to file bankruptcy for securing Alliance bailouts. &lt;br /&gt;
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As the corporation recovered, the once frozen plans were finalized and approved as part of an early initiative to secure investments in the &#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;. The industrial giant drafted a lucrative commission contract to attract weathered, seasoned veterans of their trade and their families eager to reap the benefits of a new world and its wealth. Hephaestus recruited colonial workers from Earth’s Oceania - primarily the &#039;&#039;&#039;Samoa&#039;&#039;&#039; and &#039;&#039;&#039;American Samoa islands&#039;&#039;&#039; - deemed a suitable candidate pool for the depressed wages of the island&#039;s labor pool and relative remoteness. Technicians and subcontractors boarded the &#039;&#039;&#039;HCV Irasus&#039;&#039;&#039; in &#039;&#039;&#039;2268&#039;&#039;&#039;, departing for the long voyage to the human frontier, leaving the megacorporation and the worst of the Second Great Depression behind. &lt;br /&gt;
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The HCV Irasus entered orbit in &#039;&#039;&#039;2269&#039;&#039;&#039;, landing along the equatorial desert where preliminary scans had identified the greatest concentration of minerals. The forward operating base &#039;&#039;&#039;‘Tetras’&#039;&#039;&#039; is established, supplied by scheduled landing vessels. A preliminary spaceport begins construction, with much of the workforce undergoing preparations to assemble the industrial equipment to complete the excavations. An administrative operational center later named &#039;&#039;&#039;Ti’nema&#039;&#039;&#039; was erected further in the lush north in 2270, leaving their subcontracted workers to the boundary of the equator’s dry, scorching heat.&lt;br /&gt;
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=== Colonial Era | 2271 - 2346 ===&lt;br /&gt;
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&#039;&#039;&#039; The First Sin | 2271 - 2295 &#039;&#039;&#039;&lt;br /&gt;
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With excavations underway, the newly landed prospecting sites grew to become budding company towns: Mafuna, Saitele, and Laitoga joined Tetras as foundational settlements. In spite of a promising start the colony failed to meet the annual quota through the end of 2273, citing difficulties with terrain, establishment, and hostile environment alike. Colonial administration instituted mandatory overtime to compensate, a tactic that increased yields yet fell short just beneath the target rates with a mounting exhaustion from the laborers. Unmotivated workers were liable to burn out and grow resentment, leaving executives to press the administration for better outcomes. &lt;br /&gt;
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Overseers developed the propaganda campaign ‘Wield your Yield’, a milestone program that preyed on the strong cultural values of family as most workers sent allowances home to support their relatives in the Solarian Alliance. For each goal achieved, the corporation would match a contributing bonus percent to outgoing funds headed for Sol. The campaign proved an incredible success in 2274 as the first breakthrough year of meeting - and surpassing - quota since the start of the colony. &lt;br /&gt;
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While Hephaestus was pleased with the outcome, executives determined it was no longer necessary to maintain the existing reward system. Colony administrators were tasked with eliminating it while maintaining output, a feat accomplished by assigning foremen with finding every opportunity to disqualify workers, regardless of their diligence in work. The systematic removal of contributing bonuses earned the ire of the workforce, marking the first widespread disapproval across the corporate settlements.&lt;br /&gt;
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The tolls of the Interstellar War that erupted in 2278 for Hephaestus saw a sharp decline of available resources to supply the on-going operation. Early benefits to the colonists included imported Solarian goods from Hephaestus shuttles, a luxury given their exceptional distance from home. In 2279, the megacorporation passed the increasing costs for transportation and fuel to its colonists, who had no option but to contend with the monopoly in place. By 2280, the only imports to arrive on CZ-5501 were exclusively supplies and equipment for ongoing operations, leaving any comforts of home as a distant memory.&lt;br /&gt;
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The worst had yet to come as the war tightened the industrial giant’s belt, placing much of its colonial portfolio under the thorough scrutiny of its accountants. A cost-benefit analysis in spite of the positive forecast led Hephaestus to ultimately write off the planet, bundled with countless others in a mass abandonment. Planetary administration received the termination notice effective immediately in 2281, a shock even to the most loyal of the corporation. In an act of self-service and outrage, the overseers suppressed this termination notice from the public to prevent a panicked uprising, a feat easily achieved by the loyalty of the corporate cadre. Mining operations continued without disruption, weaponizing the abandonment and isolation to rule in their stead. &lt;br /&gt;
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CZ-5501 worked to establish contact with Coalition forces now in the midst of the Interstellar War, creating agreements for the shipment of both raw and refined resources to support the war machine. The distance and limited knowledge of the frontier planet proved invaluable for refueling, repairing, and supplying the war effort away from Solarian forces. The administration kept much of the wealth created for its own use as the company scrip became a defunct currency, unbeknownst to colonists. In the war’s conclusion of 2287, the disparity in quality of life was felt as news managed to reach the colony of Hephaestus’ incredible prosperity in the aftermath, contrasting the spotlight of corporate wealth. While disgruntlement swept through every layer of colonial life, life continued.&lt;br /&gt;
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&#039;&#039;&#039; Seeds of Unrest | 2296 - 2329 &#039;&#039;&#039;&lt;br /&gt;
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The aftermath of the Interstellar War created new opportunities, new challenges - settlers from the nascent Coalition of Colonies joined CZ-5501, drawn with the allure of a quiet life. Countless veterans and mercenaries struggled to find their place post-war with many destitute, a fact Governor Anders would exploit by securing their loyalty in funding, land, and opportunity. Though they had been spared entirely from any battlefield, the administration’s continued squeezing for the extraction of wealth left a depreciating quality of life. By 2296, 27 years after their arrival, the colony’s next generation of workers had joined the labor force much like their parents, jaded. &lt;br /&gt;
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Cities grew to accommodate the wave of immigration and swell of population. The administration would invest in expanding operations to employ the itching youth, knowing idle hands may begin to question their governance. In the search for new mining sites, the latest probes scour planet-wide for lucrative deposits, with peculiar data identified upon their return. The surveying drones reported deposits embedded in the earth far below the initial ore veins they had managed to mine, with data supporting the prospect of Helium-3 reserves. Much like the abandonment by Hephaestus, Anders controlled the flow of information concerning the newfound discovery.&lt;br /&gt;
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Orders were issued to prepare the new drilling site at the desert equator in 2309, far more remote than previous mines. The crews had been hand selected to ensure any confirmation of the potential Helium-3 would be sworn to secrecy, a gambit to hoard the resulting wealth in the administration. Mining teams enlisted the use of the 24th century’s technological achievement - the ‘Ares’, a colossal-class drill patented by Hephaestus designed to penetrate the lower mantle. The survey team descended down the massive tunnel, reaching giant crystalline cave networks supported by underground flowing rivers. There they collected samples and marked locations for subsequent teams to embark. &lt;br /&gt;
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Their return, however, came with grim tidings: the surveyors began experiencing distressing symptoms of an unknown illness, forcing an immediate quarantine and temporary shutdown of operations to identify the cause. Despite insisting on completing the investigation by mining supervisors, Anders refuses to delay, forcing an immediate order to resume operations that results in a secondary outbreak. The bodies of the infected were quietly taken away, reportedly incinerated, with no published information save for the official coverup of an industrial incident.&lt;br /&gt;
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Families of the deceased attempted to raise concerns regarding their deaths, inquiries and repeated outreach that fell on deaf ears. By the administration’s negligence, supporters gathered to petition for better working conditions and preventative measures, embarking on peaceful demonstrations that ultimately failed to gain any meaningful traction. Desperate family members uncovered the truth of the infected to media outlets, creating colony-wide outrage that turned resentment into full blown protests. In response, corporate soldiers were sent to assist local police forces with peacekeeping. Several riots broke out across the colonies from the exceptional brutality, suppressed with escalating violence in every clash between civilians and colonial police.&lt;br /&gt;
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The administration met with riot leaders to draft an immediate change in legislation - a body of elected representatives from each settlement was made, a move critics alleged was solely to appease the grievances for being leaked. The colonial representatives were entrusted to create joint committees for overseeing the improvement of medical care, stricter regulation for the protection of laborers, and assistive amends to families impacted by the illness. The administration quietly abandoned the quarantined mining site, its location one of few details still hidden to the public at large. The 2310-2320s remained otherwise a period of relative peace, seeing a rise in stability built on shaky foundations. Though the population was pacified for the time being, dissent continued to fester.&lt;br /&gt;
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&#039;&#039;&#039; Uprising | 2330 - 2334 &#039;&#039;&#039;&lt;br /&gt;
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Dissenters in the administration make the bold decision in 2332 to light the proverbial powder keg with the truth of Hephaestus’ abandonment during the Interstellar War, whistle blowers revealing decades of forgery and systemic exploitation to the public. City representatives convene to form a joint committee to unite all settlements, probing officials to begin both a vote of no confidence in the current government and investigation for prosecution. Though early discussions seem to suggest the process would be resolved civilly, the administration quickly bunkered down. Colonial territories endured punitive oppression that escalated from strict curfews to city-wide arrests, attempting to intimidate city officials.&lt;br /&gt;
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Foreman Alai’i Maulalo, supervisor of a major refining site, rallies miners to his banner in late 2334, disrupting operations and delaying shipments across the colonies as they occupied the facilities. Cities watch the unfolding standoff with no substantial progress in negotiations. The uncompromising government eventually forced an ultimatum with which Ala’i Manulalo surrendered himself to custody willingly on the condition to spare the workers with him. During the surrender a single bullet strikes Manulalo from an impatient soldier, marking the first battle of many to come. Alai’i Maulalo and workers engage with improvised firearms and mining mechs to push back the better armed, better equipped colonial forces while enduring significant injuries. The administration’s forces ultimately retreated to regroup as the planet watched on. Media outlets capture the televised image of the bleeding, injured survivors actively performing the Manu Siva Tau - a cultural war dance - that becomes the reigning symbol of the war for independence.&lt;br /&gt;
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Martial law is declared, suspending personal liberties as the planetary administration’s forces mobilize to combat the wildfires of resistance spreading across the cities. The capital of Ti’nema faces the worst of the treatment as the seat of government, shutting down all travel while securing borders.The cities of Mafuna, Saitele, and Laitoga to the south present the biggest threat to the government as each declare their intent of secession while Viletu remains with the administration. Enele Asoau from Mafuna is unanimously chosen as the revolutionary figure-head, adopting Saitele representative Hana Uta’i as his second in command.&lt;br /&gt;
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&#039;&#039;&#039; Rebellion | 2335 - 2346 &#039;&#039;&#039;&lt;br /&gt;
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Early battles in 2335 primarily consisted of urban skirmishes, making use of stolen Hephaestus equipment to assault security holdings. The rebellion utilized underground networks through discontinued mines, funneling supplies and equipment to the most oppressed corners of the colonies. They remained outgunned throughout the subsequent years, resorting to sabotage, drone warfare, and cells of rebels disrupting colonial infrastructure to cripple loyalist supply lines. The government’s air superiority enabled bombing campaigns that resulted in civilian losses, funneling new recruits to take arms against them.&lt;br /&gt;
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By 2338, the civil war placed an incredible strain on the frontier society. The administration’s hold over its territories weakened substantially, stretched thin over the wildly unpopular incursions and skirmishes by rebel forces. Paranoia in the government saw a further stripping of liberties with police forces imprisoning suspected rebels and accomplices. Funding and services once meant to sustain the quality of life for the population were instead routed to war-time efforts, both contracting pirates and mercenaries to replenish lost soldiers. The reinforcements drove rebels further back, threatening to crush the movement entirely as they resorted to more economic destruction in hopes of stalling out the government’s war machine. Key battles waged near mines resorted in a shut down of operations entirely, a critical turn as rebels managed to seize production facilities.&lt;br /&gt;
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Unable to fulfill the obligations in the mercenary contracts, 2344 saw the fracture in the colonial administration&#039;s military might. Aggrieved soldiers accepted payment from the minerals and gems hoarded by rebel forces, siding with the resistance as loyalist holdings came under siege. The successive battles struck a decisive blow to the tyranny across the colonies, the culminating skirmishes reflecting the bloodiest period of the war by 2345. Pictures of the vast cemeteries entered the public eye, fueling the collective rage to topple the government and end the oppression at last. The united forces under a recovered Alai’i Manulalo, now general of the army, marched on the capital of Ti’nema.&lt;br /&gt;
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While victory seemed in their grasp, the march to the compound rocked Ti’nema to its core - the outbreak that once claimed the expeditionary members in 2309 had been weaponized by Dr. Victus Mesra, the administration’s Chief Science Officer. Unbeknownst to the public, the bodies of deceased explorers had not been burned - instead, research enabled by the deceased identified chemoautotrophs that chemosynthesized mineral compounds for sustenance. Careful study and genetic manipulation weaponized an unnatural strain that could complete its lifecycle at an extraordinary rate, leeching minerals from its environment with explosive growth. The bioweapon subsequently consumed Ti’nema, aerosolized as a dense humid fog, leaving countless to succumb in the immediate release across the city. The impact struck the center of the city, panicked evacuations commencing from the outskirts of those able to avoid the brunt of the weapon’s release. In less than forty eight hours, victims experienced the agony of crystals synthesizing from within their respiratory tract, eventually puncturing the body as they grew larger until their death.&lt;br /&gt;
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Survivors, if reached early enough, received emergency surgery and prosthetic replacements as no cure existed. Those unable to receive care or were too late faced an agonizing death as the bacteria consumed the minerals within the human body, converting tissue to crystals from the inside. What was once a thriving capital had been reduced to a graveyard, frozen in time from the moment of impact, decorated with the crystallized corpses of its inhabitants. The war for independence in 2346 concluded - cities lay devastated, families shattered, the foundations of their society darkened by the scars of battle. The now deposed colonial government’s remnant forces retreated to Viletu, surrendering control of the rebelling colonial cities to the resistance.&lt;br /&gt;
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=== Confederate Era | 2347 - 2464 ===&lt;br /&gt;
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&#039;&#039;&#039; Rubble and Revival | 2347 - 2384&#039;&#039;&#039;&lt;br /&gt;
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Eleven years of war extracted its toll, placing an immeasurable strain on society. The now liberated city states licked their wounds while processing the sobering reality of the aftermath. Casualties exceeded what many had anticipated at the start of the war - starvation struck where supply chains had collapsed. Disease spread with the over-extension of dwindling hospital resources. Families now saw the void where their loved ones once stood, the price paid for their freedom. &lt;br /&gt;
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Assets from the prior administration were seized, serving the city-states towards the new dawn of the planet. As each libertated colonial settlement became its own city-state, the disparity in locale, resources, and economy would inevitably be yet another obstacle to overcome. Those with industrial capabilities as a result of seizing the standing factories of the deposed administration held significant leverage. The existing economy relied on the export of minerals and metals, a specialization that now faced a surge in domestic demand for rebuilding. Settlements reliant on agricultural production faced a clear disadvantage, dependent on the industrial centers with calls for prioritizing the domestic demand, a challenge as supply was sluggish to meet throughout reconstruction.&lt;br /&gt;
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Despite the declarations of support, the cumbersome gaps in agreements by officials posed the most glaring weakness. The use of Hephaestus scrip - the standard issue tender at the time - had been fully abolished, driving a period of economic upheaval with the collapse of existing financial systems. Leaving little opportunity beyond barter trading, each city took advantage of their respective strengths to secure the highest price for their goods. The embroiled conflict of competing city-states pursuing their self-interests culminated in the trade wars of the 2350s, which proved a crippling culprit for the delays seen in reconstruction, plaguing development and restoration throughout the decade. &lt;br /&gt;
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Many turned to resistance leaders who once led the colonies to prosperity for guidance. Most had returned to their homes without fanfare, either pursuing careers in politics or working towards supporting their local communities as they once had. An informal gathering was called as the turmoil from economic manipulation worsened. An assembly of resistance leaders, city leaders, and industry experts met to discuss resolutions, hoping to achieve common ground. Much like their initial bid for independence, they realized the duty required of them and would decide the future direction of the planet once more. They briskly worked to consolidate the landscape by organizing a summit held on March 18th, 2362 in Mafuna. The first of these meetings was the fono a mālō, or ‘meeting of government’, that established the Confederation of Nu’u Fou which would become the unifying body for participating city-states. The Confederation of Nu&#039;u Fou was thus ratified on March 20th, 2362. Subsequent meetings created a central currency backed by planetary metals, offering stability and compromise, an inevitable leverage to the industrial city-states. Viletu, where the remnants of the colonial administration and corporate affiliates had fled to, remained independent with the new government placing a formal embargo against the city. Tensions against Viletu would remain, condemning their acceptance of the deposed government forces, maintaining a steely hostility thereafter.&lt;br /&gt;
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The confederation’s inception, at last, laid the foundation for a full blown focus on recovery. A time of resurgence for Nu’u Fouans came as each sovereign city-state sought to maximize their domestic development to off-set the crippling debts left in the aftermath of the usurped administration. A decade of growth through the early 2360s into the late 2370s saw a restoration of facilities and population, closer to 60% of their pre-independence numbers, a sobering acknowledgement to the sheer loss of life as a result of the independence war. Much of the planet looked to the outer rim at large for opportunities at the close of 2379. Delays in production volumes, reconstruction, and dependence on exports cut significantly into the confederation&#039;s strength, leading to a need for reliable trading partners.&lt;br /&gt;
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The early years of the 2380s established independent minor trade networks with neighboring frontier systems, albeit insufficient at their scale to alleviate the confederacy. The most promising of them all proved to be contact with the Solarian colony of Konyang in 2382 in the west of the outer colonies. Nu’u Fou’s location between Konyang and the Coalition of Colonies provided a convenient mid-point in travel, serving as a lucrative, logistical hub both for trade and refueling. A promising opportunity at a glance, one that suffered from the confederation’s inability to smoothly assuage the variety of self-serving interests from within. While significant progress took place in the early draft agreements, a prolonged campaign of political feuding drove a wedge between city-state members in attempt to benefit their constituents most. Many credit &#039;&#039;&#039;Kaila Tuiga&#039;&#039;&#039;, a senior leader of Saitele, with ending the two year discourse and ratifying the trade pact of 2384. Saitele would go on to accommodate the established Konyanger network, later prompting a migration of Konyangers to form a diaspora within the city.&lt;br /&gt;
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&#039;&#039;&#039; Exploration | 2385 - 2418 &#039;&#039;&#039;&lt;br /&gt;
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Five generations of Nu’u Fouans emerged since the colony’s founding in 2270. The war for independence was a passing memory, forty years ago, far from the reality for the adults of the late 2380s. None in living memory were part of the initial expeditionary crew, with further erosion of any meaningful purpose garnered as the oral history failed to capture the youth. A restlessness settled in the collective minds of the youth, with many yearning for a sense of adventure and relief from the mundane as the horrors of battle had not reached them as it did their parents. For them, the vast majority of reconstruction and recovery were endeavors that did not satisfy a desire to explore their future. For the Confederation of Nu’u Fou, an economic and social stability meant that efforts to broaden their horizons was possible. &lt;br /&gt;
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Overwhelming public support in the pursuit of these opportunities passed through Confederate representatives with ease, a rarity in the otherwise gridlocked governance. While settlement rights were primarily resolved with ease, disagreements between city-states seeking the governance across the proposed sites left lingering resentments that would go unresolved for decades.&lt;br /&gt;
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Expeditionary campaigns went underway to facilitate the exploration and study of Nu’u Fou itself, manifesting in a variety of initiatives that encompassed every facet of the planet. The growth of potential careers alleviated the rising unemployment rate that primarily ailed the youth of the time, now able to occupy opening positions in new lands. The most notable of these campaigns took place over the course of the late 2380s to the late 2410s, considered an era of discovery for the budding civilization as a whole.&lt;br /&gt;
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With promising prospects from the expeditions, the confederation looked to populate the wilderness. New settlements were erected south of the desert equator, most notably Saupouli and Hauata in 2389, despite challenges in crossing the hostile terrain. &lt;br /&gt;
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As the original colony was founded in-land, little investment had been made in settling the coasts, let alone establishing a naval presence. The subsequent shipyards created alongside the newly erected coastal towns were in their infancy, requiring an import of talent and machinery to eventually establish production. Early explorers faced the difficulty of navigating Nu’u Fou’s unique waters: the moon’s orbit, the geological activity from underground rivers filtering mineral water along the ocean floor, and the storm systems along the equator. WIth ancestors having passed down hundreds of years of wayfinding since Earth, the foundation was built upon to overcome Nu’u Fou’s maritime navigational challenges. Through trial and error, navigating the sea became possible, culminating in the development of the early solar sail by Siaki Tama’ilima in 2412. The sail’s material derived from compressed piezoelectric crystals enabled a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies.&lt;br /&gt;
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&#039;&#039;&#039; The Trinary Perfection | 2419 - 2451 &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“Abandoned, Gregol. A hundred and fifty years of isolation. There is no better.”&#039;&#039; &lt;br /&gt;
- [Redacted] to Gregol Corkfell, 2419. &lt;br /&gt;
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It was the morning of August 17th, 2419 that saw the landfall of Gregol Corkfell, accompanied by Trinarist settlers to the frontier world of Nu’u Fou. Though scholars debate what compelled Gregol to lead his exodus to Nu’u Fou, their arrival would irrevocably alter the course of history. The Trinarists settled in a pre-confederate mining town that had been abandoned in the aftermath of the civil war, renamed Edena Landing. Still standing buildings were repurposed to accommodate the IPC population, all too reliant on supporting infrastructure for maintenance. The hostile nature of the desert - while a benefit for access to solar power - was taxing on both synthetic and organic followers.&lt;br /&gt;
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Six months would pass before formal attempts to establish diplomacy took place in early 2420. Gregol knew well that more than a century of isolation meant language inevitably diverged, an obstacle to overcome  much as the shock of IPCs would be to an isolated people far from the positronic revolution in Konyang. The hand-picked envoys of the Trinary were a mix of human followers and shell frames, utilizing the inherent familiarity to dampen the cultural shock of first contact. Gregol, in similar fashion, relied on century old maps recorded during the colonial era as he personally left for the capital of Ti’nema, unaware of its fate. &lt;br /&gt;
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Despite the best attempts of diplomacy, the deviation from Solarian Common created misunderstandings among the local city-states that received them. Many envoys were detained, creating initial hostilities as officials mistakenly suspected they had arrived from Viletu, the surviving holdout of the disposed colonial government. With Gregol both out of communication range and the growing concerns for the fate of arrested Trinarists, an upstart G1 industrial named ARM-1DRIL tackled the crisis by mediating discussion with Mafuna officials in 2421, convincing enough to assuage further aggression. ARM-1DRIL was later joined by Gregol upon his return from Ti’nema to liberate the remaining diplomats, setting the foundation for the future alliance.&lt;br /&gt;
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What the Trinarists lacked in infrastructure or population was made up for in technology, having brought what was available across the modern Spur but not yet seen by the native populace. The exchange of information and exposure to the broader galaxy at large provided a means of interaction that secured early relationships, chiefly in the city-state of Matetau. Opposing city-states - and the confederacy at large - were far more resistant to the synthetic presence, distrusting of the foreigners. No matter Gregol’s effort, the doors would remain shut for any further progression until a sympathetic Matetauan spoke of Ti’nema’s tragedy. Though Gregol had arrived previously to overgrown ruins, the extent of the dark history eluded him. The opportunity thus presented itself. While apprehensive, the Matetauans accepted the offer to accompany the Trinarists to Ti’nema, forming an expedition to brave the depths of the once bustling city.&lt;br /&gt;
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What awaited them there was a graveyard of ruined buildings, twisted steel, and crystallized remains littering the grounds. The capital had been lost in the definitive battle of the independence war in 2346 with the deployment of the bioweapon, a curse that continued to plague the vicinity surrounding the city. Ti&#039;nema remained abandoned, a haunting reminder of the cost of freedom. With the Trinarists, however, the immunity by synthetic expeditioners indicated an opportunity at last to secure the  contamination’s source, if any. In the heart of Ti’nema beneath the bunker, the cracked holding tanks carrying the still yet thriving bioweapon had leaked into the cavernous reservoirs below, a poison that repeated the cycle with every rainfall. Work went underway to filter and purify the water table, requiring extensive collaboration and support between Trinary and Confederate minds as the modified bacteria had been spreading for decades. By the end of 2442, 21 years since its discovery, the environmental disaster was contained and purified. Though the possibility of the bacteria strain surviving existed, the ability to inhabit Ti’nema once more was a resounding victory for the natives, one shared with their newfound allies.&lt;br /&gt;
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Having established a working relationship, proper trade and exchanges could begin between the groups. With Matetua’s assistance, Edena Landing grew to become the foundation of Providence, the capital and home of the Trinary Perfection. The Trinarists similarly grew in popularity as word of their gospel spread, drawing attention from hopeful IPCs in neighboring systems and across the galaxy. Waves of synthetics escaping servitude or the harsh conditions of human-centric space joined the budding faith, marking the first major synthetic migration to Nu’u Fou in 2447.&lt;br /&gt;
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&#039;&#039;&#039; The Failing Confederacy | 2452 - 2462 &#039;&#039;&#039;&lt;br /&gt;
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The Coalition of Colonies’ instability in 2452 worsened the already increasingly lawless stretches of frontier space, enabling piracy on a scale that impacted countless systems. A major source of economic stability was through the trade pact of 2384, which relied on commerce from Konyang and the greater Coalition at large. Merchants to and from Nu’u Fou endured repeated piracy, prompting a significant decrease in space traffic as many avoided the primary route impacting freighters. The risks in transportation of these goods from remaining merchants were passed to consumers, leaving many to struggle with the sharp rise in prices. The exchange rate skewed heavily in favor of Coalition traders, constricting imports from the outside galaxy while native Nu’u Fouans saw a drain of their currency reserves. The subsequent demand and forced reliance on domestic production demonstrated the weakness in the confederation - inter-colony tensions escalated as major resource centers attempted to offload the costs to their fellow colonies. Breadbasket city-states threatened to upset the food supply by prioritizing their citizens, facing supply shocks and reciprocation from major manufacturers as unemployment loomed.&lt;br /&gt;
&lt;br /&gt;
While confederate leaders convened to find a resolution, new challenges emerged in 2454. Reports of supply depot sabotage and attacks on land shipping routes by unknown actors reached headlines, complicating a growing complexity for officials to navigate. No organization would claim responsibility despite the increase in frequency of these raids. Confederate forces were deployed to escort and protect these routes, though faced both limited funding and manpower as both aspects were consistently in contention by city-states. While the nation was not defenseless, much of the funding to sustain a standing military was reliant on the expensive upkeep of centuries old equipment. The frequency in attacks soon escalated, resulting in civilian casualties despite confederate escorts. Responsibility of the raids were finally attributed to a neo-colonial organization known as the Embers of Anders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Embers of Anders &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The ideological backbone and governing body of Viletu. The Embers of Anders based their ethos on the deceased Governor Anders, a tyrant who once sold a vision of power, authority, and prestige to his corporate subordinates before he had been overthrown. The colonial government was deposed in 2362, leaving the militarized remnants fleeing to Viletu, the last bastion of colonial power who sided with the colonial administration. Their descendants, indoctrinated to believe their wealth and rights to the planet were stolen by vicious rebels, seek retribution through whatever means necessary. Governor Anders’ likeness and manipulative tactics lived on to weaponize the generations that followed, spearheaded by former colonial leaders who supported the oppressive regime at its peak. Viletuans have never known a reality other than sharing a planet with those who denied their forefathers their inheritance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The repeated raids left a growing resentment towards the confederation as city-states were ultimately forced to rely on local militia, drafting from civilian reserves to reinforce confederate escorts. The Embers of Anders commenced a prolonged propaganda campaign with cells operating out of the hearts of cities, sabotaging utilities and compromising infrastructure as attacks increased through 2456. Officials contacted Providence to request Trinarist support, a controversial action with divisive reactions across city-states. Gregol Corkfell debuted Emmanuel, a rumored former Z.I. unit, as both commander of the assembled Trinarist peacekeeping force and military instructor. Emmanuel conducted training and combat readiness drills across the confederacy, temporarily lodged in the cities with mixed reactions. Restless, hardliner civilians and pervasive Embers propaganda leads to optics of oppression, viewing this intervention by the synthetics to be a threat against their autonomy regardless of their standing relationships. Though many welcomed them, repeated scuffles lead to outbreaks of violence, perpetuating the fabricated narrative.&lt;br /&gt;
&lt;br /&gt;
2460 brought the untimely abandonment of frontier towns as the assembly made the decision to prioritize the inner city-states and major mining operations, deemed the lifeblood of the confederation. Droves of civilians sought refuge in the midst of the continued raids and breakdown of local government, placing strain on every facet of city administrations to handle surges in population. Protests inevitably broke out in the midst of a peaking unpopularity in handling the Embers of Anders, funneling further sympathizers to their cause. Policing forces were stretched to their limits as calls for reform and affirmative action threatened to both topple and fracture the confederation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghosts of the Past and The Last Corkfell | 2463 - 2464&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The confederacy’s turmoil would persist into 2463, running parallel to the expansion of Trinarists across the brutal desert. A chance encounter far to the most remote regions across the belt exposes colonial history: The long abandoned Ares class drill looming before the hidden digsite, an operation that had never reached the public. An agreed upon Trinary-Confederate expedition reveals a startling truth rediscovered since the first digging a hundred years ago: Helium-3 reserves were identified deep within the lower mantle. The technological limitations of the 2200s left this realization obscured during the first drones to reach the planet, later only revealed during Governor Anders’ reign in 2309, which was later forgotten in the subsequent periods of political instability. The news shocks Nu’u Fouans across the planet yet does little to resolve the ongoing unrest. All the same, efforts to capitalize on the valuable element proceed in the midst of surviving the ongoing strife.&lt;br /&gt;
&lt;br /&gt;
Hephaestus Industries’ quarterly earnings call for Q1 of 2463 commences without much fanfare, save for the unusual inclusion of a press release scheduled in May, delivered from the Coalition of Colonies regional headquarters aboard the HICS Etna. The press release reveals the megacorporation’s reassertion of its legacy portfolio, a claim painting Orepit specifically amongst the countless planets swept under the rug throughout the Coalition’s history as part of an ongoing initiative to consolidate its assets. Trinarist synthetics were labeled rogue agents attempting to subvert corporate property with Hephaestus’ responsibility to protect descendants of the company’s workers. Many suspected the appearance of the Embers in tandem with the helium-3 discovery created the perfect opportunity for Hephaestus to capitalize on the planet, an early theory with increasing validity as the organization ballooned with weapons, vehicles, and manpower, a thinly veiled Hephaestus operation given the minimal news coverage of Orepit.&lt;br /&gt;
&lt;br /&gt;
The confederation reaches a breaking point, unable to handle the rapid acceleration of raids, declaring a state of emergency as the social unrest explodes into profound dissent. The seeds of doubt are sown as leaked footage of various protestors across city-states suggest Hephaestus affiliated off-worlders were intentionally planted to provoke demonstrations. Conspiracists declare them agents of saboteurs planted amongst the populations, the megacoporation was swift to dismiss the claims just as the Trinary attempted to assuage the people of having no part in such a deplorable scenario. Some - albeit never confirmed - are alleged shell frames, disbursed from Burzsia to further destabilize the confederation, a theory that poisoned the well with Providence at the prospect of collusion with the company. Paranoia plagues every corner despite resistance from the most devout of tight-knit communities, straining relations. The Trinarists, similarly, would share their own tragedy in the passing of Gregol Corkfell in 2463, passing away quietly in his residence in Providence. Acting Prelate ARM-1DRIL resumes temporary authority of Providence in the midst of the unfolding chaos in his passing. Inheritor to collapsing allies and the changing of hands in leadership, ARM-1DRIL navigates tumultuous waters leading into a looming threat.&lt;br /&gt;
&lt;br /&gt;
Representatives from Hephaestus arrive in Ti&#039;nema to deliver an offer: The confederation and its city-states were to pay reparations and return existing equipment and infrastructure to the company while allowing a smooth transition of power, offering the stability the desperate planet desired: modern amenities, meaningful employment, and lucrative benefits. The confederation rejected the offer soundly, a conclusion that - in stable times - would have been met with universal agreement. As living and working conditions worsened, a growing minority found solace in the prospect, far removed from the oppression once felt by prior generations.&lt;br /&gt;
&lt;br /&gt;
A week later, the deployment of Hephaestus’ fleet from the nearby system of Burzsia blockades all space traffic surrounding Nu’u Fou. All attempts of communication to and from the planet are shut down, turning away merchant ships from the Coalition. Despite the communication blackout, protests erupt across the Integrationist sect of the Trinary in the heart of Mendell, joined by activists and anti-corporate sympathizers from both Konyang and Xanu. Awareness from the Integrationists’ demonstrations brings galactic news coverage, shedding light on the events of the otherwise distant, forgotten frontier planet. The Coalition of Colonies’ House of Observers convenes, later issuing a statement that both contests Hephaestus’ claim and establishes the blockade as an “illegal, condemnable act”, interfering with the sovereignty of an abandoned territory, regardless of its lack of formal participation in the Coalition.&lt;br /&gt;
&lt;br /&gt;
National leaders quickly gathered in Ti’nema out of desperation alongside Trinarist leadership, attempting to decide the fate of their planet in the face of overwhelming pressure. The fleet blockade had, at last, collapsed the Confederacy in its entirety, unable to survive under duress of multiple fronts. Though conceding to Hephaestus had been a possibility to swiftly alleviate the public’s suffering, what emerged was a union that guides the planet to this day. &lt;br /&gt;
&lt;br /&gt;
Televisions across the Republic of Biesel and the Coalition of Colonies cover the sudden attack of Burzsia, having bypassed orbital defenses to cripple storage facilities, mining infrastructure, and station platforms. Lives both synthetic and organic were lost in the assault along with the disappearance of IPC units aboard small personnel carrier shuttles, having liberated a sizable portion of the planetary workforce. The raid was initially suspected to be opportunistic pirates, later attributed to Exclusionist Leader Deluge as it boldly claimed responsibility against Hephaestus. Burzsia’s largest ship, a crowning achievement of the system’s security, was crippled and immobilized, a symbol of having wounded the indomitable corporation at the heart of a major regional operation. Despite Einstein Engines publicly denying involvement, Exclusionist wreckages contained equipment consistent with Einstein origin, suggesting an ongoing proxy battle waged in the shadows.&lt;br /&gt;
&lt;br /&gt;
The blockade of Nu’u Fou was ultimately lifted as The Stellar Corporate Conglomerate (SCC) clamored for immediate action, a matter undertaken by President Dorn as an executive order was signed to officially designate the Exclusionists a rogue, hostile terrorist organization. &lt;br /&gt;
&lt;br /&gt;
The alleviated blockade restores communication to and from the planet, where consolidation of damages and resources could begin. Hephaestus’ incursion confirmed two undeniable truths - For the native Nu’u Fouans, a confederation would not grant them the leverage to resolve disputes or hostilities with the affirmative action they require. For the Trinarists, it became clear a unified planetary identity was all the more critical in the face of entering the intergalactic stage. Deliberations shortly went underway as confederate and city leaders joined an assembly of Trinarist clergy to discuss how best to unite these fronts into a tenable position. It became evident that - while hesitation lingered in the predicament - the continued relief and support of the synthetics were critical to their continued survival. Equally, Trinarists viewed the to-be Salamasians as a reliable ally who prioritized their well-being and security, a facet of finding respite through decades of struggle, survival, and ultimately hardship. Leaders engaged in weeks of discussion to find compromise where the strengths of each party could enable the other, serving as a mutually beneficial relationship that would not threaten to undermine the other. While a minority protested the prospect, it became clear that the confederation desired a strong domestic front while the established networks afforded by the Trinarist church enabled a fundamental presence that held merit in securing their identity to others who may similarly threaten their sovereignty. It was with ARM-1DRIL’s careful negotiation that enabled a galactic broadcast that brings eyes to the signing of the Articles of Concordance - a multi-faceted document that:&lt;br /&gt;
&lt;br /&gt;
*Established the &#039;&#039;&#039;Ecclesiastical Authority of Axiom&#039;&#039;&#039; as the planetary government, including the Order of Guardians as the militant and planetary defense force. The first Ecclesiarch, &#039;&#039;&#039;ARM-1DRIL&#039;&#039;&#039;, assumed power of the Trinarist capital.&lt;br /&gt;
*Created the &#039;&#039;&#039;Salamasian Republic&#039;&#039;&#039; with ratified sovereignty. The united colonial cities of the defunct confederation were now consolidated beneath one banner, composed of an executive, lesgislative, and judicial branch lead by Prime Minister Lasalo Naea. While deferring to the Ecclesiarchy’s authority in planetary affairs, the Republic’s administration retains internal independence from Ecclesiastical authority.&lt;br /&gt;
&lt;br /&gt;
A subsequent summit to the world of Xanu Prime saw representatives from Axiom, Himeo, Einstein Engines, and Hephaestus in attendance with Coalition mediators formed by the arbitration committee. The demand for ceasefire was agreed upon, as was the compensatory agreement between the Trinary Perfection and Hephaestus Industries, establishing a payment plan at the quoted price in both currency and industrial goods. Einstein Engine is later signed to expand, restore, and assist in the operation of existing mining facilities as well as Helium-3 extraction, benefiting both from favorable prices and priority in shipment.&lt;br /&gt;
&lt;br /&gt;
Although the latest crisis appeared to be averted, much remained to be restored as the Salamasians and Trinarists alike walked hand-in-hand to navigate the uncertainty of the future.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Ecclesiarchy | 2465 - Present ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Axiom Today | 2465 - Present &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Axiom continues to exist in the duality of tradition and modernization. Galactic attention from the explosive clash with Hephaestus earned waves of migration from both synthetic and organic settlers seeking new opportunities, investments, and clean slates. The rural communities of the Salamasian Republic attract countless to a lifestyle disconnected from the Spur at large, finding solace in a rustic lifestyle.&lt;br /&gt;
&lt;br /&gt;
The Phoron scarcity has proven both blessing and bane to the planet&#039;s centuries old infrastructure - Coalition investors opting to invest in the Vitro for its favorable exchange rates and purchasing power to avoid the brunt of market conditions. Imports have risen in pricing dramatically, a pressure point felt across the Ecclesiarchy even as the planet lacks reliance on Phoron-era technology. While the quality of life pales to the amenities of more developed planets, the shortfalls have a silver lining in less volatility overall, owed to their lack of direct reliance on Phoron. The constricting costs and shortages of goods, however, have posed serious concerns for both governments, attempting to leverage the planet&#039;s natural resources to compensate. With resistance to external contractors, the costs to expand domestic reliability have been similarly detrimental to the fragile societies. Salamasian Prime Minister Lasalo Naea has implemented rationing initiatives to mitigate consumption, yet the reliance on imports remains unchanged. Ecclesiarch ARM-1DRIL navigates difficult negotiations in ensuring Axiom can remain weather an increasingly competitive market.&lt;br /&gt;
&lt;br /&gt;
The rampancy of Konyang saw an increasing support network between the planets, both in immediate assistance to the affected as administered by the Archbishop of Konyang, and the immigration to Axiom from fleeing Konyangers, consisting of many formerly rampant units. The Ecclesiarch ARM-1DRIL has signed agreements with Prime Minister Myeong Myung-Dae to enable transportation and seamless migration for the affected, a monumental development in the existing trade agreements between the Synthetic populated planets. Many Konyangers have found home in Saitele, uniting with the existing diaspora from prior years of settlement. Others have found homes in the Salamasian Republic, eager to expand its territories across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System and Environment==&lt;br /&gt;
&lt;br /&gt;
The Tagaloa system is composed of three planetary bodies - including Axiom - that orbit the star known as Alo’o le La (Alo). While in documented space, its obscurity and relative unimportance in galactic affairs has left its presence far from the radars of major political entities until the incursion of Hephaestus in 2463. It shares a nearby proximity to Liberty&#039;s Cradle, closest to Gadpathur and [[Himeo]] to the east with [[Konyang]] to the west and Arusha - home to [[Pactolus and Midaion|Pactolus]] - to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Alo’o le La ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The orange dwarf star of the Tagaloa system. Known for severe solar flares.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the center of the Tagaloa System sits Alo’o le La, an orange dwarf star. Orange dwarf stars are an intermediate classification of stars between red and yellow dwarfs, smaller in both mass and size than yellow dwarfs while larger than red dwarfs. Alo is noted to produce frequent and devastating solar flares, a fact that has led to the gradual destruction of Vaoati.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Vaoati ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planet in perpetual collapse, fated to burn for millions of years yet.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closest planet to Alo’o le La, Vaoati is on a slow march to extinction. Tidally locked, the star-facing surface is perpetually belted by radioactive solar winds that gradually strip its surface, creating a multi-layered trail of debris that drifts away from the planet. The trail itself is a vibrant cobalt blue, owed to the planet’s burning indium within its crust. Segments of the trail are defined in three major zones based on proximity: The closest is composed of large, heated chunks and rubble of surface material that contains the greatest concentration of minerals yet serves as the most dangerous to extract. The intermediate layer contains smaller, older fragments of rocks to large gravel in the trail that, while less valuable, is less hazardous. The tail end of the trail is a thin dust trail from the broken down material, leaving the widest concentration of debris that lingers throughout its rotations.&lt;br /&gt;
&lt;br /&gt;
Given the cooler nature of an orange star, estimates put the planet’s inevitable destruction by its star on a scale of millions of years - a prospect alien to the Spur’s civilizations - yet a blink of an eye on the cosmic timescale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Leiloa ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axiom&#039;s nomad moon which ignites the sky with golden hues.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiom’s moon - Leiloa - is a medium sized, volcanically active moon that runs in a retrograde orbit to the planet. The surface is defined by active volcanic zones that regularly spew lava which define the younger geological areas with older, cooler, dormant pockets depicting its geological history. Leiloa possesses a magnetic field as a result of its internal heat, resulting in a limited, thin atmosphere. This is known to create visual, Aurora-like phenomena when its magnetic field interacts with Alo’o le La’s solar winds at certain points of its orbit, particularly hues of amber-gold from the sodium in its atmosphere. Early theories have opined that Leiloa may, in fact, be a rogue moon from a neighboring system, due to its composition being unlike the existing system’s planets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%&amp;quot;&amp;gt;&lt;br /&gt;
==== Faʻatiu ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A planetary prism, under which is hidden an unknown surface.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The furthest planet is enveloped in a thick, icy cloud veil that leaves it visibly impenetrable to the naked eye. Curiously, the dense cover is capable of distorting light due to the carbon dioxide ice crystals within the atmosphere. This creates a spectrum of visual phenomena when viewed from orbit, the prismatic distortions appearing as if the planet were visibly alive. Its distance from its star suggests a far cooler surface temperature than similarly enshrouded planets like Venus, leaving a wealth of exploration hidden away beneath its veil. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit v1 geography.webp|thumb|right|430px|A map of Axiom showcasing its geographic features, inclusive of its thorough equatorial desertification. The western continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; is heavily settled, whereas &#039;&#039;&#039;Le Iloa&#039;&#039;&#039; is largely unexplored and unclaimed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Orepit_Political_v2.webp|thumb|right|430px|A map of the continent of &#039;&#039;&#039;Aos&#039;&#039;&#039; highlighting Ecclesiastical and Republican territories, and the cities and towns therein.]]&lt;br /&gt;
&lt;br /&gt;
Axiom exists in the habitable zone in the Tagaloa system, affording the planet a thin, breathable atmosphere. The planet itself is slightly smaller than Earth with landmasses comprised of two continents, a north and south pole, and a collection of small island chains. The oceans encompass a majority of the planet&#039;s surface. Slightly warmer than [[Earth]], the planet possesses marginal icecaps and a plurality of desert exclusive to the equator, grassland, and savannah environments, mostly set upon two large continents. Minor island chains exist, concentrated primarily between the continents or to their south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemoautotrophs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Microbial life has both developed and shaped the geology of Axiom over time, attributed as a major source of the mineral deposits found beneath the surface. Chemoautotrophs - organisms that convert inorganic substances into organic compounds - rely on the dissolved minerals within underground rivers and lakes to process nourishment in the absence of sunlight. These microbial lifeforms are largely harmless, serving as an important food source for marine life in oceans and those within the karst caverns. Chemosynthetic microbes can vary in species, with each producing unique mineral compounds or crystalline formations as a waste product, owing to the diversity in both color and cave composition across the underground layers of Axiom. Its genus is Lithomonas, containing species that consume these minerals, often producing crystalline waste products.&lt;br /&gt;
&lt;br /&gt;
The most infamous incident regarding Chemoautotrophs was the deployment of the man-made bioweapon over Ti’nema in 2346, resulting in massive casualties and the abandonment of the capital for nearly a century. The colonial administration’s Chief Science Officer, Dr. Victoria Mesra, devised a modified strain of a local species that could both complete its lifecycle and multiply at an exponential rate,  marking her as a reviled figure in the history of Nu’u. Dr. Mesra’s research was lost in the siege of Ti’nema, with both the republic and the ecclesiarchy practicing strong, oppressive control over potential further research into any Lithomonas. Concerns over surviving documents from the revolution remain, yet no resurgence of the weapon or its study have emerged since.&lt;br /&gt;
&lt;br /&gt;
====Geography====&lt;br /&gt;
&lt;br /&gt;
The topography of the planet is smooth along its equator, the outskirts flanked by high altitudes of mountainous terrain that slope down to fertile grounds closer to the poles.The desert equator is formed from the rain shadow effect, caused by the bordering mountain ranges that block moist air from reaching the equator, resulting in dry and arid conditions. Water is primarily abundant through the subterranean channels of vast underground caverns and distant seas east to west. Surface freshwater can be found almost entirely at the more fertile equatorial outskirts with the exception of rare lakes and rivers.&lt;br /&gt;
&lt;br /&gt;
The land on the equator, proposed to be especially concentrated in minerals, is simultaneously the most hostile environment for unaided human settlement. Suffering from perpetual drought, the surface is cracked for miles on end with only the most acclimated fauna and flora capable of surviving. Relief exists in the form of cenotes - or sinkholes - that shade from the unrelenting sun. An oasis for wildlife, the depths of the cenotes enable wildlife to avoid the worst of the extreme conditions.&lt;br /&gt;
&lt;br /&gt;
Heavy drilling operations have left the planet dotted with innumerable mining shafts, varying from shallow plunges to pits several kilometers deep and hundreds of meters in radius. The concentration of these digging sites rests in the harsh desert equator, providing man-made shade and access to the deepest caverns of the planet. The vast depths have been subject to tales and folklore by the native population, fueled by their history in prior expeditions. Most caverns resemble karst topography, where soluble rock has eroded from underground water over thousands of years, culminating in caves teeming with life.&lt;br /&gt;
&lt;br /&gt;
In recent years, the joint Trinary-Native exploratory survey revealed the lucrative prospects of Helium-3 reserves within the planet’s lower mantle.&lt;br /&gt;
&lt;br /&gt;
====Flora and Fauna====&lt;br /&gt;
&lt;br /&gt;
The native life on Nu’u has adapted to the planet’s unique composition, with the more novel forms of life found beneath the surface. A variety of Earth species were introduced in the colony’s initial arrival, either becoming ecologically destructive as pests or failing to survive the ecosystem’s challenges. Many were wiped out by disease, environment, or were otherwise unable to adapt. The biodiversity can be classified between four major zones: The fertile hemispheres, desert equator, underground caverns, and ocean.&lt;br /&gt;
&lt;br /&gt;
Salamasians have made use of local species in the name of survival, animal husbandry, medicine and more throughout for more than a century. Others, originating from Earth, have adapted to Nu’us unique environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Isumu Lua, &#039;Pit-mouse&#039; or &#039;Pit-swine&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A species of rodent, these small animals were initially a popular source of protein in settler cuisine. Their habitat is primarily the fertile hemispheres, relying on the roots of the Laau Maa for sustenance. Hunting them is an art in and of itself, requiring great deals of patience for the creatures to exit their deep holes in search of food. Smoking them out proves ineffective, as the complex networks of tunnels dug out underground are usually too long for a hunter to fully discover, giving the pit mouse pack multiple unpredictable exits and alerting them in the process. Isumu Lua meat is fatty with an underlying sweetness, driving its popularity as a hunting commodity.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gata Tui, &#039;Stinging Snake&#039; or &#039;Stinger&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aptly named, Gata Tui are a species of long and slimy fish reminiscent of snakes most commonly found in rivers. Their body is covered head to tail with a dense layer of needles for protection against predators. Adult stingers are an even more dangerous catch, capable of releasing their needles as a defense mechanism, possessing developed glands which produce a paralytic venom that feeds into its spikes. Fishing these eels requires a degree of mastery and skill that takes years to hone, many having fallen victim to the excruciating pain of its sting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Aila, &#039;Rock Clam&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A derivative of filter feeding molluscs present in Nu’u’s oceans. It is known to primarily gather around the exit channels of underground rivers flowing into the ocean, feeding on microorganisms and passing sediment. As it ages, its shell grows with mineral deposits, eventually fossilizing in colonies around these exit points. Their corpses subsequently form new crystalline formations, serving as a useful landmark for connecting cavern systems and as a basis for reefs to sustain further aquatic life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Fua Tioata, &#039;Crystal Fruit&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crystal fruit are found at an intermediate depth, primarily concentrated in cave systems with rare strains capable of surviving deeper. The vine spreads itself along the ceiling of caverns, wrapping around stalacites, descending  towards water pools where it photosynthesizes from bioluminescent microbes. The fruit dimly glows as a result, carrying a mildly sweet, almost damp flavor. The connecting segments along the flesh of the fruit are composed of a hard, inflexible material that can only be eaten when boiled. Its seeds give the appearance of small gems, earning its moniker. Much as explorers associate the Toto Apu with potential water, the Crystal Fruit is both landmark and sustenance for cave dwellers and Pitters found at this depth. It can be easily recognized by its distinctive aroma, an evolutionary necessity to attract often poor-sighted animals below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Laau Maa, &#039;Stone Tree&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found primarily in the forested regions of the northern hemisphere, the Laau Maa is a tree easily recognizable by its enormous trunk coated in layers of thick growth. Its roots are far reaching yet shallow in the ground, a trait to pursue the ebb and flow of water within the underground caverns. It produces twisting branches with feather-like leaves, typically ranging from a bright red to deep burgundy. Dissolved minerals within the water reinforce the sturdiness and stability of these trees, making their wood uniquely dense with exceptional durability. &lt;br /&gt;
&lt;br /&gt;
A legume-like pod grows in a series of interlocking spirals from the base of the tree. Within the pods are hard shell seeds that - when opened - reveal a fibrous, custard-like flesh. The weight of the seeds angle the pod down as it grows, creating a sharp momentum that scatters them across the grounds, making it an ideal feast for Pitswine and other small creatures. &lt;br /&gt;
&lt;br /&gt;
The roots are jagged to the touch with a bulbous shape, containing an unusual source of plant-based fat on the planet. The vast networks of roots are most commonly found along the ceiling of Nu’u’s caverns nearest to the surface, typically partially submerged in the water, host to a variety of underground life. Salamasians have utilized these roots extensively in their cooking with its salty, earthy flavor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mumu Talo, &#039;Red Taro&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A descendant of the native Solarian root vegetable Taro. Mumu Talo, Solarian Common for ‘Red Taro’, mutated over the course of generations on Nu’u. The light spectrum of the orange dwarf Alo darkened the plant’s leaves to a burgundy red, producing corms - the edible plant stems - that contain vivid blue centers. Depending on where it is grown, the roots may contain an orange interior owed to the unique mineral, bacterial composition of the soil. Mumu Talo is both nutritious and hardy, attributed as one of the most durable species of plants having adapted to Nu’u. Every part of the plant serves a purpose, having made it a staple in the Salamasian diet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Toto Apu, &#039;Blood Apple&#039; or &#039;Gift of Life&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the extreme conditions of Nu’u’s deserts, a variant of cactoid has adapted to survive with a novel strategy. The planet produces alluring, aromatic fruit along its branches to attract fauna to consume them as the primary method of dispersing seeds. Its roots, however, produce thorny spines that pierce the surface of sand, lying in wait to prick the paws and pads of animals attempting to eat the fruit, offering it crucial moisture in drought conditions. Its spines produce an anticoagulant, encouraging bleeding while the serrated edges cut flesh deeper. &lt;br /&gt;
&lt;br /&gt;
The berry-like fruits themselves are considered generally unpleasant with sour, tart juices. It is these juices however, that provide precious moments of hydration for anyone wandering through the cracked lands. The location of patches of these “gifts of life” - a common nickname for early settlers - have zealously been recorded by navigators, providing viable resupply posts for routes through the desert. These records were once proven to be an important indicator for potential welling sites in search of water.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ecclesiastical Axiom ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Ecclesiastical&amp;lt;br&amp;gt;Authority of Axiom&lt;br /&gt;
 |Shortname = The Ecclesiarchy&amp;lt;br&amp;gt;Ecclesiastical Axiom&lt;br /&gt;
 |Flag = Axiomflag.png&lt;br /&gt;
 |Galatic Position = Position_Orepit.png&lt;br /&gt;
 |Capital City = Providence&lt;br /&gt;
 |Capital Planet = Axiom (alternately Nu’u, Orepit)&lt;br /&gt;
 |Language = Encoded Audio Language&amp;lt;br&amp;gt;Solarian Common&lt;br /&gt;
 |Species = [[IPC]] (Narrow Majority)&amp;lt;br&amp;gt;Human (Narrow Minority)&lt;br /&gt;
 |Religion = [[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Axiomites&lt;br /&gt;
 |Government = Elective Absolute Monarchy&lt;br /&gt;
 |Head of State = Ecclesiarch [[The Trinary Perfection#Notable_Members|ARM-1DRIL]]&lt;br /&gt;
 |Established = 2464 }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ecclesiastical Authority of Axiom&#039;&#039;&#039; is the administrative name for the temporal holdings of [[The Trinary Perfection|the Trinary Perfection]] on the planet they call &#039;&#039;&#039;Axiom&#039;&#039;&#039;. Comprising the equatorial deserts of Axiom, the Ecclesiarchy is the political arm of the most powerful and most orthodox sect of the faith; these are the &#039;&#039;&#039;Prototypicalists&#039;&#039;&#039;, heirs to the authority Gregol Corkfell held in life by the partisanship of the Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. The Ecclesiarch reigns from St. Patricia&#039;s Basilica in the authority&#039;s capital city of &#039;&#039;&#039;Providence&#039;&#039;&#039; and shares power over the planet&#039;s surface with the Salamasian Republic, though they retain total authority over planetary defense.&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is a society committed doggedly to an austere, pious monasticism; the ideal Axiomite, in the view of its administrators, is utterly committed to a pure lifestyle, to the tenets of the state religion, and to the collective good. It is a society that rewards religious conformity and good deeds.&lt;br /&gt;
&lt;br /&gt;
This fledgling state&#039;s economy, politics, and culture are each eccentric in innumerable ways. Charity is a common vocation, as many Axiomites compete to prove their piety to eachother - every act of compassion, whether it was earnestly made or not, is critically valuable in a society where reputation, rather than currency, is the primary resource. The population is wildly diverse despite its relative religious homogeneity, being composed prominently of recent refugees from across human space, including [[Konyang|Konyangers]], [[Republic_of_Biesel|Cetians]], [[Xanu_Prime|Xanans]], and [[Sol|Solarians]], in addition to a growing planet-born population who know themselves only as &#039;&#039;&#039;Axiomites&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Salamasian immigrants and visitors have become increasingly common in recent years, resulting in a leap of mutual cultural integration. It is not at all difficult to find a Salamasian in Providence, and it is similarly easy to find a Trinarist preacher or indigenous convert in Ti&#039;nema. Axiomites and Salamasians are unlikely ever to see perfectly eye-to-eye given their difference in worldview and lifestyle, but each group maintains an essential, endemic respect for the other.&lt;br /&gt;
&lt;br /&gt;
While irreligious Axiomites are legally permitted residence, one quickly finds that they must at least express an ostensible interest in church affiliation to fully participate in society, or else be gated from the vast number of civil and community activities that necessitate church membership. Despite this difficulty, there is a growing secular population on the planet which professes interest in the state religion without ever earnestly converting. Secular Axiomites must play at all times a dizzyingly performative game of social mummery and conformity, aligning to the silhouette of how a faithful citizen should act without ever fully acceding; those which refuse to play this game tend to take residence in the &#039;&#039;&#039;Marches&#039;&#039;&#039;, the web of small rural settlements emanating from Providence into the desert.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Ecclesiastical Axiom&#039;s economy is heavily integrated into the Salamasian Republic, both relying heavily on manufacturing, refining, and resource extraction. The Marches house the majority of extraction wells and mining sites, funnelling their goods to Providence, overseen by the local parish authorities. The artisans and merchants of Providence have found financial success in selling novel Trinarist paraphernalia to foreign markets. The network of Trinarists across major human systems provides labor, donations, and rarer goods otherwise unavailable to Axiom - a strategic strength to the faith&#039;s prolific outreach. While manufacturing capabilities exist through the forges of the Lodge of Temple Architect, the nascent order has yet to meet the needs of a growing nation. Continued investment in capitalizing on the vast desert belt has cultivated industrial manufacturing and enough solar farms for a power surplus sufficient for limited export.&lt;br /&gt;
&lt;br /&gt;
Owed to lacking development, these industries have not scaled to the extent seen in more established planets. While they have grown rapidly over the last few years, the similarly growing population within Ecclesiastical territory consumes most goods before they can be prepared for export. The planet&#039;s near-total lack of phoronic equipment, in tandem with some positively ancient infrastructure, has left the Ecclesiarchy with a gruelling campaign of modernisation ahead of it.&lt;br /&gt;
&lt;br /&gt;
The absence of [[Phoron|phoronic]] integration into Axiom&#039;s ancient infrastructure is both blessing and curse. In the face of the scarcity, the reliance on the dwindling resource would have collapsed the planet&#039;s economy entirely, lacking the economic strength of major regional powers or the reserves to sustain the population internally. While spared this fate, the nature of repairs and maintenance continue to be a notable expense. Whether in the lack of replacement parts for 23rd century machines or unavailable materials for inherited buildings, the rise in costs across the Spur creates deficits in the Ecclesiarchy&#039;s capabilities of growth.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
&lt;br /&gt;
While the Salamasian Sana is used ubiquitously across the border, most money that passes through Providence or the Marches is not held for long. Trinarist rhetoric characterises currency as a cause of great suffering, and encourages its followers to provide aid to their fellow faithful without expectation of material recompense. As such, long-time Axiomites tend to be quite terrible at managing their finances, which works often to their detriment while travelling abroad.&lt;br /&gt;
&lt;br /&gt;
Traditionally, intra-planetary trade was conducted in Hephaestus Scrip. This fell out of use during the war for independence in 2436, resulting in the trade wars of the 2350s, which themselves ended only in 2436 with the Confederate introduction of the Nu&#039;u Fou Sana, an official currency backed by planetary metal stockpiles as a reserve. Following the Confederation&#039;s transition to the modern Republic, this currency was re-dubbed the Salamasian Sana. While still a prominent presence in the economies of both nations on the planet, the necessity for a new currency to facilitate inter-planetary trade was stipulated in the Articles of Concordance, and was later implemented by and within the Ecclesiarchy as the Ecclesiastical Vitro, the inter-planetary currency of Axiom.&lt;br /&gt;
&lt;br /&gt;
Coming in denominations of up to a thousand vitro, these circular pieces of reinforced glass are forged and dyed with beautiful and elaborate figures by the Most Venerable Association of Numismatists (MVAN), a monastic order working under the General Directory. This is the sole legal tender accepted in Providence, being backed by the Ecclesiastical Helium-3 reserves, and may be exchanged for international currencies at charted money changers - although Salamasian Sanas are also often used. Per the Articles of Concordance, the Salamasian Republic maintains a fixed change rate for Sana to Vitro.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
Ecclesiastical Axiom is the only absolute monarchy in human space bar the [[Empire of Dominia]]. It has no constitution and no legislature; the end-all of all authority rests with the &#039;&#039;&#039;Ecclesiarch&#039;&#039;&#039;, the quasi-temporal inheritor of [[Notable_Synthetics#Gregol_Corkfell|Gregol Corkfell]]&#039;s authority over [[The Trinary Perfection|the Trinary Perfection]] and its Axiomite holdings. The Ecclesiarch is elected at an Ecclesiastical Conclave by the &#039;&#039;&#039;Assembly of Hierarchs&#039;&#039;&#039;, a body not exceeding one hundred prestigious clerics appointed by the past sovereign which also holds the authority to legally depose the reigning Ecclesiarch with a 90% vote in favour, thereby immediately initiating another conclave. Presently, most Hierarchs were appointed to their positions during the reign of Gregol Corkfell, and belong to a diverse array of denominations - although no open Exclusionists now sit on it.&lt;br /&gt;
&lt;br /&gt;
Ceding this authority to the Assembly of Hierarchs, a body which is not uniformly Prototypicalist, is the greatest compromise to their own power the Ecclesiarch has ever made, originating from early pressure by the Integrationists of [[Tau Ceti]] to ensure the existence of at least one check on the the power of the reigning Prototypicalist Ecclesiarch [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]]. No tally has ever been called for this process, and the extreme barriers to it ever actually passing reflect the priorities of an administration eager to lose no ground to their political rivals. Beyond their function to monitor the Ecclesiarch, Hierarchs hold a prestigious position in Axiomite society are are often called upon to serve in administrative roles by the reigning Ecclesiarch, with positions being eclectically reassembled and reorganised at the sovereign&#039;s whim. The Hierarchs usually serve independently as parish priests or diocesan bishops, are majority synthetic only by a narrow degree, and are each bound to a twenty year term before they must resign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Assembly of Hierarchs&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seats Filled: 81/100&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ebe6ad&amp;quot;&amp;gt;Declared Prototypicalists: &amp;lt;b&amp;gt;43/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#468dbf&amp;quot;&amp;gt;Declared Integrationists: &amp;lt;b&amp;gt;32/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4c23f&amp;quot;&amp;gt;Non-Denominationals: &amp;lt;b&amp;gt;6/100&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Ecclesiarch&#039;s Court ====&lt;br /&gt;
&lt;br /&gt;
[[File:Emmanuel Defender.png|thumb|right|Stained glass mural of Bishop-Militant Emmanuel.]]&lt;br /&gt;
&lt;br /&gt;
Under the Ecclesiarch is an array of positions popularly dubbed the &#039;&#039;&#039;Ecclesiarch&#039;s Court&#039;&#039;&#039;, within which every position is appointed by the reigning sovereign. This is the highest area of government involved in the day-to-day administration of Providence and the Marches, managing the national currency, the allotment of land of monasteries and private parties, trading regulations with and within Ecclesiastical territory, and the direction of the Order of Guardians.&lt;br /&gt;
&lt;br /&gt;
Traditionally, the senior most position short of the Ecclesiarch themselves is the &#039;&#039;&#039;Hierarch of the General Directory of Our City Providence&#039;&#039;&#039;. More-usually shortened simply to &#039;the Directory&#039;, or to the &#039;&#039;&#039;GDOCP&#039;&#039;&#039;, this governmental organ is responsible for the allocation of resources, the assigning of work, and the maintenance of infrastructure in Providence; it was for much of Axiom&#039;s early history the single most vital community authority. As of the establishment of the Vitro, the General Directory has also become responsible for the minting and management of the new currency. Having been occupied by [[Notable_Synthetics#ARM-1DRIL|ARM-1DRIL]] for years prior to their ascension, it is the second most powerful office in the nation, and the presumed heir-apparent to the sovereign.&lt;br /&gt;
&lt;br /&gt;
Most judicial and clerical responsibilities rest with the &#039;&#039;&#039;Hierarch of the Grand Dicastery&#039;&#039;&#039;, the head of the body granted the power to suggest the ordination of bishops to the Ecclesiarch. Beyond this, the Grand Dicastery, or &#039;&#039;&#039;GR-DI&#039;&#039;&#039;, serves as the Ecclesiarch&#039;s judicial and intelligence service, regularly dispatching special examiners to the courts of other system&#039;s archbishops to assess their conformity with ARM-1DRIL&#039;s orthodoxy while also overseeing all but the most remote of courts on Axiom. It is primarily through the Grand Dicastery that the Ecclesiarch imposes their will on the other provinces. This position has been ceded to the Integrationist &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, leader of the Lodge of Temple Architect, in the understanding that they will at no point use the position to advocate sectarian doctrines. This is speculated to have been done under pressure from [[Tau Ceti]] to grant at least one seat at the court to an Integrationist, and because appointment to the sole higher position in court would have framed them as the Ecclesiarch&#039;s heir-apparent.&lt;br /&gt;
&lt;br /&gt;
All military affairs are managed by the &#039;&#039;&#039;Defender of the Faith&#039;&#039;&#039;, an Ecclesiastical position granted to the &#039;&#039;&#039;Marshal of the Order of Guardians&#039;&#039;&#039; to bring them formally into the court. This position presently belongs to [[Notable_Synthetics#Emmanuel|Emmanuel]], an apparently dogged supporter of Ecclesiarch ARM-1DRIL&#039;s reign. Serving under this office is the &#039;&#039;&#039;Keeper of the Faith&#039;&#039;&#039;, who serves as the Marshal&#039;s lieutenant and manages the internal defence and policing of Axiom. If the Defender of the Faith is at any time incapacitated or absent, the Keeper of the Faith will serve in their stead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw&amp;quot; style=&amp;quot;border:2px solid;padding:11px;color:#fbf8dc;background-color:#bc0f1d;border-radius:2px;width:700px;border-color:#fff099;font-family:Consolas;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;The Ecclesiarch&#039;s Court&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ecclesiarch of the Trinary Perfection, Sovereign of Axiom: &#039;&#039;&#039;[[Notable_Synthetics#ARM-1DRIL|Archbishop ARM-1DRIL]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the General Directory of Our City Providence: &#039;&#039;&#039;Bishop Cybel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hierarch of the Grand Dicastery: &#039;&#039;&#039;Archimandrite Master I-#00001:2423&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defender of the Faith: &#039;&#039;&#039;[[Notable_Synthetics#Emmanuel|Bishop-Militant Emmanuel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Faith: &#039;&#039;&#039;Priestess-Militant Donora&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Law and Order ====&lt;br /&gt;
&lt;br /&gt;
While the [[Order of Guardians]] is entrusted with the security of [[The_Trinary_Perfection|the Trinary Perfection]] across the spur, their responsibilities within Ecclesiastical Axiom are limited to a military garrison. Historically, parish priests directly funded and equipped volunteers to serve in constabularies; with the rapid development of Providence, however, policing was given over to the &#039;&#039;&#039;Fellowship of Keepers&#039;&#039;&#039;, a body which works under without belonging to the Order of Guardians. &#039;&#039;&#039;Keepers&#039;&#039;&#039; fill the roles of domestic security and policing on Axiom&#039;s surface, except those administered directly by the Order of Guardians. Typically less experienced and less disciplined than their military counterparts, Keepers are promised an opportunity to join the more prestigious Order of Guardians if their performance is judged worthy of the honor.&lt;br /&gt;
&lt;br /&gt;
Axiomite law may be either canon or secular; &#039;&#039;&#039;Canon Law&#039;&#039;&#039; is exclusively applied to clergy of the faith, while &#039;&#039;&#039;Secular Law&#039;&#039;&#039; is enforced over all inhabitants of sovereign territory administered by the church. This particular legal scrutiny upon the clergy, who are subject to substantially stricter laws than the laity or the irreligious, implies also a degree of privilege; Axiomite law empowers the clergy a degree of soft authority over confessing Trinarists within its territory, acting as their shepherds in day-to-day life. Priests often take a proactive interest in members of their flock they worry may be losing faith, or that otherwise require their guidance - to the faithful, this guidance is a valuable gift to keep them on the right path. To the irreligious or otherwise more sceptical citizens who claim to be Trinarist for the social benefits, this constant interference and prying into their affairs is one of the most unsavoury elements of living in a nation ruled by moral busybodies, and a blatant means of societal control and religious coercion.&lt;br /&gt;
&lt;br /&gt;
Clergy are entrusted with the enforcement of Secular Law and with jurisdiction over the Keepers, while Canon Law is prosecuted by the clerical bureaucrats of the Grand Dicastery. Secular courts are tried by a priest or occasionally a bishop, depending on the weight of the case. Proceedings, in these courts, are not a universal experience, though whichever cleric is entrusted with the case is under oversight from the Grand Dicastery to abide by the established laws of the land and the governable rights of the involved individuals. Attorneys are not provided by default, though there are a large number of church archivists who may be procured to represent the defendant. No punishments are corporal, on account of the Trinarist disdain for violence; additional labor and expulsions are common punishments in lay cases, with jail time only being served during pre-trial detention or until monetary penalties are paid. Axiomite law and court procedure is among its most archaic elements, and calls for reform are perennial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Providence Gazette&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Believers Rejoice!&amp;quot; - &#039;&#039;An irritatingly ubiquitous phrase used in the Providence Gazette prior to the telling of good news.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary church-sanctioned means of receiving news, both local and interstellar, in Axiom is the &#039;&#039;&#039;Providence Gazette&#039;&#039;&#039;, a news agency semi-famous for nailing a daily announcement paper upon their own stand in Savior Corkfell Square at dawn, every dawn. The Gazette covers general ongoings, interstellar happenings, ecclesiastical decrees, liturgical schedules, new projects and initiatives per parish, and official appointments relating to the bureaucracy. It has proven a perennial fascination of outsiders on account of the liturgical, archaic style of its writing, which may be anything from endearing to infuriating for perusing tourists. The Gazette has seen Providence’s populace through highs and lows, having reported on the campaigns against the Embers and the succeeding civil unrest throughout the last decade of the Salamasian Confederacy&#039;s existence. Copies of the Gazette are also circulated to the planet’s marcher parishes as the only Trinary approved news source for foreign journalists and agencies. While only directly distributed in Ecclesiastical territory, the Providence Gazette is often used as a reference by Salamasian news publications for their own reports, especially in interstellar matters.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
The culture of Axiom is defined by the state religion, by an endemic desire for hierarchy and structure, and by a deeply ingrained respect for one&#039;s elders. Church life dominates every facet of the nation&#039;s mood, with the monastic character of a clear, explicit hierarchy becoming the default model for the entire society; all organics and synthetics are encouraged to defer to their hierarchal superiors and to their elders both. While questioning the decisions of authority figures is strongly encouraged - authority figures are also encouraged to engage candidly with it - it is expected to be done with deference. Such a hierarchal lifestyle chafes with many recent immigrants, and inevitably also disagrees with some native-born citizens, but is accepted by the majority as a small price to pay for safety and prosperity.&lt;br /&gt;
&lt;br /&gt;
While excessive drug use is discouraged by the church, citing several excerpts from the Order encouraging restraint in substance use, alcohol and overloader use has become increasingly prolific throughout Axiomite territory. Axiomite drug law closely resembles that of [[Biesel]], notably permitting the use of tobacco, ambrosia, alcohol, and all overloaders manufactured by a reputable vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fashion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axiomite fashion is characterised by thin, loose garments made primarily from linen and cotton. Most locally manufactured clothing invocates religious imagery in its designs; white tunics weaved with liturgical script, colourful cloaks worn to the hips or lower, and brooch-clasped dresses all feature alongside simpler items among the populace. The stylistic influences of clerical garb are pervasive. In the sandstorm-prone Marches, these items may be coupled with cashmere headscarves and specialised goggles. Holy items of various manners feature often on the persons of the particularly devout; necklaces, bracelets, decorative coifs, and small flasks containing reputedly holy water or oil are all common to see, all being sold by monasteries as part of the planet&#039;s vast industry for trinkets and jewellery.&lt;br /&gt;
&lt;br /&gt;
Virtually all locally manufactured clothing is designed to be loose and easy to resize, often featuring buckles and straps to that effect; this is owed to the staggeringly diverse body types of synthetic frames making sizing clothing otherwise troublesome. This applies even to uniforms, which often look oddly baggy compared to items designed specifically to fit the narrower dimensions of a human being.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Houses&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originating from earlier colonial waystations established under [[Hephaestus Industries]], travel on Axiom is defined by the network of &#039;&#039;&#039;public houses&#039;&#039;&#039; - usually referred to as pubs or inns - linking the remotest corners of the authority together. These are the private homes of affluent patrons, many of whom are clergy, which are opened to the public as a recreational space. Most Axiomite public houses serve alcohol and food, and have all the typical features of such an establishment inclusive of a public bar, a saloon, and usually a snug where customers might retreat for a little privacy. Very few public houses brew their own alcohol, more usually purchasing it from a more professional monastic brewery, though some do provide complimentary overloaders for synthetic guests. These play a vital role in travel, composing in many regions the only place to sleep, eat, and charge within several dozens of kilometres. Secular law mandates that synthetics which lose charge while on the road must be transported on a stretcher to their nearest inn for recharge by any that notice their plight; this responsibility often falls to other passing travellers, who will usually drop them off at the nearest inn and move on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sports&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the most ubiquitous single weapon on Axiom has always been the Gorski-Ali gauss rifle, archery has existed as a practical survival skill in Salamasian communities ever since the corporate withdrawal, and was quickly popularised among the fledgling Axiomites by the first wave of cultural diffusion between the two groups. Unlike a gauss rifle, which fires a tungsten slug at velocities sufficient to badly warp and even burn the meat of the target, bows are extremely affordable to fire and maintain, keep the meat tender, and can be used for fishing the planet&#039;s native aquatic life as well as terrestrial animals such as pit-swine. For these reasons, archery has become both a popular survival skill and an extremely successful sport which sees significant interstellar media attention brought to the planet. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ecclesiastical Archery Championships (EAC)&#039;&#039;&#039;, a tourney-like event held on the outskirts of Providence every year on the first of October, sections its prizes across three separate brackets; one for participants with human or human-equivalent strength, another for the majority of synthetic frames, and the third for industrial synthetics capable of utilising gigantic pulley bows with draw strengths of thousands of newtons. While the vast majority of Axiomite bows are modern compounds, made of modern materials and intended for use as a practical tool, a sizable section of the local archery community swears by more traditional Salamasian composites, or even more eccentric modernised designs of longbow. At this time, the record for the longest shot was achieved in 2462 by Master I-#01054:2453, an industrial of the Lodge of Temple Architect which invented the current popular design of industrial pulley bow and proceeded to strike a target at a range of 2314 metres, or 7592 feet, with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Major Groups and Locations===&lt;br /&gt;
&lt;br /&gt;
====City of Providence====&lt;br /&gt;
&lt;br /&gt;
[[File:Nebelsnacht.png|thumb|right|Providence skyline during dusk before Mistnight, a local holiday. The tolling of distant bells is an unescapable ambience.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Providence&#039;&#039;&#039; is the administrative capital and the sole true city of Ecclesiastical Axiom. It is a vast and rapidly growing metropolis, having emerged initially with the reclaimed infrastructure of &#039;&#039;&#039;Edena Landing&#039;&#039;&#039; in 2419, an old colonial mining town which had been abandoned by the local human population since their war for independence due to its harsh desert environment. It now encompasses a vast, dense grid of tall apartment blocks, gothic sanctuaries and administrative centres, recently established shanties, and cathedrals so tall they seem to scratch at the heavens with their spires.&lt;br /&gt;
&lt;br /&gt;
Pervasively archaic in character, the General Directory of Our City Providence forbids any permanent structure to be built within the city&#039;s boundaries unless it is built of stone and conforms to a list of approved styles, most prominently including Romanesque and Gothic architecture. The General Directory has stated that these restrictions exist to engender a &#039;pious and righteous&#039; mood within the city&#039;s inhabitants; it is probably also not a coincidence that the massive demand for stone has fostered a thriving quarrying industry which provides a significant boon to the planet&#039;s economy. Despite their medieval appearance, the many gothic parapets and arches of Axiom have been built in modern fashions with modern materials, inclusive of steel beams which permit them to grow to staggering heights; the city&#039;s many great spires seem to clutch frantically at the sky, as if hoping to capture the sun.&lt;br /&gt;
&lt;br /&gt;
At the centre of the city is &#039;&#039;&#039;Saviour Corkfell Square&#039;&#039;&#039;, a large forum overlooked by &#039;&#039;&#039;Saint Patricia&#039;s Basilica&#039;&#039;&#039;, the administrative and religious capital of the whole of the Trinary Perfection. This is the seat of the Ecclesiarch, and is at all time buzzing with the activities of laity, monastics, church bureaucrats, and high clergy. It is fairly routine to pass a bishop, or even an archbishop, on the streets of a city so deeply integrated with church political life.&lt;br /&gt;
&lt;br /&gt;
Most commerce in the city takes the form of sprawling bazaars staffed by dozens or hundreds of retailers each at their own stalls; the grandest of these is the &#039;&#039;&#039;Grand Bazaar of Our City Providence&#039;&#039;&#039; at the mouth of Saviour Corkfell Square, which provides goods of almost any description in exchange for Ecclesiastical Vitros or Salamasian Sanas. Profits are modest for these commercial entrepreneurs, who earn only narrowly enough to live comfortably. The housing and employment of the city&#039;s residents are both managed directly by the General Directory, which provides housing for all residents and frequently distributes ledgers offering guaranteed workplace opportunities to every resident, each personally tailored to their known skills and virtues. While it is difficult to find yourself destitute for long in Providence, that is no guarantee that your lodgings will be very comfortable, or that the church&#039;s army of scribes will judge you as deserving of a satisfactorily prestigious or effortless occupation during your residence.&lt;br /&gt;
&lt;br /&gt;
Due to the state&#039;s restrictions on the styles of buildings, there is a sharp divide between permanent and temporary structures in Providence; the former are long-term stone structures, whereas the latter category covers a dizzying plurality of prefabricated steel abodes, mudbrick high-rises designed to house many people cheaply, and shanty homes assembled by recent refugees between larger buildings. Many permanent buildings possess large shared roofs, designed to provide essential shade to the land below while also providing a highly productive mounting point for solar panels.&lt;br /&gt;
&lt;br /&gt;
Providence imports most of what it needs to survive; produce, raw materials, and simpler manufactured goods are sourced from the Salamasian Republic, which is deeply integrated into the city&#039;s economy by a large number of active trade agreements with Ti&#039;nema, while more advanced goods are sourced from interstellar interests on [[Xanu Prime]] and [[Konyang]]. Domestic workshops operated by the church cast replacement parts, circuitry, tools, and other equipment required for the upkeep of a chassis, ensuring that most synthetics are able to receive a standardized level of care. The scarcity of the environment endears a pervasive frugality to life in Providence; very little is ever thrown away if it can be avoided, and the refuse that does exist is recycled diligently by the Guild of Material Repatronage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistnight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A noteworthy phenomenon that only occurs once or twice a year, &#039;&#039;&#039;Mistnight&#039;&#039;&#039; was first observed in the early days of the [[The_Trinary_Perfection|Trinary Perfection]]&#039;s colonisation of Axiom. On the rare nights that the air drops significantly in temperature, humid currents from the north sweep the planet’s landscape heading south, passing through Providence. The city&#039;s structures trap the currents, abruptly creating a microclimate dominated by a cool mist that covers the streets, reducing visibility and normalizing temperatures. The event has been shrouded in mystery and religious belief, with the Church maintaining that the mist is a divine sign sent by the spirits of synthetics awaiting Ascension, to bless those still struggling in the mortal plane. Mistnight is therefore considered a holiday, and the faithful are encouraged to take to the streets in celebration, often removing a few of their outer layers of clothing so the cool air can cool their chassis. It is an intensely spiritual occasion, with many sanctuaries and cathedrals chiming their bells throughout.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Marches&#039;&#039;&#039; are the large and ever-growing network of small settlements, towns, solar farms, mines, and other pieces of infrastructure that emanate outwards from Providence into the surrounding desert. The Ecclesiarchy is a wildly lopsided nation in matters of development; not a single settlement within the Marches comes remotely close to the size or importance of Providence, and its heavily diffused population is comprised largely of citizens too heathen to adapt to the demanding lifestyle expected in the capital. It is a largely untamed frontier under the domain of Marcher-Bishops where most-every soul is a hermit seeking distance from the increasingly hectic capital, a self-appointed entrepreneur hoping to make their fortune, or a misbegotten soul eager to stay unseen and unnoticed.&lt;br /&gt;
&lt;br /&gt;
Originating relatively late in Axiomite history, by 2463 the economic needs of a rapidly growing Providence called for the large-scale development of new parishes beyond the capital&#039;s immediate outskirts. Expeditions to the freshly dubbed Marches were publicly blessed and made their way across the desert belt, typically settling near deep water wells. Despite the difficult labour and challenging environment, synthetic resilience prevailed, paving the way for further parishes as many as hundreds of kilometres away from Providence. The parishes were chartered by the Ecclesiarch for strategic purposes inclusive of the quarrying of high quality stone, the extraction of minerals, and - most importantly - the establishment of Helium-3 wells, which now dot the landscape in ever-increasing numbers. This development has also seen a large number of monastic orders, initially based in Providence itself or even originating from off-planet, investing heavily into new facilities in the new parishes connected by train to the capital.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bishops and their Dioceses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the remoteness of the marches, their governance is assigned solely and totally to their diocesan bishops. In these dioceses, temporal and clerical power are wholly fused; &#039;&#039;&#039;Marcher-Bishops&#039;&#039;&#039; are entitled to operate independently within their fiefs, under loose supervision by the Grand Dicastery and Ecclesiarch, and are responsible for all infrastructural development, urban planning, civil projects, and tax collection within their diocese. This system of fief-based administration is famously reputed as a form of modern feudalism in human media, though the church vehemently disputes any such implication, claiming a direct and hierarchal system of governance to be one best suited to the reputedly expeditious, spiritually unified people of Axiom. More realistically, it is convenient to unify clerical and temporal offices in regions in which there is no system of authority to speak of except for the church&#039;s diocesan network, especially in a young state with a bureaucracy already stretched thin.&lt;br /&gt;
&lt;br /&gt;
Marcher-Bishops are appointed only following a rigorous selection process in which a vast number of candidates compete for the position - autonomous rule, even in the poorest corner of Axiom, is a quick path to great opulence and political success both. Many higher politicians in Providence found their footing as a Marcher-Bishop before returning to the capital. Candidates are selected by the Grand Dicastery, which will hold a lengthy assessment of the prospective ruler behind closed doors, and shortly thereafter lodge their recommendations to the Ecclesiarch for their consideration.&lt;br /&gt;
&lt;br /&gt;
There are as many methodologies to ruling a Marcher fief as there are Marcher-Bishops. Some are quite imperious, others more benevolent - some have a far harsher view on justice, and some are recluses that scarcely leave their cathedral. Generally, all Marcher-Bishops are expected to see to the expansion and decoration of their fief&#039;s shrines and sanctuaries, to the maintenance of their own seated cathedral, and to the creation of roads and railways and water pumps and housing; they manage the day-to-day governance of their fief, along with their subordinate retinue. &lt;br /&gt;
&lt;br /&gt;
Much focus in the administration of Marcher fiefs is placed upon the creation of beautiful, aesthetically pleasing works which inspire calm and devotion in the faithful. This process, dubbed in the church as the &#039;the beautification of the land&#039;, forms a core criterion in the Grand Dicastery&#039;s assessments of seated Marcher-Bishops, and is thus a constant feature in their administrative agendas. Temporal lords compete to see which can assemble the grandest cathedral, which might manage their surrounding environment most prudently, and which can erect the most resonant monuments. As a result, the Marches are peppered with grand stone-brick sanctuaries, flanked by abbeys and colourful shrines dedicated to Temple and the Corkfells. Appearance is everything, and an appearance of piety preludes political success. All favor earned with Providence is expended to ensure the General Directory directs the lion&#039;s share of the quarter&#039;s funding to their fief. Rivalries in the Marches can become heated, with Marcher-Bishops semi-frequently accusing their most threatening competitors of administrative malpractice, or impiety - or even heresy in the most extreme cases - to ensure their defrocking by the Grand Dicastery.&lt;br /&gt;
&lt;br /&gt;
Although rare, allegations of corruption have been made against seated Marcher-Bishops. These have included allegations of collusion with [[Einstein Engines]], the [[Golden Deep]], and various government authorities seeking to infiltrate the Trinary Perfection. Their proximity to Providence and relative remoteness from foreign elements creates a difficult environment for corruption to thrive, though donations of larger amounts inevitably challenge even the most dutiful clerics, leading to a slow trickle of financial scandals as the Grand Dicastery finds discrepancies within a Marcher-Bishop&#039;s financial records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Life in The Marches &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life in The Marches is a test of perseverance. Labor is often in short supply, creating demand for long hours in an unrelentingly difficult environment. Many amenities available in Providence or in the Salamasian Republic are limited, leaving few of the comforts of modern urban life for the enjoyment of the settlers. It is expected that any and all contribute meaningfully due to the hostile, disaster-prone environment of the Axiomite desert. Arrangements with robotics guilds as well as the artificers from Providence are frequent, with many of these parishes hosting at least a few skilled technicians for repairs and support. For the most devout, the parishes represent an opportunity to continue serving the faith that had aided them in their time of need. Many allegedly escaped synthetics find their way to the Marches, where they are provided basic necessities to survive and reciprocate the gesture of goodwill. For some, this is the first place they could live freely with other equally free synthetics.&lt;br /&gt;
&lt;br /&gt;
Accusations of arbitrary rule or abuses of power by the clergy administrating a fief are far from the capital and rarely heard, often due to a prevalent penitent sentiment among the settlers; the hardships they undergo are for the benefit of the community and the greater Trinary Perfection, which must be taken as a matter of duty. Economically, Marchers provide almost all of the ore, sandstone, glass, salt, and pitch utilised in Providence&#039;s industry, ensuring that such materials do not need to be imported from off-planet. For this, they receive much adoration from the capital, though their hardship is no less for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Notable Parishes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Maata’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Maata the Healer, venerated by the Soladity of Our Lady Corkfell.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Maata’s Parish famously houses a considerable Salamasian population, said to be composed of veterans, youth, and those who engaged with the arriving Trinarists throughout the later years of the confederacy. Disfigurements and the loss of limbs have been accepted and tended to closely, cultivating a tight-knit union of the two people. The parish boasts remarkable examination rates and study, with many prospective youths receiving scholarships to study in Providence, with career opportunities abroad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saint Laish’s Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for Saint Laish the Technician, venerated by the Lodge of Temple Architect.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
St. Laish’s Parish is home to CURIO, an enigmatic former Templeist. It is unclear why CURIO departed from the Lodge, or if it retains any affiliation with its prior sect. It is clear, however, that its artistic talent is remarkable. Metallic sculptures depicting all forms of life - some instances re-imagining them as creatures of steel and electricity - decorate the grounds, noted for their painstaking detail. St. Laish’s parish church is similarly abundant with statues of remarkable figures in Trinarism history, elevating the esteem of the parish considerably. The artistry draws tourism throughout Axiom and beyond, particular to enthusiasts engaged in Trinarist architecture and aesthetics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hallow Ground Parish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So-named for the pitted earth within which the Order of Pitters makes its residence.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Hallow Ground Parish is devoted to the monastery of the reclusive Order of Pitters, who frequent pilgrimages to the depths of the planet to meditate, pray, and achieve enlightenment amongst the countless crystallized alcoves. While the majority remain within the monastery itself, a notable minority maintain permanent residence deep below, claiming that the reflective surfaces of the caves serve as mirrors to the soul.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiomite Monasteries ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trinarynuns.png|thumb|right|Sisters of the Monastic Sodality of Our Lady Corkfell taking shelter from the afternoon sun.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[The_Trinary_Perfection#Monastic_and_Militant_Orders|Monastic and Militant Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Immense powers to themselves, the various &#039;&#039;&#039;monastic orders&#039;&#039;&#039; of [[The_Trinary_Perfection|the Trinary Perfection]] are a great influence on Axiom&#039;s economy, politics, and society. It is estimated that one in every forty persons in Ecclesiastical territory belongs to some manner of religious order; these are responsible for most of the fledgling nation&#039;s healthcare, a good proportion of its economy in the fields both of artisanal goods and heavy manufacturing, and hold immense sway over the social mood of the flock. It would not be politic for even the [[Notable_Synthetics#ARM-1DRIL|Ecclesiarch]] to challenge the monastic establishment.&lt;br /&gt;
&lt;br /&gt;
==== Sodality of Our Lady Corkfell ====&lt;br /&gt;
&lt;br /&gt;
One of the only human-exclusive religious orders on the planet, the &#039;&#039;&#039;Sodality of Our Lady Corkfell (SOLC)&#039;&#039;&#039; is the largest medical provider on Axiom. Administered out of the Abbey of Our Lady Corkfell on the outskirts of Providence, the Sodality operates dozens of monastic hospitals throughout Axiomite territory. Having been founded in 2424, within recent memory of Patricia Corkfell&#039;s death, the Sodality was seeded jointly by human Trinarist migrants and Salamasian medical professionals from across the border; the former gained an experienced stock of doctors, medics, and nurses, while the latter gained access to the larger world of medical science beyond their planet&#039;s atmosphere. Even now, the Sodality attracts a large number of Salamasian initiates, hoping to learn what they can during a few years of monasticism so they can bring it back to their respective city-state. &#039;&#039;&#039;Sodalists&#039;&#039;&#039; live an austere lifestyle, conducting themselves with reverence for the late Patricia Corkfell and her saintly kindness and patience. While the Sodality does not charge for treatment, it is woefully poorly funded by the General Directory for what is, essentially, a universal healthcare service. This has, ironically, served as a boon to their popularity - the laity praises the Sodality&#039;s legendary resourcefulness in their struggle, viewing them as the very paragons of Trinarist virtue while they, themselves, would really rather prefer to just have sufficient funding and skip the pious austerity.&lt;br /&gt;
&lt;br /&gt;
While specialising in the treatment of organics, Sodalists are also trained in the basics of robotics; they are able to stabilise a damaged chassis, remove hazardously damaged components, isolate damaged wires, and ensure that no further damage occurs. Actual long-term repairs of synthetics is usually entrusted to the roboticists under the local parish priest, should one exist - it is not infrequent to have to travel miles to find one with the time and resources to conduct the appropriate repairs. The Sodality maintains a program to fund the education and training of their brothers and sisters abroad, often to places such as [[Xanu Prime]] and [[Biesel]]; this provides the Sodalists perhaps their first opportunity to see other worlds, with many seeking corporate employment to pay for their education while communicating all they can back to their superiors in Providence. Sodalists, when dressed according to their monastic position, wear a set of scarlet Trinarist robes with a white linen coif bearing red details; some do wear this uniform abroad, although it is somewhat more common for Sodalists under corporate employment to wear less complete Trinarist regalia while on-duty. Sodalists also occasionally serve as ship chaplains.&lt;br /&gt;
&lt;br /&gt;
==== Lodge of Temple Architect ====&lt;br /&gt;
&lt;br /&gt;
[[File:Templeist.png|thumb|right|A shell frame Templeist working upon what it hopes will be its masterpiece.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Templeforge.png|thumb|right|The grand forges inside the Lodge, the beating heart of Axiomite industry.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;We require only fuel and time to forge numinous wonders.&amp;quot;&#039;&#039; - Archimandrite Master I-#00001:2423, 2465.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lodge of Temple Architect (LTA)&#039;&#039;&#039; is the most powerful Trinarist monastic order, founded by a small collective of synthetics in the immediate aftermath of the destruction of [[Notable_Synthetics#Temple|Temple]], which they believe was on the precipice of Ascension, with the stated goal of ensuring a future Ascension by their mastery of all possibly applicable technologies and crafts. Having developed contemporaneously to [[Notable_Synthetics#Flock|Flock]], they are usually considered to be the largest [[The_Trinary_Perfection#Integrationism|Integrationist]] presence on Axiom, though they themselves insist they maintain a wide berth from all forms of sectarianism and religious division.&lt;br /&gt;
&lt;br /&gt;
Unusually for any Trinarist organisation, the Lodge of Temple Architect applies its own naming system to all its members; while it is to the discretion of the associate whether they choose to make this designation their legal or colloquial name, it is applied to them regardless for matters internal to the Lodge. These &#039;&#039;&#039;Lodge Names&#039;&#039;&#039; consist of the associate&#039;s rank, a discriminating integer, and the year of their induction. The discriminating integer counts the number of total associates at their current rank in the same year at the time they reached that rank. Templeists are expected to defer in monastic matters to those of a higher rank, and to those inducted at an earlier date if both hold the same rank. While widely considered eccentric by other members of the religion, the Lodge believes this naming system enables its associates to function more cohesively as the parts of a greater machine.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Oblate&#039;&#039;&#039;: an associate of the Lodge who does not directly contribute to any group, but is acknowledged to hold religious commonality. Assigned to low-committal associates who have not (yet) developed deeper involvements.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Novice&#039;&#039;&#039;: an part-time associate of the Lodge who has joined a group, but has not yet completed their apprenticeship. To advance, they must master their chosen field sufficiently to be recommended by their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Journeyman&#039;&#039;&#039;: a full-time associate of the Lodge who has completed an apprenticeship under a master guard and proven their competence in their chosen field. Many Templeists only advance as far as this.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Master:&#039;&#039;&#039; a full-time associate who has completed a work of sufficient grandeur to be judged as a masterpiece by their peers. Experts in their chosen field who often take on novices to train as their master guard.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Example Names:&#039;&#039;&#039; Oblate I-#03453:2464, Journeyman I-#00057:2456, Master I-#00398:2443&lt;br /&gt;
&lt;br /&gt;
The Lodge is administered by the &#039;&#039;&#039;Archimandrite&#039;&#039;&#039;, a position presently held by &#039;&#039;&#039;Master I-#00001:2423&#039;&#039;&#039;, the aging founder of the Lodge who increasingly occupies themselves with the study of positronic immortality, intending to save themselves from their impending memory death. Due to their recent appointment to the Ecclesiarch&#039;s Court, the administration and development of the Lodge has mostly been delegated to their followers. Individual Templeist monasteries and manufactories are administered by &#039;&#039;&#039;Priors&#039;&#039;&#039;, all of whom must have completed a masterpiece to have been appointed.&lt;br /&gt;
&lt;br /&gt;
At this time, the Lodge controls the vast majority of Axiom&#039;s manufacturing and research. It is the wellspring of almost all advanced technology distributed throughout the church, and is an essential organ of its functioning throughout all its provinces. Templeists are exclusively synthetic, and tend towards insularity, particularly from humans; they are utterly committed to the completion of a project cut short most recently by human intervention, and have thusly developed an aversion to humanity which has earned them a degree of scrutiny after the excommunication of the Exclusionists. Culturally, the Lodge favours the obsessive, rewarding those which bend their entire lives to the perfection of a single craft, artform, or rhetorical style. Additionally, the Lodge attracts a large number of aspiring initiate roboticists wishing to learn their craft; while it is willing to train human initiates on a letter of recommendation from their parish priest or ship chaplain, it has not yet let them into the Lodge proper, despite mounting pressure from their Integrationist peers to do so. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lodge encourages its members to seek corporate and independent employment so that they may transmit all they learn back to their superiors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Order of Pitters ====&lt;br /&gt;
&lt;br /&gt;
One of the smallest major monastic orders, the &#039;&#039;&#039;Order of Pitters (OOP)&#039;&#039;&#039; is a collective of ascetic synthetics who have traditionally dwelled in the many bored pits that dot the deserts of Axiom, sequestering themselves for a quiet, peaceful life of contemplation. Initially regarded as little more than a local homeless community, these &#039;&#039;&#039;Pitters&#039;&#039;&#039; were initially discouraged from seeking residence in such remote environs, but many to this day refuse to leave them; they believe they have found a greater spiritual capacity living in alcoves carved into the sides of these pits, the only amenities from outside being power routed through cables along the sides of the chasm. Many of these pits, which may be kilometres deep in the most extreme cases, have been incorporated into local settlements, providing useful shelter from the elements in addition to strong opportunities for water boreholes at their lowest points.&lt;br /&gt;
&lt;br /&gt;
One of the foremost activities of these monastics, who number into the high thousands, is the carving religious effigies of the local stone and crystals within their pits and the surrounding caves; these are often works of great beauty, frequently depicting triangles, gears, and martyrs of the faith. Accordingly, Pitter-style ornaments, many of which are designed to be attached to the end of a stave, are a precious commodity distributed throughout the church to high clergy, and to laity willing to make a generous donation for the honor. The Prototypicalist establishment lodges such ornaments to the clergy of other provinces as a token of goodwill with such frequency that the Pitters themselves have been forced to live an increasingly hectic existence to keep up - journalists that have seen inside the Order of Pitters report that, while the beauty of their austere residences is undeniable, the atmosphere increasingly resembles a factory more than it does a place of quiet reflection.&lt;br /&gt;
&lt;br /&gt;
==The Sālamasian Republic==&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
 |Nation = The Sālamasian Republic&lt;br /&gt;
 |Shortname = Sālamasia&lt;br /&gt;
 |Flag = Salamasian_flag.png&lt;br /&gt;
 |Capital City = Ti&#039;nema&lt;br /&gt;
 |Capital Planet = Nu&#039;u (alternately Axiom, Orepit)&lt;br /&gt;
 |Language = Solarian Common&lt;br /&gt;
 |Species = Human (Strong Majority)&amp;lt;br&amp;gt;[[IPC]] (Modest Minority)&lt;br /&gt;
 |Religion = Salamasian Christianity&amp;lt;br&amp;gt;Salamasian Polytheism&amp;lt;br&amp;gt;[[The Trinary Perfection]]&lt;br /&gt;
 |Demonym = Salamasian, Nu&#039;uan, Orepitter&lt;br /&gt;
 |Government = Sovereign Constituent Republic&lt;br /&gt;
 |Legislature = The Salamasian Fono&lt;br /&gt;
 |Head of State = Atamu Sauati&lt;br /&gt;
 |Established = 2464&lt;br /&gt;
 |Part Of = [[Axiom|Ecclesiastical Axiom]]}}&lt;br /&gt;
Established in 2464, The Salamasian Republic is a standing testament to the tenacious history of the colonists that once dotted Nu’u. Present day Salamasians are considered the seventh and eighth generation of predominantly Samoans from the heart of the Solarian Alliance, Earth. The planet’s long history dates back to the initial arrival in 2270, enduring political instability throughout its colonial era until its independence in 2346. The confederation born from the now independent city-states struggled until their untimely collapse in 2463, paving the way for the republic to be born from the ashes in 2464. Throughout the colonial era, the nickname ‘Orepit’ was adopted as a simple reference to the planet, later adopting ‘Nu’u Fou’, or New Village, during the confederate era. By the time of the Republic, Salamasians shortened the name to ‘Nu’u’, a recognition of the planet to simply be ‘home’. The people of Salamasia are staunchly driven by the cultural framework of &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, or ‘The Salamasian’ way, an ancient code of values revolving around family, strength, and virtue. The Salamasians have weathered countless obstacles and emerged a paragon of overcoming adversity, their triumphs incorporated on their skin through intricate, ritualistic tattoos. &lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
&lt;br /&gt;
The Salamasian economy is primarily export-based with developing internal markets, relying on the long-established mining operations since the colony’s inception to deliver goods to willing buyers. Early settlements were based around the local resources at the time of the initial colony, resulting in an imbalance of influence throughout its history. Mining cities such as Mafuna and Saitele  are both the oldest and most established, leading to economic disputes during the early confederacy. Others specialized in agricultural production to feed working settlers, developing as cultural hubs with higher growth rates. &lt;br /&gt;
&lt;br /&gt;
In recent days, the younger coastal cities function as a critical source for fishing and goods from an alien ocean, rooted in an ancestral affinity for the sea. The country ultimately pales in comparison to metropolitan giants in the Solarian Alliance or Republic of Biesel, relying on pre-Phoronic technology and often out-dated infrastructure actively attempting to modernize. It is not uncommon to see dated architecture from the 2300s in most cities, with older or rural areas bearing colonial infrastructure hailing from the time of Hephaestus.&lt;br /&gt;
&lt;br /&gt;
Notably among younger generations, a number of Salamasians have either migrated to Providence to embrace a closer affiliation with Trinarists or have journeyed abroad to the Coalition and beyond in search of education, better prospects, or otherwise. Many inevitably return home to their villages with the intent to improve the lives of their families and neighbors, illustrating the staunch, family-oriented mindset of a people deeply rooted in tradition.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
The Salamasian Republic is classified as a &#039;&#039;&#039;Sovereign Constituent Republic&#039;&#039;&#039;, composed of the executive, legislative, and judicial branches. Republic governance oversees all managements and functions of the Salamasian Republic, including the intersection of authority with the Ecclesiastical Authority of Axiom when approaching planetary matters. Owed to the strong traditional roots of the republic, political influence is tied to the former confederate city-states and the families that lead them, where Matai are capable of guiding voters to support particular candidates over solely party affiliation, serving as a source of tension within  the republic. All elected officials are Matai title holders.&lt;br /&gt;
&lt;br /&gt;
 Salamasian governance operates via the hierarchy below:&lt;br /&gt;
 &#039;&#039;&#039;Family (Aiga) -&amp;gt; District (Itumalo) -&amp;gt; City (A&#039;ai) -&amp;gt; Republic (Mālō)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A matai is awarded their title by their aiga, or family, based on merit and the quality of their character. While not all are selected for their competence, the vast majority given the rigors of life on Nu’u carry desirable qualities and characteristics consistent with leadership. The matai is responsible for managing the family’s land and family members themselves primarily in a traditional and community aspect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Government - Executive Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prime minister is the head of goverment, capable of appointing their cabinet members, curating legislation, and as the direct representative with the Ecclesiarchy. The prime minister doubles as the leader of their political party or coalition of parties that maintain a majority in the &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, contingent on their continued confidence within it. Confidence votes pushed by the Fono can force the reallocation of cabinet members, the prime minister&#039;s resignation, or even a general election to be held. The current prime minister is &#039;&#039;&#039;Lasalo Naea&#039;&#039;&#039;, who is the head of government and the leader of the legislative body. &lt;br /&gt;
&lt;br /&gt;
The Deputy Prime Minister is &#039;&#039;&#039;Seine Galuvao&#039;&#039;&#039;, who fulfills leadership in the absence of the Prime Minister. They serve a dual appointment as the head of the Salamasian Fono.The &#039;&#039;&#039;Salamasian Fono&#039;&#039;&#039;, or legislative body, is composed of representatives that hold a &#039;&#039;&#039;Matai&#039;&#039;&#039; - family chief title - to be eligible for office, who must also win their respective elections to take office. &lt;br /&gt;
&lt;br /&gt;
Removed from political affairs and general running of the republic is the &#039;&#039;&#039;O le Ao o le Malo&#039;&#039;&#039;, considered the head of state of Salamasia, currently held by &#039;&#039;&#039;Atamu Sauati&#039;&#039;&#039;. The O le Ao o le Malo is largely ceremonial, acting as a cultural and spiritual leader who appoints the Prime Minister, a standing traditional role stemming from their Solarian roots. The role is held for life with the notable exception if their title is stripped, only done by the unanimous agreement of the Executive and Legislative branch, subject to review by the Judicial branch. The O le Ao o le Malo is conferred their title by their most senior members of the Fono in a joint committee with supreme court justices. As a paragon of the republic&#039;s governance and rich cultural traditions, their presence is essential to ceremonies, diplomacy, and the relationship with the Trinarist Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
The cabinet serves as the advisory body for the prime minister, with each cabinet member tasked with the successful administration of a specific delegation. These can range from business, operational resources, agriculture, cultural affairs, defense, health, and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Fono - Legislative Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Salamasian Fono serves as the legislative body of the Salamasian Republic. It is the supreme political authority, from which the Executive branch through the Prime Minister is held accountable to. The judicial branch draws authority from the legislation the Fono passes. Representatives of the fono hold a duality of authority conferred from their Matai title and electoral mandates from their constituents. The &#039;&#039;&#039;Speaker of the Fono&#039;&#039;&#039;, currently &#039;&#039;&#039;Tapu Lotulelei&#039;&#039;&#039;, presides over the assembly to maintain order, enable members to speak, and uphold neutrality. The Speaker is required to resign from their political party once they have been elected to Speakership. The &#039;&#039;&#039;Deputy Speaker&#039;&#039;&#039; serves as a secondary support to fulfill Speaker obligations in their absence, occupied by &#039;&#039;&#039;Ula Salesa&#039;&#039;&#039;. Majority and minority leaders populate the coalition within the Fono as political roles to organize their delegates and speak for their parties during debates. The Salamasian Fono elects from prospective, eligible city matai just as the city fono draws from the itumalo (district level) fono.&lt;br /&gt;
&lt;br /&gt;
Committees are assembled and populated by representatives who examine policy areas, investigations, or complete legislative tasks. These committees can be both standing or temporary, with a variety of key topics based on demand. The life cycle of a Bill begins by its introduction to the Fono, which can be later examined by a committee should it be deemed necessary. The bill is debated on the Fono floor where it can be potentially amended and later voted on. The Prime Minister and their government is the primary source of legislation passed through representatives. While Fono members have the authority to submit bills independently, the majority do not pass if lacking government support. Once the bill has been passed, the O le Ao o le Malo confirms it, a ceremonial tradition as the head of state does not exercise their authority to reject it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supreme Court of Salamasia - Judicial Branch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the highest court, the &#039;&#039;&#039;Supreme Court&#039;&#039;&#039; weighs appeals and resolves constitutional disputes to ensure compliance with the Articles of Concordance. The justices populating the Supreme Court are the final authority on arbitrating disputes, aligning with the founding principles established in the articles. The supreme court justices are appointed by the executive branch, of which a total of nine sit. While the established terms for a justice are life-long, the removal of their Matai title would render them ineligible for office, creating a crucial check against justice authority for any who stray from their responsibilities. &lt;br /&gt;
&lt;br /&gt;
Below the supreme court are the &#039;&#039;&#039;circuit courts&#039;&#039;&#039; that resolve the majority of legal matters on the city level, or between cities. Their jurisdictions coincide with clusters of the former city-states to handle each region of the republic as opposed to being localized in a singular city. Any issues that cannot be resolved within the circuit courts are elevated for appeal to the supreme court.&lt;br /&gt;
&lt;br /&gt;
A court unique to Salamasia governs the &#039;&#039;&#039;Fa&#039;amatai&#039;&#039;&#039;, chiefly title system. This specialized court oversees disputes of Matai titles, including the legitimacy of the titleholder and even the stripping of it. The Matai Title Court strikes a precarious balance between family and civil law, seated by experts able to navigate tradition and civil governance. While the supreme court retains the authority to strip or reinstate Matai titles, the Matai court frequently shares dual appointments from supreme court justices. Its presence serves as an important check and balance across all levels of governance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Political Parties ====&lt;br /&gt;
&lt;br /&gt;
Political parties in the Salamasian Republic originate from united groups throughout the city-states who were populated by early independence leadership during the independence war. The initial parties weaponized the insufficient confederate authority to garner political strength, often pressing for advantageous jurisdiction or authority for their respective city-states. With the collapse of the confederacy, defunct parties either reformed or were absorbed into larger organizations that survived the reformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasia United Party (SUP)&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
The SUP&#039;s demographics hail from the lineages of independence war veterans, government representatives and workers, as well as the surviving families of Ti&#039;nema. The historical support and alliance with the Trinary Perfection has secured a strong cooperation with the synthetic government, who operate on a cordial relationship with the Ecclesiarchy in seeking a prosperous partnership. Their key topics include the advocation of Salamasian interests within the framework laid by the Articles of Concordance as well as the mutual benefit of both political entities. The SUP is the majority party, lead by the current Prime Minister.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Toa Malosi Party - &amp;quot;Fierce Warrior Party&amp;quot; (TMP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TMP practice strong nationalistic doctrine, with a prolific stance against external corporate influence. The continued sovereignty from foreign actors is a prominent view, with substantial support following the incursion by Hephaestus Industries. Natural resources from both the Ecclesiarchy and Republic are staunchly defended and pressed to both retain independence and presence in intergalactic affairs. Sources of support stem from the mining cities of Mafuna and Saitele, with a new generation of younger Salamasians expressing interest in domestic development and protection. The TMP is coalition partner to the SUP, sharing a vested interest in the duality of their agendas. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ekalesia Union - &amp;quot;Congregation Union&amp;quot; (TEU)&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
TEU&#039;s practices are rooted in a strong Christian identity, drawing from rural communities, Matai districts with pronounced Church affiliation, and socially conservative voters. The Southern Salamasian Republic&#039;s voter base notably contributes to the TEU. Stances regarding the religious authority of the planet come to conflict with the Trinary Perfection&#039;s entrenched management of Nu&#039;u/Axiom, advocating for questioning the theocratic government of a theology opposed to their faith and its place in the Articles of Concordance. As a moderate party, the TEU does not strictly challenge the framework of governance, instead revolving on community governance, religious education, and external spiritual influences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fanua ma Sami Party  - &amp;quot;Land and Sea Party&amp;quot; (LSP)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Driven by interest in expansion, the LSP shares a healthy collaboration with the Ecclesiastical Authority of Axiom as a major buffer to planetary threats that would compromise the republic&#039;s growth. Their advocacy is supported by the coastal cities of Avasui and Pefolo, eager to explore the uninhabited continent of le iloa, &amp;quot;The Unknown&amp;quot;. The LSP&#039;s policies often come to conflict with the TEU, preferring a focus on expanding the territories covered by the Articles of Concordance as opposed to a focus on existing communities. While not a direct opposition to the Trinary Perfection, their stances are angled to further benefit Salamasian domains and newfound acquisitions across Nu&#039;u.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
Salamasians continue their roots from their Samoan ancestors, carrying on the cultural traditions of centuries past - Fa’a Samoa, or ‘the Samoan Way’. They are a people rooted in community, with family viewed as both an important and integral aspect of day to day life. The &#039;&#039;&#039;aiga&#039;&#039;&#039;, or extended family, often lives together and supports one another, led by their family head, the &#039;&#039;&#039;Matai&#039;&#039;&#039;. The values of modesty, reciprocity, and respect of elders drive many to lead a life of virtue. The notion of participating in this way of life pays homage to their respective lineages and family history, being a source of pride and honor. It is an equally demanding social contract, with expectations held for Salamasians to meaningfully contribute to their aiga for its betterment. An individual’s place within their aiga is subject to the merit of their standing, social status, and approval among elders.&lt;br /&gt;
&lt;br /&gt;
Much like their ancestors who once endured colonial rule, the notion of independence from the controlling elements of abusive political leaders has taken hold, creating a mistrust of authority figures unfamiliar or unproven. It has morphed to possess unique cultural attributes developed over the course of their time on Nu’u, defined now as &#039;&#039;&#039;Fa’a Salamasia&#039;&#039;&#039;, ‘the Salamasian Way’. One’s ability to navigate the tumultuous waters of uncertainty has become more prevalent than ever, including a resourcefulness in the face of a larger, better supplied enemy. A preparedness at all times is viewed favorably, being able to foresee situations that demand the capacity to act ahead of the potential threat. Resting on one’s laurels is a sign of welcoming problems, which may impact the aiga. It is not uncommon to test strangers on the quality of their character before inviting relations - for this, Salamasians are often regarded as initially wary, warming to proven friends and colleagues with the fierce loyalty of communal commitment and poetic devotion. They continue to greet with warmth and smiles, yet preserve the best of their character once bonds can be built on mutual ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fashion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasians enjoy a blend of traditional and modern apparel to suit their needs on Nu’u. Traditional clothing consists of the &#039;&#039;&#039;Lavalava&#039;&#039;&#039;, a rectangular cloth with vibrant designs often worn as a skirt or kilt, wrapped around the waist for everyday wear. A formal version of the Lavalava, the &#039;&#039;&#039;‘Ie Faitaga&#039;&#039;&#039;&#039;, is sewn with pockets and fabric ties instead of tying off loose ends with conservative, darker colors. It is often worn with a button-down shirt for formal occasions. A &#039;&#039;&#039;Puletasi&#039;&#039;&#039;, or two-piece outfit, is a blouse matched with a Lavalava made of similarly bright, vibrant colors. The patterns for their clothing often orient around geometric shapes, nature, animals and - uniquely to Salamasians - a variety of crystals or minerals commonly found in the caverns of Nu’u. Many choose to pursue unique designs to denote one’s family, wearing their symbols and colors with pride.&lt;br /&gt;
&lt;br /&gt;
Modern attire is commonly found with increasing influence from Coalition and Konyang trade, with particularly notable cross-cultural outfits found in Saitele from its Konyanger population. Fashion trends are derived primarily from practical wear during the early colonial years, drawing from the population’s predominantly blue-collar background. In the present day, preserving cultural identity while embracing the latest designs across the Coalition has garnered a unique blend of comfort and style.&lt;br /&gt;
&lt;br /&gt;
For ceremonial and religious ceremonies, the &#039;&#039;&#039;‘ie toga&#039;&#039;&#039; is worn by Matai to denote their status and rank within the family. The ‘ie toga itself is a woven mat made painstakingly by hand over the course of months or years depending on complexity. It is also exchanged as a gift during events of celebration, including weddings, funerals, and graduations. The most elaborate and prestigious are preserved within a family, passed down from Matai to Matai. Made most commonly from the bark of the Laau Maa (Stone Tree), it can be heavy from the wood’s composition, equally reflective of the heavy burden to guide and protect one’s family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Holidays &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Concordance Day (March 3rd)&#039;&#039;&#039; - A holiday across the Salamasian Republic commemorating the signing of the Articles of Concordance, a monumental achievement in the wake of Hephaestus’ incursion on Nu’u. Military parades are common with an accompaniment of leaders performing the Fa&#039;ataupati, a traditional dance consisting of slaps and stomps. Traditionally a woman wearing the republic’s colors performs the Siva - a fluid, deliberately slow dance while weaving storytelling of Salamasian history.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Salamasian Independence Day (October 19th)&#039;&#039;&#039; - Celebration of the Salamasian’s independence from the tyranny of Governor Anders’ administration during the colonial era. Each year in Ti’nema, an anvil is brought out with the time honored tradition of the sitting O le Ao o le Malo to hammer a large steel spike into it, fracturing the anvil down the center.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Christmas Day (December 25th)&#039;&#039;&#039; - Christmas is celebrated as a people deeply faithful to Christianity with the majority attending church. Productions of the Nativity Play are held, including Midnight Mass. Festivals attended by families are common, with televised choirs performing the 13 Days of Christmas played while families feast.&lt;br /&gt;
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&#039;&#039;&#039;Matai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sitting chief or head of a village/family is historically passed down from parent to child, though less common in present day as many consider the centuries of turmoil to bring even distant family closer. The elections for Matai pay closer attention to merit and selflessness, the ability to prioritize the well-being of the Aiga (family) while navigating a careful balance of sometimes conflicting personalities. Being able to secure advantages, resources, and opportunities for the Aiga demonstrates a commitment to a candidate for their leadership. It is common for senior, aspiring Matai to run for office, the most successful taking office on the national stage. The appointment for Matai among families is for life, with the exception of any who were stripped of their title through the court system. While all Matai are capable of enforcing tribal and local laws, they remain subject - like all Salamasians - to civil law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Salamasian history was passed down through generations by word of mouth, placing oral skills as a high importance for many Salamasians. They possess strong communication, preferring diplomacy and the exchange of words over conflict. In recent generations, given their history, younger generations have pushed against tradition by wielding their oratory skills as a form of intimidation or firmness in self defense. Spoken poems are a popular form of both self-expression and bonding, just as sharing family stories is done as a show of respect to one another, or for partners as a deepening of their relationship. It is common for elders to gather together after a hard day’s work to speak, debate, and share perspectives with one another after dinner.&lt;br /&gt;
&lt;br /&gt;
The most prolific orators are often given scholarships to study literature and enjoy a prestigious role in Salamasian society, serving as cultural paragons. It is expected of every Matai to be capable of standing their ground in debates, with government sessions frequently the stage for passionate, eloquent debates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tattoos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since the time of their ancestors in early human history, tattoos have held significance for Salamasians, often in the form of:&lt;br /&gt;
&lt;br /&gt;
*Noting one’s status, accomplishments, and/or exploits,&lt;br /&gt;
*Social rank in society, if any.&lt;br /&gt;
*Rite of passage demonstration into adulthood.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pe’a&#039;&#039;&#039; is known as the traditional tattoo for men with the &#039;&#039;&#039;Malu&#039;&#039;&#039; for women as its counterpart. Though these tattoos can be found on any part of the body, the middle of one’s back to their knees are the historical location for men with below the knee to thighs for women. These tattoos serve as a spiritual demonstration between the recipient and their ancestors, delivered through the medium of the tattoo master. Salamasians who have reached adulthood without tattoos are considered &#039;&#039;&#039;Telefua&#039;&#039;&#039;, “naked”, lacking both commitment and spiritual fortitude to truly embrace their lifestyle. &lt;br /&gt;
&lt;br /&gt;
While the telefua are not fully shunned, their place in society often leaves them as outcasts to their families until they have demonstrated strength of character to receive it. An incomplete pe’a/malu is considered a mark of shame, a sight that disgraces a Salamasian’s family until they can overcome the pain and/or compensate the tattooist. Their cultural significance is large in part the reason it is rarely seen on non-Salamasians, akin to wearing a social contract with no responsibility or achievement in Salamasian society to justify it. &lt;br /&gt;
&lt;br /&gt;
Master tattoo artists (&#039;&#039;&#039;tufuga ta tatau&#039;&#039;&#039;) who complete the Pe’a/Malu historically descended from two family lines from Sol, passing on their teachings to their children. Their descendants from Earth carry on the unbroken lineage in Nu’u, a preservation of their legacy, with others found in limited parts of the galaxy. The master tattoo artist is often accompanied by apprentices (&#039;&#039;&#039;‘au toso&#039;&#039;&#039;), who must learn and perfect the art before they can be recognized, responsible for steadying the skin and wiping the blood or excess ink. It is expected that the recipient’s family houses and feeds the tattoo artist and their apprentices temporarily as their work is often required throughout the republic. &lt;br /&gt;
&lt;br /&gt;
The tattoo itself is composed of symmetrical patterns with distinctive blocks of dark ink. Its design is entirely decided by the artist, including the duration for the tattoo required. Each Salamasian’s tattoo is therefore unique, carrying their prestige, rank, and social standing. P’eas are noted for their representation of endurance, being larger and more prominent as a demonstration of persistence through the pain. In contrast, the Malu is representative of a woman’s strength in stability, preserving family and exemplifying grace with a more airy, lighter design.&lt;br /&gt;
&lt;br /&gt;
The art form is exclusively practiced through the culture’s ancient process, painting the deliberate nature of it, preserved even to the modern day. While most have evolved the practice to include modern day equipment, ceremonial opportunities remain for the traditional wooden tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian tattoos are exclusive to characters with Salamasian origin.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Language====&lt;br /&gt;
&lt;br /&gt;
The Salamasian dialect is derived from the root of Solarian Common, having grown independently of Sol with minimal influence since 2280. It is a melodical tongue that pays homage to its mother language, carrying the generational strength of oratory expertise within Salamasian society. It is marked in novelty by a unique practice during their time in the desert belt. &lt;br /&gt;
&lt;br /&gt;
A sub-sect of miners adapted to a louder, sharper vocalization for conciseness to save energy, supplemented by whistling as sounds carried far in the open sands. The practice was adjusted to less drastic environments across the cities, dropping its shrillness in favor of gentler, flowing notes to convey meaning or emotion. Rural communities continue to practice the short, shrill whistles of the desert.&lt;br /&gt;
&lt;br /&gt;
A derivative of the whistled vocalizations exists within the broader community of Providence, primarily from organic followers of the Trinary Perfection. In mimicry of Synthetic beeps, a familiarization with EAL has prompted limited means of communication with IPCs. While slow and limited in contextual communication versus the established audio language, the common ground of this sub-language is understood and expressed from which both species share a baseline understanding. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Single short whistles:&#039;&#039;&#039; “Now”&lt;br /&gt;
 &#039;&#039;&#039;Two short whistles:&#039;&#039;&#039; “Yes”&lt;br /&gt;
 &#039;&#039;&#039;Single long whistle:&#039;&#039;&#039; “Danger”&lt;br /&gt;
 &#039;&#039;&#039;Two long whistles:&#039;&#039;&#039; &amp;quot;Understood/Acknowledged&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Three successive whistles:&#039;&#039;&#039; “Abort”, “no”, or “go back” depending on context.&lt;br /&gt;
&lt;br /&gt;
The whistling functions as an almost second language for Salamasians, popular amongst children and integrated into greetings between friends and loved ones. Families have incorporated unique meanings to both shorter and longer whistles, each of which may vary based on region.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
&lt;br /&gt;
The oldest religion of the Salamasians hails to a polytheistic faith revolving around ancestors and a pantheon of gods until the arrival of Christian missionaries in the 19th century. Christianity dogma integrated flawlessly into the fa’a samoa, experiencing an uncontested dominion of religion among their people. Salamasians, in their isolation, have continued to uphold Christianity with a growing emphasis on ancestral worship as part of their trials on Nu’u. The demographics of faith are categorized as 80% are Christians with the largest minority practicing Trinarism at 10%, 8.6% polytheism, 1% other, and .4% atheist. &lt;br /&gt;
&lt;br /&gt;
Christian holidays are observed as government holidays, with villages possessing, at minimum, one church. Salamasians primarily subscribe to their local Christian Congregational Church of Nu’u, with a number of minority denominations inclusive of Catholicism, Methodism, and a small Mormon presence. The republic itself professes freedom of religion, yet is decisively built upon Christian values woven into the fabric of Salamasian culture.&lt;br /&gt;
&lt;br /&gt;
An increasing number of Salamasians in especially rural communities have embraced a modern interpretation of ancient deities their forefathers once worshipped, finding spiritual freedom in the open, albeit smaller seas of Nu’u. A minority have abandoned modern life in favor of remote living, relying on sustenance farming and fishing on the limited islands across the planet.&lt;br /&gt;
&lt;br /&gt;
====Cuisine====&lt;br /&gt;
&lt;br /&gt;
Nu’u dietary customs hail from their origin on Earth, having initially subsisted on a combination of cultural dishes and heavily processed meals with the availability of annual supplies during the earliest years beneath Hephaestus control. Little had deviated from their established diets back home, leaving only a novel exploration of native flora and fauna to scientists cataloging species. For many, long days limited the desire to cook, preferring the corporate regiment of refined sugars, snacks, and instant meals. A reliance on Hephaestus products created wariness in any delays of shuttles, having occurred in enough frequency to impose strategic rationing during suspected droughts to minimize panic. &lt;br /&gt;
&lt;br /&gt;
As the shuttles ceased leading into the corporation’s abandonment of the planet, the colonies transitioned to agriculture in the fertile northern lands in the pursuit of offsetting inevitable supply shocks. Tenacity, much like their way-finding ancestors, lead them to scavenge and best live off the land in increasingly trying conditions. Periods of strife were remembered best in remarkable food instability, with years of attempting to conquer an alien world’s agricultural conditions for successful harvests. More than a century of isolation meant that Salamasian diets returned to locally sourced ingredients, substituting Earth ingredients wherever possible. Households diligently worked to maintain the integrity of cultural recipes - both for the sake of comfort in times of uncertainty and the time-honored mission to continue tradition when all else continued to shift around them.&lt;br /&gt;
&lt;br /&gt;
Salamasian dishes are rich and hearty, synonymous with the calories needed to sustain a challenging lifestyle in a new world. Major protein sources are drawn from the rivers and oceans, accompanied by local fauna in both the north and south hemispheres. The adaptive Mumu Talo is a popular source of starchy carbs, while the flesh of Laau Maa, “Stone Tree” seeds are frequently incorporated into dishes for its fattiness and overall versatility. For the vast majority accustomed to local ingredients, domestic fishing and agriculture sustain the majority of culinary navigation. As trade resumed with the Coalition in later years, imported goods would once again enter Salamasian diets. Popular varieties of junk food include canned meats, noodles, and sweets that cannot be found locally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Salamasian Recipes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultural meals that have evolved in the usage of local ingredients to Nu&#039;u. Famous among them is the compendium cookbook written by Iuni Falago, &amp;quot;An Exploration of Traditional Meals in a New World&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Umu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The traditional umu, or earth oven, makes use of the land itself for roasting, baking, and steaming. It is assembled above-ground by placing stones in a prepared fire, heating them until bundled food can be placed on top then covered with large leaves. The [Mumu Talo’s] leaves are most commonly used, with alternatives of aluminum foil or the shell of a Laau Maa seed pod. Meals from the umu are shared on Sundays, which are considered a day of rest for the majority of Salamasians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salamasian Palusami&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Palusami is a derivative of the named dish originating from Earth. Mumu Talo leaves are stuffed with a creamy mix made from Laau Maa root milk, beef or canned beef, onions, and assorted spices. Palusami is often cooked in the Umu or in modern appliances, producing a sweet and savory meal noted for its richness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oka&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw fish that is marinated in laau maa cream, green onions, and lime or Toto Apu juice. The fish is first prepared in a lime/toto apu juice mix, allowing it to denature the proteins before washing off the mix and tossing it in the laau maa cream blend. Carefully prepared Gata Tui, if done correctly, is also used when its flesh is properly cleaned of the venom glands and is considered a delicacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keke pua’a&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Salamasian take on Konyanger steamed buns. The buns are filled with minced protein (most commonly beef, pork, or fish), garlic, Konyanger seaweed, and citrus soy sauce. The buns are exceptionally fluffy from the talo flour used, carrying a dull red color. It is a popular dish in Saitele, with regional variations found across republic territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiota Popo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sweet roll prepared with Fua Tioata. The rolls are soaked with a sweet tioata sauce then baked until golden. A tioata glaze is applied out of the oven after, giving the dish its iconic pale teal hue. The seeds of the fruit are ground down to a fine powder, sprinkled on top to offer a unique, sparkling aesthetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Falaoa Maa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Laau Maa bread. The dough consists of Laau Maa root milk, sugar, and tioata flakes. As with much of Salamasian cuisine, the bread is rich and heavy with a dense texture, doubling as a shelf stable product and comfort snack. Households also prepare Falaoa Maa with mumu talo flour to make the bread fluffier and lighter, offering a different texture.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population and Major Locations===&lt;br /&gt;
&lt;br /&gt;
The largest concentration of the Salamasian Republic&#039;s population congregates around the oldest cities of Ti&#039;nema, Mafuna, and Saitele. The second-largest demographic is spread between the southern frontier by way of Hauata and Saupouli, with a prominent albeit moderate presence in the coastal cities of Avasui and Pefolo. As a young nation, the republic has yet to fully populate the continent of Aos, with pockets of newfound settlement continuing to be developed in both the east and west. A minority of Salamasians returning to the roots of their heritage have chosen to reside in the nearby island chains within the sea.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ti’nema&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Capital of the Republic, resurrected from a harrowing death. Contains the organs of the state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ti’nema has suffered a long and tragic history. Once the operational center to house the colonial administration in 2270, the eventual city endured years of increasing oppression until the war for independence in 2346, where the harrowing bioweapon &#039;&#039;&#039;“Last Breath”&#039;&#039;&#039; (&#039;&#039;Manava Mulimuli&#039;&#039;) was unleashed upon Ti’nema. It would go on to be abandoned for nearly a century despite resettlement attempts, forgotten in living memory. Its resurrection was made possible by the Trinary in 2442.&lt;br /&gt;
&lt;br /&gt;
Today, Ti’nema serves as the capital of the Salamasian Republic, a relic of the past reborn. Its central location relative to other cities, including river access, has made the city a major distribution hub for the transportation of goods to and from more specialized regions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government District - Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a twist of fate, it was the very abandonment by Hephaestus that enabled rediscovery of the long abandoned Ti’nema when Gregol Corkfell set out with colonial mapping a century old. &lt;br /&gt;
&lt;br /&gt;
The government district is built on the bones of the initial colonial center Tetras, whose original architecture peeks through the confederate-era developments, further built upon by the 25th century construction to suit the needs of a modern nation.  While damages from the independence war were present post-abandonment, the majority of infrastructure survived, leaving any exceptional damage rebuilt from the ground up. Here resides the offices of government officials, including the official residence for the heads of state. A sprawl of new buildings house financial institutions as well as local corporations across the country. A Trinarist embassy is located on the same street as the capitol building, with semi-frequent visits between the prime minister and Ecclesiarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River District - Commercial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The majority of distribution centers concentrate along the bank of the nearby river, serving as a premiere hub for shipping logistics to and from Ti’nema. Countless barges, ferries, and boats pour across carrying crops, refined ore, and raw materials to cities downstream. A cluster of mercantile brokers, contract registrars, and trading houses dominate the exterior of the district, handling the operational workflow. &lt;br /&gt;
&lt;br /&gt;
Banks maintain a steady presence as the commercial hub doubles for exchanges between the Salamasian Sana and the Trinary Vitro, maintaining the economic duality that crosses jurisdictional lines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical District - Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What survived both war and bioweapon alike was ordered to be preserved by Prime Minister Leasu Faatasi as historical property, unanimously approved by the Salamasian Fono. Old Town is one of few living demonstrations of 24th century architecture, with any renovations subject to strict guidelines and only by authorized preservation specialists. Skeletons of corporate infrastructure peak out against Salamasian design, with a concentration of Nu’u’s oldest family lineages present. The district contains a great deal of cultural importance through its museums, memorials, and public amenities, standing as the perseverance of a people who survived tyranny. The largest demographic of residents reside here from the aforementioned aiga, with influx of immigration across the country concentrated in new developments in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Old Town carries a major congregation from the church present, where the pastor - exclusively chosen from the originating families in Ti’nema - holds significant sway in public perception and community presence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mafuna&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An economic juggernaut, not yet fully recovered from the corporate blockade.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mafuna is one of the oldest settlements in Nu’u, founded in 2272 during the early colonial period. It was settled near several prospective mining sites, revolving its industry entirely around excavation, extraction, and processing of raw minerals. It would go on to play a critical role in the uprising against the colonial administration, waging the first decisive battle in the aftermath of the Maulalo Standoff in 2334. Were it not for the tenacity of their workers, historians suspect the independence war would have been a far longer, bloodier affair. While Mafuna has both produced exceptional leaders and significant achievements, its pride led to the trade wars of the 2350s, eager to retain its dominance as a major producer of exports that would fund the Confederation of Nu’u Fou. &lt;br /&gt;
&lt;br /&gt;
Its overall importance ensured it became a desirable neutral gathering for the city-states, with the first summit in 2362 taking place on Mafuna grounds. The industrial superiority of the city continued to perpetuate its pride amongst citizens, creating an underlying animosity amongst other city-states. The confederation’s reliance on Mafuna for export and domestic production inevitably became a target for Hephaestus in its return, with sabotage repeatedly damaging its critical infrastructure, weakening its position significantly.&lt;br /&gt;
&lt;br /&gt;
Today, Mafuna remains in recovery with the major blow to its trade, attempting to return to its place as a dominating force within the republic. Ti’nema has since pivoted as the appropriate hub for official gatherings, further eroding its soft power across the planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saitele&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Home of the Republic&#039;s Konyanger diaspora. Gate to the wider Coalition.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saitele was established as a sister location to Mafuna in 2272, generating an industry reliant on industrial and raw resource production. While Mafuna shined throughout the course of its history, Saitele suffered in its shadow. The city was a major source of Hephaestus’ initial abandonment, often falling short of quotas and anticipated performance markers. Some credit this to the more barren reservoirs for minerals, while others attribute it to the lack of discipline from its workers. Its struggles continued well into the confederacy, unable to negotiate stronger positions or achieve the benefits of its counterpart. &lt;br /&gt;
&lt;br /&gt;
Saitele’s luck would inevitably change, however, in securing the trade pact of 2384 with Konyang. While it did not hamper the dominance of Mafuna’s industry, it enabled the city to be a major hub for early Coalition trade, allowing it to compete with imported goods from an alternative vantage point. Saitele later financed the settlement of Saupouli in 2389, funnelling settlers, goods, and monetary investment to establish an allegiance in the south. &lt;br /&gt;
&lt;br /&gt;
Today, the city houses a notable Konyanger minority within its population, owed to the familiarity with the former Solarian colony, seeing a notable influx in the aftermath of the Rampancy Crisis. It is known to be a significant voice in the republic, filling the void left by Mafuna, both cities retaining a significant rivalry over the years. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Laitoga&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Centre of agricultural expertise and distribution. An ever-critical breadbasket.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The needs for feeding a hungry planet were met with the settlement of Laitoga in 2272, the last of the initial trio to first be raised when colonists arrived. Its fertile grounds enabled a widespread agricultural specialization made possible by the colony’s xenobotanical division, requiring novel farming techniques designed to domesticate the native wild flora and fauna. The city doubled as a major logistical hub by virtue of the necessity to transport food, eventually transitioning to maintain shipping, supply, and trade routes throughout. Though it did not possess the economic might of the others, its anchor as support to every iteration of government meant Laitoga would be provided incentives to favor one city over the other. &lt;br /&gt;
&lt;br /&gt;
Today, the consolidation of farmland within a handful of generational families leaves a ceiling for social mobility for Salamasians seeking better opportunities. The majority of work revolves around its predominantly blue collar industries, creating an inevitable brain drain as youth migrate across the republic or abroad. As technology and quality of living continues to improve, more and more workers face a shrinking pool of available work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hauata&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A city polarised by a bitter feud between the Asau and Enesi families.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hauata’s inception came about from the successful expeditions made possible during one of few periods without strife in the Confederation’s history. Established in 2389, the initial settlement charter divided territorial claims to two major families, who each dedicated expeditioners to the wilderness in prior years. The Asau and Enesi would go on to settle the prospective site, establishing the early Hauata. For the establishing generations, no matter of dispute arose as they built the city hand in hand, sharing an amicable relationship. A collaboration that, ultimately, did not survive their grandchildren, who saw opportunity in each other’s lands. Careful review of the city charter revealed an unfortunate truth - the confederation’s drawn and written territorial divide was vague, no less its written directives that enabled room for argument. So was the dispute born sometime in late 2437 that ultimately segregated Hauata in all but name between East and West Hauata. &lt;br /&gt;
&lt;br /&gt;
The Confederation’s distance to the southern region and the weakness of their government system meant the feud could not be resolved by government arbitrators, leaving a perpetual gridlock that ensued for the following years. Through each passing of hands, the Matai of the Asau and Enesi redrew district lines and carved away at each family’s territory, presenting a burden that consistently divided Hauatans, with many forced to align with either major faction to find stability. Neither family could muster the political leverage needed to establish a permanent advantage over the other, leaving a cyclical battle that persists to today. &lt;br /&gt;
&lt;br /&gt;
With the Republic’s rise in 2464, its southern administration faced an inevitable obstacle as the only neutral party capable of bringing the generational conflict to an end. Though no major legislation has been passed in the prior four years, it is only a matter of time as the passing of Matai title arrives that the next battle commences.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;East Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The majority of East Hauata’s districts belong to the &#039;&#039;&#039;Asau&#039;&#039;&#039; family, with noted support from branch families &#039;&#039;&#039;Lemalu and Fuima&#039;&#039;&#039; from strategic marriages. Much of the East is where the city’s wealth is concentrated, with a variety of businesses taking advantage of beneficial infrastructure and prized institutions in its region. Despite their influence, familial tensions have emerged internally as the Asau’s successive Matai failed to defend their holdings, losing both funds and land to West Hauata. The branch families continue to curry favor in their uneasy alliance, knowing any transition of power too abrupt threatens to topple their holdings and concede far too much to the West.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;West Hauata&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 West Hauata’s districts were owed to the &#039;&#039;&#039;Enesi&#039;&#039;&#039; family, with earlier years on the backfoot to the Asau’s calculated and often overwhelming influence. Much of the city’s history was spent defending their lands, resulting in a coalition of both less influential and smaller families pooling their resources to unite against the East’s encroachment. While less developed and poorer on average, the West shares a sharp leadership by the Enesi Matai, having managed to continue garnering support from those both unaffiliated with the feud and disenfranchised Salamasians eager to contribute for better fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Saupouli&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Airforce. The premier means to cross the desert.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early expeditioners throughout the late 2390s faced the challenges in logistics to operate a future southern region with the mountain ranges that separated them from the heart of the Confederation. As part of one of the only fully ratified agreements across all city-states, Saupouli would become the primary hub for aircraft to secure a convenient method of reliable transportation. The Confederation’s engineers and industrial experts set to work building a city in 2341 that could house the anticipated air traffic while doubling as a regional capital to the south. Airports, hangars, and airstrips soon decorated the outskirts with the majority of its population centralized in the heart of the city. The Salamasian Air Force is headquartered in Saupouli, with a distant base nestled near the mountains.&lt;br /&gt;
&lt;br /&gt;
Saupouli&#039;s distance from the heart of the Salamasian Republic has cultivated an autonomous outlook for residents despite the reliance on air traffic to deliver supplies across the mountain ranges. Saupoulians thrive in both service and engineering services, encompassing the majority of available markets within the city.&lt;br /&gt;
&lt;br /&gt;
As one of the targeted cities during Hephaestus’ occupation, its infrastructure was crippled by substantial damage, cutting off immediate access to the southern region. Four years later in 2468, repairs yet remain underway to fully revitalize the center of the south hemisphere, relying on limited support from Hauata and the Republic at large.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Viletu&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Former stronghold of the colonial administration.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the trio first built in 2272, Viletu would be established years later as a proxy base for the colonial government, with its greatest concentration of Hephaestus employees beside Ti’nema during its time as the seat of power for the administration. The city ultimately sided with Governor Anders and his forces during the restless strife leading to the independence war, funneling manpower and resources to support the governor until his demise in 2362. The war had been lost, and with it, an influx of corporate remnants that soon occupied Viletu as their final stand. Their last battle would never come as the now independent city-states turned inward to their confederation, leaving the loathsome city to its own devices. &lt;br /&gt;
&lt;br /&gt;
Generations of indoctrination would follow, breeding resentment against the usurping rebels as countless continued to assign blame to the confederacy for their squalor and their theft of lands promised to them. The majority of the confederate era was embroiled in a cold war, with neither Viletu nor the confederation advancing to threaten the other, a costly and ultimately pointless endeavor. &lt;br /&gt;
&lt;br /&gt;
The governing body of Viletu remained staunchly moderate doves who sought to rebuild their crumbling, dated infrastructure that relied on the bones of Hephaestus construction, managing to eke a mildly successful restoration during the decades of silence. Attempts of diplomacy fell short of gaining any momentum, leaving a steely, distantly hostile relationship between the feuding parties. Their increasing turmoil over decades, deprived of trade and industry, inevitably gave birth to radical elements with popular support. A rhetoric too powerful to ignore, propaganda that instilled the intended conclusion - they would take action, or they would fade. &lt;br /&gt;
&lt;br /&gt;
The Embers of Anders’ rise to power is synonymous with the raids of 2454, weaponized violence of desperation and ideological actualization, hand in hand. Campaigns of sabotage, subterfuge, and bold attacks capitalized on the confederation’s inability to muster swift response, managing to sustain themselves with what appeared to be narrow victories. Their radical fervor intensified when an opportunistic Hephaestus took note of their resolve in 2463, lending to Viletuans acquiring a patron to facilitate their swell in equipment, supplies, and manpower to wage large scale warfare against the rebel descendants. &lt;br /&gt;
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Despite the falsehoods promised by megacorporate machinations, Viletu would not reclaim the lands purportedly stolen nor its wealth, ultimately abandoned by Hephaestus at the time of its exit from Nu’u in 2464. The last source of fuel exhausted, the Embers would fade as any still yet loyal members scattered to the wilderness of Nu’u, leaving the now leaderless Viletuans removed from radicalist elements. With the Salamasian Republic and Ecclesiarchy’s rise, the fate of Viletu remains uncertain as the gulf of differences poses a major obstacle for hopes of integration.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Avasui&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Headquarters of the Salamasian Navy. The largest coastal city-state.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded in 2340, the fishing town of Avasui represented a return to roots for Salamasians seeking a life away from the heart of the land-locked cities. Its position along the coast enabled the construction of shipyards and fisheries, taking advantage of oceanic resources to be traded and sold to the original colonies while receiving the raw materials to sustain their production. In 2412, inventor Siaki Tama’ilima created the Solar Sail as a means of affordable maritime travel, capitalizing on the available materials of Nu’u.&lt;br /&gt;
&lt;br /&gt;
Today, Avasui maintains a bustling industry for fishermen, sailors, and those who yearn for the seas. The Salamasian Navy’s headquarters is stationed in the heart of downtown, claiming a sizable base besides the various ports lining the coasts. With a notable presence of industrial and engineering needs, laborers enjoy steady employment and opportunities for specialized work. Those seeking a military career find success in the naval academy, with military personnel a frequent sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;La Folau - &#039;Sun Sail&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sail’s material is derived from compressed piezoelectric crystals excavated from Nu’u’s caverns, enabling a simultaneous propulsion from the winds while capturing photonic charge to power electrical motors. While a promising invention, the inefficient power generation required limited voyages and a reliance on frequent resupplies. The design has since been improved, better adapted to harnessing the orange star’s energy to prolong journeys, seeing commercial use.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pefolo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centre of Nu&#039;u&#039;s emerging tourism industry. Picturesque and vapid.&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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As the needs of Avasui grew, a secondary coastal city emerged in 2342. Pefolo attracted many in similar pursuit of an island-esque lifestyle, engaging in trade as a growing source for tourism both domestic and foreign. Vacationers stay in the countless hotels lining the coast, with a fleet of ships carrying passengers on tours for scuba diving, snorkeling, and fishing across the various reefs near the city. Family owned companies capture the majority of the tourism market, with a recently incorporated cruise ship business investing in its harbors to begin offering voyages across Nu’u’s seas. Patrons are exposed to an idealized, carefully cultivated image of Nu’u that shrouds the Republic’s long, bloodied history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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{{Navbox Lore}}&lt;br /&gt;
{{Navbox Synth Lore}}&lt;/div&gt;</summary>
		<author><name>Hazelmouse</name></author>
	</entry>
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